Menu

LEX File Exchange
EA Support Files
SC4 Wikipedia
Network Addon Mod
Dependencies
Chat

Author Topic: RTMT and TuLeps  (Read 5291 times)

0 Members and 1 Guest are viewing this topic.

Offline Triborough Bridge

RTMT and TuLeps
« on: June 01, 2011, 02:50:58 PM »
Does anybody out there besides me think it would be a good idea to combine the RTMT and TuLEP modd so it can look more realistic? I'm frankly tired of having to put my stops in the middle of the block instead of on the corner of the intersections because i decided to use the turning lane modd.

Offline io_bg

Re: RTMT and TuLeps
« Reply #1 on: June 01, 2011, 03:40:32 PM »
It's not a bad idea but I think this way there'll have to be a lot more stations for different intersections. They'll take more time to be created and will flood your menu...
Visit my MD, The region of Pirgos!
Last updated: 28 November


Offline z

  • Moderator
  • Forums Legend
  • *
  • Posts: 4866
  • Total likes: 28
  • Reputation: 26
    • RTMT World Headquarters
  • CL: Detailman!
Re: RTMT and TuLeps
« Reply #2 on: June 02, 2011, 03:38:20 AM »
It's not a bad idea but I think this way there'll have to be a lot more stations for different intersections.

This is true.

Quote
They'll take more time to be created and will flood your menu...

This is also true.  But the menu is soon going to be flooded anyway.  Basically, it comes down to a question of priorities.  I've added a TuLeps option to The Eternal RTMT New Features Poll, so you can vote for it there if you want it.

Offline ivo_su

  • Forums Senator
  • *
  • Posts: 727
  • Total likes: 0
  • Reputation: 0
  • Master of Regional Development and Management
Re: RTMT and TuLeps
« Reply #3 on: June 23, 2011, 07:31:06 PM »
this idea seems great but I have no idea and how we can make it happen.  Maybe we should think  less and  eventoalno  to consult  with someone  for some help. I voted in the poll for TuLEP's.

Ivo