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Author Topic: Tom's BATs  (Read 14572 times)

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Offline tomvsotis

Re: Tom's BATs
« Reply #100 on: July 22, 2019, 05:32:54 AM »
B E A U T I F U L!

maybe if you make good UVs I could texture it in substance painter but first I should create the materials in substance designer  ;D

Oooh, that's a tempting offer! I've played w substance painter on the month trial and it's amazing. how does the process work for BATing? do you design the materials in Substance Designer, texture in Substance Painter and then export the UVs back to 3ds Max for rendering?

Offline alejogc13

Re: Tom's BATs
« Reply #101 on: July 22, 2019, 02:05:27 PM »
I export the diffuse, Specular, normal and glossiness map

Click to enlarge:


Offline tomvsotis

Re: Tom's BATs
« Reply #102 on: July 28, 2019, 06:06:21 AM »
Progress report! I actually managed to sneak into the building on which this is based -- well, not into the actual building, but the site, which is all closed off bc i guess it's gonna be redeveloped into fancy apartments in due course -- to get some more reference images, so i've expanded the model to include some outbuildings that i couldn't really make out details of before, along with a second set of silos.


Offline mattb325

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Re: Tom's BATs
« Reply #103 on: July 29, 2019, 04:28:15 PM »
Cool, nothing like a bit of batting urbex  :D