Sim City 4 Devotion Forums

City Showcase (All games welcome) => Show us your... => Topic started by: keithsed on February 08, 2007, 09:44:42 PM

Title: Show us your . . . . current projects
Post by: keithsed on February 08, 2007, 09:44:42 PM
Hi:

I thought it would be nice to see everyone's current projects.  I would be interested in seeing what you are working on and how you’re developing and planing them. I know there are a lot of good finished projects being shown here, but for myself, I would be interesting in seeing how you started them and how they grew and advanced.     

It would be sort of like a mini Mayor's Diary, but only for one project, or more depending on how things are posted.  I don’t want the pressure of posting and keeping a large Mayor's Diary project going.  That is a big responsibility and I feel it is beyond my capabilities right now.  When I see threeRR’s, Badsim’s and the Teton project I know it’s way over my head. 

Jeroni, I hope this is OK to start here, if not move it or delete it as you see fit.  No hard feelings. I don't get upset that easily.

Here is my current project.  I'm developing a city.  I've spent a lot of time putting in the infrastructure, i.e. major roads, a light rail system, freeways, avenues, canals, seawalls and railroads.  I’m about ready to invite the sims in to see what develops.

The first picture is an overall view of my city.  The light rail system shows up as white, the freeways you can see, the canals you can see, the major avenues are black, and the rail system is in grey.  I know there are some mapping mods that make it easier to see but I didn’t want to take the time to find them and put them into my plugin folder. I will next time.


Title: Re: Show us your . . . . current projects
Post by: keithsed on February 08, 2007, 09:46:12 PM
This second picture will be my industrial/rural area.  The lower right hand corner, by the light rail depot will be my industrial area. Above that, underneath the cloud and further North will be my farming areas.


Title: Re: Show us your . . . . current projects
Post by: keithsed on February 08, 2007, 09:47:28 PM
This third picture will be my commercial and residential areas.  Everything from the freeway to the ocean will be commercial.  Between the two freeways and to the East will be my residential areas.
Title: Re: Show us your . . . . current projects
Post by: keithsed on February 08, 2007, 09:48:28 PM
This fourth picture is a closer view of some “eyecandy” that I’ve been working on.  I used Jeroni’s seawalls and think they turned out GREAT!!  Thanks Jeroni for all the time and effort you put into making them.  &apls They are going to look GREAT in my commercial area.
Title: Re: Show us your . . . . current projects
Post by: keithsed on February 08, 2007, 09:49:25 PM
This fifth picture is a closer view of the tower in the left.
Title: Re: Show us your . . . . current projects
Post by: keithsed on February 08, 2007, 09:50:21 PM
The sixth picture is a closer view of the statue.
Title: Re: Show us your . . . . current projects
Post by: keithsed on February 08, 2007, 09:51:13 PM
And finally, the last picture is a close up view of the tower on the right.




Now . . .  I would like everyone to show us your current project and what you are working on and the plans you have for future development.  I would like to know what problems you ran into and how you overcame them. 

Thanks.

Keith
Title: Re: Show us your . . . . current projects
Post by: urban on February 09, 2007, 07:41:37 AM
interesting

Recently I am doing something the Palm in Dubai. It's more like a Beta-Version and I still have to learn, but since it is the first try....I call it Laguna Isabella

this is an older picture, I'll post a newer one in my City Journal, I'm planing....
(http://img256.imageshack.us/img256/614/lagunamr2.png)

(http://img101.imageshack.us/img101/3466/lagunaisabella24sep0011ss3.jpg)


Title: Re: Show us your . . . . current projects
Post by: bat on February 09, 2007, 07:43:37 AM
Great pictures, keithsed! :thumbsup:

Looks fantastic for a "beta-version", urban! :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: jeronij on February 09, 2007, 08:21:26 AM
Interesting idea and interesting layout all  :thumbsup:

Title: Re: Show us your . . . . current projects
Post by: keithsed on February 09, 2007, 01:47:34 PM
Urban if you don't want to start the map from scratch I think I remember seeing the Du Bai map on STEX. 

I don't think I downloaded it.  You might do a search and see if you can find it if you want to start on a prebuild map.

Looking good.

Keith
Title: Re: Show us your . . . . current projects
Post by: sanantonio on February 09, 2007, 10:06:57 PM
this is a good idea...

i've been slowly working on a fairly large region with lots of cheats...here's the latest.

(http://img167.imageshack.us/img167/2407/tbyc9.jpg)
Title: Re: Show us your . . . . current projects
Post by: keithsed on February 10, 2007, 12:12:13 AM
Sanantonio

I like the seaside baseball park.  I've got to file that away for a future city. 

I think we all use designer helps (cheats).  You can't be a perfectionist on $500,000.  I like the word designer helps rather than cheats  ;)

I like your idea of having the freeway run straight through the city.  It looks more realistic.  My city was at the very end of a peninsula so I couldn’t do that so I made it circle.

It looks like you’ve used a single line of pine trees at the end of your light rail system.  Is that for future light rail tracks? 

Keep us posted of future developments.

Thanks.

Keith
Title: Re: Show us your . . . . current projects
Post by: Eddie on February 10, 2007, 03:31:57 PM
Pretty impressive, Sanantonio. The beach is nice and clean--that's all I can say! Complex transportation system, too, I may add.
Title: Re: Show us your . . . . current projects
Post by: sanantonio on February 10, 2007, 04:05:28 PM
keithsed -
Thanks, I've used that park on the water idea before and like it, so here it is again.

I like "designer helps"...I think I'll use that if you dont mind.

I'm trying to force my residents to use alternate modes of transportation (instead of cars) and not use highways if I can get away with it.  Avenues for now, but I left room for future expansion. 

The trees mark where future GLR is going, but I plopped them very late one night, and now that I'm awake and coherent, it needs some adjustments.  Actually, the entire GLR line will be getting an overhaul. ???

Progress will be slow - 4x4 large tiles...One tile is complete (farming + a small town) and what can't be seen in my last pic has fully developed.

Other projects currently underway are the regional airport, the amusement park, military base and an Olympic city.  These are still in veeery early stages, so I'll post when it's time.  #stsfd·

Eddie -
Thanks, like I told keithsed, I'm forcing the sims to travel the way I want them to, so it's taking longer than usual.  I spent most of my time on the intersections. They've changed a little since I posted them here (http://sc4devotion.com/forums/index.php?topic=252.0), but not much.
Title: Re: Show us your . . . . current projects
Post by: Cali on February 10, 2007, 10:57:47 PM
very promising. can't wait for more ;D
Title: Re: Show us your . . . . current projects
Post by: keithsed on February 13, 2007, 12:52:49 AM
I’m with you on alternate modes of transportation.  I’m going to “blast” a few avenues to see if I can get them to climb on the GLR.
               
I’ve been working down on the farm, but the farmers I’ve got think it is eternal spring.  I’m having some trouble in the game getting the “seasonal” farms to recognize the season.  They all seem to think it’s spring and stay brown dirt.  I’ve asked on the help forum to see if anyone can help me.  I don’t know what is happening.  The computer placed them so I did not plop them.  I’ve tried rezoning agricultural again and it still doesn’t change. I’ve plopped them myself and still no luck.

I don’t give my old thought process enough time to figure out what looks the best.  I get a big demand for farms/low cost residence/industrial zones and I don’t take the time to figure out the best looking zones and find the best plops. 

I just finished looking at Teton project and every one of his buildings look he spent a lot of time choosing the best looking one.  I’ve got to have more patience with my “plopping.” 

Thanks again and lets get building.

Keith
Title: Re: Show us your . . . . current projects
Post by: bat on February 14, 2007, 12:51:09 PM
Great transit layout, sanantonio
Title: Re: Show us your . . . . current projects
Post by: sanantonio on February 28, 2007, 10:22:25 PM
the GLR gets a facelift...lots to do, so little time.  ah well - one day...

(http://img132.imageshack.us/img132/8986/newglrye7.jpg)
Title: Re: Show us your . . . . current projects
Post by: Masochist on March 04, 2007, 02:11:14 PM
Current project, eh?  Okay, I'll bite...

This project is the first foray into a brand new region.  The project is sort of three-fold, really.  First, there's the part where I'm trying to make the city a fully-functional, at least semi-realistic city.  This is kinda hard for me, since I'm working with unusual terrain:

(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/TheMountainside.jpg)

...and looking west:
(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/ThefoothillsII.jpg)


From a mountain to a beach, you see?  And not too much room between the two. I don't want cliffs everywhere if they aren't necessary.  Along with that part of the project is the second part: making that beach look presentable.  This is how it looks now (facing west):

(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/WillowBeachtheprototype.jpg)


Kinda ragedy, right?  But don't worrry...I haven't put in the seawall yet, and that cliff between the avenue and the street will be hidden and/or gone when I throw in some high-class resorts and residential towers and such.  I also need to find more flora for that beach...straight palms are terrible.  And I've got some other things in mind that I may or may not try as well.

Another key part of the first aspect of this entire project (the city-building aspect) is that I have this gigantic future industrial area waiting for me:

(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/Theindustrialzonemodified.jpg)


It's connected to the residents by one long freeway.  And it's adjacent to the third part of the project: the future seaport.  I've never done a large-scale seaport before, but as you can see, I've got a bit of room to work with (that whole peninsula):

(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/Futureseaport.jpg)


I'll probably add another arm to it, just to increase the coast length and accomodate more types of ports.  I've got all of SOMY's stuff, and Peg's ports and such, but I won't even start terraforming to build it until I get the rest of the city up and running, and take a look at some of the tutorials on building a proper seaport (I need to find that one Emilin posted...).  But it's going to happen one day....

So that's my project.  I'd start a Mayor's Diary, but I don't know how often I'd update it; I'm pretty sporadic with my playing times.  So I'll just share it here.  When it's all said and done and lookin' good, I'll post the update.
Title: Re: Show us your . . . . current projects
Post by: TheTeaCat on March 04, 2007, 06:37:08 PM
Interesting concepts here folks. This is an interesting idea must keep a close eye on this
well done folks. Nice to see to others do it. ;D
Title: Re: Show us your . . . . current projects
Post by: sepsis on March 04, 2007, 10:02:15 PM
I'm currently rebuilding Ilitj, capital of the Socialist State of Rodina

Some pictures from Krilim, the north-east part of the city:

(http://img115.imageshack.us/img115/9127/070304dcu9.jpg)

(http://img115.imageshack.us/img115/663/070304bfe0.jpg)

(http://img115.imageshack.us/img115/6639/070304cgz7.jpg)

(http://img115.imageshack.us/img115/1950/070304agc1.jpg)

(http://img300.imageshack.us/img300/9056/070305csw9.jpg)


..and another project is of course setting up a city journal on this site..  :satisfied:

Title: Re: Show us your . . . . current projects
Post by: joelevan on March 04, 2007, 10:04:32 PM
I love that stadium...where did you get it? Very nice city in general!

Joel
Title: Re: Show us your . . . . current projects
Post by: sepsis on March 04, 2007, 10:10:52 PM
I love that stadium...where did you get it? Very nice city in general!

Joel

Here you go! (http://www.simtropolis.com/stex/index.cfm?id=17614)

 
Title: Re: Show us your . . . . current projects
Post by: shoreman905 on March 09, 2007, 10:57:58 AM
This is a terriform project that is begining to get out of hand. I was experimenting with terriforming a quad by raising it, then lowering it one notch to get water, and the correct elevation for seaports. Then the rest just started. It is a representation of a Florida like setting with A1A in the foreground, the intracoastal waterway and the interstate. I just started this last night, it isn't very far along. I appologise for the fuzzy image, it is a merge of two screenies and some Corel cleanup. A closeup of possibilities is included.

(http://img58.imageshack.us/img58/6506/gloryearlylayout01hk7.jpg)

(http://img58.imageshack.us/img58/2981/sc4341je6.jpg)
Title: Re: Show us your . . . . current projects
Post by: Cali on March 09, 2007, 09:44:50 PM
wow, amazing. thank you for sharing. i love the whole open sea transition to canal. completely seamless :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: bat on March 10, 2007, 05:03:09 AM
Wonderful pictures, shoreman905! :thumbsup:

Great pictures, too, sepsis! :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: sebes on March 11, 2007, 07:37:04 AM
Your last pictures looks VERY dutch my friend  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: meinhosen on March 12, 2007, 08:33:19 PM
sepsis - looks like the rebuilding is going well.

shoreman - looks like you're off to a good start.



I've been working on rebuilding the city of Ralston.  Currently, I've gutted the downtown and suburb directly east in order to start an extensive rebuilding... things are looking good.  Here's two closeups of some detail work I've been doing:

(http://img457.imageshack.us/img457/4646/midtownindustrygf0.jpg)
[This pic has been run through a couple of different Photoshop filters]

(http://img373.imageshack.us/img373/4331/sapphirepark1dp6.jpg)
Title: Re: Show us your . . . . current projects
Post by: Eddie on March 12, 2007, 11:17:28 PM
(http://img452.imageshack.us/img452/1145/crimealley1cm4.jpg)
Title: Re: Show us your . . . . current projects
Post by: Cali on March 13, 2007, 12:23:01 AM
hate to be down that alley at night....creepy
Title: Re: Show us your . . . . current projects
Post by: keithsed on March 13, 2007, 12:44:06 AM
Hi everyone:

I'm sorry I haven't kept up on the new posts.  I've got some good news and some bad news.  First the bad news.  I had some slider bar problems in my first city I posted here.  The slider bar on my fire stations would not stay up.  It kept creeping down to zero and I would get a fireman's riot every couple of minutes.  It became a real thorn in the old side!  I asked for some help in another forum and I tried doing everything they suggested and I could not correct the problem.  Sooooooo   I gave it the old "CONTROL SHIFT O"

Now the good news.  I've started another map.  One good thing about belonging to a SC4 site, a good map is just a click away. 

I downloaded a new map.  It's a biggie, 228 cities in total.  I've been bringing up cities, planting forests, and then saving the durn things.  It takes FOREVER!  I finally finished the last city/god mode a couple of days ago and am now in the preliminary planing stages for a new city.  I've laid down a couple of freeways, connecting them to the neighbors and have decided to try my first sea port.  I'll post some pics when I have something to show.

Masochist  Slopes can cause some real problems.  It looks like you're doing a good job working with them.  I worked on Jeroni's slope city for a couple of weeks and know what you're facing.  Keep up the good work.  I'll be interested to see the next posts.

Sepsis I like how you've handled the train station.  Great use of bus stops and water feature.  It looks great.  &apls I also like the stadium.  I followed your linkie but had the same problem as other downloaders.  I don't know what happened but I got the same corrupt file message that the other guys got.  I tried to follow the thread and see if it was resolved but I couldn't find a solution.  Soooo, I guess I'll do without that terrific looking stadium.

Shoremaster VERY interesting seaport treatment.  Very unique &apls I've never seen anything like it before.  I'll have to file that treatment away on my internal hard disk (brain) and try it out on one of my new cities.  I don't think it would work with the one I've already got started. 

Well good simers, need to call it a day.  This d#@! daylight saving is for the birds :thumbsdown: Talk to you later. :)

Keith
Title: Re: Show us your . . . . current projects
Post by: keithsed on March 13, 2007, 12:48:18 AM
Eddie:

I've always wondered about that alley.  It's not a good place to be  $%#Ninj2  I see you've discovered a dead body.   :o 

 ;)

Keith
Title: Re: Show us your . . . . current projects
Post by: keithsed on March 13, 2007, 12:54:10 AM
Meinhosen - I like your parks.  Is Ralston, KY a real city?  If so are you trying to follow its layout and zones?  How large is your city now?

Keith
Title: Re: Show us your . . . . current projects
Post by: Gaston on March 13, 2007, 01:00:10 AM
Hmmm,  I wonder if I can still get tickets to see Hendrix ?   Sanantonio,   Could we see a few close ups of your GLR?

-Gaston
Title: Re: Show us your . . . . current projects
Post by: Eddie on March 13, 2007, 09:21:28 AM
Hmmm,  I wonder if I can still get tickets to see Hendrix ?

-Gaston

It's supposed to say Phantom of the Opera, but I got tired of replopping the lot for the desired title. As for Hendrix, you can get tickets in that alley from a scalper. Of course, that theater's been closed for over 30 years...
Title: Re: Show us your . . . . current projects
Post by: Gaston on March 13, 2007, 10:14:59 AM
It's supposed to say Phantom of the Opera, but I got tired of replopping the lot for the desired title. As for Hendrix, you can get tickets in that alley from a scalper. Of course, that theater's been closed for over 30 years...

Hmmm, in the alley huh?     I think the last two theater goers are still there looking for thier tickets,    lol


---Gaston
Title: Re: Show us your . . . . current projects
Post by: Cali on March 13, 2007, 11:57:49 AM
Hmmm, in the alley huh?     I think the last two theater goers are still there looking for thier tickets,    lol


---Gaston

from the looks of it, i think they got to see hendrix after all ???
Title: Re: Show us your . . . . current projects
Post by: bwatterud on March 13, 2007, 08:30:37 PM
lol.  That's not right.   $%Grinno$%
Title: Re: Show us your . . . . current projects
Post by: oldrogue on March 14, 2007, 06:05:18 PM
Excellent thread, glad I stopped by.....couple of questions first...

1.  Eddie, I don't think I have seen that theater before, where is it from...

2. Masochist, love that white sand beach...is it mod?

This is my current project ..... just now in the planning stages...I am using Habs incredible map of Kimbasket Lake in British Columbia.... with no God mode changes except for adding trees and building volcanic islands in the open sea areas (I like playing with volcanoes)(Children...please don't do this at home...we are experts)....

(http://img112.imageshack.us/img112/3917/heichnessprebuildso3.jpg)





am planning on starting with just a few scattered villages ...fishing and ag, that arn't even connected....then slowly building up the other areas...trying to maintain the feel of the ...hmm...pristine land..  hopefull that will work....kind of daunting cause never worked on an area this large before....9x9 large cities...
Title: Re: Show us your . . . . current projects
Post by: keithsed on March 14, 2007, 09:14:54 PM
Great looking map.

Where did you download it?  Is that the complete map?  I would like to download it as a keeper. I would like to post a pic of my entire map but I can't find the program to shrink it small enough to get it to fit on one picture. I know there is a program floating around to do that but I don't know where to find it.  If this is the complete map, what did you use?

Maybe my eyes are failing me, but I just notice it looks like you have the same problem that I did . . . flat mountain tops.  I think there is a setting you can adjust to avoid that look.  Each time I brought up a city on my new map that had flat mountain tops, I put peaks on them.  I never quite felt I got them to look like the original map.  If they are flat, are you going to put peaks on them?

Thanks.

Keith
Title: Re: Show us your . . . . current projects
Post by: bwatterud on March 14, 2007, 09:33:15 PM
As oldrogue said, that's haleburg/beskhu3epnm's Kinbasket Lake map, found here (http://www.simtropolis.com/stex/index.cfm?id=17827).  I want it too, for my new region, but unfortunately, SC4Mapper isn't saving it for me.   :'(
Title: Re: Show us your . . . . current projects
Post by: thundercrack83 on March 14, 2007, 11:53:36 PM
oldrogue: I love that map, it looks absolutely fantastic. By the way you've described what you're going to do, I'm looking forward to seeing how you develop it. Good luck!
Title: Re: Show us your . . . . current projects
Post by: ElPhantasmo69 on March 15, 2007, 01:06:16 AM
The Kingdom or Carinthia has been investing heavily into r&d of NEO (Near Earth Orbit) platforms. These advancements come in response to increasingly aggressive and detailed tactics being discussed as actionable against the Carinthian military. Some interesting results have been approved for further development...

(http://i154.photobucket.com/albums/s265/ElPhantasmo69/Colonial-Flight.jpg)

Two models of Vipers (mkII in white/red and mkVII in grey) along with a bomber and a Raptor EW/Recon ship in brown.
All models have dual capability for both spaceborne and atmospheric operation. The Raptor and Bomber are equipped
with a limited FTL jump drive, but the Vipers are designed for short range ops.


(http://i154.photobucket.com/albums/s265/ElPhantasmo69/Colonial-One.jpg)

Intersun Gmbh has developed a medium passenger cruiser of 277' length and a capacity of 150.


(http://i154.photobucket.com/albums/s265/ElPhantasmo69/Olympic-Carrier.jpg)

Incom's Starliner Division built the Olympic Carrier. The 825' vessel has a 1300 passenger capacity.


(http://i154.photobucket.com/albums/s265/ElPhantasmo69/Galactica.jpg)

This Mercury Class Battlestar comes from the Scorpion Fleet Shipyards. The Mercury class has an overall length of 4650'
a width of 1821' and a height of 581' and is crewed by a minimum complement of 2650. A fully armed Battlestar carries 4
squadrons of 20 Vipers each + 2 Raptors per squadron.

Thanks to Coxxon1 for the fabulous models.
Title: Re: Show us your . . . . current projects
Post by: Cali on March 15, 2007, 01:15:18 AM
really awesome, and the texture is fantastic, awesome work :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Alfred.Jones on March 15, 2007, 06:01:20 PM
That looks really cool ElPhantasmo69! :thumbsup: Keep it up everyone
Title: Re: Show us your . . . . current projects
Post by: oldrogue on March 16, 2007, 01:07:42 AM
Thanks for the nice comments all of you...

Kiethsed, the program for taking the pics like that is called "REGION CENSUS" and I honestly can't remember where I found it.....I got the lead from here on SC4D, it doesn't work on something that is already installed, but is a beaut for new stuff......
Title: Re: Show us your . . . . current projects
Post by: bat on March 16, 2007, 01:35:50 PM
That is looking great, ElPhantasmo69! :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: kekus74 on March 17, 2007, 08:08:24 PM
So, here my current project ! (I'll do a mediterranen style cj soon). This is the town of San Valentino, which is on an island with the same name. The town is still in progress!

(http://img72.imageshack.us/img72/7043/sanvalentino1wx1.jpg)
Title: Re: Show us your . . . . current projects
Post by: threestooges on March 17, 2007, 10:19:36 PM
I have seen many pic that use the meditterranian lots, but this is one that it getting me close to "biting the bullet" (as the saying goes) and dl'ing them myself. It looks like a great town to visit. It looks like oyu left the grid on in the pic, but I was focused on the town so much I hardly even noticed it.
Title: Re: Show us your . . . . current projects
Post by: oldrogue on March 18, 2007, 11:12:40 AM
Kekus74, that looks really really good, you have the perfect look for the med.   Hope to see more shots of the town.....
Title: Re: Show us your . . . . current projects
Post by: U3D on March 18, 2007, 11:32:54 AM
Wow, thats awesome Kekus74.  :thumbsup:

Here's a city Im working on. I plan on creating a realistic metropolis region, but this is the only city in the region Ive developed so far. Ive been working on this city for abot 2-3 days now.
(http://img255.imageshack.us/img255/3346/saratogaaug116117415997hu9.png)

Recently zoned area (http://img340.imageshack.us/img340/1337/saratogaaug116117415943qk6.png).

Downtown (http://img340.imageshack.us/img340/7641/saratogaaug190311735575st0.png) when I first started the city.

Downtown (http://img251.imageshack.us/img251/6118/saratogajul290911739614pg8.jpg) 3-4 sim years old.

Downtown (http://img181.imageshack.us/img181/5503/saratogadec121411739651em2.png) 5-6 sim years old.

Downtown (http://i19.photobucket.com/albums/b199/U3D/SC4/Saratoga-Jun.png) 15-16 sim years old (now).

Is it just me, or is imageshack kinda koo-koo? It allows me to upload some images, but not others, saying the file format is not supported, when there're all the same format! Its probaly because of file size.  &sly
Title: Re: Show us your . . . . current projects
Post by: Zaphod on March 18, 2007, 12:58:11 PM
Quote
Is it just me, or is imageshack kinda koo-koo? It allows me to upload some images, but not others, saying the file format is not supported, when there're all the same format! Its probaly because of file size.  I hate the world !!!

Thats why you never ever use png format

get this free program called irfanview if you don't have it. I do the jpegs for my cj/md around 8 compression and they have the same quality as your image but are only around 128 kb for a 800x600 pic


http://www.irfanview.com/
Title: Re: Show us your . . . . current projects
Post by: U3D on March 18, 2007, 01:30:46 PM
Thats why you never ever use png format

get this free program called irfanview if you don't have it. I do the jpegs for my cj/md around 8 compression and they have the same quality as your image but are only around 128 kb for a 800x600 pic


http://www.irfanview.com/
Sweet, thanks.
Title: Re: Show us your . . . . current projects
Post by: kekus74 on March 18, 2007, 06:59:53 PM
An other view of San Valentino.... I worked just 1 our on this town today...  &mmm

(http://img249.imageshack.us/img249/8939/sanvalentino2hz4.jpg)

(For it to be perfect....I want the jeronij's palms... ! ) :(

So, the next pic will be on my futur thread !
Title: Re: Show us your . . . . current projects
Post by: Cali on March 18, 2007, 07:15:55 PM
wow kekus, so far so good :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Badsim on March 19, 2007, 10:25:20 AM


... I would like to post a pic of my entire map but I can't find the program to shrink it small enough to get it to fit on one picture. I know there is a program floating around to do that but I don't know where to find it. 

Keith




Kiethsed, the program for taking the pics like that is called "REGION CENSUS" and I honestly can't remember where I found it.....

Region Census is available at simphoni.net . ;)
Title: Re: Show us your . . . . current projects
Post by: thundercrack83 on March 19, 2007, 10:36:29 AM
San Valentino looks great, kekus74! Looks very Mediterranean!
Title: Re: Show us your . . . . current projects
Post by: keithsed on March 19, 2007, 09:41:57 PM
My current project is a huge map.  To start with I’ve decided to develop three rural cities.  They are Southport, Richmond and Greencastle.

I’ve only started Southport and Richmond

Here is an overview of the map with the three cities.

(http://img408.imageshack.us/img408/7245/currentmaplz6.jpg)


I’ll start with Southport.

Here is the future port.  Not much to look at yet. In fact none are much to look at yet.  I just started them. 

I think I’ve made the port area it too large.  I think I might have to eliminate the last land area on the West, left hand side of the port.  Cut it off where the two opposing land masses almost meet. 

(http://img408.imageshack.us/img408/4637/southportseaportcc0.jpg)

Here is an overall picture showing the farms and city.

(http://img408.imageshack.us/img408/5249/southportoverviewae4.jpg)

Here is a picture of Southport’s rural town.

(http://img408.imageshack.us/img408/6246/southportruraltownhe7.jpg)

Here are Southport’s farms.

(http://img408.imageshack.us/img408/9113/soutportfarmsll8.jpg)

Now on to Richmond

Here is an overview or Richmond.

(http://img408.imageshack.us/img408/2955/richmondoverviewpq7.jpg)

The town of Richmond.  On this town I decided to use double streets.  I thought it might be interesting to compare it with Southport.  The first thing I noticed is that it sure takes up a lot more space.

(http://img408.imageshack.us/img408/6012/richmondruraltownwh7.jpg)

and the last one, the farms of Richmond.  I've got to add a lot more farms since the demand is way up. With that small number that is to be expected.

(http://img408.imageshack.us/img408/1238/richmondfarmajc8.jpg)


I haven’t started Greencastle.  That will be the next one.

I think I’ll try and develop all of them into large cities.  It will take me a while but that is what SC4 is all about.

Kekus74 - I really like the Mediterranean look.  I might have to follow the “Threestooges” lead and bite the bullet. They’re looking mighty good. 


Badsim - Thanks for the lead on Region Census.  I’ll go and find it and use it next time. Is your (I know there is a name for it, but I can’t remember it right now) “identifying picture” from Broke Back Mountain?  I saw that movie a couple of months ago.  Very sad story.

U3D - I can’t believe you’ve developed that city in two or three days. Way to go. I worked on my first project for months and never got that far.  I guess I had better go read some tutorials on how to develop a large city.

Talk to you later.

Keith

Title: Re: Show us your . . . . current projects
Post by: oldrogue on March 20, 2007, 02:04:00 PM
Keithsed.....several comments.....

love your new area and certainly hope to see more pics....

Speaking of which.....what is map?   Did you do it yourself?  Or is it a download?

I wanna appologize....kept intending to answer your questions about mtn peaks but kept forgetting (it's tough to get old).... I was surprised to see the 'flat tops'.. DOn't know, have kind of got used to them and it makes it fun to build a road over them ::),   I think that the prollem can be solved with the  NHP Mapper.....but then havn't played with that very much.....
Title: Re: Show us your . . . . current projects
Post by: FromTheAshes on March 20, 2007, 03:09:01 PM
Great kekus74! I'd like to live there  ;D
Title: Re: Show us your . . . . current projects
Post by: eljacko on March 20, 2007, 08:11:11 PM
I started working on a new city, Sofia, last night, and took some pictures while I was working on it.  It should be fairly obvious by now that I am tremendous fan of Haarlemergold's BATs; I think they are some of the best made and actively try to make them appear in my cities, hence this city design.  I think it has come out fairly well, personally.

Here's the full city shot I took before I went to bed, other pictures may not be consistent with this one (as I would take them and continue designing).  click on any image to see it full size.

(http://www.jack-lichten.com/sc4/Sofia-%20small.jpg) (http://www.jack-lichten.com/sc4/Sofia-.jpg)

(http://www.jack-lichten.com/sc4/Sofia-port%20small.jpg) (http://www.jack-lichten.com/sc4/Sofia-port.jpg)
the impetus for this entire city was a place for the ferry to be used, and here it is in use.  I think the port came out pretty well, actually.

(http://www.jack-lichten.com/sc4/Sofia-center%20small.jpg) (http://www.jack-lichten.com/sc4/Sofia-center.jpg)
a center of town, you can see the two roundabouts there.

(http://www.jack-lichten.com/sc4/Sofia-church%20small.jpg) (http://www.jack-lichten.com/sc4/Sofia-church.jpg)
big fancy church.  I still need to design the park that's supposed to be behind it.

(http://www.jack-lichten.com/sc4/Sofia-poor%20small.jpg) (http://www.jack-lichten.com/sc4/Sofia-poor.jpg)
a poorer section of town, right next to the dirtier industrial area.  kinda ghetto-ish, I guess.

(http://www.jack-lichten.com/sc4/Sofia-schools%20small.jpg) (http://www.jack-lichten.com/sc4/Sofia-schools.jpg)
a pair of schools near each other (one is actually a museum).  For some reason Haarlemergold's educational buildings cost a ton to maintain; keeping his museum there is tough.

(http://www.jack-lichten.com/sc4/Sofia-train%20small.jpg) (http://www.jack-lichten.com/sc4/Sofia-train.jpg)
the train station.
Title: Re: Show us your . . . . current projects
Post by: oldrogue on March 21, 2007, 01:04:40 PM
Like the city, quite nice and I also think the port turned out fine....hope to see more  of it as you continue
Title: Re: Show us your . . . . current projects
Post by: keithsed on March 21, 2007, 10:27:05 PM
Great city layout.  The old battleship looks very nice with Haarlemergold's BAT's. 

Keith
Title: Re: Show us your . . . . current projects
Post by: keithsed on March 21, 2007, 10:45:17 PM
Oldrouge, you said:

Quote
Speaking of which.....what is map?   Did you do it yourself?  Or is it a download?

It's a download.  I found it on STEX by listing only maps and then choosing the most popular.  It's called Cape Newenham.  It's an acutal place located in Alaska.  I looked it up using "Live Search."  Live Search is a place where you can find maps from all over the world.  I've been using it a lot to get the names of my cities.  I'm not very good a naming cities so I look on their maps until I find one I like that seems to fit. 

It took me weeks and weeks to bring up each city on this map (like 228 ::)) and add the trees and fix the mountains.  I think you're correct when you said there is a setting that you have to change before you start on the map, but like you, I didn't play around with it before I started this map.  I was in a hurry to start a new city since my first one bit the dust.   &ops 

Talk to you later.

Keith
Title: Re: Show us your . . . . current projects
Post by: bat on April 15, 2007, 04:55:50 AM
Wonderful pictures of this city! :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Xiziz on April 17, 2007, 08:20:41 PM
i didnt post this... ive got no secret 6 day projects going... i promise...

(http://img401.imageshack.us/img401/7335/a320pic14finishday02lh8.jpg)
(Sorry if its not a picture from ingame... but it will be eventually, so let the guessing begin)
Title: Re: Show us your . . . . current projects
Post by: mightygoose on April 19, 2007, 07:05:22 PM
sticking with the off topic theme

i dont have a secret 3 year project going on

(http://img204.imageshack.us/img204/9870/b3abosgrovecourt10rs4.jpg)
Title: Re: Show us your . . . . current projects
Post by: threestooges on April 23, 2007, 08:12:34 PM
Though it is mostly done now (at least for now) I have been working on my region's lumber industry:

The logs travel down the creek and are blocked by the little rock dam just past the mill. They are brought the the mill by the boats and then shipped out by rail.
(http://img263.imageshack.us/img263/3110/lumbermilldv5.jpg)
Title: Re: Show us your . . . . current projects
Post by: Masochist on April 24, 2007, 03:40:00 PM
Okay...so I'm back with a small update.

Remember that beach I was working on? (http://sc4devotion.com/forums/index.php?topic=388.msg17211#msg17211)  Well...I finally started actual work on it :-[.  If you go back to that post, you may notice that that beach is the lowest of three levels where the mountains meet the sea.  I tried out some walls, and experimented with observation decks, and I think I found what I want, but I have to do a bit more experimenting...

I wanted to place hotels (and resort-looking buildings) on the middle level (with the two-lane road)...which is what I started doing.  I'm usually not a plopper, but that's the only way that I can make sure that it comes out exactly as I want it (the town's not big enough yet to support growables that big, and I don't have AK's patience ;)).  As I started doing that, I found that I had an interesting angle for taking photos.  So...I took some photos %wrd.  I took pictures of three views: one showing the avenue running behind the buildings, one showing just a tiny bit of the avenue, and one with the avenue cut out (and there's a daytime, nighttime, and sunset shot for each view).  Here's three representive shots of everything I just explained above:

View One (nighttime):
(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/NighttimeInParadise1.jpg)

View Two (daytime):
(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/GreetingsFromParadise2.jpg)

Those darn square avenues... &sly

View Three (sunset):
(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/SunsetInParadise3.jpg)

Of course, none of these are permanent.  Because of that odd angle (and long length), I have to really be careful about where I put each building.  I might not be able to keep them that close...but we shall see.  Whenever it is that I finish this beach, I'll post up more pictures.
Title: Re: Show us your . . . . current projects
Post by: shoreman905 on April 25, 2007, 01:17:45 AM
well, now it looks like I bumped into your works twice in one night. I really like the looks of your works. It is obvious that you spend a great deal of time on modeling and understand your subject. &apls
Title: Re: Show us your . . . . current projects
Post by: mightygoose on April 26, 2007, 11:07:50 AM
(http://img339.imageshack.us/img339/6189/fancytrees2dz6.jpg)

gonna be scandinavian fjords with a twist....
Title: Re: Show us your . . . . current projects
Post by: thundercrack83 on April 27, 2007, 12:43:21 AM
Wow, mightygoose! That looks great! I can't wait to see it when you have all the tiles opened up!
Title: Re: Show us your . . . . current projects
Post by: threestooges on April 27, 2007, 02:29:18 AM
Masochist: I like the depth the angle provides. The detail in the water and the palms on the beach are great touches, but (and I don't think that there is much that can be done) the avenue in the foreground has some interesting cliff angles. Nice job.

Mightygoose: That's a hefty map, I'll be interested to see what the twist is.

Keeping in line with my railroad theme, I submitted a pic to the photo competition a (long) while back, and it lost quite handily (from what I gathered, it was the road). The first will be how it was, and the second will show how it is now. If you have any further suggestions on ways to improve, please let me know. I believe the only changes were: train mods, trees for the streets, and peg's rail mod (and taking out the street mod...though I kind of liked it).

Old:
(http://img227.imageshack.us/img227/5425/eastcrater2farmstrafficqc7.jpg)

New:
(http://img208.imageshack.us/img208/4171/eastcrater2farmstrafficzg6.jpg)
Title: Re: Show us your . . . . current projects
Post by: Emperor Stormont on April 27, 2007, 03:34:13 AM
I've only started to hand-terraform, without the use of the terraformer tool as I can't be bothered to sit and work out how to use it. As well as special development at the foot of this area, all will be revealed in my next update.

(http://img181.imageshack.us/img181/8954/theimperialkingdomofatlxm6.jpg)
Title: Re: Show us your . . . . current projects
Post by: bwatterud on April 27, 2007, 06:40:17 PM
@belfastuniguy-Very nice terraforming, though you might want to hit the "reconcile edges" button once in a while.  Those cliffs would be a nightmare for roads.   :D

@threestooges-I have to say that the second pic is much better.  The brick street looked really out of place in the rural area (I might even suggest a dirt street mod, though it would probably get screwed up by that house. 
Title: Re: Show us your . . . . current projects
Post by: football_fever on April 28, 2007, 05:50:21 AM
I'm working on - among other things - the spaceport of Kharrazian for my story Crystal City.  I'll give you a brief history of the project and where I am now.

Day 1

(http://i167.photobucket.com/albums/u146/football_fever/Planets/Terraform.jpg)

(http://i167.photobucket.com/albums/u146/football_fever/Planets/Final.jpg)

(http://i167.photobucket.com/albums/u146/football_fever/Planets/SmallPort.jpg)

Day 2

(http://i167.photobucket.com/albums/u146/football_fever/Planets/001-1.jpg)

(http://i167.photobucket.com/albums/u146/football_fever/Planets/003-1.jpg)

Day 3

(http://i167.photobucket.com/albums/u146/football_fever/Planets/001-2.jpg)

(http://i167.photobucket.com/albums/u146/football_fever/Planets/002-2.jpg)

(http://i167.photobucket.com/albums/u146/football_fever/Planets/009.jpg)

Day 4

(http://i167.photobucket.com/albums/u146/football_fever/Planets/001-3.jpg)

(http://i167.photobucket.com/albums/u146/football_fever/Planets/004-2.jpg)

(http://i167.photobucket.com/albums/u146/football_fever/Planets/003-3.jpg)
Title: Re: Show us your . . . . current projects
Post by: Khiyana on April 28, 2007, 08:10:18 AM
Wow, this looks very futuristic, I like this a lot!! :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: beebs on April 29, 2007, 03:01:19 AM
(http://www.exodusforums.com/images/CJ/capilanotrans.jpg)

My current masterpiece. ;)
Title: Re: Show us your . . . . current projects
Post by: TheTeaCat on April 29, 2007, 10:17:37 AM
impressive looking region you got going threre Beebs. I like the look of it a lot- can we see some close ups?
Title: Re: Show us your . . . . current projects
Post by: Livin in Sim on May 29, 2007, 09:57:07 PM
Hey, everyone,

Nice projects going on, SC keeps us quite busy, eh?  threestooges, I'd like to see more of your timber industry if you've got any more development, and the rural area did benefit from the changes IMO.  Masochist, that beach is quite unusual and dramatic, I like the mystery about it.  mightygoose and belfastuniguy, those are some nice rugged regions.  football_fever, that looks like something out of Star Wars or something, how did you terraform so squarely?  beebs, I follow your masterpiece at ST, and it's been an eventful ride.

Well, my project is not much comparably, but one step of it is finished.  My farming village tile, Robertson is complete.  On to the next city in the region of which you will hopefully be seeing more.  Here's the overview:

(http://i98.photobucket.com/albums/l252/simdiary/1RobertsonFallOverview.jpg)

I will be posting some highlights of this region here and there in the next few days.  Thanks for looking; comments and suggestions are welcome.

Bye for now.

--Liv
Title: Re: Show us your . . . . current projects
Post by: Emperor Stormont on July 04, 2007, 08:18:10 AM
The Imperial Kingdom of Atlantis has a new National Stadium complex.

Just finished it in time for the URSC-SCJU Sim Calcio Tournament.

(http://img161.imageshack.us/img161/8642/newatlantisnationalstadqm6.jpg)

(http://img529.imageshack.us/img529/816/stormontstadiumvi6.jpg)
Title: Re: Show us your . . . . current projects
Post by: keithsed on July 04, 2007, 04:17:47 PM
Belfastuniguy:

Great use of water and terraforming skills.  Makes me want to redo one of my cities to match. 

Keith

P.S.  We're going to visit Belfast next month on a cruise.  I expect to see you at the dock waving a SC4 flag.  Ha!  Ha! 

Keith
Title: Re: Show us your . . . . current projects
Post by: keithsed on July 04, 2007, 04:19:06 PM
Livin in Sim:

Great farm land.  I would like to see a close up of the details. 

Keith
Title: Re: Show us your . . . . current projects
Post by: M4346 on October 17, 2007, 06:33:23 AM
Well, this is not as much a city-building current project of mine, as it is a region-building project.  ;D

As stated elsewhere, reading JRR Tolkien's "The Silmarillion" has renewed my interest, and indeed proliferated my obsession if you will, with Tolkien's universe, Eä. So here's my on-going project to integrate and interpret Endor, more commonly known as Middle-Earth, into SimCity 4.

The map was provided by Heblem and is available here (in three formats) -> Click! (http://www.simtropolis.com/stex/index.cfm?id=17303) It is not strictly accurate or in anyway canonical as it adds lands further to the south that Tolkien himself never even mentioned or perhaps, dreamt of in his wildest dreams.  :P

Anyway, I'm in the process of opening and saving each of the large city tiles (10x11 in total) and doing some minor terraforming - especially on the rivers.  ;D It's not accurate or to scale (as far as I can see) and I don't intend for it to be either. My purpose for this is more than 6 000 years after the War of the Ring as it played out in the Third Age. In my mind, this is located firmly within the 7th Age. More specifically, 61 years into the 7th Age.  $%Grinno$%

I guess it's time to shut-up and show you what I've been on about.  :P

(http://i202.photobucket.com/albums/aa30/Elytheria_Reloaded/Middle-Earthsmall.png) (http://i202.photobucket.com/albums/aa30/Elytheria_Reloaded/Middle-Earthlarge.png)
Click for larger image
Title: Re: Show us your . . . . current projects
Post by: Yoman on October 17, 2007, 04:22:12 PM
Just need to get Mt. Doom (think that was the name?) to explode and it will be perfect, an excellent map Marius!
Title: Re: Show us your . . . . current projects
Post by: M4346 on October 18, 2007, 08:37:13 AM
Thank you Owen!  ;D

On the subject of Mt. Doom (yes, it was correct), I have also found this map -> Click! (http://www.simtropolis.com/stex/index.cfm?id=18299) (by Japamala) which happens to be a very accurate representation and interpretation of the Gondor, Mordor and parts of Rohan map at the end of the Lord of the Rings book.  ;D I was very pleased with the accuracy and scale of the map and have decided to fire it up in-game too.  :D

It's an 8x8 (large city tiles) map.

(http://i202.photobucket.com/albums/aa30/Elytheria_Reloaded/Gondorsmall.png) (http://i202.photobucket.com/albums/aa30/Elytheria_Reloaded/Gondor-large.jpg)
Click for larger version. Also if the small, .png file doesn't show -> Click! (http://i202.photobucket.com/albums/aa30/Elytheria_Reloaded/Gondor-large.jpg)

I have been busy tree-ifying it. :P
Title: Re: Show us your . . . . current projects
Post by: Toichus Maximus on October 18, 2007, 01:10:51 PM
That looks great. I've always thought the mouth of the Anduin in the maps to be a more artistic representation than actuality, with the long thin fingers. It'd be interesting to change them around a bit.

And Nen Hithoel should be raised up for the rauros falls :p
Title: Re: Show us your . . . . current projects
Post by: M4346 on October 18, 2007, 01:22:43 PM
That looks great. I've always thought the mouth of the Anduin in the maps to be a more artistic representation than actuality, with the long thin fingers. It'd be interesting to change them around a bit.

A quote from the great JRR Tolkien himself:
Quote
...as for the shape of the world of the Third Age, I am afraid that was devised ‘dramatically’, rather than geologically, or paleontologically.

From here -> Click! (http://strangemaps.wordpress.com/2007/06/03/121-where-on-earth-was-middle-earth/) :D (Although I think that site's map is utter crap :P)

I rather like the 'finger' delta of the Anduin. I think it's justifiable in the light of the deltas of the Nile and Niger rivers in Africa. ;)

Quote
And Nen Hithoel should be raised up for the rauros falls :P

One day, when someone figures out how to make Maxis water be visible on and run down from higher elevations - to form a waterfall - then it will indeed be shown as such, until then, there shall be no complaints, okay? :P
Title: Re: Show us your . . . . current projects
Post by: Toichus Maximus on October 18, 2007, 04:39:38 PM
I'm just poking you :P
Title: Re: Show us your . . . . current projects
Post by: M4346 on October 23, 2007, 05:46:31 AM
I've decided to re-render the terrain using the Meadowshire Terrain mod... I think it does more justice to the area. :P I'll have a pic later. :P

And I don't like being poked... Are you a Facebooker?  $%Grinno$%  :D
Title: Re: Show us your . . . . current projects
Post by: Toichus Maximus on October 24, 2007, 12:29:18 PM
Nope, don't waste my time with that stuff.
Title: Re: Show us your . . . . current projects
Post by: iamgoingtoeatyou on October 24, 2007, 06:14:39 PM
that's a beautiful map -m-! i have a quick question, which rock mod do you use because your mountains looks amazing! :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Yoman on October 24, 2007, 06:15:27 PM
I challenge you to build Minus Tirith :P That is a great map, I especially like the mountains, with the excellently detailed rock facades.
Title: Re: Show us your . . . . current projects
Post by: Haljackey on October 24, 2007, 08:01:58 PM
Well, its not a current project, but it was something I was working on alongside with Frankie_grove (a member at ST) a while ago.  I have dug up these two photos.  They are medians/walls/lights for the RHW network.  I hope you like them:

(Note the original RHW texture, indicating that its old! This project has come a LONG way! ;))
(http://img136.imageshack.us/img136/6017/newyorksoundwalltestfebzz8.jpg)

And for my Multi-RHW Network:
(http://img136.imageshack.us/img136/6162/newyorkcitymar1wd6.jpg)
Title: Re: Show us your . . . . current projects
Post by: bat on November 01, 2007, 07:55:39 AM
Great pictures of your current projects @ all! Wonderful work! :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Masochist on November 14, 2007, 10:44:13 PM
Hmmm...been a while since I visited this thread.

Well, if you remember waaaaaay back when I posted [this post] (http://sc4devotion.com/forums/index.php?topic=388.msg17211#msg17211), you'll remember my three-fold project.  Well...it's been scrapped.  I realized the region was too large in scale for what I wanted to do...so I made a new one based off of that one, except on a much smaller scale. 

With this new region, I decided to work backwards.  Instead of building the city and then building the seaport, I decided to work on the seaport first.  This was the preliminary work area of the seaport (based on the one in the first region, of course):

(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/BlankSeaportLandprelim.jpg)

Then I went through some threads, read through emilin's "Build A Port" tutorial, and decided that that was too basic.  So I changed it:

(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/BlankSeaportland.jpg)

And then I built the seaport itself.  I paid very close attention to emilin's tutorial, because I wanted my port to look good.  It started out like this:

(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/SeaportProgress1.jpg)

I did a bit of rearranging, tried to use as many different port sets as I could for the different arms.  I've been working on it for a while now, and it's pretty close to being finished.  Here's what it looks like currently:

(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/SeaportProgress3.jpg)

So that's what I've been doing for the past couple of nights or so.  Next up will be the industrial area to the north, as well as the recreational harbor on the opposite side of the industrial ones:

(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/SeaportProgress4.jpg)

If you'd like to see more pictures of this Seaport, [click here] (http://sc4devotion.com/forums/index.php?topic=77.msg90885#msg90885).


I'd really like your input on this seaport.  This is the very first large-scale seaport I've ever done, and the largest custom-content project I've ever undertaken.  If you have any pointers on how I might make it better, please let me know!
Title: Re: Show us your . . . . current projects
Post by: bat on November 16, 2007, 08:33:11 AM
That seaport is looking really great! Wonderful work on it, Masochist!  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Schulmanator on November 16, 2007, 06:46:51 PM
Here's my rebuilding of Historic Wirt...

(http://img208.imageshack.us/img208/7172/b1tq2.jpg)


(http://img259.imageshack.us/img259/8075/b2le0.jpg)


(http://img257.imageshack.us/img257/8159/orr4wg0.jpg)


(http://img259.imageshack.us/img259/3816/b4ar6.jpg)


(http://img257.imageshack.us/img257/7057/b3eo3.jpg)



(http://img257.imageshack.us/img257/7314/b6ns5.jpg)


(http://img259.imageshack.us/img259/2782/b7eg5.jpg)


(http://img259.imageshack.us/img259/8554/b8vr8.jpg)


(http://img257.imageshack.us/img257/2235/wp1sa3.jpg)


(http://img267.imageshack.us/img267/8042/wp2au3.jpg)


(http://img267.imageshack.us/img267/1867/wpchurch1ak1.jpg)

Title: Re: Show us your . . . . current projects
Post by: greenbelt on November 16, 2007, 07:56:34 PM
 %BUd%  Love those cobblestone streets.  Where did you get those?!
Title: Re: Show us your . . . . current projects
Post by: Toichus Maximus on November 16, 2007, 08:54:01 PM
They look like the rural wall set merely placed on flat ground. Having some trouble finding it for ya.
Title: Re: Show us your . . . . current projects
Post by: bigberta on November 20, 2007, 11:59:18 AM
Hi everybody, your projects look great.

Here is my latest project; It's a new european themed city:

(http://img220.imageshack.us/img220/3030/97309517fr7.jpg)
Sunny as always :)
Title: Re: Show us your . . . . current projects
Post by: Andreas on November 20, 2007, 12:28:17 PM
I like how you used the diagonal fillers. Very creative! :)
Title: Re: Show us your . . . . current projects
Post by: Schulmanator on November 20, 2007, 06:58:03 PM
I am seriously liking the diagonalization here! Fantabulous work!  :satisfied:
Title: Re: Show us your . . . . current projects
Post by: JBSimio on November 20, 2007, 10:30:34 PM
Very well done, Bigberta! &apls   :thumbsup:  &apls

It actually took me a minute to figure out which streets were on the diagonal.  That's enough to make me impressed by itself.  On top of that feat, everything fits and flows together very well too!

JB
Title: Re: Show us your . . . . current projects
Post by: bat on November 21, 2007, 12:06:05 PM
That's a wonderful looking historic town there, Schulmanator! :thumbsup:

Fantastic work with these diagonal buildings, bigberta! :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: football_fever on December 23, 2007, 03:50:51 PM
I've been working on a section of city that looks like Coruscant.  As far as I know, no one has come too close.

Here I laid out the underground city stuff to make it look like the ground level is way above ground

(http://i167.photobucket.com/albums/u146/football_fever/Planets/Teaser4543.jpg)

The terraformed mesas are for normal buildings to stick out over the white filler pieces, which are very tall.

Here it is mid-build

(http://i167.photobucket.com/albums/u146/football_fever/Planets/08-3.jpg)

I reserved spaces for the supertalls so I could see what I was doing

(http://i167.photobucket.com/albums/u146/football_fever/Planets/09-3.jpg)

Here are some pics of the nearly finished product.  I still have a lot more to do

(http://i167.photobucket.com/albums/u146/football_fever/Planets/10-2.jpg)

(http://i167.photobucket.com/albums/u146/football_fever/Planets/11-1.jpg)

(http://i167.photobucket.com/albums/u146/football_fever/Planets/12-1.jpg)

(http://i167.photobucket.com/albums/u146/football_fever/Planets/13-1.jpg)

(http://i167.photobucket.com/albums/u146/football_fever/Planets/PortalisSmall.jpg)
http://i167.photobucket.com/albums/u146/football_fever/Planets/PortalisBig.jpgclick for full image (http://i167.photobucket.com/albums/u146/football_fever/Planets/PortalisBig.jpgclick for full image)
Title: Re: Show us your . . . . current projects
Post by: oldrogue on December 24, 2007, 03:08:28 PM
Different...not sure what coruscant is (aside from guess of a sci-fi city?), the close ups sold me tho.......love the underground city......thats a lot of work you've put in  there......interested in seeing the final version.

Merry Christmas.
Title: Re: Show us your . . . . current projects
Post by: jplumbley on December 24, 2007, 04:46:51 PM
Different...not sure what coruscant is (aside from guess of a sci-fi city?), the close ups sold me tho.......love the underground city......thats a lot of work you've put in  there......interested in seeing the final version.

Merry Christmas.

Two words.

Star Wars!

Rent it. Buy it.  WATCH IT!  :D
Title: Re: Show us your . . . . current projects
Post by: oldrogue on December 25, 2007, 12:08:42 AM
Ouch!  It's tough to be the "old and out of touch guy"   Havn't seen that series since the (cough cough) 4th installment.......well guess it's time to go to the video store...

Thanks jp.....
Title: Re: Show us your . . . . current projects
Post by: suplado! on December 29, 2007, 09:40:10 AM
wow -- nice cool projects around here...@ football_fever: thats a really massive project, very futuristic...

anyway -- here's my latest project!!

(http://img.photobucket.com/albums/v714/careless/moonisle1.jpg)
Title: Re: Show us your . . . . current projects
Post by: Haljackey on December 29, 2007, 12:10:34 PM
Whoa! Just awesome suplado!  Looks just like a crescent moon!

Heres something I've been working on.  Its a large interchange between two 12 lane highways.

You can click on the images to view them in FULL RESOLUTION! (1440x900 px)

Overview:  It is one massive slab of asphalt.  Most of the interchange is shown here
(http://img221.imageshack.us/img221/882/theinterchangejan130011cn5.jpg) (http://img221.imageshack.us/img221/882/theinterchangejan130011cn5.jpg)

Here is the central stack interchange which connects the collector lanes from one highway to the other.
(http://img179.imageshack.us/img179/5733/theinterchangejan130011pw4.jpg) (http://img179.imageshack.us/img179/5733/theinterchangejan130011pw4.jpg)

This is the southeast side of the interchange.  Here you see connections between express and collector lanes as well as a few ramps for local traffic.  To the left of this image is the main stack that connects the express lanes of each highway with one-another.  The proximity of the T-bone interchange with the stack image is the closest two ramps come together in the entire interchange, but are just far enough away from one-another to prevent any weaving.
(http://img266.imageshack.us/img266/5622/theinterchangejan130011fi3.jpg) (http://img266.imageshack.us/img266/5622/theinterchangejan130011fi3.jpg)

Looking northeast now.  Here you can see a spur highway connects express with collector lanes between the two highways.  If you look at the main 12 lane artery, you can see that the express lanes become elevated and veer off to the south to allow the collector lanes hook up with one-another.
(http://img262.imageshack.us/img262/1524/theinterchangejan130011re8.jpg) (http://img262.imageshack.us/img262/1524/theinterchangejan130011re8.jpg)

This is the southeast side of the interchange.  Here you see connections between express and collector lanes as well as a few ramps for local traffic.  To the left of this image is the main stack that connects the express lanes of each highway with one-another.  The proximity of the T-bone interchange with the stack image is the closest two ramps come together in the entire interchange, but are just far enough away from one-another to prevent any weaving.
(http://img266.imageshack.us/img266/5622/theinterchangejan130011fi3.jpg) (http://img266.imageshack.us/img266/5622/theinterchangejan130011fi3.jpg)

Looking northeast now.  Here you can see a spur highway connects express with collector lanes between the two highways.  If you look at the main 12 lane artery, you can see that the express lanes become elevated and veer off to the south to allow the collector lanes hook up with one-another.
(http://img262.imageshack.us/img262/1524/theinterchangejan130011re8.jpg) (http://img262.imageshack.us/img262/1524/theinterchangejan130011re8.jpg)

Here is a more centralized view of that diversion.  This also showcases the stack interchange that connects the express lanes of each highway together.
(http://img232.imageshack.us/img232/9519/theinterchangejan130011lh3.jpg) (http://img232.imageshack.us/img232/9519/theinterchangejan130011lh3.jpg)

In this picture, we see the express lanes of the other highway leave its collectors to connect to the stack interchange.  There are also many local connections in this photo that are accessible from the collector lanes.
(http://img338.imageshack.us/img338/8518/theinterchangejan130011ag9.jpg) (http://img338.imageshack.us/img338/8518/theinterchangejan130011ag9.jpg)

In the south of the interchange, we see the express lanes of the east/west highway hook up with the collector lanes of the north/south highway, and vice versa. Several local connections are displayed as well.
(http://img179.imageshack.us/img179/7751/theinterchangejan130011ph2.jpg) (http://img179.imageshack.us/img179/7751/theinterchangejan130011ph2.jpg)

In the west of the interchange, we see the express lanes rejoin its collectors which intersect at the stack interchange to the right.
(http://img523.imageshack.us/img523/6356/theinterchangejan130011bs5.jpg) (http://img523.imageshack.us/img523/6356/theinterchangejan130011bs5.jpg)

In the north, we see the same thing happening as well.  There also is a connection on the collector lanes that provide access to local roads
(http://img262.imageshack.us/img262/1288/theinterchangejan130011gx9.jpg) (http://img262.imageshack.us/img262/1288/theinterchangejan130011gx9.jpg)

Well, I hope you enjoyed my largest interchange.  Once the surrounding area develops, you can bet that this thing will be used to its full potential!   If you have any comments to make about my pictures or how I designed it, please feel free to post!

Best,
-Haljackey
Title: Re: Show us your . . . . current projects
Post by: Jonathan on December 29, 2007, 12:54:54 PM
football_fever: My intial reaction to that was something I'm sure I'd get banned for if I posted it.
Haljackey: You're going to go even crazier with highways sometime before the end of the world.
suplado: Smaller and simpler but a lot of detail and just as good as the rest
Title: Re: Show us your . . . . current projects
Post by: oldrogue on December 29, 2007, 01:04:25 PM
Haljacky...I'll never look at spaghetti the same way again!  How long did it take you to do that?   Sheesh.  Oh, and how often while doing it did you get confused or lost as to where you were and how you got there %confuso

Suplado.....beautyfull....stunning....I really like the textures and ambiance you create.

  Well done all. &apls &apls
Title: Re: Show us your . . . . current projects
Post by: Andreas on December 29, 2007, 01:31:02 PM
The following pic doesn't really fit in any of the "Show us your..." threads, so I though I post it here... An important part of today's city planning is the development of vacant areas in a quarter, also known as "urban infill". Quite often, I face myself with those problems in SC4, and this time, I had to deal with an L-shaped area between the city center (on the right) and a suburban shopping area on the left.

(http://img212.imageshack.us/img212/8229/urbaninfill2yi7.jpg)

The in-game Convention Center founds its place there rather quickly, but after being empty for a long time, I finally had the idea to build Bandito's Kölnarena, basically as an extension of the Convention Center. The strip along the road next to the city hall and the hospital was filled with DuskTrooper's excellent loft buildings, and as you can imagine, it took quite a while (and lots of bulldozing), until they grew in this configuration. I was waiting for the dark-brown Jaquinto Lofts without luck, but I guess it looks quite nice as it is now - probably my best compilation of loft buildings so far. :)
Title: Re: Show us your . . . . current projects
Post by: oldrogue on December 29, 2007, 10:18:42 PM
Ok, you've convinced me to finally download those lofts :thumbsup:  They look wonderful in that setting.....good transition from area to area.  Impressive work.
Title: Re: Show us your . . . . current projects
Post by: TopCliff on January 04, 2008, 06:04:01 PM
This is just a small overview of my current project. Oh, and how about I mention it will be an MD soon?  ;D

(http://img181.imageshack.us/img181/5741/leonapolisfeb8001199424wx9.jpg)

Lunch rush at Chase Blvd. and First Avenue, by the Central Library.
Title: Re: Show us your . . . . current projects
Post by: ejc on July 04, 2008, 04:23:29 AM
(http://img379.imageshack.us/img379/7534/clipboard11cu0.jpg)
The city of Hammbruck

It will be a new chapter in my recreation-MD. The city will be fantasy, but based on the cities of "Basel, Switzerland" and "Bremen, Germany". It's situated on the German/French border and the city also has a Parisian inspired part of town.

In this picture you see the overview of the German side of the city. With top left the river and it's industries and port. Bottom left are newly neighbourhoods with hgihrises and appartment-complexes. Top right is the oldest part of the city, with church, stores and historic plazas. Middle of the picture contains the central station (German), the exhibition centers and city-park.

Well, a small introduction of what is to come this summer of ejc

cheers++

E

Resized pic, Robin  ;)
Title: Re: Show us your . . . . current projects
Post by: j-dub on July 04, 2008, 10:32:37 AM
Wow, thats great! It actually looks real from this far up, is this going to be in the picture competition?
Title: Re: Show us your . . . . current projects
Post by: CasperVg on July 04, 2008, 11:37:15 AM
Well, what can I say?
It's a fantastic, awesome, amazing, appalling, breathtaking, grand, imposing and majestic picture, ejc!  ;D
Title: Re: Show us your . . . . current projects
Post by: bat on July 12, 2008, 10:13:50 AM
Welcome to page 7!!

Nice pictures there, @ all!

And your city is looking really fantastic, ejc!! :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: j-dub on July 13, 2008, 04:05:19 PM
That looks amazing, and colorful. How did you do the dome on top?
Title: Re: Show us your . . . . current projects
Post by: frdrcklim on July 14, 2008, 09:36:27 AM
That's some resort... I need a vacation ;D.

Is your resort is still closed? Oh well, I'll just try some other place lol :P.
Title: Re: Show us your . . . . current projects
Post by: bat on July 14, 2008, 09:55:10 AM
Welcome to this site and that picture is looking beautiful, wiederhoren!
Title: Re: Show us your . . . . current projects
Post by: tag_one on July 15, 2008, 03:47:26 AM
Looks very cool wiederhoren! Massive amount of details in that city :)
Title: Re: Show us your . . . . current projects
Post by: tenkes12345 on July 21, 2008, 01:06:44 PM
Wow, fantastic projects  :)!

I'm working in urban region similar some Northern Spain industrial towns. I hope you like it!

(http://i7.photobucket.com/albums/y268/tenkes12345/windemburgamsx7.png)

I'm reforming some areas and it isn't finished yet, but I'll show you the delopment  ;)
Title: Re: Show us your . . . . current projects
Post by: Sciurus on July 21, 2008, 02:13:04 PM
Good ;)
Title: Re: Show us your . . . . current projects
Post by: tag_one on July 21, 2008, 03:43:09 PM
Great :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: bat on July 22, 2008, 09:02:37 AM
Welcome to this site, tenkes12345! And really nice work on that region! Looks fantastic! :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: frdrcklim on July 22, 2008, 09:57:01 AM
wow  ::)
It would be nice to know the population.
Title: Re: Show us your . . . . current projects
Post by: tankmank on July 28, 2008, 04:18:12 AM
Here is a close up of what i'm up to now it's inspired by old Beijing

(http://img142.imageshack.us/img142/6332/oldsimapore2eh1.jpg)
Title: Re: Show us your . . . . current projects
Post by: tenkes12345 on July 28, 2008, 04:45:05 AM
^^
Awesome! It's very realistic  ;)



Quote from: frdrcklim
It would be nice to know the population.

Between 550,000 and 600,000 inh

@bat: thanks for your reception  :)
Title: Re: Show us your . . . . current projects
Post by: superhands on July 28, 2008, 09:45:13 AM
tenkes12345, nice area! could mistake it for the real thing.

here is a future rail to subway conversion... i hope.
it is around 5 tiles long. soon to add cables and poles and a few adjustments.

(http://i293.photobucket.com/albums/mm50/bighead99999/railsubtransition.jpg)
Title: Re: Show us your . . . . current projects
Post by: Godzillaman on July 28, 2008, 12:16:37 PM
Rail big dig? :o

Maybe make a version for glr?
Title: Re: Show us your . . . . current projects
Post by: j-dub on July 28, 2008, 04:54:04 PM
@bighead99, if that is the same concept of big dig, it shouldn't be hard, I had made, my own secret tunnel lots by using the subway. It functioned with commute traffic actually proceeding through. So you could probably path it from the ground up yourself.
Title: Re: Show us your . . . . current projects
Post by: Yoman on July 28, 2008, 05:57:19 PM
That will make a few things much easier :P Nice job.
Title: Re: Show us your . . . . current projects
Post by: TopCliff on July 28, 2008, 06:49:35 PM
Here's my current project. It's the city I'm working on for a head to head SC4 competition with my friend Tom. This picture is a bit outdated, some things have been changed, but it's the only one I got so enjoy.

(http://img518.imageshack.us/img518/3740/pioneercityequalstotalkxc9.jpg)

And the theme of the competition is to see who can create . . . you'll all find out later, I'll make an MD out of it. ;D
Title: Re: Show us your . . . . current projects
Post by: FrankU on July 30, 2008, 07:22:32 AM
Rail big dig? :o

Maybe make a version for glr?

If I use the rail big-dig and the road big-dig, then I have two systems that convert to subway as underground transport. Does this mean that if I cross a rail big-dig and a road big-dig that I can convert train traffic into car traffic? That will become a horrible mess!  ()what()
Title: Re: Show us your . . . . current projects
Post by: bat on July 30, 2008, 09:55:15 AM
Great picture there of your city, tankmank!

Looks really nice, bighead99!!

Wonderful start there of your city, TopCliff! ;)
Title: Re: Show us your . . . . current projects
Post by: tankmank on July 30, 2008, 09:59:23 AM
 few up-to-date pics now of Old Simapore

(http://img295.imageshack.us/img295/2748/oldsimapore3pb0.jpg)

(http://img183.imageshack.us/img183/5018/olssimapore7ju2.jpg)

(http://img180.imageshack.us/img180/6150/oldsimapore1eo0.jpg)

Title: Re: Show us your . . . . current projects
Post by: sim-al2 on July 30, 2008, 10:03:01 AM
 :thumbsup: Thats neat. looks really good, especially with the canals and tall buildings. That's a huge train though! ???
Title: Re: Show us your . . . . current projects
Post by: Masochist on July 30, 2008, 10:34:01 AM
tankman, that looks like a very well-put-together Asian city!  I like the layout you have decided, because the towers don't completely overpower the homes.  And it's really nice to see MAS71's river sections being put to such good use.  They look amazing in your city :thumbsup:!

Hmmm...well, my latest project is Merideth Valley (just click these to see the full size pictures):

(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/The%20Merideth%20Valley%20Project/TheEntireRegionwithborderssanstr-1.jpg) (http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/The%20Merideth%20Valley%20Project/TheEntireRegionwithborderssanstrees.jpg)
With city borders

(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/The%20Merideth%20Valley%20Project/TheEntireRegionsanstrees1024x600.jpg) (http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/The%20Merideth%20Valley%20Project/TheEntireRegionsanstrees.jpg)
Without city borders

As you can see, I still have to lay out the trees :-[.  You can see more pictures of Merideth Valley at [The Planning Pages] (http://www.theplanningpages.com/community/showthread.php?t=176), and you can see how it started out over at [SimPeg] (http://simpeg.com/forum/index.php?topic=6383.0).
Title: Re: Show us your . . . . current projects
Post by: tankmank on July 30, 2008, 01:12:10 PM
Thankyou guys and thats a cool region should look amazing when done
Title: Re: Show us your . . . . current projects
Post by: tag_one on July 31, 2008, 02:51:44 AM
Great region Masochist! I like the diversity in the landscape :)
Title: Re: Show us your . . . . current projects
Post by: JoeST on July 31, 2008, 04:24:46 AM
Great stuff in this thread, especially your stuff tankmank
Title: Re: Show us your . . . . current projects
Post by: Sciurus on July 31, 2008, 06:38:02 AM
Very nice project but Masochist, where have you found this region?
Title: Re: Show us your . . . . current projects
Post by: FrankU on July 31, 2008, 06:40:07 AM
Tankman,
Do they really build this way in Asia? The small dwellings with highrise in between? ()what()
It's not the way the Dutch design their cities...
But it looks good what you show us here. &apls

Masochist: what a beautiful region! &apls
Title: Re: Show us your . . . . current projects
Post by: bat on July 31, 2008, 06:57:18 AM
Your pictures are looking really wonderful, tankmank!!!

That's an excellent region, Masochist! Fantastic work on it! :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Albus of Garaway on July 31, 2008, 07:55:18 AM
Franku: On behalf of tankman, I would like to say yes. I think I am correct...

Masochist: I love that region. Did you hand terraform it in-game? If so, you're my inspiration. I'm currently trying to hand terraform a large map in-game, too. Great job on it so far!
Title: Re: Show us your . . . . current projects
Post by: M4346 on July 31, 2008, 08:19:51 AM
Amazing work on that map Masochist!  ???

I love the over-all effect with the terrain mod and the various terrain features.
Title: Re: Show us your . . . . current projects
Post by: Masochist on July 31, 2008, 09:13:36 AM
Thanks for the comments, everyone ;D!

sciurus54
- I made this one myself ;)

Albus of Garaway - Well...I did hand-terraform it all, but I did so with the SC4 Terraformer (available on the LEX). 
Title: Re: Show us your . . . . current projects
Post by: tankmank on July 31, 2008, 11:42:38 AM
Tankman,
Do they really build this way in Asia? The small dwellings with highrise in between? ()what()
It's not the way the Dutch design their cities...
But it looks good what you show us here.

Yes they do look at many pictures of Shanghai and there is lots of it
Title: Re: Show us your . . . . current projects
Post by: metasmurf on July 31, 2008, 01:14:23 PM
My pics are pretty maxis dominated, but hey  ;D

(http://img261.imageshack.us/img261/7947/61936830gw9.jpg)

(http://img243.imageshack.us/img243/4241/41157810ny1.jpg)

(http://img366.imageshack.us/img366/3639/60780997nr3.jpg)

(http://img366.imageshack.us/img366/8301/13825499mt7.jpg)

(http://img402.imageshack.us/img402/3496/81058254sm6.jpg)

Title: Re: Show us your . . . . current projects
Post by: rooker1 on July 31, 2008, 01:32:33 PM
Beautiful pictures.  The farm fields and the curved networks are perfect.
 &apls
Robin  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: tag_one on July 31, 2008, 03:06:13 PM
Maxis dominated or not, the lay-out of your city looks very nice  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: tenkes12345 on August 01, 2008, 04:43:16 AM
Wow, those small towns are fantastic, the road network is perfect  ;)
Title: Re: Show us your . . . . current projects
Post by: bat on August 03, 2008, 03:15:47 AM
Fantastic pictures there of your region, metasmurf!
The farms are looking really nice! The city is wonderful, too! :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Schulmanator on August 03, 2008, 07:38:44 AM
Some fine pix here.  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: jmdude1 on August 17, 2008, 11:44:38 PM
after having no luck finding any lists on how 'effects' are used on lots, ive begun to explore what they all do. there are about 100 or so of these effects in my LE window and unfortunately most of them do what they say while others i cant even get to show up. here are a few of the more useful ones ive used. i will be adding a list to the effects thread in the LE help directory in a day or so if youre interested in knowing what each effect does.

sorry for the thumbnail pic here, but when scaled down the details are lost. here is the ghosties effect, which works during most of october. also, i used jeronijs tankfire water effect. the tankfire water effect makes for some great fireflies in game. thats right, those white specs on your screen arent dust and they look even better in game.

(http://img503.imageshack.us/img503/7194/haeundaeoct130212189394co1.th.png) (http://img503.imageshack.us/my.php?image=haeundaeoct130212189394co1.png)

the reason i started wondering about effects was for this reason alone. i wanted to make a land reclamation area. the water spraying out of the pipes is from the fire hydrant effect. unfortunately its only available from july 5-11 so you gotta watch for it.

(http://img503.imageshack.us/img503/9958/namcheonjul687121903280ab6.jpg) (http://imageshack.us)

Title: Re: Show us your . . . . current projects
Post by: bat on August 18, 2008, 12:54:27 PM
This ghost effect is looking excellent, jmdude1!

And the second picture looks superb, too!
Title: Re: Show us your . . . . current projects
Post by: Schulmanator on August 18, 2008, 03:59:14 PM
Cool stuff! My current project is actually a website. I am archiving all of my stuff and putting it there for safekeeping. And adding some other features besides my SC4 updates.
Title: Re: Show us your . . . . current projects
Post by: Sam Johnson on September 07, 2008, 02:05:16 PM
Well, I don't know where I should post that but I think this thread a good thread  for it.

My current Projekt Is a Port set for European Containerterminals. I'm going to use yomans und tag_ones great props,But I will use some BATs by me,too
I'm still a BAT-amateur so my BAts aren't so detailed like yomans and tag_ones BATs.

I think its still to early to start here an own BAT thread. So I want to show you some BATs I created in the last time:
(http://www.ld-host.de/uploads/thumbnails/f325ac964ba50a381983f204f05c8589.jpg) (http://www.ld-host.de/show/19638) (http://www.ld-host.de/uploads/thumbnails/3a44d08b7d0f9ebd54d137a4aa910e9b.jpg) (http://www.ld-host.de/show/19640)
(http://www.ld-host.de/uploads/thumbnails/3e08aa54004157f8351a299416da5c82.jpg) (http://www.ld-host.de/show/19642)

(http://www.ld-host.de/uploads/thumbnails/fa8b386ba1d3b58e8df002fc077a4640.png) (http://www.ld-host.de/show/17468)

(http://www.ld-host.de/uploads/thumbnails/8787d07035aad702e90b4ff451e6d1ca.png) (http://www.ld-host.de/show/17714)
(http://www.ld-host.de/uploads/thumbnails/9f6122942b10686fbeca25bc438c0e02.png) (http://www.ld-host.de/show/13690)

these BATs are my 3(or 4, I batted the Containercrane in 2 versions) first BATs

Please criticize   :)
Title: Re: Show us your . . . . current projects
Post by: tag_one on September 07, 2008, 03:07:03 PM
Great work on those container cranes, they are wonderful  :thumbsup:
What base texture did you used underneath the crane? It looks very good and I would like to see if it fits my crane as well  :)
Title: Re: Show us your . . . . current projects
Post by: Sam Johnson on September 07, 2008, 03:12:03 PM
thank you  :)

This Texture is from the port realism pack.
Title: Re: Show us your . . . . current projects
Post by: FrankU on September 08, 2008, 09:11:47 AM
WOW! Sam Johnson, don't be too humble. This work looks great. &apls
Title: Re: Show us your . . . . current projects
Post by: art128 on September 08, 2008, 10:47:20 AM
very nice work Sam Johnson  :thumbsup: :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Ryan B. on September 08, 2008, 02:54:49 PM
Here's a teaser from my MD, Orleans County:

(http://img111.imageshack.us/img111/9687/copuv1.jpg)

If you haven't already stopped by Orleans County, why don't you check it out?  It's a great place to live.  Trust me - because in the real world - I do!

The link to Orleans County is in my signature.  Happy reading!
Title: Re: Show us your . . . . current projects
Post by: Yoman on September 09, 2008, 05:20:04 PM
Excellent work Sam Johnson, they really look awesome, very detailed also, so stop beating yourself up over that :P Only suggestion I have is very minor, and really won't matter. On the Straddle carriers, make the handle rails a little thinner, otherwise they look incredible, colors will match with my cranes I'm working on right now also  ;D
Title: Re: Show us your . . . . current projects
Post by: Sam Johnson on September 10, 2008, 02:06:00 PM
Thank you for the Comments  :)

@Yoman: Thank you for the Critic I'm going to work on it again.

And again Thank you for the praise  :)
Title: Re: Show us your . . . . current projects
Post by: art128 on September 10, 2008, 02:12:22 PM
nice police car burgsabre87  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: bat on September 24, 2008, 12:27:00 PM
That is looking very nice there, Sam Johnson! ;)
Wonderful picture of that car there and nice teaser from your MD, burgsabre87!
Title: Re: Show us your . . . . current projects
Post by: Metropolpitan on October 24, 2008, 03:13:11 PM
This 'project' I'm working on is a collabortation of ideas. Firstly, it's combining what, as a child, I though NYC was like, then Boston, Seattle, and other cities. It's in it's early stages and I'm sorry about the small pictures, but here's a few pictures of Haverhill Metropolitan Region.

(http://img207.imageshack.us/img207/908/haverhillmetropolitanrezr1.png)
This is the main area of the city of Haverhill. I'm debating whether or not to make that piece of land off the end of the city an oceanside park of have it just be more ocean. Any thoughts?

(http://img220.imageshack.us/img220/4826/haverhilluptownwadworthek7.png)
This is the end of the Haverhill Peninsula, in the Uptown neighborhood. I still need to fill in a few spots with parks and buildings and such.
Title: Re: Show us your . . . . current projects
Post by: wilko_1978 on October 24, 2008, 04:49:52 PM
Hi everybody!

This is my current project...

Freemont Hills is a small town (1.000 inhab) located far from major urban centers. Life here is calm and commercial activity is the main livelihood of the local economy. The people are friendly and always has a smile for visitors.

The image is part of my current project, which could become an MD soon. Please, post your comments about this image. I hope you like it!

See you soon!


(http://i326.photobucket.com/albums/k433/historia_pne/fhills_1.jpg)
Title: Re: Show us your . . . . current projects
Post by: sim-al2 on October 25, 2008, 05:35:46 AM
Looks like a nice place to live.  ;D
Title: Re: Show us your . . . . current projects
Post by: tankmank on November 23, 2008, 06:58:11 AM
looking good everyone here is another one from me

(http://img293.imageshack.us/img293/8690/wanjing8jul001227438448og3.jpg)

The Entrance to the EGG Arena and Car park, Wanjing
Title: Re: Show us your . . . . current projects
Post by: Xiziz on March 03, 2009, 04:08:54 PM
Blub! Old thread is revived, but still old!

Been working on learning Blender the last few weeks. Obviously I have not added any windows or a door yet, while doing a bunch of boring tutorials I thought I had to test to make a fairly standard looking Swedish home. Although its small(~34m/sq bottom floor/16m/sq top floor). I've got this idea to make a bunch of R$, R$$ and R$$$ Stage 1-3 homes with gardens, all the houses having the "faluröd" red colour and white decor. Have to test the full cycle before I start it off though(Export to Gmax and Sc4, and make it grow in-game).

Cheers


(http://g.imagehost.org/0903/House1.jpg)
Title: Re: Show us your . . . . current projects
Post by: bob56 on March 03, 2009, 04:14:29 PM
very nice...Don't know much about swedish homes, but i'd also look good as a cabin. :)
Title: Re: Show us your . . . . current projects
Post by: The_Mario_Man on March 15, 2009, 06:50:33 PM
Hi. I've had SC4 for a few years, now. I've been lurking around here and Simtropolis for quite some time, though. And with all the brilliant cities, I've seen, I wanted to try my own serious one. This is a recreation of a 'city'. Only the city I'm recreating is from a popular videogame, originally on the PlayStation 2. I tried to make it as accurate as possible, but due to the limits of the game, I often have to improvise. But I think it's turning out well.

Can anyone guess it?


(http://i157.photobucket.com/albums/t71/the_mario_man/SC4/OceanDocks-Apr211581237138461.png)
-A flood control channel. In the game I'm basing this city off of, the drains are empty and full of weeds and mold. But I wanted to make this look a little livelier.


(http://i157.photobucket.com/albums/t71/the_mario_man/SC4/OceanDocks-Apr231591237138970.png)
-A section of the suburbs next to a sunken highway.


(http://i157.photobucket.com/albums/t71/the_mario_man/SC4/OceanDocks-Aug271451237112650.png)
-A National Guard supply and weapons depot. (Hint: in the game's earlier missions you assault this place). The shoreline behind it needs some work; I was rushing to get it done.


(http://i157.photobucket.com/albums/t71/the_mario_man/SC4/OceanDocks-Feb111211237063071.png)
-The City's convention center.


(http://i157.photobucket.com/albums/t71/the_mario_man/SC4/OceanDocks-Feb131591237138789.png)
-Another shot of the flood control channels, as they enter the industrial district.


(http://i157.photobucket.com/albums/t71/the_mario_man/SC4/OceanDocks-Jan301191237062717.png)
-This picture should instantly give it anyway to anyone familiar with the game.


(http://i157.photobucket.com/albums/t71/the_mario_man/SC4/OceanDocks-Jun301101237054455.png)
-Take a closer look. Get it yet? (This was one of the first screenshots I took of the city. It was pretty young, hence the empty zones you can see in the corner). Also, another hint: this is the first place in the game you have to go to.


(http://i157.photobucket.com/albums/t71/the_mario_man/SC4/OceanDocks-Jul111101237054528.png)
-Here, a small secondary channel branches off from the main one.


(http://i157.photobucket.com/albums/t71/the_mario_man/SC4/OceanDocks-Mar161581237138275.png)
-Another giveaway; an narrow alley leading to a billboard that overlooks the highway. This billboard gets destroyed in the game.

Hope you guys like it.
Title: Re: Show us your . . . . current projects
Post by: Alfred.Jones on March 16, 2009, 04:10:03 AM
That is excellent The_Mario_Man! It is actually very detailed and true to the original game! I like how you constructed Grove Street. Will you make all of the cities? That would be cool!
Title: Re: Show us your . . . . current projects
Post by: XiahouDun on March 16, 2009, 04:30:40 AM
Great recreation of GTA San Andreas :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: The_Mario_Man on March 16, 2009, 02:51:59 PM
Quote
Will you make all of the cities? That would be cool!

I'm going to try to. The success of Los Santos so far gave me some hope.

Unfortunately, I think I may have trouble with the desert. Installing a terrain mod for sand for Las Venturas and the Badlands would jack with the rest of the cities in the region. ( I think, I've never used terrain mods). If there are any large scale, terrain conforming, ploppable sand, that would be great.

Also, I'm working mostly from memory, and a blank overhead map of the city.

If anybody knows where I can get a map that shows the location of the main hospitals/police stations/fire departments in the city, I'd greatly appreciate it.
Title: Re: Show us your . . . . current projects
Post by: Sam Johnson on March 16, 2009, 07:37:23 PM
Hi everybody,
Not a long time ago I started a bigger projekt it isn't completly done at this time but I think I could show you 2 preview render screenshots:
(http://www.ld-host.de/uploads/thumbnails/6155f815cad406389b9fca4919217145.png) (http://www.ld-host.de/show/6155f815cad406389b9fca4919217145.png)
(http://www.ld-host.de/uploads/thumbnails/071a7c0a8cee2cc64ebfbe380169b649.png) (http://www.ld-host.de/show/071a7c0a8cee2cc64ebfbe380169b649.png)
As you can see I it will be a big Container ship ;)

I hope you like it  :)
Title: Re: Show us your . . . . current projects
Post by: shenti on March 17, 2009, 12:09:55 PM
 &apls &apls Great work  &apls &apls
Title: Re: Show us your . . . . current projects
Post by: FrankU on March 19, 2009, 02:11:27 PM
Hello Sam,

Your work is always great. I'd love to plop your ship into my seaports!
Title: Re: Show us your . . . . current projects
Post by: art128 on March 28, 2009, 10:25:05 AM
here's what I'm currently working on :

(http://nsa06.casimages.com/img/2009/03/28/09032804060536790.jpg)

Title: Re: Show us your . . . . current projects
Post by: darraghf on March 28, 2009, 10:49:21 AM
(http://img11.imageshack.us/img11/9482/glenheights21apr1912380.jpg) (http://img11.imageshack.us/my.php?image=glenheights21apr1912380.jpg)

This is a pic from my CJ over on ST: Newland. This town is called Glen Heights

Links in my sig.
Title: Re: Show us your . . . . current projects
Post by: carkid1998 on April 03, 2009, 09:55:36 AM

This is my MD,

http://sc4devotion.com/forums/index.php?topic=7472.0 (http://sc4devotion.com/forums/index.php?topic=7472.0)

(http://img205.imageshack.us/img205/4697/cityiszenza.png)
Title: Re: Show us your . . . . current projects
Post by: debutterfly on April 05, 2009, 09:44:36 AM
Working on retexturing all of the game's roads into HD...

(http://img151.imageshack.us/img151/944/owrstreet256.th.png) (http://img151.imageshack.us/my.php?image=owrstreet256.png)

I use layers for the tire markings so I can reuse them on other pieces.

-Larry (debutterfly)
Title: Re: Show us your . . . . current projects
Post by: BuildingUp on April 05, 2009, 11:12:30 AM
Glen Heights is very uniform, yet it's not. I love that! It's green and very upscale, very sophisticated.
Title: Re: Show us your . . . . current projects
Post by: Terring7 on May 08, 2009, 03:13:40 PM
Astropolis, a future science fiction city that I'm working these days :)
(http://img14.imageshack.us/img14/8025/astropolis1241510651.png)
Title: Re: Show us your . . . . current projects
Post by: kwakelaar on May 09, 2009, 03:46:45 AM
Looking like proper sci-fi to me :)
Title: Re: Show us your . . . . current projects
Post by: Sam Johnson on May 10, 2009, 05:06:43 PM
mh I think it's time to show some BATs I made the last time...
(http://www.ld-host.de/uploads/thumbnails/fc7c4750f0c1b6370579af056f4a74b3.png) (http://www.ld-host.de/show/63484)(http://www.ld-host.de/uploads/thumbnails/0cab83c6dfc63d8cc7cfedace14f6f4d.png) (http://www.ld-host.de/show/63486)(http://www.ld-host.de/uploads/thumbnails/8e43876317a89fa2f8296c93d75805e4.png) (http://www.ld-host.de/show/63507)(http://www.ld-host.de/uploads/thumbnails/cafbd6adda30adc5a870d2cee3818b2a.png) (http://www.ld-host.de/show/63509) (http://www.ld-host.de/uploads/thumbnails/710cec736f17c5f11fee739e81830634.png) (http://www.ld-host.de/show/59366)(http://www.ld-host.de/uploads/thumbnails/aec69890a1acbd6525dd25804eda67ac.png) (http://www.ld-host.de/show/59691) (http://www.ld-host.de/uploads/thumbnails/7ee201118039688e97150e3844e16f93.png) (http://www.ld-host.de/show/45387)
 (http://www.ld-host.de/uploads/thumbnails/706c254d3fa394e3daad6e1acd2a627c.png) (http://www.ld-host.de/show/39548)

I hope you like them  :)
Title: Re: Show us your . . . . current projects
Post by: FrankU on May 11, 2009, 09:59:11 AM
WOW!
Title: Re: Show us your . . . . current projects
Post by: BarbarossaS on May 11, 2009, 12:19:53 PM
@ Sam Johnson: Of course we like them, you've made it pretty hard not to  :P  &apls &apls

@ debutterfly: looking very good and realistic, most take a lot of time if you want to redo all the roads in the game

-Stijn-
Title: Re: Show us your . . . . current projects
Post by: penguin007 on May 11, 2009, 01:32:41 PM
Here a a couple of pics from my new region which will in turn become a MD when I get round to writing a introduction and stuff for the region.

(http://i334.photobucket.com/albums/m434/penguin001_photo/EdorasForest-2Jul021239922129800x60.jpg)

(http://i334.photobucket.com/albums/m434/penguin001_photo/Noemansdy-7Jun091234896029800x600.jpg)
Title: Re: Show us your . . . . current projects
Post by: Terring7 on May 16, 2009, 12:05:43 PM
Astropolis is going on. New image with some really tall skyscrapers. I hope that you like it :)

(http://img39.imageshack.us/img39/8390/astropolis1242491316.png)
Title: Re: Show us your . . . . current projects
Post by: ehbk2006 on May 16, 2009, 04:58:24 PM
I'm creating a Class 66 train model in Google Sketchup.

After 240 min of works:

(http://img31.imageshack.us/img31/2572/class66.jpg)
Title: Re: Show us your . . . . current projects
Post by: sim-al2 on May 16, 2009, 11:36:30 PM
Wow... :thumbsup: 

...course, I've never actually been to the UK (or seen a real one) so can't give anything useful... ::)
Title: Re: Show us your . . . . current projects
Post by: vershner on May 17, 2009, 05:59:56 AM
That's looking good so far. I can't wait to see it finished. I could really do with an engine like in my current city.
Title: Re: Show us your . . . . current projects
Post by: sithlrd98 on May 18, 2009, 09:05:26 PM
Instead of re-posting everything over here and to possibly get some more feedback/suggestions , I'm posting a link to my thread...hope it's OK.

 Sithlrd98 WideRadius Curve MODs  (http://sc4devotion.com/forums/index.php?topic=5706.msg246642#msg246642)

Jayson
Title: Re: Show us your . . . . current projects
Post by: szergej279 on May 26, 2009, 07:56:10 PM
Hi everyone,

The region I've been working on for a while is called Pravlovszk:

(http://kepfeltoltes.hu/thumb/090527/regio_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/090527/regio_www.kepfeltoltes.hu_.jpg)

It's a plain, where several rivers run into each other, with some hills to the north-west (hand-made, they will be improved later as I make progress). It is a little similar to Budapest (capital of Hungary). The centre of the region is the city of Mitszenszk, an industrial centre, which will have an extensive agglomeration of smaller towns and villages. I expect the total population to be about 600.000, but that is not sure. I'd like it to give an Eastern European impression.

Here's a part of Mitszenszk I've completed already:
(http://kepfeltoltes.hu/090527/Mitszenszk-18_Sep.__2361243382298_www.kepfeltoltes.hu_.jpg)

Hope you like it.

P.S.: this is my first post on the forum ::)
Title: Re: Show us your . . . . current projects
Post by: Terring7 on May 27, 2009, 07:07:42 AM
Very nice city szergej279 and welcome to SC4 Devotion :) &dance
Title: Re: Show us your . . . . current projects
Post by: FrankU on May 28, 2009, 12:34:37 PM
Looking good, welcome and show us some details! Please!
Title: Re: Show us your . . . . current projects
Post by: dsrwhat316 on May 29, 2009, 11:43:00 AM
My latest LE project: a revitalized old maritime district for my MD.

(http://i238.photobucket.com/albums/ff177/dsrwhat316/The%20Source/FH/FH-Progress1.jpg)

(http://i238.photobucket.com/albums/ff177/dsrwhat316/The%20Source/FH/FH-Progress2.jpg)

Obviously not completed yet, but may be someday  ::)

~ Dan
Title: Re: Show us your . . . . current projects
Post by: Haljackey on May 30, 2009, 10:35:09 PM
Nice work Dan!  Its great to see you back!




I'm currently planning on expanding my region.

Here's a large pic:

Click the thumbnail for full size!

A legend is included to the left of the region in the picture.

(http://www.upload3r.com/serve/190309/1237485978.jpg) (http://www.upload3r.com/serve/190309/1237485978.jpg)

Disclaimer:  Those long black lines are a bug caused by running SC4 at such a high resolution.
Title: Re: Show us your . . . . current projects
Post by: vershner on May 31, 2009, 05:34:18 AM
Here's a shot of the city I'm currently building:

(http://i432.photobucket.com/albums/qq47/vershner/Apricotingley.jpg)
Title: Re: Show us your . . . . current projects
Post by: Haljackey on May 31, 2009, 11:55:26 AM
vershner: Ooh nice!  I love the use of GLR in that pic!  Looks very gritty!
Title: Re: Show us your . . . . current projects
Post by: szergej279 on May 31, 2009, 12:19:09 PM
Looking good, welcome and show us some details! Please!

All right, but not here. I've just started a new MD here:
http://sc4devotion.com/forums/index.php?topic=8004.0
Title: Re: Show us your . . . . current projects
Post by: nerdly_dood on June 04, 2009, 06:13:47 PM
(http://i460.photobucket.com/albums/qq330/nerdlydood/skins/Qambulance.jpg)
(http://i460.photobucket.com/albums/qq330/nerdlydood/skins/qhbak3.jpg)
(http://i460.photobucket.com/albums/qq330/nerdlydood/skins/Qsedan.jpg)
(http://i460.photobucket.com/albums/qq330/nerdlydood/skins/Qsuv.jpg)
Title: Re: Show us your . . . . current projects
Post by: bob56 on June 04, 2009, 08:02:43 PM
nice! I especially like the SUV. Can't wait to see a final version!
Title: Re: Show us your . . . . current projects
Post by: nerdly_dood on June 04, 2009, 09:49:38 PM
There's really no such thing as a "final version" of my mods, as I['m constantly finding things to improve upon, and uploading the results as an update to existing files on the STEX. (See links to development thread and STEX files in my sig)

As a rather extreme example, take the hatchback. It started off as Maxis' regular luxury car model - then I shortened the back end and did a few accompanying tweaks to make the changes look good; I also shortened the hood, and changed the headlights and taillights. Since I changed it so much I'll have to create a new headlight model for it but that won't be hard at all.

Most of my tweaks are ironing out a few minor wrinkles that can't be easily seen in-game, but it's my intention not just to iron out the wrinkles, but to dry-clean, starch, thoroughly iron and custom-fit these mods so that there's a mod for everyone to enjoy.
Title: Re: Show us your . . . . current projects
Post by: RebaLynnTS on June 09, 2009, 04:22:11 PM
RLM Productions Presents
The ARS (Artificial River System) Sunken Rivers
Now available on SimPeg

(http://i258.photobucket.com/albums/hh245/RebaLynnTS/My%20BATs/ARS/ARSSR004.jpg)
Title: Re: Show us your . . . . current projects
Post by: jmyers2043 on June 09, 2009, 04:42:02 PM
Hey Rebba - I was just looking at the cement walls .. and  .. they're looking nice.
Title: Re: Show us your . . . . current projects
Post by: RebaLynnTS on June 09, 2009, 06:17:40 PM
Thank you, very much. I remember the lessons I have learned.
Title: Re: Show us your . . . . current projects
Post by: CasperVg on June 13, 2009, 01:37:30 PM
A city I've been planning, just for fun:

(http://i424.photobucket.com/albums/pp328/CasperVg/Wragby0000.jpg) (http://i424.photobucket.com/albums/pp328/CasperVg/Wragby0003.jpg)

(http://i424.photobucket.com/albums/pp328/CasperVg/Wragby0001.jpg) (http://i424.photobucket.com/albums/pp328/CasperVg/Wragby0002.jpg)

Click the images for a larger version
Title: Re: Show us your . . . . current projects
Post by: pagenotfound on June 15, 2009, 01:04:17 PM
just got my CBDs ring road completed...

(http://img132.imageshack.us/img132/3657/regionnshot.jpg)
Title: Re: Show us your . . . . current projects
Post by: tag_one on June 15, 2009, 03:05:12 PM
Now let's search for the interchange you posted in the other topic (http://fc08.deviantart.com/fs27/f/2008/035/4/6/Emoticons_02___Sherlock_Holmes_by_Kopanitsak_C.gif)
Title: Re: Show us your . . . . current projects
Post by: FrankU on June 17, 2009, 05:05:56 AM
For some years now I play SC4.
Because of the enormous amount of Custom Content and ideas shown on this site I always get distracted form one of the most simple, but awarding, goals of this game: growing skyscrapers. I never had a city developed that far that I had a real skyscraper area.
So now I really try hard to reach this goal in a new region. Please don't distract me too much! $%Grinno$%

It starts with an empty area of 16 mid size tiles.
I called it Welsum; after a very small village near my hometown. Why? Just for the fun of it, one of the other really important goals of this game.

Here is Welsum. Boring, isn't it?
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Welsum/S_Welsum-01Leeg.jpg)

Then I filled it up with a real "first year's players" grid, with only one deviation: the two "central" axes that cross in the second tile from south and the second from west.

Still quite boring, right?
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Welsum/S_Welsum-02Stratenplanleeg.jpg)

Then I added the rivers: all plopped Jeronij Canals. Here and there I added some bridges.
It becomes more interesting now, or not?
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Welsum/S_Welsum-03Rivieraf.jpg)

Now I added the Highways. Mostly sunken ones. I never used the RHW, I didn't feel like them.
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Welsum/S_Welsum-04Snelwegenaf.jpg)

And then the city building started.
This is how the region looks now.
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Welsum/S_Welsum-06-4steden-140000inw.jpg)

One of the main goals is also to break the grid, play with it and use it for my own purposes. I hope there will be some interesting developments.

I have no details for now.
A CJ would be too much for me, so I show the stuff here.
Title: Re: Show us your . . . . current projects
Post by: _maciex_ on June 17, 2009, 05:22:25 AM
Great project FrankU  &apls &apls
Title: Re: Show us your . . . . current projects
Post by: JoeST on June 17, 2009, 06:07:18 AM
nice stuff there Frank :)

Joe
Title: Re: Show us your . . . . current projects
Post by: czkimi on June 17, 2009, 06:38:21 AM
 ;D
Really pretty! FrankU
Title: Re: Show us your . . . . current projects
Post by: tag_one on June 17, 2009, 11:08:52 AM
Looks great so far Frank!  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: nas-t on June 18, 2009, 07:41:05 PM
impressive stuff guys....

here is a little picture of the radiotower (the highest structure city-wide, so far) in a small park that is located in a southern part of the city core.
as you can see, the park is surrounded by some pre-war buildings and some 1960 project-living. connected to citycenter via tram (on the pic), bus and train.

(http://www.ld-host.de/uploads/images/be3190b3b2ca4d4510ec7a81b6358c77.jpg) (http://www.ld-host.de/)
Title: Re: Show us your . . . . current projects
Post by: RebaLynnTS on June 18, 2009, 08:35:32 PM
I've started toying with a river walk for my ARS system.

(http://i258.photobucket.com/albums/hh245/RebaLynnTS/My%20BATs/ARS/RW1.jpg)
Title: Re: Show us your . . . . current projects
Post by: metasmurf on June 23, 2009, 01:09:34 PM
Building some rural areas as usual :P

(http://img40.imageshack.us/img40/431/stad.jpg)
Title: Re: Show us your . . . . current projects
Post by: beutelschlurf on June 23, 2009, 01:34:33 PM
moin everybody,

that rural area looks awesome metasmurf ... would like to live there!
btw. great stuff in here ....  &apls
how could i ever have missed it!

b_schlurf
Title: Re: Show us your . . . . current projects
Post by: tag_one on June 23, 2009, 02:58:08 PM
And as usual they look great Andreas  :)
Title: Re: Show us your . . . . current projects
Post by: dsrwhat316 on June 23, 2009, 07:50:04 PM
Remember these pics I showed earlier in the thread?

(http://i238.photobucket.com/albums/ff177/dsrwhat316/The%20Source/FH/FH-Progress1.jpg)

(http://i238.photobucket.com/albums/ff177/dsrwhat316/The%20Source/FH/FH-Progress2.jpg)

Now the area is complete. Here's what it looks like now:

(http://i238.photobucket.com/albums/ff177/dsrwhat316/The%20Source/FH/Mosaics/421.jpg)
(http://i238.photobucket.com/albums/ff177/dsrwhat316/The%20Source/FH/Mosaics/422.jpg)
(http://i238.photobucket.com/albums/ff177/dsrwhat316/The%20Source/FH/Mosaics/423.jpg)
(http://i238.photobucket.com/albums/ff177/dsrwhat316/The%20Source/FH/Mosaics/424.jpg)

(http://i238.photobucket.com/albums/ff177/dsrwhat316/The%20Source/FH/Mosaics/431.jpg)
(http://i238.photobucket.com/albums/ff177/dsrwhat316/The%20Source/FH/Mosaics/432.jpg)
(http://i238.photobucket.com/albums/ff177/dsrwhat316/The%20Source/FH/Mosaics/433.jpg)

... and a panorama to go with it. Just Click Here (http://i238.photobucket.com/albums/ff177/dsrwhat316/The%20Source/FH/Mosaics/FullMosaic44.jpg) to view it.

~ Dan
Title: Re: Show us your . . . . current projects
Post by: tag_one on June 24, 2009, 12:50:35 AM
Nice mosaic Dan :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: royal on July 03, 2009, 09:29:58 AM
Wow, that huge  :o .
Don't want to know how long you needed to complete the whole area!

Working on a typical shunting yard for Sim City, with the correct signals, signal boxes (here KM from Koblenz, Rhineland-Palatinate, gantry signal box) and a shunting hump:

(http://www.ld-host.de/uploads/thumbnails/224a8ff17776215f55064c260fbda208.jpg) (http://www.ld-host.de/show/224a8ff17776215f55064c260fbda208.jpg)
Title: Re: Show us your . . . . current projects
Post by: FrankU on July 06, 2009, 03:27:54 AM
Royal, this looks fantastic!  &apls
Title: Re: Show us your . . . . current projects
Post by: pagenotfound on July 06, 2009, 07:02:25 PM
i like it too :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: nas-t on July 07, 2009, 07:34:15 AM
dito.... hope you'll upload it sometime
Title: Re: Show us your . . . . current projects
Post by: M4346 on July 07, 2009, 09:54:43 AM
My current and on-going project, working on my most favourite city in the world: a 90 tile (10 x 9 large city tiles) section of the greater Washington Metropolitan Area.

Region view:

(http://www.fileden.com/files/2007/7/22/1287129/NHP%20Washington%20DC.jpg)

Full-size: 4724 x 2507 available here: Click! (http://www.fileden.com/files/2007/7/22/1287129/NHP%20Washington%20DC.jpg)

(http://www.fileden.com/files/2007/7/22/1287129/Washington%20DC.jpg)

Full-size: 2301 x 2559 available here: Click! (http://www.fileden.com/files/2007/7/22/1287129/Washington%20DC.jpg)

Alternative "view":

(http://www.fileden.com/files/2007/7/22/1287129/Washington%20DC%20%28Applied%29.jpg)

Full-size: 2301 x 2559 available here: Click! (http://www.fileden.com/files/2007/7/22/1287129/Washington%20DC%20%28Applied%29.jpg)

The next phase would be the actually planning of the layout of the area (infrastructural, residential, suburban, commercial, industrial, agricultural, naval, military, etc.) I do hope to have it resemble as closely as possible the layout and feel of Washington, D.C., Alexandria City, Arlington County and all those other parts captured here.

Map courtesy of Blade2k5 / Troy from the NHP and available as a LEX exclusive.
Title: Re: Show us your . . . . current projects
Post by: FrankU on July 07, 2009, 09:59:02 AM
Wow, beautiful map!
And what size. What computer do you have to be able to work on this region. Or do you just wait a minute every time you clicked your mouse?
Title: Re: Show us your . . . . current projects
Post by: M4346 on July 07, 2009, 10:34:34 AM
Wow, beautiful map!
And what size. What computer do you have to be able to work on this region. Or do you just wait a minute every time you clicked your mouse?

Thank you very much! It is indeed one of the NHP and Blade / Troy's best maps, in my opinion, ever!  ;D

As for my computer, I am using an Acer Aspire 5315 laptop with Windows Vista Home Premium SP1, an Intel Celeron CPU 560 @ 2.13GHz 2.13GHz (for some reason it is put there twice lol) and 2.00GB RAM.

In addition to this, I also use what I would term micro-management of Plugins: having plugins for rendering terrain and tree-ifying regions to speed up loading, and then plugins for playing a region, which would have it all. I also am a firm believer in proper plugin organisation and dat-packing.

I also hate functional plobbables, and have removed most, if not all, functional plobbables that have growable versions. I believe cities grow over time, they are not plopped. :P

On another note, I also used, in this instance, a CP tree mod that doesn't place trees as densely to increase performance. :)
Title: Re: Show us your . . . . current projects
Post by: M4346 on July 10, 2009, 08:32:44 AM
I thought it apt for me to rather post in this thread again - despite the fact that I was the last person to post here - specifically because I don't have the time, images or will power to launch a full-scale MD at this point.

Developing Washington, DC, and doing the city the justice, is quite challenging. The transit networks are especially challenging, particularly as I am a political scientist and not a civil engineer!  :P

Therefore, while I continue developing DC, I thought it a welcome break to give attention to something closer to home - and closer to my heart - and develop the skilfully recreated map of the City of Cape Town and the Cape Peninsula (recrafted and SC4-ified by the NHP's Travis).

(http://i921.photobucket.com/albums/ad59/MariusHR/Cape%20Town%20General/c98b957e.jpg?t=1247231973)

Today I spent some time developing the Table Bay area - more specifically, trying to get the Victoria & Alfred Waterfront and Cape Town harbour to look like something and be functional. (The above image shows a "before" shot).

Before I launch into the details, this is the general area of focus:

(http://i921.photobucket.com/albums/ad59/MariusHR/Cape%20Town%20General/5b7741c7.jpg?t=1247231977)

The above shows the City Bowl, known as such because of the "bowl" created by the surrounding mountains - of which Table Mountain is indubitably the most famous - including the Cape Town CBD. Also indicated is the V&A waterfront and the Cape Town Harbour (with Ben Schoeman dock the furthest away from the city, and Duncan dock then being closer). Also indicated is Green Point - home to Green Point commons and Mouille Point lighthouse, as well as one of the 2010 FIFA Soccer World Cup stadiums - and Sea Point - a largely residential development.

It ought to be quite clear that I extensively re-imagined and re-worked the harbour and waterfront, struggling with and keeping in mind the constraints of the grid and the future development of the area. I don't know how the Capetonians would feel about their new Table Bay development! :P

For those of you who have not yet had the fortune to visit our "Mother City", this is what you see (courtesy of Google Earth) from Table Bay:

(http://i921.photobucket.com/albums/ad59/MariusHR/Cape%20Town%20General/feff3c6d.jpg?t=1247231973)

Breathtaking in real life, I must say. :P

Anyway, the next few steps for me would be to develop the Table Bay area as follows:

(http://i921.photobucket.com/albums/ad59/MariusHR/Cape%20Town%20General/af359312.jpg?t=1247231977)

The 'blue' being the largely commercial V&A waterfront, the yellow being the largely industrial container docks of the harbour, and the future marina development indicating the location of Granger Bay and the marina development there.

I am not going to stick to the details of RL Cape Town (CT for short) too much, but will bear in mind general 'realities' as I develop this beautiful and prime residential and commercial stretch of land jutting into the cold Southern Atlantic Ocean!

If you have any suggestions, comments or thoughts on developing harbours, marinas and waterfronts, it would be MUCH appreciated. Again, I'm not a civil engineer and am largely "winging it!"  ;D

M ()stsfd()
Title: Re: Show us your . . . . current projects
Post by: Nexis4Jersey on July 10, 2009, 10:31:11 AM
woah , looks very realistic  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: peter007 on July 10, 2009, 01:37:42 PM
Good project :thumbsup:

my project is now to get an adapter and begin with my new project.   &sly
I can´t start because my battery of my laptop is empty  :angrymore: and my adapter doesn´t do anything and that bastards of the shop where I get that stuff. They won´t give me a new one.  %bur2$ 

So it will take some time to start with my project  I can't share a picture here and must wait and look what the others do it's really booooooooooooring if you can't do anything :sleeping:
Title: Re: Show us your . . . . current projects
Post by: M4346 on July 10, 2009, 05:40:09 PM
I hope you get that sorted out real soon then Peter! :) Good luck!  ;D
Title: Re: Show us your . . . . current projects
Post by: adroman on July 10, 2009, 07:16:55 PM
A little Lot Editor project I started a few weeks ago...

(http://img197.imageshack.us/img197/4997/qantasontherun.jpg)

Just the modular runways with Tabi's QANTAS Airbus model...

Feedback'd be appreciated...
Title: Re: Show us your . . . . current projects
Post by: jmdude1 on July 24, 2009, 12:34:43 AM
here is a lot that ive just started editing.  its not the best model (much, much better than what i could do) but i like its uniqueness.  its based off a real building
somewhere, i cant even remember where i got this bat from, or who made it.  anywho, i was looking for some help.  im not sure which base textures i should
use, mainly for the center part.  its difficult to find any textures that are able to follow these curves if i was to use muliple base textures or overlays.  also, any recommendations
for props?  ive found that ave. roundabout fillers fit well with the curved inner section (the top of pic 3) but thats a bit showy for this i think.  i was hoping to make the lot just as unique
as the building but i dont think its gonna stand out too much. 

any ideas from you lot making gurus out there would be appreciated.  if not, i will post the finished product in the 'custom lots' thread sometime soon.

(http://img228.imageshack.us/img228/486/le1.jpg)

(http://img140.imageshack.us/img140/4898/le2.jpg)

(http://img149.imageshack.us/img149/1269/le3.jpg)
Title: Re: Show us your . . . . current projects
Post by: nas-t on July 24, 2009, 04:22:12 AM
@ jmdude1: what a wonderful building. remembers me of some blocks in former east berlin or some buildings in moscow i've seen.

i think a playground for kids to play, teen to hang out, smoke and do whatever, would be realistic. maybe sum trees, a small sea too.

Title: Re: Show us your . . . . current projects
Post by: sithlrd98 on July 24, 2009, 06:18:57 AM
It is a unique building! I think I remember seeing it a while back over at Capital Simcity. I have no input on props , but since it was a low wealth building(or at least a government type housing)except that  I think some concrete and some scrubby flora would be a start...if that was the direction you were thinking about.

Jayson
Title: Re: Show us your . . . . current projects
Post by: edman2012 on July 28, 2009, 11:59:42 AM
please rate this city
http://www.youtube.com/watch?v=7vQ2-2y_mhE
Title: Re: Show us your . . . . current projects
Post by: RebaLynnTS on July 31, 2009, 06:29:02 PM
Modular Lock System for the ARS

(http://i258.photobucket.com/albums/hh245/RebaLynnTS/My%20BATs/ARS/MLS-001.jpg)
Title: Re: Show us your . . . . current projects
Post by: cheezymadman on July 31, 2009, 10:57:19 PM
Started my first major foray into terraforming today. Up until now I've been playing on the Maxis regions, and only changing the landscape when I needed to for development or somesuch. Started out with a blank "new region", and here's what I've got so far. Some advice would be really helpful, as I've got no idea what I want to do with the area south of the river.

(http://i34.photobucket.com/albums/d137/cheezymadman/SC4/mountains.jpg)
(http://i34.photobucket.com/albums/d137/cheezymadman/SC4/river.jpg)

The part where the river forms an island is probably my favorite area, and I'm thinking of making that one of my major commercial centers. The delta is probably going to be mostly residential, with some light shopping areas and pedmalls.

Another thing I'm wondering is the mountains. Is it possible to add waterfalls to make that area look more realistic? Mountain lakes don't just form like that, they need a feeder system.
Title: Re: Show us your . . . . current projects
Post by: RebaLynnTS on August 01, 2009, 07:15:35 AM
The only way to make waterfalls is to use plopable lots. There are a few on the LEX, STEX (At ST), and the PLEX (at SimPeg).
Title: Re: Show us your . . . . current projects
Post by: cheezymadman on August 01, 2009, 06:59:44 PM
I figured out the waterfalls part. Too bad they don't show up on the region view. I used the Wave3 stream mod, I think it was called.

As for my region, I'm wondering if there's a way to shrink the overall size down. If I could get rid of most of the area south and east of the river, it would really cut down on empty space to fill. Plus it would make it easier to get a nice-looking region with less flat ground and more city density.
Title: Re: Show us your . . . . current projects
Post by: RebaLynnTS on August 01, 2009, 07:53:20 PM
You can try making the config file smaller, or just making the parts you don't want gray. But, make a back up first.
Title: Re: Show us your . . . . current projects
Post by: cheezymadman on August 01, 2009, 08:39:04 PM
Thanks for the tip, I didn't realize you could do that with the config bitmap. Region Census is a nice little tool, too. Full region pics with no toolbar? Yes please.  ;D Here's what I've got now.

(http://i34.photobucket.com/albums/d137/cheezymadman/SC4/NewRegion.png)
Title: Re: Show us your . . . . current projects
Post by: KoV Liberty on August 01, 2009, 09:59:00 PM
Nice work! Heres mine... It is the Largest Land Rec. Project in my MD's history.

(http://i587.photobucket.com/albums/ss315/Driftmaster07/Atrubia-1249180434.jpg)
Title: Re: Show us your . . . . current projects
Post by: RebaLynnTS on August 01, 2009, 10:15:29 PM
cheezymadman: Glad I could help. I'll have to look into the tool.

Driftmaster07: Big project for sure.
Title: Re: Show us your . . . . current projects
Post by: KoV Liberty on August 01, 2009, 10:43:57 PM
Yep. I have NO CLUE where to start.
Title: Re: Show us your . . . . current projects
Post by: peter007 on August 02, 2009, 02:18:15 AM
It is looking great  &apls
Title: Re: Show us your . . . . current projects
Post by: KoV Liberty on August 02, 2009, 08:29:36 AM
Thanks!
Title: Re: Show us your . . . . current projects
Post by: Steamrobin on August 08, 2009, 04:08:36 AM
May I post a picture I made for my CJ ?
I find it interesting for this thread...

I am working on this country since few weeks and have already a lot of projects (and works) to do in goal to make the best maps and cities I can.
The begin of the list is :
- new vineyards(almost completed. I am now askng me f I try to put them seasonal or not. Hard work...);
- new rural items (to complete the Ruralset I made and put on the Stex);
- new south France buildings and houses (half completed). I ll have to handle the family prop component to bring this serie at a high usability level...;
- new props and shop signs (like window boxes with geranium or "Café-Tabac" shop sign)

To illustrate these projects, here is a good illustration :

(http://img269.imageshack.us/img269/6183/steamrobinbeaujolaisval.jpg)
Title: Re: Show us your . . . . current projects
Post by: Steamrobin on August 08, 2009, 08:56:50 AM
As you can see in my CJ, I am batting some new houses to suit with my Beaujolais Valley design. A total of about 20 models are planed and 6 are already made...
These are French houses and buildings very common in the center and south of France (but not the far south like Provence or Côte d'Azur where houses are more Mediterranean styled).
These days, I am planing some improvements to this serie like making some variations of colors on the roofs, the walls, the windows frames, etc. Also, making some shop signs as props like "restaurants" or "café-tabac" typical in France.
In this way, I had the idea yesterday to create some windows box with geranium, as props.
I find it pretty cool and really in touch with the look of some rurals towns and villages. In France, we have a kind of annual competition between the towns that is called "Villages Fleuris" (Villages with flowers).
I am searching other ideas like this one. Easy to put on a building (or props) to make random variations while ploping them (using the family prop properties to change props at each clic or while growing...).
For example, I think to create some really different cheminees terminations to put them on the existant and basic model I did yet. Or putting some antenas of different sorts...
Have you got any other ideas or feedback about this ?
For example, why not creating the doors as props to vary them ?

As always, like for my Ruralset, I am searching new ideas that focus on simple concepts like puzzles and one vision that could be sum up like this : "How obtaining more with few" ? More variety, more usability, more originality, more perennial, etc.

On the pict below, the window boxes come with 3 sorts : red, yellow and mixed geraniums :
(http://img81.imageshack.us/img81/9012/housesgeraniums.jpg)
Title: Re: Show us your . . . . current projects
Post by: RebaLynnTS on August 08, 2009, 10:15:50 AM
Very nice work. Right now I am working on curves for my ARS.

(http://i258.photobucket.com/albums/hh245/RebaLynnTS/My%20BATs/ARS/ARSFCCurve001.jpg)
Title: Re: Show us your . . . . current projects
Post by: art128 on August 11, 2009, 12:25:12 PM
I'm currently working on a dam :

(http://nsa07.casimages.com/img/2009/08/11/090811072827435272.jpg)
(http://nsa07.casimages.com/img/2009/08/11/090811072920426283.jpg)
Title: Re: Show us your . . . . current projects
Post by: BarbarossaS on August 12, 2009, 03:15:03 AM
Very, very nice work there Arthur, that dam looks AMAZING!!!  &apls &apls
Can't wait to see it finished!

-Stijn-
Title: Re: Show us your . . . . current projects
Post by: Steamrobin on August 12, 2009, 03:50:33 AM
Can't wait to see more of this art128 !!!
Title: Re: Show us your . . . . current projects
Post by: tag_one on August 12, 2009, 04:35:22 AM
Wonderful dam Arthur  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: io_bg on August 12, 2009, 07:06:04 AM
It's amazing, art128, can't wait to see it finished! :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: chibytuga on August 24, 2009, 03:57:35 PM
Some good stuff in here.

This is my current project, maybe not as impressive a feat of civil engineering as some here, but it's what I've been working on lately -- a new region map, ready for building.

(http://img38.imageshack.us/img38/2029/newarea.jpg)


It's 7x5 large city tiles, which ought to be plenty big enough for all I want to accomplish. I'd gotten frustrated with the space limitations of the 4x4 region I was working on, and I wanted an area big enough to have some variety in what I could build, and some open space too. 7x5 should do.  :D

Plans are for two main cities, a mid-sized gritty port city where the three rivers meet, and a more low-density, green "state capital" type city down there at the southeast corner of the region. With suburbs, some farms, open space, etc etc, filling out the region. I've sketched out a tentative map of the major highways and railroads, and I've got a big-picture idea of how everything's going to fit together; now it's time to stop planning stuff and actually start building stuff!
Title: Re: Show us your . . . . current projects
Post by: nerdly_dood on August 28, 2009, 12:04:24 PM
I've got too much to show here, so i'll just link to my development thread (http://sc4devotion.com/forums/index.php?topic=4904.new#new).
Title: Re: Show us your . . . . current projects
Post by: peter007 on August 28, 2009, 12:59:35 PM
me too You can read it here http://sc4devotion.com/forums/index.php?PHPSESSID=6a0a5674b4966cdb2250f93b280f8892&topic=8363.20 (http://sc4devotion.com/forums/index.php?PHPSESSID=6a0a5674b4966cdb2250f93b280f8892&topic=8363.20)
Title: Re: Show us your . . . . current projects
Post by: tcx on September 02, 2009, 03:03:22 PM
I'm working on this city called Vallarta

(http://i59.photobucket.com/albums/g301/yosoyyomero/proyecto.jpg)

and I'm making lots for this city and some BATs.
Title: Re: Show us your . . . . current projects
Post by: Albus of Garaway on September 02, 2009, 06:36:24 PM
That looks great, Tcx!  You've got a good plan!
Title: Re: Show us your . . . . current projects
Post by: tag_one on September 03, 2009, 02:49:10 AM
Great set up tcx! Looking forward how this turns out as you're an excellent lotter  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: FrankU on September 03, 2009, 08:24:48 AM
Looking good TCX!

btw: do you plop all these buildings or is your city functional?
Title: Re: Show us your . . . . current projects
Post by: tcx on September 04, 2009, 10:46:44 AM
Albus of Garaway: Thanks for your comment!
tag_one: wow! thanks, I don't consider myself an excellent lotter but I do what I can :)
FrankU: Thanks, I want this to be a functional city, I could make LOTs for streets and avenues and make this like a all.plop city but the problem is the bridges with no cars.
Title: Re: Show us your . . . . current projects
Post by: tcx on September 21, 2009, 04:35:56 PM

My project, this is what I've done so far .....

(http://i59.photobucket.com/albums/g301/yosoyyomero/Vallarta.jpg)
Title: Re: Show us your . . . . current projects
Post by: RBC on November 16, 2009, 07:03:21 AM
My current project is  - in all simplicity - to recreat the city of Omaha, Nebraska, in a realistic way (the red squar marks the borders of the SC4-region (4x4 large tiles)):

 (http://img5.imageshack.us/img5/4207/omaha4.jpg)

I've finally finished the main road network in the hole region and a part from a few waterbodies and some rail I'm ready to build.

(http://img94.imageshack.us/img94/8694/omaharegion3u.jpg)

Can't wait to get startet!
Title: Re: Show us your . . . . current projects
Post by: nas-t on November 16, 2009, 11:44:11 AM
WOW! looks really realistic... cant wait to see more ;)
Title: Re: Show us your . . . . current projects
Post by: Earth quake on November 16, 2009, 01:33:17 PM
Wow, impressive project.
Title: Re: Show us your . . . . current projects
Post by: scott1964 on November 24, 2009, 12:15:00 AM
This fifth picture is a closer view of the tower in the left.

Nice, I want one  :satisfied:
Title: Re: Show us your . . . . current projects
Post by: emgmod on November 24, 2009, 01:46:55 AM
I'm making a interactive city at the moment. Here's the region view so far.
(http://img18.imageshack.us/img18/3329/u4rt.jpg)
Title: Re: Show us your . . . . current projects
Post by: rbdyck on November 26, 2009, 10:36:14 AM
Ok, maybe I'm outclassed by some of the stuff I see here, but I thought I would share. Here is a city I'm playing with. I may rebuild a new city on a similar idea. All houses face a pedestrian walkway, with backlane bays. I took the idea from a neighbourhood called Wildwood Park. There isn't a back lane tile in SC4, so I just used streets. Walkways are implemented as ped mall. I first plop the Park Sidewalk, the plop a Mountain Path over top; the result retains the lamp posts, park benches, trees, and flower planters from the Park Sidewalk. Down the centre of each bay is a single square wide ped walkway, as are the walkways between bays. Down the centre is a double-wide (2 square) ped walkway. At the intersection of 4 bays is a feature, alternating between a small commercial cluster or park feature. At every commercial cluster is a subway station, with the subway line running beneath the double-wide ped walkway. Power plant for this city is a Waste to Energy plant augmented with windmills. Each bay connects to a road, with 3 roads so far. This leaves two double-wide ped walkways, and another two on the outside are only built single-wide so far. Commercial clusters are arranged checkerboard fashion. The central park feature is replaced with a school cluster: elementary, high school, and library, with subway station at the school cluster. Most park features have something unique: tennis court, flower garden, but all have at least one park green and one playground. The idea is to ensure grocery store and other common services and hopefully most people's place of work are within walking distance of any home, and subway service to distant places such as a major shopping mall, downtown offices or industrial area. Some commercial clusters have a medical clinic, and the avenue to the idustrial park has a fire station. So far it has significant pedestrian traffic, but still too much road traffic.
(http://members.shaw.ca/rbdyck/PedCity_Overview.png)

(http://members.shaw.ca/rbdyck/PedCity_Nexus.png)
Title: Re: Show us your . . . . current projects
Post by: art128 on November 26, 2009, 11:57:07 AM
Here's what I'm currently working on..

This is a self made map (with a self made grey scale file.. ) of the "metropolitan area" of Magadan, In Russia (Магадан  in Russian). The city is located in the Magadan Oblast in the Extreme East of Russia. I use that region now (and at least I hope I can play it until I'll entirely finish it.. ) because the last one, Svanskinahya, is now lost because of some problem in my computer (about time to change it.. ). But, I keep the actual MD , as the name of the region still is Svanskinahya. The region is a 8x9 big city tile, so 8x4 on 9x4 Kilometers, so a  32x36 kilometers region, at a scale of 1:1 (I took ti use a Google Earth picture of the area with a square of 4x4 (a tile) real kilometers drawn to get the good size.
So here's just an overview from the SC4Terraformer cause I have to open each city tile to get a correct region view of the region.

(http://nsm02.casimages.com/img/2009/11/26//091126070131333304940829.jpg) (http://nsm02.casimages.com/img/2009/11/26/091126070222333304940830.jpg)
Click to see in full size.
Title: Re: Show us your . . . . current projects
Post by: Fabian93 on November 26, 2009, 01:07:22 PM
Here's what I'm currently working on..

This is a self made map (with a self made grey scale file.. ) of the "metropolitan area" of Magadan, In Russia (Магадан  in Russian). The city is located in the Magadan Oblast in the Extreme East of Russia. I use that region now (and at least I hope I can play it until I'll entirely finish it.. ) because the last one, Svanskinahya, is now lost because of some problem in my computer (about time to change it.. ). But, I keep the actual MD , as the name of the region still is Svanskinahya. The region is a 8x9 big city tile, so 8x4 on 9x4 Kilometers, so a  32x36 kilometers region, at a scale of 1:1 (I took ti use a Google Earth picture of the area with a square of 4x4 (a tile) real kilometers drawn to get the good size.
So here's just an overview from the SC4Terraformer cause I have to open each city tile to get a correct region view of the region.

 :o :o I'm really sorry to hear that, Arthur. Glad to see see you planning a new region, already. It's always unpleasant when you loose your hard work &mmm.


Title: Re: Show us your . . . . current projects
Post by: WC_EEND on November 26, 2009, 01:21:16 PM
sorry to hear that, I can imagine that it's very annoying to see such hard work just dissapeared
Title: Re: Show us your . . . . current projects
Post by: jonno on November 26, 2009, 08:36:43 PM
Ok, maybe I'm outclassed by some of the stuff I see here, but I thought I would share. Here is a city I'm playing with. I may rebuild a new city on a similar idea. All houses face a pedestrian walkway, with backlane bays. I took the idea from a neighbourhood called Wildwood Park. There isn't a back lane tile in SC4, so I just used streets. Walkways are implemented as ped mall. I first plop the Park Sidewalk, the plop a Mountain Path over top; the result retains the lamp posts, park benches, trees, and flower planters from the Park Sidewalk. Down the centre of each bay is a single square wide ped walkway, as are the walkways between bays. Down the centre is a double-wide (2 square) ped walkway. At the intersection of 4 bays is a feature, alternating between a small commercial cluster or park feature. At every commercial cluster is a subway station, with the subway line running beneath the double-wide ped walkway. Power plant for this city is a Waste to Energy plant augmented with windmills. Each bay connects to a road, with 3 roads so far. This leaves two double-wide ped walkways, and another two on the outside are only built single-wide so far. Commercial clusters are arranged checkerboard fashion. The central park feature is replaced with a school cluster: elementary, high school, and library, with subway station at the school cluster. Most park features have something unique: tennis court, flower garden, but all have at least one park green and one playground. The idea is to ensure grocery store and other common services and hopefully most people's place of work are within walking distance of any home, and subway service to distant places such as a major shopping mall, downtown offices or industrial area. Some commercial clusters have a medical clinic, and the avenue to the idustrial park has a fire station. So far it has significant pedestrian traffic, but still too much road traffic.
(http://members.shaw.ca/rbdyck/PedCity_Overview.png)

(http://members.shaw.ca/rbdyck/PedCity_Nexus.png)

It actually does look alot like Wildwood park, except with alot less trees, and no river passing by.  The idea is good (and it's a nice neighbourhood in real life to emmulate), but I think it would look alot better with more trees and maybe more parkland.
Title: Re: Show us your . . . . current projects
Post by: rbdyck on November 26, 2009, 10:13:57 PM
It actually does look alot like Wildwood park, except with alot less trees, and no river passing by.  The idea is good (and it's a nice neighbourhood in real life to emmulate), but I think it would look alot better with more trees and maybe more parkland.
Thank you. Actually I didn't initially know placing a Mountain Trail on top of a Park Sidewalk would leave the props of the Park Sidewalk. I hadn't bulldozed and rebuilt most walkways, just used the double step method for new walkways. I have been looking for how to build a custom ped mall tile, using a concreate (grey) walkway like Park Sidewalk, as well as the props from Park Sidewalk (perhaps without the concrete flower planters), but active as a ped mall. Still haven't learned how. Anyway, I rebuilt those paths just for you. Here is a new picture. (Lower resolution so the image file isn't so big. I had to delete some stuff from my personal web space hosted by my ISP; hitting disk quota.)

Wildwood Park doesn't have commercial space right in the residential neighbourhood, or schools for that matter. I put those right in the neighbourhood to add to pedestrian use. I have often read that the latest thinking in city planning is a mix of residential and commercial, so people can live close enough to work to just walk.

For those reading this who aren't familiar with Wildwood, it is built in the loop of the Red River, and has a community centre with two outdoor hockey rinks, and a baseball diamond outside the ring road, adjacent to the river. There is also St. John's Ravenscourt private school (a small campus) just outside the ring road to the southeast. That is the most expensive private school in the province. And a dirt ridge to the north separates the residential community from a full-size golf course, which also has 11 tennis courts. Quite the upscale neighbourhood. To the west there are public schools within walking distance: elementary, junior high, and high school. And 5 blocks west of Wildwood Park is Pembina, an avenue that is the major shopping route in the south end of the city. Pembina also leads to the largest university in the province, but that's a few miles away.

Hmm, that reminds me, I should add a country club somewhere. I don't think I've reached the minimum population yet. Hmmm...
I and I was going to build a custom lot with a hockey rink. Need to go back to search if a hockey rink download already exists, or even a small community centre. Got to have something to do during the long Canadian winter.
(http://members.shaw.ca/rbdyck/PedCity_Nexus2.png)
Title: Re: Show us your . . . . current projects
Post by: delta9 on November 28, 2009, 12:57:17 PM
I don't really post here a whole lot, mostly lurked for the past couple years or however long it's been, but here's a city I'm working on for a possible MD in the near future.  It's built on the Potomac region by NHP (I think... not sure but seems like a safe bet, amirite?)

Here's two pictures of what I have of the main city so far.  Unfortunately I've been in too much of a development frenzy to really take any good pictures to chronicle the development of this tile.  These are before and after the establishment of a CBD/downtown.  Not really clean enough to be MD shots, these were just me toying with getting a flat overhead view (somewhat).  On the first pic you might notice the section of avenue leading to the industrial area having a white jaggy sidewalk... had a plugin flub after reorganizing and messed up my sandstone mod.

(http://i881.photobucket.com/albums/ac20/waynarious/th_panoramatest2.png) (http://i881.photobucket.com/albums/ac20/waynarious/panoramatest2.png)
(http://i881.photobucket.com/albums/ac20/waynarious/th_panorama175.jpg) (http://i881.photobucket.com/albums/ac20/waynarious/panorama175.jpg)

Can you tell that my main inspiration was Portland?  ::)
Title: Re: Show us your . . . . current projects
Post by: Jayster on May 01, 2010, 11:37:34 PM
Here is one of my current projects, my FIRST project using the LE. Inspired by Badsim. Here it is:

(http://i647.photobucket.com/albums/uu199/Jayster94/currentactivities.jpg)

And here is the result in Simcity 4 so far......

(http://i647.photobucket.com/albums/uu199/Jayster94/Downtown-Sep11251272774372.png)

I think it's coming along very well so far! And only about 5+ hours of work put into it so far! Phewww! Not as good as his lots but it is getting there I think....
Title: Re: Show us your . . . . current projects
Post by: frdrcklim on May 02, 2010, 01:20:21 AM
(http://i881.photobucket.com/albums/ac20/waynarious/th_panoramatest2.png) (http://i881.photobucket.com/albums/ac20/waynarious/panoramatest2.png)
(http://i881.photobucket.com/albums/ac20/waynarious/th_panorama175.jpg) (http://i881.photobucket.com/albums/ac20/waynarious/panorama175.jpg)

How do you get these shots? What program do u use ()what()?
Title: Re: Show us your . . . . current projects
Post by: Ike on May 02, 2010, 04:10:28 AM
i think Photoshop or GIMP ::)
Title: Re: Show us your . . . . current projects
Post by: adroman on May 02, 2010, 04:39:48 AM
frdrcklim, I think that the appropriate tool there is Sawtooth's Region Census (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=913).

I hope that's what you were looking for  :)
Adrian.
Title: Re: Show us your . . . . current projects
Post by: FrankU on May 02, 2010, 02:49:27 PM
Yes, indeed. You need Sawtooth region census. The resulting picture must be rotated and made square with Gimp, Photoshop or the like.
There is a tutorial somewhere, but when you understand the trick, it's very simple. And the trick is no more than my sentences above. Good luck!
Title: Re: Show us your . . . . current projects
Post by: sincitybaby on May 02, 2010, 07:48:06 PM
Finally finished placing my country on a map. The Platte Republic is located in the Middle of North America on a fictional fifth Great Lake.  It formed after America was defeated by the Soviet Union in the late 1970's.  The country was split up and this is the result some 40 years later.


I proudly present......
(http://i191.photobucket.com/albums/z125/clonedclone87/USA_blank_map.jpg)


Comments and feedback welcomed!
Title: Re: Show us your . . . . current projects
Post by: frdrcklim on May 03, 2010, 09:21:06 AM
Thanks for the info guys :).
Title: Re: Show us your . . . . current projects
Post by: i_love_lamp on May 03, 2010, 05:01:55 PM
I made this map for my future MD, feel free to make comments on this

(http://i633.photobucket.com/albums/uu51/ironicepitome/adria1.png)
Title: Re: Show us your . . . . current projects
Post by: adroman on May 04, 2010, 01:34:02 AM
10/10... for having my name in it $%Grinno$%

But seriously, it looks great i_love_lamp. Very nice projects, all!
Title: Re: Show us your . . . . current projects
Post by: ecoba on May 04, 2010, 08:51:31 PM
Great map, I hope that there's a region that looks just like that, have you found one already?

Ethan
Title: Re: Show us your . . . . current projects
Post by: ElPhantasmo69 on May 05, 2010, 12:05:53 PM
Omg Adroman! Your name is Adelphotita?  :D
Title: Re: Show us your . . . . current projects
Post by: i_love_lamp on May 05, 2010, 05:12:27 PM
Quote
10/10... for having my name in it

But seriously, it looks great i_love_lamp. Very nice projects, all!

lol, how did i know that? No, thats actually the name of the country im workin on for my MD (hint hint)


Quote
Great map, I hope that there's a region that looks just like that, have you found one already?

Ethan

Well actually thats an entire continent there, so.... yea...
Title: Re: Show us your . . . . current projects
Post by: lowbart on May 20, 2010, 06:04:44 PM
(http://i50.tinypic.com/91dr8x.jpg)

Full resolution (1600x1200)
http://i46.tinypic.com/sggz9l.jpg (http://i46.tinypic.com/sggz9l.jpg)
Title: Re: Show us your . . . . current projects
Post by: emgmod on May 21, 2010, 10:39:44 AM
Complex. I think you should post that in "Show Us Your Interchanges" too.
Title: Re: Show us your . . . . current projects
Post by: wallasey on May 23, 2010, 03:34:02 AM
One of my smaller towns, the CBD still needs some work doing to it...

(http://i239.photobucket.com/albums/ff167/tranmererusko/Birkenhead-15Mar761274400002.jpg)
Title: Re: Show us your . . . . current projects
Post by: [Delta ²k5] on May 23, 2010, 01:36:36 PM
My newest airport project... will be my largest so far. I'm still waiting for some improved taxiway markings, improved airport roads (And the gateways) and the RMIP3...

(http://img96.imageshack.us/img96/2313/unbenanntqqz.jpg) (http://img130.imageshack.us/img130/8393/unbenanntbd.jpg)

The main complex will expand downwards. Also there will be a second terminal building, a cargo center and a military ramp. I think that I'll make four large runways. :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Terring7 on May 25, 2010, 11:40:34 AM
Sorry, no images. But let your imagination translate my words into images. I'm working into a Major Diaries, maybe published in August. The only thing i need to report is that this Major Diaries will be... Out of this world!! ;D

(http://upload.wikimedia.org/wikipedia/commons/1/1b/Spacecolony3.jpeg)
Title: Re: Show us your . . . . current projects
Post by: sim-al2 on May 25, 2010, 03:33:17 PM
That would awesome to do in Simcity...
Title: Re: Show us your . . . . current projects
Post by: FrankU on May 27, 2010, 02:19:20 PM
Reminds me of Larry Niven's Ringworld, or Bob Shaw's Dyson Sphere, but isn't both of them.... Try to remember  :-[ what SciFi novel this world is in.... ()what() Don't know, but it's a well known type of artificial world. I'm curious what you are going to do with it. Did you build a hollow region?  ???
Title: Re: Show us your . . . . current projects
Post by: Terring7 on May 28, 2010, 10:29:10 AM
It's an O'Neil Cylinder (http://en.wikipedia.org/wiki/Island_Three), a proposed space colony with 20.000.000 residents! I don't think it's possible to remake it as a Simcity region... but i will try it! ;D

(http://www.dyarstraights.com/msgundam/HABITAT1.JPG)
Title: Re: Show us your . . . . current projects
Post by: FrankU on May 30, 2010, 06:30:07 AM
Ah! Thanks. I didn't know the name, but I surely read siome novels that occur is this kind of cylinder.
I'll watch your developments closely!

It can't be done, but I'll try anyway! Thats the spirit. &apls
Thats the way to discover America, despite the fact that everyonen knows there is nothing on the other side of the ocean....
Title: Re: Show us your . . . . current projects
Post by: tankmank on June 02, 2010, 11:11:40 AM
loving the Airport [Delta ²k5] and Terring7 that looks amazing and would be a real chalange in SC4

This is my current project, it is about 60% finished so far but still a lot of LE and what not to do


(http://img97.imageshack.us/img97/8254/guangzhoazedistrict31ma.jpg)
(http://img580.imageshack.us/img580/2381/guangzhoazedistrict27ma.jpg)
Title: Re: Show us your . . . . current projects
Post by: ecoba on June 03, 2010, 10:02:47 PM
Looks really great, Josh.  ;)

Ethan
Title: Re: Show us your . . . . current projects
Post by: Terring7 on August 20, 2010, 02:40:12 AM
This is a Le Corbusier's idea about the planning of the railroads for a city.

(http://www.mediaarchitecture.at/architekturtheorie/le_corbusier/content/corbusier_contemporary_city_railway_system.gif)

I think I'll try it ;)

I also have the time i need to build the O'Neil Cylinder

(http://upload.wikimedia.org/wikipedia/commons/1/1b/Spacecolony3.jpeg)

Is there a tutorial for the Terraformer to make it? %confuso
Title: Re: Show us your . . . . current projects
Post by: Terring7 on August 20, 2010, 07:43:26 AM
(http://whkeith.com/Graphics/oneilco.gif)

Sorry for the double post, but i just finished a beta version of the Space Island 3 (O'Neill Cylinder). Before the images, here are some information from Wikipedia (http://en.wikipedia.org/wiki/Island_Three).

Quote
The O'Neill cylinder, also called an Island Three habitat, is a space habitat design proposed by physicist Gerard K. O'Neill in his book The High Frontier: Human Colonies in Space. In the book O'Neill proposes the colonization of space for the 21st century, using materials from the Moon. An O'Neill cylinder consists of two very large, counter-rotating cylinders, each 5 miles (8 km) in diameter and 20 miles (32 km) long, that are connected at each end by a rod via a bearing system. They rotate so as to provide artificial gravity via centrifugal force on their inner surfaces.

The cylinders rotate to provide artificial gravity  on their inner surface. Due to their very large radii, the habitats would rotate about forty times an hour, simulating a standard Earth gravity. Research on human factors in rotating reference frames indicate that almost no-one (at such low rotation speeds) would experience motion sickness due to coriolis forces  acting on the inner ear. People would be able to detect spinward and antispinward directions by turning their heads, and any dropped items would appear to be deflected by a few centimetres. The central axis of the habitat would be a zero gravity region, and it was envisaged that it would be possible to have recreational facilities located there.

The habitat was planned to have oxygen at partial pressures roughly like the Earth's air, 20% of the Earth's sea-level air pressure. Nitrogen would also be included to add a further 30% of the Earth's pressure. This half-pressure atmosphere would save gas and reduce the needed strength and thickness of the habitat walls. At this scale, the air within the cylinder and the shell of the cylinder provide adequate shielding against cosmic rays.

Large mirrors are hinged at the back of each stripe of window. The unhinged edge of the windows points toward the Sun. The purpose of the mirrors is to reflect sunlight  into the cylinders through the windows. Night is simulated by opening the mirrors, letting the window view empty space; this also permits heat to radiate to space. During the day, the reflected Sun appears to move as the mirrors move, creating a natural progression of Sun angles. Although not visible to the naked eye, the Sun's image might be observed to rotate due to the cylinder's rotation. The light reflected from the mirrors is polarized, which might confuse bees. To permit light to enter the habitat, large windows run the length of the cylinder. These were not to be single panes, but would be made up of many small sections, to prevent catastrophic damage, and so the aluminum or steel window frames can take most of the stresses of the air pressure of the habitat. Occasionally a meteorite might break one of these panes. This would cause some loss of the atmosphere, but calculations showed that this would not be an emergency, due to the very large volume of the habitat.

The habitat and its mirrors must be aimed at the sun. O'Neill and his students carefully worked out a method of continuously turning the colony 360 degrees per orbit without using rockets that discard reaction mass. First, the pair of habitats can be rolled by operating the cylinders as momentum wheels. If one habitat's rotation is slightly off, the two cylinders will rotate about each other. Once the plane formed by the two axes of rotation is perpendicular (in the roll axis) to the orbit, then the pair of cylinders can be yawed to aim at the sun by exerting a force between the two sunward bearings: away from each other will cause both cylinders to gyroscopically precess, and the system will yaw in one direction, towards each other will cause yaw in the other direction. The counter-rotating habitats have no net gyroscopic effect, and so this slight precession can continue for the habitat's orbit, keeping it aimed at the sun.

O.K., it's impossible to make a cylinder-like region, so i turn this 3D environment...

(http://www.nss.org/settlement/calendar/2009/GoetzScheuermann-oneillcylinder-650.jpg)

... to a 2D region. Green for land, black for the "windows" and gray for the base-connectors.

(http://img228.imageshack.us/img228/8339/oneil1.jpg)

(http://img716.imageshack.us/img716/8425/oneil2.jpg)

(http://img72.imageshack.us/img72/7701/oneil3.jpg)

Remember, it's a beta version, so please don't complain! Now I'm going to make it a bit bigger and terraform the land... and remove some parts to make gaps for the "windows".
Title: Re: Show us your . . . . current projects
Post by: Ciuu96 on August 20, 2010, 09:33:08 AM
Terring, that is great! A huge difference to "normal" cities, and i believe that it's gonna become very nice according to your earlier work! :) I really want to see this finished!
Title: Re: Show us your . . . . current projects
Post by: FrankU on August 23, 2010, 09:53:48 AM
Well, when you have filled up the cylinder, you might try a ringworld: a ring around the sun with plenty of room for life in the inside of it. Read Larry Niven's Ringworld stories.
Title: Re: Show us your . . . . current projects
Post by: Terring7 on August 29, 2010, 05:34:53 AM
CRAZY LOTS!!(http://www.newsfilter.gr/wp-content/uploads/2009/03/crazy-road-signs.jpg)

Lots so crazy, that will drives you crazy!! ;D ;D
Images are coming soon

So you have a great city, with plenty of skyscrapers and factories. Great job :thumbsup: . However you just make the mistake to take a tour. Why "mistake"? Because you'll soon notice parks, Parthenons, tiny airports, fire stations e.t.c.. "Wait a minute, i didn't build them!" You have right, you don't build them. Your Sims build them!!!

"Crazy Lots" is a collection of lots that will allow Sims to build their privet temples, spaceports, power plants, police stations, parks e.t.c.. They will be grownable commercial and industrial lots (and maybe residential too) that will spiced up your city. Of course there are not 100% functional! If, for example, you notice a tiny grownable airport, it will not work as an airport, so don't worry. Some of these lots are realistic, like the privet football field. Others will be totally crazy, like a Capitol Records build by a simple Sim ;D

CRAZY LOTS, lots so crazy... that will drives you crazy

(http://www.gobritney.com/albums/i4/cr2_19.jpg)

And a better version of the O'Neil Cylinder is coming soon :)
Title: Re: Show us your . . . . current projects
Post by: travismking on August 29, 2010, 06:28:02 AM
just started relotting a rail station, but not really sure what I want to put, the original lot is fairly boring so I want to spice it up but not quite sure how to do that

(http://a.imageshack.us/img695/8569/sc4pim2010082907255816.jpg)
Title: Re: Show us your . . . . current projects
Post by: tag_one on August 29, 2010, 07:00:43 AM
Well there are plenty of ways to add some life to a lot. Imo the best way to add some life is adding animated people props. You can find them in the begin of the prop list. I thought they started with "amill" or something similar. You can also add some other things like a bus station, a taxi stand or some kiosks ;)
Title: Re: Show us your . . . . current projects
Post by: Terring7 on September 02, 2010, 10:43:57 AM
(http://www.nss.org/settlement/space/graphics/oneillexterior-250.jpg) (http://www.nss.org/settlement/space/graphics/oneillsideview-250.jpg)
(http://www.nss.org/settlement/space/graphics/oneillbridge-250.jpg) (http://www.nss.org/settlement/space/graphics/oneillinterior-250.jpg)

The O'Neill Cylinder is ready!! &hlp &hlp

(http://img718.imageshack.us/img718/8339/oneil1.jpg)

(http://img69.imageshack.us/img69/8425/oneil2.jpg)

(http://img409.imageshack.us/img409/7701/oneil3.jpg)

(http://img203.imageshack.us/img203/1223/oneil4q.jpg)

(http://img299.imageshack.us/img299/9905/oneil5o.jpg)

I hope that you like it :)
Title: Re: Show us your . . . . current projects
Post by: MattyFo on September 02, 2010, 12:46:41 PM
Really cool terring7, are you planning to start an MD about the O'Neil Cylinder?  I think it would be a real cool idea and you could write up a great story about it.

 - Matt
Title: Re: Show us your . . . . current projects
Post by: Terring7 on September 02, 2010, 01:40:33 PM
Glad to see that you like it :)
I'm planning already a Mayor Diary and the O'Neill Cylinder will be one of the many worlds and colonies we'll visit. Now I'm waiting for SimMars Beta 3 to release. Gimme some time and you'll got a great reward :) :)
Title: Re: Show us your . . . . current projects
Post by: cubby420 on September 02, 2010, 03:10:15 PM
Your doing things just about no one else is trying Terring7. I love it. Keep it up. I'll be an avid fan if you post a world hopping, galaxy exploring MD.  ;D
Title: Re: Show us your . . . . current projects
Post by: Nexis4Jersey on October 10, 2010, 07:34:53 PM
Working on a Small Rural Town

(http://farm5.static.flickr.com/4129/5069123616_e499df0ce8_o.jpg)
Title: Re: Show us your . . . . current projects
Post by: samerton on October 11, 2010, 10:25:22 AM
@ Nexis4Jersey: nice start! I like the field north of the roundabout.
Title: Re: Show us your . . . . current projects
Post by: netmod on October 16, 2010, 11:45:13 AM
Working on some Nuclear Forestry

(https://dl.dropbox.com/u/9295130/New%20Sim%20City/Solano%20County-Jun.%205,%20481286157196.png)

(note: All the trees were mayor mode plops so it took me a while)
Title: Re: Show us your . . . . current projects
Post by: mightygoose on October 25, 2010, 10:36:01 PM
early days.....

(http://www.majhost.com/gallery/mightygoose/stuff/first_island_rivers_and_highways...png)

...... in the complaints department.
Title: Re: Show us your . . . . current projects
Post by: marsh on October 27, 2010, 11:25:12 PM
Mighty goose! Finally coming back from the dead eh' ? Looks awesome

,marsh  :thumbsup:

Title: Re: Show us your . . . . current projects
Post by: Terring7 on December 20, 2010, 08:01:48 AM
I'm working on Memories of the Colonists and on Eden: The New Frontier. See my signature for more informations. However I'm also working on upgrading all the Maxis towns. Yes, this is Spandau!

(http://img585.imageshack.us/img585/4061/spandau.jpg)

It's still under development and i have plenty of work to do. More images are coming soon :)
Title: Re: Show us your . . . . current projects
Post by: Risu on December 20, 2010, 04:40:42 PM
I've been waiting for this thread to be revived. :-[

Terring, that's actually a really good idea. Gives me the inspiration to do the same.... :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Terring7 on December 21, 2010, 10:10:04 AM
Spandau is ready! This town was made by the Maxis team and it was too sloppy and plain. Now it's a cool, futuristic mini metropolis. Enjoy ()stsfd()

(http://img26.imageshack.us/img26/7066/spandaubig.th.jpg) (http://img26.imageshack.us/img26/7066/spandaubig.jpg)
Title: Re: Show us your . . . . current projects
Post by: jaatt on January 28, 2011, 01:36:15 PM
Some really great ideas and creations here. For myself I am taking a great idea and pushing it forward. Some great modelers in the past were able to take our Automata to new heights and give us a larger variety in automation thus inspiring others to step further. Cop car creator Nerdly_dood has blessed us with many choices to help weed out the Maxis version "Ugh!" His "slick top" release (and some others) helped me to look into providing myself even more law enfoecement options to help clean up the streets of SC4.
Below are all original creations from Nerdly_dood that found their way into my chop shop. I reskinned his early car releases into my own, making a Boston police car and Mass state trooper which you can see here as dispatches 6 and 25 up front. After the "slick top" release I again reskinned one into a state trooper (dispatch 26) as this release offered the ability to play the game with two police cars at once. This was a major breakthrough for me as I had been waiting for this since the first cop car mod so long ago. Tinkering with the DAT files in reader I was able to manipulate the "slicktop" TGI's so I could have all colors from that release in the game at once. But I relented to one color, in this case maroon, and then set forth to see if I could mod the files so I could have any cop car in the game at once. As you can see below I have 4 police cruisers that are fully automated and UDI enabled.
(http://i624.photobucket.com/albums/tt325/jaatt/InnerHarborBoston-Mar7-Copy.jpg)

In addition, the same tinkering resulted in putting the FBI suburban from SIMFANATIK in the same city for riot control giving me 5. And Gwail's and Swampers fire trucks as well. All vehicles are UDI playable and chosen randomly by the game.
(http://i624.photobucket.com/albums/tt325/jaatt/InnerHarborBoston-May1.jpg)

Again... these are only reskins of Nerdly's cars, I just meddled with the TGI's. The suburban I left alone as it suited my needs as is.
Title: Re: Show us your . . . . current projects
Post by: cammo2003 on February 01, 2011, 03:20:47 PM
Custom region I'm in the process of finalising. It's heavily based upon part of Marathon County (and is centred on the county seat, Wausau) in Wisconsin, although I wouldn't call it an accurate terrain at all as I've changed the lakes a little as well as the alignment of the creeks and such.

(http://img141.imageshack.us/img141/3548/ashfieldblankterrainsmp.jpg) (http://img141.imageshack.us/i/ashfieldblankterrainsmp.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

(if you've checked the filename, Ashfield is the name of the fictional region I'm going to build on the thing). You can probably tell that this is post tree-ification. I use the contours view to apply trees above a certain terrain height. Anywhere else I tree as needed.

Thinking of a release on the STEX if anyone's interested, it's pretty much ready to package up now.
Title: Re: Show us your . . . . current projects
Post by: Risu on February 03, 2011, 12:06:26 AM
That's really good!


I'm making a suburbian farmtown....

(http://img3.imageshack.us/img3/852/colourful1.png)

...With nimby's across the river.

(http://img717.imageshack.us/img717/1981/areafivepointone.png)

(http://img525.imageshack.us/img525/2536/indursty.png)
Title: Re: Show us your . . . . current projects
Post by: Aliktren on February 03, 2011, 03:56:13 AM
Been playing since I picked the game up in the steam sale at Christmas for the price of a starbuxcks, best few quid I spent last year :D

This is my amatuerish first attempt at redoing a region based on the berlin map from Maxis with some re-terraforming, opted for Berlin as I wanted a European zone so it seemed like a good inspiration

(http://img26.imageshack.us/img26/1741/berlin1296726066.png)

Still lots of work to do on the river but it is coming, are there any tutorials on creating mountains spanning more than one map, the flat area upper right was the aborted result of me trying and failing :D

Comments welcome as I am still struggling with the basics, but this is what I am up to, the town of Orthanc is the first map I am working on, no closeups yet!

(http://img200.imageshack.us/img200/5822/orthancsep1139129672602.png)
Title: Re: Show us your . . . . current projects
Post by: io_bg on February 03, 2011, 05:35:04 AM
^ You have to use the [img*]http://image link[/img] code (without the *) ;) Also convert your pictures to jpg before uploading them.
Title: Re: Show us your . . . . current projects
Post by: Aliktren on February 03, 2011, 05:47:03 AM
ok, half way there then, will convert them ASAP! - at least I got the links working! - thanks
Title: Re: Show us your . . . . current projects
Post by: Dark_Jedi06 on February 03, 2011, 10:45:40 AM
Currently working on this (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2588) region that blade2k5 kindly made for me. :)

Here's my rendered version:

(http://img694.imageshack.us/img694/1397/bundesrepublikrheinmark.jpg)

And I've started working on the rural areas in the foothills:

(http://img821.imageshack.us/img821/3914/ruralrheinmark2.jpg)
Title: Re: Show us your . . . . current projects
Post by: jmyers2043 on February 03, 2011, 07:01:04 PM
hello Dark_Jedi06

That map will keep you busy for sure. Good Luck with the project.


- Jim



Title: Re: Show us your . . . . current projects
Post by: SCWTC4 on February 04, 2011, 10:27:38 AM
this is my current project, the Auburn Dam.

the dam sits in the mountains south of the city of Easton and once completed will become the primary source of water and electricity for the growing metropolis.

there is a LOT of work to be done, for an easier understanding i've higlited the future reservoir's edge, the Dam itself and the Foresthill bridge that will cross the lake
(http://img821.imageshack.us/img821/2271/copiadiauburndam.png) (http://img821.imageshack.us/i/copiadiauburndam.png/)



maybe someone from california will notice that the Auburn Foresthill bridge really exist, i've take both the names from a never-built dam and the bridge that was built to cross the reservoir.
obviously my dam and my bridge both differs from the original.

sources:
http://en.wikipedia.org/wiki/Foresthill_Bridge
http://en.wikipedia.org/wiki/Auburn_Dam
Title: Re: Show us your . . . . current projects
Post by: Risu on February 04, 2011, 02:11:25 PM
LoL, "Easton". ;) Jhipolito made a heck of a useful region.

I love this thread, and seeing everyone's awesome stuff.
Title: Re: Show us your . . . . current projects
Post by: Cali on February 04, 2011, 07:42:55 PM
really nice . How long is the dam anyways?
Title: Re: Show us your . . . . current projects
Post by: SCWTC4 on February 05, 2011, 04:36:53 AM
really nice . How long is the dam anyways?
a little less than 1.500 m i think, i will measure it accurately today, anyway despite it's only 45-50 meters tall she still manages to create a huge reservoir spanning 5 large city titles  ;D

edit: the dam is exactly 1.538 m long

edit2:
i have some little news for all you guys, the project i basically completed.. and here comes the pictures.


the spillway:
(http://img833.imageshack.us/img833/4852/auburnspillway.png) (http://img833.imageshack.us/i/auburnspillway.png/)


dam overview:
(http://img692.imageshack.us/img692/6197/auburnoverview.png) (http://img692.imageshack.us/i/auburnoverview.png/)
maybe i need a different type of wall set to recreate the dam (something more "concrete" looking), all those trees popping out from the dam foundations looks a bit out of place.


a larger overview featuring a bridge crossing the valley:
(http://img651.imageshack.us/img651/4817/damandbridge.png) (http://img651.imageshack.us/i/damandbridge.png/)


and a region view of the whole reservoir!:
(http://img227.imageshack.us/img227/7021/completedreservoir.png) (http://img227.imageshack.us/i/completedreservoir.png/)
Title: Re: Show us your . . . . current projects
Post by: Risu on February 07, 2011, 09:15:16 PM
That's amasing!!! &apls
Title: Re: Show us your . . . . current projects
Post by: Cali on February 07, 2011, 10:48:55 PM
Looks really good. keep it coming. :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: cammo2003 on February 08, 2011, 04:49:20 AM
Decided to dust off Ilive's Reader and tinker with one of my region transport view mods. This variant just needs finishing touches, and yes, I've integrated the RHW transport mod exemplar into this:



(http://img811.imageshack.us/img811/574/mtvmv3nozonesbeta.jpg)

Alas, it appears that adding zones may cause major problems:

(http://img228.imageshack.us/img228/1303/withzonesalpha.jpg) (http://img228.imageshack.us/i/withzonesalpha.jpg/)

Yeah. Not too pretty.
Title: Re: Show us your . . . . current projects
Post by: Terring7 on February 18, 2011, 01:50:52 PM
Still is pretty :)

This is the Venus Project (http://www.thevenusproject.com/index.php)'s Circular City

(http://www.thevenusproject.com/images/stories/Xarch31-682-463.jpg)

This is my version. It's still under construction

(http://img18.imageshack.us/img18/2939/venuscity11apr001298045.jpg)
Title: Re: Show us your . . . . current projects
Post by: Ciuu96 on February 18, 2011, 03:29:32 PM
^ That looks awesome! I just love these scifi or futuristic concepts of yours, some of them are really jaw dropping! Can't wait to see the final result! :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: netmod on February 19, 2011, 04:27:45 PM
Tadaaa~!

(https://dl.dropbox.com/u/9295130/Upload/Test-Apr.%2014,%20001298090918.png)

One of my WIP's
Title: Re: Show us your . . . . current projects
Post by: Risu on February 19, 2011, 04:53:58 PM
That looks like it might be useful in the future.... Sure looks like you use a loose slope mod tho'.
Title: Re: Show us your . . . . current projects
Post by: Risu on February 26, 2011, 01:20:59 PM
Trying to develop a style here....

(http://img535.imageshack.us/img535/5466/layoutoq.th.png) (http://img535.imageshack.us/img535/5466/layoutoq.png)

(http://img259.imageshack.us/img259/5600/29126249.th.png) (http://img259.imageshack.us/img259/5600/29126249.png)
Title: Re: Show us your . . . . current projects
Post by: scott1964 on February 27, 2011, 01:49:40 PM
Canal system for my capital city of White Falls in my MD.  :)

(http://img716.imageshack.us/img716/9618/canal13.jpg)

(http://img683.imageshack.us/img683/8651/canal11.jpg)

(http://img571.imageshack.us/img571/108/canal12.jpg)

(http://img525.imageshack.us/img525/8483/canalu.jpg)

 :D
Title: Re: Show us your . . . . current projects
Post by: io_bg on February 27, 2011, 02:03:05 PM
Nice work, however I think the second (lower) canal lock is unnecessary ;)
Title: Re: Show us your . . . . current projects
Post by: Haljackey on February 28, 2011, 11:11:39 PM
Working on this hillside city.

(http://img714.imageshack.us/img714/682/haltonhillsjun203361298.jpg)

Sadly the farms won't develop on the south side for some reason.  &mmm
Title: Re: Show us your . . . . current projects
Post by: Terring7 on March 01, 2011, 01:10:25 AM
I can see plenty of skyscrapers. Perhaps your Sims are too smart to built farms.
Title: Re: Show us your . . . . current projects
Post by: Rionescu on March 01, 2011, 10:11:25 PM
I'm pretty sure farms won't grow if the tile's population is over 50,000.
Title: Re: Show us your . . . . current projects
Post by: mrbisonm on March 02, 2011, 12:46:47 AM
There is a Mod somewhere that make grow farms at any stage of population. I have it and it works very well with a city that has over 300,000 pop.

;) Fred
Title: Re: Show us your . . . . current projects
Post by: Cali on March 02, 2011, 01:34:08 AM
Gotta have farms to feed all those smart hungry sims  ;D
Title: Re: Show us your . . . . current projects
Post by: FrankU on March 02, 2011, 09:36:00 AM
There is a Mod somewhere that make grow farms at any stage of population. I have it and it works very well with a city that has over 300,000 pop.

;) Fred

It would be nice if you could find that mod for me, at least if it is compatible with CAM (I fear it isn't, then I can't use it anyway (so don't bother then)).
Thanks in advance.
Title: Re: Show us your . . . . current projects
Post by: Terring7 on March 02, 2011, 10:11:44 AM
The recreation of the Venus Project's Circular City is finally ready :)

(http://www.thevenusproject.com/images/stories/Xarch31-682-463.jpg)

The Venus Project proposes a Research City that would use the most sophisticated available resources and construction techniques. Its geometrically elegant and efficient circular arrangement will be surrounded by, and incorporated into the city design, parks and lovely gardens. This city will be designed to operate with the minimum expenditure of energy using the cleanest technology available, which will be in harmony with nature to obtain the highest possible standard of living for everyone. This system facilitates efficient transportation for city residents, eliminating the need for automobiles.

(http://img26.imageshack.us/img26/1207/venuscity1.jpg)

(http://img291.imageshack.us/img291/8118/venuscity2.jpg)

This is the central dome that house the core of the cybernated system, educational facilities, access center, computerized communications networking systems, health and child care facilities.

(http://img143.imageshack.us/img143/2596/venuscity3.jpg)

The buildings surrounding the central dome provide the community with centers for cultural activities such as the arts, theater, exhibitions, concerts, access centers, and various forms of entertainment.

(http://img194.imageshack.us/img194/702/venuscity4.jpg)

Next is the design and development complex for this research and planning city.

(http://img705.imageshack.us/img705/6974/venuscity5.jpg)

Adjacent the research facilities are dining and other amenities.

(http://img192.imageshack.us/img192/7554/venuscity6.jpg)

The residential district have a variety of free form unique architecture to fulfill the various needs of the occupant.

(http://img714.imageshack.us/img714/3826/venuscity7.jpg)

Areas are set aside for renewable clean sources of energy such as wind generators, solar, heat concentrating systems, geothermal, photovoltaic and others. Next are the indoor hydroponic facilities and outdoor agricultural belts which will be used to grow a wide variety of organic plants without the use of pesticides. A circular waterway for irrigation and filtration surrounds the agricultural belt.

(http://img717.imageshack.us/img717/4125/venuscity8.jpg)

The outermost perimeter is utilized for recreational activities such as biking, golfing, hiking and riding, etc.

(http://img690.imageshack.us/img690/1689/venuscity9.jpg)

(http://img822.imageshack.us/img822/5229/venuscity10.jpg)


I hope that you like it. Any idea is welcomed :)
Title: Re: Show us your . . . . current projects
Post by: mrbisonm on March 02, 2011, 11:01:54 AM
It would be nice if you could find that mod for me, at least if it is compatible with CAM (I fear it isn't, then I can't use it anyway (so don't bother then)).
Thanks in advance.
I'm pretty sure that the farmmod is NOT CAM compatible, so I won't bother with searching it. Also I have enormous problems with the STEX (where I last saw it) and searching at the moment is a pain in the ....welll, somewhere. ;)

Sorry for your farms. BTW, I made all my CAM farms regular, don't need nor want CAM.

Fred
Title: Re: Show us your . . . . current projects
Post by: Cali on March 02, 2011, 11:31:52 AM
that dome looks like it took a very long time to render..lol  but it looks fantastic :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: jmyers2043 on March 02, 2011, 12:28:46 PM
Quote
Sadly the farms won't develop on the south side for some reason.

R$ Sims like to work in dirty industry, CS$, and Farms. A well educated city of R$$$ Sims is not conducive to farm growth. The city in the above picture does not look like a R$ type of town.

Also keep in mind that all demand is regional. This means that all those R$$$ Sims in this city will have an impact on all other cities in your region and negative impact on any future rural cities you may want to create. I always get my rural country side the way I want it before trying to create a mega city.

There is a trick though. When you start your next city ... and if you want it to be rural ... do not make any neighbor connections. The demand from your mega city will not affect the new rural city until you make a connection. Basically - the new rural city will think it's a new city in a new region until you make connections. Farms should develop.

Good Luck.

By the way - where did you get that giant dome?


- Jim


Quote
I'm pretty sure farms won't grow if the tile's population is over 50,000.

That's the first time I've seen a comment like that. I've not tested that scenario but I suspect that I can create a town of 50,000 and that farms will grow. One would have to be careful not to create too much ID or CS$ - I think.  &Thk/(   


Title: Re: Show us your . . . . current projects
Post by: Risu on March 02, 2011, 05:01:56 PM
The recreation of the Venus Project's Circular City is finally ready :)

(http://www.thevenusproject.com/images/stories/Xarch31-682-463.jpg)

The Venus Project proposes a Research City that would use the most sophisticated available resources and construction techniques. Its geometrically elegant and efficient circular arrangement will be surrounded by, and incorporated into the city design, parks and lovely gardens. This city will be designed to operate with the minimum expenditure of energy using the cleanest technology available, which will be in harmony with nature to obtain the highest possible standard of living for everyone. This system facilitates efficient transportation for city residents, eliminating the need for automobiles.

(http://img26.imageshack.us/img26/1207/venuscity1.jpg)

(http://img291.imageshack.us/img291/8118/venuscity2.jpg)

This is the central dome that house the core of the cybernated system, educational facilities, access center, computerized communications networking systems, health and child care facilities.

(http://img143.imageshack.us/img143/2596/venuscity3.jpg)

The buildings surrounding the central dome provide the community with centers for cultural activities such as the arts, theater, exhibitions, concerts, access centers, and various forms of entertainment.

(http://img194.imageshack.us/img194/702/venuscity4.jpg)

Next is the design and development complex for this research and planning city.

(http://img705.imageshack.us/img705/6974/venuscity5.jpg)

Adjacent the research facilities are dining and other amenities.

(http://img192.imageshack.us/img192/7554/venuscity6.jpg)

The residential district have a variety of free form unique architecture to fulfill the various needs of the occupant.

(http://img714.imageshack.us/img714/3826/venuscity7.jpg)

Areas are set aside for renewable clean sources of energy such as wind generators, solar, heat concentrating systems, geothermal, photovoltaic and others. Next are the indoor hydroponic facilities and outdoor agricultural belts which will be used to grow a wide variety of organic plants without the use of pesticides. A circular waterway for irrigation and filtration surrounds the agricultural belt.

(http://img717.imageshack.us/img717/4125/venuscity8.jpg)

The outermost perimeter is utilized for recreational activities such as biking, golfing, hiking and riding, etc.

(http://img690.imageshack.us/img690/1689/venuscity9.jpg)

(http://img822.imageshack.us/img822/5229/venuscity10.jpg)


I hope that you like it. Any idea is welcomed :)

It's wonderful!!! Everything anyone posts here is great.
Title: Re: Show us your . . . . current projects
Post by: mrbisonm on March 02, 2011, 10:44:21 PM
... do not make any neighbor connections. The demand from your mega city will not affect the new rural city until you make a connection.

Geeez, that is a good idea, never thought of it like this. Thanks.

Btw, that dome is on an asian site, can't remember where though.

Fred
Title: Re: Show us your . . . . current projects
Post by: Terring7 on March 03, 2011, 03:46:42 AM
Here is the dome (http://www.yuhisa.com/cgi/c-board/c-board.cgi?cmd=one;no=68;id=) and thanks everybody for the comments :)
Title: Re: Show us your . . . . current projects
Post by: Rionescu on March 03, 2011, 06:02:39 PM
Sadly the farms won't develop on the south side for some reason.  &mmm

Here we go, this post (http://sc4devotion.com/forums/index.php?topic=6235.msg197853#msg197853) lists all the reasons why your farms aren't growing.
Title: Re: Show us your . . . . current projects
Post by: Risu on March 03, 2011, 06:11:54 PM
My current project:- Now that I have the TerraDome, I think I'll begin recreating Paradigm City. ;D
Title: Re: Show us your . . . . current projects
Post by: Haljackey on March 05, 2011, 09:52:46 PM
There is a Mod somewhere that make grow farms at any stage of population. I have it and it works very well with a city that has over 300,000 pop.

;) Fred

Any ideas where I might find this mod? I searched the LEX and STEX for a bit but couldn't find it.

I have the Census Repository Vault but it doesn't seem to do anything about it.

Any guidance would be appreciated.  :)
Title: Re: Show us your . . . . current projects
Post by: jpj_starfleet on March 06, 2011, 05:00:33 AM
Working on a large city called New Dublin and this is the main downtown station "Union Station" this view is of the platforms looking southeast...
(http://inlinethumb34.webshots.com/46241/2084267620053958490S600x600Q85.jpg) (http://entertainment.webshots.com/photo/2084267620053958490yCjPoS)
Title: Re: Show us your . . . . current projects
Post by: joelyboy911 on March 06, 2011, 05:17:27 AM
That looks really cool, but how come there's a car parked at the foot of the second-to-last platform? 
Title: Re: Show us your . . . . current projects
Post by: jpj_starfleet on March 06, 2011, 05:55:07 AM
Thats a company car... the road leading up hill is RR property and is gated off from the parking lot below, there signal maintainers checking the signal bridge (as you ca see the three of them are hard at work talking to each other and not working)  :D
Title: Re: Show us your . . . . current projects
Post by: j-dub on March 07, 2011, 12:32:19 PM
Don't know if this is the right place to share this, but since it is SimCity related, and something I had started work on...

http://www.youtube.com/v/FPi-JsMLo7Y

http://www.youtube.com/watch?v=FPi-JsMLo7Y

(sorry if its too loud, or too short, I have not composed music in a while, like over a decade, so I am not too much familiar with music notation anymore, nor am I a pro
at piano playing, not to mention, it takes longer when you have to figure out notes by memory, especially since I have been deprecated of SC2000 eons ago)
Title: Re: Show us your . . . . current projects
Post by: Risu on March 07, 2011, 01:46:29 PM
&idea

Might help if you have refrence.... [linkeh] (http://gh.ffshrine.org/soundtracks/s)

Scroll down till you see SimCity 2000. There's two such playlists, but I don't know which one has it tho'. (tl;dl)
Title: Re: Show us your . . . . current projects
Post by: j-dub on March 07, 2011, 02:17:26 PM
Hey, thanks for sharing, I don't know how you knew about that site, but I never would of been able to come across that database myself.
Title: Re: Show us your . . . . current projects
Post by: mrbisonm on March 08, 2011, 01:06:31 AM
Any ideas where I might find this mod? I searched the LEX and STEX for a bit but couldn't find it.

I have the Census Repository Vault but it doesn't seem to do anything about it.

Any guidance would be appreciated.  :)
To be honest, I have no idea where I got this mod from. I have it for a longtime.
I just went through my pluginsfolder, but with more than 14 Gb's of files, I can't seem to find it. However, there is this file called * EvenstageFarms*, I don't know what it does, maybe that's it, try searching for it.

Fred
Title: Re: Show us your . . . . current projects
Post by: cubby420 on March 08, 2011, 03:18:50 PM
Terring you crazy son of a b that's brilliant! Your finest futuristic/space project yet  &apls  &apls  &apls
Title: Re: Show us your . . . . current projects
Post by: Lowkee33 on March 08, 2011, 06:24:02 PM
Any ideas where I might find this mod? I searched the LEX and STEX for a bit but couldn't find it.

The Census Repository would increase the CAP for farms, so you could have a larger population and still have demand for farms.  If that isn't working then my guess is that you have too many high EQ sims and therefor no demand for farms.  I suppose this could be changed in the type of jobs that High EQ R$ demand, but not sure of the exact location of that Exemplar, and it would have quite the effect on a city that uses that demand for other things.

@J-Dub:  Where is that intersection at 18 seconds? 
Title: Re: Show us your . . . . current projects
Post by: Terring7 on March 10, 2011, 04:48:45 AM
Thanks cubby420, but I'm going to build something even more crazy ;D
Title: Re: Show us your . . . . current projects
Post by: Terring7 on March 17, 2011, 06:46:17 PM
A new update of Eden: The New Frontier, my M.D., is coming soon. Meanwhile I'm building this...

(http://img850.imageshack.us/img850/3816/devmaptemplate130040460.jpg)

The map made by Paeng (http://paeng.e-workers.de/gallery/city_journals/lots/no_mtp/details/dev_map.php). The city is in the very beginning, so don't hold your breath ;D
Title: Re: Show us your . . . . current projects
Post by: j-dub on March 17, 2011, 10:43:12 PM
@J-Dub:  Where is that intersection at 18 seconds? 

It was in Canada, not sure exactly, but I think that may have been rebuilt by now.

As for the dome, is it invincible from natural disaster, I mean if the power runs out and the greenhouse gas gets trapped, then if the glass were to shatter from something happening inside or out, could be catastrophic.
Title: Re: Show us your . . . . current projects
Post by: Terring7 on March 18, 2011, 06:41:20 AM
Glass? In the future? $%Grinno$% $%Grinno$%

I think you're talking about force shield, that can activate or deactivate when needed.

(http://media.giantbomb.com/uploads/0/2891/806804-atlantis_shield_screen_large.jpg)
Title: Re: Show us your . . . . current projects
Post by: io_bg on March 20, 2011, 09:15:26 AM
Here's my project, recreating early XX-th century NYC

(http://img6.imageshack.us/img6/1039/mos1.jpg)
Title: Re: Show us your . . . . current projects
Post by: FrankU on March 21, 2011, 07:03:25 AM
I am working on a large lotting project: Dutch windmills and farm lots. I try to make them look like the Dutch farms in real life.
Have a look.

1 A mill to pump water, as we had many before the days of steam, diesel and electric currency.
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Dutch%20Farm%20lots%20-%20Windmills/MolendeZesWielen.jpg)

2 A sawmill.
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Dutch%20Farm%20lots%20-%20Windmills/Zaagmolen3.jpg)

And farms. I finished Stage 1 and 2 and am now working on stage 3.
The belonging farmfields are in the making.
3
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Dutch%20Farm%20Lots%20-%20growables/FrankUFarms-0010.jpg)

4
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Dutch%20Farm%20Lots%20-%20growables/FrankUFarms-0013.jpg)

5
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Dutch%20Farm%20Lots%20-%20growables/FrankUFarms-0002.jpg)

6
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Dutch%20Farm%20Lots%20-%20growables/FrankUFarms-0027.jpg)

7
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Dutch%20Farm%20Lots%20-%20growables/FrankUFarms-0022.jpg)

8
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Dutch%20Farm%20Lots%20-%20growables/FrankUFarms-0014.jpg)

9
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Dutch%20Farm%20Lots%20-%20growables/FrankUFarms-0024.jpg)

I use many prop families. Some of them I have made myself. This is to obtain as much variety as possible without needing to make endless series of lots. The farms around the roadcrossing are all four the same lot. The variety is due to the prop families.
What do you think?
Title: Re: Show us your . . . . current projects
Post by: j-dub on March 21, 2011, 11:04:01 AM
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Dutch%20Farm%20lots%20-%20Windmills/MolendeZesWielen.jpg)

Hey, that top windmill is actually not too far away from me, except I don't think the colors don't look bright and new wood like that anymore, you know, aging? Too bad restrictions don't allow both the blades to rotate, and have the top change directions.
Title: Re: Show us your . . . . current projects
Post by: huntingfire on March 21, 2011, 11:33:36 AM
Any ideas where I might find this mod? I searched the LEX and STEX for a bit but couldn't find it.

I have the Census Repository Vault but it doesn't seem to do anything about it.

Any guidance would be appreciated.  :)

There is a farm mod by uroncha, I haven't tried it yet so I have no insight.
But according to the description it converts demand in C$ to IR.
BTW its not CAM-compatible.
Title: Re: Show us your . . . . current projects
Post by: Terring7 on March 21, 2011, 04:51:56 PM
Haljackey did you tried the Pegasus SkyFarms? Just place as many as you want and they'll bring plenty of food to your Sims :thumbsup:

(http://www.simpeg.com/forum/downloads/images/1185803333product_image.jpg)
Title: Re: Show us your . . . . current projects
Post by: FrankU on March 22, 2011, 08:47:25 AM
Hey, that top windmill is actually not too far away from me, except I don't think the colors don't look bright and new wood like that anymore, you know, aging? Too bad restrictions don't allow both the blades to rotate, and have the top change directions.

Hi, yes restrictions restrictions....
There is actually one windmill with rotating blades: the Stellingmolen by Meurdoos. It's on some of my other lots, although I use the non-animated version.
The mill you quote is made by Oppie, long long ago before we found out animated windmills are possible.

If you look closely there are more things that don't really correspond with reality. The rooftop should not a be half dome, but a dome-like shape made of flat surfaces covered by reed (?). The mill itself should also be covered with reed, not with shingles. But I was happy to find a windmill at all, so you don't hear me complain.
Title: Re: Show us your . . . . current projects
Post by: j-dub on March 22, 2011, 04:34:15 PM
I thought the dome was just because of graphic restrictions, because from here, it does not look like a perfectly round dome, there is somewhat an illusion of straight lines.
Title: Re: Show us your . . . . current projects
Post by: Lowkee33 on March 22, 2011, 05:09:50 PM
You know, Flora might be a good way to simulate aging.  The properties that define the timing are not restricted to one year (like props that need to start on a specific day).  I think the most reasonable thing to try first is building families that just have different colors... hmm.  So many things got "turned off" for the Maxis Release, maybe one day everything will be flora  :D
Title: Re: Show us your . . . . current projects
Post by: FrankU on March 23, 2011, 07:09:00 AM
Lowkee, you were talking about the aging of the mill? That is gets older and older after plopping? That would be.... well... flabbergasting (is this an old fashioned word or not?).
Title: Re: Show us your . . . . current projects
Post by: SCWTC4 on March 23, 2011, 09:35:00 AM
working on a refinery...

(http://img10.imageshack.us/img10/6524/bigrefinery.png) (http://img10.imageshack.us/i/bigrefinery.png/)
Title: Re: Show us your . . . . current projects
Post by: peter007 on March 25, 2011, 10:51:53 AM
Tadaa

(http://img806.imageshack.us/img806/6341/naamloosjk.jpg)
Title: Re: Show us your . . . . current projects
Post by: Fresh Prince of SC4D on March 25, 2011, 12:44:12 PM
Good job to everyone. SCWTC4 that oil refinery is really outstanding.  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Lowkee33 on March 25, 2011, 02:29:57 PM
:) Agreed.

@FrankU:  If you know of a building you want to see change I could try it out.  I am currently trying real hard not to start my progress on playing this game all over. ::)

25 building .descs, 16 lots, 1 base texture with 10 random FSH, 6 fence props, 1 offset driveway prop and a slight mod to a T21 later...  The R$1_1x3s with that packed in feel just need some plants.
(http://img192.imageshack.us/img192/2088/lotss.jpg)
Title: Re: Show us your . . . . current projects
Post by: travismking on March 25, 2011, 10:47:33 PM
I really like those houses lowkee, and nice lotting too :) Hope you decide to release them :)
Title: Re: Show us your . . . . current projects
Post by: Lowkee33 on March 26, 2011, 01:29:46 PM
Thanks Travis.  Unfortunately, the amount of modding I did (pretty much from the model on up), means I can't release these as a whole.  I could possibly release the random textures (although, they too are in a MEGA pack).  I should also probably make more than one driveway for a release.  Progress will be made in some direction :)
Title: Re: Show us your . . . . current projects
Post by: Girafe on March 26, 2011, 01:40:21 PM
hehe, you hidde me things Carl  $%#Ninj2

anyway really good job, I assume that you need some flora  :P
Title: Re: Show us your . . . . current projects
Post by: FrankU on March 30, 2011, 07:12:30 AM
Hi Carl, Dont let me distract you from your projects.

I have some comment on your images:
- I see some very nice textures. On some of them the edges are a bit too blurred in my opinion. Seen form the heigth we see the villages the edges of these small gardenplots should be a bit more sharp, in my opinion.
- And secondly: wouldn't it be nicer to have the crops and flowers as props on the empty land? We could make them seasonal etc...etc..
- The fences: most of them are yours? They are very nice.
- I like the driveways! It would be good to have a (MEGA?) pack of driveways like these for all kinds of roads and streets.
Title: Re: Show us your . . . . current projects
Post by: Lowkee33 on March 30, 2011, 10:23:01 AM
Thanks for more comments :).

@Girafe:  Get to work!  $%Grinno$%. The lots have some flora now,  I'm getting there.  The battle between Flora and Props is well on it's way on my computer.  Flora can clean the air, props can have better timing, Seasonal flora has to be planted one at a time, props look too repetitive...  I have all of Cycledogg's flowers/bushes/trees as seasonal flora, but I did it in an unsharable way.  I make progress on that, but there is a lot of stuff in CP_01. 

@FrankU:  Which is where the fences are from.  I will be thinking about the textures.  I feel that as I add small bushes this will become less apparent.  I basically made 4 lots and gave them unique textures.  I then cloned each lot four times and then gave each one a varied fence.  After posting this picture I realized that I could also variate the textures, so I did a little of that.

Right now my problem with props is making them random.  I have been avoiding seasonal props because I want a tree to appear only sometime on a lot.  If this is done with timed props, then you may get a spring tree, but not a summer one... 

I will try to make as much sharable things as possible :), but I predict them as being building blocks rather than new lots/buildings.  Driveways, textures, those I can do.

Edit:  For the Textures, I have BSC #2 for the various gardens, but they don't match each other on the tile's edge.  I use some overlays from the MTP to make the edges grassy (and hence the blurring).  Do you know of any overlays that are like the overlays in MTP, but wont interfere too much with the BSC base textures?
Title: Re: Show us your . . . . current projects
Post by: Kitsune on April 22, 2011, 06:50:38 PM
A residential area I'm about to start zoning......... grids? I dont need no grids !  ()stsfd()  :thumbsup:

And as a bonus.... look at the trumpet - it connects to an avenue that is directly aligned to sunken RHW-4 (yes, I also like creating traffic nightmares  ;D)

(http://www.glidingeagle.com/images/project.jpg)

(and pssh.... this is going to be a pain to zone... and I need to re-dl gimp again)
Title: Re: Show us your . . . . current projects
Post by: Risu on April 22, 2011, 10:16:15 PM
That looks great! Personally what I'd do, is upgrade those parallel strips of street going up & down to ingame OWRs. (Minor pet peeve.) Also, what's gonna go on that traffic island in the middle of the interchange?
Title: Re: Show us your . . . . current projects
Post by: Kitsune on April 23, 2011, 08:49:21 AM
one is going to be reserved for high density res (3x2) + 3 1x1 parks... the other not sure yet. And yes... I like the OWR idea.... I need something to seperate the area's cleanly.
Title: Re: Show us your . . . . current projects
Post by: MandelSoft on April 23, 2011, 10:50:45 AM
Looks nice, but I would make longer accelleration/decelleration/merging-lanes. Actually, all three exits could be connected with stretches of RHW-6S instead of RHW-4. This would be more realistic.
Title: Re: Show us your . . . . current projects
Post by: j-dub on April 23, 2011, 12:02:20 PM
Don't know if I agree with that, but if you do use 6s, I think its okay if you leave the retaining walls there, rather then demolishing them for the shoulder.
Title: Re: Show us your . . . . current projects
Post by: Kitsune on April 23, 2011, 12:26:54 PM
Looks nice, but I would make longer accelleration/decelleration/merging-lanes. Actually, all three exits could be connected with stretches of RHW-6S instead of RHW-4. This would be more realistic.

yes it would ... but when I was in Tokyo.... some of the expressways where elevated with 2 lanes per direction (and clogged too). This is actually my first new region since I've been to Tokyo, and some of my design elements for this region are with Tokyo in mind.
Title: Re: Show us your . . . . current projects
Post by: Risu on April 23, 2011, 03:09:21 PM
one is going to be reserved for high density res (3x2) + 3 1x1 parks... the other not sure yet. And yes... I like the OWR idea.... I need something to seperate the area's cleanly.
What I use for that are Marrast avenue dividers. They're 1x2 and 1x3 lots that you can stick between OWRs for just such a purpose. Here's the link. (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1179)
Title: Re: Show us your . . . . current projects
Post by: jibjohn on April 23, 2011, 04:08:57 PM
yes it would ... but when I was in Tokyo.... some of the expressways where elevated with 2 lanes per direction (and clogged too). This is actually my first new region since I've been to Tokyo, and some of my design elements for this region are with Tokyo in mind.

in the UK you also get a lot of shortsightedness with highway planing, setups like this (one of the Runcorn (near liverpool) "expressways") are commenplace (do a 180 degree turn);

http://maps.google.co.uk/?ie=UTF8&hq=&hnear=Norfolk,+United+Kingdom&ll=53.317461,-2.739748&spn=0.00316,0.013733&z=17&layer=c&cbll=53.317528,-2.739995&panoid=7N1VG_ejwaMq6JYdON-xvw&cbp=12,116.51,,0,12.09

it's the same in London where the infamous and extensive ringways plan was to be almost exclusively 2 lanes in each direction (most inner-city sections which were built are):

http://maps.google.co.uk/maps?f=q&hl=en&geocode=&q=http:%2F%2Fwww.cbrd.co.uk%2Fhistories%2Fringways%2Fmap%2Fringways-detail.kmz&ie=UTF8&t=k&z=9

John
Title: Re: Show us your . . . . current projects
Post by: Lowkee33 on April 25, 2011, 12:16:55 PM
An update on the suburbs.  Dropped the amount of Stage 1 lots to 10: 6 Front lots and 2 lots per each corner.  Stage 2 only has 8 lots because it is getting pretty cramped: 4 fronts and 2 per corner.  Stage 3 was very cramped, and only 1 per corner are made.  The up side of stage 3 being on the corners only is that when the growth is complete, all corners are properly filled.  Now just looking for houses of similar size.  The next building model will be larger and replace one of the buildings on the stage 2 front lots, be a stage 3, and also the driveway prop to be upgraded.  It will have a stage 4 corner piece(s), so that as the stages increase, the streets can be upgraded to a less rural texture.
   
Thanks for the feedback.

Edit: though now that I think about it, the Stage 2s can be a little more varied by moving the hoses a little.

(http://img850.imageshack.us/img850/7996/project2.jpg)
Title: Re: Show us your . . . . current projects
Post by: vortext on May 12, 2011, 07:59:10 PM
(http://img833.imageshack.us/img833/7300/fp1f.jpg)
(http://img695.imageshack.us/img695/8866/fp2m.jpg)





still needs some work though . .  ::)
Title: Re: Show us your . . . . current projects
Post by: Risu on May 12, 2011, 08:19:37 PM
That's a great start for a colonial city!
Title: Re: Show us your . . . . current projects
Post by: travismking on May 12, 2011, 08:45:26 PM
that looks FANTASTIC, great custom lotting, I like how it is functional, and looks completely plopped :) You have put a LOT of work into this city, And Im excited to see more of it
Title: Re: Show us your . . . . current projects
Post by: A. Gates on May 13, 2011, 03:38:33 AM
Great  &apls &apls :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Biriali on May 13, 2011, 03:12:06 PM
That looks nice  :)

Here's my current project: a containerport. Currently I'm still only working on the railyard. Here's my progress so far

(http://img845.imageshack.us/img845/9030/clipboard01bp.jpg)

The full scale image can be seen here (http://imageshack.us/f/845/clipboard01bp.jpg/)

 :satisfied:
Title: Re: Show us your . . . . current projects
Post by: kbieniu7 on May 13, 2011, 03:31:32 PM
Wow! Looks great, especially with this viaduct! Lot of work you have done  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Biriali on May 15, 2011, 07:00:17 AM
I've been building a bit more on my port (though I'm still only working with the railyard  $%Grinno$% )

(http://img34.imageshack.us/img34/831/img0015da.jpg) (http://img34.imageshack.us/img34/831/img0015da.jpg)
Title: Re: Show us your . . . . current projects
Post by: FrankU on May 15, 2011, 07:21:05 AM
Looks nice! Is it indeed my warehouse set you are using?
Title: Re: Show us your . . . . current projects
Post by: teddyrised on May 15, 2011, 08:20:32 AM
I've been building a bit more on my port (though I'm still only working with the railyard  $%Grinno$% )

(http://img34.imageshack.us/img34/831/img0015da.jpg) (http://img34.imageshack.us/img34/831/img0015da.jpg)

Nice railyard! It actually reminds me of the Randers railyard I saw in Denmark. Really, really interesting - and I like it that you used elevated rail to connected to the bridge. Brilliant idea :D
Title: Re: Show us your . . . . current projects
Post by: jacksunny on May 15, 2011, 09:38:12 AM
I'm currently working on a forest for my MD. It will look better when the trees are fully grown.
(http://i1122.photobucket.com/albums/l536/jacksunny/Forest/Forest3.jpg)

(http://i1122.photobucket.com/albums/l536/jacksunny/Forest/Forest2.jpg)

(http://i1122.photobucket.com/albums/l536/jacksunny/Forest/Forest1.jpg)
Title: Re: Show us your . . . . current projects
Post by: Biriali on May 15, 2011, 01:03:00 PM
Looks nice! Is it indeed my warehouse set you are using?

Why, yes it is. And I use your prop families too all the time  ;D

Nice railyard! It actually reminds me of the Randers railyard I saw in Denmark. Really, really interesting - and I like it that you used elevated rail to connected to the bridge. Brilliant idea :D
As far as I know, there's only one railyard in Randers, and that one is quite small. But then again I'm not that well acquainted with the city of Randers. Are you perhaps from there?
Title: Re: Show us your . . . . current projects
Post by: Risu on May 15, 2011, 08:38:22 PM
@ Biriali:- How did you get the viaduct puzzle piece to lead right into the bridge like that?
Title: Re: Show us your . . . . current projects
Post by: Biriali on May 18, 2011, 04:08:38 AM
@ Biriali:- How did you get the viaduct puzzle piece to lead right into the bridge like that?

In the newest NAM (or maybe it is an addon  %wrd - I can't remember it exactly) there are some rail bridges included, that are raised exactly 15,5 meters, so they will fit the elevated rail puzzle pieces.
Title: Re: Show us your . . . . current projects
Post by: FrankU on May 18, 2011, 05:56:41 AM
This puzzles me too.

Doesn't a bridge start at a raised ground level? I always need a piece of ground to start my bridges. Did I overlook something?
Title: Re: Show us your . . . . current projects
Post by: samerton on May 18, 2011, 10:13:07 AM
@ FrankU: The amazing Nardo69 created a tutorial for it. You can find it here:  http://sc4devotion.com/forums/index.php?topic=793.msg358395#msg358395   ;)
Title: Re: Show us your . . . . current projects
Post by: Terring7 on May 23, 2011, 01:52:32 PM
Not a Simcity 4 image, but a plan for future cities. I'm working on several ways to create railroads-based cities, where avenues and highways will be a thing of the past. Less cars, less smoke and traffic. This is a very simple plan, the base of the project.

(http://imageshack.us/m/11/5584/trainplan.jpg)

Orange: Elevated primary railroad, for passenger and freight trains

Black: Magnetic railroad (monorail)

Purple: High speed railroad

Dark yellow: Subways

Blue: Light elevated railroad

Red: Main roads with tram lines


Any idea is welcomed :)
Title: Re: Show us your . . . . current projects
Post by: Risu on May 23, 2011, 06:35:06 PM
How innovative.... My guess is it's inside the Terradome?
Title: Re: Show us your . . . . current projects
Post by: Terring7 on May 24, 2011, 02:42:00 AM
Not necessary ::)
Title: Re: Show us your . . . . current projects
Post by: Risu on May 24, 2011, 07:26:37 AM
Oh, whoops. I thought that's what the big pink circle represents. Now I can sorta tell it's ornage. :-[ Nvm!

And good luck with Roadless Paradise!
Title: Re: Show us your . . . . current projects
Post by: greckman on June 06, 2011, 12:05:43 PM
I love showing what I'm working on while it's still in an unfinished state, so I think I'm gonna love this thread.  ;D

I usually work on more than one thing at a time so that when I get bored with one, I can move to the other project. I have two to show you today.

First picture is of South Tull which continues the Highway and stream from Tull...
(http://i970.photobucket.com/albums/ae183/greckman/SC4%20UC/060611-SouthTull-WIP-interchange.jpg)
I still don't have a clear plan of where I want to put the river and streams. I'm thinking of forgetting about the river altogether since I can't find a set that I like.
I love the Diggis Streams and love winding them around in loops.  :) (I am loopy for loops!  :P)

As you can see in my next project, I've done more loopy streams, and will continue that on the left side of the residential area.
(http://i970.photobucket.com/albums/ae183/greckman/SC4%20UC/060511-Reardon_WIP1.jpg)

(http://i970.photobucket.com/albums/ae183/greckman/SC4%20UC/060611-Reardon_WIP2.jpg)
In this project, I'm trying to create (not re-create) a U.S. town settled by Dutch Settlers. I downloaded some Dutch buildings, but they're not growing. The residential areas look fine with the houses that are growing, so I probably won't be replacing those. The Commercial, on the other hand... I most likely will be plopping the Dutch buildings in those areas since what is growing doesn't look so good with the look I'm trying to get.

Well, that's it for now. If you want to see more, just visit CSGf and go to the Glimpses Section and click on any of Towncrafter's threads.
-TC (Towncrafter/greckman) ;D
Title: Re: Show us your . . . . current projects
Post by: FrankU on June 07, 2011, 09:01:10 AM
Hi Greckman,

Your looping rivers are very nice.
The Dutch buildings you downloaded are maybe a too high growth stage. So they will grow when your region has developed more. A good set for low growth stages is not available. But you might get lucky if you have some patience: there is a new BeNeLux Bat team that is working on Dutch, Belgian and some Luxembourgian Bats and Lots. I myself have made some new lots with the mill you have plopped. Pity for you that I didn't upload it yet! But I will, when I am happy with the set.

So please have some :sleeping:
Title: Re: Show us your . . . . current projects
Post by: Risu on June 10, 2011, 08:17:30 AM
(http://i246.photobucket.com/albums/gg87/chinatown64/SimCity%204/SimCity42011-06-1005-50-46-77.png)
Trying something new....
Title: Re: Show us your . . . . current projects
Post by: jondor on June 20, 2011, 02:59:34 AM
http://www.youtube.com/v/WGg226ArKjY?hl=en
Just a little project I'm working on over in the BAT forum (http://sc4devotion.com/forums/index.php?topic=13209), for those of you who are interested.  ;D
Title: Re: Show us your . . . . current projects
Post by: Evillions8 on June 23, 2011, 09:59:19 PM
I'm focusing on doing some growable Middle Eastern farms and other lotting work.
(http://i681.photobucket.com/albums/vv174/Indexdude/AlJakeb-2.jpg)

I do plan to release these, but of course I do need FrogFace's permission as his models were used.
Title: Re: Show us your . . . . current projects
Post by: FrankU on July 21, 2011, 04:30:50 AM
Permission? You could point to his models as a dependency, then you don't have to ask for permission as far as I know.
Nice looking port!  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Risu on July 28, 2011, 12:50:10 AM
Some of us still like using the ingame networks, in a pinch....

(http://i246.photobucket.com/albums/gg87/chinatown64/SimCity%204/RHWMHW.jpg)

Thanks to Mangara for the advice on how I was able to make this. I'll go draw him some fanart. :party:
Title: Re: Show us your . . . . current projects
Post by: Terring7 on July 28, 2011, 04:01:27 AM
Looks pretty cool :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: thefunktopus on July 28, 2011, 05:36:11 PM
Some of us still like using the ingame networks, in a pinch....

Thanks to Mangara for the advice on how I was able to make this. I'll go draw him some fanart. :party:

Hey, I was wondering whether you could tell me where in game to find the on/off ramps that I have circled below: (i have NAM)
(http://img851.imageshack.us/img851/285/rhwmhw.jpg)
Title: Re: Show us your . . . . current projects
Post by: Risu on July 28, 2011, 09:38:32 PM
Those are the single-sided parallel ramps, ones that connect to orthoganal OWR's. It's at the very end of all the puzzle pieces. So just press Shift+Tab once to cycle thru to it.
Title: Re: Show us your . . . . current projects
Post by: ps2owner on July 28, 2011, 10:15:51 PM
Just a little mod I'm working on.
(http://img21.imageshack.us/img21/3497/traintrenchsscreenshot.png)
It's available over at Simtropolis:
http://www.simtropolis.com/forum/files/file/26558-train-trenches/
Basically, their eyecandy, but I've included subway converters to make passenger train travel possible.
More pics:
(http://img191.imageshack.us/img191/2101/traintrenchsss2.png)
(http://img198.imageshack.us/img198/8245/traintrenchesss4.png)
The above Picture is from when the Rail textures weren't finalized, and I didn't know how to UVW wrap.
(http://img28.imageshack.us/img28/6996/traintrenchsss3.png)
Title: Re: Show us your . . . . current projects
Post by: Deionn on August 04, 2011, 02:32:23 PM
(http://i55.tinypic.com/2cna25w.png)

Nothing but lotting an entire London based city.  :)
Title: Re: Show us your . . . . current projects
Post by: Risu on August 24, 2011, 06:30:07 PM
That's really awesome! Nice, I love it! :thumbsup:

Here's something else by me that's worth showing....

(http://i246.photobucket.com/albums/gg87/chinatown64/SimCity%204/scr0000.jpg)
Title: Re: Show us your . . . . current projects
Post by: A. Gates on August 25, 2011, 05:55:32 AM
SimRisu: Nice work ;)

Manhattan V2:

(http://img17.imageshack.us/img17/971/manhattanv2.jpg)
Taipei 101 was dynamited since  ;D  $%Grinno$%
Title: Re: Show us your . . . . current projects
Post by: bat on August 25, 2011, 04:35:43 PM
Great work on your project, @ all!
Title: Re: Show us your . . . . current projects
Post by: kelis on August 26, 2011, 11:41:28 AM
(http://img98.imageshack.us/img98/9775/bassencatedral1.jpg)

# Bassen - The Netherlands || Coming Soon.
Title: Re: Show us your . . . . current projects
Post by: bat on August 26, 2011, 03:02:57 PM
Welcome to page 23!

That is looking really nice, kelis! Looking forward to Bassen at your MD... ;)
Title: Re: Show us your . . . . current projects
Post by: Risu on August 26, 2011, 03:09:54 PM
That's amasing! Incredibly super-realistic!
Title: Re: Show us your . . . . current projects
Post by: nza_arch on August 27, 2011, 05:26:21 AM
This is the region i am working on last months.

I am currently working with the big island at the South East of mainland, re-laying out a network to avoid any double city connections.

(http://img143.imageshack.us/img143/6742/nyelandiaext113shack.jpg)
Title: Re: Show us your . . . . current projects
Post by: art128 on August 27, 2011, 05:34:06 AM
Now that is an amazing region! :o
Title: Re: Show us your . . . . current projects
Post by: bat on August 27, 2011, 08:25:27 AM
Yes, a fantastic looking region!!! Great work on it! :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: nza_arch on August 27, 2011, 02:49:23 PM
Thank you : ) I appreciate it : )
 :thumbsup: to you both, too : )
Title: Re: Show us your . . . . current projects
Post by: Terring7 on August 27, 2011, 05:02:32 PM
Very interesting region :)
Title: Re: Show us your . . . . current projects
Post by: Cyclone1001 on September 15, 2011, 06:43:34 PM
Here's my current project, a large airport.

(http://img10.imageshack.us/img10/2871/xsmjan19001316125962.jpg)

The main terminal is about 75% done, with many things to do afterwards. I've been experimenting and testing, so nothing is set in stone, even though I want to keep the same basic shape. Feel free to make suggestions, and any feedback would be appreciated.
Title: Re: Show us your . . . . current projects
Post by: Risu on September 15, 2011, 10:50:47 PM
That's really cool. I await to see what that and the other terminals look like finished.


EDiT:- And now, in order to avoid getting in trouble for bumping threads....

(http://i246.photobucket.com/albums/gg87/chinatown64/SimCity%204/th_2011-09-18_00001.jpg) (http://s246.photobucket.com/albums/gg87/chinatown64/SimCity%204/?action=view&current=2011-09-18_00001.jpg)
^ Clicky.

(http://i246.photobucket.com/albums/gg87/chinatown64/SimCity%204/th_2011-09-18_00002.jpg) (http://s246.photobucket.com/albums/gg87/chinatown64/SimCity%204/?action=view&current=2011-09-18_00002.jpg)
^ Clicky.
Title: Re: Show us your . . . . current projects
Post by: Cyclone1001 on September 18, 2011, 04:51:36 PM
More from me..

(http://img27.imageshack.us/img27/8679/xsmfeb9001316378154.jpg)
Title: Re: Show us your . . . . current projects
Post by: SCWTC4 on October 01, 2011, 11:29:28 AM
here it is, not a single project but more likely a collection of more.

1st: the easiest and quickest, getting the superb and way more realistic Italia Terrain Mod to replace the ingame standard by Maxis.

2nd: beacuse the Easton map is almost completely flat i decided to terrafor a bunch of mountains in the upper part of the map, in order to have a different terrain to work with other than flatfields and shores.
not a perfect work (you can see the edge of some cities on the right), but i'm somewhat satisfied of the results, i think i will add some trees to hide the imperfections.

3rd: the real fun! building a huge dam (210 m. tall) inside one of the valleys, put winding roads between hills, tunneling rails under the highest peaks, and blasting my way through mountains and majestic bridges to take the highway to the edge of the map.

(http://img10.imageshack.us/img10/2762/italiaterrainmod.png) (http://imageshack.us/photo/my-images/10/italiaterrainmod.png/)

(the little green square you can see near the bottom i'ts a ricefield.. i'm just trying to learn how to use the little puzzle pieces of that set)
Title: Re: Show us your . . . . current projects
Post by: Haljackey on October 01, 2011, 01:17:35 PM
New city I am working on:

(http://i.imgur.com/nV8Gw.jpg)
Title: Re: Show us your . . . . current projects
Post by: Swordmaster on October 01, 2011, 07:15:10 PM
New city I am working on:

You mean a new freeway system with a couple of buildings around it?  ;D

(and many, many light towers. I guess you need a dedicated power plant for those...)


Don't get me wrong, I like it!
Title: Re: Show us your . . . . current projects
Post by: SCWTC4 on October 22, 2011, 12:17:57 PM
trying with asian style

(http://img844.imageshack.us/img844/2729/asianfeel.png) (http://imageshack.us/photo/my-images/844/asianfeel.png/)
Title: Re: Show us your . . . . current projects
Post by: art128 on October 22, 2011, 12:19:39 PM
Looking great! But try to make the transition from farming to housing more smooth.. Using Somy's 1x4 housing set. ;)
Title: Re: Show us your . . . . current projects
Post by: SCWTC4 on October 22, 2011, 12:34:23 PM
well, half of the houses in the picture are from somy's 1x4 set    $%Grinno$%
Title: Re: Show us your . . . . current projects
Post by: Fatsuhono on October 23, 2011, 10:20:17 AM
Old walled city in Sinai:

(http://img36.imageshack.us/img36/9599/ibrahimiaoldcityeast.jpg)
Title: Re: Show us your . . . . current projects
Post by: art128 on October 23, 2011, 10:22:59 AM
Nice to have you back, Fatsuhono san ! :)
Title: Re: Show us your . . . . current projects
Post by: Bipin on October 23, 2011, 11:31:53 AM
Working on a hyperrealistic urban landscape...

(http://farm7.static.flickr.com/6033/6272265493_6e062dd6ca_b.jpg)

...You can see more in my CJ over at Simtropolis: http://tinyurl.com/RobeniaCJ (http://tinyurl.com/RobeniaCJ)
Title: Re: Show us your . . . . current projects
Post by: Fatsuhono on October 24, 2011, 12:19:55 AM
That looks unbelievable Bipin! Where did you get all the junk under the overpass at the right of the picture?
Title: Re: Show us your . . . . current projects
Post by: art128 on October 24, 2011, 05:17:13 AM
That looks unbelievable Bipin! Where did you get all the junk under the overpass at the right of the picture?

The junk underpass are from thhe SFBT set available here: CLICK ME! (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2315)
Title: Re: Show us your . . . . current projects
Post by: Bipin on October 24, 2011, 06:27:07 AM
Also, the area with the maintenance vehicle and anywhere you see green/grey foliage is either custom lotted or MMP'ed.
Title: Re: Show us your . . . . current projects
Post by: jordanfrew1994 on October 24, 2011, 09:13:14 PM
This is an image from my Bergerland region, it is a 17th/18th century star fortress in the west end of my city lillefell.  It's not finished yet but I'd really appreciate some feedback.

(http://img41.imageshack.us/img41/2929/lillefjellmar1523131950.png)
Title: Re: Show us your . . . . current projects
Post by: Risu on October 25, 2011, 11:09:50 AM
Make it a .jpg or it doesn't exist. "$Deal"$ ;)
Title: Re: Show us your . . . . current projects
Post by: Risu on December 08, 2011, 09:42:32 AM
Necroposting is FUN! $%Grinno$%

(http://i246.photobucket.com/albums/gg87/chinatown64/SimCity%204/precinct0.jpg) (http://i246.photobucket.com/albums/gg87/chinatown64/SimCity%204/precinct0.jpg)

Suburbian precinct based on the fused grid model. I plan to encircle with GLR-in-AVE.
Title: Re: Show us your . . . . current projects
Post by: Jaris on December 08, 2011, 01:29:34 PM
I'm sure it is by accident only, but your street/zone -layout reminds me somehow of the symbol used by the germans in ww2.  &Thk/(  ::)
Title: Re: Show us your . . . . current projects
Post by: art128 on December 08, 2011, 02:20:54 PM
But it's also the symbol of Swastika (http://en.wikipedia.org/wiki/Swastika), which means the perpetual movement, very used in Asian countries. It also refers to the divinity Ganesha (http://en.wikipedia.org/wiki/Ganesha) in the Hinduism religion.  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Risu on December 08, 2011, 03:11:42 PM
I recall reading somewhere that Hitler once owned a ranch in Colorado. During which time, he saw that symbol painted all along the walls inside a Navajo cave. Then he went back to germany and started a revalution.
Title: Re: Show us your . . . . current projects
Post by: Evillions8 on December 08, 2011, 03:47:28 PM
(http://img830.imageshack.us/img830/9665/onubis.th.jpg) (http://imageshack.us/photo/my-images/830/onubis.jpg/)

Pretty huge, so I suggest clicking on the link.  ;)
Title: Re: Show us your . . . . current projects
Post by: j-dub on December 08, 2011, 10:51:45 PM
I recall reading somewhere that Hitler once owned a ranch in Colorado. During which time, he saw that symbol painted all along the walls inside a Navajo cave. Then he went back to germany and started a revalution.

At one time there was a Hitler Rd in my state. If a different farmer lived on that property the name of the road may have been something else instead.
Title: Re: Show us your . . . . current projects
Post by: RickD on December 09, 2011, 04:03:27 AM
Risu: Excellent SC4 implementation of the fused grid model.  :thumbsup: I am curious if it works in the game. I tried it myself but it resulted in massive abandonment.
Title: Re: Show us your . . . . current projects
Post by: Risu on December 09, 2011, 05:13:52 PM
Risu: Excellent SC4 implementation of the fused grid model.  :thumbsup: I am curious if it works in the game. I tried it myself but it resulted in massive abandonment.
I haven't unpaused the sim-ulator yet, so I dunno either. However, I provided them with mass-transit in the form of GLR and bus routes. Of course, I'll also expand and connect to other tiles, so the sims aren't stuck in a petri dish forever. :P
Title: Re: Show us your . . . . current projects
Post by: mike3775 on December 09, 2011, 06:13:04 PM
I've done that type before, and it lasted about 20 years then they kept complaining saying things like "full employment without enjoyment" and crap like that. 
Title: Re: Show us your . . . . current projects
Post by: Kitsune on December 09, 2011, 10:50:56 PM
Necroposting is FUN! $%Grinno$%



Suburbian precinct based on the fused grid model. I plan to encircle with GLR-in-AVE.

I do my res like that all the time... except I do it 1x1 lots centered in either a 25x25 or 51x51 square and with a lot more dead ends. Often I'll only have two roads and have 2x1 com lined up on it... while having one of the roads intersect with a highway that leads to downtown. I never had a problem, although I do use demand boosters.
Title: Re: Show us your . . . . current projects
Post by: Jayster on December 12, 2011, 09:42:57 PM
I've found, for me at least, any attempt to use real world styles of zoning in SimCity always fails for me. But once and awhile something surprises me.

Jayster
Title: Re: Show us your . . . . current projects
Post by: mike3775 on December 14, 2011, 06:56:19 AM
I've found, for me at least, any attempt to use real world styles of zoning in SimCity always fails for me. But once and awhile something surprises me.

Jayster

Its because the game wants you to keep zoning and zoning more density.  I hate that if I try and make a large city tile I get the advisor popping up every 10 minutes telling me about trouble ahead because I have only zones low density(1x1,2x1,2x2,3x3 lots) and keeps telling me to zone medium and high density tiles

Title: Re: Show us your . . . . current projects
Post by: Terring7 on December 14, 2011, 11:16:14 AM
I get the advisor popping up every 10 minutes telling me about trouble ahead because I have only zones low density(1x1,2x1,2x2,3x3 lots) and keeps telling me to zone medium and high density tiles

Ignore him ;)
Title: Re: Show us your . . . . current projects
Post by: mike3775 on December 14, 2011, 12:09:08 PM
I get the advisor popping up every 10 minutes telling me about trouble ahead because I have only zones low density(1x1,2x1,2x2,3x3 lots) and keeps telling me to zone medium and high density tiles

Ignore him ;)

I do, but he still keeps popping up all the time.  He reminds me alot of one of my kids who still thinks if he nags me enough over time, I will acquiesce and do what he wants me to do  lol

I love building a low density large city tile, and I may actually do a 1x1 low density city on a large city tile to see how it turns out.  I just need to decide whether I want to do it with 1 main Avenue top to bottom(or Left to Right) or have multiple city length avenues for the roads to connect to
Title: Re: Show us your . . . . current projects
Post by: j-dub on December 14, 2011, 03:52:09 PM
Yeah. That guy. He keeps on complaining roads rule, but streets endangered. Whatever. I guess just start off with one main avenue, and save money and land, for future road widening if need be later.
Title: Re: Show us your . . . . current projects
Post by: Gurning_Chimp on December 14, 2011, 10:06:35 PM
Yeah. That guy. He keeps on complaining roads rule, but streets endangered. Whatever. I guess just start off with one main avenue, and save money and land, for future road widening if need be later.

Turn him off. That's what I do. Goodbye advisors!
Title: Re: Show us your . . . . current projects
Post by: Ramona Brie on December 16, 2011, 02:20:58 PM
Yeah. I did that a long time ago because I was tired of cities that would not really run while a dialog box was up.
Title: Re: Show us your . . . . current projects
Post by: ThomasAH on January 20, 2012, 09:10:27 AM
I'm trying to build a Japanese-style city. Unfortunately, I have never visited Japan, so constructive criticism is welcome!
By the way, I'm using Chinese and Korean buildings as well, so you might notice Chinese and Korean characters. The problem is that there aren't a lot of Japanese bats. I hope you guys can forgive me for that.

(http://img851.imageshack.us/img851/772/nieuwestad2okt211327070.jpg)

(http://img52.imageshack.us/img52/7260/nieuwestad29sep21132707.jpg)

(http://img201.imageshack.us/img201/772/nieuwestad2okt211327070.jpg)
The waterfront still needs to be developed

(http://img808.imageshack.us/img808/8424/nieuwestad28sep21132706.jpg)

(http://img341.imageshack.us/img341/2869/nieuwestad20sep21132706.jpg)

(http://img9.imageshack.us/img9/3290/nieuwestad28sep20132707.jpg)

(http://img846.imageshack.us/img846/3366/nieuwestad5okt211327070.jpg)

(http://img805.imageshack.us/img805/3366/nieuwestad5okt211327070.jpg)
Suburbs

(http://img31.imageshack.us/img31/680/nieuwestad28apr21132706.jpg)
Trying something new with the diagonal bridges mod :-)

Thanks!
Title: Re: Show us your . . . . current projects
Post by: apeguy on January 20, 2012, 09:32:20 AM
ThomasAH, that's very good so far, I think you've got the japanese style perfectly, and it'll be interesting to see how the diagonal waterfront will look when it's done. That cloverleaf over water is a very good idead btw. :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Lowkee33 on January 20, 2012, 12:33:39 PM
Hi ThomasAH, nice pictures.  Please don't post images in PNG format, this page takes me about 3 minutes to load.  Try jpeg, or perhaps only give links to the picture, thanks.
Title: Re: Show us your . . . . current projects
Post by: ThomasAH on January 21, 2012, 08:05:03 AM
@ apeguy
Thanks! I might start a MD in a couple of weeks. Depends on how this city will turn out :-)

@ Lowkee33
Oops, I forgot about that! Has been at least five years since I posted pictures on SC4devotion or simtropolis. I have changed the pictures into jpg's.
Title: Re: Show us your . . . . current projects
Post by: Lach77 on January 22, 2012, 07:07:19 AM
Question for you Thomas - On your second picture where did you find that one way road overpass that splits into the 2 separate lanes and then merges between the ground and raised avenues?
Title: Re: Show us your . . . . current projects
Post by: ThomasAH on January 22, 2012, 01:50:42 PM
Question for you Thomas - On your second picture where did you find that one way road overpass that splits into the 2 separate lanes and then merges between the ground and raised avenues?

It's on this Japanese site:
http://www.bripizza.net/sc4/
Scroll down and click on 'transport'. It should be on that page. Can't give a direct link for some sort of reason.
Title: Re: Show us your . . . . current projects
Post by: Gurning_Chimp on January 22, 2012, 02:39:12 PM
Question for you Thomas - On your second picture where did you find that one way road overpass that splits into the 2 separate lanes and then merges between the ground and raised avenues?

It's on this Japanese site:
http://www.bripizza.net/sc4/
Scroll down and click on 'transport'. It should be on that page. Can't give a direct link for some sort of reason.

Bripizza is one of my favourite BATers.
Title: Re: Show us your . . . . current projects
Post by: ThomasAH on January 22, 2012, 04:45:23 PM
He has some very interesting BATs, yes.
There are actually a lot of good Japanese sc4 sites. Too bad it's sometimes a bit difficult to navigate through those sites as a non-Japanese speaker :P
Title: Re: Show us your . . . . current projects
Post by: Gurning_Chimp on January 22, 2012, 04:57:03 PM
He has some very interesting BATs, yes.
There are actually a lot of good Japanese sc4 sites. Too bad it's sometimes a bit difficult to navigate through those sites as a non-Japanese speaker :P

Which browser do you use? Google Chrome offers to translate pages for you.
Title: Re: Show us your . . . . current projects
Post by: ThomasAH on January 22, 2012, 05:28:08 PM

Which browser do you use? Google Chrome offers to translate pages for you.

Even with Google translate it can be difficult. The translations are often awful and it's easy to misunderstand something important.
But then again, it's worth the trouble :P
Title: Re: Show us your . . . . current projects
Post by: Gurning_Chimp on January 22, 2012, 05:42:36 PM

Which browser do you use? Google Chrome offers to translate pages for you.

Even with Google translate it can be difficult. The translations are often awful and it's easy to misunderstand something important.
But then again, it's worth the trouble :P

Oh definitely. Bripizza's el-rail over road stations are awesome!
Title: Re: Show us your . . . . current projects
Post by: Lach77 on January 23, 2012, 02:12:03 AM
Question for you Thomas - On your second picture where did you find that one way road overpass that splits into the 2 separate lanes and then merges between the ground and raised avenues?

It's on this Japanese site:
http://www.bripizza.net/sc4/
Scroll down and click on 'transport'. It should be on that page. Can't give a direct link for some sort of reason.

Thankyou
Title: Re: Show us your . . . . current projects
Post by: [Delta ²k5] on January 23, 2012, 04:54:36 AM
There goes another one...

(http://img525.imageshack.us/img525/6208/unbenanntkd.jpg)

(http://img694.imageshack.us/img694/822/unbenanntgbq.jpg)

maybe this time I'll finish it... just waiting for new runways as all time :P
Title: Re: Show us your . . . . current projects
Post by: Terring7 on January 23, 2012, 04:58:01 AM
Can't wait to see it finished :)
Title: Re: Show us your . . . . current projects
Post by: joelyboy911 on January 23, 2012, 05:11:02 AM
Wow, that is really cool! Just seeing a couple of my planes in there is really gratifying. Glad you're enjoying some of the creations!

I also really like the integration of the terminal types, and the road/rail/carparking system. I could never really master those myself!
Title: Re: Show us your . . . . current projects
Post by: [Delta ²k5] on January 23, 2012, 05:18:15 AM
Wow, that is really cool! Just seeing a couple of my planes in there is really gratifying. Glad you're enjoying some of the creations!

I also really like the integration of the terminal types, and the road/rail/carparking system. I could never really master those myself!

Thank you for these kind words ;) I had also to take many trys till I made it to this point... most of my airports were "San Francisco - style" but they didn't look good in any way...

There are not only your planes but also many from the AC team and Bripizza. You'll also notice the Airport roads: I made a new textureset that can be used with 747-style gates and aprons and a new gateway lot to fit A380's passengerway position... ;)
Title: Re: Show us your . . . . current projects
Post by: joelyboy911 on January 23, 2012, 05:51:17 AM
There are not only your planes but also many from the AC team and Bripizza.

I know! I was just saying that I'm glad you're enjoying the creations - and seeing airport pictures is the best reward for the work that goes into releasing the BATs.  ;D

Anyway, I'm very impressed by your airport building all around. I'd love to see more pictures too!
Title: Re: Show us your . . . . current projects
Post by: Jaris on January 23, 2012, 06:15:43 AM
@ Delta 2k5

really nice airport  :thumbsup:
do you by any chance remember where you got the building from, that you are using as the main terminal?
Title: Re: Show us your . . . . current projects
Post by: JoeST on January 23, 2012, 06:18:48 AM
(http://img31.imageshack.us/img31/680/nieuwestad28apr21132706.jpg)
Trying something new with the diagonal bridges mod :-)
That works surprisingly well :D thanks for sharing.
Title: Re: Show us your . . . . current projects
Post by: [Delta ²k5] on January 23, 2012, 11:12:00 AM
I know! I was just saying that I'm glad you're enjoying the creations

And I know, that you know... you know? :D

so, another picture... this time of shuttle terminal no. 1 as I may call it:

(http://img3.imageshack.us/img3/2496/unbenanntpcq.jpg)

The inner part is where busses can depart and arrive ;)

Quote
do you by any chance remember where you got the building from, that you are using as the main terminal?

here you go:

http://tadasu29.sakura.ne.jp/bat-ALLstyle.html

best regards ;)
Title: Re: Show us your . . . . current projects
Post by: Lowkee33 on January 23, 2012, 11:20:27 AM
Nice GUI there Delta
Title: Re: Show us your . . . . current projects
Post by: art128 on January 23, 2012, 11:20:55 AM
Ingenious, I never tried to do that sort of depart/Arrival station for my airport's buses. You gave me plenty of idea! ;)
Title: Re: Show us your . . . . current projects
Post by: [Delta ²k5] on January 23, 2012, 01:22:09 PM
You gave me plenty of idea! ;)

great to hear so :thumbsup: maybe I can give someone else an idea using the next picture... It's a short-haul terminal for small planes up to Boeing 737-700's just in front of the large international terminal (had to fill the gap there):

(http://img9.imageshack.us/img9/7977/unbenannthxw.jpg)

I think joelyboy enjoys again to SCAG's planes over there ;) (I love this 717!)

btw. the small tower is just for handling all those planes on ground :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: art128 on January 23, 2012, 02:37:39 PM
Interesting indeed... I'm wondering, they get to that terminal by a tunnel under the taxiways, right ? About the tower, I agree with you. I've seen - I don't remember where - A real airport with more than one tower so that they can handle the enormous amount of planes coming by the airport.

Also, great idea to combine the old terminal with Tokyo haneda's one, very creative and the result is well done and good looking.
Title: Re: Show us your . . . . current projects
Post by: [Delta ²k5] on January 23, 2012, 04:24:49 PM
Interesting indeed... I'm wondering, they get to that terminal by a tunnel under the taxiways, right ?

yes, the do ;) but I've added also a bus terminal now.

I think that KSFO has two towers if I'm not wrong ;)

regards

Edit - Update!

I finished the second bus terminal as you can see on the following overview:
(http://img96.imageshack.us/img96/9519/unbenannt2dp.jpg)

A close up:
(http://img20.imageshack.us/img20/3803/unbenanntloag.jpg)
Title: Re: Show us your . . . . current projects
Post by: j-dub on February 24, 2012, 11:22:32 PM
Hopefully a month is not too long apart. See attached.
Title: Re: Show us your . . . . current projects
Post by: Terring7 on March 29, 2012, 08:31:13 AM
Hmm... &mmm

(http://img710.imageshack.us/img710/9871/newcolony2may0013330159.jpg)
Title: Re: Show us your . . . . current projects
Post by: Risu on April 08, 2012, 07:16:50 AM
C'mon Terring, you can do better than that. What happened? This is not your best; I've seen it. Keep on building!

Quote from: Frank 8U
Here is Welsum. Boring, isn't it?
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Welsum/S_Welsum-01Leeg.jpg)

Then I filled it up with a real "first year's players" grid, with only one deviation: the two "central" axes that cross in the second tile from south and the second from west.

Still quite boring, right?
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Welsum/S_Welsum-02Stratenplanleeg.jpg)

Then I added the rivers: all plopped Jeronij Canals. Here and there I added some bridges.
It becomes more interesting now, or not?
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Welsum/S_Welsum-03Rivieraf.jpg)

Now I added the Highways. Mostly sunken ones. I never used the RHW, I didn't feel like them.
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Welsum/S_Welsum-04Snelwegenaf.jpg)

And then the city building started.
This is how the region looks now.
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Welsum/S_Welsum-06-4steden-140000inw.jpg)

One of the main goals is also to break the grid, play with it and use it for my own purposes. I hope there will be some interesting developments.

I'm starting to adopt your method, Frank 8U. All's I hafta do is learn how to quit hesitating from demolishing & altering road networks. I gotta train myself not to think everything is set in stone and can't be changed once established. Otherwise I'll forever be stumped on where to start.
Title: Re: Show us your . . . . current projects
Post by: riiga on April 08, 2012, 11:01:38 AM
Nice projects everyone!

I have several ones I'm working on. In this town I've been expanding the farms to get a more rural landscape:
(http://i705.photobucket.com/albums/ww55/anonymson/ulvika_gardar.jpg)

Final result:
(http://dl.dropbox.com/u/24401393/ulvika_f.jpg)

I've also been working on a BAT project, making a pedestrian/bicycle overpass for RHW and Avenuve (or any 2-tile network). The height is 8 m.
Preview render:
(http://www.majhost.com/gallery/riiga/Renders/render4.png)

and in-game (not final lot :P):
(http://i705.photobucket.com/albums/ww55/anonymson/first_try.jpg)
Title: Re: Show us your . . . . current projects
Post by: Kergelen on April 08, 2012, 02:20:04 PM
Great idea riiga. I like the pedestrian overpass  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: WC_EEND on April 08, 2012, 02:32:31 PM
ooh, that overpass is looking thather excellent.
Title: Re: Show us your . . . . current projects
Post by: Bluemoose on April 08, 2012, 04:38:57 PM
Nice projects everyone!

I have several ones I'm working on. In this town I've been expanding the farms to get a more rural landscape:
(http://i705.photobucket.com/albums/ww55/anonymson/ulvika_gardar.jpg)

Final result:
(http://dl.dropbox.com/u/24401393/ulvika_f.jpg)

I've also been working on a BAT project, making a pedestrian/bicycle overpass for RHW and Avenuve (or any 2-tile network). The height is 8 m.
Preview render:
(http://www.majhost.com/gallery/riiga/Renders/render4.png)

and in-game (not final lot :P):
(http://i705.photobucket.com/albums/ww55/anonymson/first_try.jpg)

Hello riiga!  That overpass looks great!  I wonder if you could share which paths you are using.  I've been seeing them all over and can't locate them on any exchange.  Thanks in advance!
Title: Re: Show us your . . . . current projects
Post by: riiga on April 08, 2012, 04:48:46 PM
Hello riiga!  That overpass looks great!  I wonder if you could share which paths you are using.  I've been seeing them all over and can't locate them on any exchange.  Thanks in advance!
Thank you! The paths are my own creation and are available on the STEX (link) (http://community.simtropolis.com/files/file/24446-asphalt-path-set/).
Title: Re: Show us your . . . . current projects
Post by: Terring7 on April 08, 2012, 05:09:50 PM
Risu this is a way-in-the-beginning project ;D
riiga great stuff :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Risu on April 08, 2012, 08:22:04 PM
Risu this is a way-in-the-beginning project ;D
I know, but still.
Title: Re: Show us your . . . . current projects
Post by: Ryan B. on April 09, 2012, 10:35:20 PM
Current projects, eh?

(http://img32.imageshack.us/img32/7554/pavementmarkingswip2.jpg)

A little something I'm working on . . . . custom pavement markings via the BAT!

Thoughts / opinons?
Title: Re: Show us your . . . . current projects
Post by: Flatron on April 10, 2012, 02:48:11 AM
I don't know what it is like in the US, but I've never seen a highwaysign indicating north, west, east or south, because nobody has a compass in his brain so it's better to indicate major cities and towns, I think.
@riiga: great you inspire me &apls
Title: Re: Show us your . . . . current projects
Post by: Jeroentje on April 10, 2012, 06:09:40 AM
Current projects, eh?

A little something I'm working on . . . . custom pavement markings via the BAT!

Thoughts / opinons?

Looks great! I've missed these things in the game... So, keep on working! :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: RickD on April 10, 2012, 08:57:53 AM
Great project, Ryan.  :thumbsup:

I don't know what it is like in the US, but I've never seen a highwaysign indicating north, west, east or south, because nobody has a compass in his brain so it's better to indicate major cities and towns, I think.
@riiga: great you inspire me &apls
It is different in the US. They do indeed use cardinal directions a lot. ;)
Title: Re: Show us your . . . . current projects
Post by: Flatron on April 10, 2012, 10:31:32 AM
Ah OK.
Thats a town I'm currently working on for my CJ:
(http://www.ld-host.de/uploads/images/958019370d92a763e5603bd5234bf10b.jpg) (http://www.ld-host.de/)
Title: Re: Show us your . . . . current projects
Post by: Haljackey on April 10, 2012, 10:42:41 AM
Very nice Ryan B. and riiga!

I don't know what it is like in the US, but I've never seen a highwaysign indicating north, west, east or south, because nobody has a compass in his brain so it's better to indicate major cities and towns, I think.

Around here directions are indicated when you enter a highway from an interchanging road.  For a east-west highway, signs will tell you which ramp heads to the eastbound lanes and which heads to the westbound lanes. There are also a few recurrence markers on the highway itself indicating the direction you are traveling. I think it's similar in the US.
Title: Re: Show us your . . . . current projects
Post by: Ramona Brie on April 10, 2012, 11:13:34 PM
@riiga: Have you considered making that an overhang lot (1x1)?
Title: Re: Show us your . . . . current projects
Post by: FrankU on April 11, 2012, 03:07:18 AM
Very nice Ryan B. and riiga!

I don't know what it is like in the US, but I've never seen a highwaysign indicating north, west, east or south, because nobody has a compass in his brain so it's better to indicate major cities and towns, I think.

Around here directions are indicated when you enter a highway from an interchanging road.  For a east-west highway, signs will tell you which ramp heads to the eastbound lanes and which heads to the westbound lanes. There are also a few recurrence markers on the highway itself indicating the direction you are traveling. I think it's similar in the US.

Yes, that might be applicable in a SC-based orthogonally designed country like the US or (apparently) Canada, but in Europe, which is basically historically designed by people without compasses or bulldozers (so they had to go around hills instead of through), all highways and roads go all possible directions. So nobody knows if a road is east-west, north-south or anything in between.
Title: Re: Show us your . . . . current projects
Post by: riiga on April 11, 2012, 04:00:12 AM
@riiga: Have you considered making that an overhang lot (1x1)?
Yes, and perhaps a puzzle piece as well...  ::)
Title: Re: Show us your . . . . current projects
Post by: FrankU on April 11, 2012, 05:30:03 AM
Quote from: Frank 8U
This is how the region looks now.
(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Welsum/S_Welsum-06-4steden-140000inw.jpg)

One of the main goals is also to break the grid, play with it and use it for my own purposes. I hope there will be some interesting developments.

I'm starting to adopt your method, Frank 8U. All's I hafta do is learn how to quit hesitating from demolishing & altering road networks. I gotta train myself not to think everything is set in stone and can't be changed once established. Otherwise I'll forever be stumped on where to start.

Hi Risu,

Frank 8U? Who's that? It's me! FrankU.
Anyway: after I had added some more in this region the Prop Pox hit it and that disappointed me so much that I stopped building on it. The idea still appeals to me though. I just don't know what to do. Prop Pox has hit all my regions after some serious development. It just is no fun, you know? Working hard on details, nice parks, great skyscrapers and dirty seapots and then suddenly.... empty asphalt, boring meadows, lonely dirt.....
So now I am into lotting. And I decided to develop only medium city tiles, because Prop Pox is less probable.
Title: Re: Show us your . . . . current projects
Post by: Bipin on April 11, 2012, 06:23:43 AM
Norther American suburbs, my latest BAT/lot project:

(http://community.simtropolis.com/index.php?app=downloads&module=display&section=screenshot&record=99113&id=27457&full=1)

They are available for download on the STEX if anyone wants them.

Resized pic. - Robin
Title: Re: Show us your . . . . current projects
Post by: jmyers2043 on April 11, 2012, 06:46:30 AM
Norther American suburbs, my latest BAT/lot project:

Interesting. Where is you bat thread?

Title: Re: Show us your . . . . current projects
Post by: WC_EEND on April 11, 2012, 06:50:30 AM
those look rather excellent, downloading now.
Title: Re: Show us your . . . . current projects
Post by: sc-4 on May 02, 2012, 12:56:02 PM
This a city i'm actually trying to rebuild :

(http://img9.imageshack.us/img9/3386/citypicsc4reducedsize.jpg)
 (http://img824.imageshack.us/img824/2299/citypicsc4.jpg)

Click if you want HD
Title: Re: Show us your . . . . current projects
Post by: Terring7 on July 17, 2012, 02:32:44 PM
Inspired by a Le Corbusier's idea about the planning of the railroads for a city...

(http://www.mediaarchitecture.at/architekturtheorie/le_corbusier/content/corbusier_contemporary_city_railway_system.gif)

(http://i1063.photobucket.com/albums/t513/patatas2/SandBox-1342551255.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/SandBox-1342551264.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-15Jan001342551302.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-15Jan001342551325.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-15Jan001342551355.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-15Jan001342551376.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-15Jan001342551403.jpg)
Title: Re: Show us your . . . . current projects
Post by: noahclem on July 17, 2012, 03:06:57 PM
It's a nice and efficient design--and with symmetry  &apls I wonder how much those thick areas of railroad will separate neighborhoods and cause people to not want to live near them. Rails and highways are my favorite part of SimCity but real-life people don't seam to enjoy them near anything they do besides using them. Anyway, how has it worked for you with the game? And great to hear from you again  ;D
Title: Re: Show us your . . . . current projects
Post by: mike3775 on July 18, 2012, 09:07:16 AM
It's a nice and efficient design--and with symmetry  &apls I wonder how much those thick areas of railroad will separate neighborhoods and cause people to not want to live near them. Rails and highways are my favorite part of SimCity but real-life people don't seam to enjoy them near anything they do besides using them. Anyway, how has it worked for you with the game? And great to hear from you again  ;D

Believe it or not, people tend to tune out the noise generated by rails and highways when they live near them.  I used to have an apartment that was literally right off the busiest rail line in my town(a train would come by every 10-15 minutes for 20 hours a day, and all that separated me from the rail line was a 5 ft chain link fence, hop the fence I was on railroad property).  The first week I lived there, I heard every single train that came through, and considered moving once the lease was up, but after a week, it got to the point I no longer heard the trains, unless I was outside.  Even when my kids were babies, at first they would wake up every time a train came through, but eventually they to slept through them as well.


Interesting design Terring, be interesting to see a shot of the city in 25 game years.
Title: Re: Show us your . . . . current projects
Post by: Terring7 on July 19, 2012, 09:40:52 AM
Almost done...

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-15Jan001342707869.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-15Jan001342708017.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-15Jan001342707997.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-15Jan001342707961.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-15Jan001342707930.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-15Jan001342707908.jpg)
Title: Re: Show us your . . . . current projects
Post by: mike3775 on July 20, 2012, 02:17:18 PM
Looking good terring.  Be interesting to see the city on a hundred years to see if the traffic is not bad
Title: Re: Show us your . . . . current projects
Post by: kbieniu7 on July 20, 2012, 02:52:45 PM
Horribly horrible...  :D But you've decided to plant trees, so it seems to be quite livable  :D
Title: Re: Show us your . . . . current projects
Post by: Terring7 on July 21, 2012, 08:22:14 AM
All: Thank you very much for your comments, your ideas and your complains as well ;D

noahclem: We already have the technology to make clean and quiet engines for trains and car, making highways and railroads more suitable to live. Surround them with trees and your sleep will never disturbed :thumbsup:

mike3775: The power of rote I guess ::)

kbieniu7: So I guess this...

(http://reubenshome.files.wordpress.com/2012/04/traffic-centre.jpg)

... and this...

(http://www.personal.psu.edu/users/j/g/jgg5037/images/contro1.jpg)

... are not horribly horrible, right? ;)



10 years later. As you can see, many Sims are still using the car. But still traffic jam is very low thanks to the trains and the buses. For now we have only low density homes. Apartment buildings are coming soon...

(http://i1063.photobucket.com/albums/t513/patatas2/SandBox-1342872797.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/map1.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/map2.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/map3.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-22Dec111342868487.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-14Jan121342868612.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-28Dec111342868557.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-10Jan121342868598.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-5Jan121342868581.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-31Mar121342869427.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-22Mar121342869381.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-18Mar121342869362.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-11Apr121342872717.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-11Apr121342872666.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-11Apr121342872511.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-11Apr121342872405.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-10Apr121342869470.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-4Apr121342869449.jpg)
Title: Re: Show us your . . . . current projects
Post by: Flatron on July 21, 2012, 09:57:49 AM
Le Corbusier's ideas of city-planning were the worst ever and don't function at all. :thumbsdown: The car-friendly city is outdated and belongs to history. you should build more bike- and pedestrian-friendly towns and cities, with mixed-use neighbourhoods.
The venus project by the way is just a way of avoiding the consequences of global warming: "oops, we killed our planet..... let's get another one"
Title: Re: Show us your . . . . current projects
Post by: Terring7 on July 21, 2012, 12:14:43 PM
I like some of Le Corbusier's ideas but a car-based city is a totally nightmare. This project is about building a railroad-based city, this is why I didn't include bicycle paths. As about the Venus project, is not about abandoning Earth but redesigning our global culture and changing our values :)
Title: Re: Show us your . . . . current projects
Post by: Evillions8 on July 28, 2012, 12:27:21 AM
Interesting concept Terring7!

Here is my current project:
(http://i681.photobucket.com/albums/vv174/Indexdude/Zain-Jul13021343413207.png)

I am currently building a Middle Eastern town without too much usage of the typical Middle Eastern BATs (Frogface's MEB series).  Feel free to comment or critique!  :)
Title: Re: Show us your . . . . current projects
Post by: Terring7 on August 13, 2012, 02:13:51 PM
Thanks Evillions8, nice town too :) . The hilly road is a bit to steep however in some parts. By the way, from where did you get the pier? I think it's a modular sea village, right?

80 years later, with apartment buildings this time

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-14Jul871344438863.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-14Jul871344438990.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-29Jun881344440458.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-10Jun881344440379.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-25Jul881344440585.jpg)

It seems that I just hit the limit. Traffic start to rise, so I think I should build subway railroads as well...

(http://i1063.photobucket.com/albums/t513/patatas2/citytraffic.jpg)

Meanwhile, have a look at those pictures :)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-4Dec871344440030.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-16Jun881344440407.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-13Dec871344440076.jpg)

(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-7Jul881344440514.jpg)
Title: Re: Show us your . . . . current projects
Post by: Terring7 on September 24, 2012, 01:41:57 PM
I'm going to build this in Simcity!

(http://sphotos-h.ak.fbcdn.net/hphotos-ak-ash4/299335_10151250554120030_42546537_n.jpg)
Title: Re: Show us your . . . . current projects
Post by: mike3775 on September 24, 2012, 02:48:51 PM
I'm going to build this in Simcity!

(http://sphotos-h.ak.fbcdn.net/hphotos-ak-ash4/299335_10151250554120030_42546537_n.jpg)

You know, I have thought of trying that myself with one of the landmark lots I downloaded(got the link from one of your threads in fact) where parts of a city are enclosed in a spherical dome lot
Title: Re: Show us your . . . . current projects
Post by: dragonshardz on September 24, 2012, 02:58:14 PM
(http://i1063.photobucket.com/albums/t513/patatas2/NewCity-14Jul871344438990.jpg)

Lower left corner. Gold spaceship. That right there is an Armageddon, a battleship in EVE Online.

Where did you get that?
Title: Re: Show us your . . . . current projects
Post by: Terring7 on September 24, 2012, 03:23:00 PM
Here (http://www.simcity.cn/viewthread.php?tid=107698&extra=page%3D1%26amp%3Bfilter%3Dtype%26amp%3Btypeid%3D7) you are. Register (http://www.simpeg.com/forum/index.php?topic=9601.msg191967#msg191967) and have a nice day :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: ElPhantasmo69 on October 20, 2012, 02:00:31 PM
Some generic Airlines. Two are based on real-world companies, past and present and the other two are completely fictional. Most of the models have been generously licensed  by members of the Flight Simulator community with only a couple of exceptions still awaiting permission.

Titan Airways is actually one of the UK's premiere charter airlines and have one of the coolest paint schemes. With that in mind I set out to expand upon their current fleet which includes the 737-300, 757 and 767. The Sim fleet is now comprised of the 737-800, 757-200, 767-300er, 747-8i, 787-9 and A330-300

(http://i154.photobucket.com/albums/s265/ElPhantasmo69/TitanFleet.jpg)

Caledonian is based on British Caledonian, another UK based company that operated in the 70's and 80's before being acquired by British Airways. Back then, the most prestigious aircraft they flew included the A310-200 and 747-200. Although we can find the A310 in the appropriate SCAG download, after the SIM Caledonian moved it's operation to your nation, the company thrived and now flies ultra cool planes such as the 747-8i, A319, A320, 757-200 and the Concorde. Oh yeah, they also fly the Airbus A350-900.

(http://i154.photobucket.com/albums/s265/ElPhantasmo69/CaledonianFleet.jpg)

Gryphonair is one of those generic airlines. They don't have a huge variety of airframes but they can still serve as a good national carrier with a fleet of A319, 737-800, 787-8 and 787-9's.

(http://i154.photobucket.com/albums/s265/ElPhantasmo69/Gryphonair.jpg)

Finally, Phoenix is the other generic carrier, one that can fill the role of low-cost or no-frills a la Southwest. They own the B717, 737-800 and 787-8

(http://i154.photobucket.com/albums/s265/ElPhantasmo69/PhoenixFleet.jpg)

There is still a potential to add the 777-200 and 300er to a couple of these fleets but after spending months on this already, I'm getting a little antsy and just want to play with them. So far, I'm still waiting for permission to release the 747 and 777 (if I decide to do it). The Concorde will likely be a casualty as in real-life.

There is a fairly extensive list of dependencies but everyone that will be interested is going to have most of them anyways. One of the best-kept secrets (sort of) is the dependencies residing at http://bripizza.net/sc4/index.html - the ground handling sets which add a little bit extra realism to the airport activity.

Finally, there will be NO NIGHTLITES. I have a general idea of how to do them, but I just have no desire since I never play in day/night mode.

Also, I'm selfish. Meh.
Title: Re: Show us your . . . . current projects
Post by: Paul 999 on October 25, 2012, 11:56:19 AM
A view of my new region, i will start a MD soon, or whit the Christmas holiday...

(http://img811.imageshack.us/img811/6978/69045643.jpg)
Title: Re: Show us your . . . . current projects
Post by: pierrebaptiste on October 25, 2012, 03:54:12 PM
Some generic Airlines. Two are based on real-world companies, past and present and the other two are completely fictional. Most of the models have been generously licensed  by members of the Flight Simulator community with only a couple of exceptions still awaiting permission.

Hello

Very good  &apls

Can you contact me by private message please ? I have need of a gmax's creator for a project with a specific plan  :thumbsup:

Thanks
Title: Re: Show us your . . . . current projects
Post by: vortext on October 25, 2012, 04:16:39 PM
Nice preview Paul999, looking forward to your new MD!  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: wallasey on October 25, 2012, 07:05:04 PM
Paul999 that region looks epic! I look forward to seeing how that develops!

I've been starting fresh...
(http://i239.photobucket.com/albums/ff167/tranmererusko/crosth.jpg)

Title: Re: Show us your . . . . current projects
Post by: RickD on October 26, 2012, 02:36:12 AM
A view of my new region, i will start a MD soon, or whit the Christmas holiday...

Oh, cool, lots of space for new freeways.  ;D
Title: Re: Show us your . . . . current projects
Post by: Terring7 on November 12, 2012, 12:33:24 PM
Did you notice something... interesting in this layout? ;)

(http://img571.imageshack.us/img571/8072/sandbox1352744925.jpg)
Title: Re: Show us your . . . . current projects
Post by: FrankU on November 13, 2012, 03:46:42 AM
Did you notice something... interesting in this layout? ;)

Maybe you need Dedgren's Circular farm fields? Or more FAR pieces?
Title: Re: Show us your . . . . current projects
Post by: Terring7 on November 13, 2012, 06:22:47 AM
Actually I'm talking about the almost circular red road :satisfied:
Title: Re: Show us your . . . . current projects
Post by: ivo_su on November 18, 2012, 04:30:27 PM
I'm going to build this in Simcity!

(http://sphotos-h.ak.fbcdn.net/hphotos-ak-ash4/299335_10151250554120030_42546537_n.jpg)

Looks like a really big challenge to recreate, but if you succeed you will be a great achievement.
Title: Re: Show us your . . . . current projects
Post by: FrankU on November 20, 2012, 06:05:35 AM
Actually I'm talking about the almost circular red road :satisfied:

Yes, I saw that, but is it just a red line on a self made image, or is it a road on a city tile? I could not see that.
And if it is a road on a city tile, are you going to tell us how you made it?
Title: Re: Show us your . . . . current projects
Post by: andrey black infinit on December 04, 2012, 06:42:59 AM
(http://i1198.photobucket.com/albums/aa442/Andrey_Km/Keahana1.jpg)
Title: Re: Show us your . . . . current projects
Post by: Terring7 on December 05, 2012, 06:33:10 AM
Yes, I saw that, but is it just a red line on a self made image, or is it a road on a city tile? I could not see that.
And if it is a road on a city tile, are you going to tell us how you made it?

It's a truly road, not a line. It's a 16gonical shape, by using the FAR roads

(http://farm5.staticflickr.com/4013/4277404712_3b1afe1100_o.gif)

(http://img812.imageshack.us/img812/5815/venuscity6jan0013534571.jpg)
Title: Re: Show us your . . . . current projects
Post by: Bipin on December 05, 2012, 10:27:10 AM
Yes, I saw that, but is it just a red line on a self made image, or is it a road on a city tile? I could not see that.
And if it is a road on a city tile, are you going to tell us how you made it?

It's a truly road, not a line. It's a 16gonical shape, by using the FAR roads

(http://farm5.staticflickr.com/4013/4277404712_3b1afe1100_o.gif)

(http://img812.imageshack.us/img812/5815/venuscity6jan0013534571.jpg)

That looks pretty good; very smooth!
Title: Re: Show us your . . . . current projects
Post by: Swordmaster on December 05, 2012, 10:45:41 AM
Yes, that's how I make wide curves for railroads as well. You can even put in an additional FAR piece and it's still quite smooth.

Cheers
Willy
Title: Re: Show us your . . . . current projects
Post by: M4346 on January 08, 2013, 06:55:17 PM
Just a little something I'm working on: a naval base to stand guard over the river mouth located in tile I-3 below:

(http://i1214.photobucket.com/albums/cc486/Marius_Manqoba_Redelinghuys/JacksonvilleSmallGrid_zpsfd19be46.jpg)

This is the "residential" part of the base, housing approximately 12 000 people, which includes military personnel, administrative and other support staff and their families.

(http://i1214.photobucket.com/albums/cc486/Marius_Manqoba_Redelinghuys/NavalBase_zps795397f9.jpg) (http://i1214.photobucket.com/albums/cc486/Marius_Manqoba_Redelinghuys/NavalBase_zps795397f9.jpg)
Click for 1024px image

The base has to be relatively self-reliant / self-sufficient as it is wholly within a national park indicated in red below:

(http://i1214.photobucket.com/albums/cc486/Marius_Manqoba_Redelinghuys/JacksonvilleMetroSatelliteParks_zps88bb6f39.jpg)

This park was very recently expanded to include most of G-3, the islands in G-2 and H-3 in its entirety.

But more about that some other time ;)

M
Title: Re: Show us your . . . . current projects
Post by: Swordmaster on January 08, 2013, 07:03:13 PM
Wow, looks great. More about that? How much more? Maybe the start of a new MD. . .

Are you doing a recreation of sorts? I know one thing about Jacksonville, that there is a very fine diagonal railyard. Something that will become possible if I get my way.


Cheers
Willy
Title: Re: Show us your . . . . current projects
Post by: rooker1 on January 09, 2013, 05:39:45 AM
Great looking map M.....and you tease us with only one ingame pic, not nice....not nice at all!

Maybe the start of a new MD. . .

Agreed, I think M should.

Robin
Title: Re: Show us your . . . . current projects
Post by: wouanagaine on January 09, 2013, 07:31:07 AM
Time to tease

(http://imageshack.us/a/img689/4942/screenshot012mm.jpg)

(http://imageshack.us/a/img801/4590/screenshot038ky.jpg)

Who knows what this year might give ?
Title: Re: Show us your . . . . current projects
Post by: Girafe on January 09, 2013, 07:46:52 AM
Looks so promising Stephane, glad to see you around working on updating sc4 tools  ;)
Title: Re: Show us your . . . . current projects
Post by: Swordmaster on January 09, 2013, 07:49:14 AM
Well, well, if it isn't our Codemaster. Welcome back, Stephane. That certainly looks very interesting. Mapper, my favorite tool, could use an update.

Cheers
Willy
Title: Re: Show us your . . . . current projects
Post by: noahclem on January 09, 2013, 09:18:51 AM
Looks very promising  &apls &apls  I'd love to see an updated mapper!
Title: Re: Show us your . . . . current projects
Post by: M4346 on January 09, 2013, 10:09:28 AM
SC4Mapper 2013 is spectacular Stephane! And those new and added features are just top notch!  :thumbsup:

Edit configs? Zoom in and out? Toggle cities overlay?!  ???

Mind. Blown.  :shocked2:

 ;D

Wow, looks great.

Thanks Willy! I put my OCD in the cupboard and accepted the lack of symmetry! Didn't turn out too bad at all :P

Are you doing a recreation of sorts? I know one thing about Jacksonville, that there is a very fine diagonal railyard. Something that will become possible if I get my way.

I really love the Jacksonville map, but I'd rather not attempt a recreation as I've never been there and really don't want the added pressure. This time round it's just about playing.

I guess it will turn out like Jacksonville in the end, not because I aim for that, but because my region, just like the Jacksonville Metro, developed in response to the geographical features of the area.  ()stsfd() I'm guided by the terrain and by what I think would be the most logical development in a particular location.  ;D

Maybe the start of a new MD. . .

Agreed, I think M should.

Robin

Only time will tell... but a full MD is not on the cards right now. Not because I don't want to, but because work and other commitments add too much pressure and are my priorities, unfortunately :P  &sly

Great looking map M.....and you tease us with only one ingame pic, not nice....not nice at all!

Naughty M...  ::)

Here's a peek at the Naval Academy Chapel and the surrounding grounds with the tomb of the unnamed soldier:

(http://i1214.photobucket.com/albums/cc486/Marius_Manqoba_Redelinghuys/BaseChapel_zps47bde7fb.jpg) (http://i1214.photobucket.com/albums/cc486/Marius_Manqoba_Redelinghuys/BaseChapel_zps47bde7fb.jpg)
Click for 1024px

And at night...

(http://i1214.photobucket.com/albums/cc486/Marius_Manqoba_Redelinghuys/BaseChapelNight_zpseed01480.jpg) (http://i1214.photobucket.com/albums/cc486/Marius_Manqoba_Redelinghuys/BaseChapelNight_zpseed01480.jpg)
Click for 1024px
Title: Re: Show us your . . . . current projects
Post by: six9nc on January 11, 2013, 06:31:17 PM
(http://img26.imageshack.us/img26/3074/northbendmar31001356703.png) (http://imageshack.us/photo/my-images/26/northbendmar31001356703.png/)

This is going to be North Bend which is a Twin Rivers municipality.  Part of a metro region I plan growing to a decent size and density.  Once I figure out how to get a pic of the whole region you will see how important this city is.  It basically is the last piece of land that is not built up between the port city in the region and the "Twin Cities" upriver.  Once this is done I will start building small towns and cities on the edge of the central metro region.  A lot of work but all of the tutorials I have watched have come together in this region.
Title: Re: Show us your . . . . current projects
Post by: MITSOS on January 19, 2013, 09:34:05 AM
my new capital city Penthesili





(http://i10.servimg.com/u/f10/12/51/96/32/penthe10.jpg) (http://www.servimg.com/image_preview.php?i=1179&u=12519632)


(http://i10.servimg.com/u/f10/12/51/96/32/penthe11.jpg) (http://www.servimg.com/image_preview.php?i=1180&u=12519632)


(http://i10.servimg.com/u/f10/12/51/96/32/penthe13.jpg) (http://www.servimg.com/image_preview.php?i=1182&u=12519632)
Title: Re: Show us your . . . . current projects
Post by: Dantes on January 19, 2013, 11:28:41 AM
Wow, amazing !  :thumbsup: Fantastic Paris-atmosphere  :)
Title: Re: Show us your . . . . current projects
Post by: MITSOS on January 20, 2013, 08:09:59 AM
thank you Dantes
Title: Re: Show us your . . . . current projects
Post by: Dantes on January 20, 2013, 09:17:29 AM
@MITSOS: No problem, thank you for the show.

Test construction on slopes

ねこぱんち is so awesome  &ops He has programmed building for hillside development. I've experimented with it a little bit and hope you enjoy the pictures. Here is the link to the downloads:
http://hide-inoki.com/bbs/phpbb2/viewtopic.php?t=887&sid=7bf2fff3de4cd675f023d3694ce3e367 (http://hide-inoki.com/bbs/phpbb2/viewtopic.php?t=887&sid=7bf2fff3de4cd675f023d3694ce3e367)

1.First I built the building right on the hillside road. That was an error. (http://www.ld-host.de/uploads/images/330d0bf71adcc2c2926eda7673c7c4a1.gif)
(http://www.ld-host.de/uploads/images/1e6ddaa7a21916c1ca0197965be7c522.jpg)

3. *yay* Stairs *__*
(http://www.ld-host.de/uploads/images/84c00ff771bd240a53f1314015201b32.jpg)

4. So big error/ugly  :'(
(http://www.ld-host.de/uploads/images/1fc667e46b629d1a1a1fd171ca50ceb5.jpg)

5.Nightshot:
(http://www.ld-host.de/uploads/images/041899134abd57eb12d4ef9745bfce4f.jpg)

6.Next, I built up the slope so that the road leads only to the buildings. The hillside road I built separately on the side and attached later.
(http://www.ld-host.de/uploads/images/ec1858c71ef31b5b160410b09ab8094c.jpg)

7. Finish  :) That looks better than my first try.(http://www.ld-host.de/uploads/images/1592b5e9b766142f97c6e2ad45358af8.gif)
(http://www.ld-host.de/uploads/images/1c82144f8b976c22b0271b2114c968c4.jpg)

8.
(http://www.ld-host.de/uploads/images/6ecbf4d2d248bbf8aa5f80b0b44db25a.jpg)

9.
(http://www.ld-host.de/uploads/images/9da9e21355d80e031e3be6eae2fa403b.jpg)

10. I like this picture
(http://www.ld-host.de/uploads/images/9734a616891ca3e91d17dbc94a79a7be.jpg)

11. This picutre I like too  :P
(http://www.ld-host.de/uploads/images/ec1d50dab4968c1fc1527af712e8f288.jpg)

12.A small supermarket is located at the bottom of the hill.
(http://www.ld-host.de/uploads/images/65af175fe19b6689db1f4df1d76a8b90.jpg)

13.
(http://www.ld-host.de/uploads/images/05b2799865896e901f97003ed31c54c7.jpg)

14.
(http://www.ld-host.de/uploads/images/07b7859332f0dda068beb5d7bf7713bf.jpg)
Title: Re: Show us your . . . . current projects
Post by: Kergelen on January 20, 2013, 10:39:40 AM
Nice Paris city MITSOS :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: noahclem on January 20, 2013, 12:41:31 PM
Nice Paris city MITSOS :thumbsup:

Agreed!  &apls &apls

Nice work on the slopes too Dantes  &apls
Title: Re: Show us your . . . . current projects
Post by: Paul 999 on January 27, 2013, 10:56:33 AM
Today i have play some Sim City again, it was long ago.
The Rijksweg between Tilburg and Vught the N65 at The Netherlands.
(http://img4.imageshack.us/img4/7785/wegn651.jpg)

(http://img839.imageshack.us/img839/1840/wegn652.jpg)

(http://img339.imageshack.us/img339/302/wegn653.jpg)
Location: http://binged.it/1117C7L
Title: Re: Show us your . . . . current projects
Post by: Terring7 on May 29, 2013, 11:05:37 AM
Using Paeng's Map Template (http://paeng.e-workers.de/gallery/city_journals/lots/no_mtp/details/dev_map.php), I'm going to build a huge cyberpunk city with as many futuristic mods as possible. This means that the whole city will have underground neighbourhoods, floating towns, antigravity buildings, arcologies, a large dome, tall skyscrapers, spaceports, quantum super computers, domed parks. modular apartment buildings and more. As you can see, the project is in the very beginning, so don't expect updates soon.

(http://i1101.photobucket.com/albums/g436/terring/futureregion_zps3f6ae967.jpg)

Here are a few informations about the names of the cities and my original plans about them:

Piraeus is a port city in Greece, located within the Athens urban area 12 km south-west from its city centre. This is where I live. Piraeus will have a few industries and residential zones as well. It will also have a seaport and some marinas.

Alexandria is the second largest city in Egypt and the largest city lying directly on the Mediterranean coast. Hellenistic Alexandria was best known for the Lighthouse of Alexandria and its Great Library. Since Alexandria has a few building space, development will take place on water. There is already a floating airport and other structures are coming up.

Kavala is the second largest city in northern Greece and my favourite city as well. Kavala will be mostly a residential zone, with plenty of parks and a few commercial buildings as well. Expanding on water is on my plans.

Trantor is a fictional planet in Isaac Asimov's Foundation Series and Empire series of science fiction novels. Is depicted as the capital of the first Galactic Empire and its land surface was entirely enclosed in artificial domes. Sounds like Coruscant from Star Wars, right? Trantor will be mostly commercial zone and will have the tallest buildings ever made for Simcity 4. An antigravity airport is already constructed.

Diaspar is the main location of Sir Arthur Clark's novel The City and the Stars, which takes place a billion years in the future. The city of Diaspar is completely enclosed and nobody has come in or left the city for as long as anybody can remember. The entire city is run by the Central Computer. Not only is the city repaired by machines, but the people themselves are created by the machines as well. Diaspar will be a general city, with homes, shops, offices and factories. There is already a dome here. Not sure if this dome will be just an eye candy however.

Valley of the Roses is a beautiful city that will constructed into the distant future. According to Paul Amadeus Dienach, his consciousness travels forward in time, at the year 3906 AD. He learns about the facts that stunned humanity from the 20th to the 40th century AD and put his experience down on paper. Valley of the Roses will be mostly a cultural city, with beautiful gardens and landmarks. On water expansions are also possible.

Mars Hill is a location west of downtown Flagstaff, Arizona, U.S.A.. We'll find there the main facility of Lowell Observatory, founded by astronomer Percival Lowell in order to observe Mars. Mars hill will be heavily industrialised, with plenty of laboratories here and there. Seaports are on plans as well.

Fluttertown is the only city named not by a location, but by an adorable cartoon character. Who is she? If you're brony, here is a clue for you. Element of kindness. Fluttertown will be mostly residential, with low and maybe medium density buildings as well, with plenty of parks and green zones.

(http://i1101.photobucket.com/albums/g436/terring/Alexandria-11Jan001369837586_zps4e8e9eea.jpg)

(http://i1101.photobucket.com/albums/g436/terring/Diaspar-2Jan001369837299_zps8c16598d.jpg)

(http://i1101.photobucket.com/albums/g436/terring/Fluttertown-2Jan001369837181_zps4ffa66a9.jpg)

(http://i1101.photobucket.com/albums/g436/terring/Trantor-2Jan001369837461_zpsfbcd6f2b.jpg)

Any idea is welcomed :)
Title: Re: Show us your . . . . current projects
Post by: Bipin on May 29, 2013, 10:50:03 PM
Such a grand scale. You don't see this sort of thing too often, I love it!
Title: Re: Show us your . . . . current projects
Post by: Terring7 on May 31, 2013, 06:25:31 AM
Don't forget that there are regions and cities much larger than mine ::)
Title: Re: Show us your . . . . current projects
Post by: Bipin on May 31, 2013, 06:31:05 AM
Still though, in contrast to most things in SC4 this is quite large.
Title: Re: Show us your . . . . current projects
Post by: Dantes on June 01, 2013, 03:55:02 PM
(http://www.ld-host.de/uploads/images/d79f0290699aadef60c20dba34b58dd5.jpg)

I have two railway stations in the city center, this is clearly the older terminal station, it is mainly intended for tourists and users of public transport. Next to a tram stops, there are two bus stops: Green for regional bus services and  orange for the city bus service.
Also a bike rental / bike repair shop / bike shop has removed with a special permit from the station forecourt space a little and opened a small business.

(http://www.ld-host.de/uploads/images/472684b013fe9111cd7c5ef20a448c33.jpg)

Before the station opens up a large space is part of a historic group of buildings on the old terminus of the heard.

(http://www.ld-host.de/uploads/images/35dddf52db1490cf0480f32bf0c1b674.jpg)

There are places on the bike course, the regional trains are set to take on bicycles.

(http://www.ld-host.de/uploads/images/6aa134a5988cd46890e1dfdb7520f4e2.jpg)

(http://www.ld-host.de/uploads/images/64e8ad913a3343a5513d43f2d6044733.gif)

Until next time!
Title: Re: Show us your . . . . current projects
Post by: vortext on June 02, 2013, 02:08:56 AM
Terring, I wouldn't mind following this project from the early construction onwards!  ;) In any case, it seems promising.  :thumbsup:

Dantes, lovely station area!  :thumbsup: Mind telling where you found the small GLR-in-road station?
Title: Re: Show us your . . . . current projects
Post by: Gugu3 on June 02, 2013, 05:54:23 AM
Very nice Dantes!
Title: Re: Show us your . . . . current projects
Post by: Bipin on June 09, 2013, 10:26:33 PM
Going back to my favourite motifs; those of urban decay:

(http://tardis1.tinygrab.com/grabs/8afcd2507694aed7c9f6c2ab271a618054f466af7d.png)

If you've ever seen Detropia, you know what I'm going after. ;)

(http://tardis1.tinygrab.com/grabs/8afcd25076198d52f145310cf329b4cc103cd0ee39.png)
Title: Re: Show us your . . . . current projects
Post by: Shroud on June 10, 2013, 06:16:44 AM
I'm a huge fan of this project Bipin! The overpasses look great.
Title: Re: Show us your . . . . current projects
Post by: rooker1 on June 10, 2013, 12:59:51 PM
Outstanding work Bipin!!

Robin
Title: Re: Show us your . . . . current projects
Post by: Kitsune on June 10, 2013, 05:56:33 PM
amazing... and the bottom picture looks like it has the Humber Hump too (just about anyone in Toronto has heard of it... you could go airborne on a expressway going over it  &hlp)
Title: Re: Show us your . . . . current projects
Post by: Swordmaster on June 11, 2013, 09:21:51 AM
Love that! It's good to see the underside models behave reasonably well on sloped sections. I believe this was a major showstopper for similar projects in the past. The deck parts may need some further tweaking, though, I think.


Cheers
Willy
Title: Re: Show us your . . . . current projects
Post by: Bipin on June 11, 2013, 01:58:42 PM
Love that! It's good to see the underside models behave reasonably well on sloped sections. I believe this was a major showstopper for similar projects in the past. The deck parts may need some further tweaking, though, I think.


Cheers
Willy

Yeah, I'm glad it turned out well, you can thank Maarten for a lot of that too! By the way, please elaborate on what you mean by tweaking. Just a heads up, some texture issues are the result of interim ploppable filler pieces.
Title: Re: Show us your . . . . current projects
Post by: Bipin on June 12, 2013, 07:13:24 PM
Sorry for the double post, but I couldn't help not posting this:

(http://tardis1.tinygrab.com/grabs/8afcd25076b38f5406b23e39a5e4f2c645b20ee47f.png)

A neat find that I didn't know was an intended feature in the NAM! Look closely and you may spot it if you don't know what I mean.  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Indiana Joe on June 12, 2013, 07:15:58 PM
Neat!  How exactly is that accomplished?  Plop an extended transition on a gentle slope?

The viaduct project is looking spectacular by the way.
Title: Re: Show us your . . . . current projects
Post by: spot on June 12, 2013, 07:42:14 PM
Neat!  How exactly is that accomplished?  Plop an extended transition on a gentle slope?

The viaduct project is looking spectacular by the way.

He's using the flex long transition from L0 to L2.  It's very sweet looking.
Title: Re: Show us your . . . . current projects
Post by: kassarc16 on June 13, 2013, 01:12:11 AM
Those models are looking very nice, though I'd prefer a slightly less beat-up road surface if I were to use them. Your UD project looks very nice.
Title: Re: Show us your . . . . current projects
Post by: Terring7 on August 03, 2013, 03:50:38 PM
I'm working on the Maxis state fair. As you can see, I'm reloting it to make it more futuristic. In the future, the Internet and virtual reality may replace the ordinary fairs with cyberfairs, where everything will take place in cyberspace.

(http://i1101.photobucket.com/albums/g436/terring/NewCity-8Jan001375561352_zpsb9eceaf8.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-8Jan001375561367_zpsfedc6312.jpg)
Title: Re: Show us your . . . . current projects
Post by: Earth quake on August 23, 2013, 01:19:41 PM
Nice project Terring. ;)

(http://img11.hostingpics.net/pics/365328CollgeAntoineSaintGodricEliotport.png)

I'm currently working on a new city and here you can see a part of the suburbs.
In addition to some homes that aren't still growing, I have to modify some Maxis houses and add modifications to the Junior High School.
Title: Re: Show us your . . . . current projects
Post by: Terring7 on August 24, 2013, 11:07:18 AM
Thanks :)
By the way, this project has been completed

(http://i1101.photobucket.com/albums/g436/terring/NewCity-10Jan001375649989_zps743314e2.jpg)

(http://i1101.photobucket.com/albums/g436/terring/NewCity-23Jan001375650028_zps221d2eae.jpg)
Title: Re: Show us your . . . . current projects
Post by: APSMS on August 27, 2013, 03:20:05 AM
Preparation for a potential reinterpretation CJ of my "hometown". Shouldn't be too hard to guess where it's supposed to be.

(http://imageshack.com/a/img841/6109/ainf.jpg)

(http://imageshack.com/a/img571/39/ymky.jpg)

Anyone who knows where will obviously see why this is not a recreation per se. Color would be the first indicator, btw.
Title: Re: Show us your . . . . current projects
Post by: Gugu3 on August 27, 2013, 03:45:16 AM
Nice shots!!!
Title: Re: Show us your . . . . current projects
Post by: Kitsune on August 27, 2013, 08:57:53 AM
Still Plunking away on suburbs.. after I get this filled out, I still got another 8-9 large tiles to go:

(http://glidingeagle.com/images/sc4/res.jpg)
Title: Re: Show us your . . . . current projects
Post by: FrankU on September 03, 2013, 02:46:50 AM
Hi,
Is this one large tile filled with small streets, waiting for residentials to pop up? How long did it take you to fill it with all the streets? Could you give us some close ups?
Title: Re: Show us your . . . . current projects
Post by: Kergelen on September 03, 2013, 04:12:17 AM
Great city shots APSMS &apls
Title: Re: Show us your . . . . current projects
Post by: Kitsune on September 03, 2013, 09:53:06 AM
Hi,
Is this one large tile filled with small streets, waiting for residentials to pop up? How long did it take you to fill it with all the streets? Could you give us some close ups?

About 10 hours ... I fill out the roads so I can zone 1x1 ... here is the end result for that tile:

(http://glidingeagle.com/images/sc4/res2.jpg)

The reason why I go this route is a 1x1 house holds as many residents as a 2x2 lot. So 4 1x1 hold almost four times the residents depending on the house. That tile peaked at 250K sims, I'm working on another tile that'll likely end up around 330K sims. The two blank spots in the bottom left is for medium density, and along the top that is the city boundary. For jobs, I use a modify BSC 2x2 grass park. I removed all the props so its only grass, gave it an insane landmark effect and also 1500 jobs. I also modified the demand graph so R$$ is always at 50K demand, and I set the tax rate to 0%. For the other two wealth, I set taxes at 20% and thats good enough to kill that demand. And of course, I use other mods (such as zero garbage, clean air / traffic and another one that limits power and water needs). What I'm attempting to do is build one realistic city, and the population should be over 3.5  million by the time I'm done with this monster, but I'm nowhere near being done.

Title: Re: Show us your . . . . current projects
Post by: FrankU on September 18, 2013, 06:58:31 AM
Ahh, yes...That is also a way to play the game.
And I am really curious what the streets and neighbourhoods look like. You have pictures for me? Close ups I mean?
The zoning of 1x1 do you do that by alternating mid and high density along streets?
Title: Re: Show us your . . . . current projects
Post by: zumwalah on November 14, 2013, 07:46:36 AM
The city I'm working on currently:
There is an album link below too
(http://i.imgur.com/6SlIYH9.jpg)
Click for full size
http://imgur.com/a/by9PT (http://imgur.com/a/by9PT)


Resized the picture to the limit of 1024 in width. - Arthur/moderator
Title: Re: Show us your . . . . current projects
Post by: vortext on November 14, 2013, 10:32:53 AM
Very nice zumwalah, good use of wide curves!  &apls

I also enjoyed the album, you should start a MD!  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: zumwalah on November 15, 2013, 01:13:23 PM
Very nice zumwalah, good use of wide curves!  &apls

I also enjoyed the album, you should start a MD!  :thumbsup:

Thanks!

I am definitely strongly considering a MD, but still dont really know what they are all about, im going to read a few of the classics, and see about getting something started.

I appreciate the feedback.
Title: Re: Show us your . . . . current projects
Post by: Swordmaster on November 21, 2013, 08:58:03 AM
MDing is nothing more than showing us what you do with the game. There's a wide variety of styles; you can tell a story, or just show pictures; show finished places, show work in progress; . . . the possibilities are infinite.

I concur with vortext that you should start one ;)


Cheers
Willy
Title: Re: Show us your . . . . current projects
Post by: noahclem on November 21, 2013, 09:25:32 AM
Great work again  &apls  You do a really nice job creating an organic-looking transit layout. I'll third the motion to start an MD  :P
Title: Re: Show us your . . . . current projects
Post by: Kuewr665 on November 29, 2013, 09:55:28 PM
A city center with canals...

(http://i.imgur.com/vH1VUIb.jpg)
Title: Re: Show us your . . . . current projects
Post by: Swordmaster on November 30, 2013, 03:35:04 AM
Interesting! You'll use the sea level trick, I expect?


Cheers
Willy
Title: Re: Show us your . . . . current projects
Post by: Kuewr665 on December 02, 2013, 07:10:36 PM
Yes, the current sea level is temporary.
Title: Re: Show us your . . . . current projects
Post by: scott1964 on January 27, 2014, 04:58:49 PM
(http://i.imgur.com/HSuO7n1.jpg)

(http://i.imgur.com/0cYDFqE.jpg)

(http://i.imgur.com/AmNBVYQ.jpg)

Nice little park with some parking

(http://i.imgur.com/FIJjoVm.jpg)

(http://i.imgur.com/maWBoAz.jpg)
Title: Re: Show us your . . . . current projects
Post by: Gugu3 on January 28, 2014, 03:33:34 AM
Very nice pictures everyone! &apls
Title: Re: Show us your . . . . current projects
Post by: catty on February 07, 2014, 01:12:36 PM

Some of you might remember my previous parks "Memorial City Park V1 thru to V3

(http://www.citybuilders.co.nz/images/jdownloads/screenshots/v1a0.jpg)

(http://www.citybuilders.co.nz/images/jdownloads/screenshots/v2a_lh0.jpg)

(http://www.citybuilders.co.nz/images/jdownloads/screenshots/v2a_rh0.jpg)

(http://www.citybuilders.co.nz/images/jdownloads/screenshots/v3a0.jpg)

Its been quite a while, but the lotting bug has hit me again and I've started work on V4 which will be a place for walking your dog.

(https://farm8.staticflickr.com/7349/12368958304_98ce4c1511_b.jpg)

 ;D
Title: Re: Show us your . . . . current projects
Post by: Varnado on February 11, 2014, 10:45:10 PM
Here's part of my city of Jamaica, Yakutat Bay. It's rapidly taking shape as the new metropolitan center of the still rural region. Since I took this shot, both of the farm fields in the upper-left part of the picture have been redeveloped as part of a new residential subdivision and downtown has undergone a number of restreetscaping projects.

(http://farm6.staticflickr.com/5532/12214713114_7c9e363fd4_c.jpg) (http://farm6.staticflickr.com/5532/12214713114_da94cedbe6_o.png)
Title: Re: Show us your . . . . current projects
Post by: Gugu3 on February 12, 2014, 04:25:22 AM
Looking nice Varnado!
Title: Re: Show us your . . . . current projects
Post by: vortext on February 12, 2014, 08:26:12 AM
*click pic for full size*
(https://dl.dropbox.com/s/m8m4m8nymqm952d/Adylael.jpg)

It's starting to come together once more. Two flavors of growable IR fallows and a TE-ed R$ lot, dressed up with mmps.  ;)
Title: Re: Show us your . . . . current projects
Post by: Gugu3 on February 12, 2014, 08:49:53 AM
Very nice Vortext
Title: Re: Show us your . . . . current projects
Post by: barristerrible on May 14, 2014, 12:54:00 PM
Hmm, the last few posts on this were looking pretty well-developed, so I was reluctant to post, but here goes.

Project Motivation: A region to eventually serve as a setting for written fiction... should I get to that.
Essential Concepts:
(http://i.imgur.com/wb4K6rT.jpg)
Details:

So, it's coming along.  The east and west corners are undetermined in terms of terrain, and I still need to decide how that land is divided between the two factions.  Dates are very important - I tag buildings with when they're constructed, and I generally prevent things (like modern shopping malls and tech) from appearing before their time.  I also accommodate urban design ideas, so expansive suburbs don't really show up until around 1950.  I'm not sure how large the population will get, though I feel it will be under a million.

To-do: determine how east and west divided; try to expand into mountains; perhaps start a page for this project...
Title: Re: Show us your . . . . current projects
Post by: vortext on May 15, 2014, 10:36:26 AM
Seems like a fun project, especially trying to incorporate two different styles. Something I'd be interested to see develop. Perhaps you should start a page indeed. .   ;) :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: catty on May 15, 2014, 02:21:10 PM
...Something I'd be interested to see develop. Perhaps you should start a page indeed. .   ;) :thumbsup:

I'd second it   :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: cosmopolitan on May 15, 2014, 10:12:44 PM
Well, after following this forum for quite a while now, I thought it was time for me to be an actual member of it. So, hello everyone!

This is the city I'm currently working on. It doesn't have the stark realism and crazy skills that are showcased in your projects but I've been inspired by you  ;D

(http://i.imgur.com/TRj8r0o.jpg?1)

(http://i.imgur.com/fBYwg9M.png?1)

(http://i.imgur.com/cqtE6vK.jpg?1)

(http://i.imgur.com/jyfR3TD.jpg?1)

(http://i.imgur.com/LPJ5y0C.jpg?1)
Title: Re: Show us your . . . . current projects
Post by: vortext on May 16, 2014, 10:19:32 AM
You might want to consider using a slope mod, in addition to a terrain & water mod. Those things help to increase the level of realism. That said, you already have lots of custom content which makes for a pretty decent city!  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: cosmopolitan on May 16, 2014, 06:45:17 PM
You might want to consider using a slope mod, in addition to a terrain & water mod. Those things help to increase the level of realism. That said, you already have lots of custom content which makes for a pretty decent city!  :thumbsup:

Yeah I don't know why I've never thought of that. Will certainly check some out. Thanks!
Title: Re: Show us your . . . . current projects
Post by: Varnado on May 26, 2014, 01:44:52 AM
This may not strictly be a current project, since I finished it today, but check out my city of Kings Cross, Yakutat Bay. I broke ground on it today and got it into its current, just about finished state in only about two and a half to three hours. There's still a fair bit of work to do, namely expanding the town into the two forested areas immediately west of the urban fringe or using the area for parkland and widening the coastal highway into a fully grade separated 4-6 lane freeway, both however are tasks that I don't plan to take on until the region is far more extensively developed than it is currently.

Kings Cross city center:

(https://farm3.staticflickr.com/2917/14085324898_0d74074c36_c.jpg) (https://farm3.staticflickr.com/2917/14085324898_4d50d4dedc_o.png)

Secluded beach houses:

(https://farm3.staticflickr.com/2899/14085416467_0826cb1c1b_c.jpg) (https://farm3.staticflickr.com/2899/14085416467_9334354fcb_o.png)

The rural exurbs:

(https://farm6.staticflickr.com/5039/14269893342_0365c2d9d9_c.jpg) (https://farm6.staticflickr.com/5039/14269893342_6284285751_o.png)

City tile overview:

(https://farm3.staticflickr.com/2927/14269893752_b865f279d4_c.jpg) (https://farm3.staticflickr.com/2927/14269893752_aed11c04c8_o.png)

I also created an MD-style Imgur album (http://imgur.com/a/E3CwU) of these screenshots for Reddit, check that out if you're interested in reading a little more commentary. And on top of that, I chronicled building this city from the ground up in a 1 hour 45 minute video miniseries. (https://www.youtube.com/watch?v=qt2PjOrR8G8) Make sure to give that a look too if you enjoy watching SC4 gameplay commentary videos.
Title: Re: Show us your . . . . current projects
Post by: PlaneCrash12000 on May 27, 2014, 08:13:51 AM
What 6 months of hard work and dedication look like. (Not 100% complete yet though.)  :)

(http://i.imgur.com/9NjunIc.png)
Title: Re: Show us your . . . . current projects
Post by: FrankU on May 27, 2014, 08:27:22 AM
@ Varnado and @ PlaneCrash12000,

Impressive both of you!

A nice rural grid area, but with these small irregularities that makes it look like a real world grid, instead of a computer game grid.

And this huge region! Only 6 months? You must have a lot of spare time!
Title: Re: Show us your . . . . current projects
Post by: jonas_chaves on May 27, 2014, 06:08:39 PM
My last personal project, by LotEditor.
WTC Station - New Plymouth

(http://i1054.photobucket.com/albums/s490/Jonas_Chaves/NewPlymouth-18Nov551401065164_zpscc27a07c.png)
Title: Re: Show us your . . . . current projects
Post by: carlfatal on May 28, 2014, 09:29:12 AM
I wasn´t active here since a long time, and yes, it is a shame, if I look to the different threads and artworks here. But I have to admit, I left the game. My interest in townplanning is simple framework, and eventually I found some program, that matches my way to play. It is EA too, it is the CreateAWorld-Tool, a program like the SC4Terraformer with a lot more abilities in a sandbox-like way.

I hope, I do not break any rules if I show you two pictures of my current project, nothing finished, only work in progress, stills from a small town. Till now the most houses only are facades, and the level of detail here is at a starting point. But after years I found, what I was looking for...

Some houses near the market place:
(http://www.ld-host.de/uploads/images/cc4782e0520f3417de1df40563b6984a.jpg) (http://www.ld-host.de/)

A view into the old jewish lane:
(http://www.ld-host.de/uploads/images/070d03ad30c7000eb28774c35b7e6e4f.jpg) (http://www.ld-host.de/)

Damn, it IS SimCity although it doesn´t look like. Where else than here on SC4D do we speak about townplanning? Where else can I find someone, who is interested in projects like this? So please forgive me...   &ops
Title: Re: Show us your . . . . current projects
Post by: noahclem on May 28, 2014, 02:05:19 PM
Cool projects guys! CreateAWorld looks quite interesting, though I've never had any interest in the Sims. I like how detailed a townscape you were able to create in it.

I've been messing around with terrain mod settings and textures recently.
(http://www.majhost.com/gallery/noahclem/itstime/cliffsetcmodding.jpg)

The thing that's been the hardest for me to figure out is shorelines. Beaches can stand out way too much and appear to often but minimizing them leads to very jagged diagonal shorelines, particularly with low transparency settings. The deep sea floor texture can play a significant effect and steeper shorelines will be influenced by the cliff texture as well. In my picture the sea floor texture, which is what is showing up mostly on the shorelines due to some tweaked settings and terraforming, has been changed to a dirt texture from Gobias' Berner Oberland TM that normally appears at higher elevations. The beach is Gobias' Cape Cod with the textures made more brown. I've also given the rock mod (the stock one from the BOTM) a browner tone to help it stand out less in general and to blend with coastal textures in particular. The water is Gobias' Mississippi, modified only to not include seafloor textures. I've been digging around in the core of the terrain mod and am finally getting a fairly good idea of how it works. I plan to do more messing around with that and explore a couple ideas  :D
Title: Re: Show us your . . . . current projects
Post by: carlfatal on May 30, 2014, 03:01:24 PM
Noah, thanks for your nice comment, and that is a really nice picture. The rocks look unbelievable realistic. And the water is perfect for a region with a moderate clima. And yes, I see the "glitch". Sadly I have no solution, no idea, And to be honest: I really would like to know more about texturing, but I am a stupid idiot with every program, where you can edit pictures and graphics.  %wrd

Today I will show you a last shot of my work, a finished version of my last picture. If someone is interested, you can always visit my thread in the SimForum (http://www.simforum.de/showthread.php?p=4577180). There I will show the forthcoming of this small region. Funny is, that i use a map, that is like a SimCity4 small tile in a region. The same sizes in both games. And I always can import any greyscale.  :thumbsup:

But here the picture. I would really like to open a region portrait but it is the wrong game...  ;)
(http://www.ld-host.de/uploads/images/9bb2b88b5881a79cbdd189fd03614d69.jpg) (http://www.ld-host.de/)

Nonetheless I will look in here from time to time, so seeya!  :)

Title: Re: Show us your . . . . current projects
Post by: vortext on May 30, 2014, 03:07:25 PM
That looks really, really neat carlfatal!  :thumbsup:

How does that game / tool work: is there a simulator underneath as well or purely a sandbox / town editor? And is there any chance you might be able to convert those house so we can use them in SC4?!  :D

Anyway, my current project: simple mouse-over areas in flash (upper right & lower left corner to be exact. Please let me know if it doesn't work in your browser.)

https://dl.dropbox.com/s/od4ywjexi51lnzf/mockup.swf

First time ever working with actionscript. It doesn't amount to much yet but function before form, right?! If everything goes well you'll see it implemented soon enough.  $%#Ninj2

Title: Re: Show us your . . . . current projects
Post by: carlfatal on May 30, 2014, 03:41:18 PM
I think I can imagine, what you can do with this script. Funny to see this working in SimCity pics, maybe some before/later while you drive over the picture with your mouse... right?

And I am working with an editor only atm. Sculpting the landscape, laying out streets, building the houses and placing environmental objects - everything I do with this program. The next step is cleaning the so called world-file from unneeded informations (like all EA products, sims 3 likes to corrupt it´s own files). Then I have to put in all you need to play with this town, and after this it will be a playable town for the Sims 3 game.
The houses are built ingame. The windows, doors, everything aside textures are models like houses or props in SC4. The Sims community calls models "meshes", that is the only difference here. And so there is no chance to convert houses into SC4 model files sadly.
But on the other side, every house here has an inside, is furnitured and can be used as a home if you like to play this "world", how Sims 3 players call their "regions".
For me, who loves to plan a town AND buildings, I have to admit: Sims 3 and it´s modding tools currently are the best solution, the golden apple so to say.  ;)
Title: Re: Show us your . . . . current projects
Post by: cikofte1 on June 19, 2014, 06:45:58 AM
evening in Los Angeles

(http://i.imgur.com/JwfPzZI.jpg)

Resized your pictures. Please keep in mind the limit on this website is 1024pixels wide, thank you. - Arthur/moderator
Title: Re: Show us your . . . . current projects
Post by: ユミーちゃん on June 23, 2014, 04:17:25 PM
This is a part of a Japanese city I am currently working on: Mie (みえ). I will have more updates for this in the future.  (http://i.imgur.com/szCBqr3.jpg)
Title: Re: Show us your . . . . current projects
Post by: Nanami on June 24, 2014, 09:24:24 AM
Nce work everyone!

well this is my attempt to make old capital of Nakahara, Mikawa (三河市):
(http://puu.sh/9I3DG)
(sorry for that zot)
Title: Re: Show us your . . . . current projects
Post by: belfastsocrates on June 26, 2014, 02:45:32 PM
I'm normally setting out grand city squares and parks/gardens but I've started to develop a new part of the capital of Perseus and it's going to be the location of one of the main train maintenance, washing and research depots for Perseus Rail. It's a different sort of project for me, so I'm still learning.

(http://img834.imageshack.us/img834/8376/9ap3f.jpg)
Title: Re: Show us your . . . . current projects
Post by: FrankU on July 14, 2014, 09:11:20 AM
@ Belfastscorates,

A beautiful hig-tech railwaylot. Wasn't the BAT of the buildings originally meant for airports? Good use!
Maybe a bit too much light poles.
Title: Re: Show us your . . . . current projects
Post by: deora on July 22, 2014, 10:35:24 AM
Man,i`m so jealous of everyones decorating,planning and citybuilding skills.
Currently i`m working on a project where i want to build/recreate my very orn version of a well known city.This city was the environment of many many movies (old and new),it is best known for it`s skyscrapers and the fact that this city never sleeps.You will also need a knife,a fork,a bottle and a cork to spell this city.
I guess most of you already guessed it.I want to build my very own New York,especially Manhattan and also a few of the outer boroughs.
Currently i`m in a very early state which includes the exhausting task of dragging the street grid.The Avenues are pretty easy to drag because they go from top to bottom (well,almost.)The streets from left to right are the annoying part.But it has to be done.
Unfortunenately it`s very easy to distract me and i start to go through my Landmarks Menu and plop the Landmarks.I always have my smartphone on my desk with an opened Googel Maps App,nerdy right?
Luckily the street grid is very reliable and i can easily count how many blocks i need to count from one location to the spot where the Landmark needs to be placed.
So,the first early pre production prototype shoty of my street grid:

Regionview with Buildings,if you look close,you can already see some landmarks

(http://foto.arcor-online.net/palb/alben/39/95539/3030353937373466.jpg)

The grid

(http://foto.arcor-online.net/palb/alben/39/95539/3934393838373162.jpg)

(http://foto.arcor-online.net/palb/alben/39/95539/6235376530666531.jpg)

One of the many spots where the streets cross the vast and huge land also known as Central Park.It`s also a nifty little hiding spot for water pumps

(http://foto.arcor-online.net/palb/alben/39/95539/3737376432333334.jpg)

Not sure what i was thinking here.This is thew spot where the famous Broadway shifts a bit aside at Broadway/W 86th Street.I guess i better straight this one up...

(http://foto.arcor-online.net/palb/alben/39/95539/3261656239313832.jpg)

Again it`s "distracted by Landmarks"-Time.The home of the famous penguins :D
I better go and find another small Zoo.

(http://foto.arcor-online.net/palb/alben/39/95539/6261353638653961.jpg)

The natural historic Museum in New York.Again i had to use a Maxis Building.It may be slightly too small but i tried to hide that with lush green surroundings

(http://foto.arcor-online.net/palb/alben/39/95539/3733343632636266.jpg)

(http://foto.arcor-online.net/palb/alben/39/95539/3166313736666263.jpg)

(http://foto.arcor-online.net/palb/alben/39/95539/3230613331356331.jpg)

(http://foto.arcor-online.net/palb/alben/39/95539/3235633666343239.jpg)

The next step after dragging the streets is placing some bus and subway stations around the city because in some areas you won`t see the streets because of the highrisers.
There are two things of which i`m a bit scared.One thing is the Central Park with it`s sheer size and another thing is the Broadway,especially the part where it goes from straight to angled.
Did someone ever made a tru size Manhattan RP so i can get a bit of inspiration?
Title: Re: Show us your . . . . current projects
Post by: cmdp123789 on July 22, 2014, 11:49:33 AM
First of all, I wanna say its a big project! I always like people going for things like this. Now, I saw the map, and it is no rocket science that you are not using the best map available currently. There is a map made by Izidor44 that is actually better scaled. Of course it has its limitations when it comes to simcity, but it is better than the one I just saw.

Second, there is a thread in simtropolis you might find inspirational and maybe useful for your recreation, it is in the NYBT section.

Third, what terrain mod are you using? I like how it looks, but maybe we could give it a better "color" to fit best for the area...

All in all, its not bad, and I like it, but of course it is always good to see other people's work to find inspiration and maybe sort things out.
Title: Re: Show us your . . . . current projects
Post by: deora on July 23, 2014, 04:32:15 AM
cmdp:Thanks man,it`s always good to get useful and helpful critics and advises.
About the map:I chose this map because it was one of the few maps which are aligned with the Simcity Street Grid and also includes complete Manhattan.The Map from Izidor for example is missing the upper Region of Manhattan,so most of Harlem is missing.
That thread on Simtropolis is indeed helpful,the funny thing is that they are almost at the same stage as me,completing the road grid and thinking about how the Broadway and how the Financial District can be made.Yesterday i found out that the draggable fractional angled curves also can fit perfectly in a narrow street grid.So if there is any wider network with draggable Fractional Angled Curve-Abbility i would be happy to use it.
About the scale:It seems that the scale isn`t that bad after all.It suits the 4 tile wide horizontal street grid perfectly and the roads always end where they would be expected.
As for the Terrainmod,i actually forgot which one i`m using.It was a HD Terrainmod from Simtropolis and i choosed it because the grass is green without looking too bright and the beach areas have a greyish white sand.One thing i want to change is the rock texture.Currently it really looks like some kind of granite but it might be better to have a texture with less dark spots and specks in it.Something that maybe looks like concrete.Any help would be appreciated.
Title: Re: Show us your . . . . current projects
Post by: tankmank on July 27, 2014, 05:49:43 AM
Loving the work guys, a lot of interesting stuff going on.

A beach area in a small city i am building, this area is about 1km from the CBD

(http://i902.photobucket.com/albums/ac222/tankmank/LaPointe-15Oct401406320097_zps7742c4ed.jpg)
Title: Re: Show us your . . . . current projects
Post by: kelis on July 27, 2014, 11:01:44 AM
Fantastic picture my friend  &apls
Title: Re: Show us your . . . . current projects
Post by: noahclem on July 27, 2014, 11:46:54 AM
Wow, great pic  &apls  You've done an excellent job with the transition from sidewalk to sand that makes this type of scene so difficult to make  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: cmdp123789 on July 27, 2014, 06:58:30 PM
Deora: I think you should check again buddy. The map from Izidor44 includes almost all the metro area, and it is completely aligned with sc4 grid :)
Title: Re: Show us your . . . . current projects
Post by: deora on July 29, 2014, 04:55:28 AM
Deora: I think you should check again buddy. The map from Izidor44 includes almost all the metro area, and it is completely aligned with sc4 grid :)

Ah sorry,your`re right.I didn`t took a closer look to the SC4 Mapper Top Down View.Man,this is a behemoth of a map.I really have to think about it if i will start over again.On the pro site,it seems that the pier thingies are already there,so no guessing where to place harbour pieces in manhattan (i also wanted to bring back a little more industrial harbour to my manhattan)
On the contra site...well everything else.I`m not that type of SC 4 player that can fill a large city tile within a few hours.I am often micromanaging every single block of streets and until several 4 x 15 grid blocks are filled with the buildings i want to can take hours.Now imagine that with a whole city .
But i will sure keep this map in mind.I have to admit that there are large portions on my current map of which i`m not very satisfied about.I made a few mistakes with the avenues that go from top to bottom and now i have one or two avenues too much and had to place other avenues aside to make room and to give it a proper look.You will notice that if you look closely at the connection between the second and third city tile with manhattan on it .
Title: Re: Show us your . . . . current projects
Post by: jmsepe on August 25, 2014, 10:30:37 AM
Just a new city I am working on. Further update will be on my MD. :)

(http://i.imgur.com/gnO8Pkw.png)
Title: Re: Show us your . . . . current projects
Post by: Nanami on August 25, 2014, 10:48:27 AM
^^ I see what you did there... though in my opinion the railway should be raised into heavy rail viaduct or elevated rail rather than ground rail with that crossing in the major avenue....

ps: I need to mirror the image before can see it.... -_-'
Title: Re: Show us your . . . . current projects
Post by: noahclem on August 25, 2014, 11:00:52 AM
Very nice looking city area  &apls  The selection of BATs is top notch both for their quality and their appearance together and the five-way intersection and street mod work excellently. I'm paying special attention to that mod as I'm starting a new region where I'm using it for the first time--it makes the railway adjacent to the road look much nicer as there's more of a divide between the two and it somehow makes the space between the triangle Japanese building and the road look better (I think it often looks too narrow since the building goes right up to the edge of the lot). As a small detail I'd suggest magneto's Sayonara! Maxis Trees mod (http://community.simtropolis.com/files/file/29333-sayonara-maxis-trees/) so the couple Maxis trees popping up look as nice as the others. Could you let me know where you came across that rounded corner building? Best of luck with your MD, I'll be looking forward to it  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: jmsepe on August 25, 2014, 06:06:31 PM
Thank you guys.

@Kisa, well if Tokyo has Shibuya, New York has Times Square and even Nakahara has Suzuya Crossing. Well then I present to you Teiko's Shimazaki Crossing.  That is an important intersection in Teiko of three arterial avenues (Igarashi Avenue going north, Koike Avenue going to the right and Jonghyun Avenue going northeast). :P

@noahclem, I think I found it in STEX, and yes I will try to get Magneto's Sayonara although it is really a big plugin. :)
Title: Re: Show us your . . . . current projects
Post by: Nanami on August 30, 2014, 02:22:07 AM
Okazawa-cho, Chiyoko City, Watanabe Prefecture:
(http://puu.sh/bdLUx.jpg)

I working in this tile at this moment... expecting me to post an update soon... :)
Title: Re: Show us your . . . . current projects
Post by: jacqulina on August 30, 2014, 04:23:44 AM
excellent work everyone  &apls
Title: Re: Show us your . . . . current projects
Post by: compdude787 on September 17, 2014, 02:32:59 PM
I was up late last night MMPing this delta area. This was the first time I've ever really done a lot of MMPing (aka making your arm tired after holding the mouse button down for so long), but it turned out quite nicely:
 
(http://i.imgur.com/04PglxU.jpg)
 
All the MMPs I have in my menu were installed just because they happened to be dependencies for something else. I love it when dependencies actually give you something useful!  ()stsfd()

I'll probably post more pics in my MD once I'm really happy with it.
Title: Re: Show us your . . . . current projects
Post by: belfastsocrates on October 13, 2014, 07:40:39 AM
The entire country of Perseus is an on-going project. This WIP map just shows Passau, which is probably only 50% complete, and most has been plopped with custom lots. It's incredibly time consuming but I really enjoy how it's developing and being shaped.

(http://imageshack.com/a/img743/5139/WJ67ah.jpg)
Title: Re: Show us your . . . . current projects
Post by: vortext on October 18, 2014, 06:10:16 AM
Wow, very nice region view belfastsocrates!  &apls

Starting working on the cobble stone textures in earnest. Currently all 'straight' tiles are done, intersections about halfway done, connectivity to and from other networks still to be tackled all together. 

(https://dl.dropbox.com/s/cfcnvyzfnt9sc4l/cobble%20curves.png)

(https://dl.dropbox.com/s/ui8en6ay2mbdwdd/cobble%20dias.png)

Thoughts?
Title: Re: Show us your . . . . current projects
Post by: Girafe on October 18, 2014, 06:13:09 AM
lovely  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: art128 on October 18, 2014, 06:44:36 AM
Impressive cobblestone textures, Vortext. :)
Title: Re: Show us your . . . . current projects
Post by: Bipin on October 18, 2014, 09:47:04 AM
Those textures are delicious!  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: romualdillo on October 18, 2014, 01:06:40 PM
I just need that textures!!!!!  &apls
Title: Re: Show us your . . . . current projects
Post by: belfastsocrates on October 19, 2014, 05:52:45 AM
Superb! Really really love them, much more 'realistic' than the existing cobblestone streets. I adore them!
Title: Re: Show us your . . . . current projects
Post by: Shroud on October 19, 2014, 07:29:35 AM
Those textures look wonderful.
Title: Re: Show us your . . . . current projects
Post by: jmsepe on October 20, 2014, 12:53:11 PM
I'm working on a new city and a new MD update. Cheerios. :)

(http://www.majhost.com/gallery/TMAOfficial/ST/e.png)
Title: Re: Show us your . . . . current projects
Post by: romualdillo on October 21, 2014, 08:29:13 AM
Great image!!!!  &apls
Title: Re: Show us your . . . . current projects
Post by: Durfsurn on November 01, 2014, 07:34:53 AM
Ambiguous on purpose...

(http://i.imgur.com/LQRYAwx.png)

-Billy
Title: Re: Show us your . . . . current projects
Post by: compdude787 on November 01, 2014, 01:30:41 PM
That doesn't look a whole lot like the Petropavlovsk-Kamchatsky region. Are you still working on that??
Title: Re: Show us your . . . . current projects
Post by: biff weissglut on November 08, 2014, 01:42:24 PM
im working on a set of flak towers for my city

(http://i1329.photobucket.com/albums/w554/christophflury/empty%20lots/bezirk9_zpsde70998f.jpg)
Title: Re: Show us your . . . . current projects
Post by: vortext on November 08, 2014, 02:16:37 PM
Great idea! Roof is a bit bright, walls are excellent though.  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: art128 on November 08, 2014, 04:56:50 PM
It's funny, I was just reading about these towers on wikipedia the other day. :)

The idea is good and so far well done. Though I agree with Vortext about the roof being a bit bright, I'd say the overall texture work is a bit bright, as if the tower was brand new while they were built during the second world war.
Title: Re: Show us your . . . . current projects
Post by: Ajax on December 21, 2014, 10:23:55 AM
Hello and welcome to the Larch Creek Resort.  Larch Creek offers 36 holes of championship golf and tennis as well as several hiking trails in the hills flanking the course.  First, here is an overview of the resort showing the hotel grounds.  The Valley 18 starts and ends at the bottom center near the parking lot.  I will be highlighting the first three holes of the Hillside 18 which is above the hotel...

(http://i42.photobucket.com/albums/e322/jdscosprings/Overview_zpsfd123f54.jpg)

This is the hotel, pool and tennis courts.  At the top left you can see the landscape compound and just below that there is the cart maintenance shed.  At top center is the driving range and putting green.  Finally, at top right is the starter shed for the Hillside 18, where our tee-time is imminent...

(http://i42.photobucket.com/albums/e322/jdscosprings/HotelGrounds_zps6d22ac95.jpg)

The 1st hole is a par 5 that borders the driving range.  Here is the tee (center left near the starter shed)...

(http://i42.photobucket.com/albums/e322/jdscosprings/1stTee_zps06293074.jpg)

And here is the 1st Green (top center next to the far end of the driving range) and the tee for the 2nd hole (top right) which is a par 4 bordering the creek...

(http://i42.photobucket.com/albums/e322/jdscosprings/1stGreen2ndTee_zpsb410e362.jpg)

The 2nd green (center above the creek) and just a bit of the 3rd tee (left side of image between 1st hole and the creek)...

(http://i42.photobucket.com/albums/e322/jdscosprings/2ndGreen3rdTee_zps652a7534.jpg)

Finally, here is the 3rd hole (center of image).  A par 3 that crosses the creek...

(http://i42.photobucket.com/albums/e322/jdscosprings/3rdHole_zpsfeca74c5.jpg)

Don't put too much backspin on the ball or you will end up in the cattails, reeds and muck next to the creek!  The orientation of this image was rotated from that of the other images because I believe it gives a better view of the 3rd hole.  On the left side of the image is the 4th hole tee and restrooms (placed after every three holes).
Title: Re: Show us your . . . . current projects
Post by: Catalyst on February 09, 2015, 10:45:15 AM
Beautiful pictures, Ajax  &apls

Here just a small demo of something I started working on today:
(http://i.imgur.com/xHcgiaM.png) (http://i.imgur.com/xHcgiaM.png)
Title: Re: Show us your . . . . current projects
Post by: romualdillo on February 09, 2015, 02:09:38 PM
That's a very interesting demo!!!  ;D
Title: Re: Show us your . . . . current projects
Post by: FrankU on February 09, 2015, 03:00:38 PM
Hi Ajax,
That is a very fine golf area!

Interesting Catalyst!
Nice pavement..... Are you perhaps working on another SAM texture override?
Title: Re: Show us your . . . . current projects
Post by: Dantes on February 10, 2015, 04:15:37 PM
Catalyst: Awesome demo ! (http://www.ld-host.de/uploads/images/e03820ca109c4c698e0ec09bd238a35e.gif)

My current project: japanese w2w (machiya) meets w2w industrial
(http://www.ld-host.de/uploads/images/3c1c40d7ab18b3109baab85392aba7e2.jpg)
Title: Re: Show us your . . . . current projects
Post by: tankmank on February 19, 2015, 02:55:52 AM
@Dantes: I like the mix of the historical and industrial. But can i just ask where did you get the buildings along the avenue in the centre, the old industrial Japanese ones?, Thanks
@Catalyst: I like the road and pavement textures
@Ajax: That's a well constructed golf course

A Hospital in a new project i am currently doing, a South East Asian city.

(http://i902.photobucket.com/albums/ac222/tankmank/2-6May121422125867_zps6533fee8.jpg)

(http://i902.photobucket.com/albums/ac222/tankmank/2-13May121422125901_zps9c970622.jpg)
Title: Re: Show us your . . . . current projects
Post by: noahclem on February 19, 2015, 04:57:33 AM
Fantastic work  &apls. What's the hospital you're using? Fits perfectly.
Title: Re: Show us your . . . . current projects
Post by: kelis on February 19, 2015, 07:40:05 AM
Fantastic job with your new region ! Keep up the good work my friend  :thumbsup:

Noah, here is the hospital. It is part of a Hospital's pack !

http://descargas.capitalsim.net/?sitio=csc&descarga=1044
Title: Re: Show us your . . . . current projects
Post by: wiederhoren on March 01, 2015, 09:41:23 AM
A city of  socialist realism - Эолиса
(https://lh5.googleusercontent.com/-ZbZBMzzIqCk/VPMylpmTr9I/AAAAAAAAAjQ/1u6gh6lsy-c/s571/Aeolisa.png)


(https://lh4.googleusercontent.com/-QulhXq0jomQ/VPMyl8BNTiI/AAAAAAAAAjM/WoMqCxBdzXI/s640/13.jpg)


(https://lh6.googleusercontent.com/-XSIpz_6ltlE/VPMyl0E_paI/AAAAAAAAAjc/kFHMj5oeU7g/s640/14.jpg)


(https://lh4.googleusercontent.com/-sSFeHb1ZolY/VPMymngO5xI/AAAAAAAAAjU/_V6Bihzkn80/s512/ec8cf436afc37931010de556e9c4b74542a911e7.jpg)

(https://lh3.googleusercontent.com/-N9gIH6RmQ-Y/Uebo1Ya_XYI/AAAAAAAAAZk/KgDj2NndWGY/s640/%25E6%2597%25A0%25E6%25A0%2587%25E9%25A2%2598.jpg)
Title: Re: Show us your . . . . current projects
Post by: vortext on March 01, 2015, 12:50:54 PM
Great work, BAT selection is awesome and all those wide avenues and walkways are excellent.  &apls

I especially like the circle of flats in the upper left corner of second picture. And what's that large diagonal building sitting just below?

Minor note but you might want to fix those missing base textures.  ;) Apart from that it's really well build, wouldn't mind a closer look.  :thumbsup:


Title: Re: Show us your . . . . current projects
Post by: deora on August 16, 2015, 06:45:41 AM
Geezuz it`s very dusty here.Someone get me a Mop please!!!

Okay,i`m still working on my current Region and i`m currently concentrating on the Area around Central Park NYC.Billionaires Row on South Central Park is almost done and as the first time ever,i tried MMP Water.I choosed JRJ`s transparent Plop Water because i like the Idea of decorating under Water and many non transparent Plop Waters just look like splotches of Paint dropped over the Map.
I started small and tried to copy the general shape f Central Parks "The Pond".Well i guess i missed the Goal here but i tink it is still a prety nice Pond.... :-[

(http://i448.photobucket.com/albums/qq210/badchriss/Simcity%204/SimCity%204%202015-08-16%2012-26-25-54_zpsfwdxiazb.png)

(http://i448.photobucket.com/albums/qq210/badchriss/Simcity%204/SimCity%204%202015-08-16%2011-55-57-02_zpsi2bexs6s.png)

(http://i448.photobucket.com/albums/qq210/badchriss/Simcity%204/SimCity%204%202015-08-16%2011-56-25-05_zpsxoparzte.png)

(http://i448.photobucket.com/albums/qq210/badchriss/Simcity%204/SimCity%204%202015-08-16%2011-57-26-08_zpsjq1bcvxx.png)

A sunken boat:

(http://i448.photobucket.com/albums/qq210/badchriss/Simcity%204/SimCity%204%202015-08-16%2011-56-40-25_zps33wvbheu.png)

Nightpictures from Grand Army Plaza and Surroundings

(http://i448.photobucket.com/albums/qq210/badchriss/Simcity%204/SimCity%204%202015-08-16%2011-58-59-95_zps4rkgyqfa.png)

(http://i448.photobucket.com/albums/qq210/badchriss/Simcity%204/SimCity%204%202015-08-16%2011-57-57-41_zpsne3udf4a.png)

NYBT Member Parisian uploaded a new NYC Skycraper a few Days ago and of course i had to place it on the right Spot.It`s the future 220 South Central Park Tower which faces mostly the 58th Street.Only the smaller 17 Story Addition will face Central Park.

(http://i448.photobucket.com/albums/qq210/badchriss/Simcity%204/SimCity%204%202015-08-16%2011-58-29-45_zpschesc29a.png)

I hope you like what you see.
Title: Re: Show us your . . . . current projects
Post by: vortext on August 16, 2015, 10:21:23 AM
Can't see the pictures, says 'this person moved or deleted this image'.  &mmm
Title: Re: Show us your . . . . current projects
Post by: carlfatal on August 16, 2015, 11:59:22 AM
Strange, I can see them without any problems.

And I like the pond in the park, doesn´t look like a first try. Nice BAT solution btw!  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: APSMS on August 16, 2015, 01:01:20 PM
I can't see the pictures either. It just says Pictures not found.
Title: Re: Show us your . . . . current projects
Post by: deora on August 16, 2015, 02:56:39 PM
Whoops,something got mixed up.I tink it is fixed for now...
Title: Re: Show us your . . . . current projects
Post by: FrankU on August 17, 2015, 08:55:40 AM
Yup, the view is much clearer now.
Nice development and good looking pond! Especially the sunken boat is a nice touch.  &apls
Title: Re: Show us your . . . . current projects
Post by: vortext on August 17, 2015, 12:28:45 PM
yep now I can see the pictures, and gladly so! Nice work with Central Park, pond looks fine to me!  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: peperodriguez2710 on September 04, 2015, 10:29:01 AM

(http://i448.photobucket.com/albums/qq210/badchriss/Simcity%204/SimCity%204%202015-08-16%2012-26-25-54_zpsfwdxiazb.png)



Good work with those W2W! That pic looks very realistic!


PD:What sidewalk texture are you using? Looks pretty good!
PD2:And also, how you managed to get those Manhattan streetlights everywhere? The LRM didn't let me selecting those streetlights for most networks.


Best regards!
Title: Re: Show us your . . . . current projects
Post by: belfastsocrates on September 04, 2015, 12:30:55 PM
The Manhattan streetlights can be added to you your plugins folder as props. You need to select that option when installed the LRM. The lots which use them in the image above have been edited with Lot Editor
Title: Re: Show us your . . . . current projects
Post by: owlsinger on September 04, 2015, 01:17:05 PM
I'm working on a big CAM region. This is in the second large tile, and a first for me. I grew a nVIDIA!

http://s124.photobucket.com/user/owlsinger/media/Nest/TheEagle-May.%2021%202311441353393.jpg.html (http://s124.photobucket.com/user/owlsinger/media/Nest/TheEagle-May.%2021%202311441353393.jpg.html)

http://s124.photobucket.com/user/owlsinger/media/Nest/TheEagle-May.%201%202311441353359.jpg.html
Title: Re: Show us your . . . . current projects
Post by: kelis on September 05, 2015, 09:41:17 PM
I had some problems with my computer and some problems with my internet connection but looks like everything is working fine again and these days I've been playing Simcity...

This is the result after two days working on the first international airport of my region. This international airport is smaller than the other one, it is located on an artificial island in the bay of Saitama and the other one in the land...

(https://farm1.staticflickr.com/688/20556952733_decf93343d_o.jpg)

Greetings :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: belfastsocrates on October 05, 2015, 04:42:13 AM
I've completed the logistics section of this particular city tile (still more to build in the neighbouring tile) so I've moved on to filling up the rest of the tile with urban development. The motorway acts as a barrier and beyond the motorway urban density is reduced and will be mainly residential with the odd commercial offering and perhaps a large shopping centre/mall.

I've also decided to remove the surface motorway in most parts and have it below surface for much of its length in this tile. There's also a couple of duplicated buildings I'm going to swap.

The large empty site to the left is where the University of Passau's sporting campus is to be located. I've revised my previous plan for that and I'm going to make it merge with a planned park and have much more soft landscaping than hard. I think I'm also going to incorporate an narrow MMP river and remove that lowered 'ditch' which was going to be an ornamental canal-type feature.

Once I fill most of the gaps I'll retake my regional overview image that I've showcased previously.

(http://imageshack.com/a/img901/5094/ud0VdJ.jpg)

(http://imageshack.com/a/img912/6350/ou18Br.jpg)
Title: Re: Show us your . . . . current projects
Post by: Bipin on October 05, 2015, 08:27:38 AM
That's quite the undertaking belfastsocrates. It looks great! :)
Title: Re: Show us your . . . . current projects
Post by: Dantes on October 05, 2015, 11:08:13 AM
A monumental city! Is it a capital city ? Great and impressive. Not a megalomaniac, but impressive. Well done belfastsocrates ! (http://www.ld-host.de/uploads/images/ec5f2347c641efcb7e30adfc88c7e5d4.gif)  &apls &apls &apls
Title: Re: Show us your . . . . current projects
Post by: Haljackey on November 01, 2015, 09:12:21 AM
I have no idea what I'm doing.


(https://i.imgur.com/yZDRmEG.jpg)

(https://i.imgur.com/lrM1FfX.jpg)

(https://i.imgur.com/bNoFhhh.jpg)

(https://i.imgur.com/ZqcIpMS.jpg)
Title: Re: Show us your . . . . current projects
Post by: Ernestmaxis on November 06, 2015, 04:58:32 PM
Made my own MMP's from the Dutch Prop Pack

Models made by Sweetwoot:
http://community.simtropolis.com/files/file/28522-dutch-prop-pack/

Now I made my own MMP's all MMP is turnable : 90 dedgree.
So I made from each model a MMP!!!  :-[ Hope you like!
No more guesing how the prop with turn ingame or allready jump to the next model..
https://drive.google.com/file/d/0B3C2Tnclrz4cenhWVlh6cDRRWFE/view?usp=sharing

Still need to adjust some things before I will upload them.
Hope you like the idea (this will become my first upload ever then)

Greetings Ernest
Title: Re: Show us your . . . . current projects
Post by: SuperMessi on November 06, 2015, 05:01:56 PM
Made my own MMP's from the Dutch Prop Pack

Models made by Sweetwoot:
http://community.simtropolis.com/files/file/28522-dutch-prop-pack/

Now I made my own MMP's all MMP is turnable : 90 dedgree.
So I made from each model a MMP!!!  :-[ Hope you like!
No more guesing how the prop with turn ingame or allready jump to the next model..
https://drive.google.com/file/d/0B3C2Tnclrz4cenhWVlh6cDRRWFE/view?usp=sharing

Still need to adjust some things before I will upload them.
Hope you like the idea (this will become my first upload ever then)

Greetings Ernest

Thats what i am talking about!!!

I will use them for sure, and i really hope you do this with all the existing prop packs! I am dead serious xD

Thanks for the work and i am looking forward :D
Title: Re: Show us your . . . . current projects
Post by: Dantes on November 10, 2015, 02:36:53 PM
Haljackey this is a highrise city district! One word: E p i c (http://www.ld-host.de/uploads/images/1592b5e9b766142f97c6e2ad45358af8.gif)

My current project:

(http://www.ld-host.de/uploads/images/af1208517f8cae57c42b3c2dcc296635.jpg)

In my main city district, I have too many props (Prop Pox Warning  :angrymore: ) . I need to resettle citizens in other districts of Totori, to finish my work. (http://www.ld-host.de/uploads/images/b04985b031b20d39b5ee2e182fef4414.gif)
Title: Re: Show us your . . . . current projects
Post by: mgb204 on January 02, 2016, 07:39:18 AM
I don't show pictures of my cities very often, but here's one I made for the v2 release of TGN (now on the LEX), info here. (http://sc4devotion.com/forums/index.php?topic=16939.msg494064#msg494064).

(https://c1.staticflickr.com/4/3676/32698956980_076dc8c8dc_o.jpg)
Title: Re: Show us your . . . . current projects
Post by: belfastsocrates on January 02, 2016, 08:04:08 AM
Looks very good! I'd love to see more of your in-game city. What I've seen so far is impressive :)
Title: Re: Show us your . . . . current projects
Post by: Mandarin(a) on January 02, 2016, 12:11:41 PM
I really like that transition from AVE-6 to AVE-4, then under railway and straight to the block community. Good planning.
Title: Re: Show us your . . . . current projects
Post by: vortext on January 09, 2016, 09:26:25 AM
While compiling a plugins folder for CAM2 testing . .

(https://dl.dropbox.com/s/t5vc5u7d5alt1vk/Broughton-bridge.png?dl=0)

. . . I may or may not have gotten carried away with a new region.  ::)
Title: Re: Show us your . . . . current projects
Post by: kbieniu7 on January 09, 2016, 09:50:45 AM
Hah, sometimes we start our best regions by accident ;) Looking nice, I would like to see that side finished :)
Title: Re: Show us your . . . . current projects
Post by: compdude787 on January 09, 2016, 06:40:29 PM
Nice bridge, Vortext! Yeah, this region is going to be totally different from your medieval one, that's for sure!
Title: Re: Show us your . . . . current projects
Post by: vortext on January 10, 2016, 05:28:52 PM
Three evenings in and the highway through this tile - Broughton - is complete, though I do have to smooth out some parts still. It's a bumpy ride around the bend to the bridge.  ;D

(http://i.imgur.com/ZKY8FNU.jpg)

And yeah, definitely is different. Doing a historic region is fun and all, but it does take some spontaneity out the game since I make every friggin' lot myself - not complaining though as I enjoy lotting as well. It's just fun playing with all the great content out there once in a while.  :)
Title: Re: Show us your . . . . current projects
Post by: mgb204 on January 10, 2016, 06:07:12 PM
How is it that a simple overhead view from you still manages to capture little details? I'm not sure how far your foray into a more modern region will go, but I look forward to seeing your progress.
Title: Re: Show us your . . . . current projects
Post by: compdude787 on January 10, 2016, 11:15:08 PM
Wow, that town looks really nice so far!
Title: Re: Show us your . . . . current projects
Post by: kbieniu7 on January 11, 2016, 04:39:20 PM
Very nice, I love that stream layout! And the small developement climbing shyly on the hill... lovely, just like in reality  ()stsfd()
Title: Re: Show us your . . . . current projects
Post by: Themistokles on January 16, 2016, 02:46:53 PM
A service area next to the A423 [...]

Unfortunately, I can't see your images... following the link, it says I have to log in %confuso
Title: Re: Show us your . . . . current projects
Post by: Ralfger on January 17, 2016, 05:56:38 AM
Oops. Deleted the old one and fixed the problem in a new post:

A service areanext to A 243
(http://www.bilderhoster.net/users/usr/b8zmvvml.jpg) (http://www.bilderhoster.net)

The adjacent Motel
(http://www.bilderhoster.net/users/usr/yjd4gs3k.jpg) (http://www.bilderhoster.net)
Title: Re: Show us your . . . . current projects
Post by: gtaman on January 17, 2016, 10:28:17 AM
where did you find those NAM trucks?
Title: Re: Show us your . . . . current projects
Post by: Fabio Costa on February 06, 2016, 01:49:20 AM
My current project is the city of Journey.
(https://fbcdn-photos-h-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-0/p235x165/12644663_826481390811686_6264506019476194582_n.jpg?oh=8bbd8973eb563c2c5dbe17e945e5bc91&oe=5737BF1E&__gda__=1462843182_00e3e7e747bc43ce422961bc91c7e520)

When I finish, it will be an 4/6mi inhabitants city, with an port, airport, expressways, rail and subway systems,

Expressways projects are done, with 5 expressways

-Via Expressa GreenBelt (Green Belt Expressway): Delineates the end of the urban side of the city, and the beginning of the Greenbelt. It's an RHW-4 With 2 RWH-4/OWR-2 to domestic traffic and intersections with the other expressways

-Via Expressa Norte-Sul/(North-South Expressway): In the Major Part, goes side-by-side with Journey River, and it will demand an retification of the river in the CBD. It's an RHW-10 in the two sides of Journey river.

-Via Expressa Leste-Oeste (East-West Expressway): Goes from the East side to West side of GreenBelt Expy. In the way, it founds the city centre, and intercept with Via Expressa Norte-Sul. Has an Beautiful bridge linking both sides of the expressway. It's a RHW-4 With OWR-2 in both sides to domestic traffic. Sometimes, it converts to RHW-8.

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xft1/v/t1.0-9/12642574_826814044111754_2301886708738813594_n.jpg?oh=3a4529e6def05b35b5eace32cdf49723&oe=573AA5E9&__gda__=1462137699_05691903c5cf896419cea8f261eea756)
Bridge over Journey River (Naming wrights at sale)

-Via Expressa Porto-Aeroporto (Port-Airport Expressway): It's a Project, Linking The port to the airport without going to the city centre, not wasting time. Can be fully replaced with an BRT Line or for Line 1 of Journey's Subway System, called "Metro". 

- Via Expressa Jayme Costa (Jayme Costa Expressway): Connects Alternatively Via Expressa Norte-Sul to Via Expressa GreenBelt, but the principal function its to connects the airport with the same name to the rest of the city.

(https://fbcdn-photos-g-a.akamaihd.net/hphotos-ak-xaf1/v/t1.0-0/q92/s480x480/12662516_826775450782280_7836595229382493311_n.jpg?oh=fcad2365fb1791c9e6c46443798bbc1c&oe=5726BCA1&__gda__=1466463780_a74cd7add7da21b521dd6433080c5472)
Interchange between Jayme Costa Expy. and GreenBelt Expy.

 (https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpt1/v/t1.0-9/12651227_826481397478352_6769514161355477041_n.jpg?oh=baab2aed2497566ddc9b9bc506b7b5ba&oe=5735679D&__gda__=1462189465_689b56ef77a1d68de96c7fdb444f4fa2)

Commuter Rail System. Red Boxes are final stops.
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xlp1/v/t1.0-9/12512554_826481357478356_2663144467844932853_n.jpg?oh=025f48bcc2789d72263f56b57a7ca57b&oe=572DA3C1&__gda__=1462843347_ba2e1dffcd7053d6fb0a1b9ce9b8e64a)

Sorry for my bad english and paint skills!
Title: Re: Show us your . . . . current projects
Post by: Themistokles on February 06, 2016, 02:50:18 AM
gtaman, they might be in SCF's european truck pack: http://community.simtropolis.com/files/file/25607-european-truck-prop-pack-vol-1/ (http://community.simtropolis.com/files/file/25607-european-truck-prop-pack-vol-1/) (images are gone because of ld-host, so it's kind of a guesswork) but bear in mind that these are only props, no automata.

Fabio Costa, looks good! I think you could expand on the commuter rail network, though, at least with one line to the airport (that is, unless you're planning to build a very "anti-dense" city, like Phoenix).
Title: Re: Show us your . . . . current projects
Post by: Fabio Costa on February 06, 2016, 09:39:22 PM
I'm Thinking in the possibilities... Rail, in the concept of that city, have the goal to connect who doesn't have any way to reach the CBD, like the expressways, water, or subway system. In that map, we have a lot of water, and will be an crime don't using it as an mass transit, using freight.
Title: Re: Show us your . . . . current projects
Post by: koanxd on February 13, 2016, 07:15:11 PM
Somehow I lost interest in simcity about five years ago, I even deleted my plugins. Now I have 10GB of plugins again, and I haven't even started a city. I've also prepared a region that will probably keep me busy forever...

(http://abload.de/thumb/runemidgard35o9l.jpg) (http://abload.de/image.php?img=runemidgard35o9l.jpg)

It's a replica from another game that is as old as Simcity4 and is still being played as well. In the unlikely event that someone will recognize it, I will open an old blue box for you.

And now I will go back to lurking mode, just wanted to show something =D
Title: Re: Show us your . . . . current projects
Post by: APSMS on February 13, 2016, 07:34:50 PM
What terrain mod is that, that gave you such vibrantly different terrain in the same region?

Also, welcome to the forums! I know you've been lurking forever, but pull up a chair and stay awhile. We'd love to have you!

EDIT: I know what game it's from, but only because I recognize obvious filenames. I've never played the game in question; looks like a wonderful, large map to play on in SC4 though.
Title: Re: Show us your . . . . current projects
Post by: Swordmaster on February 13, 2016, 07:48:44 PM
Interesting! I think different terrain mods were loaded to save different areas of the region?

Also, avoid lurking. It's infectious.


Cheers
Willy
Title: Re: Show us your . . . . current projects
Post by: koanxd on February 13, 2016, 11:24:42 PM
Swordmaster is right, I'm actually using 7 terrain mods in combination with 6 tree mod setups, 2 beach mods and 3 rock mods. Transitions are either limitless beach or covered with trees. I don't want to enjoy just one climate!

@APSMS: the filename is a giveaway if you've played it, but if not, hmm. There must be other games with norse mythology in them.
Title: Re: Show us your . . . . current projects
Post by: APSMS on February 14, 2016, 02:46:07 AM
@koanxd: Nah, I doubt it. I don't really play video games much. Just SC4 at home, and sometimes at my friends' house if it's the flavor of the weekend.

But Google Search is my friend; so is random data collection, both of which helped me identify the game in question.
Title: Re: Show us your . . . . current projects
Post by: belfastsocrates on March 18, 2016, 04:33:15 PM
Had to redo this residential area thanks to a save file corruption. That area is complete and the large blank space is going to be a large hospital site. I need to plan how to arrange it and create some new lots for the site. Not sure if it's large enough but this will be one of a few major hospitals in Passau.

(http://imageshack.com/a/img923/9652/m1N7fJ.jpg)

This area is almost complete also, I just need to fill some blank space, mainly on the diagonal streets and some other tweaks such as flora.

(http://imageshack.com/a/img924/4007/Pr0uhF.jpg)
Title: Re: Show us your . . . . current projects
Post by: FrankU on March 21, 2016, 02:30:47 AM
Impressive!
Title: Re: Show us your . . . . current projects
Post by: Gugu3 on March 21, 2016, 03:57:27 AM
Very nice!
Title: Re: Show us your . . . . current projects
Post by: Vizoria on March 21, 2016, 01:27:28 PM
Cool stuff!
Title: Re: Show us your . . . . current projects
Post by: CasperVg on March 24, 2016, 06:26:29 AM
Not strictly SC4, but I guess Cities In Motion 2 is close enough. I've begun working on a recreation of my hometown Ghent (Belgium) in CIM2:

(http://i.imgur.com/Gq5aSzz.jpg)

As you can see, the free tool Maps4Cim (https://github.com/Klamann/maps4cim) is quite helpful for this. While it can't draw the roads directly, it does recolor the terrain which can give a nice idea of how things should look ideally. Sadly, many real life road layouts aren't possible in CIM2 - but it's close enough for now.

EDIT: Progress

(http://i.imgur.com/5PXWAb8.jpg)
Title: Re: Show us your . . . . current projects
Post by: belfastsocrates on March 24, 2016, 01:36:14 PM
Hospital site progressing...

(https://c2.staticflickr.com/2/1511/25407269593_2bd64184d6_b.jpg)

I welcome any comments, positive or negative, on how it looks so far. I will be adding 'activity' to the storage/workshop area as well as the sandstone walkways.
Title: Re: Show us your . . . . current projects
Post by: Mandarin(a) on March 24, 2016, 01:45:28 PM
Looks good! Liking that overpass  :thumbsup:
Maybe you could consider adding some more space between buildings (although they are kind of locked between the avenue and the highway). You know, for parks. As much as I know, green surfaces make patients to feel better.
Title: Re: Show us your . . . . current projects
Post by: belfastsocrates on March 24, 2016, 02:06:10 PM
Maybe you could consider adding some more space between buildings (although they are kind of locked between the avenue and the highway). You know, for parks. As much as I know, green surfaces make patients to feel better.

That was playing on my mind actually. I was sort of annoyed there wasn't enough park space. I'm thinking of removing some road sections, the road bridge over the motorway and bringing forward the motorway tunnel entrance to create a dedicate park for hospital patients.

The park would cover this area, roughly...

(https://c2.staticflickr.com/2/1621/25407845513_bc631f4327_o.jpg)
Title: Re: Show us your . . . . current projects
Post by: mgb204 on March 24, 2016, 04:07:07 PM
Grab a copy of the EU Zebra patch for NGN from this (http://sc4devotion.com/forums/index.php?topic=16864.msg502847#msg502847) post :). That will make the ave crossings look a little better.

Other than that, the one thing that stands out is the length of the bridge over the park. Does this connect with a car park or something? It just seems a bit redundant to make a bridge over such a distance to me.

Not strictly SC4, but I guess Cities In Motion 2 is close enough. I've begun working on a recreation of my hometown Ghent (Belgium) in CIM2:

Actually that ranks as one of the most real-looking road setups I've seen amongst city builders.  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: belfastsocrates on March 25, 2016, 05:25:10 AM
Other than that, the one thing that stands out is the length of the bridge over the park. Does this connect with a car park or something? It just seems a bit redundant to make a bridge over such a distance to me.

Yeah it connects to a multi-storey carpark that serves staff and visitors. It's a compact site so didn't want lots of surface car parking.

I'll add that patch now :D
Title: Re: Show us your . . . . current projects
Post by: CasperVg on March 27, 2016, 09:07:07 AM
Some more progress on the Ghent rebuilding project:

(http://epsilon.caspervg.net/images/Screenshot_2016-03-27_17-48-12.png)
https://www.google.be/maps/@51.0531576,3.6732559,17z

(http://epsilon.caspervg.net/images/Screenshot_2016-03-27_17-50-25.png)
https://www.google.be/maps/@51.0374976,3.7088542,16z

(http://epsilon.caspervg.net/images/Screenshot_2016-03-27_17-50-38.png)
https://www.google.be/maps/@51.0272812,3.7120209,14.75z
Title: Re: Show us your . . . . current projects
Post by: wallasey on March 27, 2016, 12:01:12 PM
Interesting project for CIM2! Are you trusting the building generator to play ball or will you be plopping buildings individually? Hope it works well for you!
Title: Re: Show us your . . . . current projects
Post by: belfastsocrates on March 27, 2016, 03:29:37 PM
That recreation looks fantastic.

If only we could have such recreation, with conforming buildings, for SC4.... *dreams*
Title: Re: Show us your . . . . current projects
Post by: belfastsocrates on March 28, 2016, 09:46:13 AM
Hospital site progressing, I think it's almost complete. I might extend the ambulance station/garage, building in front of the long walkway, though.

(http://imageshack.com/a/img922/852/6GBQCW.jpg)
Title: Re: Show us your . . . . current projects
Post by: Mandarin(a) on March 28, 2016, 11:48:23 AM
Looks nice!  :clap: Glad you added some parks.
Title: Re: Show us your . . . . current projects
Post by: mgb204 on March 28, 2016, 01:45:41 PM
It looks great and I can clearly see what's happening with the elevated walkway. But for me, it's still too long. I also worry for the poor sick and elderly getting from the car park to the hospital, that's quite some distance. Minor issues though, still a great shot  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: vortext on March 28, 2016, 03:45:45 PM
I've joined the dark side. .  ::)

(https://dl.dropbox.com/s/pzfhsq45qas41lg/peat.png?dl=0)

My first third BAT! Just in case you have a hard time discerning what exactly it's supposed to be: it's peat!   :D

Next up I want to create a huge pile, like this:

(https://upload.wikimedia.org/wikipedia/commons/thumb/e/ef/Peat_stacks_and_cutting.JPG/1280px-Peat_stacks_and_cutting.JPG)

Now dumb question time: how exactly do I render HD props in gmax/BAT? For now I've just made a big model and resized it with model tweaker, which seems to work alright I guess. Would be nice to render in proper HD from the outset though.

Also, this small endeavor took my appreciation for BATters to a whole new level, this modelling business ain't easy!  $%Grinno$% Hats off to all the BATters out there!  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: APSMS on March 28, 2016, 04:21:01 PM
I wasn't aware GMAX could do HD renders. I figured you needed 3dsMAX for that, which is why it's so prevalent among most BATters (well, that and proper nightlighting).

3dsMAX is free, but I imagine its workspace is pretty different from GMAX.

The method you're using does work properly, though admittedly I would have had no idea what it was unless you had said something.
Title: Re: Show us your . . . . current projects
Post by: mgb204 on March 28, 2016, 04:32:10 PM
Just download BAT 4 Max, it's not just for 3DS max :).

Once installed, it will put scripts in place that offer a HD option under the preview roll out.

Well done on the BAT. Honestly, someone with your texturing skills should at least have, what is for me, the hardest part covered. With your desire for the historical, I could imagine some totally unique objects coming our way soon  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: vortext on March 28, 2016, 04:50:31 PM
Hmm, so I've downloaded BAT4Max but it needs 3DSMax to install properly - unless there's a manual option somewhere just for the Gmax component? And I didn't know 3DS max was free as well, though I can't find a free download, unless you mean the educational license APSMS?  ()what()

And yeah, making the texture was the easy part indeed, just whipped something up rather quick and it looked alright - imagine my surprise! :D

Anyway, should really be going to bed instead of trying to figure this all out this right now. .  ::)
Title: Re: Show us your . . . . current projects
Post by: mgb204 on March 28, 2016, 05:09:49 PM
BAT4Max includes components for both 3DS max and SC4BAT.

Even 3DS max users must create the LODs using SC4BAT.

However, looking at my files, I realise my error. Because Bat4Max handles it, it overwrotre the memory of the separate package  ::) Find what you need here (http://sc4devotion.com/forums/index.php?topic=7430.msg238749#msg238749), sorry.

As for free 3DS max, many people are using the educational licence, I think it's pretty "flexible" in terms of who can sign up. So long as you aren't selling models, I don't think they care too much. Word of warning, newer versions of 3DS max are no fun to setup, but of course 3DS max would bring you much better quality models in the long run.
Title: Re: Show us your . . . . current projects
Post by: belfastsocrates on March 28, 2016, 05:55:37 PM
It looks great and I can clearly see what's happening with the elevated walkway. But for me, it's still too long. I also worry for the poor sick and elderly getting from the car park to the hospital, that's quite some distance. Minor issues though, still a great shot  :thumbsup:

I've an update planned that'll explore the site but the car park is for staff and visitors primarily. There are drop off sites for those with limited mobility. The skywalks also feature moving walkways.
Title: Re: Show us your . . . . current projects
Post by: mgb204 on March 28, 2016, 06:17:52 PM
The skywalks also feature moving walkways.

Loud and Clear  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: FrankU on March 29, 2016, 08:07:26 AM
A great hospital. Pity you can't make an Academic Hospital that raises health all over your region. It would be a real good lot for that.
Title: Re: Show us your . . . . current projects
Post by: compdude787 on March 29, 2016, 01:12:28 PM
Nice hospital complex, belfastsocrates!
Title: Re: Show us your . . . . current projects
Post by: omgitskosc on March 29, 2016, 06:00:06 PM
Made a lot of parking textures. :P

(http://i.imgur.com/AYB6NRz.jpg)

Relotted gascooker's Tesco utilizing them:

(http://i.imgur.com/wuRp53d.jpg)
Title: Re: Show us your . . . . current projects
Post by: dyoungyn on March 29, 2016, 06:08:04 PM
Looks GREAT.  Just what I have been creating for years, is a more realistic hospital complex.  My only roadblock has always been "Sky Walks"  I do have sky walks but only for roads and avenues.  I see you have them over one way roads, parking, etc.  May I kindly ask where you got them from?

dyoungyn
Hospital site progressing...

(https://c2.staticflickr.com/2/1511/25407269593_2bd64184d6_b.jpg)

I welcome any comments, positive or negative, on how it looks so far. I will be adding 'activity' to the storage/workshop area as well as the sandstone walkways.
Title: Re: Show us your . . . . current projects
Post by: belfastsocrates on March 29, 2016, 06:08:30 PM
I was about to call you a fraud for ripping off KOSC's textures and then I saw the end of your username  :D

Good to see you over here!  ;)
Title: Re: Show us your . . . . current projects
Post by: belfastsocrates on March 29, 2016, 06:12:16 PM
My only roadblock has always been "Sky Walks"  I do have sky walks but only for roads and avenues.  I see you have them over one way roads, parking, etc.  May I kindly ask where you got them from?

I relotted Glenni's skywalks so they had a concrete or grass base texture. I also used them as props when relotting some buildings so they'd connect to neighbouring buildings.
Title: Re: Show us your . . . . current projects
Post by: dyoungyn on March 29, 2016, 09:04:29 PM
belfastsocrates,

Thank you for the reply.  May I kindly ask that you please share as they do look totally awesome.

dyoungyn

My only roadblock has always been "Sky Walks"  I do have sky walks but only for roads and avenues.  I see you have them over one way roads, parking, etc.  May I kindly ask where you got them from?

I relotted Glenni's skywalks so they had a concrete or grass base texture. I also used them as props when relotting some buildings so they'd connect to neighbouring buildings.
Title: Re: Show us your . . . . current projects
Post by: FrankU on March 30, 2016, 01:41:57 AM
Great Parking lot textures!
Title: Re: Show us your . . . . current projects
Post by: Girafe on March 30, 2016, 06:16:00 AM
Indeed these textures are awesome  &apls &apls
Title: Re: Show us your . . . . current projects
Post by: belfastsocrates on April 02, 2016, 01:08:49 PM
Thank you for the reply.  May I kindly ask that you please share as they do look totally awesome.

Yeah I can send them to you. The only issue with the skywalks which feature the concrete supports is that the support props are, I think, a type of monorail support, I need to check that. The problem is that they look perfect from one angle but switch to a different view and they don't line up with the skywalks. I don't have an issue personally as I use them purely for in-game CJ use but it's something to bear in mind. If anyone had any ideas in regard to alternative support props let me know.


Now the hospital site is complete there's a few other gaps in this large city tile that need filled before I can move on to work on the massive Passau Island area I announced in my MD many months ago.

This particular city tile has featured extensive GLR and I'm in the middle of planning a modern GLR depot. The depot will have cleaning and maintenance facilities as well as being the 'tram parking area' during the hours the GLR doesn't operate.

I'll be using MGB's lovely depot buildings and Simmer has very kindly agreed to assist in the creation of GLR track overlays, they'll be a clone of the RRW overlays he's showcased in his thread. I'm very grateful for his assistance and MGB's depot buildings.


This is the area it'll be located in (the motorway in this area will be placed in a tunnel)

(http://imageshack.com/a/img922/4202/sSYQ50.jpg)


and this is a rather simple plan for the depot. I'll likely refine it in-game and with LE, so the final layout may vary slightly and will depend on track layout and so on :)

(http://imageshack.com/a/img924/8491/BKX3It.png)
Title: Re: Show us your . . . . current projects
Post by: woodb3kmaster on April 03, 2016, 12:44:27 AM
Looks promising, belfast! For other layout ideas, you might take a look at this new maintenance yard (http://thesource.metro.net/2015/05/26/photos-dedication-held-for-giant-new-foothill-gold-line-yard-in-monrovia/#jp-carousel-79900) for the Los Angeles Metro. It's somewhat similar to what you've planned above, and it should be large enough to suit your needs.

Meanwhile, I've been working on a new airport in preparation for a new series of MD updates. To start, here's the access road setup as it stands:
(https://farm5.staticflickr.com/4452/37988206022_a178b50beb_b.jpg) (https://flic.kr/p/ZSTuam)

While I'm not totally pleased with how Terminal 1 looks, it seems to be the best way to combine xannepan's JFK terminal with the modular terminal pieces to make a larger terminal.

(https://farm5.staticflickr.com/4452/37309842754_601e649261_b.jpg) (https://flic.kr/p/YQWGoW)

Terminal 2, on the other hand, turned out much better, IMO.

[(https://farm5.staticflickr.com/4481/37309842534_8941cf44c2_b.jpg) (https://flic.kr/p/YQWGk9)

In order to better reflect the runways' magnetic headings, I made a few custom runway designators for use with Tabi's 200' version of the RMIP runways. I'm also working on a set of 30° exit taxiway textures that will fit these runways (some of the streets below are serving as placeholders for those taxiways).

(https://farm5.staticflickr.com/4502/37988205802_8e167a280b_h.jpg) (https://flic.kr/p/ZSTu6y)
Title: Re: Show us your . . . . current projects
Post by: Gugu3 on April 03, 2016, 02:46:48 AM
Great stuff guys!
Title: Re: Show us your . . . . current projects
Post by: omgitskosc on April 05, 2016, 09:28:49 PM
That is one massive and realistic looking airport! Splendid!

Got a few more boring US suburban business parks in the works.

(http://imgur.com/FbcuNzZ.jpg)

(http://imgur.com/MnUUVvX.jpg)

(http://imgur.com/xDu6I54.jpg)
Title: Re: Show us your . . . . current projects
Post by: dyoungyn on April 05, 2016, 10:12:00 PM
Looks great and a more realistic office parks.  Only one complaint and that is parking.  The first image the parking looks sufficient.  The second and third, seems to lack more realistic parking for the size of the office buildings.  No real complaints, only an observation for what could be suburban office parks.
Title: Re: Show us your . . . . current projects
Post by: omgitskosc on April 06, 2016, 12:09:37 AM
Looks great and a more realistic office parks.  Only one complaint and that is parking.  The first image the parking looks sufficient.  The second and third, seems to lack more realistic parking for the size of the office buildings.  No real complaints, only an observation for what could be suburban office parks.

Yeah, the spaces are rather limited. These are all growable lots which is why I was hesitant to supersize the parking lots. If you look closely, there are multiple entrances on the lots which are meant for expandable parking via my modular set.
Title: Re: Show us your . . . . current projects
Post by: woodb3kmaster on April 06, 2016, 01:19:21 AM
KOSC: Thanks! Just wait until you see the whole airport. Your latest business park lots are looking fantastic, btw - I look forward to using them in my cities!

Remember how I said I was working on a set of 30° exit taxiways? Well, here they are:

(https://farm5.staticflickr.com/4509/37309842324_5ac5eb9669_b.jpg) (https://flic.kr/p/YQWGgw)

I made separate lots for the runway side of the exit taxiway and the taxiway side, each with the taxiway facing one of two directions. The lots aren't as modular as the classic RMIP, but I've endeavored to match the style of the existing sets.

(https://farm5.staticflickr.com/4450/37988205572_045432eb10_b.jpg) (https://flic.kr/p/ZSTu2A)

I made sure to include all the details and get the geometry right. mbsimcity's plans for new runway/taxiway lots came in handy, and if he comes back, I'd love to collaborate with him to help realize the dream of having good-looking, 200-foot-wide runways.

(https://farm5.staticflickr.com/4474/37309842024_53b3e08573_b.jpg) (https://flic.kr/p/YQWGbm)

I'm still trying to get the taxiway center-line as close to the center of the runway as it should be, but I've run into some trouble. The flat props I made for my first attempt turned out to be pretty much invisible in game, so I'll have to find out what I'm doing wrong on that end.
Title: Re: Show us your . . . . current projects
Post by: Themistokles on April 06, 2016, 04:02:33 AM
[...]
(http://imgur.com/MnUUVvX.jpg)

(http://imgur.com/xDu6I54.jpg)

These parking textures are a true revolution for sc4 parking realism. What texture are you using, kosc, to extend the medium-green lawn, like in between the buildings in the last image? Never mind, realised it was Maxis' default $$ grass. Never thought it looked so good! :D
Title: Re: Show us your . . . . current projects
Post by: j-dub on April 07, 2016, 03:11:36 PM
Ughh. If I had it my way, all the Maxis and Nam based pavement would have that more realistic look these new parking lot textures have instead of that Maxis default black pavement where there's no skin detail, but it's too time consuming and complex to make such a replacement for all parts. Otherwise, I would say thisshot  looks pretty real, too bad Maxis networks are too cartoonish.
Title: Re: Show us your . . . . current projects
Post by: eyelevel on April 15, 2016, 03:20:59 PM
I'm updating some of my canals with the newer bsc canal textures...
(https://scontent-iad3-1.xx.fbcdn.net/hphotos-xal1/t31.0-8/12916130_770583213043598_1790320800232562898_o.jpg)
The water looks a lot more realistic now.
(https://scontent-iad3-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/12983889_770583219710264_3490314511566505043_o.jpg)
Title: Re: Show us your . . . . current projects
Post by: mgb204 on July 19, 2016, 02:16:48 AM
(http://i991.photobucket.com/albums/af39/MGB204/CAL-Canal_Diagonals2_zpsppkuxpuk.jpg~original)

Just to follow on from my development thread (http://sc4devotion.com/forums/index.php?topic=16939.msg510731#msg510731), I've managed to get the base pieces working. There are a few minor issues to sort out, but it's happening finally. Obviously the image is photoshopped a bit, for example the transition with the 270° bend doesn't actually exist (yet - maybe I add this). But the diagonal pieces are working, basically a carbon-copy of those from MattB325's diagonal add-on for the original's by SG.

If I manage to work out FAR-Support, I'll probably update them for both SG's original and CAL's re-mastered canals. Since the only difference between them is the textures and how they are rendered.
Title: Re: Show us your . . . . current projects
Post by: vortext on July 19, 2016, 04:08:00 AM
[...] it's happening finally. Obviously the image is photoshopped a bit, for example the transition with the 270° bend doesn't actually exist (yet - maybe I add this).

Whoohoo (https://i.imgur.com/7drHiqr.gif) - sorry couldn't resist.  ;D

But yeah a 225° bend (180+45 ;)) and other ortho-dia transition pieces are kinda necessary imho to make it work properly.

Other than that fantastic work. Who could've guessed so many years after CAL's incredible remaster we'd see diagonals for these canals as well!? Certainly not me. +1  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Manuel-ito on July 22, 2016, 05:25:53 PM
Fantastic work on the canals! :thumbsup:
I have been doing some re-lots of Maxis' ploppables since i felt they didn't age well in comparison with the great stuff made by the community. Right now it's a personal project, but I may share them in the future:
Some of the civic services:
(http://i.imgur.com/VrNiejA.jpg)
Toll booths. I wish there was a prop that matches the PS Highways:
(http://i.imgur.com/1zciruA.jpg)
Freight train station, Grand rail and parking garage. And thanks to my image cropping skills, a bit of the passenger train station:
(http://i.imgur.com/fhMTw7b.jpg)
Sportsfields, large plaza and the open area lots:
(http://i.imgur.com/Fk4muCb.jpg)
Three of the landmarks. Not so sure about these ones, since I used aerial views of Google Maps as a reference and i had to guess some of the details:
(http://i.imgur.com/YsTQxdN.jpg)
Title: Re: Show us your . . . . current projects
Post by: vortext on July 23, 2016, 05:56:24 AM
Nice work modernizing the vanilla stuff, and great to see you incorporated NAM elements! :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: kbieniu7 on July 23, 2016, 06:19:12 AM
I had similiar thoughts sometimes - there are some of very good buildings made by Maxis, but their lots sometimes doesn't fit today. Good luck with your project  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Manuel-ito on August 18, 2016, 10:21:38 AM
Thanks for the comments! :)
Working on more relots of Maxis stuff. Next up: schools:
(http://i.imgur.com/unGtzdd.jpg)
Added walls to their yards to prevent the kids from walking off the school while on recess >:D. Also got rid of some parking spots since I felt they made the lots awkward to place realistically. May need to tinker more with the municipal university one. The Large Elementary School relot is outdated in this image: I removed that extra gym since I realized it already had one :-[
Hospitals and clinics:
(http://i.imgur.com/zgOGM3R.jpg)
For the clinic, I decided to replace the parking lot with a small patio, and the back of the building prompted me to add a short asphalt access. There's not many changes on the hospital besides the parking lot. Tried to simulate a front parking entrance with that storefront prop, covered some odd rendering of the main building with cp's stone wall props and added benches on the inside.
Passenger Rail station variants:
(http://i.imgur.com/kvQuxx9.jpg)
For these I decided to modify the stats of each variant, using the NAM version of the vanilla station as a reference. For instance, the compact one has 25% less costs and capacity, while the terminus one has 10% increased capacity and costs. The passenger stops is way cheaper but has much lower capacity in comparison, with the TE version having double to compensate for the fact that traffic that passes trough counts against it.
And finally, I uploaded the Grand Rail Station relot to the LEX. Feel free to point out any mistakes I possibly made :D
Title: Re: Show us your . . . . current projects
Post by: Themistokles on August 18, 2016, 12:15:49 PM
These look really good! :thumbsup: (Even despite them being maxis... :D) Especially the schools look great -- I'd actually think the large high school would be a very good W2W corner. The walls that you've added also fit very well. Regarding the one for the oldest students (college? I don't know what the English version of the game calls it $%Grinno$%) my only suggestion would be to add some excitement, like benches and maybe a big (non-Maxis :P) tree, to the small park area, instead of just some grass. But that being said, many real-world schools are horribly non-exciting places too, unfortunately.

The hospitals and train station I think are very good too. :) However, I think you should consider giving the stations some longer platforms, considering that most commuter train sets are at least 40 metres long (2 to 3 game squares) and that many commuter rail stations are built to be able to fit trains with double and sometimes even triple sets, i.e. with platform lengths greater than 80 metres (5 game squares), or even more. 5 game squares might be hard to achieve in the game, but at least 3 square platforms could be possible with a 1x1 station lot using overhanging platform props.

Anyway, I think this is a very good project and you have already made in my mind very good lots. Lastly, I hope that I have managed to convey these suggestion as the friendly piece of ideas as they are meant to be. :)
Title: Re: Show us your . . . . current projects
Post by: Akallan on August 18, 2016, 12:29:34 PM
Your work is excellent, and I support the suggestions of Themistokles! You should publicize your lots, really! :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: MushyMushy on August 18, 2016, 04:13:22 PM
Looks good! If I may, I might suggest for the college to remove any parking altogether and just provide a nice sitting area or something. Even a small college like that one would have a sizable parking lot (bigger than the 2x3 space not occupied by the building, I'd say), which could easily be made with the variety of modular parking sets at users' disposal.
Title: Re: Show us your . . . . current projects
Post by: mgb204 on November 25, 2016, 09:15:56 PM
On the edge of town...

(https://farm5.staticflickr.com/4383/36007469250_5f8f70aaa9_o.jpg)
Title: Re: Show us your . . . . current projects
Post by: Kitsune on December 01, 2016, 10:11:46 AM
I'm restarting a project I havent really touched in 5 years. I've been waiting for the NAM to mature and its hit that point. Now I have to bring it up to my current levels, so first step: Leveling... err I mean dredging a Channel's bottom:


(http://glidingeagle.com/images/sc4/level2.jpg)

Region View:

(http://glidingeagle.com/images/sc4/level1.png)
Title: Re: Show us your . . . . current projects
Post by: FrankU on December 02, 2016, 02:56:28 AM
Hmmm... so you lower the sea level and then you use hole diggers and streets to level the water bottom. Tedious, but flexible. Nice....  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Gugu3 on December 02, 2016, 03:04:34 AM
A lot of work to do there... :D
Title: Re: Show us your . . . . current projects
Post by: art128 on December 02, 2016, 05:31:03 AM
Tedious perhaps, but it gives you perfect control on how the shore should be.  :thumbsup:

Nice to see you again, Kitsune!
Title: Re: Show us your . . . . current projects
Post by: Kitsune on December 02, 2016, 09:41:09 AM
The nice thing is you trace out the original shore line with one road tile at a time and once you have everything done - you still have the original shoreline but now everything else is perfectly manicured. I tend to do the same thing for my cities as well to have flat land to develop.
Title: Re: Show us your . . . . current projects
Post by: noahclem on December 02, 2016, 10:49:17 AM
Great to see you back  :)

I frequently use a similar technique and can understand both the tediousness and the reasons for being precise with shorelines. One thing I'd suggest, to save you time, is either to be less precise with the middle portions of your water or to use the god-mode leveling tool for larger areas (adjustable by zooming, with shift, with CTRL, and with shift+a number). A mod is required to do it but should be easy enough to find, if you're not already familiar with it and are interested.
Title: Re: Show us your . . . . current projects
Post by: Kitsune on December 02, 2016, 11:02:53 AM
Yep I've done that for large area's - but I'm such a control freak that anything medium size or less its the road technique. To the point that even if I have an area .1 meter different ... it must be fixed.  :D
Title: Re: Show us your . . . . current projects
Post by: FrankU on December 02, 2016, 02:25:48 PM
Yeah, I understand that controlfreakishness. That is what computers can do to you. They do it to me, more or less.  :D
You can do things in such an exact way, the machines are designed for it, that you want to do it that perfect way.
It gives a certain feel of satisfaction that you can manipulate things. It's one of the main reasons why SC4 is so popular, I think.
Title: Re: Show us your . . . . current projects
Post by: Moe31 on January 13, 2017, 08:04:57 AM
Hi everyone!

Well... Almost 7 years that I didn't play, but we always come back to it when we know how SC4 and this community have no other equivalent!  :)

Working on a new region, discovering and trying the latest features of this beautiful game!

(http://img11.hostingpics.net/pics/1585461600999716276858708708771908458324o.png) (http://www.hostingpics.net/viewer.php?id=1585461600999716276858708708771908458324o.png)

More to come, but I need to try other stuff before!


Happy new year!
Title: Re: Show us your . . . . current projects
Post by: FrankU on January 13, 2017, 02:03:26 PM
Looking good Moe31!
Lots of seaport stuff I guess? Can you show details, please?
Title: Re: Show us your . . . . current projects
Post by: compdude787 on January 13, 2017, 03:14:10 PM
Wow, that's an awesome looking seaport!!
Title: Re: Show us your . . . . current projects
Post by: APSMS on January 14, 2017, 09:36:04 PM
That is an incredible looking seaport, at least from a distance. I admire your patience, as I do not really have the kind of stamina it takes to build a proper one of those.
Title: Re: Show us your . . . . current projects
Post by: Moe31 on January 15, 2017, 05:34:01 AM
FrankU: Thank you! I used a lot of your material (we can see the famous portainers)! I'm currently on travel for work and i'll be back next week, i'll post a few pictures in the shoreline/seaport section, but only a few, I'm thinking about opening a city journal, but I want to finish the main city before that!

compdude787: Thanks a lot!

APSMS: Thanks so much! It takes a little amount of time, but it's a real pleasure since I've planned a lot of stuff and once you separate different parts of the seaport, it becomes funnier!
Title: Re: Show us your . . . . current projects
Post by: kbieniu7 on January 15, 2017, 06:34:37 AM
I agree, the seaport with diagonal piers and docks looks brilliant from the region  :)
Title: Re: Show us your . . . . current projects
Post by: Ralfger on January 16, 2017, 05:17:28 PM
A map I am working on sinces ages - learing by doing. Still a lot to do but I´m rather satisfied with the northern part. At least with the central river and it´s delta.  ()stsfd()
Special thanks go to to Ernestmaxis for saving the file  :thumbsup:
I have no clue how to make the mountains and hills more realistic. Suggestions are warmly welcome!
As far as I know it should be possible to work on the map even with started regions, right? I really would love to start my first city....
(http://www.imgbox.de/users/Ralfger/Windwatt_1024x1024.jpg)
Title: Re: Show us your . . . . current projects
Post by: vortext on January 17, 2017, 05:07:49 AM
Wow Moe31 that looks awesome!  &apls Would really like to see some city pictures.  :thumbsup:

Nice looking region Ralfger! And yes it is possible to use the Terraformer while also playing the region, just be sure to lock any started city tiles when you open the region in Terraformer so they don't get saved over.
Title: Re: Show us your . . . . current projects
Post by: Ernestmaxis on January 17, 2017, 11:46:50 AM
Im curious about the details! Love to see the first city! Keeps us updated!
Title: Re: Show us your . . . . current projects
Post by: kbieniu7 on January 17, 2017, 02:06:21 PM
Hey, Ralfger! Nice project you have here! I also have made my region by myself, using terraformer and in-game tools, so I can give you some advice :)

First of all, like vortext said, after you start your region you can use Terraformer. It's a marvelous tool, that allow to . However, vortext mentioned also to protect started cities not to have them saved over... but personally, I don't do that! I do modify already existing cities and when saving I chose the option to save changes but not erase established cities (hidden behind "no" button). For now, I haven't had any erros related to this.

1. First of all - water. Even though you're in the mountains. It's better to terraform with thinking not about mountain ranges but about water catchement areas (drainage basins)*. Bear in mind that rivers are everywhere. Water drops from the rainfall and any point need to find its way downstream... right down to the sea.

So, avoid creating small basins without outflow. In real, they would fullfill creating a lake and after reaching the top, water would flow further**

I used to make the same mistake back in the past until I put a river somewhere in the mountains... and had to reterraform everything below.

2. Secondly - the main rivers. Rivers in flat areas tend to meander. Yours seem to bit a little bit to straight sometimes, in few places you could make them winding.

3. Try to make a place for a dam - you might want to have one in the future. A narrow valley with steep slopes, in area of high elevation.

4. Now about mountains and terrain shapes - mountain ranges are... ranges and tend to have a continuous "centerline" that makes their general direction and layout. This line is called "ridge" (Gebirgsgrat in German).

Below I marked on your region few areas without outflow (red circles) and proposed main ridges (yellow)(http://i.imgur.com/KbEdi0m.jpg)

What is more, I'll show it on the example of my region. With blue lines I marked rivers (note that from each place water can flow downstream!). With red lines I marked main ridges. With thin purple line I marked few examples of catchements. The image is high resolution in a link below:

https://drive.google.com/open?id=0BzbCDgJovefZWEt1T2hoVDJFUGM


*A drainage basin or catchment basin is an extent or an area of land where all surface water from rain, melting snow, or ice flows to a single point at a lower elevation (usually the exit of the basin, where the waters join another body of water, such as a river, lake, reservoir, estuary, wetland, sea, or ocean). It is very important to know and feel what a catchement area is.

(https://upload.wikimedia.org/wikipedia/commons/thumb/a/a6/Hydrographic_basin.svg/500px-Hydrographic_basin.svg.png)

** Excluding very dry regions. Or very big no-outflow areas (like Grand basin in western US or Jordan Valley), that creates their own closed system, where instead of sea there is a lake (like Great Salt Lake or Dead Sea) big enough, that amount of water evaporated from it equals to amout of waters that flows in from rivers.

I hope, that you understood what I generally mean... sorry for any mistakes, I was writing it quite quickly. This is some knowledge that I gained after years of trial and error terraforming and region shaping :) Feel free to ask more (in fact, hydrology and hydrotechnics is my profession, so I know something about that :D )

Title: Re: Show us your . . . . current projects
Post by: Ralfger on January 18, 2017, 12:20:51 PM
@vortex: Thank you! And I thought so but as soon as I started SC4 after terraforming in a city under development (locked!) I faced a ctd until I removed the whole region  ()what()

@Ernestmaxis: Thanks again and I´ll do for sure - it may take a while....

@kbieniu7:
First of all thank you very much for your great advice and the effort! What you describes is exactly what I have in mind for my region - a dam for water power and reservoir, a plateau for a skiing resort, small creeks, waterfalls and rivers running down the hills into the main rivers, a canal connecting the rivers between the moutain ridges, impressive cliffs by the sea... Imagination is without limit but - a rather huge but - I don´t have the knowlege to achieve it at the moment.  :crytissue: E.g. shaping of mountains: I end up with eiter cliffs and deep valleys or those silly round lows. So I take my chance to fire away my questions (not only regarding the water system but mainly technical stuff if that´s ok with you)  ::)

Sorry for that long list of questions (I still would have more  "$Deal"$).  ;)

Thanks a lot for your patience and any answer!
Title: Re: Show us your . . . . current projects
Post by: kbieniu7 on January 18, 2017, 01:48:16 PM
Ralfger, that's fine, although I'm not a pro in Terraformer and have rather trial-and-error knowledge ;)

It is possible to see the city borders within the Terraformer? Sometimes I face very annoying, unplayable layouts in specific cities.
I don't think so. I have the same problem. My solution is to have an in-game screenshot of the region with tile borders on and try to navigate with its help, but that's not perfect anyway.
However, I don't care much about city tiles, I try to built as there was no edges, trying to seam everything on both sides of the border. I've even built a dam across two tiles ;D

How do I control the level curves during shaping? Using tools like smooth/make valley and so on gives me odd results...
Actually, I don't understand what you said there. Could you explain more?

What is the trick to path down e.g. a small valley for a later creek made of mmps?
Hmm... First of all, I try to imagine, how a creek/valley would go. Then, I try to "open" all no-outflow areas on this way (it might create some kind of steps along the future river course. If so, I use "smooth" and then "plain" tools, trying to make the longitidunal slope as consistent as possible. That's quite time consuming unfortunately.

Is there a ratio between the size of the tools and the tiles in SC4? I need to get a feeling of proportions e.g. width of a river, size of harbour etc.
If you press "g" key, you toggle the grid (instead of default countour lines). This grid is equal to the in-game grid (1 tile=16x16 meteres). If you know your terrain well, this might help with figuering out where tile borders are located.

How do I cap the altitude of hills/mountains without smoothing them to death??
Once again, I'm sure what you mean. If you want to make a mountain (or any other terrain form) that have exact altitude, you should check it with mouse cursor during terraforming (look for a small red dot at the top of the cursor). Below the main window (in the lower right corner) you can see several data - coordinates: x,y and height - they correspond to the point that you are currently pointing with the cursor.

How do I avoid terraforming below bulidings of existing cities?
Like vortext said: just after loading your region into Terraformer, you can chose which cities you want to lock. No changes will be made to those cities (all changes you make over them will immediately and automatically "undo") as well as none of them will be saved.
However, if for example you want to terraform just a part of existing city (like you had built up just half of the tile and you want to terraform the other half)... then you need to remember where exactly the buildings stands and just avoid terraforming this places.

Regarding the forking river I still have no idea how to start/connect it to small outflows from the hills. A lake seems to be unrealistic.

You mean to connect MMP water with "real" one? Well, that is a big question to all of the players ;) In one place I made a dam - upstream was plopable water (as a lake) and downstream was the "real one". I ploped a waterfall generator, so it imitated a spillway and covered the beginning. In the rest of situation I just plop MMP water as far in the "real" one as possible (with making a little estuary with "real" water), but it's not always nice-looking...
You can check two of my updates, where I made such things.
http://sc4devotion.com/forums/index.php?topic=5922.msg422511#msg422511
http://sc4devotion.com/forums/index.php?topic=5922.msg514846#msg514846

Hope that my answers help a little. If I wrote something unclear or you have more question, don't hesitate to ask! :)
Title: Re: Show us your . . . . current projects
Post by: art128 on January 18, 2017, 04:27:55 PM
It is possible to see the city borders within the Terraformer? Sometimes I face very annoying, unplayable layouts in specific cities

Is that what you are looking for?

(http://i.imgur.com/ShyzPwv.png)
Title: Re: Show us your . . . . current projects
Post by: M4346 on January 18, 2017, 08:36:48 PM
Morning devotees!  ;D

I've been working on some (re)texturing for the past few days, mainly to relot (CP's residentials and other lots) and modify some textures, in particular the AC airports textures, to match the MGB mod(s) I use.

I'm absolutely obsessed with making everything match up  ::) ;D

Here's the results, for the airports (click for larger):

Small Airport (Stage 3)

(https://c1.staticflickr.com/1/636/32356598586_e184632fd4_c.jpg) (https://flic.kr/p/Rif2tq)

(https://c1.staticflickr.com/1/491/32395934495_748ef880a1_c.jpg) (https://flic.kr/p/RmHCEK)

Medium Airport (Stage 5)

(https://c1.staticflickr.com/1/458/32018450500_9d9ea23aeb_c.jpg) (https://flic.kr/p/QMmVQ1)

(https://c1.staticflickr.com/1/515/31584900603_068f0eeeb6_c.jpg) (https://flic.kr/p/Q83SxM)

Large Airport (Stage 9)

(https://c1.staticflickr.com/1/317/32395924125_d1e2d09a2b_c.jpg) (https://flic.kr/p/RmHzzX)

(https://c1.staticflickr.com/1/740/31584908033_1bf8cac1f4_c.jpg) (https://flic.kr/p/Q83UKT)

The image below shows some of the re-lotted CP residentials, and shows a bit of my other work...

I've modified the TGIs for the Maxis (and SFBT) medium wealth trails / parks and the medium wealth (weird off green) grass to match MGB's mod(s) I use and to replace the MW trails with the HW (black) trails.

While not the most realistic looking parking lots, etc., it is an interim (and easy) solution, the long-term and more arduous task being re-lotting them.

I hated how the parking lots of commercial buildings didn't line up if they grow next to one another, so I thought of fixing it this way.

I must say, I'm very pleased with the result  ()stsfd() :P

(https://c1.staticflickr.com/1/632/32395927175_6639656599_c.jpg) (https://flic.kr/p/RmHAux)

You'll also see I'm quite obsessed with the SMP sandstone base texture... I hated how lots didn't always align / match the sidewalk texture, so I've replaced (modified the TGIs) of most in-game base textures so that they now match - and more importantly, line up!  $%Grinno$%

Bedtime for me! Flight to Cape Town later today...  :-[
Title: Re: Show us your . . . . current projects
Post by: vester on January 19, 2017, 10:25:17 AM
Great work. :thumbsup:

Good to see you around M.
Title: Re: Show us your . . . . current projects
Post by: Ralfger on January 19, 2017, 06:20:04 PM
@art128: How stupid I am -never seen that :D  Thanks, now that issue is solved for sure!

@kbieniu7:Thanks again for your really helpful answers! Terraforming becomes more managable... Regarding my question about the level curves an example might help: I want to fine-tune a riverbank using flattening or smoothing on a level curve. Sometimes is goes to the right expanding the beach, and on other occasions it goes to the left, narrowing it. And it doesn´t seem to have any influence on the result placing the red dot on either the left or the right side of the curve. ()what()

I gave it a quick try to start a city and indeed -no problem so far :)! Kings Road to Königsfurt
(http://www.imgbox.de/users/Ralfger/Koenigsfurt_800x600.jpg) (http://www.imgbox.de/)

By the way: Are there any diagonals for Stanleys wonderful seawalls?
Title: Re: Show us your . . . . current projects
Post by: kbieniu7 on January 20, 2017, 09:18:39 AM
No I get what you mean, Ralfger. I had the same issue, it's quite challenging to smooth it correctly... I do not have answer there, I just use trials-and-errors rule :/ By the way I also forgot about this option that Arthur posted :D
That's a nice terrain there. Hope you will show us more of your developement! What about starting an MD? :)

To M4346, that's pretty nice lotting! I hardly lot anything larger than several square tiles large, one small town in LE took me two years :D Hope, you have more time to show us something from your New Frontier as well ;)
Title: Re: Show us your . . . . current projects
Post by: deora on February 15, 2017, 07:29:17 AM
Development in my Game might have slowed down,but it never really halted.Manhattan is growing,slowly but steady.Filling all those Holes between the big Landmarks and well known Buildings is surprisingly hard and really painful.I also noticed that the good old NYBT Team seems to be on a long Hiatus or died off :(

Anyway,this is what i can show you right now...

This is where the Quensborough Bridge meets Manhattan...

(http://i448.photobucket.com/albums/qq210/badchriss/Simcity%204/SimCity%204%202017-02-12%2023-26-58-91_zpsyiwakdpq.jpg)


I was totally jazzed to see that someoe made a new Chanin Building which looks Waaaaay better than the old one (sorry) and i immediatly had to place it. @Diego Del Llano really improved his Skills and the Quality on his recent Uploads is outstanding.

The Area around Chrysler Building still needs a lot of filling but i love how everything lights up at Night

(http://i448.photobucket.com/albums/qq210/badchriss/Simcity%204/SimCity%204%202017-02-12%2023-29-32-13_zpsl6awfuro.jpg)


(http://i448.photobucket.com/albums/qq210/badchriss/Simcity%204/SimCity%204%202017-02-12%2023-26-06-28_zpsgebsudqr.jpg)


The Sutton Place Area next to Queensborough Bridge.

The Waterfront was redeveloped to satisfy the Needs for Office Jobs

(http://i448.photobucket.com/albums/qq210/badchriss/Simcity%204/SimCity%204%202017-02-12%2023-27-46-69_zpsj4lwkfkw.jpg)



(http://i448.photobucket.com/albums/qq210/badchriss/Simcity%204/SimCity%204%202017-02-12%2023-27-34-60_zpskpv5pxnx.jpg)


(http://i448.photobucket.com/albums/qq210/badchriss/Simcity%204/SimCity%204%202017-02-12%2023-29-58-72_zpspkua4nfe.jpg)


The Turtle Bay Area with Tudor City and the legendary UN Headquarter.

(http://i448.photobucket.com/albums/qq210/badchriss/Simcity%204/SimCity%204%202017-02-12%2023-28-42-70_zpsssnjsliu.jpg)


And a small Overview about the whole Area i`m working on right now.

(http://i448.photobucket.com/albums/qq210/badchriss/Simcity%204/SimCity%204%202017-02-12%2023-35-24-27_zpsk01q3yue.jpg)

I hope you like my newest Pictures.
Title: Re: Show us your . . . . current projects
Post by: siemanthepieman on May 27, 2017, 06:39:44 AM
I have been working on building up the agriculture in my region and also a state forest. Lots of MMP trees = slow going.

From 20 March
(http://i.imgur.com/OFEjTKE.jpg)

To tonight
(http://i.imgur.com/OrhDpLu.jpg)

Still a way to go!
Title: Re: Show us your . . . . current projects
Post by: Bipin on May 29, 2017, 09:20:02 AM
It's been a while since I've posted here, so without further adieu...

(http://i.imgur.com/7qhnA7l.png)

Been working on this suburban area for some months now. I'm trying to build a "model" contemporary suburb of sorts.

Title: Re: Show us your . . . . current projects
Post by: Simmer2 on May 29, 2017, 09:34:47 AM
Welcome back D :)

That scene is reminiscent of one of Hamilton's outskirts  ;)

Cheers

Nick
Title: Re: Show us your . . . . current projects
Post by: art128 on May 29, 2017, 10:34:12 AM
That looks great! But please change that train tunnel... ;D
Also remember to resize your pictures. :)
Title: Re: Show us your . . . . current projects
Post by: feyss on May 30, 2017, 04:15:40 AM
You managed to make it look quite organic. Great job!  :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Bipin on May 30, 2017, 06:53:37 AM
Thanks for the kind words everyone, I appreciate!  :thumbsup: I don't think I've stuck with a project this long before. It began after I got really involved CSL and was inspired by all its curvlinear, organic goodness. Also, sorry about the picture size - I know, that load time is god-awful.  &mmm
Title: Re: Show us your . . . . current projects
Post by: art128 on May 30, 2017, 11:27:41 AM
No worries. :) Load time shouldn't be a problem for most people but as we can't be sure about everyone it's better to be safe. :) You don't need to resize it before uploading, using the tag i edited your post with is enough. :) (and it's also for people who may use a 4/3 screen or not a full sized browser window, like myself.)
Title: Re: Show us your . . . . current projects
Post by: Simcoug on May 30, 2017, 12:49:40 PM
Since this thread just showed up, I'll put this here...
(http://i.imgur.com/Z9yAATN.jpg)

I've been working on a set of lots (2x3 & 3x3) that, when combined, create small neighborhoods with a little alleyway running behind the lots.  I see this set up in older neighborhoods that are still close to the center of town. 
Title: Re: Show us your . . . . current projects
Post by: siemanthepieman on May 30, 2017, 07:50:19 PM
Simcoug - This is awesome.
Title: Re: Show us your . . . . current projects
Post by: FrankU on May 31, 2017, 03:22:01 AM
Flabbergasted ..... Simcoug!
Title: Re: Show us your . . . . current projects
Post by: brick_mortimer on May 31, 2017, 03:22:21 AM
Since this thread just showed up, I'll put this here...
Wow, just wow :o
This is sooo cool!

It could even work as the "center" of smaller villages
Title: Re: Show us your . . . . current projects
Post by: siemanthepieman on June 01, 2017, 06:33:33 AM
I have been working on building up the agriculture in my region and also a state forest. Lots of MMP trees = slow going.

From 20 March
(http://i.imgur.com/OFEjTKE.jpg)

To tonight
(http://i.imgur.com/OrhDpLu.jpg)

Still a way to go!

And just when I was tempted to post an updated shot showing quite some progress made the last few evenings, I come home tonight to see that it seems my three year old -  who until just now I was quite pleased to see following the Timbuktu tutorials and learning to build a city - has deleted the region setting me back to where I was at my last backup about a month ago!

 Oh well, I wasn't completely satisfied with how either the farm fields or forest had turned out. I guess a forced practice run isn't (necessarily) a bad thing.
Title: Re: Show us your . . . . current projects
Post by: Dantes on July 15, 2017, 10:54:58 AM
(http://i.imgur.com/OgBtxGL.jpg)
Palace of Daimyō

SC4D-Members sleep for free  :P

At after seven (?) years first urbanism space:

(http://i.imgur.com/JNPub82.jpg)

More in my MD.
Title: Re: Show us your . . . . current projects
Post by: Maxim Vm on July 16, 2017, 10:03:32 AM
Lovely development :) In your 2nd picture, there are several mid-rise appartements with a diagonal green line going through the building facade. What are they called or where can I find them?
Title: Re: Show us your . . . . current projects
Post by: Tyberius06 on July 16, 2017, 02:19:53 PM
Lovely development :) In your 2nd picture, there are several mid-rise appartements with a diagonal green line going through the building facade. What are they called or where can I find them?

Hi!

That apartment building is the MattB325's POD Apartments (http://community.simtropolis.com/files/file/28670-pod-apartments/) and can be found on STEX. Click onto the link! :)

Tyberius
Title: Re: Show us your . . . . current projects
Post by: CasperVg on September 16, 2017, 07:11:36 AM
(http://epsilon.caspervg.net/images/hornet_upd.jpg) (http://epsilon.caspervg.net/images/hornet_upd.jpg)
Click for full-scale image.
Title: Re: Show us your . . . . current projects
Post by: vinlabsc3k on September 16, 2017, 02:59:13 PM
It's a nice shot, :thumbsup: but certainly I will never live under a plane that lands or takes-off. &mmm
Title: Re: Show us your . . . . current projects
Post by: ChiefZDN on November 03, 2017, 11:54:43 PM
This is what I made: fictional network textures!

(https://i.imgur.com/cMvd9sz.png)

Linkie (http://sc4devotion.com/forums/index.php?topic=17915.0)
Title: Re: Show us your . . . . current projects
Post by: Tarkus on November 08, 2017, 07:03:11 PM
Doing a little "study" for a potential new region:

(https://simtarkus.files.wordpress.com/2017/11/az-11082017-1.jpg)

Still some refinement to do with my plugins.

-Alex
Title: Re: Show us your . . . . current projects
Post by: Wiimeiser on November 10, 2017, 08:45:51 PM
(http://epsilon.caspervg.net/images/hornet_upd.jpg) (http://epsilon.caspervg.net/images/hornet_upd.jpg)
Click for full-scale image.
I wish I knew how to build airports like that... I have no idea what I'm doing with them. Also, is that RHW-to-Roundabout connection working?

It's a nice shot, :thumbsup: but certainly I will never live under a plane that lands or takes-off. &mmm
This, there should be empty space for a bit just for safety reasons. To about where that street in its path goes offscreen should do.
Title: Re: Show us your . . . . current projects
Post by: kelis on November 11, 2017, 04:36:12 AM
Hello guys;

I'm working in the artificials islands located in the bay of Saitama. Today I've created the main heliport of the Prefecture. Here you can see the result. Hope you like it.

#Tokyu Heliport

(https://c1.staticflickr.com/5/4547/38329431831_e3249a3eb3_o.jpg)
Title: Re: Show us your . . . . current projects
Post by: Themistokles on November 11, 2017, 05:20:59 AM
That grass is scary real! :o
Title: Re: Show us your . . . . current projects
Post by: CasperVg on November 11, 2017, 06:05:54 AM
I wish I knew how to build airports like that... I have no idea what I'm doing with them. Also, is that RHW-to-Roundabout connection working?

Technically, yes - but really it's just an avenue that converts to RHW immediately after the roundabout. Just drag RHW4 into an avenue tile and it will create a seamless transition.
Title: Re: Show us your . . . . current projects
Post by: kelis on November 13, 2017, 09:16:42 AM
That grass is scary real! :o

Actually it is real  $%Grinno$%

I took a satelite picture from the a original Heliport.
Title: Re: Show us your . . . . current projects
Post by: Simmer2 on November 13, 2017, 09:29:03 AM
The "runway" patchy asphalt work makes all the difference &apls &apls
Its those "little" details that truly makes it stand out.

Simmer2
Title: Re: Show us your . . . . current projects
Post by: Seaman on November 13, 2017, 11:20:07 AM
The "runway" patchy asphalt work makes all the difference &apls &apls
Its those "little" details that truly makes it stand out.

I second that. My hat is off, sir!
Title: Re: Show us your . . . . current projects
Post by: Akallan on November 15, 2017, 04:58:45 AM
Beautiful textures of the airport!
Title: Re: Show us your . . . . current projects
Post by: Ralfger on May 29, 2018, 08:35:49 AM
After a very long pause due to my father´s illness and death I restart my litte project "Windwatt" - some small progress on the histroic part of the capital city Königsfurt:

(https://www.imgbox.de/users/Ralfger/Koenigsfurt_4_Jun_001527599232_.png)
Title: Re: Show us your . . . . current projects
Post by: Terring7 on May 29, 2018, 01:13:45 PM
Looks very promising. My condolences for your father.
Title: Re: Show us your . . . . current projects
Post by: Ralfger on May 30, 2018, 07:06:20 PM
Terring7,thank you very much for your kind words!

(https://www.imgbox.de/users/Ralfger/Koenigsfurt_Friedhof.jpg)

(https://www.imgbox.de/users/Ralfger/Koenigsfurt_Burggraben.jpg)

Title: Re: Show us your . . . . current projects
Post by: brick_mortimer on June 01, 2018, 05:50:32 PM
It's Carcassonne, not in cardboard, not in RL but in zeroes and ones!  &apls
Looks promising  :thumbsup:

Sincere condolences on for your father. I can't imagine the loss...
Title: Re: Show us your . . . . current projects
Post by: Ralfger on June 03, 2018, 04:04:19 PM
brick_mortimer, thank you for your condolence! Carcassonne?  :o  ()stsfd() that´s quite a compliment - thank you
Title: Re: Show us your . . . . current projects
Post by: Ryan B. on June 26, 2018, 11:37:51 PM
Trying to get back into the swing of BAT...not just with signs, but custom pavement markings:

(https://preview.ibb.co/dhRhZo/Test.png) (https://ibb.co/mKPEfT)
Title: Re: Show us your . . . . current projects
Post by: PaPa-J on June 27, 2018, 01:16:20 PM
Love the signs and pavement markings.  Cool idea.
Title: Re: Show us your . . . . current projects
Post by: Terring7 on July 21, 2018, 10:05:16 AM
Last time I could play Simcity back in 2014 (just before my previous PC died off), I was busy creating a futuristic region. Now it's time to finish what I started. The very primary blueprints are ready. It's time to built.

(https://farm2.staticflickr.com/1767/42643258225_c9b73a7594_c.jpg) (https://flic.kr/p/27YeR16)
Title: Re: Show us your . . . . current projects
Post by: Pythias900KMB on July 21, 2018, 11:32:50 AM
Trying to get back into the swing of BAT...not just with signs, but custom pavement markings:

(https://preview.ibb.co/dhRhZo/Test.png) (https://ibb.co/mKPEfT)

That is a beautiful egress ramp you have there, Ryan.  Perhaps I will take the plunge toward using a single egress to construct a ramp that diverges left and right instead of two separate egresses like I am currently doing for all four approaches.
Title: Re: Show us your . . . . current projects
Post by: j-dub on July 22, 2018, 12:45:33 AM
I'm assuming this revamped arrow piece is going in the RHW cosmetic piece tab ring, if it didn't exist already? Glad to see you're back in action though Ryan.
Title: Re: Show us your . . . . current projects
Post by: 0715463494 on July 23, 2018, 09:37:11 AM
Hi all,i finished my lot for KOLE STAAL,farm equipment manufacturer in SOUTH AFRICA.Hope you guys and girls like it :P :thumbsup:.Then i started a new project.I am lotting a new monorail station,still only testing the idea and sees if everything is working as it should,lol.
Title: Re: Show us your . . . . current projects
Post by: 0715463494 on July 23, 2018, 02:14:01 PM
Starting to look like something i hope $%Grinno$%
Title: Re: Show us your . . . . current projects
Post by: 0715463494 on August 05, 2018, 01:52:41 AM
Hi all,what you nice people think of my industrial city so far,all workers is taking the train or ferry to work from neighbouring cities,like over 200 000 of them,lol.Only like 60 000 people living in the industrial city.
Title: Re: Show us your . . . . current projects
Post by: 0715463494 on August 06, 2018, 04:10:11 PM
Hi all,bit of an update on my industrial city,hope you all like it. :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: 0715463494 on August 07, 2018, 01:22:45 PM
Hi,just finished my monorail station :),capacity 500 000,road transit enabled also .
Title: Re: Show us your . . . . current projects
Post by: Alan_Waters on August 08, 2018, 09:20:50 AM
Station without platforms?  ???
Title: Re: Show us your . . . . current projects
Post by: noahclem on August 08, 2018, 09:34:18 AM
Definitely an interesting concept on the HSR station but I agree platforms would be a pretty important detail to add. What's that big building model there? Seems like something that could be adapted to an airport....

Good job everyone and especially exciting progress there Ralfger  &apls
Title: Re: Show us your . . . . current projects
Post by: 0715463494 on August 09, 2018, 01:47:33 AM
Hi all,totally forgot about the platforms lol :o.Fixed it now,looks much better,thanks for reminding me :thumbsup:
Title: Re: Show us your . . . . current projects
Post by: Terring7 on August 17, 2018, 05:17:26 AM
Just a small city that I'm building now.

(https://farm2.staticflickr.com/1838/43366536564_cb2165c03e_o.jpg)
Title: Re: Show us your . . . . current projects
Post by: 0715463494 on August 17, 2018, 11:10:26 AM
Hi all,still busy with my industrial city :).
Title: Re: Show us your . . . . current projects
Post by: noahclem on August 17, 2018, 03:56:22 PM
Hi all,totally forgot about the platforms lol :o.Fixed it now,looks much better,thanks for reminding me :thumbsup:

Good choice of platforms! They fit excellently and I'm always a fan of quality HD props  :thumbsup:

Could I bother you again though about what those big warehouse-ish props are that you're using on the lot? I'd love to investigate their potential use in an airport environment.
Title: Re: Show us your . . . . current projects
Post by: 0715463494 on August 17, 2018, 11:44:22 PM
Hi,yep the station came out good i think.The building you are talking about is actually part of an airport i downloaded $%Grinno$%,but then i thought i could use it somewhere else also,lol.I am posting a link for you guys.http://tsushinikai.com/simcity4/.
Title: Re: Show us your . . . . current projects
Post by: 0715463494 on August 18, 2018, 10:58:30 AM
Hi all,bit of intense surgery $%Grinno$%,lol
Title: Re: Show us your . . . . current projects
Post by: 0715463494 on August 25, 2018, 02:35:03 AM
Finished with my 4 line DTR station :thumbsup:.
Title: Re: Show us your . . . . current projects
Post by: 0715463494 on August 30, 2018, 02:18:44 AM
Good morning everyone.Working on a new growable,19 by 19 INDUSTRIAL LOT.MULTI GREEN FERTILIZER COMPANY is a mixing and bagging company here in our local town,supplying fertilizer all over the country.This is just the basic setup,still working hard on it lol.
Title: Re: Show us your . . . . current projects
Post by: art128 on August 30, 2018, 03:34:51 AM
Not bad! I like the conveyor belts setup between the different buildings.
Title: Re: Show us your . . . . current projects
Post by: 0715463494 on August 31, 2018, 11:28:14 AM
Made some real progress with the MULTI GREEN lot,forgot to mention that they also supply liquid fertilizer to the farmers.
Title: Re: Show us your . . . . current projects
Post by: FrankU on September 02, 2018, 02:27:20 PM
Nice work! Pity the textures don't all fit. I know the availability of useful textures is always too little, and I see you are doing as best as you can.
The trees in the lot do not really fit, in my opinion. Maybe they would fit in an entrance area to a shop or main office, but not in the industrial grounds.
Show more!
Title: Re: Show us your . . . . current projects
Post by: Terring7 on October 17, 2018, 08:24:15 AM
This is an attempt to build a circular city. I know that you can't build a fully circular city, even if you use NAM, but nothing can stop you from trying to build a city as circular as possible.

(https://www.simtropolis.com/objects/attachments/monthly_2019_01/5c4d8acf57b43_VenusCity-Jan.3001539777168.jpg.8604514b9fbe78f23f76d1ef90e16941.jpg)
Title: Re: Show us your . . . . current projects
Post by: scott1964 on October 30, 2018, 04:52:19 PM
Trying to decide on which walls to be built in Harborview  :-\
(https://i.postimg.cc/nVKc6QmY/walls.jpg)
Title: Re: Show us your . . . . current projects
Post by: simonvangenderen on January 25, 2019, 11:01:46 AM
I only just built this highway ring around Sagemoor, but I'm already thinking of streamlining all connections and adding new exits, which in turn might provide more space for the city to grow. Here's the plan:

(https://i.imgur.com/SmLlG69.jpg)
Title: Re: Show us your . . . . current projects
Post by: CasperVg on February 03, 2019, 04:05:02 AM
(https://i.imgur.com/BWM4fDN.jpg)
Title: Re: Show us your . . . . current projects
Post by: Citynut607 on February 07, 2019, 10:36:47 PM
Hello all! RL hit me pretty hard the last few years and I was away from the game for some time, so long in fact that I cannot access my old profile and had to make a new one.....  :thumbsdown: But I am back and wanted to share my new project that I have been working on: The Anderson Region! I hope to have many more updates as I continue to grow my region. And its good to be back!  ;D
Title: Re: Show us your . . . . current projects
Post by: PaPa-J on June 22, 2019, 05:04:06 PM
St. Williams Bay
Population: 20,256
17 years growth
(https://i.postimg.cc/BZ13Dd93/St-Williams-Bay-20.jpg)
(https://i.postimg.cc/WbGPYg1f/St-Williams-Bay-14.jpg)
(https://i.postimg.cc/ncCDvVVz/St-Williams-Bay-19.jpg)
Title: Re: Show us your . . . . current projects
Post by: Terring7 on October 09, 2019, 01:54:38 PM
I have inspiration ;D

(https://www.simtropolis.com/objects/attachments/monthly_2019_10/5d9e2c559500b_Onirosanti-Aug.1001570641069.jpg.d131265bf6bbdd6a565142e90adc9914.jpg)
Title: Re: Show us your . . . . current projects
Post by: kbieniu7 on October 09, 2019, 02:54:23 PM
Square in a square in a square in a square in a square  ;D
Title: Re: Show us your . . . . current projects
Post by: Kitsune on October 09, 2019, 09:12:51 PM
Hello Terring7 ... my fellow grider... grids can be fun .. and take a while to build..

(http://glidingeagle.com/images/sc4/kippengrid.jpg)

.. and this is just a baby grid compared to what I'm planning for my next region when I'm done this.
Title: Re: Show us your . . . . current projects
Post by: N1_2888 on October 10, 2019, 03:21:14 PM
This is an attempt to build a circular city.

:P

(http://fs5.directupload.net/images/user/170923/pb8k744c.jpg) (https://imgur.com/Yo8Ukju)
(Click to enlarge!)

;)
Title: Re: Show us your . . . . current projects
Post by: kbieniu7 on October 10, 2019, 04:49:28 PM
Who are you? A bunch of geometrical urban idealists?  $%Grinno$%
Title: Re: Show us your . . . . current projects
Post by: Terring7 on October 12, 2019, 03:34:49 PM
It's seems that nobody took the references :(

Onirosanti is a city with a name inspired by Magnasanti (https://www.youtube.com/watch?v=NTJQTc-TqpU) and a layout based on Mega-Region (https://www.youtube.com/watch?v=dmZ06Uz2gug). My challenge here is to build a futuristic metropolis without being too dystopian though. And here is some progress. The final product will have plenty of parks, rewards, landmarks and tram lines.

(https://www.simtropolis.com/objects/attachments/monthly_2019_10/5da237cbb7443_Onirosanti-Aug.2001570910087.jpg.9d5431086b05251b3aa797534bec0284.jpg)
Title: Re: Show us your . . . . current projects
Post by: Terring7 on October 20, 2019, 02:18:25 PM
Onirosanti, 20 years later.

(https://www.simtropolis.com/objects/attachments/monthly_2019_10/5dacb26277f55_Onirosanti-Jan.1201571594750.jpg.f04ade0ab4c114469c321106c62e151b.jpg)
Title: Re: Show us your . . . . current projects
Post by: Terring7 on November 07, 2019, 09:03:58 AM
A new small town I'm working on, named Mermaid Town. The challenge here is to build a city that follows the landscape of its area and still provides as many amenities as possible with the lowest environmental footprint possible. This means no power plants based on fossil fuel, few to no low-tech industries, no out-of-place layouts, as many parks and mass transit options as possible, and no excessive terraforming. Obviously there is a lot of work to be done.

(https://www.simtropolis.com/objects/attachments/monthly_2019_11/5dc41d499e299_MermaidTown-Jan.4001573128554.jpg.fd97e22b46a2e3a6a631ec8cfcb37563.jpg)