Well , don't wait for something spectacular about the park ... it's just a restoration , a question of details , but isn't all this city a question of details ? The park is an association of 6 Lots , almost all trees are ploped after the Lots ... I've already begun to change grass textures (it was too generic) with a new BSC's one with yellow points like Dandelion at spring ...cool .
You can see the difference on this picture .

Also , I have to change these old car clusters on the different parkings , and make them connected to avenues ...
Before....

... & after .

See you later for the result ... now a small tutorial about a Lot I've just made against "Dead cities syndrome" ...another point about this is that I've always found the game unrealistic about traffic ( all big cities have traffic congestions !!! ... and with SC4 you must avoid them ...) . AntiGone have a stong busses & metro network but I want to see more cars .
So , a solution for all ...
First you need to download "Euro traffic generator" from mikeseith (Simtropolis) , there're several Lots , all awful and needing to be ploped on side ...
1- Launch LotEditor , find the following Lot


2- Delete all props , base texture & overlays ...

3- Enlarge the Lot to 1x2 , add your own base texture & overlays according to your avenues ...

4- "Save as" ... another name .

5- Leave LotEditor to open SC4Tool

6- After have found your Lot ,follow these steps : 1- select avenue icon , 2- select right orientation , 3- Add transit by clicking on the right of your moose on one tile of the lot , 4- Just save ...

Now the result : a Lot (you'll find it in your parks menu )as useful than invisible ...


There's a stronger traffic Lot , but I don't advice you to use it : same cars are too many repeated ...it's less realistic .
Hope to be clear & useful ...
