A quick update on the GLR depot.

Still some work to do on the GLR textures. Also for the release these German Catenaries will be optional. I just couldn't resist using them, since they are around me every day

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The eagle eyed amongst you will have noticed the texture on the right of that image. It's about time I introduced my Industrial SAM Project:

So far that's all there is, 5 textures. Thank you to Bipin for providing the texture this set is based upon. Without this I would probably never started this project.
Obviously it needs some refinement, but
I've attached a SAM10 override See update on this post for preview... with what you see here and one lot overlay. My development files are based on the original texture with yellow middle lane markings. I can switch these to white very easily, therefore I should be able to offer both options eventually.
One thing I should note, this SAM texture will never show sidewalks if next to Industrial zoning. They have baked-in concrete, in this case to match the IRM textures. The option is there to generate different bases, to match other industrial types. I-D and I-M will show the I-M concrete, whereas I-HT zoning will switch to the darker concrete (not shown). This set is intended to blend into industrial areas seamlessly. Suggestions for other textures? All I could think of was Paeng's Grunge textures, which I plan to support.
Any feedback at this stage is most appreciated. Since once I rubber stamp the first 5, there will be no going back. So please download, have a peek and feel free to be critical of them.