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The RTMT V3 Support Thread

Started by z, September 10, 2008, 07:43:03 PM

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pierreh

#140
z and cogeo, thanks for your replies. It turns out that my request was without object. As cogeo suspected, I had neglected to transit-enable the station. I used to do that by saving/exiting, and returning later to the city. That time, I kept playing the game right after plopping the station and did not drag two times the one-way road over the avenue.

I have placed again the station adjacent to the intersection, dragged the one-way road, and the tram automata are now running correctly through the station, from all directions. Case closed with apologies.

But now I have another case to submit, illustrated by the following picture:



My interpretation of the bus stop on a avenue with tram is a place where only busses stop and Sims can board/unboard them, but not trams. However in the picture, the tram has stopped at the bus stop, it will later proceed to its regular tram stop further on. Is this normal expected behavior?

Swamper77

Quote from: Douzerouge on April 18, 2009, 11:01:09 PM
My interpretation of the bus stop on a avenue with tram is a place where only busses stop and Sims can board/unboard them, but not trams. However in the picture, the tram has stopped at the bus stop, it will later proceed to its regular tram stop further on. Is this normal expected behavior?

This behavior of the trams/elevated rail trains is normal. It seems to be a hard-coded behavior in regards to transit-enabled Lots. Monorails have been seen doing this as well.

-Jan
You can call me Jan, if you want to.
Pagan and Proud!

pierreh

OK. If that behavior is hard coded there is little we can do about it. To some extent it reduces the usefulness of the bus stop on avenue-with-tram. I will remove all such bus stops and place them on streets and roads perpendicular to the avenue where trams run.

Actually I enjoy seeing trams stop at their stations, and that makes me regret that trains run straight through any kind of rail station without ever stopping. More hard-coded behavior, I suspect.

z

Before you change all your stops, remember that all that is affected here is the automata display.  The efficiency of the actual tram in the game is completely unaffected by the bus stop, i.e., the trams don't really stop at the station.  But if the visual inconsistency is a problem for you, then your proposed change makes sense.

pierreh

There are not yet so many such bus stops installed, it will be easy to modify them. Yes, it is mainly a problem of visual inconsistency, but there is a bit more to it. Actually, it is also related to a question I have about the available tram 'skins' and how the tram automata are being generated by the game. This thread is surely not the proper place to ask it: where would be the most appropriate place for that question?

Traveller

I just did a complete re-install of all RTMT related plugins and am now working on the thankless task of upgrading all my GLR and Bus stops. Im noticeing however that all the old(rtmt that is) bus-stations and all my new GLR plops textures are buggy. The 'old' orginal rtmt stations I laid down all looked ok, Now I can pretty much see the grass undernearth or I see plain grey blue squares(similar to what the Large airport does from time to time. When i was using the 3.5 installer I selected default ROAD textures and SINGLE road textures(I cant recall what option i choose orginally but i think that was it). Another thing thats new is I am getting some of the shelters randomly going short or long. The long ones hang into intersections and look off. I think its based on how level the ground is? but im not sure, some shelters come up short, mostly not however.

z

This does not sound like an RTMT problem.  I would first suggest moving everything in your Plugins folder out of the way, with the exception of RTMT and the NAM, and then try building a new city that uses RTMT.  Let us know if your problems continue there.

cogeo

Or maybe you have not installed the (required) base textures. The readme says what files are needed in the installation.

Could you post some pics of your (RTMT) installation folders, we could help then (normally we shouldn't provide such "personalised" support as these are all mentioned in the readme, but it appears that many members have problem installing RTMT correctly).

As for the short/long GLR models, indeed there is a "long" (overhung) version included, and of course this is not supposed to be placed just next to an intersection. In prop-family mode, the game selects the props randomly (and this often results in odd looks), but there is a mechanism that allows the prop(s) to be selected; it's a bit cumbersome (requires exiting the game and installing/uninstalling prop files), but hey, you can in effect select the prop(s).

Traveller

Fixed problem. I re-re-installed RTMTV3 and during the setup chose Wide Road Markings. That must have been what i selected orginally, the see thro road problem is fixed now. In actual fact, it is a RTMT problem, sorry Z. I understand now if you use one set of options, delete, re-install, select different options(ie you forgot what you selected originally), the ground under your stations will go all translucent, well it did for me at any rate. Next thing im going to try is delete the long station in models, i assume that will work? That one is not really critical tho. On a slightly different note, your comment Cogeo about haveing trouble installing RTMT is unfortunately true. It took me a lot of fooling around before I actually got it all working correct. Here is where I had problem(s). First I semi-assumed RTMTV3 was a more or less complete package, but of course, you really needed the RTMT interim stations to make it really complete. Next was the problem of NamZ, again I initally assumed that the 3.5 installer would set up correctly, etc. Then I saw there was the Z patch, well, I realize there was a readme-but honestly, it is not...as clear as it could be as to what you had to do. I had to read it many times to grasp just what it was I had to do to really get it working the way it should be and where things needed to be and what had to be deleted. It took me a long time just to get the stations installed and what i (thought) were the right files in the  what i thought were the right place. Only a little later did i realize i was using all very low capacity stations 16k vs the 70k+ ones I really should have had. Thats what mad me redo everything. I would have realized it sooner for example had there been a chart which showed what the stations capacity*should* have been. I found one for the standard set and I assumed(at the time) everything was koosher. Actually it was going thro this thread and I caught a SS of a station query that made me realize I had wrong. To sum up, there are a lot of contingent setps required to get where you need to be and if your somewhat of a SC4 Mod noob, its easy to miss a key concept or three. That aside I can only guess for your next release will be much more seamless and automated, however you do it im sure it be great.

That aside I think RTMT is best MT add-on and I will be using it exclusively. Now if only we could get GLR bridges :thumbsup: someday. I manged to actually get single GLR across a narrow river 10/10 for cringe-worthiness, but it works! ;). I can post a pic if you want to see how truely awrful it is. O one other thing do you make standard rail stations?


z

No, the difference in road markings would not have produced your problem.  Cogeo's right - the problem you described is one of missing base textures.  But even if you selected the standard textures during one installation, deleted everything, and then selected the Euro textures the next time around, the textures on your existing lots should just change from standard to Euro - they shouldn't disappear.  So it sounds like you deleted some things you shouldn't have.

There is no separate long station model file, but there is a long station prop in the Props folder.  The main models should never be deleted.  Prop customization is accomplished by selecting what goes in the Props folder, so you should delete the long station prop.  Prop customization is fully described in the Readme file, but it is a bit complicated.  It will be automated in RTMT V4.

To install all of RTMT at this point, the installation process is admittedly somewhat complex; this is due to the fact that the internals are undergoing a major restructuring while stations are still being released.  The V3.60 release that is coming up soon is an add-on pack, although it should be simpler to install than recent releases.  The next release after V3.60 is V4, which will be a complete, standalone release with a new installer, and which will supersede all previous releases.  From that point on, there should only have to be a single installation that ever has to be done.

RTMT doesn't make standard rail stations, but Cogeo has made some excellent ones.  You can find his work on the LEX.

Traveller

#150
Well, thats odd, I retained the old folders to examine it for differences and the only setting I changed was the road marking. In any event it worked and that in the end is what matters. Now for my next problem I just realized I dont have the bus shelter models installed  ;D, well I do, but its the London one, was hopeing for the more Modern look of SG suburban pack (yes i have it installed). Now I pour over the 3.5 readme to see what i have to remove (and what to keep) &Thk/(  to make a specific bus shelter appear!  I will read it closely and Hope I can at least do this right the 1st time!

cogeo

Some few points that need to be clarified:
- Road textures and markings are two different things the former is the networks textures and it's mandatory (install either the standard/US or the Euro ones), while the latter contains the BUS/STOP SUB/WAY markings and it's optional, you can install it or not, or install one of the alternatives (on the STEX).
- The road textures file in the interim T-RAM stations doesn't replace the roadtextures file installed by the installer (or manually from the zip), it's an addition to it (ie you need both).
- The SG busstops are only available in prop-family mode. So delete all RTMTV3_PropS_Busstop_*.dat files.

0rion79

Hi people, how're u doing? Hope fine.

I'm here because I would like to ask for an information about bug fixing: I've noticed that, in RTMT 3.5, sims are unable to change ass transit network inside the same stop but need to walk to another one. Eg, sims that are using a bus and want to switch to subway cannot do that in the same bus+subway station but need 2 adjacent stations to switch transit line.

Now, Z has spoiled me that this bug has been fixed in the upcoming 3.6 verion, but I have already done a great work about mods customization and would like to use my edited 3.5 stations (that, for the records, are the basic ones and I have changed icon image and re-ordered them to fit my tastes and have removed the stations that I've seen I almost never use). I guess that this bug can be fixed providing the right switch keys: can you post them here, so I can fix them using ILive reader, instead than starting over? Thank you a lot!

z

Numerous transit switch points had to changed; basically, it was necessary to create a different type for each type of RTMT station.  It's really not feasible to post them all here.  I would recommend that you wait until V3.60 comes out, which should be soon, and then you can edit the new transit switch points into your customized stations.  But I should also mention that a number of other important improvements (such as the station highlighting) have been made to the building exemplars; if you simply copy the transit switch points, you will miss all of those.

0rion79

Ok, good argumentations :p I shall wait...

Leodido

I really don't understand how to change the props for the bus stops?
I'd like to use a single prop no family.

Omnia, my first MD. Check it out!

catty

Quote from: Leodido on July 04, 2009, 11:52:16 AM
I really don't understand how to change the props for the bus stops?
I'd like to use a single prop no family.

Hi Leodido, I've quoted the relevant part of the RTMT readme below, but basically in the props subfolder you have two sets of files the family props have this PropF in the name, the single props have this PropS instead

so you are removing these type of family props

RTMTV3_PropF_BusStop_BigBlue.dat

and selecting only one of these single props

RTMTV3_PropS_BusStop_BigBlue.dat

hope that helpsĀ  :)

catty


QuoteREADME: For the singe prop case, the datfiles are named RTMTV3_PropS_Proptype_Prop.dat, eg RTMTV3_PropS_Subway_LU.dat. Only one datfile for each Proptype may be installed. You can select which prop will be displayed by installing its datfile under the Props subfolder.
I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" DEATH thought about it. "CATS," he said eventually, "CATS ARE NICE.

Leodido

thank you for your quick answer :)

I don't understand because in my prop folder there is only one bus stop, RTMTV3_PropS_BusStop_TfL.dat.

Where can I get the other?

Omnia, my first MD. Check it out!

z

The easiest way to get all the other stops is to download the ZIP file version of RTMT 3.50.  Note that near the bottom of the description page, there are other add-in packs listed that contain still more props.

Leodido

Thanks a lot for your help, this mod is really awesome! :)

Omnia, my first MD. Check it out!