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Author Topic: The Source- 2/9: I'm Back! + A Teaser (of course...)  (Read 102120 times)

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Offline paroch

Re: The Source- 9/3: Update 4- Livin' it Up + Overview Shots!
« Reply #60 on: September 05, 2008, 02:52:56 PM »
You have a really nice city here Dan.  As someone who works in London and sees the RL St Paul's Cathederal regularly, it's interesting to see it in such a different setting from RL.  And it's nice to see what it would look like if it was in a large park setting - And I like it!  In RL it is next to a road and has quite a few building reasonably cose to it.

The JRJ euro buildings also look interesting like that.  I've never had that in my city so am trying to work out if they grew like that or you created a custom lot.  Very nice, whichever way.

I like the river/canals as well.

Paul


Offline dsrwhat316

The Source- 9/7: Update 5- A Lofty Position
« Reply #61 on: September 07, 2008, 11:05:48 AM »




art128: Those towers are called One21 Apartment Tower by Andisart. Many thanks, friend!
rooker1: I like the modern look that his BATs have, so they were a must in Tyne. Thanks for replying, Robin (and I hope you got my PM)!
JoeST: Thanks, my friend!
bat: It was important to have a tranquil area in the city, so this was a fitting spot for it. Thanks for your support!
sciurus54: Thanks, friend; glad you like!
Simpson: Thank you; I hope you enjoy this update as well!
art128: Thanks, Arthur; and wait no longer for the update!
JoeST: Keep looking; there are some imperfections there that I know about! Glad you like the usage of those triangular parks; there will be plenty of them in this update!
Emperor Stormont: Nice to hear (read) that I'm providing motivation for you! Thanks for reading and drop by again soon!
sebes: Quality always comes first, my friend! Most of those buildings are the latest works by illTonkso. The flats took a long time to grow, but they seemed to turn out fine. Thanks for commenting!
bat: Thanks very much, my friend!
paroch: I was afraid that the cathedral wouldn't fit in the city; everything else is modern and streamlined, but St. Paul's has that classical element to it. Glad to see that people are taking to it! As for jeronij's Euro buildings, most of them were grown. Some (the corners and a few of the straights) were used as props in the Lot Editor and plopped into place. Thanks for your great comment!

Update 5- A Lofty Position

















~ Dan
« Last Edit: November 21, 2009, 05:59:46 PM by dsrwhat316 »
Custom Lotting at its Finest:

Last updated: 2/9- I'm Back! +  A Teaser (of course...)

Offline Simpson

Re: The Source- 9/7: Update 5- A Lofty Position
« Reply #62 on: September 07, 2008, 11:10:05 AM »
Hi my friend  :)
Your new update is really good, and your city is looking superb
I love the first pic, very réalistic  :thumbsup: . I'm until forward to the next update  ;)
My new city is now here
The région of Kaikoura
Teaser of Lopsas[+ How did I do it?]:Lopsas

Offline Sciurus

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Re: The Source- 9/7: Update 5- A Lofty Position
« Reply #63 on: September 07, 2008, 12:28:32 PM »
I haven't any words to descrive this, it's realistic, beatiful! :thumbsup: &apls
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Offline art128

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Re: The Source- 9/7: Update 5- A Lofty Position
« Reply #64 on: September 07, 2008, 01:05:27 PM »
simplyfull amazing  &apls &apls
the work on the LE is amazing  :thumbsup:
I have a question, what is your secret ? because it's beautiful as well !  $%Grinno$%   :D
Arthur
« Last Edit: September 07, 2008, 01:08:24 PM by art128 »
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline Patricius Maximus

Re: The Source- 9/7: Update 5- A Lofty Position
« Reply #65 on: September 10, 2008, 08:09:10 AM »
I think LE and an eye for textures is the secret -- but I can only imagine the size of the park menu.....

Dan, keep up the good work.

Offline CasperVg

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Re: The Source- 9/7: Update 5- A Lofty Position
« Reply #66 on: September 10, 2008, 01:44:58 PM »
I love the enormous amount of eye-candy you present here. Your cities are very cohesive, mainly due to the enormous amount of LE'ing that you do, making all the textures fit together. I adore your work, keep it up!
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Offline Sheep49

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Re: The Source- 9/7: Update 5- A Lofty Position
« Reply #67 on: September 10, 2008, 02:22:35 PM »
Awesome mosaics dsr! They look lovely and realistic! I love'em! :thumbsup:

I especially adore the park on the second picture. I'd love to live in one of buildings there! :D

Keep up the great work! ;)
Piotr
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Offline Pat

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Re: The Source- 9/7: Update 5- A Lofty Position
« Reply #68 on: September 10, 2008, 05:13:48 PM »
Dan great update here and looking real good!!!

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Offline dsrwhat316

The Source- 9/11: Teaser- Suburbia
« Reply #69 on: September 11, 2008, 03:38:34 PM »


Teaser

I'll be posting an update on Sunday (hopefully), so here's something you can expect:



Now we are getting a little more suburban! I'll have formal replies with the update. Until then...

~ Dan
« Last Edit: November 21, 2009, 06:00:07 PM by dsrwhat316 »
Custom Lotting at its Finest:

Last updated: 2/9- I'm Back! +  A Teaser (of course...)

Offline Simpson

Re: The Source- 9/11: Teaser- Suburbia
« Reply #70 on: September 12, 2008, 01:08:21 PM »
Very fine pic my friend this city is looking super  ;)
My new city is now here
The région of Kaikoura
Teaser of Lopsas[+ How did I do it?]:Lopsas

Offline art128

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Re: The Source- 9/11: Teaser- Suburbia
« Reply #71 on: September 12, 2008, 02:44:27 PM »
excellently realistic picture of the FARR Dan  :thumbsup: very nice looking
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline squidi

Re: The Source- 9/11: Teaser- Suburbia
« Reply #72 on: September 12, 2008, 03:13:01 PM »
hi dan,
your pics and mosaics are looking very nice.
i like your sunken networks and all the walkways through the buildings.
there are a lot of open areas between your buildings and i know for what they are good for XD
i would really like to see something dirt from you somwething with more chaos
..u know   .. this would bring a new dimension in your md and maybe some new inspiration for us XD

but anyways i always enjoy looking your pics

paul

Offline CabraBuitre

Re: The Source- 9/11: Teaser- Suburbia
« Reply #73 on: September 13, 2008, 09:56:59 AM »
Dan,

I love that last pic...!  This is the best pic I've seen with the off-skew road or rail pieces.  It's very realistic IMO.  The main use I've seen by some people has been to use those pieces just to use them... but they don't always fit in the area in which they are places, but this fits perfectly!  Oh, and your uses of the off skew roads have been just as good!

I just wouldn't want to live in that house right by the front of the train... What a way to wake up at... 2 in the morning, with a train horn blowing in your bedroom window!

I just hope for that Sim's sake that a... rightbound?... train doesn't derail at the curve... or they really COULD have a train in their bedroom!
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Offline dsrwhat316

The Source- 9/15: Teaser- Botanical Gardens
« Reply #74 on: September 14, 2008, 09:29:17 PM »

Teaser
I couldn't produce an update today, like I had hoped. I've spent more time in the Lot Editor than in the actual game. I'll update most likely on Tuesday. Until then, forgive me for teasing you yet again  :P:



More to come...

~ Dan
« Last Edit: November 21, 2009, 06:00:17 PM by dsrwhat316 »
Custom Lotting at its Finest:

Last updated: 2/9- I'm Back! +  A Teaser (of course...)

Offline Simpson

Re: The Source- 9/15: Teaser- Botanical Gardens
« Reply #75 on: September 15, 2008, 05:23:14 AM »
Very fine pic my friend your city is looking super
I'm looking forward to the next update  :)
My new city is now here
The région of Kaikoura
Teaser of Lopsas[+ How did I do it?]:Lopsas

Offline rooker1

Re: The Source- 9/15: Teaser- Botanical Gardens
« Reply #76 on: September 15, 2008, 07:09:48 AM »
Fantastic teaser picture.
Don't worry about teasing us again.  Just one picture of yours is enough to hold us in suspense until your next update.
I also understand the amount of time that can easily be spent in LE once you start it's hard to stop.  ;)

Robin  :thumbsup:
Call me Robin, please.

Offline art128

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Re: The Source- 9/15: Teaser- Botanical Gardens
« Reply #77 on: September 15, 2008, 10:47:12 AM »
fantastic teaser &apls nice use of the FARR !  :thumbsup:
I can't imagine the time spent on the LE  :o
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline Emperor Stormont

Re: The Source- 9/15: Teaser- Botanical Gardens
« Reply #78 on: September 15, 2008, 11:43:57 AM »
Looking fantastic, the mosaic looks absolutely stunning.

Great work :)

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Offline paroch

Re: The Source- 9/15: Teaser- Botanical Gardens
« Reply #79 on: September 15, 2008, 01:21:02 PM »
Hi Dan,

Your LE work is impressive.  Some of the highlights for me........

The way you've used MattB's Boom Style Houses is very good.

The Center Appartment Blocks - the three set diagonally is really nice.

The botanical garden is looking very promising.

My only "negative" thought - the level crossing seems a bit odd there, especially with that junction just after it - seems to me there's a risk card could be queuing up to turn backing up onto the track when "WHAM" the 5:20 express comes thundering through  :D ::) $%Grinno$%.

Looking forward to the full update.

Paul