Menu

LEX File Exchange
EA Support Files
SC4 Wikipedia
Network Addon Mod
Dependencies
Chat

Author Topic: Art128's SC4 Projects  (Read 398603 times)

0 Members and 1 Guest are viewing this topic.

Offline 11241036

  • Forums Mayor
  • *
  • Posts: 136
  • Total likes: 6
  • Reputation: 0
  • Your slogan here
Re: Okushiri, a Japanese Island - Update 1, downtown overview
« Reply #2300 on: June 19, 2015, 12:38:54 AM »
Looks like a good work. I especially like your second picture, with the overview of the town, and your selection and combination of buildings and your choice where to place them.

Offline belfastsocrates

Re: Okushiri, a Japanese Island - Update 1, downtown overview
« Reply #2301 on: June 19, 2015, 05:32:28 AM »
The attention to detail and lot variety is fantastic. I love the island overview as well.

Can I ask what site you get most of your BAT's from? There's a few nice ones which I haven't seen before.
A unique nation fusing technological prowess and unparalleled grandeur

"Anyone who lives within their means suffers from a lack of imagination" - Oscar Wilde

Offline romualdillo

Re: Okushiri, a Japanese Island - Update 1, downtown overview
« Reply #2302 on: June 19, 2015, 06:31:35 AM »
Great job!! I like it a lot! It's very difficult to give a realistic appearance to any city built on an island, but I really think you've achieved it!! The city fits its hilly environment perfectly, with the residential neighbourhoods spreading along the small valleys, and its size is just perfect for the island, not too big to invade everything and not too small to lose its urban look!!  &apls
« Last Edit: June 20, 2015, 12:27:30 PM by romualdillo »

Offline c.p.

  • BSC Team
  • Forums Senator
  • *
  • Posts: 645
  • Total likes: 891
  • Reputation: 12
  • CL:
    SC4D Green Thumb
Re: Okushiri, a Japanese Island - Update 1, downtown overview
« Reply #2303 on: June 20, 2015, 11:09:13 AM »
Very natural looking development :thumbsup:  The waterfront areas are especially nicely done.  I love the little houses and fishing boats on the edges of the harbor.

Offline noahclem

  • Administrator
  • Forums Legend
  • *
  • Posts: 5886
  • Total likes: 731
  • Reputation: 16
  • CL:
    Resident Reindeer
Re: Okushiri, a Japanese Island - Update 1, downtown overview
« Reply #2304 on: June 22, 2015, 05:20:10 PM »
Beautiful new region, Arthur, and when I see you build on an island it keeps making me want to do the same  ;D  The new city packs all the quality I've come to expect from you with a lovely layout and best-of-the-best bat selection. The icing on the cake regarding the latter is once again your top-quality, HD building set that remains the gold standard other buildings of that type and detail are judged by. Very much looking forward to seeing how your newest project moves forward, and sorry to hear about the loss of you image host :(  Imgur's treated me pretty well so far, as long as I don't let it distract me with viral images of cats while I'm trying to post an SC4 update  :facepalm:

Hope all's been well with you lately and sorry I've not been around skype for a while. Looking forward to catching up soon and take care my friend :)

Offline Gugu3

Re: Okushiri, a Japanese Island - Update 1, downtown overview
« Reply #2305 on: June 23, 2015, 03:57:30 AM »
Great stuff!! &apls

Offline manga rivotra

Re: Okushiri, a Japanese Island - Update 1, downtown overview
« Reply #2306 on: June 28, 2015, 03:37:34 PM »
I love your work with the urban planning.
Everything seems to be on the good place and perfectly ordered, in particular on photos in distant views.  :)
The port is very well done and seems proportionned in a realistic way. Plus, the opposition between the protected old harbor and the modern port is perfectly executed.
And, I like the way your HD building are illuminated in zoom 6, even computer screens are visible!
It is a very impressionant update !  &apls  &apls  &apls

Offline belfastsocrates

Re: Okushiri, a Japanese Island - Update 1, downtown overview
« Reply #2307 on: June 29, 2015, 05:48:02 AM »
Would you mind telling me where the marked buildings are from? I understand if a few are your own creations and can't be shared but if any others are available online I'd appreciate a link to the website. I have a few Japanese buildings but I've seen those on any of the sites before.

Apologies for listing so many.


http://imageshack.com/a/img538/5499/MIAsDe.jpg


http://imageshack.com/a/img911/9862/BRl8Jl.jpg


« Last Edit: July 03, 2015, 11:57:43 AM by art128 »
A unique nation fusing technological prowess and unparalleled grandeur

"Anyone who lives within their means suffers from a lack of imagination" - Oscar Wilde

Offline art128

  • ~\.Failed Haibane./~
  • Administrator
  • Forums Legend
  • *
  • Posts: 8366
  • Total likes: 1155
  • Reputation: 20
  • CL: Chocolarte
Re: Okushiri, a Japanese Island - Update 1, downtown overview
« Reply #2308 on: June 29, 2015, 07:59:48 AM »
Would you mind telling me where the marked buildings are from?

1: Toyama Insurance by Jsteed.
2,3,5: These are from Gobanboshi (on the right: SIMCITY\商業(CS・CO) and  公共施設・ランドマーク
4: This one is from Moonlight
6: I can't find it. Try to look at the List of available Japanese websites.

:)
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline belfastsocrates

Re: Okushiri, a Japanese Island - Update 1, downtown overview
« Reply #2309 on: June 29, 2015, 09:26:05 AM »
Thank you very much! :)

I'll keep looking for the school.
A unique nation fusing technological prowess and unparalleled grandeur

"Anyone who lives within their means suffers from a lack of imagination" - Oscar Wilde

Offline vortext

  • Administrator
  • Forums Guru
  • *
  • Posts: 3364
  • Total likes: 579
  • Reputation: 23
  • CL:
    Street Smarts
Re: Okushiri, a Japanese Island - Update 1, downtown overview
« Reply #2310 on: June 29, 2015, 11:47:56 AM »
Bummer your old pictures are no longer available but the new project is off to a great start!  :thumbsup:
time flies like a bird
fruit flies like a banana

Offline art128

  • ~\.Failed Haibane./~
  • Administrator
  • Forums Legend
  • *
  • Posts: 8366
  • Total likes: 1155
  • Reputation: 20
  • CL: Chocolarte
Okushiri, a Japanese Island - Update 2, Muroran
« Reply #2311 on: July 03, 2015, 12:05:14 PM »
Thank you for the comments.  :thumbsup:

Time for a new update.

Today we are going to see the second largest city of the island: Muroran. It is located at the south end of the train line, and is the last stop before the airport of the airport bus shuttle.

As usual, pictures are available in 1280x1024 with you click on them.


The region view. I'm making good progress with two tiles completely developed.


The overview of Muroran. The airport is located on the tile to the right.


A mosaic that spans from the marina to the commercial port.


The port with its two old cranes. The municipality is thinking about upgrading to some new modern cranes.


The train station and bus terminal and night.


Hope you liked this update too. :)
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline belfastsocrates

Re: Okushiri, a Japanese Island - Update 2, Muroran
« Reply #2312 on: July 03, 2015, 12:14:31 PM »
Very nice indeed! I like port and marina particularly.
A unique nation fusing technological prowess and unparalleled grandeur

"Anyone who lives within their means suffers from a lack of imagination" - Oscar Wilde

Offline kelis

  • Team EBLT
  • Forums Parliamentarian
  • *
  • Posts: 1573
  • Total likes: 277
  • Reputation: 2
  • || Mijn eigen Wereld ||
    • ~ Kelis Bat Design ~
  • CL:
    Puerta del Mundo
Re: Okushiri, a Japanese Island - Update 2, Muroran
« Reply #2313 on: July 03, 2015, 02:39:53 PM »
What a nice job here !!! I love the idea to built in that island. You can make a nice job there developing all that area.
I really like the overviews and also that new train station. It fits perfect in that place.

Keep up the good work my friend !!
.                                                                                                                      

                                                                                     || Benelux Team || Windows on the World || My Photos on Flickr || Kelis BNL Projects ||

Offline romualdillo

Re: Okushiri, a Japanese Island - Update 2, Muroran
« Reply #2314 on: July 04, 2015, 08:14:40 AM »
In my opinion the region shot is developing perfectly!!! And the town of Muroran looks very interesting, with the different growth stages well defined: historic core, old and new harbour, station, residential developments, civic buildings and marina... I one word, perfect!!!!  &apls

Offline c.p.

  • BSC Team
  • Forums Senator
  • *
  • Posts: 645
  • Total likes: 891
  • Reputation: 12
  • CL:
    SC4D Green Thumb
Re: Okushiri, a Japanese Island - Update 2, Muroran
« Reply #2315 on: July 04, 2015, 09:49:39 AM »
Your waterfronts are great, as ususal.  Also, I like how you integrated the farmland and woodland into the town.  It all looks very believable to me as a prosperous, well-developed area. &apls

Offline manga rivotra

Re: Okushiri, a Japanese Island - Update 2, Muroran
« Reply #2316 on: July 06, 2015, 01:11:10 PM »
Once again, very beautiful  use of the NBVC stuff for your marina, which is perfectly integrated into the district.
I love the idea to put reeds below levels of the water, it creates an effect of depth, very realistic. :)
Magnificent mosaic and global view, we can see that you master perfectly the urban density. &apls

Offline Shark7

Re: Okushiri, a Japanese Island - Update 2, Muroran
« Reply #2317 on: July 06, 2015, 04:06:30 PM »
Haven't been by in a while, you have been busy.  :)

On the last series of screenshots, I think you capture progress in motion very well.  The area started as rural agriculture land that is now being taken over by more and more urban necessities.  It is the story of life and growth.

Of course the bad side of such growth and progress is that you'll end up importing more food.  :P  And the directions you'll get..."turn left at farmer Brown's cabbage patch"...only the cabbage patch is now a strip mall.  :D

On a serious note, I like the marina area and the tram station the most.  Of course it looks crowded, but on an island it will be, you are very space limited.  I think you made a good use of the space you had without having it just be wall to wall buildings.

Your MMP work is amazing as always.  &apls

Offline art128

  • ~\.Failed Haibane./~
  • Administrator
  • Forums Legend
  • *
  • Posts: 8366
  • Total likes: 1155
  • Reputation: 20
  • CL: Chocolarte
Okushiri - Update 3, Bus lines 1 & 2
« Reply #2318 on: July 14, 2015, 02:35:06 PM »
Thanks for the comments. :)

Today I'll start a series of updates featuring the bus lines of Okushiri.

For starter, here's the completed region view:


I am still thinking how to make the map of all the lines in a very readable and nice form, but for the moment, here's the rough sketch I made on paper.


And now for the two first lines.


(Oops, forgot the first stop on that map..........)


The line starts at the train station, like most bus lines in Okushiri.


The first stop is in front of the City Hall.






Despite being the Hospital of Miyajima , it is still located on the main island.


First stop on the small island of Miyajima.




(I messed up the buses in this picture, RHD instead of LHD....  ::) )


The ferry terminal was used before the bridge was constructed, opening the island to the mainland.




Just like the first line, line 2 starts at the train station. Here you can see the first bus of the day, at 5:30AM.


First stop is in front of Okushiri shrine.




The stop of the Marina.


This short line finishes at the place of the old fish market. It has long been destroyed in favor of urban development.


That's it for today, I hope you liked it. :)
The next update will cover line 3, 4 and 5.
« Last Edit: July 14, 2015, 02:38:13 PM by art128 »
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline manga rivotra

Re: Okushiri - Update 3, Bus lines 1 & 2
« Reply #2319 on: July 15, 2015, 06:45:04 AM »
Wonderful journey in your region with this update &apls &apls &apls
I dream to make one day a such beautiful region view !  :)
Your closer pictures are very realistic too, full of life, specially in the residentials zones with all these pedestrians perfectly placed on the narrow alleys. The atmosphere on the Okushiri station by night picture is absolutly perfect : not yet the rush hour but the right number of people in the neighborhoods of the station such early in the morning.
I'm really impatient to discover your work with the others bus lines :)