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Author Topic: Show us your... futuristic-science fiction cities and space colonies  (Read 72374 times)

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Offline Terring7

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Re: Show us your... futuristic-science fiction cities and space colonies
« Reply #120 on: August 17, 2018, 04:37:40 AM »
No lots, just a terrain mod you can find at Terrain Mod Pack ;)
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Offline Wiimeiser

Re: Show us your... futuristic-science fiction cities and space colonies
« Reply #121 on: August 17, 2018, 08:15:45 PM »
Oh. A shame, I wish there was a pack of "floating continent" lots...

Where'd the dome come from, though?
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Offline Terring7

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Offline Terring7

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Re: Show us your... futuristic-science fiction cities and space colonies
« Reply #123 on: August 26, 2018, 09:39:28 AM »
It's been such a long time since I could play the game. But now I'm back. And my lotting projects will be back too :)







« Last Edit: February 01, 2019, 01:35:43 PM by Terring7 »
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Offline evarburg

Re: Show us your... futuristic-science fiction cities and space colonies
« Reply #124 on: August 26, 2018, 10:06:11 AM »
Close up's from a town I'm working

That looks GOOD, Terring (the later pics as well) Glad you're back at it !

Offline Wiimeiser

Re: Show us your... futuristic-science fiction cities and space colonies
« Reply #125 on: August 27, 2018, 05:57:36 AM »
I'm curious about some of these buildings, particularly the one that looks like a mitsudomoe... Where are they from?
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Offline Terring7

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Re: Show us your... futuristic-science fiction cities and space colonies
« Reply #126 on: August 27, 2018, 08:36:07 AM »
evarburg: Thanks :)

Wiimeiser: Most of my buildings, including the one that looks like a mitsudomoe, are SimMars buildings reloted by me to fit on SimEarth. 4 years ago I was also busy replacing the default Maxis buildings with SimMars buildings, but my PC died. Now I have a new PC and I'm going not only to resurrect this project, but also to update my already released lots.
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Offline Seaman

Re: Show us your... futuristic-science fiction cities and space colonies
« Reply #127 on: August 27, 2018, 11:34:00 AM »
the big building in the middle of the second picture: is it a supersized elevated train station BAT? Nice refurbishment, in case it is!  &apls it looks really like it belongs there...

Offline Terring7

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Re: Show us your... futuristic-science fiction cities and space colonies
« Reply #128 on: August 27, 2018, 12:45:36 PM »
It's not a train station. It's a skybridge from Quadrahedron Matrix.
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Offline Wiimeiser

Re: Show us your... futuristic-science fiction cities and space colonies
« Reply #129 on: August 27, 2018, 08:03:52 PM »
I'm wondering what the mitsudomoe in the last picture is, myself. It appears to be something from the education menu to me, possibly a library...
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Offline Terring7

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Re: Show us your... futuristic-science fiction cities and space colonies
« Reply #130 on: August 29, 2018, 11:17:41 AM »
Actually, it's a Martian courthouse.
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Offline Wiimeiser

Re: Show us your... futuristic-science fiction cities and space colonies
« Reply #131 on: August 29, 2018, 10:45:16 PM »
I see... Did the original game have a courthouse?
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Offline Seaman

Re: Show us your... futuristic-science fiction cities and space colonies
« Reply #132 on: August 30, 2018, 05:23:27 AM »
It's not a train station. It's a skybridge from Quadrahedron Matrix.

Ah... I mixed it up with this station:


Anyhow, it's really great to look at your pictures. You've done a tremendous job. Thx for sharing with us

Offline Galeb_G2

Re: Show us your... futuristic-science fiction cities and space colonies
« Reply #133 on: September 22, 2018, 03:40:41 AM »
I know that the game was published 15 years ago, but is there a mod which allows to play with more modern mechanics such as self-driving cars? I ran into that article recently and wondered whether there was a mod that featured this. Because if this technology is supposed to change how we buy houses, it will definitely have an impact on urban planning in the future.

Offline APSMS

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Re: Show us your... futuristic-science fiction cities and space colonies
« Reply #134 on: September 22, 2018, 09:04:41 PM »
I'm not sure self-driving cars would fundamentally change the way that the game plays, since we still can't avoid the limitation of providing all residences with car access, and cities probably won't look significantly different as a result. Maybe you could have greater urban sprawl, but if you simply wanted to simulate less traffic you could probably just use the very high capacity setting in the NAM TSCT and use that to simulate the reduction in traffic jams that self-driving cars would allow for.
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Offline Terring7

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Re: Show us your... futuristic-science fiction cities and space colonies
« Reply #135 on: October 19, 2018, 02:29:16 PM »
Just the beginning of something bigger ;D







« Last Edit: January 27, 2019, 04:38:24 AM by Terring7 »
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Offline evarburg

Re: Show us your... futuristic-science fiction cities and space colonies
« Reply #136 on: October 20, 2018, 02:19:54 PM »
Wow ! An arcology that functions as a transport hub ( and suspended road pillar?) wow.

Offline AsimPika3172

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Re: Show us your... futuristic-science fiction cities and space colonies
« Reply #137 on: October 20, 2018, 08:14:41 PM »
Welcome to SimCity vision 2020!  :D  &apls &apls &apls :bnn:
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Offline Terring7

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Re: Show us your... futuristic-science fiction cities and space colonies
« Reply #138 on: January 24, 2019, 10:26:47 AM »
Overview from two small cities.





An attempt to break the grid.



And a small industrial park.



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Offline Terring7

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Re: Show us your... futuristic-science fiction cities and space colonies
« Reply #139 on: December 26, 2019, 03:34:14 PM »
One of my favorite kinds of future cities is what I call 3D cities. It's cities made by buildings so big that can hold buildings, roads and even avenues, airports, whole neighborhoods, and even entire cities on their roofs. Keep this going and you'll have buildings on top of bigger buildings, which are on top of even bigger buildings, which are on top of even bigger buildings! The next old concepts can give you an idea.









This is the kind of cities I'm now recreating at SimCity, and this is the very first one. As you can see, this city is actually an arcology surrounded by industries, which is big enough to support a residential zone and a smaller arcology, which is still big enough to support a commercial zone and the central core.



















More 3D cities are coming soon.
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