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Author Topic: Seraf's NYBT BATs  (Read 47166 times)

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Offline Bipin

Re: Seraf's NYBT BATs
« Reply #40 on: August 22, 2014, 08:32:13 AM »
Great progress so far!  :thumbsup: In regards to your shadow issue, I may have a solution. Now, this doesn't always work, but perhaps you could try exporting the model as a few meters underground, then raise it (make sure it is a prop) in lot editor. Additionally, try using very tight LODs.

Offline seraf

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Re: Seraf's NYBT BATs
« Reply #41 on: August 25, 2014, 01:17:17 PM »
APSMS - I wanted to make it that way from the beginning and I mostly succeeded :)

Aaron Graham - Thank you :)

noahclem - In the final version there's much more snow on the building :) And while HD render indeed looks nice and you can see more of details that aren't really visible now, the Zoom5 isn't looking very nice :( So I resolved on not exporting the building in HD. Thank you for comment! :)

Bipin - Thank you :) I tried to do what you said but it didn't helped, I was able to minimize the shadow though. It's much less noticeable now I think.

I was quiet those few days while I was finishing the exporting and modding of University Club, everything is done except one thing. There are four timed props, two for "normal" (summer) version (one before and one after 4th of July), one 4th of July and one for winter. Summer version before July is visible by default and is turned off while three other versions appear (they are visible only in their special state). Everything would be great and sweet but the version visible by default for some reason isn't casting shadow. I don't know why because it has the property "is ground model" set on true and there isn't anything like "no shadows". When I set it as always visible (restore RK Type 1) the shadow is OK.

So... can anyone help me? :(

Offline vortext

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Re: Seraf's NYBT BATs
« Reply #42 on: August 25, 2014, 01:30:01 PM »
Everything would be great and sweet but the version visible by default for some reason isn't casting shadow.

When using RKT4 the game only casts a shadow for the first model it encounters. So my guess is you need to switch the models for special & normal state around. And on a related note, you can actually leave out the invisible model (assuming you're using one) and set the RKT4 with just 8 reps for the visible model.
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Offline seraf

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Re: Seraf's NYBT BATs
« Reply #43 on: August 25, 2014, 03:26:26 PM »
Thank you for your answer. I did that the first time but I realized that you need to wait for the date of first "change" for building to appear. I can leave it like that but won't it be annoying for players? (And well...not really "nice" solution).

Online Girafe

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Re: Seraf's NYBT BATs
« Reply #44 on: August 25, 2014, 03:49:47 PM »
Same has been done for Amthaak Peninsula and I didn t hear about complain. At least you will have one seasonal and one standard version :)
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Offline seraf

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Re: Seraf's NYBT BATs
« Reply #45 on: August 26, 2014, 05:38:08 PM »
Thank you very much Girafe! :)

University Club is now available on STEX :)

Offline deora

Re: Seraf's NYBT BATs
« Reply #46 on: August 27, 2014, 09:50:02 AM »
Wow Seraf, the Building looks sweet ingame.Everything works fine and also the several seasonal changes work perfect.
Thank you for putting so much work into this &apls

See,i already placed it at the right corner.Too bad the surrounding buildings are covering it.Maybe if i pretend that one of the newer skyscrapers near the University Club was torn down to make way for a nice green park.... ::)




Any clues or hints for all the NYBT Fans out there what`s next?

Online Girafe

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Re: Seraf's NYBT BATs
« Reply #47 on: August 30, 2014, 03:43:39 PM »
Good job, thanks for releasing,

The bricks texture is maybe a little bit too bright compared to existing content  ::)
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Offline seraf

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Re: Seraf's NYBT BATs
« Reply #48 on: August 31, 2014, 05:23:44 AM »
deora - Thank you, I'm glad you like it :) And I'm used to the fact that my creations are dwarfed/covered by work of other BATers ;)

Girafe - Thank you :) You mean brick as a brick in the back and alley elevations or the stone blocks on the facades? I aimed for the color and brightness of the real materials, that being said, the color of stone on the facade is quite difficult to recreate. It can appear in at least five colors, depending on the time of the day, year or the weather so... :D

Offline Aaron Graham

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Re: Seraf's NYBT BATs
« Reply #49 on: August 31, 2014, 07:43:05 PM »
Wonderful work on the upload buddy. :)
-Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -Sim Fox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy

Offline seraf

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Re: Seraf's NYBT BATs
« Reply #50 on: September 06, 2014, 04:28:55 PM »
Thank you Aaron :)

The City Hall Park Fountain I've been working on is finished and is now avilable on STEX :)




And winter version:


Offline deora

Re: Seraf's NYBT BATs
« Reply #51 on: September 07, 2014, 06:39:46 AM »
Ah what a cool little fountain.Love the yellowish nightlights and the reflections on the water.
Luckily the Manhatan Townhall already exists,so i had to start the little Park which includes the Fountain, the City Hall and that other building (forgot it`s name,something with Tweed.....was it Tweed Court or something?).Sadly the other building doesn`t exist so i used the original Maxis City Hall as a substitude.





Thanks for uploading that neat little fountain.

Offline seraf

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Re: Seraf's NYBT BATs
« Reply #52 on: September 11, 2014, 03:01:48 PM »
Yes, Tweed Courthouse - symbol of corruption in New York City ;) I'm glad you like the fountain, it looks nice in the park you made :)

Next project: Manhattan Municipal Building


Offline Aaron Graham

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Re: Seraf's NYBT BATs
« Reply #53 on: September 11, 2014, 04:15:54 PM »
Looking good, love the clay render. :D
-Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -Sim Fox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy

Offline romualdillo

Re: Seraf's NYBT BATs
« Reply #54 on: September 11, 2014, 04:47:36 PM »
Great start!!! I love your fountain, too. It is a masterpiece!!  &apls

Offline deora

Re: Seraf's NYBT BATs
« Reply #55 on: September 12, 2014, 04:38:22 AM »
Quote
Yes, Tweed Courthouse - symbol of corruption in New York City ;) I'm glad you like the fountain, it looks nice in the park you made

Ah right,Tweed Courthouse it was.Oh and thanks but i noticed the fountain was placed on the wrong spot.Instead of having a closer look at the city Hall Park,i just plopped the fountain where Google Maps says "City Hall Park" instead of placing it next to the spot where the park narrows down to a triangle shape....

As for your newest project:Are you a Mindreader?
I ask because while building the City Hall Park and dragging the streets for the surroundings,i thought "Man that would be cool if the Manhattan Municipal Building would exist for SC4".
and now you are already working on it!
Looks really great and with amazing details.I bet this will take a long time until finished,i mean it`s a bis building with lots of tiny bits and bytes (a little funfact from me: few years ago i always thought this is the actual city hall of Manhattan.I mean it looks kinda like a classic City Hall standing on a similar shaped tower,and hey,big cities need big City Hals,right?)
No oubt this will be another fine beauty for SC4.
Have a nice Weekend.

Offline seraf

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Re: Seraf's NYBT BATs
« Reply #56 on: November 27, 2014, 10:55:53 AM »
Thank you guys for the comments :) It's been quiet here, those past two months but I will try and update more regularly. I don't have "full" update this time, recently I worked on another part of Municipal Building. I'm not really pleased because it turns out that those details I was working on aren't really visible even on HD render so... it looks I just wasted time :/ But well...

SD:


HD:

Offline noahclem

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Re: Seraf's NYBT BATs
« Reply #57 on: November 28, 2014, 12:16:23 PM »
Well, technically you could render it in higher resolution than HD, scaling the building up before rendering and then scaling it back down in Model Tweaker, and that could be viewed in all it's glorious detail in game by going to closer-than-zoom-6 view using the "sizeof" cheat. Wouldn't be likely to get much use but I promise if you do it I'll take a few nice pictures in game ;)  :squirrel:

For what it's worth your work so far looks excellent regardless of zoom or render  &apls

Offline romualdillo

Re: Seraf's NYBT BATs
« Reply #58 on: November 29, 2014, 08:06:32 AM »
Looking great!! I think in HD looks fantastic!!  :thumbsup:

Offline c.p.

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Re: Seraf's NYBT BATs
« Reply #59 on: November 29, 2014, 12:37:21 PM »
Thank you guys for the comments :)  recently I worked on another part of Municipal Building. I'm not really pleased because it turns out that those details I was working on aren't really visible even on HD render so... it looks I just wasted time :/ But well...

It looks awesome anyway, even in SD :thumbsup: