Sim City 4 Devotion Forums

City Showcase (All games welcome) => Show us your... => Topic started by: TheTeaCat on November 27, 2006, 11:29:48 AM

Title: Show us your games oddities
Post by: TheTeaCat on November 27, 2006, 11:29:48 AM
I noticed that sometimes odd things happen in our games and thought it might be interesting to see some of the things the game can do.

Take a look at these for example
(http://img340.imageshack.us/img340/7254/nithport8dec08116464653cq2.jpg)
(http://img85.imageshack.us/img85/5192/nithport20jun1211646467sp5.jpg)
(http://img152.imageshack.us/img152/4458/nithport6jul10116464664nd6.jpg)

If you find some more odd stuff  lets see it here

 :satisfied:
Title: Re: Show us your games oddities
Post by: bat on November 27, 2006, 01:12:04 PM
hehe, that is funny bug (?).
Title: Re: Show us your games oddities
Post by: TheTeaCat on November 27, 2006, 02:45:49 PM
Brings a new meaning to land and sea  ::)

Now all i gotta do is find a floating lorry.   hehe ;D

I've noticed that it only happens if your working port is  too close to a coner of the map
Title: Re: Show us your games oddities
Post by: Alfred.Jones on November 27, 2006, 05:31:12 PM
I have seen that happen before. Great idea TheTeaCat
Title: Re: Show us your games oddities
Post by: TheTeaCat on November 27, 2006, 06:17:53 PM
Thanks Alfred.

I seen lots of other stuff as  well,  just got to find it happening at the right time and get a pic. As they say keep your eyes peeled you never know what we going to fnd.

How about trying to find all the gnomes and get pics of them. You know since getting the game, long time ago now it seems, I have never actually seen one of them. I know they are there but no matter what I do I can't find them.



PS I AM A MAYOR     WOHOOOOOOOOO
 :party: &dance :party: &dance :party: &dance :party: &dance
Title: Re: Show us your games oddities
Post by: Alfred.Jones on November 28, 2006, 01:46:25 AM
What are the gnomes? Lol.

Congratulations on Becoming a Mayor TheTeaCat :thumbsup:
Title: Re: Show us your games oddities
Post by: bat on November 28, 2006, 10:29:15 AM
Congrats on becomming a Mayor, TheTeaCat!
Title: Re: Show us your games oddities
Post by: TheTeaCat on November 28, 2006, 12:58:51 PM
Thanks  Alfred, Bat

Noticed my new chain of office on Avatar? lol




Title: Re: Show us your games oddities
Post by: bat on November 28, 2006, 01:19:59 PM
no, I didn't notice it, but it looks nice ;)
Title: Re: Show us your games oddities
Post by: NikNik on November 29, 2006, 06:00:14 AM
Congrats on becoming a mayor TheTeacat!

Yeah, I would like to see some gnomes too. I also never ever seen them and they should be around somewhere or are they scared off by the massive non-EA material I grow in my cities?

Title: Re: Show us your games oddities
Post by: TheTeaCat on December 07, 2006, 06:15:57 PM
I found a Gnome!!

look CLOSELY in the first o and you'll see a Blue red and white "Thing"
This is the Gnome

(http://img133.imageshack.us/img133/28/gnometown0000wz8.jpg)

He 's a bit clearer in this pic

(http://img135.imageshack.us/img135/5362/gnometown0005tn6.jpg)

(http://img177.imageshack.us/img177/3028/gnometown0004mu7.jpg)
(http://img182.imageshack.us/img182/4935/gnometown0003rw8.jpg)

Just so you know he doesn't do anything except blink on and off for a few seconds once a month.

The location for him differs with each landmark and some he doesn't appear at all. I've got half way through the landmark menu but i believe that there are something different with the rewards buildings(only origional Maxis stuff)

I shall try and catch a few more of them if I can.

 :satisfied:
Title: Re: Show us your games oddities
Post by: pica on December 07, 2006, 06:44:40 PM
That is verry weird  &smrt

Haven't seen that before or atleast, I didn't notice
Title: Re: Show us your games oddities
Post by: Alfred.Jones on December 08, 2006, 12:49:23 AM
That is wicked!! I will keep my eye out for some ;)
Title: Re: Show us your games oddities
Post by: bat on December 08, 2006, 07:24:03 AM
very funny! (or have you added this on the pictures???)
Title: Re: Show us your games oddities
Post by: NikNik on December 08, 2006, 09:57:42 AM
YES! That's a gnome for sure!

Now we need a and a gnomics laboratory to produce some gnome-clones.

Congrats and thanks for sharing!

Nik-Nik
Title: Re: Show us your games oddities
Post by: TheTeaCat on December 09, 2006, 10:01:18 AM
2 More Gnomes for you

(http://img137.imageshack.us/img137/4880/gnome0001sf4.jpg)
(http://img246.imageshack.us/img246/2448/gnome0002xc3.jpg)
  :satisfied:
Title: Re: Show us your games oddities
Post by: tkirch on December 09, 2006, 03:00:49 PM
Travelocity is everywhere now-a-days.  That damn travelling Gnome!!
Title: Re: Show us your games oddities
Post by: bat on December 10, 2006, 03:54:57 AM
that's funny!
Title: Re: Show us your games oddities
Post by: Alfred.Jones on December 11, 2006, 10:42:30 PM
That is very cool! A gnome on the sphinx :thumbsup:
Title: Re: Show us your games oddities
Post by: Rayden on December 12, 2006, 03:34:17 PM
It's not only the game that does odd things, we do it as well, and more often, that's for sure. This is what happens when you overdue something.

This is what happened on one of my first atempts to build a land bridge
(http://rayden.zftp.com/sc4/elspirineus/lamosquera_upd1_2.jpg)
(http://rayden.zftp.com/sc4/elspirineus/lamosquera_upd1_3.jpg)

Luckilly I had this little water vacuum cleaner handy and problem solved :D
(http://rayden.zftp.com/sc4/elspirineus/lamosquera_upd1_4.jpg)
Title: Re: Show us your games oddities
Post by: TheTeaCat on December 12, 2006, 04:29:17 PM
Lol

I like this hoover of yours. Quite effective :thumbsup:

Kettle's Boiling :satisfied:
Title: Re: Show us your games oddities
Post by: Alfred.Jones on December 12, 2006, 07:44:29 PM
Ive had that happen lots &mmm
Title: Re: Show us your games oddities
Post by: NikNik on December 13, 2006, 06:30:14 AM
I Love That GNOME!!!  :thumbsup:
Gnome on a sphinx indeed great!

Rayden, so you got wet feet, heh!

Great stuff guys.

I add one too, not as fancy of you might think.
This one is from my earlier days when I did not know how to flatten an area with the use of R or ALT R.

(http://img91.imageshack.us/img91/172/mountainhigh20apr011111al9.png) (http://imageshack.us)

A floating swimming pool which is on the slide of a hill.
With somebody bold enough to swim in it.
How crazy can this game get?

Nik-Nik

Title: Re: Show us your games oddities
Post by: Alfred.Jones on December 13, 2006, 07:00:17 AM
That looks very stange :thumbsup: It is a wonder how the water stays in the pool &sly
Title: Re: Show us your games oddities
Post by: bat on December 13, 2006, 07:17:59 AM
another funny bug!
Title: Re: Show us your games oddities
Post by: TheTeaCat on December 13, 2006, 12:09:34 PM
Another excellent addition :thumbsup:

Thanks Nik-Nik

surely you gotta call that a water slide not a pool eh?

 ::)


 :satisfied:
Title: Re: Show us your games oddities
Post by: NikNik on December 15, 2006, 09:47:38 AM
LOL TheTeaCat,
I would indeed almost call it a slide if the landing would not be so rough, ha, ha, ha.   &dance

Nik-Nik
Title: Re: Show us your games oddities
Post by: TheTeaCat on December 15, 2006, 01:45:07 PM
Put another pool or a small pond underneath could be fun then! ::)

 :satisfied:
Title: Re: Show us your games oddities
Post by: TheTeaCat on December 17, 2006, 06:10:27 PM
A huge security alert was triggered today when reports That a Gnome was spotted at two of the worlds famous landmarks Big Ben and The White House.

Both Governments wre quick to dismiss the idea of Gnomes possibly existing but these photographs which have come to my by an unknown source clearly show otherwise.

Check it out!

(http://img150.imageshack.us/img150/4950/gnome0002ys8.jpg)
(http://img147.imageshack.us/img147/7627/gnome0003os7.jpg)

(http://img187.imageshack.us/img187/8112/gnome0007bm0.jpg)
(http://img97.imageshack.us/img97/5308/gnome0006ko8.jpg)


If you have any inforamtion about this Gnome please contact your local police who in all honesty will probably laugh at you, invite you to inspect a cell and well you know the rest........


 :satisfied:
Title: Re: Show us your games oddities
Post by: Alfred.Jones on December 18, 2006, 01:10:13 AM
Lol. On top of the big ben :D Good work TheTeaCat. Keep finding them ;)
Title: Re: Show us your games oddities
Post by: jeronij on December 18, 2006, 02:27:07 AM
It looks like a new game.... Where is the Gnome ?   ;)  :D
Title: Re: Show us your games oddities
Post by: jacqulina on December 18, 2006, 03:43:31 AM
great pics and gnomes lol i have never seen one in game
Title: Re: Show us your games oddities
Post by: bat on December 18, 2006, 08:33:12 AM
nice pictures! :D
Title: Re: Show us your games oddities
Post by: NikNik on December 18, 2006, 09:19:26 AM
Great pics TeaCat!

Love those gnomes. Keep up finding them.

What do you do with them after you found them?
Title: Re: Show us your games oddities
Post by: Rayden on December 18, 2006, 12:01:31 PM
great pics and gnomes lol i have never seen one in game

I never found one ingame too, but found one once, when editing a lot, he was hidden underneath a prop  :P
Title: Re: Show us your games oddities
Post by: jacqulina on December 18, 2006, 12:15:14 PM
lol sylvio i bet you laughed i would have done lol
Title: Re: Show us your games oddities
Post by: TheTeaCat on December 18, 2006, 12:39:17 PM
@ Nik Nik
I put them in a box but he keeps getting out! ::)


They dont do anything in the game except blink on and off for a couple  of seconds each month.

Its almost as bad as trying to catch a leprechaun.

I'll keep searching and show what i find


 :satisfied:

Title: Re: Show us your games oddities
Post by: Fledder200 on December 27, 2006, 08:25:28 PM
ow I love this game of find the gnome!!!
I got one too!!
only....this is in a simgoober lot!!  :thumbsup:
I was making pic's for my st-cj and i found not one...but three!!
I hope you can see them.
(http://www.429wm.com/cjliaane/gnoom.jpg)

(http://www.429wm.com/cjliaane/gnoom2.jpg)
Title: Re: Show us your games oddities
Post by: Alfred.Jones on December 27, 2006, 10:09:06 PM
Very cool :D I found the gnome prop in Lot Editor when I was loting one of my BATs. I will try and find the name of the prop to show you guys
Title: Re: Show us your games oddities
Post by: NikNik on December 28, 2006, 02:31:02 AM
Very cool :D I found the gnome prop in Lot Editor when I was loting one of my BATs. I will try and find the name of the prop to show you guys

No,No, No that is spoiling the fun of finding the gnome if we can generate one in every lot we make.

Fledder congrats with your gnome-plague. I found 2 where is the third?

Nik-Nik
Title: Re: Show us your games oddities
Post by: bat on December 28, 2006, 04:56:37 AM
Quote
I found 2 where is the third?

There are three different buildings with one gnome! (One building is in both pictures)


Looks nice!
Title: Re: Show us your games oddities
Post by: sebes on December 28, 2006, 05:03:11 AM
I find four  &mmm
I have never noticed one in my game - will have to pay more attention. But learned about the R and ALT R !

edit : Ok - so it was not the alcohol  ;)
Title: Re: Show us your games oddities
Post by: NikNik on December 28, 2006, 01:04:17 PM
Enough of those little critters.

Here's one oddity I found after installing CSX Bat props 2006b.

(http://img129.imageshack.us/img129/3317/portsmouth25mei85116714dr3.png) (http://imageshack.us)

well, at least the craddock buildings do not grow in overkill nowadays.

Nik-Nik
Title: Re: Show us your games oddities
Post by: sebes on December 28, 2006, 03:28:09 PM
That is so funny!

Sometimes I have a Porki building growing in the back-yard of other houses.
I really have to figure out how to post pictures here. Hopefully tomorrow I succeed.
Title: Re: Show us your games oddities
Post by: Fledder200 on December 28, 2006, 05:00:12 PM
"Momy....there are two houses floating in the backyard!!!"
Lol
Title: Re: Show us your games oddities
Post by: Alfred.Jones on December 28, 2006, 05:07:17 PM
Thats very weird. Keep the oddities coming :thumbsup:
Title: Re: Show us your games oddities
Post by: jacqulina on December 28, 2006, 05:16:17 PM
great pics lol
Title: Re: Show us your games oddities
Post by: TheTeaCat on December 28, 2006, 05:43:17 PM
Thats a new one on me too.  lol
great addition Nik Nik
Thank you

 :satisfied:
Title: Re: Show us your games oddities
Post by: bat on December 29, 2006, 04:13:51 AM
Very funny games oddity!
Title: Re: Show us your games oddities
Post by: BarbyW on December 30, 2006, 12:18:52 PM
Not quite a game oddity but I didn't want to open a new thread. This is my absolute all time favourite IM lot. Praiodan found it on the Spanish site and I grew this today.

(http://i5.photobucket.com/albums/y171/barbyw/boxfactory.jpg)

And what's more it is dedicated to all those who don't  "$Deal"$  ;D
Title: Re: Show us your games oddities
Post by: Alfred.Jones on December 31, 2006, 12:01:02 AM
 :D Very cool :D
Title: Re: Show us your games oddities
Post by: NikNik on December 31, 2006, 04:38:37 AM
Not a real oddity indeed Barby, but indeed a great lot. Love it. Wish I had it (where is taht suck up smiley when you need it???).

Nik-Nik
Title: Re: Show us your games oddities
Post by: bat on December 31, 2006, 05:56:24 AM
Very nice lot!
Title: Re: Show us your games oddities
Post by: jeronij on December 31, 2006, 09:38:50 AM
Everytime I see it, a smile appears in my face, something like this:  $%Grinno$%
Title: Re: Show us your games oddities
Post by: BarbyW on December 31, 2006, 09:47:04 AM
Jeronij is hoping to the lot available for download here. Then you can all enjoy it.
Title: Re: Show us your games oddities
Post by: TheTeaCat on December 31, 2006, 02:06:13 PM
I like it. Now we know where all the boxes come from.
Thanks for sharing :thumbsup:
Title: Re: Show us your games oddities
Post by: Alfred.Jones on December 31, 2006, 08:49:22 PM
Jeronij is hoping to the lot available for download here. Then you can all enjoy it.

I hope he can get it uploaded here. It is a great lot :thumbsup:
Title: Re: Show us your games oddities
Post by: Rayden on January 03, 2007, 07:47:12 PM
Trying out the new NAM, this is what happen.

(http://img413.imageshack.us/img413/9093/newcity2apr700116787292jh7.jpg)

Now I have the perfect connection to China  ;D

(http://img244.imageshack.us/img244/6741/newcity2apr700116787296qq2.jpg)
Title: Re: Show us your games oddities
Post by: LP_Green on January 03, 2007, 07:57:51 PM
oh wow! lol, this one's simply amazing lol! now I'm not sure I want to upload the new NAM lol... ::) lol...joking haha Great one!
Title: Re: Show us your games oddities
Post by: TheTeaCat on January 04, 2007, 01:14:42 PM
That is weird. Wouldn't wanna be driving along it!! lol
Title: Re: Show us your games oddities
Post by: Alek King of SC4 on January 04, 2007, 01:33:54 PM
lol rayden i had that happen with an old NAM once you might still have an old one or something somewhere in your plugins lurking
Title: Re: Show us your games oddities
Post by: sebes on January 04, 2007, 01:54:31 PM
Now THAT is what I call a great solution for traffic congestion LOL  $%Grinno$%
Title: Re: Show us your games oddities
Post by: Rayden on January 04, 2007, 02:06:23 PM
lol rayden i had that happen with an old NAM once you might still have an old one or something somewhere in your plugins lurking
I wouldn't be surprised if that was the cause, as I am even afraid of going around my plugins folder with more than 11.000 files in it  %wrd
Title: Re: Show us your games oddities
Post by: Alek King of SC4 on January 04, 2007, 02:27:06 PM
me too that is a constant issue with me switching between terrain mods, If only i would keep it organized from the get go.
Title: Re: Show us your games oddities
Post by: NikNik on January 05, 2007, 09:04:37 AM
Now that's a strange thing.
Give my regards to the Chinese you might encounter, Rayden.

LOL

Nik-Nik
Title: Re: Show us your games oddities
Post by: Alfred.Jones on January 05, 2007, 11:51:37 PM
I've had that happen to me a couple of times to. Then I re-started my plugins and i havent had a problem since
Title: Re: Show us your games oddities
Post by: derek_pearce on January 06, 2007, 02:53:46 AM
oh my what a crazy route that would be lol say hello to ong bak for me (ong bak is a famous chinesse director) :thumbsup:
Title: Re: Show us your games oddities
Post by: Masochist on January 12, 2007, 03:55:34 PM
Rayden, that's hilarious!  Like (pothole * 10)^2...think you'd need a Passport to drive on that section of road?
Title: Re: Show us your games oddities
Post by: Zaphod on March 02, 2007, 08:17:28 PM
what happens if you try UDI down that hole? seriously, who knows what may happen...

Once i messed up a underground tunnel with terraforming, but the entrance on one end somehow never got deleted. I drove a train in and it kept going, chugging off the map and on into the great beyond...

Title: Re: Show us your games oddities
Post by: NASCAR_Guy on March 05, 2007, 08:32:35 PM
Not quite a game oddity but I didn't want to open a new thread. This is my absolute all time favourite IM lot. Praiodan found it on the Spanish site and I grew this today.

(http://i5.photobucket.com/albums/y171/barbyw/boxfactory.jpg)

And what's more it is dedicated to all those who don't  "$Deal"$  ;D

Shadow assasin got something similar on his old Dynasty CJ when he had a Company called Box Co and it was just one big Box  :D
Title: Re: Show us your games oddities
Post by: Zaphod on March 07, 2007, 01:35:57 AM
according to route query that avenue doesnt get a lot of traffic..

I wonder why...


(http://img172.imageshack.us/img172/1852/oooppj7.jpg)

ugh..so many of don miguels bat's have 'conjoined twin' disorder. It only happens when you grow them, so I fixed that neighborhood by using the buildingplop cheat
Title: Re: Show us your games oddities
Post by: threestooges on March 07, 2007, 02:31:32 AM
Well that's interesting. This is what happens when higher densities enter places that aren't suited for them (just kidding of course... probably just a bored architect or something). It is always interesting to see what happens by chance.
Title: Re: Show us your games oddities
Post by: iamgoingtoeatyou on March 07, 2007, 10:20:06 PM
rofl fledder, nice lil ad.

get some balls!
Title: Re: Show us your games oddities
Post by: ABCsan on March 07, 2007, 10:38:41 PM
Haa?
(http://up.fun-it.com/simcity/updata/158.jpg)
Title: Re: Show us your games oddities
Post by: threestooges on March 08, 2007, 12:20:44 AM
Well... that's not normal. There must be one heck of a discount for using public transportation around there... but even still... wow.
Title: Re: Show us your games oddities
Post by: Shadow Assassin on March 10, 2007, 07:07:58 PM
Quote
Shadow assasin got something similar on his old Dynasty CJ when he had a Company called Box Co and it was just one big Box

Indeed. It was actually SimGoober's Coca Cola Building (the Landmark was okay, but for some reason, the growables kept on coming up as one big box - it's been fixed now). :P
Title: Re: Show us your games oddities
Post by: Russell on March 13, 2007, 01:40:00 AM
(http://img401.imageshack.us/img401/7647/sftl2bl4nr8.jpg)

People walking on the water, including one in a wheelchair.
Title: Re: Show us your games oddities
Post by: NikNik on March 13, 2007, 07:20:40 AM
LOL

Looks like Jesus is back on earth!  ;)

(I do not intend to hurt anyone with this remark!)

Nik-Nik
Title: Re: Show us your games oddities
Post by: Cali on March 13, 2007, 02:03:04 PM
LOL@ NikNik..thats just not right $%Grinno$%
Title: Re: Show us your games oddities
Post by: oldrogue on March 14, 2007, 05:35:41 PM
(http://img112.imageshack.us/img112/4180/oestervalejun2715117262gj9.jpg)[/img]..[/img]

What happens when a police station is placed around the corner from Peg's Seasnonal lot...round the clock saturation patrols..
Title: Re: Show us your games oddities
Post by: Alfred.Jones on March 15, 2007, 06:11:35 PM
LOL

I'll keep my eye out for oddities when playing sc4!
Title: Re: Show us your games oddities
Post by: TheTeaCat on March 31, 2007, 02:36:11 PM
Nice ones folks
How about when the architects or builders suffer from E&B syndrome (Elbow & Backside)

(http://img256.imageshack.us/img256/4467/bigfoundations2cr5.jpg)
Title: Re: Show us your games oddities
Post by: MIncroabl on March 31, 2007, 03:44:39 PM
Well that's kinda neat, as I happen to have a picture of the exactly same situation:

(http://img65.imageshack.us/img65/1953/mi31030701hillybilliecx1.jpg)
Title: Re: Show us your games oddities
Post by: TheTeaCat on March 31, 2007, 05:40:39 PM
Heehee  :D

Its amazing what this game can do eh?
Title: Re: Show us your games oddities
Post by: oldrogue on April 02, 2007, 02:29:52 PM
Now, that's funny.....is it to keep the workers in...or the bill collectors out :D
Title: Re: Show us your games oddities
Post by: Gaston on May 15, 2007, 05:45:45 PM
okay gang,   
     I'm gonna have to review the licensing proceedures for my GLR drivers.   This one seems to think he can run his tram on the heavy rail line.     ???
(http://img406.imageshack.us/img406/4193/splitwatersmay608117926xu5.png)
lol
Hope the freight train is late today, or there is gonna be a mess.      :P


---Gaston
Title: Re: Show us your games oddities
Post by: Tarkus on May 15, 2007, 05:56:47 PM
Well, Gaston, if I'm not mistaken, the NAM Team actually added El-Rail/Light Rail pathing to the Heavy Rail some time ago. Hence your reckless GLR driver. :D

-Alex
Title: Re: Show us your games oddities
Post by: Filasimo on May 15, 2007, 06:46:54 PM
strangest ive seen and i couldnt show it bc its deemed classified but ive seen some clouds moving in different directions sorta like a UFO would do kinda weird guess thats why they say taht only witnesses accounts can only see it  :D
Title: Re: Show us your games oddities
Post by: Frankie on May 15, 2007, 07:42:48 PM
(http://i91.photobucket.com/albums/k294/Frankie_117/Frankieville-Feb.jpg)


Self-Explanatory :P
Title: Re: Show us your games oddities
Post by: Andreas on May 15, 2007, 07:43:21 PM
@Gaston: I rather think he didn't read the readme file that was included in the download.  :P
Title: Re: Show us your games oddities
Post by: shoreman905 on May 15, 2007, 07:43:38 PM
Teacat, nice presentation of the oddity. &apls
Title: Re: Show us your games oddities
Post by: Andreas on May 15, 2007, 07:52:46 PM
Ah, I just forgot... The dream of every student came true. ;)

(http://img516.imageshack.us/img516/7356/schulebrenntiw6.jpg)
Title: Re: Show us your games oddities
Post by: Gaston on May 15, 2007, 11:10:07 PM
@Gaston: I rather think he didn't read the readme file that was included in the download.  :P
LOL,   That couldn't have happened.    Everyone ALWAYS reads the readme's, don't they?     ;)


---Gaston
Title: Re: Show us your games oddities
Post by: bwatterud on May 16, 2007, 12:29:08 AM
Ah, I just forgot... The dream of every student came true. ;)

*Image Clipped*

w007!!!  Die school, die!!!    :P
Title: Re: Show us your games oddities
Post by: TheTeaCat on May 18, 2007, 03:32:15 PM
Thank you Shoreman :thumbsup:

Here's another one I found. While checking out some udi stuff I noticed that the chopper casts a shadow while parked on the roof. It's only cast on one side of the hospital so here for your delectation is
(http://img76.imageshack.us/img76/1882/05132007185542rs8.jpg)

 :satisfied:
TTC
Title: Re: Show us your games oddities
Post by: El Burro on May 20, 2007, 12:18:04 PM
Ever seen this 'Balloon and Deckchair' guy appear?

(http://www.maj.com/gallery/Elburro/CJ/what_the_1.jpg)

(http://www.maj.com/gallery/Elburro/CJ/what_the.jpg)

lol


Title: Re: Show us your games oddities
Post by: eljacko on May 20, 2007, 01:10:25 PM
Thank you Shoreman :thumbsup:

Here's another one I found. While checking out some udi stuff I noticed that the chopper casts a shadow while parked on the roof. It's only cast on one side of the hospital so here for your delectation is
http://img76.imageshack.us/img76/1882/05132007185542rs8.jpg

 :satisfied:
TTC
But, hasn't that been in the game since the beginning?  I remember seeing that the first time I built one of those hospitals.
Title: Re: Show us your games oddities
Post by: Ennedi on June 08, 2007, 12:06:59 PM
Can anybody tell me what is it?
Look at the top of the silver skyscraper. It seems to me I saw some dollars (simoleons?) there. I love people who don't attach importance to money

(http://img462.imageshack.us/img462/2096/img0170impbr9.jpg)

Title: Re: Show us your games oddities
Post by: GMT on June 08, 2007, 12:52:28 PM
Ah, I just forgot... The dream of every student came true. ;)

(http://img516.imageshack.us/img516/7356/schulebrenntiw6.jpg)

This happened to me an unbelievable 3 times in my school carreer... everytime on the same school.
the first time I went there about half a year, it was december '96 and it was the night from friday to saturday and I was supposed to be at school this saturday morning (the last year of school every 2nd saturday in your region) when my parents came home from one week in NYC. some homeless (or at least that's the official report) "broke" in through an open window on ground level and made themself comfortable on a livingroom-stage build up for a school play and there where these candles... I think you can figure out the end of the story. the whole old building of our school burned out... and the other two times within 2 weeks one february... I think it was '01... the first one a friend of mine "coincidentally" put the towel rail in one of the girls toilets aflame, and the other one was never clarified, the most stubborn version is that some guys from our neighboring school (a rather problematic school with about 75% immigrants) put toilets aflame and left with the words "now it's really burning here"... but this 3rd fire never got an official story.

so much for a students dream... why not just all my dreams come true 3 times??
Title: Re: Show us your games oddities
Post by: Nardo69 on June 17, 2007, 03:36:06 PM
On my actual CJ / Betatesting map this situation happened twice:   ???   :-[

(http://img167.imageshack.us/img167/9427/capture31052007005112db6.jpg)

Right next to the church ... as you can see the bar is not watered - the 11th girl went most probably to the small canal for some hygiene  :D

(I hope the pc is not too pic otherwise I am going to resize it ...)

Have Fun!

Bernhard  :thumbsup:
Title: Re: Show us your games oddities
Post by: Pat on June 17, 2007, 11:52:23 PM

LoL good pics every one and Bernard thats a typical simgoober for ya's LoL gotta love em
Title: Re: Show us your games oddities
Post by: bat on June 19, 2007, 11:21:34 AM
yes, great pictures @ all! :D
Title: Re: Show us your games oddities
Post by: shoreman905 on June 21, 2007, 09:41:43 AM
(http://img77.imageshack.us/img77/5714/wildlifedisasterrp7.jpg)
Title: Re: Show us your games oddities
Post by: oldrogue on June 21, 2007, 10:38:57 AM
FANTASTIC.......love it. &apls
Title: Re: Show us your games oddities
Post by: Pat on June 22, 2007, 12:26:53 AM

Good to see ya's getting around old rouge and at shoreman them poor deers...
Title: Re: Show us your games oddities
Post by: TheTeaCat on July 06, 2007, 10:46:59 AM
Nice one folks  &apls &apls

While looking round town the other day I found this guy.
Pretty indestructible eh?

(http://img406.imageshack.us/img406/1867/sucideguybj6.gif)


Edit: Is that a shadow or someone behind him?


 :satisfied:
TTC
Title: Re: Show us your games oddities
Post by: Pat on July 06, 2007, 11:01:56 AM
LoL Derry that sure does look someone else is going for the suicide??



BTW how in the world did you get that animation???
Title: Re: Show us your games oddities
Post by: godjcjk12 on July 06, 2007, 12:53:48 PM
I don't know how this came up
<a href="http://img513.imageshack.us/my.php?image=belairsepulvedapassapr2nv6.png" target="_blank">(http://img513.imageshack.us/img513/2027/belairsepulvedapassapr2nv6.th.png)[/url]
Title: Re: Show us your games oddities
Post by: tooheys on July 07, 2007, 12:44:37 AM
Ever wonder where all the stolen cars were dumped?

(http://img479.imageshack.us/img479/1508/greenacrejul14011183786iv7.jpg)
Title: Re: Show us your games oddities
Post by: Pat on July 09, 2007, 12:06:23 AM

LoL Dave that is a good one LoL
Title: Re: Show us your games oddities
Post by: Masochist on September 29, 2007, 12:00:30 AM
Nice nearly-three-month bump here...%wrd

I don't know if this is a game oddity at all, but here it is: the magical growing box:
(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/GrowingBox.jpg)

And if you let it grow big and strong, it turns into this beautiful BLaM building:
(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/BoxGone.jpg)

Hmmm...why grow a box if the building is there?  Is that normal?
Title: Re: Show us your games oddities
Post by: Filasimo on September 29, 2007, 12:07:52 AM
seems like its the cities christmas present from santa  :D
Title: Re: Show us your games oddities
Post by: BigSlark on September 29, 2007, 12:16:20 AM
Masochist,

You must be missing a file for that building. Its been growing like wildfire for me, complete with construction graphics (and screwing up my pretty CAM cities).

Cheers,
Kevin
Title: Re: Show us your games oddities
Post by: NASCAR_Guy on October 09, 2007, 06:20:04 PM
(http://img64.imageshack.us/img64/8878/gilbymay12151191873732wv9.png)



I don't remember ever DLing a growable Coit Tower.  ()what()


Maybe it was off of Pegs MTP pack. ???


Or CAM &mmm
Title: Re: Show us your games oddities
Post by: M4346 on October 09, 2007, 06:25:03 PM
 :D :D If you have the CAM installed, that's where it came from.  ;D  :thumbsup:
Title: Re: Show us your games oddities
Post by: Pat on October 09, 2007, 09:06:04 PM

LoL yea a 3 months and i was the last to post hmm maybe again in 3 months someone will show something else lol......  But Masochist that is an intresting glitch there hmmm....
Title: Re: Show us your games oddities
Post by: capo on October 13, 2007, 04:09:01 PM
It's getting a bit foggy here I'm afraid...

(http://img149.imageshack.us/img149/9371/mafka4.jpg)
Title: Re: Show us your games oddities
Post by: ssc4k on October 14, 2007, 06:24:21 PM
foggy in a few tiles and perfect visibility in the others? hmm finding something to blame on... umm tough one... global warming???

my favorites are the
stolen cars in the waterfall
invincible guy in the middle of the street
and the really steep road grade (way at page 1)

very nice pics  :p
Title: Re: Show us your games oddities
Post by: sc4luv2 on October 14, 2007, 07:49:10 PM
(http://i91.photobucket.com/albums/k294/Frankie_117/Frankieville-Feb.jpg)


Self-Explanatory :P

You didn't read the read-me, didn't you?  ???  ???  ???  ???  $%Grinno$%   :D

Can anybody tell me what is it?
Look at the top of the silver skyscraper. It seems to me I saw some dollars (simoleons?) there. I love people who don't attach importance to money

(http://img462.imageshack.us/img462/2096/img0170impbr9.jpg)



BUT THEY'RE FLOATING  :o  :o  :o
Title: Re: Show us your games oddities
Post by: NASCAR_Guy on October 30, 2007, 08:52:19 AM
Indeed. It was actually SimGoober's Coca Cola Building (the Landmark was okay, but for some reason, the growables kept on coming up as one big box - it's been fixed now). :P

here it is BTW

(http://img163.exs.cx/img163/1884/boxpackagingcorp1lw.png)

Title: Re: Show us your games oddities
Post by: niaba on November 12, 2007, 10:24:26 PM
(http://img206.imageshack.us/img206/6590/bigtown16apr04119475735gn9.png)
Must be an interesting street.
Also, hi everyone.
Title: Re: Show us your games oddities
Post by: Pat on November 12, 2007, 10:50:40 PM
Nice one folks  &apls &apls

While looking round town the other day I found this guy.
Pretty indestructible eh?
(http://img406.imageshack.us/img406/1867/sucideguybj6.gif)
Edit: Is that a shadow or someone behind him?
:satisfied:
TTC

Derry upon further looking at that pic id have to say its anther sim all together...

Hiya's Niaba, Yea that would ummm have to be an intresting street there lol
Title: Re: Show us your games oddities
Post by: simonut on November 12, 2007, 11:18:24 PM
Two men trying to commit suicide together? How interesting.
Title: Re: Show us your games oddities
Post by: simonut on November 13, 2007, 07:14:01 PM
Not quite a game oddity but I didn't want to open a new thread. This is my absolute all time favourite IM lot. Praiodan found it on the Spanish site and I grew this today.

(http://i5.photobucket.com/albums/y171/barbyw/boxfactory.jpg)

And what's more it is dedicated to all those who don't  "$Deal"$  ;D
Do you know where you can get it?
Title: Re: Show us your games oddities
Post by: Zaphod on November 13, 2007, 09:58:28 PM
capitalsimcity.com I believe

and the two guys look like motorcycle riders without their motorcycles, which are probably cruising around driverless  :D

Title: Re: Show us your games oddities
Post by: Zaphod on November 13, 2007, 10:03:06 PM
This was posted by TheTeaCat earlier in the thread. He was pointing out the gnomes...

but I see something more interesting.. there's a sim swim..err walking? in the left pond :D

(http://img150.imageshack.us/img150/4950/gnome0002ys8.jpg)

Title: Re: Show us your games oddities
Post by: xxdita on November 14, 2007, 04:39:18 AM
Makes you wonder about the suicide rate in Teacat's cities, huh?
Title: Re: Show us your games oddities
Post by: TheTeaCat on November 14, 2007, 02:02:58 PM
Makes you wonder about the suicide rate in Teacat's cities, huh?

LOL

They are the ones who drink coffee  $%Grinno$%

Well spotted Zaphod  :thumbsup:

 :satisfied:
TTC
Title: Re: Show us your games oddities
Post by: socomseal45 on December 02, 2007, 06:02:30 PM
(http://img219.imageshack.us/img219/3585/may4001195428687do8.th.jpg) (http://img219.imageshack.us/my.php?image=may4001195428687do8.jpg)

reminds me of Stephen King's, The Mist
Title: Re: Show us your games oddities
Post by: tahill79 on December 09, 2007, 07:35:02 AM
yep that would be a din of crime off the map

(http://i38.photobucket.com/albums/e113/tahill79/simcity/Cleveland-Mar.png)
Title: Re: Show us your games oddities
Post by: oldrogue on December 09, 2007, 02:02:36 PM
Nah, not a den of crime....they heard there was a donut shop out there!
Title: Re: Show us your games oddities
Post by: spartanB292 on December 12, 2007, 03:01:48 PM
Slight Cloud Buildup in the region forecast, apparently a by-product of minimizing the game while in region view for prolonged periods of time.

(http://img233.imageshack.us/img233/9779/sc4screenshot004ca8.jpg)
(http://img57.imageshack.us/img57/9632/sc4screenshot005ew0.jpg)
(http://img227.imageshack.us/img227/61/sc4screenshot006tp4.jpg)
Title: Re: Show us your games oddities
Post by: oldrogue on December 12, 2007, 04:32:11 PM
LOL....now that is a SERIOUS weather front....
Title: Re: Show us your games oddities
Post by: LoneRanger on December 25, 2007, 12:04:20 PM
spartanB292: I'm not sure but I thought that cloud buildup has to do with gizmo's weather-mod.
It hasn't happened to me since I took that mod out of the game.


Oh, not so much an oddity but I totaly forgot about the 25th of december easter-egg.  ::)

(http://xs122.xs.to/xs122/07522/xmassnow.JPG)
Title: Re: Show us your games oddities
Post by: Ennedi on December 25, 2007, 01:49:42 PM
LoneRanger - that's a great picture!  &apls :thumbsup:
Title: Re: Show us your games oddities
Post by: pagenotfound on January 01, 2008, 02:19:44 PM
(http://img98.imageshack.us/img98/4408/tremontonmetro119913123oo5.jpg)

This is what happens when you save with the "Draw Paths" cheat turned on.
Title: Re: Show us your games oddities
Post by: oldrogue on January 02, 2008, 12:40:04 PM
I think that qualifies as an

OOPS

 :D
Title: Re: Show us your games oddities
Post by: paroch on January 07, 2008, 03:09:31 PM
Well, I guess this is what happens when your airport gets a bit over capacity.........

(http://img176.imageshack.us/img176/2891/img0078ke1.jpg)
Title: Re: Show us your games oddities
Post by: Shiftred on January 23, 2008, 05:36:39 PM
Hmmm...
(http://i161.photobucket.com/albums/t216/Bluepelican31/oddities/LotsofScaffold.jpg)
Title: Re: Show us your games oddities
Post by: TopCliff on January 23, 2008, 06:39:59 PM
This is another oldie from my picture folder. This is also pre-LEX, so yeah. :P

(http://img156.imageshack.us/img156/5695/montefreddofeb300117960md7.jpg)

It would appear my old city had a lot of Poke'mon fans. ;D
Title: Re: Show us your games oddities
Post by: oldrogue on January 23, 2008, 06:56:45 PM
TopCliff....you know in some states you could get arrested for that many pokemon planes in one pic ;D
Title: Re: Show us your games oddities
Post by: tcx on January 24, 2008, 09:48:25 AM
Hmmm...
(http://i161.photobucket.com/albums/t216/Bluepelican31/oddities/LotsofScaffold.jpg)

lol, I guees they really need a lot of basement space and few nuclear bomb shelters, nice pic!
Title: Re: Show us your games oddities
Post by: oldrogue on January 24, 2008, 01:00:40 PM
That is one SERIOUS basement......hope the laundry isn't on the bottom level...that would be lots of stairs... ::)
Title: Re: Show us your games oddities
Post by: CasperVg on January 24, 2008, 01:08:02 PM
Let's pray that guy has an elevator, a fast one!  &mmm
Title: Re: Show us your games oddities
Post by: TheTeaCat on January 24, 2008, 01:35:04 PM
What are the depths some sims will sink to to have a rock solid foundation? $%Grinno$% $%Grinno$%

 :satisfied:
TTC
Title: Re: Show us your games oddities
Post by: oldrogue on January 24, 2008, 07:11:00 PM
Derry.....oh my...have you been drinking your tea straight again..... ::)

that was a seriously good pun.....
Title: Re: Show us your games oddities
Post by: mightygoose on January 24, 2008, 08:18:43 PM
well maybe apart from having dug to that depth has very un-solid, air foundations....
Title: Re: Show us your games oddities
Post by: Pat on January 29, 2008, 12:45:41 PM
LoL Leo that would just scare the crap outta me seeing all them Poke Mon's eeeeeeeeew...
Title: Re: Show us your games oddities
Post by: DFire870 on January 29, 2008, 03:50:52 PM
I'd imagine the builders of that house found a few dinosaur bones on their way down. :D

-- John
Title: Re: Show us your games oddities
Post by: j-dub on January 31, 2008, 06:02:04 PM
I demolished a road too soon, I think thats what caused this to happen, did you guys know the Sims are actually drive the cars in this game? I wouldn't think so originally because you can't see inside the cars.
(http://thebestfilmakerever.googlepages.com/nocars.jpg)
Theres also this, with animals crossing.
(http://thebestfilmakerever.googlepages.com/dearandmossecrossings.jpg)
Title: Re: Show us your games oddities
Post by: oldrogue on January 31, 2008, 07:39:14 PM
ahhhh venison for dinner tonite I see.....
Title: Re: Show us your games oddities
Post by: Pat on January 31, 2008, 07:54:15 PM
as long as its fresh and not to minched Im good to go with venison for dinner, well one thing going good for here in WI now is that its a natural freezer outside lol...
Title: Re: Show us your games oddities
Post by: krbe on January 31, 2008, 08:05:56 PM
Can't see inside the cars? You're seeing right through them!
Title: Re: Show us your games oddities
Post by: Ennedi on February 01, 2008, 06:59:52 AM
A little geodesists' mistake

(http://img155.imageshack.us/img155/3135/bridgeterrainproblem1zj3.jpg)

If you would like to know, the bridge under the ground is complete  :D
Unfortunately, it is rather difficult to connect it with the highway  ;)
Title: Re: Show us your games oddities
Post by: oldrogue on February 01, 2008, 08:48:18 AM
now there is a surveyor who is in biiiiiiggggg trouble :D
Title: Re: Show us your games oddities
Post by: CasperVg on February 04, 2008, 05:05:36 AM
A bug with the UDI, driving into a tunnel that goes under water... (various places where managed with the use of page up/down

(http://img137.imageshack.us/img137/3103/img0010nf7.jpg)

Overview, showing the tunnel
(http://img137.imageshack.us/img137/4137/img0011ud1.jpg)

After using page up once (with the bug active)
(http://img137.imageshack.us/img137/5604/img0012wo0.jpg)

After using page up again (with bug active)
(http://img137.imageshack.us/img137/2172/img0013ka3.jpg)

Constable: "I knew whe should've taken some oxygen with us, mayor..."
Title: Re: Show us your games oddities
Post by: oldrogue on February 04, 2008, 11:28:18 AM
I love it.....never knew the cops had amphibious cars. ::)
Title: Re: Show us your games oddities
Post by: cityhawk on February 04, 2008, 12:27:34 PM
This is a crazy thread! Here's mine...

(http://www.fileden.com/files/2006/8/24/184419/CB-T.jpg)

Little kid: "Yay, water parking is awesome! Mommy?...Mommy, are yo-u o-o-o-k-a..."
Title: Re: Show us your games oddities
Post by: oldrogue on February 05, 2008, 01:31:03 PM
If ever there was a place for the sign   "Dip In Road" that is it.... :thumbsup:
Title: Re: Show us your games oddities
Post by: oldrogue on February 05, 2008, 01:32:26 PM
Forgot to add a big kudo to caspervg for that hiway you've built....great one
Title: Re: Show us your games oddities
Post by: TheTeaCat on February 05, 2008, 01:53:38 PM
Well there has been a few additions to the thread, nice one folks :thumbsup:

underground bridges, amphibious cars,dips in road all good stuff

isn't it odd what the game will do  :D :D

A well deserved cuppa for all of you ()stsfd()

 :satisfied:
TTC
Title: Re: Show us your games oddities
Post by: Pat on February 05, 2008, 06:57:20 PM
Adam did you do the surveyor work for that bridge by a chance? :D
Title: Re: Show us your games oddities
Post by: Ennedi on February 06, 2008, 04:46:16 AM
Adam did you do the surveyor work for that bridge by a chance? :D

It was not me, I know how to properly outline the bridge position  :D
Of course these were Maxis' surveyors, I only gave them general conditions  ;D

Btw, this interesting bridge appeared during my experiments with the slope mod, I want to make building land bridges much easier. As you see, I was able to make a bridge in some really new situations, but I'm not sure if such way of building would be useful for anybody... I didn't try to build bridges under water yet  :D
Title: Re: Show us your games oddities
Post by: nerdly_dood on February 17, 2008, 02:55:52 PM
(http://i220.photobucket.com/albums/dd138/nerdly_dood/streetinwater.jpg)
I would certainly need say more if I had TRAFFIC ON THAT STREET
Title: Re: Show us your games oddities
Post by: oldrogue on February 17, 2008, 03:23:33 PM
LOL now that's funny..... :thumbsup:
Title: Re: Show us your games oddities
Post by: j-dub on February 17, 2008, 03:36:12 PM
Yeah, thats possible with the diagonal street helper pieces, at your own risk though, careful to demolish.
Title: Re: Show us your games oddities
Post by: jplumbley on February 17, 2008, 04:03:03 PM

I would certainly need say more if I had TRAFFIC ON THAT STREET

This is a normal situation with Puzzle Pieces.  It is actually very widely known that you can plop Puzzle Pieces in water, many people already do this with the Elevated Puzzle Pieces in the NAM.  If your water is more than 15m deep you will start getting underwater Elevated Puzzle Piece, traffic will still work as normal and you can go on in your daily routine, with underwater traffic..

There is another cool trick you can do...  You can have a completely underwater city.  Basically, you can go into SC4TF and change the height of the water to something that will put your existing city underwater, then go back in game and it will have your entire city looking like the City of Atlantis.  Of course you could do this the manual way with iLive Reader, but I would recommend that because, I dont think it wise for people not knowing what they are doing fiddling around in the Save Game files.  Now, with this "City of Atlantis" situation you will still have a working city, things will grow, abandon, sims will drive, etc.  Even do UDI missions underwater.  The only thing you will have lost is the ability to actaully expand your city underwater untill you reset the water level.  This could make for a cool MD if you wanted to make the City of Atlantis.
Title: Re: Show us your games oddities
Post by: RebaLynnTS on February 17, 2008, 04:14:56 PM
Don't you just love this game :)

So, puzzle pieces could be used to make underwater tunnels then? Interesting.
Title: Re: Show us your games oddities
Post by: Pat on February 17, 2008, 04:17:51 PM
I would say so there Becca...
Title: Re: Show us your games oddities
Post by: RebaLynnTS on February 17, 2008, 04:21:43 PM
One of my projects "Deep Surveyor" is a modular underwater complex. I wanted some way to allow them to be functional, and this might do it.
Title: Re: Show us your games oddities
Post by: Pat on February 17, 2008, 04:29:28 PM
sweeeeet Becca I cant wait to see that devolpment!!!
Title: Re: Show us your games oddities
Post by: nerdly_dood on February 17, 2008, 05:57:04 PM
I know about the puzzle piece glitch.  I happen to be aware that using elevated puzle pieces you can make SimCity 2000 causeways that can intersect each other
Title: Re: Show us your games oddities
Post by: threestooges on February 18, 2008, 01:03:46 AM
There have been some really interesting oddities shown (and I didn't know that about puzzle pieces in the water... good to know though), but I think this may be the first outside of SC4. I submit a recent export session from the BAT:

(http://img520.imageshack.us/img520/5770/exporttimegq8.jpg)

Contrary to appearances, it took a bit longer to actually export.
Title: Re: Show us your games oddities
Post by: JoeST on February 18, 2008, 01:12:34 AM
and on the same theme as threestooges pic:

(http://img340.imageshack.us/img340/3994/noerrorib6.jpg)

Good old dreamewever...

Joe
Title: Re: Show us your games oddities
Post by: oldrogue on February 18, 2008, 07:35:33 PM
All I can say is you must work REALLY fast.... :D
Title: Re: Show us your games oddities
Post by: Cativo on February 20, 2008, 06:02:12 PM
There have been some really interesting oddities shown (and I didn't know that about puzzle pieces in the water... good to know though), but I think this may be the first outside of SC4. I submit a recent export session from the BAT:

(http://img520.imageshack.us/img520/5770/exporttimegq8.jpg)

Contrary to appearances, it took a bit longer to actually export.
I've seen that. I think it shows the render time and doesn't include the time it takes to execute the actual script.
Title: Re: Show us your games oddities
Post by: MIncroabl on February 26, 2008, 10:35:33 AM
Boy was this train driver having a bad day:

(http://img257.imageshack.us/img257/5231/mi08022601odditymv9.jpg)
Title: Re: Show us your games oddities
Post by: oldrogue on February 26, 2008, 11:59:10 AM
LOL  see he has a train full of really nasty passengers so he is pulling them with a rope to keep as far away as possible :D
Title: Re: Show us your games oddities
Post by: Filasimo on February 26, 2008, 12:02:31 PM
reminds me of that stella artois commercial where the bartender was trying to pour the guy the beer but the train kept getting bumpy and so he unhitched the motorcar....linkie: http://www.youtube.com/watch?v=b1K5xYR_btw  :thumbsup:
Title: Re: Show us your games oddities
Post by: RebaLynnTS on February 26, 2008, 05:14:26 PM
That car belongs to the invisible sim!
Title: Re: Show us your games oddities
Post by: bat on February 28, 2008, 06:56:36 AM
Very funny pictures there, @ all! ;) :D
Title: Re: Show us your games oddities
Post by: j-dub on March 04, 2008, 11:02:32 PM
Clearly running a red light, I didn't know how to animate custom traffic lights and they got stuck because one way is red, the other green, so don't ask about the textures here.
(http://jrp4sc4.googlepages.com/Dumtrux.jpg)
Whats going on down here, that I'm in play mode, and squad car rushes to?
(http://jrp4sc4.googlepages.com/pegcopcar.jpg)
Heres a face I came up with with roads.
(http://jrp4sc4.googlepages.com/roadface.jpg)
Title: Re: Show us your games oddities
Post by: bat on March 07, 2008, 07:07:38 AM
Again funny there, j-dub!

And that's face is great!
Title: Re: Show us your games oddities
Post by: TheTeaCat on March 07, 2008, 12:40:39 PM
Whats going on down here, that I'm in play mode, and squad car rushes to?

I'd say its rushing the at intersection with the stuck lights  ::)  :D

Nice captures - well done  :thumbsup:

Cool face too ;)

 :satisfied:
TTC
Title: Re: Show us your games oddities
Post by: Pat on March 07, 2008, 09:07:04 PM
LoL J-dub I do agree with Derry that cop is running to that intersection where the lights are stuck in red lol.... BTW if you want to see if Heblem wouldnt mind making those work for you? He has done a niffty set of his own and he might be willing to help you out if you ask nicely  ;)
Title: Re: Show us your games oddities
Post by: RebaLynnTS on March 07, 2008, 09:33:26 PM
Actually the cop is just on his way to the donut shop :)
Title: Re: Show us your games oddities
Post by: j-dub on March 12, 2008, 07:06:42 PM
@Pat you mean animated ones? That would be awesome!
Title: Re: Show us your games oddities
Post by: CasperVg on March 15, 2008, 11:52:03 AM
Presenting you: The Wall of Water... (thanks to the Rain Mod, hehe)

(http://img367.imageshack.us/img367/9048/lol0000mj7.jpg)

Close-up:
(http://img385.imageshack.us/img385/5125/lol0001yb1.jpg)

Zoomed out:
(http://img367.imageshack.us/img367/811/lol0002ev9.jpg)
Title: Re: Show us your games oddities
Post by: JoeST on March 15, 2008, 11:58:32 AM
interesting effect there... its a bit like that here too LOL, quite wet

Joe
Title: Re: Show us your games oddities
Post by: Pat on March 15, 2008, 12:04:34 PM
LoL Casper I like that!!! Ooooooooh and that is how moses parted the red sea too.....
Title: Re: Show us your games oddities
Post by: TheTeaCat on March 15, 2008, 12:08:51 PM
Very unusual effect :D :D

Must be unbelievable pressure underground to cause such geysers :D :D

Here's one that happened by not following all the steps in a tutorial ::)
(http://img247.imageshack.us/img247/9719/03092008103135pl8.jpg)
Still fully usable   ::) :D

 :satisfied:
TTC
Title: Re: Show us your games oddities
Post by: iamgoingtoeatyou on March 15, 2008, 02:01:20 PM
Which tutorial would that be? :P
Title: Re: Show us your games oddities
Post by: Toichus Maximus on March 16, 2008, 07:47:44 AM
It looks like a one for extending textures under puzzle pieces. I didn't even know there was a tutorial
Title: Re: Show us your games oddities
Post by: City Builder on March 16, 2008, 10:42:35 AM
I thought this one was a bit odd, this friendly bear decided to go take a shower in my new waterfall area.
Title: Re: Show us your games oddities
Post by: j-dub on March 25, 2008, 10:40:34 PM
Heres an akward pic of the old Amtrack still going from regular rail to ground light rail and turning around on the single glr U-turn, but the cars look like they detached. Yes, in case you didn't know of my doing this earlier at some other point, what you see is a regular passenger train on a GLR track. The reason is I ended my regular R with a GLR turn around.
(http://jrp4sc4.googlepages.com/trainonglruturn.jpg)
Title: Re: Show us your games oddities
Post by: Heblem on March 26, 2008, 12:24:50 AM
This is a normal situation with Puzzle Pieces.  It is actually very widely known that you can plop Puzzle Pieces in water, many people already do this with the Elevated Puzzle Pieces in the NAM.  If your water is more than 15m deep you will start getting underwater Elevated Puzzle Piece, traffic will still work as normal and you can go on in your daily routine, with underwater traffic..

There is another cool trick you can do...  You can have a completely underwater city.  Basically, you can go into SC4TF and change the height of the water to something that will put your existing city underwater, then go back in game and it will have your entire city looking like the City of Atlantis.  Of course you could do this the manual way with iLive Reader, but I would recommend that because, I dont think it wise for people not knowing what they are doing fiddling around in the Save Game files.  Now, with this "City of Atlantis" situation you will still have a working city, things will grow, abandon, sims will drive, etc.  Even do UDI missions underwater.  The only thing you will have lost is the ability to actaully expand your city underwater untill you reset the water level.  This could make for a cool MD if you wanted to make the City of Atlantis.

Here what happens following Jason tip  ;D
(http://img266.imageshack.us/img266/7481/follderch1.jpg)
its interesting
Title: Re: Show us your games oddities
Post by: Pat on March 26, 2008, 01:11:03 AM
Id say so Heblem wow... I want those RHW dividers man those are sweet looking even though they are wet lol...
Title: Re: Show us your games oddities
Post by: Masochist on April 20, 2008, 02:07:45 AM
First time posting pictures of any kind in over a month!  I have five to share this time:

Land, Ho! -
(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/LandHo.jpg)
Guess the seaport wasn't enough for them...

Land, Ho! 2 -
(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/LandHo2.jpg)
Guess the land next to the seaport wasn't enough for them, either...

Smugglers On A Ferry -
(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/SmugglingCargo.jpg)

Missing a few textures -
(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/Thedarknessisdoubly-dark.jpg)
As in all of them...

Missing a few props -
(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/TexturlessPark.jpg)


Maybe you guys can help me with that last one.  As you can see, the Country Club is missing a majority of its props...but not all of them.  There are trees on the right side of the course.  Also, across the street there are a line of Small Maxis Flower Gardens.  One of them is fully propped...the rest aren't.  This problem is persistent throughout the entire city, and it's mainly on Maxis lots.  Any ideas of what could be going on?  Why are only some of the props showing up, yet not others (even the same props on the same lots), even after the game has been running for long amounts of time with the graphics settings on high?
Title: Re: Show us your games oddities
Post by: bat on April 20, 2008, 05:33:40 AM
Very funny pictures there, @ all!
Title: Re: Show us your games oddities
Post by: frdrcklim on April 20, 2008, 11:20:21 PM
(https://lh3.googleusercontent.com/D0ChlCk0CBWZwNAEQ7iw9ZnWwzG5KdApfKWESp1qwpTL8dLSze21EpJ5Jz-jA3E3KFBYpqWdEQJdPifqbs18_aMlfbWZmhs7F_xvUHm7yA73Jkt0vDexPoGl-3z--6JOYuo-FIQHR0Z5WczlAVIyBFSBK3SkJRptatcjpJYSKzFZmfuI0fQ55T07Z76r_2ZSEhMPLAaBT2lrGZvK9bHTTd-EIaOmP8DHOWh0J_UbLSlg69pyXSguzT1B-A8fKHzv5J6vkbPvdvr2XaC6lEHPMlZLHf6liabFvGUWKkVcJj9EwuDkb88zpISWKVdhS2Q1F683qpom5jG4jd2Zq6m6y-Dnadxpa2s5gTquriFmPQcUzgq4iDVMrZenW57wLO0OlxsWPr4lYtYOL6Lspmy7IwUbu_--617mWg9LLGi0yYQw1GW5LhqPoQdV3ozhAqCnYKMlC7oe-mc56FxmqNxOykeNf3tOBoetJBRr0hA0oZE2SBq_agyt-r-7gCP5tE-DVZTBacLpiI0qOOm0kijiA15E4l4pBDtN9yrMQMRvbvZh0GuKa1AW7U0rytltIo46xLWwTRcFjXGCLiSgukNmmcvwaOSVA55uozmCuq_P8mz_uBsUBeirZfGq4bc1k2XgH4c0QQSMtipjsiLIcBGu_8n-2_2w_198AEPM6xYuoJsCHbSzedVg7Wyuvls=w318-h242-no?authuser=0)
I should listen to the ethnic minorities more.  :P

As for why it's at the airport, I just wanted to experiment if it was possible. :D

(https://lh3.googleusercontent.com/RoJr7JrFTc5EA_zbN2pcBBn7zC3o6eAL1IexAU31-Yd72CkB5H5r8Y1F64AdTlrU2WTDzibQVyyokE1zJv8fE5xFeZ7LriTc12LpgH_HwMoaTmPxlcbkIfL5DuNFq_oInDAHf5B3wL0XtSxapW5gSDN1BhUW5OC7cnUqOsr8OxPdFo8GNZNF-7y5ToBHdlPyRxpcUCkDojngZ8UKKHFSjpzz21iPg1w_g1hrTcaOT0cKnlJh6JoCLxd0qnYFi-jJEJJ7eiXuYhZJ7_TUx6BcsISjbdt-mCZUphiocJTFujOHKG1wYojSApTY2d10E9k0M8rmZ3OrncVU6IkRbHordzn-WDfkZa0Lic2t71v3yJZqKM2LRFW3MT4Ng24kczQVphwnyxIL3tErAYfS63ctwWRLscOYvWgK0vQAtVBprsbc4vPE4t20yoaUA1QnFm9wrFIpgtSsXmRlXjS8iVj9RXTwqlswZcfzgrJ106u-shgrRrW5gTTtnoyaR5mBr3H5fokxqVl6Bd-hb2NP06FSYYxwSiUjPYRdSeLtKGbkv2KrIoJPJ1esEu87dYbPd5zkxW6tROWUJgssfEyzoxxBhC7wSi7cL8gzkZM6GwH9VrW46a3IIZgUpzeGflN-volFRGCkPx4HWLgFDdyntVqa57U9Ai7CV2Crw06ntrwldA55Azx2NADMfVoaXsk=w800-h600-no?authuser=0)
Recent earthquake made airport experience a phenomenon known as liquefaction. :D
Title: Re: Show us your games oddities
Post by: threestooges on April 20, 2008, 11:41:09 PM
Interesting pics. Let's hear it for liquefaction and fleeing on ferries. I haven't seen that car ferry thing before, and does the earthquake make it a seaport now? Always some good stuff in here.

-Masochist: The only thing I can think of for your problem would be that the game is having issues drawing everything. Will they eventually draw if you just leave the game alone for a bit? If not, I'm not sure what is causing it... but then again I'm not the best troubleshooter for those types of issues.
Title: Re: Show us your games oddities
Post by: frdrcklim on April 21, 2008, 01:18:42 AM
No. but an airport for seaplanes. :D
Title: Re: Show us your games oddities
Post by: Pat on April 21, 2008, 04:15:07 PM
Issac I fear that you are a victim of the Prop Pox....  As that last pic is a rather tell tail sign of the problem, but my only question for you is that does this happen on all maxis lots or is it just the country club???  I do however agree with Matt about the game draw speed could be slown down to some point and causing the lag...

Frdrcklim Love your pics those are just toooo funnie!!!
Title: Re: Show us your games oddities
Post by: pilotdaryl on April 21, 2008, 05:08:21 PM
Now to see a plane diving into the water and landing on that runway, that would be hilarious :D
Title: Re: Show us your games oddities
Post by: TheTeaCat on April 21, 2008, 05:33:26 PM
"Control
This is BA 147 heavy on final approach

Umm Control???
Is that a plane
 emmm   
floating on the surface???"

"Yes. Proceed as normal to L37 submerged"

Emmm Control?
I'm gonna divert if thats ok with you?"

great pics folks
@Masochist
You're taking the idea of a land yacht to the next level a bit far eh?

this happened earlier ::)
(http://img141.imageshack.us/img141/9964/04212008195242ah4.jpg)

 :satisfied:
TTC
Title: Re: Show us your games oddities
Post by: Pat on April 21, 2008, 10:23:45 PM
What in the world there Derry lol that is twisted wreck there!!! lol
Title: Re: Show us your games oddities
Post by: camaro_69_327 on April 23, 2008, 07:06:51 PM
This got a Chuckle out of Me!!!

(http://i232.photobucket.com/albums/ee72/camaro_69_327/nuts.jpg)

13 Goober Nuts This game is funny sometimes....That only lasted for a minute or so.
Title: Re: Show us your games oddities
Post by: Pat on April 23, 2008, 08:02:50 PM
Talk about being crazzzzy for your NUTs lol!!!!  :D
Title: Re: Show us your games oddities
Post by: j-dub on April 24, 2008, 11:09:38 PM
There are times when thats okay, for some residential variations, like town homes in example, but other times, I hate when the game does that, especially when it repeats  shopping mall stores, car dealers, or resturaunts right next to each other. Why can in not figure out to randomize things more? It can be a eyesore, one time it turned a real big chunk of my one city into a literal (http://www.funutilities.com/files/smileys/07/04/11656.gif) (ahem) housing project for alot of blocks. I guess in that sense it made sense to repeat.  Its gone now though, but there is a number of those old brown box houses around here and there. Other times it can get it right, I have noticed random suburban diagonal houses, randomly grow on diagonal streets. Ain't this game silly? It can really drive you crazy sometimes. Look how in this 4 lane underpass, the cars keep driving right on the shoulder in the wall! Speaking of which, I have never seen anyone else picture this interchange.
(http://img509.imageshack.us/img509/9463/rhwoverpassbh5.png)This is something what the original plans of having four lane highways instead, may have looked like with the textures, but the developers changed there minds, because it was six lanes in previous vesions.
On another note, look what I haven't found.
(http://img131.imageshack.us/img131/3821/siteerroryz8.jpg)
Title: Re: Show us your games oddities
Post by: MandelSoft on April 25, 2008, 04:32:29 AM
There are times when thats okay, for some residential variations, like town homes in example, but other times, I hate when the game does that, especially when it repeats  shopping mall stores, car dealers, or resturaunts right next to each other. Why can in not figure out to randomize things more? It can be a eyesore, one time it turned a real big chunk of my one city into a literal (http://www.funutilities.com/files/smileys/07/04/11656.gif) (ahem) housing project for alot of blocks. I guess in that sense it made sense to repeat.  Its gone now though, but there is a number of those old brown box houses around here and there. Other times it can get it right, I have noticed random suburban diagonal houses, randomly grow on diagonal streets. Ain't this game silly? It can really drive you crazy sometimes. Look how in this 4 lane underpass, the cars keep driving right on the shoulder in the wall! Speaking of which, I have never seen anyone else picture this interchange.
(http://img509.imageshack.us/img509/9463/rhwoverpassbh5.png)This is something what the original plans of having four lane highways instead, may have looked like with the textures, but the developers changed there minds, because it was six lanes in previous vesions.
On another note, look what I haven't found.
(http://img131.imageshack.us/img131/3821/siteerroryz8.jpg)

LOL! It's hilarious that you find SC4Devotion, although the search engine says not  ::)!

I've seen the cars driving in the wall of the Avenue crossing earlier. WEIRD
MRTNRLN
Title: Re: Show us your games oddities
Post by: Diggis on April 25, 2008, 05:00:52 AM
That would be because its not www.sc4devotion.com, it's just sc4devotion.com

Whats of more interest is the hackers one half way down... ()what()
Title: Re: Show us your games oddities
Post by: xxdita on April 25, 2008, 06:31:16 AM
www.sc4devotion.com takes me right to the Main page. Pages on the LEX are listed as www in my address bar, but the forums only show up as sc4devotion.com/
Title: Re: Show us your games oddities
Post by: JoeST on April 26, 2008, 04:07:37 AM
Its because the forum was installed on sc4devotion.com, so even if you log in to the www. version it redirects to without www. but other than the forums you can use either the www. or not. the thing i find most funny is the link to the forums at the top of the forums takes you to the www. version... which you cant log in to... LOL.

Looking good in here ;)
Title: Re: Show us your games oddities
Post by: Fairlane500 on April 26, 2008, 06:13:59 PM
Well, here's a little bit of an interesting situation I discovered in some old pics.

Looks more like an amusement park ride than train tracks...

(http://img329.imageshack.us/img329/7656/blanchardsep12951092357cw4.png)
Title: Re: Show us your games oddities
Post by: HandsOn on April 26, 2008, 08:36:01 PM
 &apls &apls Since I had a good twenty minutes of laughs here, I figured it is time for some serious environmental issues: For one, I've had these two llamas "nesting" happly on the track of a bridge that sees approx. 2,200 rail commuters - and they've been there for about two SC4 years now. I also found my copper chopper going where "no man has gone before"; but I think someone ought to fire the mayor's drivers in every city, because of the amount of gasoline they waste just driving around in front of the boss' barn (sorry, forgot   got the pic!) - just put a parking lot on either side of the street, or a roundabout - even with a street/road leading away to civic duties - and you can see it for yourself (no pic). Oh yeah, and the yellow acid rain clouds over the region: they've appeared since X-mas - thus I suspect some modder plugging this into the game on the side  :P
And also I posted this elsewhere, here it is for the benefit of all those BATters - there's money to be made in Belgium: already one company is selling empty BATs ("leer" means empty in Dutch) - sorry 'bout the sideway view - it was after the party..  ::)

Edit: If you photograph the driver in the act - close up - he'll change his tune and will drive off, nine out of ten times..
Title: Re: Show us your games oddities
Post by: MandelSoft on April 27, 2008, 02:55:41 AM
("leer" means empty in Dutch)

"Leer" means empty in German, not in Dutch!

By the way, funny pictures! What are these Lama's doing on the rail anyway? $%Grinno$%

EDIT: Changed the first sentence. It was wrong (Before: "Leer" doesn't mean empty in German, not in Dutch!)
Title: Re: Show us your games oddities
Post by: HandsOn on April 27, 2008, 06:14:32 AM
"Leer" doesn't mean empty in German, not in Dutch!

By the way, funny pictures! What are these Lama's doing on the rail anyway? $%Grinno$%
That's what you get when you start mouthing at five am: you're right - it is German, of course. Maar nog steeds..  :thumbsup:

But here are two fresh of the new NAM presses:
Title: Re: Show us your games oddities
Post by: JoeST on April 27, 2008, 02:55:09 PM
LOL @ your odd odd transport there HandsOn thanks for sharing

and interesting rail tunnel you have there fairlane
Title: Re: Show us your games oddities
Post by: j-dub on May 05, 2008, 08:08:28 PM
Heres a mess of things, first a Budweiser truck hitting taxi that turned with out signaling.
(http://img410.imageshack.us/img410/5426/budwlu4.jpg)
Followed by a building glitch.
Then we have a messy intersection, all cars proceeded with all sides having a green light because of programming issues.
And then, a bad Maxis hwy slope.
Last we have a tunnel that shouldn't have proceeded, the network goes right through the lot!
Title: Re: Show us your games oddities
Post by: MandelSoft on May 06, 2008, 03:20:54 AM
I wonder who have programmed the lights for that intersection $%Grinno$%
Title: Re: Show us your games oddities
Post by: Pat on May 06, 2008, 11:11:57 AM
i think that was all Alex's fault there for the bad traffic lights lol  :D
Title: Re: Show us your games oddities
Post by: j-dub on May 06, 2008, 11:22:18 AM
Ohhhhhhhhhhhhhhhhhhh!
Title: Re: Show us your games oddities
Post by: Pat on May 08, 2008, 11:43:15 AM
OK this is the first time this has ever happend to me and I wonder if anyone else has had the same problem at all??? Either way the city did load fine yesterday but later it did CTD on me siiiiiiigh.....

(http://img88.imageshack.us/img88/7976/tririverskc0.jpg)

(http://img139.imageshack.us/img139/3613/loadingwierdvu6.jpg)

btw those are not PS'ed at all that is what happend ingame!!!
Title: Re: Show us your games oddities
Post by: oldrogue on May 08, 2008, 12:38:30 PM
Ahhhhh Pat....in my country we call that ................. WEIRD &cry2
Title: Re: Show us your games oddities
Post by: HandsOn on May 08, 2008, 01:28:40 PM
Weird is the understatement of the year. Perchance a problem I once had with a city, albeit very different, may offer a possible solution. Provided your region is based on an imported map - or at least a map you can copy, do what I did when I got locked out:
1) create a new region folder & copy the .BMP file as well as the region JPG into it.
2) open it with Terraformer.
3) when asked to preserve cities or mayors answer no to both
4) import the JPG and save the newly created map.
Now open the region with SC4 and instead of starting a new city in the same location as the above strangeness, try importing the above city from the other region. If - and that's a big if - it comes up ok, save it, then go back to the original region and now import the newly saved city - it will tell you that this will obliterate existing development. Might as well..

If this does not improve matters, then something's wrong with the underlying map - data does get corrupted on hard drives, no matter how careful you are.

Caveat Empor: BEFORE you attempt any of the above - do make a backup, will you - I cannot guarantee that it will work in your instance, even though it did with me.
Title: Re: Show us your games oddities
Post by: MandelSoft on May 09, 2008, 10:48:10 AM
I had this three times before, but not completely the same.

This is what happened exactly:
1) The city Kovelburg once had a strange blue tint.
2) The city Postdam once had a transparant picture of the city screen drawed over the region picture
3) In the city Konradedel I could look much deeper into the water

This was all gone when I saved the city again.

Oh, and if you are doing something else while saving the city, you get a blank tile (which looks like a new city tile).  :party:

Best,
MRTNRLN
Title: Re: Show us your games oddities
Post by: City Builder on May 09, 2008, 03:52:57 PM
Whats of more interest is the hackers one half way down... ()what()

They just make it easier to secure ones site from them.  I found 3 of my sites listed with them and deleted all three accounts on the three sites.  Now I'll be keeping an eye on them, the way I figure it, if people don't have the gumption to bother registering for an account, they don't get the privilige of downloading GB's of data from our websites.
Title: Re: Show us your games oddities
Post by: Pat on May 09, 2008, 04:08:05 PM
Aye aye there CB I agree to that one....   OK here is the latest from me about the wierd city tile, it works and looks normal now after I got to play and then save & exit yesterday....  Thanks all for your idea's in to solve this problem....
Title: Re: Show us your games oddities
Post by: urban on May 09, 2008, 04:30:31 PM
Hey!

does anybody has an idea how to solve this problem?

(http://img525.imageshack.us/img525/2695/walkersislands121027171ne8.jpg)
Title: Re: Show us your games oddities
Post by: Toichus Maximus on May 09, 2008, 06:35:17 PM
did you try reloading the tile and save-exiting to region?
Title: Re: Show us your games oddities
Post by: frdrcklim on May 10, 2008, 12:22:13 AM
Wow, that's interesting, yet disturbing.
Title: Re: Show us your games oddities
Post by: j-dub on May 13, 2008, 09:12:16 PM
Animal Crossing!
Title: Re: Show us your games oddities
Post by: Pat on May 13, 2008, 09:22:12 PM
Good one there J-Dub lol
Title: Re: Show us your games oddities
Post by: HandsOn on May 13, 2008, 09:28:31 PM
Good one there J-Dub lol
Indeed - but has anyone ever figured out how to stop the animals from escaping (even JRJ's modular) zoo?
Title: Re: Show us your games oddities
Post by: Swamper77 on May 13, 2008, 11:04:32 PM
The escape of animals from the zoo is based on funding, just like the jail/prison in the game. I guess Jeronij's doesn't have the correct properties regarding funding so they are escaping by default.

-Swamper
Title: Re: Show us your games oddities
Post by: HandsOn on May 14, 2008, 05:33:17 AM
The escape of animals from the zoo is based on funding, just like the jail/prison in the game. I guess Jeronij's doesn't have the correct properties regarding funding so they are escaping by default.

-Swamper
The funding is City Beautification which is always set at max - and it happens with the in-game zoo as well - and still the animals escape.
Title: Re: Show us your games oddities
Post by: j-dub on May 14, 2008, 10:46:08 AM
Speaking of escape, and the funding thing. Heres something I don't think makes sense, at 7 in the morning, originally when I first built the prison, the query showed 0 in mates at the time, but I would see the prisoners working on the RHW near by with a cop on a horse behind them, but eventually a number of prisoners would run off, and there would be really, really long foot chases, even though theres just opened fields surrounding the area for miles. This happens all the time, the numbers of in-mates has gone up since then, but still. I hear an alarm, which means escape, but I haven't been notified by public saftey about lack of funding the jail, and usually I get urgent warnings for lacks of public saftey.
Title: Re: Show us your games oddities
Post by: HandsOn on May 14, 2008, 11:00:07 AM
Speaking of escape, and the funding thing. Heres something I don't think makes sense, at 7 in the morning, originally when I first built the prison, the query showed 0 in mates at the time, but I would see the prisoners working on the RHW near by with a cop on a horse behind them, but eventually a number of prisoners would run off, and there would be really, really long foot chases, even though theres just opened fields surrounding the area for miles. This happens all the time, the numbers of in-mates has gone up since then, but still. I hear an alarm, which means escape, but I haven't been notified by public saftey about lack of funding the jail, and usually I get urgent warnings for lacks of public saftey.
Sounds like you have a "Texan Justice System": if workers are needed to clean up the highways ands byways, all the governor has to do is to alert the local sheriffs and - pronto - the number of arrests hits record numbers.  $%Grinno$%

Just how prevelant "Justice" is in SC4 cities maybe be illustrated by the first underground police helicopter:
(http://i283.photobucket.com/albums/kk289/DocRorlach/CombeFleury-Nov29231210713322.jpg)
Big Brother is surely watching us..  $%Grinno$%
Title: Re: Show us your games oddities
Post by: warszawa on May 14, 2008, 11:03:59 AM
This was taken back in 2004... notice anything weird?

(http://i178.photobucket.com/albums/w262/alexsimcity/Italy.jpg)

And, apparently, this is what fog can do...

(http://i178.photobucket.com/albums/w262/alexsimcity/fog.jpg)
Title: Re: Show us your games oddities
Post by: HandsOn on May 14, 2008, 11:08:18 AM
Ah, but back then Tony was still thinking big in terms of government and thus overextended it in all areas - look like he reached your city, too..   ::)
Title: Re: Show us your games oddities
Post by: oldrogue on May 14, 2008, 01:11:30 PM
warsawa...funny, when I went to London....I sure don't remember the tower being that tall! :D
Title: Re: Show us your games oddities
Post by: Pat on May 14, 2008, 05:16:52 PM
hmmm besides the tower of london being like 50thousand feet in the air hmm I dunno of anything else lol.... that is truely strange how that happend.... Soo fog turned to snow covered ehh???
Title: Re: Show us your games oddities
Post by: Cosmic on May 14, 2008, 06:53:57 PM
Look! It's a foundation on top of a foundation! :D Oh, and did you see the staircase on one of the apartments on the back side of it that ends at no place?...
Weird...
Title: Re: Show us your games oddities
Post by: Diggis on May 15, 2008, 11:05:21 AM
hmmm besides the tower of london being like 50thousand feet in the air hmm I dunno of anything else lol.... that is truely strange how that happend.... Soo fog turned to snow covered ehh???

That would be the Palace of Westminster's Clock Tower, commonly known as Big Ben (which is actually the common name for the bell inside, officially the Great Bell of Westminster.  It appears nothing is really called Big Ben) and often mistakenly known as St Stephens Tower, which is another of the Westminster Towers.

The Tower of London is a Castle down the river which is now the Queen's Jewelery Box.  :P
Title: Re: Show us your games oddities
Post by: HandsOn on May 15, 2008, 11:23:12 AM
Now, now, Diggis  ;D - Pat is American, he cannot be expected to realize that The Tower actually isn't a tower but the opposite, a dungeon. Geography & landmarks are, I believe, optional in the US cirriculum..  :P
Title: Re: Show us your games oddities
Post by: Pat on May 15, 2008, 11:25:38 AM
hehehehe I was being such a smart ### lol.... I actualy aced my history but failed ummm spelling lol
Title: Re: Show us your games oddities
Post by: Cosmic on May 15, 2008, 09:39:49 PM
Ok, this isn't really a game oddity (because I brought it on to myself :-[), but I think this deserves posting:

(http://i29.tinypic.com/10fnhq1.jpg)
Ok, folks: This is what happens when you set the diagonal fix mod to some high value (like 5!). :D :D
Talk about Rock-Solid foundations! I'd like to see an earthquake topple buildings on THIS!


(p.s. 50th post, woot!)
Title: Re: Show us your games oddities
Post by: HandsOn on May 16, 2008, 10:22:17 AM
Well, this surely wasn't done by the game - but then I cannot figured out who has done what exactly;
Zoom Level: Normal
(http://i283.photobucket.com/albums/kk289/DocRorlach/zoom-far.jpg)
Let's take a closer look at what is happening at school today, shall we?
(http://i283.photobucket.com/albums/kk289/DocRorlach/zoom-medium.jpg)
It seems we really do not know where you're kids are! Of course, this might be an updated version of Platform 9 3/4..  &sly
(http://i283.photobucket.com/albums/kk289/DocRorlach/zoom-close.jpg)
The school in question is called Szkola Krakowska - can some one confirm if this is just happening here?
Title: Re: Show us your games oddities
Post by: j-dub on May 16, 2008, 06:26:23 PM
Not because of how the highway was built, but because do you notice whats happening in the very middle? It appears that head on crashing was not programed for this game.
Title: Re: Show us your games oddities
Post by: frdrcklim on May 16, 2008, 08:56:14 PM
I think it would be nice to have cars in the middle  ;D.
Title: Re: Show us your games oddities
Post by: MandelSoft on May 17, 2008, 07:31:48 AM
A right-handed network used in a left-handed situation .... hmmmm ??? [Getting confused  :P]
Title: Re: Show us your games oddities
Post by: HandsOn on May 19, 2008, 10:10:24 AM
..and SC4 never fails to surprise, especially with custom content in place:
1) Yes, you can lead a horse to water - but can you make it dive..?
(http://i283.photobucket.com/albums/kk289/DocRorlach/horse2water.jpg)

2) Someone explain "recycling" to these truck drivers - I don't thing they fully understand the concept yet..:
(http://i283.photobucket.com/albums/kk289/DocRorlach/MarchmainCastle-Jan20551210821109.png)

3) This is some aquarium pool: rude shadows - and what appears to be a German U-Boot prototype from way back when..:
(http://i283.photobucket.com/albums/kk289/DocRorlach/Brideshead-Dec18571210859831.png)
Title: Re: Show us your games oddities
Post by: Diggis on May 19, 2008, 10:43:17 AM
Actually the german u-boat clearly has flippers and tail fins so I'm picking it's a whale. However it isn't casting a shadow so thats another story.
Title: Re: Show us your games oddities
Post by: HandsOn on May 19, 2008, 11:50:05 AM
Actually the german u-boat clearly has flippers and tail fins so I'm picking it's a whale. However it isn't casting a shadow so thats another story.
:D Oops - you're right & I'm half blind (old age does that to you..just you wait & see)
Title: Re: Show us your games oddities
Post by: Pat on May 21, 2008, 10:35:17 PM
LoL old age and Diggis naw I dont think that will ever happen to him hehehee, But I am glad that it was diggis that pointed that out and not me.... Other then that Handson Loved those pics!!!
Title: Re: Show us your games oddities
Post by: pilotdaryl on May 22, 2008, 05:15:53 PM
I've been browsing around for old pictures and this is what I found  :D
(http://img55.imageshack.us/img55/3457/deercrossingwr9.jpg)
That is one hell of a deer crossing!!! :D
Title: Re: Show us your games oddities
Post by: HandsOn on May 22, 2008, 06:04:08 PM
LoL old age and Diggis naw I dont think that will ever happen to him hehehee, But I am glad that it was diggis that pointed that out and not me.... Other then that Handson Loved those pics!!!
They used to tell me it was "death & taxes" that were certain - but thus far I've cheated the first, and never believed (or paid willingly) the second. Thus: only old age is certain! Even for rugby-playing folks with strange helmets   :D
Title: Re: Show us your games oddities
Post by: j-dub on May 28, 2008, 11:24:07 AM
Look at the bottom right, at the guard rail, by the cement, what do you see? Thats not even (suppose to be) a lane there!
Title: Re: Show us your games oddities
Post by: HandsOn on May 28, 2008, 11:32:18 AM
Looks like someone has incorporated HOV lanes into the RH..  $%Grinno$%

And while we're at oddities (although this time it's not the game), consider this:

Seilerstrasse:
(http://i283.photobucket.com/albums/kk289/DocRorlach/Seilerstrasse_01.jpg)
Rue du Four:
](http://i283.photobucket.com/albums/kk289/DocRorlach/rudufour_sd.jpg)
All I am waiting for now is someone to bat the boring building I reside in now..  ::)
Title: Re: Show us your games oddities
Post by: NASCAR_Guy on June 04, 2008, 05:28:27 PM
(http://photos-376.ll.facebook.com/photos-ll-sf2p/v289/187/13/691829376/n691829376_890505_4125.jpg)

Murphy's Law of Sim City 4: If you zone for ten of the same buildings, 9 will be the one's you want.
Title: Re: Show us your games oddities
Post by: j-dub on June 13, 2008, 01:04:29 AM
 %confuso I don't know if anyone else has had this happen. We have a car actually hitting a pedestrian! Not run over, but notice how he is on top of the hood briefly.
Title: Re: Show us your games oddities
Post by: Pat on June 14, 2008, 06:06:21 PM
That is just something else there J-Dub lol.... I think something like this has been posted here before but hey anyways I noticed this while doing some testing...

(http://img93.imageshack.us/img93/7303/ummmhmmmwe4.jpg)
Title: Re: Show us your games oddities
Post by: HandsOn on June 14, 2008, 06:23:16 PM
So you finally made your hiding place in the base-base-basement public?
Title: Re: Show us your games oddities
Post by: Pat on June 14, 2008, 07:09:57 PM
well the beastro has to be somewhere now right Handson lol
Title: Re: Show us your games oddities
Post by: frdrcklim on June 14, 2008, 08:26:03 PM
Nice underground facility. Not record breaking though lol :P.
Title: Re: Show us your games oddities
Post by: HandsOn on June 14, 2008, 08:56:14 PM
well the beastro has to be somewhere now right Handson lol
You keep beasts down there - now I begin to worry about you..  ???
Title: Re: Show us your games oddities
Post by: Pat on June 14, 2008, 09:50:54 PM
LoL no no beast but a Beastro here linkie (http://sc4devotion.com/forums/index.php?topic=4668.msg148300#msg148300)
Title: Re: Show us your games oddities
Post by: JoeST on June 15, 2008, 02:35:15 AM
oi pat, I am the advertiser :p LOL

looking weird and wonderful in here, as always...
Title: Re: Show us your games oddities
Post by: HandsOn on June 15, 2008, 04:40:42 AM
LoL no no beast but a Beastro here linkie (http://sc4devotion.com/forums/index.php?topic=4668.msg148300#msg148300)
Ah, monsieur meant a "bistro", zut, quel domage.. :satisfied:
Title: Re: Show us your games oddities
Post by: MandelSoft on June 17, 2008, 09:55:41 AM
"Huh? What stoplight?"
One of Maxis' worst stoplight designs
Title: Re: Show us your games oddities
Post by: HandsOn on June 17, 2008, 10:09:24 AM
"Huh? What stoplight?"
One of Maxis' worst stoplight designs
What's wrong with it? Looks to me like just another day driving in Amsterdam, somewhere around Leidseplein, or the Single near Rozengracht..  &apls
Title: Re: Show us your games oddities
Post by: j-dub on June 17, 2008, 07:51:08 PM
There are times when that is unavoidable, but it would have been better if they could of made up their minds of which side of the intersections to place the signals, because it lacks consistency. Whats wrong, when one light is red, the other could be green. I noticed for some weird reason the signals aren't all exactly on the same timer in this game, despite the same network.
Title: Re: Show us your games oddities
Post by: Swamper77 on June 17, 2008, 10:22:50 PM
Funny, mine don't act that way. Must be because I modded that :P
(http://img125.imageshack.us/img125/2883/sgtownebank2ac.jpg)

-Swamper
Title: Re: Show us your games oddities
Post by: kassarc16 on June 18, 2008, 12:10:30 AM
Bah! That's cheating! Any chance of releasing that to the masses? (I dunno if you just changed the traffic light model or fixed what j-dub's problem was, but still...)
Title: Re: Show us your games oddities
Post by: Swamper77 on June 18, 2008, 12:41:20 AM
In the first version, I just simply moved the stoplights to the far side like the AvenuexRoad T intersection has them for the far side of the T intersection.

The version seen here is the second version, in which I have replaced the stoplight on a pole in the avenue's median with a full mast assembly. Unfortunately, it requires the NAM for the single stoplight prop that is attached to the arm over the roadway. I haven't released the second version as only the orthogonal intersections are done. No diagonals have been done, but I don't normally build diagonal roadways anyways.

I will see about releasing the fix to move the stoplights across the intersection on AvenuexRoad + intersections, but it will be for orthogonals only.

-Swamper
Title: Re: Show us your games oddities
Post by: kassarc16 on June 18, 2008, 12:53:46 AM
I avoid diagonals too, since Maxis really skipped quality control on some of them. And I'm sure having the NAM as a requirement isn't a bad thing. I can't think of a reason NOT to have it installed.
Title: Re: Show us your games oddities
Post by: Andreas on June 18, 2008, 03:09:16 AM
I'd say it could be even included directly into the NAM, since the doubled stoplights are not exactly a pretty sight anyway. ;)
Title: Re: Show us your games oddities
Post by: MandelSoft on June 18, 2008, 06:07:29 AM
I was also planning making a modd for the stoplights, but I place them on the near side of the road, which is common in the Netherlands.
Title: Re: Show us your games oddities
Post by: j-dub on June 18, 2008, 11:07:01 AM
Good fix. I just didn't like the inconsistency of who ever originally designed it, as Mrtnrln pointed out when you have two road avenue intersections next to each other. Swampper's way is just like how the one way avenue intersections are with the signals afterword. Otherwise, I have use a different mean to cross the avenue, in order to avoid the signals being right next to each other.
And now, we have two rival supply stores that managed to build right next to each other, not my choice.
Title: Re: Show us your games oddities
Post by: MandelSoft on June 19, 2008, 06:54:02 AM
That's a thing that could happen. At home, there are two rival supermarket built in front of each other in the same shopping center  ;D. So this happens also in RL.
Title: Re: Show us your games oddities
Post by: HandsOn on June 19, 2008, 07:11:06 AM

And now, we have two rival supply stores that managed to build right next to each other, not my choice.


Where did you get those avenue traffic lights......?
Title: Re: Show us your games oddities
Post by: j-dub on June 19, 2008, 09:34:14 AM
Where? You won't find those anywhere, but here.
Title: Re: Show us your games oddities
Post by: Unassigned on June 28, 2008, 12:19:29 PM
This sort of thing has been posted before. Still, 13 Stevie's XXX Video stores on a row! Naughty sims! Time to open up a wholesale tissue paper outlet, I guess. ::)
(http://i297.photobucket.com/albums/mm201/Hamster4711/steviesvideo.jpg)
Title: Re: Show us your games oddities
Post by: smoncrie on June 28, 2008, 04:36:42 PM
(http://i291.photobucket.com/albums/ll299/smoncrie/wallclimbing4.jpg)

While a nervous medical helicopter hovers nearby, the sims of this city pursue their addiction to the hazardous sport of wall climbing.
Title: Re: Show us your games oddities
Post by: snorrelli on June 28, 2008, 04:58:05 PM
Yikes... Looks like they're jumping. Reminds me of that scene from "The Happening."  :o
Title: Re: Show us your games oddities
Post by: CasperVg on June 28, 2008, 11:41:55 PM
The paramedics are there to help; smoncrie  :D
Title: Re: Show us your games oddities
Post by: frdrcklim on June 29, 2008, 02:30:51 AM
and they said walking on water was crazy. :D
Title: Re: Show us your games oddities
Post by: MandelSoft on June 29, 2008, 03:05:37 AM
LOLzerz! That's insane, smoncrie!
Title: Re: Show us your games oddities
Post by: Earth quake on June 29, 2008, 03:16:05 AM
Lol, excellent pic.
The sims is suicidal. $%Grinno$%
Title: Re: Show us your games oddities
Post by: j-dub on June 29, 2008, 11:22:08 PM
You have got to be kidding me. Whats the explanation to this? I already saw The Happening but whats the explanation for the behavior in-game here?
Title: Re: Show us your games oddities
Post by: flame1396 on June 29, 2008, 11:35:01 PM
Oh oh! Add Spartan hoplites on top of the cliff aand it's like 300 too.
Title: Re: Show us your games oddities
Post by: DJSun1981 on July 02, 2008, 02:01:37 AM
I have a problem with a base-texture: I don't know, which file, I need, for this problem:

(http://www.ld-host.de/uploads/images/b09247a8db96d3c015fab7cee7aef570.jpg) (http://www.ld-host.de)

Can anybody help me, please?
Title: Re: Show us your games oddities
Post by: allan_kuan1992 on July 02, 2008, 07:55:00 AM
you have the BSC snow texture mod? =P

- Allan Kuan
Title: Re: Show us your games oddities
Post by: frdrcklim on July 02, 2008, 09:37:55 AM
If it's snow, I think you should keep it. Imagine, a little place to have snow. Everywhere is hot except for that place. That place is magical. ;D

It sounded better in my head.  ;D
Title: Re: Show us your games oddities
Post by: DJSun1981 on July 02, 2008, 12:40:43 PM

I found the problem now: It was a Peg-snow mod  ;D
Title: Re: Show us your games oddities
Post by: smoncrie on July 02, 2008, 11:56:11 PM
j-dub, you asked me to explain my picture with the sims on the wall:

A number of Maxis parks generate sims, and these sims often wander in and out of the park. When one side of the park is a retaining wall (as in the picture) the wandering sims go up and down the wall as they wander in and out of the park.

In the same city there is another park on top of a steep cliff above the sea.  Some sims wander over the cliff and into the sea!
Title: Re: Show us your games oddities
Post by: j-dub on July 03, 2008, 11:06:26 AM
Wow. Not very smart, them and the programmers.
Title: Re: Show us your games oddities
Post by: frdrcklim on July 03, 2008, 11:37:41 AM
Oh yeah. I see sims going in and out of the park once in a while. It's normally no biggy, but the pic exaggerated  :D
Title: Re: Show us your games oddities
Post by: etherian on July 06, 2008, 07:02:39 AM
Why do things the easy way, eh?

(http://img353.imageshack.us/img353/6853/oddity01as6.jpg)
Title: Re: Show us your games oddities
Post by: allan_kuan1992 on July 06, 2008, 02:26:45 PM
i guess the truck driver was just lazy =P

- Allan Kuan
Title: Re: Show us your games oddities
Post by: warszawa on July 12, 2008, 10:23:06 AM
A bit of a bumpy ride...

(http://i178.photobucket.com/albums/w262/alexsimcity/weird1.jpg)
Title: Re: Show us your games oddities
Post by: MandelSoft on July 12, 2008, 10:54:35 AM
Ouch... That's gotta hurt!
Title: Re: Show us your games oddities
Post by: CasperVg on July 12, 2008, 11:43:14 AM
"Sir..."
- "Yes?"
"I really think we should've flattened the ground before creating this elevated rail..."
- "Oh really?"
- "Who is the professional here... you, or me?!"

KABOOM * SOUND OF TWISTING METAL

- "Gasp"
"Actually, I think I'm the professional, sir."
Title: Re: Show us your games oddities
Post by: Pat on July 12, 2008, 06:47:17 PM
Oi I think someone's job is in umm some major jeapordy lol
Title: Re: Show us your games oddities
Post by: Nexis4Jersey on July 12, 2008, 07:15:11 PM
Short Story to go with picture!

12:00 pm
Mom & son broad the EL-6 line to Mega Starbucks.

Jeffery:Mommy can we go to the Toy store?

Youlissa: no stop begging me!

12:14 pm : the train leaves bay station , heading towards downtown.

12:25:10 pm Mum , Mum look i see a warped train track ahead

12:25:45 pm Jeff stop pulling my leg and trying to get to go to Toy world!

12:27 : the train crashes , 7 out 8 cars land on the earth or in the bay below.

the Mom and Son survive and are helicoptered to saint Welis Hospital , with minor cuts and bursies.


 
Title: Re: Show us your games oddities
Post by: j-dub on July 15, 2008, 10:07:45 PM
Follow the Yellow Arrow. I had made my own plane generator to go with the modular airport a while back, never released it. So I watched it the other day, to see how it works, and when I saw this, it looked like the plane landed in the avenue. It actually looked like it was doing that alot of places, so it was hard for me to capture it on a screen shot, since you can't pause the animation. On the top not so far from the avenue is the plane generator/runway. They will generate landing there too.
(http://www.picvalley.net/u/1232/1617245680.JPG)

And heres another picture of someone in the Simworld runnin' a red light, this time on a diagonal avenue, even though there is a car turning up ahead. Notice the red light in this case is a Maxis one, but it works in sequence after the avenue, where as the other lights on the roads are screwed up due to Maxis not figuring out a different sequence for diagonals. Hmmmmm.
(http://thebestfilmakerever.googlepages.com/runinared.jpg)
Title: Re: Show us your games oddities
Post by: CasperVg on August 02, 2008, 01:44:41 AM
I wonder who would dare to drive on this road.. or who would manage to even reach it, for that matter  :-\

(http://img513.imageshack.us/img513/5471/naamloos1zw0.jpg)
Title: Re: Show us your games oddities
Post by: frdrcklim on August 02, 2008, 04:39:51 AM
lol. I think I still know how to do that.

Very clever and no I wouldn't dare.
Title: Re: Show us your games oddities
Post by: JoeST on August 02, 2008, 05:02:30 AM
that is indeed quite breathtaking

i wonder if it sways in the wind.. :o
Title: Re: Show us your games oddities
Post by: j-dub on August 13, 2008, 12:42:16 AM
In real life, this temple is in an avenue round-a-bout, however...
(http://www.picvalley.net/u/680/1862510131.JPG)
the same is not to say for the scale in game,  but it is the right size to overlay on top of the asphalt.
(http://www.picvalley.net/u/1108/719384161.JPG)
Title: Re: Show us your games oddities
Post by: warszawa on August 17, 2008, 02:29:34 PM
^^Hehe, that's quite funny :D
Title: Re: Show us your games oddities
Post by: Pat on August 17, 2008, 02:43:02 PM
Joe I'd hate to see how in the world the construction crews even did those 2 pieces of the road OMG....  J-dub that is something else, I do like that temple though....
Title: Re: Show us your games oddities
Post by: MandelSoft on August 18, 2008, 04:12:52 AM
A failed region view thumbnail...

(http://img524.imageshack.us/img524/1883/verzinzuela1218796918wb6.png)
Title: Re: Show us your games oddities
Post by: JoeST on August 18, 2008, 04:39:05 AM
WOW is that MIS bridges??? :D $%Grinno$%
Title: Re: Show us your games oddities
Post by: j-dub on August 18, 2008, 11:40:44 AM
 :o Ah! Mrtnrln, the public ain't suppose to know! (too bad no diagonal network could go over the Maxis water currently)
Title: Re: Show us your games oddities
Post by: Pat on August 18, 2008, 04:09:43 PM
LoL there J-dub its always fun to tease the public with secert stuff lol....

(http://img237.imageshack.us/img237/5015/crashxn6.jpg)

Not so much as an odditey per say but I did notice this on the new sea port...  Its kinda funnie to see that when lotted the truck crashed into the boxes
Title: Re: Show us your games oddities
Post by: j-dub on August 18, 2008, 06:49:00 PM
Well Pat, someone doesn't know how to drive.
Title: Re: Show us your games oddities
Post by: warszawa on August 19, 2008, 03:56:41 PM
What's even more weird is that the boxes haven't even fell on the floor &Thk/( :)
Title: Re: Show us your games oddities
Post by: BarbyW on August 19, 2008, 04:11:31 PM
Yet $%Grinno$%
Title: Re: Show us your games oddities
Post by: Pat on August 19, 2008, 11:05:19 PM
LoL yet is the key word here heehehe.. Whats the scariest thing is I didn't touch a thing with the lot at all cause I'm just not that brave too....
Title: Re: Show us your games oddities
Post by: nerdly_dood on August 20, 2008, 10:39:28 AM
This is what happens when you call one city SimCity and the next is Hell...
(http://i220.photobucket.com/albums/dd138/nerdly_dood/SimCity-Jan28691149469895.png)

Here are a couple things I discovered with the NAM diagonal street helper pieces...
(http://i220.photobucket.com/albums/dd138/nerdly_dood/Zamora-Apr.9811156903551.png)
(http://i220.photobucket.com/albums/dd138/nerdly_dood/streetinwater.jpg)
Title: Re: Show us your games oddities
Post by: JoeST on August 20, 2008, 10:41:34 AM
lol @ that
Title: Re: Show us your games oddities
Post by: MandelSoft on August 20, 2008, 10:52:14 AM
What did I spot too? Four times the same message: 'Trash Terms up for Negotiation'  $%Grinno$%
Title: Re: Show us your games oddities
Post by: nerdly_dood on August 20, 2008, 11:00:55 AM
Well, I had a lot of trash deals.  The city doesn't exist anymore... so I dont' remember if I was buying or selling it.
Title: Re: Show us your games oddities
Post by: Sheep49 on August 26, 2008, 04:02:24 AM
Lol with the street diagonals! The second picture is so amusing! :D

I have to try this myself... ;)
Title: Re: Show us your games oddities
Post by: nerdly_dood on August 28, 2008, 10:34:13 AM
(http://i220.photobucket.com/albums/dd138/nerdly_dood/NewCity-Mar27001153957032.jpg)

(http://i220.photobucket.com/albums/dd138/nerdly_dood/NewCity-Apr29001153957066.jpg)

(http://i220.photobucket.com/albums/dd138/nerdly_dood/NewCity-Apr29001153957058.jpg)

(http://i220.photobucket.com/albums/dd138/nerdly_dood/NewCity-Mar29001153957041.jpg)
Title: Re: Show us your games oddities
Post by: Ryan B. on August 28, 2008, 11:35:06 AM
I wonder who this came from . . .

You can lead a horse to water, but you can't make him drink.
Title: Re: Show us your games oddities
Post by: Pat on August 30, 2008, 11:23:22 PM
LoL Ryan that is soo true there hehehe!!! N_D those are interesting pics there!!  :thumbsup:
Title: Re: Show us your games oddities
Post by: art128 on August 31, 2008, 10:56:33 AM
very funny pictures nerdly_dood :D
Title: Re: Show us your games oddities
Post by: MandelSoft on September 03, 2008, 05:59:12 AM
Transport Map? Not in Hopfelfal!  $%Grinno$%
(http://img204.imageshack.us/img204/7923/verzinzuela1220439153zq7.png)
(NOTE: This city is created with SC4RH, so you would expect a transport map.)

Title: Re: Show us your games oddities
Post by: art128 on September 03, 2008, 07:10:58 AM
ahaahahah  :D very nice  :D
Title: Re: Show us your games oddities
Post by: Pat on September 03, 2008, 09:59:58 PM
LoL that is pretty strange there for sure mrtnrln...
Title: Re: Show us your games oddities
Post by: frdrcklim on September 04, 2008, 09:59:42 AM
That is weird lol.
Title: Re: Show us your games oddities
Post by: RickD on September 05, 2008, 05:26:18 AM
This happens when you do a quick save and leave the city without saving normally.
Title: Re: Show us your games oddities
Post by: tag_one on September 05, 2008, 06:10:53 AM
^^ quick save? I always thought there was only one way to save  ()what()
Title: Re: Show us your games oddities
Post by: JoeST on September 05, 2008, 06:34:51 AM
tag_one: quick save is ctrl+s, as its quicker than the save button. its exactly the same

but i think he was just making a difference between saving and save'n'exiting

Joe
Title: Re: Show us your games oddities
Post by: Andreas on September 05, 2008, 07:26:35 AM
No, you do a quick save with pressing the [ALT] key while clicking on the "Save" button (or press the keys for saving). The game won't create a new region overview pic in this case, that's why it's a lot quicker than normal.
Title: Re: Show us your games oddities
Post by: tag_one on September 05, 2008, 09:47:09 AM
^^ That sounds quite cool. I'll try it, this can save me a lot of time  :)
Title: Re: Show us your games oddities
Post by: RickD on September 05, 2008, 10:56:00 AM
Yep, on my poor old computer a normal save can take over a minute.  ::) A quick save only takes 10 - 15 seconds.
Title: Re: Show us your games oddities
Post by: Pat on September 05, 2008, 11:01:31 AM
I do quick save all the time and I never had that happen to me at all while in the city... I then exit the game even quicker by crtl esc then crtl alt delete and end processes  ;)  Still I never had that happen...
Title: Re: Show us your games oddities
Post by: frdrcklim on September 09, 2008, 10:33:00 AM
(https://lh3.googleusercontent.com/dcKOb4KOU1TQe5n9LCGyty22DN0YlWFEh4IdCLnONkBRUub-CVP_j2oJ3ZVD7eqO9OJIK40AZ5lshH10FgQMQI0GHtlUZ0eJ3HqnUj3pSy7_f8yG6vsls-8nC8EJqM4ZcdefruKaDNqIAvKAfnlR_-TNBvXoa1BAjs_hDZY_FuP8KtkcUy_h4ok4aDYVKwyX9XUIHVNkrz2AKeEiU7w7N-n_qVWFb1OPqiPnPihM54i_u8F7ffb4kJkRWJJnLilnN6vT4bSgf-U_W193bbfr08w5SkUQD1FU88LfILlAB6qX-X6wXgTe3KC7-h8ZUQaQNaQvvWn5PEtNCuR1miOkoOpXK146HORSJR1B6-lV5H9YulX13rtq8MXxCHOS7QbaYEcUHqffQiYmlZfLaPpwQPwYpM6qht81yP47fwailIm37f-8pvnPWUtA3R8w1OFffHaCcYoBMYs22c2bO2pVpqjnVqvr8HWo4N-jxYuycrWguaS0mDAg6Q09HcVe99Y3s9zuLlcswNOqLuFYFd3qy1BLi3bvnEqj4sCjJJTcXQdpmD0g50dSIk6pafYAfg9w2W8u63ts5vrvhoCPdceHC003O8h-QcPmjDhpGKyK4Z6lYxqnXqVdoS-8TXx1_bLAJbJk1V3ustsi4KoD82-V-aaL6wd-pANVpizeDTcJ_mZE3LnhAQITOQw_gsg=w640-h480-no?authuser=0)

I freaked out the first time  /wrrd%&. This is actually the second time this happened to me (the first one was two cities below the blank lot), but when I realized that my city was still in tact. I was not all that freaked out this time.
Title: Re: Show us your games oddities
Post by: MandelSoft on September 10, 2008, 03:58:57 AM
This has happened to me many times before. I call it the "New City"-Bug. It occurs when you save the city and you do something else then SC4.
Title: Re: Show us your games oddities
Post by: art128 on September 10, 2008, 05:50:58 AM
oops, the city has disappeared!  $%Grinno$% :P
Title: Re: Show us your games oddities
Post by: frdrcklim on September 10, 2008, 07:40:07 AM
mrtnrln, can I give it a name  ;). I call it the Save and Leave Syndrome you know, like you said. Anyway, if it already has a name, oh well  ;D.

Art, you watched Indiana Jones 4?

Where has my city gone? In space? No, but in the space between spaces  ;D.
Title: Re: Show us your games oddities
Post by: Pat on September 10, 2008, 12:10:58 PM
LoL Mildirk that is too funnie!!!! I mean the qoute  :D  I hate when that happens the "save bug"
Title: Re: Show us your games oddities
Post by: Anthony on September 14, 2008, 04:54:20 AM
 ()what()

(http://i268.photobucket.com/albums/jj23/SNL_oRbz/img0026.jpg?t=1221385940)

 %confuso

Title: Re: Show us your games oddities
Post by: art128 on September 14, 2008, 05:02:24 AM
help ! Help ! the engine loss the wagon !!
Title: Re: Show us your games oddities
Post by: JoeST on September 14, 2008, 05:08:06 AM
someone invented invisibility cloaks XD
Title: Re: Show us your games oddities
Post by: MandelSoft on September 14, 2008, 05:22:51 AM
Some sort of situation has been shown before:

Boy was this train driver having a bad day:

(http://img257.imageshack.us/img257/5231/mi08022601odditymv9.jpg)
Title: Re: Show us your games oddities
Post by: frdrcklim on September 14, 2008, 07:28:34 AM
Kamusta Anthony :)

Space between spaces. See what I mean. Aliens are responsible for this lol.

I guess that goes the same with mrtnrln.

You know there is a scientific explanation for that. The magnet at the back of the train engine creates a strong magnetic field attracting the magnet on the car side. As to why the car is not connected to the train, another set of magnets this time repel each other with the same magnitude and it would seem that the train engine is pulling the cars without the contact we usually see. Thus, the system is in equilibrium state and the cars neither accelerates to stick nor decelerates to get left behind.

It's either that or it's God pulling strings trying to mess with us for the heck of it :-\. I'm not an atheist by the way :D.

So it's either aliens, giant magnets or God  :-\
Title: Re: Show us your games oddities
Post by: Sapphire Blue on September 23, 2008, 02:58:24 PM
Can anyone explain this strange shop front

Take a close look at the white shop at bottom right end of this commercial row.  Notice anything strange?  Compare with the shop at the lefthand end.

(http://i484.photobucket.com/albums/rr201/SapphireBlue_J/Melsinki-strange-shop.jpg)

Here is a close up.  It is so High class that the shop front seems to have gone up a few floors

(http://i484.photobucket.com/albums/rr201/SapphireBlue_J/Melsinki-shopfront-moved.jpg)

Why?  I know the shop is on a hill but this is ridiculous, I have not noticed any other instances of the same building with this problem the rest of them seem to be 'normal'.  Very odd! 
Title: Re: Show us your games oddities
Post by: nerdly_dood on September 23, 2008, 04:03:02 PM
Look at the one second from the left: Identical. It's not a problem because you can tell that on the left side there is a door - the windows aren't floor-to-ceiling.
Title: Re: Show us your games oddities
Post by: Sapphire Blue on September 23, 2008, 06:39:58 PM
Hi Nerdly
I think you need to look at the pictures again.  The shop second from the left is not identical, it is the same building yes, but only without the front detail.  Unlike the shop on the right hand end, if you look at the top floor you can see the shop doorway and windows that should be at street level.  These doorway and window details are in the proper place on the shop at the extreme left hand end.

Title: Re: Show us your games oddities
Post by: nerdly_dood on September 23, 2008, 06:57:15 PM
I've looked very closely and I can see no difference whatsoever between the two shops except that the one on the right has billboards at the top and the one 2nd from the left has street-level shops on one side.

I don't really think the windows are supposed to be at street level. It seems to me that there is a short wall between the windows and the ground such as might be used as a shelf to display merchandise for sale to passerby in an attempt to entice them to buy whatever it is that the store sells.
Title: Re: Show us your games oddities
Post by: Sapphire Blue on September 23, 2008, 07:02:38 PM
Hi Nerdly,
I am sorry but I don't agree with your analysis of the differences, but I have the benefit of being able to see the other shops much closer up in game so I will get a better, closer photo of the two shops on the left hand end and you will then be able to see what I mean.  I will be back shortly.

Title: Re: Show us your games oddities
Post by: Sapphire Blue on September 23, 2008, 07:37:04 PM
Hi again Nerdly
This first image is of the two shops on the left hand end.  The one on the left has all its coloured bits in the right place windows and door at street level, billboard at roof level.....

(http://i484.photobucket.com/albums/rr201/SapphireBlue_J/correct-front-shop-on-left.jpg)

Then you look at the shop at the right hand end and it has the same coloured bits (I have circled them to make it clearer which bits I mean) but they are at roof level where the billboard is on the other shop.

(http://i484.photobucket.com/albums/rr201/SapphireBlue_J/shop-on-right.jpg)

Now do you see what I mean, its not correct, is it?

Title: Re: Show us your games oddities
Post by: nerdly_dood on September 23, 2008, 07:47:22 PM
 ??? Now I see what you mean... I thought that was a billboard.   Very strange! That does definitely qualify as a Game Oddity...
Title: Re: Show us your games oddities
Post by: Sapphire Blue on September 23, 2008, 08:00:04 PM


Do you have any idea what could have caused it?
Title: Re: Show us your games oddities
Post by: Pat on September 23, 2008, 10:13:42 PM
HI sapphire that is a strange oddity you got there and well to explain it hmmmm.... Some can be explained and some can't and I hate to say it but this be one of them that can't be explained to easliy...
Title: Re: Show us your games oddities
Post by: frdrcklim on September 24, 2008, 06:12:44 AM
It can be a billboard. Must be an ad of some house repair company. If you think of it that way, it would appear as if there is nothing wrong with the building. That's how I do it  ;).
Title: Re: Show us your games oddities
Post by: art128 on September 24, 2008, 06:38:31 AM
it's very strange  ;D :o
Title: Re: Show us your games oddities
Post by: j-dub on September 24, 2008, 08:23:38 PM
Doors/Windows up in the air, thats perfectly normal. Why? -because in the summer this movie theatre I used to go to before the ecconomy got bad, they would take the front doors and windows, and elevate them all the way up, on a track, it does seem strange when you see this for real at first. By the way, I have had some riddiculous things happen with buildings/lots overreacting to elevational changes when trying to fix a road.
Title: Re: Show us your games oddities
Post by: Sapphire Blue on September 25, 2008, 05:43:11 AM
Hi J-dub, yeah I know what you mean.  I have had strange things like that too, hedges and trees and even swimming pools hanging in the air but that was because I had changed the ground level around the building.  I did not do anything to this commercial street, the shop just appeared like this.  I find it hard to understand how something like this could happen.  The code for the building must be corrupted somehow, but why are other instances of the building not showing the same oddity?
Title: Re: Show us your games oddities
Post by: papab2000 on September 26, 2008, 12:42:50 AM
Strange indeed  $%#Ninj2
Title: Re: Show us your games oddities
Post by: frdrcklim on September 30, 2008, 10:45:33 PM
We, as mayors, have to listen to the other neglected Sims in our society

(https://lh3.googleusercontent.com/VjV4hMMuIXjte25xW5mPufwAm3o5ypyCS7AIglzCMqQC83wEX90uAI1mv3eRxXm9_FzjwUZczqcEjQENQu1StkwiaNTPVNeTPX6usAvVhb5FDJQKi-K0Q2Zbc7JeTpZ6vgqZbrbs66vpJLai_9IHdBKuhuxjIj5X371Iil6ISlxplqRmixPwwbVXlaR2bQpGQU-PHOtN-b-CAFgJH0AZEl1F3yE_7p4j21Rq81F-GEtJpNGsRQ90-XH0dL0PpNS1OcFDHF1Sf3oIAYO7gGNoZ9uAywQ-9dIB9IpoRGP_gS43m8AuQZs2nZhGXkveC7zjqYA4w6ZtoMTQns2edk0zs4AXwqcQV2dcTrcejm0kwYLxtbHHlZl7U3m2QuM-ROCeMl8XKYOXAUVf-Kys2_RkoLr-7puAqR5TvdblfyukUHQo_83kY2z9znr1cmygOl4HuKRqEzYMm4qn23TApedagcber7QLXe52WIjE-q2d_r8Lhi003uVIOvgPL7KkQgejQk6GgwKkDlC1KCUVhRmuI9VesVgXGuB3K3Vozd2Ty2GGzF9sKwhdFKocGeOrXUAnaZBRjguBBR0fXbuzTMDDrMYJ5NYUy1-CylWhzRfJphX5sl_qjNd3JUBlQzbHMXubqO87U1FlCGS7m_hEqwa-1PCAXxl7qiCa7-sH4if91nxCQym5wcUhGPBMMO8=w400-h300-no?authuser=0)

The rural Sims

(https://lh3.googleusercontent.com/UTvlc9jsJE0OUvGF7_GUD-Aymd3RFiwHdICH-ZpDE1Nw7vv_DI153Xn9LjIe7QWKYbmCk8MLxxibW1pXB0amYUuZkRmfjQDWg4Fy8Q-PSpOrCT3zNWp2V71pa3DrN2UcBP8dYRE1jzZ6vVsF8gAxSR05LqPUAGXi0FMOiCfhal3K6E6ArrH4n7KILGIMc5JDlCAyaTLZgTpfXTWgyPtcs8lk-x5yrXfzuMFfSmRzg9-ynk4y9srknpIpoYkgf6WRgRokcac5YrXlqnw259j2CdgGXnrSER_3nqn_XUL0yJhkB8Z-6bDEBq8W89HqkPODrQj-SeG0lXRf5-ZtZ5ljmVMYmi6bOBArRL34kAQV7ufwZ23MTHwHht2nQRJ-VPnp6fHfDl4ZvDKppO2-O26zsz7YmiB3N1TxBSETwgdbce956Jat1QTzKFaqsUCnDa6lttzaahPbP96lmjsK-t86rv6k6IHt7yM_7GJYJIPgPkPIMwsvaWtaoGm7exfBeZwNU1B16pZyc1uHU1DJmZE_8Seb3YvMAzjVw-2DXVIjdc8CZvsD56RVHNHhCNQmdUQHhzump1s2MN07moTdnZX_J34VLVylBgSWP2ojC0PnRwBSUe11FPzbErJngUqr_bcPWeixLV1CKUCVYn_I5ywU1loEj1vIqULZ0qJqaxnMyQAMp-8Wk_YxmJxR6IA=w400-h300-no?authuser=0)

The homeless hobo

(https://lh3.googleusercontent.com/1HtNr9YQY2E8HQxB3m6GrXif9o3JoQRkD8mHdDS49RsaS83dls0p7CVubGWm_DrrzvDnvguT1y7U2Mo77o7pTPQnwWlXv7KY4k5wnfkZPdAu5POUFK_AgCutOAkvrVYZ_lwQ93C4mja4fzZM_W3uVqgYtBNk6W93pp5ICiMH2Ir_c-GzsPpU-AUBPJ-AXDqpHAo-zxJSyudt1bswEwxRraNP9L90fxlN1UFmDCZUtDOo8UnJmd8KSMrAm9B4Z8o8fmfCCP3WJgASUjkF9l3RjF_TFaLalMGo0n1FvCMlu37RehJj4GKLbptX3EHfYaMT2m0zxPI438Va41xaFjXXiblEQQeljXTa5_bN4mPQMYtWJ207JqvuLRTav1OAZOxQFN8u9HH4e7E5tLNeDbvVTkF1USmF2U6R9il0GqzcLKwQBMkopWwsXAfkooHfkzwqYTL1teUUezYBDc6Man7CMnCZUIDgoJj2dF8NYzc79uSZeisSIEvR_tbeBx90ZqMDqK0ZWNOb_IyTDpJPgWIwcS-jrK1gM4EUTRxQU3IaWtVA8HxC8HefzSfYRrOwSyPzVZDHGku6dNhupBTCaDjOI-6Eg2m9oCajR8zn0Hh9dAi-_FuUtL-B_RocGsGPx7F8XUKUGZtR4iYNs2MFY5fkGPxRd6HqP7kn1R2fBSKpNeaWqEUi5aWnuilrCxQ=w400-h300-no?authuser=0)

The ones that have passed away

They have a voice and we have to listem to them.  ;D

Title: Re: Show us your games oddities
Post by: art128 on October 01, 2008, 05:32:52 AM
that's strange  :-\  don't know animals need hospital.... Except the Veterinary  :P
Title: Re: Show us your games oddities
Post by: j-dub on October 09, 2008, 04:51:09 PM
Well, heres an elephant redoing a scene from "Jumanji"
(http://www.picvalley.net/u/1491/1088100005.JPG)
Here, the plane completely missed the runway and landed in the avenue, then dissapeared. That maybe why I never released my airplane generator.
(http://www.picvalley.net/u/830/1288752965.JPG)
Title: Re: Show us your games oddities
Post by: praiodan on October 14, 2008, 03:20:11 AM
I just noticed this when I had another look onto my recent MD Update (http://sc4devotion.com/forums/index.php?topic=392.msg189209#msg189209)... and well... yeah... wondered a bit...

(http://img369.imageshack.us/img369/5567/5b85d24c6d1fe246a88d53fgf9.jpg)

Why the hell is there a bulldozer on the road? And why is its driver so crazy to drive on the wrong way  ??? I just hope the diver of the bus(es) heading down that road have a good reactivity $%Grinno$%
Title: Re: Show us your games oddities
Post by: art128 on October 14, 2008, 05:41:25 AM
yeah ! that's strange !
Title: Re: Show us your games oddities
Post by: Andreas on October 14, 2008, 06:12:28 AM
Isn't that a low-bed trailer, carrying a bulldozer? If you look closely, you can see a blue truck cab, right behind the tanker.
Title: Re: Show us your games oddities
Post by: praiodan on October 14, 2008, 07:56:26 AM
Isn't that a low-bed trailer, carrying a bulldozer? If you look closely, you can see a blue truck cab, right behind the tanker.

Oh, yeah, I guess you're right. Still, this picture gave me a good laugh  :D
Title: Re: Show us your games oddities
Post by: sim-al2 on October 14, 2008, 08:09:21 AM
I seen those kind of trucks diappear and leave there loads behind. Happens a lot with bulldozers and scrapers and concrete stuff. Then the cars drive right into it. :angrymore:
Next thing I know, SimCity will be discovered to have land sharks. :o *RUN AWAY*
Title: Re: Show us your games oddities
Post by: MandelSoft on October 14, 2008, 08:13:09 AM
Here is a bug: In the evening, Many sims thought: "Why not taking a walk?" ;D
(http://img48.imageshack.us/img48/3847/megapendestriancommutercg0.jpg)
They all park their car at a small parking lot at the station and walk home.
The story is even stranger; in the morning they take their cars FROM HOME  ??? and go to work! That's weird.

Speaking of weird...
(http://img384.imageshack.us/img384/3441/armadilla24jan001223558qn8.png)
The 'suicidal' tunnel  $%Grinno$%! You can create it following these steps:
   1. Raise the land with 15 meters with hole raising lots.
   2. Draw a tunnel through it
   3. Lower the land and tadaaaa! There you have it!

Best,
Maarten
Title: Re: Show us your games oddities
Post by: frdrcklim on October 14, 2008, 08:42:54 AM
lol. yeah, i have that bug. Once in a while, I have some guys that roam around my cities before they go home (I think it happens sometimes in night commute but never in day commute I think).
Title: Re: Show us your games oddities
Post by: Pat on October 14, 2008, 12:18:07 PM
Lars that is funnie and sad to find out that the bull dozer is in fact being towed siiiiiiiigh, still would have been funnie to see if those drivers could avoid that beast hehehe....

Maarten you also have a pink heart there too!!!  the road way up by the hill next to the roundabout...
Title: Re: Show us your games oddities
Post by: j-dub on October 14, 2008, 04:58:07 PM
For this game, I didn't think the bulldozer driving around was considered an oddity. Getting the bull dozer to drive like automatta may be possible, because you know during road construction, how the grader drives around, only when the road is getting paved? Well now, it drives like regular automatta along with other cars, in all my cities instead of doing its ice skating during the construction, 24/7, road work or not.
Title: Re: Show us your games oddities
Post by: Swamper77 on October 14, 2008, 07:45:11 PM
For this game, I didn't think the bulldozer driving around was considered an oddity. Getting the bull dozer to drive like automatta may be possible, because you know during road construction, how the grader drives around, only when the road is getting paved? Well now, it drives like regular automatta along with other cars, in all my cities instead of doing its ice skating during the construction, 24/7, road work or not.

The reason the Road Grader is driving around your cities is that you have one of my Additional Vehicles packs from the STEX. With one of the packs, I made the Road Grader and the Dump Truck driveable vehicles for the MySim Car Catalog.

-Swamper
Title: Re: Show us your games oddities
Post by: frdrcklim on October 15, 2008, 04:00:17 AM
Actually, I have bulldozers too that roam around on my freight routes. If you look at that picture, you'll notice it's on top of a truck. The truck is carrying the bulldozer on a freight route so technically, the bulldozer is freight.
Title: Re: Show us your games oddities
Post by: XiahouDun on October 20, 2008, 07:48:34 PM
(http://img90.imageshack.us/img90/130/testfourle9.jpg)
Not so much an oddity as it is funny to me. The chalk outline appearing outside my real world window on my BAT house. Apparently someone outside was being noisy and I was trying to sleep ()flamdev()
Title: Re: Show us your games oddities
Post by: nerdly_dood on October 20, 2008, 07:50:26 PM
Hover-query the chalk aoutline and read the bubble thing - it may indicate certain problems in your city that you need to address. (Hint: Add a police station)
Title: Re: Show us your games oddities
Post by: XiahouDun on October 20, 2008, 07:52:51 PM
Hover-query the chalk aoutline and read the bubble thing - it may indicate certain problems in your city that you need to address. (Hint: Add a police station)
I know, it was just funny to me that it happened during the testing, outside of my room of all places ;)
Title: Re: Show us your games oddities
Post by: j-dub on November 07, 2008, 08:10:30 PM
I found that chalked body thing is also for some reason in a backyard prop family, so even though the police station is close, when having a ploppable with that specific set, I noticed at some point it will appear anyway. Maybe something is wrong here?

Back to something, odd, ahhhhhhhhhh! Hopefully not some sintanic symbolism?  :o
(http://www.picvalley.net/u/1108/1435011692.JPG)
On an irrelevant note, you can't use the game's camera, and take a picture of the route queery at the same time, especially on Mac. Windows there, is a way.
Title: Re: Show us your games oddities
Post by: sim-al2 on November 07, 2008, 08:41:10 PM
Why does your city have no name?  ??? And you know somethings wrong when all the route queries start displaying that number.  :o
Title: Re: Show us your games oddities
Post by: j-dub on December 02, 2008, 11:51:31 PM
Woops. Thats just to cover up my cities name from badness. Now heres something thats going to shock you.
(http://www.picvalley.net/u/1329/361688655.JPG)
       http://www.picvalley.net/u/981/1982034919.JPG
In california, there actually is a train in the road like this.
Title: Re: Show us your games oddities
Post by: sim-al2 on December 03, 2008, 05:12:42 PM
I'm guessing that the road is the new GLR-in-road, which has rail paths for UDI functionality and you've figured out how to get the freight train of doom... ()flamdev()  on to the road. That's just dangerous though... I have a feeling of lot of sims are going to get run-over if/when it gets released...
Title: Re: Show us your games oddities
Post by: Swamper77 on December 03, 2008, 07:15:57 PM
I had similar fun when I ran GLR through one of my industrial parks. The industries alongside the GLR sent out freight trains on the GLR tracks. The congestion map showed blood red on the GLR sections where the freight trains were traveling.

And, yes, there are rail paths on the GLR/Elevated rail if you are using the NAM. They are in there for UDI functionality.

-Swamper
Title: Re: Show us your games oddities
Post by: j-dub on December 05, 2008, 11:19:24 AM
Yes it is the new GLR-in-road, only 2 type of pieces exist for cars to be driving on the tracks.

The whole idea of heavy rails sharing the middle of car traffic is nothing new, below is proof.
Here, is a video of a freight train moving down a road in the middle of a Californian town. Because the thought alone is dangerous, the reality of it, is becoming less, but thats America for you.
http://www.youtube.com/v/Dy3WKkqBro0&feature=related


Another freight train in a road.
http://www.youtube.com/watch?v=qwUXmEDZMhM

Then this video, is a passenger train with tracks going through a residential street.
http://www.youtube.com/watch?v=XVyCfPx0lho&feature=related
Title: Re: Show us your games oddities
Post by: sim-al2 on December 05, 2008, 03:09:53 PM
Nardo would have a fit if he saw this...
Title: Re: Show us your games oddities
Post by: MandelSoft on December 06, 2008, 06:04:21 AM
I think that's a understatement, Sim-Al2. I think he'll totally freak out!
Title: Re: Show us your games oddities
Post by: j-dub on December 06, 2008, 09:47:36 AM
Should we not tell him?
Title: Re: Show us your games oddities
Post by: praiodan on January 06, 2009, 02:42:34 PM
I'm pretty sure, that something similar has been posted already... nevertheless, I just had a good laugh about those double traffic lights  :D

(http://www.ld-host.de/uploads/images/d0c36a59129c3ee300b11f46674cdc21.jpg)
Title: Re: Show us your games oddities
Post by: voltaic on January 06, 2009, 03:17:48 PM
lol - nice.. till you get involved in an accident. i think thats a nice example for insurance-problems  (http://www.olyana-design.net/muaha.gif)
Title: Re: Show us your games oddities
Post by: praiodan on January 06, 2009, 03:27:10 PM
lol - nice.. till you get involved in an accident. i think thats a nice example for insurance-problems  (http://www.olyana-design.net/muaha.gif)

So true!  $%Grinno$%

The accused: "I swear, it was perfectly green for me!"
The complainant: "Oh no, you had red."
One witness: "Darn, both of you're right!"

 :D
Title: Re: Show us your games oddities
Post by: MandelSoft on January 07, 2009, 08:28:57 AM
I posted something simillair on page 14 [link (http://sc4devotion.com/forums/index.php?topic=61.msg158778#msg158778)], but there are both stoplights green. This one is actually funnier  ;D
Title: Re: Show us your games oddities
Post by: frdrcklim on January 07, 2009, 08:43:27 AM
Should I stop or go :D?
Title: Re: Show us your games oddities
Post by: j-dub on January 07, 2009, 12:09:25 PM
You know everyone, there is a way to avoid those double traffic lights, but it takes longer. The road on the left can stay while it is possible to have a street come to the right of the avenue after the road, so the double traffic lights don't occur, this is done by left over puzzle pieces. It sounds complicated, but I don't ever recall double lights after I figured out how to do it.

Although, I never quite figured out why traffic lights were used for the glr crossing, when there could be some other type of signal exemplared instead, but that probably wasn't made before the first glr in ave was developed.
Title: Re: Show us your games oddities
Post by: Pat on January 07, 2009, 06:26:07 PM
I got the perfect answer why there is the green light there Lars!!!! It means your sims better HAUL BUTT before the next tram lol hehehehe.... Also that is why the double light snydrome accours too heheehe  ;D :D
Title: Re: Show us your games oddities
Post by: j-dub on January 12, 2009, 01:02:48 AM
Here we see horses escaping their farm to use the local park as a water hole.
(http://www.picvalley.net/u/1129/1671393824.JPG)
Of course though, they know nothing of keeping off the main roads...
and speaking of traffic lights...
(http://www.picvalley.net/u/705/1922688061.JPG)
this horse is lucky he wasn't flattened by it...
(http://www.picvalley.net/u/899/1630762458.JPG)
And I know someone is probably wondering, and sadly,
 no the NWM will likely not have these type of lights on it...
Title: Re: Show us your games oddities
Post by: MandelSoft on January 12, 2009, 09:24:09 AM
Need a bus?  $%Grinno$%

(http://img80.imageshack.us/img80/4687/nieuwestad19jan00123166sa4.png)
Title: Re: Show us your games oddities
Post by: sim-al2 on January 12, 2009, 04:29:08 PM
It's a conspircay man! Come on, look at those houses! The Man is trying to make everything, like, the same!  /&HiPP/%

 :P
Title: Re: Show us your games oddities
Post by: TheTeaCat on January 12, 2009, 04:38:03 PM
Ok J Dub now you're just Horsing around  $%Grinno$%.

I was always under the impression that Horses had right of way over everything on the road.
Well where I come from they do. Tempremental beasts ::) (Been bitten,kicked and thrown by them  :'( - I give them a wide bearth these days  :D )

Buses don't they come in three's ::)
Seem not in this case. $%Grinno$%

Ok how about this then?
The standard Maxis carpark
(http://i513.photobucket.com/albums/t331/Tearider/carparkoddity.jpg)

Now then,
why are the disabled spaces on the top level of the carpark?
How do wheelchairs users access the ground floor?
using the stairs?

Anything else? oh yes there's the "Up" ramp.
Now where's the exit?

 :satisfied:
TTC



Title: Re: Show us your games oddities
Post by: sim-al2 on January 12, 2009, 04:42:55 PM
why are the disabled spaces on the top level of the carpark?
How do wheelchairs users access the ground floor?
using the stairs?

I find the default parking garage to be just to poor-quality to use. Even the building is bad. Don't get me started on the mini-parking garages on some RCIs! ???
Title: Re: Show us your games oddities
Post by: nerdly_dood on January 12, 2009, 04:45:49 PM
I find the default parking garage to be just to poor-quality to use. Even the building is bad. Don't get me started on the mini-parking garages on some RCIs! ???

I agree- Someone should probably BAT a better parking garage - one for the 3x3 lot, maybe even one for the RCIs if they really must. (I probably would if my computer would let me install BAT...)
Title: Re: Show us your games oddities
Post by: Nexis4Jersey on January 12, 2009, 06:45:20 PM
hmmmm the weirdness of this games oddities still makes me laugh  $%Grinno$%
Title: Re: Show us your games oddities
Post by: j-dub on January 12, 2009, 10:16:46 PM
Parking deck wouldn't be that hard to bat, but time consuming.
Title: Re: Show us your games oddities
Post by: allan_kuan1992 on January 12, 2009, 10:20:20 PM
Jdub and Swamper77... do you need to modify the NAM simulator to get the trains to run on GLR/elevated rail? or is it included by default due to the paths?

- Allan Kuan
Title: Re: Show us your games oddities
Post by: Pat on January 14, 2009, 11:14:25 PM
heeheheh horsing around there says the Cat lol....  Hmmm now that you say about the quirks of the parking garages there Derry I cant help but wonder the same darn thing!!!
Title: Re: Show us your games oddities
Post by: Swamper77 on January 14, 2009, 11:32:33 PM
Jdub and Swamper77... do you need to modify the NAM simulator to get the trains to run on GLR/elevated rail? or is it included by default due to the paths?

- Allan Kuan

The game's Traffic Simulator needs to be modified to allow trains to use the GLR/Elevated Rail tracks. The GLR/Elevated Rail tracks do have rail paths on them via the NAM for Elevated Rail Train UDI, which is only possible with the NAM installed. However, the GLR/Elevated Rail tracks may appear "congested" (Red) when freight and passenger trains are using them, as the Traffic Simulator is not setup to normally allow that.

-Swamper
Title: Re: Show us your games oddities
Post by: Terring7 on January 29, 2009, 03:37:48 AM
Somebody loves his/her car too much (http://www.aparadektoi.gr/smforum/Smileys/default/35.gif)

(http://img105.imageshack.us/img105/4194/longview1nov05123316240lz5.png)

Look at the sky! It's a bird! It's a plane! It's a... flying sleeping Sim!!!

(http://img105.imageshack.us/img105/1620/coasthill17aug031232812nv6.png)

 :D (http://www.aparadektoi.gr/smforum/Smileys/default/24.gif)(http://www.aparadektoi.gr/smforum/Smileys/default/24.gif) :D
Title: Re: Show us your games oddities
Post by: NASCAR_Guy on January 30, 2009, 04:23:02 PM
http://en.wikipedia.org/wiki/Lawnchair_Larry

Quote
There is also an easter egg in SimCity 4 that shows a man in a lawn chair attached to balloons, floating across the city, an obvious reference to Larry Walters.

Nice cathc Ter'
Title: Re: Show us your games oddities
Post by: j-dub on February 20, 2009, 11:00:33 PM
I tried to build...
(http://img403.imageshack.us/img403/2351/failedbridgeoverbridge.jpg)
but then realized, oh wait you can't do that. I should wake up, it is 1 in the morning.
And if that wasn't enough, speaking of bridge problems, we have... Do'h!
(http://img150.imageshack.us/img150/7982/failedbridgeaccident.jpg)
bad calculations. That bridge is suppose to be higher, and not dropped like that.
Title: Re: Show us your games oddities
Post by: pagenotfound on February 21, 2009, 12:05:18 AM
How the heck did you manage that? :D :D
Title: Re: Show us your games oddities
Post by: Pat on February 21, 2009, 01:28:30 AM
LoL Jdub that is something else there with the train bridge and also the ave bridge!! how did you even pull off the train bridge ending in the water???
Title: Re: Show us your games oddities
Post by: io_bg on February 21, 2009, 10:52:29 AM
Here's a pic from me:
(http://img516.imageshack.us/img516/6972/hmmmm.jpg)
Title: Re: Show us your games oddities
Post by: tag_one on February 21, 2009, 11:09:55 AM
lol great bridges j-dub  :D

Title: Re: Show us your games oddities
Post by: j-dub on February 21, 2009, 12:10:05 PM
I don't know what happened, as soon as it hit the water, ker-splash! giant wave But its not like I'll see more bridges do that though. I also have had that thing where the avenue collapses and tilts on it's side as well.
Title: Re: Show us your games oddities
Post by: sim-al2 on February 21, 2009, 07:43:02 PM
2 words j-dub:

EPIC FAIL

Congratulations! You have broken the game without the game even noticing!  ::)

It would be even more hilarous if trains started crossing that bridge...
:D
Title: Re: Show us your games oddities
Post by: frdrcklim on February 22, 2009, 08:29:53 AM
io_bg, that looks like fun. j-dub, I get the feeling something bad always happens when you tweak stuff $%Grinno$%. This is something. I've never seen anything like this before :D.
Title: Re: Show us your games oddities
Post by: j-dub on February 22, 2009, 09:55:29 AM
That was a RAM team proposed modification to a Maxis bridge. The avenue caused the bridge in pieces. However, the bridge does not seem to like going over the water so far, and drops as soon as it touches it. However you saw another bridge I had in that city dropped into the water as well. Occasionally puzzle pieces either disappear or revert back to their existing network when your trying to do something else that causes interference. You may have noticed when your building RHW that sometimes stuff gets knocked out of place when something else gets demolished.
Title: Re: Show us your games oddities
Post by: Sheep49 on February 26, 2009, 01:06:17 AM
I was wondering if the following picture is really a game oddity, but I guess so, since it has never happened to me before $%Grinno$%

(http://i493.photobucket.com/albums/rr292/Sheep49/Strange.jpg?t=1235631316)

It happened when I was just dragging OWR, when all of sudden the bridge choosing window showed up. I was like 'What the...?' and chosen a random bridge. What happened next you can see over that text ::)

Keep those strange/wacky oddities coming! ;)
Piotr
Title: Re: Show us your games oddities
Post by: Pat on February 26, 2009, 01:28:41 AM
LoL Piotr do you have Adams (Ennid) slope mod installed per chance? If soo then that would explain why you was able to get a bridge selection for that gap... but its a good pic anyways!!!
Title: Re: Show us your games oddities
Post by: JoeST on February 26, 2009, 04:08:30 AM
lol, thats awesome
Title: Re: Show us your games oddities
Post by: vester on March 09, 2009, 03:39:58 PM
While testing the new trams, I saw something new: Flying trams:
(http://i40.photobucket.com/albums/e242/vester_DK/Trams_sr/VDKFlyingTrams1.jpg)
"Please fasten your seatbelts and prepare for a rough landing"
Title: Re: Show us your games oddities
Post by: BarbyW on March 09, 2009, 03:59:33 PM
 :D :D :D :D
Title: Re: Show us your games oddities
Post by: TheTeaCat on March 09, 2009, 05:33:15 PM
Definitely something I haven't seen before  :D :D

Title: Re: Show us your games oddities
Post by: Pat on March 09, 2009, 05:49:02 PM
All I got to say is OUCHIES!!!!  &apls intresting there Vester that would happen to you...
Title: Re: Show us your games oddities
Post by: sim-al2 on March 09, 2009, 06:45:34 PM
 :D

Serious Train Fail

 ::)
Title: Re: Show us your games oddities
Post by: allan_kuan1992 on March 09, 2009, 09:49:21 PM
I really think someone should modify those and other stations... or else... flying trams everywhere :D

- Allan Kuan
Title: Re: Show us your games oddities
Post by: MandelSoft on March 10, 2009, 08:32:35 AM
Well, I'd experience something simmilair with the Connexxion Tram stations (from oppie, I believe)...
Title: Re: Show us your games oddities
Post by: JoeST on March 10, 2009, 09:04:09 AM
thats fantastic :D
Title: Re: Show us your games oddities
Post by: rooker1 on March 10, 2009, 09:51:02 AM
That pic gives a "NEW" meaning to "Please fasten your seatbelts and prepare for a rough landing"
That's too funny.  :D
Nice pic Arne.
Title: Re: Show us your games oddities
Post by: metarvo on March 21, 2009, 09:52:34 AM
I'm not sure if this is really that odd, since I did this on purpose, but here goes:

(http://img9.imageshack.us/img9/1091/arvodiagnc.jpg)
That diagonal street connection really works.  This RES city is connected to an IND city.  I put a My Sim in that house where the green arrow starts, and he takes the street connection to work!  Other than the border, everything else in this pic is straight out of the game.
Title: Re: Show us your games oddities
Post by: nerdly_dood on March 21, 2009, 10:24:01 AM
I'd love to see how you accomplished that!
Title: Re: Show us your games oddities
Post by: JoeST on March 21, 2009, 10:27:11 AM
im guessing its some kinda road trickery :D
Title: Re: Show us your games oddities
Post by: SteveMSim on April 21, 2009, 08:48:01 PM
I guess this is the forum for posting this screenshot of a business that grew next to one of my colleges.  SimGoober's Club Goober grew next to the college in one of my cities.  Apparently the college's students need a nearby place to go partying.

(http://farm4.static.flickr.com/3594/3459207639_1c62528693_o.jpg) (http://www.flickr.com/photos/stevenm_61/3459207639/)
Title: Re: Show us your games oddities
Post by: sim-al2 on April 22, 2009, 06:30:16 PM
heh that's funny... I guess the playground wasn't enough ::)
Title: Re: Show us your games oddities
Post by: mike3775 on April 25, 2009, 04:58:45 PM
I'll have to grab a screenshot, but I had plopped a church and zoned a little area commercial and up sprang a dance club right behind the church


Here is an interesting place to live.  I love the parked car in the driveway.


(http://img.villagephotos.com/p/2003-5/187806/Starfleet%20Command-Dec.%2024%2C%20051240677649.png.jpg)

Funny thing is, when I zoned those, there was not that big of a hill at all to really cause it.  I also like the 3 story basement on the other house just up the street
Title: Re: Show us your games oddities
Post by: nerdly_dood on April 25, 2009, 05:08:32 PM
It must be quite a trip to get to those houses with the brick foundation! Those porches look dangerous. :D
Title: Re: Show us your games oddities
Post by: mike3775 on April 25, 2009, 05:14:24 PM
Its hilarious, I thought about bulldozing them and trying to level the land, but to do that, I would have to bulldoze the road as well, and it was a pain getting the road up the mountain in the first place with enough room to be able to flatten a little to zone
Title: Re: Show us your games oddities
Post by: Nardo69 on April 25, 2009, 05:53:33 PM
This bus route is, well, kinda over- optimized ...  :-[

(http://www.ld-host.de/uploads/images/5010b78de1c23651b84a15c515fafa5c.jpg) (http://www.ld-host.de/)

... for off-road fans that prefer mud paths instead  :D

Title: Re: Show us your games oddities
Post by: mike3775 on April 25, 2009, 05:56:28 PM
Its those new 4X4 buses everyone has bee talking about   $%Grinno$%
Title: Re: Show us your games oddities
Post by: Andreas on April 25, 2009, 06:04:13 PM
Must be a Rotel Tours trip. ;)

(http://upload.wikimedia.org/wikipedia/de/thumb/e/ec/002321.jpg/800px-002321.jpg)
Title: Re: Show us your games oddities
Post by: NASCAR_Guy on June 18, 2009, 11:49:06 PM
(http://photos-f.ak.fbcdn.net/hphotos-ak-snc1/hs096.snc1/4968_130012159376_691829376_2927741_5681368_n.jpg)

didn't know we elected a farm boy to mayor here.

(http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs116.snc1/4968_130012154376_691829376_2927740_3326486_n.jpg)
Title: Re: Show us your games oddities
Post by: JoeST on June 24, 2009, 08:56:55 AM
fantastic Dave and Nardo

A bit of a crazy bridge, wouldnt want to be a pedestrian on the lower side :D

(http://img7.imageshack.us/img7/5396/crazybridge.jpg)
Title: Re: Show us your games oddities
Post by: Pat on June 24, 2009, 10:58:29 PM
LoL Bernhard and Dave those are something else there for sure!!

WOW Joe you're playing!!! I know for one I wouldnt use that overpass at all hehehe
Title: Re: Show us your games oddities
Post by: Terring7 on June 25, 2009, 06:41:02 AM
Not oddities, just some funny images ;D

Subway rails are not only for the passenger trains (http://www.aparadektoi.gr/smforum/Smileys/default/laughing1.gif)
(http://img142.imageshack.us/img142/6131/subupm.jpg)

No comments (http://www.aparadektoi.gr/smforum/Smileys/default/24.gif)
(http://img54.imageshack.us/img54/7961/cycle.jpg)
Title: Re: Show us your games oddities
Post by: sim-al2 on June 25, 2009, 12:03:07 PM
How in the... ??? ::)

I see the train generator in the second picture, which I think is the funnier one... :D
Title: Re: Show us your games oddities
Post by: pilotdaryl on June 25, 2009, 05:36:06 PM
Woops. Thats just to cover up my cities name from badness. Now heres something thats going to shock you.
(http://www.picvalley.net/u/1329/361688655.JPG)
       http://www.picvalley.net/u/981/1982034919.JPG
In california, there actually is a train in the road like this.
Yes, that's true-I've seen and have driven on that road before in fact while on vacation.  It's in Anaheim, California.
Title: Re: Show us your games oddities
Post by: Ennedi on June 27, 2009, 04:32:56 PM
The new police vehicle is turning on the force field  ;D

(http://www.fileden.com/files/2009/3/6/2352238/Police4.jpg)

(In fact this is a fuel tank explosion after a rather crazy tour across the city  ;))

Title: Re: Show us your games oddities
Post by: TheTeaCat on June 27, 2009, 04:50:19 PM
Oh some excellent additions to the thread.
Made me smile they did :D :D

 :satisfied:
TTC
Title: Re: Show us your games oddities
Post by: Theirishnintendonerd on June 27, 2009, 06:15:25 PM
beat this  $%Grinno$%  :P

(http://i304.photobucket.com/albums/nn198/Theirishnintendonerd/Simcity4/Dublina-11Sep081213136377.png?t=1246143823)

(http://i304.photobucket.com/albums/nn198/Theirishnintendonerd/Simcity4/Dublina-4Sep081213136325.png?t=1246144411)

(http://i304.photobucket.com/albums/nn198/Theirishnintendonerd/Simcity4/Dublina-24Aug081213136275.png?t=1246144507)
Title: Re: Show us your games oddities
Post by: pagenotfound on June 27, 2009, 06:17:21 PM
 ???
Title: Re: Show us your games oddities
Post by: nas-t on June 27, 2009, 06:31:39 PM
lol  &apls
Title: Re: Show us your games oddities
Post by: frdrcklim on June 27, 2009, 11:05:03 PM
Oh God. That's unimaginable.
Title: Re: Show us your games oddities
Post by: joelyboy911 on June 27, 2009, 11:35:30 PM
That should be in a thread called "My Game is Screwed". Oddity doesn't quite cut it.
Title: Re: Show us your games oddities
Post by: Bobbi on June 28, 2009, 01:57:04 AM
Unimaginable and unbelievable!!!  :o
Title: Re: Show us your games oddities
Post by: WC_EEND on June 28, 2009, 02:50:51 AM
That's not gone well!
Title: Re: Show us your games oddities
Post by: Pat on June 28, 2009, 09:16:18 AM
ooo Irish I am sorry but wow that sure can't be topped at all, at first glance it looks as Hal (http://sc4devotion.com/forums/index.php?action=profile;u=2379) took over your game lol....
Title: Re: Show us your games oddities
Post by: darraghf on June 28, 2009, 09:55:14 AM
I think it would be a good idea if you re-installed your game :P
Title: Re: Show us your games oddities
Post by: Terring7 on June 28, 2009, 10:07:06 AM
How in the... ??? ::)

I see the train generator in the second picture, which I think is the funnier one... :D

I use the Train Generator (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=975) and a small trick that you can find out here (http://www.youtube.com/watch?v=6elQQtL9ZKo). The last picture shows the Freight Truck Generator (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1014) (notice the red truck at the roundabout) and a taxi station from Simtropolis.
Title: Re: Show us your games oddities
Post by: Blue Lightning on June 28, 2009, 10:17:08 AM
TINN: Woah looks like we have a bad SImCity1.dat on our hands :P

This isn't as much as an oddity as much as a coincidence pic of sorts (dont worry this isnt congestion view its volume view):
(http://www.majhost.com/gallery/vz1234512/SC4/CJ-Pics/destiny_center-_redyellowgreen.jpg) (http://www.majhost.com/gallery/vz1234512/SC4/CJ-Pics/destiny_center-_redyellowgreen.jpg)

I think the sims like sending me subliminal messages  $%Grinno$%

Vince
Title: Re: Show us your games oddities
Post by: M4346 on June 28, 2009, 10:48:34 AM
TINN: Woah looks like we have a bad SImCity1.dat on our hands :P

Well, not really the .dat file, in my opinion, as it happens to me on my new Vista PC when the graphics driver stops working properly. Weird, yes, but not really software related, I believe, at least not in my case.
Title: Re: Show us your games oddities
Post by: Pat on June 28, 2009, 01:22:23 PM
hehehe Vince I think your right there that your sims are trying to tell you something very cryptic
Title: Re: Show us your games oddities
Post by: Terring7 on June 29, 2009, 03:25:08 AM
Yeah, they need a new flag ;D
Title: Re: Show us your games oddities
Post by: bob56 on June 30, 2009, 10:34:28 AM
I had recently completed a rail bridge that was difficult to make due to slopes. I had used a lot of slope puzzle pieces to make it work, to I plopped a train generator to make sure the paths were correct. The train was fine, until about halfway over the bridge, and two cars suddenly dissapeared.

You can see a slight outline, which I highlighted...

(http://img198.imageshack.us/img198/1011/55698618.jpg)

sorry about the pause line and city info panel. I was in a hurry to get the picture.
Title: Re: Show us your games oddities
Post by: Pat on June 30, 2009, 01:21:42 PM
LoL Bob that is something else there for sure!! Now I wonder why that happens at times???
Title: Re: Show us your games oddities
Post by: j-dub on June 30, 2009, 03:34:17 PM
I hate that when they ghost, and once they do, they just never go away. The automatta that does this is usually cars or trucks carrying trailers, freight trucks, and trains.

And Blue, that actually is cool thing to happen.
Title: Re: Show us your games oddities
Post by: jp on July 06, 2009, 08:04:51 AM
(http://img386.imageshack.us/img386/5408/roundabout.jpg)
they stayed like this going in circles for quite some time
Title: Re: Show us your games oddities
Post by: frdrcklim on July 06, 2009, 08:19:11 AM
Oh, look. It's one of those taxi-go-rounds :D.
Title: Re: Show us your games oddities
Post by: pagenotfound on July 06, 2009, 07:01:17 PM
ive seen that in real life as a prank :D
Title: Re: Show us your games oddities
Post by: Terring7 on July 07, 2009, 01:05:50 PM
The truth about Coca Cola!!

(http://img12.imageshack.us/img12/5946/toxiccocacola.jpg)

Don't drink it again, it will melt your bones!!
Title: Re: Show us your games oddities
Post by: nas-t on July 07, 2009, 05:32:22 PM
lol.... classic, man... &apls
Title: Re: Show us your games oddities
Post by: nerdly_dood on July 07, 2009, 05:53:57 PM
 :o

Pepsi ftw!!!  :D
Title: Re: Show us your games oddities
Post by: Pat on July 07, 2009, 07:20:07 PM
LoL no wonder why I hate the taste of Coke lol!!!

You got that right ND  :thumbsup:
Title: Re: Show us your games oddities
Post by: wes.janson on July 07, 2009, 07:44:16 PM
Great pic.

I used to like Coke, but I stopped drinking pop when my kid was born. 4 years later and I can't stand any of the stuff.
Title: Re: Show us your games oddities
Post by: bakerton on July 07, 2009, 10:33:33 PM
:o

Pepsi ftw!!!  :D
I seconded that ND, I love Pepsi. Coke is to acidy to me. Long Live Pepsi. JKB
Title: Re: Show us your games oddities
Post by: nas-t on July 08, 2009, 07:46:21 AM
I seconded that ND, I love Pepsi. Coke is to acidy to me. Long Live Pepsi. JKB

word, long live pepsi! hehe
Title: Re: Show us your games oddities
Post by: metarvo on July 08, 2009, 08:21:50 AM
There always has to be one dissenter, so it will be me this time.  I thought Coke was The Real Thing!  ;D
Title: Re: Show us your games oddities
Post by: Pat on July 10, 2009, 02:22:40 PM
Not so much an oddity per say but intersting none the less!!

(http://img269.imageshack.us/img269/6457/intresting2.jpg)
Title: Re: Show us your games oddities
Post by: peter007 on July 10, 2009, 02:25:59 PM
WOW what are you a no-liver  ;D
Title: Re: Show us your games oddities
Post by: Pat on July 10, 2009, 02:41:14 PM
hehehe I wonder myself lol
Title: Re: Show us your games oddities
Post by: MandelSoft on July 11, 2009, 04:48:09 AM
Did you just played SC4 11 hours and 6 minutes?  :o
Title: Re: Show us your games oddities
Post by: soulchaser on July 11, 2009, 12:57:54 PM
An oddity I found in my GRV-II-Region.

I got a R$ buildung lite that on the bottom of the pic, destroyed it by rezoning, but the graffity-prop (marked building in the first pic) didn't go away. I built other builings, growable and landmarks, but I can't get rid of this darn thing....anyone an idea?

(http://img44.imageshack.us/img44/804/winsimcity40057.jpg)

(http://img354.imageshack.us/img354/7669/winsimcity40058.jpg)
Title: Re: Show us your games oddities
Post by: KoV Liberty on July 13, 2009, 11:58:27 AM
Thats weird..  ???
Title: Re: Show us your games oddities
Post by: Pat on July 13, 2009, 10:32:23 PM
Did you just played SC4 11 hours and 6 minutes?  :o

LoL welll ummm if that is what 666 minutes come out to be then sorta off and on all day  :D :D
Title: Re: Show us your games oddities
Post by: KoV Liberty on July 13, 2009, 10:37:09 PM
This has happend to me many times in the past...
Title: Re: Show us your games oddities
Post by: Strategist01 on July 14, 2009, 01:53:10 AM
(http://i452.photobucket.com/albums/qq250/Strategist013/Laboria-Dec31091224312974.png)

The crime rate was quite high in that suburb :D I'm just waiting for some more to upload...
(http://i452.photobucket.com/albums/qq250/Strategist013/Gatia-May11101247345012.png)
Night rave at a med wealth com area...
(http://i452.photobucket.com/albums/qq250/Strategist013/Gatia-Nov6021247332594-1.png)
The ultimate moat
(http://i452.photobucket.com/albums/qq250/Strategist013/Industria-Aug10051247421675.png)
I made streets to surround 4x3 area of industry, and zoned inside them (using ctrl) and they all came up with this solar panel u- store it!
(http://i452.photobucket.com/albums/qq250/Strategist013/Industria-Aug13051247421685.png)
Title: Re: Show us your games oddities
Post by: io_bg on July 14, 2009, 02:08:49 AM
 ;D Nice pics, Strategist!
Title: Re: Show us your games oddities
Post by: beutelschlurf on July 14, 2009, 02:09:20 AM
moin Strategist01,

that i would call mono-economy in its perfection!  :P

b_schlurf
Title: Re: Show us your games oddities
Post by: Strategist01 on July 14, 2009, 10:38:21 AM
Thanks!  ()stsfd()
Title: Re: Show us your games oddities
Post by: Pat on July 14, 2009, 10:18:54 PM
LoL Wow thats a lot of Solar Panel U Store its lol!!!!
Title: Re: Show us your games oddities
Post by: Strategist01 on July 14, 2009, 11:59:19 PM
Yeah it it went on like that for about 3/4 the way down a med. tile...guess they really like green energy  :P :thumbsup:
Title: Re: Show us your games oddities
Post by: Terring7 on August 04, 2009, 08:58:22 AM
"I told you that this planet has sticky surface!"
"Oh man..."

(http://img22.imageshack.us/img22/962/stuckufos.jpg)
Title: Re: Show us your games oddities
Post by: Albus of Garaway on August 04, 2009, 09:30:14 AM
Very funny, Terring7. I've always thought those little UFOs running around were a bit odd. :D
Title: Re: Show us your games oddities
Post by: carkid1998 on August 05, 2009, 10:36:28 AM

(http://img16.imageshack.us/img16/3650/iszenza18mar41312476796.png)
When pilots go blind...

I flew the attack copter in UDI, exited and as it was landing, demolished the air force base it was landing at. Sorry about the grid
Title: Re: Show us your games oddities
Post by: Original on August 08, 2009, 03:55:55 PM
I got this weird incident when I was filling some depressions with the rain mod, I didn't save it because I put too much work into the Networking.

*Looks like the mall has been sandbagging for awhile. I took the Before photo after re-loading the city (after the incident).

Before:
(http://i31.tinypic.com/2n8sqt.png)

After:
(http://i27.tinypic.com/6ie0z5.png)
Title: Re: Show us your games oddities
Post by: Terring7 on August 09, 2009, 06:05:22 AM
Global Warming! :D :D
Title: Re: Show us your games oddities
Post by: nas-t on August 09, 2009, 06:22:08 AM
Global Warming! :D :D

hehe... yeah greetz to global warming
Title: Re: Show us your games oddities
Post by: frdrcklim on August 09, 2009, 10:10:57 AM
love to use rain tool huh $%Grinno$%.

to (http://sc4devotion.com/forums/avats/avatar_9341.jpg): try this link (http://sc4devotion.com/forums/index.php?topic=7780.msg246081#msg246081).
Title: Re: Show us your games oddities
Post by: Original on August 09, 2009, 01:38:08 PM
Than it should be called "Global Warming Mod" :P
Title: Re: Show us your games oddities
Post by: Albus of Garaway on August 09, 2009, 04:15:56 PM
Heh, this has happened to me several times before. Luckily you can just exit the city and the water would be gone. ;)
Title: Re: Show us your games oddities
Post by: carkid1998 on August 10, 2009, 03:01:18 AM

One time my friend played SC4 on a blank tile, used the rain tool, and the water covered the tile! I hope that doesn't happen to us!
Title: Re: Show us your games oddities
Post by: Bobbi on August 13, 2009, 12:32:54 AM
.1
(http://i576.photobucket.com/albums/ss208/SCBobbi/Normal/SC4D001.jpg)
Have you found is there anything wrong? ;)

.2
(http://i576.photobucket.com/albums/ss208/SCBobbi/Normal/SC4D002.jpg)
You might notify there're many catenaries, but there's no any bridge. :)

.3
(http://i576.photobucket.com/albums/ss208/SCBobbi/Normal/SC4D003.jpg)
The train will get on "the bridge".

.4
(http://i576.photobucket.com/albums/ss208/SCBobbi/Normal/SC4D004.jpg)
Oh, it failed. :D

Bobbi
Title: Re: Show us your games oddities
Post by: Scarton on August 15, 2009, 08:09:57 PM
Heh, the ghost bridge!  :D $%Grinno$%
Title: Re: Show us your games oddities
Post by: kevinaj on August 16, 2009, 08:45:02 AM
This happened when I zoom out all the way  :P
(http://img146.imageshack.us/img146/7981/49339434.jpg) (http://img146.imageshack.us/i/49339434.jpg/)
Title: Re: Show us your games oddities
Post by: simmaster07 on August 16, 2009, 08:54:36 AM
"Bring the plane up! UP!"
"I'm trying! I'm trying!"
"You're not trying hard enough!"
(http://images.icanhascheezburger.com/completestore/2009/4/12/128840393003015205.jpg)
"Oh my god... this land is sticky."



"Aerial assistance required. Seven alarm fire at the intersection of Robertson Lane and Mystery Ave."
"Plane 12 responding, on my way"
*whirr* *BAM*
(http://images.icanhascheezburger.com/completestore/2008/8/23/firerescuefa128640293443694979.jpg)
"Plane 12 is stuck and it's dark!"
Title: Re: Show us your games oddities
Post by: metarvo on August 16, 2009, 09:04:40 AM
Here's mine:

(http://img23.imageshack.us/img23/7172/2xstlight.jpg)

What's wrong with this picture?
Title: Re: Show us your games oddities
Post by: JoeST on August 16, 2009, 09:34:02 AM
two lamp posts on the same spot :D
Title: Re: Show us your games oddities
Post by: TheTeaCat on August 16, 2009, 12:37:40 PM
Some more excellent additions to the thread. Thanks folks :thumbsup:.

Some even made me chuckle :D :D

 :satisfied:
TTc
Title: Re: Show us your games oddities
Post by: Ennedi on August 17, 2009, 06:45:13 PM
Derry, did you send your post twice or did I drink too much today?... :D

Heh, the ghost bridge!  :D $%Grinno$%

Ghosts don't have shadows, and here we have a shadow without an object, so it must be something different  ;D
Title: Re: Show us your games oddities
Post by: soulchaser on August 18, 2009, 03:20:11 PM
hey, metarvo...you should not double-post, even if TTC does the same in the common way ;)

and frdscklim, thanks for the solution!
Title: Re: Show us your games oddities
Post by: gottago on August 20, 2009, 05:11:56 AM
My glitch is... erm, unusual... floating avenue medians. It adds a new dimension to the phrase "sunken highways."

(http://i209.photobucket.com/albums/bb173/zegadams/aveglitch.jpg)

I know how I got them--I razed a huge section of a large city tile and rebuilt on it--and you can get rid of them by, well, bulldozing the water. ::)

Title: Re: Show us your games oddities
Post by: WC_EEND on August 20, 2009, 05:35:33 AM
Lol, that's just awkward
Title: Re: Show us your games oddities
Post by: TheTeaCat on August 20, 2009, 12:51:35 PM
Derry, did you send your post twice or did I drink too much today?... :D

Didn't even realise this had happened. Removed one of the posts to sort things out.
Thanks for catching that Adam :thumbsup: :thumbsup:

Title: Re: Show us your games oddities
Post by: SC4BOY on August 20, 2009, 01:33:07 PM
Here's an interesting one.. :)

(http://img2.imageshack.us/img2/8894/wtczoneview.jpg)

This was seen in a ZONES view in SC4RH  There appears to be some "hidden prop" that exists in a "abandoned" state inside the WTC building 

If you turn off "zone view" it looks perfectly normal

(http://img187.imageshack.us/img187/557/wtcstdview.jpg)

Suppose it relates to some building model or dummy used in the lot construction.. dunno
Title: Re: Show us your games oddities
Post by: frdrcklim on August 20, 2009, 10:21:43 PM
and frdscklim, thanks for the solution!

anytime ;).

it's frdrcklim btw :D.
Title: Re: Show us your games oddities
Post by: RadicalOne on August 30, 2009, 01:53:29 PM
I've got one, something interesting I managed to do with the GLR trains (BART skin) if I take out the track with a land lowering and a nuke respectively.
(http://i257.photobucket.com/albums/hh240/RadicalOne/SC4/SykoCity-Feb29081230062252.png)
(http://i257.photobucket.com/albums/hh240/RadicalOne/SC4/Procyon-Feb16051251588311.png)

I've also done this with GLR:
(http://img54.imageshack.us/img54/7961/cycle.jpg)
Title: Re: Show us your games oddities
Post by: tag_one on August 30, 2009, 02:50:44 PM
lol I like the nuclear ghost train. Looks a bit like it pops up from another dimensions or so  :thumbsup:
Title: Re: Show us your games oddities
Post by: MandelSoft on September 03, 2009, 05:57:18 AM
Well, these oddities are not SC4 oddities, but still these are game oddities. From Need For Speed Underground 2, to be exact. This game also has quite a lot things that are wrong, or making no sense...

The road markings are making no sense (yellow lines in the medians are OK, but yellow lines on the edges?)
(http://img190.imageshack.us/img190/4831/nfsu03.jpg)

Open medians? In the middle of an Interstate Highway?
(http://img405.imageshack.us/img405/4978/nfsu06.jpg)

You are allowed to take this exit, although the road markings shows something else.
(http://img188.imageshack.us/img188/6032/nfsu05.jpg)

Yep, this is a two way roundabout...
(http://img405.imageshack.us/img405/992/nfsu02.jpg)

... and this is a TLA.
(http://img190.imageshack.us/img190/1772/nfsu12.jpg)

The signs make no sense too. Which way to the I-27?
(http://img190.imageshack.us/img190/7577/nfsu10.jpg)

The sign sais two lanes on the left to Beacon Hill, but I definitly see three.
(http://img210.imageshack.us/img210/9711/nfsu09.jpg)

Here again. There are definitly three lanes at the left and one in the middle.
(http://img190.imageshack.us/img190/6007/nfsu04.jpg)

The sign I-27 South doesn't lead to the I-27 at all.
(http://img210.imageshack.us/img210/2833/nfsu08.jpg)

Geez, that's a large sign! And it has not much clearance for vehicles passing underneath it.
(http://img190.imageshack.us/img190/4702/nfsu11.jpg)

60 mph/96 km/h looks like quite a high maximum speed for this two-lane city road.
(http://img405.imageshack.us/img405/4204/nfsu01.jpg)

And last but not least: there seems no way out of the city of Bayview
(http://img210.imageshack.us/img210/8748/nfsu07.jpg)

Best,
Maarten
Title: Re: Show us your games oddities
Post by: io_bg on September 03, 2009, 06:42:04 AM
Ah, these pics remind me of the good old days when I was playing this game :D About the last pic - this is quite common, in most games (take any GTA for example) the cities are closed ;)
Title: Re: Show us your games oddities
Post by: j-dub on September 07, 2009, 10:00:03 PM
Mrtnrln, SC4, or not, the NFS series, is still an EA game. You know how that goes. In the beta NFSU1 the traffic lights were originally not stuck on yellow, the red and green worked. However running red lights in racing games can cost you, I have gotten broadsided blowing reds, try it in SC4, see what happens. Boom!

In the beta NFSU2, the reason why the signs are odd, they did not originally have those weird icon markings on them, they only had the signs tell you in bolder fonts and colors where you were going, and those signs in my opinion did not look like road signs at all. I think they changed it to Americanize it. I don't know when you took those pics, but you have got a lot of racing to go compared to that amount of $. There is a way out of the city, its called the airport. Thats how people leave, they just fly out. There was a 1 time glitch on my GameCube that I got to drive around freely on the airport runways only because someone crashed me over the jersey barrier, and the planes would go right through my Nissan 240 when they would land. Now that's odd. What kills me is they have that one stretch of highway with that one road closed for construction in NFSU2 you cannot freely drive on, its also not marked on the map. I have driven under there in a race, and it stinks its never opened to traffic, because it was a nice cut through.

Look out below, I got two oddities. First, when I took a picture of the city, the snapshot instructions got stuck!

Second, lets advertise cigarettes (Marlboro) in whats suppose to be a kids game! (when this happened in a SEGA game back in the early nineties, it sparked controversy when that game released in American shelves, maybe those Japanese developers didn't know at the time, this was before there was ESRB)
Title: Re: Show us your games oddities
Post by: jonno on September 07, 2009, 10:13:57 PM
What about the street sign that says "Keep Right" that is facing opposite the direction of traffic flow on the one way street?  That seems kinda odd too....
Title: Re: Show us your games oddities
Post by: j-dub on September 07, 2009, 10:35:06 PM
Because its a last minute resort to not get them to go the wrong way. In real life, I'm stuck seeing cars, majority trucks coming down the wrong side of the median on these 4 laners so many times! Some times they are sober, and there is a lack of signage of the road to inform your going on the wrong side, even though you should be able to see the median. Other times, they are either drunk or high, that they oppose traffic. They seem to have given up on the keep right symbol signs where I'm at through any of these cities.

Of course if Mrtnrln did not make examples of driving that way in Need for Speed Underground 2 on the wrong side of I-27, then... Oh!!! Haha! Just messing with you Maarten.

Sadly though, it really just is not funny because there was someone who got killed going down the wrong side of the interstate not to recently in my state.
Title: Re: Show us your games oddities
Post by: Bobbi on September 08, 2009, 12:31:40 AM
This picture is czkimi (http://sc4devotion.com/forums/index.php?action=profile;u=17692)'s and I got the permission to show his picture here.

Why the bus drive on the PED Mall? ()what()
(http://nhiqjg.blu.livefilestore.com/y1ppCNpQTS38EwxLaai40Sb8cT4mhU_hPCOfKezLwqeeXYOHLgJXDyDxqtJMmyJ1smuKl8HucfW1GPGKFXGeThJjH-bfBxIa2Fm/Oddities01_czkimi.gif)

Bobbi
Title: Re: Show us your games oddities
Post by: Nardo69 on September 12, 2009, 06:07:53 PM
Some times ago a brown bear wandered from Slowenia through the Alps to South Germany. In Germany bears have disappeared eons ago as it is way to dense populated. So a big hunt began, the newspaper called the bear "Bruno" and as allways on such happenings Bruno had the tendency to appear on at least five locations.  :D

Eventually they shot him ...  &mmm

Seems to be hi ghost found its way into my MD:

(http://img225.imageshack.us/img225/802/brunoc.jpg) (http://img225.imageshack.us/i/brunoc.jpg/)

 :D

Have fun!

Bernhard  :thumbsup:
Title: Re: Show us your games oddities
Post by: frdrcklim on November 01, 2009, 11:09:12 AM
I missed posting pics. So tell me...

(https://lh3.googleusercontent.com/5eh1i8KutSyY23fLy5qDZnYMnYoXW7JWq-j4D5lKSbAD_m0WhbRBsCONX9LLJtEKMEnXgElmNmnavo5g576f_QKFg4vVBY5s7f5PsRT3b_RJT3S-HOfIBUx8joGqE09szEzjEhdBaepKu1-q-PBzIQrggV3CXWFIAh1cpf_DPjPKZNdN603eId3PvUN376i4nFfkbXl18vWHMUhzFKZ_wFSv-xN2MQW3ZqW-BS1KJDn72f3vUtYbIYKW43yI3-JYKRGs4JHOFrzfgNX4efWZu0psPzjKWRnxd6o0TkvzochMB8jB-WK7Ps22CvD9NUmHEctyDp37Pa-FvcF5-TPhIydvNbuB8Ue5gqzu_0M6E7quRP7hmGOP2AuCZOVFVcpPlKCHFVyuRRkwBt0e1k3qkYILrO1RxhivHtaSw5f4kD3v1ixnnV-bageKEelWAZtVILwJ64BjpdASW07NvdqMG85yBYJTxh_A1FZft4uYqCf6rFFr1B7yAhAdY6PJ9TqDJx43S5CQqMrKj2S7vUnkId4tob-TVRLGWITxLTi8Hh-s2BIy8D2xLMxR-S-blgyDbxH4RnOwaCCmiJRCoZ3CEABIww5dclEsC_d5asrPjif67w8hNX-jtFB-nRZEQA-sG9tqOhcR-3YyAZQxVdB39lnyY9hqci_VotXtyW4Tvgytu6WCbMkFndG54gY=w640-h480-no?authuser=0)

... why does it burn underwater?
Title: Re: Show us your games oddities
Post by: Andreas on November 01, 2009, 11:20:07 AM
Maybe there's some carbide (http://en.wikipedia.org/wiki/Carbide_lamp) in the water. ;)
Title: Re: Show us your games oddities
Post by: frdrcklim on November 01, 2009, 11:27:39 AM
hehe:D.
Title: Re: Show us your games oddities
Post by: TheTeaCat on November 08, 2009, 04:35:19 PM
Managed to snap this today
(http://i201.photobucket.com/albums/aa148/theteacat/Whale.jpg)

 :satisfied:
TTC
Title: Re: Show us your games oddities
Post by: Andreas on November 08, 2009, 04:45:37 PM
Looks like the poor guy is stranded. Quick, call SimGreenpeace!

EDIT: Wow, that's almost scary. The moment I posted this, there were whale sounds in the song I'm listening to right now... $%#Ninj2
Title: Re: Show us your games oddities
Post by: xtra cash on November 14, 2009, 01:51:51 PM

(http://i270.photobucket.com/albums/jj91/xtracash/Boxland.png)


(http://i270.photobucket.com/albums/jj91/xtracash/Boxland2.png)

I call it Boxland.
Title: Re: Show us your games oddities
Post by: bob56 on November 14, 2009, 02:16:43 PM
I'd have to say I almost like the color of the boxes as a 'terrain mod' :D
Title: Re: Show us your games oddities
Post by: WC_EEND on November 14, 2009, 02:27:49 PM
it actually looks quite good if you zoom out enough :D
Title: Re: Show us your games oddities
Post by: io_bg on November 14, 2009, 02:30:20 PM
it actually looks quite good if you zoom out enough :D
:D :D :D
It really looks like a terrain mod from region view ;)
Title: Re: Show us your games oddities
Post by: Earth quake on November 15, 2009, 03:12:54 AM
The overview makes me think the desert map of  Caesar III or Pharaoh.  :D
Title: Re: Show us your games oddities
Post by: KoV Liberty on November 15, 2009, 07:28:54 AM
Lol! :D :D :D
Title: Re: Show us your games oddities
Post by: Bobbi on November 15, 2009, 08:09:14 AM
Boxes forest $%Grinno$%
Title: Re: Show us your games oddities
Post by: MandelSoft on November 15, 2009, 08:51:13 AM
@xtra cash:  :D Funny picture! What happpened there? Maybe this:

The mayor finds that a forrest would look great around his city, so he ordered some trees. A few weeks later:
"So here are the trees you ordered, sir."
"What trees? I only see boxes!"
"The trees are in the boxes, sir."
"But why didn't you unpack them?"
"That will cost extra, sir."
"WHAT?"

Best,
Maarten
Title: Re: Show us your games oddities
Post by: bob56 on November 23, 2009, 05:04:37 PM
I guess no one has ever bothered to look at the sky (we always look at the city). It appears that SimCity...HAS TWO SUNS!!!

(http://img9.imageshack.us/img9/3046/47924091.jpg)

This is one helicopter, creating two shadows :D. I guess there is two suns :P

--Grif
Title: Re: Show us your games oddities
Post by: KoV Liberty on November 23, 2009, 05:17:59 PM
@xtra cash:  :D Funny picture! What happpened there? Maybe this:

The mayor finds that a forrest would look great around his city, so he ordered some trees. A few weeks later:
"So here are the trees you ordered, sir."
"What trees? I only see boxes!"
"The trees are in the boxes, sir."
"But why didn't you unpack them?"
"That will cost extra, sir."
"WHAT?"

Best,
Maarten

Lol!

Bob56: Hmm. Thats odd...
Title: Re: Show us your games oddities
Post by: TheTeaCat on November 23, 2009, 06:09:24 PM
I guess no one has ever bothered to look at the sky (we always look at the city). It appears that SimCity...HAS TWO SUNS!!!
This is one helicopter, creating two shadows :D. I guess there is two suns :P

--Grif

2 Suns and both directly overhead  :D :D

 :satisfied:
TTC
Title: Re: Show us your games oddities
Post by: emgmod on November 23, 2009, 09:23:03 PM
I guess no one has ever bothered to look at the sky (we always look at the city). It appears that SimCity...HAS TWO SUNS!!!

http://img9.imageshack.us/img9/3046/47924091.jpg

This is one helicopter, creating two shadows :D. I guess there is two suns :P

--Grif
No, that's the very bright flash that happened when you took the picture.
Title: Re: Show us your games oddities
Post by: Earth quake on November 28, 2009, 11:06:55 AM
How it do to arrive there ?

(http://img7.hostingpics.net/pics/928450A_truck_in_a_stairs....jpg)
Title: Re: Show us your games oddities
Post by: Andreas on November 28, 2009, 11:24:21 AM
I'm pretty sure that the concrete mixer driver is cleaning his truck illegaly at the beach, after pouring the foundations for those new houses. :P
Title: Re: Show us your games oddities
Post by: jackxu on November 29, 2009, 10:30:19 PM
 :D :D :D
(http://i575.photobucket.com/albums/ss192/WC12345/-00131258610005.png)
Title: Re: Show us your games oddities
Post by: SteveMSim on November 30, 2009, 02:49:27 PM
That is one massive landslide.

Several oddities I've noticed with the wildlife invading the neighborhoods:

Below, a moose munches on some gazebo shrubs next to a sim who completely ignores it:
(http://img24.imageshack.us/img24/586/mooseinvadepark04.jpg)

Some sim has brought a pet llama to the park:
(http://img242.imageshack.us/img242/3391/llamainpark01.jpg)

Some moose wander around in an industrial park:
(http://img525.imageshack.us/img525/2157/mooseinindustrialpark01.jpg)

One even pokes his head out of a building's window:
(http://img692.imageshack.us/img692/8906/mooseheadstickingoutwin.jpg)
Title: Re: Show us your games oddities
Post by: wes.janson on November 30, 2009, 02:56:29 PM
Below, a moose munches on some gazebo shrubs next to a sim who completely ignores it:

I sure hope it's not rutting season!
Title: Re: Show us your games oddities
Post by: NASCAR_Guy on December 02, 2009, 06:13:35 PM
(http://hphotos-snc1.fbcdn.net/hs116.snc1/4968_130012179376_691829376_2927745_853824_n.jpg)

speaks for itself
Title: Re: Show us your games oddities
Post by: KoV Liberty on December 13, 2009, 02:56:46 PM
Here is a little oddity I found...

(http://i587.photobucket.com/albums/ss315/Driftmaster07/MeriahCitySuburbsandIntlAi-Jun22011.jpg)

The one jetway is in HD but the other and surrounding stuff isn't.
Title: Re: Show us your games oddities
Post by: emgmod on December 14, 2009, 02:12:02 AM
That could be building draw speed being slow. Have you waited a minute or two?
Title: Re: Show us your games oddities
Post by: KoV Liberty on December 14, 2009, 08:25:27 PM
Yes.
Title: Re: Show us your games oddities
Post by: MandelSoft on December 15, 2009, 07:53:04 AM
Another obvious reason is that it's the only model rendered in HD... Or there's only one company that could afford HD jetways  ;D
Title: Re: Show us your games oddities
Post by: frdrcklim on December 25, 2009, 11:06:17 PM
I guess HD jetways are exclusive only for HD planes :P.
Title: Re: Show us your games oddities
Post by: DJSun1981 on December 28, 2009, 07:09:27 AM
Hi @ll!

Its not realy a game odditie, but I ask my question here:

I have a question about these two canal-Sets:

(http://img15.imageshack.us/img15/6134/kanle5.th.jpg) (http://img15.imageshack.us/i/kanle5.jpg/)

Is there a connection-part for these two canal-sets avaliable? It would be beautiful, if I could connect these two canal-sets
Title: Re: Show us your games oddities
Post by: FrankU on December 28, 2009, 07:14:41 AM
That would indeed be great, but one canal system (the green one) is by Jeronij and the other one by Oppie. Jeronij is still active, but as far as I know Oppie isn't, so I fear that it won't be possible to make this part. The best you can do is make a bridge as a transit piece.
Title: Re: Show us your games oddities
Post by: DJSun1981 on December 28, 2009, 07:42:38 AM
For example:
(http://img705.imageshack.us/img705/4409/kanle6.th.jpg) (http://img705.imageshack.us/i/kanle6.jpg/)
Title: Re: Show us your games oddities
Post by: Terring7 on December 28, 2009, 08:28:30 AM
Toilet paper throwing just next to a police station

(http://img442.imageshack.us/img442/4523/towletpaperpolice.jpg)

EPIC FAIL!!! :D :D :D :D :D :D :D
Title: Re: Show us your games oddities
Post by: KoV Liberty on December 28, 2009, 10:31:10 PM
Lol.
Title: Re: Show us your games oddities
Post by: kbieniu7 on January 01, 2010, 09:02:44 AM
I think my sims wanted to promote ecological transport :P

(http://img64.imageshack.us/img64/3010/pieszy2.png)
Title: Re: Show us your games oddities
Post by: SteveMSim on January 04, 2010, 12:49:39 PM
Toilet paper throwing just next to a police station

(http://img442.imageshack.us/img442/4523/towletpaperpolice.jpg)

EPIC FAIL!!! :D :D :D :D :D :D :D

Some sim must really hate the police.   :angrymore: :D
Title: Re: Show us your games oddities
Post by: emgmod on January 06, 2010, 11:40:06 PM
Just a little light rail traffic jam. I got this by leaving a UDI tram waiting on the track.
(http://lh3.ggpht.com/_Ig6asfTAC4M/S0KaE9TZUrI/AAAAAAAAAKQ/DYz4R3N0yIY/s640/us7-o.jpg)
Title: Re: Show us your games oddities
Post by: kbieniu7 on January 08, 2010, 03:08:31 PM
Maybe some accident, and tram traffic is blocked? :D
Title: Re: Show us your games oddities
Post by: Bobbi on January 10, 2010, 04:58:23 AM
I think my sims wanted to promote ecological transport :P

http://img64.imageshack.us/img64/3010/pieszy2.png
They want to protect the environment $%Grinno$%

-------------------------------------------------------

Where's the land? :D
(http://mrqqlg.blu.livefilestore.com/y1p-wjHg-azqIAGVcCEfHPG22uXkse5VQhVGsbUoImg36UMUShsXVtXPmNX0DQP7J2frSTyj2X6CX1AkJVALKeQWHHviOA4uuZ2/Oddities02.jpg)
(http://mrqqlg.blu.livefilestore.com/y1pubUlPpkfC4jh8N0rJnSdaOU3CH1_zfr0m9SxUn2ZjrGTwtggxGPJGdtgSUpgu-on7SXF3ZxZ5h07wdsIeQjNHRwhhaG7LdRc/Oddities03.jpg)


In fact, I'm working with a special land. ;D
Title: Re: Show us your games oddities
Post by: TheTeaCat on January 10, 2010, 05:21:18 AM
Now thats weird  :D :D
Title: Re: Show us your games oddities
Post by: kbieniu7 on January 10, 2010, 07:44:12 AM
This place should have name "Horisont" :D
Title: Re: Show us your games oddities
Post by: bob56 on January 10, 2010, 11:18:49 AM
that would look really cool if it was zoned. You could have a 'cloud city' type design. :P
Title: Re: Show us your games oddities
Post by: canyonjumper on January 10, 2010, 11:32:13 AM
Interesting Bobbi. How did you get that?
Title: Re: Show us your games oddities
Post by: Terring7 on January 16, 2010, 10:08:35 AM
What is this? :o :o

(http://img237.imageshack.us/img237/6773/lightball.jpg)

 :shocked2: :shocked2:
Title: Re: Show us your games oddities
Post by: bob56 on January 17, 2010, 02:35:05 PM
This isn't an oddity as much as something I didn't know existed. To save money, I lowered water funding. As a result, I got a new type of emergency-pipe burst. To fix it, you have to go into pipe mode and re-draw the pipe. I just thought this was something funny that I've never encountered before.
Has anyone else encountered this 'emergency'?

(http://img707.imageshack.us/img707/9167/cam20mrcenterapr1731263.jpg)

--Grif
Title: Re: Show us your games oddities
Post by: canyonjumper on January 17, 2010, 03:24:37 PM
That does occasionally happen, bob56, especially when you're too cheap to pay for proper funding :D jk

                             -Jordan
Title: Re: Show us your games oddities
Post by: jonno on January 17, 2010, 07:07:51 PM
I recently learned of it too.  I figured that since the power lines spark when you lower the funding, but nothing ever happens, why should the water be any different.  I was wrong.  It's an entertaining disaster for sure.
Title: Re: Show us your games oddities
Post by: bob56 on January 20, 2010, 03:52:18 PM
sorry to post so soon after my last one,but I have something new. I just built a new train station to encourage mass transit. I checked to see if it was being used, and it is. But what surprised me is how its being used.

(http://img192.imageshack.us/img192/6310/img0024pt.jpg)

My stations only use is to allow sims to cross the tracks to get to work!! I'm sure the train drivers love the herds of civilians commuting illegally across the tracks...  :P

--grif
Title: Re: Show us your games oddities
Post by: RadicalOne on January 29, 2010, 11:29:28 PM
What is this? :o :o :shocked2: :shocked2:
That is a sprite that is part of the research lab; it could be classified under the same "silly effects" category as the "fairies" or whatever they are in the cemetery.

Quote from: bob56
This isn't an oddity as much as something I didn't know existed. To save money, I lowered water funding. As a result, I got a new type of emergency-pipe burst. To fix it, you have to go into pipe mode and re-draw the pipe. I just thought this was something funny that I've never encountered before.
Has anyone else encountered this 'emergency'?
I have, and had the misfortune of having the pipe rupture directly underneath a landmark - the Bank of China tower - costing me a fortune. What's next, under the nuclear plant?
Title: Re: Show us your games oddities
Post by: thingfishs on February 01, 2010, 02:22:12 AM
I figure this is a known problem but it's new to me. I placed the regular maxis town hall (the cheapest one) and this happened. ()what()
What's the deal?

(http://imgur.com/T0QjC.jpg)
Title: Re: Show us your games oddities
Post by: Diggis on February 01, 2010, 02:54:11 AM
Not one I've seen before, but it looks like a prop family has had an extra model inserted into it... weird.

My stations only use is to allow sims to cross the tracks to get to work!! I'm sure the train drivers love the herds of civilians commuting illegally across the tracks...  :P

--grif

What train drivers?  There are no trains.
Title: Re: Show us your games oddities
Post by: semi_crazy on February 01, 2010, 08:08:24 PM
Here is a bug: In the evening, Many sims thought: "Why not taking a walk?" ;D
(http://img48.imageshack.us/img48/3847/megapendestriancommutercg0.jpg)
They all park their car at a small parking lot at the station and walk home.
The story is even stranger; in the morning they take their cars FROM HOME  ??? and go to work! That's weird.

I dont have any pictures, but in one of my cities people drive 3-4 tiles to the elevated rail, ride it 10 or so tiles to the next station, get off and drive 2 tiles to a parking lot, walk across the parking lot, then drive 2 tiles to work. they do the opposite to get home. Must have one of those folding cars
Title: Re: Show us your games oddities
Post by: frdrcklim on February 02, 2010, 06:00:42 AM
This isn't an oddity as much as something I didn't know existed. To save money, I lowered water funding. As a result, I got a new type of emergency-pipe burst. To fix it, you have to go into pipe mode and re-draw the pipe. I just thought this was something funny that I've never encountered before.
Has anyone else encountered this 'emergency'?

(http://img707.imageshack.us/img707/9167/cam20mrcenterapr1731263.jpg)

--Grif

Wow, that's actually new to me as well. This disaster is understandable, but I'm just surprised I've never thought of that before.
Title: Re: Show us your games oddities
Post by: Monorail Master on February 02, 2010, 07:13:08 PM
At least the pipe burst doesn't have the "Brown Stuff" effect  :D :D :D  If so: Good manure for agriculture areas, and horrible mishap in other areas. Trust me, sewer pipe burst in VA Beach, VA on my street in 2003. Smell stayed there for 2 months.
Title: Re: Show us your games oddities
Post by: thingfishs on February 03, 2010, 02:35:05 PM
OK well after the earlier strange incident (see a few posts above) this week, I've had another one, starting to think something may be up. This one involves the most peculiar variety of plant I've ever come across.

(http://imgur.com/RCioi.jpg)

I say plant because it's clearly something to do with the tree controller, they only "grow" at a certain height.

(http://imgur.com/sx8Se.jpg)

I mean, I know there's a lot of snow to move but this is ridiculous...

(http://imgur.com/7LjeZ.jpg)

A nice patch of a different species.

(http://imgur.com/Hga4v.png)

Plus another shot of the town hall and it's much bigger friend. For starters I assume this is a maxis building, does anyone recognise it?

Is there a link between these problems, what the heck is going on? ;D
Title: Re: Show us your games oddities
Post by: mightygoose on February 03, 2010, 02:55:22 PM
the town halls bigger brother is if im not mistaken the new hope highrise? if not its the hamster tenements...
Title: Re: Show us your games oddities
Post by: gottago on February 03, 2010, 03:00:52 PM
Lol things I think you must have accidentally installed the infamous JES April-Fool's tree controller! That's just plain weird, but pretty great in a way. I'd guess you DL'd an IND prop pack that didn't request/use official prop family ranges and they're being read as trees and this is the result. Don't know what the heck is going on with your city hall; maybe the same thing, or your city is going bankrupt and the municipal gov't is selling air rights to keep afloat.  ::)
Title: Re: Show us your games oddities
Post by: Andreas on February 03, 2010, 05:58:21 PM
Actually, it's a bug in one of PEG's Mayor Mode ploppables. I posted a tutorial how to fix those here: http://sc4devotion.com/forums/index.php?topic=7118.0
Title: Re: Show us your games oddities
Post by: RickD on February 05, 2010, 04:36:45 AM
Actually, it's a but in one of PEG's Mayor Mode ploppables. I posted a tutorial how to fix those here: http://sc4devotion.com/forums/index.php?topic=7118.0

Oh great! I have this problem, too. Must have overlooked your tutorial.
Title: Re: Show us your games oddities
Post by: windowsvistafan on February 06, 2010, 06:11:36 PM
Whoever designed this crossing should be shot. :D
(http://i49.tinypic.com/2ebcw8o.png)

Jesus has a talk with his followers. ;D
(http://i49.tinypic.com/aoku2x.png)

I thought train crashes had a lot more bent metal.
(http://i48.tinypic.com/17wm00.png)
Title: Re: Show us your games oddities
Post by: frdrcklim on February 06, 2010, 07:59:28 PM
Whoever designed this crossing should be shot. :D
(http://i49.tinypic.com/2ebcw8o.png)

Didn't you like design that train crossing :P?
Title: Re: Show us your games oddities
Post by: mrbisonm on February 06, 2010, 09:01:02 PM
I was once planting those yellowish cactus-like-trees that I downloaded from somewhere and this is what I got in this particular spot only though. That was a couple of months ago, it never happened again...... Anyone wants to rent a small home now? ???

(http://img710.imageshack.us/img710/4599/tonsofhouses.jpg)
Title: Re: Show us your games oddities
Post by: KoV Liberty on February 06, 2010, 10:39:37 PM
L





O





L
Title: Re: Show us your games oddities
Post by: canyonjumper on February 07, 2010, 01:10:28 AM
That's funny Fred!
Title: Re: Show us your games oddities
Post by: kbieniu7 on February 07, 2010, 10:11:40 AM
I would one  ;D
Title: Re: Show us your games oddities
Post by: mrbisonm on February 07, 2010, 10:33:44 AM
I would one  ;D


lol.......which one........lol
Title: Re: Show us your games oddities
Post by: emgmod on February 07, 2010, 01:49:19 PM
I'll take that house in the lower left with the front facing the camera. Might have a nice view.
Title: Re: Show us your games oddities
Post by: nerdly_dood on February 07, 2010, 02:04:07 PM
This isn't an oddity as much as something I didn't know existed. To save money, I lowered water funding. As a result, I got a new type of emergency-pipe burst. To fix it, you have to go into pipe mode and re-draw the pipe. I just thought this was something funny that I've never encountered before.
Has anyone else encountered this 'emergency'?

--Grif

Back when I played SimCity a lot, I never messed with any funding at all, except with micromanaging schools and hospitals that didn't need extra funding. I did, once, play around with water pipe funding, and I experienced the break that you saw - but in my case, it was in an urban area, and what a water-pipe break does in SimCity is it creates a little pit in the ground. We all (or most of us) know that whenever terrain is raised or lowered, whatever's on it is destroyed, and that's what happened: One of the main avenues was partially destroyed, as was a small section of my pathetic little CBD.
Title: Re: Show us your games oddities
Post by: Nego on February 07, 2010, 02:23:36 PM
 ??? U-drive it? ???
(http://nego.wikispaces.com/file/view/Picture_72.JPG/118689375/Picture_72.JPG)
 ()what()
(http://nego.wikispaces.com/file/view/Picture_70.JPG/118689365/Picture_70.JPG)
 :o
(http://nego.wikispaces.com/file/view/Picture_73.JPG/118689395/Picture_73.JPG)

More like U-survive it. I was just driving along when this happened out of no ware! This isn't the first time this has happened, too... &dd
Title: Re: Show us your games oddities
Post by: kbieniu7 on February 07, 2010, 03:58:52 PM
Direction: Hell
Title: Re: Show us your games oddities
Post by: windowsvistafan on February 07, 2010, 10:15:15 PM
Didn't you like design that train crossing :P?

No I didn't, I told the engineers where to put it. :P
Title: Re: Show us your games oddities
Post by: drx.94 on February 09, 2010, 11:45:26 AM
I know something like this was shown before and I don't really know if it's truly a game oddity but it's sure funny!  :P
(http://i922.photobucket.com/albums/ad63/drx94/SimCity%204%20Oddities/Centralgreencity-Oct9091265394106.png)
Title: Re: Show us your games oddities
Post by: Jonathan on February 09, 2010, 12:16:25 PM
That train crossing (I guess your talking about the yellow lines starting half way through?) was actaully fixed in the NAM and then someone put the maxis texture into another file which loads after the fix. So actually it's more like a NAM glitch :)
Title: Re: Show us your games oddities
Post by: dedgren on February 09, 2010, 12:24:58 PM
Quote
...yellowish cactus-like-trees...

Actually poorly-scaled century plant [linkie] (http://en.wikipedia.org/wiki/Century_plants).  They can get big, but not as big as a house.  Someone should run the BAT through Cogeo's S3D rescaler.


David
Title: Re: Show us your games oddities
Post by: nerdly_dood on February 09, 2010, 01:01:28 PM
That train crossing (I guess your talking about the yellow lines starting half way through?) was actaully fixed in the NAM and then someone put the maxis texture into another file which loads after the fix. So actually it's more like a NAM glitch :)

It seemed to me that the problem was more of both crossing gates on the same side of the road.
Title: Re: Show us your games oddities
Post by: Jonathan on February 09, 2010, 01:41:44 PM
well that's not easy to fix in game, it requires an offset prop.
The barrier extends over both side of the road though :)

Jonathan
Title: Re: Show us your games oddities
Post by: soulchaser on February 10, 2010, 08:56:48 AM
Here are some shipping containers from hell. must be a depositioned prop. It's not that obvious, but it's the lower corner of a tile.

(http://img704.imageshack.us/img704/736/wutx.png)
Title: Re: Show us your games oddities
Post by: netmod on February 10, 2010, 07:27:23 PM
This is weird for two reasons, this is on land and it can support ferries
(http://img5.imageshack.us/img5/3985/riverportjun29981265851.png)
This is what happens when you zoom (look closely at one of the pillars)
(http://img34.imageshack.us/img34/4872/riverportjan69912658512.png)
Title: Re: Show us your games oddities
Post by: windowsvistafan on February 20, 2010, 02:20:15 PM
I was randomly dragging track around just now and got this:

(http://i49.tinypic.com/2q2nxqa.png)


Edited image width, please keep images below 800pi wide. And please convert them to JPG first too. - Shaun
Title: Re: Show us your games oddities
Post by: MandelSoft on February 21, 2010, 04:20:34 AM
The engineer who designed that should be fired  $%Grinno$%
Title: Re: Show us your games oddities
Post by: Pat on February 21, 2010, 08:28:59 AM
@ drx.94 hmmm sanitation workers with too little to do or on strike????

@ soulchaser or it be a shipping container in oblivion lol  :D :D :D :D

@ netmod & windowsvistafan Maarten has a point engineers need to be fired there in those two situations lol
Title: Re: Show us your games oddities
Post by: FrankU on February 22, 2010, 04:22:03 AM
The engineer who designed that should be fired  $%Grinno$%
The engineer who designed this died already in the crash.
Title: Re: Show us your games oddities
Post by: frdrcklim on February 24, 2010, 03:51:48 AM
The engineer who designed that should be fired  $%Grinno$%

The fact that the engineer was able to create a stable cantilever truss bridge without any supports means that he's a genius :P! He just has bad eyesight ;).
Title: Re: Show us your games oddities
Post by: io_bg on March 07, 2010, 02:09:16 AM
(http://img169.imageshack.us/img169/5112/suburbsoct3033312678862.png)

How am I supposed to connect this bridge with the el-rail ()what() ;D
Title: Re: Show us your games oddities
Post by: j-dub on March 17, 2010, 12:29:33 AM
How am I going to get these stupid cars off the train tracks ()what() Woops.
(http://img8.imageshack.us/img8/458/railwhatroad.th.jpg) (http://img8.imageshack.us/i/railwhatroad.jpg/)
http://img8.imageshack.us/i/railwhatroad.jpg/][IMG]http://img8.imageshack.us/img8/458/railwhatroad.jpg
Wrong game, wrong year.
Title: Re: Show us your games oddities
Post by: FrankU on March 24, 2010, 08:16:46 AM
What is SC5 and where can I get more info on it?
Title: Re: Show us your games oddities
Post by: catty on March 24, 2010, 12:05:25 PM
What is SC5 and where can I get more info on it?

If you are referring to j-dub's picture, its been taken in Cityscape 1.8, you can find out more here

http://sc4devotion.com/forums/index.php?topic=10196.0

 :)
Title: Re: Show us your games oddities
Post by: Terring7 on March 25, 2010, 06:35:53 AM
Many players want to build realistic cities. No problem with this. Some of them however believe that Simcity 4 is not a game, but a rocket-science level reality simulator and any "mistake" is unacceptable, especially futuristic-unrealistic style of gaming. Fortunately the game itself is still too funky, no matter the "realistic" mods and buildings. Here is an example.

This Sim parked his/her car in a small parking place, enjoyed a small walk to the park and home, sweet home.

(http://img411.imageshack.us/img411/3120/tohome.jpg)

The next day, Sim takes his/her car from just outside the house to go to the work.

(http://img525.imageshack.us/img525/6431/tojob.jpg)

The explanation? Artificial intelligent car! ()borg()

(http://scienceblogs.com/builtonfacts/2008/09/25/kitt)

No way to futurism, futurism is the way!!! :thumbsup:

Edit: Holy Molly, i just notice that I'm a mayor! &dance &dance &bis&
Title: Re: Show us your games oddities
Post by: CasperVg on March 28, 2010, 05:52:12 AM
Ehh, maybe we should've used some herbicide after all...?

(http://i424.photobucket.com/albums/pp328/CasperVg/propTut0014.jpg?t=1269773510)
Title: Re: Show us your games oddities
Post by: j-dub on March 28, 2010, 09:10:54 PM
IN response to Terring7, maybe they took their spouse's car, or maybe they stole another one!
Title: Re: Show us your games oddities
Post by: emgmod on March 29, 2010, 03:49:22 AM
(http://img149.imageshack.us/img149/4222/92765579.jpg)
Title: Re: Show us your games oddities
Post by: Cyclone1001 on March 29, 2010, 06:41:01 PM
(http://img714.imageshack.us/img714/5814/portmoraltignfeb2800126.jpg)

Help, please?
Title: Re: Show us your games oddities
Post by: canyonjumper on March 29, 2010, 06:48:43 PM
I was going to say its supposed to do that, but then I saw that the other buildings were at the height...I've never had your problem, and I really hope I never do.

       -Jordan :thumbsup:
Title: Re: Show us your games oddities
Post by: soulchaser on March 31, 2010, 12:05:06 PM
emgmod: this happened to me, too....rescaling the window whilest saving was the problem; changing graphics, saving, restarting and switching back helped.

some strange tunnel might be here:
(http://img121.imageshack.us/img121/8978/unbenanntuub.png)
Title: Re: Show us your games oddities
Post by: Terring7 on March 31, 2010, 12:19:18 PM
maybe they took their spouse's car

Same way, different driver ;D

or maybe they stole another one!

Too low crime in this town ;)

some strange tunnel might be here:
(http://img121.imageshack.us/img121/8978/unbenanntuub.png)

Teleportation!! &dance

(http://www.chocolatemintsinajar.com/blog/wp-content/uploads/2008/12/teleporter.jpg)
Title: Re: Show us your games oddities
Post by: FrankU on April 01, 2010, 07:10:51 AM
Emgmod,

I also had this problem. Changing to software rendering ended it.
Title: Re: Show us your games oddities
Post by: emgmod on April 02, 2010, 02:52:55 AM
The problem was only temporary. It happened when I switched windows while a city was loading.
Title: Re: Show us your games oddities
Post by: Terring7 on April 03, 2010, 09:44:38 AM
Race between a car and a man in a wheelchair (http://www.aparadektoi.gr/smforum/Smileys/default/10.gif)

(http://img6.imageshack.us/img6/8742/chaircar.jpg)

"Hey you, the guy in the orange car! Stop right now!!" (http://www.aparadektoi.gr/smforum/Smileys/default/Demonstration.gif)

(http://img56.imageshack.us/img56/9999/blockr.jpg)

Space show (http://www.aparadektoi.gr/smforum/Smileys/default/4.gif)

(http://img683.imageshack.us/img683/8476/spaceshow.jpg)

Edit: 2 new images ;D

Something tells me that the Maxis team had some vacation on Greece before or during the creation of the game (http://www.aparadektoi.gr/smforum/Smileys/default/4.gif)

(http://img695.imageshack.us/img695/2209/erga.jpg)

"YOU' RE UNDER ARREST, MAYOR!" (http://www.aparadektoi.gr/smforum/Smileys/default/24.gif)

(http://img532.imageshack.us/img532/826/badmayor.jpg)
Title: Re: Show us your games oddities
Post by: Godzillaman on April 03, 2010, 03:09:57 PM
Race between a car and a man in a wheelchair (http://www.aparadektoi.gr/smforum/Smileys/default/10.gif)

Nope, that's Joe Swanson trying to stop a getaway car... ;)
Title: Re: Show us your games oddities
Post by: SuperTimo on April 05, 2010, 04:47:43 AM
(http://img515.imageshack.us/img515/4018/ashford2oct111127038310.png)

stupid reflect systems incorporated!
Title: Re: Show us your games oddities
Post by: Seshormerow on April 07, 2010, 11:25:19 PM
(http://i556.photobucket.com/albums/ss1/seshormerow/Lexel-Jul2161270284401.png)
I guess the police can't see the dude flashing over there. ()sad()
Title: Re: Show us your games oddities
Post by: Terring7 on April 11, 2010, 03:31:56 AM
Damn kids, get out of the tennis court! :bomb:

(http://img710.imageshack.us/img710/1385/tennis.jpg)

Watch out!!! :o :o :shocked2:

(http://img683.imageshack.us/img683/4768/cliffea.jpg)
Title: Re: Show us your games oddities
Post by: Terring7 on May 02, 2010, 11:20:43 AM
SETI! :D

(http://img248.imageshack.us/img248/4807/spacecopter.jpg)
Title: Re: Show us your games oddities
Post by: Terring7 on May 15, 2010, 09:17:49 AM
This is the second time it happens... and not in the same city!! :shocked2: :shocked2: :shocked2:

(http://img532.imageshack.us/img532/4723/animation001000.jpg)
Title: Re: Show us your games oddities
Post by: CasperVg on June 05, 2010, 12:11:41 PM
No pics, but..

While reading an ancient game FAQ written back in 2003, today, I read that if you do

Code: [Select]
(query) + (shift) + (click traffic light)
you can control the traffic lights (eg. set them to green or red) and, while trying that out, I noticed that when you do

Code: [Select]
(query) + (shift) + (click car/sim)
the game camera will follow the movements of that car/sim until it dissappears. Fun huh?
Title: Re: Show us your games oddities
Post by: io_bg on June 05, 2010, 12:13:25 PM
^ Lol, will have to try that out :D
Title: Re: Show us your games oddities
Post by: j-dub on June 06, 2010, 11:53:47 AM
Dang, CasperVg, I didn't even know that. I only knew how to steal traffic cars so I could drive anything I wanted (cntrl-x, udriveit) but did not know there was a way to just lock the camera onto something moving.
Title: Re: Show us your games oddities
Post by: Terring7 on June 14, 2010, 08:55:15 AM
Spaceplane ;D

(http://img51.imageshack.us/img51/4802/spaceplane.jpg)
Title: Re: Show us your games oddities
Post by: j-dub on June 14, 2010, 02:39:00 PM
Oh? Really, or does it just look that way because its flying up in the night sky? ::)
Title: Re: Show us your games oddities
Post by: sim-al2 on June 14, 2010, 06:29:06 PM
Well looking at it, that seems to be the region view, and judging by the scale of buildings in the region thumbnails, that plane is just about in low orbit... :P
Title: Re: Show us your games oddities
Post by: blade2k5 on June 14, 2010, 07:26:22 PM
stupid reflect systems incorporated!

Hate those damn blds too :bomb:
Title: Re: Show us your games oddities
Post by: nerdly_dood on June 14, 2010, 07:45:24 PM
(http://i556.photobucket.com/albums/ss1/seshormerow/Lexel-Jul2161270284401.png)
I guess the police can't see the dude flashing over there. ()sad()

Took me a while to find it but LOL :D
Title: Re: Show us your games oddities
Post by: JeeKTan on June 15, 2010, 09:41:08 PM
I don't know this is counted as a game oddities but......

(http://farm5.static.flickr.com/4060/4705235638_480b00a0a7_b.jpg)

You can see how sims go to office.......by jumping from the elevated road to their windows!
Title: Re: Show us your games oddities
Post by: FrankU on June 16, 2010, 04:18:43 AM
Ah, yes. That's nice. Now we can spare the entrance for visitors.

I also found this kind of oddities: railroadcrossings are used by passengers to jump onto the other track.

(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Heeteren/S_Adoorn-Heeteren-10Feb231232466352.jpg)

And buses that drive long ways around the city just to end up around the corner. No images a.t.m.
Title: Re: Show us your games oddities
Post by: JeeKTan on June 16, 2010, 07:39:42 PM
lol :D
Title: Re: Show us your games oddities
Post by: Terring7 on June 26, 2010, 01:31:42 PM
Sims in the future will build their cities in water, in space, in arcologies and underground. See?

(http://img199.imageshack.us/img199/3548/strange1v.jpg)

(http://img339.imageshack.us/img339/3453/strange2.jpg)

 ;D ;D
Title: Re: Show us your games oddities
Post by: Kskrs on June 27, 2010, 08:55:13 AM
Warning! Bumps ahead!
(http://img689.imageshack.us/img689/9991/gameoddity7.jpg)

(http://img31.imageshack.us/img31/6637/gameoddity5.jpg)

Somethings not right here...
(http://img138.imageshack.us/img138/8681/gameoddity10.jpg)
Title: Re: Show us your games oddities
Post by: JeeKTan on June 28, 2010, 08:52:57 PM
I think your graphic card is screwed up..................
Title: Re: Show us your games oddities
Post by: JoeST on June 29, 2010, 12:43:55 AM
more likely a faulty lot/model than your gfx card
Title: Re: Show us your games oddities
Post by: frdrcklim on June 29, 2010, 10:47:00 PM
Sims in the future will build their cities in water, in space, in arcologies and underground. See?
 ;D ;D

Wow, a secret base :D.
Title: Re: Show us your games oddities
Post by: doorknob60 on June 30, 2010, 08:19:00 PM
Using the RHW 4.0 connector pieces, not sure if they work right, but maybe they do...
(http://i50.tinypic.com/biv37l.jpg)
Title: Re: Show us your games oddities
Post by: frdrcklim on July 01, 2010, 01:16:45 AM
Your city must be connected to that underground base ;).
Title: Re: Show us your games oddities
Post by: MandelSoft on July 01, 2010, 02:21:10 AM
This pathing is normal. Otherwise these things don't work  ;)
Title: Re: Show us your games oddities
Post by: Tarkus on July 01, 2010, 03:03:50 AM
Using the RHW 4.0 connector pieces, not sure if they work right, but maybe they do...

Spidercar . . . spidercar . . . does whatever a spidercar does . . .

That's the one side-effect of the Neighbor Connectors that I wasn't able to eliminate.  It's a vast improvement over the "Nicole Richie Effect" that resulted from the loop connectors, though.  The other alternative I tried involved moving those downpaths in farther . . . that, however, led to "car-eating highways".

-Alex
Title: Re: Show us your games oddities
Post by: doorknob60 on July 01, 2010, 02:15:21 PM
Spidercar . . . spidercar . . . does whatever a spidercar does . . .
:D
That's the one side-effect of the Neighbor Connectors that I wasn't able to eliminate.  It's a vast improvement over the "Nicole Richie Effect" that resulted from the loop connectors, though.  The other alternative I tried involved moving those downpaths in farther . . . that, however, led to "car-eating highways".

-Alex

Well as long as they do what they're supposed to, that's all right with me :) One question though, on my game, in order to have the arrows in the right direction and the yellow line on the inside on the connector pieces, it's always the "OUT" piece, the "IN" pieces never fit right (like they're for LHD or something...). I'm just wondering why? Is something wrong on my part, or is it just supposed to be like that? Maybe I should read the readme first, oh well, I already typed this :P
Title: Re: Show us your games oddities
Post by: Terring7 on July 03, 2010, 09:02:06 AM
Here is an interesting discovery. In a town when i rezone some abandonment houses with commercial zones, the game still remember that some Sims was here. Here is the result...

(http://img291.imageshack.us/img291/3606/funny1c.jpg)

(http://img257.imageshack.us/img257/1351/funny2.jpg)

(http://img571.imageshack.us/img571/5905/funny3.jpg)

(http://img194.imageshack.us/img194/3581/funny4d.jpg)
Title: Re: Show us your games oddities
Post by: Anthony on July 10, 2010, 06:30:04 PM
Fraternal Twins  &mmm

(http://i268.photobucket.com/albums/jj23/SNL_oRbz/query0.jpg)

(http://i268.photobucket.com/albums/jj23/SNL_oRbz/query1.jpg)

(http://i268.photobucket.com/albums/jj23/SNL_oRbz/query2.jpg)
Title: Re: Show us your games oddities
Post by: CasperVg on July 13, 2010, 04:28:46 AM
Someone told me there's a brown box in the SC4 intro.. I didn't believe it at first but after looking at the intro a few times, I spotted it and managed to take a picture ::)

(http://img193.imageshack.us/img193/5580/brownbox.jpg)
Title: Re: Show us your games oddities
Post by: io_bg on July 13, 2010, 04:56:36 AM
Someone told me there's a brown box in the SC4 intro.. I didn't believe it at first but after looking at the intro a few times, I spotted it and managed to take a picture ::)
:D :D :D
Title: Re: Show us your games oddities
Post by: Andreas on July 13, 2010, 05:27:32 AM
Apparently, Maxis wanted to make us believing that brown boxes are a normal occurrence in any city.  :D
Title: Re: Show us your games oddities
Post by: tooheys on July 13, 2010, 05:45:54 AM
Obviously didn't read the readme and download all the dependencies  ::)
Title: Re: Show us your games oddities
Post by: SuperTimo on July 13, 2010, 07:15:50 AM
maxis aren't very good at playing their own game, their city looks terrible :/
Title: Re: Show us your games oddities
Post by: mikeski on July 13, 2010, 10:04:04 PM
Great find in the intro :D

Not quite sure what the passenger train is doing here
(http://hostthenpost.org/uploads/25048c15d3225881a77ed68b90be1ce2.jpg)
Title: Re: Show us your games oddities
Post by: Nego on July 13, 2010, 10:44:52 PM
Ooooh! :D: Kinda looks like the problem I have with my avenues:

(http://nego.wikispaces.com/file/view/zzzPicture_24.JPG/152539975/zzzPicture_24.JPG)

Mine is more of a capacity problem. Too many cars in too small of a space.
Title: Re: Show us your games oddities
Post by: kbieniu7 on July 14, 2010, 03:01:14 AM
Maybe the train is drifting? :D
Title: Re: Show us your games oddities
Post by: kassarc16 on July 14, 2010, 05:13:57 PM
(http://knowyourmeme.com/i/000/038/154/original/multi-track.JPG?1264880659)
Title: Re: Show us your games oddities
Post by: j-dub on July 14, 2010, 10:14:40 PM
hmmm, I don't know, that looks more like a real life oddity ?=mad)=

which makes it all the more better to post here! however, if that really is a game (like on a console) then thats just pretty darn amazing!
Title: Re: Show us your games oddities
Post by: kassarc16 on July 14, 2010, 10:29:17 PM
Well, it was in response to kbieniu7's comment about the rail paths.

And no, sadly, that is a photo.
Title: Re: Show us your games oddities
Post by: kbieniu7 on July 15, 2010, 03:05:43 AM
Hahah, I knew this picture (Btw it was in Poland)!  ;D There are some more photos: http://www.mmwroclaw.pl/7459/2010/1/8/na-placu-grunwaldzkim-wykoleil-sie-tramwaj-foto?districtChanged=true
Title: Re: Show us your games oddities
Post by: Pat on July 15, 2010, 06:20:36 PM
Hey Dave it was that hair that bit the dog in the intro that got them lol...  Casper that is intresting to see for sure!!!
Title: Re: Show us your games oddities
Post by: Biriali on July 17, 2010, 07:18:35 AM
I just came across this oddity...
Now, why would there need to be traffic lights at this intersection?  %wrd

(http://img43.imageshack.us/img43/3307/oddl.jpg)
Title: Re: Show us your games oddities
Post by: JoeST on July 17, 2010, 01:35:01 PM
awesome find casper :D
Title: Re: Show us your games oddities
Post by: Terring7 on July 25, 2010, 10:27:43 AM
EPIC FAIL!!! :D :D :D

(http://img189.imageshack.us/img189/4517/funnylamp.jpg)

(http://img411.imageshack.us/img411/6017/funnycar.jpg)
Title: Re: Show us your games oddities
Post by: joshriddle577 on July 29, 2010, 09:39:21 PM
I know you can make the cars drive on the left through a simple process but never automatically like that!
Anyway, let me show you some of my game oddities.
(http://i798.photobucket.com/albums/yy264/joshriddle5555/odd2.jpg)

(http://i798.photobucket.com/albums/yy264/joshriddle5555/odd1.jpg)

(http://i798.photobucket.com/albums/yy264/joshriddle5555/SimCity%204%20Default/hugedip.jpg)
Title: Re: Show us your games oddities
Post by: samerton on August 01, 2010, 07:17:43 AM
Someone told me there's a brown box in the SC4 intro.. I didn't believe it at first but after looking at the intro a few times, I spotted it and managed to take a picture ::)

(http://img193.imageshack.us/img193/5580/brownbox.jpg)

 &apls Wow... brilliant find! I'm gonna look out for it now =p

@Terring7:  :D You have to walk through the lamp-post. Sims have the ability to do that  ;)

@joshriddle577: Erm.. what's wrong with that last picture? =o  That's a weird thing!
Title: Re: Show us your games oddities
Post by: Ciuu96 on August 01, 2010, 09:38:39 AM
I have heard of people going to job with car, even when it's so near that they could walk there, but this goes a little over the top. :D

(http://a.imageshack.us/img230/218/alberttown7sep011279794.jpg) (http://img230.imageshack.us/i/alberttown7sep011279794.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

EDIT: Changed the image to .jpg, .png was too big i think
Title: Re: Show us your games oddities
Post by: RickD on August 01, 2010, 10:15:58 AM
Those guys really like driving around the cemetary.  ???

(http://a.imageshack.us/img827/149/cemetary.jpg)
Title: Re: Show us your games oddities
Post by: Terring7 on August 07, 2010, 02:26:20 AM
Hydroponics? How about... aeroponics? ;D

(http://img836.imageshack.us/img836/5707/strangefarms.jpg)
Title: Re: Show us your games oddities
Post by: Monorail Master on August 07, 2010, 11:35:15 AM
LOL!!! Well, I have this one oddity, but I have to show it to you all in video form. IDK what's causing it, but every piece of automata drives over 200 mph (5x +  highway speed in-game) on any piece of road! From streets to RHW, tram-in/on-road to tram in ave, all cars, buses, and trams drive super fast. Pain in the butt for doing UDI missions.


......I hope I can post that video on this topic.
Title: Re: Show us your games oddities
Post by: samerton on August 07, 2010, 03:14:55 PM
@ Ciuu96 : Haha... now that is a waste of fuel  :D

@ RickD : It might be the parade day for cars  ;)

@ Terring7 : That is a glitch  :D

@ Monorail Master : Are you sure you haven't got an automata speed mod installed? Sounds strange!
Title: Re: Show us your games oddities
Post by: jmdude1 on August 08, 2010, 06:11:23 AM
something i found recently while i was trying to building a new highway in a developed city. when viewing zones in data view this is what comes up.

some buildings and props are still showing and it happens in all of my cities. yes, it is odd, but is it a problem? perhaps something to do with prop pox? anybody have any ideas or input?

ive also noticed that while playing the game, 1 or 2 buildings have lost their base textures in some cities.

(http://a.imageshack.us/img412/3223/sc4oddityedit.jpg)
Title: Re: Show us your games oddities
Post by: samerton on August 08, 2010, 06:41:42 AM
@ jmdude1 : are the buildings plopped? If they were, they would show up on the zoning data view. Also, about the texture issue, I have had that with some of my buildings and they were downloaded ones. I checked the dependencies again, and saw that I was missing a texture pack. The only advice I would have is to check the dependency list.
Title: Re: Show us your games oddities
Post by: CasperVg on August 08, 2010, 06:43:42 AM
I think z's Dataview Mod changes the zone dataview so that it displays props too. Most likely, those towers are made using an invisible building with the actual BAT as prop on it.
Title: Re: Show us your games oddities
Post by: ShultzCity on August 12, 2010, 08:23:42 PM
Went a little overboard with the rain tool - but I actually really like the effect!

(http://i846.photobucket.com/albums/ab21/ShultzCity/flood.jpg)
Title: Re: Show us your games oddities
Post by: NASCAR_Guy on August 14, 2010, 09:23:35 AM
Varity is the spice of life.

(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs303.snc4/40469_495131324376_691829376_6914000_4806534_n.jpg)
Title: Re: Show us your games oddities
Post by: Terring7 on August 14, 2010, 12:03:55 PM
There is a variety... in colors ;D
Title: Re: Show us your games oddities
Post by: Monorail Master on August 14, 2010, 06:26:11 PM
What the................................this has to be the Simcity version of Platform 9.





(http://i392.photobucket.com/albums/pp9/MBG141/Sunnydale-Dec11001281820262.png)



Due to the rise of extreme activities, elevated highways are now fitted with giant holes in the middle of each side, and roads are now fitted with ramps.


@samerton :  I started SC4 with no mods or patches, and both SC4 deluxe, SC4: RH, and SC4: base game all have the same thing. I watched the whole intro, and at that shown part, THERE IS A BROWN BOX!!!
Title: Re: Show us your games oddities
Post by: xtra cash on August 18, 2010, 09:50:42 PM
(http://a.imageshack.us/img824/7135/sc4.png)

I never knew that people build the building underground first and then pulled it up to the surface!
Title: Re: Show us your games oddities
Post by: Terring7 on August 19, 2010, 03:35:59 AM
2 Sims get cool in their walk ;D :P

(http://img828.imageshack.us/img828/8544/fountainwalk.jpg)
Title: Re: Show us your games oddities
Post by: jonno on August 21, 2010, 12:24:11 PM
That is alot of busses
(http://a.imageshack.us/img840/1816/busseso.jpg)
Title: Re: Show us your games oddities
Post by: TmiguelT on August 21, 2010, 12:34:01 PM
maybe that is a school trip  :D
Title: Re: Show us your games oddities
Post by: MandelSoft on August 21, 2010, 01:15:49 PM
... or a very tight bus schedule (a new bus leaving every 10 seconds) $%Grinno$%
Title: Re: Show us your games oddities
Post by: canyonjumper on August 21, 2010, 02:00:27 PM
LOL! That's awesome!
Title: Re: Show us your games oddities
Post by: jonno on August 21, 2010, 03:53:47 PM
... or a very tight bus schedule (a new bus leaving every 10 seconds) $%Grinno$%

One wonders why a town of 20 000 people would have that many busses in its fleet.  The chain continued quite a way past the edge of the picture too.
Title: Re: Show us your games oddities
Post by: FrankU on August 22, 2010, 01:52:29 PM
Maybe all of the inhabitants wanted to be a bus driver?
Title: Re: Show us your games oddities
Post by: tag_one on August 22, 2010, 02:30:20 PM
Wow looks like an evacuation or something  :o
Title: Re: Show us your games oddities
Post by: Nego on August 22, 2010, 02:32:51 PM
Wow looks like an evacuation or something  :o

Maybe because all of the city streets are empty.
Title: Re: Show us your games oddities
Post by: smileymk on August 24, 2010, 06:23:17 AM
May I present to you... the world's first ever hoverbus!

(http://i397.photobucket.com/albums/pp56/smileymk/hoverbus.jpg)

Alright, those pillars probably give the game away... still weird though.
Title: Re: Show us your games oddities
Post by: Indisguise on August 24, 2010, 11:59:53 AM
must be one of the outtakes from speed  :P
Title: Re: Show us your games oddities
Post by: Nego on August 24, 2010, 07:23:25 PM
It's like a scene out of Futurama.
Title: Re: Show us your games oddities
Post by: MattyFo on August 27, 2010, 06:09:00 PM
I dont quite no what happened, I'm sure it's a graphics issue.

(http://a.imageshack.us/img835/5408/portmarshalaug250312829.jpg)

Title: Re: Show us your games oddities
Post by: Nego on August 28, 2010, 09:31:48 AM
Wow! That is strange, though I don't think it's a graphics issue because some of the buildings work fine (the ones from your plugins folder) and I think I know what the problem is. It looks like you're missing some files from your SimCity 4 install folder.
Title: Re: Show us your games oddities
Post by: louistsw on August 28, 2010, 11:44:59 AM
It let me remember this .. :D

(http://img837.imageshack.us/img837/8651/20091213c265927669cc642.jpg) (http://img837.imageshack.us/i/20091213c265927669cc642.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

(http://img230.imageshack.us/img230/8306/20091213aa4d164fae63d51.jpg) (http://img230.imageshack.us/i/20091213aa4d164fae63d51.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

(http://img822.imageshack.us/img822/1336/2009121321c680b2f4b2974.jpg) (http://img822.imageshack.us/i/2009121321c680b2f4b2974.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Show us your games oddities
Post by: jonno on August 28, 2010, 04:52:01 PM
I dont quite no what happened, I'm sure it's a graphics issue.

(http://a.imageshack.us/img835/5408/portmarshalaug250312829.jpg)



This happens all the time to me.  It always comes if I minimize the program and show the Windows desktop.  Usually if you change the view a few times it works out for me.
Title: Re: Show us your games oddities
Post by: marsh on August 29, 2010, 12:27:52 AM
This happened when I forgot to restore my plugin's folder. Also, there seems to be random maxis buildings.  :P

(http://a.imageshack.us/img267/9981/img0009bk.jpg)
Title: Re: Show us your games oddities
Post by: SteveMSim on August 29, 2010, 06:59:29 AM
I'm surprised your game didn't crash.  Whenever I forget to restore my plugin folder, the game lets me know by the infamous crashing to the desktop.
Title: Re: Show us your games oddities
Post by: frdrcklim on August 29, 2010, 08:12:06 AM
That is alot of busses
(http://a.imageshack.us/img840/1816/busseso.jpg)

Perhaps it's time to upgrade to avenues instead of roads :P.
Title: Re: Show us your games oddities
Post by: kbieniu7 on August 29, 2010, 08:28:14 AM
It'sa a bus train!  :D
Title: Re: Show us your games oddities
Post by: Terring7 on August 29, 2010, 08:41:51 AM
Even better, upgrade it to Tram-on-Road :thumbsup:
Title: Re: Show us your games oddities
Post by: Terring7 on September 03, 2010, 09:54:28 AM
I wonder that he/she has in such a big basement ::)

(http://img696.imageshack.us/img696/1830/simbasement.jpg)
Title: Re: Show us your games oddities
Post by: Rayden on September 03, 2010, 10:43:25 AM
I have heard of people going to job with car, even when it's so near that they could walk there, but this goes a little over the top. :D

(http://a.imageshack.us/img230/218/alberttown7sep011279794.jpg) (http://img230.imageshack.us/i/alberttown7sep011279794.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

EDIT: Changed the image to .jpg, .png was too big i think

LOL, that guy surely took a cab to work. :thumbsup:
Title: Re: Show us your games oddities
Post by: samerton on September 03, 2010, 10:45:55 AM
@ Terring7 - maybe.. a giraffe...? Or maybe an elephant..? Or maybe he/she's building a Rocket to send her from SimWorld to the only other planet in the universe - Earth.  :D
Title: Re: Show us your games oddities
Post by: mikeski on September 09, 2010, 08:21:46 PM
There seems to be a-lot of carjackings in this neighborhood
(http://hostthenpost.org/uploads/a078deeb767cbda00129351add995c6d.jpg)
Title: Re: Show us your games oddities
Post by: samerton on September 10, 2010, 11:03:56 AM
@ mikeski - doesn't seem like a nice place to live  :D
Title: Re: Show us your games oddities
Post by: Snakepit Dave on September 11, 2010, 11:40:19 AM
Maybe It's actually Valet Parking?

Though it is strange that you later have to get your car out of the police impound!
Title: Re: Show us your games oddities
Post by: catty on September 13, 2010, 05:10:09 AM
(http://farm5.static.flickr.com/4086/4986187594_b644499c95_b.jpg) (http://www.flickr.com/photos/26230041@N06/4986187594/)
September0002 (http://www.flickr.com/photos/26230041@N06/4986187594/) by SC4D_CATTY (http://www.flickr.com/people/26230041@N06/), on Flickr

Title: Re: Show us your games oddities
Post by: FrankU on September 13, 2010, 09:46:07 AM
Hi Catty,

Have you been fooling with the sealevel cheat?
Title: Re: Show us your games oddities
Post by: Lowkee33 on September 13, 2010, 10:28:59 AM
Oh those off-set millers that don't appear off-set in the LE...

In the name there is either: +22x, -22x, +22y, -22y
Title: Re: Show us your games oddities
Post by: catty on September 13, 2010, 12:24:55 PM
Hi Catty,

Have you been fooling with the sealevel cheat?

not recently

Oh those off-set millers that don't appear off-set in the LE...

In the name there is either: +22x, -22x, +22y, -22y

that would make sense, but seriously have no idea what caused them to take up walking on water as a hobby, they are standing in front of one of the seaports (from x-port install), perhaps they were meant to be on the jetty?
Title: Re: Show us your games oddities
Post by: frdrcklim on September 13, 2010, 11:35:22 PM
I used to use the fire disaster tool to chase the citizens. When they reached the water they were walking on water, but I did that in SC4. Not sure about RH though.
Title: Re: Show us your games oddities
Post by: Terring7 on September 20, 2010, 08:59:40 AM
Those Sims need plenty of food :P

(http://img641.imageshack.us/img641/1359/verticalfarms.jpg)

Err, what? ()testing()

(http://img834.imageshack.us/img834/8513/cityhallrocks.jpg)

And as we say in Greece "Round round everyone, Manolis in the middle"/" , " ;D

(http://img443.imageshack.us/img443/5410/round1iy.jpg)

(http://img180.imageshack.us/img180/1075/round2j.jpg)
Title: Re: Show us your games oddities
Post by: samerton on September 20, 2010, 11:57:23 AM
@ catty: magic!

@ Terring7: Great finds  :D
Title: Re: Show us your games oddities
Post by: Terring7 on September 26, 2010, 08:12:35 AM
(http://www.aparadektoi.gr/smforum/Smileys/default/20.gif) (http://www.aparadektoi.gr/smforum/Smileys/default/24.gif) (http://www.aparadektoi.gr/smforum/Smileys/default/20.gif) (http://www.aparadektoi.gr/smforum/Smileys/default/24.gif) :'( :D :'( :D

(http://img543.imageshack.us/img543/4509/crazycityhall.jpg)
Title: Re: Show us your games oddities
Post by: Andreas on September 26, 2010, 08:32:15 AM
Looks like someone needs my City Hall Fix. ;)
Title: Re: Show us your games oddities
Post by: Blue Lightning on September 26, 2010, 08:33:28 AM
I think I win  :D

(http://www.majhost.com/gallery/vz1234512/Devlin/OtherStuff/fairlawn_north-oct._17__001280675567.png)
Title: Re: Show us your games oddities
Post by: Nego on September 26, 2010, 09:16:54 AM
Blue Lightning, where did you get those crosswalks? I can't find them anywhere.

PS. I think you do win. :D
Title: Re: Show us your games oddities
Post by: samerton on September 26, 2010, 11:29:05 AM
@ Terring7:  :D
@ Blue Lightning: WIN  ;D
Title: Re: Show us your games oddities
Post by: canyonjumper on September 26, 2010, 12:54:35 PM
BL: EPIC WIN! How did you manage that? :P
Title: Re: Show us your games oddities
Post by: netmod on September 26, 2010, 02:54:31 PM
EPIC win BL
Title: Re: Show us your games oddities
Post by: GDO29Anagram on September 26, 2010, 03:52:53 PM
@ Blue Lightning: Birdie in a tree, I'd have to say... But it ain't the one a birdwatcher would want to find... (Definitely an undisputed win)  :D

Oh, and also,... TEXTURE MOD... (I'm on to you, NAM team...  $%Grinno$% )

One more thing: Did you plant that birdie there? (I know mods that have plants appear as something else such as water and construction vehicles; If that same thing applies here, the birdie is nothing more than either a jury-rigged or re-skinned plant... Otherwise, it may be lot editor... If it ain't that either,... Fire your current air traffic controller.)
Title: Re: Show us your games oddities
Post by: soulchaser on October 08, 2010, 05:46:30 PM
maybe this guy is practicing for a thriatlon or something.....

(http://img266.imageshack.us/img266/9783/oddity.jpg)


pic taken while building Challenge 10 / GRVII Bordertown
Title: Re: Show us your games oddities
Post by: Pat on October 08, 2010, 07:30:09 PM
I think I win  :D

Epic pwng for sure!!!
maybe this guy is practicing for a thriatlon or something.....

LoL Soul yea I wonder if he is truly going for the Water Walking effect for sure ;-)
Title: Re: Show us your games oddities
Post by: canyonjumper on October 08, 2010, 07:56:02 PM
Sure it isn't winter in Canada? :P
Title: Re: Show us your games oddities
Post by: Terring7 on October 09, 2010, 02:19:47 AM
Teleportation :D :P

(http://thegoodroom.co.nz/wp-content/uploads/2009/12/teleporter.jpg)
Title: Re: Show us your games oddities
Post by: samerton on October 09, 2010, 07:37:46 AM
@ soulchaser: I agree!
@ Terring7: Which game is that?  ???
Title: Re: Show us your games oddities
Post by: tag_one on October 09, 2010, 12:33:22 PM
Teleportation :D :P

How is this SC4 related? Pictures of other games than SC4 can be posted in this section of SC4D: http://sc4devotion.com/forums/index.php?board=7.0

- Merijn
moderator
Title: Re: Show us your games oddities
Post by: Terring7 on October 09, 2010, 12:37:36 PM
I didn't know that this image was from a game, i just find it at Google. It was just a funny comment about soulchaser's oddity %confuso
Title: Re: Show us your games oddities
Post by: x-ten on October 09, 2010, 01:00:55 PM
@samerton
It is Entropia Unverse
Title: Re: Show us your games oddities
Post by: tag_one on October 09, 2010, 01:07:57 PM
I didn't know that this image was from a game, i just find it at Google. It was just a funny comment about soulchaser's oddity %confuso

Ah I see. Now it makes sense ;) Maybe I should read all the comments next time :D  :D
Title: Re: Show us your games oddities
Post by: Terring7 on October 11, 2010, 02:29:11 PM
Now this is something really interesting :D

(http://img685.imageshack.us/img685/6281/oddstation.jpg)
Title: Re: Show us your games oddities
Post by: MandelSoft on October 11, 2010, 04:13:34 PM
Err ... WHAT!?  ()what()

Haven't the foggiest idea what's going on here. Sure it's strange...
Title: Re: Show us your games oddities
Post by: GDO29Anagram on October 11, 2010, 04:58:40 PM
Now this is something really interesting :D

Err ... WHAT!?  ()what()

Haven't the foggiest idea what's going on here. Sure it's strange...

Uhh,... I'm thinking the train jumped from one set of tracks to another...? iThink that's common with train stations that have more than one rail going through it, but... The train hopping, if you look closely, seems to occur OUTSIDE of the lot itself... Plus the rail itself ended at a dead end...

Plus, I don't think SimMars has a complete set of network textures, judging from the rail-street intersection... iWouldn't call that an oddity, just a "hole" in the set of textures...
Title: Re: Show us your games oddities
Post by: Nego on October 11, 2010, 06:28:34 PM
Quote
Plus, I don't think SimMars has a complete set of network textures, judging from the rail-street intersection... iWouldn't call that an oddity, just a "hole" in the set of textures...

Well it is in Beta... :P But yes, that is strange (the train hopping).
Title: Re: Show us your games oddities
Post by: Buzzit on October 19, 2010, 02:36:12 PM
(http://img822.imageshack.us/img822/7632/smallrefinerydistrict.png)
i already posted this in the industrial wasteland topic
but i found something pretty interesting
i dont think its normal to have a  red and white tower in the way of the Sidewalk lol..
Title: Re: Show us your games oddities
Post by: Biriali on October 19, 2010, 03:10:02 PM
Buzzit, if you look at the shadows, it actually seems that the tower is hovering over that concrete lot. Which doesn't make it any less odd  %wrd
Title: Re: Show us your games oddities
Post by: Lowkee33 on October 19, 2010, 03:32:11 PM
Thats because it is actually a huge pylon.  Buzzit's HD wires were too tight and pulled it off the ground.
Title: Re: Show us your games oddities
Post by: marsh on October 19, 2010, 05:46:37 PM
Lol, actually it's because there (supposed to) be buildings below it on that lot. I think you missing one of the maxis buildings dependencies.  :)

,marsh  :thumbsup:
Title: Re: Show us your games oddities
Post by: Buzzit on October 19, 2010, 06:45:12 PM
Thats because it is actually a huge pylon.  Buzzit's HD wires were too tight and pulled it off the ground.

lol :D
well when im done with all the packs i will make some additional pylons
and one will be the yangtze river crossing wich contains pylons that are 346.5 meters tall.

anyways
its strange i tought i downloaded every pack from that dude who uploaded them..
there are 2 packs from these industrial lots right?
Title: Re: Show us your games oddities
Post by: editfish on October 19, 2010, 09:43:36 PM
Awkward place for a stoplight:

(http://i1192.photobucket.com/albums/aa323/editfish/SC4/Errors/Leeward-Apr9041287373959.png)



Similar to RL:  http://cyberiapc.com/gallery/show.php?pid=208&file=pole_middle_of_road.jpg (http://cyberiapc.com/gallery/show.php?pid=208&file=pole_middle_of_road.jpg)

Title: Re: Show us your games oddities
Post by: Buzzit on October 20, 2010, 08:21:36 AM
lol in a game! allright an oddity...
but in RL?!
damn those people where desperate for power!
Title: Re: Show us your games oddities
Post by: MandelSoft on October 20, 2010, 08:45:55 AM
I've seen some simmilar pictures:
- Streetlight placed on a street (Province of Limburg, the Netherlands)
- Telephone pole with streetlight placed on road (Belgium)

So this happen some more times in RL  ;D
Title: Re: Show us your games oddities
Post by: louistsw on October 20, 2010, 10:35:00 AM
In China, this problem always appear :P
Also, no one go to improve them %confuso
Title: Re: Show us your games oddities
Post by: harishna on October 20, 2010, 06:38:59 PM
Maybe the tower is hanging from a gigantic flying crane and is about to be place in position....
Title: Re: Show us your games oddities
Post by: Grneyes on October 20, 2010, 07:00:06 PM
Awkward place for a stoplight:

(http://i1192.photobucket.com/albums/aa323/editfish/SC4/Errors/Leeward-Apr9041287373959.png)



Similar to RL:  http://cyberiapc.com/gallery/show.php?pid=208&file=pole_middle_of_road.jpg (http://cyberiapc.com/gallery/show.php?pid=208&file=pole_middle_of_road.jpg)



Hehehe.....It makes you wonder what they were smoking.....
Title: Re: Show us your games oddities
Post by: Terring7 on October 21, 2010, 03:46:10 AM
In Greece, you may find rural roads with a tree in the middle! :D :D

(http://img141.imageshack.us/img141/8055/dentro1.jpg) (http://img141.imageshack.us/img141/8055/dentro1.jpg)
Title: Re: Show us your games oddities
Post by: RadicalOne on October 21, 2010, 10:57:39 AM
In Greece, you may find rural roads with a tree in the middle! :D :D
To help aspiring Darwin Award winners?(http://i257.photobucket.com/albums/hh240/RadicalOne/AnnunakiSmileys/Vector_Laugh.png)
Title: Re: Show us your games oddities
Post by: WC_EEND on October 21, 2010, 12:12:30 PM
In Greece, you may find rural roads with a tree in the middle!

Not only in Greece, I've seen similar situations in Belgium :D
Title: Re: Show us your games oddities
Post by: art128 on October 21, 2010, 12:19:20 PM
Other subject :

The ghost train ....

(http://img836.imageshack.us/img836/1020/kazan16oct.jpg)

(http://img257.imageshack.us/img257/8055/kazan17oct.jpg)
Title: Re: Show us your games oddities
Post by: Terring7 on October 21, 2010, 02:07:27 PM
I also notice that in a town and it's annoying >:(
Title: Re: Show us your games oddities
Post by: soulchaser on October 22, 2010, 06:29:11 PM
Better than missing any kind of tram...nothing at all shows up any more since one of the last nam....
Title: Re: Show us your games oddities
Post by: art128 on October 23, 2010, 04:01:23 AM
I also notice that in a town and it's annoying >:(

Better than missing any kind of tram...nothing at all shows up any more since one of the last nam....

BTW, if you've looked closely at the pictures, you'll see that it's not a train skin missing... but the train is Semi-transparent...
Title: Re: Show us your games oddities
Post by: soulchaser on October 23, 2010, 08:46:17 PM
BTW, if you've looked closely at the pictures, you'll see that it's not a train skin missing... but the train is Semi-transparent...

Got that....just added my oddity ;), I can't proof with pics, as there can't be taken any :D
Title: Re: Show us your games oddities
Post by: editfish on October 25, 2010, 12:59:03 PM
Oops - there's a tree growing out of that container.  Looks like customs officials weren't doing their job properly...

(http://i1192.photobucket.com/albums/aa323/editfish/SC4/Diesel%20Point/DieselPoint-Mar2211284264617-1.png)
Title: Re: Show us your games oddities
Post by: teddyrised on October 28, 2010, 03:35:10 PM
What about this: 9 freight trucks taking the longest possible route to get to the neighbour next door - including a scenic tour around the city before leaving, and running the risk of getting stuck in a gridlock in the business district:
(http://img195.imageshack.us/img195/5048/damansarajan30221128829.jpg)
Title: Re: Show us your games oddities
Post by: MandelSoft on October 28, 2010, 03:49:53 PM
I see a FLUP there. Have you build that up properly. That might cause this oddity.

Still pretty funny, though  ;)
Title: Re: Show us your games oddities
Post by: Andreas on October 28, 2010, 04:00:13 PM
It's probably not a FLUP, but one of Marrast's old underpasses - and it might be possible that it doesn't let pass freight trucks...
Title: Re: Show us your games oddities
Post by: teddyrised on October 30, 2010, 04:58:24 PM
I see a FLUP there. Have you build that up properly. That might cause this oddity.

Still pretty funny, though  ;)
Oh yea, they are built properly. I checked and normal traffic is passing through it without any hiccups:
(http://img94.imageshack.us/img94/4756/damansarajul12211288475.jpg)

Meanwhile, freight trucks are using the freight station next to the FLUP, and are converted to freight railway traffic. There's no need for freight trucks to use the FLUP in this scenario since the station is accessible from both sides of the FLUP:
(http://img204.imageshack.us/img204/4756/damansarajul12211288475.jpg)

It's probably not a FLUP, but one of Marrast's old underpasses - and it might be possible that it doesn't let pass freight trucks...
Sadly, it is a FLUP :/ It worked just fine for other traffic though - or maybe because FLUP doesn't allow freight traffic to pass? I'm not sure about that. More importantly, nearby industrial buildings are using the neighbour connection around 5 tiles away - which is what I would expect the same lot to do so"
(http://img831.imageshack.us/img831/637/damansaramar29221128847.jpg)
Title: Re: Show us your games oddities
Post by: Buzzit on November 02, 2010, 06:44:20 PM
(http://img9.imageshack.us/img9/5678/odditie.png)

what a weird place to park a car..
Title: Re: Show us your games oddities
Post by: frdrcklim on November 02, 2010, 10:17:36 PM
Other subject :

The ghost train ....

Gives a whole new meaning to the term light rail :D.
Title: Re: Show us your games oddities
Post by: RadicalOne on November 07, 2010, 01:18:12 PM
Sims sure are innovative at finding new routes to work...
(http://i257.photobucket.com/albums/hh240/RadicalOne/SC4/Nytera-Nov6071289091915.png)
(http://i257.photobucket.com/albums/hh240/RadicalOne/SC4/Nytera-Nov7071289091927.png)
(http://i257.photobucket.com/albums/hh240/RadicalOne/SC4/Nytera-Nov24071289091988.png)
Title: Re: Show us your games oddities
Post by: marsh on November 13, 2010, 10:06:07 PM
(http://img19.imageshack.us/img19/8127/img0066qt.jpg)
Title: Re: Show us your games oddities
Post by: Gringamuyloca on November 13, 2010, 11:28:19 PM
 ??? what the... :o
Title: Re: Show us your games oddities
Post by: peter007 on November 14, 2010, 05:59:55 AM
looks like an traffic jam for planes :D
Title: Re: Show us your games oddities
Post by: mikeski on November 14, 2010, 10:21:16 AM
Something tells me that air traffic controller was fired  :D
Title: Re: Show us your games oddities
Post by: Nego on November 14, 2010, 02:31:05 PM
 ;D Oh, marsh, what did you mess with now? ::) :P

:)
Title: Re: Show us your games oddities
Post by: WC_EEND on November 16, 2010, 08:51:09 AM
Looks like you went crazy with the A300 MMPs :D
Title: Re: Show us your games oddities
Post by: canyonjumper on November 16, 2010, 05:44:55 PM
lol, wth did you do!?
Title: Re: Show us your games oddities
Post by: Gringamuyloca on November 16, 2010, 10:42:14 PM
 ()what()

I'm thinking "Mayor Mode"  planes instead of trees??!!  $%Grinno$%
Title: Re: Show us your games oddities
Post by: samerton on December 08, 2010, 09:50:46 AM
@ marsh: They might need to get a new plane scrapyard.. that's looking pretty overcrowded  :o
Title: Re: Show us your games oddities
Post by: ksmith on December 08, 2010, 10:08:06 AM
@ Marsh's Picture:  Where's Waldo?
Title: Re: Show us your games oddities
Post by: jacksunny on December 12, 2010, 08:04:46 PM
How on Earth did these boats get in here??  ()what()  ()what()
(http://img337.imageshack.us/img337/4200/volcanolandaug121412922.png)

And  that UDI mission is kind of impossible.
Title: Re: Show us your games oddities
Post by: metasmurf on December 12, 2010, 08:44:36 PM
Truckjam!

(http://img148.imageshack.us/img148/5117/spamfv.jpg)
Title: Re: Show us your games oddities
Post by: jacksunny on December 12, 2010, 09:00:45 PM
metasmurf: that happens to me all the time. I don't understand why the game has so many trucks driving around in agriculture zoned areas. It's very unrealistic and completely messes you up in UDI missions because you hit one of those trucks with a little car and BAM! You blow up. ()flamdev()  If there was a mod to get rid of some of those trucks I would be the first one to download it.
Title: Re: Show us your games oddities
Post by: Terring7 on December 13, 2010, 03:22:18 AM
Persistent Automata Mod (http://www.simtropolis.com/stex/details.cfm?id=23362)

No more too much trucks :)
Title: Re: Show us your games oddities
Post by: kbieniu7 on December 13, 2010, 08:16:14 AM
Truck queue to border   :D
Title: Re: Show us your games oddities
Post by: jacksunny on December 13, 2010, 07:01:09 PM
Persistent Automata Mod (http://www.simtropolis.com/stex/details.cfm?id=23362)

No more too much trucks :)
THANK YOU!   ;D
Title: Re: Show us your games oddities
Post by: mikeski on December 17, 2010, 08:28:02 PM
Under bridge lots have some strange results. 
(http://hostthenpost.com/uploads/a492d7bcdc9c49115eac7db4bcb18314.jpg)
Title: Re: Show us your games oddities
Post by: catty on December 18, 2010, 02:02:54 PM

SimGoober's Water Towers get into the Holiday Season

(http://farm6.static.flickr.com/5245/5272025276_da80fd3b8c_o.jpg) (http://www.flickr.com/photos/26230041@N06/5272025276/)
DEC20100015 (http://www.flickr.com/photos/26230041@N06/5272025276/) by SC4D_CATTY (http://www.flickr.com/people/26230041@N06/), on Flickr

 :)
Title: Re: Show us your games oddities
Post by: peter007 on December 28, 2010, 08:49:24 AM
Never thought that I would have so many people around my lots when I made one  ::)


(http://img209.imageshack.us/img209/4849/walls.jpg)
Title: Re: Show us your games oddities
Post by: Terring7 on January 12, 2011, 04:02:57 AM
Plenty of buses peter007 ;D

I guess i should build a fence or a small wall :D :D
(http://img197.imageshack.us/img197/22/newcity10oct02129481775.jpg)
Title: Re: Show us your games oddities
Post by: Nego on January 18, 2011, 02:30:35 PM
I was making a beach when this happened: ???
(http://www.majhost.com/gallery/Nego16/SimCity/Other/screen_shot_2011-01-07_at_3.41.09_pm.jpg)
 :o :shocked2: ()what()

But the textures for different zooms worked fine:
(http://www.majhost.com/gallery/Nego16/SimCity/Other/screen_shot_2011-01-07_at_3.41.17_pm.jpg)(http://www.majhost.com/gallery/Nego16/SimCity/Other/screen_shot_2011-01-07_at_3.41.25_pm.jpg)

I even got this when going to build some roads:
(http://www.majhost.com/gallery/Nego16/SimCity/Other/screen_shot_2011-01-12_at_4.23.23_pm.jpg)

I found that the problem was a conflicting pluggin of some sort. It's been removed and all is well! ;D
Title: Re: Show us your games oddities
Post by: GDO29Anagram on January 18, 2011, 05:55:23 PM
Someone's been busy... ;D
Title: Re: Show us your games oddities
Post by: Terring7 on January 23, 2011, 06:25:37 PM
Not an oddity, but still something interesting ;D

(http://img59.imageshack.us/img59/2898/konradshohe26apr3512958.jpg)
Title: Re: Show us your games oddities
Post by: sim-al2 on January 23, 2011, 07:26:24 PM
Space... plane? ::)
Title: Re: Show us your games oddities
Post by: io_bg on January 26, 2011, 08:55:32 AM
A bumpy starter piece ;D

(http://s2.ipicture.ru/uploads/20110126/XfZuZQU6.jpg)
Title: Re: Show us your games oddities
Post by: Risu on February 04, 2011, 02:00:41 AM
(http://img543.imageshack.us/img543/934/sc4whale.png)

How many of you have ever seen this before?? Look very closely.
Title: Re: Show us your games oddities
Post by: io_bg on February 04, 2011, 06:00:54 AM
How many of you have ever seen this before?? Look very closely.
This is not an oddity, whales appear in larger water basins in the game ;)
Title: Re: Show us your games oddities
Post by: Risu on February 04, 2011, 02:06:37 PM
Well, it's odd to me.... :'(
Title: Re: Show us your games oddities
Post by: Cali on February 04, 2011, 06:13:56 PM
(http://img577.imageshack.us/img577/1450/newcityaug1039129567694.jpg)




 ??? Maybe the Engineering department should have thought this through a little better.
Title: Re: Show us your games oddities
Post by: marsh on February 04, 2011, 11:05:46 PM
Cali: Dear lord....  ???

This is just.... uhh.  &Thk/(

(http://img824.imageshack.us/img824/5153/img0035je.jpg)
Title: Re: Show us your games oddities
Post by: Terring7 on February 05, 2011, 04:10:58 AM
Cali, you just build a tunnel to China ;D
marsh, ALIENS!!! ()lurker()
Title: Re: Show us your games oddities
Post by: io_bg on February 05, 2011, 05:29:26 AM
marsh, ALIENS!!! ()lurker()
Or a graphical glitch ::) $%Grinno$%
Title: Re: Show us your games oddities
Post by: Nego on February 05, 2011, 08:45:17 AM
@Cali: I hate when that happens! :bomb: It always irritates me...
Title: Re: Show us your games oddities
Post by: j-dub on February 06, 2011, 10:40:51 AM
@Cali: Funny, or maybe not so much, it seemed that sinkhole seemed to slip, don't know if there is a way to fix it, but maybe go post that shot in the RHW development thread, because while we do not want this to happen as much as possible, when those sinkholes do not get caught by anyone, they have more of a chance of getting away.
Title: Re: Show us your games oddities
Post by: Cali on February 06, 2011, 06:43:26 PM
maybe it's some kind of path finding problem...finding a path to another dimension..lol,  anyways thanks j-dub. I'll post there.
Title: Re: Show us your games oddities
Post by: mave94 on February 07, 2011, 12:49:07 AM
@ Cali: It seems that you've discovered a new way to the other side of the world ;D
@ marsh: I think that there were some indians with a mirror &Thk/(
Title: Re: Show us your games oddities
Post by: samerton on February 12, 2011, 06:47:01 AM
There seems to have been a spillage of cream...


(http://img141.imageshack.us/img141/9783/oddity.jpg)   ()what()
Title: Re: Show us your games oddities
Post by: Nego on February 13, 2011, 07:14:49 PM
@samerton:Maybe it's snow. Pine trees tend to grow up north (where it snows)...

Ahhh!!! Another texture glitch!
(http://www.majhost.com/gallery/Nego16/SimCity/Other/texture_glitch.jpg)

How many Pizza Kings does this town need?!
(http://www.majhost.com/gallery/Nego16/SimCity/Other/too_many_pizza_kings.jpg)

And just because you read something, doesn't mean it's true...(Click for full)
(http://www.majhost.com/gallery/Nego16/SimCity/Other/false_reports.jpg) (http://www.majhost.com/gallery/Nego16/SimCity/Other/false_reports.jpg)
Title: Re: Show us your games oddities
Post by: wwecruz on February 13, 2011, 07:18:20 PM
Your demand is through the roof!  :D
Title: Re: Show us your games oddities
Post by: JoeST on February 14, 2011, 04:39:35 AM
Your demand is through the roof!  :D
and yet simultaneously zero ;D
Title: Re: Show us your games oddities
Post by: MandelSoft on February 14, 2011, 10:43:12 AM
Maybe the demand is divided by zero, which means the result can be any number between infinite and minus infinite...  :P
Title: Re: Show us your games oddities
Post by: JoeST on February 14, 2011, 10:59:41 AM
Maybe the demand is divided by zero, which means the result can be any number between infinite and minus infinite...  :P
I believe you mean it is undefined, its not even a number.

*mathgeek*

Joe
Title: Re: Show us your games oddities
Post by: north country dude on February 14, 2011, 02:40:23 PM
@Nego: Do you have the old Railyard Textures in your plugins? That may be the cause for the texture glitch. As for the Pizza King franchise, who doesn't like Pizza? (I think it's a subsidiary of NOM-NOM Foods Ltd. As seen on those late night infomercials.)
Title: Re: Show us your games oddities
Post by: Nego on February 14, 2011, 02:46:10 PM
Quote
As for the Pizza King franchise, who doesn't like Pizza?
Well... Me? ;D Yes, I actually don't like pizza. I know what you're all thinking: "Oh, Nego! You're such a horrible person! How can you not like pizza?" Just kidding. I know you wouldn't say that.

As for the old Railyard Textures, may I ask for more information? I think (hope) this is causing the problem (so I can stop it from happening again easily). Thanks!
Title: Re: Show us your games oddities
Post by: north country dude on February 14, 2011, 03:58:03 PM
Well... Me? ;D Yes, I actually don't like pizza. I know what you're all thinking: "Oh, Nego! You're such a horrible person! How can you not like pizza?" Just kidding. I know you wouldn't say that.

As for the old Railyard Textures, may I ask for more information? I think (hope) this is causing the problem (so I can stop it from happening again easily). Thanks!

If you have Rail Yard and Spur Textures Mega Pack 1 (STEX link: http://www.simtropolis.com/stex/details.cfm?id=15976 (http://www.simtropolis.com/stex/details.cfm?id=15976) ), or some even older sets that were combined into the Mega Pack in your Plug-ins, it may cause a graphical glitch. The textures shown look like those used in those texture packages.

Rail Yard and Spur Mega Pak 1 version 2 (STEX link: http://www.simtropolis.com/stex/details.cfm?id=22325 (http://www.simtropolis.com/stex/details.cfm?id=22325) LEX link: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2177 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2177) )

...has this explanation:
Quote
**VERSION 1.02 NOTES:

These are the very same textures that were released back in 2006, with ONE exception: They have a different TGI number. The reason for this re-release is that the original TGI numbers used "0" as a wealth indicator which may or may not cause a problem when the Lot using the original textures became abandoned, the rail textures on the Lot then became "randomized",...sometimes,...not a big problem if the Lot was a Rail Station, but on Industrial Lots that are 'plopped' it would cause some visual discrepancies,...no game crashes, just the Lot looked odd after abandonment,...solution then was to re-plop the Industrial Lot.

In VERSION 1.02, the wealth indicator was given the value "4" which would prevent this randomization effect. You can still use both packages as my older Industrial creations have not been updated yet with this package. Over time and Real Life permitting, Mega-Pak version 1.00 will be phased out.

I sincerely apologize if you have any of the Lots based on the earlier texture package, as I have not had the time (RL permitting) to re-texture the older Lots. I know it is a simple procedure with the LE, but re-uploading newer versions to the STEX through a 56k connection is not so easy.

As for the Pizza, I guess you won't be coming to my Pizza party?
Title: Re: Show us your games oddities
Post by: Tarkus on February 14, 2011, 04:34:45 PM
This pedestrian decided to do a little dance on the inner shoulder of this semi-busy RHW. ::)

(http://img715.imageshack.us/img715/8586/oddity021420111.jpg)

-Alex
Title: Re: Show us your games oddities
Post by: Nego on February 14, 2011, 06:32:08 PM
Quote
I sincerely apologize if you have any of the Lots based on the earlier texture package, as I have not had the time (RL permitting) to re-texture the older Lots. I know it is a simple procedure with the LE, but re-uploading newer versions to the STEX through a 56k connection is not so easy.
It's alright. I completely understand. It's not the end of the world if I cant use certain lots. Thanks for your help trying to help me diagnose this problem. :)

Quote
As for the Pizza, I guess you won't be coming to my Pizza party?
Oh I'll come. I just won't eat anything there. :D I'll just bring my own food. It's not like I've never had to in the past.

@Tarkus: What people will do to get on TV/YouTube. Crazy dances on the sides of highways are just one line in a very long list of not so smart things people do. ::)
Title: Re: Show us your games oddities
Post by: Lowkee33 on February 17, 2011, 12:26:28 PM
Atmospheric Scattering...
(http://img822.imageshack.us/img822/9538/scatter1.jpg)

At its best...
(http://img833.imageshack.us/img833/4803/scatter2.jpg)

...Or at least, least understood.
Title: Re: Show us your games oddities
Post by: Terring7 on February 17, 2011, 02:20:00 PM
While i zoned for commercial buildings i notice this, an "extra curve". After some rezoning, the "extra curve" disappears.

(http://img340.imageshack.us/img340/8571/venuscity10apr001297954.jpg)
Title: Re: Show us your games oddities
Post by: Kcrimsonsim on February 17, 2011, 02:55:03 PM
not as visually impactful as some others, but interesting enough to use in my MD. Here is the raw shot... be careful when laying streets near seawalls!

(http://i1121.photobucket.com/albums/l501/FearlessFreep/Rivermouth-Apr155251297579836.png)
Title: Re: Show us your games oddities
Post by: io_bg on February 17, 2011, 03:25:14 PM
I'd rather say "place seawalls only on even land" ;)
Title: Re: Show us your games oddities
Post by: Kcrimsonsim on February 17, 2011, 04:04:51 PM
I'd rather say "place seawalls only on even land" ;)

I spent a long time evening out the land, the seawalls were there long before the street. The street construction insisted on raising surrounding land, and thus the destruction. I actually had to redo the whole area several times, it was great until that last little bit at the North end.
Title: Re: Show us your games oddities
Post by: Cali on February 18, 2011, 02:50:31 AM
here's another one for ya. It's kinda dark. This is the Berkner building.(http://img337.imageshack.us/img337/9788/newcitynov6152129801752.png) Nice Bus.

Uploaded with ImageShack.us (http://imageshack.us)[/img]
Title: Re: Show us your games oddities
Post by: Nego on February 19, 2011, 08:17:04 AM
That's weird.
And speaking of vehicle textures:

(http://www.majhost.com/gallery/Nego16/SimCity/Other/strange_car_0.jpg)

(http://www.majhost.com/gallery/Nego16/SimCity/Other/strange_car_1.jpg)

(http://www.majhost.com/gallery/Nego16/SimCity/Other/strange_car_2.jpg)

What happened there? ???
Title: Re: Show us your games oddities
Post by: netmod on February 19, 2011, 11:47:11 AM
What happened to your house textures too?  :)
Title: Re: Show us your games oddities
Post by: Nego on February 19, 2011, 07:15:49 PM
You mean the lack of overlay textures? I'm in the process of trying to fix that. I've fixed the high wealth lots already. *Edit: And almost all of the other lots, too. Now I just have to get those props to reappear.
Title: Re: Show us your games oddities
Post by: Ramona Brie on February 20, 2011, 04:15:00 PM
"...Residents in one Roseville neighborhood are being advised to be careful when making this sharp right turn. A misplaced street sign has been installed INSIDE the intersection, making such a turn dangerous..."

(http://img810.imageshack.us/img810/9591/screenshot20110220at307.png)
Title: Re: Show us your games oddities
Post by: GDO29Anagram on February 20, 2011, 04:31:38 PM
@Tracker: Looks like the NAM RCM needs realigned T21s... I also spotted this when I first tried it...
Title: Re: Show us your games oddities
Post by: Nego on February 20, 2011, 05:58:13 PM
@Tracker: Looks like the NAM RCM needs realigned T21s... I also spotted this when I first tried it...

Yeah. All of my stop signs are like that.
Title: Re: Show us your games oddities
Post by: jdenm8 on February 20, 2011, 06:43:31 PM
Yeah, some of them were repositioned, some weren't.
I've got the same problem with the LHD pack I use, the signs are out on the road.

Most RHD intersections were changed. No LHD ones were.
Title: Re: Show us your games oddities
Post by: Nego on February 20, 2011, 07:59:36 PM
Most RHD intersections were changed. No LHD ones were.

That doesn't see fair. Hopefully they will all be fixed in the next version. RHD and LHD.
Title: Re: Show us your games oddities
Post by: jdenm8 on February 20, 2011, 09:49:13 PM
Some TuLEP pieces are getting LHD T21s thanks to Jondor, but not many.

The problem is that all the devs play RHD and see little reason to convert anything more than paths and textures to LHD.
Title: Re: Show us your games oddities
Post by: Cali on February 20, 2011, 10:04:06 PM
I would have thought that since there is a majority of NAM users that don't actually live in a RHD enviroment that there would have been more LHD inspired T21's as well as other pieces.
Title: Re: Show us your games oddities
Post by: j-dub on February 20, 2011, 10:55:55 PM
Well what did you have in mind? Like roadsigns or something? There were Euro signs designed for the SPM, but that project kind of is on the backburner. Otherwise, Mrtnrln has done multiple international lights, and T21 modding, as have others. Does anyone remember that European mod that uses the red and white triangle signs with the black icon in the middle?
Title: Re: Show us your games oddities
Post by: jdenm8 on February 20, 2011, 11:20:56 PM
Well, I've always repeatedly griped over traffic lights and boomgates being on the wrong sides. Ebina's T21 update pack (the one linked to in J-Dub's signature) is hopelessly out of date too and Plunderer's Rail Catenary mod overrides the corrected boomgates in nearly every instance.

I'm also talking general LHT (Drive on the left, like Japan, Australia and the UK), the normal stuff, but on the other side. MRTNRLN's international lights also don't work in LHT, just like Heblem's HD lights (They're on the wrong side, big help that is).

I'm also not looking for European signs. They're too European.
Title: Re: Show us your games oddities
Post by: Shadow Assassin on February 20, 2011, 11:29:11 PM
Some TuLEP pieces are getting LHD T21s thanks to Jondor, but not many.

The problem is that all the devs play RHD and see little reason to convert anything more than paths and textures to LHD.

It's more a lack of time. Remember, we have real life commitments to juggle too.
Title: Re: Show us your games oddities
Post by: jdenm8 on February 21, 2011, 12:20:18 AM
That's completely true too, and kind of contributes to the original reasoning I gave.

Oh, and BTW, is this thread only for SC4 oddities or can we post non-SC4 ones?
Title: Re: Show us your games oddities
Post by: Nego on February 21, 2011, 07:59:35 AM
Well, it's show us your game oddities, but I wouldn't mind seeing a non-SC4 one.

- But I do! /Merijn (moderator)
Title: Re: Show us your games oddities
Post by: digitalpenguin on February 24, 2011, 09:45:48 AM
dunno if someone has already posted that kind of bug in here
but i try.

here are my special railway bridges with a revolutionary engineering method !!!!
no useless bridge construction elements or pillars are needed anymore

(http://s4.postimage.org/gc5h9kjsz/Unbenannt.jpg)
(http://s4.postimage.org/gc6fzuu6b/Unbenannt1.jpg)
Title: Re: Show us your games oddities
Post by: Terring7 on February 24, 2011, 11:22:21 AM
I fixed your pictures and reduced their size a bit :)

(http://s4.postimage.org/gc5h9kjrz/Unbenannt.jpg)

(http://s4.postimage.org/gc6fzuu5b/Unbenannt1.jpg)

By the way, how did you build those antigravity bridges? ???
Title: Re: Show us your games oddities
Post by: digitalpenguin on February 24, 2011, 01:25:45 PM
due to the fact that my English sucks i'll upload 4 pictures to describe it

(http://s3.postimage.org/5txow5dvm/image.png) (http://s4.postimage.org/5rj099of6/image.png)
(http://s4.postimage.org/5rk798p9e/image.png) (http://s4.postimage.org/5rkh6gs82/image.png)
Title: Re: Show us your games oddities
Post by: JoeST on February 25, 2011, 01:43:48 AM
due to the fact that my English sucks i'll upload 4 pictures to describe it

(http://s3.postimage.org/5txow5dvm/image.png) (http://s4.postimage.org/5rj099of6/image.png)
(http://s4.postimage.org/5rk798p9e/image.png) (http://s4.postimage.org/5rkh6gs82/image.png)


That is an interesting technique, though you should use an imagehost that lets you hotlink ;) You should also consider making a tutorial on how you do that, it's pretty interesting.
Title: Re: Show us your games oddities
Post by: samerton on February 25, 2011, 01:53:23 AM
Wow.. that's very interesting. I'll go and try it out myself now. Good find.
Title: Re: Show us your games oddities
Post by: Jayster on February 25, 2011, 08:33:03 PM
Am I the only one that can't see his pictures?

Jayster
Title: Re: Show us your games oddities
Post by: Nego on February 25, 2011, 09:21:29 PM
Am I the only one that can't see his pictures?

Jayster

Right click this: (http://) (in his post) and select open in new tab or something like that to view them. I can't see them either unless I do that.
Title: Re: Show us your games oddities
Post by: GDO29Anagram on February 25, 2011, 09:37:07 PM
Am I the only one that can't see his pictures?

Jayster

Make that two... &mmm

Right click this: (http://) (in his post) and select open in new tab or something like that to view them. I can't see them either unless I do that.

But I don't have an "Open in new tab" option... :'( (And yet I'm still crafty enough to figure out how to see the images)

For those who are wondering, it's a weird trick to get floating rail.

Plus,...

(http://s4.postimage.org/5rkh6gs93/image.png)
(digitalpenguin's original pic)

Maybe someone can make an overhanging bridge model to place on a lot...
Title: Re: Show us your games oddities
Post by: mrbisonm on February 25, 2011, 10:06:06 PM
Right click this: (http://) (in his post) and select open in new tab or something like that to view them. I can't see them either unless I do that.

Can't see the pic neither....
what's this with *right clicking this* ? What is *this*?
To me it looks like he never attached a picture...... ()what()

mrb
Title: Re: Show us your games oddities
Post by: jdenm8 on February 25, 2011, 10:51:09 PM
He did link to pictures, but the site doesn't allow hotlinking.
If you Quote the post, you can see the URLs, just don't post it :P
Title: Re: Show us your games oddities
Post by: JoeST on February 26, 2011, 01:59:16 AM
yeah, firefox users probably wont see anything to right click on ;)
Title: Re: Show us your games oddities
Post by: digitalpenguin on February 26, 2011, 05:40:47 AM
srry bout this whole picture mess
i'm not very used to this stuff
maybe this works:
http://img705.imageshack.us/f/railw.png/ (http://img705.imageshack.us/f/railw.png/)
Title: Re: Show us your games oddities
Post by: Terring7 on February 26, 2011, 06:20:20 AM
Interesting technique, but can you please explain us a little better? ()what()
Title: Re: Show us your games oddities
Post by: digitalpenguin on February 26, 2011, 08:29:01 AM
i made this
http://www.youtube.com/watch?v=zW9X9f5Y4og
Title: Re: Show us your games oddities
Post by: Cali on February 26, 2011, 10:54:12 AM
very interesting..floating RR ::)
Title: Re: Show us your games oddities
Post by: mrbisonm on February 26, 2011, 11:33:45 AM
That has been shown before, maybe some 5 or more years ago. (Can't remember where) Glad though that you brought it up again, I personally have completely forgotten about this.
I remember that we can do this with every transportation means, such as highways, roads, rails, .....hm.....wonder if it is possible with NAM....?

Not that it is something spectacular, but, well......it's something different. ;)

yeah, firefox users probably wont see anything to right click on ;)

That is what I use and I don't see anything to right-click on.....lol


Fred
Title: Re: Show us your games oddities
Post by: Cali on February 27, 2011, 10:49:03 PM
Here is a reason you never place your prize bats on a farm field lot ???
(http://img827.imageshack.us/img827/9246/midlandjun2251298868122.jpg) (http://img827.imageshack.us/i/midlandjun2251298868122.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Show us your games oddities
Post by: GDO29Anagram on February 28, 2011, 12:35:05 AM
Let's see if anyone can remember THIS oddity...

http://g-do-29--anagram.deviantart.com/art/Water-FAIL-161813328

Of all the water plops I tried, I believe Peg's is the only one that's non-combustible... %confuso

Edmonton Water Plop and Jeronij's water plop ARE combustible. &hlp

EDIT: There was actually another one... I attempted to make a train crash into itself... (Technically it's the El Train)

http://g-do-29--anagram.deviantart.com/art/A-train-shredder-161627037

(I posted these all on deviantART before ever knowing about this thread OR become active in the SC4D Community...)
Title: Re: Show us your games oddities
Post by: Cali on February 28, 2011, 01:35:03 AM
I was getting dizzy just looking at the train..lol
Title: Re: Show us your games oddities
Post by: MandelSoft on February 28, 2011, 02:24:17 AM
The water has caught fire!? Congratulations, hell just froze over  :P
Title: Re: Show us your games oddities
Post by: dahemac on February 28, 2011, 10:41:01 AM
How smart is this?
(http://www.davemckay.ca/_Temp/How_Smart_is_That.jpg)
Title: Re: Show us your games oddities
Post by: MandelSoft on February 28, 2011, 12:30:07 PM
^^ Very smart! They were expecting high sales (http://www.wegenforum.nl/images/smilies/icon_rofl2.gif)
Title: Re: Show us your games oddities
Post by: Nego on February 28, 2011, 02:37:05 PM
@ dahemac: Just wondering, but are you playing SimCity on a Mac?
Title: Re: Show us your games oddities
Post by: dahemac on February 28, 2011, 07:29:23 PM
Yes, playing on a mac. Does that explain the thin black lines on all the lots? lol

I could play under Windows, however I am using bootcamp and need to be able to get at MacOS apps all the time.
Title: Re: Show us your games oddities
Post by: Nego on February 28, 2011, 10:03:02 PM
Yes, playing on a mac. Does that explain the thin black lines on all the lots? lol

Actually, yes. Yes it does. ;D I personally can't stand it. It's a horrible bug in the game.

I could play under Windows, however I am using bootcamp and need to be able to get at MacOS apps all the time.

You know, you could always use Virtual Box (http://www.virtualbox.org/wiki/Downloads). It's like Bootcamp, but you don't have to restart to switch back and forth between Mac and Windows. I personally use it myself and I love it. I'd definitely recommend checking it out. ;)
Title: Re: Show us your games oddities
Post by: dahemac on February 28, 2011, 10:48:15 PM
So, if I use Virtual Box, what is the best version of Windows to operate SC4 under? I have XP.
Title: Re: Show us your games oddities
Post by: JoeST on March 01, 2011, 02:15:13 PM
So, if I use Virtual Box, what is the best version of Windows to operate SC4 under? I have XP.
xp works fine under vbox
Title: Re: Show us your games oddities
Post by: dahemac on March 01, 2011, 04:34:01 PM
This should prolly move to the the Mac Help section, however how much drive space and how much ram should I allot to the VM for Windows XP and SC4?
Title: Re: Show us your games oddities
Post by: Andreas on March 01, 2011, 05:11:55 PM
I have a WinXP VM on my Win7 system, which is using a 10 GB virtual HD and 1 GB of RAM, and it runs very well. I figure even 512 MB RAM would be fine, in case you're short of RAM on your Mac. Not sure if this is the same on VirtualBox for Mac, but I think the actual size of the virtual HD image isn't larger than the content that's installed on it, so it might be even smaller if you don't use the full 10 GB (but 10 GB should be more than enough for the OS and some programs).
Title: Re: Show us your games oddities
Post by: deadwoods on March 01, 2011, 06:48:44 PM
Andreas, what's the benefit of running an XP-based VM rather than running SC4 in Win7 natively?
Title: Re: Show us your games oddities
Post by: Andreas on March 02, 2011, 06:40:38 AM
Oh, I think I misread the original question, sorry. I was under the impression that dahemac wanted to use some modding tools inside the virtual machine (rather than using Bootcamp), and not the game itself - must have mixed this up with the thread about the station capacity bug. I haven't tried running SC4 inside a virtual machine so far, but rather use it for some tools that won't work with Win7.
Title: Re: Show us your games oddities
Post by: dahemac on March 02, 2011, 12:59:00 PM
The advice about the hard drive and RAM are much appreciated none the less.
Title: Re: Show us your games oddities
Post by: Nego on March 03, 2011, 07:48:59 PM
I've run SimCity natively on a Mac, PC, and virtual PC and found that running SC$ natively on a PC gave the best quality results while running SC4 on a virtual PC gave the lowest quality. With speed, though, it was the complete opposite with running SC4 on a virtual PC being the fastest while running it natively on a PC was about the same as running it natively on a Mac, which was slightly slower than on the virtual PC. Note: All PC tests were done using Windows XP SP3 and all Mac tests were done using Mac OS 10.6.6.

Specs i'm using on my Virtual PC:
(http://www.majhost.com/gallery/Nego16/Other-Stuff/virtual_pc_spects_a.jpg)
(http://www.majhost.com/gallery/Nego16/Other-Stuff/virtual_pc_spects_b.jpg)
Title: Re: Show us your games oddities
Post by: dahemac on March 03, 2011, 08:32:15 PM
Interesting. How was the Virtual PC quality low? I have been considering switching to playing in Windows XP to help with night lighting etc.
Title: Re: Show us your games oddities
Post by: Nego on March 04, 2011, 02:44:06 PM
How was the Virtual PC quality low?
I take that back. The quality was just fine. It was the same as it was while playing SimCity on my Mac. For some reason, my VM was nice to me today. :D No, but I actually recommend that you play SimCity 4 on a Virtual Machine on your Mac. It's super fast. It took me 10 seconds to load the game (with the intro off), 6 seconds to load a city (with plenty of development), and less than a second to quit (without saving). And that's with 7 windows open in Safari, containing a total of 43 tabs. I was not buffering or streaming anything, though. That has a very strong adverse affect on the speed. So overall, I definitely recommend that you play SimCity 4 on a Virtual Machine on your Mac. :thumbsup:
Title: Re: Show us your games oddities
Post by: dahemac on March 04, 2011, 03:56:31 PM
Sounds great! I am going to try that.

Now since I got us off topic it is my job to get us back on.

I'd bet that I have a conflict in my texture files. I found some, particularly when I had a look at the remove lists for BSC Textures Vol 01.dat, BSC Textures Vol 02.dat, and BSC Textures Vol 03.dat. I dont think I have found them all though. Any suggestions?

Game Oddities / Texture fails /
(http://www.davemckay.ca/_Temp/TE_Factory.jpg) (http://www.davemckay.ca/_Temp/TE_Cars.jpg)
Title: Re: Show us your games oddities
Post by: GDO29Anagram on March 04, 2011, 05:09:26 PM
@dahemac: Looks like you got two textures with the same IIDs; One overwrites the other. What a mess... And that's just with the track texture; I've never seen a mess as large (or serious) as the cars on the terrain. :o
Title: Re: Show us your games oddities
Post by: Lowkee33 on March 04, 2011, 05:15:51 PM
Looks like your train track piece is a FSH for one of Jestars buildings.  As for your terrain, looks like someone made automata using terrain texture instances.  Pretty sweet though.
Title: Re: Show us your games oddities
Post by: dahemac on March 04, 2011, 07:55:20 PM
It only happens occasionally. If I change zooms and change back it often goes away. If I move to a different part of the city and move back it often goes away. I feel certain it is a conflict. It was happening more before I sorted out a pile of superseded dependencies.
Title: Re: Show us your games oddities
Post by: Nego on March 05, 2011, 06:25:59 PM
@dahemac: Do you happen to be playing SimCity 4 on a Mac? I had a very similar problem and if I played with the same plugins in the same region on Windows, the problems went away. Removing CAM for Mac solved most of the problems for me and now all I have to deal with are very minor glitches.
Title: Re: Show us your games oddities
Post by: dahemac on March 05, 2011, 11:08:21 PM
I am still working on it. I just removed the following as I am pretty sure they were superceded. I cant find comprehensive remove lists. The cars were prolly causing, well, the cars.

Gone today were:
SG Farm Field - Beans Seasonal_4f043e6e.SC4Lot
SG Farm Field - Corn Seasonal_4f043e28.SC4Lot
SG Farm Field - Flowers  Seasonal_0f07d36c.SC4Lot
SG Farm Field - Greens Seasonal_0f043eb2.SC4Lot
SG Farm Field - Melons Seasonal_8f2d2317.SC4Lot
SG Farm Field - Rice Seasonal_2f0c2ab5.SC4Lot
SG Farm Field - Tulips  Seasonal_ef07a216.SC4Lot
SG Farm Field - Wheat Seasonal_0f043df9.SC4Lot
Mikeseith_Cars_BMW_vol01.dat
Mikeseith_Cars_Ford_vol01.dat
Mikeseith_Cars_Honda_vol01.dat
Mikeseith_Cars_Mercedes_vol01.dat
Mikeseith_Cars_Nissan_vol01.dat
Mikeseith_Cars_VW_vol01.dat
Title: Re: Show us your games oddities
Post by: Terring7 on March 09, 2011, 10:10:24 AM
Sometimes derailing isn't that bad ;D

(http://img18.imageshack.us/img18/9382/faith320nov441299529130.jpg)

Some Sims should know that they must wait for the train to stop in the station before disembark :bomb:

(http://img806.imageshack.us/img806/872/fun54jul241299607758.jpg)

So this is why the restaurants of this city becomes so popular ;D

(http://img839.imageshack.us/img839/8933/newcity25may04129916197.jpg)
Title: Re: Show us your games oddities
Post by: samerton on March 09, 2011, 10:13:33 AM
@ Terring7: great pictures!  :thumbsup:
Title: Re: Show us your games oddities
Post by: mrbisonm on March 09, 2011, 10:19:33 AM
Sometimes derailing isn't that bad ;D

(http://img18.imageshack.us/img18/9382/faith320nov441299529130.jpg)



LOL.....Funny!

mrb
Title: Re: Show us your games oddities
Post by: Terring7 on March 12, 2011, 03:37:33 PM
Hippy bus! :D :D :D

(http://img151.imageshack.us/img151/641/newcity5may021299881738.jpg)
Title: Re: Show us your games oddities
Post by: Buzzit on March 12, 2011, 03:45:53 PM
Hippy bus! :D :D :D

(http://img151.imageshack.us/img151/641/newcity5may021299881738.jpg)
woah looks like they have a great time inside!
Title: Re: Show us your games oddities
Post by: Ramona Brie on March 13, 2011, 08:12:50 PM
Playing SimCity via VNC means a slightly awkward refresh rate.

This appeared while saving the city (note the alternation of layers). I think it's SC4 refreshing the region thumbnail actually.

(http://img845.imageshack.us/img845/6343/screenshot20110313at108.png)

That town, by the way, is 650K people (it went down to 556 after I bulldozed a bunch of blocks to build that huge freeway there, an RHW-6S facility, then went back up).
Title: Re: Show us your games oddities
Post by: Ramona Brie on March 15, 2011, 10:18:16 PM
In Austin on Knoxville Avenue, an infamous crime occurred one morning.

Two rival gangs, looking to keep the fighting off the streets, took to identical towers (Coit Towers are a problem in my city) on each side of the wide avenue and fired at each other from atop.

Today, that area is known as the Knoxville Exchange, and its presence marks the start of the Sanriku/Knoxville commercial district (from the south):

(http://img64.imageshack.us/img64/1061/screenshot20110315at727.png)

(seriously, Coit Towers grow like crazy in my cities)
Title: Re: Show us your games oddities
Post by: canyonjumper on March 16, 2011, 12:07:19 AM
I had that problem. I killed it using the No Maxis Mod. Best decision ever.
Title: Re: Show us your games oddities
Post by: Ramona Brie on March 16, 2011, 12:54:27 PM
A foreclosure in Sanriku Springs, Austin:
(http://img17.imageshack.us/img17/5070/austinjan19651300130032.png)

(BTW, what causes the crosshatching on the driveway there?)
Title: Re: Show us your games oddities
Post by: jmyers2043 on March 16, 2011, 04:56:38 PM
The reason is because the games graphics is trying to determine whether to display the driveway or the ground that lays beneath the drive. The drive is a prop and not a base or overlay texture. Go to the lot editor and raise the driveway up 1 or two clicks. It will not completely stop it but will make it less likely.

The real answer is to redo the lot trying to find a base or overlay texture for the drive instead of a prop.

Good Luck

- Jim




Title: Re: Show us your games oddities
Post by: Nego on March 16, 2011, 07:01:23 PM
@Tracker: Coit Towers used to grow all the time in my cities, but removing CAM seems to have fixed the problem. I fact, removing CAM seems to have fixed a lot of things.
Title: Re: Show us your games oddities
Post by: Ramona Brie on March 16, 2011, 08:54:08 PM
@Tracker: Coit Towers used to grow all the time in my cities, but removing CAM seems to have fixed the problem. I fact, removing CAM seems to have fixed a lot of things.

RippleJet made a Coit Tower blocker someone referred me to.

In regards to the homes...

...the affected models are SG homes Greg's Place, maybe Rd Stuga too. They're in that line. There's one more too.
Title: Re: Show us your games oddities
Post by: dahemac on March 19, 2011, 01:49:43 AM
Ummm... Too many sims showed up for work?
(http://www.davemckay.ca/_Temp/Traffic_at_the_Coal_Mine.jpg)
Title: Re: Show us your games oddities
Post by: dahemac on April 01, 2011, 04:55:29 PM
I posted one like this a while ago, but I think this takes the cake for occasional display errors.
(http://www.davemckay.ca/_Temp/base_textures_gone_wild.jpg)
Title: Re: Show us your games oddities
Post by: j-dub on April 01, 2011, 07:11:33 PM
What in the world caused that graphical error!? :o Well, while I'm here, I got a different kind of oddity, but City related.
(http://www.picvalley.net/u/2784/3942316994648802141301702939SGa6CLp8Ln4MVEE4U3bg.JPG)
(http://www.picvalley.net/u/1541/1100517010881651431301703272JEZtNplxsZfDYuHo6Cnb.JPG)

See? That road is too short of a distance for that, not to mention while the roads may be wide to accommodate parking, the have real sharp corners, but technically SC4 did at first too. However there used to be this parking lot in reality I knew of that they reused a speed limit 45 sign, and only whited out the 4, that was weird though.
Title: Re: Show us your games oddities
Post by: Haljackey on April 03, 2011, 11:10:58 AM
Industrial zone with an arrow?  ()what()

(http://img685.imageshack.us/img685/9492/haltonhillsjul124121301.jpg)
Title: Re: Show us your games oddities
Post by: io_bg on April 03, 2011, 11:15:01 AM
Industrial zone with an arrow?  ()what()
That's not an oddity at all, you just have to hold Ctrl while zoning ;)
Title: Re: Show us your games oddities
Post by: Nego on April 03, 2011, 11:50:09 AM
io_bg is exactly right. In fact, that's how I do all of my industrial zoning (besides agriculture). BTW, that's an awesome looking industrial zone you have growing there, Haljackey! :thumbsup: It's inspirational (in a way...).
Title: Re: Show us your games oddities
Post by: j-dub on April 08, 2011, 07:26:30 PM
Yeah, and residential zones can be grown at 7x7, I only had one full neighborhood lot to grow though, that and the Lot Editor only allows residential to grow so big.

It is irritating you know the fact how that in the .exe programing they locked zoning without the arrows out though, kind of suspicious that the arrows show up after holding Ctrl down, not before.

I also noticed that when certain industrial buildings only have the access arrows spawn only after the building has grown there, after turning the zone view only on, which I do not really like to do, because it lags turning off.
Title: Re: Show us your games oddities
Post by: wetsom on April 14, 2011, 08:15:38 AM
New NVIDA Driver  &apls :
(http://gallery.site.hu/d/17535626-1/ds.jpg)
Title: Re: Show us your games oddities
Post by: louistsw on April 14, 2011, 08:40:47 AM
Some driver version also lead to this problem...
I think v260.99 is the best now ()sad()
Title: Re: Show us your games oddities
Post by: TiFlo on April 14, 2011, 12:17:32 PM
I was having similar problems with the drivers available through nvidia. Last week I went onto laptopvideo2go, downloaded their 270.51 version and installed it on my W7 x64. Running a 9800GTX+, everything seem to be fine again.
Title: Re: Show us your games oddities
Post by: Nanami on April 14, 2011, 09:39:47 PM
I find this in indonesian site:
(http://i65.servimg.com/u/f65/15/75/40/01/9nox1o10.jpg)  %confuso
Title: Re: Show us your games oddities
Post by: jacksunny on April 14, 2011, 10:31:56 PM
HAHA leaning tower of ... uh ... SimCity???  :D
Title: Re: Show us your games oddities
Post by: peter007 on April 17, 2011, 10:34:41 AM
Hahaha.

You wanted to redo Pisa?

Well you have to know that you're on the good way  :D
Title: Re: Show us your games oddities
Post by: Terring7 on April 23, 2011, 12:35:04 PM
A warehouse of the future, with antigravity engines ;D

(http://img576.imageshack.us/img576/7141/gettingstartedtutorial6.jpg)
Title: Re: Show us your games oddities
Post by: jacksunny on April 23, 2011, 03:40:45 PM
Works fine until they have to put something in it  &mmm
Title: Re: Show us your games oddities
Post by: Original on April 25, 2011, 10:21:57 PM
I tried removing this house, but it just won't budge!

This was definitely one of the first houses built in my city... This area used to be farmland until I built a highway and it became a bustling area... This resident REFUSES TO MOVE!!! His house won't even become abandoned!!!  $%Grinno$%
(http://i53.tinypic.com/15p3dxd.jpg)
Title: Re: Show us your games oddities
Post by: dahemac on April 25, 2011, 10:28:33 PM
Plop a police kiosk on it then buldoze that. The Police will get em out.
Title: Re: Show us your games oddities
Post by: Terring7 on April 27, 2011, 05:38:21 AM
Doctors strikes + prison escapes = EPIC FAIL! :D :D :D

(http://img193.imageshack.us/img193/2166/konradshohe22apr2713037.jpg)
Title: Re: Show us your games oddities
Post by: canyonjumper on April 28, 2011, 08:46:23 PM
lol Original, that's awesome ;D

Terring stop being stingy and spend some cash :P
Title: Re: Show us your games oddities
Post by: art128 on April 29, 2011, 12:10:35 PM
This was definitely one of the first houses built in my city... This area used to be farmland until I built a highway and it became a bustling area... This resident REFUSES TO MOVE!!! His house won't even become abandoned!!!  $%Grinno$%

Remind me of Stephen King's novel Roadwork where a man doesn't want to leave his house that is about to be demolished to build an highway.
Title: Re: Show us your games oddities
Post by: Uzil on May 04, 2011, 04:32:43 PM
(http://www.noelshack.com/1/1/sanstitre4-62420c4123.jpg)

Yepee.
Title: Re: Show us your games oddities
Post by: jacksunny on May 04, 2011, 05:48:44 PM
Oh wow that's just a slight graphics error...
Title: Re: Show us your games oddities
Post by: Lowkee33 on May 04, 2011, 07:11:33 PM
That might be my new desktop  :D
Title: Re: Show us your games oddities
Post by: sim-al2 on May 05, 2011, 05:00:09 PM
(http://www.noelshack.com/1/1/sanstitre4-62420c4123.jpg)

Yepee.

You, sir, win the Internet. :D
Title: Re: Show us your games oddities
Post by: Terring7 on May 06, 2011, 04:25:13 PM
And this is the biggest convoy of trucks ;D

(http://img812.imageshack.us/img812/7922/crazysimtrucks.jpg)
Title: Re: Show us your games oddities
Post by: Risu on May 06, 2011, 10:16:10 PM
(http://www.noelshack.com/1/1/sanstitre4-62420c4123.jpg)

Holy craps, you just broke SimCity.
Title: Re: Show us your games oddities
Post by: Jayster on May 08, 2011, 02:43:58 AM
(http://www.noelshack.com/1/1/sanstitre4-62420c4123.jpg)

Divide by zero error.  :D

Jayster
Title: Re: Show us your games oddities
Post by: samerton on May 21, 2011, 09:18:19 AM
(http://img196.imageshack.us/img196/7244/oddity1.jpg)

The parking spaces for this block of flats are defined by some ponds.
Title: Re: Show us your games oddities
Post by: sim-al2 on May 23, 2011, 10:17:29 PM
 ??? Well that's an...interesting...glitch. I don't suppose that these are also amphibious cars...in the desert. ::)
Title: Re: Show us your games oddities
Post by: Terring7 on June 17, 2011, 10:53:32 AM
Something interesting is going on in the forest and Sims with jet packs are going to find it out ;D

(http://img405.imageshack.us/img405/7799/spandau2feb111308310329.jpg)
Title: Re: Show us your games oddities
Post by: sim-al2 on June 18, 2011, 02:08:57 AM
I see they are also taking advantage of their new off-road freight trucks and buses. ::)
Title: Re: Show us your games oddities
Post by: Terring7 on June 18, 2011, 01:14:03 PM
A city can have an excellent and a terrible healthcare system... at the same time ???

(http://img818.imageshack.us/img818/3075/animation002000.jpg)
Title: Re: Show us your games oddities
Post by: MandelSoft on June 18, 2011, 04:36:02 PM
... and the trickiest part is: you don't know which one is true...

I had this once with an airport. I just builded a custom airport and yet, people are screaming to me to build an airport ???
Title: Re: Show us your games oddities
Post by: legoman786 on June 18, 2011, 11:40:18 PM
... and the trickiest part is: you don't know which one is true...

I had this once with an airport. I just builded a custom airport and yet, people are screaming to me to build an airport ???

Not to nit pick, but it's built. Not builded.
Title: Re: Show us your games oddities
Post by: Nego on June 19, 2011, 08:29:46 AM
I had this once with an airport. I just builded a custom airport and yet, people are screaming to me to build an airport ???

With custom airports, you still need some sort of airport piece itself to act as the place the sims will travel to. The pieces of the custom airport just make up the airport land area, if that makes any sense.
Title: Re: Show us your games oddities
Post by: jdenm8 on June 19, 2011, 08:35:20 AM
No, I think me means Custom Airport in the traditional sense (self-contained, upgrading lot)

I think that happens because the game looks for the presence of a particular Maxis Airport
Title: Re: Show us your games oddities
Post by: dahemac on June 19, 2011, 09:41:38 PM
legoman786:
Quote
Not to nit pick, but it's built. Not builded.

I'd say if you've got any nits you ought to pick them.
Title: Re: Show us your games oddities
Post by: Exla357 on June 19, 2011, 09:57:58 PM
I have a workaround for the functional airport deal:
1: Build your custom airport.
2: Make sure advisers WANT an airport.
3: Open the small landing strip in the Lot Editor.
4: Delete the whole thing and then just add a 1x1 lot with regular texture.
5: Hit save, NOT SAVE AS.
6: When you plop the landing strip in-game, it will be your 1x1 lot (in theory) and will have the same economic boost, etc.
7: Hopefully this will shut your advisers up.

-Alex
Title: Re: Show us your games oddities
Post by: Terring7 on June 20, 2011, 02:04:54 PM
666, the number of the Beastus


(http://img683.imageshack.us/img683/9097/animation003027.jpg)

 ;D ;D ;D
Title: Re: Show us your games oddities
Post by: dahemac on June 21, 2011, 02:28:20 PM
Ok, this was a bit freaky to find I can tell you.
(http://www.davemckay.ca/_Temp/giant_head_farm.jpg)
Title: Re: Show us your games oddities
Post by: c0rnh0li0 on June 21, 2011, 07:46:33 PM
Beats the heck outta crop circles.
Title: Re: Show us your games oddities
Post by: jacksunny on June 21, 2011, 09:10:44 PM
Ok, this was a bit freaky to find I can tell you.
(http://www.davemckay.ca/_Temp/giant_head_farm.jpg)
???  ???  ??? I have never ever seen anything like that before.
Title: Re: Show us your games oddities
Post by: Nego on June 21, 2011, 11:17:25 PM
@dahemac: That happened to me once. It was nasty. :P
Title: Re: Show us your games oddities
Post by: dahemac on June 21, 2011, 11:24:50 PM
It isn't any kind of permanent problem. For reasons I have not been able to sus, I get wrong images alot. Changing zoom or rotating can fix it. The same thing will not look like that if i work on another area and come back later.
See...
(http://www.davemckay.ca/_Temp/giant_head_farm_no.jpg)
Title: Re: Show us your games oddities
Post by: Wiimeiser on June 22, 2011, 12:53:42 AM
Looks like it loaded textures from a nearby sim.
Title: Re: Show us your games oddities
Post by: Risu on June 22, 2011, 01:54:19 AM
This thread is pure aweome crack. (http://e.deviantart.net/emoticons/t/teevee.gif)
Title: Re: Show us your games oddities
Post by: sim-al2 on June 22, 2011, 03:09:23 AM
666, the number of the Beastus

Best wordplay ever...

 ()flamdev()
(http://www.davemckay.ca/_Temp/giant_head_farm.jpg)
  ??? That's certain a very...interesting...texture it choose...
Title: Re: Show us your games oddities
Post by: jacksunny on June 22, 2011, 11:51:38 AM
I have a couple oddities:
(http://i1122.photobucket.com/albums/l536/jacksunny/Game%20Oddities/JackCity-Nov18001308760591.jpg)
Plopping this was a mistake. There is no way to get it to move. I have tried dragging every transportation network over it, in every direction. I zoned land on it and dezoned, tried plopping buildings, but nothing. It says it is a reversed tile. Raising the terrain results in this: 
(http://i1122.photobucket.com/albums/l536/jacksunny/Game%20Oddities/JackCity-Nov28001308760618.jpg)

And this is an interesting Waste Management Facility:
(http://i1122.photobucket.com/albums/l536/jacksunny/Game%20Oddities/JacksunnyPlaysACityTile-Dec27431306103979.jpg)
That building appears when I plop the lot. I don't think it is supposed to be there.
Title: Re: Show us your games oddities
Post by: j-dub on June 22, 2011, 03:57:11 PM
Well, IDK if those are suppose to be dumpsters, but in terms of scale, if the recycling center was there instead, you see how those WM's are taller then that garage door on the building. Sometimes though, when something is missing, I noticed the game does not always use brown boxes, it puts a building there instead. Sadly some lots are non destructible. I have had issues with Maxis stuff like the grand central train station turning indestructible, and you can no longer even drag the network through. This is why I play without auto reconcile on, because reconcile can over react and seriously mess stuff up. There was a download marketed on the STEX as the lot that destroys non destructible buildings. You can try that, but I don't know if it really works. In this case, your dealing with a transit enabled ground-alterer.
Title: Re: Show us your games oddities
Post by: dahemac on June 22, 2011, 09:21:44 PM
When I have lots that wont go away I plop a police kiosk on them then demolish that. Has worked so far.
Title: Re: Show us your games oddities
Post by: jacksunny on June 22, 2011, 09:43:45 PM
When I have lots that wont go away I plop a police kiosk on them then demolish that. Has worked so far.
I'll try that.

There was a download marketed on the STEX as the lot that destroys non destructible buildings. You can try that, but I don't know if it really works. In this case, your dealing with a transit enabled ground-alterer.
I'll look for that too, although like you said, it is not really a building so it might not work.
Title: Re: Show us your games oddities
Post by: Ramona Brie on June 22, 2011, 11:49:07 PM
It looks like a prop issue, and that looks like a Maxis building.

What download is it?

P.S. Look for RippleJet's Immortality Killer.
Title: Re: Show us your games oddities
Post by: Nego on June 23, 2011, 12:57:37 AM
Immortality Killer.

That's like an oxymoron. :P Good luck getting rid of that indestructible "building". This has happened to me quite a few times before. Not fun.
Title: Re: Show us your games oddities
Post by: Wiimeiser on June 23, 2011, 05:10:45 AM
For some reason, if you place road parking Cul-de-sacs next to each other it creates a glitched FAR. The lot(s) affected can only be destroyed by using the immortality killer and following up by placing a bus stop on it. Anyone else seen this?
Title: Re: Show us your games oddities
Post by: frdrcklim on June 23, 2011, 06:27:51 AM
For some reason, if you place road parking Cul-de-sacs next to each other it creates a glitched FAR. The lot(s) affected can only be destroyed by using the immortality killer and following up by placing a bus stop on it. Anyone else seen this?

immortality killer? man, am i slow on news now :-[. that will really be helpful. okay, i'm gonna check if there's another NAM :P. I need to be on more.
Title: Re: Show us your games oddities
Post by: Nego on June 23, 2011, 12:23:48 PM
@frdrcklim: Another NAM isn't very far off. Possibly only weeks away. ;D Though of corse, they like to surprise people, so it could come out as soon as tomorrow, or as late as September. ::) We'll just have to wait and see...
Title: Re: Show us your games oddities
Post by: dahemac on June 27, 2011, 12:07:21 AM
Here we have a vineyard that grew through an adjacent flower farm to get to some nearby zoned farmland.
(http://www.davemckay.ca/_Temp/Vines_through_Flowers.jpg)
Title: Re: Show us your games oddities
Post by: Lowkee33 on July 07, 2011, 08:34:25 PM
@dahemac:  First, nice picture a couple posts back.  $%Grinno$%

Second, do you have any issues with de-zoning or demolishing either of those fields?   

For some reason, if you place road parking Cul-de-sacs next to each other it creates a glitched FAR. The lot(s) affected can only be destroyed by using the immortality killer and following up by placing a bus stop on it. Anyone else seen this?

  This is connected to the auto-complete of NAM.  The FARR intersection is 2x2 (right?), but it only takes 3 tiles to make it auto-complete.  When the auto-complete happens, that extra 1 tile is in danger of making a reluctant lot.   TE'ed lots are especially prone, as they can help make the auto-complete happen in the first place.  This thread (http://sc4devotion.com/forums/index.php?topic=11220.0) goes a little bit further into it.  I know that I was eventually able to get all of that station's connections working without making an auto-complete.  Perhaps you can have luck with the roundabouts. Think of it as a mini-game :)
Title: Re: Show us your games oddities
Post by: dahemac on July 10, 2011, 10:53:08 PM
I have no problem dezoning those. The fields behave normally in that respect, they just appear to have more than one crop on them. The queries are for the seasonal tulips where the vines overgrew them. The tulips were first.
Title: Re: Show us your games oddities
Post by: Terring7 on July 11, 2011, 02:08:22 AM
What kind of "smart" guy had the idea to add a planter in the middle of the street? :angrymore:

(http://img189.imageshack.us/img189/1905/newcity10sep04131029595.jpg)

Danger! Monkeys are taking over the city! :o

(http://img402.imageshack.us/img402/5065/newcity15aug05131029633.jpg)

(http://img190.imageshack.us/img190/6629/newcity11aug05131029631.jpg)
Title: Re: Show us your games oddities
Post by: marsh on August 03, 2011, 04:06:33 PM
This happens whenever I change the games day and night png.  ???

(that's PEG's brigatine water mod. . . )

(http://www.majhost.com/gallery/gafibla/SimCity4/greenwaterewwwth.jpg)
Title: Re: Show us your games oddities
Post by: apeguy on August 04, 2011, 12:16:48 PM
Definately some very strange stuff here. ???

Terring, looks like your city has stared a new sports for chimps program, either that or it's the rise of the planet of the apes. :D
Title: Re: Show us your games oddities
Post by: Terring7 on August 11, 2011, 07:56:01 AM
Tree controller - dependencies = ...

(http://img830.imageshack.us/img830/3052/newcity8jan001313008370.jpg)

(http://img594.imageshack.us/img594/66/newcity12jan00131300840.jpg)

 :D :D :D :D :D
Title: Re: Show us your games oddities
Post by: marsh on August 11, 2011, 09:38:34 AM
Wut . . Usually I just get boxes.. O_o
Title: Re: Show us your games oddities
Post by: art128 on August 11, 2011, 09:42:40 AM
Marsh, it's a mod by PEG that replace the boxes ;)
Title: Re: Show us your games oddities
Post by: Monorail Master on August 23, 2011, 07:46:59 AM
Marsh:

That's not a bug, it's a new mod! Simcity 4: Fallout Edition
Title: Re: Show us your games oddities
Post by: j-dub on August 25, 2011, 12:34:31 PM
It's funny you should mention that, because the old Interplay Fallout games also are at the top down angle view just like SimCity 4.
Title: Re: Show us your games oddities
Post by: Kitsune on August 28, 2011, 01:35:27 PM
Heres one.... I'm trying to get the el-rail cable stay bridge to become a heavy rail bridge instead. It hasnt gone as planned (it no longer appears in the el-rail menu.. but it doesnt appear in the rail menu either...). So I was curious, and deleted everything in the bridge controller for the rail RUL... and left two bridges... the cable stay bridge, and something called small arch bridge. Well... I went to build a cantilever bridge... and this is result:

(http://glidingeagle.com/images/sc4/newbridge.jpg)

pretty neat I must say... even though I have no idea why that would happen.


Title: Re: Show us your games oddities
Post by: art128 on August 28, 2011, 01:38:35 PM
Actually it looks great! Would be really useful is we could use it as a separate bridge! :)
Title: Re: Show us your games oddities
Post by: jdenm8 on August 28, 2011, 07:38:45 PM
Actually, that cannibalisation of the Small Steel Arch bridge does actually look pretty good.  :thumbsup:
Title: Re: Show us your games oddities
Post by: j-dub on September 02, 2011, 07:22:57 PM
I thought we were done with blowing traffic lights as of SimCity 4.  ()what()

http://www.youtube.com/v/L6fYfbEOQ14

RIP: Pixel Active C.S. :'(
Title: Re: Show us your games oddities
Post by: Terring7 on September 04, 2011, 03:13:19 PM
Someone is a very bad driver ;D

(http://img850.imageshack.us/img850/9134/newcolony21jan061315140.jpg)
Title: Re: Show us your games oddities
Post by: SCWTC4 on September 25, 2011, 11:16:18 AM
 ???

(http://img684.imageshack.us/img684/7259/mountmckinley1316953143.png) (http://imageshack.us/photo/my-images/684/mountmckinley1316953143.png/)

something wrong here....
Title: Re: Show us your games oddities
Post by: trafficnut on September 27, 2011, 07:10:50 PM
This is what happens when put the fire department airstrip to work. When a tall building is too close to the end of the runway, the plane will simply bounce off the building during take-off!

(http://test.servertje.nl/sc4/PlaneBump.gif)

This is probably by design, but still odd! ()stsfd()
Title: Re: Show us your games oddities
Post by: [Delta k5] on September 29, 2011, 04:30:59 AM
A storm is coming!
(http://img851.imageshack.us/img851/8804/cloudu.jpg) (http://img695.imageshack.us/img695/8240/cloudja.jpg)

Also this ain't a good idea... you might beeing shocked...
(http://img52.imageshack.us/img52/401/dangerousx.jpg) (http://img854.imageshack.us/img854/5655/dangerousr.jpg)
Title: Re: Show us your games oddities
Post by: Kitsune on September 29, 2011, 08:04:38 AM
This is what happens when put the fire department airstrip to work. When a tall building is too close to the end of the runway, the plane will simply bounce off the building during take-off!

(http://test.servertje.nl/sc4/PlaneBump.gif)

This is probably by design, but still odd! ()stsfd()

prolly because of 9/11 ... I seem to remember planes striking and exploding when impacting a building in sc2k.
Title: Re: Show us your games oddities
Post by: Risu on September 29, 2011, 05:51:57 PM
A storm is coming!
(http://img851.imageshack.us/img851/8804/cloudu.jpg) (http://img695.imageshack.us/img695/8240/cloudja.jpg)
That always happens when you alt+tab outta region mode.
Title: Re: Show us your games oddities
Post by: Cali on September 30, 2011, 06:17:20 PM
It's cool, yet annoying at the same time...lol
Title: Re: Show us your games oddities
Post by: Haljackey on October 19, 2011, 12:09:21 PM
1...2...3...Blaston???

(http://i.imgur.com/qylCl.jpg)
Title: Re: Show us your games oddities
Post by: Haljackey on October 29, 2011, 01:31:36 PM
Full attack, all weapons!

(http://i.imgur.com/tKzSC.jpg)
Title: Re: Show us your games oddities
Post by: maxlion on October 30, 2011, 10:21:36 PM

my sims like to pick-up some Mc D on their way to work   

(http://img535.imageshack.us/img535/5656/mcds.jpg)
Title: Re: Show us your games oddities
Post by: NASCAR_Guy on October 30, 2011, 11:03:41 PM
but City related.
(http://www.picvalley.net/u/2784/3942316994648802141301702939SGa6CLp8Ln4MVEE4U3bg.JPG)
(http://www.picvalley.net/u/1541/1100517010881651431301703272JEZtNplxsZfDYuHo6Cnb.JPG)

See? That road is too short of a distance for that, not to mention while the roads may be wide to accommodate parking, the have real sharp corners, but technically SC4 did at first too. However there used to be this parking lot in reality I knew of that they reused a speed limit 45 sign, and only whited out the 4, that was weird though.

You play Garry's Mod?
Title: Re: Show us your games oddities
Post by: Risu on October 30, 2011, 11:33:57 PM
I think they did it that way on purpose, or were just lazy. Besides, it's meant to be funny.

I have Gmodd, but I don't play it often. Too agoraphobic.
Title: Re: Show us your games oddities
Post by: mike3775 on November 03, 2011, 10:35:15 PM
My sims love porn and guns it seems

Every single GLR station in the CBO looks like this picture for the most part

The funny part is, this station is across the street from the airport and is the only commercial development in the area and its all porn, gun shops, and hooters.  My city is the porn capital of Simcity  lol

(http://i17.photobucket.com/albums/b99/mike3775/Enterprise-Aug29.jpg)
Title: Re: Show us your games oddities
Post by: j-dub on November 04, 2011, 07:39:18 PM
@Nascar_Guy, Oh! You caught that, did you? Well, I guess it takes one to know one.
Title: Re: Show us your games oddities
Post by: Risu on November 04, 2011, 11:39:27 PM
My city is the porn capital of Simcity  lol
(http://i17.photobucket.com/albums/b99/mike3775/Enterprise-Aug29.jpg)
Sure you don't mean the ATF capitol of SimNation? :D
Title: Re: Show us your games oddities
Post by: mike3775 on November 05, 2011, 08:25:35 AM
lol sure seems like it. 

It simply amazes me how my game will build gun shops, tattoo parlors, hooters, porn shops, etc around the heavily used mass transit stations whenever I place a stop. 

I wish I would have grabbed a picture when a gun shop, hooters, tattoo parlor, and porn shops sprang up across the street from a church and a Bank of America building.  That church sure didn't seem to help  lol
Title: Re: Show us your games oddities
Post by: j-dub on November 06, 2011, 01:00:11 AM
Making those places historical should have kept them from changing into something else, if those buildings are no longer there.
Title: Re: Show us your games oddities
Post by: Terring7 on November 15, 2011, 02:07:14 PM
2 Sims are going to discover the secrets of the underworld ;D

(http://img641.imageshack.us/img641/866/futura5apr001321380930.jpg)
Title: Re: Show us your games oddities
Post by: art128 on November 15, 2011, 02:18:36 PM
You've to told them that Graffiti are bad. :P
Title: Re: Show us your games oddities
Post by: mike3775 on November 15, 2011, 04:13:19 PM
Looks like someone needs to enact the teen curfew ordinance  :)
Title: Re: Show us your games oddities
Post by: j-dub on November 16, 2011, 10:51:36 PM
These days though, people don't only grafitti tag during their teens. Just because there is a curfew even for adults, does not mean it won't get protested, like the wall street thing going on now. You guys have not seen secrets until you have seen NYC's underground. New York City still has a bunch of people living underground for decades. Furniture and household items have been brought underneath, and there are some beautiful ancient areas forgotten down there, that the public will never see. I saw a documentary on YouTube about some dudes that went to explore it. And if you want an oddity for real life, it turns out there is serious rotting wood and crumbling rock foundations that are in very poor condition holding some of the city roads up.
Title: Re: Show us your games oddities
Post by: mrbisonm on November 16, 2011, 11:17:03 PM
Not really a game oddity, but....
I guess I' missing a farmfield prop......lol.....so I called this part of my Citytile, "Boxtown or Boxton". ;

Fred

(http://img705.imageshack.us/img705/8121/brownboxville.jpg)
Title: Re: Show us your games oddities
Post by: FrankU on November 17, 2011, 02:30:01 AM
Reminds me of the fact that we can do a lot of fun things with farm fields. Why not a farm looking like a shopping mall with a parking lot as farm field? A prop family of parked cars on the lot and there we go!
I might just do it for fun.....
Title: Re: Show us your games oddities
Post by: mike3775 on November 17, 2011, 07:22:16 AM
These days though, people don't only grafitti tag during their teens. Just because there is a curfew even for adults, does not mean it won't get protested, like the wall street thing going on now. You guys have not seen secrets until you have seen NYC's underground. New York City still has a bunch of people living underground for decades. Furniture and household items have been brought underneath, and there are some beautiful ancient areas forgotten down there, that the public will never see. I saw a documentary on YouTube about some dudes that went to explore it. And if you want an oddity for real life, it turns out there is serious rotting wood and crumbling rock foundations that are in very poor condition holding some of the city roads up.

I was responding in the terms of the game  :)

But yes I know about the crumbling infrastructure.  There was a series on either History Channel or Discovery about it, and when they showed Seattle, it scared the crap out of me when they showed how many of the buildings in downtown are being supported by concrete that you can flake off big chunks of with your bare hands due to the salt air and lack of maintenance

Title: Re: Show us your games oddities
Post by: mike3775 on November 17, 2011, 07:23:48 AM
Not really a game oddity, but....
I guess I' missing a farmfield prop......lol.....so I called this part of my Citytile, "Boxtown or Boxton". ;

Fred

(http://img705.imageshack.us/img705/8121/brownboxville.jpg)

giftville fits also, with all those nicely wrapped boxes
Title: Re: Show us your games oddities
Post by: Wiimeiser on January 05, 2012, 12:49:09 AM
Reminds me of the fact that we can do a lot of fun things with farm fields. Why not a farm looking like a shopping mall with a parking lot as farm field? A prop family of parked cars on the lot and there we go!
I might just do it for fun.....
Do it, I'd probably use it.
Title: Re: Show us your games oddities
Post by: carlfatal on January 05, 2012, 10:00:29 AM
Hi mrbisonm,
this is sooo cool, seems like it is a real cornflakes farm, grows in packages ready for sell! Perfect!  :D
Greetz, Carl
Title: Re: Show us your games oddities
Post by: Lowkee33 on January 14, 2012, 12:14:31 PM
Look like some fun things happening there Haljackey.  Nice textures on the numbers  :P.  When fun things go wrong...

(http://img827.imageshack.us/img827/8285/hmmtb.jpg) 
Title: Re: Show us your games oddities
Post by: Dantes on January 14, 2012, 01:24:52 PM
Oh my GOD  :'( It is Laser Attack by UFO  :D
Title: Re: Show us your games oddities
Post by: art128 on January 14, 2012, 01:57:32 PM
it looks like some lasers are fired from the ground... xD
Title: Re: Show us your games oddities
Post by: mike3775 on January 14, 2012, 02:37:22 PM
Independence Day has arrived for Lowkee  :)
Title: Re: Show us your games oddities
Post by: Lowkee33 on January 14, 2012, 03:56:58 PM
It totally is a laser attack!  :D

You know the glitch when a model doesn't have a FSH (the green/red/black square things)?  Well, that is what those are.  They are also spinning around very fast, sometimes shooting bands of grey straight up.

It's a black hole night club.
Title: Re: Show us your games oddities
Post by: 2557+Cards on January 29, 2012, 08:49:00 PM
I got bored, so I played the Getting Started Tutorial. Something I downloaded caused the commercial zone to lay out like in the picture, which had this result when I tried to place the fire station:

(http://i888.photobucket.com/albums/ac81/stlouiscardinalsrule/FireStation.jpg)

Edit - Here, I have posted the correct link for you. - Arthur/Moderator
Title: Re: Show us your games oddities
Post by: Wiimeiser on January 31, 2012, 05:54:24 PM
I got bored, so I played the Getting Started Tutorial. Something I downloaded caused the commercial zone to lay out like in the picture, which had this result when I tried to place the fire station:

(http://s888.photobucket.com/albums/ac81/stlouiscardinalsrule/?action-view&current=FireStation.jpg)
Image seems to be broken
Title: Re: Show us your games oddities
Post by: Terring7 on February 01, 2012, 12:28:46 AM
What a bad driver $%Grinno$%

(http://desmond.imageshack.us/Himg706/scaled.php?server=706&filename=spandau7sep081325874522.jpg&res=medium)
Title: Re: Show us your games oddities
Post by: Lowkee33 on February 09, 2012, 04:33:42 PM
I see you...
(http://img542.imageshack.us/img542/3331/idontknow.jpg)
Title: Re: Show us your games oddities
Post by: j-dub on February 11, 2012, 12:20:41 PM
Okee Dokee Lowkee! That's what a certain Pony always says, but speaking of which...
(http://dc206.4shared.com/img/aIiD0wrC/s7/0.3050017796905746/Twilight_worshipped.jpg)

I guess he wanted to get up close to Miss Sparkle that bad, because he did not disappear after stepping over into the cement. Usually they all do. Unfortunatley I have no real way to prove it, since I was not filming it. And no, as far as I know of, MLP Friendship is Magic prop packs are not yet already available for SC4, except the region stuff. I only got Twilight rendered, the others still need to be seriously modified for this game, and that will be awhile.

@Terring7 What the heck did they drive into?
Title: Re: Show us your games oddities
Post by: art128 on May 15, 2012, 07:48:41 AM
Anyone for some potato trains?

(http://img801.imageshack.us/img801/2258/28057377.jpg)

(http://img152.imageshack.us/img152/5660/94799649.jpg)

(http://img220.imageshack.us/img220/9649/92340185.jpg)
Title: Re: Show us your games oddities
Post by: kassarc16 on May 15, 2012, 07:56:15 AM
Multi-train drifting.
Title: Re: Show us your games oddities
Post by: WannGLondon on May 15, 2012, 08:11:55 PM
I tried removing this house, but it just won't budge!

This was definitely one of the first houses built in my city... This area used to be farmland until I built a highway and it became a bustling area... This resident REFUSES TO MOVE!!! His house won't even become abandoned!!!  $%Grinno$%
(http://i53.tinypic.com/15p3dxd.jpg)
Hahahahhah I know this was posted a long time ago, but I think this is hilarious. I've had this happen to me before, but with civic or landmark buildings, never a zoned place hahaha.
Title: Re: Show us your games oddities
Post by: mike3775 on May 15, 2012, 09:38:45 PM
I tried removing this house, but it just won't budge!

This was definitely one of the first houses built in my city... This area used to be farmland until I built a highway and it became a bustling area... This resident REFUSES TO MOVE!!! His house won't even become abandoned!!!  $%Grinno$%
(http://i53.tinypic.com/15p3dxd.jpg)
Hahahahhah I know this was posted a long time ago, but I think this is hilarious. I've had this happen to me before, but with civic or landmark buildings, never a zoned place hahaha.

Where I live, when they put in I-94 through my area in the 1950's with the interstate highway act, there was a house that the owner refused to sell, so they had an cloverleaf ramp built right on two of his property lines and the old man lived there until he died in 1995.  For 40+ yrs, his property was nothing but a patch of grass, a small bush(the state would not allow him a tree as it would block the views) , and his back yard and side yard were basically 2 small strips of grass with a chain link fence next to a concrete off ramp.

The house was finally torn down when he died and his family sold the property to a fireworks business, which also purchases adjoining property to build a fireworks store.
Title: Re: Show us your games oddities
Post by: hkboondoggle on May 20, 2012, 12:04:03 PM
Looks like we've got emergency situation in the station.
(http://i528.photobucket.com/albums/dd322/hkboondoggle/SC4/Irony.jpg)
Title: Re: Show us your games oddities
Post by: Silur on May 20, 2012, 01:22:00 PM
Once more about STR:

      (http://i1248.photobucket.com/albums/hh485/saroga56/SOrthotoOrthoSTRCurveRail700xWild.jpg)

Yes, I must waiting Mr. David here ...
Title: Re: Show us your games oddities
Post by: jdenm8 on May 20, 2012, 06:21:28 PM
Once more about STR:

      (http://i1248.photobucket.com/albums/hh485/saroga56/SOrthotoOrthoSTRCurveRail700xWild.jpg)

That one's been fixed here [link] (http://sc4devotion.com/forums/index.php?topic=5975.msg423028#msg423028).
Title: Re: Show us your games oddities
Post by: Silur on May 20, 2012, 11:12:38 PM
Oh, Jdenm8 ...
THANK YOU Very Much for Your Help  :)
Title: Re: Show us your games oddities
Post by: dlorhuj on November 14, 2012, 01:14:49 PM
I think something is wrong with that highway...

(http://img713.imageshack.us/img713/1410/wonderfooldec1615113529.jpg)
Title: Re: Show us your games oddities
Post by: io_bg on November 14, 2012, 02:54:15 PM
Next time don't drag streets beneath it ;D
Title: Re: Show us your games oddities
Post by: sunv123 on November 14, 2012, 04:00:33 PM
I think something is wrong with that highway...

(http://img713.imageshack.us/img713/1410/wonderfooldec1615113529.jpg)
Sure is, there's a tree in the middle of it.
Title: Re: Show us your games oddities
Post by: mike3775 on November 14, 2012, 04:35:53 PM
I think something is wrong with that highway...

(http://img713.imageshack.us/img713/1410/wonderfooldec1615113529.jpg)

Whats wrong there?  I simply see an area where the sim highway crew anticipated a future expansion of the highway and planned accordingly  :)
Title: Re: Show us your games oddities
Post by: GDO29Anagram on November 14, 2012, 05:26:17 PM
Whats wrong there?  I simply see an area where the sim highway crew anticipated a future expansion of the highway and planned accordingly 

First, is it logical to expand where there's a 60-foot drop right next to the highway?

Second, that's just a funny instance of RUL-1 at work.
Title: Re: Show us your games oddities
Post by: mike3775 on November 14, 2012, 06:06:23 PM
Whats wrong there?  I simply see an area where the sim highway crew anticipated a future expansion of the highway and planned accordingly 

First, is it logical to expand where there's a 60-foot drop right next to the highway?

Second, that's just a funny instance of RUL-1 at work.

Well it is the Sim Govt for crying out loud, they never do things the way they should  :)
Title: Re: Show us your games oddities
Post by: dlorhuj on November 15, 2012, 07:33:32 AM
I've seen some strange commutes by now, but this one takes the icing on the cake. How do the Sims do that?

(http://img267.imageshack.us/img267/6067/wonderfooljul2415513529.jpg)
Title: Re: Show us your games oddities
Post by: Lowkee33 on December 21, 2012, 03:40:21 PM
Not really a game oddity.

Just got to school, waiting for 5:00 so I can turn in a project.  Thought I would fire up some 3dsMax,  guess I didn't treat Windows right...
(http://img9.imageshack.us/img9/7841/hmmwu.jpg)
Title: Re: Show us your games oddities
Post by: memo on January 07, 2013, 09:02:04 AM
Something is literally odd here. It's a 1x2 Lot.

(http://www.ld-host.de/uploads/images/79d5c3b2ff995d1cbe1a7dc37f43b6c4.jpg)
Title: Re: Show us your games oddities
Post by: Wiimeiser on January 07, 2013, 07:21:33 PM
May be on a different terrain level.
Title: Re: Show us your games oddities
Post by: Teddybear2010 on February 06, 2013, 01:40:25 PM
(http://i1027.photobucket.com/albums/y333/Teddybear1982/HilltopCanyon-26Jul10121360177519_zpsf552d0e0.png)

Some how a sunken ship made its way out of the water and on to City Halls front lawn. LOL Discovered it a couple days ago and just left it there.
Title: Re: Show us your games oddities
Post by: FrankU on February 06, 2013, 01:48:30 PM
Yup, you can have the weirdest props appear on the City Hall lawn. I believe it can be anything out of your plugins folder that is related to flora.
Title: Re: Show us your games oddities
Post by: IL... on February 17, 2013, 01:21:26 PM
(http://farm5.static.flickr.com/4086/4986187594_b644499c95_b.jpg) (http://www.flickr.com/photos/26230041@N06/4986187594/)
September0002 (http://www.flickr.com/photos/26230041@N06/4986187594/) by SC4D_CATTY (http://www.flickr.com/people/26230041@N06/), on Flickr

Jesus was there lol
Title: Re: Show us your games oddities
Post by: catty on February 18, 2013, 02:47:00 AM
...Jesus was there lol

 :thumbsup:
Title: Re: Show us your games oddities
Post by: Terring7 on March 20, 2013, 12:20:32 PM
Satelloon (http://en.wikipedia.org/wiki/Satelloon) ;D

(http://img827.imageshack.us/img827/8541/kensington28jul26136379.jpg)
Title: Re: Show us your games oddities
Post by: akbear on April 06, 2013, 08:36:39 AM
Maybe it's not so odd that the sims in the third house from the left wanted a clear view of the freeway
(http://imageshack.us/a/img707/3696/birdsb.jpg)

but what is going on with these sims, and who are they hiding from?
(http://imageshack.us/a/img14/2544/molew.jpg)
Title: Re: Show us your games oddities
Post by: dlorhuj on July 14, 2013, 06:14:13 AM
I don't think I'd like to be in that subway...

(http://img153.imageshack.us/img153/5338/k5xc.jpg)
Title: Re: Show us your games oddities
Post by: CasperVg on July 22, 2013, 01:16:40 AM
Well something seems to have gone wrong here..

(http://cloud-2.steampowered.com/ugc/1118301133061718243/1E8B4F80124F5EF5797B361E8E69EB8612EBEB12/)
Title: Re: Show us your games oddities
Post by: Haljackey on July 31, 2013, 10:32:11 AM
Game glitched, but it looks kinda neat:

(http://i.imgur.com/zkwTzVg.jpg)
Title: Re: Show us your games oddities
Post by: RepublicMaster on August 01, 2013, 02:30:59 AM
I had that glitch once too. Kinda had me worried until I fixed it. :P
Title: Re: Show us your games oddities
Post by: dlorhuj on August 18, 2013, 06:14:51 AM
That's an interesting way to ship freight.

(http://img405.imageshack.us/img405/445/m3w1.jpg)
Title: Re: Show us your games oddities
Post by: Terring7 on August 18, 2013, 07:37:31 AM
Get lost G.D.I.! Simcity belongs to the Brotherhood of Nod!

(http://www.majhost.com/gallery/Terring/Simcity/kane_in_simcity.jpg)
Title: Re: Show us your games oddities
Post by: Terring7 on August 24, 2013, 04:08:11 PM
Here is something interesting I found. 2 robbers arrested by the police. A scenery that's actually an automata, circulating in the city.

(http://www.majhost.com/gallery/Terring/Simcity/getting_started_tutorial-13_dec.__091377034627.jpg)

(http://www.majhost.com/gallery/Terring/Simcity/getting_started_tutorial-13_dec.__091377034586.jpg)

(http://www.majhost.com/gallery/Terring/Simcity/getting_started_tutorial-13_dec.__091377034606.jpg)
Title: Re: Show us your games oddities
Post by: sunv123 on August 24, 2013, 07:16:23 PM
Wow, those Sims are HUGE! :D
Title: Re: Show us your games oddities
Post by: Haljackey on January 06, 2016, 08:35:16 PM
Uh

(https://i.imgur.com/eYJjZyw.jpg)
Title: Re: Show us your games oddities
Post by: dyoungyn on January 06, 2016, 08:47:27 PM
Has anyone noticed a LAG now when zones are applied on maps.  Not that the game otherwise operates normally, but is frustrating to be dragging a network then suddenly it skips a beat and one ends up placing a zot where the skip occurred and the mouse is.  Hard to explain and again does frustrate me.  Makes me believe that maybe I have reached the limit for a Region.
Title: Re: Show us your games oddities
Post by: mgb204 on January 06, 2016, 09:25:21 PM
Haha, I suppose a lighthouse wouldn't be much use in-land? Probably the keeper didn't let them demolish the building so the road was built around it type of scenario?
Title: Re: Show us your games oddities
Post by: SimCity V6 on April 11, 2017, 04:55:46 PM
No kidding here... I was able to plop two mayor's houses separately in my "organic growth" city (the way SC4 was initially meant to be played) without using mods, cheats, or extra buildings. The dual mayor houses were obtained via a glitch, which happened as follows:

I initially received a news report in the ticker about my reward, and I thought that the emergency news box would not appear after some time. I then hastily dove into the rewards section, plopped my first mayor's house, and-- the newsflash appeared with the message about my reward and the options to accept or deny the prize. Accepting the second mayors' house, I was able to plop that down in tandem with the original. I believe there is only one limousine, and it functions normally. You could use the trick in case you would like to reap extra benefits, if you can.

(http://i.imgur.com/f9zoNc9.png)

(first rewards menu house on left, second news message house on right)
Title: Re: Show us your games oddities
Post by: FrankU on April 12, 2017, 07:04:41 AM
Ha, yes. Sorry for you, but this is a very old way of plopping every reward twice. It is so old and not really neccessary anymore, now that we have the Extra Cheats.dll that probably most of us don't know about it anymore. But being an old man I still remember it from the first years of gameplay.
Title: Re: Show us your games oddities
Post by: SimCity V6 on April 12, 2017, 10:04:23 AM
Ha, yes. Sorry for you, but this is a very old way of plopping every reward twice. It is so old and not really neccessary anymore, now that we have the Extra Cheats.dll that probably most of us don't know about it anymore. But being an old man I still remember it from the first years of gameplay.

Eh, sure. This, however was a surprise to me anyway that I did not expect. I'm playing this city legit, without any sort of cheats, so I would accept that good old trick. It's nice to know it, anyway - it's a little puzzle of timing, reaction, and benefits.
Title: Re: Show us your games oddities
Post by: mrbisonm on April 12, 2017, 10:35:09 PM
Oh Geeeez, yeah.... I used to do this all the time and I totally forgot about it. That was quite a discovery at that time.......

Fred
Title: Re: Show us your games oddities
Post by: praiodan on April 13, 2017, 12:27:16 AM
In fact there's another way of almost infinitely duplicating rewards, using a game glitch without any "real" cheats. Of course you have to meet the reward's requirements first, but then select it from the menu and keep pressed the right mouse button. The reward won't vanish from the cursor as long as you repeat keeping the right mouse button pressed while plopping.
Title: Re: Show us your games oddities
Post by: SimCity V6 on April 13, 2017, 02:00:17 PM
Oh Geeeez, yeah.... I used to do this all the time and I totally forgot about it. That was quite a discovery at that time.......

Fred

Ah, the good old days... I've only played SC4 since 2009, unfortunately.

In fact there's another way of almost infinitely duplicating rewards, using a game glitch without any "real" cheats. Of course you have to meet the reward's requirements first, but then select it from the menu and keep pressed the right mouse button. The reward won't vanish from the cursor as long as you repeat keeping the right mouse button pressed while plopping.

Quite helpful since I also accidentally demolished/stripped a graveyard of everything except the center piece (FlexTrans/Draggable Viaduct piece?). Unrelated, but that also happened to a row of commercial buildings which were also affected by RHW piece misplacement until I rezoned and demolished the glitched buildings. Sorry for sounding a bit inexperienced here anyway, I've only sporadically played the game since 2012 until now and... I just don't know it anyway. I might post that here if anyone wants, anyhow.
Title: Re: Show us your games oddities
Post by: j-dub on April 14, 2017, 12:11:39 PM
@Haljackey: I actually like the aged shade of the roads better like that, instead of the pitch black I associate with new pavement. Too much work for all that to be retextured though.

@SimCity V6, I had something odd happen with the mayor's house myself. I made the mistake of assuming the mayor's house lot remains at 2 x 3, only for a later play thru, I find out somehow the property was expanded, exceeding the lot size, with textures and props going over into other lots and the adjacent roads. All I know is, I certainly didn't Lot Edit it that detailed. Whoever did, somehow added at least one animal in, a giant hedge maze, and the most notable difference is there is one more if not two other UDI vehicles that spawn next to the mayor's house. One is a stretch Hummer based limo, and the other is a Chopper bike. Obviously a certain someone else who I won't mention had downloaded those from who knows where, but I don't get how they modified the game that all those UDI limo based menu rides are in there all at once without crashing. Point, it's completely the opposite where you say only one limo spawns by your two mayoral houses. I'm reaping three types of drive-by's around that house.
Title: Re: Show us your games oddities
Post by: SimCity V6 on April 15, 2017, 04:00:45 PM
@Haljackey: I actually like the aged shade of the roads better like that, instead of the pitch black I associate with new pavement. Too much work for all that to be retextured though.

@SimCity V6, I had something odd happen with the mayor's house myself. I made the mistake of assuming the mayor's house lot remains at 2 x 3, only for a later play thru, I find out somehow the property was expanded, exceeding the lot size, with textures and props going over into other lots and the adjacent roads. All I know is, I certainly didn't Lot Edit it that detailed. Whoever did, somehow added at least one animal in, a giant hedge maze, and the most notable difference is there is one more if not two other UDI vehicles that spawn next to the mayor's house. One is a stretch Hummer based limo, and the other is a Chopper bike. Obviously a certain someone else who I won't mention had downloaded those from who knows where, but I don't get how they modified the game that all those UDI limo based menu rides are in there all at once without crashing. Point, it's completely the opposite where you say only one limo spawns by your two mayoral houses. I'm reaping three types of drive-by's around that house.

Yes, about Haljackey's glitch. It also really reminds me of some beta SC4 roads which Ocean Quigley once shared (http://oceanquigley.blogspot.com/2009/04/simcity-4.html, last image). If only SimCity 4 could ever support tons of varying textures as in real life.  /wrrd%&

I don't really understand your instance of 3x4 mayor's houses. Something also odd that happened on my end, however was that with some sort of mod, my Mayor's House population requirement skyrocketed to about 3,000 sims instead of the usual 500. Oh, and speaking of the mayor's limo, I was just talking about the UDI menu. Oh well, at least that must be a strange sight in-game. I also downloaded another Seaside Villa Mayor's house, however I have not used it thus far.

Title: Re: Show us your games oddities
Post by: matias93 on April 16, 2017, 04:42:54 PM
Quote
Yes, about Haljackey's glitch. It also really reminds me of some beta SC4 roads which Ocean Quigley once shared ([/size]http://oceanquigley.blogspot.com/2009/04/simcity-4.html (http://oceanquigley.blogspot.com/2009/04/simcity-4.html)[/color][/size], last image). If only SimCity 4 could ever support tons of varying textures as in real life.  [/size]



It's not outrightly impossible, just humongously tedious to do. The same method Rivit and MGB used to create the automated sidewalks and the upcoming customisable RRW could be used to replace the road textures. The only big problem is that, while sidewalks and sleepers are small bits of the tile surface (small enough for its texture repetition to be noticeable) asphalt and concrete cover most of their tiles, and are heavily patterned on the road shape (think on the  wheel marks that darken the lanes on the roads). Maybe using two textures, one for the base and another as a shader, and drawing the shade as a diffuminated dot pattern, this could be done, but it would imply a truly enormous work, to be done almost entirely by hand. On the other hand, once done, it would be really easy to create almost any imaginable combination of textures.
Title: Re: Show us your games oddities
Post by: Nanami on May 26, 2017, 11:51:14 AM
idk if this is oddities or bug or glitch or simply just the simulation limit....
(http://puu.sh/w1PCp.jpg)

fact about the picture: taken just a minutes after I finished zoning and use speed 3.... instead of growing I got the no road zots....
Title: Re: Show us your games oddities
Post by: Kitsune on May 26, 2017, 01:46:05 PM
I always have this issue. One of the pathfinder experts on the NAM team may chime in... however I believe its just because the game is taking its time finding the best route to the nearest jobs avail. I typically have to let it run on max speed and takes anywhere from 6 game months to 1 game year, although I have seen extreme cases take a couple game years. I also have a fairly powerful quad core (6820hk @ 4.1ghz) so running max speed is quite fast for me.
Title: Re: Show us your games oddities
Post by: dyoungyn on May 27, 2017, 07:14:21 AM
I personally always have this also but like as stated below, I let it play for several month and the zots go away.  Something else I noticed is after low level is built, the "no jobs" zot appears then higher class moves in.  Not really a problem for me.
Title: Re: Show us your games oddities
Post by: Nanami on June 17, 2017, 12:39:35 PM
Multi Track Drifting...
(https://puu.sh/wmzWE.jpg)

idk that every 7.5m overpass over rail I have always had its pathway in RHD instead of LHD creating this funny glitch
Title: Re: Show us your games oddities
Post by: Tyberius06 on July 10, 2017, 07:18:51 PM
Trains jump down from the overpass to catch the change... It's pretty annoying behavior from the traffic simulator... :D :D

(http://kephost.com/images/2017/07/11/NoirCity-NorthHarbour-Dec.9791499717010.png)
Title: Re: Show us your games oddities
Post by: eggman121 on July 10, 2017, 08:46:00 PM
Yikes what a drop!

Unfortunately there is not much that can be done to mitigate that behavior. I have resorted to only Orthogonal or Diagonal crossings only when two rails intersect and cross without a turnout. Bit annoying but there is not much you can do about that behavior.

It is all due to the fact that if the exit points are the same it mucks up the traffic simulator and the pathing. It thinks you are changing track and takes the shortest route.

-eggman121
Title: Re: Show us your games oddities
Post by: Wiimeiser on July 12, 2017, 01:50:57 AM
AFAIK the only path type that doesn't do that is car paths, those require both an entrance and exit, whereas everything else just requires an exit. I wonder, if you put two exits coming from different sides at opposite ends of the same exit side would it still do that?
Title: Re: Show us your games oddities
Post by: j-dub on August 08, 2017, 08:58:54 PM
What I'd like to know if there is such a thing that stops the ghost shells of trains/semi automatta, where it don't fade all the way for some reason, and just sits there, and won't disappear. Surely some of you must know what I'm talking about.
Title: Re: Show us your games oddities
Post by: CasperVg on September 02, 2018, 01:17:22 AM
This just happened after I tried to change the direction of a one-way road... First the game locked up for about 5 minutes, and then all these wonky avenue pieces suddenly came into existence

(https://i.imgur.com/bDKCrFk.jpg)

Looks even worse in closer zoom:

(https://i.imgur.com/RZsx4pK.jpg)
Title: Re: Show us your games oddities
Post by: AsimPika3172 on September 02, 2018, 02:19:02 AM
Wow...  :o Too much "agriculture" version of Roads...  :D
Title: Re: Show us your games oddities
Post by: Alan_Waters on September 02, 2018, 04:23:26 AM
But with traffic jams on the roads will not be a problem.  :D :D :D
Title: Re: Show us your games oddities
Post by: Haljackey on December 25, 2018, 09:55:06 AM
 When you try to play a high-elevation city on Christmas

(https://i.imgur.com/XpIX060.jpg)

(https://i.imgur.com/C5Cuvpl.jpg)

(https://i.imgur.com/2lOwoD1.jpg)
Title: Re: Show us your games oddities
Post by: brick_mortimer on March 11, 2019, 02:14:50 PM
Trying to build one street:
(https://farm8.staticflickr.com/7808/32409939807_8916cf2a90_o.jpg)

Tadaa!
(https://farm8.staticflickr.com/7873/46436861445_040f352325_o.jpg)

 ???  :o
Title: Re: Show us your games oddities
Post by: PaPa-J on March 11, 2019, 10:02:08 PM
 ??? ???
Title: Re: Show us your games oddities
Post by: Wiimeiser on March 12, 2019, 01:51:04 AM
I noticed that too. From what I'm able to tell, it's a bug specifically with the rail network, and it's to do with the code that's designed to fill in autostreet gaps when you drag a zone across a rail. I think it's supposed to be an anti frustration feature (https://tvtropes.org/pmwiki/pmwiki.php/Main/AntiFrustrationFeatures) for the casual market, who might get confused if they drag a zone across rail and half of it doesn't develop, but for some reason it looks like tries to connect streets and dirt roads to any network directly across... Which begs the question of if there are any railside roads in California at all... Maybe we should call for SimMaster's help again...
Title: Re: Show us your games oddities
Post by: Seaman on March 13, 2019, 03:05:48 PM
brick_mortimer, I just quickly tried to reproduce it, but without success. I've built the setup with the rail, street (SAM11), road and RHW and then crossed that with a street, in all 4 orientations.

I'm sorry, Wiimeiser, I'm afraid I don't fully understand you. You mean, It might have something to do with the streets that are automatically build when you zone a bigger area? I'm nut sure about it in this case, since I can't see any zones in the picture of brick_mortimer, but you said you've encountered something similar?
Title: Re: Show us your games oddities
Post by: eggman121 on March 13, 2019, 04:13:11 PM
@brick_mortimer

The issue is auto-connect. Since it is the street you can use to zoning tool along the Railway to remove the extra crossings.

Just my 2 cents

-eggman121
Title: Re: Show us your games oddities
Post by: fantozzi on March 13, 2019, 04:22:24 PM
Mr. Mortimer! Some education may help. Clearly seen on the roundabout on the left side and how they placed lamppost on this roundabout.(http://photos.gograph.com/thumbs/CSP/CSP992/k13037454.jpg) Imho your roadmen simply are unschooled morons. 
Title: Re: Show us your games oddities
Post by: Wiimeiser on March 13, 2019, 05:39:32 PM
@Seaman
Try dragging a large zone across a rail and seeing how the autoconnect builds a crossing.
Title: Re: Show us your games oddities
Post by: brick_mortimer on March 14, 2019, 02:47:13 AM
...Clearly seen on the roundabout on the left side and how they placed lamppost on this roundabout [...]
your roadmen simply are unschooled morons.
Well it isn't a roundabout but a MRC in the road that "exposed" itself after my roadcrew went in overdrive.
Yes, my roadmen are indeed morons  :D

For those that wish to recreate this: the street going under the flexfly was already in place before I tried to connect it to the SAM street next to the RRW.

Anyway, it doesn't really matter: the street crossing the RRW isn't essential and I'm able to reach the area behind the RHW from somewere else.
I was just happy I had something for "game oddities"  $%Grinno$%
Title: Re: Show us your games oddities
Post by: Ralfger on March 21, 2019, 06:13:25 PM
What a crash  ???

(https://www.imgbox.de/users/Ralfger/Crash.jpg)

Changing an extendet lot leads to strange results. First only the original setting showed up and after several in-game months I end up with both the new setting and the cleared one simultaneously. The blue car, hindmost lamppost and the green Mercedes in the front parking lot are deleded at least in LE...
Title: Re: Show us your games oddities
Post by: Ralfger on August 29, 2019, 08:19:40 AM
Climate change - rethinking industry
Maintenance areas of factories used to be like tarmac deserts - like this one:
(https://www.imgbox.de/users/Ralfger/Fragen/SausageFactory.jpg)

But facing the fact of climate change, the CEO of Cajun Sausage Factory was duped overnight to contribute a small part to the big picture of a more sustainable industry:
(https://www.imgbox.de/users/Ralfger/Fragen/Sausage_GreenYard.jpg)

... the textures changed after a couple of in-game months ()what()
Title: Re: Show us your games oddities
Post by: Terring7 on September 20, 2019, 03:14:59 AM
Horse-drawn carriages of 19th century in a city of 22nd century ;D

(https://www.simtropolis.com/objects/attachments/monthly_2019_09/5d848697dfcec_Kensington-Dec.181331568915525.jpg.e2cf77f2155bda63f12c2ecb4224cf84.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2019_09/5d8486a2d2c59_Kensington-Oct.211321568914547.jpg.d26e003ba8b4b2ced5014c2ca11d4d69.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2019_09/5d848691b73a1_Kensington-Aug.271351568916967.jpg.e800ff8193be4651d2fedc8623acf171.jpg)

(https://www.simtropolis.com/objects/attachments/monthly_2019_09/5d84869d6db93_Kensington-Feb.51341568915951.jpg.25c54eef963098de0e9b4966a9f956b4.jpg)
Title: Re: Show us your games oddities
Post by: Wiimeiser on September 23, 2019, 02:59:04 AM
Nice... I wish those horses were their own thing... And I wish I had the buildings too...
Title: Re: Show us your games oddities
Post by: Terring7 on October 12, 2019, 11:46:39 AM
You can get the buildings from here (https://community.simtropolis.com/files/file/27230-barsoom-project-part-1-memories-of-the-colonists/) "$Deal"$
Title: Re: Show us your games oddities
Post by: Terring7 on February 09, 2020, 09:59:46 AM
First time I had a small overcrowd clinic. Second time I had a bigger hospital only 70% full. Now I have an even bigger one only 20%. And she still complains! Is this a bug?

(https://www.simtropolis.com/objects/attachments/monthly_2020_02/medicalbug.jpg.7242cd2602f32dee3746d63db9ad255a.jpg)
Title: Re: Show us your games oddities
Post by: dahemac on April 09, 2020, 02:41:11 PM
First time I had a small overcrowd clinic. Second time I had a bigger hospital only 70% full. Now I have an even bigger one only 20%. And she still complains! Is this a bug?

Go to Data Views Health and check that no other lots are highlighted. Sometimes other lots, like fruit markets have health effects and you may have to adjust those too.