Sim City 4 Devotion Forums

SimCity 4 General Discussion and Tutorials => Tips, Tricks and Tutorials => Topic started by: RippleJet on April 02, 2007, 03:40:14 PM

Title: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:40:14 PM
Background, Building Families, Parent Cohorts and Lists of Buildings
by RippleJet

Credit goes to all people mentioned in this thread; RalphaelNinja, SimGoober, Andreas Roth, Jeronij and DarkMatter.
I appreciate all comments, corrections, additions and updates to the guidelines and lists below.
Note! There is nothing to be ashamed of if you find your own buildings among those listed here.
After all, those blank RCI lots are still available for download at STEX...

Content

1.
Background (http://sc4devotion.com/forums/index.php?topic=907.0#msg24163)
2.
Building Families, Parent Cohort and related properties (http://sc4devotion.com/forums/index.php?topic=907.0#msg24164)
3.
How to remove a landmark's Building Family association (http://sc4devotion.com/forums/index.php?topic=907.0#msg24165)
4.
How to add missing properties (http://sc4devotion.com/forums/index.php?topic=907.0#msg24166)
5.
List of buildings, that might grow on empty lots: CO$$$ (A-L) (http://sc4devotion.com/forums/index.php?topic=907.0#msg24168)
6.
List of buildings, that might grow on empty lots: CO$$$ (M-Z) (http://sc4devotion.com/forums/index.php?topic=907.0#msg24169)
7.
List of buildings, that might grow on empty lots: CO$$ (http://sc4devotion.com/forums/index.php?topic=907.0#msg24170)
8.
List of buildings, that might grow on empty lots: CS$$$ (http://sc4devotion.com/forums/index.php?topic=907.0#msg24171)
9.
List of buildings, that might grow on empty lots: CS$$ (A-L) (http://sc4devotion.com/forums/index.php?topic=907.0#msg24172)
10.
List of buildings, that might grow on empty lots: CS$$ (M-Z) (http://sc4devotion.com/forums/index.php?topic=907.0#msg24173)
11.
List of buildings, that might grow on empty lots: CS$ (A-L) (http://sc4devotion.com/forums/index.php?topic=907.0#msg24174)
12.
List of buildings, that might grow on empty lots: CS$ (M-Z) (http://sc4devotion.com/forums/index.php?topic=907.0#msg24175)
13.
List of buildings, that might grow on empty lots: I-HT (http://sc4devotion.com/forums/index.php?topic=907.0#msg24176)
14.
List of buildings, that might grow on empty lots: I-M (http://sc4devotion.com/forums/index.php?topic=907.0#msg24177)
15.
List of buildings, that might grow on empty lots: I-D (http://sc4devotion.com/forums/index.php?topic=907.0#msg24179)
16.
List of buildings, that might grow on empty lots: I-R (http://sc4devotion.com/forums/index.php?topic=907.0#msg24180)
17.
List of buildings, that might grow on empty lots: R$$$ (http://sc4devotion.com/forums/index.php?topic=907.0#msg24181)
18.
List of buildings, that might grow on empty lots: R$$ (http://sc4devotion.com/forums/index.php?topic=907.0#msg24182)
19.
List of buildings, that might grow on empty lots: R$ (http://sc4devotion.com/forums/index.php?topic=907.0#msg24183)



EDIT 2008/01/03:

xxdita made a Cleanitol txt file listing all files containing landmarks that grow on empty lots.
That file is attached to this post for easy removal of all these troublesome lots.

A big thank you, xxdita! &apls



EDIT 2008/02/10:

A number of Japanese lots by NOB have been added.
They are listed showing their Japanese names in the tables below.

However, if you do not have a Japanese version of the game, you will not see those names in the game.
Instead, the title bar will be blank, as shown in the post by SC4BOY here:
http://sc4devotion.com/forums/index.php?topic=907.msg117403#msg117403



EDIT 2008/02/22:

All Madison Square Garden lots by AndisArt have been added to the CS§§ table.



EDIT 2008/03/05:

Ten landmarks growing on empty lots and made by morhavoc have been added to the lists.



EDIT 2008/03/27:

14 landmarks growing on empty lots and made by altuditu have been added to the lists.



EDIT 2008/04/11:

6 landmarks growing on empty lots and made by BriPizza have been added to the lists.
The latest upload by altuditu, LM5x3_Kumho Asiana Group Company_f5093821.SC4Lot has also been added.



EDIT 2008/04/19:

The latest upload by altuditu, SAMSUNG Parc One (CS$$$10x10)_b514c064.SC4Lot has been added.



EDIT 2008/04/24:

Two more uploads by altuditu have been added:
    Ben korea hyosung tower(LM)_750aea94.SC4Lot
    SC4Labs-T-station(plop-cs$)_5519b1a4.SC4Lot



EDIT 2008/06/03:

One lot by Raika has been added:
    Raika_SenderGrandHotel_4e7d904f.SC4Lot

Eight lots by Ragutaro have been added:
    HaS_AzuchiCastle_0ee1a1b2.SC4Lot
    HaS_KobePortTower_4f1a2f11.SC4Lot
    HaS_KumamotoCastle_0e8bf3fb.SC4Lot
    HaS_SapporoTokeidai_4f769e62.SC4Lot
    HaS_HikoneCastle_b1c3b90e.SC4Lot
    HaS_NipponBudokan_4e192b86.SC4Lot
    HaS_OitaStadium_f0f2a5a6.SC4Lot
    HaS_SogaStadium_d04ac16f.SC4Lot

Two lots by MK have been added:
    mk @stadium_2004_0e3288f3.SC4Lot
    Tsutenkaku@mk_CS$$_ee70730c.SC4Lot

One lot by Somy has been added:
    LM6x6_Office5000_4de9970e.SC4Lot

Two lots by APTX have been added:
    8590_CO$$$_FukuokaBank_0da2ad15.SC4Lot
    8590_CS$$$_KeioPlazaHotel_4f24b666.SC4Lot



EDIT 2008/11/28:

Four lots by darknono35 have been added:
    LM6x5_ChicagoCNAplaza_95801c2e.SC4Lot
    LM6x5_ChicagoCNAplaza_95801c2e.sav
    LM7x4_40thWallStreet_7587b7e9.SC4Lot
    LM7x4_40thWallStreet_7587b7e9.sav



EDIT 2008/12/11:

Four more lots by darknono35 have been added:
    LM6x4_AmericanInternationalBuilding_15d014a8.SC4Lot
    LM6x4_AmericanInternationalBuilding_15d014a8.sav
    LM4x5_TimeSquareTower_5641bbe4.SC4Lot
    LM4x5_TimeSquareTower_5641bbe4.sav

as well as two lots by the Japanese batter mozukuss:
    SUN SHINE60_d590ee8f.SC4Lot
    SHIBUYA109_962fbb1d.SC4Lot



EDIT 2009/08/16:

Four lots by darknono35 have been added:
    LM5x7_AegonCenter_Louisville_76615f3b.SC4Lot
    LM4x6_EONUSCenter_Louisville_3664294b.SC4Lot
    LM10x4_WaterFrontPlaza_Louisville_36769cb1.SC4Lot
    LM10x4_WaterFrontPlaza_Louisville_36769cb1.sav

Four lots (two files) by Pegasus have been added:
    PEG_CDK--IND_205.dat
    PEG-CDK_Warehouse-3x4_105.dat

One lot by Blanco_05 has been added:
    Antarès_56f501d2.SC4Lot

Three lots by APTX have been added:
    8590_CO$$$_MeijiLifeBuilding_f619a984.SC4Lot
    TTRT_CO$$$_MeijiLifeBuilding_d348d273.SC4Lot
    8590_CS$$$_Shirokiya_4f826190.SC4Lot

Four lots by 2ch.net simplayer have been added:
    Hong Wang Akamanji Cybernetics_b32b6876.SC4Lot
    Integriculture Subterranean_f30aed6a.SC4Lot
    Velacosma Associates HQ_5139b078.SC4Lot
    Velacosma Associates CO$$_5139b2df.SC4Lot

One lot by Acchi has been added:
    Acchi_SakuranoDepartmentStore_8fe05891.SC4Lot

One lot by CloSpider has been added:
    CS$$$_OsakaMarubiru_d5748cd0.SC4Lot

13 lots by Masa have been added:
    Masa_Aioi_d30af387.SC4Lot
    Masa_Asahi-Hall_f2cd093b.SC4Lot
    Masa_Asahi-Tower_52da46a2.SC4Lot
    Masa_Hokkahokka_b302d270.SC4Lot
    Masa_Kuroneko_12e91759.SC4Lot
    Masa_Saitama-Risona_93027c6c.SC4Lot
    Masa_Shabon_5302d300.SC4Lot
    Masa_Tengu_CS$$_50b1d6fa.SC4Lot
    Masa_Warawara_b302d431.SC4Lot
    Masa_White-Kyubin_3302d392.SC4Lot
    Masa_Zakkyo-01_f2fffeee.SC4Lot
    Masa_Zakkyo-02_b31dd141.SC4Lot
    Masa_Zakkyo-03_733056d3.SC4Lot



EDIT 2009/08/27:

One lot by hdorriker has been added:
    HDprops - Shipping Thingstuffs_3062bb31.SC4lot

42 lots by Rush have been added:
    Rush_bank01_75ddbe77.SC4Lot
    Rush_Blank_CO$$$_1000_b2f6d751.SC4Lot
    Rush_Blank_CO$$$_5000_72c0220b.SC4Lot
    Rush_Blank_CO$$$_corse building_12be81a4.SC4Lot
    Rush_Blank_CO$$$_hillstower001_72f638a4.SC4Lot
    Rush_Blank_CO$$$_lucent  tower_b2a18b13.SC4Lot
    Rush_Blank_CO$$$_mid land square_528cb941.SC4Lot
    Rush_Blank_CO$$_1000_92f6d731.SC4Lot
    Rush_Blank_CO$$_5000_f2c021e2.SC4Lot
    Rush_Blank_CO$$_shk_12b516d2.SC4Lot
    Rush_Blank_CS$$$owaseko-hi-_f4103777.SC4Lot
    Rush_Blank_CS$$$restaurant001_73ff07c8.SC4Lot
    Rush_Blank_CS$$$senmonten001_d40fff15.SC4Lot
    Rush_Blank_CS$$$_1000_b2f6d712.SC4Lot
    Rush_Blank_CS$$$_5000_d2c0218c.SC4Lot
    Rush_Blank_CS$$001_33fdf212.SC4Lot
    Rush_Blank_CS$$002_53fe7d24.SC4Lot
    Rush_Blank_CS$$inshoku002_3411234e.SC4Lot
    Rush_Blank_CS$$inshoku002_940f1809.SC4Lot
    Rush_Blank_CS$$_1000_72f6d6f2.SC4Lot
    Rush_Blank_CS$$_5000_f2c0214e.SC4Lot
    Rush_Blank_CS$$_norikurashokki_72b7df4b.SC4Lot
    Rush_Blank_CS$_1000_92f6d6c9.SC4Lot
    Rush_Blank_CS$_5000_92c0212b.SC4Lot
    Rush_Blank_HT_1000_52f6e612.SC4Lot
    Rush_Blank_HT_5000_f2c0204a.SC4Lot
    Rush_Blank_ID_1000_92f6e5b2.SC4Lot
    Rush_Blank_ID_5000_92c01f0a.SC4Lot
    Rush_Blank_IM_1000_52f6e5f6.SC4Lot
    Rush_Blank_IM_5000_92c02009.SC4Lot
    Rush_Blank_IR_1000_12f6e5d1.SC4Lot
    Rush_Blank_IR_5000_b2c02233.SC4Lot
    Rush_Blank_R$$001_143f5b37.SC4Lot
    Rush_Blank_R$$002_143f8876.SC4Lot
    Rush_bond_b5de8487.SC4Lot
    Rush_bouekisenta-_f5f6b360.SC4Lot
    Rush_co_001_35dc5802.SC4Lot
    Rush_hq001_75db2aa5.SC4Lot
    Rush_life_insurance_55e11173.SC4Lot
    Rush_newbuilding_95f6b1b7.SC4Lot
    Rush_redbuilding_95ded19e.SC4Lot
    Rush_taishobuilding_95f81083.SC4Lot



EDIT 2009/12/17:

One lot by Pegasus has been added:
    PEG_Seasonal Lot_205.dat

One lot by citynut has been added:
    Newman Inc Lowes Foods_8d8892b0.SC4Lot

9 lots by disk_error have been added:
    petrol2x_2c4fa7e8.SC4Lot
    petrol3x_ac4f0a63.SC4Lot
    petrolparkdock_ac556fc6.SC4Lot
    petrolpump_ec5259b3.SC4Lot
    petrolrefine_0c4efa69.SC4Lot
    petrolseperat2_2c4f9c53.SC4Lot
    petrolseperat_2c4f5aed.SC4Lot
    petrolshed_ac4f5b5b.SC4Lot
    petroltanks_6c543f66.SC4Lot

January 19, 2020 - added another lot by joerg. Cleanitol updated.
   - Nate

Cleanitol_Remove_Landmarks_Growing_on_Empty_Lots_01-19-2020.txt is attached to this post.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:40:29 PM
1. Background

Anyone who has downloaded landmarks with jobs (also called functional landmarks, ploppable RCI's or ploppables with jobs) from STEX or any Japanese site has probably occasionally noted that they might be growing on empty (usually smaller) lots.

Whenever such a landmark starts growing you will hear the familiar sound of a landmark being plopped. The lot will function in game, providing jobs and looks good when you query it. However, empty lots will not improve your skyline...

It is also important to notice that a landmark growing on an empty lot retains whatever monthly cost that was given to it. Since a landmark usually is associated with a rather high monthly cost, you might quickly drain you city budget unless you bulldoze such empty lots.

This behaviour with landmarks growing on empty lots stems back to the release of RalphaelNinja's Plopable RCI Blank Lot Set in august 2003. A short history for those interested follows:



   01/10/2003:   SimCity 4 was released
   06/27/2003:   The Lot Editor was released
   07/03/2003:   SimCity 4 Buildings as Props released (bldgprop_vol1.dat)
   08/19/2003:   RCI Blank Lot Set by RalphaelNinja (http://www.simtropolis.com/stex/details.cfm?id=21329) (Do not download or use it. Link given only for reference)
   08/20/2003:   -- Plopable RCI Blank Lot Set -- Released! by RalphaelNinja (deleted thread at ST about the RCI Blank Lots)
   09/18/2003:   Plopable Growable Blank Lots - Coming Soon! by RalphaelNinja (deleted thread at ST about first signs of growing blank lots)
   09/22/2003:   Rush Hour was released
   11/11/2003:   Rush Hour Buildings as Props released (bldgprop_vol2.dat)
   02/04/2004:   B.A.T. and Plug-In Manager were released
   05/31/2004:   SimGoober's first release of his "Tutorial - Converting a Landmark to a Plop with Jobs", latest version: Making a Functional Landmark Lot (http://www.simtropolis.com/forum/messageview.cfm?catid=140&threadid=76236&enterthread=y)



With RalphaelNinja's Plopable RCI Blank Lots, modders were for the first time able to make ploppable landmarks with jobs. Every object on those lots had to be a prop, not a building. The release of all Maxis Buildings as Props made it possible to include them as props in the lots. A wide variety of RCI Ploppables started to appear on the STEX. Soon it was also realized that they might be growing, albeit on empty lots. At first this was thought of being a break-through and a way to make lots that were both growable and ploppable.
With the release of the Plug-In Manager, modders finally learnt how to correctly make independent growable buildings (that were not part of in-game families) and through that eventually also how to correctly make ploppable buildings with jobs. However, several BATters and modders continued to use the old blank lots, even with BATted buildings, which were converted into props with the Plug-In Manager. Despite SimGoober's tutorial, buildings are still every now and then released on the STEX based on RalphaelNinja's ploppable blank RCI lots. And several old, very beautyful creations from 2003 and 2004 are still downloaded over and over again.

The forums over at Simtropolis are full of questions relating to these empty lots. This thread is aimed at being a central place to get answers, guidelines and solutions relating to these lots. Correcting these lots will require a little modding. If you are refraining from modding, you always have the option of deleting those landmarks that grow on empty lots.

In order to delete growing landmarks, you first need to find out which file to delete. This is where the lists in sections 4-15 further down come handy. Once you have identified the container file, you should first delete all instances of empty lots with that landmark in your cities. Exit SimCity and locate your file (use Window's search function if your plugins folder is a mess). If you can live without the landmark, you can safely delete the corresponding .SC4Lots file. I do not recommend deleting a .DAT file though, since they might contain more information than just for the landmark (such as actual growing lots that have already grown in your city).

If you want to keep the landmark, you need to edit its Building Exemplar using either SC4Tool (http://kurier.simcityplaza.de/files.php?cat=34) or, preferably, iLive's Reader (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=656). You should also read through everything in these guidelines, starting with section 2, explaining properties called Building/prop Family and Parent Cohort, which are the essential part in correcting growing empty lots. After knowing what a Building Family is, you should move on to section 3, with detailed instructions on how to correct these landmarks. The landmark's Building Exemplar is in a container file, which is the actual file name seen in directory listings of Windows. To find this container file, jump directly to the lists in sections 5-19. You may also perform a search (Ctrl-F) on this page for the building you've had growing on an empty lot.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:40:41 PM

2. Building Family, Parent Cohort and related properties

The following description was given by Andreas Roth (http://www.simtropolis.com/forum/messageview.cfm?catid=41&threadid=83033&highlight_key=y&keyword1=parent%20cohort#951507):

Quote from: Andreas Roth
A cohort file serves basically as a template for several lots. The structure is the same as the building exemplar file (where you find the Parent Cohort). Maxis used cohorts to define the general properties for a set of lots (eg. all small homes, or stage 8 skyscrapers on 3x4 lots), and the exemplar files only hold the values that are different for each building - everything else, such as pollution values etc. is read from the cohort file that is linked via the Parent Cohort. Now when you make custom buildings, the Plugin Manager generates a full set of properties in the exemplar file, so a cohort file isn't necessary (unless a modder makes one especially for this purpose).

When the BAT and the Plugin Manager were released, a lot of BATters used the "Ploppable RCI Blank Lots" created by RalphaelNinja. Those were derived from in-game lots, but without buildings and props on it.

Unfortunately, nobody was aware of the function of the Parent Cohort ID back then, and since it wasn't set to zero, the game thought those were other versions of the in-game growable lots. Thus, these were growing in the game - without anything on it, because the buildings etc. were removed, as I described above.

Any property that is given within the Parent Cohort file is inherited by every exemplar that references it. The most important property is the Building/prop Family, which makes the building part of an in-game family. Whenever the game decides to build something belonging to a Building Family, it would randomly select any buildings it finds within the family. Thus it might select the ploppable building to grow. However, since it is growing on an in-game lot, none of the props (including the building) that are on the ploppable lot will be showing.

As a conclusion, the following four factors identify a building exemplar which might grow on empty lots:
   1. The property Building/prop Family is present, either directly or referred to by a Parent Cohort ID
   2. The property Resource Key Type # is non-existent (this makes the building exemplar empty, no building)
   3. The property OccupantGroups contains at least Building: Landmark (this makes it appear in the landmarks menu)
   4. The property Capacity Satisfied contains at least one setting (this is the property giving the landmark jobs)

Since growable buildings are satisfying capacity, they simple wouldn't grow if they were not offering any jobs.

For some reason only buildings with the OccupantGroups set to (at least) Landmark seem to be growing on empty lots. As far as I know this was the reason all CSX buildings were made to appear on the Rewards menu instead of the Landmarks menu.

There are in fact several landmarks with jobs available at STEX with a Parent Cohort setting other than zero, but which also include a BATted building model addressed by Resource Key Type 1. Whether these buildings would actually grow in game based on their building family association has to my knowledge not been proved.

The Building/prop Family should be removed and the Parent Cohort should be set to zero (0x00000000,0x00000000,0x00000000) for all custom buildings, both growables and especially for landmarks. The ONLY exception to this rule is if you want to make growable building families (like those included in the game). For those interested I recommend reading Jeronij's tutorial Creating your own prop Families (Extended version) (http://sc4devotion.com/forums/index.php?topic=211.0) and DarkMatter's tutorial Making Custom Building Families (http://www.simtropolis.com/forum/messageview.cfm?catid=41&threadid=52241&highlight_key=y&keyword1=datgen#335515) in his Official DatGen Help.

Note also, that there might be other properties that are inherited from the Parent Cohort file, which are lost if the Parent Cohort is reset and the Building/prop Family deleted. Two such properties, that are required for the landmark to function, are the Exemplar Type and the Purpose. More about these further down.

If you are planning on making landmarks with jobs, you MUST read SimGoober's tutorial, Making a Functional Landmark Lot (http://www.simtropolis.com/forum/messageview.cfm?catid=140&threadid=76236&enterthread=y).
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:40:51 PM
3. How to remove a landmark's Building Family association

There are two ways of keeping ploppable landmarks from growing. Either delete them or correct their Building Family association.

The only thing needed to be corrected in order not to have landmarks grow on empty lots, is to delete the Building/prop Family and change the Parent Cohort of the landmark's Building Exemplar to zero. This will cut off the building's association with the in-game building family. This can be done both with SC4Tool (http://kurier.simcityplaza.de/files.php?cat=34) and iLive's Reader (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=656). However, you may also have to add two missing properties, and for this you would need to use the Reader.

First you need to find the "container file" to correct. This is (usually) a .SC4Lot file or (rarely) a .DAT file.

If the landmark you wish to correct has already grown in your city, you may query it and get the normal query window for the landmark. Normally this would immediately tell you which building it is, and help you in locating the container file. However, in order to further help you I have compiled tables with a few of those ploppable commercial office buildings (sections 5-7), ploppable commercial service buildings (sections 8-12), ploppable industrial buildings (sections 13-16) and ploppable residential buildings (sections 17-19) known to grow on empty lots.

Any ploppable residential buildings should always be deleted from the plugins folders, since they do not function.

If the empty lot gives a strange name in the query, eg. "Blank_CS$$", and thus giving no idea of which building it is supposed to be, and if you cannot find it in the tables below (with correct number of workers), there is one more thing you could do to identify it. Since the empty lot always contains an (empty) building that is a landmark, you will also every time be able to find a menu item with the same name in the landmarks menu. This icon will at least give you a small picture of the landmark you want to delete or correct.

Growing empty lots with one of the following names might also appear if RalphaelNinja's file Plugin_RCI_Blank_Lot_Set.dat is left in the plugins folder:

   Blank_CO$$$   
(1455 jobs)
   Blank_CO$$   
(6798 jobs)
   Blank_CS$$$   
(171 jobs)
   Blank_CS$$   
(552 jobs)
   Blank_CS$   
(173 jobs)
   Blank_HT   
(94 jobs)
   Blank_IM   
(57 jobs)
   Blank_ID   
(158 jobs)
   Blank_IR   
(13 jobs)
   Blank_R$$$   
(2572 residents)
   Blank_R$$   
(4603 residents)
   Blank_R$   
(2872 residents)

If you have the file Plugin_RCI_Blank_Lot_Set.dat in either of your plugins folder, delete it right away! You will never, ever need that file!

The picture below shows an example of The Lucky Shmails Casino & Hotel (or actually four instances of it).
   The two lots at "A" show two instances of the landmark under construction.
   The lot at "B" shows one instance of the landmark that has already grown.
   The lot at "C" shows the plopped landmark, a large lot of 8×14 tiles (compared to the 4×6 for the growing ones).

(http://img241.imageshack.us/img241/5797/theluckyshmailsrm0.jpg)

The query is for the plopped landmark, but is identical for all four lots (only that the number of workers will be 0/400 for the growing ones).

Zooming in on the readily built empty lot, we see what is always seen on these; props. These props belong to prop families and will be randomly selected every time a lot is built. They do exist on all in-game lots and have nothing to do with the missing landmark building, so querying the props will not help you identify the landmark. In order to query the building, you need to click on an empty spot of the lot.

(http://img241.imageshack.us/img241/8048/theluckyshmailspropsqv0.jpg)

Once you have identified the container file, you should first delete all instances of that landmark's empty lots in your cities. Exit SimCity and locate your file (use Window's search function if your plugins folder is a mess). If you can live without the landmark, you can safely delete the corresponding .SC4Lots file. I do not recommend deleting a .DAT file though, since they might contain more information than just for the landmark. If you have the slightest hesitation about modding, I would recommend that you delete the file. If you want to keep the landmark, you need to edit the container file either in SC4Tool or, preferably, in Reader.

SC4Tool can be used to remove the association from a landmark with a building family. However, if certain properties are missing, this will also cause the landmark to disappear from the menu. The picture below shows the appearance of SC4Tool after the container file "The Lucky Shmails Casino & Hotel_acb30692.SC4Lot" has been opened in SC4Tool's Exemplar Editor. The container file for each landmark normally contains two "Exemplar Files", one for the lot and one for the building. In other words, if you open up the list of buildings, you should see only one (The Lucky Shmails Casino & Hotel).
The first property in that building exemplar is the Parent Cohort, which has to be zeroed. Double-click each of the three fields on top and change each value into 0x00000000. After that you need to select the property Building/prop Family, and choose Delete from the menun called Property on top. Save your lot and exit SC4Tool.

(http://img294.imageshack.us/img294/4448/luckyshmailsinsc4toolxy6.jpg)

In Reader the container file "The Lucky Shmails Casino & Hotel_acb30692.SC4Lot" looks like in the picture below. You need to locate the building exemplar file among the entries in the middle. Clicking on the exemplar file, lists all properties in the window to the right. The first one is the Parent Cohort and double-clicking it will allow you to set them all to zeroes. After that, right-click on the property Building/prop Family and select Delete property. Save your lot and exit Reader.

(http://img244.imageshack.us/img244/6664/luckyshmailsinreaderzv0.jpg)
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:41:01 PM

4. How to add missing properties

Removing the building's family association will also cause it to remove any properties that it inherited from its parent cohort. All ploppable landmarks that are made based on RalphaelNinja's Ploppable RCI Blank Lots will be missing two required properties. Only a few lots have these properties added by its creator, in which case the following guidelines may be skipped.

The properties that need to be added are Exemplar Type and Purpose.

The value of Exemplar Type has to be set to "Building" (numerical value 2), which is required for the game to recognize the building exemplar as a building. Without it the lot will not appear on the landmarks menu at all.

The value of Purpose is required for the game to know what kind of building it is. If it is missing, the ploppable lot will not be functional, since the number of jobs would be 0. The value has to been set correctly, depending on the type of building:

   1  
R
  Residential
   2  
CS
 Commercial Service
   3  
CO
 Commercial Office
   5  
I-R
 Agriculture
   6  
I-D
 Processing
   7  
I-M
 Manufacturing
   8  
I-HT
 High Tech

First of all you need to see if these properties are missing. The Exemplar Type would be the second property, immediately after the Parent Cohort and before the Exemplar Name. The Purpose would appear a little further down, after the property Wealth and before the property Capacity Satisfied.

For adding the missing properties, I recommend using Reader. For the examples below I am still using The Lucky Shmails Casino & Hotel. In order to add a property, you need to right-click anywhere among the existing properties on the right and select Add Property. The following window will open up:

(http://img129.imageshack.us/img129/3531/luckysmailsaddexemplartep0.jpg)

Scroll down among the names of properties till you find the Exemplar Type and click on it. Enter the value 2 in the bottom field (Values as text) and click the Apply button to the right of it. Finish by clicking the bottom-most Apply button.

(http://img129.imageshack.us/img129/8930/luckysmailsaddexemplartec4.jpg)

In order to add the Purpose property, right-click once again among the existing properties, select Add Property and scroll down among the names of properties till you find Purpose:

(http://img129.imageshack.us/img129/6407/luckysmailsaddpurposezn3.jpg)

Now you have to give the Purpose its correct value. In order to determine what kind of a building it is, take a look at the property Capacity Satisfied as indicated with the red arrow below. In the example below we can easily determine that the building is a Commercial Office (CO). Checking the Purpose values (http://sc4devotion.com/forums/index.php?topic=907#msg24166) above reveals that the numerical value for CO is 3. Thus, enter this value (3) into the bottom field (Values as text) and click the Apply button to the right of it. Finish by clicking the bottom-most Apply button.

(http://img384.imageshack.us/img384/3372/luckysmailsaddpurpose0xjp7.jpg)

After this you need to save your lot and exit Reader. Test it in game to see that it appears in the landmarks menu, and that after plopping it, it does offer jobs to your sims.

The guidelines above may also be used in a preemptive manner. If you locate landmarks from the lists below which you know you have downloaded, you should delete or edit all those container files associated with landmarks that might grow on empty lots.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:41:11 PM
5. Ploppable CO$$$ with jobs, that might grow on empty lots (A-L)

The Building Exemplar Name is what you will see when querying an empty lot. The number of jobs are included to help your identification. If the file has already been corrected and uploaded, I recommend redownloading it through the link given.


CO$$$ (A-L)

Building Exemplar Name
Jobs
   Container file where Building Exemplar can be foundUploaded byCorrected /
Revisited by
福岡銀行
800
   8590_CO$$$_FukuokaBank_0da2ad15.SC4LotAPTX
広島県産業奨励館
28
   A-Bomb-Dome_ae119dde.SC4LotNOB
原爆ドーム
458
   A_Bomb_Dome_6edf08b5.SC4LotNOB
広島市役所 旧庁舎
458
   Hirsohima CityHall_ceae2bb1.SC4LotNOB
広島平和公園(南側)
28
   Hiroshima_Peace_Park_South_8edbe5f2.SC4LotNOB
コルスビル
1000
   Rush_Blank_CO$$$_corse building_12be81a4.SC4LotRush
ヒルズタワー
1000
   Rush_Blank_CO$$$_hillstower001_72f638a4.SC4LotRush
貿易センタービル
1200
   Rush_bouekisenta-_f5f6b360.SC4LotRush
カロリー生命保険
1455
   Rush_life_insurance_55e11173.SC4LotRush
ゴールド証券
1500
   Rush_bond_b5de8487.SC4LotRush
赤ビル
1800
   Rush_redbuilding_95ded19e.SC4LotRush
半額ビル
2000
   Rush_co_001_35dc5802.SC4LotRush
ダイヤモンド銀行
3000
   Rush_bank01_75ddbe77.SC4LotRush
名古屋ルーセントタワー
3000
   Rush_Blank_CO$$$_lucent  tower_b2a18b13.SC4LotRush
ラッシュ本社
3000
   Rush_hq001_75db2aa5.SC4LotRush
ミッドランドスクエア
4500
   Rush_Blank_CO$$$_mid land square_528cb941.SC4LotRush
裕福な商業オフィス5000
5000
   Rush_Blank_CO$$$_5000_72c0220b.SC4LotRush
21stCenturyTower
2431
   LM_4x3_21stCenturyTower_9220962b.SC4Lotks
300 Zagckza Pkwy
12000
   HD - 300 Zagckza LM_7096ff24.SC4Lothdorriker
3x4 medium office
2000
   3x4 med tall commerce_8cf06c5e.SC4Lot6459978
Alliance Bank
500
   Alliance Bank_503afd1a.SC4Lothdorriker
Andersson Tower
1455
   Andersson Tower_8fe7a86c.SC4Lotjustanothersim86T Wrecks (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=Anderson%20Tower%20By%20Justanothersim86%20Revisited&type=all)
Andover Tower
4500
   DT_CO$$$_Andover Tower_Plopable.datdusktrooper
Azuriko Plaza
3750
   BT CO$$$ Azuriko Plaza_ad561874.SC4Lotdusktrooper
Azuriko Plaza II
4000
   DT_CO$$$_Azuriko Plaza_Plopable.datdusktrooper
BahrainWTC
1038
   LM5x8_BahrainWTC_51810d7a.SC4Lotks_JPN
Bancorp Tower CO$$$
1455
   Bancorp Tower CO$$$_0d868ec6.SC4Lotjtportland
Bank Of Simcity Plaza
8000
   Bank of Simcity Plaza_ed4f8b1a.SC4Lotjoerg
Bank One Building
6600
   Tragicomicus - Bank One Building - Ploppable CO$$$ - 4x4_4e97f387-SC4Lottragicomicus1
Blank_CO$$$
1117
   CO$$$bronze_tower_0d7edd61.SC4Lotoneil_1
Blank_CO$$$
1455
   Plugin_RCI_Blank_Lot_Set.datRalphaelNinja
Blank_CO$$$
1455
   World Organization Headquarters 2_4d16a830.SC4Lotpdoseven
Blank_CO$$$
1455
   Vero Center_cea8c402.SC4Lotsam_lawrence
Blank_CO$$$
1455
   Camco HQ_4d3e7aaa.SC4Lotchasemiles0
Blank_CO$$$
1455
   CO$$$_AMABuilding_ce291530.SC4Lotpda
Blank_CO$$$
1455
   Havoc_HQ_6x6_plop_ed9d9bb8.SC4Lotmorhavoc
Blank_CO$$$
1455
   CO$$$ NHN Venture tower Ploppable_5395b99c.savaltuditu
Blank_CO$$$
1455
   GS Tower_f38e8a17.savaltuditu
Blank_CO$$$
1455
   kk_CO$$$_01_d6731f6e.SC4LotK5
Blank_CO$$$
1455
   Masa_Asahi-Hall_f2cd093b.SC4LotMasa
Blank_CO$$$
1455
   Masa_Asahi-Tower_52da46a2.SC4LotMasa
Blank_CO$$$
2500
   CO$$$one_ex_ad6e2b82.SC4Lot   (One Exchange Plaza)oneil_1
Blank_CO$$$
5000
   LM6x6_Office5000_4de9970e.SC4LotSomy
Blank_CO$$$1000
1000
   Rush_Blank_CO$$$_1000_b2f6d751.SC4LotRush
Blue Rock Building
1500
   CO$$$222_4x4_ad65e024.SC4Lotjoerg
Burger King Corporate HQ
1455
   Burger King Corporate HQ_0cd2e1e7.SC4Lotbamakid325
Camco Internet Offices
1455
   Camco Internet Offices_ed3fa3d1.SC4Lotchasemiles0
Carson Plaza
522
   Carson Plaza (Plopable).SC4Lotoneil_1
Chelsea Tower
1053
   LM4x4_ChelseaTower_d189cd6f-SC4Lotks_JPNT Wrecks (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=Chelsea%20Tower%20By%20Ks%20JPN%20Revisited&type=all)
CO$$$ GS Tower Ploppable
4500
   GS Tower_f38e8a17.SC4Lotaltuditu
CO$$$_Hyundai Motors Company
1455
   CO$$$_Hyundai motors company_13895f78.savaltuditu
CO$$$_Hyundai Motors Company
8000
   CO$$$_Hyundai motors company_13895f78.SC4Lotaltuditu
CO$$$ NHN Venture tower Ploppable
4000
   CO$$$ NHN Venture tower Ploppable_5395b99c.SC4Lotaltuditu
Cobalt Tower One
4000
   DuskTrooper_CO$$$_Cobalt Tower_PLOP.datdusktrooper
Consolidated Edison Building
1090
   Consolidated Edison Building_2fda8e80.SC4Lotah123ah123
Coquelicot Center
4500
   HD Coquelicot Center - Ploppable CO_721b0312.SC4Lothdorriker
Corporate Enterprises
10000
   -=Big Office Tower=-_cd2117b5.SC4Lotllama lord
Corporate Enterprises
10000
   Corporate Enterprises.SC4Lotaltx
Dominion Plaza
13500
   DuskTroopers Dominion Plaza PLOPABLE.datdusktrooper
Ellias Two and Three
2500
   HD - Ellias Two and Three - Ploppable with jobs_3226b615.SC4Lothdorriker
Federal Office Building
180
   Midsize Federal Bldg_704e8aa3.SC4Lothdorriker
First National Bank (Of Colorado) Tower
500
   HD - First National Bank (Of Colorado) Tower - PLOP_913dbeea.SC4Lothdorriker
First National Tower
1200
   First National Tower_4d54ddea.SC4Lotoneil_1
Fox Tower
1455
   Fox Tower_ee8e5343.SC4Lotjtportland
Frank & Archai Tower
11000
   DuskTrooper's_Frank&Archai_Plopable.datdusktrooperEquinox (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=NDEX%20Frank%20And%20Archai%20Tower%20II%20By%20DuskTrooper&type=all)
Frogface HQ
5000
   Frogface_HQ_0d61855c.SC4Lotfrogface
Golden Bank HQ
2000
   CO$$$golden_bank_4d707fb9.SC4Lotoneil_1
Gomi-Iyeron Tower
1500
   Gomi-Iyeron Tower_d05963bf.SC4Lothdorriker
Hong Wang Akamanji Cybernetics
7241
   Hong Wang Akamanji Cybernetics_b32b6876.SC4Lot2ch.net simplayer
HSBC Tower, Left Lot
1455
   HSBC Left Lot stage 1_ec637266.SC4Lotsoul_doubt
HSBC Tower, Right Lot
1455
   HSBC Right Lot Stage 1_4c63ae89.SC4Lotsoul_doubt
J Phillips Tower One
4200
   BT CO$$$ J Phillips Tower One_0d55b373.SC4LotdusktrooperEquinox (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=NDEX%20J%20Phillips%20Tower%20II%20By%20DuskTrooper&type=all)
Jetersen & Focsmann Tower
4000
   DuskTrooper_JetersenAndFocsmannTower_co$$$_plopable.datdusktrooper
Keaton Plaza
3700
   DT_Keaton Plaza Plopable.datdusktrooper
Lansfaire Tower
3775
   BT CO$$$ Lansfaire Tower_2d4c9721.SC4Lotdusktrooper
Larus Plaza
4500
   Dusktrooper's Larus Plaza Plopable.datdusktrooper
LG Electronics Ploppable
3000
   LG Electronics PLOP_CO$$$_538a83e5.SC4Lotaltuditu
LG Electronics Ploppable
8500
   LG Electronics PLOP_CO$$$_538a83e5.savaltuditu
Local Bank
80
   JAD_LocalBank_ec6a69ad.SC4Lotbb_baxter
Lyre Plaza PL
3500
   Lyre Plaza Plopable.datdusktrooper
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:41:21 PM
6. Ploppable CO$$$ with jobs, that might grow on empty lots (M-Z)

The Building Exemplar Name is what you will see when querying an empty lot. The number of jobs are included to help your identification. If the file has already been corrected and uploaded, I recommend redownloading it through the link given.


CO$$$ (M-Z)

Building Exemplar Name
Jobs
   Container file where Building Exemplar can be foundUploaded byCorrected /
Revisited by
Meiji Life Building
2200
   8590_CO$$$_MeijiLifeBuilding_f619a984.SC4LotAPTX
Meiji Life Building
2200
   TTRT_CO$$$_MeijiLifeBuilding_d348d273.SC4LotAPTX
Mendo Life Insurance
800
   Mendo Financial Building_6d5fcee6.SC4Lotjoerg
Mitsubishi Bank
800
   8590_CO$$$_Mitsubishi_Bank_511ecee2.SC4LotAPTX
Moneywell Computers Inc.
5000
   ZNiagaraMoneywell Inc._ec69f345.SC4Lotniagaraneagle
Moonlight Inc. Technology Centre
12560
   Moonlight Inc_4d0f3a1a.SC4Lotdaeley
Morgen Tower
2500
   CO$$$morgen_tower_0d6faf7f.SC4Lotoneil_1
NexisPeanutCorp.Office
1415
   NexisPeanutCorp.Office_6c787241.SC4Lotmrbisonm
Newman Inc Lowes Foods
1455
   Newman Inc Lowes Foods_8d8892b0.SC4Lotcitynutcitynut (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1036)
Oceanic Tower
6912
   LM4x4_Oceanic Tower with jobs_b162385f.SC4Lotks_JPN
Office Complex Left
1455
   Office Complex Left_ac652d88.SC4Lotumabatha
Office Complex Middle
1455
   Office Complex Middle_ec652d9e.SC4Lotumabatha
Office Complex Right
1455
   Office Complex Right_6c652db1.SC4Lotumabatha
One International Trade Center
11000
   One ITC_ee30e84d.SC4Lotpda
One London Place Ver. 2
1900
   OneLondonPlacever2_1088fbff.SC4Lotjustanothersim86justanothersim86 (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=One%20London%20Place%20Fixed&type=all)
Oregon Convention Center
1455
   Oregon Convention Center_0d5f6887.SC4Lotjtportland
Ourboros One
650
   Ourboros One_504687c7.SC4Lothdorriker
Ourboros Two
1100
   Ourboros Two_104750b8.SC4Lothdorriker
Outroph Tower One
12000
   BT Outroph Tower One PL_8d2e9013.SC4Lotdusktrooper
PC HeadQuarters
500
   PC HQ_4cc21ffd.SC4Lotpooty
PCCA Music Studio
270
   PCCA Music Studio_2c6f2ca7.SC4Lotpooty
PCCA Office Space
450
   PCCA Office Space_6c739bf2.SC4Lotpooty
PCCA Telephone Company
250
   PCCA Telephone Company_ac9b4246.SC4Lotpooty
PCCA Wine Shop and Restaurant
75
   PCCA Wine Shop and Restaurant_2c99a12f.SC4Lotpooty
PDA Headquarters
1455
   PDA Headquarters_6dc5df18.Sc4Lotpda
PDA Summit Building B
522
   PDA Summit Building B_6e4b21b8.Sc4Lotpda
Pioneer Park Building
522
   Pioneer Park Building_ae852b46.SC4Lotjtportland
Quazore Office Tower
1455
   Quazore Office Tower_ed37ebbc.SC4Lotrvz3000
Reamop Tower
120
   ReamopPloppable.datannoyingdan
ReWood Lumber Personel Department has 400 CO$$ jobs Lot Size 3x3
400
   ReWood Lumber Personel Department_0d2a9562.SC4Lotteleriann
SCMC Main Office
4500
   132_SCMC_Mainoffice.SC4Lotterrtoon
Shmails' Fine Design - JENXvakwerk10j
52
   Shmails' Fine Design - JENXVakwerk10j_6d5927a9.SC4Lotgshmails
Shmails' Hall of Records - JENXMonschauRedHouse
32
   Shmails' Hall of Records - JENXMonschauRedHouse_8d59cc5e.SC4Lotgshmails
Shmails Historic Society - JENXMonschauYellowHouse9
43
   Shmails' Historic Society - JENXMonschauYellow9_4d58bfe7.SC4Lotgshmails
Shmails Landmark Conservatory - JENXGoslar1a
59
   Shmails Landmark Conservatory - JENXGoslar1a_4d58ccbe.SC4Lotgshmails
Sim Nationwide Insurance
2000
   ZNiagaraSimNationwideInsurance_8c6891db.SC4Lotniagaraneagle
Skychase Bank Plaza
4500
   Dusktooper's SKYCHASE BANK PLOPABLE CO$$$.datdusktrooper
Skylus Tower
1455
   ZNiagaraSkylus Tower_cc691a66.SC4Lotniagaraneagle
Sony HQ
1455
   Sony HQ_6d073a81.SC4Lottonyhotrod64
Summit
4000
   Summit_ee8e95f3.SC4Lotjtportland
Technetium Tower
4000
   DuskTrooper_Technetium Tower_Plopable_CO$$$.datdusktrooper
The Cobb Tower
1455
   Cobb32118_Cobb_Tower.SC4Lotcobb32118
The Convention Center
1455
   The Convention Center_ed62ef3b.SC4Lotjtportland
The Shmails Towers
3000
   The Shmails Towers_4cb56dedgshmails
The Tower
1455
   The Tower_ede74c01.SC4Lotjtportland
Tour Antarès
1500
   Antarès_56f501d2.SC4LotBlanco_05
Tower Domenicus
2500
   Tower Domenicus Ploppable 3x4_b0e3ca81.SC4Lotgaroudwolf
Tower Domenicus
2500
   Tower Domenicus Ploppable 4x4_f0e3ca4d.SC4Lotgaroudwolf
Tri - Link Tower
515
   CO$$$_45degree_1x1_Tri_2ed44b86.SC4Lottheelord
Trump International Hotel & Tower
1455
   PDA Trump International Hotel & Tower_8e1b8a00.SC4Lotpda
Two Standard Insurance Centre
522
   Two Standard Insurance Centre_8e81974b.SC4Lotjtportland
Uptown Tower Complex (Jobs)
1000
   Uptown Tower Complex Jobs_d0c69a80.SC4Lotskyscraper
US Bank Tower
950
   CO$$$8_4x4_US_Bank_Mailwaukee_aecfbd9f.SC4Lottheelord
Vanadium Tower One
16225
   BT CO$$$ Vanadium Tower One_ed37eb56dusktrooperEquinox (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=NDEX%20Vanadium%20Tower%202%20By%20DuskTrooper&type=all)
Velascoma Associates HQ
26383
   Velacosma Associates HQ_5139b078.SC4Lot2ch.net simplayer  CAM (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=950)
Vienna Tower
2131
   LM4x4_Vienna Tower with jobs_b16233b5.SC4Lotks_JPN
W Ravenn Tower
4000
   DuskTrooper_CO$$$_W Ravenn Tower_PLOP.datdusktrooper
Washington Tower
11000
   Washington Tower08_6db29653.SC4Lotpda
Willtrans Corp Tower
19775
   BT CO$$$ Willtrans Corp Tower_ed38a8ed.SC4Lotdusktrooper
World Trade Center
1455
   World Trade Center_2c563d25.SC4Lotpooty
World Trade Center v.2
1455
   World Trade Center v.2_2c5a746c.SC4Lotpooty
World Trade Center v.3
50000
   World Trade Center v.3_8c5bad7c.SC4Lotpooty
World Trade Center v.3
50000
   IKEA - unboring 7_4ca98af8.SC4Lotn74704
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:41:30 PM
7. Ploppable CO$$ with jobs, that might grow on empty lots

The Building Exemplar Name is what you will see when querying an empty lot. The number of jobs are included to help your identification. If the file has already been corrected and uploaded, I recommend redownloading it through the link given.


CO$$

Building Exemplar Name
Jobs
   Container file where Building Exemplar can be foundUploaded byCorrected /
Revisited by
新ビル
280
   Rush_newbuilding_95f6b1b7.SC4LotRush
大正ビル
300
   Rush_taishobuilding_95f81083.SC4LotRush
シム放送協会 SHK
325
   Rush_Blank_CO$$_shk_12b516d2.SC4LotRush
中規模な商業オフィス5000
5000
   Rush_Blank_CO$$_5000_f2c021e2.SC4LotRush
40th Wall Street
5209
   LM7x4_40thWallStreet_7587b7e9.SC4Lotdarknono35
40th Wall Street
18754
   LM7x4_40thWallStreet_7587b7e9.savdarknono35
Aegon Center
3250
   LM5x7_AegonCenter_Louisville_76615f3b.SC4Lotdarknono35
American International Building
6423
   LM6x4_AmericanInternationalBuilding_15d014a8.SC4Lotdarknono35
American International Building
17854
   LM6x4_AmericanInternationalBuilding_15d014a8.savdarknono35
ANB Bank Plaza One
2632
   ANB1_LM4x6_ANB_8de1c41c.SC4Lotjeeper767
Bancorp Tower CO$$
6798
   Bancorp Tower CO$$_0d8690d6.SC4Lotjtportland
Blank_CO$$
60
   Masa_Zakkyo-03_733056d3.SC4LotMasa
Blank_CO$$
80
   Masa_Zakkyo-01_f2fffeee.SC4LotMasa
Blank_CO$$
100
   Masa_Saitama-Risona_93027c6c.SC4LotMasa
Blank_CO$$
120
   Masa_Zakkyo-02_b31dd141.SC4LotMasa
Blank_CO$$
3001
   Prudential LM_34090e50.SC4LotFerox
Blank_CO$$
6798
   Plugin_RCI_Blank_Lot_Set.datRalphaelNinja
Blank_CO$$
6798
   Masa_Aioi_d30af387.SC4LotMasa
Blank_CO$$
6798
   Dahlia Tower Kohtohkoh - Plopable_1101c326.SC4LothdorrikerBongoswimp (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=Dahlia%20Tower%20By%20Hdorriker%20Revisited&type=all)
Blank_CO$$
6798
   Hunes Headquarters_4d4d0259.SC4Lotpooty
Blank_CO$$
6798
   Hune Corp._4d4d0259.SC4Lotpooty
Blank_CO$$
6798
   CO$$6x2_Monadnock_Ploppable_2ed5ceb6.SC4Lottheelord
Blank_CO$$
6798
   BurgerKing_8cf0b1c7.SC4Lotchasemiles0
Blank_CO$$
37721
   Velacosma Associates CO$$_5139b2df.SC4Lot2ch.net simplayer  CAM (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=950)
Blank_CO$$1000
1000
   Rush_Blank_CO$$_1000_92f6d731.SC4LotRush
Broad Financial Center, New York - Job Version
1700
   Broad Financial Center - Jobs_f27ee4c3.Sc4Lotskyscraper
CitiCenter Plaza
2300
   CitiCenterPlazaPloppable.Datannoyingdan
CitiCenter Plaza
2300
   CitiCenterPlazaPloppableRevised.Datannoyingdan
Clark Tower
6798
   Clark Tower_0dbcb312.SC4Lotpda
CNA Palza
8566
   LM6x5_ChicagoCNAplaza_95801c2e.SC4Lotdarknono35
Commerce Bank Complex / Job
1500
   Commerce Bank Complex Job-V_50eb8806.SC4Lotskyscraper
El Nomade Corp. **Commercial Office**
87
   en_enco_LM3x3_8deb0545.SC4Lotel_nomade
E.ON.U.S Center
1236
   LM4x6_EONUSCenter_Louisville_3664294b.SC4Lotdarknono35
EverGreen Inc.
165
   EG_Inc_4fea924b.SC4Lotpooty
Flea Market
1197
   Downtown Athletic Club_4fdb3339.SC4Lotah123ah123
Frogface INC
1200
   Frogface INC_ed47d305.SC4Lotfrogface
HD IAR Bulding
2500
   HD - IAR Building - Ploppable with jobs_52216269.SC4Lothdorriker
Holyoke Office Building
240
   Holyoke Offices_302b783b.SC4Lothdorriker
Kilinco Inc
328
   Kilinco_Plop_8e4715a4.SC4Lotryanr
Koin Centre
6798
   Koin Centre_ee8e8b86.SC4Lotjtportland
Mac HQ
200
   Mac HQ_6cc15380.SC4Lotpooty
Marble Tower (Job-Version)
1800
   Marble Tower Jobs_b0e159f1.SC4Lotskyscraper
McDonalds Corp HQ*
6798
   McDonalds Corp. HQ_8d421aa7.SC4Lotchasemiles0
Metcalfe Federal Building
1500
   CO$$_Metcalfe_Federal_Building_Ploppable_ced7dbac.SC4Lottheelord
Nelson Tower
3034
   Nelson Tower_0fcaa5d0.SC4Lotah123ah123
NexisBelleVueRestaurant
201
   NexisBelleVueRestaurant_cc61635d.SC4Lotmrbisonm
NexisMollyDayInn
453
   NexisMollyDayInn_8c649f71.SC4Lotmrbisonm
One M&T Plaza
1050
   One M&T bank_8da3c5b4.SC4Lotjsieczka
PacWest
6798
   PacWest_0ee48b66.SC4Lotjtportland
PCCA Dentist's Office
175
   PCCA Dentist's Office_0c81b3fa.SC4Lotpooty
PDA Bank of America Plaza
6798
   PDA Bank of America Plaza_ae4b1f63.SC4Lotpda
Portsmouth Tower
1800
   PortsmouthTowerPloppable.datannoyingdan
Sears Tower
22314
   LM6x5_ChicagoCNAplaza_95801c2e.savdarknono35
SimTropolis Times
100
   SimTropolis Times_8cbec02c.SC4Lotpooty
Skunk Financial
650
   CO$$8_4x4_Skunk_Financial_Plop_aecfb4aa.SC4Lottheelord
Standard Insurance Centre
6798
   Standard Insurance Centre_ae8198f3.SC4Lotjtportland
Tech Corp.
700
   Tech Corp._2d677a3e.SC4Lotpooty
The Exchange (Job-Version)
2200
   The Exchange Jobs_b1cade16.SC4Lotskyscraper
The Lucky Shmails Casino & Hotel
400
   The Lucky Shmails Casino & Hotel_acb30692.SC4Lotgshmails
The Randolph
6798
   The Randolph_eda52410.SC4Lotpda
The Royal Shmails Hotel
150
   The Royal Shmails Hotel_8cb26eea.SC4Lotgshmails
Time Square Tower
6522
   LM4x5_TimeSquareTower_5641bbe4.savdarknono35
Time Square Tower
6523
   LM4x5_TimeSquareTower_5641bbe4.SC4Lotdarknono35
Tower 49, New York
1850
   Tower 49, New York-Jobs_b2957234.SC4Lotskyscraper
Ubora Tower
2850
   Ubora Tower_Job_326c638f.SC4Lotskyscraper
Walton Management Offices
5487
   `CO$$_6x6_ac559f14.SC4Lotf-doc
Waterfront Plaza
2874
   LM10x4_WaterFrontPlaza_Louisville_36769cb1.SC4Lotdarknono35
Waterfront Plaza
15230
   LM10x4_WaterFrontPlaza_Louisville_36769cb1.savdarknono35
Wells Fargo Center
4900
   sk8zim17 - Wells Fargo Center - Ploppable CS$$ - 4x4_8e79a839.SC4Lotsk8zim17
Wells Fargo Center
6798
   Wells Fargo Center_0e6031a2.SC4Lotpda
Western Investments
522
   CO$$western_investments_4d783300.SC4Lotoneil_1
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:41:40 PM
8. Ploppable CS$$$ with jobs, that might grow on empty lots

The Building Exemplar Name is what you will see when querying an empty lot. The number of jobs are included to help your identification. If the file has already been corrected and uploaded, I recommend redownloading it through the link given.


CS$$$

Building Exemplar Name
Jobs
   Container file where Building Exemplar can be foundUploaded byCorrected /
Revisited by
広島平和公園(北側)
30
   Hiroshima_Peace_Park_N_ced8ebe5.SC4LotNOB
陸上競技場
171
   mk@stadium_2004_0e3288f3.SC4LotMK
安土城
187
   HaS_AzuchiCastle_0ee1a1b2.SC4LotRagutaro
神戸ポートタワー
180
   HaS_KobePortTower_4f1a2f11.SC4LotRagutaro
熊本城
670
   HaS_KumamotoCastle_0e8bf3fb.SC4LotRagutaro
札幌時計台
250
   HaS_SapporoTokeidai_4f769e62.SC4LotRagutaro
小さな高級レストラン
10
   Rush_Blank_CS$$$restaurant001_73ff07c8.SC4LotRush
メガネ専門店
19
   Rush_Blank_CS$$$senmonten001_d40fff15.SC4LotRush
尾鷲食堂
48
   Rush_Blank_CS$$$owaseko-hi-_f4103777.SC4LotRush
裕福な商業サービス5000
1000
   Rush_Blank_CS$$$_1000_b2f6d712.SC4LotRush
裕福な商業サービス5000
5000
   Rush_Blank_CS$$$_5000_d2c0218c.SC4LotRush
Atlanta DOT
1500
   Atlanta dot_acc16355.sc4lotnolocond
Banco Caieira
200
   Banco Caieira Ploppable 2_b0e06dc6.SC4Lotgaroudwolf
Benz Korea Hyusung Tower(LM)
5000
   Ben korea hyosung tower(LM)_750aea94.SC4Lotaltuditu
Billy Bob's Food Emporium
171
   CS$$$-Billy Bob's Food Emporium_4c540151.SC4Lotvictory
Blank_CS$$$
171
   Chapters Book Store_4feaad07.SC4Lotjustanothersim86justanothersim86 (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=Chapters%20Book%20Store%20Updated&type=all)
Blank_CS$$$
171
   VW Dealership_0d53e129.SC4Lotmikeseith
Blank_CS$$$
171
   Plugin_RCI_Blank_Lot_Set.datRalphaelNinja
Blank_CS$$$
983
   Acchi_SakuranoDepartmentStore_8fe05891.SC4LotAcchi
Blank_CS$$$
2000
   LM6x6#################_6d84d5e3.SC4LotSomy
Blank_CS$$$
5789
   btower_4dc89a11.SC4Lot   (Vetical Mall by SOMY)baro
Blank_CS$$$1000
1000
   Rush_Blank_CS$$$_1000_b2f6d712.SC4LotRush
Burj Al Arab
4250
   LM9x10_BurjAlArab_f2e88fd6.SC4Lotks
Cherlot Drive In
36
   Cherlot Drive In_4ca7c26a.SC4Lotpkmnrulz240
Coral Resort
171
   Coral Resort_ed903371.SC4Lotjtportland
CS$$$_Benz Korea tower
171
   CS$$$_BenzKoreaTower_338152db.savaltuditu
CS$$$_Benz Korea tower
2000
   CS$$$_BenzKoreaTower_338152db.SC4Lotaltuditu
Custom Ploppable
6000
   LM5x3_Kumho Asiana Group Company_f5093821.SC4Lotaltuditu
Daimaru Shinsaibashi
1800
   8590_CS$$$_Daimaru_Shinsaibasi_English_0eed16e2.SC4LotAPTX
Dancing Fish Resort
300
   CS$$$_DancingFishResort_4d9ab782.SC4Lotannoyingdan
Deconstructivist Mall
171
   HD Deconstructivist Mall - Ploppable_f0aed7f7.SC4Lothdorriker
Fiesta de Turistica Hotel
51
   ubermhPLOP_ada7e038.SC4Lotbluob
First Union Center (Job-Version)
2100
   First Union Center Job_Version_f1899c7a.SC4Lotskyscraper
Giga Mall
1000
   Giga Mall_cc6515bc.SC4Lotaltx
Grand Maxis Theatre
60
   $$$ Car Dealership_8cd553dd.SC4Lotjustinsim4
Grand Maxis Theatre
60
   Grand Maxis Theatre_cccd2080.SC4Lotpooty
Harbour View Plaza
171
   Harbour View Plaza Hotel_2df93f84.SC4Lotjtportland
Hattori Clockmaker's
200
   8590_CS$$$_HattoriClockMakers_5141fc68.SC4LotAPTX
Jing Guang Center (Job Version)
2200
   Jing Guang Center Jobs_316f9dd6.SC4Lotskyscraper
京王プラザホテル
2000
   8590_CS$$$_KeioPlazaHotel_4f24b666.SC4LotAPTX
Keio Plaza Hotel
2000
   8590_CS$$$_KeioPlazaHotel_English_4f24b666.SC4LotAPTX
Marble Tower with Jobs
2500
   Marble Tower V2 with Jobs_5251f4f8.SC4Lotskyscraper
Matsumoto Castle
540
   HaS_MatsumotoCastle_Eng.SC4Lotragutaro
Michico Marketing Group
15000
   ZNiagaraMichicoMarketing_4c5bb79d.SC4Lotniagaraneagle
NexisComputerGames
437
   NexisComputerGames_8c60936f.SC4Lotmrbisonm
Nexis Electronics Headquaters
5789
   NexisElectronicsHQ-LM_withjobs_14b808ea.SC4Lotmrbisonm
Nordstrom's
246
   Nordstrom's_ee830c99.SC4Lotjtportland
One Main Place
246
   One Main Place Plop_aeac7abe.SC4Lotjtportland
OsakaMarubiru
900
   CS$$$_OsakaMarubiru_d5748cd0.SC4LotCloSpider
Ourboros Center
3500
   OURBOROS_CENTER_V4_b028f01e.SC4Lothdorriker
RedWood Lumber Quality Control Division 3x3 Lot Has 480 CS$$$ Jobs
480
   RedWood LumberQuality Control Division_8d2a92e1teleriann
Resto Italia
29
   Resto Italia_0d255f35.SC4Lotmrbisonm
SAMSUNG ParcOne(LM)
12000
   SAMSUNG Parc One (CS$$$10x10)_b514c064.SC4Lotaltuditu
Senior Pablo's Rave Warehouse
171
   Senior Pablo's Rave Warehouse_8cc14943.sc4lotnolocond
Sender Grand Hotel
1058
   Raika_SenderGrandHotel_4e7d904f.SC4LotRaika
白木屋 日本橋店 (Shirokiya Dept. Store)
1400
   8590_CS$$$_Shirokiya_4f826190.SC4LotAPTX
Shmails' Ancient Auctioneers - JENXVakwerk8
37
   Shmails' Ancient Auctioneers - JENXVakwerk8_6d593257.SC4Lotgshmails
Shmails' Madhatter - JENXv13deelBtext
32
   Shmails MadHatter - JENXv13deelBtext_4d58d7bc.SC4Lotgshmails
Shmails Monschau Arms Hotel - JENX Monschau White House
75
   ShmailsHotel-JENXMonschau1_4d587c74.SC4Lotgshmails
Shmails' Old World Inn - JENXMonschau3_b
91
   Shmails Inn - JENXMonshau3_b_2d58656d.SC4Lotgshmails
Shmails' Old World Relics - JENXMonschau5n
11
   Shmails' Old World Relics - JENXMonschau5_8d59decd.SC4Lotgshmails
Shmails' Pink House Hotel - JENXPinkHouse
80
   HotelShmails_JenxPinkHouse_0d57b719.SC4Lotgshmails
Shmails' The SimClub - JENXVakwerk7zR
55
   Shmails' The SimClub - JENXVakwerk7vR_6d5941f4.SC4Lotgshmails
サンシャイン60
6612
   SUN SHINE60_d590ee8f.SC4Lotmozukuss
Techno Mart
171
   Techno Mart_537a0ff1.savaltuditu
Techno Mart
8000
   Techno Mart_537a0ff1.SC4Lotaltuditu
The Highlander Hotel
534
   CS$$$_HDS_4x5_The Highlander Hotel (p)_2d34f455.SC4Lotrubik3
Truck Co. Equipment Sales and Rental
100
   Truck co. equipment sales and rental_6cc14984.sc4lotnolocond
White Sands Resort
321
   CS$$$_6x3_WhiteSandResortPloppable.datannoyingdan
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:41:51 PM
9. Ploppable CS$$ with jobs, that might grow on empty lots (A-L)

The Building Exemplar Name is what you will see when querying an empty lot. The number of jobs are included to help your identification. If the file has already been corrected and uploaded, I recommend redownloading it through the link given.


CS$$ (A-L)

Building Exemplar Name
Jobs
   Container file where Building Exemplar can be foundUploaded byCorrected /
Revisited by
駅前ショッピングモール
120
   EN_ShoppingMALLver1forToke.SC4LotBriPizza
通天閣
210
   Tsutenkaku@mk_CS$$_ee70730c.SC4LotMK
廻船問屋 Shipping Agent
10
   Edo_kaisen01_f1dbfe24.SC4LotNOB
廻船問屋 Shipping Agent
10
   Edo_kaisen02_d1dbfec7.SC4LotNOB
廻船問屋(左角) Shipping Agent(Left Corner)
10
   Edo_kaisen_Left_b1dc0088.SC4LotNOB
廻船問屋(右角) Shipping Agent(Right Corner)
10
   Edo_kaisen_Right_f1dc015a.SC4LotNOB
看板造りの商店 "Kanban"style Shop
10
   Edo_Kanban01_71dc06c2.SC4LotNOB
看板造りの商店(左角) "Kanban"style Shop(Left Corner)
10
   Edo_Kanban_Left_31dc05be.SC4LotNOB
看板造りの商店(右角) "Kanban"style Shop(Right Corner)
10
   Edo_Kanban_Right_d1dc068f.SC4LotNOB
町屋造りの商店_1x1 "Machiya"style Shop_1x1
10
   Edo_Machiya01_d1dc0367.SC4LotNOB
町屋造りの商店_1x1 "Machiya"style Shop_1x1
10
   Edo_Machiya02_71dc03a3.SC4LotNOB
町屋造りの商店_1x1(左角) "Machiya"style Shop_1x1(Left Corner)
10
   Edo_Machiya_Left_11dc0430.SC4LotNOB
町屋造りの商店_1x1(右角) "Machiya"style Shop_1x1(Right Corner)
10
   Edo_Machiya_Right_91dc0316.SC4LotNOB
町屋造りの商店_1x2 "Machiya"style Shop_1x2
20
   Edo_Machiyax2_01_91e107bb.SC4LotNOB
町屋造りの商店_1x2(階段) "Machiya"style Shop_1x2(Stair)
20
   Edo_Machiyax2_02_d1e106f1.SC4LotNOB
町屋造りの商店_1x2 "Machiya"style Shop_1x2
20
   Edo_Machiyax2_03_31e163e7.SC4LotNOB
町屋造りの商店_1x2(左角) "Machiya"style Shop_1x2(Left Corner)
20
   Edo_Machiyax2_Left_f1e10544.SC4LotNOB
町屋造りの商店_1x2(右角) "Machiya"style Shop_1x2(Right Corner)
20
   Edo_Machiyax2_Right_11e103c0.SC4LotNOB
町屋造りの商店_1x3 "Machiya"style Shop_1x3
30
   Edo_Machiyax3_01_f1e16029.SC4LotNOB
町屋造りの商店_1x3 "Machiya"style Shop_1x3
30
   Edo_Machiyax3_02_31e15ffd.SC4LotNOB
町屋造りの商店_1x3(左角) "Machiya"style Shop_1x3(Left Corner)
30
   Edo_Machiyax3_Left_51e15f07.SC4LotNOB
町屋造りの商店_1x3(L字左) "Machiya"style Shop_1x3(L-junction Left)
30
   Edo_Machiyax3_Left02_d1e16346.SC4LotNOB
町屋造りの商店_1x3(右角) "Machiya"style Shop_1x3(Right Corner)
30
   Edo_Machiyax3_Right_d1e1614c.SC4LotNOB
町屋造りの商店_1x3(L字右) "Machiya"style Shop_1x3(L-junction Right)
30
   Edo_Machiyax3_Right02_91e16299.SC4LotNOB
中村座 Kabuki theater (Nakamuraza)
35
   Edo_Nakamura_za_31e8b75f.SC4LotNOB
五重塔(宮島)
13
   Gojunotou_ceec581e.SC4LotNOB
油屋
200
   Yu-ya_b04e08b8.SC4LotNOB
<国宝>彦根城
300
   HaS_HikoneCastle_b1c3b90e.SC4LotRagutaro
日本武道館
400
   HaS_NipponBudokan_4e192b86.SC4LotRagutaro
大分スタジアム(ビッグ・アイ)
350
   HaS_OitaStadium_f0f2a5a6.SC4LotRagutaro
蘇我球技場(フクダ電子アリーナ)
300
   HaS_SogaStadium_d04ac16f.SC4LotRagutaro
レストラン「ろくろ」
7
   Rush_Blank_CS$$inshoku002_3411234e.SC4LotRush
赤レンガレストラン
15
   Rush_Blank_CS$$inshoku002_940f1809.SC4LotRush
乗鞍食器
120
   Rush_Blank_CS$$_norikurashokki_72b7df4b.SC4LotRush
中規模な商業サービス5000
5000
   Rush_Blank_CS$$_5000_f2c0214e.SC4LotRush
1x2 large shops variation 1
32
   1x2 large shops_2c5f62e2.SC4Lot6459978
1x2 large shops variation 2
32
   1x2 large shops 2_2c5f6372.SC4Lot6459978
1x2 small shops variation 1
6
   1x2 small shops 2_ec5ced1b.SC4Lot6459978
1x2 small shops variation 2
6
   1x2 small shops_8c5cec49.SC4Lot6459978
2x4 large shops variation 1
160
   2x4 large shops_2c5f5cd9.SC4Lot6459978
2x4 large shops variation 2
160
   2x4 large shops 2_6c5f5da6.SC4Lot6459978
2x4 small shops variation 1
30
   2x4 small shops 2_8c5ce9e6.SC4Lot6459978
2x4 small shops variation 2
30
   2x4 small shops_8c5ce4bb.SC4Lot6459978
Ames Department Store
423
   Ames Department Store v.1.0_4f7d9962.SC4LotBobbo662
Arbys
23
   Arbys v2_cd8afbd3.SC4Lotoldfart
Azul's Bistro Bar & Grill
150
   Azul's Bistro Bar & Grill_2ecdfce3.SC4LotBobbo662
Baxter Incorporated - Bldg. A
608
   JAD_BaxterIncorporated_A_2c5f1d18.SC4Lotbb_baxter
Blank_CS$$
12
   Masa_Tengu_CS$$_50b1d6fa.SC4LotMasa
Blank_CS$$
54
   ATOMgreencs$$_4d7b5dc2.SC4Lotn74704
Blank_CS$$
350
   Tienda Liverpool Plop_70dc49e3.SC4Lottcxalapa
Blank_CS$$
552
   Plugin_RCI_Blank_Lot_Set.datRalphaelNinja
Blank_CS$$
552
   Masa_Kuroneko_12e91759.SC4LotMasa
Blank_CS$$
552
   SCB_OPUS_by_GLENNI_1000c5ea.SC4Lot   (Nestler Hotel)Glenni
Blank_CS$$
552
   old style bld_0d5b7048.SC4Lotmikeseith
Blank_CS$$
552
   Camco Department Store_0d5f5327.SC4Lotchasemiles0
Blank_CS$$
552
   McDonalds_2cef403f.SC4Lotchasemiles0
Blank_CS$$
552
   Havoc_GreengrocersCS$$PLOP_0dcf9024.SC4Lotmorhavoc
Blank_CS$$1000
1000
   Rush_Blank_CS$$_1000_72f6d6f2.SC4LotRush
BLS GA Rural - Country Antique Sales
25
   BLS GA Rural - Country Antique Sales_cdbb15de.SC4Lotgrampaal
Bradlees Department Store
402
   Bradlees Department Store_cf7bc5c2.SC4LotBobbo662
Buisness Trade Center (CS$$)
4500
   Buisness Trade Center V2_d120063e.SC4Lotskyscraper
Burger King
552
   Burger King Edition 2_8cf497c9.SC4Lotchasemiles0
Business Plaza
75
   Business Plaza_adbb8a94.SC4Lotpooty
Cat Kingdom
552
   Cat Kingdom_8d3e8adc.SC4Lotchasemiles0
Clothing Store
150
   Clothing Store_2f001214.SC4Lotpooty
Coffee Bean
20
   Coffee Bean_af3c882d.SC4Lotpooty
Concord Tower with Jobs
2500
   Concord Tower with Jobs_f221d825.SC4Lotskyscraper
Dorrison Hotel
258
   Dorrison Hotel_2d38f217.SC4Lotrvz3000
Food4Less
40
   Plop-Food4Less.SC4Lotjoerg
Gigamall
552
   Gigamall_4cf35b0e.SC4Lotchasemiles0
Havoc Barnton's Butchers
28
   Havoc_shopsCS$$PLOP_add36010.SC4Lotmorhavoc
Havoc Washford Inn
552
   Havoc_pubCS$$PLOP_6dd2074a.SC4Lotmorhavoc
IN-N-OUT Burger
3
   Plop-IN-N-OUT.SC4Lotjoerg
Itsukushima-shrine
189
   Itsukushima-shrine_6e3be8a1.SC4LotNOB
Lloyd Center
1199
   Lloyd Center.datjtportland
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:42:01 PM
10. Ploppable CS$$ with jobs, that might grow on empty lots (M-Z)

The Building Exemplar Name is what you will see when querying an empty lot. The number of jobs are included to help your identification. If the file has already been corrected and uploaded, I recommend redownloading it through the link given.


CS$$ (M-Z)

Building Exemplar Name
Jobs
   Container file where Building Exemplar can be foundUploaded byCorrected /
Revisited by
Madison Square Garden
2400
   MSG-Regular-Version_f1b87560.SC4LotAndisArt
Madison Square Garden
2400
   MSG-Regular-Version_f1b87560.savAndisArt
Madison Square Garden
2400
   MSG-Rolling-Stones_Version_f1b87560.SC4LotAndisArt
Madison Square Garden - Confessions Tour Edition - Version 2
2400
   MSG-Confessions-Tour-Edition_v2_f1b87560.SC4LotAndisArt
Madison Square Garden - Gay Pride Version
2400
   MSG-Regular-Version_f1b87560.SC4LotAndisArt
Madison Square Garden - NBA Draft Edition
2400
   MSG-NBA-Draft-Edition_f1b87560.SC4LotAndisArt
Madison Square Garden - Sumo Exhibition Version
2400
   MSG-Sumo-Exhibition-Version_f1b87560.SC4LotAndisArt
Madison Square Garden - Wrestlemania XX Edition
2400
   MSG-Wrestlemania-XX-Edition_f1b87560.SC4LotAndisArt
Madison Square Garden - Wrestling State-Championship Edition
2400
   MSG-Wrestling-State-Championship-Edition_f1b87560.SC4LotAndisArt
Mall of SimNation
1280
   CS$$$_PlopBigMall_ec6621ba.SC4Lotwoodb3kmaster
Mc Donalds
1
   mcdoinfos.dat   (Brasil Mc Donald)suico
McDonalds
552
   McDonalds2_acf0c6fa.SC4Lotchasemiles0
NexisBeautifulShoppingPlazaV.2
552
   NexisBeautifulShoppingPlaza_4c5fa8ea.SC4Lotmrbisonm
NexisDarkGreenLiving
42
   GreenHousesEstates_6c73a0ea.SC4Lotmrbisonm
NexisEuro-H-BlockLiving
258
   NexisEuro-H-BlockLiving_4cc0f609.SC4Lotmrbisonm
NexisSherrytonHotel
552
   NexisSherrytonHotel_ecaf2466.SC4Lotmrbisonm
Nippon Budokan
400
   HaS_NipponBudokan_4e192b86.SC4LotRagutaro
Park Avenue Plaza Building - Jobs
2100
   Park Avenue Plaza Building-Jobs_b2b74ace.SC4Lotskyscraper
PEG Seasonal Lot
32
   PEG_Seasonal Lot_205.datPegasus
Promenade
150
   PromenadeP1_4db415aa.SC4Lot   (Santa Monica Promenade)pooty
Promenade
150
   PromenadeP2_0db418cb.SC4Lot   (Santa Monica Promenade)pooty
Promenade
150
   Promenade 3_edb7b745.SC4Lot    (Santa Monica Promenade)pooty
Promenade
150
   Promenade  4_cdb7ba93.SC4Lot   (Santa Monica Promenade)pooty
RedWood Lumber Transportation Division Has 480 CS$$ Jobs Lot size is 4x4
480
   RedWood Lumber Transport Division_8d2a90d6.SC4Lotteleriann
Retro Safeway Grocery Store
510
   Retro Safeway Grocery Store_6f751220.SC4LotBobbo662
Sand Crab Timeshares
552
   ZNiagaraBeachside_SandCrabTimeshares_4c5f63f5.SC4Lotniagaraneagle
SCMC Store
30
   133_SCMC_Store.SC4Lotterrtoon
SHIBUYA109
1000
   SHIBUYA109_962fbb1d.SC4Lotmozukuss
Shmails' Fine Wine & Cheese - JENXVakwerk6NRnl
27
   Shmails' Fine Vine & Cheese - JENXVakwerk6NRnl_8d59e83b.SC4Lotgshmails
Shmails' Flowers by MJB
23
   Shmails' Flowers by MJB_cdbfdaf4.SC4Lotgshmails
Shmails Organic Market
100
   Shmails Organic Market_ccbec9f7.SC4Lotgshmails
Shmails Tavern - JENXTimberHouse16c
35
   Shmails Tavern - JENXTimberHouse16c_0d57efea.SC4Lotgshmails
Shmails' The Back Door - JENXSTFH17e
27
   Shmails' The Back Door - JENXSTFH17_ad59fdc0.SC4Lotgshmails
Shmails' The Guilded Truffle - JENX.S.T.F.H.19e
14
   Shmails' The Guilded Truffle - JENX.S.T.F.H.19_6d590e79.SC4Lotgshmails
Shmails' White Orchid - JENXVakwerk9p
33
   Shmails' White Orchid - JENXVakwerk9p_6d596508.SC4Lotgshmails
ShopKo Stores, Inc.
142
   ShopKo Stores, Inc._0f94cb2a.SC4LotBobbo662
Target
24
   Plop-Target.SC4Lotjoerg
Target(large)
24
   Target With Expanded Parking_4f0e98b8.SC4Lotdano1744
The Barnacle Seafood Restaurant
16
   Lighthouse Restaurant_6cc9444b.SC4Lotdon miguel
The Cobb Central Park West
195
   Cobb32118_Cobb_Central_Park_West_PLOPPABLE_CS$$_LOT_31a5bab4.SC4Lotcobb32118
The Shmails Arms Hotel
115
   The Shmails Arms Hotel_6d2a532b.SC4Lotgshmails
The Welcome Inn
75
   The Welcome Inn_ad200bdagshmails
Walton Retail Plaza
3447
   `CS$$_5x6_0c56f298.SC4Lotf-doc
Waybrook Strip Mall
75
   Strip Mall_cd2063c1.SC4Lotqwerty697
Woolco Department Store
346
   Woolco Department Store_8f6edfeb.SC4LotBobbo662
YMCA
200
   YMCA_2cbce657.SC4Lotpooty
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:42:10 PM
11. Ploppable CS$ with jobs, that might grow on empty lots (A-L)

The Building Exemplar Name is what you will see when querying an empty lot. The number of jobs are included to help your identification. If the file has already been corrected and uploaded, I recommend redownloading it through the link given.


CS$ (A-L)

Building Exemplar Name
Jobs
   Container file where Building Exemplar can be foundUploaded byCorrected /
Revisited by
商業的な何か
1000
   LM_1x3_EN-CS$landmark_T01v1.SC4LotBriPizza
商業的な何か
1000
   LM_1x3_EN-CS$landmark_T02v1.SC4LotBriPizza
商業的な何か
1000
   LM_1x3_EN-CS$landmark_T03v1.SC4LotBriPizza
商業的な何か
1000
   LM_2x3_EN-CS$landmark_T04v1.SC4LotBriPizza
藤原豆腐店
20
   fishing-marcket_efe5f922.SC4LotNOB
鞆の浦漁協
2
   FujiwaraTofu-Shop_ee550bd4.SC4LotNOB
貧乏な商業サービス5000
5000
   Rush_Blank_CS$_5000_92c0212b.SC4LotRush
1960s Safeway Retro
346
   1960s Safeway Retro_9016366b.SC4LotBobbo662
60's Style Esso Station
15
   60's Style Esso Station_4f1c01bb.SC4LotBobbo662
Aquarium Shopping
112
   en_aquarium_shopping.datel_nomade
ARCO AM PM Service Station No 23518
13
   ARCO AM PM Service Station No 23518_cf77a68e.SC4LotBobbo662
Blank_CS$
8
   Masa_Hokkahokka_b302d270.SC4LotMasa
Blank_CS$
8
   Masa_Shabon_5302d300.SC4LotMasa
Blank_CS$
8
   Masa_White-Kyubin_3302d392.SC4LotMasa
Blank_CS$
30
   Masa_Warawara_b302d431.SC4LotMasa
Blank_CS$
173
   Plugin_RCI_Blank_Lot_Set.datRalphaelNinja
Blank_CS$
173
   Doringanton_Capital_Tower_v2_0edcbe6f.SC4Lothdorriker
Blank_CS$
173
   HDprops - Shipping Thingstuffs_3062bb31.SC4Lothdorriker
Blank_CS$
173
   mcdo.dat   (Brasil Mc Donalds)suico
Blank_CS$
173
   Lucky Strike Goldmine Offices showroom_4d0d9510.SC4Lotthemutt
Blank_CS$
173
   Ma Flints Country Cabins and Cafe_0cce3931.SC4Lotthemutt
Blank_CS$1000
1000
   Rush_Blank_CS$_1000_92f6d6c9.SC4LotRush
Bob's Burger Bar
7
   Bob's Burger Bar - Ploppable1x1_af0e4612.SC4Lotgshmails
BP Connect Service Station No. 695
21
   BP Connect Service Station No. 695_6f4f1ec1.SC4LotBobbo662
Burlington Shopping Plaza
500
   Burlington Shopping Plaza v.2_910b8191.SC4LotBobbo662
Caldor Department Store
250
   Caldor Department Store_efc9ed7c.SC4LotBobbo662
Castrol Service Station
10
   Castrol Service Station_92840b55.SC4LotBobbo662
Chevron Fast Mart Service Station
15
   Chevron Fast Mart Service Station_8f308760.SC4LotBobbo662
Circuit City
175
   Circuit City_5167db60.SC4LotBobbo662
Citgo Stop & Go Service Station No. 22554
9
   Citgo Stop & Go Service Station No. 22554_af544d0f.SC4LotBobbo662
Crack House
173
   Crack House_ed4b90a8.SC4Lotpooty
Crown Service Station No 2910
15
   Crown Service Station No 2910_cf2207e1.SC4LotBobbo662
Cub Foods Grocery Store
250
   Cub Foods Grocery Store_302c4dd4.SC4LotBobbo662
Culver's Restaurant
50
   Culver's Restaurant_9025cc2b.SC4LotBobbo662
Deconstructivist Mc Donalds
25
   HD Deconstructionist Mc Donalds (Ploppable)_708211ce.SC4Lothdorriker
DELL Computer Plant
550
   Dell Computer Plant_b1bee7b5.SC4LotBobbo662
El Fenix Mexican Restaurant
30
   El Fenix Mexican Restaurant_7122286d.SC4LotBobbo662
El Mercado Municipal
200
   CS$-Mercadomunicipal_ce155009.SC4Lotrobledoressainance
Exxon Service Station No. 98939
11
   Exxon Service Station No. 98939_6f56e5bb.SC4LotBobbo662
Footlong's Hot Dog Stand
15
   footlong's3_ed532a20.SC4Lotgshmails
Fred's Fresh Fruit
10
   Fruit Stand1_ed534e90.SC4Lotgshmails
Fry's Electronics
175
   Fry's Electronics_f0d652cc.SC4LotBobbo662
Giant Grocery Store
500
   Giant Grocery Store_6ecaff0a.SC4LotBobbo662
Grocer's Plaza
173
   Grocer's Plaza_6c574650.SC4Lotpooty
Havoc Donut N Drive Thro
173
   havoc donut n drive thro_6d74ca4c.SC4Lotmorhavoc
Havoline Xpress Lube
10
   Havoline Xpress Lube_ef974d0f.SC4LotBobbo662
H-E-B Grocery Store
250
   H-E-B Grocery Store_3229e522.SC4LotBobbo662
HESS Service Station 1005
15
   Hess Service Station 1005_ef262e06.SC4LotBobbo662
HyVee Store & Gas
365
   HyVee Store & Gas_affb7449.SC4LotBobbo662
Irving Service Station No 3044
18
   Irving Service Station No 3044_af60666b.SC4LotBobbo662
K-Mart Super Center
400
   K-Mart Super Center_300570eb.SC4LotBobbo662
Little Red's Restaurant
35
   Little Red's Restaurant_ad1fe879.SC4Lotgshmails
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:42:20 PM
12. Ploppable CS$ with jobs, that might grow on empty lots (M-Z)

The Building Exemplar Name is what you will see when querying an empty lot. The number of jobs are included to help your identification. If the file has already been corrected and uploaded, I recommend redownloading it through the link given.


CS$ (M-Z)

Building Exemplar Name
Jobs
   Container file where Building Exemplar can be foundUploaded byCorrected /
Revisited by
Mills Fleet Farm
420
   Mills Fleet Farm_8fc0c1e0.SC4LotBobbo662
Mobil - On The Run - Service Station
25
   Mobil - On The Run - Service Station_8f155ea9.SC4LotBobbo662
Moe's Bar
5
   Moe's Bar_ccbff050.SC4Lotpooty
Mr. Putz's Minigolf
7
   MrPutz - Ploppable4x4_0f23e3cb.SC4Lotgshmails
NoTell Motel
173
   Courtyard Motel_4c5044a6.SC4Lotvictory
Old Mobil Service Station
10
   Old Mobil Service Station_6f1cccd4.SC4LotBobbo662
Old Total Service Station
10
   Old Total Service Station_ef1e581c.SC4LotBobbo662
Petro-Canada Service Station
15
   Petro-Canada Service Station_4f3747d2.SC4LotBobbo662
Phillips 66
10
   Phillips 66_909e6a53.SC4LotBobbo662
Pick 'n Save
250
   Pick 'n Save _8fe79b86.SC4LotBobbo662
Pooty's Autoshop
25
   Pooty's Autoshop_ad981650.SC4Lotpooty
Q Lube
11
   Q Lube _6f99341c.SC4LotBobbo662
Rainbow Foods Grocery Store
250
   Rainbow Foods Grocery Store_d02ed402.SC4LotBobbo662
Red Roof Inn
50
   Red Roof Inn-n_72943157.SC4LotBobbo662Bobbo662 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1360)
RedWood Lumber WareHouse 280 CS$ Jobs Lot Size is 4x4
240
   RedWood Lumber WareHouse_cd2a8d48teleriann
Retro Gulf Station
10
   Retro Gulf_b2194a01.SC4LotBobbo662
Retro Mobil
10
   Retro Mobil v.3_7232aa15.SC4LotBobbo662
Retro Texaco Service Station
10
   Retro Texaco_523661b8.SC4LotBobbo662
Rita's Ice House
10
   Rita's Ice House_11c869d0.SC4LotBobbo662
Roach-land Hotel
1257
   ZNiagaraRoachman Hotel_0c5a88f1.SC4Lotniagaraneagle
Sam's Club
250
   Sam's Club_90d115a8.SC4LotBobbo662
Sam's Surf Hut
18
   Sam's Surf Hut_6d53c370.SC4Lotgshmails
SC4Labs-hankook tire(T-station)
32
   SC4Labs-T-station(plop-cs$)_5519b1a4.SC4Lotaltuditu
Sears Grand
245
   Sears Grand_d16a0c5e.SC4LotBobbo662
Sheetz
20
   Sheetz _d1fddb0f.SC4LotBobbo662
Shell Service Station No. 22191
18
   Shell Service Station No. 22191_af582633.SC4LotBobbo662
Shmails' Key Lime Pie Stand
3
   Shmails' Key Lime Pie Stand_cd763239.SC4Lotgshmails
Shmails' Lemonade Stand
3
   Shmails' Lemonade Stand_6d7442c5.SC4Lotgshmails
Shmails' Pineapple Flower Stand
4
   Shmails' Pineapple Stand_ad74e207.SC4Lotgshmails
Shmails' Pumpkin Pick
6
   Shmails' Pumpkin Pick_6d749b9f.SC4Lotgshmails
Shmails' Roadside Smoke Shop
4
   Shmails' Roadside Smoke Shop_ed760c8e.SC4Lotgshmails
SimRico Building
650
   SimRico Building_9132958c.SC4LotBobbo662
Sundae's Ice Cream - Vanilla
7
   Sundae's Ice Cream - VanillaPlop_0f0ec6bcgshmails
Sunoco Service Station No. 108
15
   Sunoco Service Station No. 108_4f4afcff.SC4LotBobbo662
Super Target
375
   Super Target_f0e23d7d.SC4LotBobbo662
Texaco Mini Station No. 151
7
   Texaco Mini Station No. 151_0f558865.SC4LotBobbo662
Texaco Service Station No. 5775
15
   Texaco Service Station_2f1fb760.SC4LotBobbo662
The Home Depot
300
   Home Depot _f09864f3.SC4LotBobbo662
The Originial Pancake House
50
   The Originial Pancake House_521eeb23.SC4LotBobbo662
The Real Canadian - Superstore
500
   Superstore_f01f7496.SC4LotBobbo662
Underworld Laminating Company
173
   Blank_CS$_ULC_of234d23.SC4Lotunderworld
Union 76 Service Station No 3224
45
   Union 76 Service Station_6f2cb012.SC4LotBobbo662
Valero
10
   Valero_b0ecae6d-SC4LotBobbo662
Valvoline Instant Oil Change
11
   Valvoline Instant Oil Change _6f9cfd3d.SC4LotBobbo662
Verizon Substation
10
   Verizon Substation _521b017f.SC4LotBobbo662
Wal-Mart Department Store
350
   Wal-Mart Department Store_300161b2.SC4LotBobbo662Bobbo662 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1229)
Wal-Mart Supercenter
550
   Wal-Mart Supercenter_f000a6c1.SC4LotBobbo662
Walton Megaflea Market
3650
   `CS$_4x8_ac556a48.SC4Lotf-doc
Wawa Gas & Market
10
   Wawa_50fe9708.SC4LotBobbo662
Zayre Department Store
346
   Zayre Department Store_cf739bce.SC4LotBobbo662
Zellers Department Store
250
   Zellers Department Store_4fc7429c.SC4LotBobbo662
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:42:29 PM
13. Ploppable I-HT with jobs, that might grow on empty lots

The Building Exemplar Name is what you will see when querying an empty lot. The number of jobs are included to help your identification. If the file has already been corrected and uploaded, I recommend redownloading it through the link given.


I-HT

Building Exemplar Name
Jobs
   Container file where Building Exemplar can be foundUploaded byCorrected /
Revisited by
ハイテク業5000
5000
   Rush_Blank_HT_5000_f2c0204a.SC4LotRush
Bioenhanced Foods Inc.
94
   Bioenhanced Foods Inc._2c566630.SC4Lotpooty
Blank_HT
94
   Plugin_RCI_Blank_Lot_Set.datRalphaelNinja
Blank_HT
94
   Chemical Testing Facility_ad91a8fb.SC4Lotpdoseven
Blank_HT
94
   Secret Testing Facility_cd147dfb.SC4Lotpdoseven
Blank_HT
94
   Lucky Strike Gold Mine Inc_8cf8ae99.SC4Lotthemutt
Blank_HT
10000
   Blank_HT10x6_0dc573dd.SC4Lot   (SOMY Htin Hitech Tower)baro
Blank_HT1000
1000
   Rush_Blank_HT_1000_52f6e612.SC4LotRush
Custom Chopper Inc.
94
   Custom Chopper Inc._4f248614.SC4LotUnderworld
DARCKO INC
750
   BT I_HT Darcko INC_2d44eb62.SC4Lotdusktrooper
General Xenotek
200
   HDbat---I-HT---General Xenotek Plant---INTHdorriker
GM Technical Center
255
   meh_0dc500bc.Sc4Lotbluob
Images Of Shmails - Horror Sets
200
   Images Of Shmails - Horror Sets_2cb91384.SC4Lotgshmails
Integriculture Subterranenan
500
   Integriculture Subterranean_f30aed6a.SC4Lot2ch.net simplayer
RedWood Lumber Processing Facilty 2x6 lot 280 IHT Jobs
240
   RedWood Lumber Processing Facilty_8d2a89db.SC4Lotteleriann
Satellite Communications Link
94
   Satellite Communications Link_ec5672d8.SC4Lotpooty
SCMC Research Facilitie
2000
   131_SCMC_Research.SC4Lotterrtoon
Senio Pablo's Manufacturing Facility
500
   Senior pablo's manufacturing facility_6cc130b2.sc4lotnolocond
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:42:39 PM
14. Ploppable I-M with jobs, that might grow on empty lots

The Building Exemplar Name is what you will see when querying an empty lot. The number of jobs are included to help your identification. If the file has already been corrected and uploaded, I recommend redownloading it through the link given.


I-M

Building Exemplar Name
Jobs
   Container file where Building Exemplar can be found   Uploaded by   Corrected /
Revisited by
軍港 <三笠寄航>
128
   Dock_01_2f8982c7.SC4LotNOB
軍港 <厳島入渠>
53
   Dock_02_ef942d55.SC4LotNOB
軍港 <船渠>
53
   Dock_03_ef9bfe12.SC4LotNOB
軍港 <船渠>
12
   Dock_04_6f9c02e6.SC4LotNOB
軍港 <橋立出航>
164
   Dock_05_8f9e8a97.SC4LotNOB
軍港 <松島寄航>
25
   Dock_06_0fa05a89.SC4LotNOB
海港
573
   Seaport01_6ee5fece.SC4LotNOB
海港
625
   Seaport02_2ee61c21.SC4LotNOB
海港
498
   Seaport03_2ee62a4d.SC4LotNOB
海港
468
   Seaport04_2ee63a70.SC4LotNOB
海港
468
   Seaport05_cef82ccb.SC4LotNOB
LNGプラント
895
   LNG_Plant_4f20e934.SC4LotNOB
製造業5000
5000
   Rush_Blank_IM_5000_92c02009.SC4LotRush
** Obras Sanitarias ** IM - 53 jobs
53
   en_osanitarias_IM.datel_nomade
7x11 manufacturing park variation 1
100
   7x11 industry1 v1_4c6749a2.SC4Lot6459978
7x11 manufacturing park variation 2
100
   7x11 industry1 v2_4c6769c9.SC4Lot6459978
7x6 manufacturing park variation 1
60
   7x6 industry2 v1_4c677bac.SC4Lot6459978
7x6 manufacturing park variation 2
60
   7x6 industry2 v1_4c677bac.SC4Lot6459978
BK King Provision Distribution
57
   Burger King King Provision Distribution_6cd119b8.SC4Lotbamakid325
Blank_IM
57
   Plugin_RCI_Blank_Lot_Set.datRalphaelNinja
Blank_IM
57
   Skateboard Manufacturing Testing_0d0b6f9c.SC4Lotthemutt
Blank_IM
655
   Havoc_ballmanufacturers.datmorhavoc
Blank_IM
5000
   Blank_IM6x5_4db6c162.SC4Lot   (SOMY TANK 5000)baro
Blank_IM1000
1000
   Rush_Blank_IM_1000_52f6e5f6.SC4LotRush
Construction Site
50
   Construction Site_cdbc03f1.SC4Lotpooty
Havoc Ball Manufacturers
57
   Havoc_ballmanufacturers3_0dcd0bae.SC4Lotmorhavoc
Havoc Havanna Cigar Factory
846
   Havoc_cigarfactor_4d83f2b1.SC4Lotmorhavoc
Hunes Manufacturing
57
   Hunes Manufacturing_6d4d4caf.SC4Lotpooty
Meat Packing Co.
150
   Meat Packing Co._4d9ade11.SC4Lotpooty
Nexis Truck Manufacturing
1288
   Nexis Truck Manufacturing_0ce7068s.SC4Lotmrbisonm
Nexis Used Lumber and Stuff Co.
36
   Nexis Used Lumber and Stuff Co._4d254da5.Sc4Lotmrbisonm
NexisCopperCo
846
   NexisCopperCo_ac5968c9.SC4Lotmrbisonm
NexisLabelingCompany
365
   NexisLabelingCo_cc61c471.SC4Lotmrbisonm
PEG-CDK Industrial (IC)
34
   PEG_CDK--IND_205.datPegasus
PEG-CDK Industrial Port
78
   PEG_CDK--IND_205.datPegasus
PEG-CDK Industrial Waterfront
48
   PEG_CDK--IND_205.datPegasus
PEG-CDK Waterfront Warehouse
51
   PEG-CDK_Warehouse-3x4_105.datPegasus
RedWood Lumber Treatment Plant 240 IM Employees Lot size 4x4
240
   RedWood Lumber Treatment Plant_8d2a8727.SC4Lotteleriann
Rocko Farms
57
   JAD_RockoFarms_cc616421.SC4Lotbb_baxter
Sim City Motor Company
7500
   130_SCMC_Factory.SC4Lotterrtoon
Train Repair Yard
57
   NEW TMT train repair yard_8d006d42.SC4Lotthemutt
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:42:49 PM
15. Ploppable I-D with jobs, that might grow on empty lots

The Building Exemplar Name is what you will see when querying an empty lot. The number of jobs are included to help your identification. If the file has already been corrected and uploaded, I recommend redownloading it through the link given.


I-D

Building Exemplar Name
Jobs
   Container file where Building Exemplar can be foundUploaded by   Corrected /
Revisited by
工業的な何か
4000
   LM_3x3_KougyoutekiNANIKA_I-Dv1_93e43e6f.SC4LotBriPizzaxxdita (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1573)
公害業5000
5000
   Rush_Blank_ID_5000_92c01f0a.SC4LotRush
Blank_ID
158
   Plugin_RCI_Blank_Lot_Set.datRalphaelNinja
Blank_ID
158
   Sweet Dreams Distillery_cf02bee6.SC4Lotpooty
Blank_ID1000
1000
   Rush_Blank_ID_1000_92f6e5b2.SC4LotRush
Flour Mill
30
   sam_ID3x3_flourmill_version12_4d3e8410.SC4Lot   (Country Mill)sam
Jamison Steel Mill 1 - WARNING: it uses 9x31 tiles of land
2500
   Id-9x31-BLaM_Jamison_Steel_Mill1_f4ab62dc.SC4lotFukudaxxdita (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1561)
Luck Strike Mining Co.
953
   Lucky Strike Mining Co_ed1fd53f.SC4Lotthemutt
Nexis Big D Manufacturing
1482
   Nexis Big D Manufacturing_8d3a5083.SC4Lotmrbisonm
OverBerg Construction HeadQuarters
1200
   Tel-DI-4x4-OverBerg_Construction_HeadQuarters_4d29e1cd.SC4Lotteleriann
Petroleum Main Refinery
1176
   petrolrefine_0c4efa69.SC4Lotdisk_error
Petroleum Maintenance
24
   petrolshed_ac4f5b5b.SC4Lotdisk_error
Petroleum Parking Lot
50
   petrolparkdock_ac556fc6.SC4Lotdisk_error
Petroleum Pipeline Pump
200
   petrolpump_ec5259b3.SC4Lotdisk_error
Petroleum Pond
50
   petrol3x_ac4f0a63.SC4Lotdisk_error
Petroleum Sub Refinery A
655
   petrolseperat2_2c4f9c53.SC4Lotdisk_error
Petroleum Sub Refinery B
665
   petrolseperat_2c4f5aed.SC4Lotdisk_error
Petroleum Tanks Large
50
   petroltanks_6c543f66.SC4Lotdisk_error
Petroleum Tanks Small
50
   petrol2x_2c4fa7e8.SC4Lotdisk_error
PCCA Oil Refinery
250
   PCCA Oil Refinery_0c818c3c.SC4Lotpooty
Tank Refinery
100
   Tank Refinery_4cd3508e.SC4Lotpooty
The Hellforge
32200
   The Hellforge_0d15c5a2.SC4Lotdaeley
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:42:58 PM
16. Ploppable Farms with jobs, that might grow on empty lots

The Building Exemplar Name is what you will see when querying an empty lot. The number of jobs are included to help your identification. If the file has already been corrected and uploaded, I recommend redownloading it through the link given.


I-R

Building Exemplar Name
Jobs
   Container file where Building Exemplar can be found   Uploaded by   Corrected /
Revisited by
農業5000
5000
   Rush_Blank_IR_5000_b2c02233.SC4LotRush
Blank_IR
13
   Plugin_RCI_Blank_Lot_Set.datRalphaelNinja
Blank_IR
13
   Camco Al's Farm_0d6f076d.SC4Lotchasemiles0
Blank_IR1000
1000
   Rush_Blank_IR_1000_12f6e5d1.SC4LotRush
Bubba Botanicals
50
   multifarm2_ed918757.SC4Lotbluob
Havoc Baby Chicks Eggs
85
   Havoc_Babychickseggs_4d9f2087.SC4Lotmorhavoc
Hydroponix Unlimited
48
   ubermehoriginal_8db369ab.SC4Lotbluob
Shmails' Lemon Farm
24
   Shmails' Lemon Farm_ed72e66f.SC4Lotgshmails
Shmails' Lemon Packaging Plant
72
   Shmails' Lemon Packaging Plant_4d7418c1-SC4Lotgshmails
Shmails' Lime Farm
24
   Shmails' Lime Farm_cd761d5a.SC4Lotgshmails
Shmails' Lime Packaging Plant
72
   Shmails' Lime Packaging Plant_ed76308b.SC4Lotgshmails
Shmails' Pineapple Farm
26
   Shmails' Pineapple Farm_6d7492e0.SC4Lotgshmails
Shmails' Pineapple Packaging Plant
75
   Shmails' Pineapple Packing Plant_8d74e02f.SC4Lotgshmails
Shmails' Pumpkin Farm
28
   Shmails' Pumpkin Farm_0d730cca.SC4Lotgshmails
Shmails' Pumpkin Packaging Plant
84
   Shmails' Pumpkin Packing Plant_6d74a3ed.SC4Lotgshmails
Shmails' Tobacco Farm
26
   Shmails' Tobacco Farm_0d732909.SC4Lotgshmails
Shmails' Tobacco Processing Plant
85
   Shmails' Tobacco Processing Plant_cd760af6.SC4Lotgshmails
Spey Seivor Ranch
180
   ubermultifarm_2d8ee2af.SC4Lotbluob
Walton Steel Corporation Milling Facility
3000
JID16x16_Walton Steel Corporation Milling Facility_0c52da76.SC4Lotjoerg
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:43:08 PM
17. Ploppable R$$$, that might grow on empty lots

The Building Exemplar Name is what you would see when querying an empty lot. Since ploppable residential buildings are not functional, this list could be referred to as files that may as well be deleted (unless they are .DAT files). If the file has been corrected and uploaded though, I recommend redownloading it through the link given.


R$$$

Building Exemplar Name
Res.
   Container file where Building Exemplar can be found   Uploaded by   Corrected /
Revisited by
2x3 R$$$ variation 1
4
   2x3 R$$$ v1_8c54d5a0.SC4Lot6459978
2x3 R$$$ variation 2
4
   2x3 R$$$ v2_4c54d990.SC4Lot6459978
2x3 R$$$ variation 3
4
   2x3 R$$$ v3_8c54e171.SC4Lot6459978
3 by 2x3 R$$$ variation 1
12
   3 by 2x3 R$$$ v1_8c54fd16.Sc4Lot6459978
3 by 2x3 R$$$ variation 2
12
   3 by 2x3 R$$$ v2_8c550501.Sc4Lot6459978
Beach House
15
   Beach House_ee9278da.SC4Lotpooty
Blank_R$$$
2572
   Plugin_RCI_Blank_Lot_Set.datRalphaelNinja
Blank_R$$$
3255
   R$$$_astoria_plaza_8d758b87.SC4Lotoneil_1
Blue Spire Condos
2572
   Blue Spire Condos_cd3794d1.SC4Lotrvz3000
Calahome Building
2200
   Calahome_Ploppable_adabd803.SC4Lotannoyingdan
Condo Shopping Row, Ft. Monk's Diner From Seinfeld!
2572
   Condo Shopping Row Ft. Monk's Diner_6c5f8570.SC4Lotsoul_doubt
Delore Tower
2572
   Delore Tower_ed37d92d.SC4Lotrvz3000
Havoc Luxury Castle Apartments
1250
   havoc_castleapartments_ed730934.SC4Lotmorhavoc
Lake Point
422
   Lake Point (Plopable).SC4Lotoneil_1
Marina Crown
3099
   LM4x4_Marina Crown_915e2458.SC4Lotks_JPN
NexisClassA-Housing
2572
   NexisClassA-Housing_cc61ce6c.SC4Lotmrbisonm
NexisHighLuxuryAppartments
1811
   NexisHighLuxuryAppartments1_ac78ec75.SC4Lotmrbisonm
NexisTerraceHousingProjectPhaseC
296
   NexisTerraceHousingProjectPhaseC1_ec65cc5c.SC4Lotmrbisonm
Palm Plaza
2555
   Palm Plaza (plopable).SC4Lotoneil_1
PCCA Condominium High-Rise
2572
   PCCA Condominium High-Rise_2c763d8f.SC4Lotpooty
R$$$ Daesung Dream Square Ploppable
2572
   R$$$_Daesung Dream Square Ploppable_d38c7131.savaltuditu
R$$$ Daesung Dream Square Ploppable   
12000
   R$$$_Daesung Dream Square Ploppable_d38c7131.SC4Lot   altuditu
Sub-urban Lot
24
   Sub-urban Lot2_ed02d4fb.SC4Lotglizard22
Sub-urban Lot
24
   Suburban Lot_acf9ba62.SC4Lotpooty
Tower Residence
3894
   LM5x4_Tower Residence_1160961f.SC4Lotks_JPN
Van Zant Towers
2572
   Van Zant Towers_cd377776.SC4Lotrvz3000
Vista Luse Residential Towers
2572
   Vista Luse Residential Towers_cd377e4d.SC4Lotrvz3000
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:43:18 PM
18. Ploppable R$$, that might grow on empty lots

The Building Exemplar Name is what you would see when querying an empty lot. Since ploppable residential buildings are not functional, this list could be referred to as files that may as well be deleted (unless they are .DAT files). If the file has been corrected and uploaded though, I recommend redownloading it through the link given.


R$$

Building Exemplar Name
Res.
   Container file where Building Exemplar can be found   Uploaded by   Corrected /
Revisited by
高層長屋 Apartment
320
   Edo_Apartment_52100679.SC4LotNOB
長屋(1) Terrace Houses(1)
48
   Edo_Nagaya_2x2_S01_b205e77b.SC4LotNOB
長屋(2) Terrace Houses(2)
48
   Edo_Nagaya_2x2_S02_11ff9548.SC4LotNOB
長屋(+商店) Terrace Houses(+Marcket)
48
   Edo_Nagaya_2x2_S03_b205e592.SC4LotNOB
長屋(+商店2) Terrace Houses(+Marcket2)
48
   Edo_Nagaya_2x2_S04_3205e8e4.SC4LotNOB
長屋(+松) Terrace Houses(+Pine)
48
   Edo_Nagaya_2x2_S05_d205eb84.SC4LotNOB
長屋(左角) Terrace Houses(Left Corner)
48
   Edo_Nagaya_2x2_L_b205d8db.SC4LotNOB
長屋(右角) Terrace Houses(Right Corner)
48
   Edo_Nagaya_2x2_R_b205e104.SC4LotNOB
白い2階建の中流住宅
7
   Rush_Blank_R$$001_143f5b37.SC4LotRush
2階建の中流住宅
8
   Rush_Blank_R$$002_143f8876.SC4LotRush
1x2 rowhouse 1 variation 1
16
   1x2 rowhouse 1 v1_ec527844.SC4Lot6459978
1x2 rowhouse 1 variation 2
16
   1x2 rowhouse 1 v1_6c5278e5.SC4Lot6459978
1x2 rowhouse 2 variation 1
8
   1x2 rowhouse 2 v1_2c528bf1.SC4Lot6459978
1x2 rowhouse 2 variation 1
8
   1x2 rowhouse 3 v1_ec52ab00.SC4Lot6459978
1x2 rowhouse 2 variation 2
8
   1x2 rowhouse 2 v2_6c528c69.SC4Lot6459978
1x2 rowhouse 2 variation 2
8
   1x2 rowhouse 3 v2_ec52ab34.SC4Lot6459978
1x2 rowhouse 3 variation 1
8
   1x2 rowhouse 4 v1_2c539bdb.SC4Lot6459978
1x2 rowhouse 3 variation 2
8
   1x2 rowhouse 4 v2_ac539bfe.SC4Lot6459978
1X3 chicago lot 1
8
   1x3 chicago wood fence 1_8c50d6c1.SC4Lot6459978
1x3 chicago lot 2
8
   1x3 chicago wood fence 1_ac5150cc.SC4Lot6459978
1X3 houston lot variation 1
8
   1x3 houston v1_4c57f1fc.SC4Lot6459978
1x3 houston lot variation 2
8
   1x3 houston v2_6c57f21c.SC4Lot6459978
1X3 new york lot variation 1
8
   1x3 new york v1_ec568d58.SC4Lot6459978
1x3 new york lot variation 2
8
   1x3 new york v2_ec568dd5.SC4Lot6459978
1X3 random lot variation 1
8
   1x3 random v1_4c5bcd79.SC4Lot6459978
1x3 random lot variation 2
8
   1x3 random v2_0c5bcd9d.SC4Lot6459978
4 by 1x2 rowhouse 2 variation 1
32
   4 by 1x2 rowhouse 2 v1_2c52897b.SC4Lot6459978
4 by 1x2 rowhouse 2 variation 1
32
   4 by 1x2 rowhouse 3 v1_ec52ac5a.SC4Lot6459978
4 by 1x2 rowhouse 2 variation 2
32
   4 by 1x2 rowhouse 2 v2_ec528b98.SC4Lot6459978
4 by 1x2 rowhouse 2 variation 2
32
   4 by 1x2 rowhouse 3 v2_8c52ac91.SC4Lot6459978
4 by 1x2 rowhouse 3 variation 1
32
   4 by 1x2 rowhouse 4 v1_ac539c25.SC4Lot6459978
4 by 1x2 rowhouse 3 variation 2
32
   4 by 1x2 rowhouse 4 v2_ec539c83.SC4Lot6459978
4 by 1x2 rowhouse set 1 variation 1
64
   6 by 1x2 rowhouse set 1 v1_cc5274e3.SC4Lot6459978
4 by 1x2 rowhouse set 1 variation 2
64
   6 by 1x2 rowhouse set 1 v2_2c527578.SC4Lot6459978
6 by 1X3 chicago lot 1
48
   6 x 1x3 chicago assortment 1_8c511248.SC4Lot6459978
6 by 1X3 chicago lot 2
48
   6 x 1x3 chicago assortment 2_ec51273b.SC4Lot6459978
6 by 1X3 chicago lot 3
48
   6 x 1x3 chicago assortment 3_8c514d17.SC4Lot6459978
6 by 1X3 chicago lot 4
48
   6 x 1x3 chicago assortment 4_ac514e31.SC4Lot6459978
6 by 1X3 houston lot variation 1
48
   6 by 1x3 houston v1_6c57f26e.SC4Lot6459978
6 by 1X3 houston lot variation 2
48
   6 by 1x3 houston v2_4c57f2a5.SC4Lot6459978
6 by 1X3 houston lot variation 3
48
   6 by 1x3 houston v3_8c57f2d7.SC4Lot6459978
6 by 1X3 new york lot variation 1
48
   6 x 1x3 new york v1_0c568e8b.SC4Lot6459978
6 by 1X3 new york lot variation 2
48
   6 x 1x3 new york v2_0c568f1a.SC4Lot6459978
6 by 1X3 new york lot variation 3
48
   6 x 1x3 new york v3_2c568fe7.SC4Lot6459978
6 by 1X3 random lot variation 1
48
   6 x 1x3 random v1_8c5bce02.SC4Lot6459978
6 by 1X3 random lot variation 2
48
   6 x 1x3 random v2_4c5bce44.SC4Lot6459978
6 by 1X3 random lot variation 3
48
   6 x 1x3 random v3_0c5bce86.SC4Lot6459978
Blank_R$$
4603
   Plugin_RCI_Blank_Lot_Set.datRalphaelNinja
Blank_R$$
4603
   R$$6_3x3_Somers Hi-Rise Condos_ad4c98ec.SC4Lotllama lord
Blank_R$$
4603
   Ski Resort_ac59820a.SC4Lottonyhotrod64
Blank_R$$
4603
   4x6_R$$_8c57b82c.SC4Lot     (Tonys Apartments)tonyhotrod64
Blank_R$$
4603
   Constrictor Condos_cc5ce01a.SC4Lotxconstrictor
Darlington Towers
270
   Darlington Towers_f03ca878.SC4LotHdorriker
Duplex
16
   Duplex_LM_8e576f29.SC4Lotel_nomade
Fhloston Apartment Complex
3125
   Fhloston Apartment Complex_8c513e30.SC4Loted_diaz
Habitation Unit
200
   HD Habitation Units.datHdorriker
Heritage Village
1000
   Dana_HeritageVillage_2c763de8.SC4Lotdanadenise
Hokyldaryon Row Home
10
   Hokyldaryon Row Home 1 (ploppable)_f06284f3.SC4LotHdorriker
Hokyldaryon Row Home
15
   Hokyldaryon Block.datHdorriker
Kohdat Modular Homes
15
   Kohdat Modular Homes_70455831.SC4LotHdorriker
Low Density Housing Estate
35
   Housing Park_8d37aaff.SC4Lotpalpatine001
NexisTerraceHousingPhaseA
359
   NexisTerraceHousingPhaseA_8c637ca3.SC4Lotmrbisonm
Paradise Apartments
450
   Frogface_INC Paradise Apartments_6d539e41.Sc4Lotfrogface
RowhomesA
100
   RowhomesA_6d1bbd8d.SC4Lotjule78
RowhomesB
100
   RowhomesB_cd1bc2a9.SC4Lotjule78
RowhomesC
100
   RowhomesC_ed1bccb3.SC4Lotjule78
Shamrock Apartments
144
   Shamrock Apartments_2c4f863e.SC4Loted_diaz
Snake Condos
14
   Snakecondos_ploppable_102f1815.Sc4Lotskyscraper
Westbrook Acres
500
   Westbrook Acres_4ca1d555.SC4Lotqwerty697
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:43:28 PM
19. Ploppable R$, that might grow on empty lots

The Building Exemplar Name is what you would see when querying an empty lot. Since ploppable residential buildings are not functional, this list could be referred to as files that may as well be deleted (unless they are .DAT files). If the file has been corrected and uploaded though, I recommend redownloading it through the link given.


R$

Building Exemplar Name
Res.
   Container file where Building Exemplar can be found   Uploaded by   Corrected /
Revisited by
1x2 R$ variation 1
16
   1x2 R$ v1_ac5d3d5c.SC4Lot6459978
1x2 R$ variation 2
16
   1x2 R$ v2_ac5d42b8.SC4Lot6459978
4 by 1x2 R$ variation 1
64
   4x1x2 R$ v1_ec5e16e2.Sc4Lot6459978
4 by 1x2 R$ variation 1
64
   4x1x2 R$ v2_ec5e17b4.Sc4Lot6459978
Blank_R$
2872
   Plugin_RCI_Blank_Lot_Set.datRalphaelNinja
Blank_R$
2872
   Kohdat Modular Row Home Blue - Ploppable_70ff5b50.SC4LotHdorriker
Blank_R$
2872
   Kohdat Modular Row Home Green - Ploppable_30ff5cfb.SC4LotHdorriker
Blank_R$
2872
   Kohdat Modular Row Home Red - Ploppable_f0ff5e1c.SC4LotHdorriker
Blank_R$
2872
   Kohdat Modular Row Home Yellow - Ploppable_90ff5d02.SC4LotHdorriker
Bransfield House
2000
   Bransfield House_cd6a0a2e.Sc4Lot6459978T Wrecks (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=Bransfield%20House%20By%206459978%20Revisited&type=all)
Bransfield House
2000
   Bransfield House2_0d6afab4.Sc4Lot6459978T Wrecks (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=Bransfield%20House%20By%206459978%20Revisited&type=all)
Frogface Apartment
200
   Frogface Apartments_2d412c46.SC4Lotfrogface
Frogface_Garibaldi Arms
2872
   Frogface_Garibaldi Arms Ploppable_2dec3802.SC4Lotfrogface
Gatoa Hi
8661
   Gtaoa Hi_lot_8e01303d.SC4LotsuperstarT Wrecks (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=Gatoa%20Hi%20By%20Superstar%20Revisited&type=all)
Irish Row
90
   Irish Row_cd218cee.SC4Lotjule78
Large Shack Plot
55
   Large Shack_eca1b815.SC4Lotpooty
Medium Shack Plot
30
   Medium Shack_8ca1b586.SC4Lotpooty
Moonrise Appartments
62654
   Moonrise Appartments_8d0dd79e.SC4Lotdaeley
NexisTerraceHousingProjectPhaseB
712
   NexisTerraceHousingProjectPhaseB2_ec6753b6.SC4Lotmrbisonm
Robert Taylor Homes
2872
   Robert Taylor Homes_ac5c3f2e.SC4Lotmentarman
Shanty Town
2872
   Shanty Town_8c78796d.Sc4Lotfrogface
Shanty Town
2872
   Shanty Town2_4caacc59.Sc4Lotfrogface
Shanty Town
2872
   Shanty Town3_6cf06052.Sc4Lotfrogface
Small Brick Cabin
5
   Small Brick Cabin_2d9683d3.SC4Lotpooty
Small Shack Plot
12
   Small Shack_eca1b663.SC4Lotpooty
The Big 6
944
   Big 6_lot_4df4b216.SC4LotsuperstarT Wrecks (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=Big6%20by%20Superstar%20revisited&type=all)
The Inferno Palace
8420
   Inferno Palace.SC4Lotdaeley
Tornado Towers
50
   ZNiagaraTornadoTowers1_0c6a5ba5.SC4Lotniagaraneagle
Trailer Park
25
   Trailer Park_acfeebc3.SC4Lotpooty
Victorian House
10
   Victorian House_cd79a751.SC4Lotjule78
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 02, 2007, 03:43:43 PM
Feedback is most welcome!
If you encounter landmarks growing on empty lots that are not included in the lists on page 1, please report them in this thread for future inclusion.
Title: Re: Growing Empty Lots and How to Correct them
Post by: jplumbley on April 12, 2007, 02:34:53 PM
With all my experimenting and readings.  I had heard RaphealNinja's blank lots were bad things, but I never knew why.  Now that I see this list you have compiled, I have noticed a few lots that in the past for me have grown as "blank lots" and I never knew why, no I do.  Thank you!

And now I can fix it if I want to re-installed them.  Sweeeeet!!
Title: Re: Growing Empty Lots and How to Correct them
Post by: M4346 on April 12, 2007, 03:48:20 PM
Invaluable information, I have to say! And I might add that I have seen instances of Hattori Clockmakers (or something like that) exhibiting the same behaviour.I have to say though that I downloaded it from the Japanese site.

Thanks again for the information!  ;D
Title: Re: Growing Empty Lots and How to Correct them
Post by: Serkanner on April 12, 2007, 04:20:10 PM
The information in this topic is indeed invaluable. I would like to thank you for the great job you have done and investing all that time to sort out the "troubled" lots ...  :thumbsup:
Title: Re: Growing Empty Lots and How to Correct them
Post by: jeronij on April 12, 2007, 04:49:35 PM
This is a really fabulous tutorial Ripplejet  :thumbsup:
One of the most complex I have ever seen. Thanks for sharing it here. It will make our SC4 life easier  ;)
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 13, 2007, 06:17:19 AM
Thank you all for the comments! :)

And I might add that I have seen instances of Hattori Clockmakers (or something like that) exhibiting the same behaviour.I have to say though that I downloaded it from the Japanese site.

Thank you, M!
I missed both the Hattori ClockMakers and the Mitsubishi Bank by APTX when setting up these lists.
They both have ParentCohort = 0x0,0x0,0x0, but instead they contain the property Building/prop Family!
And that applies to the Japanese versions at APTX's site as well as to the English ones at the STEX.
Both have been added. :thumbsup:
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on January 03, 2008, 07:17:58 AM
Is there a cleanitol file(s) for this list?
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on January 03, 2008, 07:19:06 AM
No, this list was compiled before the Cleanitol was made. :)
Title: Re: Growing Empty Lots and How to Correct them
Post by: xxdita on January 03, 2008, 08:11:30 AM
I may not be able to lot or bat just yet, but I can certainly cut & paste.  $%Grinno$%
Give me a few minutes.

Here we go.
Empty RCI Lots Cleanitol (http://www.fileden.com/files/2006/12/12/501400/Empty%20RCI%20Lots%20Cleanitol.txt)

I needed that actually, as it seems I had about 30 or so of these.
Title: Re: Growing Empty Lots and How to Correct them
Post by: xxdita on January 03, 2008, 09:08:56 AM
You'll need to right click on the link, then Save Target As
Empty RCI Lots Cleanitol (http://www.fileden.com/files/2006/12/12/501400/Empty%20RCI%20Lots%20Cleanitol.txt)
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on January 03, 2008, 09:12:55 AM
That was very quickly done, xxdita! &apls
Saved me the trouble to copy the lines from Excel into a txt file! :)

Do you mind if I post the txt file as an attachment to the first post here?
Title: Re: Growing Empty Lots and How to Correct them
Post by: xxdita on January 03, 2008, 09:16:27 AM
It's all yours. Glad to help.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on January 03, 2008, 09:21:46 AM
Thank you!
It is attached to the first post (with a slightly changed filename)! :thumbsup:
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on January 03, 2008, 03:27:00 PM
Yay people!!! Done while I slept! Was it a dream? *looks at first post* NO!! A file to save me lots of work!!

YAY!YAY!YAY!  &apls

edit: Hmmm.. ok I ran it and found 12 lots in my stuff. I'll take those out. I am concerned about the problem of destroying all before I take the files out to avoid crashes/unpredictable behaviour. That doesn't seem too tough as I only have about 12 cities that they can be in. HOWEVER.. I have a bit of a problem.. and tryiing to be helpful. I noticed some lots grow according to all the signs of this "landmark growth" problem, but when I click on the empty lot, I get a blank query. Since it is blank, I can't really identify the source can I?

Here is an example:
(http://img138.imageshack.us/img138/5492/blankgrow1kn2.jpg)

How do I test if these are files on the list or if this is a new problem file?

Oh.. and now I think on it.. what happens if I delete the files and have overlooked a lot in a city.. does it just crash? or does it exhibit other nasty behaviours?

Title: Re: Growing Empty Lots and How to Correct them
Post by: xxdita on January 04, 2008, 02:03:36 AM
One way to test is to run the Cleanitol, without demolishing that particular lot. If it is in there, then you will get the pesky Missing Plugin error as you reload the city. Worst case scenario is that it crashes your game shortly after, but since you were smart enough to Back Up the files this shouldn't be too big a problem, as you can replace them all, demolish the lot, then run the Cleanitol again.
Or you could cross-reference the info you do have with the list RippleJet provided on page one of this thread, though I'm not seeing any lot with 895 jobs. So it is possible that you've found an unlisted lot, now we just have to figure out what it is. Wou's already told you about the Extra Cheats dll, which would come in handy right about now, but there's always the old fashioned way, which would be to go ahead and go through all of your remaining Industrial (most likely IM) Ploppables, and matching up the lots themselves, based on lot size and props. Once you figure it out, we can double check it, then add it to the list.
The worst case scenario with deleting the files is a Crash To Desktop. But since you were of course smart enough to backup the files from Cleanitol, all you have to do is restore them, go back and demolish the lot in question, then run the Cleanitol again. The first sign of having forgotten a lot would of course be the pesky Missing Plugin Error message as your city opens up. Sometimes you can still demolish without restoring the files, without any damage. Other times the lot becomes undemolishable (although even then you can possibly plop a park in its place to get rid of it).
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on January 04, 2008, 06:55:01 AM
Well as it turns out, I have already deleted the lots in order to get on with things. The only thing I have left is the pic above plus this pic. Both are INDUSTRIAL lots and I don't see those in the list. This probably means that they may be "problem lots" that are not on the list.

The process of going through 4Gb of lots and a ton of menu entries (for an unrelated issue I did a quick scan of my parks menu alone and had well over 350 menu entries and that is with all MML's that I am aware of) I am not sure about a handy way for me to do that. I am fully aware tht I have some "un-named menu entries". In fact I have made pics of those and entered the names in a txt file that I keep of problems in order to TRY to track things that I thiink are dubious. I am rather new to the "custom lots" and historically use very few and very few mods.. but I'm playing with them a lot of recent .. I guess because they are "a  new toy" :)

What probably I will do as time permits is watch for empty lots, and then try to trace back to menu entries to isolate them as they come up.. sooner of later, I will get through them all.. hehe.. To bad some of the menu entries I have are either totally blank or in foreign languages.. not too useful in our persuit..  For FUTURE lots, I may see what I can do with the cheats dll if I don't find other problems with having it there.

Also I am not sure which of the ones removed with the purge are among those I have previously identified.. I'll have to chip away at that as I can. At any rate I'll keep folk updated with whatever info I have as I find it.. we'll piece the puzzle together eventually.

Here's another pic I have at hand.. Its a shame that you can't even tell what the lot size is..
(http://img247.imageshack.us/img247/631/westblank1sj4.jpg)


PS: IN order to help FIND lots to EVEN LOOK AT.. is there a characteristic that I can use a windows search on or something like that so I could see a list of ONLY ploppable lots from my plugins folder?
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on January 04, 2008, 07:04:52 AM
SC4BOY and xxdita, thanks for your efforts in here! :thumbsup:

Re-reading what you've said I just got a hinch... maybe those ID/IM lots with 895 and 498 jobs are Japanese...
(Industrial §§ are either Industrial Dirty or Industrial Manufacturing).

Some time back virtually every Japanese landmark was made using RalphaelNinja's functional empty lots...

If their names are Japanese they might appear empty in the title of the query, unless you've got the proper font installed.
One way of finding them in that case would be to check your Japanese industrial landmarks in SC4Tool and try to find those with occupancies 895 and 498.
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on January 04, 2008, 07:28:09 AM
I STRONGLY agree.. I didn't mention it, but for my early stuff, almost EVERY INDUSTRIAL AND PORT lots were Japanese.. So you probably are on the right track. I'm not a "tools" guy, but I may experiment with it.

Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on February 09, 2008, 04:06:07 AM
OK sports fans!! Finally I got some spare time to track down those lots that were giving me problems long ago.

Here is the infamous 895 blank lot
(http://img227.imageshack.us/img227/8203/growplop1qv5.jpg)

And this is the link to it LNG Plant (http://tokitoko.hp.infoseek.co.jp/lot_others.htm)

And THIS is the evil 498 blank lot
(http://img100.imageshack.us/img100/6634/growplop2ll0.jpg)

Here is the set elements plopped.. I'm guessing that, although I have never seen them grow, that they ALSO are potential growable (empty) landmarks

Other elements plopped
(http://img100.imageshack.us/img100/880/growplop3ue5.jpg)

This is the "download link" image (same site as linked above.. just a couple notches further down the page)

Image as shown at the link page
(http://img100.imageshack.us/img100/6150/growplop4aj5.jpg)



All of these come from the same download site, and represent sweet little harbor elements. If it would be possible, it would be nice if someone could edit these 2 KNOWN bad lots and take a look at the rest of the set (total of only 5 lots I think) and see if they also have the problem. I'd love to have the altered files and if they might be made available "corrected" to the public. I don't know what would be required for that. Perhaps MAS71 could act as an intermediary if there are reasons that this cannot be readily done. I actually use these lots pretty often as I think they are very nice.

I have given the links to the "bad lots" so that anyone interested could easily get their own file copies.. they are quite small downloads. These (at least the LNG set and the ships.. also available on the site and very nice) and are dependencies to the

Fukuda "harbor pack without bugs" (http://www.simtropolis.com/stex/index.cfm?id=14674) Image and Link
(http://img164.imageshack.us/img164/1999/harborsetcontainervl4.jpg)


Thanks to all for their help and patience.. :)
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on February 09, 2008, 04:14:11 AM
Thanks to all for their help and patience.. :)

And a big thanks to you, SC4BOY, for tracking these down!
I will soon be checking NOB's files and add them to the lists. ;)
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on February 09, 2008, 06:16:00 AM
RippleJet.. I'd appreciate it if you would take a look at

this thread (http://sc4devotion.com/forums/index.php?topic=3782.0)

and see if this issue is related to the "empty lots" thing in your opinion
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on February 09, 2008, 04:29:37 PM
I found no less than 59 53 landmarks by NOB that would grow on empty lots... &mmm
I'll add them into the relevant tables above later on.

However, for everyone using Cleanitol to remove these (and for xxdita to add to his Cleanitol file), I'm listing all SC4Lot files here:

Quote from: NOB Landmarks growing on empty lots
A-Bomb-Dome_ae119dde.SC4Lot
A_Bomb_Dome_6edf08b5.SC4Lot
Dock_01_2f8982c7.SC4Lot
Dock_02_ef942d55.SC4Lot
Dock_03_ef9bfe12.SC4Lot
Dock_04_6f9c02e6.SC4Lot
Dock_05_8f9e8a97.SC4Lot
Dock_06_0fa05a89.SC4Lot
Edo_Apartment_52100679.SC4Lot
Edo_kaisen01_f1dbfe24.SC4Lot
Edo_kaisen02_d1dbfec7.SC4Lot
Edo_kaisen_Left_b1dc0088.SC4Lot
Edo_kaisen_Right_f1dc015a.SC4Lot
Edo_Kanban01_71dc06c2.SC4Lot
Edo_Kanban_Left_31dc05be.SC4Lot
Edo_Kanban_Right_d1dc068f.SC4Lot
Edo_Machiya01_d1dc0367.SC4Lot
Edo_Machiya02_71dc03a3.SC4Lot
Edo_Machiyax2_01_91e107bb.SC4Lot
Edo_Machiyax2_02_d1e106f1.SC4Lot
Edo_Machiyax2_03_31e163e7.SC4Lot
Edo_Machiyax2_Left_f1e10544.SC4Lot
Edo_Machiyax2_Right_11e103c0.SC4Lot
Edo_Machiyax3_01_f1e16029.SC4Lot
Edo_Machiyax3_02_31e15ffd.SC4Lot
Edo_Machiyax3_Left02_d1e16346.SC4Lot
Edo_Machiyax3_Left_51e15f07.SC4Lot
Edo_Machiyax3_Right02_91e16299.SC4Lot
Edo_Machiyax3_Right_d1e1614c.SC4Lot
Edo_Machiya_Left_11dc0430.SC4Lot
Edo_Machiya_Right_91dc0316.SC4Lot
Edo_Nagaya_2x2_L_b205d8db.SC4Lot
Edo_Nagaya_2x2_R_b205e104.SC4Lot
Edo_Nagaya_2x2_S01_b205e77b.SC4Lot
Edo_Nagaya_2x2_S02_11ff9548.SC4Lot
Edo_Nagaya_2x2_S03_b205e592.SC4Lot
Edo_Nagaya_2x2_S04_3205e8e4.SC4Lot
Edo_Nagaya_2x2_S05_d205eb84.SC4Lot
Edo_Nakamura_za_31e8b75f.SC4Lot
fishing-marcket_efe5f922.SC4Lot
FujiwaraTofu-Shop_ee550bd4.SC4Lot
Gojunotou_ceec581e.SC4Lot
Hiroshima_Peace_Park_N_ced8ebe5.SC4Lot
Hiroshima_Peace_Park_South_8edbe5f2.SC4Lot
Hirsohima CityHall_ceae2bb1.SC4Lot
Itsukushima-shrine_6e3be8a1.SC4Lot
LNG_Plant_4f20e934.SC4Lot
Seaport01_6ee5fece.SC4Lot
Seaport02_2ee61c21.SC4Lot
Seaport03_2ee62a4d.SC4Lot
Seaport04_2ee63a70.SC4Lot
Seaport05_cef82ccb.SC4Lot
Yu-ya_b04e08b8.SC4Lot

Happy Hunting! ;)


EDIT:
53, not 59...
I had included some Edo_Suiro lots that are not growing on empty lots...
I hope that didn't lead SC4BOY to remove those park lots... &ops
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on February 09, 2008, 06:26:52 PM
However, for everyone using Cleanitol to remove these (and for xxdita to add to his Cleanitol file), I'm listing

YAY!! GO XXDITA!!

Quote
53, not 59...
I had included some Edo_Suiro lots that are not growing on empty lots...
I hope that didn't lead SC4BOY to remove those park lots... &ops

SC4BOY!? That lazy bum is waiting for the updated cleanitol list.. ;)
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on February 09, 2008, 06:36:03 PM
I've added all 53 lots by NOB into the tables on the first page, even with the Japanese names visible
(which you won't see unless you've got a Japanese version of the game).


SC4BOY!? That lazy bum is waiting for the updated cleanitol list.. ;)

 :D :D

So, now we're just waiting for xxdita to update the list! ::)
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on February 09, 2008, 06:48:50 PM
Now I just need a fairie princess to come revise all those lots and release them to the public .. I USE THOSE landmarks! LOL..
Title: Re: Growing Empty Lots and How to Correct them
Post by: xxdita on February 10, 2008, 02:52:50 AM
I will get the Cleanitol updated as soon as I can, no later than Monday, hopefully. I have one little project ahead in queue.  ;D
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on February 10, 2008, 05:20:31 AM
Note to all: I have enlisted the support of MAS71 to maybe help in acting as an Ambassador of this activity into the Japanese community. He's an amazing guy, lots of energy and focus, and is respected on the Japanese sites (and speaks Japanese of course.. LOL ) I'm in hopes we can get some of these lots revised to better standards and re-posted..

Title: Re: Growing Empty Lots and How to Correct them
Post by: xxdita on February 10, 2008, 05:41:07 AM
Of course, in the meantime, you could fix them yourself by using RippleJet's instructions at the beginning of this thread, hence the name Growing Empty Lots and How to Correct them  ::)
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on February 10, 2008, 05:46:16 AM


My correcting would not help out others much..nor would it help future BAT'ers of all stripes to avoid the issue. Nor would it help bridge the Japanese-English bridge (which I think is approaching a great point in time now). Its the integrity of the lots that I'm interested in.. those are probably used by thousands of users..  Of course I do appreciate your concern for my SC4 enjoyment anyways.. ;)
Title: Re: Growing Empty Lots and How to Correct them
Post by: MAS71 on February 10, 2008, 07:29:31 AM
Hi dear my brother Ripplejet san and friends who always giving lot of warm voices for me in my thread  :)
I didn't notice this thread by now.  &mmm
sorry to too late cooperation for them.

Well,
Only about Japanes Lots,
Does problem is "No display Lot's name in UD (and in icons too)" Can I understand it so ??
NOB san and some japanese using only Japanese-LTEXT for LOTs (for names).
so It could not display LOT's name for users whom not have JPN-character in PC.
Is it a cause ??

Ok,
I know well that NOB san having very busy day in RL more than me. ;D
so I will re-make a all LOTs with english name instead with him maybe.  ;)
But, It should need original creater's confirming at last.


What should(would) I do ??   ()what()
Can I help you something ??

If you have any idea or any my helps you think, please tell me then witout reserve  ;)


I hope to be your some helps.  ;D
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on February 10, 2008, 07:36:25 AM
Hi dear my brother Ripplejet san

Brother Masuda san! ()flower()


I know well that NOB san having very busy day in RL more than me. ;D
so I will re-make a all LOTs with english name instead with him maybe.  ;)
But, It should need original creater's confirming at last.

What do you think what should(would) I do !?
If you have any idea or any my helps you think, please tell me then witout reserve  ;)

I hope to be your some helps.  ;D

In that case you should use the "X" Tool and recompute the properties of NOB's lots/buildings.
With the "X" Tool you can also make them multilingual, so that English names and descriptions would be shown to everyone not having a Japanese version of the game. :thumbsup:
Title: Re: Growing Empty Lots and How to Correct them
Post by: xxdita on February 10, 2008, 10:32:08 AM
The new Cleanitol is ready.

Edit - OK, NOW it's ready...
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on February 10, 2008, 11:17:53 AM
The new Cleanitol is ready.

And now also attached to the first post in this thread! :thumbsup:

Thanks again, xxdita!
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on February 10, 2008, 02:06:56 PM
The new Cleanitol is ready.

Edit - OK, NOW it's ready...

WOOOT! Respite for the lazy! Thanks XX

Waaahh.. 35 NOB lots..  :'(
Title: Re: Growing Empty Lots and How to Correct them
Post by: High5Tower on February 10, 2008, 03:13:36 PM
This list is just getting longer and longer. Last March is when I first became aware of this situation thru RippleJets post about this problem and how to fix them. I slowly learned how to do it and have fixed a few myself but there are just too many and a lot of them are fantastic creations. I hope that somehow with the proper (state of the art) fix it tool that these can someday all be corrected. Thanks for all your great dedication to the game. :thumbsup:
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on February 12, 2008, 04:57:57 AM
Nexis Electronics Headquaters by mrbisonm has been added to the list of CS§§§ landmarks growing on empty lots.
It has also been added to the Cleanitol list by xxdita, attached to the first post of the thread.
Title: Re: Growing Empty Lots and How to Correct them
Post by: xxdita on February 18, 2008, 07:01:45 AM
I've taken some screenies of the Commercial Empty Growable Lots, along with the Maxis buildings the lots are based upon, to help with idenifying these lots.
(http://i91.photobucket.com/albums/k301/ditareinvented/ScreenShot288.jpg)

(http://i91.photobucket.com/albums/k301/ditareinvented/ScreenShot289.jpg)

(http://i91.photobucket.com/albums/k301/ditareinvented/ScreenShot290.jpg)

(http://i91.photobucket.com/albums/k301/ditareinvented/ScreenShot291.jpg)

(http://i91.photobucket.com/albums/k301/ditareinvented/ScreenShot292.jpg)

(http://i91.photobucket.com/albums/k301/ditareinvented/ScreenShot293.jpg)

(http://i91.photobucket.com/albums/k301/ditareinvented/ScreenShot294.jpg)

(http://i91.photobucket.com/albums/k301/ditareinvented/ScreenShot295.jpg)

It should also be noted that you can use the ExtraCheats.dll's Buildingplop cheat to check your plugins for any Empty Growables as well. Simply look through the plop list for a Blank_ lot.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on February 18, 2008, 07:30:04 AM
You are exceptionally thorough with your reporting, xxdita! :thumbsup:


It should also be noted that you can use the ExtraCheats.dll's Buildingplop cheat to check your plugins for any Empty Growables as well. Simply look through the plop list for a Blank_ lot.

That is however valid only if the user hasn't changed the Exemplar Name in the original Functional RCI building exemplar by RalphaelNinja.
Most landmarks growing on empty lots have actually been renamed, all in accordance with RalphaelNinja's Method to Change Names on your SC4Lots (http://www.simtropolis.com/forum/messageview.cfm?catid=42&threadid=35596).

Note however, that the information in that Omnibus tutorial contains broken links and outdated information.
For up-to-date information about naming lots, check Names and descriptions of buildings and props (http://sc4devotion.com/forums/index.php?topic=552.0).
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on February 22, 2008, 06:51:55 AM
The Madison Square Garden by AndisArt was reported to grow on empty lots by BlackStar here:
Massive Invisible Buiding - Construction Begins (http://www.simtropolis.com/forum/messageview.cfm?catid=24&threadid=97363&enterthread=y&STARTPAGE=1)

All eight versions of the Madison Square Garden grow like that:

Building Exemplar Name
Jobs
   Container file where Building Exemplar can be found
Madison Square Garden
2400
   MSG-Regular-Version_f1b87560.SC4Lot
Madison Square Garden
2400
   MSG-Regular-Version_f1b87560.sav
Madison Square Garden
2400
   MSG-Rolling-Stones_Version_f1b87560.SC4Lot
Madison Square Garden - Confessions Tour Edition - Version 2
2400
   MSG-Confessions-Tour-Edition_v2_f1b87560.SC4Lot
Madison Square Garden - Gay Pride Version
2400
   MSG-Regular-Version_f1b87560.SC4Lot
Madison Square Garden - NBA Draft Edition
2400
   MSG-NBA-Draft-Edition_f1b87560.SC4Lot
Madison Square Garden - Sumo Exhibition Version
2400
   MSG-Sumo-Exhibition-Version_f1b87560.SC4Lot
Madison Square Garden - Wrestlemania XX Edition
2400
   MSG-Wrestlemania-XX-Edition_f1b87560.SC4Lot
Madison Square Garden - Wrestling State-Championship Edition 
2400
   MSG-Wrestling-State-Championship-Edition_f1b87560.SC4Lot
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on March 05, 2008, 02:16:07 AM
10 landmarks by morhavoc have been added to the lists after Qualm's report here (http://www.simtropolis.com/forum/messageview.cfm?catid=22&threadid=97652&enterthread=y#1351416):

havoc donut n drive thro_6d74ca4c.SC4Lot
Havoc_Babychickseggs_4d9f2087.SC4Lot
Havoc_ballmanufacturers3_0dcd0bae.SC4Lot
Havoc_ballmanufacturers.dat
havoc_castleapartments_ed730934.SC4Lot
Havoc_cigarfactor_4d83f2b1.SC4Lot
Havoc_GreengrocersCS$$PLOP_0dcf9024.SC4Lot
Havoc_HQ_6x6_plop_ed9d9bb8.SC4Lot
Havoc_pubCS$$PLOP_6dd2074a.SC4Lot
Havoc_shopsCS$$PLOP_add36010.SC4Lot
Title: Re: Growing Empty Lots and How to Correct them
Post by: rickmastfan67 on March 16, 2008, 04:22:46 AM
Ok, here are two that I have just recently ID'd.

They were both created by Altuditu.

LG Electronics -- http://www.simtropolis.com/stex/index.cfm?id=18325
Shows up when it grows as: LG Electronics Ploppable

Benz Korea Hyosung Tower -- http://www.simtropolis.com/stex/index.cfm?id=18307
Shows up when it grows as: CS$$$_Benz Korea tower

Sorry, don't have pictures of either from when they grew.

Anyways, just thought I would give the heads up about them.  I kinda wish they could be made into CAM buildings because both of them are really sweet.  Same with some of the other buildings by Altuditu (http://www.simtropolis.com/stex/index.cfm?page=1&Keyword=altuditu&view=all). ;) *Hint, hint* :P
Title: Re: Growing Empty Lots and How to Correct them
Post by: xxdita on March 16, 2008, 04:29:27 AM
Good catch James. I'm working on creating stable CAMelots for as many of the Empty Growables as I can possibly get to, as long as the original model files are still available. I'm also looking at BriPizza's works. Will have an update on that as soon as time allows. Do you have file names for the Landmark versions, so that I can add them to the Cleanitol?
Title: Re: Growing Empty Lots and How to Correct them
Post by: rickmastfan67 on March 16, 2008, 04:52:02 AM
Good catch James. I'm working on creating stable CAMelots for as many of the Empty Growables as I can possibly get to, as long as the original model files are still available. I'm also looking at BriPizza's works. Will have an update on that as soon as time allows. Do you have file names for the Landmark versions, so that I can add them to the Cleanitol?

You know, Altuditu claims that the both buildings are really growable, but I have yet to have either of them grow myself, well, except as a blank lot. :P lol.  So, I don't know for 100% if it's the growable ones that grew that have the problem, or if it's the Plopable ones.  Didn't have time to do all the "testing" and I stupidly demo'ed each building once I copied over the name to a text file after they grew. &ops

Anyways, here's what included in each zip file:

Benz korea tower.zip:
benztower-0x5ad0e817_0x937e3b03_0x30000.SC4Model
Benz korea tower growble > benz bench-0x5ad0e817_0xb37eab63_0x30000.SC4Model
Benz korea tower growble > benz bench-0x6534284a-0x33623dc3-0xf3814e86.SC4Desc
Benz korea tower growble > benztower-0x6534284a-0x33623dc3-0x73815591.sav
Benz korea tower growble > benztower-0x6534284a-0x33623dc3-0x73815591.SC4Desc
Benz korea tower growble > CS$$5_6x5 Benz Korea tower_33815862.SC4Lot
Benzkorea ploppable > benztower-0x6534284a-0x33623dc3-0xf3814ede.SC4Desc
Benzkorea ploppable > CS$$$_BenzKoreaTower_338152db.sav
Benzkorea ploppable > CS$$$_BenzKoreaTower_338152db.SC4Lot

LG Electronics1.zip:
LG2st-0x5ad0e817_0xf38752ab_0x30000.SC4Model
LG Electronics Plop > LG2st-0x6534284a-0x33623dc3-0x738a826f.SC4Desc
LG Electronics Plop > LG Electronics PLOP_CO$$$_538a83e5.sav
LG Electronics Plop > LG Electronics PLOP_CO$$$_538a83e5.SC4Lot
LG Growble > CO$$$6_LG Electronics_938a8529.SC4Lot
LG Growble > LG2st-0x6534284a-0x33623dc3-0x938a84a4.SC4Desc
Title: Re: Growing Empty Lots and How to Correct them
Post by: xxdita on March 16, 2008, 05:03:06 AM
I'll take a look. Hang on to the model files, but the rest can go in a backup folder.
Title: Re: Growing Empty Lots and How to Correct them
Post by: Travis on March 16, 2008, 09:18:46 AM
Quote
I kinda wish they could be made into CAM buildings because both of them are really sweet.
Hmm, I was thinking of CAMifying LG Electronics, if Nate isn't already doing that I'll proceed. :)
Title: Re: Growing Empty Lots and How to Correct them
Post by: xxdita on March 16, 2008, 09:31:02 AM
Haven't started on it yet. Eager to put your new toy to the test  :D
Care to take a stab at the Landmark as well, Travis?
Title: Re: Growing Empty Lots and How to Correct them
Post by: Travis on March 16, 2008, 09:33:59 AM
Quote
Eager to put your new toy to the test :D
Yes indeed. :D

Yeah, I'll do the landmark too. ;)
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on March 16, 2008, 10:03:34 AM
Thanks James, once again! :thumbsup:
Here's a list of all altuditu's landmarks growing on empty lots:

 
CO§§§
Blank_CO$$$
1455
   CO$$$ NHN Venture tower Ploppable_5395b99c.savaltuditu
Blank_CO$$$
1455
   GS Tower_f38e8a17.savaltuditu
CO$$$ GS Tower Ploppable
4500
   GS Tower_f38e8a17.SC4Lotaltuditu
CO$$$_Hyundai Motors Company
1455
   CO$$$_Hyundai motors company_13895f78.savaltuditu
CO$$$_Hyundai Motors Company
8000
   CO$$$_Hyundai motors company_13895f78.SC4Lotaltuditu
CO$$$ NHN Venture tower Ploppable
4000
   CO$$$ NHN Venture tower Ploppable_5395b99c.SC4Lotaltuditu
LG Electronics Ploppable
3000
   LG Electronics PLOP_CO$$$_538a83e5.SC4Lotaltuditu
LG Electronics Ploppable
8500
   LG Electronics PLOP_CO$$$_538a83e5.savaltuditu
 
CS§§§
CS$$$_Benz Korea tower
171
   CS$$$_BenzKoreaTower_338152db.savaltuditu
CS$$$_Benz Korea tower
2000
   CS$$$_BenzKoreaTower_338152db.SC4Lotaltuditu
Techno Mart
171
   Techno Mart_537a0ff1.savaltuditu
Techno Mart
8000
   Techno Mart_537a0ff1.SC4Lotaltuditu
 
R§§§
R$$$ Daesung Dream Square Ploppable
2572
   R$$$_Daesung Dream Square Ploppable_d38c7131.savaltuditu
R$$$ Daesung Dream Square Ploppable   
12000
   R$$$_Daesung Dream Square Ploppable_d38c7131.SC4Lot   altuditu
Title: Re: Growing Empty Lots and How to Correct them
Post by: rickmastfan67 on March 17, 2008, 04:25:25 AM
Thanks James, once again! :thumbsup:

Glad to be of service. ;)
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 11, 2008, 12:15:19 PM
altuditu uploaded another landmark growing on empty lots the other day.
In addition to his new one, 6 old landmarks growing on empty lots made by BriPizza have been added.


CS$$$
Custom Ploppable
6000
   LM5x3_Kumho Asiana Group Company_f5093821.SC4Lot   altuditu
 
CS$$
駅前ショッピングモール
   120
   EN_ShoppingMALLver1forToke.SC4LotBriPizza
 
CS$$
商業的な何か
1000
   LM_1x3_EN-CS$landmark_T01v1.SC4LotBriPizza
商業的な何か
1000
   LM_1x3_EN-CS$landmark_T02v1.SC4LotBriPizza
商業的な何か
1000
   LM_1x3_EN-CS$landmark_T03v1.SC4LotBriPizza
商業的な何か
1000
   LM_2x3_EN-CS$landmark_T04v1.SC4LotBriPizza
 
I-D
工業的な何か
4000
   LM_3x3_KougyoutekiNANIKA_I-Dv1_93e43e6f.SC4LotBriPizza


The last one has already been fixed by xxdita, and is available on LEX: BriPizza's Kougyouteki, fixed by xxdita (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1573)
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on April 27, 2008, 07:16:55 PM
Welp in my SC4 ramblings I think I've found another one... :(

I searched the thread and didn't find it.. if it's here somewhere, sorry.. :)

The install file dl seems to be 7a652c70b9721979d9c93d4bd4d2b072.zip I am not sure where I DL'd it. I have a copy of the original DL if anyone needs it, PM me.

(http://img402.imageshack.us/img402/9070/hebblankgrowbq7.jpg)
Title: Re: Growing Empty Lots and How to Correct them
Post by: Rayden on April 27, 2008, 07:51:01 PM
Welp in my SC4 ramblings I think I've found another one... :(

I searched the thread and didn't find it.. if it's here somewhere, sorry.. :)

The install file dl seems to be 7a652c70b9721979d9c93d4bd4d2b072.zip I am not sure where I DL'd it. I have a copy of the original DL if anyone needs it, PM me.

(http://img402.imageshack.us/img402/9070/hebblankgrowbq7.jpg)

Most probably at Pegs site, where most of the downloads names appear like that, and that goes for a long time now, but looks like no one seems to be able to fix it  %confuso
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on April 27, 2008, 08:29:58 PM
Most probably at Pegs site, ...

Ah yes I'd forgotten that he used to label all uploads that way.. ;)

I have it installed to a Bobbo662 folder under BSC so I suppose that is the "tracer" info from when I dl'd it
the contents are:
main folder: B62 H-E-B Grocery Store with two folders inside
B62 H-E-B Grocery Store  (plop)
B62 H-E-B Grocery Store-G  (grow)
and a "Read about B62 H-E-B.txt"

The growable folder contains:
B62 HEB Main v.1.1-0x5ad0e817_0x722743b4_0x30000.SC4Model
B62 HEB SIGN v.1.1-0x5ad0e817_0xd227e441_0x30000.SC4Model
B62 HEB SIGN v.1.1-0x6534284a-0x50ec22ad-0xd22a885d.SC4Desc
H-E-B  Grocery Store-G_522aa7d0.SC4Lot
H-E-B Cart Collector Prop-0x5ad0e817_0x30d048c3_0x340000.SC4Model
H-E-B Cart Collector Prop-0x6534284a-0x50ec22ad-0xd22a83d5.SC4Desc
H-E-B Grocery Store - G-0x6534284a-0x50ec22ad-0xd22aa5d5.SC4Desc

I mention this so that it may be added to the cleanitol file if appropriate.. :)
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on April 27, 2008, 11:57:34 PM
The landmark growing on an empty lot should be in the ploppable folder, not the growable one.

The quote below is from the first page of this thread: ::)


11. Ploppable CS$ with jobs, that might grow on empty lots (A-L)

CS$ (A-L)

Building Exemplar Name
Jobs
   Container file where Building Exemplar can be foundUploaded byCorrected /
Revisited by
H-E-B Grocery Store
250
   H-E-B Grocery Store_3229e522.SC4LotBobbo662
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on April 28, 2008, 03:18:32 AM
wow.. that makes me a bit redfaced.. :( .. I actually did a thread search for it before I posted.. my apologies.. :)
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on May 19, 2008, 11:44:46 PM
Hello everyone, this is my first post in this forum, by recommendation from heblem, I headed here to find a solution to a problem I have with a building that I get a lot vacuum, which has the general information, but has no name, also is growable, which I further complicate the situation, because I do not have the landmark, only I have the image that gives me to click in the empty lot with the tool of interrogation, he passed his paper cleanitol which eliminates the buildings in empty lots, but this has not been possible to eliminate it, I am grateful if someone has happened with this building, I can help locate it, I leave for an image that is the only thing that I have for identification.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on May 20, 2008, 02:10:58 AM
Have you downloaded any Japanese (or Korean) lots?
A landmark growing on an empty lot and not having a visible name, most probably is a Japanese one.

Since there is no Japanese §§§ building with 2,000 jobs in my lists, this is definitely a new one.
I hope you, or somebody else, would be able to identify which one it is.
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on May 20, 2008, 01:31:59 PM
if I downloaded from Raiko, and some pages that eastern unfortunately do not remember the name of those pages, I thought that might be of the Cerulean Tower that resembles and remove that building but is still Sal, is the only that I get well, and that the paper cleanitol that I could download eliminate several buildings grew in empty lots.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on May 20, 2008, 02:02:14 PM
if I downloaded from Raiko

I checked all uploads Raika has made on his site, and found one landmark growing on empty lots, the Sender Hotel.
It is now added to the lists on the first page:

8. Ploppable CS$$$ with jobs, that might grow on empty lots

Building Exemplar Name   
Jobs
   Container file where Building Exemplar can be found   Uploaded by
Sender Grand Hotel
1058
   Raika_SenderGrandHotel_4e7d904f.SC4LotRaika

However, it is not the one you've got growing.


and some pages that eastern unfortunately do not remember the name of those pages

Obviously you have downloaded some landmarks that grow on empty lots from those sites...
It would help a lot if you could remember some addresses in order for us to be able to add them to these lists. ::)
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on May 20, 2008, 09:35:55 PM
thanks for the help they are giving me, now I have found after reviewing the names of some pages of Oriental where I downloaded files within these pages are:

http://hide-inoki.com/~nob/lot.htm
http://tokitoko.hp.infoseek.co.jp/ANOTH ... OTHER.html
http://hide-inoki.com/sc4/buildings_bat.htm#inuyama
http://one.elley.jp/
http://www.geocities.jp/dareka789/bat.html
http://home.s04.itscom.net/aptx/
http://sc4bat.hp.infoseek.co.jp/BAT/index.htm,

probably this file in this project of 1 Raikes, as I had on this page to download the entire contents, and I think contenia several buildings, but to be in Japanese or Chinese was easy I do not understand what he was downloading, this link me salio units of the cam.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on May 21, 2008, 06:59:24 AM
I've checked those links, but couldn't find a functional office landmark with 2000 CO§§§ jobs growing on an empty lot.
However, I did find a number of other lots that have now been added to the list...





http://hide-inoki.com/~nob/lot.htm

All landmarks by NOB that grow on empty lots have already been added.





http://tokitoko.hp.infoseek.co.jp/ANOTH ... OTHER.html

Dead link...





http://hide-inoki.com/sc4/buildings_bat.htm#inuyama

Eight lots by Ragutaro have been added:

CS$$$

Building Exemplar Name   
Jobs
   Container file where Building Exemplar can be found   Uploaded by
安土城
187
   HaS_AzuchiCastle_0ee1a1b2.SC4LotRagutaro
神戸ポートタワー
180
   HaS_KobePortTower_4f1a2f11.SC4LotRagutaro
熊本城
670
   HaS_KumamotoCastle_0e8bf3fb.SC4LotRagutaro
札幌時計台
250
   HaS_SapporoTokeidai_4f769e62.SC4LotRagutaro

CS$$ (A-L)

Building Exemplar Name   
Jobs
   Container file where Building Exemplar can be found   Uploaded by
<国宝>彦根城
300
   HaS_HikoneCastle_b1c3b90e.SC4LotRagutaro
日本武道館
400
   HaS_NipponBudokan_4e192b86.SC4LotRagutaro
大分スタジアム(ビッグ・アイ)
350
   HaS_OitaStadium_f0f2a5a6.SC4LotRagutaro
蘇我球技場(フクダ電子アリーナ)
300
   HaS_SogaStadium_d04ac16f.SC4LotRagutaro

Some of Ragutaro's functional landmark lots do not grow on empty lots, e.g:
  - Inuyama Castle
  - Kinkaku
  - Matsumoto Castle
  - Nagoya Castle
  - Ryounkaku





http://one.elley.jp/

Dead link...





http://www.geocities.jp/dareka789/bat.html

None of Dareka's buildings grow on empty lots. All his towers are static landmarks without jobs.





http://home.s04.itscom.net/aptx/

Dead link...





http://sc4bat.hp.infoseek.co.jp/BAT/index.htm,

Two lots by MK have been added:

CS$$$

Building Exemplar Name   
Jobs
   Container file where Building Exemplar can be found   Uploaded by
陸上競技場
171
   mk@stadium_2004_0e3288f3.SC4LotMK

CS$$ (A-L)

Building Exemplar Name   
Jobs
   Container file where Building Exemplar can be found   Uploaded by
通天閣
210
   Tsutenkaku@mk_CS$$_ee70730c.SC4LotMK
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on May 21, 2008, 02:55:14 PM
I ask forgiveness if I do not really understand what I explained, because my English is zero, and the translator not give me a translation very understandable, I watched the lots that have published, I have gone through the cleanitol, and none of them located in the folder plugins, I hope if there is any other way that I can use the information that I sent.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on May 21, 2008, 03:54:26 PM
I watched the lots that have published, I have gone through the cleanitol, and none of them located in the folder plugins, I hope if there is any other way that I can use the information that I sent.

Since the building you've had growing on an empty lot isn't listed previously,
and couldn't be found among the links you provided,
there isn't much else I can do to help you identify the erroneous lot for now.

Since the name of the building is missing, it's quite obvious it's a foreign lot,
having a name in an language your version of the game doesn't support.
Those languages would be Japanese, Chinese, Korean or Thai.

There is one way to identify what the building should look like though; locate the building in your landmarks menu.
Plop every building in the menu till you find the one that has an identical query to the one shown in your picture above.

Once you know which it is, take a picture and post it here.
That would hopefully lead to someone recognising it.
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on May 21, 2008, 05:25:20 PM
anyway, we thank you riple jet, and all those who have helped me, and I will dedicate to look one by one files cs $ $ $, to find as soon as it identifies be showing me what you ask for to help others who might download this building.
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on May 21, 2008, 06:38:31 PM
I return to annoy, it seems that I found the building that I get a vacuum, I did it with the editor lot, but now I have a problem is not that I find in the folder of plugins, that's why I come back, that it seems to me that This file is in the camelots commercial stage 8, that is what seems to me, but I leave the identity that gave me the lot editor.
0x60002a90 ... cs $ $ $ 8_2x3
0x60003340 ... cs $ $ $ 8_2x3
0x60002a80 ... cs $ $ $ 8_3x2
0x60003330 ... cs $ $ $ 8_3x2
if I could indicate whether these files belong to the cam or not to have a better track to find it, or tells me as I use the cleanitol with this information because I did locate the document text, and what happens but I said that they are not, I appreciate the guidance.
Title: Re: Growing Empty Lots and How to Correct them
Post by: Swamper77 on May 21, 2008, 06:56:34 PM
Those are the game's lots, which means whatever you downloaded is replacing those ones.

-Swamper
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on May 21, 2008, 09:23:27 PM
want to say that any discharge has changed lots of the game?, and if that happened, as I do to correct this problem?.
Title: Re: Growing Empty Lots and How to Correct them
Post by: xxdita on May 21, 2008, 10:33:38 PM
Something else you can try while going though your Landmark menu, look for buildings that have the Item Description that reads Blank CO/CS. Often, the Item Description is unchanged.

If you have the extracheats.dll, you can use the buildingplop cheat to place any Blank lots you have as well. Since the buildings are actually on the lots as props, the Exemplar name is rarely changed, even if the name of the lot is. So these may show up as Blank CO in the list, which would certainly make it a lot easier to find.
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on May 22, 2008, 01:01:14 AM
this is another problem, the menu of the landmark, I do not see this building, and I do not understand what I say (extracheats.dll), is perhaps a program, or the translation gives me somewhat confusing I do not understand
Title: Re: Growing Empty Lots and How to Correct them
Post by: xxdita on May 22, 2008, 04:26:54 AM
Extracheats.dll is a file that when placed in your Program Files\Maxis\SimCity 4\Plugins folder, can help with many things in the game. The current link to the file is http://host.simvision.net/SC4ExtraCheats.zip

Once in game, hit Ctrl-X for the cheat box, then type buildingplop. This will open a new window. Look for "Blank CO" or "Blank CS".

Extracheats.dll es un archivo que cuando se pongan en su Archivos de programa \ Maxis \ SimCity 4 \ Plugins carpeta, le puede ayudar en muchas cosas en el juego. El actual vínculo con el archivo es http://host.simvision.net/SC4ExtraCheats.zip

Una vez en el juego, pulse Ctrl-X para la caja de trucos, a continuación, escriba buildingplop. Esto abrirá una nueva ventana. Puedes buscar "Blank CO" o "Blank CS".
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on May 22, 2008, 03:21:18 PM
hello, again, I will tell you that I have already done what I suggested, and install the extracheats, he did so "buildingplop, I opened a window and select Blanck cs, and I opened another window and the files that I appear before them had shown:
0x60002a90 ... cs $ $ $ 8_2x3
0x60003340 ... cs $ $ $ 8_2x3
0x60002a80 ... cs $ $ $ 8_3x2
0x60003330 ... cs $ $ $ 8_3x2
and I get precisely the empty lot, which is not like done to locate these files in the folder plugins, that may be compact, he wanted by Blanck, and it does appear to me, All I know is that these files downloaded from the page somy, but not that I do now after finding them with extracheats, which is a step forward?
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on May 22, 2008, 04:09:56 PM
0x60002a90 ... cs $ $ $ 8_2x3
0x60003340 ... cs $ $ $ 8_2x3
0x60002a80 ... cs $ $ $ 8_3x2
0x60003330 ... cs $ $ $ 8_3x2

Those are ingame growable lots upon which building family 0x4000003B grows.
And that only confirms that it's a landmark growing on empty lots (these four lots)...

There should have been a landmark lot as well using that building though...
Since you obviously doesn't have it, the task might be even more difficult... &mmm

Seems like you only have the landmark's building exemplar, but not the landmark's lotconfig exemplar...
or then the lot isn't properly modded, and thus won't appear in the menu (or the cheat window).
And that would also explain why you couldn't find it in your landmarks menu...

The only remaining thing to do in that case would be to:
  1. Set up a new region, using the same plugins folders you currently have.
  2. Remove half your plugins.
  3. Start the game and see if that building still appears in the BuildingPlop cheat.
  4. If it still appears, exit the game and go back to step 2.
  5. If it's gone, exit the game, move back half of the plugins you removed last time and go back to step 3.
  6. Continue till you have located the file that contains the landmark growing on empty lots.

This is a rather long and tedious process.
If you manage to locate that file, I would love to take a look at it though! :thumbsup:
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on May 22, 2008, 10:09:34 PM
Well, I did as I entered, the only file and I found that I was given that this problem: LM6x6 #################_ 6d84d5e3.SC4Lot, there you what shipment to that the look, you will tell whether this and fix the problem, although I have a doubt, that the information I gave the game I get a building, different, to me that now appears on the lot publisher, in the archives I appreciate that before now I get an empty building that is not the image you sent to the forum.
I appreciate all the valuable collaboration that has given me hope that this is the solution.

Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on May 23, 2008, 12:10:04 AM
I believe that forgiveness excited to find this file, but no proof had done with other files in the folder plugins, because when you return to put all plugins, I found that even surprise me still leaving the blank cs $ $ $, blank Co$ $ $, to look at the buildings that are up to select the former, I leave empty lots to install them in the game.
my question until I find files that disappear blank cs $ $ $  and blank co$$$
I leave two images maybe I understand better what we ask
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on May 23, 2008, 01:10:49 AM
Well, I did as I entered, the only file and I found that I was given that this problem: LM6x6 #################_ 6d84d5e3.SC4Lot

marros, that's a very good find. :thumbsup:
A had that file myself, but have obviously not added it to the lists yet (it is added now though).
The file LM6x6#################_6d84d5e3.SC4Lot is made by Somy and included in buil01.zip

In the menu and when queried it looks like this:
(http://i232.photobucket.com/albums/ee198/RippleJet/SomyBuil01.jpg)

This building was also uploaded on the STEX as the Vetical Mall by baro (btower_4dc89a11.SC4Lot).
That one is also named Blank_CS$$$, but costs 200,000 and provides 5,789 CS§§§ jobs.

However, neither of them is the same building that you showed in your first picture.
It does have a name (Blank_CS$$$) and it uses the ingame standard query...
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on May 23, 2008, 04:51:56 PM
I am delighted he has served the research also found other files that I gave you the shipping empty lots so that analices.los files are as follows:
LM6x6_Office5000_4de9970e.SC4Lot
CO one_ex_ad6e2b82.SC4Lot $ $ $
CO 8_4x3One_Ex_Plaza_ad6e2eef.SC4Lot $ $ $

Thank you in advance for the excellent cooperation that has given me.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on May 24, 2008, 06:33:13 AM
Somy's Office 5000 has been added to the list! :thumbsup:
O'Neil's One Exchange Plaza was already on the list.

CO$$$ (A-L)

Building Exemplar Name   
Jobs
   Container file where Building Exemplar can be found   Uploaded by
Blank_CO$$$
2500
   CO$$$one_ex_ad6e2b82.SC4Lot   (One Exchange Plaza)oneil_1
Blank_CO$$$
5000
   LM6x6_Office5000_4de9970e.SC4LotSomy


CO$$$8_4x3One_Ex_Plaza_ad6e2eef.SC4Lot is One Exchange Plaza's growable lot, which is ok.
It needs to have the building exemplar though, One Exchange Plaza-0x6534284a-0xcd4d6e21-0x0d6e2cbb.SC4Desc
Title: Re: Growing Empty Lots and How to Correct them
Post by: builder on May 24, 2008, 07:49:50 AM
I downloaded the cleanitol file, and opened it. It appears that all the buildings are ploppable, and I deleted all the ploppable files, because I don't want them. I did however download a file from Simtropolis long ago, and it enabled me to plop every building that Maxis made for SC4. When I didn't want the file anymore, I deleted it, but when I started the game, many buildings were blank lots. Maybe that's the problem.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on May 24, 2008, 08:36:56 AM
I downloaded the cleanitol file, and opened it. It appears that all the buildings are ploppable

Indeed they are... they are functional landmarks (landmarks are ploppable) that grow on empty lots... ::)

Anyone who has downloaded landmarks with jobs (also called functional landmarks, ploppable RCI's or ploppables with jobs) from STEX or any Japanese site has probably occasionally noted that they might be growing on empty (usually smaller) lots.


I did however download a file from Simtropolis long ago, and it enabled me to plop every building that Maxis made for SC4.

Would you have some more information about this?
Filename and maybe a link (whenever ST is available again).
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on May 30, 2008, 12:32:32 AM
hello, once again I address all of you, hoping that with details that I present, I can provide a guide if it exists to achieve release of this building, to me is doing much wrong in the previous post, will find some files that also came out in empty lots, but this did not identify had succeeded, but now and after hard work achieves identify the file that gives me that building empty lot that goes into making the procedure explained to me, buildingplop in I get the first screen 0x4f24b666 file, and the second screen I get the following files,
0x60002a70
0x60003320
0x60002a90
0x60003340
0x60002a80
0x60003330
The problem is that none achievement place in the folder plugins, not whether it can happen that are compacted, and therefore can not place them, forgive me if I am a little intense, or can not understand the explanations that I have given in previous messages, because I do not speak English, the translator and I throw a little understandable translation.
I leave these images to see what it is worth.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on May 30, 2008, 01:27:37 AM
That would definitely be the building you are looking for.

The number 0x4f24b666 is the hexadecimal Instance ID of the building.
Try to search your entire plugins folder (and all subfolders) for a filename containing 4f24b666,
probably a filename ending in _4f24b666.SC4Lot

That number also tells me that the building exemplar (file) was created February 20th, 2005.
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on May 30, 2008, 09:30:14 PM
I found such identification, which I came to the next file, 8590_CS $ $ $ _KeioPlazaHotel_4f24b666.SC4Lot, truth, if this is not correct, we also find another file that I get a lot empty, 8590_CO $ $ $ _FukuokaBank_0da2ad15.SC4Lot, this I get in the first window after applying the trick, buildingplop, and the second window appeared to me the following files that I went out in empty:
0x60003810
0x60003820
0x60002f50
0x60003840
0x60002f70
Of course you remove the folder plugins, t send this information if you can alcaso prove useful.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on May 30, 2008, 11:21:53 PM
I found such identification, which I came to the next file, 8590_CS $ $ $ _KeioPlazaHotel_4f24b666.SC4Lot, truth, if this is not correct, we also find another file that I get a lot empty, 8590_CO $ $ $ _FukuokaBank_0da2ad15.SC4Lot

These are APTX's buildings that you have downloaded from his Japanese site.
The Keio Hotel is actually available on the STEX as well, with an English name.
And that one is listed on the first page:

CS$$$

Building Exemplar Name   
Jobs
   Container file where Building Exemplar can be found   Uploaded by
Keio Plaza Hotel
2000
   8590_CS$$$_KeioPlazaHotel_English_4f24b666.SC4LotAPTX

Unfortunately APTX's site isn't online, so I can't download these to get their Japanese names added to the lists. :(
Could you possible send all APTX's Japanese SC4Lot files that you've got to me over e-mail? :)
They should all start with 8590 and end with SC4Lot: 8590*.SC4Lot
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on May 31, 2008, 02:42:08 PM
if I would do, give me your mail to send, or Tell me as I send.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on June 01, 2008, 11:39:27 AM
if I would do, give me your mail to send, or Tell me as I send.

It's behind that little envelope under my avatar on the left. :thumbsup:
And you can also see it if you check my profile (http://sc4devotion.com/forums/index.php?action=profile;u=310). :)
Title: Re: Growing Empty Lots and How to Correct them
Post by: SimFox on June 02, 2008, 05:11:21 AM
I wounder if this problem affects the lots that could be both growable and plopable. How about parks? I've been lookion into Deadwoods sunke plazaz (for non-related reason) and found that they also have non 0x0000000 parent cohorts. I wonder what exactly does it mean? Are those custom cohorts that random plaza will appear as you plop it? Is there way to see it from the numbers?
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on June 02, 2008, 05:35:21 AM
How about parks? I've been lookion into Deadwoods sunke plazaz (for non-related reason) and found that they also have non 0x0000000 parent cohorts. I wonder what exactly does it mean? Are those custom cohorts that random plaza will appear as you plop it? Is there way to see it from the numbers?

There are a number of Cohort Files that Maxis made, e.g:
  - TGI 0x05342861, 0x07BDDF1C, 0x00000002 = Park Cohort
  - TGI 0x05342861, 0xCA386E22, 0x0A64ED55 = Landmark Cohort

A Parent Cohort is an exemplar that contains properties that are inherited by any exemplar referring to it,
Thus, those properties which are the same for e.g. all parks, won't have to be be given separately for each park.

If you edit one of the ingame parks, that Parent Cohort would still be left behind.
However, the Park Cohort doesn't contain any properties that would cause any problems.

The reason the RCI Cohorts cause problems is that they are made separately for each building family.
And each building family Parent Cohort contains the property Building/Prop Family.
That property is the culprit that causes all those old functional landmarks to grow as one of the buildings in that in-game family.

Some creators have also made custom Cohort Files, e.g. those that Thalassicus made for his airport lots.

And if you want to create prop families you should create a custom Parent Cohort for them.
If that Cohort Exemplar contains an Exemplar Name, that name will be seen in LE instead of the hexadecimal ID.
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on June 02, 2008, 02:28:18 PM
ripplejet, send you the files that 8590 had, I hope you received the
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on June 02, 2008, 04:01:54 PM
ripplejet, send you the files that 8590 had, I hope you received the

I have received them, thank you!
Among those files there were actually only two functional landmarks growing on empty lots:

8590_CO$$$_FukuokaBank_0da2ad15.SC4Lot
800 CO§§§ jobs
8590_CS$$$_KeioPlazaHotel_4f24b666.SC4Lot     
2000 CS§§§ jobs

Unfortunately both of those have the Japanese names entered in the Exemplar Name property (and not in LTEXT files).
Thus, I would need help from a Japanese player in order to see what is displayed on a computer running the Japanese version of the game.

I'll send those files to MAS71 and ask him to tell me their Japanese names.
Then I'll add them to the lists up front.

Thanks for your help, Marros, with locating these! :thumbsup:
Title: Re: Growing Empty Lots and How to Correct them
Post by: MAS71 on June 02, 2008, 11:48:43 PM
Hello Ripplejet and all of friends  :)

@Ripplejet
Thank you for PM. I'm sorry to late reply. ;)
well, I took a pic with thire LOTs of APTX.
(http://img45.imageshack.us/img45/285/image1wu1.jpg)

The name being written there is the same as the name of LOT's files.  ;)
 8590_CO$$$_FukuokaBank_0da2ad15.SC4Lot ---- "Fukuoka Bank"
 8590_CS$$$_KeioPlazaHotel_4f24b666.SC4Lot ---- "Keiou Plaza Hotel" or "Keio Plaza Hotel"

and
I write a message in UI of the "Keiou Plaza Hotel" too just in case. "$Deal"$
Quote from: Original Message by APTX
西新宿高層ビル街にそびえる地上47階建の高層ビル。
新宿の高層ビル街で一番最初に立てられた高層ビルであり、現在も日本で最も高い高層ホテルである。
47階建ての本館に加え、34階建ての南館が加わり、全2棟客室数1500室の巨艦ホテルになっており、グレードの高さや立地のよさから国内外の旅行者に人気である。

Quote from: Easy Translated by AutoTranslation site
This is a high-rise building of 47 stories to rise in the Nishishinjuku high-rise building street above the ground.
It is a high-rise building put up very first in a high-rise building street of Shinjuku, and it is the high-rise hotel which is the highest in Japan now.
As well as a main building of 47 stories, the south building of 34 stories increases and becomes the big warship Hotel of 1,500 all 2 guest rooms and is popular among domestic and foreign tourists from height of the grade and the good point of the geographical convenience.

Do you understand this result english ?? :P
One of main building(47 floor) and one of annex(South Building-34floor). It have about 1,500 rooms.
Please revice this message to correct English if you will use this UI(messages).


I hope this helps.  ;)
Thank you again for your hard works !!

-Mas'71
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on June 03, 2008, 12:28:49 AM
Arigatoo gozaimashita, Mas'71 san! :thumbsup:

However, may I ask you to write those names in Japanese in a post as well. :)
I can't copy the names from that picture into the lists of landmarks growing on empty lots. $%Grinno$%
Title: Re: Growing Empty Lots and How to Correct them
Post by: MAS71 on June 03, 2008, 12:32:36 AM
@Ripplejet
Oh!! OK!! (sorry.. ;D)

Fukuoka Bank : 福岡銀行
Keiou Plaza Hotel : 京王プラザホテル

It's ok ??
sorry to my missunderstanding always. :-[
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on June 03, 2008, 12:39:50 AM
Excellent, Mas'71 san! &apls

I have now added these to the lists on the first page, with their proper Japanese names. :thumbsup:
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on June 07, 2008, 12:46:14 AM
ripplejet hello, if possible I would like to help, I've found is that this building, CO $ $ 9_3x3_jes_WisconsinGasBldg_CO_9406ec0c.SC4Lotme sale box brown, I have reviewed all units that must be downloaded and all I have, however I am still leaving this anomaly , And the truth is not what the problem, I appreciate all your valuable cooperation.
Title: Re: Growing Empty Lots and How to Correct them
Post by: xxdita on June 07, 2008, 01:28:16 AM
If you're getting a brown box, then it's not an empty lot, but a missing model file. Check here for the Wisconsin Gas Building: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=457

Si usted está recibiendo una caja marrón, entonces no es un vacío RCI, pero le falta un archivo de modelo. Consulte aquí para el Edificio de Gas Wisconsin: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=457
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on June 07, 2008, 06:21:16 PM
xxdita thanks, I must say that this building never had downloaded from this link, lo unico que tenia was camelots matters relating to trade, which brings the colosus addon mod, this serious problem? because I file my allusion, in the previous message, this problem may be in this download: CAM CO $ $
Title: Re: Growing Empty Lots and How to Correct them
Post by: xxdita on June 07, 2008, 06:38:14 PM
The building model will be the same for both the CO & Ind lots.

Es la misma para ambos.
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on June 09, 2008, 04:02:46 PM
I think there may be an error in the cam co $ $, because there appears a single file, and I think that is why leaving box brown, looking for the file you downloaded from the link you gave me this has three files and only one of the CAM,
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on June 09, 2008, 05:46:09 PM
The CO$$9_3x3_jes_WisconsinGasBldg_CO_9406ec0c.SC4Lot, which is included in CAM Commercial Offices BSC (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=950),
uses the model file jes_WisconsinGasBldg1-0x5ad0e817_0x532d2bc5_0x30000.SC4Model.

That is the same model file that all versions of Jestarr's Wisconsin Gas Buildings are using.
That model file is included in the LEX upload The Wisconsin Gas Building (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=457).

If you are getting a brown box, you are lacking the model file.
Can you please search your plugins for that model file:
jes_WisconsinGasBldg1-0x5ad0e817_0x532d2bc5_0x30000.SC4Model

If you haven't got it, please download it from The Wisconsin Gas Building (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=457).
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on June 11, 2008, 09:43:47 AM
Here's one I haven't seen before:

This is a lot growing which has all the charactistics of the "empty lot syndrome".. It is bordered by Ristorante Italiano, BSC Wilson Office Building, a road, and an avenue roundabout with a Colossus statue in the middle on all sides.. it looks like this:

(http://img137.imageshack.us/img137/6198/regionalhmmmbc6.jpg)

When you query it, SURPRISE! You get this.. ;)

(http://img137.imageshack.us/img137/9821/regionalhmmm1ur2.jpg)

Any thoughts? If more info is needed, just ask.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on June 11, 2008, 02:33:40 PM
If more info is needed, just ask.

Yes, please! :D

The query shown is for the CAMeLot Counter Small Park (a 3x3 park lot),
displaying the name "CAMeLot Counter Small Park".

The CAMeLot counter you've got is the Roundabout Counter (a 2x2 park lot),
which should display the name "CAMeLot Counter Roundabout Statue".

What query is shown if you click on the CAMeLot Counter within the roundabout?

None of the CAMeLot Counters have buildings extending over the edges,
and thus wouldn't be able to cause the Immortal Lot Syndrome...

That could also be verified if you're able to bulldoze both the empty lot and the CAMeLot counter.
What kind of zone has that empty lot grown on? Commercial?
Are there any people working in that lot? (try the commute query).

That empty lot looks "emptier" than any ingame lots I've seen growing with empty custom landmarks...
All ingame lots have at least some props, whereas this lot only has got textures.

The conclusion of all this would be that someone has made a custom growable lot from the CAMeLot Small Park... ???
Otherwise I can't understand how someone would have managed to use both the CAMeLot Counter query 0xF3590425,
and the UVNK for the CAMeLot Counter Small Park, 0x2026960B, 0x6A386D26, 0x939D9795.
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on June 11, 2008, 03:35:23 PM
Yes, please! :D

The query shown is for the CAMeLot Counter Small Park (a 3x3 park lot),
displaying the name "CAMeLot Counter Small Park".

The CAMeLot counter you've got is the Roundabout Counter (a 2x2 park lot),
which should display the name "CAMeLot Counter Roundabout Statue".

What query is shown if you click on the CAMeLot Counter within the roundabout?

The standard Roundabout query

Quote
None of the CAMeLot Counters have buildings extending over the edges,
and thus wouldn't be able to cause the Immortal Lot Syndrome...

That could also be verified if you're able to bulldoze both the empty lot and the CAMeLot counter.
What kind of zone has that empty lot grown on? Commercial?
Are there any people working in that lot? (try the commute query).

All items around it (buildings, plaza, street, roundabout, and statue can all be deleted without apparent issues
Medium Commercial
No people working there.. a note.. the query "square" shows GOLD (just as it does on the counter), not blue

Quote
That empty lot looks "emptier" than any ingame lots I've seen growing with empty custom landmarks...
All ingame lots have at least some props, whereas this lot only has got textures.

The conclusion of all this would be that someone has made a custom growable lot from the CAMeLot Small Park... ???
Otherwise I can't understand how someone would have managed to use both the CAMeLot Counter query 0xF3590425,
and the UVNK for the CAMeLot Counter Small Park, 0x2026960B, 0x6A386D26, 0x939D9795.

Can't really respond to that.. the lot was dl'd from the LEX and the counter file (Colossus_Roundabout_939d511d.SC4Lot) is dated 8/20/2007
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on June 11, 2008, 04:53:21 PM
Can't really respond to that.. the lot was dl'd from the LEX and the counter file (Colossus_Roundabout_939d511d.SC4Lot) is dated 8/20/2007

But the problem is not the CAMeLot counter in the roundabout, is it?
Try to bulldoze it and query the empty lot again.

Then, plop the CAMeLot Counter Small Park elsewhere in your city and see what it looks like.
Use the cheat to enable it if you haven't been rewarded it yet.
I'm pretty sure it'll look the way it should, on a 3x3 lot.

The empty 2x3 lot did not come from the CAMeLot upload.
A park without jobs cannot grow as a landmark on an empty lot,
even if it would have the appropriate building family (which it doesn't).

None of this still says anything about why you've had the lot growing,
who made it and where it's downloaded from though... &Thk/(
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on June 11, 2008, 05:49:08 PM
But the problem is not the CAMeLot counter in the roundabout, is it?
Try to bulldoze it and query the empty lot again.

I can delete, and even dezone, all  lots around it and as long as I don't bulldoze it, it still retains the counter query

Quote
Then, plop the CAMeLot Counter Small Park elsewhere in your city and see what it looks like.
Use the cheat to enable it if you haven't been rewarded it yet.
I'm pretty sure it'll look the way it should, on a 3x3 lot.

All Counter parks give the appropriate query when plopped elsewhere..

Quote
The empty 2x3 lot did not come from the CAMeLot upload.
A park without jobs cannot grow as a landmark on an empty lot,
even if it would have the appropriate building family (which it doesn't).

I perhaps phrased that poorly.. I mean I dl'd the cam lots from LEX.. since I don't know what the mystery lot is, I don't know where it may have come from. Be a devilish thing to do if someone purposely made a "empty growable" with a camelot query.. hehe

Quote
None of this still says anything about why you've had the lot growing,
who made it and where it's downloaded from though... &Thk/(

Agreed
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on June 12, 2008, 03:52:34 AM
Be a devilish thing to do if someone purposely made a "empty growable" with a camelot query.. hehe

Indeed! $%Grinno$%
If it's a publicly available lot, let's hope someone else would have it grow and help us track it down... %confuso

If you track it down yourself, I'd be very keen to know about it.
One thing to look for would be the property Query exemplar GUID with the value 0xF3590425.

One way of doing that would be to datpack each folder in your plugin separately.
Then search each datpacked file for a property containing that value (can be done in Reader).

Once found, and not being the CAMeLot Counters, you'd know which folder to look in.
Then check each individual file in that folder looking for the same Query exemplar GUID value of 0xF3590425.
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on July 05, 2008, 12:35:47 PM
asked whether the building Marubiru Osaka, is included among those emerging in empty lots.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on July 05, 2008, 04:01:58 PM
asked whether the building Marubiru Osaka, is included among those emerging in empty lots.

Obviously not... who made it and where can Marubiru Osaka be downloaded?
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on July 06, 2008, 01:09:14 AM
ripplejet, you send the file by email, because they do not find the name of the page where the download was that there was a list of pages that Eastern had placed on Friday at the homepage of this website.
Title: Re: Growing Empty Lots and How to Correct them
Post by: jestarr on July 06, 2008, 07:44:27 AM
Maru Biru Osaka was made by a Japanese BATter.  It's on the SimCity Force site.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on July 07, 2008, 01:11:30 PM
Thanks marros for the file.
I have it on my harddisk and will take a look at it after my vacation, first week of August.


Maru Biru Osaka was made by a Japanese BATter.  It's on the SimCity Force site.

Would you have a link to it, jestarr? :)
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on July 07, 2008, 01:54:02 PM
Thanks marros for the file.
I have it on my harddisk and will take a look at it after my vacation, first week of August.


Would you have a link to it, jestarr? :)

This it? I have no indication if this has a problem.. The above never mentions he had a problem, just that he had dl'd it.
http://kamurai.sakura.ne.jp/editbbs/data/SC4/1214838855909014/OsakaMarubiru.zip (http://kamurai.sakura.ne.jp/editbbs/data/SC4/1214838855909014/OsakaMarubiru.zip)

edit: I have confirmed it is growable plop.. it has appeared several times on me since I wrote this
Title: Re: Growing Empty Lots and How to Correct them
Post by: Rayden on July 07, 2008, 02:26:00 PM
This is the one, linked above by SC4BOY

(http://kamurai.sakura.ne.jp/editbbs/data/SC4/1214838855909014/OsakaMarubiru.JPG)
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on July 07, 2008, 02:59:44 PM
I was using the trick of buildingplop to find out if it was true that a lot came out empty, and come up empty except files, 0xd5748cd0_cs $ $ $ marubiru osaka, which I think is the plop, I leave as an image of the game, I believe that leaving a vacuum growables
Title: Re: Growing Empty Lots and How to Correct them
Post by: xxdita on July 08, 2008, 03:40:19 AM
I think I see the problem.  ;D

(http://i91.photobucket.com/albums/k301/ditareinvented/ScreenShot102.jpg)

I think it's safe to add this one to the list. Thanks Marros!
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on July 08, 2008, 12:08:57 PM
este problema se puede corregir?, o definitivamente hay que eliminarlo de los plugins?, saludos.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on July 08, 2008, 04:06:20 PM
este problema se puede corregir?, o definitivamente hay que eliminarlo de los plugins?, saludos.

Of course it's possible to correct it! :thumbsup:
There is a tutorial on the first page of this thread... ::)

For this one only one thing would need to be fixed:
- The property Building/prop Family (with value 0x4000003B) needs to be deleted.

Since the Parent Cohort is already set at 0,0,0 and the Exemplar Type is existent, those need no additional fixing.


I think it's safe to add this one to the list. Thanks Marros!

Definitely! :)
Before adding it, we need to know who made the lot... Do we know that? %confuso
Title: Re: Growing Empty Lots and How to Correct them
Post by: marros on July 11, 2008, 08:06:37 PM
hello again, because I'm downloading files and trying, whenever I meet emerging files in empty lots, this time I met with the following file: CO $ $ 8 4x5 Kepco of the building, brings this download two files one if but not this goes right, if not already in this list that have about these buildings, leaving an image, because I do not have the name of the page where the download, which is just east and was on the list Pages eastern que salio on this page.
Title: Re: Growing Empty Lots and How to Correct them
Post by: xxdita on July 15, 2008, 05:40:23 AM
That's the only way we'll be able to track them all down, Marros, by testing out as much as possible.  ;)

And on that note: one more to figure out.

(http://i91.photobucket.com/albums/k301/ditareinvented/ScreenShot125.jpg)

Just had it grow last night. Need to check my plugins for it.
Title: Re: Growing Empty Lots and How to Correct them
Post by: CasperVg on July 15, 2008, 05:56:54 AM
I guess it must be a huge building, according to the job count...  ::)
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on July 22, 2008, 07:56:45 AM
There's a report on ST that THIS FILE (http://www.simtropolis.com/stex/index.cfm?id=19724) may be a problem.. though the "research" isn't complete yet
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on July 22, 2008, 05:53:20 PM
There's a report on ST that THIS FILE (http://www.simtropolis.com/stex/index.cfm?id=19724) may be a problem.. though the "research" isn't complete yet

At least the fixed version of Richensia Jungdong Gold that altuditu uploaded the same day as the original one does not grow on empty lots.
It contains two growable residential lots and one static landmark.

The ploppable R§§§ landmark that was included in his original upload might very well have grown on empty lots though.
If anyone has got that one, I'd love to take a look at it.
Title: Re: Growing Empty Lots and How to Correct them
Post by: xxdita on July 23, 2008, 08:09:06 AM
I think I can safely report that my problem lot is indeed one of the original lots for the Velascoma. Actually both the CO$$ and CO$$$ are Blank RCI's.

Here's the info:
Blank_CO$$                        Velacosma Associates CO$$_5139b2df.SC4Lot    jobs CO$$ 37721 
Velascoma Associates HQ     Velacosma Associates HQ_5139b078.SC4Lot        jobs CO$$$ 26383
Title: Re: Growing Empty Lots and How to Correct them
Post by: jestarr on July 23, 2008, 08:42:58 AM
The Sunshine60 lot by Mozukuss (link is on the Japanese page) is made on a blank CS$$$ lot and has the building/prop family property set.
Title: Re: Growing Empty Lots and How to Correct them
Post by: MAS71 on July 25, 2008, 01:48:25 PM
Hello RippleJet, xxdita and all.  :)
Just to make sure, I write Japanese Name here about each works when you need. ;)


サンシャイン60
Lot name  :  SUN SHINE60_d590ee8f.SC4Lot
(http://img366.imageshack.us/img366/9669/image1gt9.jpg)



大阪マルビル
Lot name  :  CS$$$_OsakaMarubiru_d5748cd0.SC4Lot
This is the one, linked above by SC4BOY
(http://kamurai.sakura.ne.jp/editbbs/data/SC4/1214838855909014/OsakaMarubiru.JPG)






By the way.....

When we make a LOT "Landmark with Job", we(a lot of Japanese BATer) still using a "Corrected - RCI Blank Lot Set" which sharing on Ragtarou san's site "HIDE and Seek!!".
however, I found that it was not corrected for perfectly. :-[
(They were not yet deleted a property "Building/prop Family")
and I talked with him about this problem today, and he already re-update latest version "RCI-Blank Lot Set" now. ;)
Perhaps the works from Japan which had this problem will decrease in future.  :) (I hope it well !!)

and I sent PM to RippleJet san about that Lot-Set,
If you have free time, Please check them and tell me your advice, opinions or suggestions for them please. ;)


Thank you.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on November 28, 2008, 03:56:29 AM
Two recent STEX uploads by darknono35 have been added to the CO§§ list.
Note that, due to the included SAV file, the CNA Plaza might grow empty as Sears Tower. ::)

EDIT: One more upload by darknono35 was added today, the American International...

CO$$

Building Exemplar Name
Jobs
   Container file where Building Exemplar can be found   Uploaded byCorrected /
Revisited by
40th Wall Street
5209
   LM7x4_40thWallStreet_7587b7e9.SC4Lotdarknono35
40th Wall Street
18754
   LM7x4_40thWallStreet_7587b7e9.savdarknono35
American International Building   
6423
   LM6x4_AmericanInternationalBuilding_15d014a8.SC4Lotdarknono35
American International Building
17854
   LM6x4_AmericanInternationalBuilding_15d014a8.savdarknono35
CNA Palza
8566
   LM6x5_ChicagoCNAplaza_95801c2e.SC4Lotdarknono35
Sears Tower
22314
   LM6x5_ChicagoCNAplaza_95801c2e.savdarknono35
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on December 10, 2008, 05:55:01 PM
The Sunshine60 lot by Mozukuss (link is on the Japanese page) is made on a blank CS$$$ lot and has the building/prop family property set.

Jestarr and MAS71-san, your report was made while I was on vacation,
and I never got back to adding the Sunshine 60 by mozukuss until today,
when Jayson (sithlrd98) informed me that his latest, the Shibuya 109, also grows on empty lots.

Thank you all for your help! Highly appreciated! &apls
Title: Re: Growing Empty Lots and How to Correct them
Post by: bap on May 02, 2009, 06:10:19 PM
RippleJet, I found three lots that might grow on empty lots. They are part of the Pegasus-CDK-Industrial package (PEG_CDK-IND_205.dat):

    Examplar name                       IID
PEG-CDK Industrial (IC)            0D72EF3E
PEG-CDK Industrial Waterfront   6D746A0D
PEG-CDK Industrial Port            8D78B669

These lots have the following cohort property:

ParentCohort   0x05342861,0xA7BDDF17,0x80000023   

This makes those lots part of a Maxis industrial manufacturing building family (0x70000023). In order to avoid having them growing in empty industrial lots, I just filled the cohorts with zeros. No relevant property is lost with this. The other lots in the package are fine as they reference a basic park cohort file, which attaches to no building family.

Title: Re: Growing Empty Lots and How to Correct them
Post by: Andreas on May 03, 2009, 05:50:18 AM
In "PEG-CDK_Warehouse-3x4_105.dat", the building exemplar file has this parent cohort as well. I had empty industrial lots growing now and then, quite likely that they were caused by the PEG-CDK lots. Thanks for the hint!
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on August 11, 2009, 06:49:02 PM
Appears to be another one... don't see it mentioned elsewhere on a search

Ex. of the problem
(http://img441.imageshack.us/img441/4074/growland.jpg)

According to my records the dl is titled MeijiLifeBuildingV2.zip with an internal date of 7/22/08  I dl'd it in Feb '09.

I was surprised it wasn't from the "Japan" thread, but I don't see it there, so I'm not sure when I got it. At any rate I have the zip if you want to look at it, but I'm sure it would be better if we had the download link. Here's a pic that comes packed with it for an image

(http://img146.imageshack.us/img146/6369/meidd.jpg)

If I can do anything further, let me know
Title: Re: Growing Empty Lots and How to Correct them
Post by: sithlrd98 on August 11, 2009, 08:03:28 PM
APTX updated that one back in march dated (Sunday, ‎March ‎01, ‎2009, ‏‎5:57:04 AM) mainly to offer a grayish one...but the original does not show signs of a possible Empty Growable in reader that I remember.


(http://yaplog.jp/cv/waldorf/img/13/img20080923_p.jpg)

http://www.maroon.dti.ne.jp/aptx/BAT/meiji_2.zip (http://www.maroon.dti.ne.jp/aptx/BAT/meiji_2.zip)

Jayson
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on August 15, 2009, 03:09:12 PM
At any rate I have the zip if you want to look at it

Yes, please! I would like to take a look at MeijiLifeBuildingV2.zip as well.


APTX updated that one back in march dated (Sunday, ‎March ‎01, ‎2009, ‏‎5:57:04 AM) mainly to offer a grayish one...but the original does not show signs of a possible Empty Growable in reader that I remember.

At least the grayish version you linked us to does grow on empty lots...
The file 8590_CO$$$_MeijiLifeBuilding_f619a984.SC4Lot contains a building exemplar belonging to the ingame building family 0x400000AB.
Title: Re: Growing Empty Lots and How to Correct them
Post by: sithlrd98 on August 15, 2009, 03:15:29 PM
I must have been drinking when I posted that ;D The original does also reference 0x400000AB. This is one of those cases where I admit that I was wrong...it dose happen from time to time ;D

Jayson

I went ahead and sent it to you Tage.
Title: Re: Growing Empty Lots and How to Correct them
Post by: BarbyW on August 15, 2009, 03:19:42 PM
It happens to the best of us, Jayson ;D
Title: Re: Growing Empty Lots and How to Correct them
Post by: sithlrd98 on August 15, 2009, 03:27:12 PM
I appreciate that Barby...hopefully this won't happen again!  :-[

Jayson
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on August 15, 2009, 04:03:12 PM
I went ahead and sent it to you Tage.

Thanks, Jayson! Added them both to the CO§§§ list. ;)
Now I should return to the other ones you told me about some time ago... :-[


hopefully this won't happen again!  :-[

I wouldn't count on that... $%Grinno$% ...based on personal experience... ::)
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on August 16, 2009, 03:27:34 AM
hmmm.. I may just be confused. I have the NOB lot (I 573 jobs) Seaport01_6ee5fece.SC4Lot which continues to pop up "empty growable"

I have downloaded the NOB Mega Packs 1,2 & 3 files on the LEX. I was under the impression that those files corrected this problem. Have I overlooked something?

I reran the "remove files" for all 3 and they say "not present" for all. Was this lot possibly overlooked in some way?
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on August 16, 2009, 04:42:24 AM
I have downloaded the NOB Mega Packs 1,2 & 3 files on the LEX. I was under the impression that those files corrected this problem. Have I overlooked something?

Those MEGA Packs only contain models and props.
The old lots by NOB have not been updated yet... we're still waiting for Nate to finally return from the car crash he had, and continue the valuable work he started.
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on August 16, 2009, 05:44:23 AM
Thanks for the reply.. I had not heard about Nate.. I have been away from SC4 for about a year.. I certainly wish him a speedy recovery! The lot isn't really that big a deal.. just wanted to be sure I had not missed anything.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on August 16, 2009, 12:03:20 PM
Thanks to xxdita, bap, Andreas and (especially) Jayson, I've caught up on all reports so far...
I've also added the (hopefully) last ones made by darknono35. His newest ones do not grow on empty lots anymore. ;)

CO$$$

Building Exemplar Name               
Jobs
   Container file where Building Exemplar can be found     Uploaded by          Corrected /
Revisited by
Hong Wang Akamanji Cybernetics
7241
   Hong Wang Akamanji Cybernetics_b32b6876.SC4Lot
Meiji Life Building
2200
   8590_CO$$$_MeijiLifeBuilding_f619a984.SC4LotAPTX
Meiji Life Building
2200
   TTRT_CO$$$_MeijiLifeBuilding_d348d273.SC4LotAPTX
Tour Antarès
1500
   Antarès_56f501d2.SC4LotBlanco_05
Velascoma Associates HQ
26383
   Velacosma Associates HQ_5139b078.SC4Lot2ch.net simplayer  CAM (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=950)

CO$$

Building Exemplar Name               
Jobs
   Container file where Building Exemplar can be found     Uploaded by          Corrected /
Revisited by
Aegon Center
3250
   LM5x7_AegonCenter_Louisville_76615f3b.SC4Lotdarknono35
Blank_CO$$
6798
   Masa_Aioi_d30af387.SC4Lot
Blank_CO$$
37721
   Velacosma Associates CO$$_5139b2df.SC4Lot2ch.net simplayer  CAM (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=950)
E.ON.U.S Center
1236
   LM4x6_EONUSCenter_Louisville_3664294b.SC4Lotdarknono35
Waterfront Plaza
2874
   LM10x4_WaterFrontPlaza_Louisville_36769cb1.SC4Lotdarknono35
Waterfront Plaza
15230
   LM10x4_WaterFrontPlaza_Louisville_36769cb1.savdarknono35

CS$$$

Building Exemplar Name               
Jobs
   Container file where Building Exemplar can be found     Uploaded by          Corrected /
Revisited by
Blank_CS$$$
983
   Acchi_SakuranoDepartmentStore_8fe05891.SC4Lot
白木屋 (Shirokiya Dept. Store)
1400
   8590_CS$$$_Shirokiya_4f826190.SC4LotAPTX

I-HT

Building Exemplar Name               
Jobs
   Container file where Building Exemplar can be found     Uploaded by          Corrected /
Revisited by
Integriculture Subterranenan
500
   Integriculture Subterranean_f30aed6a.SC4Lot2ch.net simplayer

I-M

Building Exemplar Name               
Jobs
   Container file where Building Exemplar can be found     Uploaded by          Corrected /
Revisited by
PEG-CDK Industrial (IC)
34
   PEG_CDK--IND_205.datPegasus
PEG-CDK Industrial Port
78
   PEG_CDK--IND_205.datPegasus
PEG-CDK Industrial Waterfront
48
   PEG_CDK--IND_205.datPegasus
PEG-CDK Waterfront Warehouse
51
   PEG-CDK_Warehouse-3x4_105.datPegasus


Now, if Masuda さん comes across this, I would ask him to give the complete in-game Japanese name for the Shirokiya Department Store.

If possible, I would also appreciate if anybody would know who made the following bats:
Title: Re: Growing Empty Lots and How to Correct them
Post by: High5Tower on August 16, 2009, 12:26:23 PM
Thanks for the updates. I have corrected about 60 lots so far using your great how to instructions. Have fixed all of NOB"s lots that I have.
 My project now is how to add English names in the queries. I have read the tutorials but have not mastered the method yet. My brain fights learning new tricks.
Title: Re: Growing Empty Lots and How to Correct them
Post by: CaptCity on August 16, 2009, 01:30:24 PM
If possible, I would also appreciate if anybody would know who made the following bats:
  • Hong Wang Akamanji Cybernetics
  • Masa Aioi
  • Acchi SakuranoDepartmentStore
  • Osaka Marubiru

A few of these I recognize and have. I've given the names that I managed to find to identify them, but I 'm not sure if that is the actual names of the creator. I've also given links to sites where I found them.

* The 'Acchi SakuranoDepartmentStore' I have in my Acchi folder. This is the site http://scssdl.inukubou.com/ (http://scssdl.inukubou.com/). That particular department store isn't up on the site, but I do know there were several other files that had previously been available but aren't any more. Perhaps because of the empty lot issue.

* The Osaka Marubiru building I found at the same site as some of the lots listed for CloSpider in the Japanese Gallery thread. This is the site http://kurokumoitiba.hide-yoshi.net/ (http://kurokumoitiba.hide-yoshi.net/) (using the BAT link). I also noticed that the same lot is listed under BlackSpider in the second Japanese Gallery.

*The Masa Aioi building I have under the name of Masa along with many other bats. This was also a Japanese maker, but I can't seem to find the site at this time. I'll keep trying to dig it up.

* The Hong Wang Akamanji Cybernetics building I have as being made by Yuhisa (same as 2ch.net Simplayer I think). I believe I found it on this site http://www.yuhisa.com/cgi/c-board/c-board.cgi?cmd=one;page=1;id= (http://www.yuhisa.com/cgi/c-board/c-board.cgi?cmd=one;page=1;id=)

Hope some of this helps. As I mentioned, these names are names that I managed to find. I'm not sure how accurate they are since they are Japanese makers, and I may not have accurate in some of my assumptions.
Title: Re: Growing Empty Lots and How to Correct them
Post by: sithlrd98 on August 16, 2009, 01:37:41 PM
I think you are correct as I did get a few off of Simboard a while back! I really need to start keeping track of where I get these! I also went to a Korean site (SC4 labs???) and found a few...I will get them together. Also , since I have not had a lot of time to mess with fixing them (many other things attracting my short attention) and I was unsure if Nate was coming back, I did fix Hattori clockmakers.

Jayson
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on August 16, 2009, 01:57:27 PM
Thanks a lot, Charlie, for those! :thumbsup:
Title: Re: Growing Empty Lots and How to Correct them
Post by: CaptCity on August 16, 2009, 02:02:04 PM
I finally found the link to the Masa_Aioi building. It's on this site http://sim-ism.nsf.jp/ (http://sim-ism.nsf.jp/) using the BAT link in the box in the upper right corner. It's the third BAT down (dated 2007/03/19).
Title: Re: Growing Empty Lots and How to Correct them
Post by: sithlrd98 on August 16, 2009, 02:55:04 PM
OK, here is the issue a lot of files at..SC4Labs (http://cafe.naver.com/sc4labs) have many issues. Of course , one is there are many that Grow on empty lots , but the other was that the way they are named makes it almost  impossible to open in Reader , for that you need to rename them then open in Datgen. They also are all in .rar format. Here is an example of one that I got a while back. http://cafe.naver.com/sc4labs.cafe?iframe_url=/ArticleRead.nhn%3Farticleid=153 (http://cafe.naver.com/sc4labs.cafe?iframe_url=/ArticleRead.nhn%3Farticleid=153) Here is a link to how to use the site http://sc4devotion.com/forums/index.php?topic=7999.msg253346#msg253346 (http://sc4devotion.com/forums/index.php?topic=7999.msg253346#msg253346)

I will try and go back through and find/report the ones that are blank lots.Anyone who goes there to download , just remember that some of these do contribute to this problem!

Jayson

Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on August 16, 2009, 03:26:40 PM
It's on this site http://sim-ism.nsf.jp/ (http://sim-ism.nsf.jp/) using the BAT link in the box in the upper right corner.

Thanks again, Charlie!
I've downloaded all bats by Masa and added the following which grow as landmarks on empty lots:

Building Exemplar Name     
Jobs
   Container file where Building Exemplar can be found     Uploaded by
Blank_CO$$$
1455
   Masa_Asahi-Hall_f2cd093b.SC4LotMasa
Blank_CO$$$
1455
   Masa_Asahi-Tower_52da46a2.SC4LotMasa
Blank_CO$$
60
   Masa_Zakkyo-03_733056d3.SC4LotMasa
Blank_CO$$
80
   Masa_Zakkyo-01_f2fffeee.SC4LotMasa
Blank_CO$$
100
   Masa_Saitama-Risona_93027c6c.SC4LotMasa
Blank_CO$$
120
   Masa_Zakkyo-02_b31dd141.SC4LotMasa
Blank_CO$$
6798
   Masa_Aioi_d30af387.SC4LotMasa
Blank_CS$$
12
   Masa_Tengu_CS$$_50b1d6fa.SC4LotMasa
Blank_CS$$
552
   Masa_Kuroneko_12e91759.SC4LotMasa
Blank_CS$
8
   Masa_Hokkahokka_b302d270.SC4LotMasa
Blank_CS$
8
   Masa_Shabon_5302d300.SC4LotMasa
Blank_CS$
8
   Masa_White-Kyubin_3302d392.SC4LotMasa
Blank_CS$
30
   Masa_Warawara_b302d431.SC4LotMasa
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on August 24, 2009, 05:41:21 PM
Thanks Trio3D! :thumbsup:  Added to the list. :)
Title: Re: Growing Empty Lots and How to Correct them
Post by: sithlrd98 on August 25, 2009, 06:02:37 AM
Yup, all of them were built on Blank RCI lots!

Jayson
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on August 25, 2009, 06:06:53 AM
I need to open a Rush section here... ::) :D
I'll download them and add their Japanese names to the lists tonight. ;)

Unfortunately virtually all functional landmarks made in Japan are based on Ralphie's blank lots...

Thanks again Trio3D! :thumbsup:
Title: Re: Growing Empty Lots and How to Correct them
Post by: sithlrd98 on August 25, 2009, 07:49:45 AM
Hey Tage, I was wondering if not only we could get them removed from ST, but ...and I have not checked , didn't someone over at Force remake a set with the proper values? I have noticed that the last 6-12 months, the lots released over there have been for the most part , blank lot free.I know there are still a bunch of lots out there..I didn't even think to check hdorrikers lots as I don't use them , so that was a great catch Trio3D.

Jayson
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on August 25, 2009, 02:40:38 PM
Lets not push any kind of "knee-jerk" reaction! While it is mildly annoying to have an empty lot grow now and then, its hardly a "game stopper". There are far more noisome issues that need to be attacked in SC4 before we take up the torches and pitchforks and storm the town.
Title: Re: Growing Empty Lots and How to Correct them
Post by: sithlrd98 on August 25, 2009, 02:58:33 PM
 ()what() Was that directed towards me? Tage has merely been collecting these and others , like yourself, are helping to find/repair. Although this is not the main issue with modding of content , it is a very annoying problem that should be addressed.

Jayson
Title: Re: Growing Empty Lots and How to Correct them
Post by: KoV Liberty on August 25, 2009, 03:25:45 PM
Yeah really... &Thk/(
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on August 25, 2009, 03:55:53 PM
and I have not checked , didn't someone over at Force remake a set with the proper values? I have noticed that the last 6-12 months, the lots released over there have been for the most part , blank lot free.

We owe Masuda san a lot for informing the Japanese community about these! &apls
Unfortunately there's nobody having corresponding influence regarding uploads on STEX.
I haven't seen a single update of any of these on STEX since I first published the list over there almost 3 years ago.

Most of them, such as hdorriker, have long been gone, so not much to do about those.
Bobbo662 did blocked all of his, but unfortunately hasn't been able to update and reupload them yet...

The most recent uploader of such lots on STEX is darknono35,
who seems to have made some progress after I directed him to the corresonding thread at ST.


I didn't even think to check hdorrikers lots as I don't use them , so that was a great catch Trio3D.

I knew about hdorriker's lots since before.
They are in the lists, but I had obviously missed the one that Trio3D found.
Title: Re: Growing Empty Lots and How to Correct them
Post by: sithlrd98 on August 25, 2009, 04:14:38 PM
I knew about hdorriker's lots since before.
They are in the lists, but I had obviously missed the one that Trio3D found.


Well...the list is a little long  ::)  Great job keeping it up!

Jayson
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on August 26, 2009, 03:45:36 AM
Next candidate.. I've looked through my plugins and can't find an obvious candidate.. I'll keep searching for the "culprit" and let all know if I can identify it.. In the meantime I'm posting this in case someone else knows of it. It is as can be seen an R$$ of max capacity 500.

(http://img191.imageshack.us/img191/3380/growable3j.jpg)

The only search that I did that even showed promise is SOMY Patio 46 (mainly because 1. Its a japanese lot and 2. it has the "46" in it) If anyone has other search parameters that I should look for, let me know. If it is "patio 46" I am not sure where I got it .. but probably from a japanese site. If that is the culprit, it is probably file R$$5x5-somy-patios46_f4a7ebd3.SC4Lot

OK it MAY BE the file with this link picture at this site (http://members3.jcom.home.ne.jp/somy000/index.htm)

(http://img31.imageshack.us/img31/941/growable3a.jpg)

If its already in the list.. sorry as I was not sure what it is.
Title: Re: Growing Empty Lots and How to Correct them
Post by: sithlrd98 on August 26, 2009, 08:01:10 AM
Yep, that one is on the list. However, I believe Tage still want's to get a look at the version you are showing.

Jayson
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on August 26, 2009, 09:03:10 AM
Yep, that one is on the list. However, I believe Tage still want's to get a look at the version you are showing.

Yes please!
As Jayson mentioned earlier, SOMY updated that lot February 5th.

However, the only file that was updated within the zip seems to be this:
patios46-dummy-0x6534284a-0x94a7aaf4-0xb4a7e7bb.SC4Desc

That's the invisible growable building exemplar.
Thus, SC4BOY, could you send me that file, or preferably the whole original zip file?

The version that is now available for download does not grow on empty lots. ;)
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on August 26, 2009, 01:53:47 PM
()what() Was that directed towards me? ... it is a very annoying problem that should be addressed.

Haha.. well that post was somewhat tongue-in-cheek.. perhaps I should have decorated it with smilies.. But I guess my point is (as is pointed out by Tage re: Masuda-san) is to develop allies with superior reputations at the sites in question, not the storming of the Bastille :)  .. And with respect to your last comment.. I think we ARE "address[ing]" it. And in truth.. I mean really.. is it really THAT ANNOYING????? A quick smack with the bulldozer and its gone.. probably the least annoying of all the SC4 "problems" that I can think of. Naturally I agree it deserves attention and I think we are doing that.

Yes please!
patios46-dummy-0x6534284a-0x94a7aaf4-0xb4a7e7bb.SC4Desc

That's the invisible growable building exemplar.
Thus, SC4BOY, could you send me that file, or preferably the whole original zip file?

The version that is now available for download does not grow on empty lots. ;)

Will do.. I'll email (DONE) it to you (I assume you got the last one I sent "Meiji Bldg"?.. if not let me know and I'll send it a different way).  I also looked through my install of that lot and I DO HAVE the *-dummy-* lot in my plugins so its possible that that was the one that was growing instead of the other one.

BTW I did do ANOTHER search of this thread and didn't find this lot listed, so that's why I didn't find it before. Is there a seperate list somewhere? Or was it removed because it had been corrected at the dl site?

I got the file on Feb 4 '08 so its good that it is fixed. I suppose now I need to re-download them  and overwrite my files :). Its interesting that I apparently dl'd it the day before he updated it  ()what() Just my luck.. LOL
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on August 26, 2009, 02:30:13 PM
Will do.. I'll email (DONE) it to you

The one you sent is unfortunately the same, which is now available for download.
That dummy file is dated February 1st, 2008, whereas the other files in that zip file are dated January 26th and 27th.

In other words, you have downloaded the updated lot, but probably haven't removed the original files... &mmm
The original file, which grows on empty lots, would in that case be in some other file... &mmm
Not knowing its filename, the only clue would be to look for files having a date matching the other files... January 26th or 27th.


(I assume you got the last one I sent "Meiji Bldg"?.. if not let me know and I'll send it a different way). 

Yes, your version was in fact identical to one of those Jayson sent me.
Both versions of the Meiji building were added to the lists with the latest update. ;)
Title: Re: Growing Empty Lots and How to Correct them
Post by: sithlrd98 on August 26, 2009, 02:49:40 PM
And in truth.. I mean really.. is it really THAT ANNOYING????? A quick smack with the bulldozer and its gone.. probably the least annoying of all the SC4 "problems" that I can think of.

Hey...its cool  :thumbsup: As far as the issue being annoying, demolishing works but.....IMO, that is extremely annoying ! Maybe not as annoying as CTDs or PropPox, but at least this annoyance can be fixed quite easily!  ;D

Jayson
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on August 26, 2009, 03:15:54 PM
The one you sent is unfortunately the same, which is now available for download.
That dummy file is dated February 1st, 2008, whereas the other files in that zip file are dated January 26th and 27th.

Hmmm, you are correct in that point

Quote
In other words, you have downloaded the updated lot, but probably haven't removed the original files... &mmm

I double-checked that.. The only files in my plugins are those files

Quote
The original file, which grows on empty lots, would in that case be in some other file... &mmm
Not knowing its filename, the only clue would be to look for files having a date matching the other files... January 26th or 27th.

Can you DOUBLE check those files? I really don't find any other candidates for the empty lot syndrome.. wait.. Ok I am sending a zip of the actual files in the PATIOS folder in my PLUGINS (that other one was from my "install archive") to you.. they are dated the same as the ones I sent you already so are likely the same files, but you never know I guess..
OK.. I sent my complete SOMY folder from my PLUGINS (other than the MegaPaks which I dl'd from the LEX.. I assume those have no problems in them) All of those were probably obtained at the same site given before.

Quote
Yes, your version was in fact identical to one of those Jayson sent me.
Both versions of the Meiji building were added to the lists with the latest update. ;)

Great

Hmmm.. I noted that apparently I was posting (actually editing) my previous post at the same time as you were on your last message above.. :)

WRT "ANNOYING" as far as I know there is absolutely no real ill-effects on the game even if you never notice the "bad lot" is there?
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on August 26, 2009, 03:54:39 PM
Can you DOUBLE check those files?

Already double checked them all, more than once.

EDIT:
Since those files that are now included in Somy's upload only contain one growable lot,
I suspect he might in fact have removed a ploppable residential lot from his original upload.
All lots growing empty are "functional" ploppable landmarks (having jobs or residents).


OK.. I sent my complete SOMY folder from my PLUGINS

That email hasn't arrived yet...
I hope you didn't send me more than 10 MB to my hotmail address... ::)


(other than the MegaPaks which I dl'd from the LEX.. I assume those have no problems in them)

The mega packs only contain models and prop exemplars, no building exemplars (which is what we are looking for).


WRT "ANNOYING" as far as I know there is absolutely no real ill-effects on the game even if you never notice the "bad lot" is there?

What isn't annoying to you might be very much annoying to others.

Besides, since these invisible buildings growing on empty lots are in fact landmarks modded to be functional (have jobs),
there may indeed be one effect that is very annoying... especially if you'd have no idea what to look for...

It is also important to notice that a landmark growing on an empty lot retains whatever monthly cost that was given to it. Since a landmark usually is associated with a rather high monthly cost, you might quickly drain you city budget unless you bulldoze such empty lots.

Also read this post by Emerikol:
Quote from: Emerikol at http://www.simtropolis.com/forum/messageview.cfm?catid=24&threadid=84525&enterthread=y#1019191
I would like to add, that neglecting to fix this bug can lead to budget problems. the Tower Residence was costing me 30,000 a month in the landmarks menu until I deleted every single instance of it in my city. BahrainWTC was costing over 10,000 a month.

Unfortunately the original post he made (which I linked to in my reply) is now gone from ST.
However, he had immense problems finding the offending small empty lots in his skyscraper city.
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on August 26, 2009, 04:52:27 PM
...
..I hope you didn't send me more than 10 MB to my hotmail address... ::)

Yes I was worried about that.. I got the "rejected" notice already.. :( .. it is a bit under 15Mb .. I'll email you with an alternate..

Quote
What isn't annoying to you...

Also read this post by Emerikol.....

However, he had immense problems finding ...

All well-made points.. obviously I think it is worthy of attention or I wouldn't bother either.. :)
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on August 26, 2009, 05:35:22 PM
Files arrived in good order, and I've checked every file included...
Nothing in your SOMY folder grows on empty lots...

In other words,
the building exemplar on that empty lot you have in your city
must reside in a file somewhere else in your plugins...
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on August 26, 2009, 07:02:20 PM
Apart from his Train Station and Bio Protector, all lots made by Rush grow as empty landmarks.
They have now been added to the lists above, and I'm just listing the 42 filenames here:

Rush_bank01_75ddbe77.SC4Lot
Rush_Blank_CO$$$_1000_b2f6d751.SC4Lot
Rush_Blank_CO$$$_5000_72c0220b.SC4Lot
Rush_Blank_CO$$$_corse building_12be81a4.SC4Lot
Rush_Blank_CO$$$_hillstower001_72f638a4.SC4Lot
Rush_Blank_CO$$$_lucent  tower_b2a18b13.SC4Lot
Rush_Blank_CO$$$_mid land square_528cb941.SC4Lot
Rush_Blank_CO$$_1000_92f6d731.SC4Lot
Rush_Blank_CO$$_5000_f2c021e2.SC4Lot
Rush_Blank_CO$$_shk_12b516d2.SC4Lot
Rush_Blank_CS$$$owaseko-hi-_f4103777.SC4Lot
Rush_Blank_CS$$$restaurant001_73ff07c8.SC4Lot
Rush_Blank_CS$$$senmonten001_d40fff15.SC4Lot
Rush_Blank_CS$$$_1000_b2f6d712.SC4Lot
Rush_Blank_CS$$$_5000_d2c0218c.SC4Lot
Rush_Blank_CS$$001_33fdf212.SC4Lot
Rush_Blank_CS$$002_53fe7d24.SC4Lot
Rush_Blank_CS$$inshoku002_3411234e.SC4Lot
Rush_Blank_CS$$inshoku002_940f1809.SC4Lot
Rush_Blank_CS$$_1000_72f6d6f2.SC4Lot
Rush_Blank_CS$$_5000_f2c0214e.SC4Lot
Rush_Blank_CS$$_norikurashokki_72b7df4b.SC4Lot
Rush_Blank_CS$_1000_92f6d6c9.SC4Lot
Rush_Blank_CS$_5000_92c0212b.SC4Lot
Rush_Blank_HT_1000_52f6e612.SC4Lot
Rush_Blank_HT_5000_f2c0204a.SC4Lot
Rush_Blank_ID_1000_92f6e5b2.SC4Lot
Rush_Blank_ID_5000_92c01f0a.SC4Lot
Rush_Blank_IM_1000_52f6e5f6.SC4Lot
Rush_Blank_IM_5000_92c02009.SC4Lot
Rush_Blank_IR_1000_12f6e5d1.SC4Lot
Rush_Blank_IR_5000_b2c02233.SC4Lot
Rush_Blank_R$$001_143f5b37.SC4Lot
Rush_Blank_R$$002_143f8876.SC4Lot
Rush_bond_b5de8487.SC4Lot
Rush_bouekisenta-_f5f6b360.SC4Lot
Rush_co_001_35dc5802.SC4Lot
Rush_hq001_75db2aa5.SC4Lot
Rush_life_insurance_55e11173.SC4Lot
Rush_newbuilding_95f6b1b7.SC4Lot
Rush_redbuilding_95ded19e.SC4Lot
Rush_taishobuilding_95f81083.SC4Lot
Title: Re: Growing Empty Lots and How to Correct them
Post by: sithlrd98 on August 26, 2009, 07:15:03 PM
Yeah, I was making a Html file to convert to PDF while you were updating ;D

Jayson
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on August 26, 2009, 11:59:55 PM
..., and I've checked every file included...
Nothing in your SOMY folder grows on empty lots...
...must reside in a file somewhere else in your plugins...

Well.. thanks for the followup. I'll continue to search to define exactly what is the problem. Sorry for all the trouble with no result. As soon as I find something I'll be back with a post. With that "46" label I would would have bet a large sum on that being it.. :(

Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on August 28, 2009, 04:19:33 AM
Regarding my earlier request...

Now, if Masuda さん comes across this, I would ask him to give the complete in-game Japanese name for the Shirokiya Department Store.

... I want to extend my gratitidue to one of the nicest and most helpful persons on Devotion!
Here's Masuda san's report:



(http://img7.imageshack.us/img7/1301/aptxshirokiya01.jpg)

Name : 白木屋 日本橋店 (Nihonbashi Shirokiya)
(A meaning : Shirokiya, build in Nihonbashi TOKYO)
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on August 28, 2009, 02:54:49 PM
I almost hessitate to bring this up, because it throws a monkeywrench into the whole thing. However here are the facts:

Point of discussion: The SOMY Patios 46 (with all the discussion above regarding Growing Empty Lots)

1. I absolutely got the file about 11pm on the 4th of Feb, 2008 (technically a day BEFORE it was updated, but I think Japan has the 5th during our 4th USA EST)
2. I downloaded it one time and only one time on that 2008 date. I have never re-downloaded it. I DID download and install the SOMY Megafiles, but it is my understanding that this absolutely does not address the empty growables issue.
3. It has the updated files dated late Jan, early Feb in it as examined by Tage yesterday
4. I have repeatedly scanned my plugins and have neither removed, added, or overwritten any of those SOMY files. Not only do I just know this because I didn't, but I can also tell this by the way Windows dates files freshly downloaded.. it shows them as "modified" on  the download date for the zip and on the "install" date for copies extracted from zip files, independent of the creation date.
5. I did not ever execute the EMPTY GROWABLES cleanitol (other than to get a report.. I did also review ALL my cleanitol activities since before Jan 2008 as I still have the full archive) since I actively use a few of those files and didn't want to go through all my cities.. and as I've said before it is a trivial issue to deal with them as they occur.
6. I absolutely got the EMPTY GROWING LOT as pictured above about 3 days ago. It has occurred 1 and only 1 time.
7. I installed the "extracheats.dll" about 2 weeks ago so I went through my plugins and plopped anything that I didn't absolutely know what it was. Only one plop gave the " 46 () " query.... that one. When I plopped it with this cheat, it plopped properly.

From all this I can only conclude that there is more than one reason for a file to generate an empty growable on a lot. I do not really have the skills nor background knowledge to prove this in any way, but I hope this post will invite others to try to observe similar situations and post them here.

I welcome any thoughts on this issue and will execute any reasonable exercize that I can do to help get to the bottom of this. Thanks
Title: Re: Growing Empty Lots and How to Correct them
Post by: sithlrd98 on August 28, 2009, 03:10:48 PM
As I do not seem to have that file...at least that I can find , in the exemplar,was there a Building/prop Family 0x400000AB or similar? I thought for sure I had the correct file when I sent it to Tage , but after I looked at the date and then looked at the exemplar , it seemed fine.

Jayson
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on August 28, 2009, 03:15:16 PM
SC4BOY, if you upload your city savefile (SC4) e.g. on Fileden or RapidShare,
I could take a look at it with Wouanagaine's SC4 Save program.

If I can locate the building exemplar in the building subfile or the lot exemplar in the lot subfile,
then I should be able to tell you the TGI of that building or ID of the lot...
that might help us find it (if the creator has left the TGI in the filename).

In order to find the building in the SC4 file, I'd need you to open the city in the game once more,
and by using the TerrainQuery cheat, I'd like to get the exact coordinates of the lot (cell numbers and X-, Y-, Z-coordinates).
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on August 28, 2009, 03:25:30 PM
Ummm .. sadly I deleted the offending "growable" as I thought the issue was resolved. In light of that, I'm not sure what you mean.. of course I'll be happy to do it if I understand what you want. I did, while plopping, find several of those somy houses in the "pack".. ie that I dl'd the same time as I got it. All of them are large apartment blocks, but none of them had any names on the files There are 4 200 cap, and 5 600 cap...  maybe they somehow "inherited" the name, but none of the others have that capacity? I don't pretend to know how SC4 works.  Naturally I will keep my eyes wide open for any other occurance
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on August 28, 2009, 03:31:02 PM
As I do not seem to have that file...at least that I can find , in the exemplar,was there a Building/prop Family 0x400000AB or similar?

Here's the building exemplar for Patio 46's dummy building exemplar:

(http://i232.photobucket.com/albums/ee198/RippleJet/SOMYPatio46dummyBuildingExemplar.jpg)


From all this I can only conclude that there is more than one reason for a file to generate an empty growable on a lot.

Yes, of course there is another reason...
Since the building itself is not a building exemplar, but a prop exemplar,
it would simply be missing in the game if you didn't have the prop exemplar,
patios46-0x6534284a-0x94a7aaf4-0x14a7e8c8.SC4Desc

However, since that file was included in the zip file you sent me,
I assume you do have it there when you play the game as well.


Ummm .. sadly I deleted the offending "growable" as I thought the issue was resolved. In light of that, I'm not sure what you mean.. of course I'll be happy to do it if I understand what you want. I did, while plopping, find several of those somy houses in the "pack".. ie that I dl'd the same time as I got it. All of them are large apartment blocks, but none of them had any names on the files...  maybe they somehow "inherited" the name? I don't pretend to know how SC4 works.  Naturally I will keep my eyes wide open for any other occurance

Ok, is there any chance you did not have the prop exemplar in your plugins folder when it grew?
You might want to test this now by removing the above prop exemplar from your plugins,
and then use BuildingPlop to plop the Patio in the game.

If it looks the same as in your picture above, then that could be the answer to it.
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on August 28, 2009, 03:42:50 PM

Since the building itself is not a building exemplar, but a prop exemplar,
it would simply be missing in the game if you didn't have the prop exemplar,
patios46-0x6534284a-0x94a7aaf4-0x14a7e8c8.SC4Desc

However, since that file was included in the zip file you sent me,
I assume you do have it there when you play the game as well.

I do and by the exact same name and number

Quote
Ok, is there any chance you did not have the prop exemplar in your plugins folder when it grew?

No

Quote
You might want to test this now by removing the above prop exemplar from your plugins,
and then use BuildingPlop to plop the Patio in the game.

If it looks the same as in your picture above, then that could be the answer to it.
Will do

I did think of one added bit of info.. when I re-DATPACK my files, I save the old datpacked files. I could send copies of that old datpack file, but of course that doesn't have the info in a save file. But at least I do have it so thought I'd mention it. This could prove absolutely if a file was/wasn't in my game file at a given point of play I also have rather arbitrary saved "city states" as I play in order to recover if ugly things happen. If those happen to be at the RIGHT TIME or the RIGHT CITY I can't say :(

LOL just thought of another point that may/may not be useful. All those "empty" growables happened on a medium or a small city tile, not the large tile.. I only have one LARGE city tile in this region.
Title: Re: Growing Empty Lots and How to Correct them
Post by: sithlrd98 on August 28, 2009, 04:10:21 PM
Well since I am still , well you know where I am ;D I can't check , but...answers that question!   ;D

Jayson
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on August 28, 2009, 04:49:52 PM
I did think of one added bit of info.. when I re-DATPACK my files, I save the old datpacked files. I could send copies of that old datpack file, but of course that doesn't have the info in a save file. But at least I do have it so thought I'd mention it. This could prove absolutely if a file was/wasn't in my game file at a given point of play I also have rather arbitrary saved "city states" as I play in order to recover if ugly things happen. If those happen to be at the RIGHT TIME or the RIGHT CITY I can't say :(

Naw, I do not intend to check through huge datpacked files...


LOL just thought of another point that may/may not be useful. All those "empty" growables happened on a medium or a small city tile, not the large tile.. I only have one LARGE city tile in this region.

That shouldn't play any significance whatsoever, unless you're using different SUM setups for different cities.
Title: Re: Growing Empty Lots and How to Correct them
Post by: SC4BOY on September 02, 2009, 11:58:14 PM
Condensed from previously:

... be missing in the game if you didn't have the prop exemplar,
patios46-0x6534284a-0x94a7aaf4-0x14a7e8c8.SC4Desc

...included in the zip file you sent me,
I assume you do have it...

I do and by the exact same name and number

Quote
...any chance ..not .. in your plugins folder when it grew?

No

Quote
..test this now by removing ... then.. BuildingPlop..

If it looks the same as in your picture above, then that could be the answer to it.

Have done ;)


Added Info: Despite that file could not have been missing, I did test it as you requested. As you predicted it plopped "empty". How it "grew empty" in my plugins I have no idea. Prior to this test, there has been  no modification of my SOMY files (other than the previously mentioned SOMY Megafiles, which as you mentioned should not be a factor).

Remove patios46-0x6534284a-0x94a7aaf4-0x14a7e8c8.SC4Desc and BuildingPlop'd Patio 46.

(http://img2.imageshack.us/img2/8251/growplop5z.jpg)

... unless you're using different SUM setups for different cities.

I almost forgot.. I don't use SUM. I only play one region so no need.

HMMMM.. a few things bother me about the above pic. One thing is the props on the lot are completely different from the 1st pic (repeated below for easy reference) The props above are the correct ones I'd expect from the SOMY Patio 46, the ones below are not. The flammability and pollution values are different.. in short they really just don't look much like they came from the same lot other than the query.

(http://img191.imageshack.us/img191/3380/growable3j.jpg)

(http://img31.imageshack.us/img31/941/growable3a.jpg)
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on September 03, 2009, 01:22:16 AM
Thanks for your testing!

The flammability and pollution values are different.. in short they really just don't look much like they came from the same lot other than the query.

Indeed. A flammability of 13 definitely suggests it is from a typical ploppable landmark, that grows on an empty lot.
Growable building exemplars always get a flammability of 35/40/45 (depending on wealth) in Maxis PIM.

Thus, this building exemplar must have used by someone when creating a functional ploppable residential landmark.
It may even not have been created by Somy...
Title: Re: Growing Empty Lots and How to Correct them
Post by: dragonshardz on October 22, 2009, 01:03:40 AM
Could someone please email me the Blank Lots Cleanitol list? I'm not able to access attachments at the moment, and I need to check my plugins for them.

Also, Pegasus' Seasonal Lot does grow a blank lot, but only if CAM is installed as the lot's default Growth Stage is set outside the vanilla range. I've modified the growth stage (set it to 255) and added the properties outlined in the tutorial, I just need to check and see if it still grows BLs.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on October 22, 2009, 02:37:42 AM
Could someone please email me the Blank Lots Cleanitol list? I'm not able to access attachments at the moment, and I need to check my plugins for them.

Check your inbox! :thumbsup:
However, I cannot see any reason why you wouldn't be able to access attachments... &mmm


Also, Pegasus' Seasonal Lot does grow a blank lot, but only if CAM is installed as the lot's default Growth Stage is set outside the vanilla range. I've modified the growth stage (set it to 255) and added the properties outlined in the tutorial, I just need to check and see if it still grows BLs.

Interesting... would you have a link to that lot?
Title: Re: Growing Empty Lots and How to Correct them
Post by: dragonshardz on October 22, 2009, 09:08:03 PM
Ah...until recently I was part of the "...watch out!" group and couldn't access attachments. I just today, within the last 10 minutes, noticed that I had all my usual privileges back.

Thanks for emailing me that, Tage.

Let's see...a link to the Seasonal Lot? Let me check the STEX...

EDIT: Here it is: PEG Seasonal Lot (http://www.simtropolis.com/stex/details.cfm?id=11115).

Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on October 22, 2009, 11:52:42 PM
The seasonal lot does indeed grow on empty lots due to its Parent Cohort.
It's been added to the CS$$ list. ;)

It grows regardless of CAM though, since, due to its Parent Cohort, it belongs to one of Maxis' CS$$ families.
The growth stage of the functional landmark lot itself wouldn't cause it to grow though.
Title: Re: Growing Empty Lots and How to Correct them
Post by: dragonshardz on October 24, 2009, 02:35:29 AM
Righto. So...fixing it should be a simple as following your tutorial, yes? I haven't had the chance to test it yet, there's this annoying thing called "Real Life" that keeps intruding.

Though I have to admit, having a girlfriend in "Real Life" does make it more attractive.
Title: Re: Growing Empty Lots and How to Correct them
Post by: RippleJet on December 17, 2009, 03:34:02 PM
Thanks to a PM from zanardi66 I've been able to add 9 petroleum lots made by disk_error back in August 2003.
They all grow as empty I-D lots:



I also happened myself to come across the first lot uploaded by citynut.
It grows empty as a CO§§§ with 1455 jobs:


However, this lot has already been updated and reuploaded on the LEX (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1036). :thumbsup:
Title: Re: Growing Empty Lots and How to Correct them
Post by: puresim on January 10, 2010, 05:49:16 PM
Thanks for the list RippleJet. Found out I had a few of those lots in my cities already.
Title: Re: Growing Empty Lots and How to Correct them
Post by: xxdita on January 15, 2010, 05:14:37 AM
(http://i91.photobucket.com/albums/k301/ditareinvented/1109438401profile_raphael.gif)     VS    (http://i91.photobucket.com/albums/k301/ditareinvented/YoYo%20and%20CiCi/yoyo248.gif)

It seems like with every internet search to download files, there are more files to add to the ever-expanding list.

But what if there were a way to block the Empty Lots from growing, while maintaining the functionality of the functional landmarks? There just may be.

I'm currently looking for a handful of people that either have kept known Empty RCI Lots in their Plugins, or don't mind hunting some down, willing to help me test a file to block the Blank RCI's once and for all. Anyone interested can just drop me a PM, please specify whether you're using CAM or not, so I can keep track.
Title: Re: Growing Empty Lots and How to Correct them
Post by: Sim.Rico on June 01, 2013, 09:15:41 PM
12. Ploppable CS$ with jobs, that might grow on empty lots (M-Z)

The Building Exemplar Name is what you will see when querying an empty lot. The number of jobs are included to help your identification. If the file has already been corrected and uploaded, I recommend redownloading it through the link given.


CS$ (M-Z)

Building Exemplar Name
Jobs
   Container file where Building Exemplar can be foundUploaded byCorrected /
Revisited by
Mills Fleet Farm
420
   Mills Fleet Farm_8fc0c1e0.SC4LotBobbo662
Mobil - On The Run - Service Station
25
   Mobil - On The Run - Service Station_8f155ea9.SC4LotBobbo662
Moe's Bar
5
   Moe's Bar_ccbff050.SC4Lotpooty
Mr. Putz's Minigolf
7
   MrPutz - Ploppable4x4_0f23e3cb.SC4Lotgshmails
NoTell Motel
173
   Courtyard Motel_4c5044a6.SC4Lotvictory
Old Mobil Service Station
10
   Old Mobil Service Station_6f1cccd4.SC4LotBobbo662
Old Total Service Station
10
   Old Total Service Station_ef1e581c.SC4LotBobbo662
Petro-Canada Service Station
15
   Petro-Canada Service Station_4f3747d2.SC4LotBobbo662
Phillips 66
10
   Phillips 66_909e6a53.SC4LotBobbo662
Pick 'n Save
250
   Pick 'n Save _8fe79b86.SC4LotBobbo662
Pooty's Autoshop
25
   Pooty's Autoshop_ad981650.SC4Lotpooty
Q Lube
11
   Q Lube _6f99341c.SC4LotBobbo662
Rainbow Foods Grocery Store
250
   Rainbow Foods Grocery Store_d02ed402.SC4LotBobbo662
Red Roof Inn
50
   Red Roof Inn-n_72943157.SC4LotBobbo662Bobbo662 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1360)
RedWood Lumber WareHouse 280 CS$ Jobs Lot Size is 4x4
240
   RedWood Lumber WareHouse_cd2a8d48teleriann
Retro Gulf Station
10
   Retro Gulf_b2194a01.SC4LotBobbo662
Retro Mobil
10
   Retro Mobil v.3_7232aa15.SC4LotBobbo662
Retro Texaco Service Station
10
   Retro Texaco_523661b8.SC4LotBobbo662
Rita's Ice House
10
   Rita's Ice House_11c869d0.SC4LotBobbo662
Roach-land Hotel
1257
   ZNiagaraRoachman Hotel_0c5a88f1.SC4Lotniagaraneagle
Sam's Club
250
   Sam's Club_90d115a8.SC4LotBobbo662
Sam's Surf Hut
18
   Sam's Surf Hut_6d53c370.SC4Lotgshmails
SC4Labs-hankook tire(T-station)
32
   SC4Labs-T-station(plop-cs$)_5519b1a4.SC4Lotaltuditu
Sears Grand
245
   Sears Grand_d16a0c5e.SC4LotBobbo662
Sheetz
20
   Sheetz _d1fddb0f.SC4LotBobbo662
Shell Service Station No. 22191
18
   Shell Service Station No. 22191_af582633.SC4LotBobbo662
Shmails' Key Lime Pie Stand
3
   Shmails' Key Lime Pie Stand_cd763239.SC4Lotgshmails
Shmails' Lemonade Stand
3
   Shmails' Lemonade Stand_6d7442c5.SC4Lotgshmails
Shmails' Pineapple Flower Stand
4
   Shmails' Pineapple Stand_ad74e207.SC4Lotgshmails
Shmails' Pumpkin Pick
6
   Shmails' Pumpkin Pick_6d749b9f.SC4Lotgshmails
Shmails' Roadside Smoke Shop
4
   Shmails' Roadside Smoke Shop_ed760c8e.SC4Lotgshmails
SimRico Building
650
   SimRico Building_9132958c.SC4LotBobbo662
Sundae's Ice Cream - Vanilla
7
   Sundae's Ice Cream - VanillaPlop_0f0ec6bcgshmails
Sunoco Service Station No. 108
15
   Sunoco Service Station No. 108_4f4afcff.SC4LotBobbo662
Super Target
375
   Super Target_f0e23d7d.SC4LotBobbo662
Texaco Mini Station No. 151
7
   Texaco Mini Station No. 151_0f558865.SC4LotBobbo662
Texaco Service Station No. 5775
15
   Texaco Service Station_2f1fb760.SC4LotBobbo662
The Home Depot
300
   Home Depot _f09864f3.SC4LotBobbo662
The Originial Pancake House
50
   The Originial Pancake House_521eeb23.SC4LotBobbo662
The Real Canadian - Superstore
500
   Superstore_f01f7496.SC4LotBobbo662
Underworld Laminating Company
173
   Blank_CS$_ULC_of234d23.SC4Lotunderworld
Union 76 Service Station No 3224
45
   Union 76 Service Station_6f2cb012.SC4LotBobbo662
Valero
10
   Valero_b0ecae6d-SC4LotBobbo662
Valvoline Instant Oil Change
11
   Valvoline Instant Oil Change _6f9cfd3d.SC4LotBobbo662
Verizon Substation
10
   Verizon Substation _521b017f.SC4LotBobbo662
Wal-Mart Department Store
350
   Wal-Mart Department Store_300161b2.SC4LotBobbo662Bobbo662 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1229)
Wal-Mart Supercenter
550
   Wal-Mart Supercenter_f000a6c1.SC4LotBobbo662
Walton Megaflea Market
3650
   `CS$_4x8_ac556a48.SC4Lotf-doc
Wawa Gas & Market
10
   Wawa_50fe9708.SC4LotBobbo662
Zayre Department Store
346
   Zayre Department Store_cf739bce.SC4LotBobbo662
Zellers Department Store
250
   Zellers Department Store_4fc7429c.SC4LotBobbo662

LOL How abput that!  The SIMRICO Building, that's ME!!!!! My old buddy Bobby (Bobbo662) made that for ME! back in 2006 or so. 

(https://lh4.googleusercontent.com/-jkwEuUUk5Eg/US5CvW2kgoI/AAAAAAAAIug/lWskfF6gTes/s209/picsay-1361986232.jpg)

Haven't heard from him in years, we lost contact . Sure miss my pal.

Title: Re: Growing Empty Lots and How to Correct them
Post by: dragonshardz on June 02, 2013, 01:11:11 AM
Holy necropost, Batman.
Title: Re: Growing Empty Lots and How to Correct them
Post by: Sim.Rico on June 02, 2013, 07:16:55 AM
Holy necropost, Batman.

LOL yes, that is ME!  I remember many of the lots on the list from Bobbo!  The Zayre and Walmart bldgs.  I've tested some of his bldgs. in my city and sent pics and documentation over to Bobbo so he could get some 1 on 1 feedback. then he'd upload. his work was classic and professional.  I wonder why they are missing? wouldn't the owner do the removals or do you think new server upgrades etc, could have lost a lot of these?
Title: Re: Growing Empty Lots and How to Correct them
Post by: starlightshimmers on August 20, 2013, 08:08:45 PM
Larus Plaza is growing on an empty lot. Can I just bulldoze the lot in my city and remove all the files from the plugins folder? I don't really care if I don't have it, its better to have something else being constructed over these empty lots...
Title: Re: Growing Empty Lots and How to Correct them
Post by: AsimPika3172 on June 21, 2020, 07:44:04 PM
7 years later and found this after Tyberius posted link on Simtropolis! Thanks for update! :)