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Author Topic: Terrain Engine  (Read 5455 times)

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Offline croxis

Terrain Engine
« on: May 25, 2010, 12:31:03 PM »
These are the same exact texture files.

Old:


With Mipmapping:



So far the mipmapping not only improves the quality of the image, but the fps shot up 2.8x. I have one more improvement I wish to do that is a bit more code intensive, but should help performance as well.

Edit: Looks like the optimization I was aiming for isn't going to happen at this ti,e. Regardless, I am very happy with this improvement.
« Last Edit: May 25, 2010, 01:04:18 PM by croxis »

Offline JoeST

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Re: Terrain Engine
« Reply #1 on: May 25, 2010, 01:07:46 PM »
Sweeet, glad you got some speed up :D
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Offline Nique

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Re: Terrain Engine
« Reply #2 on: May 25, 2010, 05:28:22 PM »
Nice work Croxis
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Offline Orange_o_

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Re: Terrain Engine
« Reply #3 on: May 25, 2010, 05:31:29 PM »
You make really an incredible work &apls

                                                                                


Offline tomkeus

Re: Terrain Engine
« Reply #4 on: May 25, 2010, 05:39:35 PM »
croxis: add a directional light. It will look even nicer.
#define TRUE FALSE /*Happy debugging suckers*/

Offline croxis

Re: Terrain Engine
« Reply #5 on: May 26, 2010, 09:24:04 AM »
There is one, it is just pointing straight down :D

Offline tomkeus

Re: Terrain Engine
« Reply #6 on: May 26, 2010, 09:26:21 AM »
Put it at around 45 degrees relative to the horizontal plane, and also add one weaker ambient light to lighten the shadow areas a bit. That's the setup I use. It looks good.
#define TRUE FALSE /*Happy debugging suckers*/