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The railway viaducts are to have which texture?

grey natural rocks texture
45 (77.6%)
yellow brick texture
13 (22.4%)

Total Members Voted: 58

Voting closed: November 12, 2007, 11:05:48 AM

Author Topic: New heavy elevated rail viaducts  (Read 44209 times)

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Offline jeronij

Re: New heavy elevated rail viaducts
« Reply #20 on: November 01, 2007, 04:13:25 AM »
JA, I will find a use for both versions for sure. Thanks for your excellent work  :thumbsup:
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Offline M4346

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Re: New heavy elevated rail viaducts
« Reply #21 on: November 01, 2007, 04:20:27 AM »
as was talking with jplumbey a whiles back we still got the RAM rail addon mod  :D  so we can keep this goin since we have the NAM SAM now RAM hehe

Don't forget the CAM. :P Not a NAM addition, but still an AM.  :D
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Offline Tropod

Re: New heavy elevated rail viaducts
« Reply #22 on: November 01, 2007, 04:46:04 AM »
Love the look of the grey ones, the look so natural  :thumbsup:. Definitely would like seeing these replacing the existing ones.

Offline BigSlark

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Re: New heavy elevated rail viaducts
« Reply #23 on: November 01, 2007, 08:35:42 AM »
I'm already using the beat yellow version, which I prefer for some reason or another. But a red brick variant would be nice.

Cheers,
Kevin

Offline ArkenbergeJoe

Re: New heavy elevated rail viaducts
« Reply #24 on: November 01, 2007, 12:53:02 PM »
@all: Thanks for the voting

Here is the first funktional Heavy-El-Rail-Station, with the Modells from "Viktorianischen Station"





In the red circle is ar bug with the modells  :(

Offline Pat

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Re: New heavy elevated rail viaducts
« Reply #25 on: November 01, 2007, 07:34:20 PM »
These are real sweet models and I do like the grey one but looking more at what you just posted today JA.... Heck Id say release both version for sure wow cause they are great in their own respective rights - pat

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Offline BigSlark

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Re: New heavy elevated rail viaducts
« Reply #26 on: November 01, 2007, 07:54:51 PM »
ArkenbergJoe,

I'm ready and waiting for the heave el rail station, I have lots of places I could use it...

Cheers,
Kevin

Offline ArkenbergeJoe

Re: New heavy elevated rail viaducts
« Reply #27 on: November 02, 2007, 11:57:21 AM »
The Original Modell is from STEX
http://www.simtropolis.com/stex/index.cfm?id=11944
the autor is morifari.
i have now the modding...

Das Original-Modell ist vom STEX. Der Batter ist morifari. Ich habe es nur gemoddet.
Es kann nur mit Zustimmung des Erstellers online gestellt werden... &mmm

Offline Andreas

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Re: New heavy elevated rail viaducts
« Reply #28 on: November 02, 2007, 12:16:15 PM »
@ArkenbergeJoe: Leider ist morifari schon lange nicht mehr aktiv, und ich weiß nicht, ob wir ihn kontaktieren können. Aber solange Du am BAT-Modell selbst nichts geändert hast, würde es doch ausreichen, den gemoddeten Lot online zu stellen und auf die Original-Stationen als Abhängigkeit zu verweisen. Davon abgesehen denke ich aber, daß morifari nichts gegen eine Veröffentlichung hat; in der Zeit, als der GLR-Mod als Beta-Version verfügbar war, war er auch damit einverstanden, daß GoaSkin seine BATs auf der temporären GLR-Seite veröffentlicht hat.



Unfortunately, morifari hasn't been active since quite a while, and I don't know if we are able to contact him. However, if you didn't touch the BAT model itself, it would be sufficient to upload the modded lot file and link to the original stations as a dependency. Apart from that, I don't think that morifari wouldn't object such a release; at the time when the GLR mod was developed as beta version, he was ok with publishing his work at the temporary GLR download site GoaSkin put up.
Andreas

Offline ArkenbergeJoe

Re: New heavy elevated rail viaducts
« Reply #29 on: November 04, 2007, 01:21:09 PM »
Ich konnts nicht lassen



This is beta-modell. Is not finished  ;)

Quote
Technical Instruction:

53264FE0-4, 53264EE0-4 Rail-textures
53264100, 53264110-4, 53264120-4 Modells, Exemplar, LText
A250 - A257 [HigwayIntersectionInfo]
preview_rail_puzzlepiece021

@Andreas: is so O.K...

« Last Edit: November 11, 2007, 11:03:54 AM by ArkenbergeJoe »

Offline Toichus Maximus

Re: New heavy elevated rail viaducts
« Reply #30 on: November 08, 2007, 08:35:05 PM »
This is looking very awesome--aside from the MIS, this is my most anticipated release.

Offline Crissa

Re: New heavy elevated rail viaducts
« Reply #31 on: November 09, 2007, 08:34:50 PM »
Everything is grey where I come from.  We haven't any pretty yellow stone and even the yellow brick turns dingy in the rain... All the viaducts in the drier west seem to be dark tarred wood and steel with a few being sandstone or concrete.

-Crissa

Offline ebina

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Re: New heavy elevated rail viaducts
« Reply #32 on: November 10, 2007, 06:04:05 AM »
One more vote for greyish color.

Just played with beta version, picture is updated version of "NAM Overpass Support Files for Alternate Rail". Textures of rail viaduct can be anything since my file only changes IIDs of texture that S3D files are referring to.

Biggest change is, there's no brighter rails under overpasses.

NAM's elevated heavy rail uses only one rail texture for both overpass and ground. If that texture was changed to Pegasus's rail, overpass shows dirt shoulder as well as the ground. To avoid it, I set MAXIS' IIDs to ground rail in previous version. But it caused another problem, texture appears a little brighter. It happens when the textures for texture based network are used in 3D model based network. I wanted to solve it somehow though I know it is specification of the game.

Luckily ArkenbergeJoe's viaduct uses new IIDs for rail overpass, I could change texture I said before to Pegasus's rail without "dirt shoulder in the sky" issue. It is unexpected bonus for overpass support files. I've adjusted the brightness of textures, and it's not only for NAM's items. I've expanded it to MAXIS' highway, el-rail and monorail, HSRP is covered by a patch file. There may be something I missed, but "brighter rail" would not appear anymore.

Offline ArkenbergeJoe

Re: New heavy elevated rail viaducts
« Reply #33 on: November 10, 2007, 11:58:49 AM »
....

Biggest change is, there's no brighter rails under overpasses.
:thumbsup:

Quote
Luckily ArkenbergeJoe's viaduct uses new IIDs for rail overpass,...
...It is unexpected bonus for overpass support files...
For my is it expected bonus.  &idea
« Last Edit: November 10, 2007, 12:02:05 PM by ArkenbergeJoe »

Offline ArkenbergeJoe

Re: New heavy elevated rail viaducts
« Reply #34 on: November 11, 2007, 11:02:27 AM »
....the next Object:



Quote
Technical Parameters  "$Deal"$
Railtexture...53264FD0-4, 53264ED0-4
Modelle, Exemplare, LTexte... 53264130, 53264140-4, 53264150-4
[HigwayIntersectionInfo]... A258 - A25F
preview_rail_puzzlepiece022
Costs: 200$ (both junctions)

Offline Howling

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Re: New heavy elevated rail viaducts
« Reply #35 on: November 11, 2007, 11:20:43 AM »
So so so much better than the original!  :thumbsup:
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Offline Shadow Assassin

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Re: New heavy elevated rail viaducts
« Reply #36 on: November 11, 2007, 03:24:13 PM »
Indeed, it makes it look even more realistic. I wonder if we can actually use the same technique (where the underpass texture is separate) for the other network models (such as road, avenue, etc). It'd be extremely useful and the process would be less complicated texture-wise.
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Offline Andreas

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Re: New heavy elevated rail viaducts
« Reply #37 on: November 18, 2007, 02:31:54 PM »
The modding of morifari's Victorian Elevated Rail stations is done. :) I have yet to test the diagonal version, but the orthogonal one works fine. :)





Now we only need a red brick skin for the viaduct models... ;)
Andreas

Offline Boernie

Re: New heavy elevated rail viaducts
« Reply #38 on: November 18, 2007, 02:50:49 PM »
Hey, sieht echt gut aus!!
It looks very good!!
 :thumbsup:
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Offline Silur

Re: New heavy elevated rail viaducts
« Reply #39 on: November 18, 2007, 03:01:45 PM »
Thank You, Andreas ...
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GREAT GERMANY QUALITY !!!