SC4D Homepage
BSC File Exchange
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length


Author Topic: SNT - Tablature  (Read 17331 times)

0 Members and 1 Guest are viewing this topic.

Offline Andreas

  • *
  • *
  • *
  • *
  • *
  • *
  • Posts: 4606
  • Country: de
  • Total likes: 765
  • Reputation: 33
  • Gender: Male
    • SimCityPlaza
  • CL: ()bobby() Transit Controller
Re: SNT - Problem (small)
« Reply #80 on: July 28, 2018, 03:13:04 PM »
5800 images in one folder? That might be a bit too much for Windows to display them properly, I guess. Maybe you can group them in some subfolders?

Sim City 4 Devotion Forums

Re: SNT - Problem (small)
« Reply #80 on: July 28, 2018, 03:13:04 PM »

Re: SNT - Problem (small)

Offline Akallan

Re: SNT - Problem (small)
« Reply #81 on: July 28, 2018, 03:22:07 PM »
I have in my folder "Images" about 5'800 images, but they are grouped in 9 subfolders. And there are more than 90 subfolders in the SNT images.

Sim City 4 Devotion Forums

Re: SNT - Problem (small)
« Reply #81 on: July 28, 2018, 03:22:07 PM »

Re: SNT - Problem (small)

Offline Akallan

Re: SNT - Problem (small)
« Reply #82 on: August 01, 2018, 07:49:26 AM »
A glimpse of an ARD-3 crossroads in town! ;)

*Click for full size*

Sim City 4 Devotion Forums

Re: SNT - Problem (small)
« Reply #82 on: August 01, 2018, 07:49:26 AM »

Re: SNT - Big City

Offline Akallan

Re: SNT - Big City
« Reply #83 on: September 02, 2018, 10:19:14 AM »
Hello, thank you all for your likes! Another picture mixing several networks. The first image is very large (3815x2090). I hope you will like it! :)

*Click for full size*


Two images that shows the network before (NAM & Maxis) and after (SNT):





See you soon!
« Last Edit: September 02, 2018, 10:27:51 AM by Akallan »

Sim City 4 Devotion Forums

Re: SNT - Big City
« Reply #83 on: September 02, 2018, 10:19:14 AM »

Re: SNT - Big City

Offline alejogc13

Re: SNT - Big City
« Reply #84 on: September 02, 2018, 11:12:50 AM »
Perfect!  &apls &apls &apls

These cars are automata or props?
Goldman Sachs

Sim City 4 Devotion Forums

Re: SNT - Big City
« Reply #84 on: September 02, 2018, 11:12:50 AM »

Re: SNT - Big City

Offline noahclem

Re: SNT - Big City
« Reply #85 on: September 04, 2018, 03:07:32 AM »
Great pictures  &apls  I love the effect of the SNT, expecially on the crosswalks for the 3-lane-1-tile networks where they would otherwise be really narrow--congrats again on your accomplishment with that set! The sunken L-rail is excellently showcased as well and all the neater for being such a rarity. Finally, thanks for the idea to find that Cinedom building--found it on ST now and plan to lot an overhanging, FA version of it ;)

Sim City 4 Devotion Forums

Re: SNT - Big City
« Reply #85 on: September 04, 2018, 03:07:32 AM »

Re: SNT - Big City

Offline mattb325

  • *
  • *
  • Posts: 1312
  • Country: au
  • Total likes: 3018
  • Reputation: 19
  • Gender: Male
  • CL:
    SC4D Housing Authority
Re: SNT - Big City
« Reply #86 on: September 04, 2018, 03:51:44 PM »
Amazing! It's incredible how much work you've put into this  :thumbsup:

Sim City 4 Devotion Forums

Re: SNT - Big City
« Reply #86 on: September 04, 2018, 03:51:44 PM »

Re: SNT - Big City

Online art128

  • *
  • *
  • *
  • *
  • Posts: 8090
  • Country: jp
  • Total likes: 420
  • Reputation: 17
  • Gender: Male
  • 一人ぼっち
  • CL: Chocolarte
Re: SNT - Big City
« Reply #87 on: September 05, 2018, 12:19:58 AM »
Wow, this really gives a more alive feeling to the streets. Nice work.
I'll take a quiet life... A handshake of carbon monoxide.

Sim City 4 Devotion Forums

Re: SNT - Big City
« Reply #87 on: September 05, 2018, 12:19:58 AM »

Re: SNT - SAM 2 / 7 / 8

Offline Akallan

Re: SNT - SAM 2 / 7 / 8
« Reply #88 on: September 24, 2018, 12:08:13 PM »
Hello everyone, thank you for your comments! :thumbsup:
alejogc13 : All cars are Props, all my scenes are created in the LE! :)

It's been a while since I posted anything new about my textures. For several weeks I worked on the textures of SAM streets (2, 7 and 8). Here is my work:

*Click for full size*




The good news: I still have a network to create and a few small modifications to all existing networks before the SNT is completed. The last network is SAM 11 (IndustrieSAM Textures). ;D

See you soon!
« Last Edit: September 24, 2018, 12:09:46 PM by Akallan »

Sim City 4 Devotion Forums

Re: SNT - SAM 2 / 7 / 8
« Reply #88 on: September 24, 2018, 12:08:13 PM »

Re: SNT - Textures finished!

Offline Akallan

Re: SNT - Textures finished!
« Reply #89 on: October 01, 2018, 01:43:26 PM »
Good evening everyone, today I come with a good (very good) new: the textures of the SNT version 1.0 are finished! I still need to do some editing on some textures, small details everywhere but otherwise everything is over. All the types of textures I wanted to do for the first version are done. Here are the images of the latest textures, the SAM 11 (industrial):

*Click for full size*


I made an important change for the SAM 11. The basic texture is equal to the width of the Maxis road, and I narrowed it to make the textures the width of a Maxis street. This is to respect the rest of the SAM networks that are all the width of a Maxis street.



Now that the textures are complete, I will have to prepare everything to convert the images so that they can be used in the Lot Editor. It will take me a few weeks ...

So see you soon! :thumbsup:

Sim City 4 Devotion Forums

Re: SNT - Textures finished!
« Reply #89 on: October 01, 2018, 01:43:26 PM »

Re: SNT - Textures finished!

Offline mattb325

  • *
  • *
  • Posts: 1312
  • Country: au
  • Total likes: 3018
  • Reputation: 19
  • Gender: Male
  • CL:
    SC4D Housing Authority
Re: SNT - Textures finished!
« Reply #90 on: October 01, 2018, 08:18:08 PM »
Incredible  :thumbsup: This will be a super treat when it is all ready  ;D

Sim City 4 Devotion Forums

Re: SNT - Textures finished!
« Reply #90 on: October 01, 2018, 08:18:08 PM »

Re: SNT - Textures finished!

Offline fantozzi

Re: SNT - Textures finished!
« Reply #91 on: October 03, 2018, 01:10:37 AM »
I found a bottle of Dom Perignon on the web. I hope that's the right drink to celebrate the event?


Sim City 4 Devotion Forums

Re: SNT - Textures finished!
« Reply #91 on: October 03, 2018, 01:10:37 AM »

Re: SNT - Textures finished!

Offline carlfatal

Re: SNT - Textures finished!
« Reply #92 on: October 03, 2018, 03:34:10 AM »
Absolutely stunning work!  &apls

Sim City 4 Devotion Forums

Re: SNT - Textures finished!
« Reply #92 on: October 03, 2018, 03:34:10 AM »

Re: SNT - Textures finished!

Offline Kitsune

Re: SNT - Textures finished!
« Reply #93 on: October 03, 2018, 07:59:18 AM »
Awesome work ! Try using GoFSH ... it can batch process / color correct the images to use in lot editor.

Sim City 4 Devotion Forums

Re: SNT - Textures finished!
« Reply #93 on: October 03, 2018, 07:59:18 AM »

Re: SNT - Textures finished!

Offline Girafe

  • Grand master
  • *
  • *
  • *
  • *
  • Posts: 3402
  • Country: qa
  • Total likes: 326
  • Reputation: 19
  • Gender: Male
  • Ƒℓ⃝яaℓer™
  • CL:
    Mother Nature's Son
Re: SNT - Textures finished!
« Reply #94 on: October 05, 2018, 03:18:48 AM »
Amazing work  &apls &apls
Keep it up   ;)
The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

*   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *    *   *   *   *   *    * 

Sim City 4 Devotion Forums

Re: SNT - Textures finished!
« Reply #94 on: October 05, 2018, 03:18:48 AM »

Re: SNT - Textures finished!

Online korver

Re: SNT - Textures finished!
« Reply #95 on: October 05, 2018, 02:14:34 PM »
Incredible work :thumbsup:

Sim City 4 Devotion Forums

Re: SNT - Textures finished!
« Reply #95 on: October 05, 2018, 02:14:34 PM »

Re: SNT - Textures finished!

Offline Akallan

Re: SNT - Textures finished!
« Reply #96 on: October 07, 2018, 07:22:44 AM »
Hello, thank you all for your comments, it makes me very happy! :thumbsup:
fantozzi : I think this bottle will be fine! But it is better to wait until the SNT is on exchanges before drinking, otherwise I will be inefficient! :D
Kitsune : I already tried with this software, the small problem is that the textures appear randomly in the LE. That is to say that it does not go in the order that I want. Unless I used it badly ... &mmm


Here are the changes I made for all SNT networks (this is only an example with Maxis road) :

*Click for full size*



There have been some changes made to all networks:
- Green logos to categorize and sort each type of textures (useful in the LE).
- Now, two options are available to you; yellow or white pedestrian crossing (european standard).
- Pedestrian crossings are no longer only available for straight roads and intersections, but also for turns and parkings.
- The road markings of turns with crossroad have been modified for more realism.


See you soon!
« Last Edit: October 07, 2018, 09:09:22 AM by Akallan »

Sim City 4 Devotion Forums

Re: SNT - Textures finished!
« Reply #96 on: October 07, 2018, 07:22:44 AM »

Re: SNT - Textures finished!

Offline Akallan

Re: SNT - Textures finished!
« Reply #97 on: October 10, 2018, 03:46:11 PM »
It was missing a little something to the SNT before I publish it on the exchanges, it is the avenue M04 / 3-line:
:squirrel:










And the turn with pedestrian crosswalk:




An overview of all the textures that make up Avenue Maxis:




The textures are definitely finished. I will now convert them, see you soon! /wrrd%&

Sim City 4 Devotion Forums

Re: SNT - Textures finished!
« Reply #97 on: October 10, 2018, 03:46:11 PM »

Re: SNT - New Textures

Offline Tyberius06

Re: SNT - New Textures
« Reply #98 on: October 11, 2018, 04:00:41 AM »
This is amazing work! Wonderfull!
Thanks for making it!

- Tyberius
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or on the freshly launched SC4 Defined Invasion Community: Tyberius Lotting Experiments Defined
or over there on Simtropolis into the Show Us What You're Working On thread.
I'm also working on some preservation projects the behalf of non-anymore-active-developpers.

Sim City 4 Devotion Forums

Re: SNT - New Textures
« Reply #98 on: October 11, 2018, 04:00:41 AM »

Re: SNT - New Textures

Offline mattb325

  • *
  • *
  • Posts: 1312
  • Country: au
  • Total likes: 3018
  • Reputation: 19
  • Gender: Male
  • CL:
    SC4D Housing Authority
Re: SNT - New Textures
« Reply #99 on: October 11, 2018, 04:01:29 PM »
Brilliant job. This will be awesome when it's ready. Changing up road textures really breathes new life into the game and makes everything else appear much fresher  :thumbsup:

Sim City 4 Devotion Forums

Re: SNT - New Textures
« Reply #99 on: October 11, 2018, 04:01:29 PM »

 


If you experience visual glitches in our site, we strongly suggest you to use Firefox to browse the forums. Also a 1024*768 or higher resolution is highly recommended to view this site

SMF 2.0.13 | SMF © 2016, Simple Machines
TinyPortal © 2005-2011
SMFAds for Free Forums

Page created in 0.452 seconds with 111 queries.