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Krimean Socialist Republic

Started by Xiziz, August 20, 2007, 12:00:12 PM

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sebes

Xiziz, what a great new MD you started again! The Krim area is a place of special interest for me - so I will follow this one closely!
Check my MD:               
Rhenen,NN

flame1396

I was reading the military thread. The 5 pinkish planes are for a blackmarket?

This gets me very interested.
The most astounding and unique aspect of the human race is our fervent application of our ingenuity to kill each other, thus completely defying the near-universally proven fact that the ultimate goal of a member of a species is to ensure the survival of the species.

Xiziz

Irk... SORRY COMRADES!
For not updating in ages ofc, though ive been really buisy with school latly. I was planning an update of some industrial areas today, but il shove them up to later this weekend, due to me having to redo them completly... the quays were a little to high so i need to lower the ground down to the correct harbourlevel. we hope to get it up over the weekend still though... unless i decide to BAT away all my time XD like today.

I spontaniously decided to start texturing Sevastopol Atomic Energy Plant. Yes, i decided name now, the puplic released version will be called Sevastopol Nuclear Energy Plant(SNES :P), and will probably feature a little cleaner textures, aswell as non-Krim decals and text(still Kryllics though XD). I only got as far as texturing the Controlcentre, takes a long time to make textures, though i have the main molds now and the rest should be substancially faster. i would like some comments on the curved roof though, im thinking of making it flat or sloped instead, as the curve dosnt really fit with the general architecture of the plant. and the only picture i have the of the roof of the real building is from google earth and obviously dosnt show the angle of the roof.


The textured controlcenter of the main building, there will be more buildings, but il have to bat them seperatly as i think even this will be horrid to render on my PC. there is a large smokestack and another officebuilding the same lenth as this, aswell as a couple of warehouses, and LOADS of props i guess, theres loads of crap lying around the real plant for some reason, from rusting cranes and pipes to trucks, trains and even helicopters. though the latter might not be there, the rest are :P
Then theres allways the coolant-outlets into the baltic.




Replies!

Yoman; Thanks for the comment!
-M-; Thanks for the comment, and err... wait some more please :D
Bengt; Yeah, roads are to clean, but we have to have a punishment for all adolecents caught drinking, and what better than scrubbing the streets... with mops(yeah, it wouldnt be very effective with toothbrushes now would it...) Roundabout is the best interchange for the RHW atm, so bear with it, i would rather have had a grade-separated interchange, but that would mean a switch to eather avenue or motorway for a longer distance, which i didnt want to :P
kwakelaar; Thanks for the comment, and indeed, the roundabout is the Central Commities planning, but there is not really any better substitute for moving Tanks and Troops around that a near-empty motorway :D
szymcar; Thanks for the comment!
belfastuniguy; I do belive the NDEX ones from STEX do that, carparks that is. but otherwise i would lot my own, sc4-tool is really simple for TEing things :P
Ennedi; Thanks for the comment, much apreciated. Hmm, russian language mode should work, i use a copy & paste techniqe, via googletranslator.
Shadow Assassin; Thanks, i really like how the RHW works, and your textures do wonders for it! Oh, and roundabouts are used just like in Australia here too, to connect major routes.
bat; Thanks for the comment!
Dark_Jedi06; Ahaha! yeah, as M said, they grow a lot of lavender, the population cant survive on making just tanks, grain and vodka eh, Lavender Tea, Lavender Wine, Lavender for everything imaginable :P Especially couloring things Purple(<3). Photoshopping is the secret behind the farmlands diagonals, they looked HORRID before i fixed them up ^__^ (me hates jaggies).
M4346; Right On! Sorry for this update beeing nothing new to you... as ya already saw the Station on msn while i was at it :D
thundercrack83; Thanks, i dont mind people popping in late, better that than never eh :D despite, the previous chapters are still there, so its not like youve missed anything ^__^ (Btw... im working on decipherig your Avatar, though its written in Katakana, which i dont know yet :P)
pipishere; Thanks for the comment!
rooker1; Thanks for the comment, i dont think the roundabout fits in very well eather, but its a lot better than the alternatives i was trying, maby with the Modular Interchanges for the RHW i will come back and redo it.
iamgoingtoeatyou; Thanks, that means a lot coming from a master of Photoshopping :D
sebes; Thanks, and welcome back :P
flame1396; Aye, the 5 MiG-27's are intended for a blackmarket, since there in desert camoe. im gonna reskin them into a more convetional green skin for use in the CJ. unfortunatly the model isnt mine, so unlike the Sukhoi series of jets im making i cant release it. Yes, I will release most of what i make once im proud enough of them, and think that i can dare to see them pop up everywhere :D

Oh... no Firefox add? well there are no .png's here... and i trust you all downloaded it already? right? right? oh get on with you then!

Da Svidanya Comrades!

Dark_Jedi06

Oh man...no SC4 images. :'(

However, the texturing on the first model is excellent and I can't wait to see it completed. ;D
...this space to be filled soon...

bat

That building is looking great so far, :thumbsup: Looking forward to more!

Yoman

You better keep that roof curved :p

M4346

New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine

Xiziz

Zdravstvujtje Comrades!

Im back, as you all know im studying Japanese at Stockholm's University, this is why its taking so long to make updates :P combined with the fact that sc4 isnt growing as i want it too :P
I did do a lot of work ingame, though mostly rural, and it looks prettey much the same as the last area, im gonna grow some suburbs in that area, and this will be shown when its done instead.
BUT, i do have an update today, a Story related one. ive got a major SARF story, about the war in Phoenia, however first i want to present you the first number of the "Red Star" newspaper. Im hoping to be able to make the newspaper weekly, so that i can update on stuff every now and then, as theres a lot happening. But atleast heres a leadnumber. then after that ive got a combat story from Phoenia, still tuning my writing skills for the future launch of storymode in Krim.







1715 - 15km behind RNAI lines
The sun is slowly gliding its path across the horizon, slowly lowering itself between the peaks casting an eerie shadow across the landscape. On a small hill three figures lie in the bushes, unseen, unheard, with a great view over the surrounding forests, the deep dense forests running through this area. But there not lying covered in makeup in the mud for no reason at all, like a scar through the forest an power line cuts through with all vegetation for several meters on either side cleared out. A main point of movement for hostile forces heading to and from the front, the recon unit lying on the hill are commandos, the trained elite of a modern army, the cherry on the whipped cream of the army, and there about to deal a lethal blow, as soon as the warmongering northerners came running down.
120km south an E-2C Hawkeye, with its huge array of sophisticated radar systems is circling around "safe" territory. Caveman 1 has just taken over duty from Caveman 3, an identical aircraft returning for refueling after a 18 hour shift, and time to give its crew some well deserved rest. While Caveman 1 searches the airspace for any unknown aircraft, although the hilly terrain prevents it from picking up low flying aircraft, although a great vulnerability not seeing your enemies, they know that their foes have the same disadvantage. With the newly arrived SARF 2nd Airwing, SCJU aircraft outnumber and outgun RNAI aircraft 5 to 1, which on the other side is a huge advantage.

Just as the sun passes below the mountains the peace and tranquility of the forest is abruptly interrupted by an explosion of noise over the secure data link as the hostiles come about over a hill into visibility.

Lynx 3 - Caveman 1, do you read me?
The commander turns the radio dish another two degrees and buttons a know a few millimeters to the left and tries again.
Lynx 3 - Caveman 1, do you read me?
Caveman 1 - Lynx 3, we read you, what you got for us?
Lynx 3 - Incoming, two battalions strong
Caveman 1 – Thanks! We will send someone over to party with you, ETA 3 minutes. Stay put until further notice.

Three minutes away, the instant Caveman 1 terminates the link with Lynx 3, Romanov, group leader of the Sierra Flight gets the flights target information.
Sierra 1 - Okay buddies, let's get this done with, we got two battalions heading south down Path C, well split in two's and come down with 3 second intervals, understood?
Sierra 2 - Aye Capt'n
Sierra 3 - Roger that
Sierra 4 - Understod
Sierra 5 - Got that
Sierra 6 - Aye
Sierra 1 - Good, fall to 50m heading north-northeast and follow my lead, maintain radio silence.

For the six pilots in Sierra Flight, two of whom served in the same aircraft, the Su-25 during the Afghan war, where the aircraft proved its worth providing excellent air cover for ground troops. All 6 planes were armed with cluster munitions, unguided rockets and two R60 "Molniva" heat seeking Air to Air missiles for self-defense. The jets leveled out in pairs three seconds apart traveling at 950kph 50 meters above the ground.
As they reached their targets Sierra 1 called Caveman 1 to report that targets had been acquired and that Sierra Flight was engaging.
Approximately two kilometers away, an antenna tank stopped dead in its tracks, its antennae swinging with the force of the sudden stop, the entire battalion stopped behind, and the second battalion followed. The commander of the M1A1 Abrams screamed franticly in his radio as a hail of Cluster bombs and Rockets began landing on the MBT's and APC's, destroying everything in their path, including the power lines and setting half the forest on fire while at it. Most of the tanks had been rendered useless and in need of major repairs, some were beyond that and only a handful were operational, that is not counting burn marks and scratches caused by the flying debris.
As the last two aircraft flew across some of the surviving crews open fire towards the jets after bailing out of their tanks, knowing that the Su-25 had too much armor in its belly to pierce with their simple M16's. And as a matter of fact, several rounds did find their targets, clinging on the pieces of raw steel protecting the engines and cockpit of the aircraft.



Sierra 1 - Caveman 1, Targets eliminated, returning to base for resupply, any known hostiles in the area?
Caveman 1 – Roger. That is a negative, no hostiles seen in Phoenian Airspace the last three hours. Thanks for the help.
Sierra 1 - Aye

The six aircraft increased altitude and turned south leaving the shining setting sun in their backs, a favorable location in a dogfight thought Romanov. A small tingle, just barley noticeable sparked off in his eyes moments later, verifying over the intercom he wasn't the only one that had seen it, the faint reflections of a glass canopy. A quick conversation with Caveman 1 and they were still unidentified, flying low and slow, with their radars of to avoid detection as much as possible. The three jets were unmistakable; Three F16 Fighting Falcons were flying straight into Phoenian Airspace, as they had several times earlier the same week, usually with horrendous losses since the arrival of SARF and other allied forces. Romanov assigned them each a tag, U1, U2 and U3 for Unknown, the six aircraft settled in pursuit, keeping their altitude so as to keep coming from the setting sun. As they closed in the RNAI emblem was clearly visible, a quick report to Caveman 1 gave the information that the closest fighters were a flight of Atlantian Typhoons 8 minutes out, way too long, especially since Romanov had two conclusive advantages, that of a surprise attack, and the numerical advantage, however the F16 is a much greater dogfighter, and not anything Romanov wanted to let through the first barrage. Settling with two missiles per plane, one fired from each aircraft in his squadron, leaving enough if they were to run into more hostiles.
The six missiles were locked on and fired, quickly accelerating to a speed of mach 2.7 following the heat radiated from the F16's exhausts. The three RNAI fighters never saw it coming, the lead fighter exploding into a giant fireball as the two missiles exploded simultaneously just centimeters from its engine sending debris forward and ripping the entire aircraft to shreds before the pilot had time to eject. The massive fireball caused the two remaining fighters to quickly jerk fooling one of the R60 Heat Seeking AA-Missiles to veer off and explode in the fireball. Both the remaining F16's releasing flares as they push their afterburners to max trying to escape the missiles. The left wingman, a little to hasty in his controls stalls his fighter and is intercepted by two of the missiles in an massive explosion with the debris falling down into the forest below, the pilot sailing down in his parachute. The third F16, in a cat and mouse game with the remaining R60 missile goes down low and as the missile follows it hits a treetop triggering the proximity warhead. Although saved from the initial blast, debris comes flying through the entire tail section causing the F16's single Pratt & Whitney F100-PW-220 engine to fail, the pilot quickly ejects before the aircraft disintegrates among the trees.
Romanov tries to contact Caveman 1 to confirm three kills for his flight gets no answer. Forty tense seconds pass before anything is heard over the radio. And it's not Caveman 1, it's the commander of the Atlantian Flight who has just arrived at Caveman 1's position reporting the E-2C Hawkeye as a loss, its burning wreckage scattered across a muddy field. Caveman 3 is quickly brought up, despite its tired crew to fill the gap, apparently some of RNAI's fighters got through and were able to mount an attack, the Typhoon's quickly destroying or chasing them out.



Romanov brings his battered Su-25 down on the runway, with a lone R60 "Molniva" hanging off his left wing and as good as dry fuel tanks while the radio continues chattering with the noise of the recently launched SARF ground offensive to retake the capital of Phoenia, which they are certain to succeed with now that the majority of RNAI armor has been decimated. As he climbs out of his cockpit the ground crew shuttle to rearm the aircraft as Romanov walks directly to the briefing room to pick up a cup of tea and his next assignment, in less than 40 minutes he will be heading north again to help support the offensive.



Replies; Not so many this time, but considering that the last was a BAT-update, i suppose its alright :P

DJ; Sorry to dissapoint you again :P
Oh, and the first picture is of the centre part of the second one, i just wanted one that had just the textured part too(because i was too lazy to render a picture of the whole monster mostly).
Bat; Thanks a lot :P
Yoman; Im still not convinced (Gimme some cookies and beer eh?)
M; Same as above :P im not convinced XD


Da Svidanya Comrades

Yoman

No idea you were gonna do a story update, quite enjoyed it. Already read that great newspaper though :)

Emperor Stormont

Oh wonderful a most unique update indeed. Very well written and enjoyable to read...

Fantastic work.... &apls  &apls

The Imperial Atlantean Empire MD <-- click to view
A new Beginning
Trixie Nominated CJ
2007 & 2008

Krio


Ennedi

Quote from: Bengt on October 04, 2007, 03:38:05 PM
Anime/manga+communism  ()sad()

:D :thumbsup:

Very good update, and this girl in the newspaper is my idol!
New Horizons Productions
Berethor - beskhu3epnm - blade2k5 - dmscopio - dedgren - Emilin - Ennedi
jplumbley - moganite - M4346 - nichter85 - papab2000 - Shadow Assassin - Tarkus - wouanagaine

SIMplMn9

Excellent Post!

You seemed to really catch teh landscape of teh island real well.  I thank you for that.

One minor thing.. everyone int eh Union does it.. its P H O E N O I A.

I'm not mad.. like I said, the eintire Union does it...

Anyways.. looking forward to retaking Paradise Valley.  :thumbsup:
Proud Member of the >Censored<!
NOTE: Will probably be banned for my affiliations with the >Censored<.  If I never show again, that is why.  If one wishes for me being an >Censored< member to be banned, be it a member or staff, then make it so.


pipishere

Great newspaper and the story is really good, although i haven't been keeping up to date with the phoenia issue at the SCJU :(

Pat

xiziz a very good update here and most powerful at that too.... Im sorry i missed it when it first hit the books but its better late then never imho - pat

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

Xiziz

SORRY!!!

I have been struck by a huge bug of RLS this term, and im hoping of getting back once studies die down a little in intensity. screwed beyond recognision, stuck in a looping depression etc, it takes some time, and more than that, guts to dig yourself out of, and i got my hands clear of the clear blue ice.

To answer some comments and tell the world im alive:

Owen: Yeah, and a big thanks for the heads up and spellingcheck!
Stormont: Thanks for the comment and im glad you enjoyed it.
Begt: Indeed, the best from capitalism, stolen for use in communist propaganda, well, seeing that Anime/Manga started in a despotic/feudal state that isnt really true. but still, Manga has historicly been used as Propaganda(and so has western comics...) so why not use it as GOOD PROPAGANDA!
Ennedi:Thanks, and indeed she is an idol of mine too!
SIMplMn9: Ah, sorry for the spelling mistake, glad you like the update!
Pipishere: Thanks for the comment!
Pat: Thanks for the coment, beter late than never ;) i dont mind when a comment comes, and i owe you a glass of vodka, i really needed to say the above, and your post gave me good inisiative, altough the vodka has done a good enough job today.


Thanks for yout support everyone, it really does mean a lot to me and i really mean it!

kwakelaar

Well, until real life goes a bit easier for you, we will all wait here for your next update. :)

TheGunkid

Xiziz, there was this huge storm in Krim like a Week ago, will you incorporate it into you MD?

Pat

Quote from: kwakelaar on November 17, 2007, 12:39:21 AM
Well, until real life goes a bit easier for you, we will all wait here for your next update. :)

Xiziz exactly as Kwakelaar said I'm more then happier and content in waiting for a great update... mmmm vodka, i soo cant wait till 8th of December when i can get drunk for free lol... see you soon - pat

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

Xiziz

#79
Zdravstvujtje Comrades!


Well, i guess you know me by now eh, not really the best to keep up with updates, this time i have legitimate cause though. Ive been buisy with Exams and a lot of Modding(as some of you undoubtebly have alredy noticed). Well, today im showing some more modding ive been dooing. Ive decided to screw unbalanced lots totaly and organize everything nicly so i can start growing at a real pace, that is sorting things into correct stages and styles.
I decided to start out with the low-density & farms, so far ive done about 25 low density lots, using mostly rp2005's models, and a few of SFBT's models, placing them on lots and increasing lotsize, as ive allways thought those 1x1 and 1x2 lots are way to smal for a rural town or Villa Estate(i know they are that small in the UK, and USA, but in sweden its rare to see a house with more than 15-20% of the garden coverd with buildings, ie, most houses have huge(in comparison) lawns, so ive made my lots inbetween 2x2 and 4x4(and one 2x5), which give the real nice and cozy feeling im after, since im using very similar housing it also looks rather prefab, lots of homes built on the same design with different colours, just like the homes you see outside ex-comme East European Towns.
Sometime next week i will redo the farms too, so that there just fields(ie remove the buildings on farms, also to make them more eurpean/commie) and find apropriate CS$/CS$$ for rural villages/towns.

So today i have to show, todays work, that is Stage 1 & 2 Low Density R$ & R$$, i have some stage 3 lotted and modded too, but i didnt burst the stage two limit in this town. The entire town has a total of 656 residents, now if this were sc4 vanilla it would probably have about 5 times that. this is because i limited population in each home to 4(for single homes) and 8 for conjoined homes(ie two homes in one house), the basevalues were around 15-30, which also gives me a lot more realistic population for my towns(and cities in the future, once i remod those buildings, which is in the way, kindof waiting for X-Tool before really pushing it on to the limit)

Lets Dedicate this to Pat's Vodkaparty eh? 8th of December already running well into 6 hours here.

*Yeah yeah, stop yapping now and show us the pictures*
-I heard that... well alright then, i guess you want the overview too eh?



One overview as pleases you. (Now with a border for those who happend to see it before i edited)

First Mozaic

Second Mozaic... remember were watching the houses and lots eh? what you got consumed by the flashy cars? not my fault sc4's automata is allways just been through the carwash... and repairshop it seems.


Replies eh?
Well, thanks for the extra comments since i last answer them. i know about the storm there, but its a lil late to integrate it, i was thinking off though, but i couldnt get my docks done in time, and there still not done, part of the ever-evolving port-set me and owen are working on.
Next update will be eather of Docks, Sevastopol's new(yes again...) look or something else which i find fun to do at the time(yes, indeed im trying to be original sometimes, usually it ends up with half-finished tiles that i wont show because there half-finished XD, like the main Airport of Krim, which is essentially only waiting for more aircraft and hangars, and a few coustom lots, and this and that and farms and and and and you get the point)

Well, hope you enjoyed, and keep checking those "Show new replies to your posts" link uptop so you see when i update again, but things should calm down next week, giving me more time to indulge deeper into the abyss of batting, modding and using what ive batted and modded :D

Da Svidanya Comrades