Sim City 4 Devotion Forums

SimCity 4 Devotion Custom Content Showcase => Other Projects => Topic started by: Haljackey on May 04, 2008, 08:58:07 PM

Title: Haljackey's SimCity 4 Archives
Post by: Haljackey on May 04, 2008, 08:58:07 PM
I have mistakenly dug up some old photos when cleaning up some documents on my hard drive!

I present to you my SC4 archive!  Some of the photos you see here since been included into the latest NAM, others haven't.  Have a look:

All credit goes to the creator(s) of the pictures! 

An old ground highway Y interchange.  This would be awesome to have in SC4!
-But the ave Y interchange can be used in its place with little problems.  However, you do lose a lane per ramp :P
(http://i267.photobucket.com/albums/ii281/haljackey/AbovewithGrass.jpg)

A tight ground highway-OWR ramp.  I have seen countless requests for this and similar one-tile ramps, but so far none have been released. 
(http://i267.photobucket.com/albums/ii281/haljackey/NarrowAccessRamp.jpg)

Old GLR Tracks...
(http://i267.photobucket.com/albums/ii281/haljackey/Track5.jpg)

A trumpet interchange that was in the works:
(http://i267.photobucket.com/albums/ii281/haljackey/TrumpetSuggestion.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/TrumpetSuggestion4a3.jpg)   (http://i267.photobucket.com/albums/ii281/haljackey/TrumpetSuggestion4b1.jpg)

Turn lanes for the road/avenue intersection:
(http://i267.photobucket.com/albums/ii281/haljackey/base6usadk7.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/base8usacrosscompressedgg1.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/roadturnlaneay4.jpg)

A medianless 4-lane road.  However, it still takes up 2 tiles :P
(http://i267.photobucket.com/albums/ii281/haljackey/cmsdev05hi8.jpg)

A road/ave interchange.  This is in the NAM, but still doesn't look right...
(http://i267.photobucket.com/albums/ii281/haljackey/freeway.jpg)

Some crazy interchange still in GMAX:
(http://i267.photobucket.com/albums/ii281/haljackey/junction4mr.jpg)

One lane OWRs:
(http://i267.photobucket.com/albums/ii281/haljackey/oneway.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/rambla1.jpg)

A OWR/ground highway interchange.  Note how the OWR ends here.  Many people have requested this over the years, as well as one that does not have a 1 tile gap...
(http://i267.photobucket.com/albums/ii281/haljackey/ramp-close.jpg)

An old 4 lane RHW.  At the time, this was a pipe dream, but the RHW Team has made marvelous advances when it comes to the RHW network!
(http://i267.photobucket.com/albums/ii281/haljackey/rhwfourlane0tf.jpg)

A 2 lane exit from a 3 lane RHW.  Something similar does exist in the current version of the RHW, and I am sure something similar will be made when the RHW gets wider...
(http://i267.photobucket.com/albums/ii281/haljackey/rhw2laneexitfr1.png)

Double-height raised/elevated networks.  Some of these are now included in the latest NAM.
(http://i267.photobucket.com/albums/ii281/haljackey/smoncrienewcrossings.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/smoncrienewcrossings2.jpg)

An angled trumpet interchange:
(http://i267.photobucket.com/albums/ii281/haljackey/trumpetinterchangeby1.jpg)

And an old promo for Rush Hour.  Ever seen this actually in-game?
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFCkFqLqQejASBbAhuUZjP-Us.jpg)


I'll leave it there for now.  I hope you enjoyed it! 
-If you are looking for more, I did post a few more oldies in the Compendium of Interchanges thread in this section of the site.  Others have also posted their work there as well.

Best,
-Haljackey
Title: Re: Haljackey's SC4 Archives
Post by: Pat on May 04, 2008, 11:49:29 PM
OMG WOW Hal those are some most wonderful stuff there!!!  Im glad you saved them and have preserved them for all to see!! I to have seen that promo for SC4 Rush Hour but never ever have I seen that AVE!!! I wish I knew where it was!!! I also have never seen the foam spray like that either, also if look closly by the one fire engine the ambulance has actualy crashed into the truck lol....
Title: Re: Haljackey's SC4 Archives
Post by: Haljackey on May 06, 2008, 07:57:02 PM
Thanks Pat!  Ya, that pic is crazy, eh?



"Update" 2.  (or whatever you want to call it).

I have some very old photos of my SC4 play to show you from my archive.  Many of them are of lower quality (something you are not used to from me).  Most of these take place when I first installed some mods, including the NAM.  This happened sometime back in 2005.

Firstly, lets begin with this.  Still to this day, is my favorite photo taken in SC4 EVER!   
(http://i267.photobucket.com/albums/ii281/haljackey/escapefeb13161170357827zw21024x768.jpg)

As you can see here, I had a little too much fun installing the NAM for the first time than others:
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFCk4m6GcsfbNzXHHb_e6J-nl.jpg)

This was a typical view of my cityscape way back when.  The Stack interchange was brand new!
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFCkba7NzNXWSicrR1cQqb-1.jpg)

I have always hated the road/ave NAM interchange.  However, it actually looks good in this particular environment.  Note the steepness of the road though:
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFCki9nMg0f7-H9RkQKao3-1.jpg)

Fun with traffic control:
(http://i267.photobucket.com/albums/ii281/haljackey/coolshallowssep11951163sj11024x768.jpg)

One of my first intra-highway transfers:
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFCkpOzDDtIFV3ONRZKJfK-1.jpg)

My first custom airport.  I still haven't gotten the hang of custom airports...
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFCkvbHKyw-UBQu55qs-u--1.jpg)

I don't even know what I was doing here:
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFCl2XphnocmOo1dOgqbDm-1.jpg)

Going overboard with the NAM again...
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFCl3JjOn_a1OuE_Sx1MVv-1.jpg)

My first wide road:
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFCl6kXsvb3Lm5eP8cRAkF-1.jpg)

An old coastline of mine.  Note the total lack of erosion protection:
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFClKsZKuj2ScAopuodAlIRpj.jpg)

One of my first RHWs.  This stretch would eventually expand to my first Multi-RHW.  I learned the entire Multi-RHW concept right here!
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFClOWsIGZ16_mpcWaQB-JE1C.jpg)

One of my old lane shifts:
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFClR8CUv3VEMb9glz0grgohL.jpg)

An insane interchange I built back in the day that was considered top grade.. Now I hate it!
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFClazTSmcgLGmHL76QzgDhd4.jpg)

Fun with traffic generators!
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFClsMK_LDiwV8OVgSQQspq55.jpg)

An interesting use of the RHW.
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFCmHXGDrQk_vc5SiFOqeKLUz.jpg)

One of my first roundabouts.  It took me forever to figure out how to get this to work!  (Should have read the readme!)
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFCmHy1huq1fHvpju0_nhJRzh.jpg)

A useful highway transfer.  Also a dangerous weaving area.  I have totally demolished this area since.
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFCmNVj80Ad1G8V-Y4tgGKKfe.jpg)

Here is my first large highway junction.  It was also incomplete, and I have since demolished nearly 100% of the area for redevelopment (including the airport)
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFCn9xSwbLDCFVKSnxQMzgaUP.jpg)



Anyways, that does it for now.  I hope you had some fun looking into the past through my archives!

Best,
-Haljackey
Title: Re: Haljackey's SC4 Archives
Post by: un1 on May 09, 2008, 07:25:17 PM
Wow!! This is very good...  &apls
What NAM did you get the avenue-road interchange??
Title: Re: Haljackey's SC4 Archives
Post by: Pat on May 09, 2008, 07:28:00 PM
LoL Hal remember to always read the readme that is why its called a readme lol.... Looking good here!!!
Title: Re: Haljackey's SC4 Archives
Post by: Haljackey on May 09, 2008, 11:39:07 PM
un1: Nice to see you over here!
-The road/ave interchange is in the avenue puzzle pieces tab, along with the ave Y-interchange and the ave roundabout.

Pat: Ya, I was a newbie back then.  I learned my lesson :P



"Update" 3: Interchanges and junctions.


I have a number of interchanges in my archive.  Some of them are posted in the first reply, but I do have a few more laying around in my hard drive.  Allow me to share them with you:

(I know that this sort of goes hand-and-hand with the Compendium of Interchanges, but allow me to post them here for the time being.)

Trumpet Interchange attempt:
(http://img162.imageshack.us/img162/7355/trumpet2cg3.jpg)
(http://img109.imageshack.us/img109/741/pvminterchange9vh.jpg)
Another 3-way interchange attempt:
(http://img136.imageshack.us/img136/2176/interchangeexample2fvno1.jpg)

Partial y-interchange.  Honestly, I do not understand why lanes are taken away here.  There is space for them, so just leave them in place! 
-Seems a lot easier, doesn't it?
(http://img25.imageshack.us/img25/8319/ave-kruizing1.jpg)

Stack Interchange models:
(http://img221.imageshack.us/img221/3522/stack14lm0.jpg)
(http://img502.imageshack.us/img502/5826/stack24qc3.jpg)
(http://img184.imageshack.us/img184/5449/stack31yf9.jpg)

Work with various NAM and RHW components.
(http://img410.imageshack.us/img410/518/clipboard01fffbm3.jpg)

Further work on the same area.  Now, which is better?
(http://img525.imageshack.us/img525/1744/clipboard01hz0.jpg)

Making a basic multi-highway:
(http://img525.imageshack.us/img525/7317/image371tm5.jpg)
(http://img237.imageshack.us/img237/9875/image523rx1.jpg)
(http://img257.imageshack.us/img257/5360/image556kv9.jpg)
(http://img410.imageshack.us/img410/2141/image578lv7.jpg)
(http://img410.imageshack.us/img410/252/image581po3.jpg)
(http://img168.imageshack.us/img168/7345/image584rd7.jpg)


That's it for now, I hope you enjoyed it!

Best,
-Haljackey
Title: Re: Haljackey's SC4 Archives
Post by: un1 on May 10, 2008, 06:05:55 AM
I decided to come by kind of tellings of this website at SimTropolis...
Anyways, I like you're interchanges but would you happen to know if you are ever going to release them??
Now that I'm here, where do you get the dark texter for the RHW??
Title: Re: Haljackey's SC4 Archives
Post by: MandelSoft on May 10, 2008, 08:17:06 AM
@un1: You can get them on the LEX. Search in the NAM section

@haljackey: Wow! Great (amount of) work there! Too bad, some of these things are not released. I admire your work, so keep on going!

Best,
MRTNRLN
Title: Re: Haljackey's SC4 Archives
Post by: Haljackey on May 24, 2008, 09:16:29 PM
un1:  Well most of these models are not mine... just images I have saved on my hard drive.

mrtnrln:  Ya, some of this stuff would certainly be useful! 



"Update" 4:  RHW.
(part 1)

I have already posted a ton of pics with the RHW, but I have a ton more!  So welcome to my RHW archives update!

(http://i267.photobucket.com/albums/ii281/haljackey/rhwleft8dg.jpg)



Here we see one of the first ever trumpet interchanges made with the first RHW network.  Note how one-ways have to be used to make it.
(http://i267.photobucket.com/albums/ii281/haljackey/05xa.jpg)

Very early RHW-2 to RHW-4 transitions:
(http://i267.photobucket.com/albums/ii281/haljackey/2lane4lane33hy.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/RHW-RDTRANSITION.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/RHW_T2.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/rhw-halfrhw.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/rhwroad11le.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/rhwroad24nz.jpg)

A very creative RHW-4 to RHW-10 transition.
(http://i267.photobucket.com/albums/ii281/haljackey/rhw5lanenf2.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/customrhwqs7.jpg)

Yep, thats a RHW there!  (The centre road)
(http://i267.photobucket.com/albums/ii281/haljackey/Teirusu_roads_median.jpg)

The RHW in its alpha phases, as a medianless ground highway.
(http://i267.photobucket.com/albums/ii281/haljackey/OWR_straighttileworking.jpg)

RHWs with a different texture:
(http://i267.photobucket.com/albums/ii281/haljackey/rabkreisel4fd.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/newcityjan2001163380396oh3.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/ukrhw3testmr3.jpg)

One of the first loop ramp attempts.  Note the squares shown in the image, showing the amount of tiles needed to plop this sucker in.  With the 16x16 limit, it would be very tough to cramp a full parclo interchange in there.
(http://i267.photobucket.com/albums/ii281/haljackey/A4loop.jpg)

A first look at the elevated RHW and the MIS (before the said name was made).  These pictures were posted by Tarkus when he was a newbie @ ST.
(http://i267.photobucket.com/albums/ii281/haljackey/rhwave1ju7.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/rhwaverampsls8.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/elrhwaveint12192007da9.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/rhwground15mtransitionrps3.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/rhwavewa6.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/rhwavev2tq1.jpg)

A modeled look at the sunken RHW/avenue interchange.
(http://i267.photobucket.com/albums/ii281/haljackey/print004hi6.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/print001hu0.jpg)

The first ever picture of the Multi-RHW.  I made this one, and was quite a feat to accomplish!
(http://i267.photobucket.com/albums/ii281/haljackey/crossingsjul61511155742577mediumna5.jpg)

This was from one of my earlier updates, but this was the same area prior to the Multi-RHW.
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFClOWsIGZ16_mpcWaQB-JE1C.jpg)

Early interchange ideas:
(http://i267.photobucket.com/albums/ii281/haljackey/rgiz9.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/rhwconceptvt9.jpg)

RHW toll plaza.
(http://i267.photobucket.com/albums/ii281/haljackey/toll1beta1je9.jpg)

Anyways, that does it for now.  I still have some more RHW pictures, but I cannot find them at this date and time.  If I find them, I will surely post them in a sequel to this update!

Anyways I hope you enjoyed it!

Best,
-Haljackey
Title: Re: Haljackey's SC4 Archives
Post by: un1 on May 24, 2008, 09:33:33 PM
Another fairly well done update!!!  &apls :thumbsup:
This is definetly some cool stuff you have here!!!
Title: Re: Haljackey's SC4 Archives
Post by: nerdly_dood on May 24, 2008, 09:39:38 PM
Not bad!  Keep posting old pics dude, they are interesting.
Title: Re: Haljackey's SC4 Archives
Post by: CasperVg on May 25, 2008, 03:43:40 AM
Great stuff, Haljackey!

(http://img204.imageshack.us/img204/288/screen0026xz2.jpg)
I've used that texture and got it imported as overlays into SC4 (and, i've ported it to RHD) . I'm currently creating Tollbooths to go with them.
All credits for the original texture go to Dexter, as Tarkus pointed out  ;)

(http://img296.imageshack.us/img296/83/screen0027lz2.jpg)

Title: Re: Haljackey's SC4 Archives
Post by: Tarkus on May 25, 2008, 04:20:53 AM
This most recent little update here was quite the trip down Memory Lane. :)  I remember a lot of those old RHW pics, especially my old ones.  A few notes about a few pics.  (I normally wouldn't quote them, but I think in this case it's necessary.)

Yep, thats a RHW there!  (The centre road)
(http://i267.photobucket.com/albums/ii281/haljackey/Teirusu_roads_median.jpg)

Actually, those are just plain roads there.  That was Teirusu's Dashed-Line Road mod, and I believe he was playing around with some sort of T21 setup to make them look like Avenues there. 

(http://i267.photobucket.com/albums/ii281/haljackey/A4loop.jpg)

I remember when you posted that little diagram back in the old RHW thread, to request Parclos.  The idea of breaking the Parclo up into smaller pieces to avoid the 16x16 limit is largely responsible for my decision to jettison the idea of having traditional "plop interchanges" for the RHW, in favor of the MIS. 

(http://i267.photobucket.com/albums/ii281/haljackey/elrhwaveint12192007da9.jpg)

One of my favorite old RHW Development pics.  That interchange was in my first MD/CJ as well, in an expanded state, which you may remember: 

(http://img135.imageshack.us/img135/5569/cuprumaverhwmisjv9.jpg)

All those RHW and MIS puzzle pieces (there had to have been about 40 or so of them) fell by the wayside when I (unexpectedly) ended up having to take over the whole RHW project last Spring.

It's very coincidental timing that you bring out that pic, as I just so happened to find those pieces sitting around on my HD in an old NAM folder.  I'm actually in the process of refurbishing them, and you'll be pleased to know they will make their way into an RHW release in the near future.

And those RHW Toll textures were done by Dexter originally, if I'm not mistaken.  I believe he did an actual RHD version as well--it may be buried on my HD somewhere. 

-Alex (Tarkus)
Title: Re: Haljackey's SC4 Archives
Post by: MandelSoft on May 25, 2008, 05:23:50 AM
Wow! I likem those old RHW-pics. :P It's a big difference how the RHW looked back then and nowadays.
Title: Re: Haljackey's SC4 Archives
Post by: Lollo on May 25, 2008, 12:33:36 PM
Whoa! nice update!  i can see someone still remember my crappy work on RHW-in-early-days!!  :P

Quote
(http://i267.photobucket.com/albums/ii281/haljackey/customrhwqs7.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/rhwconceptvt9.jpg)
Title: Re: Haljackey's SC4 Archives
Post by: JoeST on May 28, 2008, 01:20:38 PM
some good stuff in here, will be keeping an eye for updates :)

joe
Title: Re: Haljackey's SC4 Archives
Post by: Patricius Maximus on May 28, 2008, 02:51:52 PM
A very nice archive, Haljackey  :thumbsup:
Title: Re: Haljackey's SC4 Archives
Post by: j-dub on May 28, 2008, 06:54:14 PM
That RHW underpass kind of resembles the new one I have, especially with the yellow drums, and the cement texture, except I don't have ramps attached because I put a shoulder in between the cement wall instead. I don't like the lane touching the wall. And when you say
Quote from: Haljackey
Ever seen this actually in-game?
(http://i267.photobucket.com/albums/ii281/haljackey/y1pl7-g-hiAFCkFqLqQejASBbAhuUZjP-Us.jpg)

I can say for the train wreck, yes. Apparently thats radiation or something according to the saftey advisor, which is why the firetrucks have to be dispatched. I derailed the freight train in UDI at a switch, and then had to drive a firetruck to put the radiation out.
Title: Re: Haljackey's SC4 Archives
Post by: Ryan B. on May 28, 2008, 10:51:19 PM
Nice archive!  I definitely recongize some of the early RHW texture attempts there as my own.   ;)
Title: Re: Haljackey's SC4 Archives
Post by: Haljackey on June 12, 2008, 09:10:24 PM
Thanks for the comments everyone!

caspervg:  Wow, that's some nice work with the tollbooth!  Glad my texture helped you!

Tarkus, yes it is like a memory lane.  All this stuff, finished and unfinished, have really contributed to the NAM and SC4 overall.

And yes there is some work from ya burgsabre87, that's for sure!



"Update" 5.


This update will be smaller but will contain a few more NAM things... Part 2 of the RHW update will be next!

Early el-rail over road:
(http://i267.photobucket.com/albums/ii281/haljackey/EIRailRoadDualNetworking001.jpg)

An early 1 tile, 4 lane road transition.  I think it looks quite nice!
(http://i267.photobucket.com/albums/ii281/haljackey/arterial01tb1.jpg)

First attempts at highway curves:
(http://i267.photobucket.com/albums/ii281/haljackey/bankingperspective2.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/bankingperspective2hkju.jpg)

Rail wires.  Again something heavily requested that has not yet been finished.  For now you have to use props at the side of rails.
(http://i267.photobucket.com/albums/ii281/haljackey/catenary.jpg)

The first look at 6 and 8 way intersections.  Up to this point, 4 ways were the max in SC4.
(http://i267.photobucket.com/albums/ii281/haljackey/gesamt20bb.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/overview15ua.jpg)

Work with a 2 tile, 5 lane one way road:
(http://i267.photobucket.com/albums/ii281/haljackey/owr5pathtestdqk1.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/test2lr9.jpg)

The first NAM overpass:
(http://i267.photobucket.com/albums/ii281/haljackey/wrong.jpg)

A discovery!  Raised NAM pieces can cross water!
(http://i267.photobucket.com/albums/ii281/haljackey/simtropolis-shouldntwork.jpg)

A 3 tile, mega-avenue.  3 lanes each way with a central lane.  I think the NWM has sense taken over this concept.
(http://i267.photobucket.com/albums/ii281/haljackey/road7firstlook12072006ac3.jpg)



Anyways that does it for now.  I told you it would be short this time!

Best,
-Haljackey
Title: Re: Haljackey's SC4 Archives
Post by: un1 on June 13, 2008, 05:48:25 AM
Wow, these are great but there's one question: How did you get the NAM puzzle pieces to cross water??

!!!Welcome To Page 2!!! :thumbsup:
Title: Re: Haljackey's SC4 Archives
Post by: MandelSoft on June 13, 2008, 08:47:05 AM
So many good ideas, and about a same number that failed.  ()sad()

I like that you are digging up the archives. Great work, Hal! :thumbsup:
Title: Re: Haljackey's SC4 Archives
Post by: Pat on June 14, 2008, 11:53:18 PM
Hal a most great short collection there!!! BTW where is that about the Raised NAM Puzzle Pieces or do you remember???
Title: Re: Haljackey's SC4 Archives
Post by: Alfred.Jones on June 15, 2008, 12:22:17 AM
I love seeing all the old ideas and it is unfortunate that so many of them have not been completed.

I still the the Road/Avenue Intersection/Turning Lanes on your first post. I hope they can be made eventually
Title: Re: Haljackey's SC4 Archives
Post by: j-dub on June 15, 2008, 09:26:40 PM
I bet in a long shot of time, alot of stuff will be done to suprise us, I think alot of it is a matter of figuring out. There is a complicated way to mess around with puzzle pieces in the current NAM to get Road TURN LANES to Avenues, but I didn't like how the traffic lights were in the wrong lanes and blocking the center. In fact, the current road-avenue intersections still do. That is a good reason to not have road-avenue left turn lanes right now. The one thing archived that did not make sense to me, was this concept art.
(http://i267.photobucket.com/albums/ii281/haljackey/rhwconceptvt9.jpg)
You would be turning down the wrong direction! That is unless they meant the yellow line to be the for the outer sides, but then again, why would you have the double yellow line on that road? Its unfortunate that the Mave needs to take 2 tiles, because the developers didn't make the roads wide enough like in City Life. Otherwise there is no room for a sidewalk. Here, the sidewalk has to be drawn seperately and take up another tile, kind of like how the shoulder in the RHW has to be drawn.
(http://i267.photobucket.com/albums/ii281/haljackey/arterial01tb1.jpg)
Either way, two tiles have to be taken up, even in this picture. The game developers did make the Mave possible with some of the bridges in this game pathed already.
Title: Re: Haljackey's SC4 Archives
Post by: UrbanPlanner on June 17, 2008, 08:19:02 AM
Haljacky, how did u get the tall light pole masts, is that from RHW NAM?
Title: Re: Haljackey's SC4 Archives
Post by: Alfred.Jones on June 17, 2008, 08:23:22 AM
Haljacky, how did u get the tall light pole masts, is that from RHW NAM?

Those are highway light towers that were released on the STEX. Unfortunately I cannot provide a link because the STEX is offline atm. Once it is back, i'll give you a link ;)
Title: Re: Haljackey's SC4 Archives
Post by: UrbanPlanner on June 17, 2008, 08:29:54 AM
Thanks
Title: Re: Haljackey's SC4 Archives
Post by: Monorail Master on July 01, 2008, 10:40:11 AM
 "$Deal"$ That SC4 Rush Hour promo "Glow Train derailment" if you do not know what a glow train is, well it's simply a train carring nuclear waste. O.K., If you are driving a fraight train in UDI and if it's carring more than 2 tanker cars, when you derail it and the cars go all over the place, there is a 75% chance nuclear waste will spill out of the cars and you see the green goo, dispatch your fire department and they will spray foam on the "green goo".  :) &idea
Title: Re: Haljackey's SC4 Archives
Post by: j-dub on July 01, 2008, 09:38:07 PM
Or make you do it, because I know I had to clean all that nuclear stuff up after the wreck.
Title: Re: Haljackey's SC4 Archives
Post by: Haljackey on July 02, 2008, 11:30:18 AM
Thanks for the feedback everyone!  I am glad you are all enjoying this!

To answer some questions posed:

un1:  You can get overpasses to cross water by simply plopping them in water.  You can make a underwater bridge if you want to!

Pat:  What about the raised NAM roads?  I believe there were found somewhere in the NAM general discussion thread @ ST.

j-dub:  True, the lines are backwards.  You will see a fixed version in this update.  The 4 lane road you posted only takes up one tile.  You would need 2 tiles if you wanted a sidewalk though.

UrbanPlanner:  The lights I use?  Those are called highway light towers, found on the STEX.  Here is the link:
http://www.simtropolis.com/stex/index.cfm?id=10960 (http://www.simtropolis.com/stex/index.cfm?id=10960)



"Update" 5:  RHW.
(part 2)

I present to you part 2 of my RHW update.  Its amazing what this project started out to be.

Before I begin, let me link you to two interesting things:

1.  The First RHW Tutorial (http://www.simtropolis.com/forum/messageview.cfm?catid=23&threadid=75821&STARTPAGE=3)

2.  The first version of the RHW (Version 0.12 Alpha).  For this to work, you need to remove the current version of the RHW. (http://koti.mbnet.fi/heka33/RHW-public-v012.zip)


So lets get started with this update!

(http://i267.photobucket.com/albums/ii281/haljackey/rhwleft8dg.jpg)



The first image showing the RHW with a median:
(http://i267.photobucket.com/albums/ii281/haljackey/rhwa7small7sh.jpg)

One of the first RHW images I posted: 
(http://img48.imageshack.us/img48/9636/ultimatecommandcentresebi1.jpg)

The first RHW ramp concept.  Since the beginning of the project, everyone wanted to make a ramp to connect to the RHW.
-Later, this was connected to a RL photo.  Behold, the birth of the MIS!
(http://i267.photobucket.com/albums/ii281/haljackey/402_cl_4_west.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/highway2js.jpg)

And the design for the first RHW interchange:
(http://i267.photobucket.com/albums/ii281/haljackey/ccrhw.jpg)

The first textures for the RHW-2:
(http://i267.photobucket.com/albums/ii281/haljackey/halfrhw-ant.png)

(http://i267.photobucket.com/albums/ii281/haljackey/rhw_2lane_straight_z5.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/antdescription5qn.jpg)

Textures/images of wider RHWs.  Some even included HOV lanes!
(http://i267.photobucket.com/albums/ii281/haljackey/rhwfourlane0tf-1.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/rhw805272007dj4.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/rhw1011282006my8.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/rhw18testvd6.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/rhw101129200602oc4.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/hovfreewayql9.jpg)

I really like this one:
(http://i267.photobucket.com/albums/ii281/haljackey/rhwasphaltwithhovno9.jpg)

A RHW rest stop:
(http://i267.photobucket.com/albums/ii281/haljackey/NewCity-Mar.jpg)

This photo, one of the first to show the RHW-2 texture, demonstrates how the side-by-side drag method turned two parallel ANT networks into the RHW.
(http://i267.photobucket.com/albums/ii281/haljackey/1cc0.jpg)

The fixed intersection j-dub was talking about:
(http://i267.photobucket.com/albums/ii281/haljackey/newroadok5.jpg)

RHW ramp connections:
(http://i267.photobucket.com/albums/ii281/haljackey/rhw17p40ge3.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/rhw17p43re3.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/rhwsuggestion2ba.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/rhwv157qn.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/indetrphp.jpg)  (http://i267.photobucket.com/albums/ii281/haljackey/indexphp.jpg)

One of the first pictures of the MIS.  Note how it elevates itself to connect with a raised road.  (I believe Tarkus made this one.)
(http://i267.photobucket.com/albums/ii281/haljackey/ramppreviewri1.jpg)

Multi-RHW/RHW connections.  There have been so many different textures for this its just crazy.  Let me post a few here:
(http://i267.photobucket.com/albums/ii281/haljackey/5to22wz0bl5.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/4x2to10ns6iy0.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/2.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/rhw2to4it9.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/rhwtransitionld7.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/rhw2to4rhdyw7.jpg)

RHW/Big Dig Concepts.  I believe these were made by blahdy.
(http://i267.photobucket.com/albums/ii281/haljackey/1.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/22.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/rhw-portal100.jpg)

(One of my favorites!)
(http://i267.photobucket.com/albums/ii281/haljackey/rhw-portal101.jpg)

Road/RHW intersection.  At this point, only streets could connect to the RHW.
(http://i267.photobucket.com/albums/ii281/haljackey/rhw17p534te.jpg)

RHW overpasses, something brand new!
(http://i267.photobucket.com/albums/ii281/haljackey/rhw17p57ur6.jpg)

RHW props, made by Swamper77 I think.  Although they were based on RL sizes, the signs appeared way too small for you to see them very well in-game.  If they were just a bit larger for SC4 to render....
(http://i267.photobucket.com/albums/ii281/haljackey/rhwguardrailsleftcurvewf9.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/rhwguardrailsspeedlimitoz4.jpg)

Early RHW interchanges (made by Tarkus):
(http://i267.photobucket.com/albums/ii281/haljackey/rhwmissmalldiamondpatheef8.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/cloverleaf2qk9.jpg)

(these were props, and were non-functional)
(http://i267.photobucket.com/albums/ii281/haljackey/NewCity-May8_001192812291.jpg)

RHW-2 in-game:
(http://i267.photobucket.com/albums/ii281/haljackey/road1ej5.jpg)

Some early interchange I made in absence of the MIS.
(http://i267.photobucket.com/albums/ii281/haljackey/sudburydec2112119283762id8.jpg)

(The construction seen here was me saving room to make a avenue overpass, something that didn't exist yet.)
(http://i267.photobucket.com/albums/ii281/haljackey/sudburyoct2091164401224pk3.jpg)

Me having some trouble making the RHW-6 in version 21.
(http://i267.photobucket.com/albums/ii281/haljackey/witburgjan5001199754263el0.jpg)

Other RHW textures, also including the RHW 6C and 8C!
(http://i267.photobucket.com/albums/ii281/haljackey/zzha6.jpg)

The first Euro/asphalt textures made by SA:
(http://i267.photobucket.com/albums/ii281/haljackey/mmmshinyhn0.jpg)



Whew!  That was a lot of content!  I hope you enjoyed looking at these!

Best,
-Haljacley
Title: Re: Haljackey's SC4 Archives
Post by: JoeST on July 02, 2008, 11:36:47 AM
Brilliant content there Hal, very very nice


thankyou so much

Joe
Title: Re: Haljackey's SC4 Archives
Post by: Shadow Assassin on July 02, 2008, 11:37:34 AM
Heh, I remember that first prototype I did for the Euro textures. Don't forget the next incarnation, the ones with cats eyes. :P
Title: Re: Haljackey's SC4 Archives
Post by: MandelSoft on July 02, 2008, 12:29:00 PM
Nice pictures! Well done, Hal
Title: Re: Haljackey's SC4 Archives
Post by: j-dub on July 02, 2008, 01:19:37 PM
Quote
You would need 2 tiles if you wanted a sidewalk though.
You know, I have an idea, based off this picture I saw of how a street formed in my community. I mean, it would result with narrow lanes on the sides, but if this was pathed as a four lane street, its still one tile, and with a sidewalk. See how there is a middle line, and you can see the sidelines, busses and trucks would need to use the center lanes, but more importantly the sidewalk is there. Maybe this is something to be looked over for the NAM. Because in real life there is a 4 lane road that is so narrow that the lanes were paved over the existing curbs, a dog can't safely stick its head out the window, nor can you have 2 trucks side by side, depending what lane your in, your mirror will hang over the lines, and there are some spots were the speed limit is too high for its own good. Anyway, maybe you have had streets form like this in you cities/towns.
(http://img78.imageshack.us/img78/3986/4lanesstreettf3.jpg)
Title: Re: Haljackey's SC4 Archives
Post by: MandelSoft on July 03, 2008, 01:51:45 AM
Well, the size of the lanes is not a problem. If a tile (16m wide) is used 3/4, then is the used surface 12m wide. That's 3m per lane. In RL, there are roads in the Netherlands with middle lanes of only 2m wide. I think Maxis overscaled the networks.

BTW, 300th Post! I'll need a new avatar (I think)
Title: Re: Haljackey's SC4 Archives
Post by: Haljackey on July 15, 2008, 05:19:32 PM
Oh!  I forgot a very important photo that was supposed to be part of the RHW updates. 

So I will make this a mini-Update, mainly a archive for the Multi-RHW.



The first Multi-RHW guide (Version 12 and 13) can be found here.  It was the very first guide I have ever made, and I am proud of it because it turned something unheard of at the time into reality!
http://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=86988 (http://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=86988)

The second Multi-RHW guide (Version 21) can be found here.  The latest version of the RHW makes it much easier to set up a Multi-RHW network, mainly because the network evolved from a side-by-side drag method to puzzle-piece overrides.
http://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=86988&STARTPAGE=5 (http://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=86988&STARTPAGE=5)

This was something Frankie_Grove and I were working on during the early days of the Multi-RHW.  Unfortunately, it was never finished.  Neat, eh?
(http://img136.imageshack.us/img136/6162/newyorkcitymar1wd6.jpg)



The Multi-RHW has really changed since version 12.  Today, this concept is widely used with many RHW networks for both the roadways themselves and for the interchanges.  A lot of concepts I never thought of have been showcased by many creative members.  Some have just blew my mind!

Anyways, until next time,
-Haljackey


Title: Re: Haljackey's SC4 Archives
Post by: un1 on July 15, 2008, 06:37:06 PM
Very nice, haljackey!!
Title: Re: Haljackey's SC4 Archives
Post by: j-dub on July 15, 2008, 09:27:19 PM
Oh yeah, I think I remember that. Did the lights ever work?
Title: Re: Haljackey's SC4 Archives
Post by: Fatsuhono on August 03, 2008, 10:51:59 PM
Hello Haljackey! Are there anyway I can get this for my SC4? I would like it:

http://i267.photobucket.com/albums/ii281/haljackey/cmsdev05hi8.jpg
Title: Re: Haljackey's SC4 Archives
Post by: Tarkus on August 03, 2008, 10:57:06 PM
Fatsuhono, I'd recommend checking out the Network Widening Mod (NWM) project, particularly the later pages of the thread.  Shadow Assassin has been working on something much like that, as seen here (http://sc4devotion.com/forums/index.php?topic=1200.msg168703#msg168703)

-Alex (Tarkus)
Title: Re: Haljackey's SC4 Archives
Post by: pagenotfound on August 10, 2008, 04:11:43 PM
Nice showcase of the evolution of so many ideas  &apls &apls
Title: Re: Haljackey's SC4 Archives
Post by: un1 on August 23, 2008, 04:05:16 PM
Nice RHW haljackey. I'm surprised on how old the RHW is. Well I can't wait for more.
  ;)
-un1
Title: Re: Haljackey's SC4 Archives
Post by: nerdly_dood on August 23, 2008, 05:32:18 PM
Gotta love the old RHW v.13B nostalgia... :D
Title: Re: Haljackey's SC4 Archives
Post by: Haljackey on September 12, 2008, 12:40:08 AM


"Update" 7:  Golden Oldies (Part 1)


Now its time for a archive update!  The photos I am about to show you are among the earliest screenies of my "modern" SC4 playing skills (when I first started downloading custom content).  You may resemble some stuff from my CJ/MD  The Greater Terran Region, but most of it is from other regions I have made that came and went. 

You may have seen some of these photos on the first page in low quality.  They were copies of the original files, which I have now found.

Anyways, I hope you enjoy this showcase!



Picture Information:


Since there a lot of pictures in this update, I have resized them to fit within the site rules.  They are not clickable for full resolution, sorry!

Besides, the full resolution link would not be much better because of the age of the pictures.  I had a smaller screen back then.



Misleading signs.  They both go in the same direction!
(http://i447.photobucket.com/albums/qq193/haljackey2/UltimateCommandCentre-Dec1122811611.jpg)

A trumpet interchange look-a-like used with the in-game T-bone interchange:
(http://i447.photobucket.com/albums/qq193/haljackey2/UltimateCommandCentre-Jul2222811611.jpg)

This... Crazy interchange.  What's the name of this thing again?
(http://i447.photobucket.com/albums/qq193/haljackey2/UltimateCommandCentre-Mar1922811611.jpg)

Looking a bit closer. 
(http://i447.photobucket.com/albums/qq193/haljackey2/UltimateCommandCentre-Sep2222811611.jpg)

A sunken highway I made before I ever downloaded the NAM for the first time.  Afterwards I just added some eyecandy to it.  Not bad, eh?
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Apr43971188530653.jpg)

To this day, one of my best stack interchange placements.  It works well with the surrounding area and terrain I think.
-I have since given it a facelift and fixed the leveling problems.
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Aug63661172198675.jpg)

Elevated cloverleaf in the heart of one of my older cities:
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Dec10399118857868.jpg)

Insane, unrealistic construction:
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Dec21340117116328.jpg)

Another one of, those interchanges.  Getting the bullet train line to pass by took a lot of effort and trial and error.
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Dec22399118857881.jpg)

Formation of a dual highway.  I never knew how to make a multi-highway until I found Lakeyboy's guide.
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Dec22399118857884.jpg)

My first proper use of the NAM ground-raised road ramps.
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Dec93891172787032.jpg)

Old RHW.  I always thought that it looked great, but is nothing compared to the current version.  Note the funny truns!
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Jan11366117185038.jpg)

CBD in one of my older cities:
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Jan11400118857907.jpg)

Inter-regional connections:
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Jan14400118857914.jpg)

A highway and bullet train line built on a sandbank as a bypass around town.
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Jul27394117424189.jpg)

My first ever stack interchange:
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Jul27394117424191.jpg)

Highway termini.
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Jul27394117424196.jpg)

Dual highway interchange.
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Jun10337117115116.jpg)



Anyways, that does it for now.  Stay tuned for a part 2 AND 3 of this update!

Best,
-Haljackey
Title: Re: Haljackey's SC4 Archives
Post by: MandelSoft on September 12, 2008, 06:07:44 AM
Ahh, ye good ol' times... I've seen that a lot is changed sincethen...
Title: Re: Haljackey's SC4 Archives
Post by: Patricius Maximus on September 12, 2008, 02:18:32 PM
3 parts? Hope you're saving the best for last.

It looks.... old. Very nostalgic. My favorite was that insane unrealistic avenue and the highway terminus.

Can't wait for part 2.
Title: Re: Haljackey's SC4 Archives
Post by: Haljackey on October 03, 2008, 02:46:59 PM
Thanks for the feedback everyone!



"Update" 7:  Golden Oldies (Part 2)


Continuing from part 1, just some more crazy pics of my old work.  This is part 2 of 3.



 :D  The HUGE 8-avenue intersection.  Lots of crashes on this baby!
(http://i447.photobucket.com/albums/qq193/haljackey2/UltimateCommandCentre-Apr1622811934.jpg)

You can tell I didn't learn how to make a multi-highway yet :P
(http://i447.photobucket.com/albums/qq193/haljackey2/UltimateCommandCentre-Apr1622811-1.jpg)

Then again, multi highways can't curve or make bridges.  Thats where "dual" highways work!
(http://i447.photobucket.com/albums/qq193/haljackey2/UltimateCommandCentre-Apr1622811-3.jpg)
(http://i447.photobucket.com/albums/qq193/haljackey2/UltimateCommandCentre-Apr1622811-4.jpg)

Talk about an anti-grid grid  ???
(http://i447.photobucket.com/albums/qq193/haljackey2/UltimateCommandCentre-Apr1622811-5.jpg)

An interesting interchange, no room to make a cloverleaf or stack, so I had to be creative  ;)
(http://i447.photobucket.com/albums/qq193/haljackey2/UltimateCommandCentre-Apr1622811-6.jpg)

You can't build a cloverleaf for an angled highway, so I had to improvise!
(http://i447.photobucket.com/albums/qq193/haljackey2/UltimateBeach-Feb7001158375401.jpg)

My first highway/RHW interchange.  Making this setup is a little easier than making a multi-RHW at the time and added an extra lane.
(http://i447.photobucket.com/albums/qq193/haljackey2/UltimateBeach-Feb7001158375339.jpg)

Fun before the MIS:
(http://i447.photobucket.com/albums/qq193/haljackey2/UltimateBeach-Feb21001158967314.jpg)

Same interchange, but now developed and zoomed out:
(http://i447.photobucket.com/albums/qq193/haljackey2/UltimateBeach-Aug27001159298978.jpg)

This seemed to work out pretty well:
(http://i447.photobucket.com/albums/qq193/haljackey2/UltimateBeach-Dec30031159300621.jpg)

Multi-highway/RHW action (sorry for the night photo)
(http://i447.photobucket.com/albums/qq193/haljackey2/TheThru-way-Jan9001202002192.jpg)

An avenue y-junction used as a 3 way highway interchange:
(http://i447.photobucket.com/albums/qq193/haljackey2/TheLanding-Jan7001202002493.jpg)

As close to a trumpet as I got:
(http://i447.photobucket.com/albums/qq193/haljackey2/TheDelta-Feb1011197670169.jpg)

Parclo anyone?
(http://i447.photobucket.com/albums/qq193/haljackey2/Sudbury-Oct9041163820127.jpg)

I'll end with my first sunken stack.
(http://i447.photobucket.com/albums/qq193/haljackey2/Sudbury-Oct22131197429297.jpg)



I hope you enjoyed my golden oldies!  Part 3 of 3 is next!

Best,
-Haljackey
Title: Re: Haljackey's SC4 Archives
Post by: darraghf on October 04, 2008, 02:09:12 PM
i cant wait for update 3!!! :thumbsup:
Title: Re: Haljackey's SC4 Archives
Post by: JoeST on October 04, 2008, 02:10:13 PM
its looking good in here :)

pageflipery needed
Title: Re: Haljackey's SC4 Archives
Post by: Simpson on October 07, 2008, 02:13:28 PM
Looking great my friend  :thumbsup:
Title: Re: Haljackey's SC4 Archives
Post by: art128 on October 08, 2008, 07:18:53 AM
that's looking good my friend  :thumbsup:
Title: Re: Haljackey's SC4 Archives
Post by: metarvo on October 08, 2008, 07:35:09 AM
Sometimes, it's good to reflect for a while on the way we had to manage back in the old days.  I can tell that each new transport mod has left its mark on your highways.  This gives your highway system a fascinating history.  This is good stuff, Haljackey! :thumbsup:
Title: Re: Haljackey's SC4 Archives
Post by: Fatsuhono on October 09, 2008, 04:30:54 PM
I love these oldies (but goodies)... hehe... Can't wait for more Haljackey!
Title: Re: Haljackey's SC4 Archives
Post by: Haljackey on October 10, 2008, 01:51:53 PM
I'm glad you are enjoying this update!



"Update" 7:  Golden Oldies (Part 3)


Continuing from part 2, this concludes the Golden Oldies updates.  This is part 3 of 3.



One of the first "real" interchanges I made for the RHW.  I believe version 0.12 was used here.
-Only a road overpass existed at this time, so I left room for an avenue overpass once it came out and room to upgrade the interchange.
-Currently it is a parclo A-2 interchange.
(http://i447.photobucket.com/albums/qq193/haljackey2/Sudbury-Oct2091164400715.jpg)

A zoom out of the last image a little later.  Version 0.13 A is used and came with an avenue overpass.
-I also upgraded the interchange from a parclo A-2 to A-4 by adding two more onramps.
(http://i447.photobucket.com/albums/qq193/haljackey2/Sudbury-Dec10131197429681.jpg)

A seasonal forest in the middle of a highway junction.  I guess it doesn't look right when you have a subtropical ground texture used :P.
(http://i447.photobucket.com/albums/qq193/haljackey2/Sudbury-Oct19131192843303.jpg)

An interesting linkup I made on the outskirts of town:
(http://i447.photobucket.com/albums/qq193/haljackey2/Sudbury-Nov26131197429558.jpg)

A VERY tight interchange:
(http://i447.photobucket.com/albums/qq193/haljackey2/Sudbury-Feb19071163909228.jpg)

A diamond interchange on its side.  Because the RHW is so close to the water, this was the only way to do it.
(http://i447.photobucket.com/albums/qq193/haljackey2/Sudbury-Dec21121192839340.jpg)

A medley of various highway interchanges:
(http://i447.photobucket.com/albums/qq193/haljackey2/Sudbury-Aug24011163036014.jpg)

My first successful attempt at making a large mass-transit hub.  There are 2 seperate stations involving bullet train, elevated rail/subway and rail.  To the north is a cool looking elevated highway/avenue parclo A-4 interchange.
(http://i447.photobucket.com/albums/qq193/haljackey2/Sudbury-Aug24011163035969.jpg)

A highway is used to link up another highway going in the same direction:
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Sep21325116026450.jpg)

The elevated highway/raised avenue transition puzzle piece at work.  It is rarely seen, but a useful connector!
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Sep15389117270943.jpg)

A dual highway cuts itself through the city.  I did not know how to make a multi-highway when I made this.
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Oct15394117425859.jpg)

One the oldest highways I made that are still existing.  Next to a rail line, this highway just saw upgrades including the rail tunnel you see in this pic and the monorail overpass.
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Nov30327116083665.jpg)

What my highway interchanges used to look like:
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Nov18333116111996.jpg)

But upgrades did come, such as this new stack interchange (but right next to a cloverleaf :P).
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-May16326116033709.jpg)

A zoomed out look at the RHW airport expressway.
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Mar23411171166324.jpg)

Weaving at its absolute finest:
-I think its the most unsafe interchange I ever made  $%Grinno$%
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Mar15335116373859.jpg)

An older highway pic I made.  Other than needing the smooth elevated-to-ground highway transition, I think it looks pretty cool!
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Mar14335116373857.jpg)

You can do everything here except go straight through :P.  North/south traffic had to make a lengthy detour to continue on.
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Mar13335116373855.jpg)

I end update 7 with a classic cloverleaf interchange.  The area has since been totally reconstructed, and the interchange upgraded to a stack.
(http://i447.photobucket.com/albums/qq193/haljackey2/RyansUltimateCity-Jun18325116026368.jpg)



Anyways, I hope you enjoyed part 3 or update 7!  It takes me back to to the good'ol days.

Best,
-Haljackey
Title: Re: Haljackey's SC4 Archives
Post by: yoshiisland2 on October 10, 2008, 02:09:57 PM
Looks terrific!  Those gmax models are  :o &apls :thumbsup:
Title: Re: Haljackey's SC4 Archives
Post by: deathtopumpkins on October 10, 2008, 08:02:28 PM
OK, what are you using for the monorail overpass? Is that a TE'd lot, or a redone overpass in an upcoming NAM release? I figured you would have just used the double-height pieces.

And nice pics! I especially like the transit terminals and that tight OWR interchange.
Title: Re: Haljackey's SC4 Archives
Post by: un1 on October 10, 2008, 09:21:39 PM
Haven't been here in quite a while.  $%Grinno$%

But what I see is what I like. It is nice to see what happened in SC4 before I joined.

-un1
Title: Re: Haljackey's SC4 Archives
Post by: metarvo on October 10, 2008, 09:59:47 PM
Another great set of interchanges, Haljackey.  This variety of highways is practically unparalleled.  It's also good to see how we got along in those pre-MIS days.
Title: Re: Haljackey's SC4 Archives
Post by: papab2000 on October 10, 2008, 10:47:02 PM
Absolutely amazing road work!  &apls 
Title: Re: Haljackey's SC4 Archives
Post by: CasperVg on October 11, 2008, 07:13:19 AM
Terrific works here, while I knew that the EL-Avenue x EL-Highway piece existed, I never attempted to place nor use it. You learn something every day. :D
Title: Re: Haljackey's SC4 Archives
Post by: JoeST on October 11, 2008, 07:15:09 AM
I never knew about the El-Ave to ElHighway piece :O

looking retro XD

Joe
Title: Re: Haljackey's SC4 Archives
Post by: MandelSoft on October 11, 2008, 08:53:30 AM
Nice update, Hal!
Title: Re: Haljackey's SC4 Archives
Post by: Swordmaster on October 12, 2008, 04:06:41 PM
Nice thread going here.  &apls

Hal, where can I find that massive 12-track El-rail station you got there? Can't find it on the Stex or Lex.
Title: Re: Haljackey's SC4 Archives
Post by: Haljackey on October 26, 2008, 09:52:23 PM
Thanks for the feedback everyone!

Swordmaster:  That is an el-rail/bullet train station by APTX.  The bulk of his content is down, but he is slowly re-releasing it this month.  Keep track of this link:
http://yaplog.jp/waldorf/archive/20 (http://yaplog.jp/waldorf/archive/20)
In addition, keep track of this SC4 Wiki article, which I update when something related to the bullet train mod is re-released:  http://www.wiki.sc4devotion.com/index.php/Bullet_Train_Mod (http://www.wiki.sc4devotion.com/index.php/Bullet_Train_Mod)



"Update" 8: The Multi-Highway Experiment


For those who don't know about the multi-highway concept, see here:
http://www.wiki.sc4devotion.com/index.php/Multi_highway (http://www.wiki.sc4devotion.com/index.php/Multi_highway)

Way back when I discovered that multi-highways were possible (thanks to Lakeyboy's guide), I experimented with them in my cities, and went one step further.  I attempted to create a city totally dependent on the multi-highway setup, forcing sims to commute to work on either the inner and outer sections.  Some pics from the experiment are follow.



Here is the city from the region census:
(http://i447.photobucket.com/albums/qq193/haljackey2/City-Practice7.jpg)
(http://i447.photobucket.com/albums/qq193/haljackey2/City-Practice.jpg)

One of the multi-highways: the only way to get around the city.
(http://i447.photobucket.com/albums/qq193/haljackey2/Practice-Jul211461223780900.jpg)

The lanes break away as the highway approaches the central industrial zone, where most of the population works.
(http://i447.photobucket.com/albums/qq193/haljackey2/Practice-Aug31461223787839.jpg)

North community interchange:
(http://i447.photobucket.com/albums/qq193/haljackey2/Practice-Aug71461223787914.jpg)

South community:
(http://i447.photobucket.com/albums/qq193/haljackey2/Practice-Jul301461223781031.jpg)

East:
(http://i447.photobucket.com/albums/qq193/haljackey2/Practice-Aug61461223787885.jpg)

West:
(http://i447.photobucket.com/albums/qq193/haljackey2/Practice-Aug81461223787945.jpg)

Zoom out of the industrial area:
(http://i447.photobucket.com/albums/qq193/haljackey2/Practice-Aug181461223788119.jpg)

Community zoom out.  As you can see in this image, the experiment failed, mainly due to commute times.
(http://i447.photobucket.com/albums/qq193/haljackey2/Practice-Aug111461223788032.jpg)

However, some communities faired better than others.
(http://i447.photobucket.com/albums/qq193/haljackey2/Practice-Aug161461223788102.jpg)

And, at last the central cloverleaf interchange which connected everything together.
(http://i447.photobucket.com/albums/qq193/haljackey2/Practice-Aug51461223787860.jpg)



I learned many things from this experiment, and it has helped me see from a visual perspective how multi-highways interact with a city.  I still apply the concepts to this day, and it has aided in construction of proper multi-highway networks in my modern cities.  Unlike this experiment which ended in failure, my new multi-highways are highly successful in handling and managing traffic movement.  This has led to efficient, uncongested commuting allowing the city to support high-density development without abandonment.  Once such example this has been applied to is my CJ/MD, which you can find a link to in my signature.

Anyways, I hope you enjoyed this update!  Perhaps you have learned a thing or two about multi highways as well!

Best,
-Haljackey
Title: Re: Haljackey's SC4 Archives
Post by: CasperVg on October 27, 2008, 11:11:58 AM
This was one fairly interesting experiment indeed, Haljackey. I'm glad you decided to post it here. I like that Rotary Setup around the cloverleaf as well.
Title: Re: Haljackey's SC4 Archives
Post by: MandelSoft on October 27, 2008, 11:20:58 AM
Mmmmm... interesting....  &Thk/(
Title: Re: Haljackey's SC4 Archives
Post by: Theirishnintendonerd on October 27, 2008, 02:17:00 PM
Pretty intresting stuff , hal. Its amazing how much effort pepole put into makeing the nam over the years lol   :)
-Trevor
Title: Re: Haljackey's SC4 Archives
Post by: un1 on October 27, 2008, 02:27:54 PM
Lot of Maxis..  :P Interesting indeed!  &Thk/(

-un1
Title: Re: Haljackey's SC4 Archives
Post by: kj3400 on October 27, 2008, 02:31:44 PM
I usually don't post over here, but this was so interesting I had to say something!
It looks very complicated, I must say. I take it one-way->HW transitions weren't available back then?
Title: Re: Haljackey's SC4 Archives
Post by: Swordmaster on October 29, 2008, 08:39:42 AM
Thanks Hal! Will keep an eye on it.
Title: Re: Haljackey's SC4 Archives
Post by: Haljackey on November 25, 2008, 09:55:44 PM
Thanks a lot for all your support!

Swordmaster:  The bullet train mod is now up if you didn't already know.  Check the link in my last post.



"Update" 9: Random RHW Pictures


This update contains various pictures of interest that feature the RHW network.  Some of these pictures are, well, old, but are worth another look at. 

Keep in mind that these pics are in no order at all.  Just enjoy the ride!

Many of the pictures here were dug up from this thread:
http://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=86364 (http://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=86364)

Enjoy!



The RHW as it once was, before 1.0. 
-Call it "0.1" if you will :P
(http://i366.photobucket.com/albums/oo101/haljackey3/OWR_straighttileworking.jpg)

One of my prouder accomplishments with RHW 2.0: tight loop ramps.
(http://i366.photobucket.com/albums/oo101/haljackey3/2002981495501027559_rs1024x768.jpg)

The RHW in its Pre-MIS days:
(http://i366.photobucket.com/albums/oo101/haljackey3/clipboard03do1.jpg)

Good'ol Multi-RHW.  Not much nowadays, but quite an achievement back then.
(http://i366.photobucket.com/albums/oo101/haljackey3/crossingsapr91771163106nq5.jpg)

A complicated interchange featuring the RHW as connector roads:
(http://i366.photobucket.com/albums/oo101/haljackey3/crossingsaug11177116321hf5.jpg)

A RHW-caused graphics error?  At least it didn't crash the game!  :P
(http://i366.photobucket.com/albums/oo101/haljackey3/crossingsfeb31851181364oq2-1.jpg)

RHW distribution:
(http://i366.photobucket.com/albums/oo101/haljackey3/downtownapr141121187759eu31024x768.jpg)

An old Multi-RHW/elevated highway interchange:
-The "multi" part of the Multi-RHW was added later on.
(http://i366.photobucket.com/albums/oo101/haljackey3/downtownnov313611905053ra11024x768.jpg)

Ah, crap.  You all know what happened here, right?   ::) %%Order?/
-If not,click HERE (http://www.wiki.sc4devotion.com/index.php/Image:Escape-Feb._13%2C_161170357827.png) pronto! 
(http://i366.photobucket.com/albums/oo101/haljackey3/escapenov29091170262375ya4.jpg)

RHW as a beachside highway.  The side that connects to zones was converted to a OWR while the other direction was left as-is.
(http://i366.photobucket.com/albums/oo101/haljackey3/mightymouthmay190311958ji61024x768.jpg)

RHW rest stop:
(http://i366.photobucket.com/albums/oo101/haljackey3/r2dw1.jpg)

A closer look at the offramp.  The MIS came a long way eh?
-BTW, this was just eyecandy, not functional.
(http://i366.photobucket.com/albums/oo101/haljackey3/r3lc9.jpg)

A very old RHW thoroughfare.
(http://i366.photobucket.com/albums/oo101/haljackey3/rhwshot.jpg)

The RHW-2 goes for a swim!   ?=mad)=
(http://i366.photobucket.com/albums/oo101/haljackey3/road2pw8.jpg)

Big Dig + RHW = this.   $%Grinno$%
(http://i366.photobucket.com/albums/oo101/haljackey3/ryansultimatecityaug733jt6.jpg)

What we did before MIS came to be.
(http://i366.photobucket.com/albums/oo101/haljackey3/ultimatebeachjun2301115bo6.jpg)



Anyways, I hope you enjoyed the little time capsule here.  With RHW 3.0 on its way, who knows how many possibilities there will be?

Best,
-Haljackey
Title: Re: Haljackey's SC4 Archives
Post by: swat-medic on November 25, 2008, 10:18:15 PM
Oh man these are great hal!!

I especially love  this picture  (http://i366.photobucket.com/albums/oo101/haljackey3/ryansultimatecityaug733jt6.jpg)  ;D
Title: Re: Haljackey's SC4 Archives
Post by: rooker1 on November 26, 2008, 08:31:17 AM
You definately have some really interesting concepts. 
You should be the one asking for the missing transportation connections.   ;)
Great work.
Robin  :thumbsup:
Title: Re: Haljackey's SC4 Archives
Post by: WC_EEND on November 26, 2008, 09:26:52 AM
where did you get those RHW rest stops? :)
Title: Re: Haljackey's SC4 Archives
Post by: Fresh Prince of SC4D on January 03, 2009, 05:57:20 PM
Haljackey I found those rhw interchange from page 1 .Do you know any more info this project? They were from a cancelled project called HTC (Hableurgs Transportation Complements).
 
 But hey, there is a BETA download for them! However, they're only eyecandy....

 link http://www.fileden.com/files/2007/2/20/800718/HTC.zip ( off-site? Is that okay?)  ()what()

Here's a link to the ST page: http://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=90370&enterthread=y


EDIT - ()sad() Sorry i forgot this Haljackey's SC4 Archives and may of stole the spotlight. I merely wanted to give back.
Title: Re: Haljackey's SC4 Archives
Post by: deathtopumpkins on January 03, 2009, 07:48:57 PM
Oooh...  :o I might just have to learn to make interchanges for those...   :o

And great look at some older RHW pics Hal! It's amazing how much that mod has progressed...
Title: Re: Haljackey's SC4 Archives
Post by: Pat on January 04, 2009, 04:21:52 PM
Hey hal sorry I missed this collection update and thanks to DTP i finally saw it!!! Nice collection indeed!!!
Title: Re: Haljackey's SC4 Archives
Post by: Haljackey on January 05, 2009, 07:55:49 PM
Thanks for the feedback everyone!

Fresh Prince of SC4D:  Interesting find.  They look so outdated when using the current MIS eh?  Still, some full interchanges would be nice to have if these were ever functional.



"Update" 10:  Constructing the Witburg Transportation Hub.


If you've been following the GTR (link in my signature), you probably know about Witburg Station.  The thing is that its more than just a station, its an entire transportation hub!  This trek into my archives will show you what I went through to build this massive thing.



Of course I'd start with an interchange!  :P 
-This outlaying multi-highway interchange creates a direct connection between the bypassing multi-highway and Wirburg, and continues into the urban GTR as well.
(http://i540.photobucket.com/albums/gg343/JackeyHal/Witburg-May80412038052331024x768.jpg)

Here's the main part of the hub under construction.  As you can see, almost every mass-transit network passes through here!  :P
(http://i540.photobucket.com/albums/gg343/JackeyHal/Witburg-May80412038066871024x768.jpg)

Looking further out, we see the main trunk line, a rail station and part of a RHW interchange.
(http://i540.photobucket.com/albums/gg343/JackeyHal/Witburg-May80412038074971024x768.jpg)

The new overview:
(http://i540.photobucket.com/albums/gg343/JackeyHal/Witburg-May80412038077071024x768.jpg)

Overlooking Witburg Station.
(http://i540.photobucket.com/albums/gg343/JackeyHal/Witburg-May80412039622981024x768.jpg)

More parking being added:
(http://i540.photobucket.com/albums/gg343/JackeyHal/Witburg-May80412039623711024x768.jpg)

New highway connections:
(http://i540.photobucket.com/albums/gg343/JackeyHal/Witburg-May80412039624551024x768.jpg)

A properly graded intersection piror to a tunnel that heads below this massive station.
(http://i540.photobucket.com/albums/gg343/JackeyHal/Witburg-May80412042308321024x768.jpg)

Zoning has begun and a large highway interchange has been added.
(http://i540.photobucket.com/albums/gg343/JackeyHal/Witburg-May80412042310631024x768.jpg)

A closer look at the highway interchange.  This is a unique junction as it also features direct connections to Witburg Station.
(http://i540.photobucket.com/albums/gg343/JackeyHal/Witburg-May80412042310791024x768.jpg)

Another connecting rail station is built.
(http://i540.photobucket.com/albums/gg343/JackeyHal/Witburg-May80412042318531024x768.jpg)

The trunk line on the other side of the station.
(http://i540.photobucket.com/albums/gg343/JackeyHal/Witburg-May80412042318671024x768.jpg)

Finishing touches are made as the station opens to the public.
(http://i540.photobucket.com/albums/gg343/JackeyHal/Witburg-May80412042318821024x768.jpg)



Well, that does it for now.  Witburg has since urbanized, and the station now complete and is getting a ton of use.  To see pics of the station in action, head over to the GTR (link in my signature).

Best,
-Haljackey
Title: Re: Haljackey's SC4 Archives
Post by: Pat on January 07, 2009, 08:42:53 PM
Hey Hal looks good there!!!
Title: Re: Haljackey's SC4 Archives
Post by: JoeST on January 08, 2009, 06:33:08 AM
nice stuff hal, dont particularly like the train ups and downs... but hey there ya go...

Joe
Title: Re: Haljackey's SC4 Archives
Post by: j-dub on January 27, 2009, 05:49:13 PM
Remember the old RHW? It used to have triangular right turn only markings on it instead. The new texture has somewhat of a right in, right out on it now for certain intersections, but I don't think this is an option now. 
(http://thebestfilmakerever.googlepages.com/DownTownJoshLand-Feb.28311196446416.JPG)
Title: Re: Haljackey's SC4 Archives
Post by: futurama2506 on February 01, 2009, 11:58:38 PM
Hey Hal, I noticed on one of your pics at an airport that it said Airport/Halkackey. When were you ever Halkackey? lol, otherwise,  &apls for the archives.
Title: Re: Haljackey's SC4 Archives
Post by: Haljackey on February 08, 2009, 09:06:28 PM
Again, thanks for the feedback everyone!

j-dub, of course I remember it!  Your concept looks interesting!

futurama2506:  You can tell how old those pics are eh?  I didn't quite learn how to spell then :P.



"Update" 11:  Random Highway/ave pics.


Kind of a smaller update, these pics resemble the pipe dream of many SC4 players a few years ago.  I remember every day on ST back in 05 someone was requesting wider roads and highways.  This update will show the farthest they got.

Of course nowadays we have the RHW and NWM projects... :P



A 6 lane, 2 tile avenue.  The median and sidewalks had to be removed to fit it in.
-Small PNG image, beware!  :P
(http://img13.imageshack.us/img13/1184/avenue6laneswithoutmedihi7.png)

Other wider avenue visuals.  Sadly, these never made it to the game.
(http://img27.imageshack.us/img27/9485/avenuesvr8gt1.jpg)

Fitting in another lane in the ground highway, and possibly a HOV lane?   ()what()
(http://img26.imageshack.us/img26/9083/hov122bv9.jpg)

Squeezing in yet another lane into two tiles.
(http://img4.imageshack.us/img4/5364/hov1232pr2.jpg)

And the corresponding interchange:
(http://img19.imageshack.us/img19/5657/5231nq8.jpg)

On-slope highway puzzle pieces provide a lot of connectivity, but we can't yet make a setup like this embarkment:
(http://img16.imageshack.us/img16/1893/onslopeonramp2mz2.jpg)

...Or sunken.
(http://img228.imageshack.us/img228/1493/onslopeonrampxm0.jpg)



I also have a few older threads that you might find interesting:

Rocheforts Interchange Showcase (http://www.simtropolis.com/forum/messageview.cfm?catid=23&threadid=73821&highlight_key=y&keyword1=highway%20401)

Sunken Highway and Avenue Interchange  (http://www.simtropolis.com/forum/messageview.cfm?catid=22&threadid=95444&highlight_key=y&keyword1=highway%20401)


8-lane Highways with hov or carpool lanes!  (http://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=56610&STARTPAGE=1)



And that's all I have for now.  Hope you enjoyed it!

Best,
-Haljackey
Title: Re: Haljackey's SC4 Archives
Post by: j-dub on February 09, 2009, 11:58:00 AM
Some of those textures remind me whats going on now. I wouldn't say that 6 lane avenue is canceled. I don't think they canceled that idea for the MAVE, its just tricky modding. Again, I wouldn't cross the bigger avenues off the list just yet. Those highways remind me of the second version of the HRS with realistic texture work in the center, the shoulders could be improved better like the better looking ones in the first version.
Title: Re: Haljackey's SC4 Archives
Post by: CCFC on February 12, 2009, 08:08:41 PM
One lane OWRs:
(http://i267.photobucket.com/albums/ii281/haljackey/oneway.jpg)

(http://i267.photobucket.com/albums/ii281/haljackey/rambla1.jpg)
Is it possible to release these in the near future? I have been needing something like this forever to make a right turn lane type thing for my cities. Or do you have the plugin for it on hand but have a "WARNING: It may not function." notice?
Title: Re: Haljackey's SC4 Archives
Post by: Tarkus on February 12, 2009, 08:46:43 PM
Interesting finds here as always, Hal.  It's always fascinating to look back at some of the old attempts/suggestions.

Those HOV-laned Maxis Highway pics look like clear cases of Photoshop or MS Paint manipulation. ::)

CCFC, as far as those Single-Lane One-Way pieces, I don't believe anyone has them anymore--that's a 4-year-old pic. 

-Alex (Tarkus)

Title: Re: Haljackey's SC4 Archives
Post by: Ryan B. on February 12, 2009, 09:13:07 PM
Alex, check with Teirusu, if you can get hold of him . . . I think he developed those single lane one-way roads.
Title: Re: Haljackey's SC4 Archives
Post by: Tarkus on February 12, 2009, 09:41:34 PM
I tried contacting Teirusu with regards to the Rain Mod awhile ago, to no avail.  It'd be awesome if he came back at some point--much of what I've been able to do modding-wise wouldn't have been possible without his pioneering work with Override RULs.

Of course, it would be relatively easy for me to make a draggable OWR-1 setup as part of the NWM . . . though those would technically be a narrowing of a network. ::) 

-Alex (Tarkus)
Title: Re: Haljackey's SC4 Archives
Post by: Swamper77 on February 12, 2009, 11:42:21 PM
Actually, GoaSkin made the single-lane OWRs. The file got lost in the upgrades at ST, though. It was in a private development thread. &mmm

-Swamper
Title: Re: Haljackey's SC4 Archives
Post by: tristan4eva on April 20, 2009, 03:56:54 AM



"Update" 4:  RHW.
(part 1)

A modeled look at the sunken RHW/avenue interchange.
(http://i267.photobucket.com/albums/ii281/haljackey/print004hi6.jpg)
(http://i267.photobucket.com/albums/ii281/haljackey/print001hu0.jpg)



Will this ever be finished because it is a great idea and a huge space saver.
Title: Re: Haljackey's SC4 Archives
Post by: Howling on May 21, 2009, 06:26:48 AM
This whole custom content history of SC4RH is practically book-worthy. Anybody got a Lulu account? Great work Hal!  &apls
Title: Re: Haljackey's SC4 Archives
Post by: JDOG4545 on December 05, 2009, 11:53:01 AM
where can i find all this, your are no doubt one of the greats &apls
Title: Re: Haljackey's SC4 Archives
Post by: Haljackey on December 26, 2009, 07:07:59 PM
where can i find all this, your are no doubt one of the greats &apls

Well like I have said before, most of the content displayed here is not available for download or has not been completed, so there is no place where you can find them.



Anyways, a small announcement:

As many of you know, I haven't been very active in the SC4 community lately, and I'll probably never be as active as I once was. I'm contemplating as to what I will be doing in the future. I haven't updated this page or my CJ/MD in a long time, not to mention some of the other tasks I'm associated with.

I've been thinking about turning this archives page into a MD or something similar, just not sure how to go about it.  So watch this space over the next little bit to see what happens. I hope to have a new update posted soon!

-Haljackey
Title: Re: Haljackey's SC4 Archives
Post by: mightygoose on December 27, 2009, 06:34:57 AM
good to hear from you old friend XD
Title: Re: Haljackey's SC4 Archives
Post by: Dethsrow on December 28, 2009, 11:46:57 PM
Hello Dethsrow Here I just  have a few requests..........I was wondering if it is possible for you to make elevated rail centenaries that look like these.

(http://citynoise.org/cache/preview/33654.jpg)

(http://gammablog.com/gammablablog/im05/02feb/17/boro-park-elevated.jpg)

(http://www.cyburbia.org/gallery/data/510/aug_21_2005_003.jpg)
Title: Re: Haljackey's SC4 Archives
Post by: Haljackey on December 29, 2009, 03:31:40 PM
Mightygoose: Thanks!  Nice to hear from you!

Dethsrow:  From what I recall, Buddybud was working on a replacement texture for the elevated rail network that looks similar to what you're requesting.  Here's the link if you want to check it out: http://sc4devotion.com/forums/index.php?topic=2913.0 (http://sc4devotion.com/forums/index.php?topic=2913.0)



"Update" 12:  Return of the Archives


As stated above, I have been wanting to update the archives page for some time, just haven't had the time to do so.  In addition, I didn't have access to the computer with the files on it until the holidays came along.   :P

This update will focus on older photos of mine.  I'll get to NAM content and other stuff in a later update.



Let's start here.  This is an old multi-highway/highway interchange of mine.  It also features transfers between carriageways.
(http://img412.imageshack.us/img412/3080/corejan1100120200272910.jpg)

The purpose of elevated highways in real life is to be built over existing development.  In SC4, there can't be anything below them, so when the time came to build one, it had to contain a lot of snaky bends in order to fit.
(http://img85.imageshack.us/img85/3931/crossingsdec21174115843.jpg)

Here's the "newest" airport of mine (I haven't built one in ages).  At the time, I thought it looked all right, but I can't stand to look at it today because of how unrealistic it is.  I've been planning to build a new airport for over a year now, but I keep procrastinating.  $%Grinno$%
(http://img706.imageshack.us/img706/3522/crossingsjul91791179941.jpg)

Using the terrain to my advantage, it looks like there are only two bridges instead of three.  This fooled a lot of people back in the day showing 5 lanes of side-by-side traffic in one direction.
-With the wider RHW bridges in development, these concepts will be obsolete, especially when the RHW-10 bridge comes out.
(http://img192.imageshack.us/img192/950/crossingsjun28177117978.jpg)

Old CBD.  I was just installing plugins for the first time here, and there are signs of custom content.
(http://img19.imageshack.us/img19/7042/crossingsmar18179117994.jpg)

First attempt at a properly graded road slope.  (Near the docks)
(http://img694.imageshack.us/img694/1968/crossingsnov22223120235.jpg)

Dual avenue parclo interchange.  Although it looks like its full access, its not.  You need to be on the right avenue in order to access a particular direction of travel.
(http://img27.imageshack.us/img27/5963/downtownapr223118333303.jpg)

Construction of a space-constrained parlco interchange.
(http://img412.imageshack.us/img412/9594/downtownapr612611900620.jpg)

...Eyecandy and traffic added.
(http://img694.imageshack.us/img694/8094/downtownapr612611900623.jpg)

Closeup of a diagonal highway interchange.  I just hope drivers are focusing on the road instead of looking at the jumbo tv on the building.   ::)
(http://img412.imageshack.us/img412/916/downtownapr724118399658.jpg)

A medley of networks that service the city.
-Interesting note: this was the first picture I ever posted in my old CJ/MD, the Greater Terran Region (GTR).
(http://img706.imageshack.us/img706/3194/downtownapr141631197950.jpg)



Anyways, that will do it for now.  If I don't get a chance to say it again, I wish you all a Happy New Year!   :party:
-Haljackey
Title: Re: Haljackey's SC4 Archives
Post by: j-dub on December 30, 2009, 12:09:19 AM
After looking at this thread, it made me realize, again, that some of the concepts here are still in development but will look nothing like how they did here. For example, we know single lane OWR and right turn lanes will be possible. The closest thing to the RHW underpass seems to be FLUPS in substitution, which allows you to build the MIS ramps on each sides of it. Not as space savy as that tight cutting it close on only 2 tiles concept, but its something.
Title: Re: Haljackey's SC4 Archives- Happy Second Birthday, RHW 2.0!
Post by: Haljackey on January 01, 2010, 04:06:21 PM
j-dub: Yeah its amazing to see how things have progressed.  A lot of projects have been abandoned, whereas new projects may have been a rebirth of stale/inactive projects.



"Update" 13:  Happy Second Birthday, RHW 2.0!


Happy New Year Everyone!

Two years ago today, RHW 2.0 was released (known as version 20 at the time), and completely changed the project in ways many of us couldn't even imagine.  At long last we were able to make ramps and interchanges thanks to the brand new Modular Interchange System (MIS) which was the most major addition to the RHW in this release.

This update will show some developments up to its release as well as some pictures using the revolutionized network after release.



Preliminary picture of the RHW MIS ramp:
(http://img685.imageshack.us/img685/29/rhwmisramppreview091720.jpg)

Early development picture of the RHW-6.  Note how it only takes up 3 tiles instead of 4.
-This concept would eventually be developed into the RHW-6C in version 3.0.
(http://img684.imageshack.us/img684/1034/rhw6052720071mh2.jpg)

Transition from RHW-4 to RHW-6:
-Again, this was developed to create the RHW-4 to RHW-6C transition.
(http://img705.imageshack.us/img705/1227/rhw6c01032008wt9.jpg)

...And a further transition into a RHW-8.
-The RHW-6 was the widest RHW network in version 2.0.
(http://img704.imageshack.us/img704/4913/rhw6c8c01122008ls4.jpg)

RHW-26, the widest RHW network that had a texture.  Too bad it was never developed!   :P
(http://img705.imageshack.us/img705/1319/rhw26prototyperl6.jpg)

3 tile RHW-4 to RHW-2 transition.  Requested by many, it still has not been integrated with the RHW as of version 3.2.
(http://img684.imageshack.us/img684/7144/rhw2rhw4transitionsolow.jpg)

Dulal/Multi-RHW transfer puzzle piece.  This would be very useful in connecting two parallel RHWs and is still hoped to make its way into future releases in some form.
(http://img684.imageshack.us/img684/9605/28467559ld0.gif)

Early development picture of the Euro RHW mod for version 20 by Shadow Assassin.
(http://img214.imageshack.us/img214/8116/5c30d476.jpg)

Another RHW texture that was never finished.
(http://img697.imageshack.us/img697/6918/eurorhw01.jpg)

The width of the RHW-6 compared to the Maxis highway.
(http://img705.imageshack.us/img705/9269/terransettlementmar1417.jpg)

Although ramps could be now be made diagonally from a RHW, it cannot connect diagonally to a road or avenue.  This is now possible in RHW 3.0, however proper texture has not yet been made.
(http://img685.imageshack.us/img685/2262/terransettlementjan2091.jpg)

RHW lane shift and RHW-2 transition in version 2.0:
(http://img685.imageshack.us/img685/3048/terransettlementjul4001.jpg)

Early parclo interchange made with RHW 2.0.  Note the MIS splitters:
-At this time, the MIS splitter only connected to a RHW-2 or road, unlike the RHW-4 puzzle piece included in RHW 3.0.
(http://img214.imageshack.us/img214/8771/terransettlementdec3021.jpg)

Another interchange with RHW 2.0.  Note the curves on the RHW.
(http://img684.imageshack.us/img684/6940/terransettlementjan2510.jpg)

RHW lane shifts used to create a grass median between the carrigeways:
(http://img697.imageshack.us/img697/7352/downtownmar281781200689.jpg)

The same area before RHW 2.0.  Note the sharpness of the curve compared to the picture above.
(http://img685.imageshack.us/img685/7352/downtownmar281781200689.jpg)

Various RHW diagonal off-ramp designs. 
(http://img705.imageshack.us/img705/623/downtownjun291651199758.jpg)

Dual RHW curves.  Note the RHW-2 in the middle.  It was a major problem for players until a workaround was found (http://www.simtropolis.com/omnibus/index.cfm/Main.SimCity_4.Making_Curves_With_Rural_Highway_Mod).
(http://img684.imageshack.us/img684/623/downtownjun291651199758.jpg)



Anyways, that will do it for now.  The next update will contain additional RHW content.

Goodbye 0's!  Welcome to the 10's!
-Haljackey
Title: Re: Haljackey's SC4 Archives- Active once again
Post by: canyonjumper on January 01, 2010, 04:30:05 PM
Wow. It's amazing to see the progress of the RHW to this day. I like the texture in the eighth pic. And those unreleased pieces would be really handy to me, and others I imagine. Maybe they'll be released in RHW 4.0? Only the RHW team knows :D Nice work utilizing this network Haljackey. And happy 2010 to you too!

                    -Jordan
Title: Re: Haljackey's SC4 Archives
Post by: mightygoose on January 01, 2010, 08:04:41 PM
has it really been that long, cor i remember v13 of the RHW, hah tarkus used to tempt us with shots of the MIS, anyway happy new year hal, hope we see you around more often _
Title: Re: Haljackey's SC4 Archives
Post by: Haljackey on January 02, 2010, 11:41:14 PM
canyonjumper:  Yes it is.  RHW 2.0 was the one that progressed the project the most.  Of course the unreleased content would be helpful for many, and I'm sure as time goes on more content will be finished.

mightygoose:  Its crazy, but yes it has been that long.  I still remember version 13 myself.  Cya around!



"Update" 13:  RHW Medley


This update will consist of additional RHW material that may not fall into the RHW 2.0 category.  Prepare yourself for another trip down memory lane!



One picture I forgot to include in the last update, the RHW-2 in RHW 2.0:
-Personally, I still prefer this texture over the one we have in RHW 3.0.
(http://img697.imageshack.us/img697/5843/namcityapr4021199828257.jpg)

Here's a really old version of the RHW (version 1.2) which is having some roadwork done.
-Note the use of streets for ramps.
(http://img214.imageshack.us/img214/3203/escapeoct52211783160851.jpg)

Something a bit more recent, the elevated RHW in a alpha build of RHW 3.0.
-Note the missing textures at the type "A" ramp.
(http://img214.imageshack.us/img214/6425/terransettlementmay1878.jpg)

...And the elevated RHW on top of other networks. 
(http://img705.imageshack.us/img705/6062/rhwddaveteaser1mp5.jpg)

The elevated RHW as it appeared in early alpha builds of RHW 3.0.  Note the appearance of the median.
(http://img704.imageshack.us/img704/5197/rhw090420083ni7.jpg)

Another elevated RHW texture:
(http://img685.imageshack.us/img685/1323/elrhwki3.png)

Several lane shift pieces used to create a small curve.  "FARHW" would really come in handy here if it existed!  :D
(http://img697.imageshack.us/img697/8898/terransettlementfeb2024.jpg)

"Sunken" RHW? 
(http://img685.imageshack.us/img685/734/shw2x8a.jpg)

Prototype picture.  Having a network like this would be very useful in tight areas.
(http://img254.imageshack.us/img254/3511/shw2x5a.jpg)

Concept for a RHW split. 
-This can now be semi-achieved by using the RHW-4 splitter piece and a type "C" ramp.  However, the other road is on an angle.
(http://img685.imageshack.us/img685/3438/rhwsplit.jpg)

The "UHW", or urban highway.  This was intended to be a replacement for the Maxis highway network.
(http://img704.imageshack.us/img704/2030/rhwfhwmodifiedab5.jpg)

The standard cloverleaf interchange used with the UHW.  Note how there are only 4 lanes opposed to 6. 
-Interesting note: Maxis originally designed their highways to be 4 lanes wide, but were pressured by EA to cram 6 in there to give them a more "big city" feel.
(http://img214.imageshack.us/img214/4646/rhwfhwcloverleafnk7.jpg)

Auxiliary lane texture:
(http://img685.imageshack.us/img685/7056/rhw072020091.jpg)

RHW-2 turning lanes.
(http://img254.imageshack.us/img254/4276/rhw031320092p.jpg)
(http://img214.imageshack.us/img214/4568/rhw2turnlaneslg6.jpg)

RHW-6C to RHW-8 transition, with a entering/exiting lane.
(http://img697.imageshack.us/img697/5716/rhw8torhw6ctransitionwi.png)

Updated design:
(http://img685.imageshack.us/img685/3870/rhw6cmisrampstyleaxding.png)

RHW-6C lane shift:
(http://img15.imageshack.us/img15/9683/rhw6c6stransition1im1.jpg)

Centre tile developments for RHW networks.  If completed, it would allow for a custom number of lanes beyond the RHW-10.
(http://img705.imageshack.us/img705/2206/og98wp.jpg)

Pathing for the centre tile:
(http://img705.imageshack.us/img705/1508/og98wppathed2.jpg)

RHW 1.3 thoroughfare using the Euro texture.
(http://img214.imageshack.us/img214/2691/downtownsep104611851615.jpg)

Full RHW-RHW interchange in a late alpha build of RHW 3.0.  Note how only two levels are used.
(http://img697.imageshack.us/img697/1632/odinjan30331231048511.jpg)

Many people have argued that 2 levels isn't realistic when connecting two RHWs together not using a cloverleaf.  However many junctions do exist in real life.  Example:
(http://img704.imageshack.us/img704/6848/95829587215f2640f62.jpg)


Early RHW-6C compared to a ground highway.  Note the appearance of the median.
(http://img15.imageshack.us/img15/7002/coopermar15001226628338.jpg)

"Wide Lanes!"
  A RHW-8 reduced to a RHW-4.  Remind anyone of that Seinfeld episode?   :P
(http://img685.imageshack.us/img685/6697/abep040120091.jpg)



Anyways that will do it for now.  I hoped you enjoyed that trek!
-Haljackey
Title: Re: Haljackey's SC4 Archives
Post by: KoV Liberty on January 03, 2010, 12:06:58 AM
Lol. I LOVED that Seinfeld episode. Very funny! And those bring back memories of when I was a guest lurker... :P
Title: Re: Haljackey's Simcity 4 Archives
Post by: Haljackey on May 06, 2010, 12:37:51 PM
Wow, it's been a while since I updated my archives...

Speaking of archives, my CJ/MD "The Greater Terran Region" has been officially retired and moved to the MD archives here on SC4 Deviotion. You can find the new link to it in my signature.






"Update" 14:  Big RHW Interchanges


This "update" will consist of the large, realistic interchanges I made with the RHW mod over the years, including two recent junctions I have made with RHW 4.0 which, although in development, is nearing completion.

All images will be clickable for full resolution.

My first mega-interchange, made with RHW 2.0. It's a clover-turbine junction and is without a doubt the largest and most complex junction I have ever made.
(http://www.wiki.sc4devotion.com/images/thumb/3/32/Tau_Ceti-Mar._14%2C_021212374749.png/800px-Tau_Ceti-Mar._14%2C_021212374749.png) (http://www.wiki.sc4devotion.com/images/3/32/Tau_Ceti-Mar._14%2C_021212374749.png)

Here is my first major interchange made with RHW 3.0. It was made before the mod was publicly released, so it may look a little different compared with RHW 3.24. It is a clover-turbine-stack like interchange designed to be more compact than my previous junction.
(http://img219.imageshack.us/img219/7889/odinjul10371231617367.jpg) (http://www.majhost.com/gallery/Haljackey/GTR/odin-jul._10__371231617367.png)

This trumpet interchange was made with RHW 3.2.
-I made a tutorial showing how to make this one in the RHW interchange guide (link in my signature)
(http://img294.imageshack.us/img294/5152/terrainternationalairpo.jpg) (http://www.majhost.com/gallery/Haljackey/GTR/terra_international_airport-jun._2__101262970364.png)

An elongated cloverleaf interchange with collector/distributor roads, made with RHW 3.24.
-I also made a tutorial showing how to make this one in the RHW interchange guide (link in my signature)
(http://img64.imageshack.us/img64/443/newcityoct2605126859204.jpg) (http://www.majhost.com/gallery/Haljackey/GTR/new_city-oct._26__051268592048.png)

A windmill/turbine hybrid, made with RHW 4.0. This was made before the public release of RHW 4.0 so it may look a little different compared with the finished product.
(http://img534.imageshack.us/img534/9194/cooperdec14321272765435.jpg) (http://www.majhost.com/gallery/Haljackey/GTR/cooper-dec._14__321272765435.png)

A cloverstack-like interchange made with RHW 4.0. Again, this was made before the public release of RHW 4.0 so it may look a little different compared with the finished product.
(http://img708.imageshack.us/img708/1215/coremay7311273078322.jpg) (http://www.majhost.com/gallery/Haljackey/GTR/core-may._7__311273078322.png)



I have also made some videos of the more complex and interesting junctions. I find that a video tour is the best way to showcase some of the larger interchanges because photos alone are either cut-off some parts of the junction or are zoomed too far away for you to see much detail. You can find those videos via the link in my signature.

Anyways I hope you enjoyed this update! I'll try to get more content in this thread over the next little bit.
Title: Re: Haljackey's Simcity 4 Archives
Post by: Monorail Master on May 06, 2010, 05:03:52 PM
Wow. I REALLY want that "UHW"!!! It would be soooo useful!
Title: Re: Haljackey's Simcity 4 Archives
Post by: canyonjumper on May 06, 2010, 06:02:42 PM
Looks great! I like the RHW 4.0 ones alot, not only because I can't do them yet, but also because each of them showcases something different.

                   -Jordan :thumbsup:
Title: Re: Haljackey's Simcity 4 Archives
Post by: Haljackey on May 07, 2010, 10:51:41 AM
Wow. I REALLY want that "UHW"!!! It would be soooo useful!

Fact is we should have got this in the first place. Maxis decided to "cram" 6 lanes in the 4 lane road to give it a more big city feel as it appealed to more players. Problem is it lead to extremely tight lanes, you can't use UDI for a bus on a ground/elevated highway in the middle lane, you'll crash into everything!
-Those textures were made by SA I believe, but there hasn't been much word about them since those images were posted.

By modern standards, the ground/elevated highways wouldn't even be able to accommodate a single lane. Left shoulder + right shoulder pretty much takes up the whole roadway... there's no place to fit in a lane! :P

Looks great! I like the RHW 4.0 ones alot, not only because I can't do them yet, but also because each of them showcases something different.                    -Jordan :thumbsup:

That's what I was aiming for. One uses FlexFly for every internal connection while the other doesn't use FlexFly at all. The second one is also a good choice when you have nearby development as most of the ramps are contained in two corners. I plan to one day develop the land around that interchange which should work out nicely.
Title: Re: Haljackey's Simcity 4 Archives
Post by: Fresh Prince of SC4D on May 07, 2010, 01:25:29 PM
The UHW textures are darker than the current Maxis Highway's. I wonder they change this -they look so much better..
Title: Re: Haljackey's Simcity 4 Archives
Post by: Tarkus on May 07, 2010, 02:21:08 PM
Hal, it's great to see the Archives back again . . . it's always an interesting trip down transit-modding Memory Lane here. :)

I happened to dig through some of my own archives and found this pic from October 2009, which hasn't been seen publicly yet . . .

(http://img15.imageshack.us/img15/6249/mhw100320091.jpg)

I started toying around with revisiting the UHW concept then . . . those are actually the new RHW-4 textures from RHW Version 4.0 on the Maxis Highway there.  I haven't really done anything on it since taking that pic, but I was rather pleased with how that came out, and am considering revisiting it again here soon.  The main difficulty in doing it is repathing.

-Alex

Title: Re: Haljackey's Simcity 4 Archives
Post by: Haljackey on May 07, 2010, 11:10:33 PM
Very interesting Alex. Now that you mention it, the textures do look alike. Good to know the UHW concept is still around!
Title: Re: Haljackey's Simcity 4 Archives
Post by: TJ1 on May 11, 2010, 10:38:16 PM
UHW is something very neat to have. It seems like the pathing would be hard to configure if UHW is still under construction.:)
Title: Re: Haljackey's Simcity 4 Archives
Post by: Haljackey on May 12, 2010, 09:09:45 PM

"Update" 15:  Massive Miscellaneous Mix Up


There is no central theme for this archives update, but it's a big one! I am merely unloading a bunch of contents from my hard drive. Most of it is geared toward RHW and NAM stuff.

Should be a good mix up of photos to keep you entertained.



In this picture, changes to the RHW median are seen. Near the top was the original median during RHW 3.0's development, whereas near the bottom is the final result, with an optional high mast lighting plugin in the barrier.
-To my knowledge, the RHW median has not changed in 4.0.
(http://img514.imageshack.us/img514/1769/witburgfeb5831234809238.jpg)

Big Ben on steroids.
(http://img443.imageshack.us/img443/5563/unchartedislandsep10811.png)

An early attempt at a trumpet interchange. The one on the NAM is only diagonal as of now.
(http://img691.imageshack.us/img691/905/trumpetsuggestion.jpg)

My attempt at photoshopping a picture for the picture competition.
(http://img4.imageshack.us/img4/8227/terransettlementmar2055.jpg)

Diagonal RHW exit.
(http://img192.imageshack.us/img192/9262/terransettlementoct1481.jpg)

An alternative to the avenue roundabout, the right lanes turn while the left lanes enter a road roundabout.
(http://img62.imageshack.us/img62/8393/roundabout12.jpg)

RHW "Big Dig" plans.
(http://img10.imageshack.us/img10/9166/rhw6cobdschemeb.jpg)

Diagonal road turning lane. NWM, anyone?
(http://img225.imageshack.us/img225/7503/newmavesliplane.jpg)

One of the first photos of the MAVE-4.
(http://img684.imageshack.us/img684/3060/newmaveroad.jpg)

A full RHW stack interchange during the RHW 2.0 days. Sadly, it is merely for show. The curves are (two-way) road curves with OWR overpasses. The tunnels are not UDI-compatible either
(http://img708.imageshack.us/img708/5784/monsterstack.jpg)

Various textures made by "freeway experts". Not sure what really happened to them. I really like the avenue transitions.
(http://img99.imageshack.us/img99/303/lam012.jpg)

(http://img175.imageshack.us/img175/6849/lam011.jpg)

(http://img695.imageshack.us/img695/5599/lam010.jpg)

(http://img188.imageshack.us/img188/8836/lam009.jpg)

(http://img4.imageshack.us/img4/2005/lam008.jpg)

(http://img534.imageshack.us/img534/8399/lam007.jpg)

(http://img130.imageshack.us/img130/1670/lam006.jpg)

(http://img4.imageshack.us/img4/7262/lam005.jpg)

(http://img188.imageshack.us/img188/1662/lam004.jpg)

(http://img88.imageshack.us/img88/4156/lam003.jpg)

(http://img153.imageshack.us/img153/5061/lam002.jpg)

(http://img20.imageshack.us/img20/3479/lam001l.jpg)

Graphic representations of one of my cities from a SC4 program. I don't recall which one it was but I fiddled around with it enough to create these:
(http://img687.imageshack.us/img687/4030/img0004jvf.jpg)

(http://img130.imageshack.us/img130/1486/img0002wfv.jpg)

Alternative ground/elevated highway texture. I really like this one!
(http://img192.imageshack.us/img192/3017/filedec000000011.jpg)

Brief passing lanes.
(http://img230.imageshack.us/img230/6322/escapeoct27391216183696.jpg)

RHW 1.3 (I think it was 1.3) junction with a elevated highway.
(http://img10.imageshack.us/img10/3275/downtownjan130011817676.jpg)

My first custom airports were pretty crappy. When I changed my default plane from a 737 to a A380 the gates got a "little" tight.
(http://img46.imageshack.us/img46/3738/crossingsfeb20224123431.jpg)

A more recent sunken stack interchange. I still can't get the signage to display right.
(http://img508.imageshack.us/img508/9030/clipboard01jhb.jpg)

Here's a shot of the first RHW interchange showed in the last update. This time it is really zoomed out to show the absolutely ridiculous size. It has not been landscaped yet either.
(http://img217.imageshack.us/img217/4210/clipboard01fu9.jpg)

Early slip roads. We have these now thanks to the new NAM and NWM.
(http://img195.imageshack.us/img195/7536/1858203471.jpg)

Early work on a diagonal ground highway trumpet interchange.
(http://img179.imageshack.us/img179/5748/3635278942e2d82f65o.jpg)

More work on the RHW/big dig junction. I'm not really sure if there has been any additional progress on it.
(http://img62.imageshack.us/img62/8425/178f.jpg)



...And that will do it for this time.  I hope you enjoyed it!

Edited. Organized, fixed spacing and photo size
Title: Re: Haljackey's Simcity 4 Archives
Post by: TJ1 on May 12, 2010, 09:45:54 PM
I Love those RHW textures,and the RHW to Avenue transition  &apls.  I wish these were released, man I hope the freeway experts are still alive in modding ()what(), there website has been under construction for the longest.
Title: Re: Haljackey's Simcity 4 Archives
Post by: Orange_o_ on May 14, 2010, 07:16:27 AM
the last picture is very impressive.  &apls
Title: Re: Haljackey's Simcity 4 Archives
Post by: Girafe on May 14, 2010, 07:22:53 AM
As Orange said the last picture is amazing  &apls
Title: Re: Haljackey's Simcity 4 Archives
Post by: Fresh Prince of SC4D on May 29, 2010, 08:56:17 PM
Sure hope NAM will continue work on the last two projects.
Title: Re: Haljackey's Simcity 4 Archives
Post by: Haljackey on May 30, 2010, 07:29:20 PM
Sure hope NAM will continue work on the last two projects.

I doubt it. That trumpet interchange hasn't seen any additional development from what is posted there... and I believe that pic was from 2005.

The Big Dig / Freeway Experts stuff has an unknown status, but I would assume the projects have stalled. We haven't heard a peep from them.
Title: Re: Haljackey's Simcity 4 Archives
Post by: Exla357 on May 08, 2011, 05:31:04 PM
Haven't heard anything from this thread in almost a year &mmm, is Ryan still working on this?
Title: Re: Haljackey's Simcity 4 Archives
Post by: j-dub on May 08, 2011, 09:30:54 PM
I believe it had its own website, they would of said what they were up to where ever that was, but considering that was kind of closed to the public, IDK, plus the fact you already said. I do believe not that long before TuLEPs came out they had this to demonstrate:
http://www.youtube.com/v/AMTtWJOnQqw

Which now could also be considered for archiving, along with the traffic lights before an RHW interchange:
http://www.youtube.com/v/WYeO1dqNmdg


As for that picture MightyGoose posted back then, I thought that should be possible with what is public these days. I mean now, you have curve pieces for RHW-4, along with filler pieces, and careful advanced puzzle plop building should allow you to have diagonal OWR attach right next to diagonal RHW-4, and that picture of MightyGoose's should not work, you just go to switch the tunnels below with Maxis drawn avenue tunnels instead. Not quite the same, but functional none the less. Its one thing if someone else does it now, but another to get something from someone else's past to work.

Title: Re: Haljackey's Simcity 4 Archives
Post by: Exla357 on May 14, 2011, 02:38:53 PM
What ever happened to those RHW-4 to MIS traffic lights? I would love to have those for my MD, in places around California they use onramp traffic lights to control congestion, they would make a nice touch...
Title: Re: Haljackey's Simcity 4 Archives
Post by: Tarkus on May 15, 2011, 01:00:03 AM
A little bit before that video was posted, Vince had already been playing around with an RHW ramp meter prototype of his own (pre-RHW 4.0).  We'll probably have something along those lines in a future release--they'd be a nice addition to urban/suburban RHW systems.  However, I'm not sure when.

The group behind that video was actually developing a separate mod to compete with the RHW, using a conflicting IID scheme and RULs.  Most of their membership left once that project started, leaving just a couple stragglers.  Discussions between the remaining members and the NAM Team ultimately proved unproductive, and they disbanded in early 2010. 

-Alex
Title: Re: Haljackey's Simcity 4 Archives
Post by: Haljackey on October 23, 2011, 09:52:59 PM
It's been an awfully long time since I've posted something here, but this project is about old and archived content.  :P

"Update" 16: NAM and RHW Changed our Game


This update will deal with content in the game rather than developmental states. The NAM and RHW have significantly changed the way we have built cities.

Believe it or not, that's RHW there, not one-way roads. RHW textures during the version 2 days allowed for dark asphalt appearances, something I wish was still available today.
(http://i.imgur.com/fFeOU.jpg)

The NAM enabled us to make crazy, mega-junctions like this:
(http://i.imgur.com/BtaeH.jpg)

One of my first applications of smooth curves ever. The lane-shift pieces vastly improved the look over one-tile swaps, and eventually led to the fractional-angle (FA) project for transportation networks.
(http://i.imgur.com/Kn0ap.jpg)

Avenue roundabouts were a long time coming. I believe they were introduced in 2007 and were a huge asset to the game. Before them, you had to use a 4x4 block of One-Way road with 4 sharp curves, but you could still have a 2x2 median inside.
-Also note the one-way road to diagonal avenue transitions in this photo.
(http://i.imgur.com/gFD1b.jpg)

Dug this one up today. The first version of the RHW to be publicly released contained the actual highway and a small turnaround, but nothing else.
(http://i.imgur.com/9410P.jpg)

A first look at RHW version 3, noting the various widths of the network and the transitions.
(http://i.imgur.com/uQn8k.jpg)

Looking at a tight diamond interchange on a 'dual' highway. Simple ramps like this were not even possible to apply without the NAM, even though they existed for standard interchanges.
(http://i.imgur.com/4OOzu.jpg)

The beast of what is the NAM ground-elevated highway stack interchange complimented with a pair of t-bone interchanges.
-The compact size of this interchange meant that old cloverleafs could be easily replaced when a user downloaded the NAM.
(http://i.imgur.com/s4ws7.jpg)

This messy picture shows many of the pre-NAM issues associated with Simcity 4. Yes, this is how our many of our cities used to look like.
(http://i.imgur.com/a1VPp.jpg)

Version 4 of the RHW allowed for some seamless connections like this and could easily be added to content constructed with version 3.
(http://i.imgur.com/Xl9X9.jpg)

Version 4 of the RHW also made RHW-RHW junctions compact for the first time.
(http://i.imgur.com/5EMbX.jpg)

Version 5 of the RHW has vastly improved the realistic look of our highways.
-Yes I know this is not old content but whatever I am showing it as a comparison.   $%Grinno$%
(http://i.imgur.com/d9YTs.jpg)

I believed this collector-express configuration was built with RHW 2.0. Before this release, making 'milti-RHWs' were notoriously difficult and were only successfully implemented by a select few.
(http://i.imgur.com/fxZ2J.jpg)

The addition of raised networks in the NAM meant we were able to construct dense, complicated urban environments. All we could do pre-NAM was construct default overpasses over ground highways.
(http://i.imgur.com/Bjkbr.jpg)

NAM turning lanes vastly improved the aesthetic look of our intersections. The TuLEP project would eventually evolve from the desire to create more realistic turning lanes.
(http://i.imgur.com/sXlpS.jpg)

RHW 3.0's textures. Notice the difference between the RHW-4 type 'C' on/off ramps. Those dashed lines would lead to the RHW cosmetic pieces we have today.
(http://i.imgur.com/F3kju.jpg)

I'll end this update by showing a interchange built with RHW 2.0 and the European textures. It looks better than Maxis' junctions, eh?
(http://i.imgur.com/FpWAt.jpg)

Title: Re: Haljackey's Simcity 4 Archives
Post by: jdenm8 on October 23, 2011, 10:14:50 PM
I'm gonna have to pull you up on the first 'RHW 4.0' pic. That's actually RHW 5.0 :P
Title: Re: Haljackey's Simcity 4 Archives
Post by: Haljackey on October 23, 2011, 10:22:36 PM
I'm gonna have to pull you up on the first 'RHW 4.0' pic. That's actually RHW 5.0 :P

Bah you're right. Although those junctions were made using 4.0 but the pics were taken with 5.0 textures, so I'm 'technically correct'. :P
Title: Re: Haljackey's Simcity 4 Archives
Post by: MandelSoft on October 24, 2011, 01:30:17 AM
The RHW v2.0 did show the Sidewalk bug far too often...
(http://i.imgur.com/fxZ2J.jpg)

RHW 3.0's textures. Notice the difference between the RHW-4 type 'C' on/off ramps. Those dashed lines would lead to the RHW cosmetic pieces we have today.
(http://i.imgur.com/F3kju.jpg)

Not entirely true. I was bugged about the RHW markings for not allowing me to create realistic block markings near exits. So I decided to make the Cosmetic Pieces as soon as I had the knowledge to create them. And the section is still growing ;)

Best,
Maarten
Title: Re: Haljackey's Simcity 4 Archives
Post by: metarvo on October 24, 2011, 09:01:26 AM
It's nice to look back and remember where we've been once in a while.  For some reason, I kept visualizing RHW-8S and RHW-10 when I looked at that pre-2.0 multi-RHW pic.  I guess the only real reason to build multi-RHWs now is control of access to the inner lanes (HOV setups, for instance), or to simulate network widths that don't exist yet (RHW-12).
Title: Re: Haljackey's Simcity 4 Archives
Post by: mike3775 on October 24, 2011, 10:54:04 AM
Reading through this thread beginning to end, it is simply amazing how much NAM has changed the game.  I used to rely on maxis highways for the longest, even after RHW came out, but now, I despise using the maxis highways unless I absolutely have to(I always place 2 tiles between the RHW routes to be used as express lanes if the highways get crowded).  I also like how the MIS system is capable of being used to make interchanges wherever and whenever you want as well and do not need to have a bridge over the road to connect to as well.
Title: Re: Haljackey's Simcity 4 Archives
Post by: noahclem on October 24, 2011, 11:54:07 AM
Really nice update of NAM history Hal!  :thumbsup:
Title: Re: Haljackey's Simcity 4 Archives
Post by: Haljackey on October 24, 2011, 10:46:11 PM

Not entirely true. I was bugged about the RHW markings for not allowing me to create realistic block markings near exits. So I decided to make the Cosmetic Pieces as soon as I had the knowledge to create them. And the section is still growing ;)

I was meaning that they really started to gain attention once RHW 2.0 was released. RHW 3.0 was the first to include them in the 'base' texture.

It's nice to look back and remember where we've been once in a while.  For some reason, I kept visualizing RHW-8S and RHW-10 when I looked at that pre-2.0 multi-RHW pic.  I guess the only real reason to build multi-RHWs now is control of access to the inner lanes (HOV setups, for instance), or to simulate network widths that don't exist yet (RHW-12).

Yes before the RHW-6, 8, and 10, you could only make RHW-4s (plus the ANT which was essentially the RHW-2). If you wanted a wider route, a multi-RHW was the only way to go. These days these are more cosmetic than anything, because they don't really affect the capacity too much since the C networks and the 8s and 10 are multi-tiled network with additional capacity.
Title: Re: Haljackey's Simcity 4 Archives
Post by: Swordmaster on October 25, 2011, 04:50:29 PM
Great topic! Takes us back quite a while, eh?  ;)
Title: Re: Haljackey's Simcity 4 Archives
Post by: apeguy on October 28, 2011, 04:19:35 PM
I just read through the entire thread. It's amazing how much effort and dedication has been put into this game over the years. Personally, some of these projects should have been finished. Who knows, maybe some may be revisited in the future. :)
Title: Re: Haljackey's Simcity 4 Archives
Post by: Haljackey on October 29, 2011, 02:48:25 PM

"Update" 17: Maxis Highways Get a Bad Rep
(Part I)

It seems as though these days people want to distance themselves away from using the ground and elevated highways Maxis gave us as much as possible. While I completely agree that alternatives like the Real Highway Mod are significantly more realistic, both networks can look and function amazingly well in your city if you give them the chance.

Like many, I have used the Maxis Highways for 8 years. No, that is not a typo. With that much experience, along with custom content, you can turn this otherwise bland, constrictive network into something beautiful.

This update is dedicated to Maxis Highways, showing some of my creations throughout the years. While I too have distanced myself from Maxis Highways quite a bit, I still use them, and you should too!

Enjoy the large gallery of pictures. Hope I don't kill your browser!  :P



1
(http://i.imgur.com/JYnl0.jpg)

2
(http://i.imgur.com/i78Lo.jpg)

3
(http://i.imgur.com/gJhju.jpg)

4
(http://i.imgur.com/ZCqLb.jpg)

5
(http://i.imgur.com/UXIj9.jpg)

6
(http://i.imgur.com/XrqRE.jpg)

7
(http://i.imgur.com/Wph5p.jpg)

8
(http://i.imgur.com/2qWbI.jpg)

9
(http://i.imgur.com/UCx37.jpg)

10
(http://i.imgur.com/qyrTV.jpg)

11
(http://i.imgur.com/sn4At.jpg)

12
(http://i.imgur.com/Kv5k7.jpg)

13
(http://i.imgur.com/stPwg.jpg)

14
(http://i.imgur.com/qbVn0.jpg)

15
(http://i.imgur.com/rnCKZ.jpg)

16
(http://i.imgur.com/Os8w0.jpg)

17
(http://i.imgur.com/Vy0sU.jpg)


18
(http://i.imgur.com/N7KtT.jpg)

19
(http://i.imgur.com/9bBls.jpg)

20
(http://i.imgur.com/yQCpt.jpg)

21
(http://i.imgur.com/vD0N5.jpg)

22
(http://i.imgur.com/uEQ9C.jpg)

23
(http://i.imgur.com/WCMNl.jpg)

24
(http://i.imgur.com/EcuTI.jpg)

25
(http://i.imgur.com/dkhA8.jpg)

26
(http://i.imgur.com/664bA.jpg)

27
(http://i.imgur.com/6hRm5.jpg)

28
(http://i.imgur.com/XTKIE.jpg)

29
(http://i.imgur.com/YAhXl.jpg)

30
(http://i.imgur.com/dAYis.jpg)

31
(http://i.imgur.com/waqJ5.jpg)

32
(http://i.imgur.com/Fs8jz.jpg)

33
(http://i.imgur.com/eATSO.jpg)

34
(http://i.imgur.com/9VpIz.jpg)

35
(http://i.imgur.com/LcIXr.jpg)

36
(http://i.imgur.com/c5omZ.jpg)

37
(http://i.imgur.com/8XpHN.jpg)

38
(http://i.imgur.com/HYdSq.jpg)

39
(http://i.imgur.com/GbWBE.jpg)

40
(http://i.imgur.com/lR2OH.jpg)

41
(http://i.imgur.com/FXQhp.jpg)
Title: Re: Haljackey's Simcity 4 Archives
Post by: Haljackey on November 04, 2011, 11:26:38 AM

"Update" 17: Maxis Highways Get a Bad Rep
(Part II)

This is a video update showing one of my old cities that contains about as much Maxis highway as you can possibly cram into a tile. It may be miles away from being realistic, but this (original) playing style has a certain charm to it.

Fun fact, I started working on this city before I downloaded the NAM for the first time. Needless to say implementing NAM components was a challenge but I still got a lot of the road network retrofitted with new components. There was only room for RHW (Version 1.0) in just a few places, such as near the airport.

Anyways enjoy!

http://www.youtube.com/v/xfpTdRDJZIM

Link for more info and HD playback: http://www.youtube.com/watch?v=xfpTdRDJZIM


In the next update it's back to developer content, both released and unreleased.
Title: Re: Haljackey's Simcity 4 Archives
Post by: apeguy on November 04, 2011, 02:31:20 PM
Nice blast from the past there Hal, interesting to see a city built during the NAM's infancy. :)
Title: Re: Haljackey's Simcity 4 Archives
Post by: mike3775 on November 04, 2011, 02:44:50 PM
Maxis highways still serve a purpose in the game, RHW simply took a market share of it.  I still prefer Maxis at times(especially for river crossings), but prefer RHW for everything else.  I also use Maxis as express lanes for the RHW when it gets to congested, which has its usefulness
Title: Re: Haljackey's Simcity 4 Archives
Post by: Will12 on November 28, 2011, 03:25:51 AM
Hey Hal it's great that you give a good rep to the Maxis highways I like them a lot too more than other people. In some of your earlier and some of your later updates you posted many pictures like the OWR-1, NMAVE-4, and TLA-5 and now we all use them in the great NWM 2.0 release.
Title: Re: Haljackey's Simcity 4 Archives
Post by: Haljackey on April 12, 2012, 01:26:24 AM

"Update" 18: Highway Interchange Guide - The Old Way


For those who may or may not know, I run the show over at the RHW Interchange Guide section of the site. While it's kind of stalled while I contemplate how to move all the content over there, all the guides follow a basic step by step formula.

After randomly stumbling on some of my past work, I realized what may have inspired me to make that guide. This precursor is, in fact, not made with the RHW, but standard highway system Maxis included in the game... With NAM additions, of course. This junction was originally showcased in the Greater Terran Region (GTR) City Journal / Mayor Diary that has long since been retired.

What is found below is the bulk of the entry where I showed, step by step, how I converted an old cloverleaf into a depressed stack interchange.

With any luck, the 'click for full resolution' trick that I used way back when may work for your browser. It's functionality has been iffy since SC4D did it's last major site update.




Here is the interchange in its current state.  I quickly constructed this ground highway cloverleaf in order to establish a temporary connection to Witburg.  I knew some day I would need to upgrade it.
-Although its a cloverleaf, there is no weaving as only one of the four loop ramps are being used by traffic.
(http://i563.photobucket.com/albums/ss71/haljackey5/Witburg-Apr9971235509454.jpg) (http://i563.photobucket.com/albums/ss71/haljackey5/Witburg-Apr9971235509454.jpg)

Pretty pathetic eh?  I will be constructing a sunken stack interchange where this cloverleaf once was.
-Here, I have demolished the interchange and sunk the ground.
(http://i563.photobucket.com/albums/ss71/haljackey5/Witburg-Apr15971235509752.jpg) (http://i563.photobucket.com/albums/ss71/haljackey5/Witburg-Apr15971235509752.jpg)

The stack interchange fits perfectly into the new depression.
(http://i563.photobucket.com/albums/ss71/haljackey5/Witburg-Apr19971235509774.jpg) (http://i563.photobucket.com/albums/ss71/haljackey5/Witburg-Apr19971235509774.jpg)

Time to "hook it up" with the existing highways.
-Note the use of double-height elevated rail at the top of the image.  Without this feature, this interchange could never have been constructed here.
(http://i563.photobucket.com/albums/ss71/haljackey5/Witburg-Apr23971235509922.jpg) (http://i563.photobucket.com/albums/ss71/haljackey5/Witburg-Apr23971235509922.jpg)

Adding some snazzy support walls and a overpass.
(http://i563.photobucket.com/albums/ss71/haljackey5/Witburg-Apr27971235511983.jpg) (http://i563.photobucket.com/albums/ss71/haljackey5/Witburg-Apr27971235511983.jpg)

Adding lights, signs, and other eyecandy.
(http://i563.photobucket.com/albums/ss71/haljackey5/Witburg-May20971235514629.jpg) (http://i563.photobucket.com/albums/ss71/haljackey5/Witburg-May20971235514629.jpg)

A closeup of some of the new signage.  As you can see some of it is extra-large sized to ensure drivers know where they are going.
(http://i563.photobucket.com/albums/ss71/haljackey5/Witburg-May23971235514657.jpg) (http://i563.photobucket.com/albums/ss71/haljackey5/Witburg-May23971235514657.jpg)

The sunken segment is extended further east to connect with this avenue.
(http://i563.photobucket.com/albums/ss71/haljackey5/Witburg-May3971235513586.jpg) (http://i563.photobucket.com/albums/ss71/haljackey5/Witburg-May3971235513586.jpg)

A zoom out of the interchange in its current state.  I have also begun to add roads to this area in preparation for zoning and development.
(http://i563.photobucket.com/albums/ss71/haljackey5/Witburg-Jun24971235515737.jpg) (http://i563.photobucket.com/albums/ss71/haljackey5/Witburg-Jun24971235515737.jpg)

The location of the new interchange in the region view.
-Sorry, this image is not available in full resolution.
(http://i563.photobucket.com/albums/ss71/haljackey5/Clipboard03.jpg)



Original entry found here for those who want to dig deeper: http://sc4devotion.com/forums/index.php?topic=3340.msg225575#msg225575

Anyways that will do it for now. I always like searching through my archives to see how far things have come.
-Ryan (Haljackey)
Title: Re: Haljackey's Simcity 4 Archives
Post by: Haljackey on May 24, 2012, 06:49:40 PM
Not really an update, but I wanted to post a link to an old thread that is relevant.

The 'original' multi-lane RHW (Multi-RHW) guide and thread: http://community.simtropolis.com/topic/14874-multi-lane-rhw-rural-highway-guide-thread/

Most of the images are intact, and it shows the old way such roads were made. It also shows how primitive the RHW mod was back then, along with my city building skills. :P

It may not look like much, but that little tutorial lead to the creation of the RHW Interchange Guide among other things. Bet you didn't know that!  ;)
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on September 05, 2012, 11:08:02 PM
I think this warrants a post. My last diagonal section of the original RHW. After all these years it's still intact and functioning. It may very well be the last of it's kind in the SC4 world unless someone can match me.

Enjoy the pic! Even did a little photoshopping on it, which is very unlike me :P

(http://i.imgur.com/e1sH8.jpg)

Un-photoshopped zoom-out if interested: http://i.imgur.com/JtplQ.jpg
Title: Re: Haljackey's SimCity 4 Archives
Post by: Tarkus on September 06, 2012, 12:30:01 AM
Glad to see the Legacy Support getting put to solidly nostalgic use! :thumbsup:  It's kind of weird seeing those old textures of yore today.  Sure, there were jagged curves and the really long center stripes . . . but they were enough to open my mind to the idea of an alternative to the Maxis Highways way back when.  Hard to believe that we're approaching the 7-year anniversary of the original RHW release . . . and the 5-year anniversary of the MIS.

-Alex
Title: Re: Haljackey's SimCity 4 Archives
Post by: weixc812 on September 06, 2012, 12:57:02 AM
I'm really impressed by your traffic system  &apls
Well done  :thumbsup:
Title: Re: Haljackey's SimCity 4 Archives
Post by: mike3775 on September 06, 2012, 06:07:07 AM
Haljackey should be hired by some transportation department in the US, he knows how to build highways and upgrades within reason, unlike the morons that are paid to do it now  :)

I love this thread, its nice seeing how much the NAM has impacted the game
Title: Re: Haljackey's SimCity 4 Archives
Post by: MandelSoft on September 06, 2012, 08:08:41 AM
If you hire Haljackey, everything will be transformed into asphalt and skyscrapers :D
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on September 06, 2012, 12:37:20 PM
Haljackey should be hired by some transportation department in the US, he knows how to build highways and upgrades within reason, unlike the morons that are paid to do it now  :)


lol. If you want to pit an in for me I'd be more than happy to work there. Currently looking for planning and development jobs relative to my field (studied geography, geographic information science, urban planning and urban development)... just gotta get my foot in the door somewhere. :P



Well since this thread has awakened from a long sleep may as well update it.




"Update" 19: RHW Components that have not come to pass


This update will show RHW pieces that did not make it to a final release. Most of these concepts have either been abandoned or transformed into something else. Never say never however, as some of these may be made some day or transformed into something more practical modding-wise.



Let's start with this. Elevated RHW over avenue. I think Blue Lightning tried to make this one.
(http://i.imgur.com/W42uH.jpg)

Next is a frontage road connection. Here's my take on it using the NWM to create transfers and u-turns.
(http://i.imgur.com/ySil9.jpg)

There was once a 'jughandle' curve that was possible to make with the MIS prior to RHW 5.0. Today it's a missing link as it was considered impractical.
(http://i.imgur.com/Yhspg.jpg)

El-RHW to raised avenue transitions were also taken off the list, but they still work when brought together. (A elevated highway to el-RHW transition piece does exist)
(http://i.imgur.com/o01I6.jpg)

Double 's' curves are nice, but I'm hoping for double FARHW pieces one day. They're possible with avenue, so why not RHW?
(http://i.imgur.com/ymYNM.jpg)

Double FAR curves would make designs like this more appealing ascetically speaking.
(http://i.imgur.com/nETT7.jpg)

Another big 'nono' from day 1 was RHW-avenue intersections. It was thought many would exploit the RHW by failing to make them for what they are intended to be. However I'm still for them because they work well on 'expressway' class RHWs. (Limited access highways built to a lower standard and can have intersections.)
(http://i.imgur.com/lDXhN.jpg)

Another piece I'd like to see is the RHW-6C to dual RHW-4 with RHW-2 in the middle for elevated segments. It would work well
for scenarios such as this: I want this RHW to connect to the avenue below it.
(http://i.imgur.com/wMGFQ.jpg)

This kind of a setup is similar to the Pilaski Skyway in New Jersey
(http://upload.wikimedia.org/wikipedia/commons/7/75/Pulaski_Skyway_Kearny_ramp.jpg)



Anyways that will do it for now. Hope you enjoyed the update!
Title: Re: Haljackey's SimCity 4 Archives
Post by: Tarkus on September 06, 2012, 11:15:17 PM
Always great to see some more Archives--it's like a Transit Modding Museum in here, and I can't think of a better curator. :thumbsup:

Let's start with this. Elevated RHW over avenue. I think Blue Lightning tried to make this one.

Those were actually his first two puzzle pieces, while he was still a NAM Associate, as I recall.  They worked, but it was an odd experience trying to use them, as the traffic on the RHW side was going like it was LHD mode, in order to counteract the deck-jumping issue.  The pieces didn't go much beyond that initial proof-of-concept because of that, but they proved he had the skills to be a full NAM Team member.

There was once a 'jughandle' curve that was possible to make with the MIS prior to RHW 5.0. Today it's a missing link as it was considered impractical.

Actually, the reason it's not there is simply because the textures were accidentally omitted for that "boomerang bend" (to use the internal NAM Team terminology for that piece). :P  The code's still there, as evidenced by the fact that the rest of it works save that texture.  It'll be rightfully restored in NAM 31.

El-RHW to raised avenue transitions were also taken off the list, but they still work when brought together. (A elevated highway to el-RHW transition piece does exist)

That mainly has to do with the timing of the Elevated Avenue Viaduct revamp, which had been planned for years, before finally coming to fruition with NAM 30. 

Double 's' curves are nice, but I'm hoping for double FARHW pieces one day. They're possible with avenue, so why not RHW?

Double FAR curves would make designs like this more appealing ascetically speaking.

That one's on the official FARHW plans.

Another big 'nono' from day 1 was RHW-avenue intersections. It was thought many would exploit the RHW by failing to make them for what they are intended to be. However I'm still for them because they work well on 'expressway' class RHWs. (Limited access highways built to a lower standard and can have intersections.)

Part of the intent there was to force people to downgrade to Avenue, which, in a way, had a nice aesthetic benefit of activating the Avenue Turn Lanes (or later, a reason to use Avenue TuLEPs), and reduced the capacity, giving the user more incentive to add grade-separation once the intersection reached a high enough volume.  The notions of "expressway-style" RHW-4 systems (things like this (http://goo.gl/maps/iU4Ei)), and using RHW-4 as an "MIS-2" have been the most viable rationales for adding that functionality.  I'm still on the fence about it, but I'm more favorably inclined toward it than I was circa RHW 2.0.

Another piece I'd like to see is the RHW-6C to dual RHW-4 with RHW-2 in the middle for elevated segments. It would work well
for scenarios such as this: I want this RHW to connect to the avenue below it.

Most definitely.  I'd say that's probably the most requested ramp interface for the elevated networks, actually.

-Alex
Title: Re: Haljackey's SimCity 4 Archives
Post by: Monorail Master on September 13, 2012, 10:26:28 PM
Man.....I want that there OWR-4 splitter into 2 OWR-2s and that ERHW-4 over AVE-4 so badly....
Title: Re: Haljackey's SimCity 4 Archives
Post by: Tarkus on September 13, 2012, 10:38:40 PM
Man.....I want that there OWR-4 splitter into 2 OWR-2s and that ERHW-4 over AVE-4 so badly....

That OWR-4-into-Dual-OWR-2 splitter already exists.  It's a draggable transition built using the end-stub technique (see the NWM Readme), so you won't find it under the puzzle piece buttons.

-Alex
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on September 25, 2012, 10:26:41 AM
A couple things:

This is what that jughandle/boomerang curve looked like in RHW 4.0 as a comparison:
(http://i.imgur.com/hwj0H.jpg)


And secondly, as a part of my archives project, The GTR (my old CJ/MD) will be temporarily updated with 'old' content. I recently came across some content in some of my backup files that I thought was lost. The updates will showcase late 2007 to mid 2008 content and how the NAM and RHW were able to fit in a dense urban climate. (Link is in my signature)
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on January 11, 2013, 09:57:20 AM

"Update" 20: Real Life Inspired Interchanges


In 2012, I made some RL-inspired interchanges with the RHW network. I think now's a good time to archive them before I forget.

Note: these are PNGs and have quite a large filesize. They may not load. If not, click the links below to see them (and for full resolution)



(http://www.majhost.com/gallery/Haljackey/Interchange/drawing-2.png) (http://www.majhost.com/gallery/Haljackey/Interchange/drawing-2.png)
http://www.majhost.com/gallery/Haljackey/Interchange/drawing-2.png

(http://www.majhost.com/gallery/Haljackey/Interchange/final.png) (http://www.majhost.com/gallery/Haljackey/Interchange/final.png)
http://www.majhost.com/gallery/Haljackey/Interchange/final.png

(http://www.majhost.com/gallery/Haljackey/Interchange/drawing-3fixed.png) (http://www.majhost.com/gallery/Haljackey/Interchange/drawing-3fixed.png)
http://www.majhost.com/gallery/Haljackey/Interchange/drawing-3fixed.png

(http://www.majhost.com/gallery/Haljackey/Interchange/drawingff-4.png) (http://www.majhost.com/gallery/Haljackey/Interchange/drawingff-4.png)
http://www.majhost.com/gallery/Haljackey/Interchange/drawingff-4.png

Hope you enjoyed them!
Title: Re: Haljackey's SimCity 4 Archives
Post by: Swordmaster on January 11, 2013, 10:17:11 AM
Looks like I missed the previous posts here due to my vacation. Some great setups here, and some weird ones as well. Always good to come back here.

Nice to preserve these interchanges for posterity. I think they were some of the best constructions I've seen made with RHW 5.0 over the years.


Cheers
Willy

Title: Re: Haljackey's SimCity 4 Archives
Post by: halenbyname on January 27, 2013, 10:50:20 AM
I'm glad you have posted all this stuff here hal. It really is interesting to see all of it as easy as this! Post some moar stuff if you have time!

regards

Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on January 27, 2013, 11:52:34 AM
I'm glad you have posted all this stuff here hal. It really is interesting to see all of it as easy as this! Post some moar stuff if you have time!

Sure... Here's a mini-update for you.


Made this junction with RHW 4.0. Hard drive died and latest backup files I had were a few months before I made this creation.
(http://i.imgur.com/5EMbX.jpg)

After putting it off for a long time, I decided to tackle it with RHW 5.0.
(http://i.imgur.com/0az3tPn.jpg)

Which looks better? (Don't mind the monorail/HSR/BTM glitch, I'm working on fixing that :P)
Title: Re: Haljackey's SimCity 4 Archives
Post by: halenbyname on January 27, 2013, 12:02:35 PM
I'm glad you have posted all this stuff here hal. It really is interesting to see all of it as easy as this! Post some moar stuff if you have time!

Sure... Here's a mini-update for you.


Made this junction with RHW 4.0. Hard drive died and latest backup files I had were a few months before I made this creation.
(http://i.imgur.com/5EMbX.jpg)

That first one is interesting. Shame you lost it! Oh and btw that rail station looks superb with the rest of it!

After putting it off for a long time, I decided to tackle it with RHW 5.0.
(http://i.imgur.com/0az3tPn.jpg)

Which looks better? (Don't mind the monorail/HSR/BTM glitch, I'm working on fixing that :P)
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on February 18, 2013, 10:42:38 PM
That curve...

(http://i.imgur.com/0LU1lQC.jpg)

RHW 1.3, ANT retexture mod (RHW-2).
Title: Re: Haljackey's SimCity 4 Archives
Post by: AngryBirdsFan436 on February 19, 2013, 03:53:05 AM
Ironically, Haljackey, on page 445 of the RHW thread, you can see a fix for the jughandle curves! :D Scroll down and you'll see that somebody posted a picture of the bug. A post later, Tarkus made an attachment fix for the curves. You can just download it there! Although, NAM 31 is just 1 week away, so I think you may not need it! ;)
Title: Re: Haljackey's SimCity 4 Archives
Post by: MandelSoft on February 19, 2013, 05:51:46 AM
Also, notice the difference in width between the orthagonal and the diagonal stretch. It looks hideous!  ???
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on February 19, 2013, 01:31:34 PM
Ironically, Haljackey, on page 445 of the RHW thread, you can see a fix for the jughandle curves! :D Scroll down and you'll see that somebody posted a picture of the bug. A post later, Tarkus made an attachment fix for the curves. You can just download it there! Although, NAM 31 is just 1 week away, so I think you may not need it! ;)

Yup, I'm looking forward to having those curves patched in NAM 31.

Also, notice the difference in width between the orthagonal and the diagonal stretch. It looks hideous!  ???

Ya, sizing for diagonal stretches were a issue in early versions of the RHW, but at least they worked!



"Update" 21: The Superhighway Lives Again


I got a request from Need4Camaro to do a remake of my 'classic' Superhighway video. I figured now was the time to do it before Project Symphony comes out.

A little history, it was Need4Camaro that inspired me to make the original video after watching this vid from him in 2008.

http://www.youtube.com/v/tRvHBnMlvGI
http://www.youtube.com/watch?v=tRvHBnMlvGI


A couple months later, I released my first 'superhighway' video. It now has over 100,000 views.
http://www.youtube.com/v/bjX2ciNcw3U
http://www.youtube.com/watch?v=bjX2ciNcw3U


And just today, I released a HD version of that same stretch... but exploring secondary stretches as well.
http://www.youtube.com/v/bWg0ZQiP-Bg
http://www.youtube.com/watch?v=bWg0ZQiP-Bg


Fun little note: I haven't built any MHW since 2010. This was my last stretch:
(Click for full size)
(http://i.imgur.com/PUTwx.jpg) (http://i.imgur.com/PUTwx.jpg)
Title: Re: Haljackey's SimCity 4 Archives
Post by: samerton on February 19, 2013, 01:33:37 PM
Great video as always, you make MHW look great! :P
Title: Re: Haljackey's SimCity 4 Archives
Post by: AngryBirdsFan436 on February 21, 2013, 05:52:49 AM
Great video, Hal! What kind of tree mod do you use? Is it the CPT Tree Replacement Mod?
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on February 21, 2013, 10:30:46 AM
Great video, Hal! What kind of tree mod do you use? Is it the CPT Tree Replacement Mod?

I use so many tree mods now that I don't even know. But CPT does ring a bell if that helps. :P
Title: Re: Haljackey's SimCity 4 Archives
Post by: Indiana Joe on February 21, 2013, 02:55:14 PM
Nice video.  And this would be the tree mod:

http://community.simtropolis.com/files/file/12362-cptno7assortedtreecontrollers/ (http://community.simtropolis.com/files/file/12362-cptno7assortedtreecontrollers/)
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on April 26, 2013, 01:05:33 AM
Digging through some old files... RHW 4.0 had some odd lane shifts:

(http://img811.imageshack.us/img811/1346/haltonhillsoct161812924.jpg)
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on May 26, 2013, 11:50:05 PM
"Update" 22: TuLEPs and Things

The Turning Lane Extension Pieces are one of the NAM's newest components with work beginning in 2009 and the first version available as part of NAM 28 in 2010. Since they're relatively young I haven't given them much treatment in my archives thread but that's about to change.  ;)



TuLEP-like concepts have been around for a long time, but were mostly eyecandy and non-functional such as this one:
(http://i237.photobucket.com/albums/ff288/foxteltv/new_mavesliplane.jpg)
(Image by Shadow Assassin)

The first TuLEPs were a little clunky-looking, but they got the job done.
(http://img10.imageshack.us/img10/8560/tulep080720091.jpg)
(Image by Tarkus)

If you look at that picture you'll notice that one-way roads had some of the first TuLEPs, yet have not made public release even to this day. This is mostly due to configuring issues with other networks.
-I could still see this as a useful cosmetic piece in instances where lanes can both turn and go straight.
(http://i.imgur.com/8Ck3twV.jpg)
(Image by Tarkus)

In fact TuLEPs also applied to the RHW. This was one of the principal goals of the project when it first started. The RHW TuLEPS were later overtaken by the RHW cosmetic pieces.
(http://i.imgur.com/vObqFIs.jpg)

(http://i.imgur.com/gsPm01J.jpg)(http://i.imgur.com/THOTynV.jpg)(http://i.imgur.com/iot4gGV.png)
(Images and concepts by Blue Lightening)

Eventually designs for roads with right and left turning lanes came around. These were later replaced by the slip lane pieces as these textures often required an extra or overhanging tile of networks with little or no sidewalks.
(http://i.imgur.com/BaIXl16.jpg)
(Image by Nique)

(http://i.imgur.com/nPPh1kn.jpg)
(Image by Tarkus)

(http://img31.imageshack.us/img31/85/tulep081220091.jpg)
(Image by Tarkus)

Eventually the modern TuLEPs we know today came through
(http://i.imgur.com/IrOncLe.jpg)

(http://img36.imageshack.us/img36/9131/tulep080820092.jpg)
(Images by Tarkus)

Later tweaks:
(http://img36.imageshack.us/img36/6519/tulep080820091.jpg)

(http://img225.imageshack.us/img225/5948/tulep033020101.jpg)
(Images by Tarkus)

The appearance of the pieces were later altered to match the markings we see post-release. Euro-style markings were also made for the first public release.
(http://i705.photobucket.com/albums/ww55/anonymson/NWM_euro_batch1.jpg)
(Image by Riiga)

(http://img718.imageshack.us/img718/3483/tulep04.jpg)
(Image by Mandelsoft)

Later some more ambitious concepts were attempted including street and one-way road pieces, and even diagonal pieces such as this one:
(http://i.imgur.com/pSQ9DsZ.jpg)
(Image by Tarkus)

Even with the TuLEPs selected, users are still able to make the standard road and avenue turning lanes from the RTL plugin. They are also compatible with TuLEPs such as this one so long as the intersections are also replaced.
(http://i.imgur.com/SCIZu32.jpg)
(Image by Haljackey)

Later NWM compatibility came, with TuLEPs being able to built in the AVE-6/TLA-7 networks. Some designs are even compatible with other NWM networks without the use of intersection puzzle pieces.
(http://i.imgur.com/iKx3vTn.jpg)
(Image by Haljackey)

In fact, NWM-TuLEP compatibility has been awesome post-NAM 31. Using a combo of each can create some awesome-looking road networks such as this one:
-Click for full resolution!
(http://www.majhost.com/gallery/Haljackey/GTR/clipboard01.jpg) (http://www.majhost.com/gallery/Haljackey/GTR/clipboard01.jpg)
(Image by Haljackey)



All in all, TuLEPs just make your road networks look awesome. They won't do much to increase functionality and whatnot, buy they sure let you be creative and let you make your own unique designs!
Title: Re: Haljackey's SimCity 4 Archives
Post by: Tarkus on May 27, 2013, 02:29:12 AM
That's definitely a trip down memory lane--good to see all the old TuLEP-y, slip lane-y things of yore.  There's also this blast from the past . . .

http://www.youtube.com/v/UD3JQPUrU6Y

Quite a few of these concepts are still planned to come about at some point, and it's an area that'll see some expansion with NAM 32.  It's implementation and organization that's been the sticking point all this time, and we've begun discussing a broader, more comprehensive tactic with respect to turning lanes in general, which will tie in with the developments seen in the NAM 31.x releases, which saw the auto-generated Road Turning Lanes supplanted for the semi-automatic "click-over" system.

It is worth noting that a number of the TuLEP pieces do have DIPs (Distilled Intersection Paths), taking advantage of the NAM Traffic Simulator's Intersection and Turn Capacity Effect settings to boost their capacity--the Road Type A and Avenue Type B TuLEPs fall under this category, and the Type A Avenue TuLEPs and the slip lanes re-orient the way traffic flows on tiles approaching intersections, which, in many cases, does actually factor into overall network capacity.  The same is true of the auto-generated Avenue Turning Lanes, whose days may be numbered, due to the complications they cause with Draggable Elevated Avenue Viaducts crossing other Avenues.  (The Road Turning Lanes--both the old auto ones and the new semi-auto ones--do not have a capacity boost.)

As far as RHW TuLEPs, the RHW Cosmetic Pieces (CPs), despite the fact that a number have arrows on them, are really a different animal.  The CPs are for mainline usage in access-controlled/grade-separated environments, and aren't really intended to be used as TuLEPs.  Actual RHW TuLEPs for the MIS, RHW-2, and RHW-4 are still planned for at-grade surface intersection treatments.

-Alex
Title: Re: Haljackey's SimCity 4 Archives
Post by: Wiimeiser on May 27, 2013, 06:05:18 AM
What about RHW-3 TuLEPs? Also, I'd like to see the slip lane in the first image...
Title: Re: Haljackey's SimCity 4 Archives
Post by: j-dub on May 27, 2013, 12:09:27 PM
Quote
This is mostly due to configuring issues with other networks.
-I could still see this as a useful cosmetic piece in instances where lanes can both turn and go straight.

I couldn't figure out why. All these needed were to be placed over straight away OWR, with nothing changed, because in comparison,
Quote
The RHW TuLEPS were later overtaken by the RHW cosmetic pieces
Those cosmetic RHW pieces with the arrows only go over straight away RHW-4, where OWR is not available, but still are used before ending at grade, at  the side road intersection.
http://www.youtube.com/v/kPHecxJhTRI


In the mean time, it's a good thing OWR-3 is there when people want the MIS to have a wider exit out onto a wider side road, starting with the avenue.


Quote
TuLEP-like concepts have been around for a long time, but were mostly eyecandy and non-functional such as this one
I thought this concept implementation for the diagonal was a dragged method. And what had always caught me off guard here, was this Maxis intersection had the avenue signals afterward, despite the two tile situation.
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on May 27, 2013, 12:42:25 PM

Quote
TuLEP-like concepts have been around for a long time, but were mostly eyecandy and non-functional such as this one
I thought this concept implementation for the diagonal was a dragged method. And what had always caught me off guard here, was this Maxis intersection had the avenue signals afterward, despite the two tile situation.

Did you know that SC3K had slip lanes?
(http://www.sc3000.com/images/kt/roads_kdj_08.jpg)

What's more, they didn't take up any extra tiles... I think that's why Maxis decided to put them in as there would just be empty space otherwise.

It would be awesome to see this in orth/diag intersections in SC4, made by either a drag method or a puzzle piece.
Title: Re: Haljackey's SimCity 4 Archives
Post by: riiga on May 27, 2013, 02:06:58 PM
What about RHW-3 TuLEPs?
I still have these laying around, but they haven't been upgraded to P57 specs or even touched for over two years:
(http://i705.photobucket.com/albums/ww55/anonymson/Tulep1.png)
Title: Re: Haljackey's SimCity 4 Archives
Post by: Tarkus on May 27, 2013, 02:14:59 PM
What about RHW-3 TuLEPs? Also, I'd like to see the slip lane in the first image...

Just like how the ARD-3 connects directly into the Road Type A TuLEPs, the RHW-3 would connect into RHW-2 TuLEPs.

There was this, too:

(http://img651.imageshack.us/img651/1356/tulep032020111.jpg)

-Alex
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on August 20, 2013, 12:41:49 AM
Way 1 or Way 2?

Click for full size!

2008
(http://i.imgur.com/a8mOV3x.jpg) (http://i.imgur.com/a8mOV3x.jpg)

2013
(http://i.imgur.com/779lKP7.jpg) (http://i.imgur.com/779lKP7.jpg)

What a difference 5 years makes! The interchange itself has hardly been touched. If I were to rebuild it I would run into a lot of reverts / compatibility issues because it was made with RHW 2.0.
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on August 22, 2013, 10:26:37 AM
Redid the original video too! Now in HD... Not much has changed on the junction either.

2008
http://www.youtube.com/v/ZzqzraqGUD8
http://www.youtube.com/watch?v=ZzqzraqGUD8

2013
http://www.youtube.com/v/wXhOV2bLn2U
http://www.youtube.com/watch?v=wXhOV2bLn2U
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on September 24, 2013, 10:22:25 PM
"Update" 23: Revisiting the Original RHW

I thought it would be fun to revisit a city that still has the original and working RHW textures (RHW came out in late 2005, this city was made in 2006). The original RHW doesn't really have a definitive version name, as many call it something different. (Examples include 0.12, 1.0, 1.2 and 12.... Later updated versions came which were known originally as versions 13, 13a and 13b.)

This city was also the precursor to the cities I built for The Greater Terran Region (http://sc4devotion.com/forums/index.php?topic=3340.0), my award-winning SC4 City Journal / Mayor's Diary. There were many things I learned here, both good and bad, that evolved into my play style that seems to remain the same to this day.

While the mod itself is old, the pics are not, and available in full resolution (taken today). Click for full size!



Here she is, the original RHW. Created by the old side-by-side drag method (no starters, one network).
-With the exception of the overpass, the highway remains in it's original condition, thanks to legacy support made by Tarkus.
(http://i.imgur.com/J8hRphS.jpg) (http://i.imgur.com/J8hRphS.jpg)

It was tricky, but you could separate the different directions of travel by as many tiles as you wished. This was one of the primary goals of the RHW, which was known as Rural Highway at the time. Having a tile or two simulated a wide grass median, giving the highway a much more rural, realistic feel.
-Of course it could also be applied to urban settings, as seen below. This was one of the reasons the name was changed to Real Highway, or to simulate a realistic-looking highway, urban or rural.
(http://i.imgur.com/hO4hhd5.jpg) (http://i.imgur.com/hO4hhd5.jpg)

The first 'Multi-RHW', which was insanely difficult to create using the side-by-side drag method. I can count the amount of people that I know have accomplished this on one hand.
-Without starter pieces, the RHW would revert to the opposite direction. This could be altered with some careful clicking... and A LOT of trial and error :P
(http://i.imgur.com/DUE7PrE.jpg) (http://i.imgur.com/DUE7PrE.jpg)

Zoom out:
-The avenue overpass was added in version 13a I believe. The original version only had road overpasses.
(http://i.imgur.com/wt6DVC2.jpg) (http://i.imgur.com/wt6DVC2.jpg)

There were no ramps or MIS. The best way to make them was to transition your RHW into a one-way road.
(http://i.imgur.com/W0b2HTY.jpg) (http://i.imgur.com/W0b2HTY.jpg)

In addition, only street networks could intersect the RHW. Here I had to transition a road to a street to connect with it.
(http://i.imgur.com/VxUiYFk.jpg) (http://i.imgur.com/VxUiYFk.jpg)

Zoom out of that area. This was among the first custom airports I made, and involved a lot of RHW.
-The airport is 'mostly' here today  :P
(http://i.imgur.com/CAxJkvE.jpg) (http://i.imgur.com/CAxJkvE.jpg)

Last is a bonus pic: RHW converted to project symphony. I find it reminds me a lot of the original RHW.
(http://i.imgur.com/TBIRf6m.jpg) (http://i.imgur.com/TBIRf6m.jpg)



Anyways that will do it for this update. Hope you enjoyed it!
Title: Re: Haljackey's SimCity 4 Archives
Post by: Tarkus on September 25, 2013, 06:57:41 PM
Man, that old school RHW brings back a lot of memories of when I first got started in this business--which was almost precisely 7 years ago (how time flies).  RHW 1.2/12/0.12 (which I generally just call the "initial public alpha" nowadays) will be 8 years old come November.  Those Avenue overpasses were actually what got me started in the first place, and ended up being part of the first proper transit mod I ever released (RHW 1.3/13/0.13).  It's good to see it all again, from one of the earliest advocates of the system. :thumbsup: 

-Alex
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on November 07, 2013, 08:05:07 PM
"Update" 24: Evolution of a T-Interchange

I love digging through my archives... Shows a lot of progress!

Highway interchange (My last MHW)
(http://i.imgur.com/czSbwbDh.jpg)

(http://i.imgur.com/618yJrLh.jpg)

(http://i.imgur.com/1u8yFXqh.jpg)

(http://i.imgur.com/xFBYwNnh.jpg)

(http://i.imgur.com/DZM7wljh.jpg)

(http://i.imgur.com/tC7pgwSh.jpg)

(http://i.imgur.com/MfAXFCoh.jpg)

Snaking highway through the hills
(http://i.imgur.com/Ibp8d8Ih.jpg)

(http://i.imgur.com/Tb4nzGxh.jpg)

(http://i.imgur.com/FVY5uCMh.jpg)

City tile (contains both projects)
(http://i.imgur.com/GIOhnKEh.jpg)

(http://i.imgur.com/tJZ08rlh.jpg)

(http://i.imgur.com/RNA9nCZh.png)
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on February 09, 2014, 11:00:44 AM
"Update" 25: Evolution of a DDI

New entry! It's been a while hasn't it?

Evolution of a diverging diamond interchange.


(http://i.imgur.com/FFmOEc7.jpg)

(http://i.imgur.com/V7d0AbC.jpg)

(http://i.imgur.com/9Cm0h8z.jpg)

(http://i.imgur.com/2n3Bo.jpg)

(http://i.imgur.com/dmwJM.jpg)

(http://i.imgur.com/NOjO7.jpg)

(http://i.imgur.com/34RnipP.jpg)
Title: Re: Haljackey's Simcity 4 Archives
Post by: Sabretooth78 on May 13, 2014, 03:24:38 PM
Just read through this whole thing; funny to see what I missed as this thread more or less spans my period of disappearance from the community.  Really an interesting read.


"Update" 15:  Massive Miscellaneous Mix Up


An early attempt at a trumpet interchange. The one on the NAM is only diagonal as of now.
(http://img691.imageshack.us/img691/905/trumpetsuggestion.jpg)


Ha, I still have that model!  I believe I also made a crack at a Y-split that I probably still have as well.
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on May 17, 2014, 09:03:37 AM

Ha, I still have that model!  I believe I also made a crack at a Y-split that I probably still have as well.

Wow awesome! Have plans to finish them one day?  &blush



"Update" 26: Interchange Throughout the Years

This update focuses on one area of one city over a number of years, showing the changes the area has gone through,

2007- No interchange
(http://i.imgur.com/pUBop5V.jpg)

2008- Raw interchange
(http://i.imgur.com/G1s9Mav.jpg)

2008- Eyecandy added
(http://i.imgur.com/UAbi0JS.jpg)

2008- Development
(http://i.imgur.com/j5Pjuas.jpg)

2008- New RHW texture
(http://i.imgur.com/yAY7g2t.jpg)

2009- New onramp added
(http://i.imgur.com/Gcpyuwa.jpg)

2011- Retrofit- New overpass, HOV lanes, new offramp
(http://i.imgur.com/PcAsQrt.png)

2014- Retrofit- New overpass, new allignment for 6 through lanes, rebuilt ramps
(http://i.imgur.com/yExkf1z.jpg]http://i.imgur.com/yExkf1z.jpg)

2014- Eyecandy and development
(http://i.imgur.com/kt6aVuT.jpg)




Large mosaic of the area as it looks now:  http://www.majhost.com/gallery/Haljackey/photos/yay.jpg

Imgur album here: http://imgur.com/a/4ELyG



UDI videos through this interchange.

2008: https://www.youtube.com/watch?v=XGnXxTMdkks

2011: https://www.youtube.com/watch?v=3YpiR2djjCo

2014: https://www.youtube.com/watch?v=MxOdLbqoLuk
Title: Re: Haljackey's SimCity 4 Archives
Post by: hellodave on July 11, 2014, 03:14:24 PM
Fantastic thread, I haven't been following SC4 over the years, I only really know the last couple of releases of the NAM.
Really interesting to see it's history, I was already blown away by the things people have done, this gives a bit more insight into what was involved, bravo  &apls

But, I actually came here tell you how much I'm enjoying your Build A City From Scratch videos. I know I'm a bit late to the party here (story of my life), but I'm on part 28 and I'm loving it. I don't actually have to play the game any more, I can just watch you, and you're so much better at it than me!
Actually, it is inspiring me to play more  :)

It's funny as well, reminds me a bit of a series called You Suck At Photoshop if you've seen it.
Thanks Mr Haljackey, I will name my next city in your honour.
Title: Re: Haljackey's SimCity 4 Archives
Post by: Bipin on July 11, 2014, 08:25:19 PM
I always love reading your entries to this thread Hal. Keep it up.  &apls
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on November 12, 2014, 09:24:26 PM
Some old half-clovers in Downtown Greater Terran, my densest city.

Built in 2006.

Using them like this minimized weaving and allowed closer street-level interchanges to be built, saving space.

(http://i.imgur.com/eSFkVKh.jpg) (http://i.imgur.com/eSFkVKh.jpg)


(http://i.imgur.com/GWS5B3R.jpg) (http://i.imgur.com/GWS5B3R.jpg)


(http://i.imgur.com/ViVL5Rk.jpg) (http://i.imgur.com/ViVL5Rk.jpg)


(http://i.imgur.com/z3NhAQu.jpg) (http://i.imgur.com/z3NhAQu.jpg)



Bonus: A couple pre-development shots showing them in their original configuration. (From an old save file of the city.)

(http://i.imgur.com/fZwltdk.jpg) (http://i.imgur.com/fZwltdk.jpg)

(http://i.imgur.com/D64E4im.jpg) (http://i.imgur.com/D64E4im.jpg)
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on November 17, 2014, 07:05:47 PM
Today I'm archiving something new. What the heck, right?

Over the past couple weeks I have been building a number of 3-way interchanges with the Real Highway Mod, something that I haven't made a single one of in several years. I thought now would be a good time to document them before they get lost.

Context: I have been amalgamating several of my regions into blunder's new, epic The Ring Of Fire region (http://community.simtropolis.com/files/file/29924-the-ring-of-fire/). This has left a lot of gaps between cities, which are now ripe for development. I have been working on building infrastructure in this area to support inter-city connections.

Here is a map of the built-up area of the region, with 5 new 3-way interchanges circled in red.

Click images for full size.

(http://www.majhost.com/gallery/Haljackey/Stuff/the_ring_of_fire-1416271761.png) (http://www.majhost.com/gallery/Haljackey/Stuff/the_ring_of_fire-1416271761.png)

Transport map:
(http://www.majhost.com/gallery/Haljackey/Stuff/the_ring_of_fire-1416271740.png) (http://www.majhost.com/gallery/Haljackey/Stuff/the_ring_of_fire-1416271740.png)



...And there they are. Each of these interchanges is unique, taking advantage of the surrounding environment. No cookie-cutter designs here! :D

(http://i.imgur.com/DkX2JoR.jpg) (http://i.imgur.com/DkX2JoR.jpg)

(https://i.imgur.com/UEasKai.jpg) (https://i.imgur.com/UEasKai.jpg)

(http://i.imgur.com/4ifCvnB.jpg) (http://i.imgur.com/4ifCvnB.jpg)

(http://i.imgur.com/UmyNkls.jpg) (http://i.imgur.com/UmyNkls.jpg)

(http://i.imgur.com/W7MMk4b.jpg) (http://i.imgur.com/W7MMk4b.jpg)

Anyways I hope you enjoyed this archives update!
Title: Re: Haljackey's SimCity 4 Archives
Post by: kelis on November 18, 2014, 07:58:06 AM
That map is huuuuuuuugeee !! I don't know how many inhabitants you can get, but in that map and with that density, I am pretty sure that they would be a looooot of inhabitants. I can not wait to see more progress.

 :thumbsup:
Title: Re: Haljackey's SimCity 4 Archives - Special Announcement
Post by: Haljackey on November 04, 2015, 07:01:31 PM
Old multi highway

(https://i.imgur.com/9j6gSMW.jpg)



Up next, I will be sharing over 8,000 images of SC4 on my flickr account showcasing my entire 'career' playing SC4. Next month will mark my 10th anniversary since I officially joined the online SimCity 4 community. I am currently in the process of uploading and organizing all of the images.

If you want to see my other works on flickr, check out my photostream here: https://www.flickr.com/photos/haljackey/
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on November 06, 2015, 11:06:27 PM
(https://i.imgur.com/tS62i5R.png)

Over 8.000 images from my entire SC4 career now viewable at https://www.flickr.com/photos/haljackey/
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on June 25, 2017, 08:22:51 PM
Been a long time since I updated this. Here's an old vs new.

One of my original RHWs is still operating
(https://i.imgur.com/NnSG5v1.jpg) (https://i.imgur.com/NnSG5v1.jpg)


...And not far away is one of my newest RHWs.
(https://i.imgur.com/QDV7of2.jpg) (https://i.imgur.com/QDV7of2.jpg)
Title: Re: Haljackey's SimCity 4 Archives
Post by: vester on June 27, 2017, 06:29:07 AM
Welcome back. Good to see you around again.


That is one massive city you got there.
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on January 23, 2018, 09:01:51 PM
Sadly most of the images on this thread have been lost.

I was able to salvage some from a personal backup. See the folder attached to this post for some old random pics of development.

Split into 2 posts due to attachment limit.
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on January 23, 2018, 09:02:53 PM
Post 2, see attachment for second archives folder.
Title: Re: Haljackey's SimCity 4 Archives
Post by: Indiana Joe on January 23, 2018, 09:34:20 PM
It's a bit of a shame to wander through the forums and see thousands of dead links to ImageShack, Photobucket, and Majhost images.  So much history and creativity that was once documented for all and is now lost.
Title: Re: Haljackey's SimCity 4 Archives
Post by: eggman121 on January 23, 2018, 10:30:36 PM
Is a shame that images have been lost on defunct sites.  :crytissue:

Thanks for the packaging up of pictures Hal  :thumbsup:

These do give some inspiration of future work that I will consider  ;)

-eggman121
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on January 24, 2018, 07:18:47 PM
Here's another blast from the past, an old RHW highway, with the original textures built in 2006, eventually becomes a 'modern' highway.

http://www.youtube.com/v/4UvaHbeeHCA
https://www.youtube.com/watch?v=4UvaHbeeHCA

Thanks to the prop pox buster for making this possible!
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on February 11, 2018, 09:19:46 PM
...And another vid. This one starts with an old multi-highway (MHW) setup before transferring to a modern RHW.

http://www.youtube.com/v/76eLSxj_0h0
https://www.youtube.com/watch?v=76eLSxj_0h0
Title: Re: Haljackey's SimCity 4 Archives
Post by: PaPa-J on April 13, 2018, 11:17:30 AM
Interesting video's, great control of your vehicle. If only I had that good of control of my real life vehicle.  :laugh:
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on November 21, 2018, 05:18:45 PM
I had some help from the Simtrop staff to re-stitch together the old interchange thread on that site with the new one.

I have complied a collection of my interchanges, new and old, to the first post of the old thread. Check out here if interested:
https://community.simtropolis.com/forums/topic/35443-show-us-your-interchanges/
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on January 10, 2019, 05:30:49 PM
One thing led to another and now I have a interchange dump. May as well post it somewhere hahahaha

(https://i.ytimg.com/vi/gsC_5OWeVBE/maxresdefault.jpg) (https://i.ytimg.com/vi/gsC_5OWeVBE/maxresdefault.jpg)

(https://i.ytimg.com/vi/6ssCvX672pk/maxresdefault.jpg) (https://i.ytimg.com/vi/6ssCvX672pk/maxresdefault.jpg)

(https://i.ytimg.com/vi/ByaAOn33ISM/maxresdefault.jpg) (https://i.ytimg.com/vi/ByaAOn33ISM/maxresdefault.jpg)

(https://i.ytimg.com/vi/erB2YMI_Klg/maxresdefault.jpg) (https://i.ytimg.com/vi/erB2YMI_Klg/maxresdefault.jpg)

(https://i.imgur.com/jI9Q7Kz.jpg) (https://i.imgur.com/jI9Q7Kz.jpg)

(https://i.imgur.com/79Pyl.jpg) (https://i.imgur.com/79Pyl.jpg)

(https://i.imgur.com/TjxlME3.jpg) (https://i.imgur.com/TjxlME3.jpg)

(https://c1.staticflickr.com/6/5758/21221733605_b59ce6b677_b.jpg) (https://c1.staticflickr.com/6/5758/21221733605_b59ce6b677_b.jpg)

(https://c1.staticflickr.com/2/1654/26080153110_f7b22a6cf3_b.jpg) (https://c1.staticflickr.com/2/1654/26080153110_f7b22a6cf3_b.jpg)

(https://i.imgur.com/Vj8gBYw.jpg) (https://i.imgur.com/Vj8gBYw.jpg)

(https://c1.staticflickr.com/1/606/22608114350_15d10d6ae0_o.png) (https://c1.staticflickr.com/1/606/22608114350_15d10d6ae0_o.png)

(https://scontent.fyyz1-1.fna.fbcdn.net/v/t31.0-8/25398036_1531601413583999_8179119027020625743_o.jpg?_nc_cat=105&_nc_ht=scontent.fyyz1-1.fna&oh=d0fcb780aa13cccf163d8636f130e7aa&oe=5CD41DBB) (https://scontent.fyyz1-1.fna.fbcdn.net/v/t31.0-8/25398036_1531601413583999_8179119027020625743_o.jpg?_nc_cat=105&_nc_ht=scontent.fyyz1-1.fna&oh=d0fcb780aa13cccf163d8636f130e7aa&oe=5CD41DBB)

(https://www.simtropolis.com/objects/storage/monthly_2018_08/large.566b8dd985509_Halton-Sep.143021449888180.jpg.9fc2265a74c22c2799b8e789e15b19b3.jpg) (https://www.simtropolis.com/objects/storage/monthly_2018_08/large.566b8dd985509_Halton-Sep.143021449888180.jpg.9fc2265a74c22c2799b8e789e15b19b3.jpg)

(https://www.simtropolis.com/objects/storage/monthly_2018_08/large.570aee93e4a51_Halton-Oct.242991460311202.jpg.afb11930f680a1a3982031f9a55b4977.jpg/img][/url]

[url=https://i.imgur.com/HXB4hzD.jpg[img width=1024]https://i.imgur.com/HXB4hzD.jpg) (https://www.simtropolis.com/objects/storage/monthly_2018_08/large.570aee93e4a51_Halton-Oct.242991460311202.jpg.afb11930f680a1a3982031f9a55b4977.jpg)

(https://farm8.staticflickr.com/7511/16283194875_64cd583270_o.jpg) (https://farm8.staticflickr.com/7511/16283194875_64cd583270_o.jpg)

(https://i.imgur.com/34RnipP.jpg) (https://i.imgur.com/34RnipP.jpg)
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on April 06, 2019, 02:32:26 PM
2014 vs 2019. Still a work in progress

Click for full size

(https://i.imgur.com/0lt5DW0.jpg) (https://i.imgur.com/0lt5DW0.jpg)
Title: Re: Haljackey's SimCity 4 Archives
Post by: mattb325 on April 08, 2019, 11:28:27 PM
What a difference 5 years makes....imagine if you could be paid to play sc4  :satisfied:
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on April 09, 2019, 04:56:06 PM
What a difference 5 years makes....imagine if you could be paid to play sc4  :satisfied:

I'm for hire by the way ;D

Will stream 8 hours a day for pay  $%Grinno$%
Title: Re: Haljackey's SimCity 4 Archives
Post by: Haljackey on March 01, 2020, 01:36:19 PM
"Update" 24: Evolution of a T-Interchange

I love digging through my archives... Shows a lot of progress!

Highway interchange (My last MHW)
(http://i.imgur.com/czSbwbDh.jpg)

(http://i.imgur.com/618yJrLh.jpg)

(http://i.imgur.com/1u8yFXqh.jpg)

(http://i.imgur.com/xFBYwNnh.jpg)

(http://i.imgur.com/DZM7wljh.jpg)

(http://i.imgur.com/tC7pgwSh.jpg)

(http://i.imgur.com/MfAXFCoh.jpg)

Snaking highway through the hills
(http://i.imgur.com/Ibp8d8Ih.jpg)

(http://i.imgur.com/Tb4nzGxh.jpg)

(http://i.imgur.com/FVY5uCMh.jpg)

City tile (contains both projects)
(http://i.imgur.com/GIOhnKEh.jpg)

(http://i.imgur.com/tJZ08rlh.jpg)

(http://i.imgur.com/RNA9nCZh.png)

This final Maxis Highway built 2010, finally replaced in 2020.

These images can be clicked for full res.

(https://i.imgur.com/PUTwx.jpg) (https://i.imgur.com/PUTwx.jpg)

(https://i.imgur.com/sW15NmK.jpg) (https://i.imgur.com/sW15NmK.jpg)

(https://i.imgur.com/pXbcoD6.jpg) (https://i.imgur.com/pXbcoD6.jpg)

(https://i.imgur.com/EUoQcRA.jpg) (https://i.imgur.com/EUoQcRA.jpg)

(https://i.imgur.com/0sYJFDw.jpg) (https://i.imgur.com/0sYJFDw.jpg)

(https://i.imgur.com/CRRn0vZ.jpg) (https://i.imgur.com/CRRn0vZ.jpg)

(https://i.imgur.com/yFu8I6y.jpg) (https://i.imgur.com/yFu8I6y.jpg)

(https://i.imgur.com/H6OBILe.jpg) (https://i.imgur.com/H6OBILe.jpg)

(https://i.imgur.com/MfAXFCoh.jpg) (https://i.imgur.com/MfAXFCoh.jpg)

(https://i.imgur.com/CyhgSz6.jpg) (https://i.imgur.com/CyhgSz6.jpg)