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Author Topic: I Need Help Figuring out how to use MoonLight's CAN-AM enabled Canals  (Read 5090 times)

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Offline CahosRahneVeloza

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I'm talking about the second item from the top of this page:

http://blog.livedoor.jp/moonlinght/archives/cat_59226.html

I found the canal bits in the "Parks Menu" and the required "stations" in "Misc. Transport" but I can't find the CAN-AM enabled water pieces.

Offline vortext

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Re: I Need Help Figuring out how to use MoonLight's CAN-AM enabled Canals
« Reply #1 on: April 04, 2014, 11:34:39 AM »
I'm not familiar with that particular mod, however, I'd assume the CAN-AM pieces did not move and can be found in the misc transport menu as well, which is where they're on default.
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Offline NCGAIO

Re: I Need Help Figuring out how to use MoonLight's CAN-AM enabled Canals
« Reply #2 on: April 04, 2014, 01:18:46 PM »
Assuming the CAN-AM is being loaded ( using NAM )  since it is not part of the Mod quoted in post your tab ring is as shown ..







 "$Deal"$  - To match with Mod the installation of Can-AM must contain the texture of Call not SG.
« Last Edit: April 04, 2014, 01:44:49 PM by NCGAIO »

Offline CahosRahneVeloza

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Re: I Need Help Figuring out how to use MoonLight's CAN-AM enabled Canals
« Reply #3 on: April 04, 2014, 04:23:16 PM »
@vortext: The original CAN-AM water lot with the TAB Ring options is there. I guess I misunderstood Moonlight's readme, the translation to English is a bit off obviously.

@NCGAIO: So Moonlight's mod uses CAL's CAN-AM textures then? I really thought he added a separate new CAN~AM water lot item for the game.

Offline vortext

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Re: I Need Help Figuring out how to use MoonLight's CAN-AM enabled Canals
« Reply #4 on: April 04, 2014, 04:47:17 PM »
Make sure ML_canal CanAM addon.dat & ML_Canal Props.dat load after the NAM, these contain the overrides. Just tried and had Moonlingt's water on CAN-AM lots.
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Offline CahosRahneVeloza

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Re: I Need Help Figuring out how to use MoonLight's CAN-AM enabled Canals
« Reply #5 on: April 04, 2014, 04:51:13 PM »
@vortext: Oh!   :o

So I guess his mod is a CAN-AM override then? I really though it was an additional new set for CAN-AM.

RFE: Addendum:

OK, I just tried it again and the mod does work albeit there is no re-skin for the Rail Viaduct pieces.
« Last Edit: April 04, 2014, 06:00:05 PM by CahosRahneVeloza »

Offline vortext

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Re: I Need Help Figuring out how to use MoonLight's CAN-AM enabled Canals
« Reply #6 on: April 05, 2014, 04:20:57 AM »
OK, I just tried it again and the mod does work albeit there is no re-skin for the Rail Viaduct pieces.

That's odd, everything worked fine on my end, including the rail pieces.  &Thk/(
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Offline CahosRahneVeloza

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Re: I Need Help Figuring out how to use MoonLight's CAN-AM enabled Canals
« Reply #7 on: April 05, 2014, 04:58:19 AM »
@vortext: My guess is because I use Rivit's replacement rail viaducts skins, not sure though. I'll have to try it again.

RFE: Addendum:

Finished checking the mod again and nope I was wrong, Rivit's Rail viaduct mod wasn't at fault. As it turns out I had to place the entire zzz_ML JPN Canal Lot folder within NAM's Z___NAM Folder for it to take full effect. But I did notice that the CAN-AM edge pieces that gets moonlight's canals lose their ability to take on the sidewalk texture I was using (Paeng's Sandstone) whereas the ones found in the parks menu still do.
« Last Edit: April 05, 2014, 07:42:24 AM by CahosRahneVeloza »