When merging the object into a new file, DO NOT highlight TB2CameraHandle in the list. This should be created by you. So try merging once more, following the steps below:
- Open gmax/BAT.
- In the (empty) scene create a new omni- (or any otther type) light, and then delete it. This should create the yellow rays (converging to the middle of the scene).
- Select File->Merge, open the old file. In the list that follows highlight everything EXCEPT TB2CameraHandle and cick OK.
I also see some very large IID numbers in the pic. This can be fixed taking the following steps:
- Open the Registry Editor (in the Windows Taskbar select Start->Run and type-in regedit).
- Go to key HKEY_LOCAL_MACHINE\SOFTWARE\Maxis\SimCity 4\Tools.
- There are two values (entries) there, Model ID and User Group ID. Delete them both (don't just clear their contents, delete them completely - right-click and select Delete).
- Open your BAT and start exporting. Don't wait the export to complete, as we will have to scrap this model anyway. So open the Task Manager (Alt+Ctrl+Delete) and kill gmax.exe.
- Go to the Plugins folder and delete the partially exported model.
- Open the Registry Editor again, go to HKEY_LOCAL_MACHINE\SOFTWARE\Maxis\SimCity 4\Tools and you will see the two entries again. Model ID should now have a value of 0x00010000 or 0x00020000 (can't remember exactly). Change it to 0x00030000 or 0x00040000 (I personally prefer the latter).
- New exports will now be using a new sequence of IDs.
If the above haven't helped, send me the BAT (along with its textures) to take a look.