Finally a proper update with full-fledged, unadulterated street geekery. So let's get on with it.
Trees18 in total. As stated before, smaller models for residential, larger models for rural & unzoned and two-toned leaves in autumn and winter. Added a number of different T21s to the wide curves.


To be clear, I did use some extra mmps, just wanted to show off
Chickens and pigeons Though scattered throughout, the former will appear more often in residentials zones, the latter more often in agricultural zones.
RavensThese are notoriously hard to spot and I've considered leaving them out. On the other hand, it is quite fun to spot a bird once in a while.

PigsForaging all around. Also notice the wide curves again.

And that's it.

Well, it sorta is as far as the props involved are concerned. The most significant aspect of this mod however is the variabilty in appearence, at least to me it is. Not only are the trees seasonal but due to a combination of properties in the prop exemplars, the animals will come and go in a random fashion, yet retain a yearly cycle. For instance, in summer and spring there'll be more pigs (with piglets) then in winter. And in autumn there'll be more birds in general then in spring, when they are nesting. It's hard to convey this in static pictures, so here's an animation to get an idea, it loops through one year,
clickNeedless to say there're still minor issues to be ironed out (specifically prop timing with regard to seasonal MMPs) but overall I'm pretty happy

In fact, I was thinking about releasing this mod into the wild for the trolca dirt streets. Or perhaps for the PEG streets, though the trees would be awful close on the street shoulder. However, before deceding wether to do so, I need to know two things.
First, would you be interested in such a mod?
Secondly regarding dependencies, some of the leaves were taken from
SFBT_voltaic_Props.dat and I have no clue whatsoever which download it originally came with. If anyone does, please let me know.
Finally for those who may be wondering what happened to the previous street mod. No worries, it's safely tucked away on an external HD waiting to be revitalised. It may be a while though, given the chronological development I'm aiming at. Which, as you may have guessed, just entered medieval times while the so-called Dirt Streets were designed to fit a later period (19th and early 20th century). Besides, I've started something new already

That sums things up for now. Your comments, suggestions, critism or just random remarks are all much appreciated, so leave me a message.