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Author Topic: NAM: Development  (Read 468384 times)

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Offline ArkenbergeJoe

Re: NAM: Development
« Reply #40 on: May 16, 2007, 02:02:31 PM »
Here is the diagonal Puzzle for the GLR-mod...
...and another Bridge for the Highway

« Last Edit: May 16, 2007, 02:09:38 PM by ArkenbergeJoe »

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #40 on: May 16, 2007, 02:02:31 PM »

Re: NAM: Development

Offline Yoman

Re: NAM: Development
« Reply #41 on: May 16, 2007, 02:24:21 PM »
You've outdone yourself now!

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #41 on: May 16, 2007, 02:24:21 PM »

Re: NAM: Development

Offline mjig_dudy

Re: NAM: Development
« Reply #42 on: May 16, 2007, 03:02:56 PM »
Wow! that is amazing  &apls

I love these and cannot wait to use them

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #42 on: May 16, 2007, 03:02:56 PM »

Re: NAM: Development

Offline bat

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Re: NAM: Development
« Reply #43 on: May 17, 2007, 03:22:30 AM »
That is looking beautiful, ArkenbergeJoe! :thumbsup:

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Re: NAM: Development
« Reply #43 on: May 17, 2007, 03:22:30 AM »

Re: NAM: Development

Offline Serkanner

Re: NAM: Development
« Reply #44 on: May 17, 2007, 04:08:00 AM »
I agree with the people posting before me. These look great Arkenbergjoe! I especially like the change to iron sides on the bridge when crossing a road or anything else. Looking forward to use them myself and seeing them in lots of MD's  :thumbsup:

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Re: NAM: Development
« Reply #44 on: May 17, 2007, 04:08:00 AM »

Re: NAM: Development

Offline sebes

Re: NAM: Development
« Reply #45 on: May 17, 2007, 07:03:40 AM »
These are amazing... and draggable GLR will be another dream-come-true!  :thumbsup:
Check my MD:               
Rhenen,NN

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Re: NAM: Development
« Reply #45 on: May 17, 2007, 07:03:40 AM »

Re: NAM: Development

Offline snorrelli

Re: NAM: Development
« Reply #46 on: May 17, 2007, 08:11:11 AM »
Yes it will! Will we be able to make diagonal crossings for GLR-road/avenue/one-way/street?
Have you ever had the Prop Pox? Join us to help find a vaccine or a cure.

Totuna e dac-ai murit flăcău ori moş îngârbovit;
Dar nu-i totuna leu să mori ori câine-nlănţuit.

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Re: NAM: Development
« Reply #46 on: May 17, 2007, 08:11:11 AM »

Re: NAM: Development

Offline Andreas

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Re: NAM: Development
« Reply #47 on: May 17, 2007, 08:16:32 AM »
Yes it will! Will we be able to make diagonal crossings for GLR-road/avenue/one-way/street?
Yes, this will be possible with the draggable GLR. :) Here's a pic that shows the possibilities:

Andreas

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Re: NAM: Development
« Reply #47 on: May 17, 2007, 08:16:32 AM »

Re: NAM: Development

Offline Yoder7652

Re: NAM: Development
« Reply #48 on: May 17, 2007, 08:24:59 AM »
wow.....so how far away are we from making this available (where is the eager smiley?)...seriously, you guys are making great progress here for the next NAM...it will really be something special.

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Re: NAM: Development
« Reply #48 on: May 17, 2007, 08:24:59 AM »

Re: NAM: Development

Offline praiodan

Re: NAM: Development
« Reply #49 on: May 17, 2007, 08:25:39 AM »
WOW, this is stunning developement :thumbsup: Resounding applause to everyone involved  &apls

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Re: NAM: Development
« Reply #49 on: May 17, 2007, 08:25:39 AM »

Re: NAM: Development

Offline snorrelli

Re: NAM: Development
« Reply #50 on: May 17, 2007, 08:29:37 AM »
Wow... :o

You guys are heroes! &apls
Have you ever had the Prop Pox? Join us to help find a vaccine or a cure.

Totuna e dac-ai murit flăcău ori moş îngârbovit;
Dar nu-i totuna leu să mori ori câine-nlănţuit.

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #50 on: May 17, 2007, 08:29:37 AM »

Re: NAM: Development

Offline Vario80

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Re: NAM: Development
« Reply #51 on: May 17, 2007, 08:34:06 AM »
Wonderful work, the NAM gets closer to reality with every update.  :thumbsup: &apls
Avatar: Atlantic Hotel Sail City- The new landmark of Bremerhaven

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Re: NAM: Development
« Reply #51 on: May 17, 2007, 08:34:06 AM »

Re: NAM: Development

Offline sebes

Re: NAM: Development
« Reply #52 on: May 17, 2007, 09:18:36 AM »
***I am gasping for breath for the next half hour or so***

Check my MD:               
Rhenen,NN

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #52 on: May 17, 2007, 09:18:36 AM »

Re: NAM: Development

Offline Andreas

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Re: NAM: Development
« Reply #53 on: May 17, 2007, 10:14:09 AM »
wow.....so how far away are we from making this available (where is the eager smiley?)

There are still a few things to sort out, but the next version shouldn't be too far away. :)
Andreas

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #53 on: May 17, 2007, 10:14:09 AM »

Re: NAM: Development

thundercrack83

Re: NAM: Development
« Reply #54 on: May 17, 2007, 10:40:23 AM »
WOW! Draggable GLR! I'm in awe...I can't wait! Absolutely fantastic work, my friends!

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #54 on: May 17, 2007, 10:40:23 AM »

Re: NAM: Development

Offline Emperor Stormont

Re: NAM: Development
« Reply #55 on: May 18, 2007, 11:11:55 AM »
Yay - GLR - Draggable  &apls &apls &apls

The new rail pieces look fantastic also. Awaiting the next NAM with great interest....... :thumbsup:

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Re: NAM: Development
« Reply #55 on: May 18, 2007, 11:11:55 AM »

Re: NAM: Development

Offline mapper

Re: NAM: Development
« Reply #56 on: May 18, 2007, 06:18:46 PM »
ArkenbergeJoe,
I hope this isn't too much to ask, but can you show us what the diagonal elevated heavy rail looks like?
Thanks,
--mapper

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #56 on: May 18, 2007, 06:18:46 PM »

Re: NAM: Development

Offline Zaphod

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Re: NAM: Development
« Reply #57 on: May 18, 2007, 06:44:08 PM »
Awesome draggable GLR!

just curious, can you do the same thing with the "rural variety" without a sidewalk? I and im sure many others use GLR to put our el rail lines on the ground out in the suburbs where a continous elevated structure isnt entirely necessary.
War Kittens !?

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #57 on: May 18, 2007, 06:44:08 PM »

Re: NAM: Development

Offline Fledder200

Re: NAM: Development
« Reply #58 on: May 18, 2007, 07:22:35 PM »
Draggable.....GLR...need....to....Breath....Draggable....Draggable...GLR....need....to...have...Draggable GLR!!!
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Re: NAM: Development
« Reply #58 on: May 18, 2007, 07:22:35 PM »

Re: NAM: Development

Offline Gaston

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Re: NAM: Development
« Reply #59 on: May 18, 2007, 09:34:34 PM »
This is incredible.   Unbelievable.   Fantastic.    I would go on but I think I am gonna passout from hyperventilation.   LOL


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Re: NAM: Development
« Reply #59 on: May 18, 2007, 09:34:34 PM »

 


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