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Author Topic: RTMT version 4.0  (Read 2028 times)

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Offline pierreh

Re: RTMT version 4.0
« Reply #20 on: July 19, 2017, 12:36:53 AM »
Quote
Is it possible to install version 4 on top of version 3.6, or will it be necessary to completely delete 3.6?

oh, its possible to be sure  ;)
But the problem is, I still have no idea at all what shape the final  RTMT V 4.0 EXE install will take . So not able to answer that.

I regret to have to contradict Brian on that point. The file and folder structures in RTMT V4 will be markedly different from those in earlier versions of RTMT, so that it will not be possible to install V4 'on top'. Any older version will have to be deleted, prior to installing V4. What we don't know at this point is whether the V4 installer will take care of the required deletions, or whether this will have to handled 'by hand' as a preparatory step.

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Re: RTMT version 4.0
« Reply #20 on: July 19, 2017, 12:36:53 AM »

Re: RTMT version 4.0

Online b22rian

Re: RTMT version 4.0
« Reply #21 on: July 19, 2017, 03:38:27 AM »
Pierre,

thank you very much for your posting here  :thumbsup:

Quote
The file and folder structures in RTMT V4 will be markedly different from those in earlier versions of RTMT, so that it will not be possible to install V4 'on top'. Any older version will have to be deleted, prior to installing V4

This is indeed quite true , and my comments to the contrary were quite premature.
These prior file structures for rtmt 3.5 and than addons 3.6 and 3.61 are quite different from what we work with now with the current Build of RTMT 4.0

Here are a couple of the NWM Flup stations over a GLR Flup -


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Re: RTMT version 4.0
« Reply #21 on: July 19, 2017, 03:38:27 AM »

Re: RTMT version 4.0

Offline mgb204

Re: RTMT version 4.0
« Reply #22 on: July 19, 2017, 09:37:57 AM »
Ideally the installer will take care of removing the previous install. Honestly I've not made a lot of progress here due to other commitments, but my current installer builds are quite complex and I'm confident I can work out the coding necessary to handle such operations.

The main priority installer-wise though is just getting a basic install of all the options, with sufficient choices to allow for users to select only the components of RTMT 4.0 they want to use. So a basic install would probably look much like v3.6 but with newer updated files.

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Re: RTMT version 4.0
« Reply #22 on: July 19, 2017, 09:37:57 AM »

Re: RTMT version 4.0

Offline Tyberius06

Re: RTMT version 4.0
« Reply #23 on: July 19, 2017, 12:36:49 PM »
Hi dear RTMT Team!

@b22rian: I'm a little confused seeing your last showed pictures. So far I haven't realized, that you were talking about actual FLUP stations... So are they working as a normal FLUP piece and a station as well? Automatas can go through under the OWR 4 (on the picture), like cars/trains, UDI?
I'm asking because with this we finally can get an alternative method to making FLUPs under NWM, until the NAM Team catches itself up and can make that secret future implementation which will be a new approach for the FLUP system and finally we may get Dexter's FLUP tunnel models... :)

Anyway, the RTMT one of my favourite mods.

- Tyberius

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Re: RTMT version 4.0
« Reply #23 on: July 19, 2017, 12:36:49 PM »

Re: RTMT version 4.0

Online b22rian

Re: RTMT version 4.0
« Reply #24 on: July 19, 2017, 01:01:20 PM »
Tyberius,

My congrats on finding out one of RTMT little secrets  :-\

Yes my friend , RTMT makes it possible to have underpasses/ flups under the NWM networks :)

Acting as both a transit station + underpass...  :thumbsup:

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Re: RTMT version 4.0
« Reply #24 on: July 19, 2017, 01:01:20 PM »

Re: RTMT version 4.0

Online b22rian

Re: RTMT version 4.0
« Reply #25 on: July 20, 2017, 05:26:16 AM »
Quickie Update :

    Pierre, and I are having a RTMT meeting in the chat room tomorrow. So i am hoping were getting close to finalizing the RTMT station capacities  :thumbsup:

The next step beyond that is to complete the Flup Pathing for the 3 - tile wide station sets ( AVE-6 + TLA-7)..
This is necessary in order to make sure the automa functions correctly when driving thru these stations or using UDI..
This would be the final build step concerning the actual stations and there function.
However a pretty large step would be also to BETA test these 3 - tile wide stations to see if they pass functionality over all the various type of FLUPS.. Which will be a bit of a time consuming testing endeavor ...

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Re: RTMT version 4.0
« Reply #25 on: July 20, 2017, 05:26:16 AM »

Re: RTMT version 4.0

Online b22rian

Re: RTMT version 4.0
« Reply #26 on: July 28, 2017, 11:38:44 AM »
Another Quickie Update :

                    Pierre and i finally got all the station capacities finalized,,
So now I have to make the necessary changes in the building exemplars using the Live Reader.. And than the stations and the game menus will have to be looked at to make sure this was all done correctly  :thumbsup:

Also there was another item I forgot to mention on our " To Do List". before this can be released to the public..
We still have a fair amount of work to do with all the Left hand paths.. We have completed some but still there are many i think that need to be created as yet..

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Re: RTMT version 4.0
« Reply #26 on: July 28, 2017, 11:38:44 AM »

Re: RTMT version 4.0

Online b22rian

Re: RTMT version 4.0
« Reply #27 on: August 04, 2017, 12:05:52 PM »
New Update:

We have made some progress on the RTMT station capacities..
We are just about done with the regular stations..
And I plan on getting the bulk of the Flup capacities finished this weekend  :thumbsup:

ROLL ON RTMT, ROLL ON !!

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Re: RTMT version 4.0
« Reply #27 on: August 04, 2017, 12:05:52 PM »

Re: RTMT version 4.0

Offline Tyberius06

Re: RTMT version 4.0
« Reply #28 on: August 04, 2017, 12:48:29 PM »
Hi!

It sounds great! I can't wait to rebuild basicly my entire Mass Transit network with these new possibilities!  :)
Thanks for the hard work on it! :)

- Tyberius

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Re: RTMT version 4.0
« Reply #28 on: August 04, 2017, 12:48:29 PM »

Re: RTMT version 4.0

Offline FrankU

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Re: RTMT version 4.0
« Reply #29 on: August 05, 2017, 07:29:57 AM »
RTMT 4, that would be great!

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Re: RTMT version 4.0
« Reply #29 on: August 05, 2017, 07:29:57 AM »

Re: RTMT version 4.0

Online b22rian

Re: RTMT version 4.0
« Reply #30 on: August 05, 2017, 07:46:49 PM »
Thanks both of you for your replies.. :thumbsup:

Pierre and I are still making slow but steady progress with the RTMT station capacities,,

There are now just a few left to finalize... So pretty much should still have this wrapped up by the end of the weekend..

After that,
We will than proceed to the FLUP pathing for the 3 - tile wide station sets..
As i have mentioned in an earlier posting, this is mostly for the purpose of making sure the automa and UDI functions properly thru the RTMT, 3 - tile wide stations..

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Re: RTMT version 4.0
« Reply #30 on: August 05, 2017, 07:46:49 PM »

Re: RTMT version 4.0

Offline APSMS

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Re: RTMT version 4.0
« Reply #31 on: August 05, 2017, 11:41:00 PM »
Very exciting!

Is it just you and Pierre, or has Steve been around to help as well?
Experience is something you don't get until just after you need it.

My Mayor Diary San Diego: A Reinterpretation

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Re: RTMT version 4.0
« Reply #31 on: August 05, 2017, 11:41:00 PM »

Re: RTMT version 4.0

Online b22rian

Re: RTMT version 4.0
« Reply #32 on: August 06, 2017, 05:15:27 AM »
Quote
Is it just you and Pierre, or has Steve been around to help as well?

Steve has been helping some and even Alex has helped and offered his help to us as well...

MGB 204, is our current active team leader...
              He has helped us a lot and it is clear we cannot finish this Mod without his help.
But at the same time as you know he is also a key member of the NAM team. And so while we are trying to get NAM 36 ready and polished up for release, there are still elements of this "RTMT 4.0 home stretch drive to a future release", which Pierre and myself are capable of handling so we can allow him to put his full efforts toward NAM 36..

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Re: RTMT version 4.0
« Reply #32 on: August 06, 2017, 05:15:27 AM »

Re: RTMT version 4.0

Online b22rian

Re: RTMT version 4.0
« Reply #33 on: August 11, 2017, 01:01:55 PM »
New Update :

the station capacities Have been all finalized now...  :thumbsup:

and work will start shortly on the 3 - tile wide Flup paths ..

This will include paths for the Flup TLA-7 + AVE -6 station sets...

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Re: RTMT version 4.0
« Reply #33 on: August 11, 2017, 01:01:55 PM »

Re: RTMT version 4.0

Online b22rian

Re: RTMT version 4.0
« Reply #34 on: August 18, 2017, 01:28:12 PM »
Short update this week :

I have completed the 2 flup paths  that are necessary for the automa + and functionality of the AVE- 6 station set ..

The next step here will be to associate these paths with the individual stations. This is done by modding the Lot config exemplars of these stations..

Pierre is still working on constructing the paths for the TLA-7 station set.

The stations will have to be tested after this quite intensively.
« Last Edit: August 18, 2017, 01:52:18 PM by b22rian »

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Re: RTMT version 4.0
« Reply #34 on: August 18, 2017, 01:28:12 PM »

Re: RTMT version 4.0

Offline Jack_wilds

Re: RTMT version 4.0
« Reply #35 on: August 18, 2017, 04:09:22 PM »
also in your endeavers... plans include, will this work right and good with NAM 36  %confuso and up plus deal with all if not most of eth RTMT 3.x shortcomings   ??? ()what()... encourage cause better more realistic bus routing or even a player create teh bus routes to be used, same with the mono rail and trams...

good luck... quit the challenge  :thumbsup:


 :)

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Re: RTMT version 4.0
« Reply #35 on: August 18, 2017, 04:09:22 PM »

Re: RTMT version 4.0

Online b22rian

Re: RTMT version 4.0
« Reply #36 on: August 18, 2017, 08:11:04 PM »
Thanks for your post there Jack  :thumbsup:

Yes we are hopeful that RTMT V 4.0 would fit right in with NAM 36 or 37 even..

Oh I think your going to love this version of RTMT over the past versions , sure

I too have often pondered how we can have dedicated bus routing and how we could add to that aspect of the game we love...

Have anyone ever played City skylines ?
They seem to have some excellent ideas of how the bus routing can be improved upon ?

Meanwhile, just a little side RTMT 4.0 update:

I have already associated the AVE-6 paths with the 4 stations of that flup station set..
( it was pretty quick and easy to do this step)..

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Re: RTMT version 4.0
« Reply #36 on: August 18, 2017, 08:11:04 PM »

Re: RTMT version 4.0

Online b22rian

Re: RTMT version 4.0
« Reply #37 on: August 20, 2017, 12:22:09 PM »
RTMT Interim Update :

I am happy to report all 4 flup paths have been completed for the 3 - tile wide flup station sets ( TLA-7 + AVE-6)  :thumbsup:

I have enough of a set up area built up in my newest city that  already I have started testing the AVE-6 Flup stations ..

Right now I am testing the road flup + glr flup .. Testing of the Ave- 6  stations has gone well so far..

However, it looks like for the time being the , the Ave- 6 Flup bus ( 3 X 1 ) station appears to be fully non - functional , with no traffic reported anywhere near the station on any network.. So this will have to be looked into, to determine cause of non- function .. So far the subway and the combo X 2 station seems to be working quite well. I have not had a chance yet to test the remaining and 4th station, which is the bus ( 3 X 2 ) station ..

Also testing has not started as yet for the TLA-7 station set..

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Re: RTMT version 4.0
« Reply #37 on: August 20, 2017, 12:22:09 PM »

Re: RTMT version 4.0

Offline Tyberius06

Re: RTMT version 4.0
« Reply #38 on: August 20, 2017, 12:27:55 PM »
You've just quite fired up this whole RTMT project! It will be awesome. Besides the NAM RTMT is one of my favorite mods (and I just started to use properly after 3 years a few monts ago... :D :D :D )

Thanks the hard work on it! :)

- Tyberius

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Re: RTMT version 4.0
« Reply #38 on: August 20, 2017, 12:27:55 PM »

Re: RTMT version 4.0

Online b22rian

Re: RTMT version 4.0
« Reply #39 on: August 20, 2017, 06:32:06 PM »
thanks :)

i just felt I should go public with our development progress .
Mostly to let people know were still working on this longer term mod , trying to get it finished and released ..
But I agree its nice to have some activity with RTMT and perhaps just a hint of the old days  :thumbsup:

** Just a note,

that all RTMT flup stations also support the underpasses of underground rail ..
And that underground rail is actually the most stable of all the networks in terms of its interaction and transit switching with RTMT stations ..
« Last Edit: August 20, 2017, 06:36:24 PM by b22rian »

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Re: RTMT version 4.0
« Reply #39 on: August 20, 2017, 06:32:06 PM »

 


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