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PIMX Official support thread

Started by wouanagaine, November 04, 2009, 12:56:55 PM

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mgb204

This is because of the way these lights are modded, they aren't something that PIM-X understands properly and so it doesn't render them correctly.

Essentially these props combine a lamppost and a lightcone, but so do the Maxis Streetlights and these typically appear just fine. I suspect it might because the LRM lights tend to add an extra lightcone (at least 2 total), which is a pretty niche situation PIM-X wasn't coded for.

The easiest method I find is to use the Maxis Streetlights that LRM overrides (they use the same IDs) and lot using those without LRM loaded in PIM-X. In-game the override will be applied so you'll see the equivalent LRM model. If you want to use one of the custom lamps that isn't an override, then manually change the 13th Rep of the appropriate LotConfigPropertyLotObject to the IID of the Exemplar of the model you want to use. Note you can make such edits in the LotConfiguration file in PIM-X.