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Author Topic: Goldman Sachs BAT Thread  (Read 99152 times)

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Offline alejogc13

Re: Goldman Sachs BAT Thread
« Reply #780 on: March 27, 2020, 10:02:21 AM »
Capitani Romani-class:

OPEN THE IMAGE IN A NEW TAB TO SEE IT IN FULL RESOLUTION (2651x1013):



Nino Bixio-class cruiser:

OPEN THE IMAGE IN A NEW TAB TO SEE IT IN FULL RESOLUTION (2438x1138):



2010 Fiat Punto Evo 3-Door:





2010 Fiat Punto Evo 5-Door:







Offline alejogc13

Re: Goldman Sachs BAT Thread
« Reply #781 on: March 31, 2020, 02:19:49 PM »
OPEN THE IMAGE IN A NEW TAB TO SEE IT IN FULL RESOLUTION (3411x1296):



OPEN THE IMAGE IN A NEW TAB TO SEE IT IN FULL RESOLUTION (3368x1329):



OPEN THE IMAGE IN A NEW TAB TO SEE IT IN FULL RESOLUTION (2266x1113):



Rock mod (Work in progress):





2018 Ferrari 812 Superfast:



2017 Pagani Huyara Roadster:






Offline Une_ame

Re: Goldman Sachs BAT Thread
« Reply #782 on: April 02, 2020, 11:25:48 AM »
This rock mod seems to be amazing ! You show us a lot of wonderfull things here !  &hlp

Too bad you can't upload them  :'(
« Last Edit: April 05, 2020, 04:50:45 AM by Une_ame »
babuloziwad / adj Above perfection in SC4; Dude, this MOD is ~ !

Offline Badsim

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Re: Goldman Sachs BAT Thread
« Reply #783 on: April 04, 2020, 12:52:37 PM »
Hi,

Impressive modelings, as always, since my last comment. &apls &apls &apls

The rock Mod looks promising, that’s a compromise ( far to be obvious ) to find between details, performance with distorsions and visible repetitions .… I remember have tested a lot of promising textures, finally disappointing in game . ::)

Cédric.

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Offline alejogc13

Re: Goldman Sachs BAT Thread
« Reply #784 on: April 04, 2020, 03:30:30 PM »
"The rock Mod looks promising, that’s a compromise ( far to be obvious ) to find between details, performance with distorsions and visible repetitions .… I remember have tested a lot of promising textures, finally disappointing in game ."

You are rigth, the repetition of the texture is too evident in the zoom 4 & 5 . I know that there is a value that can be modified to prevent the textures from repeating when zooming, but unfortunately it controls all the textures and not one in particular.   :(



@badsim I also wanted to tell you that I found a method to antialiasing the shadows and make them look darker  :D



I made the decision to make my sims proportional to the cars (Now my sims will be 2,394 meters tall)