Finally had time for a proper update. A little later then anticipated but with good reason. Because when I'd finished what I set out to do, I felt it still looked a little sparse. Carriages only go so far when it comes to variety. Luckily I had come across some props which wouldn't look too out of place.

Lamp posts!

Gas powered, or maybe early electric lantarns. However, what you see is just a mockup street for the t21s.

This is the sad reality.

Besides the trouble it took to actually get the nightlighting to work (never knew an official copy of the game was needed. Serves me right for pirating

) it turns out props placed on a T21 don't show nightlighting. Or at least I infer so after trying all possible combinations RKT1/4 and nighttime state change properties in the prop exampler. If anyone does know how to get the nightlighting to work at a T21, please let me know, any help is greatly appreciated.
On with the good news, all the textures have been taking care off, including a near perfect colour correction for the wide curves.

After much consideration, I've also widened the fencing. Things lined up pretty good, in fact only the small 90 degree wide curve didn't work out.

And here's a random shot from one of many testcities, all different textures are shown. It may look a bit random but I do like the overall result (especially once you think away all the vanilla stuff

)
Now on to a different subject, multi-fsh farmfield textures. Nothing to say about it really, there are ten of them and almost all can be improved upon either in texture detail, colour or tiling. And a hat tip to Lowkee33, for I've been able to make myself some texture bases entrance props. Argueably it looks a bit silly but that's what a test city is for

Here's an overview.










That pretty much sums things up for now. I really hope the issue with the lamp posts can be resolved one way or another. But next few weeks I will be busy lotting so I can finally get on with my first proper region and show some pictures of how it pans out with custom content. Who knows, it may turn into a MD someday. Of course I will continue to work on the street mod & farm fields, seeing there's always room for improvement and I still have some ideas up my sleeve, i.e. add some flora & signposting props. So basically the street mod isn't finished at all but then again it would be quite foolish to think anything simcity related ever is.

Stay tuned for more.