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Author Topic: Kerbal Space Program  (Read 10122 times)

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Offline CasperVg

Kerbal Space Program
« on: October 22, 2012, 02:52:37 PM »
Kerbal Space Program is an indie spacecraft/spacemission simulator game I discovered through a few youtube video's. I started out by playing the free demo (eternally locked to version .13.3) but decided pretty soon that it was worth the money. It's a lot of fun because of the combination of explosions (when your newly designed spacecraft was off-center, assymmetrical, you accidentally placed the engines upside down, etc.), tension (landing your craft on a different planet/moon is so exciting/hard/rewarding!) and creativity (spacecraft designs are unlimited really..).

Here's some pictures from my latest mission to Minmus, a tiny icey moon around Kerbin (the equivalent of our Earth). I succesfully landed :)

Kerbin (the big dot) and Mun (our Moon equivalent) are in the background, so as you can see Minmus is pretty far away

http://imgur.com/a/1o8Yk
« Last Edit: October 22, 2012, 02:56:20 PM by CasperVg »
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Kerbal Space Program
« on: October 22, 2012, 02:52:37 PM »

Re: Kerbal Space Program

Offline Pat

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Re: Kerbal Space Program
« Reply #1 on: October 23, 2012, 03:44:27 AM »
looks good there Casper, so you really have to be spot on with your designs of your craft or as in real life boom hmmm now I like that idea lol....

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Re: Kerbal Space Program
« Reply #1 on: October 23, 2012, 03:44:27 AM »

Re: Kerbal Space Program

Offline CasperVg

Re: Kerbal Space Program
« Reply #2 on: October 24, 2012, 03:42:11 AM »
Doesn't have to be spot on, but needs to be pretty close.. it does happen that the smallest mistake causes kaboom, but it also happens that you get a rocket with a broken off engine into orbit.. if you're lucky  :)

Just managed to get to Duna (the KSP Mars equivalent planet) for the first time. It ended up as a polar orbit  :)

« Last Edit: October 25, 2012, 03:47:17 AM by CasperVg »
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Re: Kerbal Space Program
« Reply #2 on: October 24, 2012, 03:42:11 AM »

Re: Kerbal Space Program

Offline GMT

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Re: Kerbal Space Program
« Reply #3 on: October 24, 2012, 05:46:43 AM »
haven't played that in a while... looks like I'm in for an update later and start to fool around a bit

... really, it is. I swear.

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Re: Kerbal Space Program
« Reply #3 on: October 24, 2012, 05:46:43 AM »

Re: Kerbal Space Program

Offline CasperVg

Re: Kerbal Space Program
« Reply #4 on: October 25, 2012, 04:18:42 AM »
Billy-Bobski Kerman, who had been in a circular polar orbit about Kerbin for about 9 years (time-warping during interplanetary missions lol) has finally come back to the solid ground, landing safely on the north pole.

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Re: Kerbal Space Program
« Reply #4 on: October 25, 2012, 04:18:42 AM »

Re: Kerbal Space Program

Offline CasperVg

Re: Kerbal Space Program
« Reply #5 on: October 26, 2012, 09:42:30 AM »
Another day, another three kerbals stranded somewhere in space. These guys were really unlucky, all well went on the trip to Ike (a moon of Duna), plenty of fuel left to return to Kerbin even, then two of the atomic engines popped off when the craft landed.. with the thrust balance way off, the craft would just spin wildly so they're stranded and will probably have to wait a few years before a rescue mission can pick them up.

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Re: Kerbal Space Program
« Reply #5 on: October 26, 2012, 09:42:30 AM »

Re: Kerbal Space Program

Offline CasperVg

Re: Kerbal Space Program
« Reply #6 on: December 18, 2012, 02:20:32 AM »
I've just landed a probe (unmanned flight, mainly for scientific purposes, like determining density of the atmosphere, gravity, temperature) on Duna in the new (well, by now about 2weeks old) 0.18 version for KSP:

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Re: Kerbal Space Program
« Reply #6 on: December 18, 2012, 02:20:32 AM »

Re: Kerbal Space Program

Offline CasperVg

Re: Kerbal Space Program
« Reply #7 on: January 17, 2013, 07:45:51 AM »
Looks like I might need to set up a rescue mission.. at least the crew of two survived the crash and have battery and communications for a few days..

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Re: Kerbal Space Program
« Reply #7 on: January 17, 2013, 07:45:51 AM »

Re: Kerbal Space Program

Offline [Delta k5]

Re: Kerbal Space Program
« Reply #8 on: January 17, 2013, 11:34:41 AM »
I think... I overshooted a tad... ::)
« Last Edit: January 17, 2013, 11:37:30 AM by [Delta k5] »

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Re: Kerbal Space Program
« Reply #8 on: January 17, 2013, 11:34:41 AM »

Re: Kerbal Space Program

Offline CasperVg

Re: Kerbal Space Program
« Reply #9 on: March 17, 2013, 08:19:00 AM »
Oops, indeed you did! Oh well, it's a Voyager mission now :P

I played a bit more today with the new .19 release, which adds re-entry effects (only fx, not yet functional) and rovers. So naturally I had to build a rover to explore the Mun. Mission report is over here:

http://imgur.com/a/KOymU

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Re: Kerbal Space Program
« Reply #9 on: March 17, 2013, 08:19:00 AM »

 


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