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Author Topic: AntigOne's Project  (Read 821703 times)

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Offline Jmouse

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Re: AntigOne
« Reply #1140 on: October 24, 2008, 05:15:50 PM »
Cedric, you amaze and delight me with your work. Somehow you take a difficult concept and finish it in a way that makes it look simple - that is the sure sign of a professional or, in your case, a gifted and talented lotter! 

The farms are exquisite - everything from the overlay textures to the vehicles are in just the right place! The surroundings are stunning as well. Sometimes it's difficult to leave "empty" spaces - big pastures for example - but you've mastered that art, too!

And the sheep - oh, the sheep - perfect from any angle!  You are a visionary, able to look at a scene or structure and see beyond what is there. Even more amazing, however, is your ability to create a thing of beauty within the confines of the game engine. You are the inspiration that makes me want to keep trying and keep learning!

Thank you...
Joan

Offline gobo77

Re: AntigOne
« Reply #1141 on: October 24, 2008, 06:13:02 PM »
The pictures are great!

And the farm, fields and sheeps...... fantastic!  &apls
Sorry for my bad english....

Offline Youcefk69

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Re: AntigOne
« Reply #1142 on: October 25, 2008, 04:22:20 AM »
C'est la 1ere fois que je post ici, je dois dire que ta ville est absolument magnifique, un réalisme absolu !  :thumbsup:

It's the first time that I post here, yous city is absolutely wonderful  :thumbsup:

Offline art128

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Re: AntigOne
« Reply #1143 on: October 25, 2008, 04:45:58 AM »
what an another fantastic work Cedric  &apls :thumbsup:
your farms are great  :thumbsup:
c'est vraiment incroyable  &apls
and the lots with the sheeps  are incredible  &apls
looking forward to more of Antigone  :thumbsup:
Arthur
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Offline kimcar

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Re: AntigOne
« Reply #1144 on: October 25, 2008, 10:02:13 AM »
 &apls &apls &apls Great lotting Cédric , i really like what you did with the sheeps. Very imaginative. I`m always fascinate each time i came here . Have fun :thumbsup:

Offline Pat

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Re: AntigOne
« Reply #1145 on: October 25, 2008, 02:35:38 PM »
Cedric wow simply stunning stuff here the last few updates wow!! OktoberFest has been wonderful so far for me yummiess!!! &apls &apls

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Offline Badsim

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Re: AntigOne
« Reply #1146 on: October 27, 2008, 07:02:54 AM »
So , I'm one of those "gardeners"  Phillipe (Dasilva) is speaking about ... One day gardening a city , another one gardening farms , another one gardening forests .

I've reworked my 5 forest Lots , adding them Jeroni's bushes , Porkissimo's dead leaves as fallen needles , and CP's Douglas Fir trees & Lodgepole pines as families , so each time I plop them they're different .

I'm studing the possibility to upload them in my LotEditor Project thread .... ::)









5 Lots are enough ...





 
... at least to start something else . ::)








Logs props from Onlyplace4 - Props pack available at Simtropolis .

Yes , I'm a gardener ... of souvenirs too . :(

Cédric .
« Last Edit: October 28, 2008, 10:32:20 AM by Badsim »

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Offline art128

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Re: AntigOne
« Reply #1147 on: October 27, 2008, 07:49:17 AM »
Wow ! those trees are fantastic  &apls In Autumn, these look awesome  &apls
And excellent work on the LOT  :thumbsup:
looking forward to more !
Faut pas que les cordes lachent sur le camion  $%Grinno$%
Oh and the terrain mod you use is Missouri Breack no ?
Arthur 
« Last Edit: October 27, 2008, 11:05:42 AM by art128 »
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline Simpson

Re: AntigOne
« Reply #1148 on: October 27, 2008, 10:29:07 AM »
Oh lala, c'est vraiment sublime la dernière image est incroyablement réaliste
Tes lots sont génial bravo

This is absolutely splendid I love the last picture. Great work on the LE
And also I'm looking forward to the next update

My new city is now here
The région of Kaikoura
Teaser of Lopsas[+ How did I do it?]:Lopsas

Offline metasmurf

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Re: AntigOne
« Reply #1149 on: October 27, 2008, 10:40:26 AM »
The bushes stick out a bit since they aren't seasonal. I don't know whether CP made any seasonal ones or not, so I don't have a solution.

Offline wouanagaine

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Re: AntigOne
« Reply #1150 on: October 27, 2008, 10:43:26 AM »
These definitely warrant an upload !!!!!!
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Offline Youcefk69

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Re: AntigOne
« Reply #1151 on: October 27, 2008, 12:55:06 PM »
Superbe surtout la dernière ! Grand bravo !
The last pic' is the best ! Congratulations !

Offline kimcar

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Re: AntigOne
« Reply #1152 on: October 27, 2008, 03:57:45 PM »
 &apls &apls Very well done again those lots. I imagine where you gonna go with it and i can`t wait to see it. :thumbsup:

Offline Jmouse

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Re: AntigOne
« Reply #1153 on: October 27, 2008, 06:02:10 PM »
Reworking of the tree lots brought spectacular results, Cedric, especially with the added touch of fallen leaves. And the logging camp road is actually much more attractive than the real thing! Now I'm studying your use of the various weeds and grasses - very interesting and helpful!

Later...
Joan

Offline gobo77

Re: AntigOne
« Reply #1154 on: October 28, 2008, 12:51:28 AM »
Fantastic work!  &apls

It looks great!
Sorry for my bad english....

Offline rooker1

Re: AntigOne
« Reply #1155 on: October 28, 2008, 05:57:14 AM »
 I read your last post just about right after you posted.  I had to stop to think for a day for something never said before.  I tried to think up new adjectives and superlatives, but I can not.  I think everyone of them have been used in this MD alone.
As always, Cedric, super work and that last picture should be entered in the SC4 Picture Contest......please.

Robin  :thumbsup:
Call me Robin, please.

Offline Badsim

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Re: AntigOne
« Reply #1156 on: October 28, 2008, 11:49:01 AM »
You have quite the overactive imagination :P

I'm in a good period indeed ... :P

No comment this time ...























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Replies .....


Oh and the terrain mod you use is Missouri Breack no ?

Right . I avoid to change the zoom level while seasons are changing because the interesting ground textures are the summer ones ... Winter ones are more green and uniform . Not the same effect at all .  $%Grinno$%

Oh lala, c'est vraiment sublime la dernière image est incroyablement réaliste


Superbe surtout la dernière ! Grand bravo !


Fantastic work!  &apls

It looks great!

Thank you  !  :thumbsup:

The bushes stick out a bit since they aren't seasonal. I don't know whether CP made any seasonal ones or not, so I don't have a solution.

CP made seasonal ones indeed ... but I don't like them as much as Jeroni's ones , plus , the amount of seasonal props slow down seriously the game .  ;)

These definitely warrant an upload !!!!!!

So they will be ... sooner or later , just like X-youknowwhat !  :D

Sorry .... bad joke . $%Grinno$%  :thumbsup:

I imagine where you gonna go with it and i can`t wait to see it. :thumbsup:

Did you imagine a sawmill ? I am ... $%#Ninj2

I read your last post just about right after you posted.  I had to stop to think for a day for something never said before.  I tried to think up new adjectives and superlatives, but I can not.  I think everyone of them have been used in this MD alone.
As always, Cedric, super work and that last picture should be entered in the SC4 Picture Contest......please.

Robin  :thumbsup:

Thank you Robin . Firstly , don't feel you have to find superlatives ...
This MD is a lot viewed and that's the most important .  ;)
About contests ... already said here & there , I dislike contests . Furthermore , this entire MD is already in a HoF - and that's a pressure sometimes hard to assume  .  ;)

Now I'm studying your use of the various weeds and grasses - very interesting and helpful!

Later...
Joan

I'm truly glad if you find inspiration here , Joan . I don't know precisely which good advices I coul give ... When Im using Chisadam's ploppable stuff , I mentally visualize the scene before to act like a painter with its paintbrushes . For the scene with logs , I've used massively his "Weeds B" as they are perfect to portray ferns .



I've tried to give them a movement impression ; ferns are colonizing the freshly liberated space - by the deforestation - but , at the same time , they can't go a lot further because they like - and need - the shadow of trees . That's an example about how nature is self-controled ... If you have a good knowledge of that kind of mechanisms , that's easy to reproduce with the right paintbrushes . And , thanks to Chrisadams , we have here the right paintbrushes . You may have noticed as well that I'm using a few of his flora at the same time . Nature is varied , but not that much if you look at small areas like we work on with SC4 . Even with large city tiles ...
Hope to be clear and hepful .  ::)

As always , thanks for your attention . :thumbsup:

Cédric .



« Last Edit: October 28, 2008, 11:51:17 AM by Badsim »

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Offline Youcefk69

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Re: AntigOne
« Reply #1157 on: October 28, 2008, 11:52:56 AM »
It's just wonderful  :thumbsup:
Bravo !

Offline Toichus Maximus

Re: AntigOne
« Reply #1158 on: October 28, 2008, 01:02:50 PM »
i don't see a sawmill... yet. A spur rail road with an old steam loco (wish there were more props for the tiny ones, like a Shay 2-truck steam engine) that takes it to the sawmill?

But seriously, awesome work on the harvester, and I really am looking forward to those forest lots being released.

Cheers,
Matt

Offline sim-al2

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Re: AntigOne
« Reply #1159 on: October 28, 2008, 03:04:27 PM »
What a great farm scene...  ;D              You know your MD inspired me to even seriously try the lot editor...  and I've had a few idea. I wish I had some original inspiration, because I'm too young to been half the places you been... I think. Maybe I'll try to make my own sawmill before you post pictures of yours.  ::)
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