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Author Topic: NAM: Development  (Read 545276 times)

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Offline roadgeek

Re: NAM: Development
« Reply #1720 on: January 26, 2021, 12:57:03 PM »
It can be an advantage though.  Just think of it... a new form of RCI access without conventional road frontage.  It will also boost the underground city scene a lot, with the potential for buildings to have underground entrances.

Oh boy, functional underground cities ;D

The idea of expanding our cities downwards when land is at premium, moving huge transportation systems underground to make some room at the ground level, and even build entire subterranean cities, has been around since a long time and it's not going to leave us anytime soon, from this 1925 prediction... the Alice City proposed for Tokyo in 1989... the Earthscraper proposed in 2011 (I think) for Mexico.

Mix this new discovery with the underground buildings already made for the game, like these...

...and we'll have actual underground cities with actual subterranean commute. Endless possibilities  &dance

I know it's too soon, but I have some questions. Apart from cars, does this support bus and freight truck as well? Can pedestrians use the flexible underground roads too? Can we cross those roads to build underground intersections? What will happen if we cross those roads with actual subways? Will they interfere with them? Can we use this technology to build flexible underground railroads too? If yes, we could build an underground network of freight railroads right under our heavy industries!

Keep it up and never stop pushing the limits, folks  :thumbsup: :bnn:

Interesting images. I can imagine what it would look like if for instance, they would build a pedestrian deck right here:,-97.7460645,3a,75y,213.64h,91.52t/data=!3m6!1e1!3m4!1sX6MNvkb-ZEU_r1GMthwUMg!2e0!7i16384!8i8192

Offline pierrebaptiste

Re: NAM: Development
« Reply #1721 on: February 18, 2021, 11:26:57 AM »
Hello ,

I want suggest a complement, for the RHW (URHW = Underground RHW) .

At this time , this tube existes for the Flup :

With LHD and RHD , I think that is good if there are elements with green light in right and left (only an idea).

To complete this collection of elements, I propose this parts :

Tube entrance :

Underground RHW in 2x2 :

transition between tunnel and half underground.

transition with a aerial round about :

sample transition with aerial way :

undercover way in underground for a center of round about :

part of underground connection :

My skill with BAT are limited . I own Gmax , BAT and SC4PIMX. I'm don't know the system with program to transform a lot / model in TE (transit enable).

I can in first time product a lot in cosmetic or eyes candies.

Offline AsimPika3172

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Re: NAM: Development
« Reply #1722 on: February 23, 2021, 05:20:13 PM »
Cool!  :thumbsup: &apls &hlp
I loves Sim City forever!

Offline Paul 999

Re: NAM: Development
« Reply #1723 on: February 24, 2021, 11:03:06 AM »
That looks great!