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functional Seaports

Started by MaxlMantis, September 26, 2009, 04:01:56 AM

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MaxlMantis

yesterday i downloaded the functional seaports package with this mass of seaports

but they are not shown on the transportion map with the seaports icon

and they show not their capacity

they only show 0 tons

is there a fix for this

what do i have to know??


RippleJet

Quote from: MaxlMantis on September 26, 2009, 04:01:56 AM
they only show 0 tons

That means they are not used and that cargo from your industries is exported by other means,
Most likely by trucks or railroad across the city border.

Route query your industries to see which way your cargo is being shipped.
In order for the exported cargo to be shipped to a seaport,
your industries should be located closer to your harbour than to any city borders.

MaxlMantis

its not about industry isnt closed to harbour...

there is a seaport called "pier seaport" from Pegasus Productions its functions already

i build to test if there is cargo capacity

its just about they are not shown in the transportation map ( the "pier seaport" is shown)

they show not there tons of freight charged also

BarbyW

You cannot use the Pegasus seaport and the BSC Functional Seaports at the same time as they are not compatible. You are likely to have game crashes if you do.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

MaxlMantis

i have game crashes when i add a peg seaport since i installed "BSC functional Seaports"

But the question is: do they function?? i can`t see a capacity on the BSC seaports


so i will delete the peg`s again

! i followed the rules in the readme from bsc seaports!

deleted all seaports and runned cleanitool


but than added peg`s again...


i will try


RippleJet

Quote from: MaxlMantis on September 26, 2009, 11:55:19 AM
but than added peg`s again...

If you want to use Peg's ports at the same time as those within BSC Functional Seaports,
just send me a PM and I'll revert to you! :)

MaxlMantis

what means revert?

what do i have to do to make this seaport functional??

Andreas

RippleJet meint, er käme auf Dich zurück, wenn Du ihm eine PM schreibst. ;) Natürlich kann man die Häfen von PEG und dem BSC miteinander kompatibel machen, aber PEG will das nicht - warum auch immer. RippleJet hat das für sich privat gemacht, und auf Wunsch schickt er Dir die Datei sicher gerne zu.

(Sorry, no German translation this time. :P )
Andreas

MaxlMantis

#8
achso alles klar...



Still having no funtional seaports with the "bsc functional seaport" set


runned the cleanitool: none is missing
it only shows this

*.iit  not present


ANYBODY HAS ONE FUNCTIONAL SEAPORTS FOR ME ?!?!?!



I have a seaport problem

deleted all peg`s seaports

no i have none functional seaport

either peg or bsc

i also don`t have the original anymore...

one seaport?!



RippleJet

Quote from: MaxlMantis on September 27, 2009, 01:07:42 PM
runned the cleanitool: none is missing
it only shows this

*.iit  not present

Did you open all three BSC Functional Seaports Cleanitol txt files from within the Cleanitol program?


  • Cleanitol_SDP_2.0---1. GetDependencies.txt
  • Cleanitol_SDP_2.0---2. GetPegasusDependencies.txt
  • Cleanitol_SDP_2.0---3. RemoveConflicts.txt

There is no reference to any *.iit files in any of those files... ::)

MaxlMantis

#10
**************************************************
                    R E P O R T
**************************************************
MISSING : BSCBATProps RT MineCorp Vol01.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=529
MISSING : bldgprop_vol1.dat has not been found, you can download it : http://www.sc4devotion.com/SC4D_Maxis_files_EULA.html
You seem to be missing some dependancies



the first isn`t available to download
"locked by admin" and the file where its in it now i already have

buildings as props is installed but shown as missing....



what shell i do?

BarbyW

QuoteMISSING : BSCBATProps RT MineCorp Vol01.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=529

That locked file has a link to the new MEGA pack.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

RippleJet

Quote from: MaxlMantis on September 27, 2009, 02:13:58 PM
the first isn`t available to download
"locked by admin" and the file where its in it now i already have

Good, then you've got that one! :thumbsup:


Quote from: MaxlMantis on September 27, 2009, 02:13:58 PM
buildings as props is installed but shown as missing....

If it's reported as missing, then you do not have it in your plugins folder...

MaxlMantis

 :'(if i get these seaports functional i kiss your feet :'(

RippleJet

Quote from: MaxlMantis on September 26, 2009, 11:55:19 AM
But the question is: do they function?? i can`t see a capacity on the BSC seaports

That might very well be due to a conflicting Seaport Controller,
either an old one by Swamper77 or a new one by Pegasus.

It's very important that you do run Cleanitol with the last one of those
files mentioned above, Cleanitol_SDP_2.0---3. RemoveConflicts.txt.

That would remove the following conflicting files:


  • PEG_Master-Seaport-Controller*.dat
  • PEG_3x5_CSK2_Port-Small*.dat
  • zPEG_3x5_CSK2_Port-Small_205f.dat
  • PEG-CDK3_10x5_Container Port*.dat
  • PEG-CDK3-SP_Break-Bulk_SeaPort*.dat
  • PEG-CDK3-SP_Pier-Seaport*.dat
  • PEG-CDK_Seaport_1*.dat
  • z_SW77-Seaport*.dat

MaxlMantis

i will remove them by myself!

in the third depency is nothing missing but i will remove the .dat`s you shown

bldng as props is in the plugins folder...

but still shown as missing


by the way i cant register my licensed product @ ea.com
but this is a other thing


i downloaded now the functional airports by AC

so have one thing that works and has "ports" in his name


for me sim city is like a model-railway
i like creating stuff with

and i like the seaports with a connection to a railway
but i have none of them anymore

:'(

tomorrow i will buy me a seaport and place it into my sim city


RippleJet

Quote from: MaxlMantis on September 27, 2009, 02:46:32 PM
tomorrow i will buy me a seaport and place it into my sim city

I hope you'll get it working tomorrow. ;)

Since I will be travelling this coming week, I hope Andreas could step in and give you some help if needed! :)

MaxlMantis

I K.I.S.S Y.O.U.R F.E.E.T


it´s so awesome

the files you`ve shown have been sorted out

and it works!


the rural seaport growed to step 7 immediately


i will donate 4 € tonight!

nice work!

thx thx thx

Mbolism

When I ran the last Cleanitol of the 3, it said the .00 dat that the functional airports installed the functional seaports folder needed to be removed.  I removed it.  My question is I thought the Functional airports put it there for a reason, so will it foul anything up?

RippleJet

AC Functional Seaports, Version 0.0.dat contains the SWAP Package Loading Center and its support files.
It had to be included in AC Functional Airports for backwards compatibility reasons with SWAP 2.2.

That "seaport" is however also included in BSC Functional Seaports 2.0.dat.
Thus, version 0.0 can safely be deleted as it isn't needed anymore. ;)