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Author Topic: Youcef's texturing ground  (Read 8652 times)

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Offline Youcefk69

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Youcef's texturing ground
« on: October 10, 2009, 06:37:50 AM »
Salut ! Je m'implique dans ce projet, en commençant par la texture des Champs Élysée. Ne sachant pas trop la texture du sol, j'ai utilisé un 6*1 pour les routes, je les mettrai donc en overlay !

Hi! I'm in this project, beginning with the texture of the Champs Élysée. I used a 6 * 1 for the road,will be overlay texture !

Route type 1 :

Route type 1 à 2 :

Route type 2 :

Route type 2 à 3 :

Route type 3 :


Alors ? Je suis ouvert à toutes sugestions
How do you find that ? I'm open for suggestions !

And sorry for my bad english.

Offline vnaoned

Re: Youcef's texturing ground
« Reply #1 on: October 10, 2009, 07:39:33 AM »
Very good start,  &apls

I think I would texture a little more the asphalt ground. On the Champs Elysées you can stil see the pavement under asphalt if you see what I mean.

Using overlays is a good idea.


Offline citymax

Re: Youcef's texturing ground
« Reply #2 on: October 10, 2009, 07:49:39 AM »
I'm agree with Vincent, the Champ Elysée texture are paved and Care with the lines  ;)





(example of pavement, but, you must add "goudron" textures)
 :thumbsup:

Offline Youcefk69

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Re: Youcef's texturing ground
« Reply #3 on: October 10, 2009, 07:54:51 AM »
Thanks !

Offline Youcefk69

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Re: Youcef's texturing ground
« Reply #4 on: October 10, 2009, 08:02:17 AM »
Somethink like that ? :


Offline Orange_o_

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Re: Youcef's texturing ground
« Reply #5 on: October 10, 2009, 09:06:59 AM »

   
I am puzzled when the texture. If indeed a close view can allow us to see the pavement ... a distant view as sc4 shows a much smoother texture




   
If you keep the option of paving, it would make them smaller

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Offline Youcefk69

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Re: Youcef's texturing ground
« Reply #6 on: October 10, 2009, 09:34:04 AM »
So I keep the originals ?

Offline Badsim

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Re: Youcef's texturing ground
« Reply #7 on: October 10, 2009, 11:09:52 AM »
Bonjour Youcef ,  :)

I’ve got only a few minutes to look at and reply to your post , it’s a very busy weed-end for me … Firstly , congratulations for having open your thread . Just looking at  the first post confirms me that it was a good idea to integrate you to that team . A team is an addition of complementary talents and , with no doubt , you’re very talented for textures creation .   :thumbsup:



Somethink like that ? :



That texture is , in my opinion , the good compromise between the real one and those of the game for roads and avenues , which will surround and sometimes  cross  the Champs Elysées (don’t forget that detail for intersections ) . The original textures of the game are too black , giving a fresh and unused feeling , this has been debated many times and there’s no need to open again that debat here ; we do have to compromise . From that , I agree with David , you just have to try that texture with smaller cobblestones . Even if we don't see them clearly anymore , I'm sure we'll feel their presence .

I’m impatient to see your progresses and I can feel it will be great for me to work with these textures .  ;D


Cédric .
« Last Edit: October 11, 2009, 06:58:43 AM by Badsim »

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Offline Une_ame

Re: Youcef's texturing ground
« Reply #8 on: October 10, 2009, 12:17:18 PM »
The last pic is good. The integration of this avenue with the 3 places (Concorde, rond-point and the Etoile) is gonna be a interesting piece of work $%Grinno$%!
babuloziwad / adj Above perfection in SC4; Dude, this MOD is ~ !

Offline Youcefk69

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Re: Youcef's texturing ground
« Reply #9 on: October 11, 2009, 05:24:36 AM »
Thanks !

Badsim :


Offline Badsim

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Re: Youcef's texturing ground
« Reply #10 on: October 11, 2009, 06:56:27 AM »
Well , Youcef , due to my age , I have had to take my glasses to see the cobblestones ….  :D

What , in other terms , means that’s absolutety perfect ! ! ! &apls

 :thumbsup:

Cédric.

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Offline Youcefk69

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Re: Youcef's texturing ground
« Reply #11 on: October 11, 2009, 06:58:14 AM »
So, I do the other textures like this one. What do you want ?

Offline Sciurus

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Re: Youcef's texturing ground
« Reply #12 on: October 11, 2009, 07:00:06 AM »
I love the latest texture Youcef. But we don't really see the white lines, it's damages &mmm

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Offline Badsim

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Re: Youcef's texturing ground
« Reply #13 on: October 11, 2009, 07:00:23 AM »
YES , absolutely !  ;D

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Offline Youcefk69

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Re: Youcef's texturing ground
« Reply #14 on: October 11, 2009, 07:50:31 AM »
Euh, I have a problem. Textures are "remplaced" in the game, but not il the LE :



Online Andreas

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Re: Youcef's texturing ground
« Reply #15 on: October 11, 2009, 08:06:26 AM »
Maybe you hit the max. number of items on a lot already (which is about 1200 or so for textures and props)? If you add more, the LE starts to delete the items that you placed first (the road textures on your lot, apparently). Another possibility: Some of your road textures have wealth-dependent IDs and don't show up in the game properly.
Andreas

Offline Orange_o_

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Re: Youcef's texturing ground
« Reply #16 on: October 11, 2009, 10:13:34 AM »
Youcef, I need you to send me the texture for the Place de la Concorde

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Offline Earth quake

Re: Youcef's texturing ground
« Reply #17 on: October 11, 2009, 10:21:43 AM »
Beautiful texture Youcef, I really like this. :thumbsup:

Offline Orange_o_

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Re: Youcef's texturing ground
« Reply #18 on: October 11, 2009, 04:32:17 PM »
   
Youcef, you can increase the contrast of 40, and decrease the brightness of 40 whith photoshop ?

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