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Author Topic: 3RR-ST - Page 47  (Read 4161 times)

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Offline dedgren

3RR-ST - Page 47
« on: November 23, 2008, 03:46:07 PM »
This is the SC4D archive of Page 47 of Three Rivers Region at Simtropolis.  Comments are locked for now.

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Page 47
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[row] [data colspan=2]#1380  11/23/2006 10:27 AM[/data] [/row]
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mightygoose
[/data][data]eats hat and most other apparel.....[/data][/row]

[row] [data colspan=2]#1381  11/23/2006 12:29 PM[/data] [/row]
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Gaston
[/data][data]David (and everyone else too),
    Have a great Thanksgiving (US) !     

---Gaston
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[row] [data colspan=2]#1382  11/23/2006 12:47 PM[/data] [/row]
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wouanagaine
[/data][data]WOW I feel very unforgivable

I have not commented for some times
...available excuses  to choose from : RL, Tool programming, lazyness
And what I saw today ? an update named after me ?

I'm sincerly honored david
If you don't mind, I'll copy/paste what I replied to you in the SC4TF Dev thread, as it may interest some posters/lurkers

Quote
If you want to play a little with the distance between 2 contour lines, you can edit the file land.fx located in the datas subfolder of SC4TF

you will find the distance in the CombineVS3 function

VS_COMBINE3 CombineVS3( float4 Pos : POSITION, float2 texColor : TEXCOORD0, float4 color : COLOR0 )
{
VS_COMBINE3 output = (VS_COMBINE3)0;
output.Pos = mul(Pos, WorldViewProj); // position (view space)

output.diffuse = color;
output.texDetColor = float2( .5, Pos.y/5 );

return output;
}

here it means there is a contour line every 5m, if you want a contour line every 15m, just divide by 15 instead of 5

So now, you know that after modding SC4, you can mod SC4TF.
 ()testing()


Quote
Wouanagaine. Is. God.
... we are not worthy!

You are, be sure of that
and remember I'm not God

 ()flamdev()

Take care ![/data][/row]

[row] [data colspan=2]#1383  11/23/2006 08:15 PM[/data] [/row]
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threestooges
[/data][data]David, it seems you've been busy since I've been away. Slipping a link to the "vanilla" game rock mod (nice), showcasing the terraformer in all its glory (I may just have to start using that now), and that's an interesting difference in the river banks. Can't wait to see what comes next (and hopefully I won't make you work too hard on it). By the way, Happy Thanksgiving![/data][/row]

[row] [data colspan=2]#1384  11/23/2006 08:21 PM[/data] [/row]
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chocolatemax285
[/data][data]Loving the mods, and your continued exploration. This City Journal is certainly an exciting and compelling ride!

Congrats to you my friend on the 20,000 views. My hat is off to you good sir.
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[row] [data colspan=2]#1385  11/24/2006 12:15 AM[/data] [/row]
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Nik-nik
[/data][data]
Quote
Wouanagaine. Is. God.
... we are not worthy!

I though Will Wright was GOD?
You're confusing me now David.  $%Grinno$%

Wouanagaine is great indeed!

Nik-Nik [/size][/data][/row]

[row] [data colspan=2]#1386  11/25/2006 02:45 PM[/data] [/row]
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patriots_1228
[/data][data]first- Where would you be without wikipedia?? every time you say somthing theres a link with wikipedia on it.
second-Nice update hope to see more. I love the CJ lists!
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[row] [data colspan=2]#1387  11/27/2006 07:25 AM[/data] [/row]
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dedgren
[/data][data]I've spent the last few days terraforming and figuring out how to really use SC4TF.  I divided 3RR162 into four sections (NE, SE, SW, and NW, what else?) and the program works like a snap to make the real fine adjustments I want.

I'm in a hurry this a.m., so here's a pic of NE as it stands right now.



Here's a full-size from region census [ linkie ].

Much more later.
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[row] [data colspan=2]#1388  11/27/2006 08:01 AM[/data] [/row]
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RushHourFreak
[/data][data]great picture. You've done great job over here [/data][/row]

[row] [data colspan=2]#1389  11/27/2006 08:11 AM[/data] [/row]
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jacqulina
[/data][data]wow my friend thats an awesome map,you have put a lot of work into it [/data][/row]

[row] [data colspan=2]#1390  11/27/2006 09:33 AM[/data] [/row]
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hondo42769
[/data][data]David,
That's a great looking map.  It's amazing how realistic it looks.  I think I mentioned that I am using SC4TF (if not, consider it mentioned now) and am waiting with baited breath to see more examples of your work.  Take care!
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[row] [data colspan=2]#1391  11/27/2006 04:24 PM[/data] [/row]
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Darmok
[/data][data]Hi David,
Always good to drop by an' all, BUT.....
There's something I must say....

How in heck can you have so great looking region pics from Region Census!!!!! The region pic I get from it are NEVER that good! I'm sure you have some trick up your sleeve! An insider (mole) at the Region Census Company...hummmm...

Anyhow I MUST say great work....  &sly  (doing a Sloppet impersonation here...)

Oh BTW Those pics taken with version 1.1 of SC4 Terraformer..... W O W !

OK 'nuf compliments for one day!

Have a great week my friend!

-John
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[row] [data colspan=2]#1392  11/28/2006 04:01 AM[/data] [/row]
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tchaos713
[/data][data]Sorry I've been gone...missed a great few updates...

That info on the Terraformer might be enough to finally get me to use it...  ;D
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[row] [data colspan=2]#1393  11/28/2006 07:46 AM[/data] [/row]
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DanTso
[/data][data]hi...
wow really nice region...
huge as well =D
but i wanted to ask you, how do you make those "bird eye" views?? pliz PM me or link me to a guide or somthing pliiizzz
thanks ahead.
Dan
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[row] [data colspan=2]#1394  11/28/2006 08:00 AM[/data] [/row]
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dedgren
[/data][data]It takes about four hours to "wash" one of the four sections (NE, NW, SE, SW) of 3RR162 through three SC4TF region "equalizes" and then to hand-cleanup remaining stuff (then it's still not perfect- look for yet-unreconciled edge goofs in the pic below) and then to switch to SC4, rename each quad and then do fine terraforming (mainly small streams).  NE is done.  NW and SE are about an hour each from done.  Here's SW, which still needs some touch up.



Here's a full-size from region census [ linkie ].

These views are 20 miles (32 km) on a side.  I've look at a few aerial photos of corresponding scale over the past few days and am pretty happy with the result.

Once all four sections are done, I will reassemble them into the entire region.  Hopefully, that'll be tonight, but I have the Week 5 Lists to do first.

I'll answer some recent questions the next time I post.

Later.
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[row] [data colspan=2]#1395  X11/28/2006 08:47 AM[/data] [/row]
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rooker1
[/data][data]Wow..........I just spent the last hour reading and looking over the last ten pages or so.  Awesome work.  I love the map so far.  Great work on terraforming.  See ya soon.....[/data][/row]

[row] [data colspan=2]#1396  11/28/2006 10:23 AM[/data] [/row]
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bat
[/data][data]Fantastic regionoverview!

bat  $%#Ninj2
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[row] [data colspan=2]#1397   11/28/2006 10:39 AM[/data] [/row]
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crazychickensc12
[/data][data]that is some intense terraforming!! but its looking great so far keep it up!![/data][/row]

[row] [data colspan=2]#1398  11/28/2006 11:26 AM[/data] [/row]
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jacqulina
[/data][data]wow thats some awesome work you have done great terraforming my friend[/data][/row]

[row] [data colspan=2]#1399  11/28/2006 12:43 PM[/data] [/row]
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seemurray2
[/data][data]If you're that good at terraforming, I can't wait to see you build some cities![/data][/row]

[row] [data colspan=2]#1400  11/28/2006 12:46 PM[/data] [/row]
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hondo42769
[/data][data]David,
They're kinda hard to make out, but from what I can see, I love the look of the smaller tributaries. That kind of fine detail is what keeps me coming back to 3RR! Can't wait to see the final results.
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[row] [data colspan=2]#1401  11/28/2006 03:00 PM[/data] [/row]
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UnkleS27
[/data][data]you've certainly put a lot of effort into this project. I can't wait until you start city building. Good luck finishing all this terraforming![/data][/row]

[row] [data colspan=2]#1402  11/28/2006 03:04 PM[/data] [/row]
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patriots_1228
[/data][data]Hey nice job! i was wondering if you had a link for the region census thing, ive been looking for it for a while but havnt found it. [/data][/row]

[row] [data colspan=2]#1403  11/29/2006 10:38 PM[/data] [/row]
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dedgren
[/data][data]Just a tease...



Sorry my time for this has been so limited over the past week.  Plus, 3RR-NW is taking way longer to fine terraform than I ever expected.

Later.
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[row] [data colspan=2]#1404  11/30/2006 12:42 AM[/data] [/row]
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Nik-nik
[/data][data]Looking good David. Keep on going...
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.................even if it takes ages................

Nik-Nik
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[row] [data colspan=2]#1405  11/30/2006 12:59 AM[/data] [/row]
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Fallon144
[/data][data]excellent landscape pictures you got there mate!

would like to see some building on it though  :P
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[row] [data colspan=2]#1406  11/30/2006 01:48 AM[/data] [/row]
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owenluby
[/data][data]You are by far the most diligent person I know. Even though I don't know you personally... you're just a post on a page... [/data][/row]

[row] [data colspan=2]#1407  11/30/2006 01:53 AM[/data] [/row]
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jacqulina
[/data][data]hi my friend and what an awesome teaser,i do like the snowy mountains,this is a huge region[/data][/row]

[row] [data colspan=2]#1408  11/30/2006 05:15 AM[/data] [/row]
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Nardo69
[/data][data]just finished going through whole 3RR ...
I saw great nature in SC4 as well as IRL, great tutorials  and real great terraforming ... Now my head is turning a bit ...  :-\

It was a great read. About the time you need(ed) for terraforming: There is a German paraphrase:

"Gut Ding will Weile haben"

Freely translated: If shall be good take your time (It became great BTW...)

Take care

Bernhard  $%Grinno$% :thumbsup:
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[row] [data colspan=2]#1409  11/30/2006 05:24 AM[/data] [/row]
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emilin
[/data][data]Wow! Those rivers must have taken forever to form. They look absoloutly stunning!

Edit: I have to ask since I tried to install the same terrain mod for my region and I've had some problems with it. What is causing the slight colour disfiguration that seems to appear in certain city tiles. I can see that you have that too, though my problems were much more severe and I decided to leave the terrain as Maxis default for now.
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« Last Edit: February 20, 2009, 01:06:26 AM by thundercrack83 »
D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I atenít dead.  ó  R.I.P. Granny Weatherwax

Skype: davidredgren