:o :o I'm speechless... If we show this pic to Maxis or EA, will they recognise their game...
Indeed, it looks nothing like the game we once bought in 2003 or so. Also, makes it hard for Cities XL to sell their Ski Resort GEM. ;)
On a side question, where did you get those snow covered trees?
You should make this into a Winter Mountain Project or something ...
Они действительно прекрасно, но вы хотите сохранить дерево нормальноТогда мы будем говорить по русскому языке? $%Grinno$%
Cedric i love your pic ^^
For a seasonal plop in mayor mod it's today impossible I have make research but don't find everything &mmm
if someone discover it would change lot of things ::)
Man !!!!! Where's my jaw ()what()?On the same place as mine - on the floor $%Grinno$%
Lovely chalet !
:o
What is it used as we speak on msn all day if you're hiding things like that...
But the first is...a bit too squarred
You know, I've been to Paris multiple times now and I never noticed that ;D
(http://img16.imageshack.us/img16/9425/p1020006px.jpg)
Have you released any of your trees?, that one on page 2 looks awesome.
That is quite the picture you've made there.
You should be proud of your work. It's really spectacular. I'm looking forward to using those trees, by the way.
Thanks for going there Simfox and for your comment and your pieces of advice.
I work in 3dsmax2010 in french version so each time I open a model I must to correct settings in going to Gamma and LUT tab in Preferences (found in Customize menu) and click OK.
For the background, if I have well understood I must to pick the darkest color of foliage and to put it as background color but in 3dsmax or in gmax or both ?
Which concerns materials I must to switch to Arch and design materials but after for the foliage do you have pieces of advice or more specificities ?
At the end, what lights do you recommand ?It depends a bit what exactly for. Generally if your computer is powerfull enough I would go for Photometric ones - you'll never get same near perfect blending of multiple lights with standard ones. But Photometrics may take a bit longer to render. However in Max2010 there are ways to shorten the process - now you can manually set far attenuation - the farthes limt you light will affect. This way by sacrificing imperceivable realism and accuracy you can save toms of render time.
After I will try all your recommandations and see what the best things I will put progress if there is in this topic and ask you questions if I need.feel frree! You may also place all your questions here - Bat4Max support thread on Simtropolis. You see I'm mostly grazing there. I've found this thread purely by accident. But I must say I'm very pleased with what I see here!
ps : why did you choice to export your trees in SD ?Because they will look better this way. HD is a tricky thing... you see you don't really get something that is ultimately better with it. Also the Name is very misleading. I've used it simply because by the time I got to the project and made scripts for export of BATs it has already stuck. The correct term would have been Zoom6 export.
However one's still missing - the 2CV. If I could wish a colour I would choose red (like my first one) or crème-reds (Dolly) like my second one. I was driving 2CV for fourteen years only, that is ... ::)
Take care
Bernhard :thumbsup:
Also you may adjust how FG reacts with leafs. Set it (in Object Properties Mental Ray Tab) to return Black. This will make render much faster and, again give you better definition in the foliage.
Yes great :D, with your creations we can make realistic cities
- Giel :thumbsup:
Well done &apls
Very realistic and lookalike to the real one in Val D'Isere. Makes me remind the good times I had there last February.
Didn't see that it was the one from Val d'Isere, even then I recognized it!
Think it's called l'Olympique, right ?
Super job
brilliant work as usual Girafe :)
When was this lift built, i don't recall seeing it last time i went to Val d'Isere but that was probs like 4 years ago :/
Thanks for all comments
Progress on 3S:
pictures in game tomorrow I hope :)
It stays little things to do, but it's near of the last version however I am not satisfied with the roof which is too flat ; don't know how to go with it ()what()
Last few weeks a "genius" of reader
Perhaps in real life they are closer together, but in-game I think it works.
If it is not too much to ask I would ask for two (or three) fall colors (orange, red, yellow). I don't know how much work something like that would require.
I think bare trees are better than trees that have snow on them. Yes, it does happen that snow is on a bare tree, but most of the time it melts off pretty quick.
Well for european standards these colours look probably realistic, but here in North-America we have more intenser colours, nothing compared to these more faded ones. I included a picture that I took earlier in my backyard this October, mostly Maple (Ahorn), Aspen (Pappel) and Walnut (Walnuss).
This year was very intense in colours, something that happens every 3 to 5 years. The more you're in the mountains, the intenser the colours also, maybe something to do with colder temps.
Great work with those signs! I'd like to point that in some countries (including Bulgaria) all triangle signs have white background, and some of yours have a yellow one ;) This isn't a big problem though...As far as I can recall, the triangle hazard signs with the yellow background are used in the case of roadworks (correct me if I'm wrong here)
Hehe my another guinea fowl
I always posted about the landscapes and I though about you with the french road signs, I made few props more about village's entry/exit signs and few others that you maybe recognize.
I admit that I am a little bit fed up with this pack 130 props is really long to do but I have to do it and I am sure you will use it (my cars look good finally).
I made a mistake in my pack, I made 129 signs and have the slot 102 free, I let you choise this last sign prop ;D let me know what you want :thumbsup:
(http://www.ld-host.de/uploads/images/c4849ecd8fa771d9cb35bbb0ab2496df.jpg) (http://www.ld-host.de/)
At first slot 102 is always free, panel you wanted is already made check the 6th on the right ;D in fact I made all "official" french road signs (few are not well looking so I didn't export them), I though to do a radar but if someone has an idea about a sign feel free to ask :)
Love the cable cars (http://i40.photobucket.com/albums/e242/vester_DK/smilies/smitten.gif)but the text on the cas doesn't it say Val d'Isere and not Escape Kelly ?
(It says Escape Kelly on the front and back and Val d'Isere on the sides) :P
That is a massive tower you got there! Looks great.
Fall oaks over here are generally brown/red though.
Thanks for your kind word
I follow you concerning the color of the autumn. I switched to a red / brown
what do you think about this:
That looks very oaky alright! :)
I regret my too saturate birches but it was what you prefered
I just wanted to say how very, very, very, very much I have enjoyed using your flora. The Oaks, Maples, Birches and Pines are all so very beautiful. The fact that this flora is seasonal adds such an impressive element to the game; it is art and genius all-in-one.
The new flora offerings look equally lovely and I can't wait to see them realeased
Also, I seem to be missing the ground textures for the ski lift...
Very nice trees. I'm still here too :). Send them over if you are ready.
Nice, but I miss the wonderful yellow of larches in autumn ... ;)
I did some research concerning the larches, and finally I came up to the fact that they are quite good even if I am not so dense that previous pine sets.
This picture of a famous area in France, where larches are very common convinced me.
- bushes.
I did winter props and finalized autumn version. I will send them to Carl's modding factory ^^
Before releasing them I want to be sure about the dimensions so Badsim will play a little bit with them.
PS : pssst Guillaume, c'est pas la Girafe qui s'est cassé la patte mais Cédric. Bon rétablissement Cédric, et bon courage ;)
Really amazing work in here! Buildings, flora... is there anything you can't BAT?
... almost everything , thanks to people like you , is outdated each 6 months ... $%Grinno$%
I'm not sure whether this issue has been discussed before (found nothing), but are girafe's trees available somewhere as timed props? Would be awesome to use on lots.I believe you're talking about seasonal trees. They can be used on lots, but only on ploppable ones, and even those must be plopped on the first days of September so the right trees grows on the right times. That cannot be achieved on growable lots as you cannot guarantee they will grow within those timed seasons.
Anyways, great work, Sir!
I'm not sure whether this issue has been discussed before (found nothing), but are girafe's trees available somewhere as timed props? Would be awesome to use on lots.
Anyways, great work, Sir!
Regarding the seasonal props on LOTs, you can used them, they are under the section Flora with the name Grfe_XX except maples which are under the name TSC (if I am right) but I will correct them soon as I already renamed them for myslef.
But be careful, Carl does not advice to use Seasonal props on LOTs...
Am I the only one to marvel at so many beautiful things?
You should make the dome a little taller. We can see the details at the top are " small " on the real picture, whereas on yours it takes almost the half of the golden dome.
Moreover you can see how I do and understand that working on flora is not an easy job ::) More I get trees more it's complex to have harmonious forest mixes.I guess me being ironic got lost in translation, be sure your efforts are well appreciated. :thumbsup:
Hello Giraffe - to me it is nice to see your new project for this beautiful skyscraper. I'm interested in several things:
- How many floors the building will be?
- Will there be a playground for hilikopter the roof ?
41 floors according to Emporis.com (http://www.emporis.com/building/touredf-puteaux-france), and no Helipad according to the real building. ;)
Anyway nice work on there, Girafe! Gonna use your Gan tower right now!
Héhé … The Floraler or The Skycraperer ? :-\
Why not make normal field lots? At least then it would function.
So the wheat prop is only a square 2x2m. So on a sc4 square 16x16m, there are a lot of props. Moreover you have to do the lot with the 3 versions (autumn, spring and summer), it's a nightmare for lotting.
Secondly in your menus, if you have 3 or 4 lots for wheat, same for rap, sunflowers... it becomes quickly messy.
For these reasons I prefer to develop a MMPS but I face to the problem of 4 versions (due to 4 seasons even if winter is not a season for cereal flora) and I don't want to remove one season :(
Very beautiful Parasol Pines Girafe! I just have seen in game. &apls
And I'm glad you've returned.
I'm having ploblems with the flora Parasol Pines in the LE. I make a Lot with the pines but then I don't see Pines in the game ()what(). Someone else have the same problem?
Vortex: wow, that's a great news! Timed props are essential &apls
Nice set of trees you've got there :thumbsup:Yeah, the props are in great need, and personally I have already made some... ;D
To everyone about the proppack: I've already converted all of Girafe's trees, as well as most of the VIP trees to timed props (only poplars are missing I believe). If it's okay with the VIP team I can release those.
I would prefer to have them timed differently than the seasonal flora (a week or so off, or perhaps each tree with its own timing)
Beauty !C'est vrai! Tres magnificent &apls &apls
Slowly, really slowly...
That's cool. You have a power rigging hoist for widow washing.
But it seems I have not the time to finish it, thesis to do &mmm
Et merde pour ta thèse! ;)
Et merde pour ta thèse! ;)
No no! Succes with it and what a great building! We will see it finshed, I hope? One day? :thumbsup:
Et merde pour ta thèse! ;)
No no! Succes with it and what a great building! We will see it finshed, I hope? One day? :thumbsup:
It's common in france to say" bonne merde " to someone who is going to pass an exam, Franku. ;)
Anyway excellent work with the lighting, Antoine!
je suis désolé, je ne voulais pas te vexer..... i'm sorry, I did not mean to offend you... I should have clarified that I know that real life keeps you busy ( i read of your thesis). I meant that even though your bat is absolutely amazing...I would not be asking when you will finish it or for updates, i would wait patiently for you to release it. I was complementing you on your amazing work.
Hey Girafe, that's really very good! Beautiful models. :thumbsup:
Do I understand that in autumn the fields get brown row by row? And how do the different props appear: all at the same time on the whole field, or do they grow 1/3 of the tiles at a time, like the Simgoober farm fields?
@noahclem
I could find few hours to do an HD view for you :P
Looks like one of the best tall buildings ever made for SC4 &apls &aplsI agree. I've been tracking this marvelous building all time long...Quote@noahclem
I could find few hours to do an HD view for you :P
That would be awesome!!
The changes to the maple's fall version look great too. Both sets of your maples are simply amazing. Speaking of your trees, have you thought any more about releasing prop versions of them?
Keep up the great work :thumbsup:
Moreover I have to integrate the autumn version in the Mayor mod which means export again winter + summer. It's a very boring job and I don't think I will do for other flora sets... %wrd
Looks great as always though I can't tell for sure, did you increase their size a bit?Moreover I have to integrate the autumn version in the Mayor mod which means export again winter + summer. It's a very boring job and I don't think I will do for other flora sets... %wrd
NOOOO!! :'( ()sad()
Sadly I don't have any BATting experience whatsoever but still, if in the future you need help putting together MMPs or anything, I'm willing to lend a hand. Artists should not be distracted with petty details but remain focused on creating beautiful sculptures instead ;)
I have tried...the modeling of the meshes was difficult (in my case, never could get the hang of it), so I understand why he doesn't want to have to repeat it over and over. That would get tedious. Still the results speak for themselves, his tree models are very intricate and detailed. :)
You're saying every single leave and branch is modelled by hand?!
oops I'm sorry for your thesis, The guinea fowl team is fade away %confuso
Wish you the best, next time will be the good one, I'm sure ;).
Superb job as always, maples V2 are just perfect &apls &apls
Your BATs are not only exelent and amazing, has become indispensable for many of us.
With your flora you have given a new and realistically face to the game.
Nice trees and teapot &apls
I guess there'll be a set of flora, isn't it ;D
BTW: why is the scrutineering process so long... %wrd
Nice trees and teapot &apls
I guess there'll be a set of flora, isn't it ;D
BTW: why is the scrutineering process so long... %wrd
to ensure the quality of the uploads is always the best you can have, and this without any problems.
It's taking longer than before because either scrutineers are on holidays, or innactive due to real life situations (job etc)
Looking great there Antoine. Looking forward to the tower.
sort of....frustrated &mmm
Great modelling, my friend &apls
All right, I think I've been waiting for weeks for EDF tower and now sort of....frustrated &mmm
If we don't find a solution to have a proper modding, I will upload as it is on the STEX...Thanks for sharing, Girafe, always supporting you. ;)
Step by step...
I am asking if I am not too redish...
The ashes trees need to be adjusted, I am not totally satisfied with the autumn colors despite your positive comments ;)
Though perhaps you could also make some more bushes? Especially more taller ones which reach approximately to the lowest tree branches. Or maybe some ground cover, like the ALN wildflowers someday? I feel both categories are still a bit lacking. Either way, I'm sure whatever you do next will turn out great! :thumbsup:
It's complex to deal with tiny plants more than the larger. I made researches on grass but nothing good, so you have never see something...
Great work on the Lupines, they look fantastic. ()stsfd()
I have been looking around and there isn't many southern pine trees. The only one I can think of is the Ponderosa, but it doesn't really fit my wantings. So maybe you could spend some time after the memorial BAT, which also looks great, to make a few Loblolly pine models. They are the 2nd most common tree species in the United States, so it would be nice to have. It would be great if you could make them.
(http://upload.wikimedia.org/wikipedia/commons/thumb/6/6e/Loblolly_Pines_South_Mississippi.JPG/240px-Loblolly_Pines_South_Mississippi.JPG) (https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQzouBfhLocVjsNJhBcYcfvXcnEbprQ3ZU7paM-GrclTBF0RXLb)
@ epicblunder, nice pic, you should go to compete with it ;)
but who knows later :)
I liked the berries. Any chance you can do more like that; like a 'general undergrowth' brush? With all different kinds of shrubs, bushes, moss and weeds and stuff. It's a pain to place it all individually from various flora packs. And besides, VIP stuff is always the better version. :thumbsup:
Maybe a replacement mod would be nice? Replace CP, JRJ and Maxis by Girafe?
Maybe a replacement mod would be nice? Replace CP, JRJ and Maxis by Girafe?
Doing a replacement is really simple, if you know what you want to replace with what. It's just a case of doing a new Prop Exemplar for the new model and giving it the same IID as the one you want to replace using the reader. Then ensure it loads last. :D
Maybe a replacement mod would be nice? Replace CP, JRJ and Maxis by Girafe?
Doing a replacement is really simple, if you know what you want to replace with what. It's just a case of doing a new Prop Exemplar for the new model and giving it the same IID as the one you want to replace using the reader. Then ensure it loads last. :D
The problem with that approach is that the size difference between props often look horrible as bigger trees cut into buildings / other props &mmm
Regarding a Maxis tree replacement mod, I've thought about it as well but it is my understanding this isn't possible. More specific, I wanted to replace all Maxis' flora with seasonal items but this isn't possible due to the different RKTs. An evergreen replacement mod would be feasable, though there's still the size issue to take into account. It would be a neat mod to have though.
Hi Antoine - great but the link download the same file - apologies for being stupid...
I played a little bit with complex shape modeling on Evolution tower but for time nothing serious:
(http://www.ld-host.de/uploads/images/18bd7291d588ca44faf6f3aa6be8125b.jpg)
Love the new grass! &apls
I just have to find two more places in my city for the skyscrapers and wait patiently for their coming. :thumbsup:
(https://dl.dropboxusercontent.com/u/19293845/Images/T21_2.jpg)
For your tree controller, don't use the TGI of the beeches, I don't like the summer version, and will rework them. They are locked on the LEX. Good luck with your mod.
However, I seem to have found an issue with the seasaonl vines MMP set. Whenever I use them, if I happen to try to plop them onto the occupied space around another MMP, or try to plop an MMP near the space of the seasonal vines, I get a CTD. I don't know if anyone else is having this issue, so it could just be me having issues with SC4 again. &mmm
However, I seem to have found an issue with the seasaonl vines MMP set. Whenever I use them, if I happen to try to plop them onto the occupied space around another MMP, or try to plop an MMP near the space of the seasonal vines, I get a CTD. I don't know if anyone else is having this issue, so it could just be me having issues with SC4 again. &mmm
It never has happened to me.
However, I seem to have found an issue with the seasaonl vines MMP set. Whenever I use them, if I happen to try to plop them onto the occupied space around another MMP, or try to plop an MMP near the space of the seasonal vines, I get a CTD. I don't know if anyone else is having this issue, so it could just be me having issues with SC4 again. &mmm
It maybe would be good to work together to get something nice :)
Regarding the street side mod. You did amazing work and you are more advanced than us. As you were not so active since your last update, I believed you were off. If you read carefully the posts above, you can notice we have difficulties with modding. Moreover I only write over Jeronij work and it's tinkering. For time, I wait for R6's props, so we didn't go further (I only did all the markings available in France). It maybe would be good to work together to get something nice :)
ps: sorry I didn't launch the topic about the street side mod in our pivate part, I hadn't the time &opsOh, that's certainly not a problem. I have trouble finding modding time in my own schedule so it's nice to know I'm not the only one :thumbsup: Whenever you get around to it is fine.
Hello and fine winter day for everyone.
I apologize, if my problem has been already solved, but my several searches trough this thread and SC4D came up nothing about it.
While covering new tiles with flora, I noticed that the seasonal version of Birch trees has an additional cycle, pushing evergreen subalpine fir trees after original cycle ends. I have downloaded and reinstalled both files today and made sure that there are not any duplicates in my Plugins folder. I also removed my tree controller and tried the brush with new tile, but fir trees kept plopping out from the seasonal birch brush.
I don't know what else to try. These files have been out for awhile now, so it feels strange that no one would not have noticed it before. Problem may have occurred, when files were updated. I believe that value blocking the next ID is missing from either - or both - files. I have no idea what that would be, because I haven't really worked that much with Reader.
- Ilja
I could change the ID of one of the pack but the problem is that some mods like Aerden seasonal tree controlers are using the current ID. &ops
I could change the ID of one of the pack but the problem is that some mods like Aerden seasonal tree controlers are using the current ID. &ops
Nop, I use my own IDs so you can safely change it (or the IDs for any other mmp for that matter). In this case I would just delete the Cluster Type property in the last Birch exemplar.
Lovely work on the streetside mod! Would it in any way be possible to include driveway "stubs", to eliminate that awkward issue of grass between the street and a building's own private driveway?
I'm guessing you're talking about the bus station project--which is sounding great! That house is about as close to the center though and also looks great. Is that one of yours or is it available somewhere? Also, what's that awesome police station from the last pic?
That's not how you spell skyscraper...... $%Grinno$% $%Grinno$%
@ Vortext, no poplar, I am not confident with my green...
Hello,
I am new on this forum, so please excuse me stupid question. From where I can download all those great Girafe's BATs?
I have decided to show you what I bat for the french team TSC( all my work in toutsimcity.fr)You can too view my automatas photo book in an other part of the forum
(http://nsa07.casimages.com/img/2009/07/22/090722105739856032.gif) (http://www.casimages.com)
Chalet from Switzerland :
(http://nsa07.casimages.com/img/2009/06/20/090620034056355992.jpg) (http://www.casimages.com)
Pines :
(http://nsa07.casimages.com/img/2009/07/13/090713095912270190.jpg) (http://www.casimages.com)
Snow trees & snow road mod
(http://nsa07.casimages.com/img/2009/07/13/090713065808504369.jpg) (http://www.casimages.com)
Every thing new Teleski :
(http://nsa07.casimages.com/img/2009/07/20/090720024624808811.jpg) (http://www.casimages.com)
I have continued snow theme with this :
(http://nsa08.casimages.com/img/2009/08/24/090824015654575117.jpg) (http://www.casimages.com)
however this bat is not at the end I have reworked some things
@komsip; CP has a very large variety of conifers you might like in BSC mega props 01, including the ponderosa pine you mentioned, lodgepole pine, scotts pine, norway spruce, etc. I have some pics around here (https://2xq8pa.bn1302.livefilestore.com/y2pUFjqXsSnMZjcn-x9L2GJI9qVec8LQPruHMVqLYsdU_GbfnPvvDPmzpr55aRIQFfhCoH-07otf-yFgUUmULlcO6i3XcKG42Jevku0TLBbAO3nJ8A0nilcuQ1TyugInX47tMnRCdHgKl5xPK9o1G2Ltg/brush5s.jpg?psid=1) of a limited selection of some of the conifers in that pack.Thank you for the idea, and I'll try to make tree generator with conifers and scotts pine (they're the same as the Swedish/Russian ones) but sadly on my computer (could be the OS, Win8.1) I just get a flicker when I'm trying to launch for example the lot editor, even SC4 itself is flickering alot whenever your demolish anything. I've tried installing winxp to hoping sc4 (which is my main "entertainment/gaming" interest) would work better but none of the WinXP I versions I've tried installing work or can even be installed. It's depressing.
Sounds like a rendering issue to me, indeed this is common on Win 8 systems.
You can fix the Lot Editor problem (http://sc4devotion.com/forums/index.php?topic=15462.0) by editing the shortcut to include the command -d:soft which should cure your problems there, however it's a bit more complex when it comes to the game itself.
SC4 supports three rendering options, DirectX, OpenGL and Software, the optimal choice here would be DirectX as this provides the best in-game experiance. Sadly, compatibility issues between more recent GPU's, Drivers and OS's might make this option fail to work well, in which case you could try switching to OpenGL rendering, which if your hardware/drivers support the iteration in SC4 can work well. Lastly, if nothing else works, switch to software rendering for the most compatibility, however the trade off's include reduced performance (the CPU is now also doing the GPUs work too) and incompatibility with HD mods.
Note that for DirectX or OpenGL to work properly, SC4 must recognise your GPU correctly on startup, since that's really unlikely unless you add your hardware to a configuration file (http://community.simtropolis.com/topic/33931-how-to-configure-sc4-to-work-with-your-new-hardware/) manually, you should make sure this is configured before trying the different rendering options.
Girafe making new flora = a good thing :D.
I second TheTeaCat, I could easily make use of both of them, there simply is no thing as too much flora in SC4.
Could we have both? Please.
Could we have both? Please.
… and triple that ! :P
I could continue these Rowan trees :-\
For example, your "oaks", if you click the second time on the same tile, you will have I think three trees, whereas it would be better, in my opinion, if you had the second model ploped when you click the second time. In this way, we could choose a particular oak, in this case, in a way that it would only occupy one tile.
@ Vortext:
This is the last update I have with the poplars, I don t like ()sad()
. . . snip. . .
For example, your "oaks", if you click the second time on the same tile, you will have I think three trees, whereas it would be better, in my opinion, if you had the second model ploped when you click the second time. In this way, we could choose a particular oak, in this case, in a way that it would only occupy one tile.
This comes down to personal preference though. I for onelikelove the oaks, especially because they're so big you can actually plop them over transit networks (for example) (https://dl.dropbox.com/s/ovb00670efu648r/SSW-1.png?dl=0). And in general I like the 'clump' approach because the overhang is perfect to fill wide curves and other 'dead space'.
For example, your "oaks", if you click the second time on the same tile, you will have I think three trees, whereas it would be better, in my opinion, if you had the second model ploped when you click the second time. In this way, we could choose a particular oak, in this case, in a way that it would only occupy one tile.
This comes down to personal preference though. I for onelikelove the oaks, especially because they're so big you can actually plop them over transit networks (for example) (https://dl.dropbox.com/s/ovb00670efu648r/SSW-1.png?dl=0). And in general I like the 'clump' approach because the overhang is perfect to fill wide curves and other 'dead space'.@ Vortext:
This is the last update I have with the poplars, I don t like ()sad()
. . . snip. . .
Too bad, though seeing them with the flowers I can understand. It appears their scale is a bit off. I think they should be taller and thinner, while the branches should start lower and have even more 'upward stretch' (https://images.duckduckgo.com/iu/?u=http%3A%2F%2F3.bp.blogspot.com%2F-l9mGek2ZaBs%2FUvT9oXcTSpI%2FAAAAAAAABiY%2F46S03JtYxCg%2Fs1600%2FPopulus%2BNigra%2B-%2BLombardy%2BPoplar%2B01.jpg&f=1) to them - they grow quite fast. Hope that made any sense. &Thk/( :D
Also, while I can understand your reasoning for keeping the Rowans relative small, I'd still like to see you try your hand at a couple of huge, monumental trees someday. The kinda trees that just dwarfs (https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fs3.amazonaws.com%2Fdk-production%2Fimages%2F74319%2Flarge%2FWye_Oak_Modified.jpg%3F1395592712&f=1) buildings (http://static.neatorama.com/images/2007-03/tule-tree.jpg). . ::)
That said, the autumn colors are splendid. &apls &apls
I went for reddish autumnal liveries. What do you think?
(https://dl.dropboxusercontent.com/u/19293845/Images/Rowan%20trees2.jpg)
I was disappointed by the lack of use of my flora for LOTing, I think that one of the main reason is that the MMP flora is a little bit bigger than the flora used on the LOTs.
But, maybe, the main reason is that all your trees are separated in diferent files, so some people may think it's not practical to inlude a lot of dependencies in a shared lot. Not my case, but I think that colud be a reason. Maybe you could make a prop pack with all the props for Lotting. It would increase for sure the use of your trees. :thumbsup:
Hey vortext, if you don't mind me asking, where are the dirt roads in that pic from? They're not a SAM override, are they?
I found a pig in my dead files :P , don t know what to do with it ::)
. . .oink. . .
I am thinking that s crazy to want to path the roads of the park.
Indeed, I did not think about the complexity and the number of road textures that have to be created. In fact if I want to use SC4 road texture, many new textures (surely 40) need to be developed and it s out of my skills :(
I used the Rowan tree props in one of my recent uploads. Will the ID change affect those lots?
A release of the models would be nice. Part of the problem with keeping the trees in groups is that developing a tree controller with your flora is difficult, because the tree groups don't look as good when auto plopped in controller.
I like them. The third model where you can see the trunk is cute.
Palm model is great, perhaps tad darker green tho, i.e. bit more blue? :-\
Walnuts look splendid btw! &apls
Nothing spectacular but another flora species to be added to your game :P
Thanks for your nice comments ::)
Long story short, I was able to finish the poplars with 3dsmax 2012.
Nothing spectacular but another flora species to be added to your game :P
(http://i64.tinypic.com/2eztmkz.jpg)
Nothing spectacular but ...
Working on a French train engine CC72000 (model from Anachron).
I still need to fix the gap between the engine and 1st wagon, I cannot remember how to tweak that &mmm
I was thinking to do a regional train as a replacement as it needs to be a single model
Then I succeed to convert the Rail tracker to another 3D model, I was thinking to do a regional train as a replacement as it needs to be a single model
If you are interested on growing your garden, maybe you could take a pause from doing seasonal flora by doing some actual evergreen species? There are lots of conifers and some palms, but sadly most mediterranean evergreen trees are absent or represented by really early SD models, which don't match the style or even colours of the modern standards.
While, I took a break from the Alders, I decided to upgrade 2 old flora packs (Abies Grandis and Serbian Spruces). The color and saturation of the flora is wrong and could not be mixed nicely with other flora (mainly other pines). They are as well early flora that I made and look a little bit outdated. Moreover, they are the last 2 packs to not have props / timed props. Last but not least, I did the choice to name my flora by common names and not scientific names except for the Abies Grandis which I think I will rename Grand Fir.
So far, the TGV was released on the LEX...
I continued to extend my tractor props collection, few extra and I will be able to time them for seasonal fields
(https://nsa40.casimages.com/img/2020/09/01/200901025151131034.jpg) (https://www.casimages.com/i/200901025151131034.jpg.html)
1. Create a set of custom farm lots and building exemplars that are tailored to go with the fields.
In absence of farm buildings in my collection, I would go for "plain" field without farm without visible building. If you or someone else would like to develop a new set farm pointing to my fields, feel free /
2. Find an existing set of custom farm buildings/lots and create override exemplars so that they use your crops.
I am not well aware of all existing farm buildings available for the game, but from the ones I know, nothing really convinced me mainly due to their aesthetic.
3. Create override exemplars for Maxis farms so that your fields grow on Maxis farms.
Unfortunately, I did not manage to make my fields (or SFBT vineyard) grow by editing field lot properties of SC4 farms &mmm
I tried to figure out this texture issue (it is one of the maxis base texture for fields but somehow it's color varied between farm and field) &Thk/
There aren’t many HD subway stairs that work for road-top applications (Maybe none? Can’t think of any off the top of my head.), so that would be a welcome addition.
Have you considered creating some HD subway stairs to complement them?
Hi Antoine,
Pretty neat stuff, my friend, &apls and the bus station modded as a bike station is a great idea :thumbsup: … while I was working on automata, I had the curiosity to activate ( via a car automata Examplar) a mysterious bicycle automata found in simcity_1.dat , that’s an antique bicycle like this one:
(https://imagizer.imageshack.com/img923/9985/m4qtr2.jpg)
… rather funny to look at, among the car traffic. But I didn’t keep it. ::)
Glad to know you've decided to pick up again the LotEditing of Vincent's BATs... :)
C.