BSC SFBT GLR Tram ModThis set is based on the very first attempt to bring a tram system into SimCity 4. Mikeseith from the BSC was experimenting with tram stations and tram automata, which could be used on the regular (heavy) rails. daeley created an automata spawning script, so the lots actually generated tram automata. They created four station with different colors which could spawn tram cars with matching colors, so it was possible to create "tram lines".
Much later, when the first GLR mod was published, the SFBT picked up the dormant tram stations and the automata script and converted them for the GLR system. GoaSkin modified the LUA automata script, ArkenbergeJoe created a new UI and added a custom sound, and I modded the existing stations for the usage with the GLR tracks, added some nice icons and did some fine-tuning, such as a mod that hides the in-game el-rail automata, so it doesn't interfere with the trams that are spawned by this stations.
For the new draggable GLR in the June 2007 NAM, I have updated the stations with a new transit enabling, so they can be placed directly onto the draggable GLR tracks. I also fixed some minor issues and made the lots bilingual, so they can be used both in English and German versions of the game (don't mind the screenshot below, if your game isn't German, you will get the English text).
SFBT Tram MuseumThe SFBT Tram Museum was the first collaborated SFBT effort, and probably the most advanced in the early days of the SFBT. I still consider this a major success, although the building itself doesn't look too spectacular. As usual, it's the small details that make it interesting - and if you have used it in one of your cities and watched it for some minutes, you will have as much fun as I have whenever I observe the activity around this lot.

It was GoaSkin, who provided the idea, and Mathe Man picked up the BATting job. Most likely, he cursed me later for this, because I was never satisfied with the texture of the green museum tram station roof - it was either too green or too brown. It turned out that Mathe Man has a slight color blindness for red and green, so the poor guy didn't even see what I suggested. He ended up with at least seven different renderings of that prop, before I was satisfied.

ArkenbergeJoe provided his experience in the UI modding again, and he created the GLR track overlay textures. The reward and automata scripts were written by GoaSkin once again, and I was responsible for creating the lot, and the final touches, such as the doors, which are timed props that open and close each morning and evening. Swamper77 and vester_DK from the BSC helped us with the museum tram that can be used in UDI mode as well. As you can see from the pictures, there are two different lots, of which you can build one, once the reward conditions are fulfilled.
