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Maarten's Regions (Imaginia and Schellingen Stadt)

Started by MandelSoft, May 18, 2008, 11:14:15 AM

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Framly

Congratulations on your third appearance in OSITM ;)

-klick-1st Anniversary Video-klick-
Part of SFBT and RFR Team

rooker1

A big CONGRATS on your 3rd appearance in OSITM!!
With incredible interchanges and breath taking night shots, it's no wander to me why you are here again.
I think we are in for a very interesting month.

Robin &apls
Call me Robin, please.

Allein


MandelSoft


Quote from: riiga on March 09, 2012, 02:56:00 PM
Nice use of embanksments, but I'm not sure whether I like or dislike the strange use of ümlauts...  :P
Nagaskan is full of Ümlauts (and å's) :P . Expect a whole lot more...

Quote from: Jmouse on April 01, 2012, 10:56:21 AM
Congratulations maarten. Your highway interchanges are legendary!
-The OSITM Committee



Thank you for the third OSITM award. It's again a honour. ;)

Quote from: noahclem on April 01, 2012, 01:15:17 PM
Congrats on another OSITM Maarten  &apls

Really nice work on the last update too. Town looks lovely and highways nice!

Looking forward to what you have planned for the month  :thumbsup:

Quote from: Swordmaster on April 01, 2012, 01:39:56 PM
I somehow missed last update, which was, well, not to be missed   ;)

Curious as to what we'll see this month.


Cheers,
Willy
Quote from: rooker1 on April 02, 2012, 03:51:14 AM
A big CONGRATS on your 3rd appearance in OSITM!!
With incredible interchanges and breath taking night shots, it's no wander to me why you are here again.
I think we are in for a very interesting month.

Robin &apls
Thanks. Well, I have something ready, but I guess I have to make some extra updates then, although this might get into conflict with my exams (which have a higher priority).

Quote from: MrMAvE94 on March 21, 2012, 07:02:52 AM
Good to see some activity in Imaginia. I liked this update. The historical centre of Fjÿllöyeborg is looking very nice! :thumbsup:
Quote from: bat on March 21, 2012, 12:41:49 PM
Great second part there! :thumbsup:
Quote from: ricardomiranda on March 21, 2012, 08:14:14 PM
Fantastic view of the region!
Quote from: Framly on April 01, 2012, 01:58:47 PM
Congratulations on your third appearance in OSITM ;)
Quote from: A. Gates on April 02, 2012, 12:40:46 PM
Congratulations ;D Your intergances are great &apls

Thank you all ;)


I decided to give a look behind the scenes in a four-part update. I took the city of Kapish for this opportunity. It's the first city I build in Imaginia, and therefore it contains some "sloppy" city building:

  • There's still a lot of Maxis Highway left in this city. Only 4 other cities in Imaginia still have Maxis Highway at this moment, of which two are directly linked to Kapish.
  • The city layout is quite a chaos and not well thought. At some parts it's over-dimensioned.
  • Lots of repetition and quite Maxis-ruled in an ugly way, sometimes a mess of skyscrapers.
  • There's no old city center, while this is actually an old city in my timeline. This should be added.
As you can see, I have to do a lot to rebuild. But before we start rebuilding, let's have a look at the old situation. Note that all images from these Behind The Scenes updates are unedited, so you can admire the city in all its ugliness  $%Grinno$%

Here we have the south-western part of the A10/C75, which is all Maxis Highway in the old situation. I've successfully converted this part to RHW. The N25 (here still before downgrading) still connects to the A10, but in the new situation, this connection has been left out to prevent weaving. Other than that, the city itself here is characteristic for my old city building style: random and not well thought out.

More bad city planning! A way to tightly build stack interchange and some buildings build very near railways and freeways, which generate a lot of noise pollution. Problem, citizens?  ;D

Gotta love my city planning!  $%Grinno$%  A nuclear power plant is located in the middle of a residential area. Not such a good idea, but hey, I didn't care about environmentalists back then. Also, the building style is just... chaotic...

And more bad and redundant MHW stuff. Also check out those red signs... Ugly, eh?

This whole half-abadoned neighbourhood screams for reconstuction. And even more bad MHW stuff...

Here we have one of the oddest interchanges I have ever created. It hasn't been changed that much in the new situation; I just tidied it up...

This is an good example of over-dimensioned infrastructure. Two of the three avenues here have been downgraded to a road or a RHW-2. Only the one on the left still exists...

More bad city planning, MHW stuff and over-dimensioned networks...


And even more

And here we have a look at the messy and ugly CBD of Kapish and the surrounding ressidential area...

And finally, one teaser pic about the end result in the new situation. This is how the new CBD looks like:

Stay tuned for the next four updates!

  • Reconstructing the South-Western Shore
  • Reconstructing the Northern Shore
  • Reconstructing the Eastern Shore
  • The Final Result (not Behind The Scenes, so with edited pics)


Best,
Maarten
Lurk mode: ACTIVE

riiga

Looking "great"!  ;D
I'm looking forward to seeing the reconstruction.

Swordmaster

Now, I've added the word "over-dimensioned" to my lexicon. :)

Interesting approach you have there. That last picture shows a very promising reconstruction up ahead. I'm tuned.


Cheers,
Willy

MandelSoft

Quote from: riiga on April 03, 2012, 07:12:33 AM
Looking "great"!  ;D
I'm looking forward to seeing the reconstruction.
Oh you will be! And the end result will be pleasing to you...

Quote from: Swordmaster on April 03, 2012, 02:26:38 PM
Now, I've added the word "over-dimensioned" to my lexicon. :)

Interesting approach you have there. That last picture shows a very promising reconstruction up ahead. I'm tuned.


Cheers,
Willy
Glad I added another word in your vocabulary  ;)


So, we now come to the re-construction of the south-western Kapish. This place is still filled with Maxis Highway. That will be replaced with Real Highway as a first step of reconstruction, and it's a time-consuming one...

So here we start with a dual half-turbine Maxis Highway interchange. Note the red signs (ugly!) and the very tight spacing between the interchanges...

BOOM! There goes that one!

... and we lay down a fresh layer of asphalt here, a brand new RHW...

Now let's make up the ramps. You see that I tend to change the general layout while constructing. Quite some times a different setup just lines up better

And finally some bridges...

So, one interchange is done, but there's still quite some MHW left...

Now on to the next interchange. This was once a stack interchange, but it's going to be downgrade. First, I have to line up the RHW...

... then I build an overpass, add some ramps and we have a new diamond interchange here! It's not the best solution, but the area is too crammed to build something better, so therefore, I downgraded the A1 to N1 here...

Here's an embanked section of the A10. This leads to a bridge. Since I can't build three-tile RHW-6C bridges at the moment (even us from the NAM Team can't do this yet), I split up the RHW-6C to RHW-6S for a dual RHW-6S bridge.

Here you see that the old connection with the N25 is gone and that the N25 now has a different route. The RHW-6C has received some smooth curves too...

Another picture of work in progress that has been changed. At first, I decided to replace the elevated MHW with a elevated AVE-4, but as you can see the T21s are screwed up. In the end, I decided to go for a ERHW section...

And again, a teaser pic of the final result:

Stay tuned for the next update!

Best,
Maarten
Lurk mode: ACTIVE

riiga


kelis

Yes, much better !! I really like the last picture, you are a genious with the Highways and intersections  &apls &apls
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RickD

My name is Raphael.
Visit my MD: Empire Bay (My old MD: Santa Barbara County)

packersfan

I suppose since I gave up on RHW, I will have to do this when the RHW gets more functionality and flexibility to it since I am mucking my cities up with MHWs now.

Swordmaster

Great transition from old to new. Now all you need is some diagonal road signs ;)

Cheers,
Willy

noahclem

Awesome improvements Maarten and great updates  &apls   Really nice to see this style of presentation and of course your RHW/transit work is top-notch  &apls

MandelSoft


Quote from: packersfan on April 04, 2012, 03:26:29 AM
I suppose since I gave up on RHW, I will have to do this when the RHW gets more functionality and flexibility to it since I am mucking my cities up with MHWs now.
I guess you haven't tried hard enough. Mind you that this city had one of the hardest to replace MHWs. And still I succeeded. Just don't try to be afraid to demolish some buildings. It may be hard to do at first, but as you can see, the re-construction is totally worth it!

Quote from: Swordmaster on April 04, 2012, 10:32:10 AM
Great transition from old to new. Now all you need is some diagonal road signs ;)

Cheers,
Willy
Yes, I need to BAT some of those  :P

Quote from: riiga on April 04, 2012, 02:44:30 AM
So much better!  :thumbsup:
Quote from: kelis on April 04, 2012, 03:12:49 AM
Yes, much better !! I really like the last picture, you are a genious with the Highways and intersections  &apls &apls
Quote from: RickD on April 04, 2012, 03:14:25 AM
Great improvements.  :thumbsup:
Quote from: noahclem on April 04, 2012, 03:04:42 PM
Awesome improvements Maarten and great updates  &apls   Really nice to see this style of presentation and of course your RHW/transit work is top-notch  &apls
Thank you all!


Now we move on to the Northern Shore. Here we have to replace some Maxis Highway interchanges with RHW interchanges (and some of these interchanges will be sacrificed for the reconstruction. You see I already cleared the area for some RHW construction.

Dragging out slopes... You see one of my tricks here at work: I use another network (rail or ELR) to smoothen out my RHW slopes, making them more gentle and realistic...

The strange TOTSO (Turn Off To Stay On) connection with the A2 is replaced by a simple trumpet interchange...


But wait! We had another stretch of RHW running parrallel to this stretch. Well, let's add that one too...

... and let it mix with the main lanes just up ahead...

What a difference! Compare that old MHW with the new stretch of RHW...

Cutting through the hills...

And hey! Another new connection!

Now here we have the A2 going through this half-abandoned neighbourhood. Shouldn't be too hard to replace... (I have to rebuild this neighbourhood anyway!)

Presto!

And an small overpass at the other side of the tunnel. This city district has been vastly reconstructed in the end...

And again, a teaser of the end result:

Stay tuned for the next part!

Best,
Maarten
Lurk mode: ACTIVE

rooker1

That was some great Great Road Geekery.  If that's not a word...it should be.
Great update!
Robin &apls
Call me Robin, please.

MandelSoft


Quote from: rooker1 on April 05, 2012, 07:18:13 AM
That was some great Great Road Geekery.  If that's not a word...it should be.
Great update!
Robin &apls
Sure it is Road Geekery!  ;)

And this is our final Behind the scenes update. We are reconstructing some stuff over at the eastern shore...

Here we have a new bridge over the river Kareel. It's a yet unreleased bridge, and probably will be released at the next version of the RHW. Anyway, this bridge has a sufficient width of 3 lanes per side...

Some small reconstruction here, to connect the new RHW with the older RHW trumpet interchange. One exit is only realized as a half-exit, since there was no room to build the other side of it (and it would result in ultra-short weaving areas). I'm planning to widen this section a bit if some RHW-6S smooth curves and RHW-8S-to-8C Transitions are ready...

And here's another section of Maxis Highway that has been replaced by RHW. A small section still remains, still waiting for that RHW-4 over AVE-roundabout piece...

However, I didn't like how the ressidential area turned out here. It was messy and not properly developed, so I replaced it with something the city needs more: industry! This looks well more organised...


... and after some growth...

And finally, another teaser about the end result:

Next up: the end result! Look what the city has become with even more reconstruction and detailing

Best,
Maarten
Lurk mode: ACTIVE

riiga


bat

Congratulations on the third OSITM-award!
Also wonderful updates in this special month. :thumbsup:

MandelSoft

#318

Quote from: riiga on April 06, 2012, 03:34:39 AM
Very nice! Last pic is my favourite!  :thumbsup:
Quote from: bat on April 07, 2012, 07:49:31 AM
Congratulations on the third OSITM-award!
Also wonderful updates in this special month. :thumbsup:
Thank you both! ;)


Now, after quite some reconstruction, it's time to look at the results!

First, let's have a look at the central business district:
Quite some towers there and a central freeway! Oh, and you may notice I switched between terrain mods...

A picture at night time...

Now here is a pic of something that was missing: an old city center. Kapish is one of the oldest cities in Imaginia. It was one of the capital cities of the Old Kingdoms of Borealia a thousand years ago. So an old city center would fit in here. And as you may notice, I've succeeded making one with a mash-up of different styles...

Some close-ups...



And here we have a residential district with lots of high-rises, Zuydoever...


Werkhoven is a residential district for the less wealthy citizens. It's characterized by these pre-fab apartment blocks...


And now some badass RHW stuff!




Zonzeel is a mixed residential and office high-rise district. It's attractive to the richer elite of the city...

Another look at the CBD....

Kapish "Central" Station. Well, it's central, but that's it. It's actually a pretty poor station for such a large city. There are plans to build a bigger and better station, but so far, nothing is concrete. And so Kapish will remain having this over-capacity station for a longer while...

More RHW badassery...



We've come to the ressidential area at the northern shore, Norraområdyt...



And here we have one of the oddest interchanges I've ever created. Not much has changed, just cleaned up...

And to conclude, the industrial area at the eastern shore, Stenarkårÿl.




I hope you enjoyed this update. In the mean time, I'm reconstructing Konrad. The Hoogerhey area is already done. The central area needs some more revision, as well as the freeway network. Stay tuned!

Best,
Maarten
Lurk mode: ACTIVE

riiga

Amazing, just amazing! The Old City (4) is my favourite along with pic 11, 18, 20, 21, 23 and 27.  ;D