SC4 Devotion Exclusive - The NORO Cooperative.....Where the world of MDing meets collaborative play.
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Two: The dirt path rubble comes on the asphalt, this is realistically made, but the aspahlt does not spill over to the dirt road, does it? This should look a bit different, I think.
[As I've noted before here and elsewhere, I'm not a huge fan of many of the "game" transition pieces. Projects like the SAM took those transitions and replicated them, so you wind up with this sort of thing.I'm sorry, I shudder when I see this sort of thing used by folks in their quads. When I see one of these patently ridiculous transitions in a Mayor's Diary, that tends to end any interest I have in looking at more.
This more closely reflects the reality of how these intersections look in most places I've been, as it is very rare that the dirt or gravel surface of an unpaved crossroad simply comes up to the paved edge of the improved road.
Quote from: FrankU on March 19, 2012, 05:16:22 AM Two: The dirt path rubble comes on the asphalt, this is realistically made, but the aspahlt does not spill over to the dirt road, does it? This should look a bit different, I think.Actually, I'm pretty sure that's just gravel there.That's something rather common in rural areas here. Generally the low use means that the road can be appallingly maintained, though the quality of the seal job is generally impeccable and the only deterioration is generally where the bitumen ends, where vehicles going over it a bit too fast after a bit of rain have broken chunks of the end of the surface off (Sometimes making rather large potholes). Doesn't help that repairing it can sometimes make it worse and grading it damages it further.
The only critic that I have is that at the intersections the corners are razor-sharp. More often, these corners are smoothen out for right-turning traffic, so it doesn't go off the road (or hit the curbs).