Menu

LEX File Exchange
EA Support Files
SC4 Wikipedia
Network Addon Mod
Dependencies
Chat

Author Topic: TSC - workshop of warconstruct  (Read 25213 times)

0 Members and 1 Guest are viewing this topic.

Offline warconstruct

  • TSC Team
  • Forums Senator
  • *
  • Posts: 597
  • Total likes: 4
  • Reputation: 0
  • SC4 Always
TSC - workshop of warconstruct
« on: November 15, 2008, 06:12:11 AM »
Hello with all, I did not desert SC4, its not, on the contrary I concentrate in a new project.
It acts as the title indicates it of new a Victoria city.

Here a first Lot :







You can also follow on the French-speaking topic of SC4 : http://www.toutsimcity.com/forums.php?viewthread=492641&page=1  :thumbsup:

Paul
« Last Edit: December 22, 2009, 09:36:45 AM by warconstruct »


Area of : Port Aux Captes (OFF)

Since SC4D 2007-2016

Offline warconstruct

  • TSC Team
  • Forums Senator
  • *
  • Posts: 597
  • Total likes: 4
  • Reputation: 0
  • SC4 Always
Re: My LOTs gallery ->
« Reply #1 on: December 07, 2008, 11:00:42 AM »
The other LOTs relates to all the industrial field:



To place beside channels:







Warconstruct  :thumbsup:


Area of : Port Aux Captes (OFF)

Since SC4D 2007-2016

Offline sim-al2

  • Forums Senator
  • *
  • Posts: 580
  • Total likes: 0
  • Reputation: 0
  • Just keep walking...
Re: My LOTs gallery ->
« Reply #2 on: December 07, 2008, 11:30:15 AM »
Very nice! :thumbsup: Your most recent second and third pictures don't look right without concrete base textures though!
(\_/)
(o.O)
(")_(")

Offline FrankU

  • It's Frank, the U is just for the suspense
  • BeNeLux Team
  • Forums Guru
  • *
  • Posts: 3348
  • Total likes: 225
  • Reputation: 14
  • Dutch Housing Project
  • CL:
    U Grow It
Re: My LOTs gallery ->
« Reply #3 on: December 08, 2008, 05:57:41 AM »
Looks nice!
But:
1. The first BAT (?): is it a deconstructivist McDonalds? Looks nice though. Model is fun, lot is great.
2. I like the second lot very much! But I think the silos in the back are standing in the way of the crane.
3. Always interesting to see industrial and sea port lots. But I think you should not make grass next to a crane like in the third picture of your second post.
4. The fourth lot: Chelsea Mills, isn't it? It looks quite similar to the original that also has a channel side lot, as far as I know. ()what()

I'd say: Go on, useful work.  &apls

Offline JBSimio

  • BSC Team
  • Forums Parliamentarian
  • *
  • Posts: 1226
  • Total likes: 5
  • Reputation: 15
  • Making education better one building at a time.
  • CL: G'night, Jon Boy
Re: My LOTs gallery ->
« Reply #4 on: December 10, 2008, 12:39:43 PM »
4. The fourth lot: Chelsea Mills, isn't it? It looks quite similar to the original that also has a channel side lot, as far as I know. ()what()

I think the major difference here is the canal section.  (correct me if I'm wrong...)  Jestarr and I used SG's canal pieces for the original lot... this appears to be Peg's industrial version maybe?

Nice looking lots... I especially like the third one.   :thumbsup:

JB


Never trust a god who grins all the time and wears a top hat, that's my motto.  -Terry Pratchett

It's from JBSimio.  Need we say more?  -BadgerBoy of SC4 Devotion

Offline FrankU

  • It's Frank, the U is just for the suspense
  • BeNeLux Team
  • Forums Guru
  • *
  • Posts: 3348
  • Total likes: 225
  • Reputation: 14
  • Dutch Housing Project
  • CL:
    U Grow It
Re: My LOTs gallery ->
« Reply #5 on: December 10, 2008, 01:13:31 PM »
Yes, indeed. It could be PEG's canals.
I would prefer a lot with some kind of water egde construction (forgot how to call the edge of the port where the water hits the construction), but without actual water. In game you can then use the water filler lots to combine the lot with any canals you like.

And also, after a closer look: the original Chelsea Mills lot is a bit larger with more room for trucks.

Offline warconstruct

  • TSC Team
  • Forums Senator
  • *
  • Posts: 597
  • Total likes: 4
  • Reputation: 0
  • SC4 Always
Re: My LOTs gallery ->
« Reply #6 on: December 14, 2008, 08:19:51 AM »
sim-al2 Yes you are right, a texture of the type “concrete” will have been adapted better for this type of building and industry .
However there will be of another version of this type, and I think of taking again these LOTs.


FrankU 1 : Yes the first building is mac Donald HD, certain person on TSC my fact of noticing that it was not very adapted, it with the pace of a “sculpture”…
                    2 : Thank you, I also find that the cranes of Jeronij are perfect, textures of the type “concrete” will be made soon.
                    3 : Yes grass textures will be removed.

4 : In last the LOT I simply adapted the channels to those of PEG .

Thank you  :thumbsup:


JBSimio Yes you are right I simply wanted adapted this splendid building to the canal pieces of PEG .

Thank you I am delighted that you like .


FrankU ( 2 ) Yes your reflexion is very interesting, indeed that the LOT can combined with any type of channels and of river is very practical.
You have to give an idea to me, which I had not thought  $%Grinno$%



I work in this moment to reproduce an university residence with are various campuses these administrative building, these classes .

In a design of university centre we can find various equipment:
 -park
 -center sporting with swimming pool, skating rink, sports ground ...
 -various equipment of information for the young people, in order to have a vision on their orientation future .
 -canteen, university canteen…
 -meeting room for various event like festivals of end of the year .
 -parkings
 -several networks of bus, train…

More what I forget  $%Grinno$%

Here a first LOT :



Second :





Integrated into a park :



I hope soon you show the continuation of this project.


Paul






 


Area of : Port Aux Captes (OFF)

Since SC4D 2007-2016

Offline un1

Re: My LOTs gallery ->
« Reply #7 on: December 14, 2008, 08:22:46 AM »
Looking very nice!  :thumbsup:
I like the BATs you are using, could you tell me what ones you are using?

-un1

Offline warconstruct

  • TSC Team
  • Forums Senator
  • *
  • Posts: 597
  • Total likes: 4
  • Reputation: 0
  • SC4 Always
Re: My LOTs gallery ->
« Reply #8 on: December 24, 2008, 05:30:40 AM »
Thank you very much for your Un1 comment , I use to them BATs of hdorriker :


http://www.simtropolis.com/stex/index.cfm?page=1&Keyword=hdorriker&view=all

Here a new LOT that I created, it acts of a residence for student.















thank you , Paul  ;)


Area of : Port Aux Captes (OFF)

Since SC4D 2007-2016

Offline Youcefk69

  • TSC Team
  • Forums Mayor
  • *
  • Posts: 232
  • Total likes: 0
  • Reputation: 1
  • GC Co-Admin
    • Génération City !
Re: My LOTs gallery -> a student residence .
« Reply #9 on: December 26, 2008, 01:01:32 PM »
Very good my friend !  :thumbsup:

Offline Pat

  • when life tosses you lemons, make lemonade!
  • 3RR Team
  • Forums Legend
  • *
  • Posts: 8812
  • Total likes: 6
  • Reputation: 45
  • SC4D Podcast, You Know You Wanna Hear IT!!!!
  • CL: ()pathfire() gettin' it right!
Re: My LOTs gallery -> a student residence .
« Reply #10 on: December 26, 2008, 07:50:54 PM »
Paul very good job there with the universty pack!!! I like the buildings you have choosen!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

Offline bat

  • Forums Legend
  • *
  • Posts: 8999
  • Total likes: 2
  • Reputation: 20
    • Capporth City - my first and only MD
  • CL: bester deutscher Verfechter
Re: My LOTs gallery -> a student residence .
« Reply #11 on: December 28, 2008, 06:55:30 AM »
Your lots are looking really great! Wonderful work on them, Paul! :thumbsup:

Offline Sciurus

  • Moderator
  • Forums Guru
  • *
  • Posts: 2480
  • Total likes: 100
  • Reputation: 7
  • | Lorraine Cœur d'Acier |
Re: My LOTs gallery -> a student residence .
« Reply #12 on: December 30, 2008, 06:42:25 AM »
Fantastics lots, Congratulations Warconstruct! &apls
L'atelier d'architecture
* * * * * Longwy * * * * *

Offline warconstruct

  • TSC Team
  • Forums Senator
  • *
  • Posts: 597
  • Total likes: 4
  • Reputation: 0
  • SC4 Always
Re: My LOTs gallery -> a student residence .
« Reply #13 on: January 06, 2009, 11:40:54 AM »
Here is the final version of the LOT pack university -  student residence  -





]











Thank you!!  :thumbsup:
« Last Edit: January 06, 2009, 11:42:30 AM by warconstruct »


Area of : Port Aux Captes (OFF)

Since SC4D 2007-2016

Offline Pat

  • when life tosses you lemons, make lemonade!
  • 3RR Team
  • Forums Legend
  • *
  • Posts: 8812
  • Total likes: 6
  • Reputation: 45
  • SC4D Podcast, You Know You Wanna Hear IT!!!!
  • CL: ()pathfire() gettin' it right!
Re: My LOTs gallery -> a student residence , final version .
« Reply #14 on: January 06, 2009, 11:49:42 AM »
Looking very good there Warconstruct!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

Offline warconstruct

  • TSC Team
  • Forums Senator
  • *
  • Posts: 597
  • Total likes: 4
  • Reputation: 0
  • SC4 Always
Re: My LOTs gallery -> a student residence , final version .
« Reply #15 on: January 18, 2009, 06:08:29 AM »
In co-operation with Roulback, I have lotter version 2 of the Palate of the Popes.

Lot in transit enabling ;)

































Thank you !

« Last Edit: January 18, 2009, 11:16:13 AM by warconstruct »


Area of : Port Aux Captes (OFF)

Since SC4D 2007-2016

Offline Orange_o_

  • VIP Team
  • Forums Senator
  • *
  • Posts: 710
  • Total likes: 10
  • Reputation: 9
  • 私たちは皆、日本人です - We are all Japanese
    • My creations for Sc4
  • CL:
    Like a Rock
Re: the Palate of the Popes V.02
« Reply #16 on: January 18, 2009, 07:09:14 AM »
beautifful lot  &apls

   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °  


Offline FrankU

  • It's Frank, the U is just for the suspense
  • BeNeLux Team
  • Forums Guru
  • *
  • Posts: 3348
  • Total likes: 225
  • Reputation: 14
  • Dutch Housing Project
  • CL:
    U Grow It
Re: the Palate of the Popes V.02
« Reply #17 on: January 20, 2009, 04:07:50 AM »
Very nive work! Full of good detail. I like it a lot.  &apls

Offline Pat

  • when life tosses you lemons, make lemonade!
  • 3RR Team
  • Forums Legend
  • *
  • Posts: 8812
  • Total likes: 6
  • Reputation: 45
  • SC4D Podcast, You Know You Wanna Hear IT!!!!
  • CL: ()pathfire() gettin' it right!
Re: the Palate of the Popes V.02
« Reply #18 on: January 20, 2009, 12:57:04 PM »
Hey Warconstruct looking this looking real great here!! I do have one suggestion though on this one though as you can see here,



If possible to connect this area with a T intersection to make a full connection and that way it would look flawless like soo...


Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

Offline warconstruct

  • TSC Team
  • Forums Senator
  • *
  • Posts: 597
  • Total likes: 4
  • Reputation: 0
  • SC4 Always
Re: the Palate of the Popes V.02
« Reply #19 on: January 21, 2009, 02:11:55 PM »
thank you for your comments !

Pat there does not exist of intersection for this type of texture .It is a right-sided against high with dimensions , _| .

I announce to you that I integrated the TSC TEAM .

http://www.toutsimcity.com/forums.php?viewforum=7

Here the news : ( new texture on the BAT )






dependences current :

BSC MEGA Props - CP Vol01
BSC MEGA Props - swi21 Vol01
BSC MEGA Props - swi21 Vol02
BSC MEGA Props D66 Vol02
CP_PropPack_Vol01
Orange MegaProp V.01
PorkieProps-Vol1
PorkieProps-Vol2
SimFoxProps_8Chestnuts
moderntollbooths_v131
sw21_bank

I work still above, several dependences will be eliminated.

Paul





« Last Edit: January 21, 2009, 02:23:04 PM by warconstruct »


Area of : Port Aux Captes (OFF)

Since SC4D 2007-2016