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Author Topic: Canal Addon Mod (CAN-AM)  (Read 139787 times)

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Offline bob56

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Re: Canal Addon Mod (CAN-AM)
« Reply #20 on: April 23, 2009, 08:41:14 PM »
wow!!! The canals will now be functional! When I get this, I will be able to build entire cities with canal transit! Great idea!!
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Offline choco

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Re: Canal Addon Mod (CAN-AM)
« Reply #21 on: April 23, 2009, 09:23:06 PM »
BTW I wonder if that is a Barby magic animation???

lucky "guess"?

Offline tacall

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Re: Canal Addon Mod (CAN-AM)
« Reply #22 on: April 23, 2009, 10:37:22 PM »
 &apls &apls &apls &apls

Offline Bobbi

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Re: Canal Addon Mod (CAN-AM)
« Reply #23 on: April 24, 2009, 07:39:19 AM »
What a wonderful idea! &apls &apls &apls

Simgoober's canals will be very useful!

And what about Mas71's JRP?
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Offline allan_kuan1992

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Re: Canal Addon Mod (CAN-AM)
« Reply #24 on: April 24, 2009, 08:00:16 AM »
Shocking =O

Now I think I can finally use those canals (they were too eyecandy for much use =O)

On another note, would callagrafx's updated canals be included in the selection?
And I also think that boats shouldn't turn on a dime xD (looking at animation)

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Offline daeley

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Re: Canal Addon Mod (CAN-AM)
« Reply #25 on: April 24, 2009, 09:12:42 AM »
a few quick answers:

BTW I wonder if that is a Barby magic animation???

yes :)

Quote from: several people
will the [...] canal set be included?

There's currently a version for callagrafx's updated SG canals in the pipeline, but I can't make any promises about other sets.

And I also think that boats shouldn't turn on a dime xD (looking at animation)

It's true that the boat's turning circle is quite small, but that's a bit of a trade-off. To allow for a bigger (admittedly, more realistic) turning cycle, the intersection/turn pieces would have to be much bigger.
« Last Edit: April 24, 2009, 09:41:42 AM by daeley »
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Offline mtg

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Re: Canal Addon Mod (CAN-AM)
« Reply #26 on: April 24, 2009, 09:35:12 AM »
every time one of these mods comes out I think, they did it again! they made something brilliant  &apls
really great stuff!! can't wait!!

Offline Toichus Maximus

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Re: Canal Addon Mod (CAN-AM)
« Reply #27 on: April 24, 2009, 09:55:58 AM »
phenomenal! say... can we do draw or swing bridges with this system?

Offline builderbuiltoff

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Re: Canal Addon Mod (CAN-AM)
« Reply #28 on: April 24, 2009, 10:47:48 AM »
amazing &apls &apls &apls

Offline darraghf

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Re: Canal Addon Mod (CAN-AM)
« Reply #29 on: April 24, 2009, 10:51:10 AM »
What network is this mod using?
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Offline Diggis

Re: Canal Addon Mod (CAN-AM)
« Reply #30 on: April 24, 2009, 11:22:54 AM »
Canals ;)

Offline MandelSoft

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Re: Canal Addon Mod (CAN-AM)
« Reply #31 on: April 24, 2009, 12:08:07 PM »
Hmm... I'm keeping an eye on this project. It looks very promising and useful.
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Offline Rayden

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Re: Canal Addon Mod (CAN-AM)
« Reply #32 on: April 24, 2009, 12:13:47 PM »

Offline vester

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Re: Canal Addon Mod (CAN-AM)
« Reply #33 on: April 24, 2009, 12:23:15 PM »

Offline Pat

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Re: Canal Addon Mod (CAN-AM)
« Reply #34 on: April 24, 2009, 12:38:21 PM »
So daeley do I win any thing lol....  I knew it had to be Barby's handy work as I've seen it before on the "Wind Mill" and the "Seaports".....

UWB ;D

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Offline io_bg

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Re: Canal Addon Mod (CAN-AM)
« Reply #35 on: April 24, 2009, 12:46:37 PM »
What does UWB mean? ()what()
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Offline Fresh Prince of SC4D

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Re: Canal Addon Mod (CAN-AM)
« Reply #36 on: April 24, 2009, 02:07:37 PM »
 &apls &apls &apls &apls A historic day for the SC4 community
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Offline lf420

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Re: Canal Addon Mod (CAN-AM)
« Reply #37 on: April 26, 2009, 09:25:36 PM »
Wow. This is amazing.

Offline miggoycor

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Re: Canal Addon Mod (CAN-AM)
« Reply #38 on: April 29, 2009, 08:18:46 AM »
Darn! Someone thought of it already!  &mmm

Anyway I wasn't doing any progress with my version though... :(
So I'll use this instead!  :)



My version is mainly achieved by using GLR and overhanging water lots.



All it needs is a boat or water-tram vehicle model (and maybe stations...).

I like the Can-AM better now! &apls &apls
« Last Edit: April 29, 2009, 08:25:13 AM by miggoycor »
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Offline Rayden

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Re: Canal Addon Mod (CAN-AM)
« Reply #39 on: April 29, 2009, 08:39:26 AM »
Darn! Someone thought of it already!  &mmm

Anyway I wasn't doing any progress with my version though... :(
So I'll use this instead!  :)
That's because you're using the OWB network, instead of the UWB $%Grinno$% :D