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Author Topic: RHW-signs/streetlights for elevated networks  (Read 440 times)

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Offline Opkl

RHW-signs/streetlights for elevated networks
« on: April 26, 2020, 04:16:21 PM »
Hello everyone. I was wondering if anyone would be interested in batting US style sign packs for the various RHW height levels (L1, L2, L3, L4 for the widths-RHW4,6s,6C,7C,etc...)? I currently use https://community.simtropolis.com/files/file/28100-ontario-signage-set/ by MandelSoft. This sign pack is GREAT! However, since this file was released some time ago, no elevated signs exist for the RHW networks. Same goes for street lights both on ground and elevated. I really would love to see streetlights for the RHW 6s that overhang. I tried to use LotEditor myself, but could not save transparent bases and overhanging props.

Thanks for any replies.
-Opkl

Offline msb1026

Re: RHW-signs/streetlights for elevated networks
« Reply #1 on: September 02, 2020, 04:32:46 PM »
Did anyone ever respond to you on this?  I've been looking for the same thing.

Offline mgb204

Re: RHW-signs/streetlights for elevated networks
« Reply #2 on: September 05, 2020, 04:55:14 AM »
The Maxis LE can not save a lot unless each tile has at least a base texture, if you don't want to use the superior PIM-X, you must manually remove them using Reader after saving your lot. Note this is not an operation where trial and error will lead to success, you must understand the LotConfigPropertyLotObject properties in the LotConfig.

Likewise, offset props are fine, provided the prop's footprint (Occupant Size), still remains on the lot. This means in practice you can't overhang a prop by more than half it's overall length or width over the edge of the lot. To offset items further, we need to use tricks such as using Model Tweaker to physically move the model away from it's centre, a permanent change for all props using the affected model. Otherwise you can tweak Props which use an RKT4 exemplar to be offset from their usual position too. Practically speaking in either case, you want to make unique new props when offsetting them like this.