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Author Topic: VIP - Delecto's Experimental Lab  (Read 53408 times)

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Offline Girafe

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Re: VIP - Delecto's Experimental Lab
« Reply #260 on: January 30, 2014, 08:29:05 AM »
This new appartment will complete the list  ;)
The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

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Offline Delecto

Re: VIP - Delecto's Experimental Lab
« Reply #261 on: January 30, 2014, 08:36:26 AM »
It should do! ::)

Consolatio day final



and ingame test.



See you soon.

Offline Girafe

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Re: VIP - Delecto's Experimental Lab
« Reply #262 on: January 30, 2014, 08:41:09 AM »
few props for the garden and it will be perfect :)
The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

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Offline FrankU

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Re: VIP - Delecto's Experimental Lab
« Reply #263 on: January 30, 2014, 10:18:10 AM »
Beautiful houses, but I think the texture of the walls is a bit too less detailed.
The seawalls and the boats are very beautiful, but indeed I think the concrete ribs on the sewalls are a bit too pronounced. Maybe you give the walls less depth?

Offline MTT9

Re: VIP - Delecto's Experimental Lab
« Reply #264 on: January 30, 2014, 11:38:09 AM »
I'll have to second FrankU comment about the walls texture. Other than that they lok great :)
You can call me Matt

Offline Delecto

Re: VIP - Delecto's Experimental Lab
« Reply #265 on: January 30, 2014, 01:49:23 PM »


the wall of this house is completely white uniform in RL, a little dirtier... ::)

Offline MTT9

Re: VIP - Delecto's Experimental Lab
« Reply #266 on: January 30, 2014, 02:20:50 PM »
Now that was fast! Even if it is plain white in real life, i think in game, a little dirt looks much better.
I look foward to use it in game as well as the new seawalls :)
You can call me Matt

Offline Jmouse

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Re: VIP - Delecto's Experimental Lab
« Reply #267 on: February 01, 2014, 10:56:28 AM »
Congratulations. We’re looking forward to seeing what you have in store for us this month.



Offline art128

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Re: VIP - Delecto's Experimental Lab
« Reply #268 on: February 01, 2014, 11:09:43 AM »
Congrats Samuel!
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline FrankU

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Re: VIP - Delecto's Experimental Lab
« Reply #269 on: February 11, 2014, 03:51:49 AM »


the wall of this house is completely white uniform in RL, a little dirtier... ::)

Yeah! Beautiful!
There is always this trouble with RL: in game things that are like real can look not realistic!
Example: if you throw a dice in RL it can give you five times a six in a row. But if you tell that in a story everybody will think it unrealistic. In a story (like in a game) everything is done on purpose, by someone; so everything has a meaning. So five times a six with a dice in a story does mean something... what is the author trying to tell you here?
This is not directly related tot he white or grey of the plastered building, but indirectly I want to say: what looks like Real Life can look unrealistic in game.
I hope I made myself clear.

Offline vortext

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Re: VIP - Delecto's Experimental Lab
« Reply #270 on: February 12, 2014, 08:39:39 AM »
Congrats on being OSITM!  &apls

Any chance we'll see some of your seasonal flora this month?  ::) please, please, pretty please 

time flies like a bird
fruit flies like a banana

Offline benedict

Re: VIP - Delecto's Experimental Lab
« Reply #271 on: February 14, 2014, 03:40:59 PM »
Well done on being recognized for OSITM.
Click on the banner to celebrate!