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Author Topic: RHW (RealHighway) - Development and Support  (Read 1941782 times)

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Offline mgb204

Re: RHW (RealHighway) - Development and Support
« Reply #12780 on: April 19, 2017, 02:20:24 PM »
Actually I think what you are trying to make here is a 8S D2 Wide ramp, the E2 would have a diagonal branch. I've uploaded a short video on YouTube to show how to make that.

There was a patch needed for NAM 34 for this interchange, but it was fixed in NAM 35, so make sure you are using the latest version. Otherwise let me know if you are using US or EU textures, perhaps something is wrong, but then again, it's working fine for me.

Sim City 4 Devotion Forums

Re: RHW (RealHighway) - Development and Support
« Reply #12780 on: April 19, 2017, 02:20:24 PM »

Re: RHW (RealHighway) - Development and Support

Offline Kitsune

Re: RHW (RealHighway) - Development and Support
« Reply #12781 on: April 19, 2017, 02:46:46 PM »
It is US textures NAM 35. I never installed NAM 33 or 34.

Sim City 4 Devotion Forums

Re: RHW (RealHighway) - Development and Support
« Reply #12781 on: April 19, 2017, 02:46:46 PM »

Re: RHW (RealHighway) - Development and Support

Offline mgb204

Re: RHW (RealHighway) - Development and Support
« Reply #12782 on: April 19, 2017, 03:20:18 PM »
Can you confirm that the method shown in the video is what you are trying though. Because it's working fine with my NAM 35 install, which shouldn't be any different to the release version. It looks like a texture is missing, but that would be kinda odd. In which case you could try seeing if the 8S fix attached to this post helps. Although that should have been included in NAM 35.

Sim City 4 Devotion Forums

Re: RHW (RealHighway) - Development and Support
« Reply #12782 on: April 19, 2017, 03:20:18 PM »

Re: RHW (RealHighway) - Development and Support

Offline Kitsune

Re: RHW (RealHighway) - Development and Support
« Reply #12783 on: April 19, 2017, 05:40:50 PM »
I followed it just now ... it worked, for one rotation. It seems to affect the other 3. My method is to draw out the 6s and then use starters to get it to convert.

Sim City 4 Devotion Forums

Re: RHW (RealHighway) - Development and Support
« Reply #12783 on: April 19, 2017, 05:40:50 PM »

Re: RHW (RealHighway) - Development and Support

Offline Kitsune

Re: RHW (RealHighway) - Development and Support
« Reply #12784 on: April 23, 2017, 09:08:35 AM »
Also found another bug: The type B1 narrow exit overplop will not overplop the deprecated B1 ramp. The A1 however still works.

Sim City 4 Devotion Forums

Re: RHW (RealHighway) - Development and Support
« Reply #12784 on: April 23, 2017, 09:08:35 AM »

Re: RHW (RealHighway) - Development and Support

Offline Tarkus

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Re: RHW (RealHighway) - Development and Support
« Reply #12785 on: April 23, 2017, 10:52:13 PM »
Also found another bug: The type B1 narrow exit overplop will not overplop the deprecated B1 ramp. The A1 however still works.

I don't think that one has ever worked, and my previous attempts to fix it met with abysmal failure.  It's probably just going to be removed from the menu.

I'll investigate the other issue later, once I'm at my desktop PC again (currently on my phone in a hotel in Arizona).

-Alex

Sim City 4 Devotion Forums

Re: RHW (RealHighway) - Development and Support
« Reply #12785 on: April 23, 2017, 10:52:13 PM »

Re: RHW (RealHighway) - Development and Support

Offline mgb204

Re: RHW (RealHighway) - Development and Support
« Reply #12786 on: April 24, 2017, 07:03:12 AM »
I was looking at it again last night (8S D2 Wide), oddly it seems I just happened to pick the right (or wrong) rotation when I made the video. But indeed there are problems in the other rotations. Sometimes I can get a preview texture to appear when hovering over the missing tile. But I'd have to assume this is a code issue, since it's only affecting three rotations. It you keep the 8S as a 6S after the interchange (so that's 6S with 4S branch, opposed to two 4S networks from the ramp), then all four rotations work. Otherwise the normal D (non wide) and E (diagonal) variants seem fine too. So I'd use one of those as a work-around for now.

Sim City 4 Devotion Forums

Re: RHW (RealHighway) - Development and Support
« Reply #12786 on: April 24, 2017, 07:03:12 AM »

Re: RHW (RealHighway) - Development and Support

Offline Kitsune

Re: RHW (RealHighway) - Development and Support
« Reply #12787 on: April 24, 2017, 08:19:24 AM »
... the interchange itself has two unflippable tiles but its such a nice interchange that I'm just living with it. You should btw buy a lottery ticket :). On the narrow b1 front, could the lane exit/entrance just be shifted a tiny bit? As if you use the RHW Disconnect 3 times from the straight portions you can get the flex fly to fit perfectly to the ramp except for the textures not lining up:



Sim City 4 Devotion Forums

Re: RHW (RealHighway) - Development and Support
« Reply #12787 on: April 24, 2017, 08:19:24 AM »

 


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