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Author Topic: BSC Prop Family Index  (Read 88888 times)

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Offline mgb204

Re: BSC Prop Family Index
« Reply #460 on: January 19, 2020, 04:51:02 PM »
I guess of everyone, I'd have the latest list, but I'm pretty sure that's not absolutely complete, especially with legacy ranges. Were you still using the same User ID when it was issued as now? I've done a quick search under your current ID and didn't get a match.

Offline xxdita

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Re: BSC Prop Family Index
« Reply #461 on: January 19, 2020, 06:56:21 PM »
I've been me the whole time, I swear. Check under Nate?

Offline catty

Re: BSC Prop Family Index
« Reply #462 on: January 20, 2020, 02:23:59 AM »
I've still got the original list that Barby sent me and am wondering if the range that was issued to "Dita" might be xxdita range?

mgb204 I'm pretty certain I must have passed this onto you, but just in case am sending it to you again ... can't attach files to PMs here so sending it to you over at Simtropolis
I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" DEATH thought about it. "CATS," he said eventually, "CATS ARE NICE.

Offline xxdita

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Re: BSC Prop Family Index
« Reply #463 on: January 20, 2020, 09:49:11 AM »
Thank you Catty! And thank you all for maintaining these lists.

Offline mgb204

Re: BSC Prop Family Index
« Reply #464 on: January 22, 2020, 05:35:36 AM »
Nothing under Nate either, although I do have a range for "Dita" as Catty mentions.

Honestly, if you can't be really sure and want to go releasing Prop Families into the wild, I think the best solution might be to give you a new range. So many ranges get allocated, but no content ever gets released using them in many cases. So if we take our "best guess", it just increases the odds of unintended conflicts.

P.s. Thanks Catty for sending the file, but unless my memory is playing tricks, my source file when I took over allocating ranges was passed from yourself to me. Therefore, it's most likely identical, with the exception of my additions.

Offline xxdita

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Re: BSC Prop Family Index
« Reply #465 on: January 22, 2020, 12:20:53 PM »
I'm 99.9% certain this is my range. It only makes sense that Barby wrote the name for my range that she used to refer to me in her post.

Dita you know your range.   

And I don't see another Dita on the list. So we'll go with it.

Online BartonThinks

Re: BSC Prop Family Index
« Reply #466 on: August 28, 2020, 08:38:15 AM »
Hi there,

I'd like to request a family ID range.

Also, I'm wondering if anyone can shed some light on an issue I'm having with some improvised prop families (personal use). I've assigned a number of props to families using the following naming convention: "B700XXXX." The first few families work fine (e.g., "B7000001", "B7000002", etc.), but a number of other families don't work at all. The props appear fine in PIM-X, but they never appear in the actual game.

I can't figure out what's causing the issue, and I was wondering if I made a basic error with the ID ranges.

Offline mgb204

Re: BSC Prop Family Index
« Reply #467 on: September 05, 2020, 05:54:18 AM »
BartonThinks' Prop Family ID Range:
0x5F860100 --> 0x5F8601FF

I've sent you a PM with a link to download the allocated ID listing.



If a specific Prop Family is not working, that can be incredibly frustrating to find the problem. You should carefully check that the data in the Prop Exemplars (and Parent Cohort for the family, where used), are all correctly formatted data.

I can't remember the specifics now, but I believe the Rep value for the Property Prop/Building Family has to be correct. So check if this is different for a working family and non-working one before going further.

If you get stuck, PM me a copy of your Prop Exemplars with Problems and I'll try to take a look into them for you.

Online BartonThinks

Re: BSC Prop Family Index
« Reply #468 on: September 05, 2020, 09:05:19 AM »
BartonThinks' Prop Family ID Range:
0x5F860100 --> 0x5F8601FF

I've sent you a PM with a link to download the allocated ID listing.



If a specific Prop Family is not working, that can be incredibly frustrating to find the problem. You should carefully check that the data in the Prop Exemplars (and Parent Cohort for the family, where used), are all correctly formatted data.

I can't remember the specifics now, but I believe the Rep value for the Property Prop/Building Family has to be correct. So check if this is different for a working family and non-working one before going further.

If you get stuck, PM me a copy of your Prop Exemplars with Problems and I'll try to take a look into them for you.
Thanks a ton, MGB. For the moment, I've given up on the families that were not working and simply switched to lotting with individual props. I'm fairly sure that the prop exemplars themselves were not an issue, and I didn't use any Parent Cohorts.

My assumption was that one or two of the instance ID digits might be sensitive, similar to how certain digits in texture IDs indicate wealth or zoom level. I was changing the third and fourth instance ID digits to distinguish between different groups of prop families -- the families that worked had these digits as "00," whereas the families that did not work used digits such as "01," "07," "11," etc.

Now that I have a proper ID range, I'll try creating some new families to see if I'm still having problems. If I run into issues, I'll let you know.

Thanks again!

Offline mgb204

Re: BSC Prop Family Index
« Reply #469 on: September 14, 2020, 05:12:29 AM »
Flann's (Simtropolis) Prop Family ID Range issued:
0x5F860200 --> 0x5F8602FF