Menu

LEX File Exchange
EA Support Files
SC4 Wikipedia
Network Addon Mod
Dependencies
Chat

Author Topic: Art128's SC4 Projects  (Read 398854 times)

0 Members and 1 Guest are viewing this topic.

Offline Dantes

Re: Kamiyama - Change of mind
« Reply #2240 on: November 21, 2014, 05:04:10 PM »
Otouto-chan! Arthur-kun ! I'm sorry that I have not reported me long for you.
I hope you are well. It is unusual to see one of you other pictures. They look great anyway! But I hope you work on your main project continues! Do not give up!

Online art128

  • ~\.Failed Haibane./~
  • Administrator
  • Forums Legend
  • *
  • Posts: 8366
  • Total likes: 1156
  • Reputation: 20
  • CL: Chocolarte
Kamiyama - Airport and Seaport details
« Reply #2241 on: November 27, 2014, 02:18:52 PM »
Thanks for the comments, yeah the powerlines aren't to everyone taste, but I like them and that's the most important.

Don't worry Erik, I've started working on the New England region. Just need some more time.. Mainly because I'm having a hard time getting the good buildings to grow in the CBD and surroundings.



So, some people requested more pictures of my airport and seaport. Here are them. :)

Airport:


The airport terminal with an ANA DHC8 and an ANA MRJ90 taxiing as well as two other planes near the hangars. You can also see the control tower, police checkup and firefighters station. The surroundings are still being worked on.


The end of Runway [28] with the localize antenna.


The middle of the runway with the VOR/DME on screen.


Near the end of the runway, you can see the PAPI system (bottom) and the ILS Glideslope antenna. (top)


The end of runway [10] with the PALS. (Precision Approach Lighting System)


A few habitations near the airport.


An overview. As you can see the surroundings are very empty for the moment.


Port:


The container terminal. For some reason the stacking cranes wouldn't show up.


Bulk and general freight quay.


The marina and its surroundings luxury homes.


The traffic control tower.


An overview. The marina and control tower are to the bottom right of the picture.


That's it for today, Hope you enjoyed it. :)
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline c.p.

  • BSC Team
  • Forums Senator
  • *
  • Posts: 645
  • Total likes: 891
  • Reputation: 12
  • CL:
    SC4D Green Thumb
Re: Kamiyama - Airport and Seaport details
« Reply #2242 on: November 27, 2014, 08:56:14 PM »
The industrial seaport looks fantastic :thumbsup:  Also, I like the dark tower along the waterway.

Offline noahclem

  • Administrator
  • Forums Legend
  • *
  • Posts: 5886
  • Total likes: 731
  • Reputation: 16
  • CL:
    Resident Reindeer
Re: Kamiyama - Airport and Seaport details
« Reply #2243 on: December 01, 2014, 07:29:05 AM »
Excellent progress pictures of the airport and seaport  &apls  I love hearing and seeing the details of your airport building given your expertise and first-hand knowledge of the subject. Are those MMPed access roads? What's a VOR/DME? I'd be interested in seeing a closer view of the partially-finished riverway. Very promising  :thumbsup:

Offline kelis

  • Team EBLT
  • Forums Parliamentarian
  • *
  • Posts: 1573
  • Total likes: 277
  • Reputation: 2
  • || Mijn eigen Wereld ||
    • ~ Kelis Bat Design ~
  • CL:
    Puerta del Mundo
Re: Kamiyama - Airport and Seaport details
« Reply #2244 on: December 02, 2014, 04:55:13 PM »
My friend !! That was an amazing update, I took a lot of inpisration from this update. I hope you keep working in your Japanese region, I think you've improve a lot with this style, looks that little village nearby the airport, or just take a look to that seaport, i really like it !! I hope to see more about your region soon...

Saludos amigo  :thumbsup:
.                                                                                                                      

                                                                                     || Benelux Team || Windows on the World || My Photos on Flickr || Kelis BNL Projects ||

Offline Vizoria

Re: Kamiyama - Airport and Seaport details
« Reply #2245 on: December 02, 2014, 05:05:54 PM »
Top notch work! That seaport looked ultra cool!

Offline carlfatal

Re: Kamiyama - Airport and Seaport details
« Reply #2246 on: December 02, 2014, 08:34:07 PM »
This is a wonderful update!  &apls

I have no clue about how airports should look, but this one is nice... I like all the greens, here it looks like a nature reserve caused by air traffic.  ;D

And I love the harbour. I mean, I am totally sad about the missing railways, but on the other hand, modern times need cars instead of trains. Really well done!  &apls

Offline Gugu3

Re: Kamiyama - Airport and Seaport details
« Reply #2247 on: December 03, 2014, 04:51:10 AM »
Beautiful! &apls &apls

Offline romualdillo

Re: Kamiyama - Airport and Seaport details
« Reply #2248 on: December 03, 2014, 09:59:17 AM »
I was really interested in your harbour!! The shots you've posted are fantastic!! The airport is great too, as always!!  :thumbsup:

Offline vester

  • Administrator
  • Forums Legend
  • *
  • Posts: 4843
  • Total likes: 691
  • Reputation: 27
    • My bat cave.
  • CL: Tickets Please
Re: Kamiyama - Airport and Seaport details
« Reply #2249 on: December 03, 2014, 07:07:15 PM »
Great update as always.

Love that harbour. Would love to see more of it.

Offline Dantes

Re: Kamiyama - Airport and Seaport details
« Reply #2250 on: December 04, 2014, 05:23:32 PM »
Every airport to you building looks beautiful! Prima realism and great landscaping. Your container port looks small. I miss container vessels and smaller cranes for embarkation on truck.
Your marina is very impressive. *ototo-chan-hug*

Offline newsimaddict

Re: Kamiyama - Airport and Seaport details
« Reply #2251 on: December 11, 2014, 09:32:44 PM »
Beautifully detailed seaport!
Where did you get the walls from? Never seen them before...

Offline kbieniu7

Re: Kamiyama - Airport and Seaport details
« Reply #2252 on: December 23, 2014, 11:35:56 AM »
Hey Arthur!
Sorry, for visiting your topic for a long time. Hopefully, I see, that you still keep a very high level! Great! ;)
I like your airports - those small, regional ones, made by you looks really nice - with all this infrastructure, hangars, garages, towers etc. And covered with high grass, what is probably one of your 'watermarks' :P

I saw your attempt to build Parisian-themed city, as well. And I must say - it looks cool. It's good to make sometimes a 'jump' from your "mother-region" and try to reset your "gamplay setting", to avoid the boredom. I tried once with some US themes, but... it ended after 2 days :D

Keep warm!
Kamil
Thank you for visiting Kolbrów, and for being for last ten years!

Offline Shark7

Re: Kamiyama - Airport and Seaport details
« Reply #2253 on: December 28, 2014, 03:15:28 PM »
You make some of the best small airports I've seen from this game.  I'm actually learning how to make them in my own game by looking at what you have done. 

Some day I may even make mine look good too.  :D

On airports, do you have problems getting enough capacity to satisfy the need of the city?  I can never seem to get that part right.  &mmm

Offline solsystem

Re: Kamiyama - Airport and Seaport details
« Reply #2254 on: January 04, 2015, 06:54:06 AM »
Great update! Your airport und seaport are very detailed. Many good ideas!

Offline benedict

Re: Kamiyama - Airport and Seaport details
« Reply #2255 on: January 04, 2015, 02:10:52 PM »
Congratulations, your MD was number one on BTT for the week ending 20 November, and the week ending 4 December.

And well done on having the number one MD for 2013/14!! Brilliant work!
« Last Edit: January 12, 2015, 09:36:51 AM by benedict »
Click on the banner to celebrate!

Offline Nanami

Re: Kamiyama - Airport and Seaport details
« Reply #2256 on: January 15, 2015, 02:20:30 AM »
Beautiful airport there!

Online art128

  • ~\.Failed Haibane./~
  • Administrator
  • Forums Legend
  • *
  • Posts: 8366
  • Total likes: 1156
  • Reputation: 20
  • CL: Chocolarte
Kamiyama - State of the MD and ST January 2015 Challenge
« Reply #2257 on: January 16, 2015, 07:26:47 AM »
Hello devotees of SC4D.

Firstly, thanks for the comments. I really appreciate them.

Almost two months without an update uh. Well lots of things happened. I guess it's time to state the situation of my MD uh.

First thing first, I've got more time on my hand now unfortunately as I've been fired from my job and because of that I dropped out of classes. I was enrolled in an apprenticeship that wasn't even interesting me since the beginning so it's only natural that it came to that. I have more time to do more things. I started playing CSGO in competitive mode, despite the fact that I suck at this game but I'm having some fun time with a few friends so it's alright. Also the fact that opening cases and watching pro players matches is funnier than actually playing the game. I also started playing/reading more Visual Novels now that steam is finally getting some in the store.. Still waiting for AAA titles like Clannad.

---

But let's go back to Simcity. With all the new development on the OSITM side I didn't get much time to play my region... Is what I want to believe but it's not true. I'm actually quite bored of it right now and every-time I open the game trying to building something new, I end up closing it and I go do something else.  On this point, I think I'm stopping my region Kamiyama as it is pretty much completely finished. There isn't much things to add in it so It's better to stop now. I won't change the MD name yet as I think it still relates to my work the most.

However this isn't the end of me actually making cities. As I've already shown in a previous update, I'm working on a non-Japanese city. I'm actually working on three of them. One is of Parisian style, another one is American (New England) and the last one is of Dutch style. However I'll still keep things from the Japanese plugins like the power lines and LHD.

I'm also not done yet with the Japanese regions: I've recently started working on individual city tiles that represent real places with the landscape as close to reality as I can get it. Some example of places I want to make are: Takehara, Takayama, Aizu-Wakamatsu, Enoshima, Izukyu, Mikuni, Nagasaki, Okutama, Shirakawa.. And possibly more. So far I'm halfway done with Takehara and will show pictures of it at a later time.

--

But for you today, I've got pictures made for the Simtropolis' Monthly Challenge January 2015 - Re-Establish The Region.


Official entry picture:

 
Additional pictures:
 

Transport view showing that all the transport requirements are made.
 

Overview of the middle area.
 

Overview of the bottom area.
 

Overview of the top area, you can see the temple.
 

The rail interchange.
 

The main train station serving the city center.
 

The auditorium of the city located in front of the station road and not far from the castle's cable car.
 

The power plant located on the bottom of the map. Thanks to the flooding prevention system, it is relatively safe. Notice the abundance of rice fields on the area around the river. Because of the previous flooding the soils have a lot of water.
 

The city's castle located at the top of the mountain, overlooking the whole area.
 

The observatory located on the mountain. The old building made of bricks and wood is now a museum.
 

The entrance of the temple is well known for the lineup of traditional shop and the massive red torii.
 

 

The zen garden, inspired by Ryōan-ji.
 

And finally the flood prevention system that was put in place after the tragic flooding. It is composed of a very big water tank and four very concrete containment silos dug into the ground and connected via large tunnels with powerful pumps. It is of course inspired by the famous flooding prevention system of Tokyo.
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline kelis

  • Team EBLT
  • Forums Parliamentarian
  • *
  • Posts: 1573
  • Total likes: 277
  • Reputation: 2
  • || Mijn eigen Wereld ||
    • ~ Kelis Bat Design ~
  • CL:
    Puerta del Mundo
Re: Kamiyama - State of the MD and ST January 2015 Challenge
« Reply #2258 on: January 16, 2015, 11:31:14 AM »
Fantastic job my friend !! I think you have high possibilities to win that challenge, this is an impressive work and everything looks very well done. Good luck with the challenge, I can't wait for see more pictures for your Japanese cities.

 :thumbsup:
.                                                                                                                      

                                                                                     || Benelux Team || Windows on the World || My Photos on Flickr || Kelis BNL Projects ||

Offline romualdillo

Re: Kamiyama - State of the MD and ST January 2015 Challenge
« Reply #2259 on: January 16, 2015, 04:18:23 PM »
Great work!!!! And you say you've done all this work in how much time?  :o