Sim City 4 Devotion Forums

SimCity 4 Devotion Custom Content Showcase => BSC Creations => BSC Place => Team Custom Content Projects => Matt's showcase => Topic started by: mattb325 on February 01, 2007, 06:07:43 PM

Title: BAT Showcase
Post by: mattb325 on February 01, 2007, 06:07:43 PM
This is where I will sell Pyramid Schemes, Unguents, Snake Oil and promote Small Islands and lesser Principalities as Off-shore Tax-havens.






Oh, and I will display the occasional upcoming Bat/lot creations (just to keep Interpol off the trail) :D ::)

Stay tuned   :P
Title: Re: BAT Showcase
Post by: DuskTrooper on February 01, 2007, 06:22:06 PM
How about your assorted nuclear weapons arsenal?  I'm looking to buy...

AHEM...I mean for "civilian use..." I mean...I'm looking forward to seeing some of those BATs of yours!  ;)
Title: Re: BAT Showcase
Post by: callagrafx on February 01, 2007, 06:26:59 PM
Cool, pyramids...Can I get one with built in booby traps, a couple of secret passages and one of those nice doggie statues?  Oh, and don't forget the concubines  :D :D
Title: Re: BAT Showcase
Post by: mattb325 on February 03, 2007, 06:28:49 PM
Nuclear arsenal and boobytraps? Goodness me, you people must think I'm a shady character or something. I can't imagine where you got that impression  $%Grinno$%  :D

Anyway, here's an upcoming one for release. It's actually an old model I'd forgotten about, but it's been given a new lease of life. It's a Mail Distribution centre. In Australia, many of the business parks have both a dual corporate and light industrial function. This mail distribution centre was made as an attempt to emulate that.

It has a lot of options. A 6x6 IHT as well as C$$ (depending on what you want)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVJQlJPp.jpg&hash=388bb73180db7f13830460fd46440d96)

As well as an 8x8 Mega Industrial (thanks to barby for this one). I've included this as a night-shot

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6IUfTQs.jpg&hash=6682d1a20f88c9aaf3c5cb7cc03f0e92)

Also, swamper has turned the postal trucks into automata which is incredibly cool  :thumbsup:

Title: Re: BAT Showcase
Post by: Rayden on February 03, 2007, 06:33:59 PM
Speechless :o &apls
Title: Re: BAT Showcase
Post by: M4346 on February 03, 2007, 06:34:35 PM
Wow! That looks amazing!  &apls &apls
Title: Re: BAT Showcase
Post by: narocos300 on February 03, 2007, 06:36:15 PM
This is Coolios  ;D
I can't wait to see it released  &apls
 :thumbsup:
Title: Re: BAT Showcase
Post by: Yoder7652 on February 03, 2007, 09:27:13 PM
very nice matt...ubber modern  &apls
Title: Re: BAT Showcase
Post by: bat on February 04, 2007, 04:07:46 AM
wonderful work! :thumbsup: :thumbsup:
Title: Re: BAT Showcase
Post by: tag_one on February 04, 2007, 04:31:18 AM
looks very great! I love the architecture of it and the nightlights are perfect
Title: Re: BAT Showcase
Post by: EDGE4194 on February 05, 2007, 11:15:39 PM
 :thumbsup: beautiful building. Great work Matt
Title: Re: BAT Showcase
Post by: Adept2Rock on February 06, 2007, 09:49:19 AM
Oaow!!Beautiful!I love! but can you just change the australia name and put French name: La Poste?!

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Ffr%2F6%2F61%2FLa_Poste_2006.jpg&hash=eda2f8a76ff5dba09ece42b96a55de96)

Thank you! ;)
Title: Re: BAT Showcase
Post by: Adriano57 on February 06, 2007, 05:07:16 PM
Yes it's a good idea Adept2Rock ! 

mattb325 ; That looks amazing ! Great Work ! I love the roof and the architecture
Title: Re: BAT Showcase
Post by: Swamper77 on February 06, 2007, 10:09:53 PM
Oaow!!Beautiful!I love! but can you just change the australia name and put French name: La Poste?!

[image removed]

Thank you! ;)
If he does that, I'll have to make a new file for the automata then. Not that I mind though because that is a 5 min job compared to the 6+ hour job of making an automata vehicle from scratch ;)

-Jan
Title: Re: BAT Showcase
Post by: mattb325 on February 06, 2007, 10:33:55 PM
Adept2Rock.
That is funny you should mention this.
I remember doing this model and creating a whole series of little props and signs as a kind of regional add on pack (there were also a couple of post office buildings which I have given to barbyw to work her magic on) the idea behind it was that someone could simply select the models according their region; I had made la groupe la poste; tpg; deutsche post, usps, etc, etc.

I hadn't the modding skills (still don't, thank god for those who do :D $%Grinno$%) to implement what I wanted. I don't know whether I kept the models, but I'll see in some of my back-ups (I had suffered a computer crash and lost some work) and post if that's the case...
Title: Re: BAT Showcase
Post by: Adept2Rock on February 07, 2007, 07:40:28 AM
Oh!!!Very good!!!Thank you Matt! ;)
Swamper: Sorry i think i don't understand all..sorry :-[ Language Barrier  &mmm
Title: Re: BAT Showcase
Post by: Bongoswimp on February 08, 2007, 06:51:11 AM
Hey Matt!

It's great to see you released the distribution centre. I just remembered your other post offices you made some time ago. I looked in my folders but found only lots and descs of those offices. No models. I really hope they still exist. What a pity if we lost them.
Title: Re: BAT Showcase
Post by: cammo2003 on February 15, 2007, 04:43:29 AM
Thankyou for uploading the MEGA pack, whoever did so. It was in somewhat of a limbo, and I happened to need it (was getting brown boxes on the new homes).
Title: Re: BAT Showcase
Post by: jacqulina on February 16, 2007, 07:32:21 AM
excellent work and great details
Title: Re: BAT Showcase
Post by: mattb325 on February 17, 2007, 07:06:04 PM
Thanks everyone...

While playing the game I noticed a distinct lack of fire and police stations. Particularly wall-2-wall stations.

So, I have started making some.

This is what is here so far: the brick version is modelled (loosely) on a fire station here in Sydney. It is a 2x2 corner W2W lot.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIJstW4u.jpg&hash=3a95bb2561818a7a60945e1efee82384)

But, the brick one may not be suitable for Euro players, so I gave it a little bit of a Euro feel

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2Fupload%2520pics%2FFirestationEuroish.jpg&hash=4d36029771bd4d4dc4765a0526e89d2b)

I intend to do more fires stations and police stations and have made a start on a lovely station that Deadwoods provided a picture of...
Title: Re: BAT Showcase
Post by: CabraBuitre on February 17, 2007, 07:18:04 PM
Looks awesome Matt... I created some W2W police and fire stations with the available W2W props and a bit of work with the plugin manager...  I'm glad someone it creating some ACTUAL W2W city services!
Title: Re: BAT Showcase
Post by: Zaphod on February 17, 2007, 07:22:57 PM
wow nice

we can always use more fire/police stations
Title: Re: BAT Showcase
Post by: Fledder200 on February 17, 2007, 07:30:41 PM
wow looks good!!  :thumbsup:

you are right...there are to little w2w police stations and firehouses...i like the idea!!! and they look good!!

keep it up
Title: Re: BAT Showcase
Post by: kimcar on February 17, 2007, 07:57:39 PM
 &apls Very nice work matt . very well done
Title: Re: BAT Showcase
Post by: CabraBuitre on February 23, 2007, 03:07:40 PM
Nice job on St George's Hall!  I really like it!!
Title: Re: BAT Showcase
Post by: mattb325 on February 24, 2007, 12:04:11 AM
Thanks guys....

Thought I'd best let you know that I have posted two commercial post offices. Both are based on real buildings on King Street in Sydney's Newtown.

St Georges Hall on the lest which is a W2W and Newtown Post Office on the right hand side.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2Fupload%2520pics%2FPostoffices.jpg&hash=fbea8de0ed6e1db81e9361f230cce445)

Title: Re: BAT Showcase
Post by: kwakelaar on February 24, 2007, 02:21:16 AM
These are wonderfully detailed buildings. Allthoug we all are using the same software these buildings could only have been made by you.
Title: Re: BAT Showcase
Post by: bat on February 24, 2007, 06:40:01 AM
Fantastic buildings you have created there! Fantastic textures! :thumbsup:
Title: Re: BAT Showcase
Post by: sebes on February 25, 2007, 06:06:55 AM
Great. Indeed we lack some W2W civil buildings... thanks for taking the time to do these! I like the brick fire buildling in the first picture very much  :thumbsup: !
Title: Re: BAT Showcase
Post by: Archangel on February 28, 2007, 04:14:53 AM
I love those buildings :) St Georges hall reminds me of westminster abbey (or is it the british parliament? i always get them confused) with Big Ben on it :)
Title: Re: BAT Showcase
Post by: Couchpotato on February 28, 2007, 09:07:52 AM
Beautiful work and nice to see some new items from the w2w sector.  (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi66.photobucket.com%2Falbums%2Fh276%2FDianneOnly%2Fclap2.gif&hash=9ae66779dd924ef818d53c67e8ded5f3)
Title: Re: BAT Showcase
Post by: rooker1 on February 28, 2007, 09:12:24 AM
The police and fire station look fantstic.  I also like St George's Hall and the post office.

Will you be making any more residential lots?  The one's you have already released are awesome and I use them regularly.

 :thumbsup:
Title: Re: BAT Showcase
Post by: jeronij on February 28, 2007, 11:53:13 AM
This is the most excellent work my friend  :thumbsup:

I love the level of detail  ;D
Title: Re: BAT Showcase
Post by: Cali on February 28, 2007, 06:46:05 PM
i agree, the detailing is exquisite. thank you &apls
Title: Re: BAT Showcase
Post by: NikNik on March 06, 2007, 03:36:11 AM
Those W-2W lots are realy appreciated in the community, judging from the responses here. I agree with them all.

St Georges Hall and Newtown Post Office look great.
the fire department is also a welcome addition to the game.

I think you are right that there is a tremendous need for more W2W builings of eitehr sort Com/Res and Civics.

I am looking forward seeing tehes in play.

Nik-Nik
Title: Re: BAT Showcase
Post by: cammo2003 on March 21, 2007, 07:45:56 AM
I just spotted the firehouses on the LEX and they look great from the shots!
Title: Re : BAT Showcase
Post by: Pinchman on April 05, 2007, 08:45:59 PM
WOW! INCREDIBLE work indeed !
Matt, your creations are absolutely amazing ! You got a great talent.
Title: Re: BAT Showcase
Post by: mattb325 on April 11, 2007, 07:51:46 PM
Thankyou everyone, your comments of support and encouragement are very lovely :thumbsup: :satisfied:

So, I've another one for you. These are Regency Styled Terraces.

Those of you who have been following the Shosoloza project would have seen them: They are the blue and cream coloured 3.5 storied terraces in this picture.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FNewport%2FSerpentineapartments.jpg&hash=7128ba0f8de2d00e316dfef5e86ddbcd)

Get them here: Regency Terraces (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=704)

These are slow to appear in newly created regions, but once the Region population gets above 500K they should start popping up nicely and with 57 R$$ residents per house, ensure that your population count remains healthy.

Thanks of course to the BSC team for support and for Barby for modding and packaging.
Title: Re: BAT Showcase
Post by: Strechnitz on April 12, 2007, 01:48:23 AM
Thank you for the regency terraces Matt,

I love them.They fit in real nicely with my cities.

Strech.
Title: Re: BAT Showcase
Post by: mattb325 on April 28, 2007, 06:36:58 PM
Strech, you're welcome.

Here's the latest thing I'm working on....a small train station modelled off Emu Plains railway station in Sydney. It's an old fashioned rail station:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYGVcHSD.jpg&hash=13a61b84b240923bc420eef040ae899e)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXowrJNf.jpg&hash=7d7a4d0aaee31939c7948a9a806cfda7)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvarwuKS.jpg&hash=d45501458fe754609a9efb2825fb4fde)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FX3ZRQHY.jpg&hash=64a96f2527e98cbb961e16a2c0596abe)

There will be two versions - one brick/one rendered. iT isn't a slavish copy of the original, just inspired by...
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNHwHYJ4.jpg&hash=c87d034c53d56fc040f3c2d33e49ad62)
Title: Re: BAT Showcase
Post by: FromTheAshes on April 28, 2007, 06:38:38 PM
Very nice station, even if it's a little bit small :P Useable, anyway ;)
Title: Re: BAT Showcase
Post by: EDGE4194 on April 28, 2007, 06:53:23 PM
Great station Matt.  &apls  We need more variety of stations, and am looking forward to seeing this released ( &hlp )
Title: Re: BAT Showcase
Post by: rooker1 on April 30, 2007, 09:05:13 AM
Very nice looking rail station.  Great work, I think it looks very realistic.  I also look forward to it's release!

Robin   :thumbsup: &apls
Title: Re: BAT Showcase
Post by: cammo2003 on May 01, 2007, 06:39:12 PM
I love the look of this station. I'd love to see a slightly longer version of this station. (4 to 4.5 tiles worth of platform IMHO would do the job well - I tend to work on the assumption trains are between four and eight cars long, and tend to select my stations accordingly. I think of the trains in terms of Sydney sets usually, ie that one group of four cars is a "set", and try to use stations that fit at least the equivalent of one set.

I absolutely love the look, though. You're an absolute natural when it comes to stations. BTW, you've captured alot of the feel of the actual station with all the foliage around it in those shots. There's actually a lot of foliage around the building end of the station (at least there is a fair bit on Google Earth).

Title: Re: BAT Showcase
Post by: rooker1 on May 02, 2007, 08:14:32 AM
cammo2003 makes a very good point about the length of the platform, I had never thought of that before.  Maybe it should be longer.  I think I will take that into consideration when I DL my stations from now on.

Robin  :thumbsup:
Title: Re: BAT Showcase
Post by: jmyers2043 on May 02, 2007, 06:58:04 PM
Hi Matt - as always you do wonderful work. I like the small details (trim around the windows, the round gable vent) as they bring the budling to life. The brown brick texturing and the shingle roof textures look good.  The corugated texture over the platform on the opposite side of the tracks looks good which brings up my question of why you choose to use a rusty corrugate on the station side? I'll definately download this when it is available. Thank you for your effort.
Title: Re: BAT Showcase
Post by: mattb325 on May 02, 2007, 07:23:26 PM
Thanks guys for the comments and feedback

Regarding the length of the platform - it is 3 tiles wide to match the Maxis platform prop (from the grand station reward). The lot is 4x3, but lot makers could make it 3x3 for more urban applications if they so wished. The standard Maxis station (uggh  &mmm) is nowhere near as wide

I must confess that I am not a train person, and Cammo2003 you are right in that Sydney trains are 4, 6 or 8 cars in length. But, this train station in RL had a short platform and when you are on this train you are told to sit in the front two carriages if you wish to alight at stations further along the line (the station of Linden for instance) as their platforms are even shorter! ::)

The reason I did not make this platform any longer was that I like a variety in platform lengths/train station styles to suit different applications in SC4 and other batters before me have made stations that are 6 tiles long or 3x1 or 7x5 etc, etc.

When making this station the style I wanted to evoke was an old outer station (hence the brick and mission brown versions) which was both semi rural and suburban at the same time. Something that could be used in a suburb or a smallish town...

Don't worry - there are so many beautiful train stations in Sydney each with a different feel; some are on my 'to do' list - for instance, take a look at this Station in Chippendale - built merely to convey the deceased. When I bat this, it will have a larger width...it's all about the purpose that the Bat will perform.
Title: Re: BAT Showcase
Post by: cammo2003 on May 02, 2007, 11:53:09 PM
Thanks guys for the comments and feedback

Regarding the length of the platform - it is 3 tiles wide to match the Maxis platform prop (from the grand station reward). The lot is 4x3, but lot makers could make it 3x3 for more urban applications if they so wished. The standard Maxis station (uggh  &mmm) is nowhere near as wide

I must confess that I am not a train person, and Cammo2003 you are right in that Sydney trains are 4, 6 or 8 cars in length. But, this train station in RL had a short platform and when you are on this train you are told to sit in the front two carriages if you wish to alight at stations further along the line (the station of Linden for instance) as their platforms are even shorter! ::)

The reason I did not make this platform any longer was that I like a variety in platform lengths/train station styles to suit different applications in SC4 and other batters before me have made stations that are 6 tiles long or 3x1 or 7x5 etc, etc.

When making this station the style I wanted to evoke was an old outer station (hence the brick and mission brown versions) which was both semi rural and suburban at the same time. Something that could be used in a suburb or a smallish town...

Don't worry - there are so many beautiful train stations in Sydney each with a different feel; some are on my 'to do' list - for instance, take a look at this Station in Chippendale - built merely to convey the deceased. When I bat this, it will have a larger width...it's all about the purpose that the Bat will perform.

I do think you've caught that feel quite well, and it will still find a place in one of my regions, somewhere (probably at a dot of a town out in the sticks around a windy section of track where a short station is needed).

On Emu Plains station: It actually is a reasonably long platform (minimum 6 cars long, I'd say). Looks so in Google Earth, anyway.

You've got the platform width right to me, though. The carpark is perfectly judged:

"Oh, we'd better put in a carpark, hadn't we? We'll just shove a few parking spaces in front of the building, nobody'll care."

As for the new post:

Ah, the mortuary station! Would you believe I have the *perfect* place for that? My current region's main cemetery actually has a dedicated rail station near the main gate.
Title: Re: BAT Showcase
Post by: scorer on May 03, 2007, 11:08:56 AM
Hey Matt,

the train station looks stunning and will fit into many different city styles.

But how do passengers get over to the second platform across the building? There seems to be no under/-overpass, and at least here in my homeregion crossing the tracks is strictly forbidden.
Title: Re: BAT Showcase
Post by: Shadow Assassin on May 03, 2007, 10:56:44 PM
I wouldn't mind seeing Epping station being BATted. It's kinda unique in that half the station is underground. It could make a good rail - subway transition.

I think St. Leonards and Chatswood are the same in that respect.
Title: Re: BAT Showcase
Post by: bat on May 08, 2007, 04:26:11 AM
That is a fantastic rail station! :thumbsup:
Title: Re: BAT Showcase
Post by: cammo2003 on May 08, 2007, 08:39:27 PM
I wouldn't mind seeing Epping station being BATted. It's kinda unique in that half the station is underground. It could make a good rail - subway transition.

I think St. Leonards and Chatswood are the same in that respect.

Actually, Chatswood is all above ground, and has two island platforms (one of them of course isn't in use yet).

The design of the station means one of the islands will be the Up Island, the other the Down.

Epping station is an unusual design in that it has an underground transfer concourse. All in all, they knew what they were doing when they designed it. Obviously the idea is for it to be able to handle large pax loads when the Hills line is pushed through.

(I'm pretty sure that "up" generally refers to the City-bound direction, just for reference).

(I'm guessing that gave away that I've got an interest in the stuff.  :-[ )

Title: Re: BAT Showcase
Post by: Zaphod on May 11, 2007, 12:40:57 AM
a station for dead people? weird

the light rail system in Edmonton has a never-completed station connected to a jail. They were going to use special armored rail cars to move prisoners in and out of the facility

Title: Re: BAT Showcase
Post by: Shadow Assassin on May 14, 2007, 04:30:44 AM
Quote
Obviously the idea is for it to be able to handle large pax loads when the Hills line is pushed through.

Seriously, the dumbest thing the government could've done was close that tram line to Castle Hill. That would've solved much of the transport problems currently plaguing the Hills.
Title: Re: BAT Showcase
Post by: cammo2003 on May 14, 2007, 06:14:55 AM
Seriously, the dumbest thing the government could've done was close that tram line to Castle Hill. That would've solved much of the transport problems currently plaguing the Hills.

Yeah, it wasn't the smartest decision.

The Queensland Government's decision to close the original Gold Coast Line was even dumber - it went right into the heart of the coast - there was a terminus at Southport.

Thankfully, there are plans to link that part of the coast in to the rail system with a tram link. If anywhere needs proper PT, it's the Gold Coast.

Title: Re: BAT Showcase
Post by: mattb325 on May 20, 2007, 03:40:29 PM
Thanks guys - by the way, what's a pax load? ('pax' to me is latin for 'peace', but I'm assuming it has taken a different meaning here)

Anyway, a quick departure from the trains for a brief moment.

A lot is going on with the BSC pushing the boundaries of the game: therefore, new things will be needed. One of these is more highly evolved farms. If you look around areas like the UK, France, southern Europe and Australia, some of the most established industries are in fact, farming 'Estates'. Grand homes owned by generations of the one family working the land...

Australia has its fair share as well:

Lake house (on the outskirts of Sydney) is a very deft and balanced Greek revival example:


(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJIqTzvM.jpg&hash=96d3d24b8c299785e9981dae1ddfbef9)

Test lots in game
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FW3r9Vex.jpg&hash=7ab9e24cb8d02eafde98007906e2bde3)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCFIDBuV.jpg&hash=15514f9142ce2d1a1eb59d5674a44b9f)

Killymoon in Tasmania; an amazing example of the Irish Georgian (the features on this will also assist with Sydney's mortuary station):

Front
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRand0hp.jpg&hash=93c4588f6a775257462325e5917e1c93)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9cxZQvy.jpg&hash=2ad4e4dd1d73ca4721c39da91f05e291)
Rear
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FM6GwSvl.jpg&hash=9ba62a846c6295dc26f67391c50bea94)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzHGWKqK.jpg&hash=48977d6fd34542b919a45e530dee60be)
Title: Re: BAT Showcase
Post by: Vario80 on May 20, 2007, 04:01:31 PM
Brilliant stuff.  :) I like especially the mansion on the last two pics, it has really such an antique cozy atmosphere (hard to describe it for me in english ;))
Title: Re: BAT Showcase
Post by: GrizzlyBuilder on May 20, 2007, 05:00:46 PM
So are you doing the chippingdale station?  The farming estates look wonderful!
Title: Re: BAT Showcase
Post by: jacqulina on May 20, 2007, 05:59:03 PM
awesome mansions are you going to be uploading them,the detail is amazing
Title: Re: BAT Showcase
Post by: cammo2003 on May 21, 2007, 03:28:50 AM
Thanks guys - by the way, what's a pax load? ('pax' to me is latin for 'peace', but I'm assuming it has taken a different meaning here)


Pax is frequently used also as shorthand for "passengers".
Title: Re: BAT Showcase
Post by: kimcar on May 21, 2007, 07:30:36 AM
Geez , i missing time for read all the post , but i`m happy to pass by here, because i would like to tell you that your mansion is fantastic. &apls &apls Incredible the details that you put on. Thanks for the quality that you do and share. :thumbsup:
Title: Re: BAT Showcase
Post by: sebes on May 21, 2007, 03:47:04 PM
WOWOWOWOW... those mansions are awesome! The last one, with the ivy, is just gorgeous. The railing on the porch is a little jewel :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on May 26, 2007, 03:08:00 AM
Thanks guys - yes I am still doing the Chippendale station, and yes these will be uploaded, but I'm going to hold off while I bat a few more and then release them all at once

Here's Killymoon in game on a test lot:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzHGWKqK.jpg&hash=48977d6fd34542b919a45e530dee60be)



I'm going to be batting some carriage house, stables, woolshed etc props for it.

Also, with the two fire stations already realeased, I had actually started another one at the same time and I've now almost finished it although there may still be some changes here and there.

It is inspired by (in no way a copy of) Eastern hill fire station in Melbourne:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F35K1Hmc.jpg&hash=17a0731eb6bb05f17eab48d651f2606f)
Title: Re: BAT Showcase
Post by: bat on May 26, 2007, 03:32:03 AM
Great in-game pictures! Nice buildings! :thumbsup:
Title: Re: BAT Showcase
Post by: cammo2003 on May 26, 2007, 05:51:33 AM
Thanks guys - by the way, what's a pax load? ('pax' to me is latin for 'peace', but I'm assuming it has taken a different meaning here)

Anyway, a quick departure from the trains for a brief moment.

A lot is going on with the BSC pushing the boundaries of the game: therefore, new things will be needed. One of these is more highly evolved farms. If you look around areas like the UK, France, southern Europe and Australia, some of the most established industries are in fact, farming 'Estates'. Grand homes owned by generations of the one family working the land...

Australia has its fair share as well:

Lake house (on the outskirts of Sydney) is a very deft and balanced Greek revival example:


(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FLakeHouse-1.jpg&hash=66dbfc18cb87442d7dcf746f689927ed)

It just struck me how well this building would work as a Mayor's House also.

By the way, I must put in kudos for the lotwork on the farms. Whoever's doing them is doing them very, very well, and I truly cannot wait to implement these in my game. I've been wanting more farms for a while, actually.
Title: Re: BAT Showcase
Post by: jacqulina on May 26, 2007, 06:21:46 AM
wow killymoon is awesome i cant wait to see more progress awesome work  &apls &apls
Title: Re: BAT Showcase
Post by: EDGE4194 on May 26, 2007, 06:31:13 AM
wow killymoon is awesome i cant wait to see more progress awesome work  &apls &apls

.....exactly  :)
Title: Re: BAT Showcase
Post by: Ajax_Amsterdam on May 31, 2007, 06:45:22 AM
The fire station looks great :thumbsup:, I hope you will release it soon
Title: Re: BAT Showcase
Post by: mattb325 on June 01, 2007, 08:18:24 PM
Thanks guys - the farms will be a little while longer yet, as I hope to make some more and release them all at once

Update on the fire station. Final version

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F35K1Hmc.jpg&hash=17a0731eb6bb05f17eab48d651f2606f)

Get it here (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=863)

Thanks to my team mates for help and advice on this and to barby for packaging and modding
Title: Re: BAT Showcase
Post by: mattb325 on June 02, 2007, 04:42:25 PM
Emu Plains station has also been completed

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYGVcHSD.jpg&hash=13a61b84b240923bc420eef040ae899e)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXowrJNf.jpg&hash=7d7a4d0aaee31939c7948a9a806cfda7)

Available here (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=865)
Title: Re: BAT Showcase
Post by: Rayden on June 04, 2007, 05:19:58 AM
Pax is frequently used also as shorthand for "passengers".

In the hotel business, it's used for representing persons (fi. room for 2 pax, room for 4 pax).

Nice work Matt with those stations. :thumbsup:
Title: Re: BAT Showcase
Post by: sebes on June 05, 2007, 02:41:54 PM
OMG Matt.. That firestations is pure gold...  Great job  :satisfied:
Title: Re: BAT Showcase
Post by: CabraBuitre on June 06, 2007, 07:26:48 PM
Matt,

I asked this over at your Shosaloza CJ, but this might be more appropriate here...

Is the Taunton State Hospital available anywhere?  I thought I had a copy of it (maybe from being in the testing group over at PEG's?) but I can't seem to find it anywhere... but there could be a glaring obvious reason... that it simply isn't released yet!

Keep up the great work, I really like your consistent style in all creations!
Title: Re: BAT Showcase
Post by: bat on June 14, 2007, 08:59:17 AM
That's a nice looking station, mattb325 :thumbsup:
Title: Re: BAT Showcase
Post by: Sól on June 14, 2007, 06:12:09 PM
I love all of your work, thank you so much for your contributions  &apls
Title: Re: BAT Showcase
Post by: Krio on June 14, 2007, 06:14:24 PM
I just love that firestation..I use it a lot in my W2W cities  :P one of the bats ever. Also your other work is nice  ;)
Title: Re: BAT Showcase
Post by: Adept2Rock on June 25, 2007, 03:29:22 PM
I love your mansion :thumbsup:!!!!!!!!!!!!!When, it's on the lex???
Title: Re: BAT Showcase
Post by: jacqulina on June 28, 2007, 02:18:36 PM
excellent firestation beautifull work &apls &apls
Title: Re: BAT Showcase
Post by: Strechnitz on July 02, 2007, 01:52:14 AM
Hi Matt,

Thank you for that excellent station I will find good use for it in Stropon. Those larger farms are also a great project. I like both of them.

Good job!

Strechnitz
Title: Re: BAT Showcase
Post by: spa on July 10, 2007, 05:30:24 PM
Those are some sweat looking farmhouses matt. You should consider making a R$$$ version of them too!
Title: Re: BAT Showcase
Post by: mattb325 on July 16, 2007, 11:33:15 PM
Thankyou all for the lovely comments (I realised I haven't logged in for some time).

Now, for some specific comments:

CabraBuitre - thanks - as it stands, the Taunton State hospital was a holding model - the two buildings as shown weren't supposed to be repeated. I had made a larger main building, but about a year ago my PC blue screened and that model become corrupted, I became frustrated, and never got around to finishing it...I will one of these days I promise.

Spa - not a bad idea. I'll see what I can come up with...

Back a few pages I made some Regency terraces (white and blue). These were actually part of a larger project which I hadn't shown in case I never got around to finishing it. The real buildings these are based off is a row of homes called Lansdowne Terrace near Hollis Park in inner Sydney. Like the famous Lansdowne Terrace of Bath, UK, these have a curve...

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOQf1N6m.jpg&hash=3edeb62015b4857e61276f757fa9748d)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhB36qmq.jpg&hash=216f2a4032a13c1131572e4e911687bf)

It is a 10x2 and I had it grow....I also made a plop with jobs...

I still have some tweaking to do with the lot (it should conform to med wealth W2W set-back) and then I will submit it for testing etc.

At least it breaks up the grid. ::)
Title: Re: BAT Showcase
Post by: zero7 on July 17, 2007, 02:12:37 AM
I'll look forward to seeing that released ... I love the way the curve opens up space.   &apls
Title: Re: BAT Showcase
Post by: rooker1 on July 17, 2007, 09:24:06 AM
These look awesome, I can't wait.  Very good that you found time to finish these it would have been a shame if you hadn't.  I really like the curve in the houses, great idea.  And 10x2, should be pretty easy to get these to grow.

 &apls &apls

Robin   :thumbsup:
Title: Re: BAT Showcase
Post by: kwakelaar on July 18, 2007, 05:30:24 AM
These look very nice Matt, and a great idea with the curving buildings.
Title: Re: BAT Showcase
Post by: Krio on July 18, 2007, 05:55:34 AM
 :o

Too GREAT!
Title: Re: BAT Showcase
Post by: mattb325 on July 22, 2007, 04:54:43 AM
Thanks guys - Lansdowne terrace has been submitted to go through the modding & testing stages now...

Next up is a medium sized CS$$$ Department store. Based on an old demolished department store called Farmers & Myers.


(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fe152CLZ.jpg&hash=6f9e63c83102d6cabb3d69d77607b3a9)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FriSpZoJ.jpg&hash=b7a4b887515d063120969074da621e29)
Title: Re: BAT Showcase
Post by: XiahouDun on July 22, 2007, 05:00:12 AM
That looks great :thumbsup: The roof detailing really makes it stand out.
Title: Re: BAT Showcase
Post by: EDGE4194 on July 22, 2007, 08:40:20 AM
I agree with xiahou dan- nice work matt  &apls
Title: Re: BAT Showcase
Post by: cammo2003 on July 22, 2007, 09:12:10 AM
Great work, the roof on that is very distinctive.

Any chance of a version without the Myer flags as well? It could just as easily pass for an inner city police station, or perhaps a museum (of which we could use a few more variations, there aren't that many around...).

Even if not, it'll make a fine addition to the game.
Title: Re: BAT Showcase
Post by: jacqulina on July 22, 2007, 05:28:02 PM
very nice progress &apls &apls
Title: Re: BAT Showcase
Post by: rooker1 on July 24, 2007, 09:21:14 AM
The last bat is awesome, I love this kind of architecture.  cammo2003 has a great idea, it could make a great police station.....?? ::)

Robin   :thumbsup:
Title: Re: BAT Showcase
Post by: baconrocky on July 26, 2007, 11:36:15 AM
Great work, the roof on that is very distinctive.

Any chance of a version without the Myer flags as well? It could just as easily pass for an inner city police station, or perhaps a museum (of which we could use a few more variations, there aren't that many around...).

Even if not, it'll make a fine addition to the game.

I like the Police Idea, speaking of Civic buildings....what happened to that Hospital you were working on a LONG time ago? I was always waiting for it to be released, and then lots of time past and I forgot about it up until now, oh and i want to pat you on the back for those amazing townhomes!
Title: Re: BAT Showcase
Post by: Pat on July 26, 2007, 07:43:05 PM

Matt that is wonderful work there and great job at that too - pat
Title: Re: BAT Showcase
Post by: Schulmanator on July 27, 2007, 08:45:09 PM
You have several great projects under development! I am eager to see the final products!  &apls
Title: Comments and Questions
Post by: GrizzlyBuilder on July 31, 2007, 03:13:58 PM
Comment and Questions on each of your projects.

-Chippingdale Station
             Are you going to BAT it?
-Farming Estates
             Wonderful so far, but when will it come out and will there be more?
-Landsdowne Terrice
             One word: Awesome
-Department Store
             Looking forword to that wonderful roof and gables as well as your its possiblities for other uses.
I was looking at you prop pack and Simtropolis forum.  When will you release these stunning lots?
Title: Re: BAT Showcase
Post by: Yoder7652 on July 31, 2007, 07:55:38 PM
great work here, Matt....I really like the new works that you've posed here

btw..I like the new look of your hat (avatar)
Title: Re: BAT Showcase
Post by: mattb325 on July 31, 2007, 09:42:20 PM
Thanks guys!

I quite like the idea of having the department store as a police station - it is sufficiently left-field to tickle my fancy  $%Grinno$%.

The model will need adjusting to accomplish that (I don't want it looking too similar). I will also release the model as a department store, but I want to tweak a few things as noted by the guys in the BSC, so I will post when I have done a new render..


The new avatar is courtesy of diggis - I really love it!!!!! It's great to have a VB hat - better than the old southpark talking turd avatar ()stsfd()

As for other bits and pieces, I'll let you know what I'm up to:

It's not really a project plan - just a vague plan of attack with no specific dates attached:

* Taunton State Hospital - I have started re-modelling that. There are a lot of pieces and it is hard to get sufficiently motivated for something I have already batted once and lost due to a PC problem.

* Chippendale Station - definitely on my list. I am hoping to go and have a look next weekend as I can't locate some photos for the back part of the building.

*Farming estates - I am making some additional pieces - in particular Killymoon will also act as a reward. I want to get a few extras batted and release all in one go (it's less messy as a pack)

*Making some of the farming estates as high wealth mansions - on my list

*Lansdowne Terrace - will probably be next one to be released. I think I've got just about as much mileage as possible from that one little model  :P

*W2W police stations - I saw a magnificent building which will fit the bill perfectly. Very Euro.

*NSW Art gallery: love the building - awesome mix of old and new

*Some other commercials that have taken my fancy such as this little building:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbwpOMub.jpg&hash=a7327dcefde7a1f500a95c274c0eded3)

*Other residentials - I have a handful of modern houses on my PC that could make up a pack number two.

*Making lots for the existing prop-pack: Reussdale House and the 1940's houses spring to mind as these models aren't too bad considering they are some of my older stuff...

*Some of my older pre-bsc works are floating around on Simtrop (albeit locked) and I am not sure what to do with them to be honest.
Most of it I now really, really don't like...the only exceptions are the little Windmill Street houses - at some point I'll re-lot these to bring them over; the rest I can take or leave....

There are a few things not released from that time, such as the Boom Style Terraces and I may re-do the old stuff at some point, but we'll see...

Anyways, I hope to have some more pictures for you soon...so thanks for all of the comments  ;D
Title: Re: BAT Showcase
Post by: cammo2003 on August 01, 2007, 01:47:50 AM
Thanks guys!

I quite like the idea of having the department store as a police station - it is sufficiently left-field to tickle my fancy  $%Grinno$%.

The thing that made me think that is the stature of the building... It just screamed 'Civic building' to me. The best thing is it'd take bugger all work. All you'd have to do is render twice, once with the Myer flags, once without. If you were to render it as a police station, I'd suggest some kind of police station sign, as well. The mannequins (at least I'm sure that's what's represented in the front windows) are ambiguous enough to pass off as small statues behind glass.

Obviously the lot would also need to be different for a police station - but that could obviously be done fairly easily.
Title: Re: BAT Showcase
Post by: threeswept on August 02, 2007, 04:37:45 PM
Hey, Matt...I have always been amazed at the breadth of your work! I'm super excited I stumbled upon this thread!
Title: Re: BAT Showcase
Post by: mightygoose on August 02, 2007, 05:18:50 PM
what setback figures do you use matt, you are probably my favourite batter at the moment. and if my current w2w will fit next to yours, as they are of similiar styles, then i would be very happy.
Title: Re: BAT Showcase
Post by: Pat on August 02, 2007, 10:50:04 PM

Matt awsome new avay for sure defintly... I really cant wait to see some of your projects come up and into devolpment stages...
Title: Re: BAT Showcase
Post by: mattb325 on August 04, 2007, 10:33:21 PM
Thankyou everyone - MG - the setback I've used is either 5 or 8m. There are general standards in place: 5m = medium wealth; 8m = high wealth. Although that said, I often get it wrong  ::)

Cammo - Civic, you say? I think this below is a lot more civic..

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPjcB0wh.jpg&hash=1adc1dcef7985a8ccb3c92a5f0d11bc4)

So very typical of the 60's suburban offices and/or the city of Canberra (for those of you unfortunate enough to have ever visited Australia's capital) $%Grinno$%
Title: Re: BAT Showcase
Post by: Zaphod on August 04, 2007, 10:39:19 PM
now that is a cool BAT!

if there ever was a architectural style completely missing from the game that would be it
Title: Re: BAT Showcase
Post by: cammo2003 on August 04, 2007, 10:56:41 PM
Yup, definitely has the feel of council offices.

I like the way you've integrated the statue into the lot. BTW, the choice of textures and props on that lot is impeccable.
Title: Re: BAT Showcase
Post by: Pat on August 04, 2007, 11:07:56 PM

now talk about sterotypical government building lol... Looking good Matt
Title: Re: BAT Showcase
Post by: Andreas on August 05, 2007, 08:26:10 AM
Oh, wow, this is excellent indeed. You could put this in any German city, and it won't look out of place (maybe the lot won't be so generous here). Great work!
Title: Re: BAT Showcase
Post by: vester on August 05, 2007, 08:32:15 AM
Yes that reminds me of complex in Copenhagen (http://maps.google.dk/?ie=UTF8&ll=55.670802,12.501497&spn=0.001522,0.00523&t=k&z=18&om=1). A little bigger, but looks a lot like that.
In the base there is  a shopping center and in the tower there is a hotel and residential.
Title: Re: BAT Showcase
Post by: EDGE4194 on August 05, 2007, 08:55:29 AM
beautiful work matt  :thumbsup: my first thought was of a small college. very versatile civic building. again, very nice  &apls
Title: Re: BAT Showcase
Post by: jen_p on August 05, 2007, 09:04:08 AM
(for those of you unfortunate enough to have ever visited Australia's capital)

Nothing to do but see memorials and visit the pub. The setting to the worst hangover I have ever had...

Great building though.
Title: Re: BAT Showcase
Post by: zero7 on August 05, 2007, 09:38:15 AM
The new civic building is excellent.  Just the sort of architecture that accompanied the UK's 70s local government restructuring, when huge numbers of new government office buildings got built.  The lot is perfect for the buildings - very impressive.


Title: Re: BAT Showcase
Post by: jacqulina on August 05, 2007, 01:44:09 PM
great news i cant wait to see progress :thumbsup:
Title: Re: BAT Showcase
Post by: Shadow Assassin on August 05, 2007, 09:38:30 PM
Nothing to do but see memorials and visit the pub. The setting to the worst hangover I have ever had...

Great building though.

psst... don't forget Canberra's also only one of two places you can get X-rated videos... :D


Anyways, that's a lovely model. It'll be good for a city university, too y'know. :P
Title: Re: BAT Showcase
Post by: cammo2003 on August 06, 2007, 03:47:48 AM

Anyways, that's a lovely model. It'll be good for a city university, too y'know. :P

Yeah, looks like most of UNSW, actually...  :P
Title: Re: BAT Showcase
Post by: mattb325 on August 11, 2007, 02:21:08 AM
Thanks for all the comments guys - I'm glad you like the civic offices. I approached that Bat quite differently from normal. It was something of an experiment - building the Bat 'backwards' around a texture, so to speak. Normally I build it from the ground up and then texture.

Anyways I am putting the finishing touches on it this weekend.

In the mean-while, Lansdowne Terrace is available for download here (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1037).

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOQf1N6m.jpg&hash=3edeb62015b4857e61276f757fa9748d)

Happy Bath-style terrace building  ;)
Title: Re: BAT Showcase
Post by: zero7 on August 11, 2007, 08:32:52 AM
I noticed that you've done a ploppable commercial version of this.  Is there any chance of doing the same with a diagonal render (or even just as a diagonal prop).
Title: Re: BAT Showcase
Post by: Shadow Assassin on August 14, 2007, 10:13:21 PM
Is that van trying to steal the tree? ;D

Wonderful terraces, by the way.
Title: Re: BAT Showcase
Post by: Pat on August 15, 2007, 03:53:03 AM
 :thumbsup: :thumbsup: &apls matt great job there
Title: Re: BAT Showcase
Post by: jacqulina on August 19, 2007, 05:16:32 AM
beautifull work  &apls &apls
Title: Re: BAT Showcase
Post by: kimcar on August 19, 2007, 02:15:03 PM
 &apls &apls Great add to the game . Many thanks to you :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on August 21, 2007, 02:57:45 AM

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPjcB0wh.jpg&hash=1adc1dcef7985a8ccb3c92a5f0d11bc4)



Thanks for the kind words...

The civic offices are available for download. Get them here (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1072) on the lex. It is stage 6 and works with or without CAM (it was modded using the pim-x)

Zero, I'll see what I can do re: diagonals for Lansdowne terrace model.

And, I usually have something to show at this point, but...not this week... $%Grinno$% I should have some project updates soon; I have many models half finished at the moment :P
Title: Re: BAT Showcase
Post by: mightygoose on August 21, 2007, 07:21:35 AM
ive got to say you are by far my favourite batter at the moment.
Title: Re: BAT Showcase
Post by: zero7 on August 21, 2007, 02:43:44 PM
I've downloaded the civic office and am looking forward to finding a suitable home for it.  I'm definitely going to remod it as a town hall equivalent, though.

A diagonal Lansdowne terrace would be fantastic.  I'm imagining a diagonal avenue lined with trees and flanked by your fancy terraces  :)
Title: Re: BAT Showcase
Post by: threeswept on August 24, 2007, 08:46:49 AM
Thanks, Matt for the offices...they look great! And, thanks for having them non-CAM, as well. :) I've yet to decide whether I want to use CAM...so, it's nice to have a choice rather than being forced to use it to have something wonderful appear in game.
Title: Re: BAT Showcase
Post by: jacqulina on August 25, 2007, 11:18:49 AM
excellent work very nice ingame &apls &apls
Title: Re: BAT Showcase
Post by: mattb325 on August 25, 2007, 08:06:20 PM
Thanks everyone. Glad you like them.

In times past, train travel was an elegant thing.

While I'm waiting for the program to load, I thought I'd give you a little 'teaser' of my next project - High Holbourn Station - I hope to have it ready sometime this week:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FE5b3rrs.jpg&hash=e186b67c5c70ae0e82b39168a373c3a4)
Title: Re: BAT Showcase
Post by: Emperor Stormont on August 25, 2007, 08:12:43 PM
Oh that is stunning, I adore it so much. Fabulous work indeed &apls
Title: Re: BAT Showcase
Post by: DebussyMan on August 25, 2007, 08:14:24 PM
Looks very intriguing  &hlp
Title: Re: BAT Showcase
Post by: Schulmanator on August 25, 2007, 08:17:08 PM
Oooh! This looks VERY promising!!!  ;D
Title: Re: BAT Showcase
Post by: GrizzlyBuilder on August 25, 2007, 08:46:48 PM
With all the details amd realism, this could be you best bat yet!  Two thumbs up!
Title: Re: BAT Showcase
Post by: Adept2Rock on August 26, 2007, 03:07:01 AM
I love!!Your work its so wonderful!!!! :thumbsup:

I've got a question!!!In this picture there is a very beautiful bat but there is not in the LEX!!

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FKillymoon-front.jpg&hash=13383f18b86c83f68f53b1f335f601c6)

Do you have answer?Thanks!
Title: Re: BAT Showcase
Post by: threeswept on August 26, 2007, 05:31:46 AM
Wow! That teaser sure is a teaser... ;) What a great building!
Title: Re: BAT Showcase
Post by: mickebear on August 26, 2007, 05:48:38 AM
Matt, I am such a BIG fan of your work and coming back to this thread proves why.
Title: Re: BAT Showcase
Post by: mattb325 on August 27, 2007, 03:48:31 PM
Thankyou everyone; grizzlybuilder - I suppose the bat is neither more nor less detailed than any of my others (except maybe the civic offices, which, because they are modern, tend to be just box-like  ::) ), it's just that particular happy-snap was taken from gmax and at a different angle.

Adept2Rock - I'm finishing that Bat up and should be done soon - so keep an eye out ;)

Anyways - a progress shot:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxPbv7QX.jpg&hash=0b60b6f1b9e3ec99f7d8c3cd9f2d0c4e)
Title: Re: BAT Showcase
Post by: GrizzlyBuilder on August 27, 2007, 04:06:06 PM
Sorry, its just that it will go very well with the MD I was thinking of working on.  Keep up the good work!
Title: Re: BAT Showcase
Post by: kimcar on August 27, 2007, 05:00:11 PM
 &apls &apls Wow simply wonderfull. Another must , thanks :thumbsup:
Title: Re: BAT Showcase
Post by: Schulmanator on August 27, 2007, 08:57:52 PM
Very nice indeed. Would this lot come with the tracks and such or be the building itself? Even freestanding, it's a fine addition to any city.  :satisfied:
Title: Re: BAT Showcase
Post by: Emperor Stormont on August 27, 2007, 11:36:31 PM
Oh that is just fabulous, I love it. Fantastic work  &apls
Title: Re: BAT Showcase
Post by: Strechnitz on August 28, 2007, 01:20:18 AM
Unbelievable! &apls

I must say that this bat is by far the most elegant station around. I know just where to use this wonderful bat when it is released!.

as ever my compliments Matt. great job!

Strechnitz
Title: Re: BAT Showcase
Post by: Yoman on August 28, 2007, 09:24:08 AM
Amazing....I echo what was said above, quite possibly the most elegant station around.

Also I'd like to thank you for the Sydney Terrence's, they are perfect for me and my city :D
Title: Re: BAT Showcase
Post by: rooker1 on August 28, 2007, 09:34:19 AM
That station is perfect, I love it.  Very realistic.  The platform looks like the ones where I live.  I'm going to be putting this in my MD for sure.

Robin   :thumbsup:
Title: Re: BAT Showcase
Post by: threeswept on August 28, 2007, 11:07:57 PM
What a gorgeous station indeed! &apls
Title: Re: BAT Showcase
Post by: jacqulina on September 01, 2007, 02:53:58 PM
amazing work your doing here &apls &apls
Title: Re: BAT Showcase
Post by: cammo2003 on September 02, 2007, 03:17:24 AM
There wouldn't be a chance of releasing the station as seperate props with an extra side platform prop, would there? Just that I'd love to, for example, create larger stations. There's a serious lack of standalone platform props that can be used to create stations. Don't bother with extra lots -- I like tweaking in the LE for my own use anyhow.

In addition to that probably out of line request, I think the platforms should be slightly wider. The gap between the platform and the train would, I imagine, be rather ridiculous. lol. To the edge of the "gravel" around the tracks would be about right. You could probably get away with moving the platform attached to the station building closer to the track, though.

I'll also add that I much prefer the island platform taking up this sort of space -- it at least looks navigable, lol.

Also, the lotwork is absolutely exquisite.
Title: Re: BAT Showcase
Post by: Adept2Rock on September 03, 2007, 11:58:20 AM
Thanks for the reply!!!!!!Your station is beautiful!!! :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on September 04, 2007, 03:44:24 PM
Thanks all, glad to help out - Cammo - the centre platform was modelled as a prop in the first instance, so it is ripe for any LE work you fancy.

As for the distance and gravel etc, I've had a look at as many stations I can find, from in game through to Jenx and japanese stuff, and that grey gravel line appears in all of them; even - though sometimes to a lesser degree - ill tonkso stations.

Thankfully the sims are 3 metre + giants and can stretch their 1.7 metre legs the requisite 1 metre gap between the train and the platform.  ??? ???
Title: Re: BAT Showcase
Post by: Pat on September 04, 2007, 07:44:27 PM

Hey Matt i have to say you have done a fantastic Job here congrats man on such awsome station - pat
Title: Re: BAT Showcase
Post by: cammo2003 on September 05, 2007, 12:37:42 AM
Thanks all, glad to help out - Cammo - the centre platform was modelled as a prop in the first instance, so it is ripe for any LE work you fancy.

As for the distance and gravel etc, I've had a look at as many stations I can find, from in game through to Jenx and japanese stuff, and that grey gravel line appears in all of them; even - though sometimes to a lesser degree - ill tonkso stations.

Thankfully the sims are 3 metre + giants and can stretch their 1.7 metre legs the requisite 1 metre gap between the train and the platform.  ??? ???

Yes, that's correct, but I can see some of the surrounding dirt in the picture, which is why I made the suggestion of widening the centre platform. It only needs to be an ever-so-slight change... You'll notice a darker grey/green area around the "gravel". Somewhere in that band would be a good place for the platform edge to be. It allows for some of the wider carriages to pass through without looking ridiculous, and yet won't look quite so ridiculous on the narrower ones.

We really need some sort of standard for station platorms, they're all over the shop!

And as far as my request, is there a chance of an extra side platform? Just a simple one, no major building, just a simple entrance shed with perhaps some barriers. With that simple addition, the download would effectively become a kit for custom stations. Again, if you don't want to, don't do it, but it would be nice to finally be able to put together some custom-sized stations for personal use.

Regardless, it's well done, and will make an excellent addition to my game. My rail and Misc. transport menus are bulging at the seams, but I don't mind.  :D
Title: Re: BAT Showcase
Post by: mattb325 on November 21, 2007, 08:44:18 PM
Dust, dust, dust...**cough, splutter***

RED CROSS HOUSE, CLARENCE STREET SYDNEY

This is 'inspired by' (love that term - could mean anything from "remarkably similar" to "nothing at all like the original"  :D ) the Red Cross House in Clarence St Sydney.

Like most stuff here in the city centre, it is W2W.

This building started its life as a doctors house/office in the 1850s and was completely rebuilt and extended in the 1930's in the Parisienne avant-garde style to be a wholesalers warehouse. In the 70's the Red Cross took over the site and still occupy it to this day.

I'm often here for both first aid training for work and when I'm being a good citizen and donating blood

In game it's a 2x2 hospital...


(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAsva12F.jpg&hash=df57f5fdbfb6edc2bff7432b1ff74b68)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMFfdMN6.jpg&hash=7b744775c413bb6c9d403d3a0e412a9c)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXfWwXhU.jpg&hash=cb1238b3bb967a7959c9dc0920f7d725)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFH6PHJ1.jpg&hash=029b8f7b02996a751b4220a438aa5012)


Donate blood    >:D
Title: Re: BAT Showcase
Post by: Pat on November 21, 2007, 09:05:44 PM
LoL Matt with the little devil who wouldnt donate blood lol.... The Red Cross House is looking real nice... So how close is it to the origanel???
Title: Re: BAT Showcase
Post by: mattb325 on November 21, 2007, 09:11:29 PM
I present 'inspired by'  :D  $%Grinno$%
Title: Re: BAT Showcase
Post by: Pat on November 21, 2007, 09:51:51 PM
Matt that looks real great then seeing as it is very close to the origanel building...
Title: Re: BAT Showcase
Post by: Adept2Rock on November 22, 2007, 06:51:23 AM
Its very beautiful!!I want it in my French downtown!!! &apls :thumbsup:
Title: Re: BAT Showcase
Post by: sebes on November 22, 2007, 07:09:23 AM
A very nice building Matt. However, could you instead of a hospital, also make a CO$$ version? Except pulling blood from your body, the Red Cross also is an organization that needs offices for their staff and Aid-funds coordinators (one of them being my husband ;)
Title: Re: BAT Showcase
Post by: mattb325 on November 22, 2007, 04:19:53 PM
...However, could you instead of a hospital, also make a CO$$ version?...

Of course. That begs the question - should the cross on the front stay or go?
Title: Re: BAT Showcase
Post by: sebes on November 23, 2007, 05:04:55 AM
Yes - otherwise it would not be the Red Cross office, is it ::)
Title: Re: BAT Showcase
Post by: mattb325 on November 26, 2007, 04:09:09 AM
Next up....

A W2W corner police station.

Based on the old Societe Generale offices (now largely demolished) on Bathurst Street in Sydney.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHhynNm8.jpg&hash=3673155048e0934c3eaeedcfba65dad9)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3fALHSh.jpg&hash=c2eca53485e0714ebb9e71ce846d0783)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBUIsOYs.jpg&hash=7bfa536ad4e62944c4d367824a3e059e)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fveo3amV.jpg&hash=39b14761edcbf0a6b0ca21c5c85824c7)
Title: Re: BAT Showcase
Post by: Badsim on November 26, 2007, 04:50:40 AM
Hello Matt ,

I love these two last BATs from you , I'll find the proper place they deserve , for sure ... and already said ( on the LEX ) , I enjoy your LotEditing as well ; simple , stylized , excellent ! :thumbsup:  &apls &apls &apls
Title: Re: BAT Showcase
Post by: rooker1 on November 26, 2007, 10:35:03 AM
That is a great BAT.  It has a very unusual shape with lots of character.

Robin   :thumbsup:
Title: Re: BAT Showcase
Post by: Adept2Rock on November 26, 2007, 11:37:29 AM
Waooow!!!I like, i like, i liiiiiiiiiiike!So beautiful!!! &apls :thumbsup:
Title: Re: BAT Showcase
Post by: Emperor Stormont on November 26, 2007, 12:27:43 PM
Oh that looks fantastic, really looking forward to being able to use this. Has a unique look and looks fab  &apls
Title: Re: BAT Showcase
Post by: kimcar on November 26, 2007, 06:08:03 PM
 &apls &apls Excellent . I like it very much , nice shape.
Title: Re: BAT Showcase
Post by: Schulmanator on November 26, 2007, 06:14:49 PM
This is awesome! Wish I lived in it!  :thumbsup:
Title: Re: BAT Showcase
Post by: cammo2003 on December 01, 2007, 12:59:25 AM
I'm liking the police station - will definitely find use in my inner suburbs. Something about the Red Cross office's windows doesn't quite sit right with me though (although I do like the darker blue window on the section that juts out. I'd probably still use it (I need some small-plot hospitals badly)

Title: Re: BAT Showcase
Post by: greenbelt on December 01, 2007, 02:37:57 PM
 &apls  Love the Hospital and Police Station.  Did a power search "Mattb325" on Lex and didn't see these?   &hlp  I wnnit, I wannit, I wannit.   &hlp

Edit:  Just checked the date when you first posted the pic.   Take your time of course.  Great art takes time.
Title: Re: BAT Showcase
Post by: Strechnitz on December 05, 2007, 03:32:36 AM
Great new bats Mat.

I am already very fond of your policestation. it is rapidly becoming my favorite alternative for the maxis ones! one of the last maxis civics I still use.  ;D

I really love your work. I look forward to what else you have in store for us :thumbsup:

Strech.
Title: Re: BAT Showcase
Post by: Bluebeard on December 05, 2007, 07:29:03 AM
Matt I just plop the Police Station and it looks awesome.Can't wait to see what awesome lot is next.Thanx :thumbsup:
Title: Re: BAT Showcase
Post by: sauron620 on December 06, 2007, 05:42:29 AM
I really enjoy the last BAT!  :thumbsup: it is already in my city  ;)
Title: Re: BAT Showcase
Post by: nova vesfalo on December 06, 2007, 06:00:13 AM
Wow, this police station is amazing ! Love it !
Title: Re: BAT Showcase
Post by: dragonshardz on December 07, 2007, 01:10:45 AM
'allo!

great BATs. you are on my power search list for sure!
Title: Re: BAT Showcase
Post by: mattb325 on December 10, 2007, 04:19:13 PM
Thankyou everyone for the kind words; they are much appreciated  ()stsfd(). The Red Cross building is being tested at the moment, so should be available in the not too distant future.

Making the red cross house actually reminded me of another hospital I made a while ago, but never quite finished.

Over the weekend, I re-modelled/re-textured and re-lotted and finished off the Taunton State Hospital - a kirkbride hospital from the mid 1800s - very popular in the North Eastern US (Taunton is from Massachusetts) but they were also built in the UK and there is even one at Rozelle here in Sydney. One feature of these Kirkbride hospitals is their sheer size and the fact that they are always on park-like grounds.

The main building is about 120m long...

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FTaunton_day.jpg&hash=43a5fb7702e18d65b21267a9cb6c04e1)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FTaunton_nite.jpg&hash=356fc7825ab779ab4f68bd4cef0314f1)

These shots are first in game test.
Title: Re: BAT Showcase
Post by: Schulmanator on December 10, 2007, 04:36:31 PM
I LOVE  this building!!!!  :thumbsup:
Title: Re: BAT Showcase
Post by: Pat on December 10, 2007, 06:11:05 PM
Matt that is fantastic Hospital... Whats the coverage on it btw???
Title: Re: BAT Showcase
Post by: Strechnitz on December 11, 2007, 07:07:02 AM
oh wonderful. simply breath taking Matt &apls

I just found my new favorite hospital! Do I start to sound repetative? ;D

Strech.
Title: Re: BAT Showcase
Post by: Adept2Rock on December 11, 2007, 12:28:50 PM
Oh yeah!!Very good!!!!I found an hospital like that for my old city!!!Good!!! &apls :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on December 12, 2007, 04:32:47 PM
Thanks guys - I'm packaging up the Taunton  State hospital as we speak (I made a couple of minor changes to the lot, particularly the way the driveway flowed through the lot and some additional benches, people etc). Pat - this is a large hospital and will easily provide healthcare for a large tile.

In the mean-while; red-cross house has been released and is available here (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1370)
Title: Re: BAT Showcase
Post by: Adept2Rock on December 13, 2007, 06:07:08 AM
Yeah Matt, i have downloaded the red cross bat!!!  :thumbsup: i'am waiting for the hospital!It's perfect for my city!Thanks for your good job! &apls
Title: Re: BAT Showcase
Post by: CabraBuitre on December 14, 2007, 08:47:23 PM
Looks great Matt, even better than the other (non-released) version!  Great work!!
Title: Re: BAT Showcase
Post by: mattb325 on December 17, 2007, 04:12:48 PM
Thanks - well the wait is over....Taunton State Hospital is on the LEX: DOWNLOAD ME! :-) (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1385)

PS: CabraBuitre - it's only been a two year (or so) wait for you  ::) $%Grinno$% (thanks for being so patient)
Title: Re: BAT Showcase
Post by: jacqulina on December 17, 2007, 04:43:17 PM
excellent work wonderfull buildings &apls
Title: Re: BAT Showcase
Post by: mattb325 on December 22, 2007, 03:50:26 PM
Thankyou Jackie  :)

Really just tinkering at the moment.

My main reason for starting this was to give some competition in the 1 tile deep space. 

The idea is do some 19th, mid 20th and late 20th century buildings (everything up to 10-15 storeys in Sydney's CBD is pretty much W2W)...

So far I have these three (left to right)

*The Commonwealth Bank (a hideous brown concrete 70's W2W example)
*High St (both an early 19th Century pub amd a late 19th Century office - I very much like this one)
*Bar & Restaurant (a post WWII commercial - turned out little more Euro than I'd hoped, but, hey, I still like it...)

The lot varieties are either 1 tile deep or 2 tiles deep

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FW2Wset.jpg&hash=acdd94289167beade8b866bf6c506679)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FW2Wset_nite.jpg&hash=8d78c20c752e279754d733ed4aa500dd)



I have a few more that I want to get together, will post as I go....
Title: Re: BAT Showcase
Post by: Schulmanator on December 22, 2007, 03:58:58 PM
I really like that middle one!  ()stsfd()
Title: Re: BAT Showcase
Post by: existenz on December 23, 2007, 01:07:05 AM
I love all of them Matt, Great work. I'll soon be able to do an entire Aussie city/region. Have you thought about doing Melbourne's GPO? - its now all shops but distinctive building. I'll see if I can find a photo - also Flinders St Station.
here's a link << http://www.tag.com.au/content/view/25/>> 
Title: Re: BAT Showcase
Post by: mattb325 on December 23, 2007, 06:32:27 PM
Thanks guys...


Existenz - I've often thought of doing the Flinders St Station. The only thing that stops me is the yellow & red (such a distinctive Melbourne colour scheme by the way); the yellow needs to be executed perfectly on such a landmark building or it will look foolish in game, and gmax does very odd things to colours when they are translated into SC4.

I dabbled in that yellow with the Eastern Hill Fire Station, and it looked OK on a very fussy facade, although it may not work so well on large expanses of block-work. We'll see.....

That Post Office picture is nice. What street is it on? I'm in Melbourne every couple of months, so I might wander past next time (schedule permitting)

Meanwhile, I added another 20th Century mid-rise tower into this wall to wall set. To make this more useable for folks who don't play wall to wall, I added windows down either side (in real life, it is just brick and cinder blocks). The tower is wider than the base and both are held aloft on those nifty angled columns that they loved in the 60s...


(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FW2Wset1.jpg&hash=2569ea848d402be430ede64cea084ce0)



Wishing everyone a Merry and safe Christmas  :)
Title: Re: BAT Showcase
Post by: existenz on December 27, 2007, 05:15:03 AM
Matt, the GPO is on the corner of Bourke St and Elizabeth Street in the CBD. The post office is now across the road from it and I think it has a nightclub within it. I think it has 4 floors. It would be great if you decided to go ahead with it but that is entirely up to you. All your other buildings are in my plugins folder now and look fantastic in the game by the way.
Title: Re: BAT Showcase
Post by: mattb325 on December 28, 2007, 06:48:11 PM
Yes, I know where it is now - I'm not usually down that end of town (I loathe being near shops so I've no reason to venture there  &mmm) I'll have a look next time I'm by...

Have made a few more W2Ws, small and large/C$$ and C$$$:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCheyneHousepics.jpg&hash=f655820d902e508e3b58ccfb5d65e913)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FBondSt.jpg&hash=8c58a85461977b0a0747b287daea71b5)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FBondSt1.jpg&hash=39f8e7be83c5edbc29bf1213a5f4a959)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMaccas.jpg&hash=792d7eb79776971e1dcf176bb89bcd02)

These will be realeased as a set.

This is where is stands now (Trees aren't there to show the buildings...)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FW2Wline.jpg&hash=0b88f82a111ebad3c50b2e779c1b3fb3)



Title: Re: BAT Showcase
Post by: existenz on December 28, 2007, 07:28:57 PM
Those W2W's look fantastic and will make a great addition to everyone's cities whatever type of city they are making.
Title: Re: BAT Showcase
Post by: paroch on December 29, 2007, 03:04:00 AM
Hi Matt,

First off, I absolutely love your work :thumbsup:

In particular your suburban houses such as Bristol, Kendrick and Worthington.  If ever you stroll over to my MD you'll see them by the bucket load!!!  They work well with the UK style houses by Gascooker and RP(zero7) and without them my MD just wouldn't have the same feel.

Your newer stuff is just brilliant as well (but you've already been told that).  I've even nominated Her Majesty's Theatre and Hotel as the West End embassy in other people's MDs.

I really like the latest Commercial W2W buildings you're working on - it's right what existenz says, they will look good in any city.  My favourites are the Commonwealth Bank building and the 20th century mid rise tower.  Sure, they're not "pretty" but they are just so darn realistic looking, really gritty and urban.  I can't wait for them to be released because I just know they'll lok great, particularly on Commercial roads or avenues in the "mid-town" areas of my region.

Now I've found this page, I'll be back more often - consider me a fan!!!
Title: Re: BAT Showcase
Post by: Badsim on December 29, 2007, 04:12:42 AM
I adore them all .Your work is  brilliant , fine , and your pictures are so romantic ... inspirational . ::)
Title: Re: BAT Showcase
Post by: Strechnitz on December 29, 2007, 06:51:31 AM
Great work!

Each individual piece is a wonderful addition to the game. lovely styles and materials you have used.

Strech.
Title: Re: BAT Showcase
Post by: mattb325 on December 30, 2007, 02:08:46 AM
Thankyou guys - you are too kind indeed. Pushing these little pixels around the screen is very relaxing for me, so I'm always chuffed to see that others get enjoyment from them too.

I have a very quick update to share.

For the eighth BAT in this little W2W series, I decided to something a little bit different and a bit of fun...


(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSlowBoatDay.jpg&hash=3e2ae42d233fe88a0ab40ff56dba358b)

Eight is an auspicious number in Chinese cultures: I am reliably told eight rhymes with the word for money, and I miss the days of Chinese restaurants in every suburb which waned after the 1980s (Thai food, as yummy as it is, appears to be de rigueur in Sydney cuisine).


Oh well, there are worse things to complain about.


The details held up into the game and the chinese characters were fun to model. Hopefully I haven't contorted them into something insulting :P  &sly


(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSlowBoatN.jpg&hash=c9dbcba6b5b70f2c5aa8baa4ec86196c)

Title: Re: BAT Showcase
Post by: sebes on December 30, 2007, 12:35:44 PM
Thanks for the RedCross builing Matt. And the Down-Under W2W-collection is a very welcome addition to the game. In my city, a former Dutch colony in North-America, they will add a great realism to my fictive city history! Thanks!
Title: Re: BAT Showcase
Post by: cammo2003 on December 31, 2007, 02:59:49 AM

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FW2Wset_nite.jpg&hash=8d78c20c752e279754d733ed4aa500dd)


I really like the lighting on these. I can tell you ahead of time that these will look stunning for those of us using Gizmo's Day/Night mod.

The one near the centre, I think you know the one I'm talking about, It's so typical of Sydney after the war and right up to the 70's (although the roof isn't).

Any chance of a slightly taller (6-8 stories total), flat roofed building like that? There's a real lack of variety of buildings that height at 1x1.

BTW, there's some great W2W stuff on the Western side of Macquarie Street.

A 1x1 corner building would also be a great idea for this set, there's not many buildings for that situation.



Title: Re: BAT Showcase
Post by: mightygoose on January 04, 2008, 09:02:53 AM
i love every bat you make and these are no exceptions....
Title: Re: BAT Showcase
Post by: mattb325 on January 06, 2008, 10:40:09 PM
Thankyou guys. Cammo, I know that there are quite a number of Mansard roof building in Sydney; this one was taken from one on Military road; although the dormers are made up.

As for taller buildings, I will be making a second prop pack and will include some taller ones in that (many in this current pack are 5-7 stories - I am aware that the bulk of the stuff released, such as Gascooker etc, is really only around 3-5 stories, so if I jump straight to 10 stories, the bats will look out of place).

At any rate the 1st W2W PROP PACK is released (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1439) - I have added a few more buildings to the mix; expect to see the lots (which are currently being tested) released soon...

Anyway, here are some preview pics:

High wealth King St:
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FKingStDay.jpg&hash=a03666d536b13567368a0fa7fe8e48e1)

Low wealth Harris St Ultimo and Low wealth Foveaux St Surry Hills:
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FFoveauxHarrisStsDay.jpg&hash=4d0ad23bb529cabfa2b4d6a17fc82675)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FFoveauxHarrisStsNITE.jpg&hash=2e42883b34c1f8dd3c90437b03d021ba)

Title: Re: BAT Showcase
Post by: existenz on January 13, 2008, 02:16:45 AM
Woo hoo. W2W McDonalds released. Thats two more lots safely in my plugins pack. Looking forward to the other lots being released. &apls &apls
Title: Re: BAT Showcase
Post by: Strechnitz on January 13, 2008, 04:00:05 AM
Great work Matt &apls

Thanks for the release :thumbsup:

Strech.
Title: Re: BAT Showcase
Post by: paroch on January 19, 2008, 01:04:14 AM
Good to see the first two pack released.  &apls Already downloaded and just waiting from em to grow!
Title: Re: BAT Showcase
Post by: Adept2Rock on January 19, 2008, 10:22:54 AM
Thanks for these bats!So beautiful!
Title: Re: BAT Showcase
Post by: paroch on January 31, 2008, 03:02:47 PM
Hi Matt,

Just wanted to say thanks for all the packs you're drip feeding us on the LEX.  My LEX ID is chappers19uk, so you'll hopefully have seen the comments I'm leaving. 

The King George House is absolutely stunning.  I work in the West End of London and it jus so captures many of the buildings off the main tourist streets in this part of the city.

I'm looking forward to seeing it grow in my cities.

Thanks again,

Paul
Title: Re: BAT Showcase
Post by: Hogmeister on February 01, 2008, 05:56:30 PM
If you were thinking of another w2w office building, then this building from Dallas might be of interest, its the Purse Building, once a furniture store and now appartments. I particularly like the illuminated advertising on the roof, could be fun as an idea.
Title: Re: BAT Showcase
Post by: jacqulina on February 23, 2008, 06:21:37 AM
excellent work &apls
Title: Re: BAT Showcase
Post by: baconrocky on March 18, 2008, 04:15:33 PM
Thanks guys - Lansdowne terrace has been submitted to go through the modding & testing stages now...

Next up is a medium sized CS$$$ Department store. Based on an old demolished department store called Farmers & Myers.


(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FFarmerMyer.jpg&hash=f35d62f35596398a1d629104471f3962)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FFarmerMyer1.jpg&hash=710ca094098217324e2406fe30a19cc6)

What ever happen to this?  :thumbsup:
Title: Re: BAT Showcase
Post by: superhands on March 21, 2008, 02:38:07 AM
great work matt
Title: Re: BAT Showcase
Post by: Shadow Assassin on May 12, 2008, 07:48:55 AM
Hate to bump this topic... but I have a request. :P


What about the Queen Victoria Building in Sydney? It'd look great in SC4. :P
Title: Re: BAT Showcase
Post by: mattb325 on July 06, 2008, 04:27:35 AM
Haven't had much time for batting (but I have the Queen Vic Building about 1/4 way done - I have been doing it for some time)....yesterday, however, I cleaned out some old files.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FBoomStyle.jpg&hash=4979b518c70d44199842a37e94ce95b4)

For those unfamiliar with these styles of terraces, they are quite common in Sydney and Mebourne and are known as 'boom' style. Built in the late 1800s after the boom of the gold rush, they had just about every conceivable style adorning their facades, and look somewhat like an over-festooned wedding cake.

Here is a similar RL example, from Paddington in Sydney

Title: Re: BAT Showcase
Post by: paroch on July 06, 2008, 06:01:55 AM
Hey Matt,

I've been checking here regularly to see what was on the go.  (You know I am a fan of ALL your stuff).

The Boom houses look fantastic.  When you say "clearing out files", does that mean these were never released?  I've not seen them but would love to have them :thumbsup:  Are you planning on releasing them?

I appreciate they are Australian buildings, but IMHO they would work so very well with much of GasCookers UK Suburban homes.  I have a small quad that I'm about to start work on, and my plan was to use Gascooker exclusively in it, just to get a different look and feel - but I'd love to include these as well.

All the best,

Paul
Title: Re: BAT Showcase
Post by: mightygoose on July 06, 2008, 06:19:40 AM
i agree with paroch when i say i love all of your stuff, the boom houses are awesome... and i hope by cleaned out you meant sent for testing :P
Title: Re: BAT Showcase
Post by: threeswept on July 06, 2008, 10:51:42 AM
This is great work! I love this style!
Title: Re: BAT Showcase
Post by: mattb325 on July 16, 2008, 07:54:14 PM
Thanks all - these houses have been released and you can get them here (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1706)
Title: Re: BAT Showcase
Post by: Alfred.Jones on July 16, 2008, 10:00:02 PM
Thanks for those Matt :thumbsup:

They look great
Title: Re: BAT Showcase
Post by: Strechnitz on July 18, 2008, 02:59:38 AM
Jippy!

They look great Matt, soon they will grow in Stropon :thumbsup:

Strech.
Title: Re: BAT Showcase
Post by: jacqulina on July 18, 2008, 03:27:25 AM
excellent looking buildings there &apls &apls
Title: Re: BAT Showcase
Post by: kimcar on July 18, 2008, 08:18:36 PM
 &apls &apls Love those very much. Thanks for sharing it :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on July 27, 2008, 08:13:32 PM
Thankyou all for the kind words


Cottage (or Ferme) Ornée. Essentially conceived as a small-scale villa, this style was revived in the early 20th century as a 'cottage in the round'. It borrowed from many styles and freely mixed them all within the same palette.

Such a home in the early 20th Century, although compact (unlike todays cottages ornée which are referred to as McMansions), would present itself on all sides to a garden front, with a lawn and groups of trees and is designed to be interesting and picturesque no matter which aspect it is viewed from.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FTheDover1.jpg&hash=8f1d930e2acf5b8dc5a2f23e2c8df711)  (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FTheWilmore1.jpg&hash=5f6b01fde73898b4e7f351a93f4887d9)
The Dover                                                                                            The Wilmore

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FRadford.jpg&hash=8613f39303f16c7001a9082443a507ca)  (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FGateshead.jpg&hash=9c119b20645ddf413fe2d47fc760beed)
The Radford                                                                                      The Gateshead

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FEssex1.jpg&hash=f861c10ae7fbda7f16d493ab39602f9d)  (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCastleton.jpg&hash=8030279ce06c9dede35a0fe580b5d5e7)
The Essex                                                                                       The Castleton

As you can see, the is 'olde' English, Spanish revival, Federation and American Eclectic - these homes are from various pattern books which date from 1905-1936

Also, cottages ornée, being contemporary to the arts and crafts movement, were often placed at slights angles from the street frontage:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2F9.jpg&hash=ac64abcd7832fcfff421c79e153a28ae)  (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2F8.jpg&hash=290957575687f2515b1dc5ed28643ad6)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2F5.jpg&hash=0cd104dfc8fb0a8c6255053640e04ce9)  (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2F6.jpg&hash=e232d99449294e54bf6b35c7d63b36a4)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2F1.jpg&hash=ff86dd887bfeb48bf0cea1677075e7c6)  (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2F2.jpg&hash=0cb07c6850c0f3c731c3210f9170d9ac)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2F3.jpg&hash=c1559ccbb3703effa37c5afc871c4e4e)  (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2F4.jpg&hash=456a1df5f47cc1833acca56c5671a95f)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2F10.jpg&hash=05cbe97b1e8ee256d381316203b2a2af)  (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2F7.jpg&hash=57b88f9a58d9722ba72e19e1128d4df1)

These are all designed to sit on 1x2 and 2x2 lots and even though they are angled, they are not designed only for corner positions.

Title: Re: BAT Showcase
Post by: Schulmanator on July 27, 2008, 08:27:41 PM
These would be delightful additions to any suburb- well done, good looking and very realistic.

 &apls
Title: Re: BAT Showcase
Post by: threestooges on July 27, 2008, 10:15:28 PM
Excellent selection you've created there. The angles are quite fitting for the somewhat eccentric designs, and the lots work with the buildings pretty well, though some of them seem a bit close to the property lines (to keep in line with the garden-view-from-all-sides thing). I like the look though. Good work.
Title: Re: BAT Showcase
Post by: Yoder7652 on July 27, 2008, 10:17:52 PM
now that is what I'm talking about...great new pads, matt &apls
Title: Re: BAT Showcase
Post by: girlfromverona on July 27, 2008, 10:48:21 PM
Those are truly beautiful houses, Matt!  :thumbsup:
Title: Re: BAT Showcase
Post by: jmyers2043 on July 28, 2008, 06:43:59 AM
Hi Matt... I like the details and the scale and color palette look good. The homes at the slight angles will really pop on corner lots! I think I see cycledog textures? That will really compliment his contributions and make my cities look nicer for sure. Will there be color variations for each model? Foundations may be difficult based on the nooks and corners but I'll still ask if that is in the works too?

Title: Re: BAT Showcase
Post by: tag_one on July 28, 2008, 12:46:19 PM
Great little buildings Matt :thumbsup:
The textures and the details are great and also the lot is well done :)
Title: Re: BAT Showcase
Post by: CasperVg on July 28, 2008, 12:51:08 PM
I want them, and I want them now!  ::)
Title: Re: BAT Showcase
Post by: ky72x on August 01, 2008, 11:11:33 AM
Awesome work, those houses look like they would compliment your previous releases very nicely.  &apls
Title: Re: BAT Showcase
Post by: Adept2Rock on August 15, 2008, 08:08:01 AM
Thanks for the new house's pack!They are so amazing! :thumbsup: &apls
Title: Re: BAT Showcase
Post by: mattb325 on March 07, 2009, 05:09:31 PM
Almost a year has gone by.... $%Grinno$%

I have another small offering that was inspired by some pictures posted by Mike at BSC - it's the Mt Pleasant Mansion in Pennsylvania. This isn't a slavish copy (I seldom bother with making replicas) - I just used the pictures as an inspiration:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMountPleasant1.jpg&hash=e75ae8df4665fcc00cbb880f2446acc0)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMountPleasant2.jpg&hash=c3114a8762d00c30f0fa21f1744695d9)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMountPleasant3.jpg&hash=05e8df50331dcaeef967b3b5dd0c9b95)

There are two versions. Both R$$$ (between 50-100 Sims, so suitable for CAM/non-CAM). There is one 20 degree angled version for a 6x6 lot which I have restricted only to low density so it won't interfere with large apartment lots and one 90 degree version on a 4x3 lot for more suburban settings.

Lack of time is still an issue with me - but I will package this up in the next week for testing. Thanks to everyone for the kind words.
Title: Re: BAT Showcase
Post by: kimcar on March 07, 2009, 05:12:24 PM
 &apls &apls Excellent model mattb. I really like this style of home. Great work :thumbsup:
Title: Re: BAT Showcase
Post by: io_bg on March 07, 2009, 05:17:58 PM
Wonderful job on these!  &apls I've always wanted more R$$$ houses.
Title: Re: BAT Showcase
Post by: superhands on March 07, 2009, 08:44:07 PM
Matt, this thread is one of continuing inspiration :)

dave
Title: Re: BAT Showcase
Post by: Pat on March 08, 2009, 12:47:47 AM
OMG WOW Matt I am simply ummm well simply just amazed!!! I cant wait to use it!!!  :thumbsup: &apls
Title: Re: BAT Showcase
Post by: tag_one on March 08, 2009, 03:19:43 AM
Wow wonderful work Matt :thumbsup:
The building and the lots are perfectly done  &apls &apls
Can't wait to srcutineer this ;)
Title: Re: BAT Showcase
Post by: Schulmanator on March 08, 2009, 08:29:41 AM
Very nice! I loveyour work and am glad to see you back at it again.  :thumbsup:
Title: Re: BAT Showcase
Post by: art128 on March 08, 2009, 08:39:12 AM
Wow Matt, these houses are just outstanding !  &apls
The details and textures are awesome my friend , and also the Lot is very fine too !
I really love the first one, with the 20degrees angled house, and all those trees placed at the corners. :thumbsup:
It looks great with the swimming pool , even if she has the same size as the house !  :D

The second one is nice too, maybe little but nice. Also nice choice of trees and textures. :thumbsup:

Arthur.  &apls
Title: Re: BAT Showcase
Post by: metarvo on March 08, 2009, 08:52:34 AM
Nice work, Matt!  :thumbsup:  I especially like the 20-degree angled house, since anything that breaks the grid gets my vote.  Of course, the 4x3 90-degree house also looks very good.  Welcome back to building, Matt.

 &apls
Title: Re: BAT Showcase
Post by: mattb325 on March 22, 2009, 02:36:54 AM
Thank you everyone for the lovely comments - had some time to do another BAT that I have been meaning to finish for a while....

It is another corner police station (sometimes I get sick of using the Victorian Police Station I made earlier - even though I very much like it) - but quite a large and effective coverage radius, so very suitable for big cities and around the crime ridden mega lots...it is suitable in a wall to wall environment, but will work anywhere.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FPolice_Headquarters.jpg&hash=deae82dd121591fd38e70b0fbb9ba52d)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FPolice_Headquarters_night.jpg&hash=5478f341c67bbe4267dd126788eb3895)

Title: Re: BAT Showcase
Post by: Alfred.Jones on March 22, 2009, 03:25:46 AM
That is awesome Matt :thumbsup: I find myself always reaching for your Victorian Police Station for corners. Will be awesome to get some variety :P
Title: Re: BAT Showcase
Post by: mightygoose on March 22, 2009, 06:08:19 AM
great more from my favourite batter, nice looking station, i also get bored using your victorian one everywhere :P
Title: Re: BAT Showcase
Post by: toxicpiano on March 22, 2009, 07:24:41 AM
Wunderbar!
Title: Re: BAT Showcase
Post by: jeanmi on March 22, 2009, 09:05:13 AM
excellent  &apls

is it in your plan to upload that
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FFarmerMyer.jpg&hash=f35d62f35596398a1d629104471f3962)

because it's a really fantastic bat

 &apls applaud again you'r excellent work
Title: Re: BAT Showcase
Post by: baconrocky on March 23, 2009, 10:35:29 PM
 &apls I love your work, I am anxiously awaiting it! :P
Title: Re: BAT Showcase
Post by: mattb325 on April 12, 2009, 02:54:36 AM
excellent  &apls

is it in your plan to upload that
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FFarmerMyer.jpg&hash=f35d62f35596398a1d629104471f3962)

because it's a really fantastic bat

 &apls applaud again you'r excellent work

I have just packaged this up and it's off for testing. There were some things I wasn't happy with on the original BAT (I was still trying some different techniques at that stage), so I re-did the model a little and attached is the result...I think it looks quite a deal sharper and some niggling issues with the roof texture were fixed..


Meanwhile, I have released, the Mt Pleasnant Mansion ( http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2033 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2033) ) - enjoy!
Title: Re: BAT Showcase
Post by: tag_one on April 13, 2009, 04:16:53 AM
Ah droool  &apls Looks excellent as always  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on April 16, 2009, 06:20:17 PM
Thanks Tag - the Myer Department store has been released.

Get it here: http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2043 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2043)
Title: Re: BAT Showcase
Post by: baconrocky on April 17, 2009, 05:42:39 PM
 ;D Brilliant, Thanks! I've been waiting for this, its absolutely splendid!
Title: Re: BAT Showcase
Post by: mattb325 on April 24, 2009, 05:34:54 PM

Glad to be of assistance Boconrocky....

The police headquarters is now uploaded to the LEX. Get it here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2061 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2061)


(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FPolice_Headquarters.jpg&hash=deae82dd121591fd38e70b0fbb9ba52d)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FPolice_Headquarters_night.jpg&hash=5478f341c67bbe4267dd126788eb3895)


Title: Re: BAT Showcase
Post by: mattb325 on May 04, 2009, 02:55:09 AM
A small surprise

Lakehouse has been released...it was a slightly older BAT, relotted as a highwealth home. Three variants, a 6x6 (low density only - I hate zoning for a set of apartments only to have a high wealth home popping up!!!); 4x3 and 4x4.

There are two rotations: 90 and 20 degrees (to help break the grid)...so go get it.....http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2068 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2068)
Title: Re: BAT Showcase
Post by: Alfred.Jones on May 04, 2009, 03:07:43 AM
Looks very nice Matt ;)

Have already downloaded them and i'm going to try them out now :)
Title: Re: BAT Showcase
Post by: Henry Midfields on May 31, 2009, 08:54:35 AM
That Post Office picture is nice. What street is it on? I'm in Melbourne every couple of months, so I might wander past next time (schedule permitting)

Hey, Matt, this is Henry M. I'm in Melbourne at the moment shall I take some pictures around the place? I'll see if I can get to the top of the Rialto/Melbourne Central/Eureka to take photos of the roofs of the buildings in question. Do you want me to take photos of the Melbourne GPO, or the Town Hall? I can go and do that with 1-2 day's worth of time.
Title: Re: BAT Showcase
Post by: mattb325 on September 04, 2009, 05:23:39 AM
Have been doing another set of "Cottages Ornee".

Most of these homes are from American catalogues from the early 20th century

I have quite a few so far and many more in the wings.

This set will also have low wealth homes for a bit of variety (decent low-wealth are particularly useful for farming communities and the like).

The low wealth homes are as follow:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FCapeCodday.jpg&hash=6a7ff02c717bbfddce655519e868c67f)
Sterling Cape Cod. A pretty little timber starter home with an attached garage and forward upstairs gables.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2Fmelrosekiowa.jpg&hash=e5008520df4c45ea4b9d351b94794fc5) (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FMelrosecapecod.jpg&hash=999a9c1844187e60a0e0d55d2067e2a6) (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FCapecodmelrose.jpg&hash=8383be763637be7e5b865f36d8090cbf)
The Melrose and Kiowa. The Melrose is your typical 1920s Californian bungalow with Mission influence - there are two versions so far (one with green shingles and the other blue); the Kiowa is a Dutch Colonial revival - unusual in that it is executed in brick. Also in two versions (the angles seen below).

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FKiowaglendale_nite.jpg&hash=5e42ee04eef5373133e3e91275d9cc3c) (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2Flowwealthcorner.jpg&hash=8cb75de763f4ff55c8a77357b1b7ff94)
The Glendale is a home from the 1920s, but the design remained popular well into the 1950s: it is quite a large single story house with 4 bedrooms.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FLaSalleboth.jpg&hash=654eec37fcd002b01fc09c3bf3daccad)
La Salle is your typical farmhouse style home from the late 20s. Provided in two versions

Then of course, the medium wealth homes as shown below:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FThewarrenday.jpg&hash=1a894286bd0f6b894e0f5ceaf93ac90a) (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FThewarrenday1.jpg&hash=9c3aa2eea392984f838e7376bfd47547)
The Warren - unusual in that it was one of the earliest homes (1908) with an attached, subfloor garage. Two options provided

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2Fpomeroybiltwell4235.jpg&hash=7fc9e72d0990cc15a89c37bfcb3a2779) (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FPomeroyday.jpg&hash=82c0548fa87818a01b3b684c8dc5240c)
The Pomeroy is an elaborate Queen Anne Gothic revival and is incredibly pretty for such a small cottage

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2Fnewarkday.jpg&hash=9e12590e604b0f98fa1a0d2d7e43bc65) (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2Fnewarkbiltwellday.jpg&hash=70326cf13128900bf5586926f7d306a1)
The Newark from 1908. Heavily influenced by the emerging Prarie style. Two versions provided

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2Fnewarkbiltwell.jpg&hash=cac6ab9f6d058a884834d9d54357c86d)
Here the curved bowed side of the Newark is seen next to an English Tudor revival

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2Fmosman.jpg&hash=24c51b11c784e2c9ce193772c31fa971)
A highly elaborate Victorian home

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FBiltwell4224day.jpg&hash=3ab20e6ce379e681260eeacccd7648ea) (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FBiltwell4224day1.jpg&hash=fc5e09999a2439802298ed353387d65e) (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FBiltwell4224daypeach.jpg&hash=658f31daca3e8d3297855261e2cc46cb)
This home with its Prairie influences, formal four-square design, sub-floor garage and clean lines is contemporary even today. Two versions provided

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FBiltwell4235.jpg&hash=bdde49b9f7a389a5d247ac7ce2b9efa5)
A complicated, unusual and highly elaborate 1920s take on the old english style with multiple gables and complex roofing

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FBiltwell4205Kimberley.jpg&hash=23c6e5d2f3a613f118fd9328e19a99cc)
Again, the large English tudor home with a smaller, highly romantic timbered take on the four-square

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2Famericanstickothers.jpg&hash=2d3e2cb9d5c5896d994d4762539329cc)
The ever popular American Stick style...

This is the start so far - I have quite a few others and will post when they grow. I think somethin in the order of 30 different homes to grace your suburbs.

All lots are 1x2; 2x2 or 2x3. Expect this pack to be collated within weeks for upload.


Title: Re: BAT Showcase
Post by: joelyboy911 on September 04, 2009, 05:38:18 AM
Hey Matt, I just want you to know that I love your suburban house BATs and your wall to wall commercials. They pop up quite often in my MD's region. I was just wondering what you meant by 'Cottages Ornee'. Obviously I know what a cottage is, but ornee?

I look forward to downloading these latest houses.
Title: Re: BAT Showcase
Post by: Leodido on September 04, 2009, 05:39:26 AM
Very nice cottages, great work but I think one of your resident had a problem :(

Quote from: mattb325
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2Fmelrosekiowa.jpg&hash=e5008520df4c45ea4b9d351b94794fc5)
Title: Re: BAT Showcase
Post by: XiahouDun on September 04, 2009, 05:43:17 AM
I love that Sterling Cape Cod. Its amazing
Title: Re: BAT Showcase
Post by: superhands on September 04, 2009, 05:45:36 AM
it just gets better and better as you scroll down the page.. lovely work Matt &apls

"A highly elaborate Victorian home" is one i'll keep an eye out for..


-dave
Title: Re: BAT Showcase
Post by: io_bg on September 04, 2009, 05:51:56 AM
Wonderful work! &apls
Title: Re: BAT Showcase
Post by: Bobbi on September 04, 2009, 05:56:26 AM
Those buildings look beautiful &apls

Bobbi
Title: Re: BAT Showcase
Post by: kwakelaar on September 05, 2009, 01:20:37 AM
You have been busy, it all looks wonderful, Matt. Looking forward to see them in use in the different MD's here.
Title: Re: BAT Showcase
Post by: Schulmanator on September 05, 2009, 05:36:12 AM
Looking good!
Title: Re: BAT Showcase
Post by: jacqulina on September 05, 2009, 07:13:41 AM
awesome work &apls &apls
Title: Re: BAT Showcase
Post by: SimNation on September 05, 2009, 10:17:46 AM
Very nicely done. I love your suburban work. I will make this set for my New York Tile set since my other sets are bloated suburban housing wise. BTW any chance we might see some more w2w row houses from you? I think all the ones you have made are great so far.
Title: Re: BAT Showcase
Post by: SC4BOY on September 05, 2009, 10:40:09 AM
Love that collection of americana.. and love your police station. I wonder if maybe someday when you're bored you'll make a "small station" or even a "kiosk" station with the same approach (not the same radius naturally) .. More of this type are needed since the original maxis was rather shortsighted wrt large lots if they are going to allow them (which of course they were as the old airports, golf courses, etc were among the first offenders... hehe

Does the Bathurst St Station use these type stats?
Title: Re: BAT Showcase
Post by: Jack_wilds on September 05, 2009, 08:30:51 PM
Hello Matt, Jack wilds here...

if your previous houses are any indication,  these ought to be another great sim-housing addition -particularly the 4-square, very good the lotting, the little things that make it all come alive -well done

Jack
Title: Re: BAT Showcase
Post by: tamorr on September 06, 2009, 12:22:58 AM
   I am definately awaiting the release of these, as they are such a great looking set like quite a few of the others you have released.. :)
Title: Re: BAT Showcase
Post by: cammo2003 on September 09, 2009, 09:15:51 AM
Wow.

Just... wow.

Between yours and c.p's excellent homes, the Maxis ones look very sorry indeed.
Title: Re: BAT Showcase
Post by: mattb325 on September 11, 2009, 06:10:07 PM
To answer the questions:

joelyboy911: the 'cottages ornee' is a reference to the original 'ferme ornee' and was popularised by Loudins pattern book in the 18th Century which had detailed plans for country cottages, farm buildings, estates, gatehouses, dairys, inns and the like - these were all highly romantic and drew from many architectural styles. But, despite being "ornamented" these farm buildings were still intended to be practical - how this became 'ferme ornee' to 'cottages ornee' is the notion of a farm building being visible in the round (ie from all sides) and this was transplanted to suburban cottages and bungalows in the 19th/20th century by use of many gables and projections which didn't necessarily have to be at the front of the cottage; the sides and the back of the building can have just as much visual intrest.

SimNation: yes I will be making more terrace houses - in fact, I actually intend to revisit the very first set(s) I made to polish those up a bit

SC4BOY: the Bathurst St Station has a large coverage radius and is able to combat the crime in mega lots. I have looked at small police stations and we have many here that are W2W which would probably fit that bill.

To everyone else, thankyou for the lovely comments, much appreciated. As indicated, I was going to post some more pictures of homes as they grew:


(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FCaliforniaCraftsmanday1.jpg&hash=341305c8bbb7df872a6aeba3cce32e87) (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FCaliforniaCraftsmanday.jpg&hash=19ffc0467349453c144d9a4bfb48ec24)
Californian craftsman style - R$ limited only to corner allotments

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FMinnetonkaday.jpg&hash=1f648d614b9cb138d8ad5075a5b2d424) (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FMinnetonkadayBiltwellOrthoday.jpg&hash=8f729f23e37726ee024f51b36938e97e)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FMinnetonkapomeroyday.jpg&hash=be9278cc4a729a89881d4cdd1f8a8c2e)
Minnetonka: a small, but very elaborate Queen Anne cottage with multiple angles gables and so on. Also seen is the large English Tudor revival (ortho version) in the second picture

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FRadcliffeday.jpg&hash=35eddc7f00e7108f8bfa3360663d1ba6)
The radcliffe - a typical colonial revival; actually a very common house type in the US, but not too many versions made for the game....

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FConnecticutday.jpg&hash=e0e1e5afdfbf2cd75d2e9375fa5f8e14) (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FConnecticutnite.jpg&hash=887478e315a7039ed0c2a7af7693edf4)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2Fconnecticutorthoothers.jpg&hash=3c3a3c289795192732b3472a0fe23987) (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FConnecticuthickoryday.jpg&hash=00c280a85b26d66311e02c3b157e3db5)
The Connecticut - angled and ortho versions shown. Has complicated gabling along the side of the house in true cottage ornee spirit. Also in the last photo is the Hickory - a very popular style of cruciform on plan home

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FKimberleyortho.jpg&hash=cab46099dad4c65ce85748fd73dedb03)
The Ortho version of the Kimberly

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FTexasday.jpg&hash=1ac65271311d5c926ecfa6f100285e92) (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FTexas1wosleyRd.jpg&hash=a33dd3fb44e76388ed90808a463420f6)
The Texas - georgian lines and sensibilities, this was quite a large home for its day. Offered in two versions, both R$$$

Most so far have grown (I have only limited time these days to actually play the game). There are a couple of others (I think) which will bring the set to aproximately 35 new houses and 70-odd new lots which, I hope will ensure your suburbs have a lot more variety....
Title: Re: BAT Showcase
Post by: JBSimio on September 11, 2009, 06:15:22 PM
These are great, Matt!   &apls

I always seem to have a little gap between CP's 19th century houses and your more suburban sets... these should make the perfect transitions between the two.  I'll definitely be watching for them and thank you so much in advance!

JB
Title: Re: BAT Showcase
Post by: joelyboy911 on September 11, 2009, 06:16:25 PM
Ok, thats very interesting. As I say, I'm very much looking forward to the day I see these on the LEX frontpage. Excellent BATting.  &apls
Title: Re: BAT Showcase
Post by: Jack_wilds on September 11, 2009, 06:37:19 PM
Hello Matt, Jack wilds here...

These are really awesome, you have captured a real sense of residential variety... like the lotting, colors and the details... so then is there a good craftsman/mission ranch I could move into? anticipating thier release and thanks ahead of time

see you around the neighborhood,

Jack
Title: Re: BAT Showcase
Post by: tamorr on September 13, 2009, 12:05:36 AM
    Looking good... I really like the first one, the texas-georgian, and the Connecticut ones. I really have to agree that it is a nice addition well needed.. :)
Title: Re: BAT Showcase
Post by: CabraBuitre on September 13, 2009, 04:02:39 PM
Hey Matt, those houses look good... especially the last couple!

I'm having an issue with your Eastern Hill Fire Station.  I've got it plopped and, though it is completely funded, I keep getting these "low funding" notices.  Has anybody else reported this?

I haven't tried to replop it to see if this fixes it... but it hasn't been updated since I DL'd it.

Title: Re: BAT Showcase
Post by: mattb325 on September 13, 2009, 07:01:33 PM
Thanks everyone! I packaged the BATs last night (all 35 models) and it's off to the scruitineers to make sure I have packaged correctly...

CabraBuitre : I haven't heard any reports of the fire station causing the slider bugs, but in my time I have had other fire stations from other creators suffer the bug when I have deleted a particular fire station file from my plugins without first bulldozing it from the city: any missing fire station/police station etc, etc will cause all others (including Maxis) to slide to zero...at first guess that sounds like it could be the issue....
Title: Re: BAT Showcase
Post by: SimNation on September 14, 2009, 12:22:08 PM
Cannot wait til this set is complete and released. Looks fantastic so far.
Title: Re: BAT Showcase
Post by: serebii666 on September 16, 2009, 02:10:29 PM
They're beautiful!! It looks like they could fit into any suburb; from Greenwich to Newport to New York to the Valley. Bravo! :thumbsup: &apls &apls
Title: Re: BAT Showcase
Post by: jimbo_jj on September 16, 2009, 02:56:33 PM
More houses by mattb325? I love it! I have most of your other house BATs and these look like they'll be a great addition. :thumbsup: Can't wait to see them on the LEX.

-James
Title: Re: BAT Showcase
Post by: Henry Midfields on September 19, 2009, 08:36:41 AM
Hey, great to see some new updates. Those houses look lovely; they'll fit suitably within any suburb in an English-speaking country! :thumbsup:
Title: Re: BAT Showcase
Post by: Sciurus on September 20, 2009, 09:26:33 AM
Magnificent Matt, congrats!! &apls I love those houses snce you do it!

Guillaume :thumbsup:
Title: Re: BAT Showcase
Post by: rushman5 on September 20, 2009, 10:22:46 AM
This i probably the most worthwhile thing I've downloaded this season.  I am loving the detailed, yet simple designs and architecture of these houses which have been overlooked for to long by creators!   &apls :thumbsup:
Title: Re: BAT Showcase
Post by: SC4BOY on September 20, 2009, 12:33:02 PM
SC4BOY: the Bathurst St Station has a large coverage radius and is able to combat the crime in mega lots. I have looked at small police stations and we have many here that are W2W which would probably fit that bill.

Great news!! I don't recall that being mentioned in the doc's directly..I know that its "revealed" in that list of numbers you so kindly put in the docs, but ya gotta hit some people on the head a bit as they may not understand the wonders those number reveal..  :D  (not that its a biggie) but its such a wonderful feature, it is certainly worthy of mention.. at least on the "dl page" .. :)

GREAT WORKS.. you've certainly earned your way into the premier SC4 artists..
Title: Re: BAT Showcase
Post by: mattb325 on September 22, 2009, 04:38:19 AM
Thanks everyone...

As many of you have guessed, I have started uploading the cottages ornee - the main file is here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2202 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2202). I'm about half way through and am just taking a breather from installers and read-mes  &Thk/(

But, in the mean time, I have taken SC4BOY up on his request for more suburban police stations which may well fit in with these cottages....

This one is modelled off Pittsfield New Hampshire:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FPoliceStation.jpg&hash=2a784b8932a4000a8979c3eb85c2d910)

I will likely make a fire station and some other civic buildings as well - I also saw JBSimio had a "community centre" in his MD which gets the brain ticking over - I'm thinking something oh so Stepford perhaps.... :D
Title: Re: BAT Showcase
Post by: Girafe on September 22, 2009, 06:33:03 AM
Your work is awsome mat very nice job  &apls &apls
Title: Re: BAT Showcase
Post by: tamorr on September 22, 2009, 04:57:38 PM
   Oh very nice... Definately a match up to the style of the houses you released. :)

 I'll enjoy DLing em' all since you do make some pretty good stuf like the rest here. :thumbsup:
Title: Re: BAT Showcase
Post by: rushman5 on September 23, 2009, 04:20:13 PM
I really can't wait until all of the new homes are released, it keeps me coming back to the LEX every 6 hours or so.

I also love the fact that you aren't uploading in one large pack, it really lets us have some initial control over which homes we want to grow, and gives a lot of flexibility with our plugins folder.

It doesn't matter as much to me as i am downloading all of them anyways, but I like the idea fr sure.

Keep up the excellent work!
Title: Re: BAT Showcase
Post by: hooha47 on September 25, 2009, 05:15:04 PM
These houses are outstanding, just what the game needed.  Thank you for sharing your talent with the community. &apls &apls &apls
Title: Re: BAT Showcase
Post by: mattb325 on September 26, 2009, 12:38:48 AM
Thanks everyone - I am still uploading the final dozen files in the next few days.

This fire station should suit these more suburban homes. It is modelled from one in Peabody Massachusetts:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FFireStationPEABODY_MassachusettsDAY.jpg&hash=f6cb0bf8ab528ec9da12779017a95bcd)
Title: Re: BAT Showcase
Post by: rushman5 on September 26, 2009, 10:31:58 AM
Looks perfect, love the diagonal fencing!!
Title: Re: BAT Showcase
Post by: Jack_wilds on September 26, 2009, 05:33:16 PM
matt325, Jack wilds here...

Awwesome, like it lots  :thumbsup: ...

the houses that have been unveiled are also great , enjoy 'em alot...

is there a way to get to the back of the fire house -as its not apparent. 
Matt at a lose for accolades to further state how well these house bats have been -its all good  :thumbsup:

best wishes

Jack
Title: Re: BAT Showcase
Post by: mattb325 on September 27, 2009, 02:52:23 AM
Thanks guys,

Jack - the larger part of the diagonal fence is the gate - I guess some imagination is needed as there is no iron gate per se in CPs prop pack...

Concept for the community centre:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FMainStreetHighSchool_BREWSTER_Ne-1.jpg&hash=aa1377ed1f4bfd7c8e8632c9f3e06907)

It is designed to tie in with the parks system, but provides some high wealth jobs (it is ploppable 6x6)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FMainStreetHighSchool_BREWSTER_Ne-2.jpg&hash=a24c22d92507c8f508794bd3999de7ff)

Still some lot adjustments to be made, but the idea is that it is an old civic building converted to a function/community centre/restaurant. This is modelled from an old school house in Brewster New York.
Title: Re: BAT Showcase
Post by: Schulmanator on September 27, 2009, 12:36:16 PM
Nifty! I think it is a great building on a great lot.  &dance
Title: Re: BAT Showcase
Post by: tamorr on September 27, 2009, 08:57:24 PM
   That looks lovely, and the lot you put it on is very good. Like the lil' pond and gazebo.. :) Also a nice touch with the fire station.

Still DLing each of your great collection, and awaiting more... ()stsfd()
Title: Re: BAT Showcase
Post by: cammo2003 on September 28, 2009, 06:30:50 AM
Oh good, some new civics, I've been needing some new ones for some time.

Love the "community centre" (it screams tea house actually, especially with the tables out the back). It'll definitely add that little extra to my larger parks.
Title: Re: BAT Showcase
Post by: mattb325 on October 03, 2009, 04:26:07 PM
Thanks guys!

Post Offices are also in order. This one is courtesy of Concord, New Hampshire

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FPostOfficeCONCORD_NewHampshireday.jpg&hash=11d61d9490a6ba9490fec213cfc93269)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FPostOfficeCONCORD_NewHampshiresmall.jpg&hash=67b190898a5b1d620ce4d4a9ec9a33bb)

Final cottage lots will also be uploaded this weekend.
Title: Re: BAT Showcase
Post by: tamorr on October 03, 2009, 07:50:19 PM
oooo I like the looks of that one.... a very lovely building. And a good addition like the rest. :) :thumbsup:
Title: Re: BAT Showcase
Post by: Schulmanator on October 03, 2009, 08:16:31 PM
Nifty! You have some great new ones coming out.  &apls
Title: Re: BAT Showcase
Post by: CabraBuitre on October 03, 2009, 09:36:34 PM
Thanks everyone! I packaged the BATs last night (all 35 models) and it's off to the scruitineers to make sure I have packaged correctly...

CabraBuitre : I haven't heard any reports of the fire station causing the slider bugs, but in my time I have had other fire stations from other creators suffer the bug when I have deleted a particular fire station file from my plugins without first bulldozing it from the city: any missing fire station/police station etc, etc will cause all others (including Maxis) to slide to zero...at first guess that sounds like it could be the issue....

Sorry it took me weeks to respond... but the message I'm getting is just "low funding."  When I check the lot, it doesn't have the slider bug... it has full funding.

Maybe I just don't have enough fire coverage... but it appears that I do!
Title: Re: BAT Showcase
Post by: tamorr on October 04, 2009, 11:52:36 AM
Sorry it took me weeks to respond... but the message I'm getting is just "low funding."  When I check the lot, it doesn't have the slider bug... it has full funding.

Maybe I just don't have enough fire coverage... but it appears that I do!

  Well sometimes, I know it has happen to me before, the counsil complains about the fire coverage when the Fire Radius is not covering the entire city map. Covering every inch of the map would stop them from complaining, but really would you need to especially if partial of the map is not even developed. This is just an idea, but from what You've said that is what it appears like. If not no biggy, at least it is an idea to consider... :)
Title: Re: BAT Showcase
Post by: superhands on October 04, 2009, 10:58:19 PM
Matt, I want to praise you :P  on your work again.

when you see the shameful modern houses that are being erected in new suburbs across Australia, let alone in the older suburbs that have no heritage listing. i think it's a disgrace.
call me old fashioned, the direction the home building companies should be taking is to base plans closer to heritage and or colonial beginnings. More of the Queen Anne style and closer relation to the buildings that came before...

-dave
Title: Re: BAT Showcase
Post by: Pat on October 05, 2009, 10:24:56 PM
Matt you have been kicking some tail and taking some names here lately man!!! WOW!!! Loving it!!!
Title: Re: BAT Showcase
Post by: mattb325 on October 09, 2009, 04:03:54 AM
Thanks all!

CabraBuitre: I must confess I have never had a Low Funding message on a fully funded lot - I'll check it out when I've a chance, but I'm assuming tamorr has had experience with insufficient numbers of stations on the tile.
The only other thing I can think of is the master funding slider (in your taxes area) - has that been adjusted at a global level?

At any rate, I'll see if I can replicate - until then:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FThompsonMemorialHospitalCANADAIGUAN.jpg&hash=e0600e55fd9d7f27ed4a1f3c03ef94e9)

Thompson Hospice, Canadaiguan, New York. Smaller hospital that will suit a suburban setting.
Title: Re: BAT Showcase
Post by: io_bg on October 09, 2009, 04:25:56 AM
Lovely! Can't wait to see this one in my plugins folder (as well as the other bats you show us here) $%Grinno$%
Title: Re: BAT Showcase
Post by: tamorr on October 09, 2009, 01:16:10 PM
   Yeah I've had a bit of experience myself with even the regular maxis Civic lots... And like mattb325 said it is either the Global slider or not enough stations.


Nice work on the new one there. :)   One of my favorite styles of buildings....
Title: Re: BAT Showcase
Post by: mattb325 on October 11, 2009, 01:28:08 AM
Thankyou both.

Benjamin Franklin High School (inspired by an junior school of the same name at Westfield New Jersey) in the colonial federal style.

It's a large setting - 8x10 tiles, so the police station on the previous page is useful in controlling the crime that invariably bugs these large lots.

I am doing a few more and will then package these civics up.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FBejaminFranklinDay.jpg&hash=58f5339a7f337a74a2660f7a822caa53)
Title: Re: BAT Showcase
Post by: Schulmanator on October 11, 2009, 10:58:14 AM
I like the look of this one.  :thumbsup:
Title: Re: BAT Showcase
Post by: CabraBuitre on October 11, 2009, 08:37:44 PM
Thanks all!

CabraBuitre: I must confess I have never had a Low Funding message on a fully funded lot - I'll check it out when I've a chance, but I'm assuming tamorr has had experience with insufficient numbers of stations on the tile.
The only other thing I can think of is the master funding slider (in your taxes area) - has that been adjusted at a global level?

At any rate, I'll see if I can replicate - until then:

Nope, that's up like normal.  It's strange because I feel like I've used it before and not had this issue... and lots of others have used it too, without any reported problems.
Quote
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCottagesOrneeV2%2FThompsonMemorialHospitalCANADAIGUAN.jpg&hash=e0600e55fd9d7f27ed4a1f3c03ef94e9)

Thompson Hospice, Canadaiguan, New York. Smaller hospital that will suit a suburban setting.

I really like this one!
Title: Re: BAT Showcase
Post by: tamorr on October 14, 2009, 03:20:35 PM
   Nice Junior School, I really like the shape of it especially the fencing you used to enclose the place, melds pretty well with the lot and style. :)
Title: Re: BAT Showcase
Post by: FortSixAndTwo462 on October 25, 2009, 03:22:24 PM
Fantastic work! I have downloaded your entire collection of Victorian/Georgian houses and it's nice to see them popping up in my cities in lieu of the cookie cutter ingame versions.

I was wondering if you were planning on tackling some more W2W, masonry versions of this type of residential architecture for dense, inner-city neighbourhoods to complement your earlier set of BATs. As an example, where I live in Toronto, we have streets lined with tall brick, bay-and-gable style houses that are amenable to different residential built forms (detached, semi-detached or terraced housing). Here's a picture of what I'm thinking of:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Findividual.utoronto.ca%2Fnegativesleep%2Fbaygable%2Fbaygable7.jpg&hash=937b5e0bd5f84701f48381be79a2b1ae)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Findividual.utoronto.ca%2Fnegativesleep%2Fbaygable%2Fbaygable8.jpg&hash=9573e053e5dc346e18ce228f38004483)

What do you think?
Title: Re: BAT Showcase
Post by: rushman5 on October 25, 2009, 03:44:43 PM
Matt, as much as I love your BATs, especially the new detached series, I am left itching to mod all of your building occupancies.  I'm not sure a detached house with 49 occupants on a low density lot is reasonable...

Can I use the sc4tool or do I need to fish up ilive's reader from the depths of my external drive?
Title: Re: BAT Showcase
Post by: tamorr on October 25, 2009, 04:06:57 PM
   If all you want to do is change values either progam will do the job, as long you know what you are doing...
Title: Re: BAT Showcase
Post by: mattb325 on October 26, 2009, 05:34:28 PM
Matt, as much as I love your BATs, especially the new detached series, I am left itching to mod all of your building occupancies.  I'm not sure a detached house with 49 occupants on a low density lot is reasonable...

Can I use the sc4tool or do I need to fish up ilive's reader from the depths of my external drive?

Hi rushman

The figures assigned to these are from the PIM-X and sit somewhere between CAM (for users playing the CAM) and standard Maxis values: also, some dwellings in both the series have under 20 occupants ;).
I am playing without CAM and have no ill effects. I also tested in a region of 10 connected cities with no mods or other plugins (just plain Maxis) for about 300-400 game years and saw nothing out of the ordinary.

BUT, if you want to change these you can do so with the SC4 tool (like tamorr mentioned) as I left the desc file loose in each seperate download; be sure to bulldoze lots already grown prior to making changes. I also recommend backing up work/cities just in case...

Just as an FYI. The PIM-X was developed as a result of the gameplay experiments BSC did (Shosaloza and the like) which demonstrated that assigning "realistic" values actually had a detrimental effect on region play and populations needed to support industry/business etc. The values the PIM-X assigns are actually based on the volume of each BAT model and these match the volumes of the games models so there is alignment.


@Fortsixandtwo462 - I really like those homes....very unusual with the triangular attic glazing (although that looks quite recent)
Title: Re: BAT Showcase
Post by: FortSixAndTwo462 on October 26, 2009, 11:18:21 PM
@Fortsixandtwo462 - I really like those homes....very unusual with the triangular attic glazing (although that looks quite recent)

Yeah, that particular snapshot is from a rather affluent part of town, so many of the homes on this street have no doubt been extensively renovated and "modernized", for better or for worse (traditionally, that section would most likely have been solid brick or else sported a small, rectangular window, and there would have been decorative bargeboard suspended from the gable in a neo-Gothic style).
Title: Re: BAT Showcase
Post by: JBSimio on October 29, 2009, 11:51:20 AM
Hi Matt,

I just finished downloading the final batch of your cottages.  I thought I had them all a couple times, but then I would check back and find more!  I just wanted to stop by and say thank you for all of these.  Single family homes get overlooked far too often by creators... I being very guilty myself... and I'm grateful that you've taken the time to make these available.   &apls

The newest civic buildings look great and I'm sure I'll be downloading those too at some point.

Thanks again!
JB
Title: Re: BAT Showcase
Post by: mattb325 on November 08, 2009, 02:49:08 AM
Thanks guys

I'm still fiddling around with trying to find some smallish civic buildings that pique my intrest...if nothing soon will just package what I have done so that I don't forget about it.....

The cottages ornee are mostly medium wealth and it is for a reason. While I was making these I have to guiltily confess to simultaneously making.....

....


....



McMansions!!!!  ()lurker().  ()sad()

Mostly these are courtesy of floor plans provided by a Texas housing estate builder. I believe most of these are golf-course homes in the Dallas area.

Woodrun II
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMcMansions%2FWoodrunII3x2day.jpg&hash=7160c6bb7982a633f9d6f60f39edcd08)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMcMansions%2FWoodrunII2x3cornerday.jpg&hash=f885c69d004ae343a417529a0529c544)

Fitzsimmon
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMcMansions%2FFitzsimmon2x3day.jpg&hash=09b52be61d646da3f7cc764004128b02)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMcMansions%2FFitzsimmon3x2.jpg&hash=02b8acc4b50136ed2efbdcd36951d727)

Timberline
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMcMansions%2FTimberlineday.jpg&hash=88e38698dba8b8353c1e81faa24628b3)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMcMansions%2FTimberlineDT.jpg&hash=4aaebf65956c032e1eee9b34485ff84a)

Prestondale I
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMcMansions%2FPrestondaleWestfieldXIII.jpg&hash=c8c9b9df26d99cd99aa68eb4a53426a5)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMcMansions%2FPrestondale2x3day.jpg&hash=f2af305ca5a834348f66e7bbd9995c09)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMcMansions%2FPrestondale3x3day.jpg&hash=aa57f63f3aba23a25b342d252a158b53)

Southport II
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMcMansions%2FSouthport3x2.jpg&hash=d8b19a84845f42963d303a1474f125a1)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMcMansions%2FSouthportDT.jpg&hash=3a934048cf06058691ccc8c24f7efcb3)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMcMansions%2FSouthport3x3.jpg&hash=54fe4ccafbbca59ac1dd1be3937a8f6d)

Wellington I
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMcMansions%2FWellingtonIday2x3.jpg&hash=604254648303baa75df9f990f92289bc)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMcMansions%2FWellingtonIday.jpg&hash=8e081412f60a6233b0105be38d7924b6)

Westfield XIII
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMcMansions%2FWestfieldXIIITimberlineDT.jpg&hash=207708004c19c6ed22e1561d8a3c1160)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMcMansions%2FWestfield_XIII3x2day.jpg&hash=22206a3aac398415a29705a30e09d39d)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMcMansions%2FWestfieldXIII2x3.jpg&hash=3343220f6863a57a5ffa44b23d002666)


Various lot sizes. 4x4; 3x3; 2x3 and 3x2

As tyou guessed, none of these homes signed the Kyoto agreement.
Title: Re: BAT Showcase
Post by: Bobbi on November 08, 2009, 03:06:47 AM
They're beautiful, I can't wait for them. :thumbsup:
Title: Re: BAT Showcase
Post by: Earth quake on November 08, 2009, 04:03:56 AM
Nice houses. :thumbsup:
The Fitzsimmon, The Prestondale I and The Southport II are really beautiful.
Title: Re: BAT Showcase
Post by: kimcar on November 08, 2009, 08:35:46 AM
 &apls &apls Very good add to your set mate. The quality of your work is just so great . :thumbsup:
Title: Re: BAT Showcase
Post by: tamorr on November 08, 2009, 12:27:49 PM
oooooo   aaaahhhh!!! Just simply lovely...  ()stsfd() I was wondering of the R$$$ lacking in the last batch... Now I see why.. Great work. :thumbsup:
Title: Re: BAT Showcase
Post by: tag_one on November 08, 2009, 12:47:02 PM
 ??? :o Matt the Bulk Batter strikes again  :D :thumbsup:
Wonderful work mate! Your quality is as great as always :)
Title: Re: BAT Showcase
Post by: cogeo on November 08, 2009, 01:03:02 PM
Very nice BATs! Congrats!

If you haven't released them already, I think it would be a good idea to include them in the standard Maxis building families, so that they appear in the Maxis lots too (if their sizes are close enough).
Title: Re: BAT Showcase
Post by: Jack_wilds on November 08, 2009, 06:22:59 PM
Matt, Jack wilds here...

all I can say is WOW! I see a golf course development will be order... particularly like the 'prestondale1'...

Jack
Title: Re: BAT Showcase
Post by: CabraBuitre on November 09, 2009, 12:06:24 AM
If you need any pics of even bigger McMansions, let me know... I live very close to Lake Forest, IL (and lesser known, just as exclusive locales) that is FULL of McMansions (and regular ones, too!).  I actually live about a mile from Michael Jordan's old house (know his ex-wife's, I believe...) and from Scottie Pippen's house, and I'm just a few miles from Mike Ditka's old house and various other Chicago Bears and Bulls.

That's probably not as good as the floor plans... but some of these houses are spectacularly huge!

I actually heard on the radio that one Lake Forest house from one of the former Wrigley heirs is on sale for $14.5 million and his penthouse in the city is on sale for $14 million!  He has homes on sale for over $28 million!  Yikes!
Title: Re: BAT Showcase
Post by: mattb325 on November 09, 2009, 07:32:05 PM
Matt the Bulk Batter strikes again 

 $%Grinno$% That's funny - I guess I do work 'in bulk'  :D

Thanks everyone for the kind words....

@ cogeo - I like your thinking, but the footprint of these is quite a deal larger than the Maxis stage 1-3 R$$$ homes (the other homes have already been released, so that can't be changed). Only the med density R$$$ would suit the bill and even then the issue with many of these homes is that they have an attached garage that sits to the side of the house, so the lot would look terrible. But to make the footprint of another set along the maxis lines is something worth considering - I had always wondered why those homes never had attached garages...now I think I know!!!!

@ cabrabuitre - I had a look at luxuryportfolio.com: I must say a few million dollars buys a lot more house in Illinois than it does in Sydney - those homes are just over-the-top! I am very quick if I have floor plans (see the cottages ornee and these McMansions, but the commerce pack - working from photos - takes a lot longer) - one thing you could do is let me know any of the local builders on estates around your area - these guys then have sites with floor plans and eleveations which makes it very quick for me to BAT.

Title: Re: BAT Showcase
Post by: Sciurus on November 10, 2009, 12:08:40 PM
Those houses are wonderful. And you should know that, when you update one of your creations, I download it instantaneously! ::)

Guillaume &apls
Title: Re: BAT Showcase
Post by: mattb325 on November 27, 2009, 03:18:29 AM
Merci Guillaume ;)

The Mcmansions are now all on the LEX. The prop pack is here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2264 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2264) and the 7 lot files follow shortly after
Title: Re: BAT Showcase
Post by: kwakelaar on November 27, 2009, 03:29:57 AM
Fantastic work again, Matt, I see these being used in every MD here on the site. By now there is such a great variety that they can be used for any playing style.
Title: Re: BAT Showcase
Post by: Scarton on November 27, 2009, 09:20:15 AM
Thanks for the McMansions, I like their style. :thumbsup: &apls :)

I hope you will make some more Cottages Ornee and McMansions packs, particularly Cottages Ornee.
Title: Re: BAT Showcase
Post by: Yoder7652 on December 03, 2009, 11:17:35 AM
Just read an article online that said Australia homebuilders are now building the biggest houses on the planet...passing the American held title...guess you need to make some McMansion's based on new construction in your backyard  :D
Title: Re: BAT Showcase
Post by: thingfishs on December 03, 2009, 05:19:45 PM
These are a quality series of houses matt, really great work.  :thumbsup:
As Kwakelaar said, these are appearing in photos everywhere already, and I think that says it all.
Thanks again for all your assistance with my work, it's helped enormously.
Title: Re: BAT Showcase
Post by: baconrocky on December 04, 2009, 02:02:44 PM
Very nice projects coming down the pipeline, Im excited! Also, those Toronto Rowhomes are awesome, I'd love to see them in the game!
Title: Re: BAT Showcase
Post by: mattb325 on May 18, 2010, 05:53:18 AM
Thanks everyone. In addition to the suburban schools/police stations and hospitals of the previous pages, I am clearing through bits and pieces in my hard-drive - everything will be packaged up into another prop pack in the next few weeks:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FTrees.jpg&hash=2e7321d6f331df98c4e9151c4a45cd3b)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FTrees1.jpg&hash=051643f3de5824a378cc355fa5e86fa0)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FBuildings.jpg&hash=97a365f1d726e1d44860f2ad2d2c806b)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FBuildings1.jpg&hash=8441efba25a9781ca6ae412fa0203400)

There are a few other buildings, canal pieces and statues to be added - but that is the bulk of the pack all 150 odd items of it.... $%Grinno$%
Title: Re: BAT Showcase
Post by: thingfishs on May 18, 2010, 06:28:37 AM
whoa  :o &apls

Holy crap matt, look at all that stuff. First thing that caught my eye was all the modern sculptures etc. which are really lacking on the STEX/LEX (I have a photo of one I was going to try and recreate which having seen these, will probably be collecting dust now. ;))
Secondly the bunting tape Sweet!!! such a simple thing that would be SO handy. An all orange version for council works etc would be valuable as well. Then there's a whole bunch of new plants; I love the cream spray type bush around the buddha statue.
 
Title: Re: BAT Showcase
Post by: Girafe on May 18, 2010, 06:48:47 AM
Oh so nice stuff there  &apls &apls

I really enjoy the trees and brushes  :thumbsup:  the modern sculptures are amazing too  ;)

very good job Matt

ps : we have spoken about winter/snow version with your pines can you try something in this way because your little pines are very very nice and a snow version would be good addition for future developement which concerns ski resorts or winter landscapes   ;)
Title: Re: BAT Showcase
Post by: mattb325 on May 18, 2010, 04:42:58 PM
Thanks guys

Those images aren't final - some items may be culled before I upload the prop pack, but this gives a good indication. The large tree in the top right corner and the big copper-brown statue are probably headed for the recycle bin  ::)
Also I have to add the big round-about sculpture I did for the GRV challenge as well as some others that I have been using for a very long time, which are also quite reasonable. There are also the diagonal pieces I made for SGs canals that I have been asked about releasing as I think the CAN-AM should be more widely used.

Most of the pants are evergreens with a concentration of blousy and dusky-coloured sort of shrubs - which I think are under represented.

So, we have evergreen dogwoods, plumbago, wormwood, holly, bauhina, spireas, bottlebrush, cabbage tree, ground palms, flax, pittosporum, acacia, figs as well as conifers, evergreen alders, she-oaks and holm oaks. There are quite a few trees in planters for more urban applications. Also, the tall pines are pre-rendered as hedgerows (as well as seperately), as I have found that rotating the same prop on the LE never quite gives the same effect.

As well as lights, some structures and fences, I have made a diagonal and 8m version of the maxis hedge and the maxis white and red stone walls (I actually quite like these maxis props, but find it limiting with just one 16m version). The textures don't exactly match, but they are very close, and for most people that will extend the use of the ingame props just that little bit further.

There are also a couple more W2W buildings to add which I made for the GRV challenge.

And, giraffe, I have not forgotten about the snowy conifer...pic attached
Title: Re: BAT Showcase
Post by: Girafe on May 18, 2010, 04:59:59 PM
Oh thank you for the snowy conifer  &apls &apls :thumbsup:

I think I will try to upload some winter lots, but for these I need little snowy trees and for more variety your new little pines would be very nice too in snow version   ::)

Anyway you made a really good work  ;)

TY
Title: Re: BAT Showcase
Post by: Andreas on May 18, 2010, 05:35:02 PM
Ohhh, a Cedrus deodara, very nice! :)
Title: Re: BAT Showcase
Post by: Schulmanator on May 18, 2010, 09:30:30 PM
Looks like some fun cool stuff - I can't wait to see it all!
Title: Re: BAT Showcase
Post by: CabraBuitre on May 19, 2010, 12:05:14 AM
Wow... nothing like spring cleaning!  Or would that be fall cleaning in the southern hemisphere...?   ()what()
Title: Re: BAT Showcase
Post by: thingfishs on May 19, 2010, 01:59:02 AM
"bottlebrush, pittosporum, acacia, she-oaks" that's a great bunch of Australian flora there :thumbsup: :thumbsup:

CabraBuitre: Autumn cleaning ;)
Title: Re: BAT Showcase
Post by: baconrocky on May 19, 2010, 10:17:04 PM
Is there a reason for this mass release? Are you quitting BATing? Because that would be a shame. :(
Title: Re: BAT Showcase
Post by: mattb325 on May 20, 2010, 06:43:02 PM
Are you quitting BATing?

Something you know that I don't? :D

Actually, in many of the packs that I have released, I have included a 'bonus' prop - for instance, the original 'cedrus deodara' is in the W2W prop pack.

Over the years, I have downloaded models from places like turbosquid/archidom in order to learn better modelling techniques, different texturing techniques, etc.

Some of the statue models in this prop pack originally came from these sorts of sites, but I have altered them and was pleased enough with the results, and thought that there was enough of a need in game to consider sharing them rather than just leaving them on my hard drive.

Same goes with the SG diagonal canals.

But, many of these props are newly rendered (the plants and the W2W buildings, the suburban civic sets) and I have just decided that with the release of these latter buildings, I would include all of the other bits and pieces in one pack to make it easier and lessen dependencies etc....so no intention of leaving just yet

Anyhow - here is where the pack stands.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FTreesa.jpg&hash=09a26714a501668fea255938ca0472f8)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FTrees1a.jpg&hash=b8ce1f447ad0ac2967fbd7da0888d39b)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FBuildingsa.jpg&hash=f3ef6ae5a576ee617e324768a36693b4)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FBuildings1a.jpg&hash=e70e4044a67ee8716e8e8168f90b418b)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCanals.jpg&hash=fead5e9b3db96a6456732f0ffe00a55b)

And then add the half dozen or so suburban civics from the previous pages and you have apprrox 150 new offerings
Title: Re: BAT Showcase
Post by: Jack_wilds on May 21, 2010, 04:41:07 PM
Hey Matt, Jack wilds here

... glad to hear that this isn't a 'spring clean' to retirement, your particular style of bat-work would be sourly missed   :thumbsup:

concerning the packs wow! just wow!! like the structure textures particularly... all the props should keep lotters busy for a looong time...  :D

Jack
Title: Re: BAT Showcase
Post by: thingfishs on May 23, 2010, 04:20:40 AM
Great to see it's been released, thanks a lot Matt. :thumbsup: :thumbsup:
I noticed you've got a NAB building in there which looks great. ;D I'm a bit confused though why such a thing would be released via prop pack? Are you going to release that building (for e.g) as an independent lot or is that for others to do... in which case it's on the list.
I notice the bunting wasn't listed, and I can't tell if it's in the shot... Now I know bunting tape isn't the most complex model ever but I figure if you already have it made it would be easier. Is there any chance I could use your gmax/MAX file to produce an all orange version?
Title: Re: BAT Showcase
Post by: mattb325 on May 23, 2010, 04:44:55 AM
Thanks everyone

The prop pack is up on the Lex: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383)

Re the late insertion of the NAB building - I just wanted to balance out the lot picture, so I made another building without actually updating these pictures (I also re-rendered the trees at the front left behind the subway and removed one that wouldn't properly re-render  ;D

I will be releasing all of these buildings as lots, but others are free to do with them as they please (hence why I put them in a prop pack - just like all of the other prop packs)

As for the orange bunting - sorry, I think I must have missed that bit  %confuso...anyway, you're right - the model is as basic as it gets. I have attached it to the post for anyone who wants it.
Title: Re: BAT Showcase
Post by: Girafe on May 23, 2010, 06:24:43 AM
The prop pack is up on the Lex: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383)

thank you, I will play with the flora for sure :D   :thumbsup:
Title: Re: BAT Showcase
Post by: thingfishs on May 23, 2010, 10:53:21 AM
oops, it's not bunting at all is it :D It sure looked like it in that little screenshot.
Title: Re: BAT Showcase
Post by: tamorr on May 23, 2010, 09:39:34 PM
Nice... Another pack of yours to fool around with in LE. Really love the bridge over the pond.:)
Title: Re: BAT Showcase
Post by: shoreman905 on May 30, 2010, 06:38:29 AM
Must add my two cents, this pack is really special. I got the chance to browse through it and the quality is wonderful. So many varied subjects, all treated well. I particularly liked Ben Franklin school, although it reminded me of some of our Chesapeake Bayside Plantations. Had a ball lotting it as such. Thank you, these will keep me busy for quite awhile. Here is how the final came out.
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg64.imageshack.us%2Fimg64%2F2065%2Fcustismanor01.jpg&hash=83adca67c9558d020984005273642a01)
Title: Re: BAT Showcase
Post by: mattb325 on May 30, 2010, 06:07:08 PM
Thankyou  for the comments - Rushman, that is a really lovely and charming creation - I hope you'll realease it. It reminds me of Knotts Landing or one of those TV shows.

At any rate, the start of the lots are being released (Commons Court being the first), and I am sending some others for scrutineering - so stay tuned over the next few weeks/months.....

***************************************************************************************************************************************

Edit 8th June (Seeing how mine is the last post which was obviously riveting enough to get a flood of comments  $%Grinno$% ::) $%Grinno$%). When making the installers, I often include a custom side image of the BAT in question - Usually I just muck around with the effect settings in the GIMP to make sure each image is reasonably unique. Then, I normally toss these little images out once the installers are all done, but this time I thought I'd lump them all together as a jpeg....

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FPostcards.jpg&hash=469ca2eb81401b4f81fd9aa4e7aae7fa)
Title: Re: BAT Showcase
Post by: KaousLogic on June 10, 2010, 01:25:09 AM
absolutly amazing work mattb keep up the good work i look forward to more. &apls &apls &apls
Title: Re: BAT Showcase
Post by: Jack_wilds on June 10, 2010, 04:51:09 PM
'Matt's showcase photo collage'  an artsy presentation for all your works   :satisfied:

I like the unique photo perspectives as they show things in your work that SC4 cannot -which is a shame as on my wish list for and improved SC4-5-6-7 would include sim/street view zoom... oh well  &mmm

really like whats been coming of late; anticipating more surprises to come.  :thumbsup:

However will your 'suburban civics lots/bats' -shown earlier, be included with all these upcoming releases  ()what() I hope so, as they were well done -notably the school bat/lot...

Jack  8-)
Title: Re: BAT Showcase
Post by: mattb325 on June 25, 2010, 09:33:01 AM
Thankyou both - @ Jack, I have started uploading the civics and have packaged up the hospital, so expect that some time this weekend....




In the meanwhile, something a little different that grew for me in one of my test cities

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FNewsomeDay.jpg&hash=d8a866d7360060865d135c10ccbe19ae)



(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FNewsomeNite.jpg&hash=549dcdaa0617d0bf1c0767d18c639a75)

Title: Re: BAT Showcase
Post by: rooker1 on June 25, 2010, 09:51:37 AM
Matt, that is mouth watering jaw dropping gorgeous!!
Where is it, I'll test that puppy right now!

Robin  :thumbsup:
Title: Re: BAT Showcase
Post by: manchou on June 26, 2010, 04:09:42 PM
Nice  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on June 26, 2010, 07:13:04 PM
Thanks guys - @ Robin, once I get it to grow a few more times, I will package up and then it's all yours  :)

Like quite a number of Australians, I spent many of my young adult years living abroad, studying, learning languages and gaining work experience. I spent quite a bit of time on continental Europe (Germany mostly), but of course gravitated to London.

The old buildings that survived the air raids in Londons west are of particular intrest to me: and the areas surrounding Hyde Park each display a unique set of architectural styles - for instance Kensington differs from Bayswater which is different again from Knightsbridge which differs from Notting Hill, Mayfair from Paddington and so on. Obviously much of this was as much influenced by the period in which these buildings were built, but much was by design.

The buildings that have piqued my intrest are largely on the southwest side of the park - complicated, dutch-influenced, red-brick Victorian structures. There are thousands to choose from - from simple stores to highly complicated mansion blocks and museums. And while the higgeldy-piggedly streets of the west end are no match for the Hausmanian granduer of Paris, to me it is just as inspiring.

The first one is a W2W church and attached offices. There are actually very few W2W churches in game despite the fact that there are so many in real-life. This one is inspired by the Chapel of the Assumption on Kensington Square:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FChapel.jpg&hash=be25fb17a9f3d86b5f1c3977437ee23d)

Expect more as the weeks progress..... ;)

Title: Re: BAT Showcase
Post by: Jack_wilds on June 27, 2010, 03:18:16 PM
...wonderful progressions in architectural thought and development, adding depth and charm to sim-cities everywhere...  ()stsfd()

I like that w2w church,  :thumbsup:

...the British have such unique appearance, sensibilities in their architectural history, developing function in small spaces,

Jack  8-)
Title: Re: BAT Showcase
Post by: mattb325 on June 30, 2010, 05:20:17 AM
Thanks Jack, your comments are greatly appreciated   :) :)

Grosvenor Mansions

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FGrosvenorMansions.jpg&hash=48e9eb2186e0aefb13af1dc63cf1e28f)
Title: Re: BAT Showcase
Post by: io_bg on June 30, 2010, 05:53:31 AM
 :shocked2: :shocked2: Wow! I love it!
Title: Re: BAT Showcase
Post by: rooker1 on June 30, 2010, 06:10:38 AM
Wow....you are just knocking out the models.
Great stuff!  The W2W Church was a great idea and it looks fantastic.

Robin  :thumbsup:
Title: Re: BAT Showcase
Post by: manchou on June 30, 2010, 08:59:49 AM
Amazing work  :o &apls &apls
Title: Re: BAT Showcase
Post by: Schulmanator on June 30, 2010, 03:13:19 PM
Looking good! I have reserved a place in Schulmania for a showcase of these!
Title: Re: BAT Showcase
Post by: SimNation on July 01, 2010, 10:15:33 AM
Nice work on all your latest uploads. Its good to see along side your fine batting you are taking the time to make good lots for them.A good bat plus a bad lot is always a terrible thing to happpen.
Title: Re: BAT Showcase
Post by: mattb325 on July 03, 2010, 07:55:46 PM
Thanks for all of the comments everyone.  :)

The weather here in South Eastern Australia has been rather chilly (lots of sub zero nights, heavy frosts and cold breezy days) for the last couple of weeks so it is perfect for batting.

It is hard to do any London buildings without being entranced by the work of Shaw. Wren may have rebuilt the city, but Shaw certainly put his whimsical mark on the West End:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FExhibitionRd.jpg&hash=48bd2c30cdd44fab3dbbcfad13a0ce34)

His work really breaks away from the typical boxy W2W style with lots of turrets, towers, cantilevered balconies, bay projections, etc, etc....a real pain to model, but quite worth the end result.
Title: Re: BAT Showcase
Post by: jpj_starfleet on July 04, 2010, 12:20:27 AM
Amazing! I love the church and the above building, I have (almost) everything you make!  :thumbsup:

P.S.  If your really cold you can always come to where I live in Las Vegas... its only 108!!!  ()flamdev()
Title: Re: BAT Showcase
Post by: kwakelaar on July 04, 2010, 02:04:26 AM
So many wonderful buildings are being showcased here. Mouthwatering and jaw-dropping have been used every time there is a new one, and very understandably so.
Title: Re: BAT Showcase
Post by: Earth quake on July 04, 2010, 02:59:14 AM
A wonderfull buildings. I really like the church and your last bat.
Title: Re: BAT Showcase
Post by: travismking on July 04, 2010, 04:59:57 AM
keep up the good work :) You are probably one of my favorite BAT modellers. My cities tend to be small, most people like the BAT huge towers, your BATs fit in quite well. Your single family houses are amazing, my suburbs have never been the same :)
Title: Re: BAT Showcase
Post by: mattb325 on July 05, 2010, 03:21:45 PM
Thankyou everyone, I'm glad you like the last building. (jpj_starfleet - only 108? When I was in Vegas last July/August it was 120 with about 80% humidity  :-[  - It's a fun town though)

Moving south south west from Exhibition Rd we land at Lennox Gardens in Kensington. Some very pretty 5 floor terraces overlook the small common:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FLenoxGardens.jpg&hash=28964063e2173b50ca70db8414214273)

In typical Queen Anne style it blends italianate (the balustrades) with dutch and parisienne sensibilities.
Title: Re: BAT Showcase
Post by: Jack_wilds on July 05, 2010, 06:12:26 PM
hello mattb

so its cold and windy down under...? I don't miss it, as its a rainy humid moody day here in NE-WI...  $%Grinno$%

I enjoy watching the choice of subjects to add to your expanding collection...  :thumbsup:

however, I have a few questions concerning British evolution with its architecture and sensibilities -being an american some of those things elude me...  ;)

...multi level stories, steps from room to hall, the closing of all doors behind one self, all doors facing out onto a central hall are all closed all the time, the sensibility of guests in a 'waiting room parlor' before moving into a sitting room, then everything is 'mashed-up' along and around a commons, space is so small, narrow dark steep stairways, small rooms, etc

much of the questions derive from observations from viewing British TV and reading several British authors... so if you have any ideas as to whys and what fores... just some curiosity musings on my part...

...also do you guys get snow much where you are?  :sunny:

Jack  8-)
Title: Re: BAT Showcase
Post by: mattb325 on July 05, 2010, 06:50:59 PM
Hi Jack

I thought I'd answer your questions before the post gets too buried in the general forum...

The last decent snowfall in Sydney was 1986; you get some other isolated events each year (it snowed a couple of years ago in the Northern suburbs), but as a rule Sydney has temperatures similar to the central & north coast of California but with high rainfall all year long. Cold is relative -  for Australians it is a day where the temperature is in the 40s. This is positively tropical compared to what most of central/North Eastern US registers in winter.

As for the UK, what struck me most when I lived there was how class conscious much of London was - it often mattered just as much as to who you parents and grandparents were, which school you went to (or even which school they went to) as opposed to what you were actually doing at this moment.

Londoners, do in general occupy quite limited space: in fact the average London home occupies fewer square meters than a home in Tokyo. While I believe that these large terraces were built for wealthy families in the 1800s, and would have been very spacious back then (even with a handful of live in servants occupying the basement and attic floors) very quickly in the 20th Century these homes were carved up into multi family dwellings with one or more flat per floor, which is what they are now. All of the single family terraces in this part of London are generally confined to the lanes (or Mews) behind the main streets.

The preoccupation with closing doors, having specific rooms for a purpose, etc is completely antiquated nowdays....but the likely reason was born of necessity.

Living in terraces (even here in Sydney) the thing you notice most is how cold they can become in winter. Given that these homes only really have windows on two sides, if your terrace happens to face east-west rather than north-south it will be cold in winter. Closing doors ensures that you can retain warmth from a lit fire - and in all terraces there was a fireplace in every room.

Also, all of these large homes had servants during the Victorian era, so doors were kept closed as a general rule: Victorian era living had a plethora of rules about which parts of the house a guest may or may not enter and generally the parlour (or reception room) at the front was as far as most guests ever ventured. Even the central staircase (which was visible from the front door and ebtry hall) had an archway built in so that a curtain or damask could be drawn to ensure that a guest could not look beyond the reception room  &mmm

The one thing that is best about London are the central commons which have given rise to many graciously curved streets with grand sweeping homes - without these commons though, London would be a concrete jungle
Title: Re: BAT Showcase
Post by: DebussyMan on July 05, 2010, 07:13:55 PM
These terraces are looking great  :thumbsup: there's still a big lack of UK W2W buildings, not much has been batted in this department since the times of gascooker...
Title: Re: BAT Showcase
Post by: baconrocky on July 10, 2010, 04:06:34 PM
I am very excited for these! Hope you stick with these for awhile!
Title: Re: BAT Showcase
Post by: mattb325 on July 11, 2010, 01:49:12 AM
Thankyou Carlos and baconrocky - moving along to Cadogan Square which has some highly complex examples of this dutch revival queen anne style.

This one is a corner building:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCadoganSqCorner.jpg&hash=3a8531fe835714de6da25861a6d9defc)
Title: Re: BAT Showcase
Post by: baconrocky on July 11, 2010, 11:52:57 AM
And I am extremely thankful for these corner townhomes, not only are they one of my favourite styles, they are practical and extremely needed for the game. I can butter you up with favourable comments but I'll let you go to work. Thanks so much :)
Title: Re: BAT Showcase
Post by: zero7 on July 11, 2010, 12:22:15 PM
You seem to be going through a very prolific period at the moment.  I'm very happy that it coincides with an interest in London buildings and am really looking forward to seeing these new buildings in my cities.
Title: Re: BAT Showcase
Post by: CoastRunner on July 12, 2010, 01:30:11 PM
All your creations are wonderful!  When will these new ones be released?
Title: Re: BAT Showcase
Post by: mattb325 on July 28, 2010, 12:26:28 AM
Thanks guys...I suppose I have been punching these out lately  :) One day I'll get back into playing the game!

Regarding release dates, I will package these up and will probably release in one hit....

While cleaning out some GMAX files (I had about 500!!!!) I stumbled across a few unfinished BATS and decided to render them before clearing them off to a back up drive.

It is certainly not your typical London BAT, but rather one of those hi-tech/suburban office things....

Will probably release as a CO$$$, but maybe an IH-T as well if people want that.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FNokia-1.jpg&hash=80bce355187034c59d5cadcbd87a5edc)
Title: Re: BAT Showcase
Post by: ScottFTL on July 28, 2010, 02:25:41 PM
Will probably release as a CO$$$, but maybe an IH-T as well if people want that.

That looks great!  I think this would definitely make a good IH-T.   :thumbsup:
Title: Re: BAT Showcase
Post by: Girafe on July 28, 2010, 02:40:21 PM
I agree with ScottFTL, a new IT would be good
anyway the BAT itself is very nice, good things that you decided to upload former BAT which stayed on the boxes   ;D

good job, quality is always here
Title: Re: BAT Showcase
Post by: Jack_wilds on July 28, 2010, 05:12:10 PM
...now thats a neat architectural departure from the usual; I like it...  :thumbsup:

Thank-you for sharing all the releases that have been coming to the LEX, as they have enriched my sim-cities a whole lot  &apls

Title: Re: BAT Showcase
Post by: jmyers2043 on July 28, 2010, 08:51:25 PM
Hey Matt - nice roof texture. Very original.
Title: Re: BAT Showcase
Post by: mattb325 on July 30, 2010, 06:46:20 PM
Thanks everyone

I have made the Nokia building an IHT as well as per your suggestions, so will test to see if it grows....

Regarding the roof texture, it was a very old one (that came with the BAT I think) I've had it for a while and use it often, but always with a few different, and judicial smudges and the like around the roof junk....I have attached the base version of the texture for anyone who wants it.

Not much to say about the next BAT...it's that modern south-western US/Californian/Adobe fusion style of architecture that's popped up everywhere....and, given that the sims are such shocking drivers, I have made it a AAA insurance office.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FAAA_Insurance.jpg&hash=9a27b69507f9369dc6ba905ef6ea34ac)
Title: Re: BAT Showcase
Post by: travismking on July 30, 2010, 06:52:25 PM
the nightlights on those look awesome (and day shots too, but night looks better to me)
Title: Re: BAT Showcase
Post by: Jack_wilds on July 30, 2010, 07:11:58 PM
Hey Mattb325

...now that's a neat project, I also like that fusion style,

I'd like to see a few in that fusion style as fast food/noodles/Taco Hut/eateries or even as a professional suite of overpriced dentists and doctors and or insurance places as it is now... then to make a small suburban shop center with a McD's or something in an out-lot... just something to muse over  ::)  $%Grinno$%

However, you have pending projects already, and so I wouldn't want to bog ya down with a wish list too, so... whatever you have in mind to do...  :thumbsup:

I enjoy your projects so I hope to continue seeing/plopping more  :thumbsup:

Jack
Title: Re: BAT Showcase
Post by: mattb325 on July 31, 2010, 06:19:32 AM
Oh dear - a small shopping centre....now you've started something  $%Grinno$%

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FPotteryBarn.jpg&hash=0e2209abc2657a66f499650f7d82d238)

Obviously these are test lots, but will be released seperately...as I continue to add pieces, I can make a single mega lot...I'm sort of thinking of the Del Mar district of S California as inspiration....
Title: Re: BAT Showcase
Post by: TiFlo on July 31, 2010, 08:21:52 AM
Nice! Quite the original design compared to the rest of the small sized mall designs available.
Title: Re: BAT Showcase
Post by: Jack_wilds on August 03, 2010, 04:53:00 PM
...I'm really liking the fusion design... an interesting take on  a 'pottery barn'...

Here in the states we have 'Cabelas', 'Bass Pro Shop', 'Scheel's all sports'... what variations of outdoor stores and superstores does Australia have  ()what()  and then what would make in this style as an outdoor store -perhaps even a fictional chain store, a bank or two  &idea,

so any new ideas using this style or is all a surprise waiting to be sprung...  %confuso 

So hows the Aussie winter going... here its 90F humidity in the 70's, and it sucks as I do not have air conditioning and my small apartment is a stifling 87F with a hot and crabby kitty cat -owly grumbly over how hot it is... cats I tell ya -so I through her in the shower  :D

how would a filling station look in the fusion style  ()what()  til next time...

Title: Re: BAT Showcase
Post by: XiahouDun on August 03, 2010, 06:19:32 PM
Oh I approve &apls Thats looking fantastic! Looking at the picture before reading your comment below it made me think "looks like something I'd see when I'm in California". Makes me think of Santa Cruz or Monterey.
Title: Re: BAT Showcase
Post by: mattb325 on August 06, 2010, 07:29:10 PM
Thanks guys

Pills and coffee fusion?

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FRiteAidStarbucks.jpg&hash=9fb789ac5eba041594c9f654c7d8b610)

@Jack - after that short cold spell, we had terrible wind storms (typical feature at least one each season) with wind gusts of about 80mph and heavy rain, but it made the weather much milder - now it's about 50F as I type and most days are around 60F, so winter is almost over. Perfect cat weather I imagine  ;)

Filling stations and the like would be fairly straight forward in this style, as would some of those other stores you mentioned - once I get a few more buildings I'll put them together on a larger lot so it looks more like a shopping centre :satisfied:
Title: Re: BAT Showcase
Post by: Jack_wilds on August 07, 2010, 05:26:04 PM
Mattb325... 

:thumbsup: :thumbsup: about all I can say, as it all looks good to me, really like the kind of 'atmosphere look' the fusion style seems to state... Over-the-counter or caffeine those Sims will never know or at least be left guessing  :D

... nothing really to say today, its hot muggy and cloud bursting rains kind of day here... hearing about weather down under has changed some notions, assumptions I had about the weather patterns... so the march  of seasons begins in earnest again or soon as its still the dog-days of summer here.

The Packers training camp has come and gone and Packer family night is coming up -I sure wish I had tickets for that and some home games... the waiting list is sooo long  :(, it would be a miracle to finally get to see and experience a game live... go figure -I live so near, yet so far  &mmm 

...perhaps  &idea a GB-Packers Pub and grill, fan hang-out would work in this fusion style

Jack  :sunny: 8-)

PS

Its been awhile,  %confuso so I hope that you are well, and RL is treating you well  :thumbsup: and that developments will continue with the present projects, ;) looking forward to their release and the nu variation in creating a 'life-style or town center' shopping mall -its what that type of shop centers are being called in the states...
Title: Re: BAT Showcase
Post by: toxicpiano on August 07, 2010, 05:56:01 PM
Thankyou everyone, I'm glad you like the last building. (jpj_starfleet - only 108? When I was in Vegas last July/August it was 120 with about 80% humidity  :-[  - It's a fun town though)

Moving south south west from Exhibition Rd we land at Lennox Gardens in Kensington. Some very pretty 5 floor terraces overlook the small common:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FLenoxGardens.jpg&hash=28964063e2173b50ca70db8414214273)

In typical Queen Anne style it blends italianate (the balustrades) with dutch and parisienne sensibilities.

These are really great looking. Had you considered doing a version with just white rendered walls on the front and then the brown bricks on the back?
Title: Re: BAT Showcase
Post by: deadwoods on October 04, 2010, 01:42:41 AM
Mate.... Prolific as ever, and great quality too.
Title: Re: BAT Showcase
Post by: Jack_wilds on November 01, 2010, 04:34:21 PM
Hi and hello Mattb325,

...just popping in to whats been happening of late...  %confuso

trust that RL isn't too much a drag and everything is well and good down under... as its blending in to late fall with winter teases chilling the nose  $%Grinno$%... the Packers are a roll of sorts -if they didn't have defense their offense couldn't make it up the hill... sometimes I think they ought to go back to high school but I'm a Packer Backer no matter what... so who is your favorite to root for team?

looking forward to the projects hitting the LEX...

Jack Wilds of the Northwoods  &prt
Title: Re: BAT Showcase
Post by: mattb325 on November 03, 2010, 07:33:07 PM
Hi everyone

Not much to report on the batting front as RL has indeed hit...in a good way though.

We are having just beautiful spring weather and it seems like every one wants to take advantage of the long, but cool days, so the computer scarcely even gets turned on!

Hope to finish up some more of the London stuff and the project for the mall as well as finish some other releases which were in the last prop pack release....stay tuned I guess  :)

Title: Re: BAT Showcase
Post by: mightygoose on November 03, 2010, 07:46:04 PM
glad to here you are still alive. and it is good to enjoy the weather.
Title: Re: BAT Showcase
Post by: Jack_wilds on November 04, 2010, 04:29:28 PM
good, glad to know all is well... 

Sounds as though spring has indeed sprung down-under,
even as snow barks on the winds of Wisconsin up-top  $%Grinno$%

a couple weeks ago we had a wind storm of record breaking strength as it hasn't been this low of a 'low pressure' system around here for over twenty years -least that's what I heard  %confuso, the wind would have been like a hurricane 2 or 3 as it was gusty over 60mph in places... goes to show how weather systems vary northern to southern hemispheres... I think it might of been a harbinger of a change or shift because the mid-term elections changed things dramatically -like the wind blowing leaves out of the yard   ???  ::)

I'm already looking froward to spring and planting the gardens...  :D

I'll stay tune watching for the project updates and eventual LEX release  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on December 03, 2010, 04:03:33 PM
Thanks mightygoose/jack_wilds - hope the early northern winter isn't terrorising you too much.

We have had yet another bout of very wet weather (Most of eastern Australia has been going through wide-spread persistent flooding for the last 6 months), so fired up the PC again.

Added another piece to the mall pack. A service station....in Southern California, I was quite impressed with how integrated these were with the overall mall design. We have something similar here, but it is usually KMART tyre and auto services which are tacked onto the parking lot, so certainly not as 'pretty' as the US counterparts.
When these are released (eventually  $%Grinno$% ) the plan is to have both a megamall lot and individual growables at the lower stages - I'm always hunting around for moderately sized, low density commercial to complement suburban areas.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FShell.jpg&hash=d5369d4eaa1072b7ce1ece643cdc1380)
Title: Re: BAT Showcase
Post by: cubby420 on December 03, 2010, 04:12:56 PM
Wow all your recent work over the past six months or so has been excellent. Can't wait to see some of these released. Those rowhomes (1x1 correct?) and the mall set will be too perfect once released.
Title: Re: BAT Showcase
Post by: Gringamuyloca on December 03, 2010, 11:25:22 PM
Quote
I'm always hunting around for moderately sized, low density commercial to complement suburban areas.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FShell.jpg&hash=d5369d4eaa1072b7ce1ece643cdc1380)

mattb325... I love the diversity your contributions make to my plugins folder.. and the best part about custom content is when they grow on my canvas!

Looking forward to growing your latest creations.. ;D

Thank you for sharing...  ()flower()
Title: Re: BAT Showcase
Post by: mattb325 on December 06, 2010, 04:06:35 AM
Thankyou guys, glad you like this.

Another couple of shots - these are really just tests, but I'm reasonably satisfied with how they turned out.

The Motorola Offices (complements the Nokia one from a few pages back)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMotorolaBldg.jpg&hash=6b1636ed572286577dbfce8d00134865)

Novotel.

This one will probably get some more tweaking: however as it stands, the raised patio/terrace (the main entrance is underneath the pool area - visible on the side views, but no so much the front view ) has LODs designed in such a way so that the pools, shrubbery, tables and bar are prop families, meaning you will get a different set of patio props each time the BAT grows.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FNovotel.jpg&hash=40a169ce64eae1306941c5660db59ba4)
Title: Re: BAT Showcase
Post by: joelyboy911 on December 06, 2010, 04:35:51 AM
Very, very nice. I like that Motorola office, a lot. Not sure if the lotting is complete, but maybe some parking space lines would be a good idea in the carpark area?
Title: Re: BAT Showcase
Post by: Girafe on December 06, 2010, 06:07:20 AM
Really nice buildings, but what I appreciated more it's your lotting skills  &apls &apls &apls
Title: Re: BAT Showcase
Post by: Jack_wilds on December 06, 2010, 04:10:11 PM
Hello Mattb,

Really glad that your still up to building bats...  :thumbsup:

especially excited with the mid-rise office towers -very good, just some lot tweaking but how & what  %confuso...

concerning the Texaco mini-mart gas station, I like it over-all with the choice of colors and textures however withe the lot It appears that the one shown is sized better for a single gas island/canopy  ???... perhaps a next bigger lot for two island/canopies... but I am not seeing the vehicle way ins-outs to well in the pics so I may be incorrect with my assumptions...  %wrd (...took a second look -never mind it looks good  &ops)

So with the making of the 'mall' a name may be in order for the big lotted version -ie 12 oaks center, Pine Valley mall, also these type of shopping centers use the term 'life-style centers' to describe their market niche

with the mall lot in mind... a complete development campus can be envisioned with out lots for the mid-rises your making... don't forget about eateries and hotels...  &idea

from the frozen tundra

Jack

yaya  %BUd% the Packers won big
Title: Re: BAT Showcase
Post by: art128 on December 12, 2010, 05:24:33 AM
Looks really nice there Matt ! I love the shape of the Novotel.
Title: Re: BAT Showcase
Post by: travismking on December 12, 2010, 04:31:20 PM
cant wait to see the mid-rise offices hit the lex :) It seems (to me at least) that most commercial buildings being produced are either hi-rise or lo-rise, not many mid-rise, and these will help fill that void. Also, like all your models, they look FANTASTIC
Title: Re: BAT Showcase
Post by: noahclem on December 12, 2010, 07:45:41 PM
Great looking midrises, "fusion" buildings, etc! These will all be great to have for my suburban areas!
Title: Re: BAT Showcase
Post by: mattb325 on December 15, 2010, 03:12:19 AM
Thanks everyone, there still is some demand for buidings in that 4-10 floor range to help with very large suburban areas, so I'm glad you like them

I like Jacks' name suggestions, so when the mega lot gets put together, it will need a sign:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCapture1.jpg&hash=7eae6c9c3e933729fbfb7794abd9cd6d)

Also, made a small garden centre in this style - nothing flash, but you often find these in the corner of the car park down at these mega malls....

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FGardenCtr_day.jpg&hash=257a08bf80c794100d119d5417a0da05)

It was inspired by Jacks other name for the mall: '12 Oaks'  :P
Title: Re: BAT Showcase
Post by: mrbisonm on December 15, 2010, 05:30:03 AM
I just went through your last three pages of "Goodies"...oh my....what can I say then I lov' em all. Great stuff, all looks so fantastic, well detailed and perfectly textured. Surely some more *must-downloads* these will be. ;) Excellent work!

Fred
Title: Re: BAT Showcase
Post by: mightygoose on December 15, 2010, 05:52:04 AM
very applicable in UK retail parks also.
Title: Re: BAT Showcase
Post by: Jack_wilds on December 15, 2010, 03:57:19 PM
Hey Mattb,

glad my notions had some value inspiration -thanks for creating something worth looking at, as a result...  ;)

the garden/landscape center is really neat,  it has the look of such a center in Darboy... I owned a landscape business for almost 3 years before everything went wrong, so what the center needs now is a coffee shop for my mid-day breaks  :P

any thoughts about a tavern/sports club aka Applebees, or johnny rockets or
The Travers -a short lived upscale supper club  &idea

I think the mall is a really neat project...  :thumbsup:


Jack
Title: Re: BAT Showcase - Pine Valley Mall
Post by: mattb325 on December 18, 2010, 11:48:59 PM
Thanks for the comments.  :satisfied: ;D

Jack - all the good garden centres have a coffee shop :) Sorry to hear that business didn't go well for you. :(

I made the main part of the mall (all the buildings up to now have been ancilliary.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FPineValleyMain.jpg&hash=3f32c8406e2cee8c4cf624a63669b6b6)

And, now that the main building is complete, I have assembled the mega lot. It is 16x16 tiles. I have network enabled the lot (the mega lot is a ploppable only) to help with the crime bug, but if you download this once released I would definitely recommend my suburban police station (or another police station made with the PIM-x which allows the police officers to travel deeper into the lot) as these mega lots always suffer terribly from crime.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FPineValleyEntrance.jpg&hash=a717dd86c9d6fac73f5843216c12619e)

Night shot:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FPineValleyNite.jpg&hash=bf94dd421ef7cf4069fa10b82084fb2a)

The idea with the previous growable lots I have made was to ensure that the set was quite modular.

You can see here the main mall lot (plopped) surrounded by the growable lots (I used Buggis extra cheats to plop these around). You can achieve quite a massive complex. Just be sure that CS demand is sufficient before ploppong the main lot as it provides 10K worth of jobs.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FPineValleyModular.jpg&hash=117e1c2962e7799a113128e971c5a4cd)

I will package up these model files within the next few days and release these shopping centre bats as their own prop packs
Title: Re: BAT Showcase
Post by: noahclem on December 19, 2010, 05:42:51 AM
Wow, the megalot looks amazing!  &apls &apls  I can't wait to develop an area around it!

@ Jack_wilds - The tavern idea in the same style as these sounds great. If I didn't already know you were from Wisconsin your use of the term "supper club" would give it away!  :D
Title: Re: BAT Showcase
Post by: Jack_wilds on December 19, 2010, 02:44:39 PM
...wow Mattb, awesome looking place to be and shop...  &apls

Not much to say at the moment however I will chime in, on an offer of a heartfelt Merry Christmas to all  :)

noahclem: ya der hey! want that with mashed or fried potatoes -its all family fare here  :D

Jack
Title: Re: BAT Showcase
Post by: mattb325 on December 27, 2010, 01:17:48 AM
Thanks Noah and Jack. The main dependency for the shopping mall is on the Lex and I will get the growable and ploppable lots uploaded soon.

I hope everyone had a lovely Christmas. It was lovely and sunny here in Sydney, but it was short-lived: we are now back to heavy rain and quite cool for summer. Oh well, perfect batting weather I guess.  :P

Another few small buildings for the 3x3 and 4x4 zones:

Glasco Smith Klein Packaging: an IHT. Nothing much to say about this one....it may change before the final release

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FGlascoSmithKleinPackaging.jpg&hash=c9602c3202d40112acb498fa1f3f09c6)

Next a CS$$$. Space furniture showroom. Modern design, sunken external courtyard to the front and side.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSpace.jpg&hash=ec29bcdbe4c2173a49191f2444451308)

Last of this bunch is Sagra Technologies. A CO$$$. This one actually sits on its own little hill and was quite enjoyable to model. Again, a fairly modern design. At the very least it makes a departure from everything on a flat surface...

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSagra.jpg&hash=a9467ce754c93c60bc57d53e2a225ddf)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSagra1.jpg&hash=70952d975c9ba1b15dc327255990e7db)

More soon.... :)
Title: Re: BAT Showcase
Post by: thingfishs on December 27, 2010, 02:00:44 AM
Wow &apls

I had wondered (with the shopping mall dependency on the LEX) what was in store (unintended;-))

That's a huge project that will be be of great use to me. They have the right mix of variety and uniformity that comes in especially useful when using the plugin manager and creating different cities with unique feels.

However, I love those new three even more, particularly sagre and space &apls Such architecturally quirky and interesting, yet realistic modern buildings - this balance is rarely achieved in SC4 creation. Merry Holidays ;)
Title: Re: BAT Showcase
Post by: Aaron Graham on December 27, 2010, 03:14:27 AM
Great Job!!!! I love your work, keep it up. &apls
Title: Re: BAT Showcase
Post by: noahclem on December 27, 2010, 03:19:33 AM
Good stuff, the hill is particularly interesting and quite unique I think among SC4 bats. The others, especially the GSK HT look great too. Can't wait for the mall lots  ;D

Oh and Jack, I'll take mine mashed, preferably with reindeer and lingonberries  ;)
Title: Re: BAT Showcase
Post by: Tomas Neto on December 27, 2010, 04:12:42 AM
Very fantastic your BATs!!! Mainly the mall!!!   &apls &apls
Title: Re: BAT Showcase
Post by: peter007 on December 27, 2010, 04:17:46 AM
Wow it's looking great. I surely like your megalot because we don't have much her in sc4
Title: Re: BAT Showcase
Post by: Girafe on December 27, 2010, 06:10:45 AM
Nice job Matt, I really appreciate the difference in height for Sagra  &apls &apls

the only strange thing is the nightlighting of the last bat, it looks unrealistic

LOTs are superb as always  :thumbsup:
Title: Re: BAT Showcase
Post by: Sciurus on December 27, 2010, 06:19:39 AM
Excellent work! &apls

Guillaume :thumbsup:
Title: Re: BAT Showcase
Post by: Jack_wilds on December 27, 2010, 03:06:25 PM
Hey Matt of Aussieland,

Thanks for the mall it turned out great however,

-it broke my Christmas trees, as  the developer took the tree farm -by way of a sheriff sale, and plopped this big ugly thing on it  &cry2...  :D  :P  the troubles with having a natural resource/civil engineer tech degrees is I want to conserve and develop lands with such things  ???

Christmas was good here with steady flaky magical Christmas snows wafting down... the horses were getting a real big kick out it  :D plus my cousins came and got me to have it with 'em on the farm been fours since I got to do that  :)

the  pop-modern commercial buildings are interesting, as neat as the 'sagra' is, I like the 'space furniture' one best... some tweaking with the lights on sagra, gsk lot and they will be good to go...  :thumbsup:

noahclem: so sorry but we don't serve reindeer here but the semi-creamy mashed potatoes -with real apple butter, comes with the home-style outdoor venison roast-local whitetail,(veggies are also roasted along with the venison, spiced with the great northwoods) with pot roasted garden veggies, a baked cranberries/lingonberries/pinenuts compot with brown sugar on top drizzled with door county fudge chocolate, a choice of pie, and icecream -ayce salad bar is extra... we here at Jack's Pinewood supper club serve everything family style in a classy casual atmosphere over looking lake sawyer  :)  ::) bon appetit  ;)

Trust that all is well in your neck-of-the-woods free of any Noah's Ark sightings  :D

May your Christmas be merry and bright,

Happy New Year  &dance

Jack
Title: Re: BAT Showcase
Post by: Utvaw on December 27, 2010, 10:45:34 PM
I think the parking areas could use some lighting and the Sagra building would look better with some potted plants and the like on it's terraces, but other than that these are some great looking buildings.

I love, love, love that hill that the Sagra building is set into.  That is a really neat looking little addition.


So happy to see buildings these size and fits for the game, it is really lacking things of this nature for the smaller cities and suburbs.
Title: Re: BAT Showcase
Post by: mattb325 on January 03, 2011, 06:04:36 PM
Thingfishs, Aaron Graham, noahclem, Thomas Neto, peter007, Giraffe, Sciurus, Jack and Utvaw, thankyou all for your kind words.

I will be re-tweaking the Sagra lights prior to release. Also I test all my Bats under various 'dark night' mods that are out there: that picture was done with one of them in the plug-ins, and it exacerbates the odd contrasts on that BAT.

As promised, I re-visited GSK packaging. Added some detailing, sharpened the window frames, changed the roof texture, added quite a bit to the back of the BAT, raised the left and front part of it up on a little hill (don't worry, I'm not going to do a hill-gimmick on every Bat!  ::) $%Grinno$% ) I also added some lighting around the car park. I'm much happier with this version as opposed to the first render.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FGlascoSmithKleinPackagingnew.jpg&hash=753d52b1bfa1610f59d0863c058c382e)

Also rendered another small set of 4-floor offices....

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FHP_Offices.jpg&hash=6d08fea36dbf06d8f7de8d080dcc99a3)

....a small set of 5-floor R$$ apartments/condominiums. These are designed for a 3x3 lot as shown. They will also fit snugly on a 2x2 lot and will work as W2W. As it isn't intended as a W2W, there are balconies, etc down the sides....

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSmallApartments.jpg&hash=cafcecaccde3e9fd61663bc4b09b405f)

....and a larger set of R$$ 7 floor apartments. 3x3 and 4x4 lot. This one has quite a few pot-plants/etc on the balconies, but as they are quite narrow for the SC4 angle, I left the bulk of them somewhat empty:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FL_Aquila_Apartments.jpg&hash=8d250112666418bdd83b11b5b1171b96)

More soon.....
Title: Re: BAT Showcase
Post by: Gringamuyloca on January 03, 2011, 07:44:04 PM
mattb325.... seasons greetings!

... though, for me, you can make it feel like the holidays all year long.  :D

I love the implementation of 'slopes on lots'. Being a 'coastal' resident level terrain is 'very' expensive...   :thumbsup:
Title: Re: BAT Showcase
Post by: madhatter106 on January 03, 2011, 09:18:12 PM
mattb25 - we need some more generic, good looking mid-rise office and commercial buildings.  These look great.  I'm working on some myself, but won't have them out for a long while due to RL stuff.  One thing I would suggest is either adding a few little tiny modelled elements inside, or using a floor texture which gives the appearance of "interest" or desks, chairs, whatnot - that way it doesn't look like a barren office inside the windows when they are lit up at night...!  Otherwise, these look great!
Title: Re: BAT Showcase
Post by: Badsim on January 04, 2011, 07:27:44 AM
Beautiful BATs , interesting & very detailed  :thumbsup: ... and your LotEditing with not that much dependencies is always so exquisite !  &apls &apls &apls

Cédric.
Title: Re: BAT Showcase
Post by: io_bg on January 04, 2011, 07:39:22 AM
Ah, fantastic work on all these mid-rise buildings! Especially that appartment building, I think I know the perfect place for it in my region ;D
Title: Re: BAT Showcase
Post by: Girafe on January 04, 2011, 08:05:39 AM
Really good job matt, always a pleasure to see your work  :satisfied:
Title: Re: BAT Showcase
Post by: Jack_wilds on January 04, 2011, 03:40:59 PM
Good to hear from you, Glad all is well there, the reports of Noah's Ark flooding have been online here...
so is your canoe ready to go just in case  ()what()

...the gsk is Much better  :thumbsup: as for the HP office -which I like, its the textures or something else -it could be just on my end of things  ??? &ops, don't mind grungy done well however it has the appearance of  giant swarm of bees around it  %confuso (note: the apparition goes away with a brighter screen  ??? then shows up the darker the screen gets)

The condos are great having a cookie cutter homely appearance yet suits the use intent -the Green Bay area has a few of them similar look aka retirement places homes.  I like the small square condos best I'd call 'em 'Fox Run' ala Fox cities/River Valley

some of your design notions sure have application for RL, do you have an outlet for such endeavors  %confuso

Jack
Title: Re: BAT Showcase
Post by: mattb325 on January 25, 2011, 03:21:13 PM
Thanks everyone. Gringamuyloca, one thing in SC4 that has always irked me is that you can't really do very small hills in the game, batting is one work around, but it also has limitations...
Madhatter106, thanks, all of these Bats will be re-rendered prior to release which will sort some of the night lighting and internal emptiness.
Badsim - thanks, I think with the lot editing, I probably use a few too many props, but otherwise it is very difficult to get the feeling of movement and trying to draw the eye around the lot, so I'm glad you like these.
Io_gib/girafe thankyou for your kind words, these should be available soon-ish. I keep adding to the 'pack' as you'll soon see.
Jack_wilds thanks, although it took me looking on 3 seperate monitors before I could see it. You have your setting very dark!  :D Unfortunately I have no avenue for releasing these in day to day life; none is a replica, but all of them are inspired by things I see around me.

Onto todays offerings (again imaginary):

Emporio Apartments

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FEmporio.jpg&hash=4cc7e79f8f6bd27ad42c371ae8d3b555)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FEmporio6x6.jpg&hash=cfc54f780c260b4e212b0939408f2f8f)

GE money - just a small office complex. I actually started this as a brutalist building (as evidenced by those recessed concrete windows and the fact that it is GE), but it was too drab, so I gave it the early '90s treatment with some angled curtain-glass and a lick of paint  ::)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FGEMoneynite.jpg&hash=0db579af2a86e6f71db4c4cce016260a)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FGEMoney.jpg&hash=1ea90a016d4a7f473a90630f8594f73f)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FGEMoneyrear.jpg&hash=ec464d5c4b1949de8b253f7aaa0691a1)
Title: Re: BAT Showcase
Post by: art128 on January 25, 2011, 03:38:49 PM
The first one would look really nice in a W2W environment. As for the second building, I like a lot the colored window frames.  :thumbsup:
Title: Re: BAT Showcase
Post by: io_bg on January 25, 2011, 03:58:31 PM
I love the first building! The second one is not really my cup of tea but this doesn't mean I won't use it in my towns ;D Diversity is always welcome ;)
Title: Re: BAT Showcase
Post by: peter007 on January 26, 2011, 12:43:23 AM
wow nice buildings. Gives me a lot of inspiration  :thumbsup:
Title: Re: BAT Showcase
Post by: Jack_wilds on January 27, 2011, 04:18:56 PM
Hey Matt,

a fox valley shout out to ya, like the new stuff... as its interesting use of texture and colors...  :thumbsup:

the apartments have rather interesting name... however the trellises on the balconies may be over done or crowed or just fuzzy looking %confuso... but having trellises for this apartment is good design thought...

Concerning the GE building I like it, it explores a 'what-if' for rehabbing buildings and the issues of 'updating' sometimes with in different results.  I'd keep it due to its interest values and the Sims can have something to dissect over coffee... I also look in to what to do about making it appear less 'colored pencil' thou... I like the lot, I'd place near the Pine Valley Plaza...  ;) watching the LEX for the offices, and/or more mall shops ... but the small things with the statues were a good surprise   ;)

Trust all is well with you down under...

Frozen Jack  $%Grinno$%
Title: Re: BAT Showcase
Post by: mattb325 on February 20, 2011, 01:16:54 AM
Thankyou art128, io_big, peter007 and jack_wilds for the comments

I may make some colour changes yet to the GE building, although that's not a promise...the game often lacks a few contrasts. I suppose I will wait until it grows in a few more cities to determine whether I like it enough to let it stay as is  ::) :D

Regarding the balconies on the Emporio apartments, they are those modern wires set into metal frames which emulate the railings on ships (hence the size)

Another offering for the smaller commercials....

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FHTC_Offices.jpg&hash=ba42f0ee569dc4ba25c234b2418386cf)

4x4 and 3x3 lot shown here
Title: Re: BAT Showcase
Post by: Simcitler on February 20, 2011, 01:30:19 AM
Some  &apls for the latest buildings. They look really good, especially Emporio apartments.

Keep on doing  :thumbsup:
Title: Re: BAT Showcase
Post by: mave94 on February 20, 2011, 02:19:51 AM
Yes, more buildings. I always like your buildings.
Really good, keep it up! &apls

-Matthijs
Title: Re: BAT Showcase
Post by: peter007 on February 20, 2011, 04:35:41 AM
Very nice building. I'm already looking forward to the next.  &apls
Title: Re: BAT Showcase
Post by: Jack_wilds on February 21, 2011, 03:04:52 PM
Like whats developing... progressing in to a full range of business variety that will fill Pine Valley Business Park, with the hotels, shopping center and shoppes at the main entry...

so the jury is out concerning the GE building, I'd keep it perhaps adjust the colors but then again  ::)... sitting on the fence can be give one cramps...   :D  your call

concerning the balconies, I revisited the pics and now can 'see better through the fog' -that is I cleaned my lcd screen ::) and faced away from all the glare...  &mmm  ()stsfd() and now I can see...  :thumbsup:

What sort of game plan are you entertaining for releasing all these projects onto the LEX  ()what() as its getting to feel like Christmas anticipation... will they be released eventually %confuso

We got dumped on with over a foot of snow in one 'sudden' blow... its a pain to shovel   ()sad(), but better than all ice down south... some parts of WI got over 18" of the white stuff... so the snowmobilers are happy for awhile; but it put a sudden crimp into the sturgeon fishing season, as it been called due to lake ice conditions (last I heard anyway)...

Like the new building as it as a certain appeal... inspiration for my business headquarters  $%Grinno$%  ::)
perhaps one day -right   %confuso

trust all is well down under

Jack 'have snow blower -will travel' Wilds
...perhaps just down the block  :D

4-1-'11...
snow report for NEWi is the 6th snowiest of over 80" -forecasts for more this weekend -up to a foot in places... no wonder my back aches and the 'new' snow blower is complaining

...Its been awhile since I saw you about the workshop, popped in anyway to review projects and say 'Hi' and trust RL is treating you well -Jack
Title: Re: BAT Showcase
Post by: mattb325 on April 01, 2011, 09:36:53 PM
Thankyou Simcitler, MrMAvE94, peter007 and Jack_wilds  for the comments. Jack, I hope the snow has finally melted now that Spring has arrived for you! You guys copped quite a battering this year.  &mmm

I am slowly adding to what will now become a Mega Prop Pack Vol03. A little something just for some fun and to soak up the endless CS demand:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FEnvoyMotel.jpg&hash=5b626b6766df16c974d7e08d9cab7042)

But, because just showing pictures of BATs on my computer is not much fun for you, I released a high school lot, based on an old photo from Main St in Brewster NY (near Connecticut).

It is part of the suburban civics series and will do well in towns/suburbs etc.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMainSt_Brewster.jpg&hash=733424e15cbcdb2b4bfe3025af1c8b8a)

It is available for download: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2617 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2617)
Title: Re: BAT Showcase
Post by: kwakelaar on April 02, 2011, 02:13:54 AM
Your new modern commercials do look great, adding a nice splash of colour to the game.
And your latest upload...another fantastic set of buildings and the lotting is good too.
Title: Re: BAT Showcase
Post by: jmyers2043 on April 02, 2011, 06:46:43 AM
Quote
adding a nice splash of colour

plucked the words right out of my brain   :D   Simple bat made very good by the use of some color . . . I like it.


Title: Re: BAT Showcase
Post by: Jack_wilds on April 02, 2011, 03:55:27 PM
plucked the words right out of my brain   :D   Simple bat made very good by the use of some color . . . I like it.


...and so the echoing comment of similar sentiment resounds a bravo  &apls  of design variety

Thanks for the addition to the civic series as it has a lot of 'small town' Americana charm... glad all appears well down under, and with it being your 'fall'; do you guys have deciduous fall-colored trees  ()what()

more later,

Jack
Title: Re: BAT Showcase
Post by: Terring7 on April 02, 2011, 04:52:22 PM
Some interesting buildings :)
I think i can use some of them :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on April 03, 2011, 09:35:55 PM
Thankyou kwakelaar, jmyers, jack_wilds and terring7 for the comments. I thought a bit of colour wouldn't go astray - nothing like breaking up all of the peach/beige/grey tones.

@ Jack, we have plenty of decidous trees here in Sydney  -  in the older areas they very much outnumber native eucalypts etc. We grow all of the familiar US and European species: you name it, it probably grows here, many species such as the Norway Maple, English Oak, London Plane and the Californian Pine have become completely naturalised.  The decidous trees that perform the best (in terms of colour) however are the ones from East Asia (China/Japan/Korea).

Here, the autumn colours start in mid-late May and last until about the 1st week of June; normally they are no where near as vibrant as the NE of the US or many other parts of the world given that autumn is also the wettest time of the year in Sydney.

I shared some photos with the BSC in 2007, might as well show them here:

Outside my front yard showing maples, cherries etc:
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FTime%2520goes%2520by%2Fmaplecherry.jpg&hash=9689f9a1fb30ca3c8591c50e6d459671)

The iconic view of the Opera house over large London Planes in autumn hue (taken from my camera-phone, so garbage quality):
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FTime%2520goes%2520by%2Fbridge.jpg&hash=e21043b9cd39a8660b2b3c9a5c705d32)

A slightly different view of the 'postcard' bridge shot showing an old street lined with English Elms:
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FTime%2520goes%2520by%2F12.jpg&hash=9dcd6aea14cda65a3757b4f7f13d742f)
Title: Re: BAT Showcase
Post by: superhands on April 04, 2011, 03:09:46 AM
oh how i wish perth had streets like that :)
Title: Re: BAT Showcase
Post by: Jack_wilds on April 04, 2011, 05:21:08 PM
...thanks for the walkabout, Matt  :)
Title: Re: BAT Showcase
Post by: mattb325 on April 06, 2011, 05:52:19 PM
Thanks guys

@ Superhands - some of the streets in Perth have lovely big trees (is it Victoria St in the city  ()what() - it's been about 5 years since I was there), but you guys have much warmer, sunnier summers without the humidity and rain of the east coast, so I suppose the great weather is the trade off ;)

Another small offering:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2F90MillerSt.jpg&hash=8492b796d6d8f6ee9506847d9932e982)

Just a non-descript mid size office Bat, maybe some tweaking to do with the ground textures (I may remove these altogether and just use the underground car park entrance as a prop).....
Title: Re: BAT Showcase
Post by: io_bg on April 06, 2011, 06:02:53 PM
This'll certainly come in handy. Looks great :thumbsup:
Title: Re: BAT Showcase
Post by: Jack_wilds on April 06, 2011, 06:20:10 PM
 :thumbsup: like it-like it...

Hi and Hello there Mattb...

its been awhile so I thought I'd pop in and review what was done... which led me to wonder what you might have in mind to what or when you have in a game plan to offer these projects via the lex... yes, I know it will be when it will be; but wondering just the same

weather report... winter still lingers has two weeks ago a storm front complete with 14 tornadoes swept through WI, with two hitting a neighboring town of Kaukauna -one of which went over my head before setting down a couple miles east of here... but Merrill was hit the worst wiping out a large share of that town... the about a week ago a snow storm dumped another 6-8" of wet heavy snow including with light show and rolling thunders... now, on Easter it actually feels like spring

trust all is well down under

Jack
Title: Re: BAT Showcase
Post by: Sciurus on April 08, 2011, 01:55:29 PM
Nice BAT you did :thumbsup:

Guillaume :thumbsup:
Title: Re: BAT Showcase
Post by: rushman5 on April 08, 2011, 02:21:53 PM
This entire series is just plainly perfect.
Title: Re: BAT Showcase
Post by: Girafe on April 08, 2011, 03:15:18 PM
looks good :)
Title: Re: BAT Showcase
Post by: baconrocky on April 09, 2011, 10:52:52 AM
Love your contributions! I have a whole neighborhood in my city that is basically your buildings ahaha.
Title: Re: BAT Showcase
Post by: Aaron Graham on April 15, 2011, 01:14:54 PM
Looks great Matt. :thumbsup:
Title: Re: BAT Showcase
Post by: Mulu2065 on July 27, 2011, 10:48:56 AM
These lots look really nice. I wonder when the HP and washing company and all of those office buildings you showed are going to come out, though? I really would need them for sure, I'm making a realistic suburb with your houses, and I need a lot of realistic businesses near by. ILL isn't enough. I wonder when they'll be released. ;)
Title: Re: BAT Showcase
Post by: XiahouDun on August 06, 2011, 10:24:40 PM
Loving the new release. Every time you release something, its an instant download for me :thumbsup:
Title: Re: BAT Showcase
Post by: Jack_wilds on August 07, 2011, 02:18:01 PM
Loving the new release. Every time you release something, its an instant download for me :thumbsup:

Goes for me too...  :)
Title: Re: BAT Showcase
Post by: mattb325 on August 07, 2011, 10:16:37 PM
Thanks guys  ;)

Hopefully I will be able to release some more stuff soon. Basically the hold-up is in the testing phase: making sure that the growable grow at the right frequency and look right (not just in a start-up plug-in free city, but also in the typical 1+GB setup)....as they say, stay tuned.... ;D
Title: Re: BAT Showcase
Post by: mattb325 on August 27, 2011, 06:36:28 AM
One thing that is lacking in game is basic train stations for sunken rail. Apart from the Japanese batters, I'm not aware of too many others. Today, I whipped one up suitable for suburban applications. It is fictional, but draws its inspiration from the P&O style of the '30s:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSunkenRail.jpg&hash=413378fc7399783c92a776ca46729fb9)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSunkenRail1.jpg&hash=29ce847b60b3c179f0891955a93e9f25)

This one is for a 15m ditch and is and overhanging prop on a 1x3 lot, so you can use your favourite retaining walls.....
Title: Re: BAT Showcase
Post by: Girafe on August 27, 2011, 06:53:53 AM
Good job Matt, yes there was a lack of this kind of sunken train stations :)

I would maybe add a tile more for the plateform, indeed don't know why but all plateforms are so small for long trains  &mmm
Title: Re: BAT Showcase
Post by: Earth quake on August 27, 2011, 07:00:50 AM
Excellent work matt.  :thumbsup:
This sunken train station is really beautiful, just perfect for my future suburbs.

Ps: I also wanted to know if your other bats will be soon in LEX (I'm thinking at your modern office and your wonderfull Victorian houses), because I'm impatient to have this BAT in my cities.  :)
Title: Re: BAT Showcase
Post by: art128 on August 27, 2011, 07:03:21 AM
Excellent train station there, matt! I love the textures you've used. As Antoine said I would recommend to longer the platforms by 1 or two times on each side, and also to widen them a bit so they are closer to the tracks, and obviously to let more space between the stairs and the border of the platforms. But over all looking great! I'll use it for sure. Can't wait for the nightlights.
Title: Re: BAT Showcase
Post by: io_bg on August 27, 2011, 07:57:42 AM
Girafe and Arthur have good points, I'd also prefer it if the station had longer and wider platforms. It still looks beautiful though :thumbsup:
Title: Re: BAT Showcase
Post by: TiFlo on August 27, 2011, 08:35:25 AM
That's some great idea you had Matt.
My fellow posters do have a point, but I'll take whatever your project ends up being anyway. The choice of style is very neat.  :)
Title: Re: BAT Showcase
Post by: Sciurus on August 27, 2011, 02:29:28 PM
Great idea and great job! &apls

Guillaume :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on August 27, 2011, 07:44:16 PM
Thanks everyone for the comments and suggestions.

I have widened each platform by about 1m; and increased the length of the platform by another tile (16m). This is as long as it can get - after that the overhanging prop becomes 'outside the LE boundaries' on a 1x3 lot and I would have to increase the lot size which I'd prefer not to do.

Did some tweaking of the LODs so that automata can be seen traveling straight through:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSunkenRail2.jpg&hash=1f8f9832cead3827e2ca883140910c5d)

Also, just to show other types of retaining walls - most of these usually have a name overhang piece so that you can cover the little grass patch next to the train station wall:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSunkenRail3.jpg&hash=030243827fca981f188a5cda6b551145)

And, a night shot:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSunkenRail4.jpg&hash=268c5fc0f3d8b20fc86d679c4e054ff5)

Capacity of this station is 30,000....
Title: Re: BAT Showcase
Post by: Aaron Graham on August 27, 2011, 09:05:44 PM
Wow!! this look great. Keep it up Matt. :D
Title: Re: BAT Showcase
Post by: io_bg on August 28, 2011, 04:19:16 AM
Looks much better! :thumbsup: Though the platforms could still use more widening ::)
Title: Re: BAT Showcase
Post by: Jack_wilds on August 29, 2011, 03:13:33 PM
Liking the new project as it is a departure from the norm to add to rail station selection... not much to add as its good, its a neat look, then, is the ends in the stone any-slope compatible? and now it'll look better with a British steam engine running under...
Title: Re: BAT Showcase
Post by: jmyers2043 on August 29, 2011, 07:30:52 PM
Hey Matt

I like the roof of the main buildings. And the pale green over the stairs is perfect. I'm now curious who's city journal this building will appear in first   :D 

- Jim
Title: Re: BAT Showcase
Post by: art128 on August 30, 2011, 08:30:27 AM
I agree again with Ioan, over all it is perfect! :)
Title: Re: BAT Showcase
Post by: Girafe on August 30, 2011, 09:00:16 AM
good improvement, I think the platform is now long enough for sc4 trains.  ;)

If we go to really small details and if you are not bored to work on this, I think the lights could be a little bit more brighter in the center of the station cf. green areas. The red squares are strange light I think they could be removed.

Anyway amazing job and thanks for worked again on the platforms  :)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fecbdfb0ba83f4cd4001516d326962cf7.jpg&hash=adc284fd4e084dcde23ab19a3aa779ef)
Title: Re: BAT Showcase
Post by: rooker1 on August 30, 2011, 09:09:16 AM
OMG!!!
I love it and will find a use for it right away.

If it is not too much to ask for a second version of this that would be a 1x5, with a tunnel for trains to pass right by the station instead of going through the platform, I think that would be amazing.
As for the station above, I think it's perfect.

Robin  &apls &apls
Title: Re: BAT Showcase
Post by: Mulu2065 on September 05, 2011, 10:25:02 AM
Oh my god, I can't wait til this comes out! I will find this very useful. Also could you release some of these buildings you showed? I need them for more job opportunities in my suburbs, your separate business offices were great as well as separate mall growables, so I'd like it if you'd release these after what you are planning to release, because I really like them:
http://i42.photobucket.com/albums/e311/mattb325/Novotel.jpg
http://i42.photobucket.com/albums/e311/mattb325/MotorolaBldg.jpg
http://i42.photobucket.com/albums/e311/mattb325/GlascoSmithKleinPackaging.jpg
http://i42.photobucket.com/albums/e311/mattb325/Space.jpg
http://i42.photobucket.com/albums/e311/mattb325/HP_Offices.jpg
http://i42.photobucket.com/albums/e311/mattb325/GEMoney.jpg
http://i42.photobucket.com/albums/e311/mattb325/HTC_Offices.jpg

I really want them.
Title: Re: BAT Showcase
Post by: toxicpiano on September 06, 2011, 04:31:09 AM
The station is really wonderful.
Title: Re: BAT Showcase
Post by: WC_EEND on September 06, 2011, 05:46:28 AM
that is one nice station
Title: Re: BAT Showcase
Post by: mattb325 on September 25, 2011, 06:11:24 PM
Thanks for the comments guys - I will make one more re-render of the station....I dropped it into some of the dark night scenarios as part of the testing, and Giraffe was right about light, so I will be changing that part. I also noticed another small glitch which I will take care of in the re-render.

In the meantime, yesterday was VERY wet and miserable here in Sydney, so I fired up the BAT. Below is an example of one of the many old bathers pavillions (this particular building is just something from my imagination) that exist on many of our popular beaches.

When these bathers pavillions were in proper operation at the end of the Victorian Era, there were tea rooms on the ground floor, changing rooms (it took quite a degree of effort to remove countless layers of clothing and then put on full length bathing costumes) and, life-guard storage areas so on.
The water immediately behind the pavillion was either turned into a large sea-pool (rocks and concrete walls) or netted off, and a pier usually dissected the middle. Many of these pavillions were built from the about 1900-1920. After that, attitudes to bathing attire were completely relaxed, so these pavillions became redundant.

The remaining structures were turned into surf life-saving clubs, kiosks, cafes, toilets and other ammenities. Quite often they become high-end restaurants.

Anyway...here is my take.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FBathersPavillion.jpg&hash=17dc64e2fbcb97c784a38732644097f4)

I've kept the lot pretty generic to fit in with the many different boardwalk sets. It uses the marrast pier as a dependency. This has no water constraint within the lot, so it can also be plopped over ploppable water/canal water.  You can also use seawalls along the edge of the board walk, which will further tie this in with whatever set you are using.
Title: Re: BAT Showcase
Post by: art128 on September 25, 2011, 06:18:42 PM
Looks great, Matt! I'll use it for sure.
Title: Re: BAT Showcase
Post by: Girafe on September 25, 2011, 06:38:37 PM
It's a really interesting idea Matt :) and a well done (maybe parabol is too big according to the size of the door)

Good to see that the station is going ahead, I waited for it  ::)

ps: I will come back to you later for our small lotting project, thanks :)
Title: Re: BAT Showcase
Post by: Mulu2065 on September 25, 2011, 07:06:30 PM
Oh god that is amazing. I will find that very useful in my coast city. I love your old mansions with the large lots, but where is the grey chateau looking mansion you showed on like the 5th page. You should make some more old mansions with nice lots, but I love what you are doing. The dock looks so classic and amazing.
Title: Re: BAT Showcase
Post by: Jack_wilds on September 26, 2011, 02:44:29 PM
I like the Bathers Pavilion and its nod to yesteryear sensibilities...

the building with it simple details -the bldg date, make it come alive beyond the simple, plain municipal money saving designs and then the simple hut at pier end with its green roof and neat roof line...

Jack...
Title: Re: BAT Showcase
Post by: Schulmanator on September 27, 2011, 09:38:56 PM
I always enjoy seeing new work from you :)
Title: Re: BAT Showcase
Post by: mattb325 on October 01, 2011, 04:37:50 AM
Thanks for the comments everyone! :)

I have uploaded 'Newsome Mill' from a few pages back. Get it here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2700 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2700)

@Mulu2065: I had forgotten about the Killymoon mansion back at the beginning. I'll see if I've still got the file (thanks for reminding me, I had completely forgotten).

Regarding the satellite dish on the bathers pavillion, it's one of those awful SKY satellite dishes that pubs/clubs/restaurants have in the Southern Hemisphere to pick up what you guys in the Northern Hemisphere watch, so they are quite big and intrusive. I'll see how it grows on me in game  &Thk/(

So I redid the train stations' light. This is it in a dark night setting:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSunkenRail5.jpg&hash=56aefc6ee0d60ea87c1fe03c37d7c358)

It looks much better than the previous one which had too much glare. I also made a change to the building to avoid the Mac-slider bug, so it wasn't too problematic to re-render.
Title: Re: BAT Showcase
Post by: art128 on October 01, 2011, 05:59:14 AM
The nigh lights are lovely, MAtt!
Title: Re: BAT Showcase
Post by: Jack_wilds on October 01, 2011, 05:49:07 PM
I like it better... :satisfied:
Title: Re: BAT Showcase
Post by: Girafe on October 01, 2011, 07:00:32 PM
looks much better Matt  ;)

you used 3ds?  ???
Title: Re: BAT Showcase
Post by: Aaron Graham on October 01, 2011, 07:03:07 PM
Keep it up!!!!!
Title: Re: BAT Showcase
Post by: vester on October 01, 2011, 07:18:43 PM
It looks a lot better. I would love to see a version where you turn up the light to 40 % of of the difference between the two versions.
Title: Re: BAT Showcase
Post by: Mulu2065 on October 01, 2011, 08:39:07 PM
Looks pretty amazing, I love the lights. When this comes out it will make me want to stop being lazy and start adding mass transit to my city. Keep up the good work. &apls
Title: Re: BAT Showcase
Post by: mattb325 on October 02, 2011, 08:16:12 PM
Thanks guys for the comments. I will do a bit more testing on the current iteration of the train station and then package up if no issues: increasing the intensity of the lights by 40% (or indeed any percentage) works fine in Maxis night, but now, given that many players use either Gizmo's or SF dark night mods, I have to make sure it doesn't stand out too much on those (which the brighter versions did)  &mmm....

Another very wet weekend in Sydney gave me a bit more time to knock a little something up (GMAX I'm afraid, Girafe - my student days are decades behind me)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FVM.jpg&hash=a5f4298ecdfe9f33e5e8821e34f0e06f)
Title: Re: BAT Showcase
Post by: Girafe on October 03, 2011, 10:45:07 AM
No I just asked this, asyou are using darknite export? Simfox's one? for me it was only available for max.
Moreover your work with glass is extremly good for Gmax.
Thus I was no confident with the software you used.

I like this virgin, could fit nicely to HT or small commercial area.
I just don't like the parking entrance, which is so fake. Rest of lotting is good as usual  ;)
Title: Re: BAT Showcase
Post by: Aaron Graham on October 03, 2011, 12:39:19 PM
Wow!! looks great, everything is falling in the right places. :D
Title: Re: BAT Showcase
Post by: mattb325 on October 03, 2011, 04:47:49 PM
Thankyou, both: I'll have a look for some other parking options, but a little stuck for choices as I don't want the lot size bigger than 4x4.

I just use the Day and Night mod for testing: it returns almost identical results to Gizmos dark night mod, so I use the two with about the same frequency...I don't think Sim fox ever released a dark night script for gmax, but I can't be certain there.  I do know that you can run a separate night render for Gmax and then manually edit the FSH files, and edit the BAT in the reader, this gives results similar to what everyone is now doing in MAX, but it's probably not something I would consider doing.

Glad you like the window textures. That particular one is just a bing map from a suburban office park with the Maxis glass overlayed on top, I then ran the textures through the glass script in GIMP which gives a wavy sort of blur, brightened and sharpened it and then gave it an opacity of about 50-60%.

Anyways...another one. Again completely ficticous: Embassy apartments.

These are low wealth starter flats. I find I often need to have some decent low wealth around to ensure that my medium/high wealth demand levels don't tank throughout the region. This is on a 3x3 and 6x6 lot

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FEmbassy3x3.jpg&hash=13fe9ce603c1ce528a8c977e080f792d)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FEmbassy6x6.jpg&hash=b9179ee448a7e054aa91e07b4a87661c)
Title: Re: BAT Showcase
Post by: IonCannon on October 03, 2011, 05:29:02 PM
Looks great, really looking forward to seeing these, the small offices you did were all excellent.
Title: Re: BAT Showcase
Post by: Utvaw on October 03, 2011, 05:34:02 PM
I like both of these new buildings, although I would say the Virgin logo looks a little squished. 

I really like the lots on the apartments (aside from the underground parking, it seems a little much for that type of building, I think the surface parking is more than adequate).  Looking forward to both of these.
Title: Re: BAT Showcase
Post by: art128 on October 03, 2011, 06:31:37 PM
Excellent work on the two last buildings, Matt! Both the Virgin mega and the flat are wonderful. The work on the modeling and the texture is really among one of the best. :)
Title: Re: BAT Showcase
Post by: Jack_wilds on October 05, 2011, 12:45:44 PM
Really like these last few new projects... apartments -wonderful, I like the lotting particularly the 6x6 lot  :thumbsup:... and I also like the design of the apartments; what did you have an inspiration for 'em ()what()  then a  %confuso -as in, what is the difference between efficiency apartments and flats?... anticipating further updates  :)

Jack
Title: Re: BAT Showcase
Post by: Mulu2065 on October 06, 2011, 06:40:03 AM
Oh hell that looks beautiful, I'd love to have it. &apls
Title: Re: BAT Showcase
Post by: mattb325 on October 08, 2011, 03:37:25 AM
Thankyou guys

I have uploaded the sunken railway station. http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2702 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2702) Get it at a LEX near you  ;)

@Utvaw, I will have a look at the parking and see what I can do....although there are only 24 parking spaces on the lot and 12 apartments per block (36 in all)....not too bad a ratio I suppose....

@Jack: there's no real difference between flat and apartment: some people get offended when you call their apartment a 'flat' as the implication (thanks to real estate agent jargon over the last two decades) is that 'flats' are somehow less expensive than 'apartments'. The word condo never took off here, but that is essentially what most of them, rather than being owned by a company and let en masse, are and are sold under a strata scheme (equivalent to your co-op schemes like those that exist in Manhattan).

As for inspiration, I just make this stuff up as I go along  :D

Another one:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FDHL.jpg&hash=ec8509f96f3bca5ffc7483ab1f4b6340)

Made up of course, it's much more fun that way  ;D
Title: Re: BAT Showcase
Post by: Utvaw on October 09, 2011, 10:19:45 AM
Nice, I like the colors on this one.
Title: Re: BAT Showcase
Post by: Simcitler on October 09, 2011, 10:41:04 AM
Great work again Matt.
I really like your buildings. Just a question on that recent one. What is this "barrier" in front of the windows on the fifth floor? (red section)

~ Simcitler
Title: Re: BAT Showcase
Post by: mattb325 on October 15, 2011, 07:29:38 PM
Thankyou Utvaw and Simcitler. The 'barriers' on the DHL building are a feature where the coloured cladding takes a step down diagonally. On the green section (although obscured by trees) it takes a step up diagonally. It is more prominent on the rear of the building.

I have finally released the London W2W prop pack http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2709 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2709)

And the Cadogan Square Corner Lot http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2710 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2710)

Initially I was actually going to add to the London set, but after a year of inactivity on that front thought it high time to release them  ::)
Title: Re: BAT Showcase
Post by: Mulu2065 on October 16, 2011, 12:03:55 AM
Look at your new apartments in my city.
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1101.photobucket.com%2Falbums%2Fg424%2FZulu2065%2FGreenville-Apr15631318740252.png&hash=781bf3b27a832619c1c4fbe4644254e4)
I love them so much I bulldozed a building standing there for 30 years to make way for this.
I hope you release some more this weekend, they give class to my city.
Title: Re: BAT Showcase
Post by: baconrocky on October 17, 2011, 03:35:41 PM
My jaw hit the floor when I saw you finally released the London Set. It gave me a whole renewed interest in the game! I hope you'll be inspired to expand the set in the future?
Title: Re: BAT Showcase
Post by: dwelln8hss32 on October 17, 2011, 06:43:41 PM
The London sets looks HUGE. I must echo all the appreciation for your striking creations. So diverse! Outstanding work, sir. Hoping for more rainy Sydney weekends!  ::)

~Jake
Title: Re: BAT Showcase
Post by: mattb325 on October 21, 2011, 03:55:04 AM
Thankyou Mulu2065, baconrocky and dwelln8hss32: I am continuing to package the other buildings in the London set (pics/readmes etc); expect them on the LEX within the next week or so... Mulu, I hope your sims didn't mind being evicted from their house of 30 years ;)

Anyway, another BAT.

SPAR supermarket distribution Centre:

There a quite a few lots for this BAT:

4x4 IHT$$$

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSPAR4x4.jpg&hash=0293e0676bd79fe722e4283c2dc0f39b)

4x4 CS$$$. Two-tone tinting on the glass to break the facade

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSPAR4x41.jpg&hash=37b30f8f8695e250d736f2e72f601c5d)

6x6 IHT high clearance warehouse. This has a massive amount of storage space

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSPAR6x6.jpg&hash=e48959e7cb270bb4f0b1e53619b7223e)

8x8 IHT MEGA lot

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSPAR8x8.jpg&hash=313e9a18af9630e01f5b971f5c372f83)

Campatible + suitable for non CAM
Title: Re: BAT Showcase
Post by: noahclem on October 21, 2011, 06:13:19 AM
They look great Matt!  &apls

You've been up to all kinds of exciting stuff lately!
Title: Re: BAT Showcase
Post by: Mulu2065 on October 21, 2011, 05:02:54 PM
That's to bad, I'm already bulldozing some houses to continue the town. But I love that new office and warehouse you made, it's very nice. Not to mention, your houses from before are the best houses to use for small towns and old inner city areas, they add a character to the city and fit well with SG and CP. I look forward to your office series and London set soon. ;D
Title: Re: BAT Showcase
Post by: mattb325 on October 22, 2011, 05:11:42 PM
Thankyou Noahclem & Mulu2065

The Lennox Gardens terraces are now on the exchange: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2713 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2713)
Title: Re: BAT Showcase
Post by: dwelln8hss32 on October 22, 2011, 06:18:50 PM
I love your attention to detail in the LOTting of the distribution centre. Some creators don't pay attention to spacial relationships with regard to vehicles on the lot... specifically, room enough for tractor trailers to maneuver and back up to the docks. Very realistic. One thing, though, the smaller cars look really cramped in the somewhat inaccessible 10x10 parking spots in lower left in image 3. But wonderful layout and buildings. Can't wait to see more!

Jake
Title: Re: BAT Showcase
Post by: Simcitler on October 23, 2011, 02:54:30 AM
That "SPAR" stuff is looking great. I really like it. I will definitely use that as "SPAR" is one of the biggest retailer in AUSTRIA.
small idea:
Any chance to get another warehouse with changed numbers on the doors? (e.g. 7,8,9,10,11,12 or A,B,C,D,E,F)
for more realism for another (bigger) lot?

Anyway great work.  &apls
btw. Thanks for the London W2W pack!

~Simcitler
Title: Re: BAT Showcase
Post by: mattb325 on October 24, 2011, 03:14:07 AM
Thanks dwelln8hss32 and Simcitler.

Lotting is always a tricky art form, especially when limiting the number of dependencies.

The SPAR set (which has four distinct lots) has 4 prop-pack & 1 texture-pack dependencies, but all very common ones, so there shouldn't be too many issues. I'll see how I go with getting another one rendered with letters/numbers. SPAR have been over here for about 10 years, but they have recently begun quite an expansion...

Anyway, I have uploaded the bathers pavillion (a very brief distraction while I wrap up the London set).

It is here for anyone who wants to be reminded of summer  ;) :
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2717 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2717)
Title: Re: BAT Showcase
Post by: supremec on October 24, 2011, 08:10:33 AM
All of your BATs/LOTs are fabulous  &apls  &apls
Thanks you for all of your uploads they are so interesting, I've downloaded a lot  ::)
Title: Re: BAT Showcase
Post by: CahosRahneVeloza on October 30, 2011, 04:43:14 AM
Matt one of my favorite creation of yours is the "House from Charmed":

http://www.simtropolis.com/forum/files/file/15561-sym-productions-charmed-house/

I like it because it's a house from a show many of us can relate to  &apls

I hope I am not over stepping any boundaries for asking, but do you also take BAT requests?
Title: Re: BAT Showcase
Post by: mattb325 on November 21, 2011, 02:49:46 PM
Thanks for the comments. Regarding requests, if it piques my fancy then sure, I'll add it to my list  :)

Grosvenor Mansions (from the London W2W set):

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2719 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2719)

It is available as a College, a Residential growable (Euro set) and Commercial growable (Euro set)


More to come soon(ish)
Title: Re: BAT Showcase
Post by: Jack_wilds on November 21, 2011, 03:14:42 PM
Thanks Mattb for the G. Mansions...

left a note on the 'comments' that should be here in the thread but I babbled a bit there -sorry... and the promise of the '...more to come soon(ish)" looking forward [the midrises, and business, -hopefully not forgotten] to more LEX surprises, particularly during the Holiday season and Christmas...

here up-top its shaping up to be a 'brown' Thanksgiving and maybe a brown Christmas too... do you guys down under celebrate a 'thanksgiving' holiday?  is similar to the American and Canadian holiday?  how do you guys down under [even though its always been that way] cope with 'green Christmas'?

My favorite American football team -Green Bay Packers, is on a roll and I am really excited with the last game 35-26;10-0 for the season its great... good days to be a cheesehead

Jack
Title: Re: BAT Showcase
Post by: CahosRahneVeloza on November 21, 2011, 03:52:05 PM
I just downloaded your newest upload on the LEX which is the Grosvenor Mansions & man do I love the detail work you did on the building  &apls
Title: Re: BAT Showcase
Post by: art128 on November 21, 2011, 03:55:43 PM
That last building is quite nice, Matt! I really like how it turned out.
Title: Re: BAT Showcase
Post by: mattb325 on November 27, 2011, 04:19:27 PM
Thankyou for the comments guys, much appreciated  ;D

Jack, we don't celebrate Thanksgiving here in Australia at all....in fact, we don't have anything even remotely similar.

In Sydney, Christmas day - like the rest of summer - is usually very warm & humid (25-26C/77-79F is the average day time maximum in Sydney) so that really doesn't make for traditional fare of heavy, roasted meats and hot puddings.  ???

That said, my parents retired to the mountains to the west of Sydney and it has actually snowed twice around Christmas day, so I have even managed to have a white Christmas here in Summer!  $%#Ninj2

I have added another 'present' on the LEX - I have seen much talk about how few IHT buildings are available at the moment and I have half-a-dozen sitting on my hard-drive, so time to share:

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2720
 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2720)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FGlascoSmithKleinPackagingnew.jpg&hash=753d52b1bfa1610f59d0863c058c382e)

It's the GSK packaging plant from a few pages back. Hope you enjoy it ;)
Title: Re: BAT Showcase
Post by: Girafe on November 27, 2011, 05:24:47 PM
Looks good Matt,  &apls &apls

what a pity roof textures is "cut", is it due to the export?
Title: Re: BAT Showcase
Post by: mattb325 on November 28, 2011, 02:16:33 AM
Thanks Girafe - re that 'cut' in the roof...it is just JPEG compression combined with contrast and the limit of that corrugated texture before it reaches the moire effect. Attached is a PNG to illustrate...
Title: Re: BAT Showcase
Post by: Sciurus on November 28, 2011, 01:04:02 PM
Excellent work my friend! &apls &apls

Guillaume :thumbsup:
Title: Re: BAT Showcase
Post by: noahclem on November 28, 2011, 02:12:20 PM
Thanks for the new IHT Matt  &apls  I've really been enjoying those first couple releases from the London residentials too (haven't had a chance to play with the new mansion yet). The corner one is especially useful as there is such a lack of buildings filling that niche.

If you didn't see it yet I answered your question about those seawalls in my MD--JS walls version 2 from the STEX I believe, though the link and details on placing (a bit weird) are over MD-side.

Maybe you could add to the holiday joy this month with another IHT or two out of your stash?   ::)
Title: Re: BAT Showcase
Post by: vester on November 28, 2011, 03:51:33 PM
Nice work on the London set.


Love that last one.

Added a little red and and dark grey, two or three extra garage bays and you could have yourself a modern firestation a la Holland or Belgium (https://www.google.com/search?q=Brandweerkazerne&hl=en&client=firefox-a&hs=1Qp&rls=org.mozilla:da:official&prmd=imvns&tbm=isch&tbo=u&source=univ&sa=X&ei=lwHUTq76FdCOsAat3NCiDg&ved=0CDwQsAQ&biw=1142&bih=962).
Title: Re: BAT Showcase
Post by: mattb325 on January 28, 2012, 06:02:40 PM
Thankyou for the comments guys - Arne, those images are awesome....so much inspiration!!!!! :thumbsup:

Being summer here, not much time to BAT/lot/mod etc, and I am helping out the scruitineering guys as there are some cool projects on the horizon, hence the inactivity.

Although late last year, after seeing a request over at Simtropolis, I batted a small cell phone tower and have been testing for the last few months. This type of smallish tower is ubiquitous in urban areas, but there are still very few in game. I used real dimensions (modified for game) from the Australian standard in terms of height thresholds, so hopefully it lends some realism.

To make it useful, I have given it the same values as the ingame wind power plant; and not only does it add a bit of gritty reality along highways/industrial areas and the like, it also boosts the power grid and provides a single R$ job  %wrd

It is available here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2749 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2749)

Title: Re: BAT Showcase
Post by: Jack_wilds on January 28, 2012, 06:38:15 PM
good to know you are still around... thanks for the cell tower  :thumbsup:...

with you guys being in the balmy heat; here its 23f and windy with a light blanket of snow  $%Grinno$%... still in hopes of seeing more of your wonderful bat works like the london series, -the office buildings and mid-rises especially, on the 'lex' soonish  ::)
Title: Re: BAT Showcase
Post by: mattb325 on February 24, 2012, 08:34:03 PM
Thanks Jack for the support. Summer has been a bit of a fizzer in Sydney this year...very few days have been over about 75F. Still nice, but certainly not the normal heat we often get this time of year.

Just as requested, here is another installment on the London Set....Exhibition Rd is now on the LEX

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2761 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2761)

I am trying to get through the testing and release of these approx 20 something BATs, I promise  ;)


Enjoy :thumbsup:
Title: Re: BAT Showcase
Post by: mrbisonm on February 24, 2012, 10:32:00 PM
Looks great, and thanks for the celltower!

Fred
Title: Re: BAT Showcase
Post by: Sciurus on February 25, 2012, 04:26:29 AM
That's really wonderful!! &apls &apls


Guillaume :thumbsup:
Title: Re: BAT Showcase
Post by: Girafe on February 25, 2012, 04:39:28 AM
Looks really good, hope that in the 20 others BATs there are sweety small houses  ::)

 &apls &apls
Title: Re: BAT Showcase
Post by: xannepan on February 25, 2012, 05:10:43 AM
Lovely! Well done  &apls  &apls  &apls
Title: Re: BAT Showcase
Post by: mattb325 on February 25, 2012, 10:52:22 PM
Thankyou guys, actually Girafe those 20 + unreleased BATs were just from this thread...if I include the houses and remake of BAT props vol01 and a few dozen more flora that I am making for BAT props Vol03 (not yet shown) it is just over 100 yet-to-be-released Bats  :o  :o

That's a little embarrassing, so to fix that I have released the Chapel of the Assumption.

There are only a handful of W2W churches available (despite the fact that they are common IRL). This is a reward lot and is achieved when your city population is 8,000 and mayor rating is 40. It can be placed more than once in a city once the reward criteria is reached.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FChapel_s.jpg&hash=857f28afe163c83949368a9890e66154)           (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FChapel_sn.jpg&hash=7bfe5c391e0242bfe51b450bbf51e6f3)

I have really enjoyed using this as it is quite unassuming, but gives quite a lift to the W2W streetscape.

It is available here:

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2761 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2761)
Title: Re: BAT Showcase
Post by: cogeo on February 26, 2012, 02:43:23 AM
Is there some large villa/palazzo, on a 4x3 lot, like the Lakehouse or Mt Pleasant in the set?
Title: Re: BAT Showcase
Post by: Sciurus on February 26, 2012, 03:35:18 AM
Excellent church, I love it. &apls


Guillaume :thumbsup:
Title: Re: BAT Showcase
Post by: Earth quake on February 26, 2012, 03:51:58 AM
Fantastic. This church is splendid. &apls
Title: Re: BAT Showcase
Post by: WannGLondon on February 26, 2012, 10:38:10 AM
I am trying to get through the testing and release of these approx 20 something BATs, I promise  ;)
Very happy to hear this  ;D love your BATs, Matt. Hope to see more London work, maybe some terraces or more w2w stuff.
Title: Re: BAT Showcase
Post by: Jack_wilds on February 27, 2012, 05:24:09 PM
nothing grand to say but Thank-you Matt, greatly appreciated...
Title: Re: BAT Showcase
Post by: mattb325 on March 03, 2012, 12:57:15 AM
Thanks guys, Codeo, there will be R$$$ homes in there as well, but I will show them in the Maxis replacement thread once rendered (I'm still collating floor plans). I will eventually get to more W2W stuff....hopefully before the fabled SC5 comes out  :D $%Grinno$%

Anyhow, I have just packaged and uploaded BSCBATPropsMattb325_Vol03

Over 40 new models (evergreen trees & formal architectural species) and buildings (Commercial, Residential and Industrial) as seen on the preceding pages. The trees are also in various prop families for lot-makers ;)

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768)
Title: Re: BAT Showcase
Post by: WannGLondon on March 03, 2012, 08:11:28 AM
Thanks guys, Codeo, there will be R$$$ homes in there as well, but I will show them in the Maxis replacement thread once rendered (I'm still collating floor plans). I will eventually get to more W2W stuff....hopefully before the fabled SC5 comes out  :D $%Grinno$%

Anyhow, I have just packaged and uploaded BSCBATPropsMattb325_Vol03

Over 40 new models (evergreen trees & formal architectural species) and buildings (Commercial, Residential and Industrial) as seen on the preceding pages. The trees are also in various prop families for lot-makers ;)

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768)
Thanks Matt, your models/BATs are great. Keep up the good work!
Title: Re: BAT Showcase
Post by: mattb325 on March 17, 2012, 03:19:41 PM
Thanks WannGlondon

The HTC/Modern Office is on the LEX:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FHTC_Offices.jpg&hash=ba42f0ee569dc4ba25c234b2418386cf)

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2773 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2773)
Title: Re: BAT Showcase
Post by: mgarcia on March 17, 2012, 04:17:38 PM
 &apls &apls &apls &apls &apls &apls &apls &apls

Excellent work - so looking forward to the other lots.

Big thank you for your awesome works!!!!!!!!!!!
Title: Re: BAT Showcase
Post by: Jack_wilds on March 17, 2012, 05:31:50 PM
THanks Matt... its appreciated... :thumbsup: it will begin the suburban business park /with the pine valley shopping I've been wanting to make... :)
Title: Re: BAT Showcase
Post by: toxicpiano on March 18, 2012, 10:09:24 AM
Great work on the new prop pack, some of that stuff is sorely missing from the game (even at this late stage in it's life).

Haven't been to Simtropolis in while so I had a look and in one the threads about unreleased BATs was this:
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSTdL6.jpg&hash=4fa025d5b990d66a45d5b88e0e6734e8)
Is it yours?
Title: Re: BAT Showcase
Post by: WannGLondon on March 18, 2012, 01:14:57 PM
Great work on the new prop pack, some of that stuff is sorely missing from the game (even at this late stage in it's life).

Haven't been to Simtropolis in while so I had a look and in one the threads about unreleased BATs was this:
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSTdL6.jpg&hash=4fa025d5b990d66a45d5b88e0e6734e8)
Is it yours?
Toxicpiano, where did you find these buildings? They're gorgeous.
Title: Re: BAT Showcase
Post by: toxicpiano on March 19, 2012, 04:34:32 AM
Great work on the new prop pack, some of that stuff is sorely missing from the game (even at this late stage in it's life).

Haven't been to Simtropolis in while so I had a look and in one the threads about unreleased BATs was this:
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSTdL6.jpg&hash=4fa025d5b990d66a45d5b88e0e6734e8)
Is it yours?
Toxicpiano, where did you find these buildings? They're gorgeous.

As I said, it was in a thread about unreleased BATs on Simtropolis.
Title: Re: BAT Showcase
Post by: mattb325 on March 24, 2012, 04:53:26 PM
Thanks guys

About that BAT - it isn't mine. It is quite old and I vaguely remember it, but can't recall the creators nic. Perhaps someone could ask mightygoose (who displayed it in the unreleased BAT thread) who it is from?

The small apartments are now on the LEX

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2780 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2780)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSmallApartments.jpg&hash=cafcecaccde3e9fd61663bc4b09b405f)

Title: Re: BAT Showcase
Post by: noahclem on March 24, 2012, 06:03:18 PM
Great new bat  &apls  Midrise residentials with a W2W option are very useful  :thumbsup:
Title: Re: BAT Showcase
Post by: Girafe on March 24, 2012, 06:05:55 PM
sweet apartments, thanks :)
Title: Re: BAT Showcase
Post by: mattb325 on March 25, 2012, 03:33:13 AM
Thankyou noachlem and girafe.

I have uploaded the Nokia Building (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2784)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FNokia-1.jpg&hash=80bce355187034c59d5cadcbd87a5edc)


The download contains a much needed IHT and CO lots....even after all these years, it is amazing how few hightech industrials we have...

Anyway, hope you enjoy ;)
Title: Re: BAT Showcase
Post by: supremec on March 25, 2012, 04:36:09 AM
Nice Work  &apls  &apls
Title: Re: BAT Showcase
Post by: whatevermind on March 25, 2012, 02:07:10 PM
Modern mid-rise buildings...*drools*

Great work, just grabbed all three!
Title: Re: BAT Showcase
Post by: Jack_wilds on March 25, 2012, 02:39:57 PM
much appreciated... thank-you  :)
Title: Re: BAT Showcase
Post by: Aaron Graham on March 26, 2012, 07:58:07 AM
Lovely work on those. :D
Title: Re: BAT Showcase
Post by: mattb325 on April 21, 2012, 11:37:57 PM
Thankyou all....

Another small low/mid-rise has been released. The Virgin Mobile Offices

4x4 lot (as seen a few pages ago)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FVM.jpg&hash=a5f4298ecdfe9f33e5e8821e34f0e06f)

and 4x3 lot
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FVMA.jpg&hash=eae391889bc10c49eeffb2f2dd722df4)

Available here:http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2789 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2788)

Ooops - edit to correct the link (thanks Mrbisonm)!!!!!
Title: Re: BAT Showcase
Post by: mrbisonm on April 22, 2012, 01:27:49 AM
That last link brings us to a regionmap download...... %wrd

It's more likely this one you meant:

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2789

BTW, just beautiful! Had to download it..... ;)


Fred
Title: Re: BAT Showcase
Post by: Jack_wilds on April 22, 2012, 05:30:14 PM
Got it!  :) Thank-you...  :thumbsup:

also downloaded the 'motorola' lot... thank-you  :)
Title: Re: BAT Showcase
Post by: mattb325 on June 22, 2012, 10:12:50 PM
Thanks Jack.

Motorola building is uploaded:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2801 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2801)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMotorolaBldg.jpg&hash=6b1636ed572286577dbfce8d00134865)

As is the Embassy apartments:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2805 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2805)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FEmbassy3x3.jpg&hash=13fe9ce603c1ce528a8c977e080f792d)
Title: Re: BAT Showcase
Post by: Schulmanator on July 01, 2012, 02:53:54 PM
Matt, I have a building I was wondering if you might be interested in making. You have a talent for twentieth century buildings and I have a special one (to me, anyway) in mind. Unfortunately, I don't have the best pictures of it but I do have floorplans and a few assorted old pictures. If you think you may have time to take on a small project, please let me know and I can share more with you.
Title: Re: BAT Showcase
Post by: Ramona Brie on July 22, 2012, 05:03:12 PM
I, too, have a request. The nature of this one is a little different, however.

Back in 2005, SimGoober released quite a lot of stuff. Among the items released was a Century movie theater (http://community.simtropolis.com/files/file/12926-century-movie-theater/). I used it very rarely, but it was still there.

Now that the Aurora shooting has etched that facade into the American conscience, I feel (at least on my end) that the continued use of this BAT is no longer appropriate. However, it was the only good suburban movieplex available for SC4.

My request is rather simple: choose another major (or minor) movie chain and make a movie theater BAT suitable to replace the Century one. Here are a few options to get you thinking:

AMC (http://www.okelectric.net/AMC.jpg)
Regal (http://activerain.com/image_store/uploads/9/9/3/1/8/ar117606604981399.jpg)
Harkins (http://farm2.staticflickr.com/1418/803973164_9eb6bd9015.jpg) (regional)
Title: Re: BAT Showcase
Post by: mattb325 on July 23, 2012, 06:03:17 PM
I haven't made an elementary school for a long, long while

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FGlenwoodflat.jpg&hash=67d6bde8f2712821603831ce5da616e6)

It also has a custom foundation, so can be placed on slopes (try to keep the oval area relatively flat  ;) )

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FGlenwood.jpg&hash=28c5ebef04aa9eee8b64fdc904134ef4)
Title: Re: BAT Showcase
Post by: art128 on July 23, 2012, 06:15:44 PM
That's one fine looking school, Matt! I love it, really. Doesn't really fit my actual theme, but I'll download it Anyway. :)
Title: Re: BAT Showcase
Post by: Jack_wilds on July 23, 2012, 09:09:10 PM
like it lots...  :thumbsup: some neat design aspect to it too...

and while here, asking, do you know if the 'spar' model/lots will eventually make it to the LEX? as being larger may 'grow' up less frequent and thus a longer test period... just wondering ::)

watching the lex for more goodies  :)
Title: Re: BAT Showcase
Post by: Ramona Brie on July 23, 2012, 09:16:39 PM
That looks beautiful. Can you make a version without the soccer field, etc.?
Title: Re: BAT Showcase
Post by: io_bg on July 24, 2012, 12:54:20 AM
Excellent stuff!
Just one small questions: are the classrooms accessible only from the outside? ;D
Title: Re: BAT Showcase
Post by: Schulmanator on July 24, 2012, 07:49:27 AM
Nope! They are accessible from the hall. But some rooms have a door outside as the emergency exit and for playtime!
Title: Re: BAT Showcase
Post by: rooker1 on July 24, 2012, 08:38:33 AM
Beautiful piece of work!
Thanks for continually pumping out new works. K-Point for you. ;)

Robin &apls
Title: Re: BAT Showcase
Post by: Girafe on July 24, 2012, 04:14:15 PM
Looks really nice, sent you a pm about The Edelweiss  ;)
Title: Re: BAT Showcase
Post by: mattb325 on July 27, 2012, 09:59:50 PM
Thanks for the comments (and the K-point)  :)

The school is available for download: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2809 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2809)

Just so everyone is aware, I had a computer meltdown about three weeks ago and got a replacement motherboard and a HD last week, so the PC is back up and running again. Some of my files were lost, but most were safely backed up. All the important stuff is kept on two back-ups.
 
I had actually done some of the read-me files, pictures and installers for the remaining Vol03 Prop Pack downloads but hadn't put the installer files on the back up prior to the computer crashing: I couldn't recover those files, meaning I have to re-do them, and for me, that part of the process is the most tedious, least enjoyable of the whole Batting process, so I will make a start again this weekend :bomb:.

Hopefully I will get another one released this weekend
Title: Re: BAT Showcase
Post by: toxicpiano on July 28, 2012, 03:31:07 AM
Bad luck mate, at least it's all backed up though. How's progress on your Prop Pack Vol01 rerender?
Title: Re: BAT Showcase
Post by: Jack_wilds on July 28, 2012, 05:23:58 PM
bummer  ()sad() ...its that age old TV screen "please stand-by while [or is it '...as...'] we are experiencing technical difficulties"  %confuso ...so then, standing by  :satisfied: ... like the school thx

Title: Re: BAT Showcase
Post by: mattb325 on July 29, 2012, 02:09:35 AM
Thankyou guys....some of the re-render for the Vol01 prop pack will need to be done again, but I have original files (or can easily remake them). Given that I am fairly thorough in making backups, I lost very little as a result of the computer crash.

But it means some other things that I had forgotten about have been found:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCarYard.jpg&hash=f8b119b5b025542d4fbcef1136bcfdb1)

Just a generic luxury car yard. I always liked the Maxis one, but it just didn't have enough jobs.

Still working on read-mes and installers  %confuso
Title: Re: BAT Showcase
Post by: mattb325 on July 30, 2012, 03:10:49 AM
DHL Offices shown about 5 pages ago are on the LEX:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FDHL.jpg&hash=ec8509f96f3bca5ffc7483ab1f4b6340)

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2812 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2812)

Title: Re: BAT Showcase
Post by: Jack_wilds on July 31, 2012, 04:38:22 PM
DL'd the DHL... THX  :thumbsup: much appreciated  :satisfied:
Title: Re: BAT Showcase
Post by: RickD on August 03, 2012, 06:27:47 AM
I like your newest BATs on the LEX. Thank you.  :)
Title: Re: BAT Showcase
Post by: Mulu2065 on August 17, 2012, 12:44:28 PM
Thankyou guys....some of the re-render for the Vol01 prop pack will need to be done again, but I have original files (or can easily remake them). Given that I am fairly thorough in making backups, I lost very little as a result of the computer crash.

But it means some other things that I had forgotten about have been found:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCarYard.jpg&hash=f8b119b5b025542d4fbcef1136bcfdb1)

Just a generic luxury car yard. I always liked the Maxis one, but it just didn't have enough jobs.

Still working on read-mes and installers  %confuso
I would love to see this, I like the use of new CP content too, it really fits.
Ps.:What is that blue and yellow victorian like house next to the dealership? Is it just another one of CP's stuff found in prop packs or something?
Title: Re: BAT Showcase
Post by: whatevermind on August 26, 2012, 06:09:30 PM
Just saw the Market Hall over at ST, and it looks amazing!  Also the Vu Labs, and the Bureau of Bureaucracy, and the Courthouse, and the Cruise Ship Terminal, and the...well, you get the point.  Awesome work on some awesome new buildings!  :thumbsup:
Title: Re: BAT Showcase
Post by: Sciurus on August 28, 2012, 10:22:45 AM
Nice buildings Matt! :thumbsup:  Soon next to mines :D


Guillaume :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on September 03, 2012, 11:26:44 PM
Thanks guys

I just thought it prudent to list some recent uploads over at Simtrop

Delaware County Courthouse

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMuncieCourthouse.jpg&hash=528c2c808dab72bcc7f517de85134d80)

This acts as an enhanced Courthouse reward and provides jobs as well as some expanded stats based on the ingame courthouse. It can be downloaded here: http://community.simtropolis.com/files/file/27989-old-delaware-county-courthouse/ (http://community.simtropolis.com/files/file/27989-old-delaware-county-courthouse/)

Old Market Hall

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMarketHall.jpg&hash=263c0e7bef99877225245ff690dc47b5)

This reward has all of the health benefits and cap relief of the in-game farmers market, plus it provides R$$ jobs and acts as a tourist occupant. It can be downloaded here: http://community.simtropolis.com/files/file/27975-old-market-hall/ (http://community.simtropolis.com/files/file/27975-old-market-hall/)

James Park House

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FBATPropsTest_9p.jpg&hash=ce5461bc494f9017fdd64cad3fbe618e)

This acts as a small town hospital and is slope tolerant. It can be downloaded here: http://community.simtropolis.com/files/file/27960-james-park-house/ (http://community.simtropolis.com/files/file/27960-james-park-house/)

Bureau of Bureaucracy

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FBureau.jpg&hash=1672c4f6a41430d869dfe45af7fb5989)

Similar stats to the ingame Bureau. It can be downloaded here: http://community.simtropolis.com/files/file/27952-bureau-of-bureaucracy/ (http://community.simtropolis.com/files/file/27952-bureau-of-bureaucracy/)

Vu Laboratories

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FVuLaboratory.jpg&hash=c3b7c6e17afed027404ae45495b84c37)

Ultra hightech industrial growable. It can be downloaded here: http://community.simtropolis.com/files/file/27936-vu-laboratories/ (http://community.simtropolis.com/files/file/27936-vu-laboratories/)

Cruise Ship Terminal

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCruiseShip.jpg&hash=b6bb7d8b1f0ffddc0599aee5849bb757)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCruiseShip1.jpg&hash=0e622e34ec868743f803b01cca2d7d5b)

Similar stats to the ingame version. Can be downloaded here: http://community.simtropolis.com/files/file/27915-cruise-ship-terminal/ (http://community.simtropolis.com/files/file/27915-cruise-ship-terminal/)

Courthouse

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.simtropolis.com%2Frepository%2Fscreens%2Fmonthly_08_2012%2Fthumb-1794ae97f825d9d9edcfac0baea109de-courthouse1.jpg&hash=9d44851d17c53f590a9cfcad45779d86)

Suitable for a smalltown courthouse. Similar values to the ingame version. Can be downloaded here: http://community.simtropolis.com/files/file/27908-mattb325-courthouse/ (http://community.simtropolis.com/files/file/27908-mattb325-courthouse/)

Note, for any of the rewards above...they DO NOT replace the original in game rewards.

I've some to upload on the LEX and will get to that in the next couple of weeks.



Title: Re: BAT Showcase
Post by: Schulmanator on September 04, 2012, 05:40:16 AM
Somehow I missed the cruise terminal before. That was desperately needed!
 &apls
Title: Re: BAT Showcase
Post by: art128 on September 04, 2012, 05:45:19 AM
Excellent uploads, Matt! unfortunately, there's two or three of them I can use in my MD as the others don't fit the style.. But I'll take great care to find a good important place for them! ;) ( and I'll post picture here as well!)
Title: Re: BAT Showcase
Post by: namspopof on September 04, 2012, 09:24:08 AM
Hi Matt,

You make an excellent work !  &apls
Title: Re: BAT Showcase
Post by: mattb325 on September 06, 2012, 08:32:55 PM
Thankyou guys for your comments.

Another two BAYS have been uploaded to Simtropolis:

Luxury Car Dealership

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCarYard.jpg&hash=f8b119b5b025542d4fbcef1136bcfdb1)

CS$$$ 4x4 stage 1 growable generic car dealership. It is available here: http://community.simtropolis.com/files/file/27998-luxury-car-dealership/ (http://community.simtropolis.com/files/file/27998-luxury-car-dealership/)

Musick Point Radio Station

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FRadioStation.jpg&hash=5b480dafa7358de8f60d4f7a6286e308)

Another reward lot (that does not over-write the original) this time based on the old WWII Musick Point Radio Station in New Zealand. In addition to the benefits afforded by the reward it provides civic jobs. It can be downloaded here: http://community.simtropolis.com/files/file/27999-radio-station/ (http://community.simtropolis.com/files/file/27999-radio-station/)
Title: Re: BAT Showcase
Post by: mike3775 on September 06, 2012, 10:54:02 PM
Thankyou guys for your comments.

Another two BAYS have been uploaded to Simtropolis:

Luxury Car Dealership

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.simtropolis.com%2Frepository%2Fscreens%2Fmonthly_09_2012%2Fthumb-2aa39640550696b611cce19606bcd5e9-caryard.jpg&hash=c11a50fdd56e292cdb1ab8ce4a342f2a)

CS$$$ 4x4 stage 1 growable generic car dealership. It is available here: http://community.simtropolis.com/files/file/27998-luxury-car-dealership/ (http://community.simtropolis.com/files/file/27998-luxury-car-dealership/)

Musick Point Radio Station

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.simtropolis.com%2Frepository%2Fscreens%2Fmonthly_09_2012%2Fthumb-c291e23941c69ca9569d687862215f1b-radiostation.jpg&hash=f93f241abeca814c64784b99dd1bf7d2)

Another reward lot (that does not over-write the original) this time based on the old WWII Musick Point Radio Station in New Zealand. In addition to the benefits afforded by the reward it provides civic jobs. It can be downloaded here: http://community.simtropolis.com/files/file/27999-radio-station/ (http://community.simtropolis.com/files/file/27999-radio-station/)

you have officially become one of my favorite people whose lots I will always download Matt.  Two more great lots
Title: Re: BAT Showcase
Post by: Girafe on September 08, 2012, 06:57:37 AM
Nice work Matt :)

I will surely have some extra work for you  ::)
Title: Re: BAT Showcase
Post by: art128 on September 08, 2012, 07:30:01 AM
Loving the music point radio station, Matt!
Title: Re: BAT Showcase
Post by: io_bg on September 08, 2012, 04:56:38 PM
Thank you for all these wonderful new BATs you released lately! Downloaded them all!
Title: Re: BAT Showcase
Post by: vester on September 08, 2012, 04:59:56 PM
Someone has been busy.



Really nice work, Matt.
Title: Re: BAT Showcase
Post by: Dantes on September 08, 2012, 05:33:44 PM
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsimpsonspedia.net%2Fimages%2F2%2F2d%2FKBBL_Radio.jpg&hash=2e8b4e5a45500f55ace4d5a47f81390d)
KBBL ? You are a Simpons fan too  ;D Fantastic radio station !  :thumbsup:
Title: Re: BAT Showcase
Post by: Schulmanator on September 08, 2012, 09:39:12 PM
Hehehe. I noticed that too...and I was most amused! :D
Title: Re: BAT Showcase
Post by: mattb325 on September 12, 2012, 03:48:51 AM
Thanks guys.

Newest upload:

Disease Research Center

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FVuResearch.jpg&hash=a5e02dbeab1855fb8445af87b93e67ec)

Acts like the ingame reward (minus the ghastly radiation  $%Grinno$%) as well as a 6x6 IHT lot

It is available here: http://community.simtropolis.com/files/file/28014-disease-research-center/ (http://community.simtropolis.com/files/file/28014-disease-research-center/)
Title: Re: BAT Showcase
Post by: RickD on September 12, 2012, 03:49:52 AM
All your latest work is great. But I love the old markethall.  &apls
Title: Re: BAT Showcase
Post by: sim_link on September 12, 2012, 10:06:20 AM
Amazing work! The recent luxury car dealership and radio station are my favourites. The detail on the radio station is especially impressive. Nice work! :)
Title: Re: BAT Showcase
Post by: mattb325 on September 16, 2012, 03:33:17 AM
Thankyou  both

Another upload:

Customs House, Salem, Massachusetts

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCustomsHouse.jpg&hash=ce50a9f3f0145afabed85dd0d1563ca4)

This BAT functions as a reward and provides 90 civic jobs in all wealth categories. In addition to the usual positive mayor and landmark effects, it is a cap buster for Manufacturing and HiTech industrial jobs.
It is available here: http://community.simtropolis.com/files/file/28037-customs-house/ (http://community.simtropolis.com/files/file/28037-customs-house/)
Title: Re: BAT Showcase
Post by: nbvc on September 16, 2012, 04:25:36 AM
Fantastic buildings you have created. &apls
Title: Re: BAT Showcase
Post by: RickD on September 18, 2012, 08:04:35 AM
Oh, that is a very nice one, too. I love this brick style.
Title: Re: BAT Showcase
Post by: noahclem on September 18, 2012, 01:37:59 PM
Great work on the last BATs  &apls  A lot of great stuff recently  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on September 28, 2012, 04:06:51 AM
Thankyou guys

Finally got round to releasing the L'Aquila Apartments from a few pages back.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.simtropolis.com%2Frepository%2Fscreens%2Fmonthly_09_2012%2Fthumb-e3c86180100a901a25e22d1571952abc-l--aquila.jpg&hash=0ad7e3d7ca696806dff51e9da0894c6b)

Available here: http://community.simtropolis.com/files/file/28069-laquila-apartments/ (http://community.simtropolis.com/files/file/28069-laquila-apartments/)
Title: Re: BAT Showcase
Post by: art128 on September 28, 2012, 04:39:12 AM
Beautiful! I like it, downloaded rated and ready to grow!
Title: Re: BAT Showcase
Post by: gn_leugim on September 28, 2012, 08:34:17 AM
those are beatiful! :D  &apls
Title: Re: BAT Showcase
Post by: mattb325 on October 12, 2012, 01:27:38 AM
Thank you both. Two more to add to the list of releases:

Chez Mondo

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FChezMondo.jpg&hash=bcb9d33441225fb1653e7cee2a803eb6)

A fictional BAT designed as a CS$$ cafe/restaurant. This style of architecture is now ubiquitous in the US. It can be downloaded here:
http://community.simtropolis.com/files/file/28120-chez-mondo/ (http://community.simtropolis.com/files/file/28120-chez-mondo/)

Holland Park Terraces

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FHollandPark.jpg&hash=4b3454e774e5efcb0c60e56d3774738c)

A request from a player here on SC4D, this a recreation of the terraces that front Holland Park in the oh-so-rich suburb of that name. Seeing as you would need at least £3,000,000-5,000,000 to own one of these, it might be easier to click on the download link to get yours:
http://community.simtropolis.com/files/file/28125-holland-park-terraces/ (http://community.simtropolis.com/files/file/28125-holland-park-terraces/)
Title: Re: BAT Showcase
Post by: vortext on October 12, 2012, 02:47:34 AM
Though I didn't request the terraces, they sure will be put to good use!  Thanks!   :thumbsup:
Title: Re: BAT Showcase
Post by: gn_leugim on October 12, 2012, 02:56:37 AM
again, two great BATs good job!  :thumbsup:
Title: Re: BAT Showcase
Post by: art128 on October 12, 2012, 04:31:12 AM
Two great BATs! Not going to use the terraces though, they will simply not fit in Japanese city. But the cafe will look nice!
Title: Re: BAT Showcase
Post by: noahclem on October 12, 2012, 05:05:52 AM
Great work  &apls  Those terraces are beautiful  :thumbsup:
Title: Re: BAT Showcase
Post by: Schulmanator on October 12, 2012, 05:31:53 AM
The terraces will make a fine addition to Schulmania. :)
Title: Re: BAT Showcase
Post by: mattb325 on October 20, 2012, 08:51:26 PM
Thanks very much guys....it seems there must be a lot of people who like the UK themed stuff.

Coopers Hall, Theatre Royal, Bristol

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCoopersHall.jpg&hash=1319a6fa7296b164d0c1ff5dabc6d876)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCoopersHall1.jpg&hash=118a6658958ce62022303253452859a9)

I have only done the original Coopers Hall of the Old Vic (leaving the remaining mish-mash of conjoined buildings out of the BAT). The facade is a reasonably faithful reproduction, but I've increased the depth and added arches to the sides/rear to add some visual value to the otherwise blank walls that usually accompany W2W bats.

It's available here: http://community.simtropolis.com/files/file/28144-coopers-hall/ (http://community.simtropolis.com/files/file/28144-coopers-hall/)
Title: Re: BAT Showcase
Post by: Schulmanator on October 20, 2012, 09:31:46 PM
Off to add this one to the collection! :D
Title: Re: BAT Showcase
Post by: mattb325 on November 03, 2012, 01:29:01 AM
Thanks Schulmanator

Next up

Miller Street Offices

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMillerSt.jpg&hash=24ca2d733e3fb424665c9f0345240d1c)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMillerSt1.jpg&hash=e306db19fdff026019938724c8175992)

CO$$$ offices on a variety of lots. This is your typical late 80's early 90's mid-rise.

Available here:http://community.simtropolis.com/files/file/28161-miller-street-offices/ (http://community.simtropolis.com/files/file/28161-miller-street-offices/)
Title: Re: BAT Showcase
Post by: Simcoug on November 03, 2012, 09:42:53 AM
I just wanted to pop in here and thank you for all your contributions to this game.  I am especially excited to use some of your 19th century style buildings that were recently uploaded.  Keep up the great work  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on November 03, 2012, 11:17:52 PM
Thanks SimCoug

This next one is certainly not 19th century....

Vu Security Services

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FVU.jpg&hash=47bd3ce434b721a4e0d213c94b544aff)

This, like all of my police stations, will help assist in controlling the crime bug in MEGA lots, as well as having an expanded coverage radius. It is available here: http://community.simtropolis.com/files/file/28175-vu-security-services/ (http://community.simtropolis.com/files/file/28175-vu-security-services/)
Title: Re: BAT Showcase
Post by: Air6 on November 04, 2012, 01:56:14 AM
Great it complete very well the others Dr Vu BATs on my city. Which will be the next activity of Dr Vu ?  :)
Title: Re: BAT Showcase
Post by: mattb325 on November 09, 2012, 05:33:53 PM
Thanks Air6....unfortunately, any activity of Dr Vu always remains classified, so I cannot divulge that information  $%Grinno$%

Ainslee Condominiums

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FAinslee.jpg&hash=98267569108f1b0660e057ada17656d5)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FAinslee1.jpg&hash=7ca203a500633ce5c92cd3914ee7559e)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FAinslee2.jpg&hash=d4de017de408bc14b16e7d48d1d616a0)

A typical urban 3 story low-rise apartment block with 8 apartments: I made this as I can never find enough transitional content when trying to move from suburban sprawl to high rise. These grow on a 3x2, 3x3 and 4x4 lot

Available here: http://community.simtropolis.com/files/file/28190-ainslee-condominiums/ (http://community.simtropolis.com/files/file/28190-ainslee-condominiums/)
Title: Re: BAT Showcase
Post by: Reform on November 09, 2012, 06:39:03 PM
Ainslee Condominiums seems to blend well in any tileset. That's nice. BAT itself is wonderful.

I am often building older style towns and cities, so I am also very excited about your 19th century style buildings. Thank you for your work and effort.

- Ilja
Title: Re: BAT Showcase
Post by: Air6 on November 10, 2012, 01:58:10 AM
Another great addition. I didn't wait one second to download it. Thanks 
Title: Re: BAT Showcase
Post by: Jack_wilds on November 10, 2012, 03:55:24 PM
also like the new condo/townhouse/apartments things :thumbsup:... as their generic-ness will blend well into a few of my bland suburbs... :) :D :P :satisfied: thx for sharing
Title: Re: BAT Showcase
Post by: mattb325 on November 12, 2012, 05:32:28 PM
Thanks all.

Next addition to the electronic garbage heap

Regis Condominiums

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FRegis.jpg&hash=ccc3f43a596b718e0d5b9fd541aa864c)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FRegis1.jpg&hash=6b50c9ca45656df45c0df1fe1e679af3)

Fulfills a similar niche to Ainslee Condominiums, but has a more Mid-Atlantic US feel. It is in a building family for whether the white/brown version to appear randomly on the 2x1 lots: the 2x3 and 4x4 use the same model for a more uniform look. It's available here
http://community.simtropolis.com/files/file/28204-regis-condominums/ (http://community.simtropolis.com/files/file/28204-regis-condominums/)
Title: Re: BAT Showcase
Post by: Swordmaster on November 12, 2012, 05:44:21 PM
Great work, Matt! This will definitely pop up in my backyard.

Cheers
Willy
Title: Re: BAT Showcase
Post by: sunv123 on November 12, 2012, 05:45:06 PM
Yes it does look very Mid-Atlanticish :P, as i do see these types of buildings very near my house. :)
Title: Re: BAT Showcase
Post by: mattb325 on November 18, 2012, 03:58:57 PM
Thank you sunv123 and Swordmaster

The dung heap grows larger.....

Saville Condominiums

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2Fsaville1-2.jpg&hash=4e31f0069fc8a9598add8e411d50281b)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2Fsaville2-2.jpg&hash=4bc710a8b2a57463b5cb3123a07ef30e)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FsavilleGreen.jpg&hash=bfd3cfd6b077f5cfbc7a265c15957b8e)

Modern take on the old terrace house.

Available here: http://community.simtropolis.com/files/file/28221-saville-condominiums/ (http://community.simtropolis.com/files/file/28221-saville-condominiums/)
Title: Re: BAT Showcase
Post by: vortext on November 18, 2012, 04:05:13 PM
Next addition to the electronic garbage heap

The dung heap grows larger.....

Don't sell yourself short Matt, these are great!  &apls

Any change you'll do some more 19th century terraces and the like? There just aren't enough!
Title: Re: BAT Showcase
Post by: Swordmaster on November 18, 2012, 04:25:35 PM
Any change you'll do some more 19th century terraces and the like? There just aren't enough!

I'd second that. Plus anything in the federal or greek revival style would always be welcome.

Cheers
Willy
Title: Re: BAT Showcase
Post by: WannGLondon on November 18, 2012, 10:07:41 PM

Any change you'll do some more 19th century terraces and the like? There just aren't enough!


I third this. Such a talented BATter such as yourself has done a great job with all of your terraces and I am sure that any more that you would produce would be grand.
Title: Re: BAT Showcase
Post by: Aaron Graham on November 18, 2012, 11:30:10 PM
Great work on that upload!!! :D
Title: Re: BAT Showcase
Post by: Simcoug on November 19, 2012, 06:06:20 AM
Another great upload - I appreciate the extra work you put in to add the extra variations.  I really wish more BATers would take advantage of building families.  And I'll go ahead and add my vote for more 19th century stuff - you really have a knack for making those older buildings pop.  Thanks again for sharing.
Title: Re: BAT Showcase
Post by: mattb325 on November 19, 2012, 04:37:44 PM
Thankyou all, I will have a look through my reference material to see if there are any 19th Century buildings that take my fancy....the main issue is that I can only do W2W residential buildings sporadically as being forced into the 16m restrictions of SC4 tend to get on my nerves after making one or two models  &mmm

Anyway, for the moment, something most definitely not 19th Century.

Englewood Condominiums

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FEnglewood.jpg&hash=e88304c2fe549c606891dcd0b6991239)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FEnglewood2.jpg&hash=0f5b2cd14ec63e8115522868e0b65d0f)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FEnglewood3.jpg&hash=5e6312d25242cd61f255d1717a1b6fca)

This is a real early 1980's type of condo - this particular style was (thankfully) short-lived, but very popular as in that it evoked a quasi Scandinavian feel. It was common-ish in Northern Europe as well as the Pacific North West of the US: given how much of the living area occurs in the roof space, this type of architecture is impractical in warmer climates, though that certainly didn't stop it from being built in California and SE Australia by the bucket load.

Available here http://community.simtropolis.com/files/file/28229-englewood-condominiums/ (http://community.simtropolis.com/files/file/28229-englewood-condominiums/)
Title: Re: BAT Showcase
Post by: Dantes on November 19, 2012, 04:43:21 PM
Wow, that's ist so modern and beautiful too  :thumbsup: Fantastic work again Matt  &apls &apls &apls
Title: Re: BAT Showcase
Post by: art128 on November 19, 2012, 04:52:41 PM
Now that's something! Pretty looking I like them!
Title: Re: BAT Showcase
Post by: sunv123 on November 19, 2012, 05:16:46 PM
Nooooo! :angrymore: not these condos, I see them way too much and I think that they look too modern for the 1980s. ?=mad)= Still, as weird as they looks, they might fit well in a recreation of my hometown. :)

Thanks Matt.
Title: Re: BAT Showcase
Post by: Swordmaster on November 19, 2012, 06:41:39 PM
I have a good friend who lives in what is almost an exact copy of what you made. . . stunning, and a bit eerie, too! :thumbsup:

Thankyou all, I will have a look through my reference material to see if there are any 19th Century buildings that take my fancy....the main issue is that I can only do W2W residential buildings sporadically as being forced into the 16m restrictions of SC4 tend to get on my nerves after making one or two models  &mmm

Well, you can make models half that width, or make two models of, say, 9m and 5m and join them up. . . Or make something that is only W2W on one side. . . Many ways to work around it, I think. Then again, I'm not a BATter :)

Cheers
Willy
Title: Re: BAT Showcase
Post by: Simcoug on November 20, 2012, 04:06:14 PM
If you are not in the w2w mood, I'll throw this idea out there - I have a hard time finding old wooden warehouses/factories that would fit in around the old wharf/dock areas found in many older cities.
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.hertfordshire-genealogy.co.uk%2Fimages%2F%21%2Fb%2Fboxmoor%2Fboxmoor-wharf.jpg&hash=005db85a937427a8ed5888ea9a93027f)
Title: Re: BAT Showcase
Post by: Air6 on November 21, 2012, 01:09:55 PM
Simply wonderful
Title: Re: BAT Showcase
Post by: Girafe on November 21, 2012, 02:07:29 PM
Thanks Matt for all the stuff you released.

Surely one of the most prolific batter from BSC  ;)
Title: Re: BAT Showcase
Post by: mattb325 on November 23, 2012, 04:34:13 AM
Thankyou all for the kind remarks

For Simcoug, not an exact copy (as Boxmoor Wharf was brick, rather than wood)
4x4
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FBaldersons.jpg&hash=8b8e9307baa9b0b3f979a25e45b5dd83)
3x3
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FBaldersons1.jpg&hash=fea9ba1f48f972bda762957093cb4f98)

But it is along the lines of old wooden 19th century warehouses
Title: Re: BAT Showcase
Post by: Simcoug on November 23, 2012, 09:58:03 AM
Wow Matt, this is like all the holidays rolled into one!  Thank you so much, this model looks better than I could have imagined.  You can be sure it will show up in New SorGun.   Thanks again!  :thumbsup:
Title: Re: BAT Showcase
Post by: Girafe on November 23, 2012, 11:40:26 AM
This one looks good  ;)
Title: Re: BAT Showcase
Post by: vortext on November 23, 2012, 11:52:20 AM
That is very nice indeed, not to mention incredibly usefull.  &apls  :thumbsup:

Of course, you did realise beforehand wel'll be requesting more of this as well, right?!  ;D  :D

Title: Re: BAT Showcase
Post by: sunv123 on November 23, 2012, 01:23:15 PM
Ah, another fine product has arrived! &bis& Great work with this one, it is great for an old town recreation and it reminds me of Assassin's creed 3! ;)
Title: Re: BAT Showcase
Post by: Swordmaster on November 23, 2012, 03:36:57 PM
Wow Matt, this is like all the holidays rolled into one!  Thank you so much, this model looks better than I could have imagined.  You can be sure it will show up in New SorGun.   Thanks again!  :thumbsup:

And in PSC too :D

Thanks, Matt!


Cheers
Willy
Title: Re: BAT Showcase
Post by: mattb325 on December 01, 2012, 11:54:40 PM
Thanks Simcoug, Girafe, Vortext, Sunv123 and Swordmaster  :)

(and thanks for my little CML thingy too)

Seeing I have been given the housing authority logo, I suppose it's only fitting that next up is an old Spanish Mission Revival style duplex lifted from one of the Sears Catalogues in the 1920s. This style was prolific across the USA, but not very often batted....

Alhambra Duplex

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FAlhambra3.jpg&hash=18355d107fe86f5c22100bc5556bfed5)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FAlhambra2.jpg&hash=4b3a1921d1b36b1e622e117580796386)

Available here: http://community.simtropolis.com/files/file/28261-alhambra-duplex/ (http://community.simtropolis.com/files/file/28261-alhambra-duplex/)
Title: Re: BAT Showcase
Post by: Aaron Graham on December 02, 2012, 03:56:18 AM
Another lovely building, thank you for that. :D
Title: Re: BAT Showcase
Post by: Serkanner on December 02, 2012, 05:36:42 AM
Beautiful model Matt. This will fit in nicely in the suburbs. Thanks for sharing.
Title: Re: BAT Showcase
Post by: Swordmaster on December 02, 2012, 05:52:14 PM
Very nice, Matt!

I hope you don't mind if I pitch an idea here. What do you think of George Washington's distillery? Not a very big building, not too complicated either, but quite unique I think.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpresidentgeorgewashington.files.wordpress.com%2F2010%2F03%2Fmountvernondistillery.jpg&hash=8cd7236ac020ab61d661fb88f36eb30f)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fhogsheadwine.files.wordpress.com%2F2011%2F10%2Fbackofdistillerywithwater.jpg&hash=c727ac602d16c2773b24a89d2e422225)


Or his mansion itself, maybe?

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.guiltfreecuisine.net%2Fwp-content%2Fuploads%2F2012%2F07%2FIMG_4564_1.jpg&hash=37d1098793c287d25c57c25b0a705698)

Cheers
Willy
Title: Re: BAT Showcase
Post by: sunv123 on December 07, 2012, 04:43:12 PM
I found it I found it!!!!!!!!!!!! I know what's coming up!
Title: Re: BAT Showcase
Post by: mattb325 on December 07, 2012, 04:44:11 PM
Thanks guys (and sunv who beat me to it  :D )

Willy, the mansion looks quite good but given the large overhang it may not work too well for SC4  &mmm
I'll have a look around the grounds on google and see if there is something that could translate into the game.

Following on from the Alhambra (and as there isn't a huge amount of distinctly SoCal stuff in game - suprisingly  &Thk/( ), I modelled a condo based on those that you typically see up and down the Southern California coast....in particular San Diego.

Casa de Manana Condos

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCasa2.jpg&hash=505428189043f97ea165130d675fd613)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCasa2a.jpg&hash=ff36c0ce2b49904803a76541e6b79fac)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCasa1.jpg&hash=699d82211a046a63ac2eb2f758b65339)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FCasa1a.jpg&hash=149ec2afc2656167a3865784767d7dc8)

There are two lot variations for each - a more temperate one with pines and broadleaf trees and a sub-tropical one (in keeping with the SoCal style). YOU CAN ONLY KEEP ONE SET OF LOTS, so delete which ever one you don't want from the download.

It's available here: http://community.simtropolis.com/files/file/28281-casa-de-manana-condominiums/ (http://community.simtropolis.com/files/file/28281-casa-de-manana-condominiums/)
Title: Re: BAT Showcase
Post by: metarvo on December 07, 2012, 05:27:53 PM
Nice work on the latest BATs, Matt.  :thumbsup:  I'm sure I'll be using the Casa de Manana Condos, although I'll probably stick to the temperate version since I tend to avoid palm trees.
Title: Re: BAT Showcase
Post by: WannGLondon on December 09, 2012, 07:46:32 PM
Wow Matt you have been doing unbelievable work on these past BATs and have got me thinking, what about trying some of London's Thames-side condos and apartment complexes?
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageseu.homeaway.com%2Fvd2%2Ffiles%2FHR%2F400x300%2Fe%2F42924%2F70350_1299239379806.jpg&hash=1c6eb89f4c84c223882e26349dcdcffa)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.london-property-market.co.uk%2Fwp-content%2Fuploads%2F2010%2F09%2FThe-St-George-Wharf.jpg&hash=be48092a0cbc0787e2e55d6d64faa774)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.visualeye.biz%2Fimages%2Fexteriors%2Fimperial-wharf.jpg&hash=d21fe94193025ebe239af0f1743dcf1e)

...just a thought, thanks.
Title: Re: BAT Showcase
Post by: mattb325 on December 10, 2012, 01:57:00 AM
Thanks guys

Those top and bottom pictures are reasonably suited to GMAX, the middle one not so given how much glass there is (Max is much better suited to that). If you can let me know where that top picture is, (edit - I found it....one bedrooms for just £950 per week...bargain!!!!!) I will now add this to the to do list....

At any rate, these new apartments are a dime-a-dozen....so here's a rare sneak peek of what is coming up:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FWaterloo2.jpg&hash=c713add2868036d88f5660831f34b5d2)


EDIT 14/12/12: they are release and are available here: http://community.simtropolis.com/files/file/28292-waterloo-apartments/ (http://community.simtropolis.com/files/file/28292-waterloo-apartments/)
Title: Re: BAT Showcase
Post by: Air6 on December 10, 2012, 06:48:27 AM
Nice ! I can't wait to download it.
Title: Re: BAT Showcase
Post by: WannGLondon on December 16, 2012, 08:24:56 PM
Thanks Matt!
Title: Re: BAT Showcase
Post by: Simcoug on December 16, 2012, 09:22:25 PM
Great looking modern apartments - I think they would fit in both urban and suburban cities just fine. 

So I was snooping around your maxis low density replacement thread and I was curious if that project had hit a standstill, or if you still plan on releasing those great models.  The R$ really interest me because it seems difficult to find a variety R$ models that can fit in among the maxis R$ models (scale wise, especially). 

Thanks for indulging my curiosity :P
Title: Re: BAT Showcase
Post by: Jack_wilds on December 17, 2012, 04:55:23 PM
THX Matt  :)... I like these latest condos as they give a fresh mid-late 90's look... well done 5/5  :thumbsup:
Title: Re: BAT Showcase
Post by: Aaron Graham on December 17, 2012, 05:11:46 PM
Looks great, keep it up!!! :D
Title: Re: BAT Showcase
Post by: mattb325 on December 22, 2012, 02:08:17 AM
Thankyou all: glad you like them

@ Simcoug, the Maxis replacement thread was being worked on with the BAT props pack replacement. When my computer crashed, I lost a some of this work. All the models are fine, but I hadn't got around to backing up the lots/modding....these will need to redone as they were lost. It's certainly on my to do list, but rest assured I am working on it in the background.

Another one I am testing to be released soon is:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FDeVries1_zpsb58d156e.jpg&hash=c23b43f731a823a78b945aca02846891)

4x4 lot shown (there's also a 5x5 lot). These two lots are all 45 degrees.

It also comes in an ortho that can be used as modern W2W:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FDeVries2_zps8d885534.jpg&hash=0dee9eaafeb7940561ec7a3c603fa10e)

1x1 and 1x2 lots. Both 45 degree and ortho are in building prop families to randomise things a little.....based on the stone, brick and cedar townhouses around Portland
Title: Re: BAT Showcase
Post by: nbvc on December 22, 2012, 03:34:54 AM
Looks great. 45 degree buildings are always rare. :thumbsup:
Title: Re: BAT Showcase
Post by: vortext on December 22, 2012, 06:21:30 AM
Great BAT and equally great lot for the diagonals!  :thumbsup:
Title: Re: BAT Showcase
Post by: xannepan on December 22, 2012, 06:36:55 AM
Keep them coming !  &apls &apls &apls &apls
Title: Re: BAT Showcase
Post by: Serkanner on December 22, 2012, 07:05:24 AM
Very nice buildings. :thumbsup:
Title: Re: BAT Showcase
Post by: Swordmaster on December 22, 2012, 08:05:08 AM
Great. They look quite posh. R$$$? Would be great to have some high-wealth W2W options.


Cheers
Willy
Title: Re: BAT Showcase (DeVries Villas)
Post by: mattb325 on December 22, 2012, 05:44:19 PM
Thanks guys, I'm rather pleased with them....the lotting actually took quite a large amount of time for the 4x4s and 5x5s (almost as long as it took to BAT them)

They're not high wealth given how small a footprint (both building and land) that these occupy. Plus, hip roofing never looks too flash in a W2W environment - if I made them R$$$ they would pop up too often, which is not really what I was after with this project.

That said, you can build some reasonably unique layouts with the diagonals....tick-tack-toe anyone?

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FDeVries5_zps2fe973fe.jpg&hash=49d3db3ad792dcdd147ec8f7e8fdc414)

Anyway, they can be downloaded here:

http://community.simtropolis.com/files/file/28310-devries-villas/ (http://community.simtropolis.com/files/file/28310-devries-villas/)
Title: Re: BAT Showcase
Post by: Jack_wilds on December 24, 2012, 01:19:43 PM
Thank-you... like for all the reasons stated in the variety it gives to the grid... Merry Christmas...  :)
Title: Re: BAT Showcase
Post by: mattb325 on January 27, 2013, 04:48:55 PM
Thanks Jack

I'd forgotten about a building from page 21 (a year ago  ::) ) which I had actually packaged up in an installer and thought I'd released it....I blame oldtimers disease  :P

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FHP_Offices.jpg&hash=6d08fea36dbf06d8f7de8d080dcc99a3)

It's available here:

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2890 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2890)
Title: Re: BAT Showcase
Post by: Simcoug on January 27, 2013, 06:19:47 PM
Just lying around eh?  If only I could take a peek through your hard drive...   :P

Nice work!   :thumbsup:
Title: Re: BAT Showcase
Post by: weixc812 on January 31, 2013, 08:58:31 PM
I have to visit this thread to show my appreciation for you, Matt. For these years, the mattb series shows great quality and consistent effort, which makes the game much more colorful.  &apls
So please keep up the great work. I always enjoy your MEGA packs.  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on February 19, 2013, 12:30:48 AM
Thankyou Simcoug & weixc812

Recently I uploaded SPAR distribution.(from way back on pg 26)....

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSPAR8x8.jpg&hash=313e9a18af9630e01f5b971f5c372f83)

it is available here: http://community.simtropolis.com/files/file/28451-spar-distribution/ (http://community.simtropolis.com/files/file/28451-spar-distribution/)

Also, just completed a filler BAT which I thought I'd share. Based on a mid century building in Los Angeles

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FUCB1_zpsc2305cb7.jpg&hash=2e76d61677fdbdf0dff0ae34d5fec0ea)

It's available here:
http://community.simtropolis.com/files/file/28488-united-central-bank/ (http://community.simtropolis.com/files/file/28488-united-central-bank/)
Title: Re: BAT Showcase
Post by: Jack_wilds on February 19, 2013, 05:20:49 PM
Thank-you very much... a 5/5 well done  :thumbsup: neatly done, particularly like the spar distribution 'big lot'... now that you have made Spar distribution center, you will need to make a store or two to distribute product to...  :D  :)
Title: Re: BAT Showcase
Post by: Simcoug on February 22, 2013, 08:34:54 PM
Thanks for your recent uploads - the SPAR warehouse will be especially fun to play with.  Great work as always!
Title: Re: BAT Showcase
Post by: mattb325 on February 23, 2013, 05:13:51 PM
Thankyou Jack and Simcoug.

Another small offering in the CS$$ 5 stage area:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2Fwilshire1_zps0831a0e2.jpg&hash=e65b0e374225a8b9773fb71c3beed931)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2Fwilshire2_zpsd8d88ddb.jpg&hash=b0bf087b30a9ceccd2e2a56879c3bd92)

Also from Wilshire Blvd, this one is a good example of old buildings that have been repurposed to attract higher paying tenants. The front has been modernised (I took a few liberties on this one) while the rear and sides remain the same.

It's available here:

http://community.simtropolis.com/files/file/28505-5657-wilshire-blvd/ (http://community.simtropolis.com/files/file/28505-5657-wilshire-blvd/)
Title: Re: BAT Showcase
Post by: vester on February 23, 2013, 05:57:34 PM
Nice work Matt.
Title: Re: BAT Showcase
Post by: Swordmaster on February 23, 2013, 06:11:39 PM
Couple of great buildings Matt. The united central bank has been praised for all the right reasons, very good.


Cheers
Willy
Title: Re: BAT Showcase
Post by: mattb325 on February 24, 2013, 02:42:18 AM
Thanks Vester and Swordmaster, glad you like it  ;)

Another small offering before the weekend is through:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2F2121SanFernando1_zpsc230dc08.jpg&hash=acb597b6d3d8d4ad39b64d9ff98d15d2)

Modelled on the old Capitol Records processing plant which still stands in LA. This art deco warehouse today has been repurposed as an art gallery.

I have made it an IM $$ and is available for download here:

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2944 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2944)
Title: Re: BAT Showcase
Post by: Jack_wilds on February 25, 2013, 04:13:04 PM
Thank-you...  :)  it will be useful for rail warehouse service... 5/5 
Title: Re: BAT Showcase
Post by: mattb325 on March 01, 2013, 10:59:53 PM
Thanks for the comment, Jack  :thumbsup:

The below apartments come from Europe, but are a fairly common style the world over. The curved balcony details are an unusual touch that was quite popular on boxy structures during the 1970s

Bayauxlaan Apartments are 7 stories high and have two penthouse flats.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FBayauxlaan2_zps149c4e09.jpg&hash=e63e7494130a561f27a61b2b5a174045)

Available here:
http://community.simtropolis.com/files/file/28526-bayauxlaan-apartments/ (http://community.simtropolis.com/files/file/28526-bayauxlaan-apartments/)
Title: Re: BAT Showcase
Post by: RepublicMaster on March 01, 2013, 11:22:38 PM
Great BAT. I do like the balconies :D
Title: Re: BAT Showcase
Post by: rooker1 on March 02, 2013, 11:16:59 AM
Those are really nice Matt. 
If you have a chance you should follow The NORO Cooperative, I have filled our plugins folder with the majority of your stuff. ;)

Robin :thumbsup:
Title: Re: BAT Showcase
Post by: Turjan on March 14, 2013, 01:55:09 AM
Hi Matt, I really like your plugins. I guess I use nearly all of them, and my cities are filled with your creations. They all seem to grow very nicely :).

Just one little thing. I'm not sure whether you are aware of it, but I have one prop hanging in the fence of your Newsome Mills:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy234%2FTurjan%2FNewsome_sm_zps3bbe4924.jpg&hash=a9d2cc0c709f860401ffa05ff422f938)

It's in all instances of these lots (I think I saw a blue variant of those barrel stacks). Not a big thing, but noticeable. Just wanted to let you know.
Title: Re: BAT Showcase
Post by: vester on March 14, 2013, 03:55:04 AM
.. but I have one prop hanging in the fence of your Newsome Mills.

Nice parking ! .... around the lamppost. That truck driver do know some tricks.
Title: Re: BAT Showcase
Post by: Turjan on March 14, 2013, 04:28:03 AM
Nice parking ! .... around the lamppost. That truck driver do know some tricks.
That's just his anti-theft protection device :D.
Title: Re: BAT Showcase
Post by: mattb325 on March 14, 2013, 01:45:15 PM
Nice parking ! .... around the lamppost. That truck driver do know some tricks.
That's just his anti-theft protection device :D.

Ouch  :P

Anyway, those diagonal palettes on the 4x4 lot are odd: for me, loading just the dependencies listed, I get four ortho palettes in family x51500000 (as per attached) - which don't poke through the fence. I also just re-downloaded the JES Vol01 pack again and cannot get any diagonal palettes. What version of JES mega props do have installed?
It should be 12,000kb and modified Jan 30 2006.

If that checks out, the other alternative is that there is something either over-riding in that prop family in your plugins which I don't have (or perhaps Jestar added more props into that family in a subsequent pack) ....
Title: Re: BAT Showcase
Post by: Jack_wilds on March 14, 2013, 05:06:02 PM
and then to add about the 'newsome bldg'... I like the model, the textures and lot BUT it appears under-scaled and somewhat squashed... as much as I like its character rarely use due to the apparent smallness of it...  &mmm

aside from that luv the apartment/condos last offered as they make  good addition in a few neighborhoods...

thoughts respectfully submitted for consideration  :)
Title: Re: BAT Showcase
Post by: mattb325 on March 14, 2013, 05:17:20 PM
Underscaled? (!) ?
The first floor is 6m...(look at the top of the white metal and glass doors in comparison to the top of semi trailer) and each other floor is 5m....if anything, it is actually overscaled as I made it have very tall ceilings.
Title: Re: BAT Showcase
Post by: Turjan on March 14, 2013, 06:15:47 PM
Anyway, those diagonal palettes on the 4x4 lot are odd: for me, loading just the dependencies listed, I get four ortho palettes in family x51500000 (as per attached) - which don't poke through the fence. I also just re-downloaded the JES Vol01 pack again and cannot get any diagonal palettes. What version of JES mega props do have installed?
It should be 12,000kb and modified Jan 30 2006.

If that checks out, the other alternative is that there is something either over-riding in that prop family in your plugins which I don't have (or perhaps Jestar added more props into that family in a subsequent pack) ....
Thanks for looking at it. I will check things, although I probably won't have time before Friday night. I added quite a few industrials lately, and that required many more of Jestarr's prop packs. I'll also have to check whether I accidentally added a duplicating older pack. I'll give an update as soon as I know more.
Title: Re: BAT Showcase
Post by: Jack_wilds on March 15, 2013, 04:19:49 PM
I will play with it more, to see what seems to be 'off' if anything  %confuso... perhaps it is nothing   ;)...
Title: Re: BAT Showcase
Post by: vester on March 15, 2013, 04:39:16 PM
...BUT it appears under-scaled and somewhat squashed... as much as I like its character rarely use due to the apparent smallness of it...  &mmm

I would give Matt right its not underscaled. Its the wide windows and tall windows that plays tricks on you. The window goes almost from top of one floor deck to the bottom of the next.
Title: Re: BAT Showcase
Post by: Turjan on March 17, 2013, 01:35:05 AM
I also just re-downloaded the JES Vol01 pack again and cannot get any diagonal palettes. What version of JES mega props do have installed?
It should be 12,000kb and modified Jan 30 2006.
Well, up to now, I haven't had much success, but maybe I use the wrong approach. The JES Vol01 pack I have is from Jan 29, but the same size, and it's the current download version available on the LEX. I replaced it with a newly downloaded version, no change. If I remove this prop pack, I get a flag, so I put it back. I removed all different prop packs I can think of, no change. Is there any better method to do this?

The props are called "jungle drums", if that helps. That's a name from BSC Mega Props Misc Vol 02, but removing that pack only removes the name "jungle drums", not the props.
Title: Re: BAT Showcase
Post by: mattb325 on March 17, 2013, 10:00:53 PM
It sounds as though there is a definite conflict in either those prop families of a prop ID within that family

I'm mid-way through upgrading and reinstalling all of my SC4 stuff onto a new computer, so am not in a position to check (gawd it takes forever to troubleshoot, install, uninstall and reinstall 5 times, every single tool, pack and so on....aarrrggghhh) and may not be for a week or so at this rate ::)

It's odd that you say you get a flag when you remove the pack....make sure there is not something at the root of your Sim City plugins folder (the 'C:/program files/SC4/plugins' version, not the 'My Docs/SC4/plugins' version); reason being, when you remove those files from your plugins, you should just have a blue square in the Lot Editor

Unfortunately, that's the only real way to check as far as I am aware: eg load up the newsome mills file in the Lot Editor with only the dependency files as listed (ie: Jes Vol01/Mattb Vol02, BSC essentials etc), and you should get the same result that I posted in the screenshot: then you close and repeat with those prop packs PLUS the BSC Misc Vol02 and see if that causes the conflict - if not, then you have to keep going through your own plugins until you find the culprit (swapping out BSC Misc Vol02 with your next suspect).....
Title: Re: BAT Showcase
Post by: Turjan on March 21, 2013, 01:07:56 AM
Sorry, I am on a business trip at the moment and don't have much time for the game.

My apologies regarding the flag comment, that's just PEG's brown box replacement, a small flag instead of the big brown boxes, which makes seeing the correct place of a missing prop easier. The flag means that, without the JES Mega Props Vol01 pack, there would be a brown box (or, in my case, the flag), which means the prop is missing. I interpret it that way that the displayed prop should be in that package, or can there be other reasons? On the other hand, if I remove BSC Mega Props Misc Vol 02, the name "jungle drums" that shows up when I have the mouse pointer above the props disappears, but the props still show. I interpret this that way that BSC Mega Props Misc Vol 02 definitely makes changes to the prop family, right?

No idea how to further check that. In any case, I don't have access to the game before end of next week.
Title: Re: BAT Showcase
Post by: mattb325 on March 22, 2013, 12:48:45 AM
No problem, I just checked, and you are correct: BSC Mega Props MISC Vol02 adds approx 14 items to family 0x51500000 in JES Vol01 prop pack.

I do not know why that is the case, as I am not the author of either prop pack, but it is an odd inclusion as all of the subsequent props are well outside the bounding box of the initial props contained within JES Vol01  &mmm  :bomb:
Title: Re: BAT Showcase
Post by: Turjan on March 27, 2013, 06:04:22 PM
Thanks for clearing that up. I guess I will have to find which plugins use BSC Mega Props MISC Vol02 then. I remember it being not too many. Unfortunately, I don't remember which ones that were :D. It's a pretty hopeless endeavor to find them in my current installation among hundreds of plugins, but I will restart a new region soon and need to do some cleanup, anyway. So I will live with the unorthodox barrel placement for the time being.
Title: Re: BAT Showcase
Post by: mattb325 on April 14, 2013, 03:56:28 AM
Another mid-century BAT, this one is rather large and is based on a similarly imposing building in Los Angeles

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FHarbor1_zps02a309d8.jpg&hash=b2c3a6baa543e09709a6ff990fdd6e02)

Operates as a large hospital and is good for urban and suburban areas, available here:

http://community.simtropolis.com/files/file/28644-harbor-clinic/ (http://community.simtropolis.com/files/file/28644-harbor-clinic/)
Title: Re: BAT Showcase
Post by: Delecto on April 14, 2013, 05:25:08 AM
Beautiful as always!  &apls
Title: Re: BAT Showcase
Post by: Schulmanator on April 14, 2013, 06:47:07 AM
Nice. Reminds me of a building in my hometown, which is smaller than that though...

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Foakridgetoday.com%2Fwp-content%2Fuploads%2F2012%2F06%2Foak-ridge-federal-building.jpg&hash=d68bfaf28857004f566da6f640e02029)
Title: Re: BAT Showcase
Post by: art128 on April 14, 2013, 07:11:39 AM
Excellent!

I love buildings with highly detailed roofjunk !

This will fit very well in my city center.
Title: Re: BAT Showcase
Post by: gn_leugim on April 14, 2013, 03:50:57 PM
we lost a great batter to 3dMax  :'( :'( :'( :'(

Good bat anyway  :)
Title: Re: BAT Showcase
Post by: Eijsenco on April 19, 2013, 08:21:48 AM
Hi Matt,

First great BATs! I use them very often. Jealous too that I can't do it myself...  :'(

I have a request: is it possible to redo the diagonal SG canals with the CAL water texture?.... Please??
Title: Re: BAT Showcase
Post by: Diggis on April 19, 2013, 08:52:55 AM
Hi Matt,

First great BATs! I use them very often. Jealous too that I can't do it myself...  :'(

I have a request: is it possible to redo the diagonal SG canals with the CAL water texture?.... Please??

If I'm right, Matt does all his modelling in GMAX, and CAL did his canals in 3DS Max, which doesn't talk to nicely with GMAX. It would be difficult for Matt to do the diagonals and match them properly.
Title: Re: BAT Showcase
Post by: vortext on April 19, 2013, 09:25:18 AM
Hi Matt,

First great BATs! I use them very often. Jealous too that I can't do it myself...  :'(

I have a request: is it possible to redo the diagonal SG canals with the CAL water texture?.... Please??

If I'm right, Matt does all his modelling in GMAX, and CAL did his canals in 3DS Max, which doesn't talk to nicely with GMAX. It would be difficult for Matt to do the diagonals and match them properly.

Yes, I remember reading similar reasoning, though I can't find the appropriate thread.

Too bad really because diagonal canals certainly are sparse, a new set would be more than welcome. If only there was someone with ample experience in waterways willing to take the challenge. .  ::)   ;)
Title: Re: BAT Showcase
Post by: gn_leugim on April 19, 2013, 05:41:45 PM
Hi Matt,

First great BATs! I use them very often. Jealous too that I can't do it myself...  :'(

I have a request: is it possible to redo the diagonal SG canals with the CAL water texture?.... Please??

If I'm right, Matt does all his modelling in GMAX, and CAL did his canals in 3DS Max, which doesn't talk to nicely with GMAX. It would be difficult for Matt to do the diagonals and match them properly.

are you sure? this last one by Matt looks like was rendered in mental ray (from Max and not gMax)
Title: Re: BAT Showcase
Post by: mattb325 on April 20, 2013, 07:03:53 PM
Thankyou all, yes the last building was rendered with 3DS Max: as part of my job, I am undertaking some additional studies for the next two years which meant that I could use the student download, so I thought I would give it a try.

The learning curve is relatively steep from GMAX, but I'm sure it's not too difficult, and there is an advantage in that the internet has many tutorials for 3DS.

Regarding the request for CALs canal, there are a couple of issues as I see it:

1) Lee expressed that he wouldn't do diagonals; he remains active in the community (and actively BATting), so it isn't the same as picking up a model that was released by SG and re-working it.
2) Even though I have moved to 3DS, the canals that Lee made used a lighting rig that no longer works in versions 10 and above. The lighting rig that I am using for the new 3DS is Bat4Max by Simfox which means that I am in almost the same spot as I was when using GMAX  ::)
3) I'm certainly not at a stage where I can start making lighting rigs that would match the old one that Chris Adams made.....
4) Even CAL is using the Simfox lighting rig for his current BATs

So from that point of view, those Canals probably represent too much work to blend diagonals into the existing set.

Which is a reasonable segue to the next point....just mucking around with some of the different elements, came up with this. A suburban CS$$$ building. It has similar values to the ingame boutiques, so will provide some much needed competition.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FOmega_zps0c8b624a.jpg&hash=6232bea58b5daa0b3fa47c80394100ac)

Get it here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2969 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2969)
Title: Re: BAT Showcase
Post by: art128 on April 20, 2013, 07:12:43 PM
Nice work on the last building, Matt! Love the stone entrance.
Title: Re: BAT Showcase
Post by: whatevermind on April 21, 2013, 12:38:52 AM
Your buildings just continue to impress, excellent work again. I don't know that I'm sold on the reflecting pool, it's a little hard at first to figure out what that is, but it's otherwise a great BAT and lot. May we all someday be able to "muck around" so splendidly.  ;D
Title: Re: BAT Showcase
Post by: Eijsenco on April 27, 2013, 01:52:48 AM
Hi Matt,

Thx for the reply, although I don't understand everything in it :S
I just go with SG canals than and use your diagonals

Grtz
Title: Re: BAT Showcase
Post by: mattb325 on April 27, 2013, 06:28:23 PM
Thanks guys

With any shallow reflection pond, the reflection is never going to be too pronounced when viewed from this angle. If I do another building like I may turn the reflection up a little and see how that goes....

Another offering: POD apartments is going to be built in the next few years in Sydney's inner city suburb of Chippendale. This almost sci-fi offering is tempered by angled and organic shapes placed over the façade and in real life it will sit cheek-by-jowl amongst 19th Century converted warehouses and other 20th century apartments.

To avoid weediness, I have limited to Euro and Houston T/S only:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2Fpod1_zps83435bde.jpg&hash=998ac53f8d4022a301d02c4e5306f98b)

Get it here:

http://community.simtropolis.com/files/file/28670-pod-apartments/ (http://community.simtropolis.com/files/file/28670-pod-apartments/)

It grows on 4x2, 4x3, 4x4 and 6x6 lots
Title: Re: BAT Showcase
Post by: art128 on April 27, 2013, 06:33:01 PM
Looks fantastic Matt!
Title: Re: BAT Showcase
Post by: metarvo on April 27, 2013, 07:09:47 PM
I suppose this will work in the modern part of town.  Good work!  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on May 05, 2013, 01:48:12 AM
Thankyou art128 and metarvo

Another offering that should prove a little less controversial  ::) than the last one.

A fictional building, but draws its influence from so many of the post modern mid-1990s offices that are around. Zurich Insurance features a slim-stone façade treatment, double height foyer and Romanesque window treatments to the ground floor :

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FZurich1_zps109cb05d.jpg&hash=04aea3099654e7056fbbf62b785e2894)

Available here:

http://community.simtropolis.com/files/file/28683-zurich-insurance/ (http://community.simtropolis.com/files/file/28683-zurich-insurance/)

At any rate, it's a good size mid-rise, CO$$$ medium density building that grows in the lower stages.
Title: Re: BAT Showcase
Post by: Aaron Graham on May 05, 2013, 02:50:21 AM
Wonderful work, Keep it up. :D
Title: Re: BAT Showcase
Post by: Kergelen on May 05, 2013, 05:06:23 AM
Another fantastic building. Thanks :thumbsup:
Title: Re: BAT Showcase
Post by: Jack_wilds on May 06, 2013, 04:16:12 PM
I like this office building it has that 50's generic look in lines and height but counters it with facade and materials... 5/5 worth adding to my suburb  :thumbsup:

and the to add, whatever became of your GE building with the colored windows?
Title: Re: BAT Showcase
Post by: Mulu2065 on May 06, 2013, 05:16:10 PM
 &apls Seriously loving your new buildings.
Have you considered doing houses in these textures? They'd look so awesome.
Title: Re: BAT Showcase
Post by: mattb325 on May 19, 2013, 04:19:35 AM
Thanks guys

@Jack - thanks for reminding me. I'd completely forgotten about a couple of buildings from that set  ::) I'll package them up and upload them soon.

Next on the cards - I'm working on a set of smaller rail terminus type stations as these are completely lacking in game. (We've plenty of through stations and grand terminus type stations, but almost nothing that fits the bill in a town/suburb - etc.)

Here's the first one - a little bit British.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FHighSt_2_zps9b123677.jpg&hash=5482a43a472487d0ac7b9a379f8dc90d)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FHighSt_1_zps682ff345.jpg&hash=3af15cfd500e5ed77fea68b0ddba4492)

I've designed it to work equally well as either a W2W or standalone.

Will probably add another two different types and then package up....stay tuned.... ;)
Title: Re: BAT Showcase
Post by: Rayden on May 19, 2013, 07:24:48 AM
Nice work Matt, I completely agree with you, there is a big lack of train terminals, I'm glad you're working on that :thumbsup:
Title: Re: BAT Showcase
Post by: art128 on May 19, 2013, 07:32:12 AM
That looks really nice Matt!

Love that small station.

Though I'm not sure about the glass on the roof of the platforms.
Title: Re: BAT Showcase
Post by: Schulmanator on May 19, 2013, 12:15:41 PM
Woo hoo! You are right that we desperately need more non-grandiose stations.
Title: Re: BAT Showcase
Post by: Turjan on May 19, 2013, 11:10:11 PM
That looks really nice Matt!

Love that small station.

Though I'm not sure about the glass on the roof of the platforms.

Yup, that will come in handy. I'd say the glass is okay, as the station still looks quite urban and fancy. Perhaps, a few less glass inserts in the roof, maybe matching the window pattern of the front building? However, it's fine as it is, especially if it's built in as in you first pic. The freestanding version is less convincing, also because of the outer platform roofs.

By the way, I'm on the lookout for something one story less and/or less w2w.
Title: Re: BAT Showcase
Post by: vortext on May 20, 2013, 07:53:51 AM
Terminus stations are in short supply indeed! First one looks great, though I'd appreciated it if the platforms were a little longer. In any case, looking forward to the next!  :thumbsup:
Title: Re: BAT Showcase
Post by: io_bg on May 20, 2013, 08:30:02 AM
Next on the cards - I'm working on a set of smaller rail terminus type stations as these are completely lacking in game. (We've plenty of through stations and grand terminus type stations, but almost nothing that fits the bill in a town/suburb - etc.)
This is something I've wanted for quite a while, it's great to see my "dream" come true ;D
In case you need inspiration for another one, here's something you could consider: click here (http://goo.gl/maps/ouzqD). The building itself should fit on a 7x4 lot. Yes, I know, larger than yours but I think it still could be considered a mid-sized station.
Title: Re: BAT Showcase
Post by: art128 on May 20, 2013, 08:38:12 AM
Next on the cards - I'm working on a set of smaller rail terminus type stations as these are completely lacking in game. (We've plenty of through stations and grand terminus type stations, but almost nothing that fits the bill in a town/suburb - etc.)
This is something I've wanted for quite a while, it's great to see my "dream" come true ;D
In case you need inspiration for another one, here's something you could consider: click here (http://goo.gl/maps/ouzqD). The building itself should fit on a 7x4 lot. Yes, I know, larger than yours but I think it still could be considered a mid-sized station.

You really want Burgas Station done, don't you? :D
Title: Re: BAT Showcase
Post by: io_bg on May 20, 2013, 08:47:27 AM
I wouldn't mind if it was BATted you know :D
Title: Re: BAT Showcase
Post by: Vlasky on May 20, 2013, 12:55:13 PM
Great job Matt.

btw, I was in Burgas and even went into that station. I really like it. And all the wood inside. quite romantic.
Title: Re: BAT Showcase
Post by: Jmouse on May 31, 2013, 11:27:37 PM
Congratulations Matt. You have redefined neighborhoods, much to the delight of many players and MDers.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi901.photobucket.com%2Falbums%2Fac213%2FBSCLEX%2FMouse%2520stuff%2Fmattb-June2013_zps0925b3ac.jpg&hash=9a8ef6c267aa0a054db36c028b035911) (http://s901.photobucket.com/user/BSCLEX/media/Mouse%20stuff/mattb-June2013_zps0925b3ac.jpg.html)
Title: Re: BAT Showcase
Post by: vortext on June 01, 2013, 01:45:26 AM
Congratulations Matt!!  &apls 

Your name has become like a sc4 household brand, never fail to deliver high quality BATs. Can't wait to what's in store for us this month!  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on June 01, 2013, 03:30:49 AM
Thankyou all, I'm very honoured to be in the OTSM

A quick picture to kick things off: a very deco variant for the terminus (this has also slightly longer platforms than the last)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FUP_zpsd4380966.jpg&hash=0609f9f45b84d530c2e4ee13a6dfd686)
Title: Re: BAT Showcase
Post by: Kergelen on June 01, 2013, 06:11:12 AM
Congrats on the OSITM! &apls

Your work is always high quality and extremely useful.
Title: Re: BAT Showcase
Post by: art128 on June 01, 2013, 06:31:01 AM
Wow! That last model really looks nice, Matt!

Congrats on OSITM !
Title: Re: BAT Showcase
Post by: Swordmaster on June 01, 2013, 06:41:25 AM
Very nice Matt, always good to see stations from you. And congrats!


Cheers
Willy
Title: Re: BAT Showcase
Post by: Schulmanator on June 01, 2013, 07:32:58 AM
A very well deserved OSITM :D
Title: Re: BAT Showcase
Post by: mattb325 on June 02, 2013, 07:47:19 PM
Thanks all

In addition to the Art Deco 4 track, here's a slightly wider 1960's style terminus with 8 track capacity.

For something different from the others that I have made, this one has no weather shelter on the platforms- which in real life is strangely very, very common....this I know after standing in sleet and freezing rain yesterday on a station in the blue mountains waiting to get back to Sydney  ::)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FEnde_zpsd6fdf4ee.jpg&hash=f01d0f44fcafd32f2410febe83db08dd)
Title: Re: BAT Showcase
Post by: Swordmaster on June 02, 2013, 08:13:22 PM
Amazing BAT Matt. That clock is a gorgeous detail.


Cheers
Willy
Title: Re: BAT Showcase
Post by: art128 on June 02, 2013, 08:28:07 PM
Love that station. I can really see myself using it a lot!

Actually, this one and the first small W2W-like one are my favorite, I'll use them for sure. I can see the small one being the terminus of a private line... :D
Title: Re: BAT Showcase
Post by: Simcoug on June 02, 2013, 09:40:47 PM
Awesome terminus stations!  I love how you incorporate architecture from different periods - it can add so much character to our SC4 creations.
If you are still bitten by the terminus station bug, I'll submit an idea for an older station style (say mid 19th century)  ;D
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F7%2F7e%2F1850_ParkSquare_BirdsEyeView_Boston_byJohnBachmann.png&hash=7c95f2c22820138536efe9819ccb61f4)
Title: Re: BAT Showcase
Post by: FrankU on June 03, 2013, 02:41:23 AM
Hi Matt,
A beautiful station. Certainly useful. Thanks for sharing!
Title: Re: BAT Showcase
Post by: Dantes on June 03, 2013, 12:57:43 PM
The three railway terminus stations like me. A great job with great attention to detail. Well done! (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F31fcecdf19b314863ecc989134f51918.gif&hash=257562bd530d2b076eed37f4a5bab988)
Title: Re: BAT Showcase
Post by: mgarcia on June 03, 2013, 03:33:46 PM
Matt - the 1960's terminus is gorgeous.  It is just perfect...can't wait for it and the other two. Kinda gotten tired of not having smaller stations in game - you either use huge terminals or single/double track stations.  These are awesome.!!!!!!!!!!!  ;D ;D
Title: Re: BAT Showcase
Post by: Jack_wilds on June 03, 2013, 06:00:28 PM
jus' luv the art deco,  :thumbsup: its just smashing!  congrats on the ostim...  &apls
Title: Re: BAT Showcase
Post by: whatevermind on June 07, 2013, 10:14:33 PM
These are amazing! Of course, hence the OSITM. More variety in train stations is an excellent thing, especially in the mid-size range. Can't wait to see what else you come up with! ;D
Title: Re: BAT Showcase
Post by: mattb325 on June 09, 2013, 03:28:19 PM
Thanks guys, glad you like it. The 60's style one is so far my favourite....

@ simcoug. I found another image of that old Boston station (which appears to have been pulled down and completely rebuilt several times) and used it as the inspiration for this early Victorian station:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FProvidence_zpsd5d1dee7.jpg&hash=44dafc2936b86dcc85e348e9dfb5b718)

@ io_big, I have put together some of the massing of the Burgas Station, and I'll see how I progress before posting any pictures (I only have a couple of hours free each week to BAT, so not much progress)
Title: Re: BAT Showcase
Post by: Swordmaster on June 09, 2013, 03:56:56 PM
Wow! Great front and nice roof texture on the back part.

I would, however, love it if it were a little longer. How many tiles are the platforms? Five? 5x16=80m which is a rather short train. An option would be to include modular platform pieces so users can make them as long as they want.


Cheers
Willy
Title: Re: BAT Showcase
Post by: vester on June 09, 2013, 04:08:08 PM
Beautiful work as always.  :thumbsup:

Got to think of an old station I stumble upon, when search for pictures of trains or powerplants.

Grand Central Station - Chicago (http://en.wikipedia.org/wiki/Grand_Central_Station_%28Chicago%29):
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F3%2F30%2F1963_Grand_Central_Station.jpg%2F780px-1963_Grand_Central_Station.jpg&hash=f1378d924cca96cf3a6296199c076910)
Title: Re: BAT Showcase
Post by: RepublicMaster on June 09, 2013, 04:39:10 PM
Amazing stations! These will work great in the game! :D
Title: Re: BAT Showcase
Post by: Schulmanator on June 09, 2013, 04:45:18 PM
A few not so massive train stations I really like are...

Union Station- Nashville, Tennessee
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.nashvilleonthemove.com%2Fwp-content%2Fuploads%2F2012%2F10%2FPPG-union.jpg&hash=8ea6dc038c1be79d7eab73083ff2f10a)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2Fe%2Fea%2FNashville_Tennesee_Union_Station_2006.jpg&hash=3c5519840000d2ef1afa3448a05893f9)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm4.static.flickr.com%2F3219%2F2598051961_0e6b3113f6_b.jpg&hash=06243ad3d4e6d731a25c5809c0be3f96)

and also
L&N Station- Knoxville, Tennessee
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fm2.i.pbase.com%2Fo6%2F13%2F192113%2F1%2F108815892.esHAR6Hq.TrainStationKnoxvilleTN.jpg&hash=b66f329e7efe4e7b6f75ca60f636f6be)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm6.staticflickr.com%2F5175%2F5554955388_9b35d206eb_z.jpg&hash=836887de8ea46291b2c5d43f71e696e5)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm6.staticflickr.com%2F5061%2F5580815382_4958618ed9_b.jpg&hash=326bd7d34567a77c4b73a8740241ca22)

If you are interested in Tennessee train stations  ;D
Title: Re: BAT Showcase
Post by: art128 on June 11, 2013, 09:17:42 AM
that last station looks great, Matt!
Title: Re: BAT Showcase
Post by: Simcoug on June 11, 2013, 10:21:12 AM
The Victorian station looks brilliant Matt!  I can't wait to use it  :thumbsup:
Title: Re: BAT Showcase
Post by: rooker1 on June 11, 2013, 10:57:14 AM
Congratulations to US for Matt getting in to OSITM!  :D All kidding aside, congrats Matt!
These two stations look great as your work always does.

Robin
Title: Re: BAT Showcase
Post by: Reform on June 11, 2013, 12:20:32 PM
mattb325
I am really exited of these stations, especially Victorian one. Thank you for your work. It is greatly appreciated.

Simcoug
&apls for knowing when to open your mouth.  :D

- Ref
Title: Re: BAT Showcase
Post by: FrankU on June 12, 2013, 05:57:17 AM
The Nashville station could double as a kind of Tudor style castle! PLease BAT it without fixed platforms?

 ()what()
(what a monster.... do they really like this in the US?)
Title: Re: BAT Showcase
Post by: metarvo on June 12, 2013, 07:06:51 AM
Congratulations on OSITM, Matt, and good job on the stations.  :thumbsup:  GLR seems to get a lot of stations, but it's good to see some built for old-fashioned heavy rail, too.
Title: Re: BAT Showcase
Post by: mattb325 on June 15, 2013, 05:37:05 AM
Thanks guys

Those stations are quite something! Some of them do indeed look like castles  :o

But for now, actually a very small terminus. There is almost nothing like this in game:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSmallTerminal_zpsd2ecf402.jpg&hash=0e9f05713489e023173d95aede184cfa)

Title: Re: BAT Showcase
Post by: art128 on June 15, 2013, 05:39:45 AM
And once again another beauty !  &apls &apls
Title: Re: BAT Showcase
Post by: vortext on June 15, 2013, 06:05:04 AM
Something I thought I'd never say about a BAT but this little station is just adorable!  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on June 16, 2013, 05:19:03 AM
Thanks Art and Vortext

I don't usually show progress pics, but I have a busy couple of weeks ahead and probably won't be able to finish this up in the usual time....so, thanks to Arne.....

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FChicago_zpsb716fb56.jpg&hash=7b9afdf994656a9d02b5c28d5eb10d71)

So many turrets  :'(  ::)
Title: Re: BAT Showcase
Post by: vester on June 16, 2013, 09:19:52 AM
You are welcome.



Nice to see some progress shots as well as just the finished product.  &apls

Is this gmax you are working in ?


Try to press G to hide the grid.
Title: Re: BAT Showcase
Post by: benedict on June 16, 2013, 10:41:27 AM
Congratulations on being selected for OSITM, as well as for being number one on Ben's Top Ten this week.
Title: Re: BAT Showcase
Post by: Aaron Graham on June 18, 2013, 01:22:38 PM
Looks great, all batters get busy. :D

And congrats for been in OSITM. :D
Title: Re: BAT Showcase
Post by: io_bg on June 18, 2013, 05:34:33 PM
Excellent pics, seems like this terminus pack is going to be extremely useful &apls
@ io_big, I have put together some of the massing of the Burgas Station, and I'll see how I progress before posting any pictures (I only have a couple of hours free each week to BAT, so not much progress)
Great, if you need any RL pics of it, just ask - I'll take as many as you need!
Title: Re: BAT Showcase
Post by: mattb325 on June 22, 2013, 05:47:04 AM
Thankyou all.

As stated, pretty busy couple of weeks ahead, so minimal progress:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FZ4_zps13979180.jpg&hash=7aa3b02aef7aa4ec17a52996db4d5e9a)

This is Zoom 4, so it will be quite the beast. NB - the curved roof is just a placeholder texture at present.
Title: Re: BAT Showcase
Post by: art128 on June 22, 2013, 07:32:44 AM
Looks massive but great!
Title: Re: BAT Showcase
Post by: Schulmanator on June 22, 2013, 09:16:16 AM
Consider me fully intrigued!
Title: Re: BAT Showcase
Post by: Jack_wilds on June 22, 2013, 02:44:51 PM
peeping through the construction fencing and watching intently...  :) its a fun pack... and in teh midst ofthis new projects... don't forget about that ge bulding  :P
Title: Re: BAT Showcase
Post by: vester on June 22, 2013, 03:31:31 PM
Great work.
Title: Re: BAT Showcase
Post by: mattb325 on June 22, 2013, 06:03:12 PM
... don't forget about that ge bulding  :P

 :-[ :-[ Oops! I keep forgetting!

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FGEMoneynite.jpg&hash=0db579af2a86e6f71db4c4cce016260a)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FGEMoney.jpg&hash=1ea90a016d4a7f473a90630f8594f73f)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FGEMoneyrear.jpg&hash=ec464d5c4b1949de8b253f7aaa0691a1)

I've just uploaded it now - it's available here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2977 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2977)

Thanks
Title: Re: BAT Showcase
Post by: Jack_wilds on June 22, 2013, 06:09:34 PM
Got it, grabbed it, downloaded... ;D

Now do you have anymore forgotten up-the-sleeve creations  :P  ::)

 :D  hope your enjoying your winter as its warm and muggy here

Thanks  :satisfied:
Title: Re: BAT Showcase
Post by: Aaron Graham on June 22, 2013, 09:57:02 PM
Lovely work on the new building, keep them coming!!! :D
Title: Re: BAT Showcase
Post by: c.p. on June 22, 2013, 11:42:38 PM
I really like the train station series you have here. :thumbsup:
Title: Re: BAT Showcase
Post by: Swordmaster on June 24, 2013, 10:09:29 AM
Wow, there's one heck of a train station in the works!


Cheers
Willy
Title: Re: BAT Showcase
Post by: MTT9 on June 25, 2013, 01:56:37 PM
That's a great train station! Looking foward to it :)
Title: Re: BAT Showcase
Post by: mattb325 on July 06, 2013, 07:33:31 PM
Thanks all

Been very busy with work at the moment (quite a bit of interstate travel), so no progress on the Chicago Terminal.

As work is going to be very busy for the next 12 weeks at least, I have just packaged up the 5 smaller rail termini on the previous pages rather than have them languish. They are available here:

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2981 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2981)
Title: Re: BAT Showcase
Post by: RepublicMaster on July 06, 2013, 09:41:13 PM
Great upload, very useful! :D
Title: Re: BAT Showcase
Post by: Turjan on July 06, 2013, 10:04:41 PM
Excellent! I'm already using the Small Terminal in one of my cities.

Just two comments regarding Ende Terminal, specifically the bus prop. As the driveway is transit-enabled, the car automata drive in one direction through the bus prop and, in the other direction, they are half-eaten by the building facade. The other question is whether it's possible to make that prop fit the used automata (I guess not, but I'm not sure)?

Anyway, a very useful pack, and I see myself using these stations a lot. Thank you!
Title: Re: BAT Showcase
Post by: vortext on July 07, 2013, 05:42:42 AM
Brilliant station pack!  &apls

Title: Re: BAT Showcase
Post by: art128 on July 07, 2013, 07:19:23 AM
Thank you very much for this station pack, Matt!
Title: Re: BAT Showcase
Post by: tb7 on July 07, 2013, 07:44:22 AM
Great and usefull BATs! thanks a lot  :)
Title: Re: BAT Showcase
Post by: Jack_wilds on July 07, 2013, 05:30:29 PM
thank you Matt...  :thumbsup: trust that business isn't over whelming... up top its hot and sweltering... suspect its a bit cooler down under... THX for not letting the pack languish...  :)
Title: Re: BAT Showcase
Post by: mattb325 on November 07, 2015, 01:32:34 AM
It's been a while! ()lurker()

RL has kept me away from SC4 for some while; I have fired up 3DsMax and the BAT and all the other tools needed to get content into game...and, as it's been so long, it took a few hours to re-familiarise myself with everything (including 3D modelling...yikes!).

Anyway, I have made some *tiny* progress on the Chicago terminus:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FGrandCentral_zpstujstwjf.jpg&hash=cbd59f202b2edabe10ab89abb5dfd15f)

I won't hold my breath for this one, I am incredibly rusty  :crytissue:

But, to get myself into the swing, I made a couple of little houses.

I remember there were issues with textures on smaller objects (like houses) in Bat4Max and I used to be able to work around it, but of course I've forgotten that work around!!!!

I am happy with the modelling, but less than enamoured with how flat the texturing is. At any rate, it's just a test and will never be released as is, so here a few pics:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FYuckHouse_zpsparuq3a8.jpg&hash=adc19919c8d688399af8ce736e4a13f7)

BUT, my real reason for posting is to dust off a few files that were languishing on my hard-drive.

Does anyone remember these?

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMaxisReplacement1-1.jpg&hash=a5ff5a42c980d4c4201ad65282b40ec8)

I made these in 2011 and did mean to add to them, but got side-tracked. There are 28 house models that I made to the Maxis dimensions - they are all in building families and with multiple lots, you can get hundreds of variations.

It's silly to leave them languishing on my HD so, I packaged them up and released them.
You can get the prop pack here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3240 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3240)
The low wealth lots are here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3241 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3241) and
The medium wealth lots are here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3242 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3242)

Enjoy!

Title: Re: BAT Showcase
Post by: APSMS on November 07, 2015, 03:15:41 AM
Incredible! &apls

What a lovely visit, and a nice SC4D birthday gift, too.
Title: Re: BAT Showcase
Post by: Tyberius06 on November 07, 2015, 04:11:59 AM
WOW!!!!

 &apls &apls &apls &apls

I love your staffs!
I'm not holding back my breat (as you asked) because of the Chicago terminus, but I can't wait that.  :popcorn:
Title: Re: BAT Showcase
Post by: catty on November 07, 2015, 04:14:07 AM

Thank you for uploading these houses, its very much appreciated   :bnn:
Title: Re: BAT Showcase
Post by: art128 on November 07, 2015, 04:18:23 AM
Welcome back Matt. :)

Nice houses there. Of course the train station is looking fantastic too.

What Bat4max are you using? the LEX one or Simfox's? (Also which 3dsmax) (I'm just curious)
Title: Re: BAT Showcase
Post by: Girafe on November 07, 2015, 07:25:51 AM
Amazing work Matt,  ;)

What a lovely day, CP, you (where is Debussyman  ;D)

 
Title: Re: BAT Showcase
Post by: romualdillo on November 07, 2015, 08:51:36 AM
Welcome back Matt!! I would pay a lot of money to be as rusty as you are with BAT!!  :D The Chicago Grand Central looks fantastic!!!  &apls
Title: Re: BAT Showcase
Post by: noahclem on November 07, 2015, 01:47:22 PM
What a great surprise to see you back!! The train station is already beautiful and would doubtless be of great use. Great to see the houses released  :thumbsup:
Title: Re: BAT Showcase
Post by: compdude787 on November 08, 2015, 09:18:59 AM
Wow, those look really nice! Your houses are the best in SC4, and it's great to see more added to your collection of awesomeness! And having them be scaled to fit with Maxis houses will be nice for people like me who don't use Maxis blockers.
Title: Re: BAT Showcase
Post by: Simcoug on November 08, 2015, 10:50:26 AM
What an awesome surprise!!  %BUd%
Title: Re: BAT Showcase
Post by: JP Schriefer on November 08, 2015, 04:48:21 PM
Nice to know you're still around! You did a lot of amazing works. This one is looking stunning!
Title: Re: BAT Showcase
Post by: c.p. on November 08, 2015, 11:25:09 PM
Great to see you back :bnn:

The Chicago station is looking super so far. :thumbsup:

I remember there were issues with textures on smaller objects (like houses) in Bat4Max and I used to be able to work around it, but of course I've forgotten that work around!!!!

I am happy with the modelling, but less than enamoured with how flat the texturing is.

I don't know if you're using bump mapping so this is kind of a shot in the dark, but I've found that reducing the blur of the bump map usually works better than the default value for small sim city sized things.
Title: Re: BAT Showcase
Post by: mattb325 on November 10, 2015, 07:17:53 PM
Thanks everyone for the lovely comments!

@art128 - the 3dsmax is 2013 and it is simfoxes bat4max that I am using
@c.p. I think that's it - I'd actually forgotten the bump map all-together  $%Grinno$% and would always give roofing a very slight bump-map....

Anyway, I have got the station into the game - there are no night-lights (yet)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMaxisLandTest-12%2520Dec.%25201521447191880%25202_zpsjgakdjo9.jpg&hash=577b8ab82fc036943da154ba4487948a)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMaxisLandTest-4%2520Sep.%25201521447191760%25202_zpsqaw0bibx.jpg&hash=9bdd3351c4fe264f1eca9042442becc1)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMaxisLandTest-24%2520Sep.%25201521447191839%25202_zpscb2mavcc.jpg&hash=b768c7d2e49894e934aa80e3bcecbbf3)

I'm quite pleased with it. It's substantial enough to make a nice sized impact without overwhelming a city tile.

Now all I have to do is remember what the transit values need to be for these sorts of stations and get the nightlights sorted  :P
Title: Re: BAT Showcase
Post by: Tarkus on November 10, 2015, 07:23:33 PM
Matt, this is amazing stuff.  The station looks amazing--especially like the roof texturing. :thumbsup:

-Alex
Title: Re: BAT Showcase
Post by: noahclem on November 11, 2015, 02:20:49 AM
Beautiful work indeed on that station! If the night lights turn out any where near as well as the textures have than this is exciting indeed. It's a bit late and you make a good point about its size making a nice impact without overwhelming a tile but imho it could be a little bit longer. Most smaller SC4 stations are relatively small compared to their RL counterparts however, so the current size would also have the advantage of matching them better. Again, it's really lovely to see you back at it  :thumbsup:
Title: Re: BAT Showcase
Post by: art128 on November 11, 2015, 03:57:54 AM
Wonderful station, it really looks great. The level of details is incredible. I would add to Noah's suggestion, but only about the platforms.. Maybe extend them a few tiles after the station's cover? Of course in the end the choice is yours and I know how long the render for such a building is going to be.
Title: Re: BAT Showcase
Post by: Girafe on November 11, 2015, 04:42:56 AM
modeling and texturing looks really good  :thumbsup:
Title: Re: BAT Showcase
Post by: romualdillo on November 11, 2015, 09:51:51 AM
Wonderful work Matt!!  &apls
Title: Re: BAT Showcase
Post by: FrankU on November 11, 2015, 09:53:55 AM
A beautiful station and I think it is a very good addition to our list of stations.
I do think like noah and art that it would be nice to make the station a bit longer.
Title: Re: BAT Showcase
Post by: Simcoug on November 11, 2015, 10:29:25 AM
I'd say you picked up right where you left off, skill wise.  This looks fantastic!  It will certainly leap to the top of my favorite 'terminus' style stations... now I need to build up the towns infrastructure to support this beauty.   &apls  :thumbsup:
Title: Re: BAT Showcase
Post by: mgb204 on November 11, 2015, 04:29:48 PM
Welcome back, always nice to see a new station in the works. You mentioned transit values, you can find the latest info on that here (http://sc4devotion.com/forums/index.php?topic=12522.0).

Title: Re: BAT Showcase
Post by: Dantes on November 12, 2015, 06:10:48 AM
Impressive work mattb325 (https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fe03820ca109c4c698e0ec09bd238a35e.gif&hash=d6efd39e492b03123517b04307bb782f) I like the details A station of brick has a very special atmosphere.
Title: Re: BAT Showcase
Post by: SuperMessi on November 12, 2015, 01:09:22 PM
Looks very nice Matt. In my opinion, this is the type of station that blends in very naturally with any architectural style. I may be wrong, but I have that perception.
Title: Re: BAT Showcase
Post by: mattb325 on November 14, 2015, 02:48:28 PM
Thanks for the comments!  :)

@mgb204 - thankyou for the link....I had that bookmarked but wasn't sure if anything more-up-to-date had been done since I last made a station.

In terms of size the lot is 9 tiles and the platforms take up about 6-6.5 of those tiles.
Given most trains are 6 cars long and one train car is approx. 18m in length (i.e. 108m for the train), the 6.5x16m of the platform (104m) will easily accommodate most 4 and 6 car trains....those arriving on an 8 car train will have to jump onto the tracks  :D $%Grinno$%

Here is the night shot - quite straightforward nightlighting with nothing too flashy.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FUntitled_zpsbnnkdvkr.jpg&hash=b42b5978725f3f0e390ef2eb2d8fff48)

While the station works in Vanilla mode, I'll need to test it with the NAM installed & in a few different tiles/cities which can take a week or two, so it will be a little while before it is released.

In the mean time, I whipped up a little clinic "T & A Health"  :P

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMaxisLandTest-28%2520Oct.%25202611447531098%25202_zpsk5wuvzb7.jpg&hash=57a0457042ed5b5fc640f50a48c9799d)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMaxisLandTest-16%2520Jan.%25202621447531301%25202_zpsws0uscpm.jpg&hash=39091eeb56c42c6d51fda1fd0b50b408)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FMaxisLandTest-13%2520Nov.%25202611447531144%25202_zpstntvehbj.jpg&hash=540060381dc5bb0328d763c1d2201d66)


This one should be available for release very shortly  ;)
Title: Re: BAT Showcase
Post by: art128 on November 14, 2015, 02:56:51 PM
That little building is a beauty! Can't wait to put my hands on it. As for the station, I understand your reasoning and I agree with it. The night light is well done, but I thought it would get some more effects to it. But still nice nonetheless.
Title: Re: BAT Showcase
Post by: seraf on November 14, 2015, 04:13:16 PM
I can't believe I didn't comment on this building! It looks great, very nice work  &apls The nightlights could be a bit less flashy but are still nice.

As for the "T & A Health" ... very 90's-ish ;)
Title: Re: BAT Showcase
Post by: compdude787 on November 14, 2015, 05:48:29 PM
That's a nice looking clinic! It will be a good step up in size from the GooberGen clinic that I typically use in my cities.
Title: Re: BAT Showcase
Post by: Girafe on November 15, 2015, 04:41:47 AM
while I pretty like the lighting of the train station, I am not convinced by self illuminated windows of the clinic.

I find them too big to be lighted with this method.

But I love the day render and the idea of a small clinic, something that is drastically missing in the game  ;)
Title: Re: BAT Showcase
Post by: mattb325 on November 15, 2015, 02:25:37 PM
.....I am not convinced by self illuminated windows of the clinic.

I find them too big to be lighted with this method....

Fair enough, but I would say take a look at these pictures. I found these by typing 'night windows' into google.

Hotel window:
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FPP42071006-Hotel-Windows-Lights-by-Night_zpsfauoegyw.jpg&hash=9983e669ad6ab67722af6ee6ca0e8e97)

You can barely make out the creases of the curtains, just amorphous blobs of furniture behind it, but because they are not heavily lined, 'block-out' curtains, they are brightly illuminated.

Same is apparent in this photo, where the curtains are drawn:
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2F54371971_a40a52520f_zpsogryuwtg.jpg&hash=8cd8a6be46dc17b09f7109aedcddee50)

Even in the modern offices, the areas with the opaque anti-glare blinds (about 3 rows down on the left-hand side) show just illuminated shapes:
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2F155161558_zps51mrq4yx.jpg&hash=e92a1269f03077f589dc9abdd20f6716)


Now, I've seen it as 'on trend' to model the interiors for a night shot, and that may work for large offices where the blinds are up and the offices are largely empty (yet lit), but it is actually unrealistic for smaller applications which tend to have curtains or venetian blinds which are closed when the lights are on.

Additionally, so many wonderful bats languish unfinished because of feeling the need to bat interior furniture, so I would always go for the self-illumination option first and foremost unless there is a very good reason to illuminate an interior (such as an atrium-style space or a piece of architecture that really calls for it).

But thankyou for your post - it is always good to have the option of exploring differing views  :)
Title: Re: BAT Showcase
Post by: reddonquixote on November 16, 2015, 12:54:22 AM
Additionally, so many wonderful bats languish unfinished because of feeling the need to bat interior furniture

So true! Exactly what I was thinking  ;D Nightlights have an extreme irony attached to them... there's an intense demand for them to have 'perfect realism' but they are rarely actually used in-game  :D Absolutely nothing wrong with these nightlights in my opinion (that's my 2c worth anyway)

The train station is magnificent. It's great to have an old master back on the BATing scene  &apls &apls
Title: Re: BAT Showcase
Post by: manga rivotra on November 16, 2015, 08:31:15 AM
I love the clinic. It fits fully with a suburban environment.
And thanks for your houses too, a great addition to the game !  :thumbsup:
Title: Re: BAT Showcase
Post by: vortext on November 17, 2015, 02:08:12 PM
Great to see you back at it, the train station is a stunner!!  :o &apls &apls
Title: Re: BAT Showcase
Post by: Simcoug on November 17, 2015, 04:03:14 PM
T&A Health... reminds me of another prolific BATer's sense of humor  :P
 :thumbsup:
Title: Re: BAT Showcase
Post by: belfastsocrates on November 18, 2015, 09:05:40 AM
Additionally, so many wonderful bats languish unfinished because of feeling the need to bat interior furniture

So true! Exactly what I was thinking  ;D Nightlights have an extreme irony attached to them... there's an intense demand for them to have 'perfect realism' but they are rarely actually used in-game  :D Absolutely nothing wrong with these nightlights in my opinion (that's my 2c worth anyway)

The train station is magnificent. It's great to have an old master back on the BATing scene  &apls &apls

I agree completely with all of this.

I think the current night lighting suits the scale and purpose. I very rarely use night mod anyway so I don't tend to focus too much energy on the lights it when looking at new creations. I can also jazz night scenes up in photoshop if I feel the need
Title: Re: BAT Showcase
Post by: c.p. on November 19, 2015, 11:45:56 PM
I love the clinic.  It's an interesting modern design. &apls

Also, the train station turned out fantastic :thumbsup:
Title: Re: BAT Showcase
Post by: noahclem on November 20, 2015, 06:09:29 AM
Great work on both  &apls  Love the clinic name :D  As reddonquixote mentioned it's better to have the bats with no quite perfect night lights than have them languish :)  That said, I am one of the guys that uses night view frequently.
Title: Re: BAT Showcase
Post by: mattb325 on November 20, 2015, 03:00:06 PM
Working on a new reward pack which I will hopefully release before the end of the year.

So far one-and-a-half models down - several more to go....

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSandgateChambers_zpswtbjmb45.jpg&hash=b35a28d75a92d7530ff4c09da6948f69)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FC_Chambers_zps5awmhyli.jpg&hash=7a63733768652d70f9692b0c67c99f2b)

I have been testing these as a variation on the current in-game reward and so far the current modding fills a good niche in terms of desirability, growth and demand caps.

Will work on doing the read-me for the clinic this weekend to get that out of the way
Title: Re: BAT Showcase
Post by: Girafe on November 20, 2015, 03:05:02 PM
lovely Matt  &apls &apls

I presume a town hall for the 1st pic, I love the idea of a diag building
Title: Re: BAT Showcase
Post by: art128 on November 20, 2015, 03:41:03 PM
Beautiful BATs once again. I particularly like the second, modern one. :)
Title: Re: BAT Showcase
Post by: vortext on November 20, 2015, 06:03:47 PM
Oh, that first building is awesome! We definitely need more diagonal government / landmark type buildings. Great work!  &apls
Title: Re: BAT Showcase
Post by: Jack_wilds on November 21, 2015, 07:21:58 PM
okay stop teasing... &apls

is there finally gonna be a pack of city/town halls?...  ???

I sure hope so...

so I will watch and see
 :popcorn:
Title: Re: BAT Showcase
Post by: mattb325 on November 22, 2015, 01:56:37 PM
Thanks guys

These will be a pack of Council Chambers, so I am modding them slightly differently to the Town Halls (although they will share the primary occupant type).
IRL, council chambers roughly occupy that space as an administrative centre, but I am unaware of anything being done to replicate this in game.
When looking for options to base the models on, most council chambers are really bleak and grim looking buildings and so out of the 10 or so models I have chosen, the brutalist version has to get a look in. This one is based on a building in (of all places to have a brutalist building) sunny, cheery California:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FAlmadenChambers_zps57osuxs1.jpg&hash=e6e385ced64414295d61033f8819f87a) (http://s42.photobucket.com/user/mattb325/media/AlmadenChambers_zps57osuxs1.jpg.html)
Title: Re: BAT Showcase
Post by: art128 on November 22, 2015, 02:50:23 PM
Looks seriously cool!
Title: Re: BAT Showcase
Post by: noahclem on November 22, 2015, 04:45:30 PM
Loving all these  &apls  The nightlights appear very, very nice as well!
Title: Re: BAT Showcase
Post by: Jack_wilds on November 22, 2015, 05:33:20 PM
okay... so town hall/ counsel chambers is same similar alike except as a town hall?... is teh town hall so hard wired in the game other versions can't be made   ()what()  just clarify a bit... hope to use them to act as town halls at anyrate

I like the choice of the brutalist style... it shows why its called brutal

and then, in the collection to make a town hall for small rural towns and townships... also, can a township hall the ones seen across America where civil services are combined under one roof [police, fire, civic hall, town services, etc]... I do not know if Australia has such town halls wherein rural townships do that to....

like the making of this set... it all promising  :satisfied:

 :popcorn:

Title: Re: BAT Showcase
Post by: manga rivotra on November 22, 2015, 08:13:00 PM
I always wanted to differentiate my cities by using town halls ( or council chambers ) with different architectural syle.
And with this new beautiful package, I'll can finally do it : great idea !  &apls &apls &apls
Title: Re: BAT Showcase
Post by: mattb325 on November 23, 2015, 01:12:57 AM
Thanks guys  :)

No update - just wanted to answer Jack's question.

I saw quite a number of combined 'city administration' buildings (as I believe they are called in the US) which had a town hall/police/fire station as either part of the building or as a small campus arrangement. I have added those to a future project as they really caught my eye.

So the short answer is yes, it is possible to mod a single building to be these three things.

It has been done once before, and unfortunately the person who did it is sadly no longer with us, but I have the file and will try to copy the internal workings in the next pack.

Maxis made the town-hall as a 'courthouse' occupant building (except for the last one which is also a tourist building) and placing these rewards helps alleviate commercial demand caps that inhibit city growth.

However for this pack, the council chambers idea is combine the commercial cap raiser with a bit of residential demand as well. Given that the buildings are smaller and the Maxis town halls only increase landmark effects by 50-70 points over 22-26 tiles, it won't hurt to have two or more on the same city tile.

Hope that explains it....
Title: Re: BAT Showcase
Post by: Jack_wilds on November 23, 2015, 06:46:44 PM
 :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on November 27, 2015, 11:57:50 PM
During the 1960s and 1970s, Tehran was a popular destination for western tourists.

Tumultuous events of the late 1970's saw Persia (as Iran was then known) loose its shine with the West; but as with all exotic things popular in the west, this popularity found expression in copied architectural styles.

Civic architecture was an early adopter of this simplified Persian style; the main building of the Lincoln Center in New York is a particularly famous example of this style.

All of the typical, classical ornamentation is reduced to very simple, strong geometric shapes. It was undoubtedly modern; but probably seen as a more sophisticated architectural expression than the somewhat similar atomic & googie styles which were prevalent at the time. Thankfully, all three styles fell out of fashion.  :)

At any rate, so many civic buildings of the 1960s had this simplified Persian style that seems fitting to introduce it to SC4:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FBankstown_Civic1_zpsawcrfsyx.jpg&hash=d0ba72a76a9dd854c639f58d2396b533)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FBankstown_Civic2_zpsu8gczhx3.jpg&hash=ab66a0d9915c6dbfa544268e446c70e6)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FBankstown_Civic3_zpswca0cgps.jpg&hash=b2c7bf93d0d6e20ef9785004893f251a)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FBankstown_Civic4_zpshoojbwxg.jpg&hash=0573bf193049d35f65cf31ba160138cb)

The lot size is 10x7 and in addition to the expected town hall occupancy, this reward also acts as a tourist building.




Title: Re: BAT Showcase
Post by: Jack_wilds on November 29, 2015, 05:05:22 PM
luv it... well done...  :thumbsup:


knot hole inspections have been busy of late here... keep up the progress :popcorn:

 :)
Title: Re: BAT Showcase
Post by: art128 on November 29, 2015, 06:16:19 PM
Another really cool looking complex, Matt!
Title: Re: BAT Showcase
Post by: noahclem on November 29, 2015, 06:21:37 PM
These are fantastic! Good God, what nightlights  :o
Title: Re: BAT Showcase
Post by: mattb325 on November 30, 2015, 02:24:33 AM
Thanks guys  :popcorn:

A much older one this time....

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FiBpiD0q.jpg&hash=890273291ba0b5bbe80dc151314826fd)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FGar6k47.jpg&hash=172f8371fedd1632fafcad818b47e9a2)


Title: Re: BAT Showcase
Post by: art128 on November 30, 2015, 04:46:46 AM
The spot lights actually light up! This is something a lot of BATers actually forget. :)
Title: Re: BAT Showcase
Post by: Girafe on November 30, 2015, 04:59:38 AM
Classic and I like it  :thumbsup:
Title: Re: BAT Showcase
Post by: Simcoug on November 30, 2015, 12:44:21 PM
superfreakinawesome!!
 :bnn:
Title: Re: BAT Showcase
Post by: mattb325 on December 04, 2015, 03:37:08 PM
Something old, something new....

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2Fi4AhjO4.jpg&hash=637c0af0fd0b7618ba1beb508cff0d2f)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FG4nzKKO.jpg&hash=871a5581c4843dac2427d2c2c6cf2fb7)

Title: Re: BAT Showcase
Post by: Girafe on December 04, 2015, 04:32:53 PM
Lovely BAT  &apls &apls &apls
Title: Re: BAT Showcase
Post by: mgb204 on December 04, 2015, 08:05:47 PM
It's wonderful to have one of the all-time greats back making content. Nice subtle use of light for the auditorium, another great BAT :).
Title: Re: BAT Showcase
Post by: mrbisonm on December 04, 2015, 08:10:17 PM
Unique! I like the new and old.  :thumbsup:

Fred
Title: Re: BAT Showcase
Post by: c.p. on December 05, 2015, 11:21:55 AM
Unique and interesting building design, I love the faux slopes, and I love the lot.  The path around the pond looks very inviting. :thumbsup:
Title: Re: BAT Showcase
Post by: TheTeaCat on December 05, 2015, 12:47:06 PM
What an interesting BAT. Love the night lighting as well  &apls &apls &apls
Title: Re: BAT Showcase
Post by: art128 on December 06, 2015, 12:06:54 PM
Looks great! I like the nightlight in the auditorium. The backside parking entrance is a good touch too.
Title: Re: BAT Showcase
Post by: Bipin on December 06, 2015, 03:20:10 PM
Awesome work!  :thumbsup:
Title: Re: BAT Showcase
Post by: Gugu3 on December 06, 2015, 04:54:06 PM
Really interesting building :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on December 08, 2015, 02:07:18 PM
Thanks for the comments guys  :thumbsup: I didn't quite know how that one would be received, since I drew inspiration from a common household appliance  :P

Anyway, I wasn't happy with the roof of the second last Bat (the moss wasn't working for me), so I re-rendered it - I think it looks better now:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FWaringha_new_zpsxefdqhim.jpg&hash=2b54d75afa67e875a0fd0f5734bcc2e6)

BUT

The real reason for the post was to show something new AND MASSIVE that I'm working on:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FFront_Day_zpsytluv3lh.jpg&hash=2e79d60a9d4a9a92455af5a87ad06d9a)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSide_Day_zps9mudc0p3.jpg&hash=527e1244a9d6a4337a3ad6816881a5ee)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FFront_Day1_zpsnmbpu7r0.jpg&hash=5e6ac5116cac131e9a8b55600b372e31)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSide_Day1_zps6q0ggwrf.jpg&hash=a67dcc8cbc7055a31e352373620df913)

Potential Lot Layout for PART of the Lot:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FLayout_zpsqrpf7muu.jpg&hash=0f6872807b8faa6673f30c30db80e2f4)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FLot1_zps442zrl9l.jpg&hash=69ff3d64bdbe2c79c46ae46ac19f97e4)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FLot_zpsbytebugx.jpg&hash=ea0f663a6fdf4cd6e41b5eaf098a4700)

The lot won't stay like this (this section is 22x20 tiles) as it will be too big to decorate properly and will be split, but this will give a feel for part of the final layout of the main complex.
Title: Re: BAT Showcase
Post by: art128 on December 08, 2015, 02:19:15 PM
Wow. Those buildings look seriously good. Looks like it could be made for many different kind of use, like a college/highschool, apartment or commercial complex.
Title: Re: BAT Showcase
Post by: Simcoug on December 08, 2015, 02:19:57 PM
Awesome design and I especially like the masonry textures... very modern looking. 
That's a lotta lot!  :P
Title: Re: BAT Showcase
Post by: Girafe on December 08, 2015, 02:31:52 PM
Looks really good  :thumbsup:

Orange is quite flashy but I dont know the real building.

For your hedges, if the leaves are modeled, you can try a trick (right click on the object and select return black option), it gives a little bit more contrast  ;)
Title: Re: BAT Showcase
Post by: Simmer2 on December 08, 2015, 03:05:32 PM
Hi Matt.
So I see you caught the VLLSS (Very Large Lot Split Syndrome) too  ;D
I'm going through a bout of it too at the moment :)

Btw beautiful buildings  &apls
Title: Re: BAT Showcase
Post by: vortext on December 08, 2015, 03:29:08 PM
Wow, that's a big complex!  :thumbsup:

Anyway, I wasn't happy with the roof of the second last Bat (the moss wasn't working for me), so I re-rendered it - I think it looks better now:

Hm. . admittedly I had not recognized it as moss, however, I really liked the wear-and-tear on the old roof! imho the current roof is too clean.

Also, the interior nightlighting in the Persian styled BAT is superb!  &apls
Title: Re: BAT Showcase
Post by: TheTeaCat on December 08, 2015, 03:48:54 PM
Wow thats some big lot with some lovely looking buildings. It'd be perfect for some fancy hotel.

Wow, that's a big complex!  :thumbsup:

Anyway, I wasn't happy with the roof of the second last Bat (the moss wasn't working for me), so I re-rendered it - I think it looks better now:

I agree. The mossy/dirtier looking roof was much better in my opinion.
Still it's a lovely BAT either way.


Hm. . admittedly I had not recognized it as moss, however, I really liked the wear-and-tear on the old roof! imho the current roof is too clean.
Title: Re: BAT Showcase
Post by: Gugu3 on December 08, 2015, 04:42:21 PM
Lovely buildings! &apls
Title: Re: BAT Showcase
Post by: mattb325 on December 12, 2015, 03:22:57 AM
Thanks guys

@giraffe - the hedges are just a box with a noise modifier, but that's a great tip which I'll use for some of the trees that I use in scenes sometimes :)

I've made & released a lot of large lots before, but this one is the largest so far. Despite that, I was still able to complete it under the 1000 objects that can be used.

Maybe now its purpose will make more sense:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FLtpjoSV.jpg&hash=437b0467e58c3f5406d611e1655bc6ef)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FEORIEOr.jpg&hash=df1b4ae0dc0f0ecf571463e9af8d7ebe)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FyhSGUjg.jpg&hash=5ba4809c14c8d7ee2cce3136ec0f8224)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2Fe3D7OID.jpg&hash=c185479842630dd325edb9690e97f001)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FaPCGPTM.jpg&hash=f3e0a78add071bb34cb3422af641b5c6)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FLaRZfdK.jpg&hash=d108d089a4f30bdfd393042bf1deb66a)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FpdnTHZc.jpg&hash=1d4d33161ebdc0555fda845436de36f5)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2Fc4llcsb.jpg&hash=09734f60ad5eca7adc1b15a3322fbd0d)

It will fit in with other modular golf sets, but I will make a few additional pieces to add to it to make a full golf course.

Unlike the ingame country club, this one has quite a number of jobs and provides health benefits to the city

Also, as an extra benefit - the banks of the pond and many areas of the lot have sufficient space to use MMPs to personalise it (the bulk of the trees are JRJ's CP prop exemplars which have only a small footprint)







Title: Re: BAT Showcase
Post by: Andreas on December 12, 2015, 07:06:05 AM
Wow, now that's an impressive lot alright! Looks like I have to download the modular golf set as well now. :) I wonder if someone created golf ball MMPs already, there must be hundreds of them in that pond already. ;)
Title: Re: BAT Showcase
Post by: vortext on December 12, 2015, 07:22:53 AM
That's impressive indeed!  &apls

And speaking of golf mmps, are there any golfcart props available somewhere?!  &Thk/( ;)
Title: Re: BAT Showcase
Post by: mgb204 on December 12, 2015, 08:03:18 AM
Yes I believe there were some golf carts included with the FLOG set somewhere.
Title: Re: BAT Showcase
Post by: FrankU on December 12, 2015, 12:16:12 PM
Yes there are golf carts. As I do not have my sc4 stuff at hand I advise you to take a look at the dependencies list of my Dutch golf courses. One of them contains the golf carts. I believe it is a Simgoober indutrial file, a weird file for finding golf carts.

Impressive lot by the way!

The golf carts:
Found it: Simgoober Industry pack 2 (http://community.simtropolis.com/files/file/20921-industry-pack-2/)
   
Title: Re: BAT Showcase
Post by: Simmer2 on December 12, 2015, 12:46:41 PM
Nice complex  &apls
Title: Re: BAT Showcase
Post by: Girafe on December 12, 2015, 12:51:18 PM
looks huge  ;D
Title: Re: BAT Showcase
Post by: mattb325 on December 12, 2015, 02:12:27 PM
Thanks - i'll make the modular pieces so you won't have to download any other sets - of course if you already have them, then they will work.
I remember the other golf carts, but rather than add another download (I am going to limit this to approx 8 dependencies) to the list, for now a golf cart is very easily done (and a resort like this would probably have bespoke ones):

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FCemvjrM.jpg&hash=47adbdbcf0982e3d10c8f02132b52e72)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2Fy3TQZ3g.jpg&hash=58b792c2b9aa7d36ebfca596e3ade2b1)
Title: Re: BAT Showcase
Post by: FrankU on December 12, 2015, 03:36:55 PM
Hmmm, so you are going to make a new one? Nice!  &apls
Title: Re: BAT Showcase
Post by: mattb325 on December 15, 2015, 02:19:35 AM
Not too much progress with the golf course lots - I have added 4 modular ones (3x3, 5x5, 6x4 and 8x4) but I find lot-work quite a lot slower than batting...especially when it is on such a large scale ::)

So I took a little break.

Over at Simtropolis, a user posted a picture of a Liquor Barn in the "buildings-many-people-didnt-even-know-they-were-existing" - which is a nifty little forum where people post unusual real-world buildings:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fbrownkubican.net%2Fyahoo_site_admin%2Fassets%2Fimages%2FLiquor_Barn_004.24871050_std.jpg&hash=1651affadff6886ece3b17e479573c75)

So, with a little bit of artistic liberty (IRL the building is approx. 70mx70m which is far too large to be useful in game), I turned it into a car yard:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FKPmi5ma.jpg&hash=296ab95e8a097d237bdcd4f4ce858679)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2F1h3bSoy.jpg&hash=1a6146b61af09cc45a87cda7b2da080d)

It grows on a 3x3 and 4x4 lot.

Get it here: http://community.simtropolis.com/files/file/30865-car-yard-by-mattb325/
Title: Re: BAT Showcase
Post by: FrankU on December 15, 2015, 02:42:49 AM
Nice BAT, matt!  :thumbsup:
Title: Re: BAT Showcase
Post by: 2b2gbi on December 15, 2015, 04:29:04 AM
Very nice BAT  :thumbsup:

That building works perfectly as a car dealership, it looks like the kind of buildings many dealerships around here have. They seem to try to stand out from other buildings in the area as much as possible.
Title: Re: BAT Showcase
Post by: art128 on December 15, 2015, 05:25:25 AM
Nice one. :)

Just a question though, why do you upload some of your BATs at the STEX and others at the LEX?
Title: Re: BAT Showcase
Post by: JP Schriefer on December 15, 2015, 09:38:46 AM
Very good job!
Title: Re: BAT Showcase
Post by: romualdillo on December 15, 2015, 10:48:06 AM
Those last buildings look fantastic!! Really a great return!!  &apls
Title: Re: BAT Showcase
Post by: compdude787 on December 15, 2015, 12:23:26 PM
Nice job with this car dealership! It's a great addition to this game.

Just a question though, why do you upload some of your BATs at the STEX and others at the LEX?

That's what I'm wondering too!
Title: Re: BAT Showcase
Post by: reddonquixote on December 15, 2015, 02:56:39 PM
You're a BATing machine!

Great new release, congrats  &apls &apls

The country club complex is looking amazing too   :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on December 16, 2015, 03:21:48 PM
Thanks guys

I've always uploaded BATs randomly to both sites: I have found over the years that while almost all users on SC4D are have an account on Simtropolis, it doesn't necessarily work the other way around....

It is almost always a given that a request is made upon any upload. One such request was for a Chevrolet dealership. 

I checked out a number on google...despite a big USA-wide refurbishment recently, they are all really bland, boxy things but are uniform in blue and silver Aluminium composite panels (anything else on the building such as bricks, plaster or cinder blocks are just painted white). That makes for a super ridiculously simple BAT, so what the heck....

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FeGcSgH2.jpg&hash=456e29f314e9bfe5bd8d152d7ff102d3)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FYM1702P.jpg&hash=181504a98b211390fde99c1cd23dbfca)

It's available here: http://community.simtropolis.com/files/file/30866-chevrolet-dealership/ (http://community.simtropolis.com/files/file/30866-chevrolet-dealership/)
Title: Re: BAT Showcase
Post by: compdude787 on December 16, 2015, 05:52:51 PM
That looks nice! I just downloaded it too! The only other auto dealership in the game is Honest Carrie's Used Cars! :P
Title: Re: BAT Showcase
Post by: dyoungyn on December 16, 2015, 06:36:45 PM
Ditto,

Looks great.  However, would really love see some realistic new car sale lots as in MUCH bigger and more selection with both a body shop and mechanic shop.  Finally, lot with the used car sales for a particular auto dealer.

dyoungyn
Title: Re: BAT Showcase
Post by: mattb325 on December 16, 2015, 07:24:15 PM
Oh my, that request was quick. At least it doesn't make a mockery of my assertions.  $%Grinno$%

So a word on lot sizes.

A 4x4 lot is 64x64m = 4096 sq metres. This equals 1 acre (or  43,560 sq feet).

Attached is an except from the US National Independent Automobile Dealers Association showing the average lot size of a dealership.

The full report is available here.
http://www.niada.com/PDFs/Publications/2010IndustryReport.pdf

According to the report:
* 35% are under 10,000sq feet
* 17.5% are between 10,000 - 25,000sq feet
* 30% are between 25,000 - 50,000sq feet (Therefore, a 4x4 lot is in this percentile)
* 17.5% are over 50,000sq feet.

So, realistically, a 4x4 lot (or indeed MUCH smaller) is the most popular real world application.

As for the BAT not being realistic, well, it was modelled from one in New York state and has a service & mechanic shop attached (the words CERTIFIED SERVICE above 3 garage doors tend to give that away), so I'm not sure what you are on about.


Title: Re: BAT Showcase
Post by: Simcoug on December 16, 2015, 08:42:17 PM
You turned that Chevy dealership out so fast I thought the previous comments were in regard to your KIA (aka Liquor Barn) BAT.  I like how you turned out such a unique BAT and then turn around and give us a beautifully bland Chevy lot to spice  up the realism factor.  I better not blink, or I may miss the next gem that comes out of your workshop.   ;D

PS   ...And if we are really going to be a stickler for 'realism' lets just address the key missing piece to this puzzle...
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.spotpromotions.net%2Fimages%2Fslideshow%2Fdancing-inflatables%2Fcentury-chevrolet-waving-inflatable-600.jpg&hash=008bd9c881c779cb4d97556dd34bad83)

 $%Grinno$%
Title: Re: BAT Showcase
Post by: mattb325 on December 19, 2015, 12:28:56 AM
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FLJEZkn4.jpg&hash=af57e82dd39dee9a6e644fa36fedf105)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FX00Ss2l.jpg&hash=9be65b88eede2e13d965b4b0ea64e800)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FNnc3hwA.jpg&hash=333995ad32623c1c2081b90158f70418)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FS0yswsv.jpg&hash=963a045743ed6edc89f76417e0e8425e)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FLgA6dtx.jpg&hash=bd5beee3da361b6956ee24c9f5d00cc7)

Here:http://community.simtropolis.com/files/file/30871-modern-audi-dealership/ (http://community.simtropolis.com/files/file/30871-modern-audi-dealership/)
Title: Re: BAT Showcase
Post by: APSMS on December 19, 2015, 03:15:22 AM
You sir, are amazing. &apls
Title: Re: BAT Showcase
Post by: Girafe on December 19, 2015, 05:11:43 AM
Awesome  &apls &apls &apls
Title: Re: BAT Showcase
Post by: art128 on December 19, 2015, 05:23:32 AM
This is really nice!
Title: Re: BAT Showcase
Post by: c.p. on December 19, 2015, 11:23:07 AM
This is awesome.  You're really on a roll! :thumbsup:
Title: Re: BAT Showcase
Post by: JP Schriefer on December 19, 2015, 01:20:46 PM
You're doing wonderful uploads! Thanks for that!
Title: Re: BAT Showcase
Post by: mattb325 on December 21, 2015, 04:03:16 PM
Thanks all.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FtUujU9q.jpg&hash=4fa40738c67ec87b3a8fbcf2da6e855b)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2F66VI3tU.jpg&hash=30ba96b1f960e4097aa65cd960052934)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FzOlikRI.jpg&hash=7d6cfb962d3b18c85b70bc78336165b7)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FXfS3CXP.jpg&hash=562f1c05b21d7a49e7a7f7b5acac4c39)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FQTMttSy.jpg&hash=11f232c46de947422ba1701ff85d0f39)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2F34IAogN.jpg&hash=e74aea0bed2d8a342cbed661fdcf922a)

Available here: http://community.simtropolis.com/files/file/30873-mini-cooper-dealership/
Title: Re: BAT Showcase
Post by: compdude787 on December 21, 2015, 04:18:14 PM
That looks nice!
Title: Re: BAT Showcase
Post by: Tyberius06 on December 21, 2015, 04:25:33 PM
Oh my...!!!  &apls &apls &apls &apls &apls
Very nice series of car dealers, lots of thanks!!!! :)
I love your creations!

PS: I know this is not a reques topic, but I think You were who made the a diagonal versions of the SG Canals and I'd like to ask, is there any chance to make the same with the CAL Canals aswell?
Anyway Thanks your work! :)
Title: Re: BAT Showcase
Post by: Simcoug on December 21, 2015, 04:50:25 PM
It's a car dealership bonanza.  Matt B must be in the market for a new car  ;D
I love how the cars look inside the dealership - great details!
Title: Re: BAT Showcase
Post by: romualdillo on December 21, 2015, 05:01:05 PM
The last buildings look fantastic! I love the nightlights, especially the Mini sign. Great work!  &apls
Title: Re: BAT Showcase
Post by: dyoungyn on December 21, 2015, 06:26:40 PM
I whole heartly agree that this looks TOTALLY AWESOME.  Would love to see more dealers such as Ford, Cadillac, Toyota, Lexus, etc with the same size, 6x6.  I understand the realism size for one square in SC4, but bigger looks MUCH BETTER than cramped.  The way you displayed the new cars for sale is a WINNER.  Keep em coming and THANK YOU soo much coming from all us die hard SC4 players.
Title: Re: BAT Showcase
Post by: c.p. on December 21, 2015, 10:45:13 PM
Super nicely done (both the batting and lotting) :thumbsup:
Title: Re: BAT Showcase
Post by: mgb204 on December 22, 2015, 03:05:22 AM
Great work on these car dealerships. Would love to see more brands, can't have enough variety as always.

PS: I know this is not a reques topic, but I think You were who made the a diagonal versions of the SG Canals and I'd like to ask, is there any chance to make the same with the CAL Canals aswell?

I'm trying, but I can't get the water to match in my renders with CALs original model. I think the problem is that it's setup for 3DS Max 9 and 2011 seems to have altered something :(.
Title: Re: BAT Showcase
Post by: mattb325 on December 23, 2015, 01:13:59 AM
Thanks guys

I've addressed the issue with Cal's canals before - he used a version of BAT4Max that was not simfoxes' version. It had a slightly different lighting rig and therefore I won't be able to match diagonals that I render with my BAT4Max with his.

I have taken a small break from car dealerships (actually it was going to be one, but didn't look right as a car dealership, so I made it an advanced research center reward).

It DOES NOT over-write the Maxis version (or any relots). It is a new, additional reward lot that has been modded to provide the benefits of the in-game advanced research center without the negative aspects.

As well, this is one seriously modern building.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FYcd7U6a.jpg&hash=ccff7c4109fb5f6bbb2b0577e3504db0)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FKO3Z0vK.jpg&hash=b734e405c27551347b3beb6f2a999f0f)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FYd4vsK7.jpg&hash=2d301bf3d46f8cbe2ca55ba12661c728)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2F3oNMvJd.jpg&hash=705b3df5db6cf1571852efcd2cab9a87)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FdN5Cs27.jpg&hash=12e380a6dd895231a1cccfeb14ea0e14)

Available here: http://community.simtropolis.com/files/file/30875-research-center/ (http://community.simtropolis.com/files/file/30875-research-center/)






Title: Re: BAT Showcase
Post by: mgb204 on December 23, 2015, 04:57:07 AM
I can't believe how quickly you are churning out new buildings, I only hope one day I'm good enough to actually be efficient at making them too.

I've addressed the issue with Cal's canals before - he used a version of BAT4Max that was not simfoxes' version. It had a slightly different lighting rig and therefore I won't be able to match diagonals that I render with my BAT4Max with his.
Maybe you've been more help here than you think... as soon as I read that I was thinking CAL and ALN BAT4MAX were linked somehow. Not sure if it will work with more recent versions of 3DS Max however :/. A quick look at the support thread/download shows that CAL was indeed a supporter of the project, so that could be the missing link here *fingers crossed*.
Title: Re: BAT Showcase
Post by: Girafe on December 23, 2015, 05:44:06 AM
I am travelling and cannot double check. But if I am right the main difference is the gamma setting. According to my bad memory the gamma setting of Aln is darker. (2.0 for one and 2.2 for the other one). On the thread of Sam Johnson the preview of his BATS are done with Aln. Therefore it should not be too difficult to compare with the grey background  &Thk/(
Title: Re: BAT Showcase
Post by: Kergelen on December 23, 2015, 01:51:13 PM
The delarships are really nice and very useful as always.
Love the research center building's deign &apls
Title: Re: BAT Showcase
Post by: mattb325 on December 26, 2015, 02:17:39 AM
Inspired by one of S.A.C.'s (of the legendary CJ 'Olympia') SC3URK creations

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FodyLgIVi.jpg&hash=a18e7f3441d8a8828ef6199c78207ae0)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FMjYe1xe.jpg&hash=8021ba2698b684efc91ff10f5ab3e598)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FW6lb0lb.jpg&hash=0da8d84cadf9efc55cef22026b12a08c)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FVffhu1u.jpg&hash=1ebd663eb828dbe9cb4eb5bdbcce9f17)


Available here: http://community.simtropolis.com/files/file/30881-sac-commercial/ (http://community.simtropolis.com/files/file/30881-sac-commercial/)
Title: Re: BAT Showcase
Post by: art128 on December 26, 2015, 05:39:34 AM
Nice building of interesting shape. I like the angled windows at the bottom.
Title: Re: BAT Showcase
Post by: kelis on December 26, 2015, 07:54:26 AM
...and I love the roof !! Great building  &apls &apls
Title: Re: BAT Showcase
Post by: romualdillo on December 26, 2015, 10:10:39 AM
Great building!! Looks really Post-Mo, something out of Dallas or Houston.  &apls
Title: Re: BAT Showcase
Post by: mattb325 on December 27, 2015, 10:21:24 PM
Thankyou all.

Today's offering, a 1960's building from LA (the former American Cement Building on Wilshire Blvd)

It's not a slavish recreation - while the back part of the building is interesting it would have made the lot 4x5 (or even 4x6) which is hardly ever used by the game, so I just used the front part of the building which keeps it to a 4x3 and 4x4 lot.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FNAgMJjI.jpg&hash=f3d99033f76f2fe2c47d97ef1ba1d059)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FJfMSQKM.jpg&hash=7c9d2cdb949e8d9535a9153ee338285a)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FQ1J0ekJ.jpg&hash=edf995b898e38a986bb374fb8dafdd49)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FUrN65Fl.jpg&hash=cd8f8e487d529d6fa91f6b649e570c4b)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FSR0e1Ny.jpg&hash=438c821ec0969e9ffeeece06ad359e95)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FfS7CNig.jpg&hash=7018632408673d542b834e600cb0dbd1)

Available here: http://community.simtropolis.com/files/file/30886-2404-wilshire-blvd/
Title: Re: BAT Showcase
Post by: art128 on December 28, 2015, 05:24:59 AM
That building is really cool. :)
Title: Re: BAT Showcase
Post by: belfastsocrates on December 28, 2015, 06:19:55 AM
I absolutely love that!
Title: Re: BAT Showcase
Post by: romualdillo on December 28, 2015, 08:08:39 AM
I love it!! Shadows and lights look fantastic, a good example of 1960's architecture.
Title: Re: BAT Showcase
Post by: Simcoug on December 28, 2015, 08:58:17 AM
For a box building, that is very visually interesting!  Great way to add some character to our downtown areas.   :thumbsup:
Title: Re: BAT Showcase
Post by: JP Schriefer on December 28, 2015, 12:49:40 PM
Looks very good!
Title: Re: BAT Showcase
Post by: c.p. on December 29, 2015, 01:14:42 PM
The nightlighting is awesome coming through the surface grill :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on December 29, 2015, 08:27:15 PM
Thanks all...the 60's seem to be a popular genre...

So, on that note - another little 60's building (also from Wilshire Blvd) but demolished a few years ago.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FE2Fb3S7.jpg&hash=c1bd96099c96f1c97acbb4f73b0fed19)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FmXwHnJU.jpg&hash=363144735aa6adf070769365ae8a6f05)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FT6UNX9q.jpg&hash=d5e58f763e7f7b3b81c078fadaf16f04)

Available here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3314 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3314)
Title: Re: BAT Showcase
Post by: Simmer2 on December 29, 2015, 09:15:54 PM
60s yea!! I started something didn't I?

Bravo  &apls
Title: Re: BAT Showcase
Post by: JP Schriefer on December 29, 2015, 11:44:54 PM
Lovely building! Great job!
Title: Re: BAT Showcase
Post by: art128 on December 30, 2015, 05:07:42 AM
That's a lovely little building, shame it was demolished. :)
Title: Re: BAT Showcase
Post by: Bipin on December 30, 2015, 09:46:59 AM
Everything looks so good. Excellent work!  &apls
Title: Re: BAT Showcase
Post by: Dantes on December 30, 2015, 10:37:33 AM
So many new works! Awesome!
I love your 60s style.
Title: Re: BAT Showcase
Post by: metarvo on December 30, 2015, 04:43:35 PM
It looks to me like this building would be sweet as an old, established bank with lots of old money safely locked away, although I'm sure the Columbia Savings sign has influenced my thinking there, along with the overall design.  This building could even double as an old city hall, DMV, or other government office — the shape of the building gives me that vibe.  I agree with Arthur that it's a shame it was torn down.

Good job, Matt!  &apls
Title: Re: BAT Showcase
Post by: reddonquixote on December 30, 2015, 04:59:27 PM
Wow, looks like I've missed quite a few updates. I especially like the SAC building and great job with the lighting as well.  :thumbsup:
Title: Re: BAT Showcase
Post by: David H on December 30, 2015, 08:27:25 PM
My God, it's amazing! Reminds me a lot of some building I've seen in suburban Millwaukee. (If you like that style of building, go take a look at suburban Millwaukee, WI. They have a lot of post modern stuff there)
Title: Re: BAT Showcase
Post by: romualdillo on December 31, 2015, 10:19:51 AM
Another great building!!  &apls
Title: Re: BAT Showcase
Post by: mattb325 on December 31, 2015, 03:52:45 PM
Thanks all.

I hope every one has had a happy new year - I enjoyed a much deserved sleep-in after last night's festivities  :popcorn:

A rare progress shot from me....

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2F7KJrHcv.jpg&hash=094412fe21a4c7f4d9a823360618c84f)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2F7uAVd8d.jpg&hash=7f6c022a9809b9b5070762928a880d7e)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FprgrYzu.jpg&hash=bc45b7ceb916fa182bfbe10b1c2e34e3)

The multiple lower levels and curves were tricky - I won't be making the café on the side (or going any lower than the bottom loading dock) as it would make this BAT impossible to be used in game.
Title: Re: BAT Showcase
Post by: JP Schriefer on December 31, 2015, 04:01:19 PM
Wow, looks an amazing model! Great job!
Happy new year!!!!
But it's still 8:00 PM here :D
Title: Re: BAT Showcase
Post by: Alan_Waters on December 31, 2015, 04:12:02 PM
Great!!! Happy new year! &dance
Title: Re: BAT Showcase
Post by: Tyberius06 on December 31, 2015, 04:47:55 PM
This building is amazing! I love your work, you make beautiful buildings always! :)
Thank you for that!  &apls &apls &apls
Title: Re: BAT Showcase
Post by: art128 on December 31, 2015, 07:03:33 PM
Is that the LA observatory? It looks cool.
Title: Re: BAT Showcase
Post by: Girafe on January 01, 2016, 10:25:46 AM
Interesting design  ;)
Title: Re: BAT Showcase
Post by: romualdillo on January 01, 2016, 11:55:19 AM
It looks really good!!  &apls
Title: Re: BAT Showcase
Post by: mattb325 on January 01, 2016, 02:01:07 PM
Thanks everyone - yes, it's the Griffith Observatory - a very cool 1930's building overlooking L.A. And, one of the only American buildings I've ever seen with absolutely no roof-junk  :)

I've done a render of the whole structure to see proof-of-concept.

In these pictures it is merely a prop which is allowed to over-hang the lot.

I have to re-render it as there is some weird red artefact a few metres away from the main structure in certain zooms as well as the fact that I want the foundation walls deeper.

Because I rendered the whole building both above and below ground, you get those odd dual shadows.

So with that in mind, it's probably good to get some feedback on potential use

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2F8mB5ti9.jpg&hash=ea01e448fad6c995fffec08ddf7f3995)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FIGed9UE.jpg&hash=11f0eba8b942a46bd849f65973c1783f)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2F2I2eJE2.jpg&hash=ce16e030cbcea52ac972e68a827e5c4c)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FCSnYTJJ.jpg&hash=a1efca8d5980b8b53cee4f1e645d86ab)

Would you like to see it as:

* An overhanging prop (just like it is now - the shadows of course can be covered by MMPs) but as an overhanging prop it is really flexible in terms of placement.
* A slope friendly building with everything below the ground plane becoming a foundation, but this means that it won't be able to overhang the lot and you would have whatever grass I choose for the lot going down the side of your hill - again, the transition can be covered with MMPs, but it's worth thinking about.
* A building just designed for predominantly flat areas - this means I would discard everything below the ground-plane (which includes the entire concrete loading bay area on the left of the building.

(and no, I won't BAT multiple versions of the same thing, so please don't suggest that. I'm not the output of a committee  ::)  $%Grinno$%)
Title: Re: BAT Showcase
Post by: art128 on January 01, 2016, 02:30:24 PM
I'd definitely prefer the overhanging prop version. :)
Title: Re: BAT Showcase
Post by: Jack_wilds on January 01, 2016, 04:46:20 PM
really enjoying teh subject model... its very well done in texture and color... :satisfied:

it will be an awesome prized bat to have in my sim city... like it alot :thumbsup:


my thoughts...
slope friendly... angled -demand %confuso, and ortho for sure... academic college [will it fit in with JB's UofC  ???] and business...

 :popcorn:
keeping an eye on this one
Title: Re: BAT Showcase
Post by: Bipin on January 01, 2016, 05:42:34 PM
Fantastic work Matt, you're a damn machine, turning out all these high quality BATs!  :thumbsup:
Title: Re: BAT Showcase
Post by: APSMS on January 01, 2016, 06:10:26 PM
I would prefer a slope friendly lot, since I am lazy with MMPs and odd shadows irritate me, but an overhanging prop will serve as well; I can make do.

Grass color to me is mostly unimportant, as California mostly lacks grass except for when it's on a developed area, ergo the terrain grass and LOT grass should always look different (to me, anyways). I understand in wet areas this is less of an issue--terrain matches lawns more closely, but it always looked a little odd to me that people tried to match grass everywhere in their cities, cause nothing looks that uniform in Southern California.

At the least, keep it's slope tolerance. It's one of the more interesting features of the RL building. I suppose it will be modded as a landmark or a museum?
Title: Re: BAT Showcase
Post by: manga rivotra on January 01, 2016, 07:00:44 PM
Your latest creations are really outstanding. I love especially the research center, absolutely sublime!  :thumbsup:

The Griffith Observatory is great too and about the potentail use : i prefer the slopy friendly building option.

Because, if I understood everything well, in this case, there will be one PROP for the part above ground and one PROP for foundations ( which will include the ramp ) together on the same lot. Which ultimately allows more flexibility for "Loters", being able to create for example one Lot slopy friendly with the foundation PROP and the building PROP together, and a lot for flat land with only the building PROP .
About the texture of the grass, there also exists the possibility to make the lot without texture. The user can then put its MMP while keeping its Terrain MOD appearance even on this lot.
And, if I may add something, it would be perfect to maintain the "occupancy size" of the Bat/PROP reduced enough to allow the addition of MMP near the building (  whatever solution you choose ) , especially near the multiple corners.
Title: Re: BAT Showcase
Post by: woodb3kmaster on January 01, 2016, 07:07:27 PM
Having visited the real Griffith Observatory, I can say that this is an excellent replica. Kudos to you, Matt!

From what I've read, I'd prefer the slope-friendly building option. The double shadow effect tends to distract the eye from such brilliant creations, and this one is particularly deserving of the extra effort to avoid those shadows. If you can manage it, perhaps the slope side of the lot could have a transparent base? That would give players the most flexibility, avoid having to use MMPs to cover up the transition, and better match the real building's surroundings (as Absalom has already described).
Title: Re: BAT Showcase
Post by: mrbisonm on January 01, 2016, 07:12:55 PM
slope friendly (or overhanging)

Darn, another great Bat!!

Fred
Title: Re: BAT Showcase
Post by: belfastsocrates on January 01, 2016, 07:41:05 PM
I'd definitely prefer the overhanging prop version. :)

I agree
Title: Re: BAT Showcase
Post by: MushyMushy on January 02, 2016, 01:51:47 AM
I mostly just lurk over here on SC4D, but I thought I'd chime in for this one since I've always thought this building was neat and am excited to see it being made for SC4.
Imho, I think you should do a slope-friendly version (with a foundation). As people have said, the negative shadows are really distracting, and while MMPs could cover them up, what if we wanted a road right behind it? You could just make it slope-friendly and give the lot's tiles a transparent texture so it will match our terrain mods. While this would make it suffer from the water bug, that's really not a big deal. Then we can just use MMPs to decorate the area around it just like we would with the overhanging version... except without the negative shadows.
Title: Re: BAT Showcase
Post by: mattb325 on January 02, 2016, 06:04:20 PM
Thanks for the feedback everyone. It's fairly evenly mixed between slope-friendly & overhanging prop.

But....thanks to Manga Rivotra's suggestion, we can have both without the need for a transparent lot base under the observatory (which will just suffer the water bug and that's one of my pet peeves $%Grinno$%).

So I've split the observatory in two parts; above and below the ground plane, and both are rendered as props. Because I had to fiddle with things like splitting stair-cases and sloping ramps in two, I decided to add a small version of the Café - that part isn't a replica - but it's a pretty reasonable compromise.

The shadow issue is fixed with this method (the above ground prop is set as a ground model as casts a shadow, the below-ground prop is not; and actually receives some shadows in certain parts) - however - because the below ground part is very large and a complex shape and doesn't cast shadows, you will need to cover some of the ground with MMPs as the foundation appears to float at certain angles.

There's not much that can be done with that as the consensus is to not have the odd shadow effect, and I think this will be a good compromise.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FCSnYTJJ.jpg&hash=a1efca8d5980b8b53cee4f1e645d86ab)


Despite part of the foundation appearing to float - I'm pleased with the result  :satisfied:

I will bat the art deco statue and make that the building - the lot can then be 3 or 4 tiles wide with NO slope tolerance and the 6x4 observatory can over-hang at the back.

As for what to make it - it could be a museum - but given that it will likely be placed far away from other buildings, few Sims will visit/work in it (it will still improve education though). I could make it a new type of reward that lifts demand caps such as IHT/R$$$/CO$$$....again, I'm fairly open to suggestions there?
Title: Re: BAT Showcase
Post by: Girafe on January 03, 2016, 04:29:34 AM
Looks good  ;)

Are these 2 cars modelled or props?

I can send you better modeled cars if you want.
Title: Re: BAT Showcase
Post by: mattb325 on January 03, 2016, 05:30:00 PM
Thanks

I take you don't like my boxy attempt at cars  $%Grinno$% :D

Anyway I finished up the multiple re-renders before I saw your offer...

Here is the final product.

The Observatory is still an overhanging prop; but it now has a lot associated with it.

The actual 'building' is the statue that I modelled (probably as poorly as the cars!)

Also I added another offset prop to visually join the underground driveway to the lot.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FGka7Fg9.jpg&hash=8f92521b8b220602491259bc9bae8ef8)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FqUfWsDI.jpg&hash=78f5071df171698245f92fc32054dd79)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FI4H3a0t.jpg&hash=17ec09def9120e131ecb30efd4e70bd0)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FPItj9bk.jpg&hash=27d10d0289340990e06819f0bfa6d92c)





Available here: http://community.simtropolis.com/files/file/30905-griffith-observatory/ (http://community.simtropolis.com/files/file/30905-griffith-observatory/)
Title: Re: BAT Showcase
Post by: reddonquixote on January 03, 2016, 07:29:49 PM
Oh no you stole my idea  :D I had this on my very-long-to-do list.

It's amazing, I love it!  &apls &apls
Title: Re: BAT Showcase
Post by: dyoungyn on January 03, 2016, 11:22:23 PM
ABSOLUTELY LOVE IT.  GREAT job.  Keep em coming and thank you!!!
Title: Re: BAT Showcase
Post by: art128 on January 04, 2016, 12:29:12 AM
Amazing BAT, Matt. :)
Title: Re: BAT Showcase
Post by: FrankU on January 04, 2016, 07:50:36 AM
Great work Matt.
You are really outdoing yourself, you BAT faster than your shadow!  &apls  :thumbsup:
Title: Re: BAT Showcase
Post by: Simcoug on January 04, 2016, 12:08:31 PM
Amazing work Matt!  Now we just need a naked Arnold sim and recreating LA 1984 in SC4 would be a snap  ;D
Title: Re: BAT Showcase
Post by: mattb325 on January 06, 2016, 03:15:23 PM
Thanks guys

Seeing I've uploaded a couple of BATs that increase IHT demand, it occurred to me that there possibly isn't enough variety in the IHT custom content sector. Especially while I was testing the modding (albeit in vanilla mode) the same Maxis BATs grew again and again.

I figured after all of these years of growing, they should be successful enough to upgrade their premises.....

5x5
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FMA7ihmO.jpg&hash=5ca0d3ef896183a2f5c295cfe322cfdf)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2Foa6Rgue.jpg&hash=ba954cb22535f6b64cb95316c947f424)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FEXhAImI.jpg&hash=1600890274da033f77a6a4230563cad8)

8x8
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FJJggAUh.jpg&hash=2387259ec98996b1440cab54cf203902)


I may do some other Maxis stalwarts and release as a bit of a pack - I'll see how the mood takes me, as my work usually picks up a lot over the next few months, so there may not be a BAT every day  ;)




Title: Re: BAT Showcase
Post by: art128 on January 06, 2016, 03:41:19 PM
Looks fantastic. I like the letters lighting.
Title: Re: BAT Showcase
Post by: Jack_wilds on January 06, 2016, 06:30:06 PM
luv it... the models show other type industrial park like structures...  :thumbsup:

the notion also sounds good...   :satisfied:

 :)
Title: Re: BAT Showcase
Post by: matias93 on January 06, 2016, 06:44:06 PM
The interiors modelling looks great, and so the concept. This stream of great Matt's buildings has been really wonderful for all of us, simple players!
Title: Re: BAT Showcase
Post by: Bipin on January 06, 2016, 07:12:51 PM
Excellent work with the interior lighting. It provides a nice glimpse into these facilities, without being too revealing; I like how their purpose is a bit ambiguous. My only suggestion would be to tone down the reflectivity on the metal. Right now, it looks like brand new, polished chrome. I'd suggest using the Arch + Design "brushed metal" material as a starting point, I always get good results with it. :)
Title: Re: BAT Showcase
Post by: noahclem on January 06, 2016, 08:46:07 PM
Love both of these! Have been wanting an observatory for a while, as well as something to crown the top of a hill I've been working with, and can always use more of those big IHTs. Great  &apls
Title: Re: BAT Showcase
Post by: belfastsocrates on January 07, 2016, 03:40:40 AM
We desperately need modern IHT and research/development buildings so its great to see the above! Looks excellent
Title: Re: BAT Showcase
Post by: metarvo on January 07, 2016, 07:10:35 AM
The idea of revisiting Maxis buildings has always been appealing to me.  Who knows, maybe this will even provide some of these businesses a fair shake to get back into all of those cities that have blocked them, of which there are many.  :P  I-HT is a little neglected it seems, and this building will provide a nice boost to that sector.  The design is quite slick, and the interior view is a nice touch.  Good work, Matt!

 &apls
Title: Re: BAT Showcase
Post by: c.p. on January 08, 2016, 04:19:25 PM
Wow, lots of great stuff since I was here last. :thumbsup:

The nightlighting on this and the observatory is nicely done and each is really unique, both day and night.
Title: Re: BAT Showcase
Post by: Kergelen on January 09, 2016, 06:31:11 AM
I-HT is really needed and always welcome.

Nice modern building and fantastic observatory &apls
Title: Re: BAT Showcase
Post by: Terring7 on January 09, 2016, 07:40:17 AM
Very awesome and futuristic :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on January 09, 2016, 03:29:50 PM
Thankyou all  ;D

For IHT - I'm following Maxis' lead in so much as I am aiming for very shiny surfaces...as well so much high-tech industrial uses highly polished surfaces, like this:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FGn7yLNg.jpg&hash=48e812c2c8b12b72d403a9a101fbbac3)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FtTAMc74.jpg&hash=d92431fbfc2401ad4d7a076b5bd062d6)

Especially when a BAT (such as Havoc Bio) takes a more 'warehouse' type form - which in Maxis' language belonged to I-M, the shiny stuff helps to easily define its function in game.

BATs such as the next one, however are far more self evident in the function. For Pedriana's  upgrade I based it very loosely on the VoestalpineStahl Service Centre building in Austria. It's an 8x8 IHT

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2F6HfTj4r.jpg&hash=103bf3ae5876b5b2101d4faae7f053fb)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FNJeFx61.jpg&hash=8b39c5cc195675db1768a0fa229f6077)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FkiynEfn.jpg&hash=7bf92545e45e918ea3299b09ccdd1034)



Title: Re: BAT Showcase
Post by: Girafe on January 09, 2016, 03:46:33 PM
Love this one  :)
Title: Re: BAT Showcase
Post by: Vizoria on January 09, 2016, 04:00:05 PM
Great work with the IHT buildings! The grounds look pretty but there is just enough of the grungy aspect to hint that these buildings are still industrial. They would go well not only in industrial estates but also retail estates and shopping mall areas to.
Title: Re: BAT Showcase
Post by: Andreas on January 09, 2016, 04:32:17 PM
I-HT is one of the few fields that has been neglected a bit by BATters so far, so those are more than welcome alright! Not sure about the underground parking garage entrance, as there seems to be ample space on the lot, but the rest is looking really fine.
Title: Re: BAT Showcase
Post by: manga rivotra on January 09, 2016, 05:17:01 PM
It's really a wonderful bat, i love it  :thumbsup:
Title: Re: BAT Showcase
Post by: belfastsocrates on January 09, 2016, 06:47:45 PM
Delighted!!

I would remove the underground parking but I can amend the lot for my own personal tastes.

Loving these IHT projects, makes me very happy as Passau is clean tech and research.
Title: Re: BAT Showcase
Post by: APSMS on January 09, 2016, 07:04:06 PM
Beautiful work!

These will really add a lot of diversity to the IHT sections, especially since the definition of I-HT's correspondence to RL is kinda muddy.
Quick Question: Are these large lots going to be CAMpatible?
Title: Re: BAT Showcase
Post by: vortext on January 10, 2016, 07:28:22 AM
Slick and shiny indeed, great work!  &apls

As for the underground ramp, it doesn't necessarily have to be for parking. It's not uncommon for these kind of facilities to have underground levels for the heavy / dangerous equipment, so outside access would be a logistical / safety feature.
Title: Re: BAT Showcase
Post by: M4346 on January 12, 2016, 12:52:20 AM
I absolutely LOVE your work. I've been playing SC4 a bit over the holidays and your contributions feature very prominently in my cities! Thank you!
Title: Re: BAT Showcase
Post by: c.p. on January 12, 2016, 09:41:35 AM
I love the building design, the materials and the lot.  It's a high-tech industrial masterpiece. :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on January 12, 2016, 02:22:39 PM
Thanks for the comments guys - all my modding work starts with the PIM-X, so it is perfectly Campatible (even if I don't specifically make things for the higher stages).

I hesitated with the underground parking as I knew there would be mixed reactions, but almost all developments now have underground areas as pre-requisite to building consent. The above ground parking you see is for visitors and customers - this sort of IHT acts as both a factory, office and showroom and employs a large number of people.

But, just a very quick break from complicated IHT and rounded BATs to fill another giant gap in SC4 content - nightclubs. Based on a real-life popular club

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FwWm5ooE.jpg&hash=d50dd8a8956608e48378572c56d0e7cf)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FfMUr73R.jpg&hash=a1e5d6ea251026057926e5e140dec542)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FVRJD9cV.jpg&hash=303d0c025dd38d407dd3d774eae3af87)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FDmNVi5q.jpg&hash=260d13e020d6747c44ac7bcf409fa8d6)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FcKEtxuQ.jpg&hash=d9a5df883c4a2401d3e762d8e77edafe)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FTv2nZP1.jpg&hash=f6c5f07c603d947f9a45dfd62fdc3b7d)


It's available here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3331 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3331)


Title: Re: BAT Showcase
Post by: dyoungyn on January 12, 2016, 02:46:25 PM
Looks GREAT! I just don't see the underground parking you describe in the preview images.

Title: Re: BAT Showcase
Post by: Alan_Waters on January 12, 2016, 03:08:04 PM
Doots-dats-doots-dats... Sumptuously! Bravo! &apls &apls &apls
Title: Re: BAT Showcase
Post by: Swordmaster on January 12, 2016, 05:22:05 PM
Great work here Matt!


Cheers
Willy
Title: Re: BAT Showcase
Post by: reddonquixote on January 12, 2016, 10:33:37 PM
This is very cool, great job with the lights!
Title: Re: BAT Showcase
Post by: romualdillo on January 13, 2016, 07:55:24 AM
I think that all the batters here started a conspiracy to blow my mind... Just that...  :P
Title: Re: BAT Showcase
Post by: Simcoug on January 13, 2016, 09:35:07 AM
Love the 40s style architecture... don't see that too often.  I feel like listening to Sammy Davis Jr.  :thumbsup:
Title: Re: BAT Showcase
Post by: noahclem on January 13, 2016, 11:54:33 AM
Looks excellent and it's such an uncommon style in SC4  &apls  Excited to put this night club in my cities!
Title: Re: BAT Showcase
Post by: Simmer2 on January 13, 2016, 11:58:05 AM
Matt if you keep rising the bar there wont be ladders in the world long enough to be able to reach your level. &apls &apls
Title: Re: BAT Showcase
Post by: JP Schriefer on January 13, 2016, 03:04:23 PM
One more awesome BAT! Thank you :)
Title: Re: BAT Showcase
Post by: mattb325 on January 16, 2016, 07:44:18 PM
Thanks guys, I'm rather partial to the late 30's/early 40's style (also known as International Modern and Streamline Moderne).

Los Angeles has/had a huge number of these buildings and today's BAT comes from Sunset Boulevard.

It is the old CBS headquarters built in 1938. I have modded this as a TV station reward:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FqRbxLS9.jpg&hash=df6d2e112eae653fcb518078e2927919)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FlNzyusU.jpg&hash=66277f08add4579e91d3c265bc62cf37)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2Fj19bd6l.jpg&hash=d05aba36a2c1b6a60125a086273b4fd6)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FxDl1wcA.jpg&hash=adbef1c52d85c61b557277aadb13c347)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2Fvgr2dWE.jpg&hash=67a4415fcef58a27e820d6bec1ebdf07)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FK4OnB0X.jpg&hash=064e3487d133a8f594c386278abfbce9)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FKNCEDtW.jpg&hash=c173a827d307ddb56e27f499c39553be)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FU3bThMO.jpg&hash=4d2603547feea216e06626f208e1f6b4)


Get it here: http://community.simtropolis.com/files/file/30921-cbs-columbia-square-television-station/ (http://community.simtropolis.com/files/file/30921-cbs-columbia-square-television-station/)

Title: Re: BAT Showcase
Post by: JP Schriefer on January 16, 2016, 08:27:15 PM
Wow, this is amazing (again!!)
Title: Re: BAT Showcase
Post by: compdude787 on January 16, 2016, 11:17:34 PM
Well, that looks like a worthy replacement for the Maxis TV station. :thumbsup: I'm looking forward to downloading it! :)
Title: Re: BAT Showcase
Post by: art128 on January 17, 2016, 06:02:50 AM
Nice! This will greatly replace the Maxis TV station indeed!
Title: Re: BAT Showcase
Post by: belfastsocrates on January 17, 2016, 07:00:11 AM
That's brilliant! You're a BAT producing machine at the minute! :D
Title: Re: BAT Showcase
Post by: Andreas on January 17, 2016, 07:08:39 AM
Whoa, that looks seriously cool alright! The Maxis TV station is a joke in comparison (although I generally like the Maxis stuff). ;)
Title: Re: BAT Showcase
Post by: reddonquixote on January 17, 2016, 01:43:14 PM
Wow that's my favourite so far, I love all the little details and the night lighting is really beautiful. Great job  :thumbsup:
Title: Re: BAT Showcase
Post by: Swordmaster on January 17, 2016, 02:08:42 PM
Wonderful! Agree about the nightlighting--stunning. Though you should make a Letterman sim throwing stuff off the roof :D


Cheers
Willy
Title: Re: BAT Showcase
Post by: Simcoug on January 18, 2016, 08:56:11 AM
Unfortunately there aren't a whole lot of buildings left in this style.  Like you said, LA probably has the most, including the very cool looking Academy Theater in Inglewood CA:
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.roadarch.com%2F13%2F11%2Facademy.jpg&hash=428d38b9d010b86b63962e0036f1026e)

The style wasn't reserved for fancy buildings though - even the local Firestone tire shop got a little flair:
800 S La Brea Ave, Los Angeles, CA 90036
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fartdecopedia.org%2FGallery%2FDSC01904.JPG&hash=0f356d9e3c417c0a466707da0e802404)

Drive-ins are fun in this style too:
Simons Drive In (https://twentiethcenturyarchitectureandinteriors.wordpress.com/2015/02/14/simons-drive-in-los-angeles-california-architect-wayne-mcallister/)
(https://s-media-cache-ak0.pinimg.com/736x/25/c9/42/25c9425bd39b535b4c067278234a26c5.jpg)

One of my all time favorite ship designs, the Seattle ferry Kalakala (https://en.wikipedia.org/wiki/MV_Kalakala) was also in the Streamline style.
(https://upload.wikimedia.org/wikipedia/commons/0/09/Kalakala.jpg)

Keep it up Matt! 
Title: Re: BAT Showcase
Post by: heartless on January 18, 2016, 05:52:16 PM
Hey 'Coug,

Are you still planning on releasing those mobile homes?

Looking forward to those. :bnn:
Title: Re: BAT Showcase
Post by: c.p. on January 20, 2016, 04:49:48 PM
Definitely way better than the Maxis TV station.  I love the nightlighting.  I think it will be easily identifiable at night even in a far out zoom. :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on January 22, 2016, 03:48:12 PM
@ Simcoug...so many wonderful bats so little time  :-\  :D

Thanks for the comments everyone (except heartless who has decided to turn my thread into a discussion about someone else's stuff).

The TV station turned out rather nicely...it's almost a let-down to do a more mundane building. This one is still in LA. It is a tarted up version of the Golden State Insurance Company on 1999 West Adams Blvd:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2F0sEpyUe.jpg&hash=7661a05faf712bf72ddd540fc6feead8)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FsolWSfm.jpg&hash=2651bd78c03637c985c5db4a405aa889)

It's available here: http://community.simtropolis.com/files/file/30923-golden-state-insurance/ (http://community.simtropolis.com/files/file/30923-golden-state-insurance/)

Oh, and I released the Waringah Chambers Council Building from a few pages back

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FiBpiD0q.jpg&hash=890273291ba0b5bbe80dc151314826fd)

Available here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3332 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3332)




Title: Re: BAT Showcase
Post by: INeedPloppables on January 22, 2016, 04:07:42 PM
SOOO BEAUTIFUL!
I'm planning to do my own lots and ploppables in a few months (Whenever i move comps) and I was wondering what you use to make your stuff? I love it!
Title: Re: BAT Showcase
Post by: M4346 on January 22, 2016, 04:38:25 PM
O. M.G.! Yay! These are awesome! I already downloaded the Waringah Council Chambers, but I wasn't expecting another one today! Getting it ASAP! Thank you!
Title: Re: BAT Showcase
Post by: Schulmanator on January 23, 2016, 09:10:11 PM
I'm excited to see so many cool things under development. The Golden State will provided a much needed corner building. I'm also glad to see some real life businesses to add a special touch to our cities. Keep the awesomeness coming!!
Title: Re: BAT Showcase
Post by: Andreas on January 29, 2016, 05:15:12 PM
Hi Matt,

I just noticed that you uploaded the Chicago Grand Central Station over at the STEX. It's a lovely building alright, but apparently, there's some problem with the LODs, they severely cut into the trees (at least on my system), see screenshot. Also, some trees are not centered into the dirt circles properly, maybe you can fix this issue?

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFRFxtKz.jpg&hash=bad9717bcfd1d62a4674e7d03eb806de)
Title: Re: BAT Showcase
Post by: mattb325 on January 29, 2016, 05:41:51 PM
That model looks like the test render - not the one on my system and not the one that should have been uploaded (it's missing the side chimney and many pipes)  ???

The model should look like this and won't cut into the trees:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FYxO7Gre.jpg&hash=8111723bfb040955c9be644a45fda141)

Are you using the DN or MN version?
Title: Re: BAT Showcase
Post by: Andreas on January 29, 2016, 05:45:08 PM
I'm using the MN version, maybe you picked the old test rendering by accident?

EDIT: The DN version looks fine!
Title: Re: BAT Showcase
Post by: mattb325 on January 29, 2016, 06:00:53 PM
Let me fix that - I'll need to re-render the MN day version as for some reason the model is picking up the test rendered version.

Doing DN and MN (day and night) versions is such a nuisance as they use the same TGI, but unfortunately that strange workflow is the price one pays for the current Bat4Max rig.

Thanks for letting me know  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on January 30, 2016, 01:04:46 AM
The Maxis Nite version has been re-rendered and has been updated. If you are a Maxis Nite user, definitely bulldoze any plopped instances of the station and re-download the file: http://community.simtropolis.com/files/file/30925-chicago-grand-central-terminal/ (http://community.simtropolis.com/files/file/30925-chicago-grand-central-terminal/)

Additionally, the catalogue capacity did not match the station capacity of 50,000. The catalogue capacity is not used by the simulator, but it is best practice to have these numbers match.  :)

Title: Re: BAT Showcase
Post by: bombardiere on January 30, 2016, 05:45:05 AM
Thank you Matt for all your great work. I would like to welcome you back to SC4. You are one of my favourite Batters and I am very happy to see more high quality Bats coming from you.  :) Any changes that you will do more London style Bats?  ;)
Title: Re: BAT Showcase
Post by: Bipin on January 30, 2016, 09:37:13 AM
Fabu-tastic work on that train station my friend!
Title: Re: BAT Showcase
Post by: Andreas on January 30, 2016, 09:56:33 AM
Thanks for the quick fix, looks perfect now! :)
Title: Re: BAT Showcase
Post by: reddonquixote on February 01, 2016, 05:20:55 AM
Gorgeous train station - the brickwork is stunning, definitely one of your best BAts  &apls &apls
Title: Re: BAT Showcase
Post by: Swordmaster on February 01, 2016, 09:16:01 AM
Good that Andreas brought this up or I would have missed it. Lovely building! The brick part is indeed astounding. I do regret the shed isn't a couple tiles longer, but one can't expect to have everything, I guess :)


Cheers
Willy
Title: Re: BAT Showcase
Post by: mattb325 on March 15, 2016, 06:55:51 PM
Periodically I will be updating my development thread to ensure that I (and others) can keep track of releases in a single place, as it can become quite easy to loose track of them all over time - especially given how many there are  ::).

However, for reasons that are not worth a forum discussion or debate I will leave the thread locked for the foreseeable future. At some point in time, I may change my mind and re-open the thread, but for the moment this is the most suitable compromise between a semi-locked thread plus new game content or the alternative of simply no new game content from me at all.

Of course, if there are ever any issues with my lots, please PM me here or over at Simtropolis and I will respond as soon as practicable.


1) Dental Clinic. Acts as a medium sized hospital and is suited to W2W or standalone environments.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2Fjuwj7u5.jpg&hash=e9419fab29bbe28b7c10c3658c9a4733)

Available here: http://community.simtropolis.com/files/file/30940-dental-clinic/ (http://community.simtropolis.com/files/file/30940-dental-clinic/)


2) Selby Shoe Factory. This was actually done as a test in an effort to deal with all of the bugs that plague 3DSMax 2014 and upwards / BAT4Max compatibility. It is an Industrial (Manufacturing) building.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FQPQd7eJ.jpg&hash=47eb73218ae0e4656672ab9bc05d6c9e)

Available here: http://community.simtropolis.com/files/file/30951-selby-shoe-factory/ (http://community.simtropolis.com/files/file/30951-selby-shoe-factory/)


3) Teville House. Based on a post WWII high street building in the UK, this provides generic CO/CS space.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FhqM0zFw.jpg&hash=7cd361f61b228dc4deb9a77dc267b3f7)

Available here: http://community.simtropolis.com/files/file/30959-teville-square/ (http://community.simtropolis.com/files/file/30959-teville-square/)


4) UK Retailers Pack. MGB204 has always been one of the most helpful forumers I have come across in a long while. So after helping me with the 3DSMax issue, I figured a small request was in order.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2Fcxr1BdP.jpg&hash=ab2bcc4c74bd38d4cf243a3a504eecfc)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2F7XZJ3b5.jpg&hash=010d73853f1762953dfb17fd581e1b78)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FWjkanM9.jpg&hash=300bba8d5e5b6bccc25ed5489b8ce9d6)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2Ftw2euDZ.jpg&hash=5dd176a7586553f4d72b3da10b6fa804)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FuNBLjlv.jpg&hash=7003799bc7498aa1d5facd757f444459)

It is available as two separate packs. For darknite, use here: http://community.simtropolis.com/files/file/30974-uk-retailers-pack-dark-nite/ (http://community.simtropolis.com/files/file/30974-uk-retailers-pack-dark-nite/). For Maxis nite use here: http://community.simtropolis.com/files/file/30975-uk-retailers-pack-maxis-nite/ (http://community.simtropolis.com/files/file/30975-uk-retailers-pack-maxis-nite/)


5) American City Bank. This building was a real mid-century, west-coast style icon and it was fun to make. Sadly it was demolished about 15 years ago.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2Fny2pFE3.jpg&hash=4f540787843832f0d7863d12431a36bc)

It is available here: http://community.simtropolis.com/files/file/30976-american-city-bank/ (http://community.simtropolis.com/files/file/30976-american-city-bank/)


6) The Bon Marche. A defunct Pacific Northwest retailer from when department stores were the place to shop. It has been taken over by Macys and they largely left these noteworthy buildings in tact.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FwCY4Jpe.jpg&hash=60ae30ef76c104d991e7ab93c6b29e70)

It is available here: http://community.simtropolis.com/files/file/30986-the-bon-marche/ (http://community.simtropolis.com/files/file/30986-the-bon-marche/)



7) Claridge II Townhome. A picture of one of the vanilla C:S buildings inspired this one...it is an economic design stalwart of many newer developments along America's East Coast that are periodically battered by Hurricanes and Storm Surges. It has several colour combinations and lot configurations.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FeO2qlHQ.jpg&hash=d31a55815d471c9778cb23e4cfb163c1)

It is available here: http://community.simtropolis.com/files/file/30992-claridge-ii-townhome/ (http://community.simtropolis.com/files/file/30992-claridge-ii-townhome/)


8) Parkland Lofts. A ubiquitous style of apartment building that is springing up everywhere around the world. Available in a number of lot configurations.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FX7IoI5m.jpg&hash=0a65f874b1e197da2f14cc070438c070)

It is available here: http://community.simtropolis.com/files/file/30998-parkland-lofts/ (http://community.simtropolis.com/files/file/30998-parkland-lofts/)

Enjoy  ;)
Title: Re: BAT Showcase
Post by: mattb325 on April 25, 2017, 12:30:59 AM
After a number of requests since last year I have decided to release the Bullocks Wilshire Blvd building.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FUlkdXm4.jpg&hash=52250ace0e13d333420879e9368d766c)

Given that I have almost no time for Batting, it is done without nite-lites as I haven't the time to light this up prior to release, and this building was beautifully modelled, so it would be a shame not to share it. Also, at this stage if I were to do nite-lites, then another year would probably pass by.... &mmm

I don't play the game on nite mode, so no nite-lites for me are no problem at all.

If no nite-lites are a problem for you, then please keep your opinion to yourself  :P.

It is available here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3511 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3511)
Title: Re: BAT Showcase
Post by: Girafe on April 25, 2017, 01:52:56 PM
Thanks for sharing this beauty  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on May 12, 2017, 04:32:33 PM
Thanks Antoine  :)

I'm going through some of the other BATs left in last years'  pile and will gradually get around to sorting them out and releasing them. Here are some additions:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2F1JqDDBk.jpg&hash=8dbb1d9978d4aa7c15ce641e73f65ced)
Available here:
http://community.simtropolis.com/files/file/31608-maxs-microchips/ (http://community.simtropolis.com/files/file/31608-maxs-microchips/)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FdBVEid1.jpg&hash=642bf23539ad6e2966a532d816d00459)
Available here:
http://community.simtropolis.com/files/file/31612-kane-tiberium/ (http://community.simtropolis.com/files/file/31612-kane-tiberium/)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FIdQ6Flt.jpg&hash=4bc2b1b8ec67022c76c7e0240021be0d)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2Fr9T869R.jpg&hash=24af15fd1791a9b7bd27f0c268fddbeb)
Available here:
http://community.simtropolis.com/files/file/31611-stratton-biotech/ (http://community.simtropolis.com/files/file/31611-stratton-biotech/)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2Foa6Rgue.jpg&hash=ba954cb22535f6b64cb95316c947f424)
Available here:
http://community.simtropolis.com/files/file/31613-havoc-bioenhancements/ (http://community.simtropolis.com/files/file/31613-havoc-bioenhancements/)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FNJeFx61.jpg&hash=8b39c5cc195675db1768a0fa229f6077)
Available here:
http://community.simtropolis.com/files/file/31614-pedriana-pharmaceuticals/ (http://community.simtropolis.com/files/file/31614-pedriana-pharmaceuticals/)

Still so many bats....
Title: Re: BAT Showcase
Post by: mgb204 on May 12, 2017, 04:43:04 PM
Thanks for releasing these industrials. I was so sad to think we might never get to see them. They are all great and will have an instant home in my plugins folder  :thumbsup:
Title: Re: BAT Showcase
Post by: Girafe on May 12, 2017, 05:02:35 PM
They are cute and much needed,  &apls &apls &apls
Title: Re: BAT Showcase
Post by: carlfatal on May 12, 2017, 05:35:36 PM
Thank you for the Bullocks Wilshire Blvd Building. I found this beauty a few days ago, and I directly could feel a personal  need for it.  $%Grinno$%

And these industrials are indeed cute. Another visit to the laex, thanks!  &apls
Title: Re: BAT Showcase
Post by: art128 on May 13, 2017, 03:24:46 AM
Indeed thank you for these awesome buildings, Matt!  &apls &apls
Title: Re: BAT Showcase
Post by: belfastsocrates on May 13, 2017, 10:02:04 AM
I've been waiting for this releases for a while now. I'm very pleased you decided to go ahead and release them. Much needed additions to HT building stock in SC4.

Thank you!
Title: Re: BAT Showcase
Post by: noahclem on May 13, 2017, 10:45:16 AM
Very nice!

As keeps getting said, these fill a very useful niche. Thanks  :thumbsup:
Title: Re: BAT Showcase
Post by: c.p. on May 13, 2017, 02:29:45 PM
Thanks Matt.  These are quirky and fun and beautiful all at the same time :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on May 13, 2017, 08:18:00 PM
Thanks all.

Another one (which I don't think I've shown before...I believe Simcoug or IDS posted a picture of it on Simtrop, but at any rate is one of the many Bats sitting around in my plugins)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FmTXeuxE.jpg&hash=45e636b6831dd7639cc4d7068da1dfdc)

Available here:
http://community.simtropolis.com/files/file/31618-eddy-hall-minnesota/ (http://community.simtropolis.com/files/file/31618-eddy-hall-minnesota/)
Title: Re: BAT Showcase
Post by: mattb325 on May 13, 2017, 10:56:13 PM
Another unseen BAT from the vault.

This one is a ploppable urban data center that I made a while back from my own use (kind of apt given what is going on around the world at the moment)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2F11Lze49.jpg&hash=f2db29ebbbdf79a680011563b47e8ba9)

Available here:
http://community.simtropolis.com/files/file/31619-city-data-center/ (http://community.simtropolis.com/files/file/31619-city-data-center/)
Title: Re: BAT Showcase
Post by: mattb325 on May 14, 2017, 01:36:36 AM
And another one from the depths of my HD. This one was nothing serious, just a bit of fun: it's inspired by the Asian Tileset from SC3000. I liked how it turned out; adds something unique to the skyline and there are so few buildings around 10-15 floors, so this is a bonus IMO.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FyTHaC0J.jpg&hash=4483e4ca9ae0b903204166fcdf828360)

Available here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3520 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3520)
Title: Re: BAT Showcase
Post by: APSMS on May 14, 2017, 01:53:51 AM
You've got goodies out your ears today Matt!

Thanks for sharing; these look great!
Title: Re: BAT Showcase
Post by: Tyberius06 on May 14, 2017, 02:09:47 AM
Thank you very much!
They are very nice BATs! :)
Title: Re: BAT Showcase
Post by: art128 on May 14, 2017, 02:11:11 AM
The first one would look perfect in my university. Of course the two others are great too and will find a good place in my region. Thanks again for these beauty!  &apls &apls
Title: Re: BAT Showcase
Post by: FrankU on May 14, 2017, 02:40:58 AM
Really nice work! Thank you for sharing. Your BATs have some kind of unique touch.  &apls
Title: Re: BAT Showcase
Post by: c.p. on May 14, 2017, 07:57:52 PM
These are all great.  The buildings and the lots too :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on May 15, 2017, 03:21:13 AM
Thanks everyone...it appears there are quite a number of bats I had forgotten about.

Here's another previously unseen one:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FiisdauF.jpg&hash=a4e856a9893a08bf36463ddd0739f445)

A little mid-century office building from old LA (long since demolished). Available here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3525 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3525)
Title: Re: BAT Showcase
Post by: Tyberius06 on May 15, 2017, 03:25:04 AM
Thank you very much to sharing this and the previous ones as well! They are very nice! :)

- Tyberius
Title: Re: BAT Showcase
Post by: praiodan on May 15, 2017, 07:54:30 AM
So many wonderful new (old) buildings! Fantastic you did finish and release them by now.  :thumbsup: I wonder what you still have in stock.  $%Grinno$%
Title: Re: BAT Showcase
Post by: Simcoug on May 15, 2017, 08:31:56 AM
Another one (which I don't think I've shown before...I believe Simcoug or IDS posted a picture of it on Simtrop, but at any rate is one of the many Bats sitting around in my plugins)
Ha!  I was joking with IDS with that picture (http://community.simtropolis.com/forums/topic/44664-idss-mostly-minnesota-bats/?do=findComment&comment=1608720) ages ago.  I never expected it to actually become a reality.  Thank you Matt!  This is awesome.   :bnn:
Title: Re: BAT Showcase
Post by: bombardiere on May 15, 2017, 09:36:16 AM
Wow! :D You are really pushing those out. :D

My favourite is the Minnesota Hall, but I can find use for all. ;) I-HT is allways useful thanks. I like that round hanger one most. And that final office building is very good. It is so anonymous that it could fit in almost any city. :)
Title: Re: BAT Showcase
Post by: mattb325 on May 15, 2017, 05:58:37 PM
Thanks everyone...simcoug....you never know just what might be an inspiration  ::)

Todays offering: another unseen one, it is a set of 9 modern sound barrier configurations.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2Fhqdcl35.jpg&hash=178c598d2a8954adf0af9fef358ee766)

They are available here:
http://community.simtropolis.com/files/file/31622-modern-sound-barriers/ (http://community.simtropolis.com/files/file/31622-modern-sound-barriers/)
Title: Re: BAT Showcase
Post by: Vizoria on May 15, 2017, 06:07:55 PM
Are the ground textures fully transparent or half-transparent half-textured?

Good looking walls by the way!
Title: Re: BAT Showcase
Post by: mattb325 on May 15, 2017, 06:15:43 PM
They are fully transparent...the water bug makes me  :'(
Title: Re: BAT Showcase
Post by: Simcoug on May 16, 2017, 09:49:13 AM
Walls are fun because they can be re-purposed in so many different ways.  Maybe a private courtyard in a commercial complex or something.  They would also fit right in with your modern I-HT buildings... Thanks for sharing these!  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on May 19, 2017, 06:35:58 PM
Another one which I can't remember if I've shown before  ()what():

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FoFj9ril.jpg&hash=d913486d71209cec1a5cbdceb4628368)

Available here:

http://community.simtropolis.com/files/file/31627-europa-house/ (http://community.simtropolis.com/files/file/31627-europa-house/)

 




Title: Re: BAT Showcase
Post by: mattb325 on May 19, 2017, 08:07:42 PM
Another Bat released:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2F5AfKYFN.jpg&hash=71b51d3e4d4808eacaa44a23a76da27d)

Available here:
http://community.simtropolis.com/files/file/31628-wanwan-apartments/ (http://community.simtropolis.com/files/file/31628-wanwan-apartments/)



Title: Re: BAT Showcase
Post by: mattb325 on May 19, 2017, 10:30:05 PM
And one more.....

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FZjNIMGo.jpg&hash=b2c403d0af7b3626d1f8248c0d179970)

Here:
http://community.simtropolis.com/files/file/31629-first-federal-bank/ (http://community.simtropolis.com/files/file/31629-first-federal-bank/)
Title: Re: BAT Showcase
Post by: art128 on May 20, 2017, 02:16:21 AM
I don't think you've shown it here before. At least I don't have any recollection of it.
Thanks for these three buildings. Much appreciated!
Title: Re: BAT Showcase
Post by: Dantes on May 20, 2017, 06:38:17 AM
Hello Matt! Your buildings are so impressive! I like your fantastic works everytime!
Title: Re: BAT Showcase
Post by: c.p. on May 20, 2017, 12:24:30 PM
Nice :thumbsup:  The First Federal building is especially sharp.  It looks like the interior furniture was actually modelled. :o
Title: Re: BAT Showcase
Post by: Vizoria on May 20, 2017, 02:43:44 PM
What brilliant buildings!
Title: Re: BAT Showcase
Post by: mattb325 on May 20, 2017, 07:14:52 PM
Thanks all

I did a small amount of modelling for the interiors of the First Federal - whenever anything is angled at 45 degrees, the windows become really transparent, so I added a few textured boxes based on the old prepo floor texture that has been doing the rounds for about 10 years in the corners on every other floor to give that illusion.

Another offering for the UK set (although this sort of building is seen elsewhere around the world). Not sure if I've shown this before either.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FYSxaRri.jpg&hash=2372af171566a0c0664a93940fe263f0)

Here:
http://community.simtropolis.com/files/file/31645-quay-house/ (http://community.simtropolis.com/files/file/31645-quay-house/)


Title: Re: BAT Showcase
Post by: Ernestmaxis on May 21, 2017, 04:04:46 AM
When you post an upload it is always great! You have some amazing skills
Title: Re: BAT Showcase
Post by: mattb325 on May 21, 2017, 05:10:26 PM
Thanks  :)

This one is freshly cooked - a test to make sure I can still bat (plus I wanted to see if the masking option - the feature in 3DS Max that you use for making odd shaped underground areas without having to bat the ground around it still works)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FzyOvNGA.jpg&hash=d5b0868f642e35fad9489e492cc53e9a)

Here:
http://community.simtropolis.com/files/file/31650-tsvirkunov-electronics/ (http://community.simtropolis.com/files/file/31650-tsvirkunov-electronics/)
Title: Re: BAT Showcase
Post by: metarvo on May 21, 2017, 09:04:37 PM
Yes, you can most certainly still bat!  Split-level is something we don't see near enough of in SC4 or RL, but it's nicely done here.

Wow, you're working overtime here, Matt!  :thumbsup:  I can't believe I've missed so much in this thread in just a matter of a week.  I like this idea of "rescuing" demolished buildings; it seems like people are a little happy with the RL bulldoze button sometimes, even though there are often underlying reasons for demolition.  I like the inclusion of diagonals-on-ortho-lots, too.  It shakes things up a bit.  Oh, and the night windows are quite nice!

 &apls
Title: Re: BAT Showcase
Post by: art128 on May 22, 2017, 12:15:44 AM
I believe BATing is like riding a bike, you can get rusty at it but you never really forget how to do it... And for sure once you get back to it, in under one hour it all comes back at you. :)

That's a nice little building that will certainly find a good use in my region.
Title: Re: BAT Showcase
Post by: brick_mortimer on May 22, 2017, 05:40:22 AM
Wow!
Thanks for all the fancy new content.
You have a very realistic style, I really like the textures you use.

My overflowing pluginsfolder is gently weeping :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on May 24, 2017, 03:08:59 AM
Thanks all...yes if is like riding a bike, then sometimes uploading the content can be described as riding that same bike without a seat on a bumpy road  ::)

Yes, I like the idea of some underground structures, particularly with industrial.

The next one to get a make-over is Jenquai Alchemy

From this:
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.wiki.sc4devotion.com%2Fimages%2Fthumb%2F5%2F55%2FJenquaiAlchemy.png%2F300px-JenquaiAlchemy.png&hash=a87ff7d47147a978fb02f4075568e371)
To this:
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2Ft37XCVY.jpg&hash=975e27be702a580598203f597cb9e607)

Available here:
http://community.simtropolis.com/files/file/31655-jenquai-alchemy/ (http://community.simtropolis.com/files/file/31655-jenquai-alchemy/)
Title: Re: BAT Showcase
Post by: art128 on May 24, 2017, 04:45:57 AM
Excellent !
Yeah uploading is a hassle sometime all the time. That's why i decided to do the bare minum.:D
Title: Re: BAT Showcase
Post by: Alan_Waters on May 24, 2017, 01:32:40 PM
It's amazing!
Title: Re: BAT Showcase
Post by: Simcoug on May 24, 2017, 04:00:09 PM
The original Jenquai Alchemy never did anything for me... just never looked right.  The sequel is a huge improvement - thanks for sharing!   :thumbsup:
Title: Re: BAT Showcase
Post by: Dantes on May 24, 2017, 04:56:16 PM
I love your Industrial Buildings! So cool!  &apls &apls &apls
Title: Re: BAT Showcase
Post by: Baltimore on May 25, 2017, 04:19:35 PM
These industrial lots are a major improvement for our HT areas . Thanks for sharing these gems .
Title: Re: BAT Showcase
Post by: mattb325 on May 26, 2017, 05:27:28 AM
Thanks all, glad you like them  :popcorn:

A quick change of pace....generic-y, boring sort of apartments...there is still a huge lack of mid-rise apartments available for download.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2F7SNk181.jpg&hash=5ff1e806c7529161c3bdc6ad1989b7d5)

Here:
http://community.simtropolis.com/files/file/31663-ennuyeuse-apartments/ (http://community.simtropolis.com/files/file/31663-ennuyeuse-apartments/)
Title: Re: BAT Showcase
Post by: Tyberius06 on May 26, 2017, 05:33:12 AM
Aham... so now you are attacking with these apartments! :D :D :D  :popcorn:
Thanks for shering them and the beautiful industrial lots as well! &apls &apls &apls &apls
They will have good place in my cities! :)

- Tyberius
Title: Re: BAT Showcase
Post by: FrankU on May 26, 2017, 06:58:31 AM
Really nice! Your work keeps wanting me to make more time for gameplay so that I can actually use them....
Title: Re: BAT Showcase
Post by: bombardiere on May 26, 2017, 09:26:29 AM
Thank you for bringing these gems to us.  &apls

Yeah, I agree. Generic buildings are always in need. Sure a breathtaking landmark building is great, but functional city needs these generic and quite possible boring standard buildings.

I have used your previous apartments and this on will be put in the plugin folder.  (Well, with partically everything else you have made.)

Me, I would love to see more period buildings, but this one will fit in almost every modern city.
Title: Re: BAT Showcase
Post by: Alan_Waters on May 26, 2017, 09:45:53 AM
As always - delicious!
Title: Re: BAT Showcase
Post by: c.p. on May 26, 2017, 12:08:01 PM
These are all cool looking buildings, including the Ennuyuse Apartments (which I don't think is boring at all $%Grinno$% ).  It's great to see so many new buildings here :thumbsup:
Title: Re: BAT Showcase
Post by: JP Schriefer on May 26, 2017, 12:14:41 PM
O love when you release a bunch of BATs at once :p
Thank you very much, Matt! All of them looking great.
Title: Re: BAT Showcase
Post by: praiodan on May 27, 2017, 12:41:15 AM
Splendid work. While the community produced a huge amount of fantastic W2W buildings that can be considered midrises, you are right when it comes to these kind of stand-alone buildings. Clear, sharp and modern boxy buildings. Love it!  &apls

Also compliments on your other buildings I didn't comment on yet  $%Grinno$% Especially your Jenquai Alchemy overhaul. It took me a couple of seconds to realise the plaza (?) of it is underground - neat!  :thumbsup:
Title: Re: BAT Showcase
Post by: brick_mortimer on May 27, 2017, 07:30:26 AM
...generic-y, boring sort of apartments...
I love generic-y and boring ;D
Title: Re: BAT Showcase
Post by: mattb325 on May 27, 2017, 05:53:48 PM
Thanks all, they've been fun & painless to make!

.......Me, I would love to see more period buildings, ......

This might be more your speed:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FRMHKD6s.jpg&hash=15c5a064440e9aee73ae49b02fb75889)

This one won't be painless to make  $%#Ninj2

Title: Re: BAT Showcase
Post by: praiodan on May 28, 2017, 02:23:59 AM
Holy moly! Now THAT'S one I craved for the game for a very long time.  &hlp And indeed, this surely won't be as painless as the appartments.  $%Grinno$%
I also thought about creating something similiar, the Kaufhaus des Westens in Berlin - which is the largest deptstore in continental Europe. Since I earn money with planning on the currently ongoing refurbishment of it, I have a very good insight into it, but this rather led to me refraining from it. It too is a hell of a complicated structure and actually not less than 6 buildings in 1.  ::)

Needless to say you're off to a wonderful start there.
Title: Re: BAT Showcase
Post by: mattb325 on May 28, 2017, 04:18:17 AM
Thanks Lars!

It's a monster...and at this stage I only plan to do the front half back as far as Hans Crs/Rd which was the original building. It swallowed most of the surrounding buildings up to Basil Ave over the years, but because this is on curvy roads, there isn't any way of getting this faithfully into game, so it makes sense to stick with the front half (which still be something like 8x6 tiles anyway)  :o

Slowly progressing:
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FRMHKD6s.jpg&hash=15c5a064440e9aee73ae49b02fb75889)
Title: Re: BAT Showcase
Post by: praiodan on May 28, 2017, 04:45:46 AM
This is what you call slow progress?  ???

I guessed you might stick only to the famous historical front. Fabulous progress so far, it'll be a fantastic eyecatcher!
Title: Re: BAT Showcase
Post by: bombardiere on May 28, 2017, 05:28:42 AM
Wow! I am speechless! This is indeed my cup of tea.  &hlp Thank you

I had to look this in Google Earth and yes it is a tangled mess. A helicopter field and a huge smokestack. (I wonder what they are burning there.  ::) )  It would probably look better without these addon building and  simplified back facade and roof.

You make me feel slow and clumsy in batting  :P I am still working with my Bedford Square, but I wanted to add a few terraced buildings, so it has taken a bit more time to finish all.
Title: Re: BAT Showcase
Post by: art128 on May 28, 2017, 05:53:23 AM
I have no idea which building that is, but it loos great so far!
Title: Re: BAT Showcase
Post by: praiodan on May 28, 2017, 05:56:31 AM
I have no idea which building that is, but it loos great so far!

It is Harrods of London (https://en.wikipedia.org/wiki/Harrods).  :)
Title: Re: BAT Showcase
Post by: vester on May 28, 2017, 08:28:41 AM
Looks like great progress you are making Matt.


That gable looks a bit to steep, even compensating for the game angles.
Think a cut down of the height to 40-67 % of present.
Title: Re: BAT Showcase
Post by: reddonquixote on May 28, 2017, 08:45:50 AM
I don't think I've seen your modeling in progress before, all your BATs seem to spring out of hat already completed using some amazing BAT magic  :satisfied:

Looking great so far  :thumbsup:
Title: Re: BAT Showcase
Post by: Girafe on May 28, 2017, 09:36:07 AM
Looks really promising  ::) ::)
Title: Re: BAT Showcase
Post by: Simmer2 on May 29, 2017, 09:04:01 AM
Palatial!!

Thanks for the last series of BAT's you release, they are fantastic  &apls

Nick
Title: Re: BAT Showcase
Post by: Simcoug on May 30, 2017, 01:31:25 PM
That is a monster undertaking - I know I would have trouble BATing a square box, so when I see you show your progress on something like this I can't imagine how you knock these out quickly.  Simply amazing work.   :popcorn:
Title: Re: BAT Showcase
Post by: mattb325 on June 01, 2017, 05:10:10 PM
Thanks all - I wish my Bat cape weren't at the cleaners...then I really could just conjure all these fiddly pixels into being, but instead I'll have to show progress pictures like everyone else  $%Grinno$%

Worked a little bit more on it last night

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FSSVE2Gg.jpg&hash=3a6015c6f9beb2f66497042263f3fb05)
Title: Re: BAT Showcase
Post by: Girafe on June 02, 2017, 08:32:23 AM
I am glad to see you posting again here  ;)

Lovely projects  &apls &apls
Title: Re: BAT Showcase
Post by: 911Diva on June 02, 2017, 12:31:35 PM
This is beautiful!!!   &apls &apls &apls :thumbsup:
Title: Re: BAT Showcase
Post by: c.p. on June 03, 2017, 02:35:42 PM
Wow I love it.  The detailed bay windows, carvings, etc, are awesome. &apls
Title: Re: BAT Showcase
Post by: praiodan on June 04, 2017, 03:55:40 AM
Wonderful progress. It's very satisfying to see this baby growing.  &apls
Title: Re: BAT Showcase
Post by: mattb325 on June 05, 2017, 03:44:39 AM
Thanks all. It was a fairly quick pregnancy  after all ;)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FY1QD7rE.jpg&hash=d56eb862ede5519cbafc0a64b4d9b8f7)

Available here:
http://community.simtropolis.com/files/file/31736-harrods/ (http://community.simtropolis.com/files/file/31736-harrods/)
Title: Re: BAT Showcase
Post by: art128 on June 05, 2017, 04:23:51 AM
Well that was fast. :D
Title: Re: BAT Showcase
Post by: praiodan on June 05, 2017, 05:15:02 AM
Maybe you should consider an obstetrician job?  $%Grinno$%
Title: Re: BAT Showcase
Post by: bombardiere on June 05, 2017, 06:37:55 AM
Wow! That is fast  ???  I wish that I would have even one tenth of your speed.  &apls

Thank you for this.

How long you did have to wait to get tha Mini in the picture? :D
Title: Re: BAT Showcase
Post by: Silur on June 05, 2017, 06:52:30 AM
Fantastic work!!!  &apls &apls &apls
Title: Re: BAT Showcase
Post by: Simcoug on June 05, 2017, 08:38:36 AM
So what do you pay your BAT Army?  Are you taking applications?   ;D
Title: Re: BAT Showcase
Post by: mgb204 on June 05, 2017, 08:59:27 AM
He's just a BAT machine...

Seriously impressive work here, another insta-download for me.
Title: Re: BAT Showcase
Post by: Simmer2 on June 05, 2017, 09:35:39 AM
Bravo &apls
Title: Re: BAT Showcase
Post by: Jack_wilds on June 06, 2017, 04:40:39 PM
well done... 5/5  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on June 06, 2017, 09:06:32 PM
Thanks all. I'm glad you saw the mini! I thought it was just too good to pass up  :D

I don't have a huge patience threshold with modelling and also I actually don't devote too much time to them; and I really dislike it when they take more than about an hour....including rendering time (!)
One day I will write a tutorial on how I model, but my modelling skills, while proficient, are inelegant compared to others: and the way I model isn't even close to how I've seen others do it...it's a random hybrid of lines, splines, meshes and primitives. Whatever is quickest. It's my texturing skills and the fact that the SC4 scale is so miniscule that makes the Bats look any good.

Anyway, today's offering is another for the UK crowd. This Bat is from Sloane St...it's big and brutalist, but fills a niche:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FBf02hVb.jpg&hash=affabf9d5a4e79f03a25ef1de1415e97)

http://community.simtropolis.com/files/file/31744-millennium-hotel-knightsbridge/ (http://community.simtropolis.com/files/file/31744-millennium-hotel-knightsbridge/)
Title: Re: BAT Showcase
Post by: art128 on June 07, 2017, 12:15:37 AM
It seems my city will be filled with your creations... :D
Title: Re: BAT Showcase
Post by: Silur on June 07, 2017, 12:40:47 AM
I'll wait for Your tutorial. This is a great idea to see a workshop of a genius.  :thumbsup:
Title: Re: BAT Showcase
Post by: FrankU on June 07, 2017, 04:05:32 AM
Another beauty! Gosh....
Title: Re: BAT Showcase
Post by: belfastsocrates on June 07, 2017, 05:45:47 AM
Fantastic!! A BAT machine at the minute and all very very welcome additions.
Title: Re: BAT Showcase
Post by: David H on June 07, 2017, 08:26:44 AM
I really love this building Matt! Can't wait for the next bunches of buildings! (If ya ever need any inspiration, I got a nice collection of pics for BATers to look at.)

Cheers!
DavidDHetzel.
Title: Re: BAT Showcase
Post by: mattb325 on June 08, 2017, 06:13:50 PM
Inspiration is everywhere...even in the contents of the old Maxis exchange server that are being resurrected from the wayback machine over on Simtrop  ;)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FVrJVBDe.jpg&hash=13a85fda56b4db13d324e1fcc7ef1126)
Title: Re: BAT Showcase
Post by: brick_mortimer on June 09, 2017, 01:43:17 AM
Nice building :)

Sooo, High-Tech Industry or Commercial Office?
Or both  :P
Title: Re: BAT Showcase
Post by: art128 on June 09, 2017, 02:19:32 AM
Museum.

Looks good!
Title: Re: BAT Showcase
Post by: mattb325 on June 09, 2017, 03:22:39 AM
Sure is....it's the Museum of Modern Art, San Francisco

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2Fvxf6lYp.jpg&hash=e2dbb9bc7df26fda6079602658675883)

Available here:

http://community.simtropolis.com/files/file/31750-museum-of-modern-art-san-francisco/ (http://community.simtropolis.com/files/file/31750-museum-of-modern-art-san-francisco/)
Title: Re: BAT Showcase
Post by: brick_mortimer on June 09, 2017, 05:55:39 AM
Wow, very nice indeed &apls

I really like the glass ceiling  :thumbsup:
Title: Re: BAT Showcase
Post by: Girafe on June 09, 2017, 07:37:39 AM
Unsual building  :P

Texturing work is really nice  :thumbsup:
Title: Re: BAT Showcase
Post by: romualdillo on June 09, 2017, 08:38:22 AM
Great building! I'm glad to see some SC3K revival here!  :thumbsup:
Title: Re: BAT Showcase
Post by: Alan_Waters on June 09, 2017, 10:30:03 AM
Perfection! &apls &apls &apls
Title: Re: BAT Showcase
Post by: reddonquixote on June 10, 2017, 03:14:59 AM
Strange.. but very good  :thumbsup:
Title: Re: BAT Showcase
Post by: praiodan on June 10, 2017, 12:24:52 PM
Not looking here for maybe three or four days and you release another two buildings?  ???
Well, I heard Australia is rich in ressources, but I never knew you also have mines for BATs where you just keep on digging to get more and more and more.  $%Grinno$%
 &apls
Title: Re: BAT Showcase
Post by: mattb325 on June 11, 2017, 04:13:04 AM
I actually batted the mine: printed it on a 3D printer and well...it just keeps giving me more & more bats  $%Grinno$%

Instead of everyone else, I often look at "the ones that never made it" as a thread of inspiration....after the requisite time as passed, of course. And that means many years of inactivity in my book. It would be a little embarrassing if the creator decided to revive their long lost Bats only to find that I have gone and made and released them  %confuse

Anyway, I really liked a few of the buildings that Kant01 made - almost 10 years ago - and never released.

Here is one of them:
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwH9QdFu.jpg&hash=03de8dfbb95842e5f49c391ef7b490da)

Here:
http://community.simtropolis.com/files/file/31757-old-north-church-boston/ (http://community.simtropolis.com/files/file/31757-old-north-church-boston/)
Title: Re: BAT Showcase
Post by: c.p. on June 11, 2017, 10:46:49 AM
Very nice :thumbsup:

(and it will fit in nicely with the set of buildings I am working on ;D )
Title: Re: BAT Showcase
Post by: Simcoug on June 11, 2017, 01:50:14 PM
Anyway, I really liked a few of the buildings that Kant01 made - almost 10 years ago - and never released.

I remember finding that thread and drooling over all of his great models.  I never expected any of them to make it to the STEX or LEX under any circumstances, so imagine my surprise when I saw your latest upload today.  Thanks so much - It's a beautiful model, and especially useful for us crazies who enjoy old buildings.   :thumbsup:
Title: Re: BAT Showcase
Post by: praiodan on June 12, 2017, 01:17:58 AM
I actually batted the mine: printed it on a 3D printer and well...it just keeps giving me more & more bats  $%Grinno$%

I see, now that is the trick. :D Maybe I should consider trying it that way myself one day.  $%Grinno$%

Lovely little church!
Title: Re: BAT Showcase
Post by: bombardiere on June 12, 2017, 06:17:27 AM
Yes, I don't know what kind of magic this is but I am getting slightly nervous.  :D It is just like a blink and there is a brand new Bat.  :o Kind of remains me of Doctor Who and creeping stone Angels which get you if you blink....

Thank you for the nice church. Fits very well in to my play. :)
Title: Re: BAT Showcase
Post by: Simmer2 on June 12, 2017, 08:35:58 AM
Another excellent BAT &apls &apls
Title: Re: BAT Showcase
Post by: mattb325 on June 16, 2017, 03:13:22 AM
Thanks all - in addition to the historic shops that simcoug did a lovely job lotting, while I was testing other things, I realised how few high wealth mid-rise apartments there are in game on the 3x4-4x4 lot size....I've had the same thing growing over and over with approx. 4gb of plugins and no maxis blocker in place  ()what()  :o

So I made one....

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2F5zMrI6y.jpg&hash=9b84f9b292447381a13fa13c1a001352)

Here:

http://community.simtropolis.com/files/file/31790-houston-place-apartments/ (http://community.simtropolis.com/files/file/31790-houston-place-apartments/)

Title: Re: BAT Showcase
Post by: FrankU on June 16, 2017, 04:48:07 AM
Geezzzz..... you BAT quicker than I am able to unpack the LEX installers!
And that quality! Fantastic work.  &apls
Title: Re: BAT Showcase
Post by: 911Diva on June 16, 2017, 10:10:44 AM
WoW Mattb  I have so many things to add!!  Thanks so much for all your hard work!  Your talent is awesome!!! &apls &apls &apls
Title: Re: BAT Showcase
Post by: manga rivotra on June 16, 2017, 11:46:50 AM
This is a bit of a great advent calendar since May thanks to you. ;D
A huge thank you to share all these wonders. You keep this game alive !  :bnn:
Title: Re: BAT Showcase
Post by: Silur on June 16, 2017, 12:25:03 PM
Even Ford's Assembly line did not work like You  &apls &apls &apls :thumbsup:
Title: Re: BAT Showcase
Post by: Nanami on June 17, 2017, 11:48:18 AM
Your BAT works will fit nicely in a lot of city styles in SC4. :thumbsup:
Title: Re: BAT Showcase
Post by: c.p. on June 18, 2017, 08:26:46 PM
Great work as usual.  You're on a roll :thumbsup:
Title: Re: BAT Showcase
Post by: Simcoug on June 19, 2017, 09:18:19 AM
Looks like Millennial heaven  :P
You are correct, there's not a whole lot out there for mid-rise R$$$.  Great work once again!
Title: Re: BAT Showcase
Post by: mattb325 on June 25, 2017, 04:24:40 AM
Thanks all - I've added a couple more in the R$$$ mid-rise category:

Gertrude Apartments (terrible name), it comes in two colours in a prop family on a variety of lots. It is based on a US West Coast building:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FCAgTIoo.jpg&hash=3aed4e74fe2c762b90fb02ecfca27c13)

Here:
http://community.simtropolis.com/files/file/31824-gertrude-apartments/ (http://community.simtropolis.com/files/file/31824-gertrude-apartments/)

And for the Euro crowd, a set of apartments based on a new build in London's West End:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FlhS44vo.jpg&hash=32d6e1203dc809f2af84e2e1298944aa)

Here:
http://community.simtropolis.com/files/file/31826-kensington-apartments/ (http://community.simtropolis.com/files/file/31826-kensington-apartments/)



Title: Re: BAT Showcase
Post by: mrbisonm on June 25, 2017, 06:52:21 AM
Those Gertrude Appartments......I lost my words. Seeing all those nice things that you and cp is bringing us lately, tickles my SC4 plaything and wants me to go back playing and BATting/LOTting.......Thanks Matt.

Fred
Title: Re: BAT Showcase
Post by: 911Diva on June 25, 2017, 06:56:48 AM
First of all  &apls &apls &apls another great job!!  Your time and patience is greatly appreciated!!!
Title: Re: BAT Showcase
Post by: belfastsocrates on June 25, 2017, 01:40:47 PM
Fantastic residential additions. In fairness both the Houston Place and Gertrude models work very well as modern UK apartments. The building style is very interchangeable.

Lovely work!
Title: Re: BAT Showcase
Post by: JP Schriefer on June 26, 2017, 04:23:08 PM
Amazing, Matt! Thank you very much for all your effort.
Title: Re: BAT Showcase
Post by: gutterclub on June 27, 2017, 05:32:42 AM
I'm in love with your last few midrise residentials, probably one of the most lacking components in the game, you're producing consistently amazing BATs...like you always have..

Speaking of always have, have you ever thought about bringing some of your older classics into Max? Looking through your thread I always loved these...
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FPolice_Headquarters.jpg&hash=deae82dd121591fd38e70b0fbb9ba52d)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FSmallApartments.jpg&hash=cafcecaccde3e9fd61663bc4b09b405f)(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.photobucket.com%2Falbums%2Fe311%2Fmattb325%2FL_Aquila_Apartments.jpg&hash=8d250112666418bdd83b11b5b1171b96)



Title: Re: BAT Showcase
Post by: mattb325 on July 01, 2017, 07:32:25 PM
Thanks all!

The short answer is that I absolutely hate re-doing things and these bats aren't broken, so I'll have to say no.

This is especially true after the current PB nonsense which is forcing me to redo everything. I was a paying customer for about 10-12 years (that is up to 3 days ago); I used only 1% of the storage, but still they demanded without any notice that I fork out $US400 for 3rd party linking. That's not going to happen....so I have 15 years of links to update.

I've spent the last 2.5 hours (which incidentally is the same time as one basic, standard BAT started, finished, rendered and modded into game for me) updating the images for the last 9 pages of this thread....only 50 pages or so to go...as well as trying to download my sub-albums from PB, which is becoming unco-operative....probably due to the strain on their servers.

Just so people know, I may not be able to update everything, even once - and if - I'm successful in downloading the sub-albums.

So, speaking of obsolete, broken photos....

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSN9F0cI.jpg&hash=69fd487e648c928b3a65c41bae367505)

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3532 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3532)

Let's see how long imgur lasts..... ::)
Title: Re: BAT Showcase
Post by: mattb325 on July 03, 2017, 02:32:41 AM
Another quick BAT, this time a little closer to home...  :satisfied:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0DZ78bP.jpg&hash=693b7fc6123c083dac4b429eb4495f6c)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNWgep96.jpg&hash=745ec61f74dcac7b7b8032627036adc8)

Here: http://community.simtropolis.com/files/file/31833-ing-direct/ (http://community.simtropolis.com/files/file/31833-ing-direct/)
Title: Re: BAT Showcase
Post by: reddonquixote on July 03, 2017, 03:46:44 AM
Oooh that's nice  :thumbsup:

Great looking night lights too.
Title: Re: BAT Showcase
Post by: Andreas on July 03, 2017, 04:25:15 AM
I like this one in particular as well! The others above have a quite distinctive style, but this is one of the examples that fit "everywhere". The game still lacks mid-rises of all kinds, so those are most appreciated.
Title: Re: BAT Showcase
Post by: Getron on July 03, 2017, 05:04:39 AM
I also like it, it looks little bit dutch style with Dutch Company name  :thumbsup:
Title: Re: BAT Showcase
Post by: siemanthepieman on July 03, 2017, 07:33:14 AM

So, speaking of obsolete, broken photos....



I'm not sure what I like better - the BAT or the segway leading to it.

And it'll be nice to set fire to the ING building (only in game of course!) every couple of months when I see how much interest they've charged me on my mortgage statement.
Title: Re: BAT Showcase
Post by: Dantes on July 03, 2017, 05:26:32 PM
"quick BAT"  :o
You are awesome!
Title: Re: BAT Showcase
Post by: kelis on July 04, 2017, 07:20:53 AM
Really nice job with the last models !! You're a machine creating stuff for the game...I would like to see something Japanese  ;) ;) ;)
Title: Re: BAT Showcase
Post by: art128 on July 04, 2017, 11:39:11 AM
Quick BAT you say.... :D
Title: Re: BAT Showcase
Post by: Simmer2 on July 04, 2017, 12:57:44 PM
Quick? One wonders what you would accomplish given enough time :D
Title: Re: BAT Showcase
Post by: mattb325 on July 05, 2017, 04:50:55 AM
Thanks all  ;)

To think, if I spent enough time on these, maybe one day I could be a real batter.

Today's offering, Almeda Townhomes:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0W5dC67.jpg&hash=6e212171eb65650e06db4d898d89df97)

Here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3533 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3533)

Title: Re: BAT Showcase
Post by: eggman121 on July 05, 2017, 05:06:36 AM
mattb325 your work is just awesome  :thumbsup:

How you manage too keep making these awesome delights is just astounding.

Quote
To think, if I spent enough time on these, maybe one day I could be a real batter.

For sure! If you put forward a portfolio of what you have been working on with the speed and quality of your designs than your input would go far beyond the realm of SC4.

Anyway. Keep up the awesome work ;)

I just can't resist any more for such a diligent and talented BATer.

+1 from me ;D

-eggman121
Title: Re: BAT Showcase
Post by: siemanthepieman on July 05, 2017, 06:25:31 AM

I just can't resist any more for such a diligent and talented BATer.

+1 from me ;D

-eggman121

A much deserved +1 indeed. I can't even download them as fast as you make them. And being from Adelaide myself, its nice to see eggman making sure a fellow countryman gets the repping he deserves.
Title: Re: BAT Showcase
Post by: Andreas on July 05, 2017, 07:25:35 AM
To think, if I spent enough time on these, maybe one day I could be a real batter.

Ahhhh, so that is your secret, you don't actually BAT those, but an army of BATters that you locked up in your basement. No wonder that most of the BSC members disappeared from the face of the earth over the past few years... %confuso $%#Ninj2 $%Grinno$%
Title: Re: BAT Showcase
Post by: romualdillo on July 05, 2017, 07:31:20 AM
Great work again!  ;)
Title: Re: BAT Showcase
Post by: Simmer2 on July 05, 2017, 12:02:28 PM
Awesome work! &apls
Title: Re: BAT Showcase
Post by: Akallan on July 05, 2017, 01:21:53 PM
Beautiful, thank you for your work! &apls
Title: Re: BAT Showcase
Post by: korver on July 05, 2017, 11:20:38 PM
Wow. You are truly a BAT machine - stunning work!
Title: Re: BAT Showcase
Post by: reddonquixote on July 06, 2017, 12:11:46 AM
These apartments are really nice, I especially like that stone texture at the base of the buildings. Well done  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on July 07, 2017, 05:39:15 AM
Thanks all - continuing on the retro theme at the start of the previous page....Beverly Apartments. It is modeled after a real building...lots of underground spaces.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FlKW7253.jpg&hash=1a38d5cf71100749fad809ed952fc3cf)

Here:
http://community.simtropolis.com/files/file/31835-beverly-apartments/ (http://community.simtropolis.com/files/file/31835-beverly-apartments/)
Title: Re: BAT Showcase
Post by: Tyberius06 on July 07, 2017, 10:29:01 AM
Oh man! :)
It's really amazing. Now I see, that one of my next cities will be based on you lots, well I'm already using pretty much your stuff everywhere in my cities, but what I'm talking about is a nearly full MattB325's stuff city. ;)

Thank you your work on these gems! :)

- Tyberius
Title: Re: BAT Showcase
Post by: mattb325 on July 08, 2017, 07:26:24 PM
Thanks Tyberius06  :)

Today's offering (still in mid-century mode)

Standard Federal Savings and Loan:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMXEWPgJ.jpg&hash=ed77aae3b5e5eaf6188b3e6e0ee78750)

Here:
http://community.simtropolis.com/files/file/31839-standard-federal-savings-and-loan/ (http://community.simtropolis.com/files/file/31839-standard-federal-savings-and-loan/)
Title: Re: BAT Showcase
Post by: mrbisonm on July 09, 2017, 12:21:51 AM
(https://s22.postimg.org/jpddeqt6p/drooling-smiley.png)
Title: Re: BAT Showcase
Post by: Andreas on July 09, 2017, 04:26:32 AM
Fred, what are you doing, I'm drowning here! ???

Quite a unique building again, and surely an eye-catcher with that fountain/statue and the connected towers with different height. Together with the ING Direct my favorite lately!
Title: Re: BAT Showcase
Post by: Nanami on July 09, 2017, 07:56:17 AM
More and more high quality BAT!
Title: Re: BAT Showcase
Post by: mrbisonm on July 09, 2017, 10:00:35 AM
Fred, what are you doing, I'm drowning here! ???

Sorry 'bout that, but when I see those "simple" mid-sized Office buildings so well done, I cannot resist to imagine what a townfull of these would like like in my game. ;)
Next time I'll bring a bucket........
Title: Re: BAT Showcase
Post by: seraf on July 09, 2017, 11:30:56 AM
Great work  :thumbsup:
Title: Re: BAT Showcase
Post by: manga rivotra on July 09, 2017, 02:31:10 PM
Each time that I look at your work, I find inspiration.  :) Really, the last buildings make me want to redo entire districts of my MD, just to see them growing.
And this basin with this sculpture ..... absolutely perfect !  &apls &apls &apls
Title: Re: BAT Showcase
Post by: mattb325 on July 14, 2017, 10:27:21 PM
Lol...that emoji drowning the posters  :P

Today's one is a simple, boxy, more modern apartment. It's a 2x2 to compete with the HKABT stuff:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fz962xal.jpg&hash=c047c5793ecac54308747794fe256a1e)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQCnRWtI.jpg&hash=1a60b0717f377b361b0a28a98f717674)


Here:
http://community.simtropolis.com/files/file/31845-alighieri-apartments/ (http://community.simtropolis.com/files/file/31845-alighieri-apartments/)

Title: Re: BAT Showcase
Post by: Dantes on July 14, 2017, 11:41:35 PM
Wow! MattB I love so much your architecture style! This one of the best condo ever I see!
An wonderful work!  &apls
Title: Re: BAT Showcase
Post by: Alan_Waters on July 15, 2017, 04:47:56 AM
They delight in the details. &apls &apls &apls
Title: Re: BAT Showcase
Post by: mattb325 on July 22, 2017, 04:54:26 PM
Thankyou both  :thumbsup:

Today's offering is slightly newer - based on a college on Sydney's North Shore and works well on tight city lots as students can hang out on the roof terrace or mill around on the raised entrance area in front of the 'art'.

It is offered as a college and growable CS$$$

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdBngF6I.jpg&hash=c3a88f30c00b987e0e29c7dcd37bcdfc)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FavbdkDr.jpg&hash=cdd93d8c8ed634ff83a4edcc4b4e3298)

Here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3536 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3536)
Title: Re: BAT Showcase
Post by: APSMS on July 22, 2017, 05:56:10 PM
Very Nice!
Title: Re: BAT Showcase
Post by: Dantes on July 22, 2017, 07:50:32 PM
3x3 Lot ? College ? Awesome! You are closing important gaps! It's perfect for small map player! I like it so much! Thank youuuu!
Title: Re: BAT Showcase
Post by: bombardiere on July 23, 2017, 06:32:54 AM
Another highly useful BAT.  :thumbsup: Although I am not convinced on the architecture or the original building.   :P I am not sure what kind of image they wanted to present. :D

Thank you for your effort. You are making excellent add-on and replacements for Maxis building sets.
Title: Re: BAT Showcase
Post by: art128 on July 23, 2017, 07:09:34 AM
This will fit nicely in my university campus, along with your Eddy Hall BAT.
Title: Re: BAT Showcase
Post by: mrbisonm on July 23, 2017, 09:31:21 AM
Hmmmm, that reminded me of the old seminary bldg in the town near my place (Sherbrooke, Quebec), a private college. More or less similar architecture, older though.
Nicely done and surely useful in my towns. ;)
Again, excellent master's work.

Fred

The Seminary in Sherbrooke

(https://s14.postimg.org/45lkhlatd/24633.jpg)
Title: Re: BAT Showcase
Post by: Akallan on July 23, 2017, 06:06:45 PM
Thank you mattb325 for your BAT, it's beautiful! &apls
Title: Re: BAT Showcase
Post by: korver on July 23, 2017, 06:23:21 PM
Another gem. Excellent work :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on July 23, 2017, 06:52:25 PM
Thanks everyone  :)

That college is indeed a mish-mash of styles, in a way it is a bit like that seminary building, borrowing architectural bits and pieces from various movements and history periods.

Not so the next building......
Modernist, bauhaus and early 1960s style.
Perth Council Building is a reward that functions as a town-hall in game (like all of my reward lots, it is an additional lot, rather than over-writing in-game stuff)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzeZf4Fc.jpg&hash=54047f87339c9bb30947a4517c42154f)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FK7v6S91.jpg&hash=82c042477436edb18a1479c9885e8099)

Available here:
http://community.simtropolis.com/files/file/31872-perth-council-building/ (http://community.simtropolis.com/files/file/31872-perth-council-building/)
Title: Re: BAT Showcase
Post by: art128 on July 24, 2017, 12:22:44 AM
A beauty, thank you!
Title: Re: BAT Showcase
Post by: reddonquixote on July 24, 2017, 03:34:46 AM
BAT machine! Great work. I really like the college  &apls &apls
Title: Re: BAT Showcase
Post by: Tyberius06 on July 24, 2017, 04:47:26 AM
It's beautiful! :) Modern looking and very nice nightligths although I don't play with nightlights, but I love how it looks! :)
Thanks for sharing this!
And thank you for the collage building as well! :)

- Tyberius
Title: Re: BAT Showcase
Post by: Simmer2 on July 24, 2017, 09:18:06 AM
Beautiful! Really, really love the nightlights :thumbsup:

Nick
Title: Re: BAT Showcase
Post by: Alan_Waters on July 24, 2017, 10:30:25 AM
"There is no limit to perfection!"  &apls &apls &apls
Title: Re: BAT Showcase
Post by: mattb325 on July 27, 2017, 05:04:54 AM
Thanks guys, I'm glad you like them  :)

Doing something ultra-modern for a change.

It's a convention center. In all these years, there are still only a very small handful of these available, and even fewer that are modded as an actual convention center reward (so, you are basically forced to use the maxis option if you want to cap-bust commercial demand).

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2GcWwxC.jpg&hash=ce3024e4cc0033c51c852c2e9bb2b221)
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNx27uBg.jpg&hash=0af0cd4e552a926f837556e15272e0e5)

Available here:
http://community.simtropolis.com/files/file/31882-convention-center/ (http://community.simtropolis.com/files/file/31882-convention-center/)
Title: Re: BAT Showcase
Post by: tigerbuilder on July 27, 2017, 08:08:39 AM
Thanks Matt!

Another awesome BAT...it's really amazing how fast you can make such great works.

Cheers, Tiger
Title: Re: BAT Showcase
Post by: Dantes on July 27, 2017, 01:00:18 PM
It look very modern. But perfect for Anime,Manga and Comic Cons & Gaming Cons !  :satisfied:
Title: Re: BAT Showcase
Post by: mrbisonm on July 27, 2017, 01:49:28 PM
Another Great One! I made a technical College (College of Technology) out of it, needed one badly of this style. ;) although it makes a wonderful Convention Ctr. :thumbsup:

Fred
Title: Re: BAT Showcase
Post by: Simmer2 on July 27, 2017, 03:18:01 PM
Gorgeous model  &apls &apls
Title: Re: BAT Showcase
Post by: romualdillo on July 27, 2017, 05:13:54 PM
Great work as always!!  &apls
Title: Re: BAT Showcase
Post by: reddonquixote on July 28, 2017, 03:47:13 AM
That's an especially nice BAT. The glass is beautiful, as are the nightlights. The architecture is very interesting as well, with lots of great details. Great work  :thumbsup:
Title: Re: BAT Showcase
Post by: manga rivotra on July 28, 2017, 10:39:35 AM
I love the 2 last ones, stunning bat and very useful !  &apls &apls &apls
Title: Re: BAT Showcase
Post by: bombardiere on July 28, 2017, 11:38:30 AM
Yeah, there are not that many convention centres, so this is an useful addition to the game. Thanks.

so, how about a historic convention centre for old cities. ;)
Title: Re: BAT Showcase
Post by: matias93 on July 28, 2017, 02:39:29 PM
Yeah, there are not that many convention centres, so this is an useful addition to the game. Thanks.

so, how about a historic convention centre for old cities. ;)


Cool idea! Here in Santiago we have an old railway terminus refurbished as a cultural centre (which is pretty much the same as a convention centre, up to what I know). I guess they copied the idea from the Orsay Museum: it's called Estación Mapocho.


(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.turistik.cl%2Fundostres%2Fwp-content%2Fgallery%2Fzona-mercado-central%2Ffrontis-centro-cultural-estacion-mapocho.jpg&hash=ecb942c1824dc91e895ed115ca42b401)
Title: Re: BAT Showcase
Post by: Tyberius06 on July 28, 2017, 05:01:25 PM
Yepp, that one is nice building. I've never been inside the building, but we were driving through in front of it a couple of times, while I was in Chilie (Santiago/Batuko) 1,5 years ago. Well maybe once I will be again in Santiago, I'll take a closer look on this building. :)

- Tyberius
Title: Re: BAT Showcase
Post by: mattb325 on July 29, 2017, 03:23:54 AM
Thanks everyone!  :)

The old fashioned purpose built convention centers were often Exhibition Buildings and Crystal Palaces, and date from the 1850s. Probably one of the best surviving example is in Melbourne (here are the google pics: https://www.google.com.au/search?q=exhibition+building+melbourne&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjvmfaIha7VAhXJlZQKHUTEBb4Q_AUICygC&biw=1680&bih=905 (https://www.google.com.au/search?q=exhibition+building+melbourne&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjvmfaIha7VAhXJlZQKHUTEBb4Q_AUICygC&biw=1680&bih=905)).

I think all of the Crystal Palaces burnt down.

But the idea then morphed into the World's Fairs, which has given us some of the best known structures of all time, think the Seattle Space Needle, Eiffel Tower, Statue of Liberty and so on. The point was that these showcased what was at the technical limits of possibility at the time and while World's Fairs have become something of an anachronism, the modern day convention centers also espouse the notion of being new and shiny....BUT there is an unintended consequence of doing an old-fashioned convention center: by its very nature it drives CO$$ & CO$$$ demand which means the game wants to build big, shiny skyscrapers to soak up the demand, so no more old-fashioned city  ::)  $%Grinno$%

Funnily enough, I have done a previous World's Fair building, a long, long time ago when I used Gmax:
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FE5b3rrs.jpg&hash=e186b67c5c70ae0e82b39168a373c3a4)
and I turned it into a train station...it is here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1241

But enough digression.......

Today's BAT is quite a bit different.

I have combined the function of a junior and senior school + evening adult education into one multi-functioning lot. It is not a radical lot, the stats are in line with the upper levels of each of the in game large Elementary Schools, Large High School and City College.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FibJbfWR.jpg&hash=6baddc5139088aca7802fdb463911be7)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FA8ahGqz.jpg&hash=40702929b955deeadf4963747d7c6693)

The lot is 8x8 and coverage, costs etc are all in line with conventional modding for a lot this size.

It is available here:
http://community.simtropolis.com/files/file/31885-urban-school/ (http://community.simtropolis.com/files/file/31885-urban-school/)
Title: Re: BAT Showcase
Post by: mrbisonm on July 29, 2017, 10:20:00 AM
That school looks cool! And I remember that trainstation, I am still using it. ;)

Fred
Title: Re: BAT Showcase
Post by: mattb325 on August 04, 2017, 08:56:54 PM
Thanks Fred  ;)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Frk80Vhm.jpg&hash=c44bae9e95beb43aca38667e990e6a7d)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjhGMBpF.jpg&hash=35e4b6942ef3da5b5100f27120f5da97)

Here: http://community.simtropolis.com/files/file/31893-car-ferry-terminal/ (http://community.simtropolis.com/files/file/31893-car-ferry-terminal/)
Title: Re: BAT Showcase
Post by: Ramona Brie on August 05, 2017, 12:42:15 AM
Absolutely exquisite. Nice to see you tackling Maxis buildings that haven't had a lot of competition.

(Would a Recycling Center be far behind? I still use the Maxis one even though something more appropriate for larger cities would be nice.)
Title: Re: BAT Showcase
Post by: Terring7 on August 05, 2017, 03:09:15 AM
Much better than the Maxis-made one &dance
Title: Re: BAT Showcase
Post by: Andreas on August 05, 2017, 04:02:25 AM
Hah, now this looks pretty spiffy alright! I haven't seen many custom ferry terminals around (admittedly, no other car ferry one comes into my mind), so this is a more than welcome addition for more urban or tourist-related environments than the Maxis equivalent.
Title: Re: BAT Showcase
Post by: greenbelt on August 05, 2017, 05:49:03 AM
I am a fan returning to this wonderful game after a 5 year hiatus.  I have all you stuff of course.   ()stsfd()
Title: Re: BAT Showcase
Post by: Dantes on August 05, 2017, 04:03:06 PM
The new ferry is impressive. O.k every work from you is impressive  ;D
Great, I need a new coastline to use this ferry  :'(
Title: Re: BAT Showcase
Post by: Alan_Waters on August 06, 2017, 01:11:19 PM
As always - in detail and flawlessly! Bravo!  &apls &apls &apls
Title: Re: BAT Showcase
Post by: mattb325 on August 12, 2017, 03:00:56 AM
Thanks guys, glad you like the ferry. It's good to see you back greenbelt. I remember you from peg's days  :)

Two (well sort of) new bats today.

Nowadays everything is rather cheaply built and governments no longer spend any money on new civic buildings, meaning that a lot of buildings are designed by one architect and then repeated and mirrored.

This is exactly the look that I wanted for the fire station and police station in today's upload.

Each is basically a copy; with one building a mirror-image of the other and given different coloured trim to denote function. They are modern, certainly, and they work well in industrial or outer suburban areas (or any where else) where coverage is needed but you don't want the building to look too flashy.

Fire Station:
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7sH8wES.jpg&hash=b510eb642b469d55063a80caf77c0af6)
Here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3540 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3540)

Police Station:
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwjFffo7.jpg&hash=4883f5be380cfdca5e60d10ec5cfd7c6)
Here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3541 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3541)
Title: Re: BAT Showcase
Post by: Tyberius06 on August 12, 2017, 03:08:18 PM
Thanks Matt!
Both of these station will take a nice place in my cities! Nice to see new possibilities of civic buildings!

- Tyberius
Title: Re: BAT Showcase
Post by: Baltimore on August 12, 2017, 08:20:34 PM
Cool stuff , always like to change things up a bit . And they look great . Thanks for sharing .
Title: Re: BAT Showcase
Post by: korver on August 13, 2017, 02:50:03 AM
Lovely BATs :)
Title: Re: BAT Showcase
Post by: Alan_Waters on August 13, 2017, 12:05:02 PM
My cities now have a permanent two lots! Thank you very much, maestro!  &apls &apls &apls
Title: Re: BAT Showcase
Post by: Dantes on August 14, 2017, 04:48:43 AM
Fantastic! I like this architecture style  :)
Perfect for many citys!
Title: Re: BAT Showcase
Post by: manga rivotra on August 17, 2017, 04:03:21 PM
As always a very beautiful and useful addition to the game, I like this kind of modern architecture, rather rare in the downloads available.
Thanks you !  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on August 26, 2017, 11:16:34 PM
Thanks all. I have a another modern civic BAT - this time a euro recreation.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTshinEu.jpg&hash=4dd69f5998ed4ca3b4a92507b2e5789c)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4BCGwFo.jpg&hash=02037bacd1b5febc3c514037ed763e75)

http://community.simtropolis.com/files/file/31920-karlsruhe-courthouse/ (http://community.simtropolis.com/files/file/31920-karlsruhe-courthouse/)
Title: Re: BAT Showcase
Post by: Unconstantean on August 27, 2017, 05:40:19 AM
just perfect  &apls
Title: Re: BAT Showcase
Post by: ramrec on August 27, 2017, 06:40:18 AM
I really liked this building when I was there. You've made a very detailed and accurate job.

Fantastic!!!  :thumbsup:
Title: Re: BAT Showcase
Post by: Alan_Waters on August 27, 2017, 01:10:21 PM
Thanks to you, our cities shine with beauty! Bravo!  &apls &apls &apls
Title: Re: BAT Showcase
Post by: kelis on August 29, 2017, 11:45:11 AM
Thank you so much once again  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on October 11, 2017, 06:46:01 PM
Thanks guys

I tend to spend a lot more of my free time out-of-doors than in, so given the weather is warmer and the days longer, I haven't really had much to do with batting. I did make a small set of apartments in both Ortho and Diagonal:

(https://i.imgur.com/JhN66Qm.jpg)

Available here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3545 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3545)
Title: Re: BAT Showcase
Post by: matias93 on October 11, 2017, 07:16:33 PM
Wow, new toys!!!  :bnn: Of course, an instant download
Title: Re: BAT Showcase
Post by: brick_mortimer on October 12, 2017, 02:16:54 AM
Very nice, ver nice indeed!  &apls
They work well both in a US and European style cities, thanks a bunch  :)
Title: Re: BAT Showcase
Post by: kelis on October 12, 2017, 11:28:13 AM
Another great buildings, fantastic for residential zones out the city center  &apls &apls
Title: Re: BAT Showcase
Post by: mattb325 on October 30, 2017, 02:37:32 AM
Thanks  :thumbsup:

Some rainy spring weather keeping me indoors, and what do you know...another bat  $%Grinno$%

This one is from London's Southwark St:

(https://i.imgur.com/f9YiEIW.jpg)

Here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3547 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3547)
Title: Re: BAT Showcase
Post by: belfastsocrates on October 30, 2017, 10:58:00 AM
Very nice! Lovely low to mid-rise addition and this style much needed
Title: Re: BAT Showcase
Post by: metarvo on October 30, 2017, 01:02:18 PM
Nice work, and nice details on the interior of this building.  :thumbsup:
Title: Re: BAT Showcase
Post by: TheTeaCat on October 30, 2017, 01:06:47 PM
I do believe that's the Harlequin Building. I walked past it not only two weeks ago!
How awesome to see it ingame. Lovely recreation &apls

Derry
Title: Re: BAT Showcase
Post by: Akallan on October 31, 2017, 12:25:22 PM
Thank you very much! You always provide a great job! :thumbsup:
Title: Re: BAT Showcase
Post by: brick_mortimer on October 31, 2017, 01:54:21 PM
 &apls
Let's hope it rains a lot this winter summer ;D

Now I'll have to check if I know a witch doctor who can perform a decent raindance  :D
Title: Re: BAT Showcase
Post by: Jack_wilds on October 31, 2017, 04:45:55 PM
like the subject model and texturing... well done 5/5
Title: Re: BAT Showcase
Post by: noahclem on October 31, 2017, 11:42:01 PM
Love the new building  &apls  Have enjoyed so much of you're recent work with all the perfect night-lighting, modding, and texturing, and each new one seems to make a project I'm working on have more options. Thanks!
Title: Re: BAT Showcase
Post by: bombardiere on November 01, 2017, 11:06:51 AM
Southwark is familiar place to me and I have walked that bit of the street so many times, but I had to look at Google Street view before I recognised this building.  ::) I am blind to modern "monstrosities."   :D  Still, thank you for this addition. It will be useful.  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on November 08, 2017, 12:58:17 AM
Thanks guys...if you don't like modern monstrosities, then it might be best to avert your gaze...

I had completely forgotten about this from 2015  :o Anyways, I finished it up.

It is a modular golf course and resort, it is a reward and provides jobs. There are even some little slope tolerant fence lots in the park menu. It doesn't over-ride the ingame golf course (or any relots).

(https://i.imgur.com/bJz1Zn4.jpg)

Available here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3551 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3551)
Title: Re: BAT Showcase
Post by: Akallan on November 08, 2017, 06:25:27 AM
Beautiful, thank you! &apls
Title: Re: BAT Showcase
Post by: metarvo on November 08, 2017, 08:07:45 AM
Golf courses are so variable in shape that they really lend themselves to modularity.  Good job!  :thumbsup:
Title: Re: BAT Showcase
Post by: Alan_Waters on November 08, 2017, 09:35:57 AM
Great work! :thumbsup: This is what I really need! &hlp Thank you friend! &apls &apls &apls
Title: Re: BAT Showcase
Post by: matias93 on November 08, 2017, 12:36:19 PM
I was giving this one for lost! It's simply beautiful and the modularity...  &hlp
Title: Re: BAT Showcase
Post by: manga rivotra on November 08, 2017, 03:28:12 PM
I dreamed of using these buildings for a long time.
As always, excellent loting!  &apls &apls &apls Thank you for these wonders!  :thumbsup:
Title: Re: BAT Showcase
Post by: Jack_wilds on November 08, 2017, 05:09:27 PM
really really neat...  10/10...

 :thumbsup: &apls

tee time

 :popcorn:
Title: Re: BAT Showcase
Post by: mattb325 on November 11, 2017, 05:52:42 PM
Thanks all  ()stsfd()

What started off as the warmest Spring weather on record is turning out to be very wet (and cold). The last few weeks have seen mornings only just above freezing and quite a lot of fog and rain...despite being only a couple of weeks away from summer. At any rate, it has kept me indoors, so here's a quick little modern commercial BAT designed for corners:

(https://i.imgur.com/B2ac8KF.jpg)

Available here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3553 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3553)

With more rain, I guess there'll be more bats soon  %bur2$
Title: Re: BAT Showcase
Post by: eggman121 on November 11, 2017, 06:13:22 PM
Really nice work mattb325

Kyneton Square? . Well do you know of the place called Kyneton?

I ask because I am from Kyneton myself. Half way between Bendigo and Melbourne off the Calder Freeway.

Anyway nice BAT ;). I did hear that there is a bit of wet weather up your way. It is starting to warm up in the south now so hopefully you can get some sunshine your way  :)

-eggman121
Title: Re: BAT Showcase
Post by: Tyberius06 on November 12, 2017, 04:09:19 AM
Hi!

Very nice office bulding Matt, thank you very much to share this one as well! And I like your golf club as well, I needed a piece of that kind of lot, but haven't found a proper one, and you made it!
I know it's not a request thread, but if you could make some 2x2 modern looking w2w (midrise) office buliding set, that would be very useful. What I sometimes do, that I put 2 original maxis office bulding as props on a 5x2 lot (as a family, so the buldings changing and doesn't look so repetitive), and I planed to make some experiments ILL Tonkso 2011 office set, which are quite modern, but more veriety would be nice... :)

Thanks in advance!

- Tyberius
Title: Re: BAT Showcase
Post by: matias93 on November 12, 2017, 08:19:32 AM
Beautiful work!! Let's hope for more rainy days so, if they are so productive  :D . Here on the other side of the Pacific everything is scorching hot :(

BTW, it's just my impression or there is some veiled reference to the NYT building facade there?

Hi!

Very nice office bulding Matt, thank you very much to share this one as well! And I like your golf club as well, I needed a piece of that kind of lot, but haven't found a proper one, and you made it!
I know it's not a request thread, but if you could make some 2x2 modern looking w2w (midrise) office buliding set, that would be very useful. What I sometimes do, that I put 2 original maxis office bulding as props on a 5x2 lot (as a family, so the buldings changing and doesn't look so repetitive), and I planed to make some experiments ILL Tonkso 2011 office set, which are quite modern, but more veriety would be nice... :)

Thanks in advance!

- Tyberius

+1000 to this, W2W buildings are always in sore need to create nice city centres; not everything on a CBD is a shiny skyscraper, you know...

Can I suggest some buildings, just in case they open your modeling appetite?

Oberpaur Building (https://www.plataformaarquitectura.cl/cl/02-235555/clasicos-de-arquitectura-edificio-oberpaur)
(https://c2.staticflickr.com/8/7146/6427728217_ed2114a76a_b.jpg)

Banco Internacional Building (Moneda 818, Santiago)
(https://i.imgur.com/sHjPRk8.jpg)

Ahumada 280 (Santiago)
(https://i.imgur.com/GNUUIcR.jpg)

Carlos Pellegrini 675, Buenos Aires
(https://i.imgur.com/d7JLu4r.jpg)

Berlingieri Building
(Hipólito Yrigoyen 1620, Buenos Aires)
(https://i.imgur.com/Sv7GYXk.jpg)

Korean Development Bank (Budapest) <-- This one is much more post-modern than modern, but I like how it (not)mixes on the environment
(https://i.imgur.com/LZA0Ziy.jpg)

Title: Re: BAT Showcase
Post by: Akallan on November 12, 2017, 12:48:44 PM
Very good job, &apls thank you!
Title: Re: BAT Showcase
Post by: Badsim on November 12, 2017, 03:48:36 PM
Hi Matt ,

One of these day I should take the time to developp a complete Matt City , your BATs are always inspired and inspiring !  &apls &apls &apls

But , well , I’m coming here with also a request ( it doesn’t cost anything to ask …  :P ) I’m currently working about snow theme and I have in mind some of your BATs which could fit for a ski resort ( quickly made ) :
 
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F2324%2FYw4h0b.jpg&hash=23dd00291d2d332a7dfff95906558f82)


Beurlay , Almeda , Emporio , Ainslee and Englewood , this list isn’t exhaustive … if only they could have a snow covered version  ::) … do you have still these models files in your archives ? And would you  be interested to have a look at some buildings from Aspen too :

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F4300%2F5JatYE.jpg&hash=85c669cb85392b86aaa2d4115486a931)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F7002%2FWTxa6B.jpg&hash=16011272c3f2d0b8143f59e06273fdae)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F7551%2FCTlW0J.jpg&hash=5852781b72c1a40afd5015cd2e7166a1)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F8249%2FyJZZS5.jpg&hash=d5530977d959db87feef663fdb62fd6b)


… really I think they would be jewels from you .  ()lurker() Hmm ! Summer is arriving for you , O.K. ,  forgive (& forget ) me …  :D


 :thumbsup:

Cédric.
Title: Re: BAT Showcase
Post by: Jack_wilds on November 12, 2017, 08:20:23 PM
downtown Milwaukee has two hotels on teh same block... one is a 3-star Metro Hotel and is a art-deco/metropolitian looking place... and the "Pfister"an old 5 star establishment... to view them better yahoo "images of metro hotel milwaukee" and there will be pics of teh metro and the same search for images for teh pfister... and teh downtown hiltons... offered for inspiration in case you are running low.. the corner office tower is so good I moved in and called world headquarters to my SC4 Land Company

Title: Re: BAT Showcase
Post by: metarvo on November 13, 2017, 07:17:29 AM
Good job on Kyneton Square, Matt!  :thumbsup:  These office buildings with lots of glass provide ample opportunities to show nightlighting and interior views, which are both done well here.  Great!  :thumbsup:
Title: Re: BAT Showcase
Post by: noahclem on November 13, 2017, 12:13:21 PM
I have to admit I've had almost the exact thought as Cedric, going as far as to use a couple of those regularly in all my ski resorts :D  So if the models are around and you had the time there would be at least a couple of us putting them to good use ;)

Great work on the last building, really enjoy the architecture and night lights and it fills a very useful niche :)
Title: Re: BAT Showcase
Post by: art128 on November 13, 2017, 12:45:11 PM
That's a beautiful building! I couldn't fit any of the Japanese small shops i have to complete the 2x2 corner W2W but i managed to make a small loading bay and a parking entrance fit, so it's all good. :)
Thanks for these beauties!
Title: Re: BAT Showcase
Post by: mattb325 on November 17, 2017, 06:07:38 PM
Thanks guys:

@eggman121: I didn't know you were in Kyneton...I was in Daylesford not too long ago for work and spent a little bit of time on the main street and Kyneton Botanic Gardens...hence the name of that little made-up building. I don't get to that part of Victoria very often, so I did a few day trips while I had the chance  :D

@badsim, I'll see what I can do with the newer models. I don't think I'll be able to alter the old gmax ones. My biggest problem at present is trying to find the snow texture I used on the deodar prop which should probably fit with the game...watch this space I guess  $%#Ninj2

@ Everyone else, thanks for the likes/comments and thanks for the suggestions and pictures, they are quite nice..I've added a few to my possible buildings-to-bat folder  ;)...btw, Jack_Wilds...I'm pretty sure Simgoober made the second building on your list. I can't recall the name, but it is very familiar  %confuso

Lots and lots of rainy weather at the moment, so I've been chipping away at a few new Bats. Today's offering is another London one; the stock exchange...and it is modded as a new stock exchange reward.

(https://i.imgur.com/3SNGLSj.jpg)

(https://i.imgur.com/v64GQN4.jpg)

It's available here: https://community.simtropolis.com/files/file/32008-london-stock-exchange/

I am working on doing something about the in-game 'Tourist Trap', so stay tuned  $%Grinno$%
Title: Re: BAT Showcase
Post by: kelis on November 18, 2017, 04:19:25 AM
Thanks ! It's a masterpiece  :thumbsup:
Title: Re: BAT Showcase
Post by: TheTeaCat on November 18, 2017, 04:45:24 AM
I really like this BAT, fabulous work!  &apls
Title: Re: BAT Showcase
Post by: Alan_Waters on November 18, 2017, 05:42:44 AM
Great building! Excellent lot!  &apls &apls &apls
Title: Re: BAT Showcase
Post by: art128 on November 18, 2017, 08:58:39 AM
I took the liberty of reloting it so that it fits better in my cities. Still an incredible job! And fast too!
Title: Re: BAT Showcase
Post by: Simmer2 on November 18, 2017, 11:35:34 AM
Hi Matt.

Great model!! I hope you don't mind if one day I relot it and release it again. Such great building deserves a custom made lot texture.

Nick
Title: Re: BAT Showcase
Post by: Jack_wilds on November 18, 2017, 05:33:15 PM
really luve the model... well done
Title: Re: BAT Showcase
Post by: belfastsocrates on November 19, 2017, 11:40:41 AM
Excellent!  &apls

Enjoying the UK love with some of these recent releases!  :satisfied:
Title: Re: BAT Showcase
Post by: Akallan on November 19, 2017, 01:35:32 PM
Amazing BAT, thank you! &apls
Title: Re: BAT Showcase
Post by: brick_mortimer on November 19, 2017, 02:35:35 PM
Sweet, very cool new bats, every single one of them.  &apls

I missed a few updates ever since sc4devotion.com became a banned website at work and I couldn't do my daily "lunch-browse"  &mmm

...Lots and lots of rainy weather at the moment, so I've been chipping away at a few new Bats...

Ah, my with doctor is delivering as promised  ;D
Title: Re: BAT Showcase
Post by: eggman121 on November 21, 2017, 02:43:47 AM
Quote
@eggman121: I didn't know you were in Kyneton...I was in Daylesford not too long ago for work and spent a little bit of time on the main street and Kyneton Botanic Gardens...hence the name of that little made-up building. I don't get to that part of Victoria very often, so I did a few day trips while I had the chance  :D

So that was some local Inspiration  :D

I actually live off Daylesford Malmsbury Road Myself in Drummond. I say I am in Kyneton since no one knows where Drummond is ::)

I hope you enjoyed the area  ;)

Anyway keep up the good BATing work. Amazing work going on here  :)

-eggman121
Title: Re: BAT Showcase
Post by: noahclem on November 21, 2017, 11:07:09 AM
Looks great! The building should fit nicely and the modding sounds real handy as well--especially handy if one spends most of their time thinking about transportation networks and realistic overhead look and not on how to get the simulator to really back those plans  ;D
Title: Re: BAT Showcase
Post by: bombardiere on November 22, 2017, 09:48:48 AM

Great model!! I hope you don't mind if one day I relot it and release it again. Such great building deserves a custom made lot texture.


I was thinking the same. I wonder if this could be turned into overhanging prop so that diagonal or FAR roads could hug its curves.  :P


I missed a few updates ever since sc4devotion.com became a banned website at work and I couldn't do my daily "lunch-browse"  &mmm


Interesting as same happen to me in my workplace recently.   ???  May be some "protection" site has flagged this forum. Or may be my employer just found out that I spent too much time in the net.  ::)
Title: Re: BAT Showcase
Post by: brick_mortimer on November 22, 2017, 01:35:53 PM
...Interesting as same happen to me in my workplace recently.   ???  May be some "protection" site has flagged this forum. Or may be my employer just found out that I spent too much time in the net.  ::)
Well, at first I thought our security system was a bit slow and was reacting to the false positive last May (by symantec I think), so I checked with the local IT guy of our branch.

He said our security system blocks websites in two ways:
*Websites with certain "key words" of course, most of them related to 3 x's etc.
*Websites hosted on servers that are flagged as hosting dangerous sites.
This means that if the server of sc4devotion also hosts 1(!) site flagged as dangerous, all other sites on the same server are banned &mmm
Our IT guy thinks that's the case here.

All IT security policy comes from the head office and they can white-flagg blocked websites if they are 100% clean, but our IT guy doesn't think the main branch will white-flagg sc4devotion so I can browse during lunch :P
Title: Re: BAT Showcase
Post by: mattb325 on November 24, 2017, 04:33:34 PM
Thanks everyone for the likes and replies.

Still working on an alternative for the ghastly in-game tourist trap. It's nearly ready for release; I'm just testing the modding.

But in the meantime was gathering source material for the Bauhaus in Dessau, when I came across an image from Bauhaus Mannheim...google will do that to you  &hlp. The building was such a tacky gropius-esque knock-off that I just couldn't resist and to think that upper floors behind the TV-style double glazing are actually a car park. It just boggles the mind ???, but I actually liked it once done.

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.dus-bau.de%2Fbilder_db%2Fr5_bildcollage_baukultur_2000x952px_10_2014_rz_web_1.jpg&hash=95ea36f2cbc1ff3bbd8eafaf8f62b15a)

(https://i.imgur.com/nSXnsqa.jpg)

Available here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3554 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3554)

Also, does anyone use the HSR....I'm thinking of doing a small rail to HSR transit hub/terminus, but despite the benefits, I'm not sure if anyone really uses that part of the network?
Title: Re: BAT Showcase
Post by: matias93 on November 24, 2017, 04:56:14 PM
Oh, cool, another ugly building, beautifully made!  :laugh: Instant download, you know...
Also, does anyone use the HSR....I'm thinking of doing a small rail to HSR transit hub/terminus, but despite the benefits, I'm not sure if anyone really uses that part of the network?
It sounds like a great idea, but I remember having read the NAM team planning on a more realistic version of the high speed override for the monorail. Maybe contact them to know the concept, or simply to make the model without fixed textures, to be overrideable by the ones on the new replacement. I remember that both Xannepan and MGB have worked with sidewalk textures on 3D objects, so it wouldn't be impossible to use the ones from the mod on elevated tracks, even using them as props added on the lotting process.
Title: Re: BAT Showcase
Post by: Tyberius06 on November 24, 2017, 05:34:03 PM
Wow Matt!

Thanks this gem. It's so nice.  &apls &apls &apls

I would like to see more urban-"ish" malls like this (I guess, I can call it that), we have a lot of strip malls, and suburban malls, but lack of proper urban malls.
Well, as many cities Budapest (Hungary) has a few of them. Maybe they give some inspiration?  ;) :)

1. Duna Plaza
(https://i.imgur.com/c4bjzy2.jpg)
(https://i.imgur.com/sNevi33.jpg)
(https://i.imgur.com/Tl9p0Mb.jpg)

2. WestEnd City Center (among the black lines - I know it has a quite extrame shape, but it could work as an overhanging plopable  ;))
(https://i.imgur.com/YDNK9St.jpg)

3. Arena Plaza
(https://i.imgur.com/iT3tonK.jpg)
(https://i.imgur.com/sry3yJO.jpg)

4. Arkad and Sugar Malls
(https://i.imgur.com/xLSh5Hb.jpg)

As the matter of HSR related question, I haven't started using any HSR/EHSR related transportation network because apart from one Ill Tonkso's HSR Terminus, there aren't any Terminus for HSR or EHSR system. The El-Rail type terminis can convert Monorail or Shinkasen High Speed Rail stations, but not really for HSR. So I would be more than happy if you or anyone could make one or MORE stations/terminus for HSR.

Thanks in advance!

- Tyberius
Title: Re: BAT Showcase
Post by: Andreas on November 24, 2017, 06:06:34 PM
Lol, that "Bauhaus" is indeed wrong on so many levels, considering that Mannheim is also known as the "square city" for having a road grid like American cities in the city center, which is absolutely unique in Germany. Those "TV" windows apparently try to reflect this in the facade, on top of all other Bauhaus architecture rip-offs. :D

As for the HSR, I guess it actually didn't get a whole lot of attention due to the fact that HSR stations are virtually non-existant, so I bet something new into that direction would convince people to use it more often. I also remember some NAM project that is about to rework the HSR network, so that's surely something to take into consideration when you're designing your building.
Title: Re: BAT Showcase
Post by: eggman121 on November 24, 2017, 07:57:05 PM
As for the HSR, I guess it actually didn't get a whole lot of attention due to the fact that HSR stations are virtually non-existant, so I bet something new into that direction would convince people to use it more often. I also remember some NAM project that is about to rework the HSR network, so that's surely something to take into consideration when you're designing your building.

I am currently planning the new HSR or the RHSR for NAM 38. More details will be provided when major work gets underway. Maybe a RealRailway variant for the time being  :-\

-eggman121
Title: Re: BAT Showcase
Post by: mgb204 on November 24, 2017, 10:18:33 PM
Great work on all these recent uploads Matt, can't wait to see what you're cooking up for the Tourist Trap.

It's always preferable when making something like a station to avoid baking in the network textures to the model. This will ensure it's flexible enough that any network of the same height could utilise it. For example if this is based at ground level you could easily re-lot/mod it for use with GLR/Rail of different styles and G-HSR. For the latter, take a look at this set (http://community.simtropolis.com/files/file/19828-hsr-stations-essentials/) by Coego, which contains everything needed for adding the G-HSR network into a lot.

It sounds like a great idea, but I remember having read the NAM team planning on a more realistic version of the high speed override for the monorail. Maybe contact them to know the concept, or simply to make the model without fixed textures, to be overrideable by the ones on the new replacement. I remember that both Xannepan and MGB have worked with sidewalk textures on 3D objects, so it wouldn't be impossible to use the ones from the mod on elevated tracks, even using them as props added on the lotting process.

For non-ground based networks, it's also possible to use the S3D props (included in the NAM), provided you leave space in the model for them. It does require a little customisation of the LODs to keep the space free, but it's really a small amount of work for a huge boost in flexibility. You'll find many of the stations in the NAM work this way, allowing re-use amongst the various elevated rail networks.

I know I use the HSR networks, even if many people ignore them. It is a little under-supported, but does have some pretty huge benefits. I am working on a diagonal G-HSR station myself too. Never hurts to have more options where stations are concerned either, so I say bring it on.
Title: Re: BAT Showcase
Post by: Seaman on November 25, 2017, 05:31:04 AM
Also, does anyone use the HSR....I'm thinking of doing a small rail to HSR transit hub/terminus, but despite the benefits, I'm not sure if anyone really uses that part of the network?

In fact, I always planned to start using HSR since I really like to have a designated inter city rail network separated from the commuter RRW. But the low amount of stations and esp. transit hubs made it quite hard to get me on fire for it. The RRW/ElRail/HSR hub that comes along with the NAM is absolutely gorgeous, but I miss the flexibility smaller hubs would provide. e.g. 1x ground HSR + 1x or 2x ground RRW...
Title: Re: BAT Showcase
Post by: fantozzi on November 26, 2017, 02:41:31 AM
That Bauhaus building, must be roundabout 20km from were I live, I never noticed it. Most probably, when walking the streets there - to see the buildings and not only shop-windows, you'll have to bend your neck too much. So thank you very much - you turned it into something noticeable. And it's in my plugin folder now.

It's a great idear to do something about this maxis tourist trap to me always looking somewhat childish, infantile - like a joke told wrong and therefore not really funny.

But just to make a bad joke on my part - if you're doing a tourist trap, don't make the building too big but with a big parking lot, otherwise people may complain, they have to walk there.  :D (Remembers me of a friend of mine, we were standing at the central station in Rome and I felt tired after the long travel and suggested to take a taxi, he answered: "if you want to become familiar with a city, you have to walk throught it, you can't drive through it").

On train stations, there's someting I've been missing for years. Stations that can work as an x-connector. F.e. monorail/HSR coming from west to east and ground level rail coming north south. Well, maybe that's not or rarely the case in RL, but in game, at last to me, seems to be a usefull feature.

Thanks for the enrichment - you're not only doing great bats but also clever/usefull lots adding posibilites to the game. Like for example the golf course, making it modular gives more posibilites of use. So all this is not only looking wonderfull, it also adds sense to the game, supporting the players creativity in a broad way.
Title: Re: BAT Showcase
Post by: reddonquixote on November 26, 2017, 11:17:33 PM
Great choice of building, fits in well with SC4. Excellent work as always  &apls &apls
Title: Re: BAT Showcase
Post by: noahclem on November 27, 2017, 03:53:28 AM
That Bauhaus is quite the beast :D Love it!

I haven't been using HSR for both the look and lack of turns in the like but virtually always keep at least one RRW line in my regions that's intended to be HSR but waiting to function as such for the incredible revamp of it that Stephen has been working on and planning. Definitely stations would be nice! I would echo what's been suggested about not baking in the textures though.
Title: Re: BAT Showcase
Post by: Seaman on November 27, 2017, 06:50:41 AM
On train stations, there's someting I've been missing for years. Stations that can work as an x-connector. F.e. monorail/HSR coming from west to east and ground level rail coming north south. Well, maybe that's not or rarely the case in RL, but in game, at last to me, seems to be a usefull feature.


I am really sorry, mattb325, for putting this in here:

@fantozzi: you might want to look at bripizzas multipurpose stations (there are 3 or 4 different styles). They are exactly what you described and work in a way, that you simply drag the (rail) network through you're needing.
link is here:
(https://www.bripizza.net/sc4/285sta/img/0015web.jpg)
https://www.bripizza.net/sc4/285sta/285sta_c.html#285-0015 (https://www.bripizza.net/sc4/285sta/285sta_c.html#285-0015)

or here:
(https://www.bripizza.net/sc4/2102_NamSta_bus/img/210220sta_2.jpg)
https://www.bripizza.net/sc4/2102_NamSta_bus/2102_NamSta.html (https://www.bripizza.net/sc4/2102_NamSta_bus/2102_NamSta.html)

by the way: I've just seen that bripizza uploaded a new item in 2017. It's his first since 2013...
Title: Re: BAT Showcase
Post by: mattb325 on November 30, 2017, 07:00:11 PM
I'm so pleased bripizza is making more stuff.
I absolutely LOVE the Japanese batters - they have been so unconstrained by the court of public opinion on the English-speaking forums (this is more a comment on historical context rather than what happens now with a small community) and they have been so incredibly creative as a result.

I rather like the mall pictures...you never know....one might appear soon  ;)

Anyway, I've been banging on about the Tourist Trap and it's ready.

Madame Tussauds in Hollywood.

The little complex next to the Chinese theatre has all of the hallmarks of a tourist trap: a cheezy waxworks museum; very large public forecourts for milling around; a starbucks coffee shop; a sunglass hut; a nothing over $5 shop and the ticket booking office for the hollywood bus tours that take you to the stars homes and other sight-seeing tours. In other words, all of it is a complete waste of time.  $%Grinno$%

Whenever I'm in LA I usually stay at one of the hotels up on N Highland - they're well priced and convenient to everything...and the amount of times I've waited for the airport shuttle at Madame Tussauds, or killed time at the starbucks/waxworks or even gone on the tour bus (especially on the final day of departure  where your check out time is 10am and your flight doesn't leave until that evening...you find yourself with all these suitcases AND lots of time to kill, so sitting on the bus and gawking at hollywood homes is suddenly very appealing).
Madame Tussauds has sadly been a place that has seen my $ reluctantly spent many times indeed.  &mmm

The building itself isn't too bad (certainly much better than the wooden Llama). Another one of these all crazy angled buildings for no apparent reason...it's a near 100% accurate recreation, however I have taken liberty with the roof area and placed tables and chairs. In real life, it's usually pretty empty.

(https://i.imgur.com/AdmAzeq.jpg)

Anyway, it's here and functions as an extra Tourist Trap for the game:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3557 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3557)
Title: Re: BAT Showcase
Post by: Andreas on December 01, 2017, 04:25:59 AM
With all those odd angles, it must have been a PITA to BAT, but this doesn't only work as a "tourist trap", but serves nicely as some modern downtown cinema complex or something like that. Very refreshing to see after all those boxy buildings that the game usually offers. :)
Title: Re: BAT Showcase
Post by: Badsim on December 01, 2017, 09:33:47 AM
Hi Matt ,

Very clever choice for a Tourist Trap , and great as eccentric as you can wish BAT , indeed  , no doubt it will become a Player Trap !  &apls Curiously , as French , I knew that name « Madame Tussaud » but never had the curiosity to learn more about it …  ::) ( Now that's done , thanks to Wikipedia  ...  ;D )

Regarding your allusion about some members behavior , I know you had the temptation to stop everything ( I didn’t find why/where/when ) and it would have been an inestimable loss for us all , please , never forget the old Bosnian  proverb that says : « The dogs may bark , but the caravan moves on … »   :P

Cédric.
Title: Re: BAT Showcase
Post by: Alan_Waters on December 01, 2017, 11:16:04 AM
Awesome! Matt does not cease to amaze. Soon in my city there will be only your lots, and it makes me very happy.
Bravo!!!  &apls &apls &apls
Title: Re: BAT Showcase
Post by: Simmer2 on December 01, 2017, 11:44:03 AM
Matt, you never cease to amaze  &apls

Nick
Title: Re: BAT Showcase
Post by: mattb325 on December 01, 2017, 03:18:22 PM
Thanks guys.

Madame Tussauds wasn't as painful to model as the London Stock Exchange, but at this late stage (I've been doing this for 12 years), sometimes its nice to challenge yourself.....so here's another change of pace.

Quite a number of batters before me have started this one, and the model rarely gets much past the first stages. Lets hope mine is a little different:

(https://i.imgur.com/YNt3JLl.jpg)
Title: Re: BAT Showcase
Post by: metarvo on December 01, 2017, 03:26:07 PM
I had a good time going through a wax museum quite similar to this one once twice ( ;D ); you really get to experience life-sized history and fantasy this way, and it provides a little entertainment should you be rained out of any outdoor vacation activities.  The one I visited was in a particularly tourist-heavy historic downtown district with other museums and such nearby.

Enough reminiscing, though; you've done a fabulous job modeling this oddly-shaped masterpiece.  I think the additions to the roof really help to liven things up for a viewing audience who will be seeing the building from overhead in-game.  Great work, Matt!

 &apls

As for your latest BAT, I'm sure you'll have no trouble at all completing it.  It's looking good so far!  :thumbsup:
Title: Re: BAT Showcase
Post by: Jack_wilds on December 01, 2017, 05:00:04 PM
The Plaza is so looking promising    :bnn:

I do hope u do not give up on it   :popcorn:

got mine... like it alot  :thumbsup:

my other comments are on the download page 5/5


Title: Re: BAT Showcase
Post by: Unconstantean on December 02, 2017, 03:59:11 PM
The Plaza looks amazing already  &apls

I have all your BATS, just outstanding work

I was thinking about some things. we lack art deco schools, there used to be one in my hometown
(https://2.bp.blogspot.com/-5U_fK93VeE0/WhhGQtHvprI/AAAAAAABZ8g/iTRctOnCOsUlJvB_tBnsWks6EU9eVOTygCLcBGAs/s1600/5uJaZXx.jpg)

also we due lack some art deco hotels and your modeling when it comes to art deco it's just amazing. here are some art deco hotel from my hometown

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-f3m_kQ9HtJc%2FVeQbSDlmzQI%2FAAAAAAABDLI%2F815IK1Fdo40%2Fs1600%2FHotel-Rex-Capsuneanu-axonometrie-W.jpeg&hash=fdd1af263d345a22b0c737e41282d2d6)

(https://3.bp.blogspot.com/-YWtr8uojdZ8/Wg8OJ9tjthI/AAAAAAABZxA/KMM2vGb3O6EIWDXFufEc3c2WOePqwdybQCLcBGAs/s1600/23559424_2083353061951554_3515071695976202011_n.jpg)

(https://2.bp.blogspot.com/-BFZ1gm_cd1w/V6cobC3T7dI/AAAAAAABNnU/LHImyifVbGMUUvFr6Vq9wKOM3sTNg5e4gCLcB/s1600/297995_442635749157554_66627008_n.jpg)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-GzQ2so-jLy4%2FVF-gdbUfQ_I%2FAAAAAAAA2c8%2F8YZ4Ce0VY2M%2Fs1600%2F10805055_10152864390292450_82022021_n.jpg&hash=68fa929075b74a4c04f6a9c323d2f574)

And a sentimental sugestion, this gorgeous '30s art deco slaughterhouse is being demolished as we speak.  :'(
(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-VUJbUR30cb4%2FVHG9M7uZLOI%2FAAAAAAAA2-M%2FSUQJgGFSBNU%2Fs1600%2F1451428_530525327035262_1983390943_n.jpg&hash=77b8288ea8b31c7f406dbbb582f5a726)

On another topic, i recently found this youtube channel about dead malls, some that are going to be demolished. And oh my god there are some 50s and 60s art deco and streamline buildings...
https://www.youtube.com/channel/UCR2LNeZSqINp0WTd_eWCIGg (https://www.youtube.com/channel/UCR2LNeZSqINp0WTd_eWCIGg)

Anyways can't wait for your next bat to be released :D

Best regards,
Harry
Title: Re: BAT Showcase
Post by: reddonquixote on December 02, 2017, 04:22:27 PM
Ambitious project.. great start  &apls &apls

Goes without saying, Madame Tussauds is excellent.
Title: Re: BAT Showcase
Post by: b22rian on December 02, 2017, 04:47:33 PM
Matt, your bats are as good as ever  :thumbsup:

Thanks for staying with this after all these years and giving us such a wide range of quality bats, that have always been first class !
Title: Re: BAT Showcase
Post by: mattb325 on December 02, 2017, 09:40:49 PM
Thanks guys,

Those art deco buildings look pretty cool! It's always sad to see these things bulldozed.

Porkissimo made an art deco school https://community.simtropolis.com/files/file/14230-paris-large-school-art-deco/ (https://community.simtropolis.com/files/file/14230-paris-large-school-art-deco/) - not sure if you have it? Together with his fire station https://community.simtropolis.com/files/file/14126-paris-very-large-fire-department/ (https://community.simtropolis.com/files/file/14126-paris-very-large-fire-department/), they are 2 very good examples of the 1930's style.

Lots more rain, so I've made some progress on the Plaza Hotel. It is a very complex building, and every elevation is quite different (normally with most models you can copy and paste elements around to speed it all up. I can see why it was started by many batters and never finished.

But at least the Grand Army Plaza and the Park Ave elevations are now largely done:

(https://i.imgur.com/j7COaln.jpg)

(https://i.imgur.com/WWcoxpc.jpg)

Note: Anything that looks like glass is just a place holder at this point.
Title: Re: BAT Showcase
Post by: art128 on December 03, 2017, 03:58:26 AM
what an impressive beast!

Even though it may not be the particular architectural style I am playing at the moment, i will definitely make a place for it somewhere!
Title: Re: BAT Showcase
Post by: mattb325 on December 05, 2017, 10:49:28 PM
Thanks art!

The beast is unleashed.

I thought I'd even set up a little scene for it:

(https://i.imgur.com/DiQoUx1.jpg)
(https://i.imgur.com/HUHr02v.jpg)

Available here:
https://community.simtropolis.com/files/file/32024-plaza-hotel-new-york/ (https://community.simtropolis.com/files/file/32024-plaza-hotel-new-york/)
Title: Re: BAT Showcase
Post by: Unconstantean on December 06, 2017, 09:16:55 AM
it's...it's...it's....perfect <3
Title: Re: BAT Showcase
Post by: reddonquixote on December 06, 2017, 09:53:41 AM
I'm amazed how quickly you pulled that together with such high level of detail as well. Looks amazing  &apls &apls
Title: Re: BAT Showcase
Post by: Alan_Waters on December 06, 2017, 10:16:50 AM
I admire your work with the details. I still do not see this building in my city, but the work is colossal, and I'm sure many are in demand.
Title: Re: BAT Showcase
Post by: Chrysler on December 06, 2017, 04:46:20 PM
Your impressive work and your altruism is more than appreciable. I really want to thank you for the Bats you did for this old but reliable game SC4. Your work is just outstanding  ;)

By seing the level of detail and the quality on the Grand Army Plaza, I'm thinking that you could probably succeed to reproduce the Chicago City Hall as a replacement of the Maxis model. Maybe one day  :thumbsup:
Title: Re: BAT Showcase
Post by: kelis on December 07, 2017, 04:21:32 AM
All the community of this game have been waiting for this building for a looooong time. now we got it and the final result is perfectly done, thank you so much !!
Title: Re: BAT Showcase
Post by: tomvsotis on December 07, 2017, 08:43:33 PM
It's so perfect I can almost smell the horse piss! :D
Title: Re: BAT Showcase
Post by: mattb325 on December 10, 2017, 01:27:39 AM
^^ I had to think about that last one for a minute...never having been romantically inclined I never paid attention  $%Grinno$%

Thanks for all the comments, glad you like the plaza.

After the constraints of modelling the plaza, it being a real life building and all, and getting back to the idea of making some interchanges, I started doing a El Rail/HSR Station, but found myself repeating what was already readily available (i.e. boxy, 3 stories/15.95m off the ground, one or two tracks wide and I found it just a bit uninspiring) so what started as an attempt at an HSR/El Rail/Monorail station morphed into this fantasy building:

(https://i.imgur.com/FmVyKEw.jpg)
(https://i.imgur.com/SUqlSzK.jpg)
(https://i.imgur.com/chpqHkb.jpg)
(https://i.imgur.com/2EQhpeA.jpg)

No nite-lites yet.

As you can see, it's a ground rail/bus station/subway station and parking interchange.

The tower has a lot of jobs (similar to placing a commercial plop of the same size, but unlike Com plops, doesn't wreck demand caps).

Some questions for the NAMmers....

I've given it a Tsec of 0.0069 and a capacity of 100,000 with the following switches:
(https://i.imgur.com/uMZTMrT.jpg)

I started as a rail building, and added the subway, so there isn't that usual subway stub thing (?) that the game makes for a subway station. It doesn't appear to have anything apart from a visual bearing...as long as I connect the subway into the lot, it works fine. So, should I add the subway occupant as well as the rail? and are the overall tsec values sufficient, given that it started with a rail station type?

Given this is a station designed for downtown areas, I am really pleased with how it turned out (given it's just make believe) and I plan to reuse the concept to add other switch types as well (as per my original plan....) but I got side tracked!

Title: Re: BAT Showcase
Post by: mgb204 on December 10, 2017, 02:43:22 AM
First off, great building and having a station nestled underneath the towers is a great idea, surely a very useful and uncommon type of model.

Indeed not having the subway model isn't an issue functionally, in theory a subway line anywhere on the lot will work just fine provided the switches are in order.

I'd say the Capacity at 100k is probably fine, the TSEC is correctly set too. However, it could probably do with some more switches, since you need to have them for each possible transit change, i.e.

Ped -> Rail/Bus/Sub/Car
Car -> Rail/Bus/Sub/Ped
Bus -> Rail/Sub/Car/Ped
Rail -> Bus/Sub/Car/Ped
Sub -> Rail/Bus/Car/Ped

Not to mention having both Out to In and In to Out versions of each switch too. Then you'll also need switches for through-rail (non-stopping) traffic, which should only be in the directions of the rail network, i.e. either N/S or E/W. One set for rail and not forgetting another for Freight Trains, otherwise freight trains won't work on the lines that go through the station:

Rail -> Rail
Freight Train -> Freight Train

If you want to see an example to use for comparison purposes, check the NAM stations inside z___NAM\Mass Transit Lots\Rail Stations. So for example's sake, the Modern Arched Rail Station is one rail line with Bus/Subway support, so pretty similar to your station in functionality. It therefore is a good guide to the transit switches to use for your lot. In fact, you could cheat and simply copy/paste these values using Reader. Just be sure those switches which aren't in all directions are altered to match the correct orientation of your lot.

Note to see the full range of switches, you'll need to have installed the "NAM Standard Station Features" (found under Additional Features and Customizations), in the NAM installer. If you didn't, the Bus/Subway switches won't be there, since they are tied to this option which adds Bus/Subway support for them. If you need further help with that or a sample lot, just holler at me over PM. :D
Title: Re: BAT Showcase
Post by: Unconstantean on December 10, 2017, 08:44:03 AM
 &apls &apls &apls &apls
Title: Re: BAT Showcase
Post by: matias93 on December 10, 2017, 05:25:04 PM
I've been so hyped by the concept that I really forgot to observe the model itself, and it's really beautiful! I particularly loved how both towers occupy intersect their circumferences but don't match exactly and leave enough free space in the middle to provide adequate privacity and breathing room between them.

There would be some chance to find it as a non-transit hub too?
Title: Re: BAT Showcase
Post by: David H on December 12, 2017, 11:50:40 PM
Nice,I like the concept of a Tran Station under a Sky Scraper!
Title: Re: BAT Showcase
Post by: bluewaves44 on December 13, 2017, 07:41:23 AM
Looks impressive!
Title: Re: BAT Showcase
Post by: mattb325 on December 15, 2017, 06:17:43 PM
Thanks all  :thumbsup:

Thankyou so much robin for the advice - it made sense, although I still need to do a bit more testing. This is it with NAM and a full plugins:

(https://i.imgur.com/azgJlJl.jpg)

I'll definitely have to redo the lot as I get a lot of errors on the transit switch in both the reader (it crashes) and now the SC4 Tool even though everything else works fine  :bomb: :'(

Sigh. I may yet release the building with no station, although I do want it to be something of a 'landmark' in the city scape

Although in happier news, I added night-lights to Bullocks Wilshire
(https://i.imgur.com/zdvDLc5.png)

If you want the update, simply re-download the file (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3511 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3511)), find your local copy of the Bullocks Wilshire Model File and delete it and replace it with either the Maxis Nite or Dark Nite versions (depending on which you use). Don't delete your lot file/desc file (although there is no change and you can just replace it if you want) and there is no need to bulldoze any lots.

It should all just update automágíçálly  ;)

Title: Re: BAT Showcase
Post by: Andreas on December 15, 2017, 06:22:49 PM
Well, you don't have to re-do the entire lot, if it's just the transit switch properties that make the tools crashing, then create some dummy lot, do the editing there, and copy the properties with another program that doesn't crash. ;)
Title: Re: BAT Showcase
Post by: metarvo on December 15, 2017, 09:25:06 PM
Sorry about the difficulties with the station, Matt, as you're doing great with the BATting.  It's very rare for someone to go back and add nightlights to a previously unlighted building, so I must commend you for doing so.  The nightlights are spot on; including the flood light.

 :thumbsup:
Title: Re: BAT Showcase
Post by: matias93 on December 15, 2017, 10:31:53 PM
And the new commercial building? It's also great and we are jumping over it shamelessly  :'(

Keep on with the supernatural powers of custom content creation, Matt!!
Title: Re: BAT Showcase
Post by: bombardiere on December 16, 2017, 05:59:02 AM
Great work with the station. It is an interesting concept and it will fit nice into modern city. And thanks for Plaza. It went straight to my Chicago 1890 folder. :)




I'll definitely have to redo the lot as I get a lot of errors on the transit switch in both the reader (it crashes) and now the SC4 Tool even though everything else works fine  :bomb: :'(



May be reduce number of transit switches. Leave out the subway and bus. I know that many such multifunction stations has been made successfully, but I personally prefer fewer transit option in the station. I want to use separate lots for bus subway etc. This way I feel that I am better controlling on how the Sims commute. I have often see that with bus etc option the Sims use station as " shortcut" and while not using station as such they add to used capacity and thus unnecessary cause congestion.

That picture show how pedestrian are using the station as shortcut to get other side. Pedestrian cannot be helped as otherwise no one is able to get in trains, but I hate to see when bustraffic do similar jump.
Title: Re: BAT Showcase
Post by: art128 on December 16, 2017, 07:17:59 AM
The station looks great... I might even sneak it in my city. Bullocks Wilshire is also pretty nice, although it's definitely not my playing style.
Title: Re: BAT Showcase
Post by: mattb325 on December 16, 2017, 03:08:36 PM
Thanks guys

Glad you like the Bullocks nite-lites. I may re-render the station just as a commercial building.

I re-worked the modding of the station. Using the arched rail station as a template kept causing real issues in the reader/SC4 Tool, so I took the cue from the Nam-revised Raphael Ninja boulevard kiosk, and now at least the reader v.093 is happy (the SC4 Tool can read all but the transit switches now which I can live with). I'm aware of copying the exemplars via the reader for the old lot would have saved a little bit of time (I've done plenty of times before), but when I used the new reader (v1.54) to try and investigate why the old reader would crash, it showed so many errors on each subset that it's simply better imho to start afresh.

One small downside of this re-modded lot is that it now appears in the Misc Transport menu.

I can live with that. The lot has more functions pertaining to Misc Transport than Rail Transport, so it makes sense, I guess.

(https://i.imgur.com/6HD2IFD.jpg)

I don't have a problem with pedestrians cutting through the station. The TSEC adequately penalizes that activity. Plus in real life, most people cut through a rail/subway station to get from one side of the tracks to another rather than following a nearby road overpass and this lot is specifically for a downtown area. It does also function as a rail station only if you don't connect the subway line to it.

There'll be shops/cafes etc in the ground floor area and the towers above provide office jobs. I've modded it with 1600 jobs in all wealth categories, so it really acts as a transport hub/interchange.

I've given it nite-lites (sorry, I forgot to take an in-game pic)
(https://i.imgur.com/dk4SlDZ.png)

And lastly, here's a truncated overview of the modding if anyone wants to eyeball for errors (I've never considered myself anything other than a 'basic' modder, so feel free to interject)
(https://i.imgur.com/9g5tl1P.png)
If a nam person wants to look over it for errors, I'm more than happy to send it your way prior to release.

For my next trick, I've found a building from the spitalfields that I would happily drive a train through, so will to work on making that an Elevated rail/Viaduct Rail/Monorail/HSR to ground rail and subway interchange. More to come....

Title: Re: BAT Showcase
Post by: Andreas on December 16, 2017, 05:18:00 PM
Ok, 92 REPs for the Transit Switch Point property might have overloaded some programs a bit. ;) I'm not entirely sure if this still is a problem, but Transit Switch Entry Cost and Transit Switch Traffic Capacity should have a REP count of 0 instead of 1, otherwise the Mac version might show a wrong capacity. As for the values, the active NAM members should be able to tell if everything looks fine. Cool nightlighting (as usual)! :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on December 21, 2017, 10:49:34 PM
Thanks Andreas! I always forget the 0/1 Mac issue... $%Grinno$% I've made the necessary changes.

Here's the next proof-of-concept for el-rail in this City Link series.

Having issues with the custom LODs that still need to be re-worked. The inspiration for this one is a building from London's Spitalfields. Ugly enough to want to drive a train (and el-rail train) through:
(https://i.imgur.com/5NLzEvw.jpg)

Hoefully I can get the LODs to behave on the re-render  &mmm
Title: Re: BAT Showcase
Post by: Tyberius06 on December 22, 2017, 02:41:15 AM
I really like the bulding and the idea:) It's looking great! :)  &apls &apls &apls
Keep up the good work! :)

- Tyberius
Title: Re: BAT Showcase
Post by: FrankU on December 22, 2017, 04:08:31 AM
No, this isn't ugly!
I like the building in fact, but I'm an architect. That might explain my opinion.  :D
Title: Re: BAT Showcase
Post by: art128 on December 22, 2017, 04:12:19 AM
I like it too!

Do you think you will be able to make a non station version?
Title: Re: BAT Showcase
Post by: Andreas on December 22, 2017, 06:56:35 AM
I don't think it's ugly as well, but rather pretty realistic for a 1960/70 downtown setting. The upper and lower level opens lots of possibilities regarding transit switching. like your rail/el-rail example, but it could also work as GLR/HSR station or some other combination, if you manage to work out the LOD problem.
Title: Re: BAT Showcase
Post by: matias93 on December 22, 2017, 07:42:45 AM
*appearing from under his brutalist rock*

I really like it. Not in the sense of "looks good for being a huge concrete slab", but on the "I would love one of those being built in front of my house"

It has a pretty reasonable scale, a nice shape, fine details, and it's functional. What else could you ask for?

Well, only one thing: a 7.5 metres entrance model, compatible with L1 networks like the new ERRW or even viaduct roads (this can work as a bus station too). You don't even need to take the time to mod those options, we can relot it ;)

*crawls back under the rock*
Title: Re: BAT Showcase
Post by: bombardiere on December 22, 2017, 10:03:53 AM
Oh unlike others, I say it is ugly like hell. :D But it is a brilliant Bat.  :thumbsup: &apls It is great to have urban stations and 60/70's look is good, because almost every city has these kind of monstrosities. So it blends in well and it can be used in almost any modern city build.  :thumbsup:

In fact I like how you do these 60/70's office blocks. Shiny glass skyscrapers may be the face of a modern city, but drab concrete office blocks are the backbone.

If you go to London style, may be you can add fallen/broken concrete slabs, graffiti and moss to crate urban decay.  :P

I would love to see also Victorian and Edwardian transport option. ;) Something like your great Chicago Terminal.  My batting is in hiatus currently,but  I would one day like to do  something based on this.

https://en.wikipedia.org/wiki/Aldwych_tube_station

I want a subway station which could placed in middle of a wall-to-wall row. It could be 1x2 or 1x3. Most subway stations are for corners and it sometimes want to place it in classical row.
Title: Re: BAT Showcase
Post by: Seaman on December 22, 2017, 11:15:33 AM
mattb325, this one is really nice  &apls
I am curious to see, how it will fit in a urban setup, layout-wise. El-rail over road would nicley go along...
Title: Re: BAT Showcase
Post by: mattb325 on December 22, 2017, 06:24:39 PM
Thanks guys, just because because it's ugly doesn't mean I don't like it  $%Grinno$%

Bombardiere, Odd from Sweden made some subway stations like the ones you are talking about: https://community.simtropolis.com/files/file/12994-european-subway-v2/ (https://community.simtropolis.com/files/file/12994-european-subway-v2/). They are very old now, but his stuff holds up incredibly well, and I have all but one or two of his files in my plugins even to this day.

So, the bad news is that my tinkering with the custom Lods or adjusting the size of the opening did nothing to fix the issue.

In fact, looking at similar models (of the very, very small minority which don't have baked in textures) nothing apart from splitting the model into a number of pieces and rejoining them in the Lot Editor will get the custom lods to show the network being dragged under the roof on the side angles.

For the record, I won't be splitting the model into a number of pieces.

But, just like a Christmas miracle, I was able to improvise a 'hack' which I think is a pretty good compromise.

I made a small 16mx16mx.0.1m piece of El Rail as a prop which I have used to visually connect the network from the disappearing network.

So that means, I can just make additional props for each network I want to connect (HSR/Monorail/other elevated networks). And of course it means that a user can adjust the model as the textures won't be baked in (I don't think I have ever baked textures into my stuff anyways).

This will become more important as I intend to make at least one or two more types of station in this vein.

My question is: do the guys from the Nam happen to have the straight texture pieces for these networks handy? Even better if they have already been colour corrected...but that might be asking too much!

If not I can get them out of the reader  ;D

At any rate, here is the result (including my colour correction of the el-rail piece). Not too shabby.

(https://i.imgur.com/tNTqQdO.jpg)

So another couple of questions - Matias, what is this 7.5m errw?

Also, what texture does the viaduct heavy rail use?

Now to try and get some actual modding and nite lites for this one....
Title: Re: BAT Showcase
Post by: Tyberius06 on December 22, 2017, 06:49:50 PM
Matt,
the ERRW is a new NAM36 feature - dragable elevated heavy rail RRW, Real-RailWay style ONLY (like all the new Rail network type developments), basicly it replaces the elevated heavy rail puzzle pieces. With the NAM36 we got not just the regular 15,5 meters (L2) Elevated Heavy Rail viaducts (like the EL-Rail pices on your picture), but the 7,5 meters (L1) viaducts too. However there apparently there is no station for this type, as I know.

Very cleaver trick what you found out. It will completely get me rethinking some of my cities... :)
Thanks!

- Tyberius
Title: Re: BAT Showcase
Post by: matias93 on December 22, 2017, 06:57:29 PM
This (check the NAM documentation, specifically /SimCity 4/NAM Auxiliary Files/Documentation/feature-guides/realrailway/realrailway.html )

(https://i.imgur.com/AIzvbsh.png)
(looks like Tyberius beat me to it :P )

That's also the texture you are looking for. BTW, I remember having read MGB that the NAM indeed includes both textures and props for straight sections of their networks, allowing lotters to include them without the need of recreating, and making the resulting lots easier to update if the NAM changes. What I don't remember is where on the NAM directories those models are, but I'm sure somebody on the NAM team can guide us to it.
Title: Re: BAT Showcase
Post by: Andreas on December 22, 2017, 07:44:10 PM
Somehow, I feared that tinkering with the LODs won't do the trick in your case, but you came up with a very clever solution alright! I'm pretty sure the NAM Team has templates for such situations, if nobody shows up here any time soon, don't hesitate to drop them a PM. Tarkus, mbg204 or eggman121 are among those that have been around a lot lately.
Title: Re: BAT Showcase
Post by: eggman121 on December 22, 2017, 07:50:56 PM
Hey mattb325

Another alternative oppose to LODs is to reference the Transit Piece in your Station and Add it with a Resource Key Type 3 property.

That way there will be no mismatching and any Model Changes will be automatically transferred to your Lot / Station.

I will attach an Exemplar file on the next post once I hear back from you. I just need to recuperate.

I have been at work all this morning and Supermarket work at this time of year is well... Not very pleasant.

-eggman121
Title: Re: BAT Showcase
Post by: Kitsune on December 22, 2017, 09:01:07 PM
I really love that is 6 tiles too. These stations are going to have immense use.


I have been at work all this morning and Supermarket work at this time of year is well... Not very pleasant.

-eggman121

 %BUd%
Title: Re: BAT Showcase
Post by: mattb325 on December 23, 2017, 02:29:16 PM
Thanks guys. No wonder I didn't know about the 7.5m rail. I'm still on NAM35.  :-[

I wish all of the networks were 7.5m...much closer to RL measurements

The plan for these sorts of stations is to have a few different models, but this last building is the basic shape (at least for the lower stories where the through-networks dissect) and each building can cater to a few (but not all) different types of elevated networks.
Now because I don't intend to make each model do every single network type, but will leave them flexible enough for users to repurpose, I'm therefore planning to make a very sleek modern building primarily for HSR/Monorail/El Rail; a more traditional 1930s building for viaduct rail/el rail (the National Audit Office in London is utterly perfect for this purpose) and now I'll add a much more traditional station type to the 7.5m viaduct rail.

Eggman, I don't envy your job at this time of year. Christmas gets more hectic each year!

Now as for RKT3, with the above in mind for the next few buildings, I'm happy to give it a go. I just need to get the two network pieces (plus each zoom/rotation?) referenced at either side of the lot. While I am the first to describe my modding competence as basic, meaning this is well beyond my skill set; it certainly makes sense especially for the users who insist on using the Maxis type rail textures and I guess it will also cater for the choice of wall skin on the viaduct. So long as the Lods behave, I think it's certainly an option to explore.
Title: Re: BAT Showcase
Post by: reddonquixote on December 23, 2017, 05:00:07 PM
That's a great little building, I predict this will be put to lots of good use  :thumbsup:

I feel for you on your LOD issue, I faced the same issue way back when I did Flinders Street Station.
Title: Re: BAT Showcase
Post by: mgb204 on December 24, 2017, 09:04:06 AM
Navigate to z___NAM\z Props and Models, see the file EL Network Props.dat, where you will find Prop Exemplars for most Elevated Maxis/NAM Networks. These are RKT0 props, the difference being that you need only one for every zoom/rotation. The game will take care of the lower zooms for you. Simply add those props onto the lot and you will get the actual network models upon your lot, including textures picked up from the installed choices. One of the key benefits of using these props is that any customised textures/models used in cosmetic mods will be supported. Whereas anything made as part of the BAT and rendered as a normal BAT will be stuck for eternity as-is.

The best solution to the LOD problem is probably making the gap a little bigger than the network that will go through it. Around .2m away from each edge of the network model should do the trick. Skin tight LODs are another option, but can lead to things poking through and glitches. So the more gap you can put there, the less chance of problems. Bear in mind too that space (height) is needed for automata, but they aren't all that picky. The simplest way to ensure the RKT0 models/props will fit is to add them into your scene and use them as a reference. It's useful to set them so that they are invisible to the render camera too. This way you can use the actual models to make sure there will be space in your models for the props.

For example, if making a L2 "tunnel", it would be ideal to make the gap large enough to fit the largest L2 network through it. Obviously, this does limit the modelling that can be done around the tunnel itself, but is a worthy trade off if a station can support any L2 network as a consequence. You can bet if such a model was released, I would happily mod separate lots to cover all applicable networks. HSR is the odd one out here, but Monorail, El-Rail and Viaduct Rail should all have similar dimensions. To save you finding them yourself, I've extracted all the NAM/Maxis elevated models as 3DS files and attached them to this post. Note that all will be rotated by 90° when you import them, SC4 requires them to be rotated as such, but you should have no trouble with that. Bear in mind too, the ground plane on the ML (moonlight) models is not required, but will be part of the models as I've exported them.

If you send the current station you have over (PM), I'll take a deeper look at the modding. It's hard to go through all the transit switches in a screenshot. But actually, one thing I learned from Steve (Z), is that there isn't always a logical rhyme or reason to them. It often needs trial and error/testing to get the best out of them. Although, like you I typically settle for the station simply working for all included transit types. Anyhow, I hope this helps you out.
Title: Re: BAT Showcase
Post by: mattb325 on December 24, 2017, 02:13:51 PM
Thanks Robin  :thumbsup: &apls

It may be an issue that I'm on v.35, or just with the way I installed the Nam (or something else that I'm being stupid with %confuso), but I can only see the el-rail piece in that folder; none of the others are there apart from the El Network Props which contains the exemplars for other networks, but no models. The transit station textures file is just a road.

At any rate, after Xmas (it's already Xmas day here in Oz)/NY - I'm away for a week or so, I will get onto installing v.36 so as to get a feel for the way the 7.5m networks behave, which will then give some inspiration for a station for that type.

Thanks so much for your help, MGB204 & eggman121  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on December 28, 2017, 03:17:51 PM
I was due to go away for a week, but persistently bad weather has put that on hold...instead, I installed V36.

Very, very, very nice. And I really love the 7.5m errw (the L1 and L2 are draggable!!!!) as well as the new SAM (those industrial textures are absolutely stunning!!!!) and of course all of the new street curves.

And the RKT0 props...just excellent  :P

I've batted a new station prior to installing the nam36. It's completely fictional:

(https://i.imgur.com/U809wLM.jpg)

& seeing how it will play with other elevated networks (note I haven't added the RKT0 props yet), but as there is a big square hole in the LODs for the elevated network, automata and everything else will be seen:

(https://i.imgur.com/gwivpam.jpg)

The HSR is a little tight esp in the platforms, but it is no different from some of the standard stations that are used for HSR, so I can live with that....the choice is either tight HSR for each station or the Sims have to take a running leap on all of the other types, which to me is less acceptable.

The lot has had nothing but minimal modding...when I come to make the additional lot variations for the viaduct elevated rail, I take it I can just use the rail feature in the SC4tool to add the TE? There's nothing special needed to make it function?

Now onto the art deco version for L2 which will possibly be the last for the L2 networks...although I am tempted to muck around with the new Nam features - it's much more than just an incremental leap from v35 - so it may take a while between Bats  :D
Title: Re: BAT Showcase
Post by: TheTeaCat on December 28, 2017, 04:00:58 PM
Oh I love this one!!! Superb nightlighting!!

(I used to be a Manager in one of their London Hotels for nearly 15yrs  :D  )
Title: Re: BAT Showcase
Post by: Andreas on December 28, 2017, 04:33:40 PM
Modern and European and tight downtown setting, that's a great combination. Surely a keeper!
Title: Re: BAT Showcase
Post by: Jack_wilds on December 28, 2017, 04:38:07 PM
love it too... from its design and funtion
Title: Re: BAT Showcase
Post by: Girafe on December 29, 2017, 11:48:42 AM
Nice job Matt  &apls &apls

Multi networks station are quite rare and this one is awesome  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on December 30, 2017, 05:55:20 PM
Thanks guys

I am pleased you like that one as it is a fictional building.

Sadly, the next one is going to end up on 'the ones that never made it' unless I can get an easy fix as I have absolutely drawn no luck whatsoever with getting it to work.

The render on Z5 West is constantly borked and nothing I do will fix the issue.

This is what it looks like. It's a standard 6x3 building like the last one.

(https://i.imgur.com/f6Ttf39.png)
(https://i.imgur.com/GWsQdGF.png)

However, the render simply cannot organise the 8th and 9th FSH files on Z5West and throws a screwed up model.

The 8th slot is blank and the 9th slot contains the FSH on what should be the 8th slot (meaning the 9th slot FSH file is simply not included).

(https://i.imgur.com/Whq8N1B.png)
(https://i.imgur.com/sVZWGzM.png)

I have re-rendered 15 times. The other train models did this too, but a rerender usually fixed it. I have encountered this issue before with bat4max and small files, but it has never been so persistent as with this model.

These are the steps that I have taken:
1) Refit lods & re-export (15 times);
2) Import to a new scene (minus lods/sky/tb2 camera handle etc 15 times);
3) Delete all output files and delete all files from the gmax/gamepacks/bat import and scene folders;
4) Redo the offending wall from scratch in 3dsmax;
5) Change the size of the model over the blank areas: as I said above, bat4max often has problems trying to render large blank areas. I know this because of the sheer amount of models I have made. The large overhanging area at the rear of the platform is one such attempt...that wasn't part of my initial model;
6) Just using a non-custom lod - the reader image you see is with a standard lod and despite that it is still broken;
7) I have added a couple of small .001x.001x.001 textured boxes above the blank platform areas so that there is something for 3dsMax to 'see' for the render;

Each render takes 40 mins, + 2.5hrs to model & texture so I have already wasted over a day on this thing.

Unfortunately on this computer, trying to use rivits fsh tools to try and manually insert the two files causes a BSOD without fail - it used to work on my old computer but it has never worked on this one (despite having all of the correct & required M/soft files etc).

Does anyone have any other suggestions on how to fix it? (please note I will politely but steadfastly ignore any advice that starts with 'try uninstalling and re-installing 3ds Max' as other models work just fine and the advice is therefore just a waste of time  ::).)

 :'(
Title: Re: BAT Showcase
Post by: fantozzi on December 30, 2017, 07:04:59 PM
Terrible news - as the building looks great. And even as I'm clueless - may I ask - does the render error persists if you rotate the model by 90 degrees?
Title: Re: BAT Showcase
Post by: mattb325 on December 31, 2017, 01:06:22 AM
Thanks Fantozzi  ;)

Your suggestion is one I have used once before on a growable (so it's quite reasonable), but the consequence for a ploppable like this is that it permanently faces the wrong way when you are trying to place it, which would make it painful for users. With a growable, you can rotate the building on the lot and it is the lot that only needs to face the street, so the user is none the wiser, but with a ploppable like this that only goes one way and has networks dragged through it, the results wouldn't be satisfactory.

Instead, using a bit of creative thinking, rather than trying to limit the amount of dead space within the LODS which causes the render issue, I increased it exponentially, and made the flag-pole very tall indeed, so that even if FSH files aren't written, there's so many blank ones that the chances of having it bork the ones you need are slimmer. And it worked.  ::)

If you ever need proof that batting is two-fifths dark art, then this is it.

(https://i.imgur.com/etSs9Xp.jpg)

At least I don't have to look at it again  $%Grinno$%
Title: Re: BAT Showcase
Post by: Unconstantean on December 31, 2017, 01:26:32 AM
What a beauty!!! Art Deco at it's best, :D  :bnn:  &apls &apls &apls
Title: Re: BAT Showcase
Post by: siemanthepieman on December 31, 2017, 02:05:53 AM
At least I don't have to look at it again  $%Grinno$%

I have a feeling you’ll be seeing it again in at least a few MD’s - it’s a ripper! Glad you got it working.
Title: Re: BAT Showcase
Post by: Tyberius06 on December 31, 2017, 02:32:28 AM
Hi!

Or you making the bulding as a prop, and place the prop on a blank lot, and you can rotate the prop as you want... But as I see it worked either way and it's really beautiful! :)
I love it!

- Tyberius
Title: Re: BAT Showcase
Post by: matias93 on December 31, 2017, 06:29:58 AM
I love those windows, I love that clock tower, I love the platforms, I love the lights on the facade and your borderline magical skills to solve things that would have made me to throw the computer through the window!!

Now I'm having the irrational need to see that beauty used as a City Hall, don't you think so? What's for sure, you'll see tons of relots of it, just like the real thing!
Title: Re: BAT Showcase
Post by: art128 on December 31, 2017, 05:26:25 PM
That art-deco train station is an absolute master piece. The light fixtures on the facade are sublime.

Happy New Year!
Title: Re: BAT Showcase
Post by: reddonquixote on December 31, 2017, 06:14:51 PM
That's a lovely looking building. So glad you got it to work - would have been very sad otherwise. That would have been my suggestion, to make the LODs taller than required. (If I've understood your fix correctly?). No idea why this works, but it seems to solve this issue on very small BATs. Never needed to use it on a large BAT before. Dark arts indeed  $%#Ninj2
Title: Re: BAT Showcase
Post by: Jack_wilds on December 31, 2017, 08:54:20 PM
just adure that art deco... love its facade and courtyard...  &apls
Title: Re: BAT Showcase
Post by: mattb325 on January 03, 2018, 06:21:17 PM
^^Yes, making the LODs taller made it work.

No such issue with this station, rendered correctly the first time despite being smaller  ???

Edwardian as a style is mostly overlooked by creators  in favor of late Victorian style or even the later art deco.
Edwardian architecture was obviously popular in Britain, Australia, and other Commonwealth countries whereas Art Nouveaux was popular in Europe around that time (Art Nouveaux being almost completely non-existent in game  &idea) & Beaux Arts in the US.
Edwardian buildings are often quite monumental and heavy set in comparison to Victorian architecture, and often the details are quite simplified and pared back.

Although it should be noted that Edwardian architecture is often just lumped into the Victorian Era Architecture bucket, to me there are both subtle & obvious differences.

This station is (I believe) the first for the 7.5m E-RRW system.

It is in the Edwardian style, but it is fictional, a 6x2 lot with workshops and garages at the rear and shops/offices/cheap lodgings at the front. The E-RRW props were very kindly provided by mgb204/rsc204  :thumbsup:

(https://i.imgur.com/gQ2uzSu.jpg)

I will be making other versions of the 7.5m stations (including modern & eeeek, diagonal  ()lurker() !)

Also, mgb204 has given me some really useful templates and guidance based on the first two stations I sent him, so I am going to mod the other stations based on those standards. Each will be a 15m network (Monorail, HSR, El-Rail, Elevated L2 Rail) + the subway/bus/rail & parking interchanges which means 4 lots for each building so far + plus any additional building I dream up. Assuming I don't make a total muddle of the modding, at least these should start being released in the very near future.  :D

Title: Re: BAT Showcase
Post by: Tyberius06 on January 03, 2018, 06:50:35 PM
Wooow! Woooooow! :)  &apls &apls &apls &apls &apls &apls
I love this latest one too! It's so amazing.
Question: I don't know how much work would be to make, but could you make a "set" (well if it was only one piece, I wouldn't mind either) of props only from the "arcade" part of station without the roof and the station sign? It would be so awesome to make something similar to which can be found between the Fenchurch Terminus and Limehouse Station in London...

Thank you for making these very nice stations! :)

- Tyberius
Title: Re: BAT Showcase
Post by: Kitsune on January 03, 2018, 08:51:56 PM
very nice ! Now we just need something like Circular Quay in Sydney (minus the expressway on top) ..................... :)
Title: Re: BAT Showcase
Post by: reddonquixote on January 03, 2018, 11:17:30 PM
That's very cute, love it!  :thumbsup:
Title: Re: BAT Showcase
Post by: Unconstantean on January 04, 2018, 02:43:31 AM
Man this pack will be perfect 4 me  &apls &apls &apls &apls &apls . In my downtown i plan to use normal elevated rail instead of el rail so those stations are perfect!!!!
Title: Re: BAT Showcase
Post by: Alan_Waters on January 04, 2018, 06:40:51 AM
Here and waited for the support of 7.5! Hooray! I was waiting. I knew.  :bnn: :bnn: :bnn:
Matt, you're done!  :thumbsup: :thumbsup: :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on January 05, 2018, 03:32:46 PM
Thanks guys. Something more modern  ;)

(https://i.imgur.com/n6orlQE.jpg)
Title: Re: BAT Showcase
Post by: Tyberius06 on January 05, 2018, 03:52:33 PM
Ok, you're definitelly spoiling us with these! :) Stations for the ERRW L1 are always welcomed.
I wish you would make some Terminus for elevated networks (ERRW L1-L2, and HSR too)

Really great work, I love this modern design!

Thanks!

- Tyberius
Title: Re: BAT Showcase
Post by: Alan_Waters on January 05, 2018, 04:52:15 PM
What details! What accuracy! Perfectly! I want it!  &apls &apls &apls
Title: Re: BAT Showcase
Post by: dyoungyn on January 05, 2018, 07:37:44 PM
Very cool for L1 Elevated Rail. 

I to like to build my stations with multi-level (8) parking on one side with a ped bridge to parking over a road and on the other side, taxi space. 

This looks great and am to amazed at the level of detail. 
Title: Re: BAT Showcase
Post by: art128 on January 06, 2018, 06:01:30 AM
Very modern... I like it!
The previous one was also brilliant, specially considering it's a W2W model!
Title: Re: BAT Showcase
Post by: vortext on January 06, 2018, 06:11:25 AM
Very nice indeed!  &apls

The roof structure along with the elevated rail tracks reminds me of Tilburg station.  :thumbsup:

(https://upload.wikimedia.org/wikipedia/commons/c/c7/Tilburg_station.jpg)
Title: Re: BAT Showcase
Post by: Andreas on January 06, 2018, 07:16:59 AM
It's a bit funny to see such a modern station for an "old-fashioned" elevated railway, but that one would look awesome for monorail or HSR. Would you consider to make an L2 version as well? :) I really like the design, and the number of stations for these networks is rather low...
Title: Re: BAT Showcase
Post by: Unconstantean on January 06, 2018, 07:49:17 AM
It would be amazing if you could do them for L2. :D
Title: Re: BAT Showcase
Post by: mattb325 on January 06, 2018, 08:55:21 PM
Thanks, I'd always intended for this model to be an L2 as well, even if at this height it really does remind me of a star-wars prop (which was the inspiration) ;)

(https://i.imgur.com/I4aag3U.jpg)
Title: Re: BAT Showcase
Post by: Girafe on January 07, 2018, 04:35:01 AM
I love this last one  :thumbsup:
Title: Re: BAT Showcase
Post by: kbieniu7 on January 07, 2018, 05:27:51 AM
Awesome models, matt! I don't visit your topic too often, but whenever I enter there, I see a bunch of great work!  &apls
Title: Re: BAT Showcase
Post by: matias93 on January 07, 2018, 05:48:43 AM
Wow, all of those stairs!! IIRC, this is the second 15m transit building to include realistic stairs (the first being the Chicago' L stations included in the NAM), so that's a realism achievethat of its own (and a good motivation for lazy Sims to prefer the elevators  :D )

By the way, I remember that Eggman devised a more modern looking draggable ERRW set, but maybe that was only a feasibility experiment...
Title: Re: BAT Showcase
Post by: Akallan on January 07, 2018, 01:27:40 PM
Beautiful work! Modern stations are always good for the content of the game! &apls
Title: Re: BAT Showcase
Post by: mattb325 on January 08, 2018, 02:53:37 AM
Thanks guys

An 'ye olde worlde' L1 Terminus to add to this pile of stations ;)

(https://i.imgur.com/YR5Evre.jpg)
Title: Re: BAT Showcase
Post by: Tyberius06 on January 08, 2018, 03:55:53 AM
Thank you Matt! :) It's really gorgeous :)  &apls &apls &apls :bnn:
I'm sorry, shame on me, but seeing these beauties I'm getting greedier and greedier...  :(  &mmm &mmm &mmm
With the upcoming pack, could you release a building model or prop just with the platform (it could be both side open), without the main building, so lotters putting the platforms next to each other could make really big oldstyle Terminii stations... However (more greediness) I would be happy with a saparate prop/model of the main building as well, because that is also is a very good-looking building, and could be useful in other situations too... :)

Ahhh...  I stop it! Sorry-sorry...

Anyhow thanks in advance to make these stations what you already showed us! :)

- Tyberius
Title: Re: BAT Showcase
Post by: Krasner on January 08, 2018, 04:08:03 AM
So nice, so far  ::) There's an elevated small terminus station that look like quite the same in my town  ;D

Maybe I'm asking for too much and that I'll be the annoying guy popping in the creative shot you seem to experience currently  :D But do you plan to make a version of the Ibis hotel with no traffic going through ? (Indeed, this loveable hotel may be easy to hijack in-game, without modification, simply hidding the holes in the side façades...)

Also I've noted that IRL, as two-tracks terminus stations do exist, it's quite common that there are more than two tracks even in really small stations, because this type of situation put strong constraints on the traffic operations. Therefore multiple side tracks help to solve these issues. But that's a detail really. Your work is already amazing, the way you do it  $%Grinno$%
Title: Re: BAT Showcase
Post by: art128 on January 08, 2018, 04:28:01 AM
Ooh, elevated terminal station are kind of a rarity on the exchanges... Nice!

I agree with Tyberius06, a prop for the platform would be a very good addition, if it isn't too much work of course. :)
Title: Re: BAT Showcase
Post by: Unconstantean on January 08, 2018, 04:59:51 AM
Oh man it's like Christmas all over again :)))
Title: Re: BAT Showcase
Post by: Alan_Waters on January 08, 2018, 05:42:51 AM
I suspect that this package of lots will give us a holiday. :bnn: :bnn: :bnn:
Title: Re: BAT Showcase
Post by: c.p. on January 08, 2018, 08:42:49 AM
These all look fantastic :thumbsup:

I can't believe how many great buildings you've made in the past several months :o
Title: Re: BAT Showcase
Post by: Andreas on January 08, 2018, 12:27:11 PM
Heh, actually, I had the same in mind as Krasner, that hotel station is too good not to have as a "normal" growable hotel BAT indeed. I also agree about the terminus station. those might benefit from additional platforms alright. It would be nice to have at least one modern terminus station, too - even though planners try to avoid using them these days. But there's always some important place on the map where you can't continue the high speed line, so those stations can come in handy at such places.
Title: Re: BAT Showcase
Post by: reddonquixote on January 09, 2018, 07:10:26 AM
Can't believe how quickly you're pumping these gems out... great work  &apls &apls &apls
Title: Re: BAT Showcase
Post by: Seaman on January 09, 2018, 11:59:57 AM
I'm sorry, shame on me, but seeing these beauties I'm getting greedier and greedier...  :(  &mmm &mmm &mmm
Anyhow thanks in advance to make these stations what you already showed us! :)

same here. It's getting to be a lecture of contemplation!  :D

Can't believe how quickly you're pumping these gems out... great work  &apls &apls &apls

Yes! Seemingly, I cannot leave this thread for a couple of days without missing some big moves!  :o
Title: Re: BAT Showcase
Post by: eggman121 on January 10, 2018, 04:31:44 AM
These stations are... well  $%Grinno$%

I can't thank enough for all the effort you have put into these ;)

-eggman121
Title: Re: BAT Showcase
Post by: mattb325 on January 11, 2018, 02:43:39 AM
Thanks guys...eggman121..did you do the 7.5m rail? If so, thankyou, I really love it. If not, thankyou to whomever was responsible. Aesthetically at this height it opens up so many more possibilities. :bnn:

Something a little more Neo-classical:

(https://i.imgur.com/JGtFtLd.jpg)

As for some of the requests, these have been answered on preceding pages. For the others, when the BSC was active (RIP), we were always encouraged to play the game. So, I'll leave you with this picture of the elevated rail network (and you can replace this with the 15m viaduct, HSR, monorail, el-rail, it doesn't matter which elevated network, the effect is the same) which should give a fair indication of my thinking and which station types you may see from me (apart from those I've already indicated that I'll make):

(https://i.imgur.com/HbaETVr.jpg)

Title: Re: BAT Showcase
Post by: Andreas on January 11, 2018, 04:52:52 AM
Ah, the Brandenburg Gate station, eh? :) Hardly a surprise that I like this one quite a bit!

The pictures of your rail switch experiments are a little cryptic, looking forward to the results of your pondering, though.
Title: Re: BAT Showcase
Post by: WannGLondon on January 11, 2018, 08:35:01 AM
Matt,

I have been nothing but a lurker for the longest time now in regards to the community, but your BAT-ing sir has overwhelmed me and inspired me to comment and give you accolades. Your talent is truly astonishing. You inspire me to continue creating great cities and your BATs dot each and every single one of them.

Thank you for all that you do.

(Maybe this will be a good return from my hiatus  :P )
Title: Re: BAT Showcase
Post by: matias93 on January 11, 2018, 11:21:49 AM
Simply fabulous!! One can even imagine the interior distribution, the materials, the architectural details...
Title: Re: BAT Showcase
Post by: mattb325 on January 13, 2018, 08:22:41 PM
Thanks guys! I've made the Neo-classical one L2 compatible:

(https://i.imgur.com/vBWCGgW.jpg)

And added an HSR (or L2) terminus. It's one of those modern hybrid station/shopping mall things that you see around (although this building is strictly fictional).

(https://i.imgur.com/7M96UP5.jpg)
Title: Re: BAT Showcase
Post by: reddonquixote on January 14, 2018, 04:16:07 AM
Eek.. so ugly! Love it  :D :D  :thumbsup:

The neo-classical one is gorgeous  &apls &apls
Title: Re: BAT Showcase
Post by: art128 on January 14, 2018, 04:25:08 AM
That's modern for sure alright. :)
Title: Re: BAT Showcase
Post by: eggman121 on January 14, 2018, 04:43:48 AM
Quote
Thanks guys...eggman121..did you do the 7.5m rail? If so, thankyou, I really love it. If not, thankyou to whomever was responsible. Aesthetically at this height it opens up so many more possibilities.

Thanks mattb325 for the appreciation  ()flower()

I did alot of the coding for the ERRW L1 Level. Swordmaster did the initial coding and I filled in the Gaps. Some of the setups demonstrated are indeed hard to make without the models. I do know how to make the Rail Viaduct pieces now. A special thanks to Vester should also be given for the minicurve ERRW pieces. The ERRW was a real team effort  ;)



Moving to your work however... I am so glad to see you make new stations and elevated at that! The work you are doing is just plain awesome. I can't wait to see them in some CJs

Keep up the great work  ;D

If you ever need a hand with the modding side of things I will be more than pleased to help  ;)

-eggman121
Title: Re: BAT Showcase
Post by: Andreas on January 14, 2018, 04:46:27 AM
Rather "ugly" alright - but quite fitting for HSR. which is in the same "eyesore" category as many other modern structures. Our cities need something like that for sure, though. :thumbsup:
Title: Re: BAT Showcase
Post by: Alan_Waters on January 14, 2018, 06:41:39 AM
Just awesome. More words I can not find.  :thumbsup:
Title: Re: BAT Showcase
Post by: Tyberius06 on January 14, 2018, 10:08:10 AM
Oh, dear!  &apls &apls &apls
Huge thanks for that HSR Terminus... I can't belive this, you made it! :)

Thank you so much! :)  &apls &apls &apls

- Tyberius
Title: Re: BAT Showcase
Post by: belfastsocrates on January 14, 2018, 11:35:35 AM
Absolutely superb work over the past few weeks. Great to see you so active again and churning out such quality and much needed content!
Title: Re: BAT Showcase
Post by: dyoungyn on January 14, 2018, 12:03:08 PM
Absolutely stunning for something that does not exist today &apls &apls &apls &apls &apls &apls &apls
Title: Re: BAT Showcase
Post by: manga rivotra on January 17, 2018, 03:54:52 PM
I think that I will have to create new cities to put all these jewels, maybe even see a new region.  ::)
Beautiful and extremely useful, as always, thank you for bringing so much to this game since all these years !  &apls &apls &apls
Title: Re: BAT Showcase
Post by: mattb325 on January 18, 2018, 11:28:38 PM
Diagonal L1 anyone?

(https://i.imgur.com/OvQl8vQ.jpg)
Title: Re: BAT Showcase
Post by: art128 on January 19, 2018, 02:07:11 AM
Stunning! You're really going at it recently, it's impressive the amount of building you can come up with in such a short time... But don't overdo yourself, remember to take breaks. :) :D
Title: Re: BAT Showcase
Post by: Tyberius06 on January 19, 2018, 03:15:53 AM
Speechless... Amazing work over here, Matt! :)
I think these stations will define my general station usage in my cities. I'm actually planning my restarted cities counting with your latest station showcase. The multipurpose Ibis Station already has the spot! Obviosly, as I said the HSR terminus of yours will replace Tonkso's terminus, I'm already using you sunken station.
They are just so amazing!

Thank you very much!

- Tyberius
Title: Re: BAT Showcase
Post by: Akallan on January 19, 2018, 05:25:23 AM
You never stop? You are crazy! All stations are great, and the idea of doing W2W is ingenious too, I can not wait to see more! :popcorn:
 &apls &apls
Title: Re: BAT Showcase
Post by: weixc812 on January 19, 2018, 06:56:35 AM
Can't believe what you've done Matt  &apls
I feel the approach of a delicate station pack  :bnn:
Title: Re: BAT Showcase
Post by: Girafe on January 19, 2018, 09:06:53 AM
Nice addition to have this diagonal station  :thumbsup:
Title: Re: BAT Showcase
Post by: Alan_Waters on January 19, 2018, 12:55:23 PM
Can you stop admiring? No!
This is amazing! I'm looking forward to! :popcorn:
Title: Re: BAT Showcase
Post by: mattb325 on January 19, 2018, 03:41:54 PM
Thanks guys

Normally these bats don't take very long (in fact I'm almost embarrassed at how little time they take  :-[ ). Just as well, I guess, as I get bored/loose patience if I spend any more than about 1-2 hrs at a stretch...

Here's an ortho version, (a lot of the details were either lost, washed out, or overblown with the diagonal version). This now brings the number of stations in this pack to 12. Edit: it makes 13...I can't even count how many bats i've made  ::)

(https://i.imgur.com/TGm7ebj.jpg)
Title: Re: BAT Showcase
Post by: Jack_wilds on January 19, 2018, 04:15:17 PM
I like them all for various reasons...  :)
do plan on releasing these soonish or?
will be released as packs or one pack? ()what()

when this project is done;  ???
I have a request project to make of you...  :)

the entire pack offers variety choice of architecture, which is great   :thumbsup:

its all a solid well done...  :popcorn:

 :satisfied:
Title: Re: BAT Showcase
Post by: reddonquixote on January 20, 2018, 03:33:35 PM
Love the diagonal.. what an amazing pack its going to be  &apls &apls
Title: Re: BAT Showcase
Post by: mattb325 on January 22, 2018, 03:37:58 PM
Thanks  :thumbsup: :satisfied:. Nothing new to show, but I forgot to list that I have uploaded the Citylink station (the 1st of 13 stations) separately.

MGB204/RSC204 kindly fixed all of my modding and as this station is more ground rail/transit hub rather than elevated NAM networks/transit hub (also I don't want a pack of 13 items...call me superstitious) it made no sense in holding it back as part of the pack.

It is here:

(https://i.imgur.com/SUqlSzK.jpg)
https://community.simtropolis.com/files/file/32073-city-link-transport-hub/ (https://community.simtropolis.com/files/file/32073-city-link-transport-hub/)

Now I'm just making my way through the other 12 (each with approx 3-5 lot variants and 3-5 different uses) and doing the modding, which for me, is a slow process....blech %bur2$....so it will take a while!
Title: Re: BAT Showcase
Post by: Andreas on January 22, 2018, 04:17:39 PM
It always amazes me that people can produce such detailed BATs within (more or less) a few hours, but then again, your skills of using the proper tools and having a vast texture collection surely speeds up things considerably.

The modding work, however, definitely needs some patience and dedication, and it tends to get a bit boring and repetitive which such a large amount of lots alright, so I can feel your pain.

It might be easier to distribute the work over several small packs, though, since each model absolutely can stand for its own - or maybe do one "classic" and one "modern" pack or something, which surely helps to cut down the anticipation, and it'll keep you sane for the time being. ;)
Title: Re: BAT Showcase
Post by: tigerbuilder on January 22, 2018, 07:16:58 PM
1-2 hours? Wow, that's incredible for the quality of your work. I use all your stuff...a giant thank you from me.

Cheers, Tiger
Title: Re: BAT Showcase
Post by: mattb325 on February 18, 2018, 11:48:51 PM
Recent events have left me particularly disinclined to share anything further with the community, but given that the modding was already completed for the 30 stations, I've uploaded the multi-functional station dependency packs; to do otherwise would have cemented a complete waste of my time, so uploading the files is the lesser of two evils.

You will need to install either the Maxis Nite version http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3574 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3574) or the Dark Nite version http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3575 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3575).

Also the first 7.5m Viaduct Rail station has released.

(https://imgur.com/gQ2uzSu.jpg)

Here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3577 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3577)
Title: Re: BAT Showcase
Post by: noahclem on February 19, 2018, 12:19:16 AM
That's incredible  &apls &apls &apls Think I like it even more than the last one. Another one of those niche-fillers that was pretty desperately needed (for me anyway  ;D ).  I'm extremely happy to hear back from you and hope you aren't dissuaded from the whole community by a few nasty people or disagreeable policies. Don't want to annoy by bringing that up but thought I would be doing a disservice to all involved by not saying something on behalf of all the people the treasure your work and respect you, even if we're not as loud, annoying, and attention-grabbing as the great douches of the community. But whole point is having fun and if that ruins it then nothing I could say trumps your point.
Title: Re: BAT Showcase
Post by: reddonquixote on February 19, 2018, 01:54:21 AM
Its lovely...

Tacking a modern glass structure onto a traditional/heritage building.. how very Melbourne  :D
Title: Re: BAT Showcase
Post by: Glenni on February 19, 2018, 03:51:46 AM
I love how this turned out! :thumbsup:
Title: Re: BAT Showcase
Post by: belfastsocrates on February 19, 2018, 04:31:54 AM
That's a superb station and love the glass addition. Quite a classy addition :)

It's a shame that some people seek to criticise but please don't let that stop you creating. You're very very good at it and it'd be a loss if you packed it in.
Title: Re: BAT Showcase
Post by: Glenni on February 19, 2018, 06:32:18 AM
I decided at first to just comment on the building ,rather than current events. But while I see why you're probably not terribly enthusiastic about the community given the recent toxic cauldrons we've witnessed ( the file sharing discussion, and the ratings topic) I try to just brush it off, and focus on the positives of the community as a whole.

Coming from a fellow BATter, I know your feelings on this (especially the mega file one particularely makes me feel like BATters will be even more faceless, and just unceremoniously stuffed into a megapack with no credit or virtues).

And trust me, I've been there myself plenty times. Still at the end I find building, playing, modeling, releasing and pretty much anything else related to Simcity 4 a very worthwhile hobby.
Exchange ratings might be a bit more one-sided, and often negatively fueled.
That is why I largely don't pay much attention to them.

Instead what has kept me going as far as BATs go is to hang out in the chat rooms at either here, ST, skype groups and lately the new discord groups (They're new to meeeeeeee), it gives me more direct feedback for BATs from people who are usually far more well rounded, and will offer ideas as you go.

Sometimes it dissolves into spicy meme hell, but hey, we can't be perfect.  :bnn:   

Me Rambling aside, I hope you'll stick around, I for one really appreciate your work, and have downloaded just about every single BAT you've provided so far, you're an absolute asset for down to earth city buildings! :thumbsup:
Title: Re: BAT Showcase
Post by: Getron on February 19, 2018, 07:18:31 AM
Please, do not let some criticise stop you. I love your work.  :thumbsup: :thumbsup: :thumbsup:
Title: Re: BAT Showcase
Post by: matias93 on February 19, 2018, 08:14:39 AM
I was trying to say something, but Glenni was so eloquent... You are such an authentic and talented creator, and anonymous people is so unfair on the internet, that you simply cannot afford to give thoughts to their uninformed whines. If you still feel like wanting to BAT, do it for the sake of your art, regardless of what we or anyone else has to say about.
Title: Re: BAT Showcase
Post by: Kitsune on February 19, 2018, 09:10:28 AM
Its lovely...

Tacking a modern glass structure onto a traditional/heritage building.. how very Melbourne  :D

Its better then Toronto where our train shed is declared hertiage because its one of only a couple left in the world. The others were destroyed because it was a very bad design  :D. These stations look excellent , and cant wait till I can get my hands on all of them (my poor menus  $%Grinno$% )
Title: Re: BAT Showcase
Post by: Tyberius06 on February 19, 2018, 02:21:39 PM
Oh... please don't do this again... :( :( It would be such a loss... Glenni indeed was so eloquent about this...
 
But thank you for sharing these nice modells and the 7.5m ERRW rail station.

I hope you change your mind eventually... I personaly would miss your creations...

- Tyberius
Title: Re: BAT Showcase
Post by: mattb325 on February 19, 2018, 02:41:38 PM
Thanks guys

A very quick word about this to avoid further discussion and potential misunderstandings for my actions. I didn't make some big ruckus or fight on the forums on the other site, so I certainly don't want it here.

While some of the comments about repackaging content creators files have been questionable, that hasn't influenced my decision.

Despite seldom being victim to the ratings system myself, I have made my thoughts very clear on it for a long time; it is an iniquitous system that has driven countless content creators away in the past.

In this case, watching a very small (but sadly influential) group of people - who ought, and are entrusted, to know better - take two diametrically opposed actions on two 1 star, malicious ratings on two different content creators, with the nett effect that a new batter was thrown under a bus simply to prove a point of policy, curdles such abject disgust that I question why I should be part of such a community that seeks to punish those who provide it with content for free.

It used to be that with larger numbers of active people there was sufficient distinction between the two sites to make this a haven, but with a greatly diminished base, even here I cannot avoid crossing paths, hence my reluctance to continue.

As the 18th Century saying goes: "The only thing necessary for the triumph of evil is for good men to do nothing" (or for those too young, in the modern era think Taylor Swift vs. Apple music) so at the very least - out of principle alone - I have withdrawn myself from participating at that site and will review my participation here.

As I said, I didn't make a fight of it there, and I certainly don't want it here. I've only listed it to avoid further conjecture, and, I respectfully ask to avoid further comment on it.

********************************************************************************

Now back to Batting and topic, don't worry, there are twelve stations in the pack that I have released, and at the very least the 30 lots that depend on them will also be released giving countless options for rail users.  ;)
Title: Re: BAT Showcase
Post by: Jack_wilds on February 20, 2018, 01:25:20 AM
all I know is I like the work and talent and skill you share with your projects... you work and the work of many others have made this a good place to be to celebrate playing an "old game"... as I also miss a batter in paticular due to unfinished project long anticiapted... namely the University of Clayhurst by JBSIMIO... as he was working on teh sports, campus grounds with bell towers and package of pedestrian bridges... which brings me to request IF its okay with JB, that you could take finish out that current work such as the fieldhouse, the arena, stadium, the belltowers and the pedstrian bridges and whatever else their maybe to finish outthe U of C campus... I would like a building cafeteria/eatry/ resurant named in JBs honor since he is a cook... would appreciate that this could happen... I pray this site chills out calms down and simply enjoys a good old game civially once again and stop fretting about stuff... so, posing this respectfully for real considerations... as I know your work is very good and is similar to JBs style so it al works good together... then in wrapping up LOVE the stations pack! off teh rails good... give character to any sc4 town
Title: Re: BAT Showcase
Post by: Akallan on February 20, 2018, 11:20:02 AM
Wonderful job, you are an amazing BATer mattb325. Thank you for all these contributions, they are great! &apls &apls &apls
Title: Re: BAT Showcase
Post by: mattb325 on February 24, 2018, 02:39:42 PM
As I write the read-mes and collate the stats/do final testing, the next station is done

(https://i.imgur.com/YR5Evre.jpg)

here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3580 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3580)



Sometimes in life, funny co-incidences happen and can be a great source of inspiration.

An article doing the rounds of world's press at the moment is about Russia's 'Troll Factory' which is implicated in all sorts of covert, behind-closed-doors stuff, from fake news to hacking.

I've located the building in St Petersburg; we have so few Russian Buildings anyway, and it turns out that it is a newish low/mid-rise office building which I can do in my sleep.

This will be my next Bat:

(https://i.imgur.com/j0xJ2wJ.jpg)


Then, as if this weren't co-incidence timing enough, Callagrafx returns and it reminds me of his fantastic nursing home bat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=703 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=703)) modded with very special humor by barbyw (oh how I miss her at times like this)  and it makes me smile whenever I see it in game, so it means I can give my Troll factory a very special, old-school, BSC twist and dedicate it to a very special person  ;)

Seriously wonderful timing, indeed...I couldn't make this stuff up if I tried :D

Title: Re: BAT Showcase
Post by: mattb325 on February 25, 2018, 04:43:19 PM
Thanks for all the likes  ;)

Another read me is done, and another 7.5m station is released.

(https://i.imgur.com/JGtFtLd.jpg)

Here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3583 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3583)

Also, made a very quick start on the Simtropolis Troll Factory building.

For those of you familiar with Callagrafx and Barbyw's nursing home bat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=703 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=703)), you'll be aware that it was satirical and lampooned a few SC4 characters at the time.

If you have any suggestions for some of the satire, please send me a PM for consideration only (DO NOT PUT YOUR SUGGESTIONS IN THIS THREAD...I'LL ASK THE MODERATORS TO DELETE ANY SUCH ENTRIES) ...and also, please note that it is fine to satirize public figures...and I'll be taking a stab at my own views as well....there is a none-too-subtle difference between satire and slander.

(https://i.imgur.com/qCLuv8B.jpg)
Title: Re: BAT Showcase
Post by: Kitsune on February 25, 2018, 05:35:08 PM
 wow that station reminds of Toronto's union station... except it doesn't have 7.5m rail lines going through it.  :thumbsup:
Title: Re: BAT Showcase
Post by: fantozzi on February 26, 2018, 08:07:47 AM
Man, on whatever subject of the game you lay your hands upon - it turns into gold. Now elevated stations ... and suddenly the whole thing unfolds new building/planning ideas.

(Sorry, right now I discovered, I missed a whole page on this thread - your batting was faster than a bullet train and I didn't realize the true amount of creations -  :D - feeling like I'm the old man, sitting at the platform, reading his newspaper, it makes "ssshummmm" and wind tugs the newspaper and he puts it down, looks around, sees nothing anymore and asks the man next to him:" did something happen?" And the man responds: "no, no - it was only matt coming by, dropping a new bat." )
Title: Re: BAT Showcase
Post by: feyss on February 26, 2018, 09:05:53 AM
The troll factory even looks better than the actual building  :D
Title: Re: BAT Showcase
Post by: belfastsocrates on February 26, 2018, 10:21:12 AM
^^

Agree. It's actually a great looking BAT. A lot of potential for so many uses!
Title: Re: BAT Showcase
Post by: mattb325 on February 26, 2018, 03:31:33 PM
feeling like I'm the old man, sitting at the platform, reading his newspaper, it makes "ssshummmm" and wind tugs the newspaper and he puts it down, looks around, sees nothing anymore and asks the man next to him:" did something happen?" And the man responds: "no, no - it was only matt coming by, dropping a new bat." )

Thanks Fantozzi (and other commentators  :thumbsup:) Couldn't resist a slight off-topic with this one though...these days at the train station most people have their eyes glued to their phones and their ears blocked with headphones. The mattb325 Bat train could derail in front of them and they'd be completely oblivious until it appeared on their twitter feed  :D
Title: Re: BAT Showcase
Post by: reddonquixote on February 27, 2018, 04:13:35 AM
The troll factory looks amazing, the texturing is really nice so far  :thumbsup:
Title: Re: BAT Showcase
Post by: brick_mortimer on February 27, 2018, 02:38:28 PM
Another beautiful trainstation: check  :clap:
Downloaded into plugins folder: check  :thumbsup:
 &apls
Title: Re: BAT Showcase
Post by: mattb325 on March 01, 2018, 01:34:51 AM
Thanks all. @ Kitsune, I did reference Toronto with that station, but then thought, hmmm, it needs a little something, and one thing led to another  ::)

 Finished off the troll factory this afternoon....grimed up that nice texturing (apologies reddonquixote, but this is a dirty building indeed!  $%Grinno$%) Here's an in-game day shot:

(https://i.imgur.com/PwJ24RG.jpg)

Given the events, it's going to be a non-conditional courthouse. Nothing like, judge, jury and executioner all in one. So, started a bit of the modding....I wonder what the other hover queries will be like? ;)

(https://i.imgur.com/T33vJPX.jpg)
Title: Re: BAT Showcase
Post by: art128 on March 01, 2018, 01:47:25 AM
That's a very nice building. It will fit nicely in my city I think. :)

No idea you could mod the queries like that. Interesting.
Title: Re: BAT Showcase
Post by: mattb325 on March 04, 2018, 03:22:06 PM
Thanks art, in one of my old prop packs I gave a lot of the statues and sculptures 'silly' hover queries...you can basically force a prop to display anything you want with just a couple of steps.

While testing the stations (I give them about 100 years each in different scenarios interacting with both my own stations plus those with the NAM plus other stations that are in my plugins to make sure that subways/bus stops/rail/ el-rail/ HSR and so on are utilised and all do as they say they should - hence why it is taking some time to release each one)  this grew:

(https://i.imgur.com/xvzmt2s.jpg)

(https://i.imgur.com/q1rCPP5.jpg)

I made it as there are so few buildings with 'green' roofs in SC4...and it has that god-awful clunky modern style with protruding timber-framed light-box style windows that you see everywhere now-a-days.

Add it to your mattb325 plugins garbage pile here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3584 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3584)

Title: Re: BAT Showcase
Post by: brick_mortimer on March 04, 2018, 03:42:50 PM
If you want to make a building with a plant roof, it should almost always be in this modern mix-and-match style.
Very fitting! &apls

Allready downloaded :bnn:

Recently I drove past the new distribution center of Nike in Laakdal, Belgium and it has a plant wall, looked really nice:
(https://cdn.trendhunterstatic.com/thumbs/distribution-center.jpeg)
Title: Re: BAT Showcase
Post by: Tyberius06 on March 04, 2018, 03:55:15 PM
Oh, very nice BAT Matt! Thank you very much. It could be a nice a modern library as well, I maybe give it a relot with that function! :)
Can you tell me what is that dutch-looking building on the first pic next to your building? Is that yours?

brick_mortimer: Wow nice catch, I like that building now that I know its existence. Really nice modern building! :)

- Tyberius
Title: Re: BAT Showcase
Post by: manga rivotra on March 04, 2018, 04:00:39 PM
Any reproduction of modern European neighborhoods require this kind of building.
Perfect as always and extremely useful.  &apls &apls &apls
The "Troll Factory" is superb too.  :thumbsup:
Title: Re: BAT Showcase
Post by: brick_mortimer on March 04, 2018, 04:04:55 PM
brick_mortimer: Wow nice catch, I like that building now that I know its existence. Really nice modern building! :)
The very first time I drove by (it's near the motorway) I did a double take and asked my wife if she saw a plant wall as well  :D

If you google "nike" "laakdal" and look for pictures you'll find some overview photo's as well.

Cheers!
Title: Re: BAT Showcase
Post by: mattb325 on March 04, 2018, 05:43:21 PM

Can you tell me what is that dutch-looking building on the first pic next to your building? Is that yours?



This is a really old BAT by Born78, a prolific batter in my early days who, along with Xannepan, sw21 et al., championed the W2W standards for European Bats.

It was quite the hunt as many hundreds of individual BSC files were pulled/erased from ST in protest many years ago and nothing is available referencing his name except via google searches.
It is now available in this prop pack: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=465 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=465), the lots for which can be found by searching under the 'BSC' name, such as: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=570 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=570), but there are others under BSC/CSX or the 'BLS' name.
Title: Re: BAT Showcase
Post by: fantozzi on March 05, 2018, 02:13:03 AM
Strangely I immeditaly imagined this building as a workshop for theaters or operas (or film production), facilities sometimes not located inside the theaters itself.

(https://www.operaballet.nl/sites/default/files/documents/ballet/decoratelier_620X465.jpg)

This would be the first of its kind in SC4, I guess - and therefore very, very wellcome.

Thank you mattb325. You may see: you inspire so many people with your work.


Title: Re: BAT Showcase
Post by: belfastsocrates on March 05, 2018, 06:26:42 AM
Yay! Green roofs!

Desperately needed as they're popping up more and more in cities. I also really like the building itself given it's versatility and 'generic modern' style we see in a lot of cities.
Title: Re: BAT Showcase
Post by: eugenelavery on March 05, 2018, 09:32:55 AM
A great BAT which will work well in most style cities.
Title: Re: BAT Showcase
Post by: mattb325 on March 06, 2018, 02:41:52 PM
Thanks guys. Fantozzi, I do like the idea of a workshop/production space for movies/theater and operas.  &idea

For now, meet BoB....not quite ready for release (modding + nightlights to be done) :

(https://i.imgur.com/PpC1UIK.jpg)
Title: Re: BAT Showcase
Post by: art128 on March 06, 2018, 02:47:38 PM
What a beauty!
Title: Re: BAT Showcase
Post by: kbieniu7 on March 06, 2018, 03:39:29 PM
Indeed, a wonderful model!
Title: Re: BAT Showcase
Post by: brick_mortimer on March 06, 2018, 04:06:34 PM
Oh, a nice modern building to house all the red tape  :thumbsup:
Title: Re: BAT Showcase
Post by: YouBet on March 07, 2018, 06:37:35 AM
The weight of bureaucracy is driving it down into the earth.
Title: Re: BAT Showcase
Post by: matias93 on March 07, 2018, 11:07:24 AM
Wow, I love bureaucracy AND sunken buildings! And the details on the structure are simply great, particularly what transluces through the windows!

 Even though, I guess this will be some newly created minstry of sorts on my city, because the style and density won't match nicely with the W2W environment where the others stand.
Title: Re: BAT Showcase
Post by: mattb325 on March 10, 2018, 04:40:10 PM
Thanks guys...if I've done my job correctly, looking at BoB should be ever so slightly disconcerting and the relationship between the building and the lot should feel alienating...at the very least, I want this one to be a little less 'disney' than most of what I have made to date.

At any rate, nothing new to show: but another set of 4 stations has been put through its paces:

(https://i.imgur.com/etSs9Xp.jpg)

Available here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3585 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3585)
Title: Re: BAT Showcase
Post by: Alan_Waters on March 11, 2018, 05:24:43 AM
Sumptuously!  &apls
Troll really like it!  ;D
Title: Re: BAT Showcase
Post by: Akallan on March 11, 2018, 06:40:17 AM
Beautiful work! &apls
Title: Re: BAT Showcase
Post by: noahclem on March 11, 2018, 10:27:58 AM
The BoB model looks excellent--great job on the sunken plaza  &apls  And it's great to see another station from your set! I haven't looked through the prop file so each new one is completely new to me  ;)
Title: Re: BAT Showcase
Post by: brick_mortimer on March 11, 2018, 05:27:06 PM
After just liking due to lack of time, it's now time for a 'proper' response  ;)
First of, it's a beautiful building, I like the modernist style and the clocktower is the finishing touch.
The combo of L2 and L0 in one station gives a lot of nice opportunities, awesome  :thumbsup:
Title: Re: BAT Showcase
Post by: fantozzi on March 13, 2018, 11:21:18 AM
The National Audit has better connectivity than my mobile phone has. Thank you for the different modding/lotting of this timeless beautiful bat. To me this is a 'must have'.
Title: Re: BAT Showcase
Post by: reddonquixote on March 14, 2018, 07:51:29 AM
Are you yet the most prolific SC4 BAT'er of all time? Surely you must be up there. If not, definitely one of the best, undisputed  :thumbsup: &apls &apls &apls
Title: Re: BAT Showcase
Post by: Unconstantean on March 18, 2018, 04:46:52 PM
Those transport building you've released are just outstanding. And man they'll be perfect for my unusual main transport line of the downtown.

But what i wanted to ask, you've made that amazing and realistic modular golf field. And man i'm planing to build an enitre large city made out of those golf courses  :D And here comes my request...is it possible in the future for you to create a modular amusement park. Not disneyland but something more like walley world or the one in scooby doo mistery inc . i know that there is a modular park out there but well it's not up to current standards :D
Title: Re: BAT Showcase
Post by: PaPa-J on March 20, 2018, 09:53:22 PM
Just downloaded your transport buildings today.  They look awesome! Going to get them in my city tonight.

Thanks for what you do.   :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on March 22, 2018, 10:47:44 PM
Thankyou all for the kind words.   ;D ()stsfd() I can name plenty of better batters than me...and just as well, too, we need them all to keep this old game going strong  :popcorn:

I've uploaded the Ultra-modern L1 7.5m E-RRW rail transport hub.

(https://i.imgur.com/n6orlQE.jpg)

The name doesn't exactly roll off the tongue....luckily it's easier to download: here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3594 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3594)

The modern BoB is almost ready for upload, too: I added some additional mullions...even though I really liked the wide windows, it had the effect of making the building appear overscaled in game.

(https://i.imgur.com/UnZd54c.jpg)

I also added nite lites:

(https://i.imgur.com/ELdL7tc.png)

And, another one grew for me while doing all of the station testing...I made this to be a mid-wealth complement to the High-wealth Kensington Row apartments. It is a little different in the window treatment at the front balconies....they are glass louvres. I don't think I've seen any bats with this before, and they are actually visible in game, which is always another plus  $%Grinno$%  ::)

(https://i.imgur.com/rrEsrNu.jpg)

So expect this to be uploaded soon, too (when I get around to writing the readme!)  :D
Title: Re: BAT Showcase
Post by: Simmer2 on March 23, 2018, 12:36:57 AM
Bravo, Matt &apls

Nick
Title: Re: BAT Showcase
Post by: Andreas on March 23, 2018, 04:42:13 AM
You accidentally linked to one of Nick's garbage lots, I fixed that for you. ;)

I really like the BoB, esp. the nightlighting! The residential mid-rise looks very promising, too (and is a much welcome addition in between all those small homes and skyscrapers that we have).
Title: Re: BAT Showcase
Post by: Girafe on March 23, 2018, 05:10:56 AM
Awesome BATs  &apls &apls

I particularly love the modern train station  :thumbsup:
Title: Re: BAT Showcase
Post by: eggman121 on March 23, 2018, 03:35:19 PM
Lovely work Matt :thumbsup:

I love the detail of the train station  &apls

All of your work is awesome however this station really takes my eye in detail ;)

-eggman121
Title: Re: BAT Showcase
Post by: brick_mortimer on March 23, 2018, 06:34:16 PM
Great work on the trainstation, I love the glass panels on the roof!
This can either work as the mass transit centerpiece of a modern business / industrial park, or as an eyesore in a historical neighbourhood :P

The BoB is came together nicely and trowing in a beautiful looking midrise is the icing on the cake  :thumbsup:
Title: Re: BAT Showcase
Post by: korver on March 23, 2018, 06:39:50 PM
Stunning work as always &apls
Title: Re: BAT Showcase
Post by: Unconstantean on March 23, 2018, 11:07:19 PM
Stunning work as usual. I did a review of 4 of the stations. All works fine except for a visual glitch when the trains reach or leave the stations.

https://youtu.be/RyoMl9YbJRs (https://youtu.be/RyoMl9YbJRs)
Title: Re: BAT Showcase
Post by: bravesirkevin on March 24, 2018, 07:52:36 PM
Loving the new stations! They're fantastic!

Just wanted to give you a heads up that there seems to be some sort of bug with the Strickland Station that causes disembarking passengers to spawn as cars rather than as pedestrians.
Title: Re: BAT Showcase
Post by: mattb325 on March 24, 2018, 08:09:45 PM
Thanks guys.

@Bravesirkevin. Strickland station acts as a car park & ride, bus stop and taxi maker, so it should generate automata.... but as the passengers disembark from under the glass canopy of the station, it would be difficult to see them either as sims....or cars. However it would be kinda cool to see cars spewing out of a train carriage  :P

@Unconstantean. The 7.5/15m viaduct rail is similar to the glr stations in that it uses a 're-skin' (if you will) of an existing network for its functionality. Just like glr uses el-rail and you will often see trams jumping 15m into the air at the glr stops, the viaduct rail uses the heavy rail as its existing network, so the trains go to the ground at the station.
Custom pathing can of course be used to avoid this, but that was beyond the scope of what my intention was when I made this set as all of the station platforms are entirely covered so it is really most noticeable only in u-drive-it mode. The other L2 networks won't suffer this issue.

@Andreas, thanks for fixing the link  ;)

The Bureau of Bureaucracy is uploaded. Get it here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3595 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3595)
Title: Re: BAT Showcase
Post by: Unconstantean on March 24, 2018, 09:47:02 PM
Oh , i see, i had no ideea how it works, yet it's kinda' funny like a roller coaster  :D amazing assets anyways, can't wait for the rest in the set :D
Title: Re: BAT Showcase
Post by: eggman121 on March 24, 2018, 10:49:40 PM
Quote
The 7.5/15m viaduct rail is similar to the glr stations in that it uses a 're-skin' (if you will) of an existing network for its functionality. Just like glr uses el-rail and you will often see trams jumping 15m into the air at the glr stops, the viaduct rail uses the heavy rail as its existing network, so the trains go to the ground at the station.
Custom pathing can of course be used to avoid this, but that was beyond the scope of what my intention was when I made this set as all of the station platforms are entirely covered so it is really most noticeable only in u-drive-it mode. The other L2 networks won't suffer this issue.

May I be of assistance?

I can do some custom paths that you can add in SC4-Tool by using Rep 16 to add the custom path.

All you need to do is reference a S3D path file

Man you could also take the existing path file from the ERRW and use that. For L1 it is 0x5d640000 and for L2 it is 0x5d740000

This is assuming that the Lots are North South. If not it will take me less than a minute to align the Paths east west.

Also the Elevated OxO Crossing has the paths in Both East/ West and North/ South. The IID for these paths are L1 = 0x5d648000 and L2 = 0x5d78000

I'm sure you know that all that you need to re release are the Lots with the referenced paths.

Hope that helps.

-eggman121
Title: Re: BAT Showcase
Post by: bravesirkevin on March 25, 2018, 02:35:38 AM

@Bravesirkevin. Strickland station acts as a car park & ride, bus stop and taxi maker, so it should generate automata.... but as the passengers disembark from under the glass canopy of the station, it would be difficult to see them either as sims....or cars. However it would be kinda cool to see cars spewing out of a train carriage  :P


Just to clarify, I wasn't talking about the automata.... I meant 9000 trains pulled into the station in my CBD and 9000 cars exited and drove the congestion through the roof. I demolished it and put it in a suburb instead and 4000 trains arrived, 4000 cars disembarked and drove to all the nearby workplaces that were in walking distance and the rest got on the highway clogging up the small diamond interchange. It's almost like a reverse park & ride.

Not sure if that's intended behaviour, or a bug. If the former, then I probably just need to figure out how to use it more effectively, but just in case it is the latter, I thought I'd let you know! :)
Title: Re: BAT Showcase
Post by: Andreas on March 25, 2018, 02:57:13 AM
I think this is one reason why Maxis only added a car > passenger transit switch to the railway stations, and omitted a passenger > car one, as it would "magically" create car rides if a car trip was quicker for the sims to continue their journey than walking or using a bus, subway etc.

A park & ride station works best in a residential-only, suburban environment, where the railway is the shortest connection to your downtown, so the sims aren't tempted to disembark the train and continue their ride by car, clogging nearby workplaces or a highway into your CBD that runs parallel to the railway.
Title: Re: BAT Showcase
Post by: mattb325 on March 25, 2018, 03:37:11 AM
@Bravesirkevin, these are a couple of different cities from my tests...I usually test in about 5 different cities.

I can't replicate the issue that either you or Andreas speak of.

City 1 - in an area of a large city tile approx 80K; in it's own corner of the tile....development is medium density res/comm around the station:

(https://i.imgur.com/iOmst1S.jpg)

You can see that there are res and comm building cheek by jowl. The train numbers don't equal the car numbers.

(https://i.imgur.com/p54dsDn.jpg)
Congestion view of the same area. You can also see in the table that this area is a little away from the other main built up areas of the map.

City 2: much bigger city population of 220K but on a medium tile. Lots of different networks

(https://i.imgur.com/Urrr7FY.jpg)
More residential buildings this time immediately around Strickland station, but again car and train numbers simply don't match; there's quite a distinct difference between the two.

(https://i.imgur.com/6uFSYtG.jpg)
Congestion view. There's a bit of red, but I did put it on a street  ::)

Then just to show what's going on, if I zoom out, you can see there is a real mix of res/comm and many different networks in operation.
(https://i.imgur.com/7FqHC2z.jpg)

I'm not sure what is causing it for you. Could it be NAM settings in the traffic controller (high/med/low?) I use the default.

And @eggman121. Thanks that could be good. I'll try and get my head around it on my own before I wave the white flag of 'help I don't have a clue about pathing' but honestly, I never really play with U-Drive it, or My Sims, so it wasn't on my radar - apart from making sure that U-Drive it could go through the stations  :D
Title: Re: BAT Showcase
Post by: bravesirkevin on March 25, 2018, 03:52:11 AM
Might be a result of me not using the subway feature.... Hadn't yet developed that infrastructure in the parts of town I plopped it in, and was expecting the passengers to make use of the extensive bus network I'd provided but they promptly ignored it. :) Perhaps with some subway lines they'll choose to use those instead of cars.
Title: Re: BAT Showcase
Post by: art128 on March 25, 2018, 05:31:20 AM
Thank you for the recent uploads. I will definitely be using the Ultra-modern L1 7.5m E-RRW station.

Looking forward for the BOB.

That apartment building is also very nice.
Title: Re: BAT Showcase
Post by: bravesirkevin on March 25, 2018, 07:15:35 AM
Done a little more testing on my side. It might be the NAM or some other factor that I haven't considered, but just for reference, here's the suburban one:
(https://i.imgur.com/dEQy3uE.jpg)

And zoomed in:
(https://i.imgur.com/9h2aJHm.jpg)

There are lots of things arriving at the station... We've got trains, buses, cars and there are a ton of sims who are walking there. There are no trains or buses leaving the station though.There are a couple pedestrians walking across to the offices across the road, but all of the other traffic arriving at the station has been converted into cars. The biggest problem is that there are a several thousand cars leaving the station and jumping on the highway, which is not so much of a problem in this city, but in the adjacent one they all get off and congest the streets refusing to convert to bus or subway traffic.

(https://i.imgur.com/307Ws2v.jpg)

Here's a different screenshot of a different part of town where I've added a subway line and have swapped in the Modern station instead. Some of the arriving subway traffic has continued on, but again, almost all passengers arriving at the station have hopped into cars. It's not clear from the picture, but there are almost 12000 cars leaving the station. That TLA-7 is red on the congestion map.
Title: Re: BAT Showcase
Post by: mattb325 on March 25, 2018, 03:06:30 PM
It would appear that your scenario is forcing many passengers to switch to cars.

When it's a little tricky, the best thing is to test in vanilla. It has to be done in order to rule out other possibilities.

There is absolutely nothing in my plugins - no NAM, nada, zip, zilch... nothing but the station prop pack and strickland station itself. (Yes, these stations work in vanilla). I am using the vanilla cheats of 'howdryiam','fightthepower' and 'weakness pays'. This is simply to get the city off the ground and it's safe to say that these cheats have nothing to do with transport.

1) I then created a brand new region, and a blank tile. I have tried to set it up with just one or two main commercial roads and res zones feeding into these, just like your set up. Here it is after a bit of zoning growth:
(https://i.imgur.com/YylylJY.jpg)

2) Here's strickland station. There are no other train stations connected at all on the tile at this point, so strickland is just acting as a transit jump from one area to the next. You can see that it's not exclusively converting an arriving passenger type from one type to a car, as pedestrians are going through the station, as are cars.
(https://i.imgur.com/AJ8Of9X.jpg)

3) I have now added a Maxis station at one end of the line and zoned res around it:
(https://i.imgur.com/JZHTXAo.jpg)

4) As expected, strickland now starts to work as a station. However, from these numbers, the incoming trips aren't being converted to cars on the way out (ie the little green arrows are 99% pointing towards the station):
(https://i.imgur.com/j6jHP8M.jpg)
Congestion on this set up is low, too:
(https://i.imgur.com/OJ5Rlr3.jpg)

5) Next, another Maxis station is added at the opposite end of the line:
(https://i.imgur.com/0nFaWtf.jpg)

6) Growth and congestion are picking up, but as the congestion is at I-D and I-Ag in a vanilla setting, this isn't attributable to the station:
(https://i.imgur.com/oXSQ7S7.jpg)

7) I'm now adding bus stops at other points on the map to activate the bus-stop feature in the rail hub (you said this was in your set-up). Again, all the green arrows appear to be pointing in the right direction and the incoming numbers don't show that they necessarily being turned into outgoing car trips:
(https://i.imgur.com/5nJ6T9P.jpg)
Here is the associated congestion map:
(https://i.imgur.com/DR9DoMh.jpg)

8) Just looking at the numbers, everything appears normal when compared to the other 2 Maxis stations' behaviour - which only have minimal trip types:
(https://i.imgur.com/S30sNAn.jpg)
(https://i.imgur.com/SwFsAzP.jpg)
(https://i.imgur.com/YC22HtU.jpg)

So from this, unfortunately all I can say definitively is one of four things. 1) The vanilla example needs more testing in possibly a full region; OR 2) My NAM & traffic controller set up is causing my stations to behave exactly as I expect; OR 3) Your Nam & traffic controller set up is causing my stations to behave contrary to how I expect; OR 4) You have something else, such as a mod or ordinance that is causing Sims to seek preference for a vehicle.

The only one I can safely eliminate is option 1. It doesn't help your situation, but all I can offer is that my nam/traffic controller is set up on the default.

Title: Re: BAT Showcase
Post by: bravesirkevin on March 25, 2018, 04:44:57 PM
Thanks for taking the time to investigate, Matt! I really do appreciate that. :)

Having played around a bit more, the station does seem to work well as long as I avoid placing it where a very high volume of passengers need to disembark, and I'm happy with that solution and am willing to leave things there.

If you are interested in examining things further though, one thing that is worth noting about my case studies, is that the roads flanking the station in the last image were not main roads and only had traffic from the station on them, so I could tell exactly how many cars were coming out of the station, and could rule out other causes of the congestion. In your image 7, you can't pin the congestion of the road to the industrial sector on the station because that road is the only route to that area, and is being fed by the entire residential neighbourhood surrounding the station. There's no bus stop in the industrial zone, so you can't tell if passengers arriving at the station are willing to get on buses to go there, or if they'll insist on taking a taxi. You also only have 96 trains arriving, while I had something in the region of 12000 trains, buses and subway trains disembarking and that makes quite a significant difference.
Title: Re: BAT Showcase
Post by: mattb325 on March 25, 2018, 05:43:20 PM
^^ No problem  :), it's easy to test out in the vanilla mode and it's worth it as well, given that there are very few multi-function stations around.

Also, there is another issue with stations in game that hasn't really been adequately addressed, IMHO.

Stations are generally listed as taxi makers, but because of  a lack of a passenger > car switch (they only have car > passenger switch as Andreas said), the taxis (which are a car) only go one way per morning or evening commute: from the sims house to the station, or in the evening from the station to the sims house, which is unrealistic.
So in cities like London and Sydney where I've lived and worked for many decades, If I were to do a pitch to a client in area where I had to take the train from my house (and being dressed for work and carrying a brief case, folders, large tubes of paper/lap-top etc, I wouldn't really want to walk), I would take a taxi to the station closest to my house - sim city can cope with this - and then once I got off at the station near my client's address, I would take a taxi to their offices/house to do the pitch. This 3rd part of the journey is not simulated in SC4, but is very common in real life. All you have to do is stand anywhere near a busy railway station to see how chaotic the roads are and how many people are coming and going on taxis, cars and buses.

Additionally, that extra congestion (within reason of course) around the station hub is good for med-high density commercial zoning, and also bear in mind, that these trains stations provide employment (strickland = 140 jobs) so sims are actually drawn into the station area because of the civic jobs. This is possibly partly an effect of what you are seeing in your set up, but to my mind something else in your plugins (or congestion in other parts of the network is high enough for the NAM to make sims go to cars from these stations) must be forcing them to be switched to cars in your scenario, because in my full plugins test pictures on the previous page, we are in the 000's as well, and the green car arrows are all going the right way.

Soon, I intend to make some non-transport hub stations for the 7.5m viaduct rail, which can be used for the quieter suburban settings, but the stations in this set were really designed for high volume settings and - because 7.5m is so new - it was crucial for them to be able to interchange with other existing networks rather than being used in isolation on the 7.5m network only, just in case I don't get around to making additional 7.5m station-types.
Title: Re: BAT Showcase
Post by: bombardiere on March 26, 2018, 10:49:57 AM


(https://i.imgur.com/7FqHC2z.jpg)



Matt, in this your picture you can see the same effect than Bravesirkevin is describing. There are green arrows coming out off the station.

(I can't see what is the source. Train, pedestrian or subway. Also left lower corner, next to large police station, is another source for outwards green arrows.)

Your traffic seems to be modest, but perhaps if one is using car orientated traffic simulation setup, US style setup, then SC4 may want to overemphatise car use and not to convert the traffic into pedestrian or buses.

I guess that you have made it on purpose and if I understand your post, I think you want to simulate taxi traffic.

Quote
Stations are generally listed as taxi makers, but because of  a lack of a passenger > car switch (they only have car > passenger switch as Andreas said), the taxis (which are a car) only go one way per morning or evening commute: from the sims house to the station, or in the evening from the station to the sims house, which is unrealistic.
So in cities like London and Sydney where I've lived and worked for many decades, If I were to do a pitch to a client in area where I had to take the train from my house (and being dressed for work and carrying a brief case, folders, large tubes of paper/lap-top etc, I wouldn't really want to walk), I would take a taxi to the station closest to my house - sim city can cope with this - and then once I got off at the station near my client's address, I would take a taxi to their offices/house to do the pitch. This 3rd part of the journey is not simulated in SC4, but is very common in real life. All you have to do is stand anywhere near a busy railway station to see how chaotic the roads are and how many people are coming and going on taxis, cars and buses.

As we know, the SC4 doesn't do taxi traffic. So you may have wanted cars. However, in my personal opinion the buses are better representative for the taxis. In fact the SC4 buses behave as taxis. The buses are single passenger only and do not follow routes, but go where ever the commuter wants. As long as there are bus stop nearby.
Title: Re: BAT Showcase
Post by: art128 on March 26, 2018, 10:58:41 AM
Matt, in this your picture you can see the same effect than Bravesirkevin is describing. There are green arrows coming out off the station.
(I can't see what is the source. Train, pedestrian or subway. Also left lower corner, next to large police station, is another source for outwards green arrows.)

Green is car traffic. Aren't Matt's station modded with some parking capacities?
Title: Re: BAT Showcase
Post by: mattb325 on March 26, 2018, 01:16:12 PM
Yes, the car trips are green.

Whether buses are more suited than cars as taxis is personal preference, I guess. I'm fairly certain that a car trip is simulated more quickly than a bus trip in SC4 (as it is in real life), so a car is generally preferable for me.
Also, I don't know what is causing the issue that I can see with sirbravekevins setup, which is why I have said that it could be a mod or congestion some where else on his network, I asked him what his settings were, and also offered the settings that I have used with the nam. So, in that instance, as you surmised, it could be that he has his nam settings skewed to car based ones, or he could have another mod at play, or it could be something else entirely.

As for the passenger trip types template that I have copied over to these 7.5m stations, it was provided by a NAM team member and it's most certainly not just something I have made up out of thin air. The template was provided for this lot: https://community.simtropolis.com/files/file/32073-city-link-transport-hub/ (https://community.simtropolis.com/files/file/32073-city-link-transport-hub/) which was based on z's work and figures around capacities. That station and these 7.5m stations in question have car parking, bus, rail and subway facilities.

Now as to the picture, what you see is the morning commute taken by all sims in that station.

There are a number of other stations interacting within the spaghetti squiggles (including ones that I haven't made or modded) so what you are looking at is any number of sims going to the station and then continuing onto their commute not just along the 7.5m network but also interacting with the HSR (Monorail) hub next to the police station and the train station (by someone else) on the opposite side of the picture and subways, and other stations not visible.
My understanding of the purpose of the nam is fundamentally to improve the pathfinding capabilities. It also provides a ton of cool stuff, but that is secondary to the pathfinding. Point being, if in a city a car is quickest trip, then a car is what is given preference on the trip out. But that same logic is also evident in reverse when stations simply don't get used because they're not the quickest trip.

The traffic in my picture is reasonably modest ~7K but bravesirkevin's had ~12k so neither has hit congestion (the station has ~115K capacity), which means that something else is at play to cause an overwhelming preference to cars.
Title: Re: BAT Showcase
Post by: mgb204 on March 26, 2018, 02:01:49 PM
The behaviour, passengers from trains leaving the station in cars, it because of the transit switches which allow for them just as Andreas noted. It's not a bug per-se, even if you might think the behaviour looks odd. If you have a transit switch that allows for cars to leave the lot (Passenger -> Car), then it is just one valid option for traffic using the station. If a disproportionate number leaving are cars, that's because the quickest routes for onward travel to jobs is by car. Which as postulated here, can be dramatically altered depending on your NAM TSCT settings.
Title: Re: BAT Showcase
Post by: mattb325 on March 26, 2018, 03:10:22 PM
Just to recap, so nothing gets confused with these stations:

1) bravesirkevin initially stated that all train trips were being converted to cars on the way out;
2) Andreas stated that it's possibly because of the passenger > car switch;
3) I posted pictures showing that I could not replicate all train trips being switched to cars;
4) I suggested it was to do with the individual Nam settings, and asked what they were on bravesirkevins PC. I still don't know the answer to that (even though I can guess with reasonable accuracy that they might favor the car). I advised that my nam settings are default;
5) bravesirkevin showed that adding subway lines didn't necessarily fix the problem with most passengers leaving as cars;
6) I tested the station without the nam to show that in vanilla mode, the stations don't throw all passengers into cars on the way out; therefore, it is something else in bravesirkevins plugins that is causing this behavior.



There are mods available (I think it's called the radical ordinance mod, and is HUGELY popular) that among other things such as making commercial demand skyrocket, have settings that can either force all sims to drive or force all sims to take PT. He could be using that mod. Or he could be using another mod that does something similar (there are plenty available) or he could have the NAM and traffic controller settings skewed to vehicle preference. None of us, apart from bravesirkevin, knows what is in his plugins.

That is why I've posted the pictures and done the testing to show that under typical, default settings and circumstances, these stations will not convert all incoming passenger trips to outgoing cars.
It is also why I have left my conclusions open-ended, as I simply cannot state one way or another what is causing this behavior.


As an aside however, if you stop and think about what the obvious cause is (ie bravesirkevin is using the traffic controller settings that favor cars over PT) then apart from the obvious inconsistency of running train lines through a car-centric setup, having passenger > car switch actually stops the network from being broken as it takes the secondary option in the settings (public transport) and converts it to the primary option in the settings (car). That congestion is experienced as a result simply means that the roads around the station need upgrading to handle the extra volume being forced on them.
Title: Re: BAT Showcase
Post by: Andreas on March 26, 2018, 03:54:09 PM
Maybe I should add that congestion itself isn't necessarily a bad thing. If you'd see the congestion map of some of my downtown areas (all roads and such blood red), you might shake your head. :D We have to keep in mind that SC4 is still a game, and sometimes, we have to work around certain phenomenons, and make use of them.

As stated somewhere above, congested roads are actually attractive for commercial development (while it's bad for residential areas). You can use this effect for deloping a busy CBD, or some commercial hot spot in a suburban setting. In case you prefer to use the station as a "park & ride" one, just make sure that such "transit hopping" doesn't happen.

Avoid roads (highways, etc.) that provide the shortest possible connection in favor of public transportation. I know that the usual grid development encourage such layouts, so just go ahead and be more creative with your traffic layout, remove short-cuts, or add "penalties" to such usage (a toll booth on a congested highway works magic if there's a nearby railway that supplies the necessary transit switches) etc.

It's not easy to find the proper balance, and experimenting obviously takes some time. Fine-tuning the NAM traffic controller might be necessary, but even with a "moderate" default one, most things should be fine, even though your maps show lots of red (hey, this is realistic after all, isn't it? ;) ). If your traffic really gets out of hand, you'll notice it otherwise (residential buildings getting abandoned etc.).
Title: Re: BAT Showcase
Post by: bravesirkevin on March 26, 2018, 06:21:43 PM
With regards to my settings I don't really use any game-changing mods apart from NAM and IRM. My NAM settings are pretty much a default NAM installation with the Medium Traffic controller as that was the default option. Didn't play around with any of those settings at all. Doubt that IRM would have any effect on traffic as it's primarily about where industrial lots build.

Maybe I should add that congestion itself isn't necessarily a bad thing. If you'd see the congestion map of some of my downtown areas (all roads and such blood red), you might shake your head. :D We have to keep in mind that SC4 is still a game, and sometimes, we have to work around certain phenomenons, and make use of them.

Not really bothered by congestion in general, and I'm not really aiming to eliminate it either, because it is realistic and it is useful in its own way, as you pointed out. I do aim for some degree of town-planning though and I generally use public transport to provide an alternative to cars, and with the intention of reducing car traffic. Once I swapped out the station for a standard 15m NAM viaduct station the congestion returned to normal levels as everyone reverted back to using buses, subways and their feet to get from the station to work, instead of all jumping on cars.

The traffic in my picture is reasonably modest ~7K but bravesirkevin's had ~12k so neither has hit congestion (the station has ~115K capacity), which means that something else is at play to cause an overwhelming preference to cars.

Real problem was that the roads can't handle 12000 cars coming from a single point. It's not actually true that all the traffic was being converted into cars... occasionally, they'd stay on the train and continue to the next station, and once the subway network was in place, a few would use it,  but they still had a massive preference for cars, and something like 98% of disembarking passengers would get straight into one, in spite of the other options being available. Not particularly opposed to the idea of sims hopping on a car when leaving a train station... just ran into a lot of issues because the sims plainly refused to take any option that involved walking. There were even sims who would get in a taxi just to cross the street to the offices opposite the station. A literal 16m drive.

There were a lot of other oddities too, like buses from the neighbouring town coming in and using the station to convert to cars so that they could get to work at the power plant all the way at the other side of the map, which I'd forgotten to add a bus stop to (basically adding more than 5km to their trip), as well as residents walking to the station, but jumping into a car there, instead of getting on the train. Do absolutely love the stations though, but I've taken to keeping them in residential areas, far away from any commerce or industry, and in that context they work perfectly!
Title: Re: BAT Showcase
Post by: fantozzi on March 27, 2018, 12:25:25 AM
IRM changes zone density and purpose type of lots, shouldn't affect traffic. If I remember right, there are option in the NAM traffic controller setup tool to alter also preferences - if sims walk longer distances etc. - that's a setting apart from the capacities.

But imho - I have seen this and other stations already in different pictures, they are popular downloads like the NAM. I'm pretty shure, if it was the NAM other players had confirmed the bug.

Basically, even if not likely, it can be any plugin related to traffic. Even a plugin we wouldn't expect.

At this point it's very difficult to drag down the bug - the database is too slim. If there were other users confirming, we could ask: what do they have in common and so find some trace.

But in this classical situation - for one player it is working fine, for one player not - it's much effort for both sides to narrow the search. bravesirkevin cf.e. had to go through all his plugins, check many NAM settings etc. He could spent weeks with this. The same mattb325.

So me, personally, I would suggest to wait a bit and experiment and hope other players share their experience. It's fishing in the dark atm.     
Title: Re: BAT Showcase
Post by: mattb325 on March 27, 2018, 02:22:50 AM
Thanks, I would like to get to the bottom of this for you (and me). When I say 'all' I mean that more than 90% of incoming trips being converted to car traffic as being 'all' for the sake of ease.

As fantozzi said, it is going to be very difficult to determine why your set up is behaving like this, but something must be causing everything to deviate from the norm, and I'd like to help figure it out, as when I play the game, I don't get any of the congestion/abandonment issues that I have seen from your pictures.

When I look at your city 'the plain' - the map doesn't seem to be full and the pictures that you show have low density houses (13-20 occupants each) but it is giving 12,000 cars on the road. Of course they could be coming from somewhere else on the tile or an adjacent tile, but for all train journeys (ie more than 90%) to be switched to cars is just extraordinary.

The first pictures that I showed had city population of approx 120K (region = 1M), and the stations were only used at half the volume you are experiencing, and they are not converting everyone to a car. The Maxis city also showed (albeit in a limited population) that train journeys aren't being switched to a car, so for me the next logical test is in a big city in a big region with lots of congestion.

Luckily given all the testing I normally do I have a city with 500K on a full region (>6M). This particular city is designed primarily for cars and has highways and avenues etc. There is a train line loop that draws other sims into this city for work. The city has been going for hundreds of years.
It doesn't have subway or bus networks.

(https://i.imgur.com/uoXIrOH.jpg)

It is a busy city - existing train stations on the line are congested and over capacity:

(https://i.imgur.com/47pIjEd.jpg)

So I have dropped strickland station into this and run the simulation for many years. Again, I just can't get it to convert all the train trips to cars:

(https://i.imgur.com/jfU3SyK.jpg)

Admittedly, it's not 12,000 cars, but I am just struggling to see the difference between the two cities and the traffic volumes that my skyscraper city is making vs your low density city.

(https://i.imgur.com/u7Cb7qc.jpg)

And that's not to imply that I don't believe you; it's just that I am at a loss as to how two NAM set-ups on medium could deliver such vastly different results when there is supposedly nothing else at play (the IRM won't impact traffic). This is a copy of my controller settings that have been used when I am showing the pictures from a full plugins (obviously this wasn't the case with the vanilla Maxis only test and no NAM):

(https://i.imgur.com/5KyBdBE.jpg)




Title: Re: BAT Showcase
Post by: bravesirkevin on March 27, 2018, 05:31:46 AM
Really appreciate your commitment, Matt! My NAM settings are an exact match of those you showed in your screenshot.

When I look at your city 'the plain' - the map doesn't seem to be full and the pictures that you show have low density houses (13-20 occupants each) but it is giving 12,000 cars on the road. Of course they could be coming from somewhere else on the tile or an adjacent tile, but for all train journeys (ie more than 90%) to be switched to cars is just extraordinary.

The city is a brand new development in the region that I've been working on for a few months. It's got low density residentials at the moment, but I'm developing the infrastructure for medium density. Most of those houses are not 13-20 occupants variety... they're mostly your mansions and similar kinds of houses, so there are generally around 40-50 occupants per building. The actual city has a population of about 40 000 and it has very large city to the north, and a pretty large one to the west. A fair chunk of the traffic is coming from the western city.

Quote

So I have dropped strickland station into this and run the simulation for many years. Again, I just can't get it to convert all the train trips to cars:

Admittedly, it's not 12,000 cars, but I am just struggling to see the difference between the two cities and the traffic volumes that my skyscraper city is making vs your low density city.

As I'm getting more data from you, I'm becoming less convinced that our respective stations do have different behaviour... Merely different manifestations of that behaviour based on our different approaches to town planning. My siims will use the train station as a train station. They will get on trains and shuffle off to the next train station if the next train station is where they want to go. In my tests, it's not uncommon for the majority of passengers to just stay on the train, provided that their ultimate destination is closer to the next station. The problem I'm facing is not one of sims not wanting to be on a trains, it's that the ones that get off at the station will always get on cars, ignoring all other forms of mass transit, and that non-car traffic that is passing by the station, but not headed to a destination near the train line will use the station to convert to car traffic to complete the trip.

While you keep looking at your screenshots noting, quite rightly, that not all the trains are turning into cars, you're not noticing that in all your screenshots, pretty much every arrow leaving the station that isn't orange is green.

With regards to the town planning:

I had placed one station right next to the busiest road in my city, so it was expected that a lot of sims would be getting off the train to get to their jobs, rather than continuing on to the next station, so it's not a surprise that they got off the trains there. The problem was that they all got off as cars. A further problem was that, being right next to the main road, all the buses passing it (and there were very many buses) immediately turned into cars to finish their journey to work (presumably because cars are faster.)

The second station was placed in a primarily residential district with the purposes of loading sims there to send them north-west to the business district, or south to dirty industry district... Hadn't developed anything the to east yet, so the station was effectively at the end of the line at the time of the test. It's generally my practice to use viaducts where the rail would cross a major arterial, so that I don't have a level crossing there, and I generally line my major arterials with commerce, even in a primarily residential districts. The effect of this was that the station wasn't popular as a point to get on trains, but it was a popular place to get off of one, and all the folks getting off were getting off in cars. Again, being a major arterial, there were a lot of buses going past, and those buses all stopped at the station and turned into cars to complete their journeys.

Thereafter, I tried putting the station in the middle of a viaduct in the middle of a residential area, far from any commerce or industry or main roads, and had replaced the two stations with the NAM 15m viaduct stations. In this third case people were primarily using Strickland station to get on trains, journeying to the other stations and getting off on buses or foot at those destinations. There would still be the occasional passenger getting off the train at the New Strickland (and those passengers would still get into cars rather than catching buses or walking,) but the congestion problems had vanished completely.

Suppose the real lesson from all of this is that the transport hub stations need to be placed with care.
Title: Re: BAT Showcase
Post by: mgb204 on March 27, 2018, 07:00:46 AM
Again I must stress there is no bug, the behaviour described is totally logical and makes complete sense. I think it's best to point out that I worked on the Transit Switches, or at least the template of them, for these multi-network stations.

When sims get to the station, they have many options to complete their journey, they will always use the quickest one of those, to get where they want to go. But, that includes the prior rail part of their trip, in addition to travel to the station of embarkation. I.e., for the entire combined journey, use of the station in this manner, makes for the quickest trip from start to finish. Provided the route is also valid, based on other factors, sims will use the quickest route every time, that's a fundamental concept of how SC4's traffic simulator works.

For example, a sim might walk to a bus stop, take a bus to a train station, travel a few stops, then get in a car, drive to another bus stop and then take a bus to work. That might sound crazy, but the traffic simulator doesn't stop to consider if such changes fit some perceived real world logic, it simply looks for the quickest valid route. The game doesn't stop to consider how that sim can find a car at the station, or why they wouldn't have one at home to use from the outset, it simply was never coded to take that into account. Since the routes that utilise the station are so hugely varied between one user and another, this is simply down to the particular design of a given city/region. Of course the preference to use certain types of transport is also dictated by other factors, like TSCT settings, but in this case that would seem not to apply. But due to the zoning/buildings and placement of everything, using the station in this manner makes for the quickest transport routes. If that's causing congestion, you have to look at why so many people want to use the same route. It may be you need to alter your transport networks to prevent this happening.

The way I look at it, which Matt stated before, this station is designed to be a large commuter hub. Placed in a location with plenty of jobs nearby, commuters will use the full range of transport options to switch between. Essentially medium-long distance lines connect to local ones and traffic may flow between them in both directions. But if you intend to use this as a more typical station, then it's probably not ideal for that.

When using other stations, you state this behaviour changes, but that again is completely explainable. Unless those stations have a Passenger -> Car transit switch, it's impossible for rail passengers to leave the station in a car. This switch was included because the parking facility at the station, means it's a valid switch to have. But you will not find such a switch commonly used and I'm pretty sure the NAM stations do not have it. I did wrestle with whether or not to include such a switch, since it's well known that such effects can occur (referred to as "car stealing" in this post (http://sc4devotion.com/forums/index.php?topic=5189.0)). You have to consider too, how without the ability to switch to a car, that may alter the overall commute time, such that it no longer makes using the station the quickest solution for sims.

However in most user-cases, which includes my comprehensive testing too, sim's will not use the station in the manner described. That doesn't mean any city/region design where it does happen is a problem, any more than the transit switches are faulty. Everything is doing exactly what it's been designed to do, in the specific setup of bravesirkevin though, that leads to an odd but explainable phenomenon. But if anything, I think perhaps this station is simply not the best one to use in this instance.
Title: Re: BAT Showcase
Post by: bravesirkevin on March 27, 2018, 08:15:25 AM
Again I must stress there is no bug, the behaviour described is totally logical and makes complete sense. I think it's best to point out that I worked on the Transit Switches, or at least the template of them, for these multi-network stations.

Yeah, I initially thought that it was a bug because I'm not used to seeing trains generate cars at all, let alone generate them exclusively. I quickly realised that the fact that the train station generated cars was actually an intended feature.

The way I look at it, which Matt stated before, this station is designed to be a large commuter hub. Placed in a location with plenty of jobs nearby, commuters will use the full range of transport options to switch between. Essentially medium-long distance lines connect to local ones and traffic may flow between them in both directions. But if you intend to use this as a more typical station, then it's probably not ideal for that.

While I have no doubt that this is the theory, in practice I've found that the station causes far more problems than it solves when placed in a busy town centre, precisely because all the other options for transportation are unable to compete with cars in the race to get to work. It actually breaks all of the other commute options because it gives the option to get off of mass transit and get back into a car, and that option is always taken because sims think buses suck. While I have no doubt that sims may use the full range of options available to them upon exiting the station, I'm less convinced that it'll be an even spread. In my estimation, based on what I've seen while playing around with the station, it's far more likely to be something like up to 1% foot, up to 1% bus, maybe up to 5% subway/light rail and the other 95% being cars... a very uneven spread!

On the transport map it is quite difficult to tell how the disembarking traffic is being distributed while testing because the route query tool is quite imprecise and only tells you how many of each type of vehicle are on a given portion of road/rail/whatever, and where they came from, but doesn't tell you what proportion of that tally came from each source, and a situation where 95% of the disembarking passengers are cars and the remainder is spread over all the other options, it could easily give one the false impression that it is creating a more-or-less even spread even though it is not. If you see 10 000 cars on a main road near the station, it's tempting to say "obviously it has 10 000 cars on it... it's a main road after all!" and come to the conclusion that the station is not contributing to that in any significant way, but in one of my tests all of the train passengers were exiting the station on to a side road that was used almost exclusively by the station, and that meant that I could get a particularly accurate count of how many cars were being generated by it... That number was pretty close to being equal to the sum of the number of buses, trains, pedestrians, subways and other cars arriving at the station, minus the small count of subway passengers that stayed on the subway to complete their journey.

To actually get them to favour using the other transport methods over cars, leading to a more even spread, you'd have to make it incredibly inconvenient to use a car so that the other options are able to compete. Using bus-only lanes to forces cars to take a long detour or surrounding the station with pedmalls to encourage people to walk or get on mass transit instead of simply getting into a car, but if you're going to go to those lengths, it's probably simpler to just use a station that doesn't generate cars.

You're quite right that changing the station for one that doesn't generate cars will change the entire city's transportation dynamic and will mean that the train station is no longer the quickest route for some sims to get to work, but that's fine. There might be a lot fewer people using the station now, and there might be just as many cars travelling around the city, but the difference is now that the car traffic is spread over the entire network, rather than a significant portion of it being concentrated on just one stretch of road.
Title: Re: BAT Showcase
Post by: mattb325 on March 27, 2018, 04:00:36 PM
I don't know how much further we can get without new information (I'm not trying to wrap the discussion up or anything, but I fear that pushing opposing points will soon run it's course, and we know where that leads  $%Grinno$%).

Just to answer a few points from bravesirkevin raised. First off, all of this testing is de riguer for releasing this sort of content, so it isn't especially onerous; there are plenty more cities that I haven't shown to demonstrate how this station functions.

1) I'm not ignoring the green arrows in my screenshots leaving the station at all. However, I'm not giving singular credence to the arrows as they are simply not granular enough to be meaningful. By that I mean they can represent one single trip, joined trips along the same route, a million trips or everything in-between (or, as you put it, imprecise).
What I am using is the numbers on the train station query in conjunction with the arrows AND the congestion data to draw any meaningful conclusion(s).

I'm usually loathe for large walls of text, but let me explain the contents of one of these pictures in further detail:

(https://i.imgur.com/AJ8Of9X.jpg)

What you see in this picture is the morning rush at the station without any other PT connections around it (and there is also no other neighboring city development). The station fronts an avenue and has roads hugging it on the other 3 sides. There is commercial development on the avenue and residential behind the station. The plugin folder is empty apart from the train station. There is no NAM pathfinding, as there is no NAM present. However, Maxis' pathfinding also seeks the quickest route: the NAM merely corrects errors and greatly expands functionality when cities get larger, but in this little setup, Maxis' pathfinding behaves very similarly to the NAM.

The station has 140 civic jobs (nothing radical, even the Maxis station has 4) and there are a total of 360 'journeys' to, from and through the station on the morning commute. The 360 journeys are 163 ped (45%) and 197 (55%) car. It makes sense as nothing as is connected, so there are only two options.

Assuming that 140 of those journeys are for sims simply working at the station, this leaves 220 other 'journeys' in and out of the station, which, based on the percentages leave 99 ped both in and out vs 121 car both in and out. The picture then shows that 3 purple pedestrian arrows are leaving the station to go and work at the commercial buildings to the left of the station. It also shows one purple pedestrian arrow on the right hand side getting into a car and crossing the avenue.

How many are doing this? It actually isn't possible to determine by looking at the arrows (as I said, these can show 1 trip or a million trips), but in that small scenario the train is divvying up journeys out  between the two in types and is definitely not favoring a car. Not 95% car, 1% ped + 4% other as you have experienced. In this test, it is just the station behaving as modded. There are no plugins & mods (either my plugins or your plugins) influencing the journeys.

2) Apart from the last test in the big city, which I have done to try and 'break' the station by forcing car usage, I have taken no care or caution when placing these stations, I have simply placed them where ever I felt like and in multiple scenarios. Can I predict all scenarios? Of course not. The ones I have tested  have been in a new region, new tile and let development spawn around it. An existing region, existing tile connected to other existing tiles and rail, an existing region, new tile with multiple other transit types interacting in the same tile, an existing region with multiple other transit types on adjacent tiles, a vanilla region and a big city region.
In every iteration, I have not seen 95% car conversion on the journeys. I wouldn't have released it otherwise, or I would have taken that transit switch off (I have manipulated the template that mgb204 gave me for things like adding monorail, HSR, removing freight, etc depending on the building type and the function I wanted it to have, and I wouldn't have hesitated to remove the passenger > car switch if I didn't agree with it).

I certainly would hate people to think that it somehow needs to be handled with 'great care' or that is highly unsuited to certain applications as the last few posts imply. My tests indicate that the opposite is true.

3) To answer the point that it is unsuited to a 'busy town centre', again this picture is showing what is happening:

This city is in a full plugins. It is 500K inhabitants and acts to draw in surrounding tiles to work by a) highway, b) road and lastly c) rail. It has no other PT to speak of. The other railway stations are congested. The default NAM will absolutely therefore 100% show a preference for sending train journeys out via a car because of the other congestion all along the railway line.

(https://i.imgur.com/jfU3SyK.jpg)

But again, it doesn't do this. There is a purple pedestrian line running left to right leaving the station after getting off a train. How many in this purple line? Again, it is not possible to say. It is somewhere between 1 and 851. The percentage split of the station that I am absolutely trying to force car usage on is ~1% ped, ~23% car and ~75% train.

And because it is impossible to be precise with the arrows, that's why I am showing congestion data:

(https://i.imgur.com/u7Cb7qc.jpg)

You can see that the station is in green just under the 'n' in 'congestion' on the data map. It is on a road, and it is all green immediately around the station (apart from one little yellow corner, but those, as you can see, are trips in). The query says that a total of 6599 cars come and go. But how many cars are leaving? It isn't possible to determine, but if I use the NAM settings that tell me a road can handle 4000 cars before being congested it is very clear that none of the roads adjacent to the station is handling anywhere near this number of cars.
To be able to get 12,000 in such a low density setting something else is influencing this (be a plugin, mod, eternal commuters due to plopping a skyscraper district on an adjacent tile, or NAM settings).

3) As to whether the trips out being a car is a good thing, please consider what is happening in that same picture, and contemplate this scenario: by leaving the station as a car, the sims can economically travel great distances to find work on the tile. This means that the station can be placed in a big commercial-only tile and draw residential sims from surrounding residential only tiles to get work without the commercial tile abandoning or needing a bus stop/subway on every single street. This is one of the many reasons I am only to happy to have this switch feature as part of the station. But regardless, the station works for me in every other scenario.
Title: Re: BAT Showcase
Post by: bravesirkevin on March 27, 2018, 07:47:49 PM
I don't know how much further we can get without new information (I'm not trying to wrap the discussion up or anything, but I fear that pushing opposing points will soon run it's course, and we know where that leads  $%Grinno$%).

I was keen to wrap up the discussion because I'm not interested in coming into conflict with any of you guys because you all do such an amazing job with your mods, I use them all and I love them, and am so deeply grateful to all of you for the hard work you've put in. As this conversation has progressed though, I feel like there is more to be said and I'm going to attempt to provide some new information.

Quote
Just to answer a few points from bravesirkevin raised. First off, all of this testing is de riguer for releasing this sort of content, so it isn't especially onerous; there are plenty more cities that I haven't shown to demonstrate how this station functions.

I absolutely believe that you do test things quite thoroughly. Can't say I've ever run into any trouble with any of your lots, and I've pretty much got every single one that you've ever released installed. I do believe that there are limits to how far one person's testing can go though, and it is possible that I've stumbled across something that your testing, and the testing that the others who worked on the base template might not have revealed.


Quote
1) I'm not ignoring the green arrows in my screenshots leaving the station at all. However, I'm not giving singular credence to the arrows as they are simply not granular enough to be meaningful. By that I mean they can represent one single trip, joined trips along the same route, a million trips or everything in-between (or, as you put it, imprecise).
What I am using is the numbers on the train station query in conjunction with the arrows AND the congestion data to draw any meaningful conclusion(s).

Unfortunately, those numbers are just as lacking in granularity, because they don't distinguish between incoming and outgoing traffic... it also includes every single component of every single trip. Because of the nature of the station, you're going to have very high pedestrian numbers even if no single sim leaves the station on foot. Congestion data is also sketchy because it only considers how clogged the roadway/railway/whatever is, but doesn't provide a lot of information about what's causing the clogging.



Quote
I'm usually loathe for large walls of text, but let me explain the contents of one of these pictures in further detail:

Walls of text do suck, but they're an unfortunately necessary evil when one is trying to communicate complex ideas. Will refrain from commenting on each thing below individually to avoid contributing to the wall-of-text epidemic more than I have to. :) I will, however, directly point out the things that I feel don't quite add up.

• The 12000 thing isn't actually important. It was probably a mistake on my part to give that so much emphasis, when the key issue for me was actually that virtually all of the traffic on that very busy train line was being turned into cars. (The reason for the large volume of traffic was that the western neighbour is predominantly a high density residential city and there weren't enough jobs to go around there so they all flooded into the new city looking for work. I'm 99% sure that it wasn't an eternal commuters problem because I'd taken some pains to avoid such a thing, but it is possible.)

• Congestion isn't that big a deal to me either, and again it was a mistake to overemphasize that portion of it, because that's getting a lot of attention when I'm most concerned about the fact that it's turning everything into cars. Even a train station that has a 100% conversion rate of passengers into cars is not generally going to cause congestion at all, until it gets really busy, and it's difficult to get a train line that busy. That busy train line was just an extreme case, and an outlier. It did however make me very aware of the fact that the presence of the station was breaking my public transport network, rather than being a useful component of it, as I'd expect a commuter hub to be.

• In the first picture, you're coming to the conclusion that the traffic departing the station is sorta evenly split between pedestrians and cars based on the numbers and the pink arrows leaving the station to go to the small shops at the side. The problem is that you're extrapolating how many pedestrians are leaving the station based on the rough proportion of numbers. Those small shops occasionally do have as many as 55 workers, but if they're the ones I'm thinking they are, then they each only have about 9, and there's no guarantee that they're each receiving 9 pedestrians from the station. You could actually click the route query tool on each of those 3 buildings and see how many actual pedestrians are leaving the station, and from that you could get a slightly better estimate of how many of the pedestrians entering the station are being turned into cars or station workers. I actually think that the workers heading to the small shops didn't actually go into the station at all, and simply walked through it, (as opposed to having driven to the station and parked before walking to work) and that would mean that they're not actually a part of the equation.

Now for some attempted new information. What I did here is open up an existing city with some well established infrastructure and picked a central train station that's already in use and gleaned as much information as I could off of it before bulldozing it and replacing it with Strickland station, ran it at cheetah speed for a couple months, and then gathered all the same data. I did do it with a full plugins folder (because it was an already established city) and had NAM active with the default settings as always.

(https://i.imgur.com/9ogEcOA.jpg)
Here's the view of the train station as it was... As you can see from the news ticker and no-jobs zot, the city has a lot of problems anyway, but that's not the focus of this, so I'm just pre-emptively mentioning it to avoid having those conversations later.

(https://i.imgur.com/xgTtejq.jpg)
Here's the train traffic on the eastern line.

(https://i.imgur.com/hm4AAAJ.jpg)
Here's the train traffic on the western line.

(https://i.imgur.com/AWqiERa.jpg)
Here's the traffic for the station in general. Unfortunately the Victorian Viaduct Station doesn't seem to have any useful tooltip for the Route Query tool, so I can't glean exact numbers of each kind of transport involved in the process, but there are no cars coming into or out of the station at all.

(https://i.imgur.com/YNMBnKh.jpg)
Here's the congestion map. Those intersections are already pretty busy... that avenue is a major arterial and it's a fairly dense neighbourhood.

(https://i.imgur.com/8mRy8hS.jpg)
Here's the volume of pedestrian traffic.

(https://i.imgur.com/NaDPvhp.jpg)
Here's the car traffic

(https://i.imgur.com/6M1eYdB.jpg)
Bus traffic

(https://i.imgur.com/c0ITG19.jpg)
Subway Traffic

(https://i.imgur.com/Y3iBAaG.jpg)
Train Traffic.

(https://i.imgur.com/wXXEt0U.jpg)
Here's the area with the station replaced. Not much to see here, including it simply to demonstrate that the only thing that changed was the station.

(https://i.imgur.com/CDMk35w.jpg)
Train traffic on the eastbound line. Interestingly, it's quite a bit higher than it was with the old station.

(https://i.imgur.com/cZH4JlU.jpg)
Train traffic on the westbound line. Again, it's higher. In fact the dynamic has changed completely, but that's not unexpected.

(https://i.imgur.com/E79YO4y.jpg)
Now here's the whole station, along with a helpful tool tip giving us lots of fun numbers to crunch. That's an awful lot of cars considering that the old station had no cars at all. Twice as many as there are trains. There are also a lot of subway trains going through there too.

(https://i.imgur.com/MulN36t.jpg)
Congestion map... It's about on par with the previous one, but we're not adding that many cars to the mix so I wasn't actually expecting everything to turn bright red.

(https://i.imgur.com/8v29UVz.jpg)
Pedestrian map... Notable is the sharp drop in pedestrian activity in the commercial areas near the station.

(https://i.imgur.com/yST9hxE.jpg)
Car traffic volume. This has jumped sharply around the station. Was previously marked as around 10% and now it's around 70%.

(https://i.imgur.com/O5cdIbn.jpg)
Bus traffic volume. Previously there was a ton of bus traffic around the commercials, but now it has all but vanished!

(https://i.imgur.com/ECMXNNZ.jpg)
Subway traffic. Looks about the same.

(https://i.imgur.com/oOGYFSk.jpg)
Train traffic looks about the same too, but it is actually heavier.

(https://i.imgur.com/E79YO4y.jpg)
Just another quick look back at the station stats now that we've examined all the other data. We've got this station and it's got lines coming off of it in pretty much every colour. Congestion certainly isn't worse than it was before and It seems like we can say that the station is working perfectly, doing everything that's intended... can call this test done, right? Alas, there's more to this story...

Let's look at the lines of traffic there.... There's blue approaching the station, but none leaving it. Buses are only arriving, not leaving. There's a lone pale pink arrow heading to the Eurolux boutiques where a glorious 7 people are employed. All of the other pink is people heading to the station. Quite a lot more orange that's heading away from the station than before, but they don't work in this part of town anyway, so they have no reason to get off here. That's a ton of yellow down there... the subways are booming! And then every other arrow headed away from the station is green. It's a safe bet that apart from 7 people who like exercise, all of the passengers who got off at this station either took a car or got on the subway.

So let's check out the subway:
(https://imgur.com/pCPqrT4.jpg)
Oh, damn! No one leaving the station got on the northbound subway line at all. They either stayed on the subway and passed through the station or they got off at the station and got onto the train or into cars!

(https://imgur.com/heFy1xc.jpg)
Looks like no one leaving the station got onto the southbound subway line either.

Thing is, from the numbers, the congestion and the rainbow arrow of arrows surrounding the station it really did look like the station was functioning perfectly, but as has been clearly demonstrated here, that perfectly functioning station was converting ALL of the disembarking passengers into cars. There are 3 kinds of people leaving the station: those that got onto the train, those that passed through the station without interacting with it, and those that got onto cars.







Title: Re: BAT Showcase
Post by: mattb325 on March 27, 2018, 10:33:51 PM
Thankyou for the additional info, it is much appreciated.

I agree on most of what you've shown. However, clicking a building individually with the route query (your 3rd bullet point) is just as fraught in trying to extrapolate trip types for the very reason that I said - those arrows can represent 'joined trips' from other directions which is evident when you click the destination rather than the source. Occasionally (very occasionally, I might add, you might just be in luck and have only passengers leaving a station working at a building, so you can say X number arrive here by Y means, but if any other sim who arrives by other means also works at the building the theory mostly falls flat.) In a tiny test like the Maxis one, it could well work, but the minute a city grows it is just as much extrapolation as any other method.

I do honestly think you have stumbled on something, and I sort of hinted at it in my post (buried as it is in text  :-\) ....but if you study your RCI graph rather than just focusing on the outward trip types that you are missing once strickland station is placed you'll see that this station has possibly helped you and helped you massively.

In my tests, placing these stations have increased RCI precisely because they allow cars (a quick and efficient transport mode that travels long distances) to exit the station.

Your region obviously has its own dynamics.

From what you have told me, your Nam is the same as mine and you don't believe that you have any radical type ordinances. I believe you 100% from seeing your RCI graph with industry and commercial so far in the negative when you have the 15m viaduct station operating.

Now here I am taking another guess: if you have plopped one or more tiles (or even a percentage of a city tile without the actual demand to back it up) with commercial offices/skyscrapers/industry in your region (i.e. to make it look like you have a city centre), you will experience negative effects with the simulator across the region; they are well known. Here is one such discussion http://sc4devotion.com/forums/index.php?topic=4297.0 (http://sc4devotion.com/forums/index.php?topic=4297.0) outlining some of the effects. In some tiles this can manifest with huge numbers of commuters not really doing anything (possibly the 12K car traffic on a low density tile being attracted to the 140 civic - rather than RCI - jobs), in others it may not do exactly this, but overuse of RCI ploppables never has pretty effects.

Even if you haven't plopped any comm or industry (and I'm not trying to judge you even if you did) it is evident that your demand for it is very much in the negative, and there are of course obvious abandonment issues, meaning that something in your region is causing this to occur.

In your pictures, your start date with the 15m German station is 23 May 217 and you run it until 31 August 217. In that time your C and I graphs are negative and hover around the top part or the bottom squiggle of the § symbol. They don't really move at all (3 sim months) and your population isn't growing much at all staying at 121K.

When you plop strickland station on 19 October 217, look what happens to your demand on the next picture on 15 Jan 217.

(https://i.imgur.com/wXXEt0U.jpg)

(https://i.imgur.com/CDMk35w.jpg)

The demand for C and I has ticked upwards to roughly the level of the circle on the § symbol, and fairly evenly remains there, at times even edging towards the top of the circle until the last date on the pictures 5 September 218 (11 sim months). By the end of your experiment your population has increased by ~9000 sims. And it's done so quite quickly. That's quite an achievement for one small station to recalibre demand.

It really looks to me that they are still using the North subway line, but it is difficult to tell from the arrows which become quite blurry. Even if the picture weren't blurry, it goes back to the same imprecision of trips being joined once they hit that subway stub in the centre of the station in the arrow/graphical representation.

That said, don't put too much credence on the arrows.

This is what another wall of text - the official prima guide says about the Route Query Tool on page 394  &dd: "NOTE: One arrow can represent several trips of the same kind. The darker and more opaque the arrow, the more trips it represents.".

The numbers are what the simulator is counting, the arrows are just pictures to convey some meaning for us. Just like cars don't actually stop at traffic lights at intersections in the simulator. It just appears that way for us with red and green lights and a row of vehicles, or that Taxis don't do anything even remotely taxi-like, they just appear at the station. The whole arrow thing could have been llamas, dinosaurs or my beer-helmet avatar as the graphical representation, it is indicative but in no way granular or absolute enough to definitively say one thing over another when looking at them in isolation.

With that in mind, in your region, replete with negative demand, that the sims are now no longer using the buses or walking is a good thing, because clearly buses and walking isn't quickest for your sims - in fact in your region, the sims leaving the station from cars, based on your short test - is the absolute best thing for your region as it is returning demand back in the right direction. It's not doing that in my test regions, possibly because 2 of the 3 RCI indicators are not in negative (there is some negative in some cities such as R$$$ in one or CO$$$ in another, but not all at once)

Rather than pointing to a flaw, that to me makes these stations a more valuable asset and confers the RCI increase that I experienced when I placed the stations.

Edit, I just copied two of your pictures over as we have flipped to a new page, saves pinging back and forth :D :P



Title: Re: BAT Showcase
Post by: bravesirkevin on March 28, 2018, 06:25:57 AM
I wouldn't place too much stock on the RCI Demand, or the impressive population spikes... This isn't actually the main copy of my city. I backed up my region a couple days ago when I started testing things and I cut off all the neighbour connections to test to see if I had an eternal commuters problem, and with all those neighbour connections severed, there was a massive swath of commerce and high tech industry on the western half of the map that went from being in a high customer zone, to being a ghost town. All the middle-wealth apartment blocks started freaking out because they couldn't find jobs any more, a lot of them had previously worked over the border in the adjacent town and had no interest in going to work in the ghost town and started downgrading to low wealth, but the mayor rating's really high and they live in a relatively good area with lots of parks and services so they kept upgrading back up only to realise that they couldn't find jobs due to the recession, and thus landed up getting poor again. The significant spikes in population are a result of all those nice middle-wealth condos filling up with low-wealth, and then drops are because someone cleaned up the building and nice middle-class families moved in again.

The real problem is that the severing of those border connections caused the commercial cap to drop significantly, and the cap is already filled by all the buildings down in ghost town. Not certain that I can attribute the minor bump to Strickland Station because it's been oscillating like that for a few game years while I've been testing various things out.

In the non-test version of city, there isn't really a recession going on because out-of-towners are flooding in and driving up the commercial demand, and the residents can see tons of employment prospects over the border so they aren't abandoning. There's also a lot more congestion and that train station is 5 times busier. Might run the same test in that city instead, but I'm not really certain that it would add any useful information
Title: Re: BAT Showcase
Post by: bravesirkevin on March 28, 2018, 06:55:57 AM
Sorry for the double post, there are just a couple things I meant to mention but had hit the post button in haste before typing them:

In my tests, placing these stations have increased RCI precisely because they allow cars (a quick and efficient transport mode that travels long distances) to exit the station.

This seems like it might actually be true, and I'm willing to grant it. Perhaps rebrand this sort of station as a taxi rank rather than a commuter hub, and sell it on the point that it generates cars allowing commuters to finish long trips quickly. The name commuter hub suggests a behaviour that is exactly the opposite of the one this kind of station exhibits.


Quote
It really looks to me that they are still using the North subway line, but it is difficult to tell from the arrows which become quite blurry. Even if the picture weren't blurry, it goes back to the same imprecision of trips being joined once they hit that subway stub in the centre of the station in the arrow/graphical representation.

You can't really tell much from the yellow arrows even when they are in focus because it's pretty crowded. What you can tell is that there are no arrows pointing at the station that aren't yellow, meaning that no one is entering the station to get on the subway. Those leaving by subway were already on the subway when they arrived.
Title: Re: BAT Showcase
Post by: mattb325 on March 28, 2018, 03:12:14 PM
I wouldn't place too much stock on the RCI Demand, or the impressive population spikes... This isn't actually the main copy of my city. I backed up my region a couple days ago when I started testing things and I cut off all the neighbour connections to test to see if I had an eternal commuters problem, and with all those neighbour connections severed, there was a massive swath of commerce and high tech industry on the western half of the map that went from being in a high customer zone, to being a ghost town. All the middle-wealth apartment blocks started freaking out because they couldn't find jobs any more, a lot of them had previously worked over the border in the adjacent town and had no interest in going to work in the ghost town and started downgrading to low wealth, but the mayor rating's really high and they live in a relatively good area with lots of parks and services so they kept upgrading back up only to realise that they couldn't find jobs due to the recession, and thus landed up getting poor again. The significant spikes in population are a result of all those nice middle-wealth condos filling up with low-wealth, and then drops are because someone cleaned up the building and nice middle-class families moved in again.

The real problem is that the severing of those border connections caused the commercial cap to drop significantly, and the cap is already filled by all the buildings down in ghost town. Not certain that I can attribute the minor bump to Strickland Station because it's been oscillating like that for a few game years while I've been testing various things out.

Did you not think to tell me that utterly crucial information at the start, or when I implored you for more information at any time over the last two pages?

Please understand that none of the following is written in anger, I don't really believe that you are trying to engage in disingenuous obfuscation for the purposes of a double jeopardy outcome, but some 'tough love' is now necessary.



So....this is what we have




The station works.

My tests in a full plugins prove it. My tests are also concise and there is transparent information as to the size of the tiles/region and conditions within each.

My test without plugins prove it. That test is also concise and the methodology is listed and shown and is easily repeatable (and therefore expandable) by anyone else.

Your last test, despite your misinterpreting some of the data proves it. Your pictures don't lie. Your trashed, broken region is starting to repair within 3 sim months of placing the station. Transport and RCI demand are two interlinked cogs in the simulator. Their fortunes are inextricably tied. Your population increases by a large number of sims within a ridiculously short period and abandonment diminishes as the station provides new pathing (which includes cars) to fix the issues you created.

As for your assertion that sims aren't using the station to get on the subway, I suggest that you read pages 393 to 396 of the SC4 prima guide, re-read mgb204's posts and re-read my explanation about the arrows and simulator numbers. If, after reacquainting yourself with the information, you still believe that this is happening, then, the answer, looking at your pictures, is abundantly obvious. Hint: while there is more than one piece to puzzle, an easy part of the answer is found in the top right hand corner of any (and all) of your screen shots.

In my tests, placing these stations have increased RCI precisely because they allow cars (a quick and efficient transport mode that travels long distances) to exit the station.

This seems like it might actually be true, and I'm willing to grant it. Perhaps rebrand this sort of station as a taxi rank rather than a commuter hub, and sell it on the point that it generates cars allowing commuters to finish long trips quickly. The name commuter hub suggests a behavior that is exactly the opposite of the one this kind of station exhibits. 

Well I suppose I should acknowledge a generously back-handed concession on the efficacy of the station, but given the fundamental flaws in your testing methodologies, I most certainly will not be renaming it as a taxi rank.
It is a transit hub, and works perfectly, even from what I have seen (but who knows what other information is being withheld) correcting deliberate attempts to break it and the region it sits in which is far beyond anything it was ever intended to do. And, the fact that mgb204 added the passenger > car switch is - until proven otherwise...and there is only one potential flaw I can postulate in very specific circumstances, coming from having this switch - shown by your tests to be a stroke of genius. This station, and others modded like it can actually be used to correct completely borked city tiles and regions where users have either deliberately or inadvertently messed up the simulator through faulty plugins, mods or game-play style.



Reluctantly, I am going to lock this thread for a little while.

Given the fundamental, deliberately induced, pre-existing problems within your region and every broken city tile therein, your tests are not reliable and you are, by continuing with your line of reasoning based on unreliable tests, casting doubt in the minds of other players as to the efficacy of this station (and other stations within the pack).

Additionally, despite being asked on a number of occasions to advise what was going on in your region, by only drip feeding information that is crucial to me to help troubleshoot your issues, this has dragged on for over two pages which forces this thread to the top of every feed and therefore sucks oxygen from other content creators' work, other forums and other people's posts, which is not fair to them.

Lastly, also reluctantly (but clear for the reasons listed above) mine, for the moment, will be the final word on this station. If another NAM team member wants to test the station to prove or disprove either your or my position on the station, then I am happy to revisit these findings.

I will reopen the thread when I have something else - which won't be station related - to post.


Title: Re: BAT Showcase
Post by: mattb325 on April 02, 2018, 08:41:43 PM
Vivo Apartments is uploaded

(https://i.imgur.com/rrEsrNu.jpg)

Get it here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3601 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3601)

Also, another one grew for me - 'Merdique' (just rolls off the tongue doesn't it?  :P) while conducting other testing. I'll get the readme sorted soon, and make that one available, too...

(https://i.imgur.com/v5eMHFo.jpg)
Title: Re: BAT Showcase
Post by: noahclem on April 03, 2018, 10:37:20 AM
Lovely buildings  &apls  I really enjoy the architecture and it seems they'll be equally home in central W2W areas and less dense apartment zones--very nice  :thumbsup:
Title: Re: BAT Showcase
Post by: Seaman on April 03, 2018, 11:25:36 AM
I can remember to have read a post of Tarkus quite some time ago in my first days here at SC4D. Back then, he responded to an unpolite BAT-request of a random forum member. In order to remind the guy to express his request in a more decent manner, Tarkus stated that BATing takes a lot of effort and it is not uncommon for BATers to finish only just a few BATs in their entire SC4 career (thus making a rude request with a selfish intend even more ridiculus).

With this statement in mind, I found myself a few times wondering, wether matttb325 is in fact the name of a whole team of BATers, considering the sheer amount of high quality BATs (and LOTs) one can find under this name. And despite knowing it better now, I am still stunned by your pace. Stations, Apartments and buros left and right, every single one with breathtaking quality and incredibly detailled.

Please consider my old, now overturned doubt, that you are a single person, as a big compliment. And thank you so much for making SC4 cities (including my own) so much more heterogenous and nice looking!
Title: Re: BAT Showcase
Post by: fantozzi on April 03, 2018, 01:26:39 PM
And bureaus of bureaucracy, and police stations and fire stations and car dealers and an alternative tourist trap, colleges, retirement homes and schools and ...

... you know, with the maxis buildings and mattb325 - my plugin folder is a little bit like central europe and the wolves. Civilsation made them almost disappear. And nowadays if a single wolf is seen somewhere the whole country panics - mothers take their children inside and they aren't allowed to play outside, the newspaper are filled for a whole week with experts interviews and letters to the editor from worried farmers, the people are afraid to walk outside after dark, they close themselves into their houses. It's sheer horror - a wolf, a wolf!

And the same now in my plugin folder with maxis buildings. During the years they slowly disappeared and where I can I use mattb325's bats instead - and like some nostaliga I think: isn't it a little sad, that civilisation superseded them all? And then it happens one of them grows again for real - and instead feeling happy about it, what happens for real, I feel disturbed. Ah, that's mankind - whatever you do, you do wrong. They are sad about the wolves being gone but when they come back, they feel horrified. They want to have wolves but not in their own forrest, where they use to take a walk.

Well, what I think I try to say with this skew-whiff analogy - I love those residentials. And I think the name 'Merdique' is wrong for such a straightforward, detailled, usable and welcomed bat. Whenever Merdique will grow it will rule out a maxis bat at this place. Where this bat grows no other bat can grow. Is this something good, something bad? Where humand culture grows it's hard time for the wolves. Good, bad?

Reminds me of the Rolling Stones Song "You can't always get what you want." And I think, some 'Merdique' is exactly what my city needs.
 
Title: Re: BAT Showcase
Post by: brick_mortimer on April 03, 2018, 03:05:16 PM
Thanks for two new beautiful appartments &apls
Although I must say that Merdique sounds like a French curseword  :D

...it seems they'll be equally home in central W2W areas and less dense apartment zones--very nice...
Indeed, put some parking en green zones around it and they'll surely hold up well in a suburban area :thumbsup:
Title: Re: BAT Showcase
Post by: manga rivotra on April 03, 2018, 03:22:28 PM
Thank you for this beautiful little modern building.  :thumbsup:
This is exactly what you can see in any European city, and thanks to its discreet facade, I can see it fit into even an older neighborhood ; may not be facing a Gothic cathedral, but in W2W alignment with much older buildings.
And about the BoB, I'm a little late to comment but, i really love what you have made with it : clearly realistic and useful but it also has a monumentality that can highlight an entire neighborhood in any of our cities : a true creator of inspiration.  &apls &apls &apls
Title: Re: BAT Showcase
Post by: mattb325 on April 04, 2018, 03:44:58 AM
Thanks guys for the lovely words. I'm glad you like all of the little bits and pieces that I've made over the years. I'm not sure of the exact number that I've released, but it's somewhere in the vicinity of 270 ish %confuso. Still some way to go to get to the level of the great batters (honestly I don't know how they churned out so many in just a few years!!!), but I still enjoy batting, so I guess there should be more to come.  :D

I still like many of Maxis' stuff. The lotwork is terrible and lets some otherwise good bats down, but that can be fixed  ;D

About Merdique apartments...I do run out of names to call these things.   ::)
I was in Melbourne a few weekends ago looking at a small central pied-à-terre as it is likely I'll be spending some time there with my business and renting is cheaper than staying in a hotel room and it's also beneficial to have a permanent mailing address.
I was quite horrified that most of the 1 bedroom flats have no windows in the bedroom. An airless, dark box for sleeping in. Yuck. And many of these are in otherwise reasonable, purpose built buildings. In Sydney, this practice is illegal, so I don't know how they can be approved. Here's an example of one for instance (this one is for sale, I'm only looking to rent something): https://www.domain.com.au/305-108-flinders-street-melbourne-vic-3000-2014243664 (https://www.domain.com.au/305-108-flinders-street-melbourne-vic-3000-2014243664).

That was the inspiration for Merdique....pied-à-terre is far too kind and I know I would be cussing if I had to live there permanently!

At any rate, I saw yet another senseless, bitter, angry person with a gun shooting innocent people on the news this afternoon from the US, so I made a start on the building. The sad reality is, if I did all of the buildings that have had this happen within their walls - mostly schools - I would never be finished  :'(

(https://i.imgur.com/1Un7KQm.png)

It is likely the curved green roof won't make it into game...it is probably going to look quite silly. It will easily be replaced with a metal roof. But we'll see as it progresses. It will be a large building (probably 5x12 tiles) so I'll look at making it a reward of some kind.
Title: Re: BAT Showcase
Post by: reddonquixote on April 04, 2018, 06:35:44 AM
Ick.. my friend lives in an apartment like that. Its like sleeping in a broom closet :(

The rest of the apt looks pretty nice though, its a bit of shame about the bedroom.

Is that the You Tube office? Looks amazing already. Sad about the news though.
Title: Re: BAT Showcase
Post by: belfastsocrates on April 04, 2018, 07:43:27 AM
Shame the green roof may not survive, I do love a sedum roof, but understandable the difficulties with translating those features into a game version.

I do like the overall style though and always great to see more curves in-game! Looking forwarding to seeing this and using it :D
Title: Re: BAT Showcase
Post by: bombardiere on April 04, 2018, 10:17:27 AM
Oh, yes @Seaman and @Fantozzi said it so well. I feel the same. Thank you for all the marvellous Bats you have made.  &apls

In fact, it looks like my sims love your Bats, too.  :D Especially your Kensington Apartments. It looks like one third of my sims wants to live in Kensington Apartments.  ::) Luxury I guess.  :D Only those pesky Brink Real Estates breaks almost a perfect Matt City view.  :P

Quote
I was quite horrified that most of the 1 bedroom flats have no windows in the bedroom. An airless, dark box for sleeping in. Yuck

Oh I might like it.  :D I need a quiet and dark place to sleep. I am a light sleeper. So a cave would be a right place for me  :D And a Finnish summer is coming. We have so much light ... so much light... ()what()
Title: Re: BAT Showcase
Post by: art128 on April 04, 2018, 05:57:39 PM
Come on now, those are not merdique at all, Matt. ;)
Title: Re: BAT Showcase
Post by: Ramona Brie on April 04, 2018, 09:45:11 PM
Somewhere I had made some designs (sketches) for additional modern-style elementary and high schools in a JBSimio vein. If you wanted them, I could send them along.
Title: Re: BAT Showcase
Post by: brick_mortimer on April 05, 2018, 04:37:49 PM
...
but I still enjoy batting, so I guess there should be more to come.  :D
...
Me happy!  :thumbsup:

...
At any rate, I saw yet another senseless, bitter, angry person with a gun shooting innocent people on the news this afternoon from the US, so I made a start on the building. The sad reality is, if I did all of the buildings that have had this happen within their walls - mostly schools - I would never be finished  :'(
...
The sad truth indeed  ()sad()
Title: Re: BAT Showcase
Post by: mattb325 on April 06, 2018, 05:05:42 PM
Thanks for the comments and likes  :thumbsup:

Nice pics, bombardiere! Those flats do like that spot...almost too much  ::)

So this new bat is 'sort of' the you-tube offices.  ::) As I suspected the green roof just didn't work with the curve and the game angles. The plants ended up looking like a blobby mess. So I changed it to a metal roof which looks way better, but of course meant that I no longer felt compelled to make reasonable attempts at a recreation. Let's just call it 'inspired by'  :D ;)

With the little hill, I gave it a custom LOD so you can landscape on the hill and into to the building. The original tight LOD caused some rendering issues, so this one is looser. It works for two angles, but on one side, it does cut off a little bit. You can see it on the 4th picture down. It isn't much and it's not something that bothers me: using the mix of CP's shaded and non-shaded props that change subtly through the seasons is far nicer.

(https://i.imgur.com/y2BwyOV.jpg)

(https://i.imgur.com/0pg4n39.jpg)

(https://i.imgur.com/lX9YAmT.jpg)

(https://i.imgur.com/LLgBYbF.jpg)

(https://i.imgur.com/r15kWBK.jpg)

(https://i.imgur.com/OJhCjfZ.jpg)

It's been made into a reward, I'll tweak the stats to get it along the lines of the movie-studio and upload it shortly.
Title: Re: BAT Showcase
Post by: Ramona Brie on April 06, 2018, 06:07:14 PM
The YouTube logo doesn't look the greatest (it's also actually out of date (https://www.underconsideration.com/brandnew/archives/new_logo_for_youtube_done_in_house.php)). Otherwise, it's unfortunate that the inspiration had to occur how it did, but it's excellently done from a technical standpoint and a great addition to your reward replacement series.
Title: Re: BAT Showcase
Post by: mattb325 on April 06, 2018, 06:19:20 PM
Thanks.

Re the logo: it looks a bit blurred in the picture, but it's just jpeg compression and where I plopped it on the map (it's the same phenomenon as getting the join lines that go through a model at certain snapshots). It is 12 tiles long, but you can see from the reader that the logo is fine:

(https://i.imgur.com/ronIOiy.png)


I'm not too concerned whether the logo is up to date. Companies change branding all the time.....
Title: Re: BAT Showcase
Post by: seraf on April 06, 2018, 06:25:00 PM
I think the roof looks great as it is  :thumbsup: Good work on this BAT  &apls &apls &apls
Title: Re: BAT Showcase
Post by: mattb325 on April 07, 2018, 12:59:40 AM
Thanks Seraf  ()stsfd()

Starting to clear through the back-log of bats to be uploaded....I've uploaded the L2 Neo-classical Multi-function Central Station Transport Hub.

(https://i.imgur.com/vBWCGgW.jpg)

Gawd, what an awful name  &mmm

This is the El-Rail/Monorail/15m Viaduct Rail/L2 E-RRW/HSR station. It is a companion to the 7.5m station that shares the same design.

Get it here http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3602 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3602)
Title: Re: BAT Showcase
Post by: Unconstantean on April 07, 2018, 07:01:55 AM
That youtube building is amazing, just amazing.
Title: Re: BAT Showcase
Post by: brick_mortimer on April 07, 2018, 07:09:23 AM
Thanks for the new station :)

...
Gawd, what an awful name  &mmm
...
Maybe we can go modern and call it the N-cM-fCSTH?  ;D
Title: Re: BAT Showcase
Post by: PaPa-J on April 07, 2018, 09:21:17 AM
I like it!  It's to bad the texture on the roof didn't work out, I thought it would have looked cool.  Great job on the replacement texture anyway.  :thumbsup:
Title: Re: BAT Showcase
Post by: korver on April 08, 2018, 12:43:12 AM
Great job with the new textures on the roof, another fantastic BAT :)

The station looks very lovely as well :thumbsup:
Title: Re: BAT Showcase
Post by: belfastsocrates on April 08, 2018, 08:39:39 AM
That's turned out really well! I like the roof and I'm pleased I can add a floral flourish to the hill. Great addition to the game!
Title: Re: BAT Showcase
Post by: manga rivotra on April 08, 2018, 03:15:36 PM
Another stunning modern building you made !  :o Esthetically, It can be turn easily into a university facility or another civic building.
I am very excited to play with.  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on April 08, 2018, 04:22:04 PM
Thanks guys, glad you like the altered roof on the Youtube building....once I altered the roof, I took some additional liberties with the model (so it is no longer a 'recreation'), but at 12x5 tiles it will make a statement anywhere it is placed.

I've uploaded another station. (Another awful name, but I think the acronyms are just as bad  :D $%Grinno$% )

The L2/15m Networks Galleria Grand Central Terminus Transit Hub.

(https://i.imgur.com/7M96UP5.jpg)

For HSR/Monorail/15m Viaduct Rail Puzzle Pieces/L2 E-RRW/El-Rail networks interchanging with bus/subway and parking. The shopping mall is also functional in terms of jobs provided. For lovers of ultra-modern architecture  :P

Get it here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3603 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3603)
Title: Re: BAT Showcase
Post by: Simmer2 on April 09, 2018, 02:10:55 AM
That thing is soo "Blade Runner"!!

Perfect!!

Thank you for yet another great collection of stations, Matt &apls

Nick
Title: Re: BAT Showcase
Post by: mrbisonm on April 09, 2018, 02:36:58 PM
Dam it!....oups, sorry... I meant Darn it! This is better than just good. If I was to choose one BAT lately (in the last 5 years or so) to mention it to be perfect, this would be the one.....It's part of your doings that I still play this game....;)
Just Great, what else can I say....

Fred
Title: Re: BAT Showcase
Post by: Unconstantean on April 10, 2018, 07:11:03 AM
The Galleria terminal is amazing (fun fact, in my country is a chain of shopping malls under the name Galleria). Very modern looking. I find it suitable as a cruise ship terminal/hub. It has that fluid design that fits a coastal area. I did a video to show what i mean:

https://youtu.be/PMPix0ZT2eI (https://youtu.be/PMPix0ZT2eI)
Title: Re: BAT Showcase
Post by: belfastsocrates on April 10, 2018, 07:49:26 AM
Very modern looking. I find it suitable as a cruise ship terminal/hub.

I was actually thinking that myself. I may have a go as lotting it as such for personal use in-game. It's a nice modern building that would suit a few purposes.
Title: Re: BAT Showcase
Post by: mattb325 on April 10, 2018, 03:20:49 PM
Thanks guys for the comments :thumbsup:


The Galleria terminal is amazing (fun fact, in my country is a chain of shopping malls under the name Galleria). Very modern looking. I find it suitable as a cruise ship terminal/hub. It has that fluid design that fits a coastal area. I did a video to show what i mean:

https://youtu.be/PMPix0ZT2eI (https://youtu.be/PMPix0ZT2eI)

I hope your head cold gets better soon. It is no fun being sick once the weather starts to warm up.

Galleria is a common name for heaps of shopping centers everywhere around the world....this one just has a train line sticking out of the back  :D

Looking at your video, I have an idea to make this model completely functional as a seaport (basically as is). Leave it with me   ()what():satisfied:
Title: Re: BAT Showcase
Post by: brick_mortimer on April 10, 2018, 03:42:56 PM
Ah, now here's a railstation for a mayor with delusions of grandeur ambition (yes, that's the word..., "ambition") who wants to launch his city into the 21ste century!

That thing is soo "Blade Runner"!!
...
Yes, those huge screens do have a Blade Runner vibe
If only it were pyramid-shaped :P

...
Another awful name, but I think the acronyms are just as bad  :D $%Grinno$% )
...
Mmmh, you might be right: NGGCTTH doesn't quite roll of the tongue :D
Title: Re: BAT Showcase
Post by: praiodan on April 11, 2018, 11:34:01 AM
Galleria is a common name for heaps of shopping centers everywhere around the world....this one just has a train line sticking out of the back  :D

Until 2014 you were able to shop at the Galeria (Kaufhof) in Berlin at Ostbahnhof station. So having a department store named Galeria with rails attached infact is quite... unoriginal.  ::)  :D
Title: Re: BAT Showcase
Post by: mattb325 on April 12, 2018, 03:12:54 AM
So, very quickly, this is a mock up of what I am thinking about for making the Galleria Rail Terminus into a cruise ship port.

You can see I have added new shaded gangway props (it still uses the model in the prop pack for the building) on either side and then used the 15m elevated roadway puzzle pieces to connect to where the tracks used to be. The back then becomes a loading area for goods.

I'll tweak the placement of the cruise liner so that it is as close as possible to the gangway and isn't run aground  :D ::) That will leave the other side free to plop a cruise liner of your choice (or just leave blank)

(https://i.imgur.com/8j5cAGI.jpg)
Title: Re: BAT Showcase
Post by: Andreas on April 12, 2018, 06:56:21 AM
That looks pretty cool! &apls I'm not entirely sure about the double road that goes inside, is this some loop for buses and taxis that go inside, unload their passengers for boarding the cruise ship? At first I thought "ferry terminal", but a cruise ship obviously isn't a ferry. ;) The entrance area of the station model facing towards the water is a nice touch, what about adding some café tables there?
Title: Re: BAT Showcase
Post by: reddonquixote on April 12, 2018, 07:33:40 AM
That looks great! It seems to make a lot of sense. Somehow I feel like it needs to be white now instead of grey.. but meh...

That maxis cruise ship though... next to your amazing terminal looks like a cardboard cut out  :thumbsdown:
Title: Re: BAT Showcase
Post by: Unconstantean on April 12, 2018, 02:26:19 PM
usualy roads don't go in, since inside it's like a small airport terminal with cusotms , shops, waiting area

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fradiovacanta.ro%2Fwp-content%2Fuploads%2Fsites%2F4%2F2014%2F09%2F93.jpg&hash=1291b6a28f389c5d3090ef5068fde91b)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.scrigroup.com%2Ffiles%2Fnavigatie%2F189_poze%2Fimage006.jpg&hash=a738c0ec17ee19e30bda34ab4ea93f21)

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.scrigroup.com%2Ffiles%2Fnavigatie%2F189_poze%2Fimage008.jpg&hash=454664790b4d3f0efb834d0df00edcc8)


Title: Re: BAT Showcase
Post by: mattb325 on April 12, 2018, 09:11:37 PM
Thanks guys, with the roads....please remember that this is a model that was designed as a train station.

Besides, elevated roadways are actually incredibly common for cruise ship terminals. Take these three in Manhattan:

(https://sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.cruisemapper.com%2Fimages%2Fports%2F98-large-33ddb3e19a4c133ed93511d5df14bb67.jpg&hash=ab65ade0fce08d4c5cbac9cdbe578202)

This one in Sydney:

(https://images.fineartamerica.com/images/artworkimages/mediumlarge/1/australia-sydney-cruise-ship-terminal-jeffrey-shaw.jpg)

And now, one in Sim City 4:

(https://i.imgur.com/W2Ef8x0.jpg)

As well as being a response to the capacity of the terminal and the constraints of the site on which it sits, the reason for having elevated roadways link up with the terminal is to ensure that passengers and freight don't mix on the same concourse (for safety reasons). Doing it this way allows quicker unloading times, and hence more cruise ships can berth in any given period which means more money and taxes for the operator.

In this picture, you can see that I have placed JRJ's ship on the closest side of the cruise ship gangway (the first picture was taken on a bare minimum plugins), but you could just as easily place one of SOMY's or PEG's ships.

I'll finalise the modding + read-me and then this one will be ready for release.

Title: Re: BAT Showcase
Post by: fantozzi on April 12, 2018, 11:38:19 PM
It's something amazing, fascinating how to see 'what could be' from 'what is', a prerequisite for creativity ... like, when you compose, you must be able to hear melodies that 'could be'.

Amazing how you turned the rail station into a cruise ship terminal. That's a demonstration of creativity imho. To look on something and see something else in mind ... making transformations.

Maybe the angle of the gangways is a little steep to walk it comfortable.

Hm, even if road access seems okay to me, I was wondering why not leave it with rail connection?  A monorail/high speed rail to cruise ship switch, doesn't it make sense? So where crusaiders (?) directly jump of the train and board the ship?

Well, something similar existed in Dover to my knowledge (http://www.dover-kent.co.uk/marine_station.htm (http://www.dover-kent.co.uk/marine_station.htm)).

Don't know the reason why this concept isn't more common - like f.e. train to flight with underground lines below the airport is very common. 

 

Title: Re: BAT Showcase
Post by: Andreas on April 13, 2018, 05:53:50 AM
Admittedly, I never had a closer look at a cruise ship terminal, so these might be rather common, but I just made the ferry association on the first glance. Separating passenger and freight in different levels is a good idea, though. The café area is looking fine as well! :)
Title: Re: BAT Showcase
Post by: PaPa-J on April 13, 2018, 10:59:03 AM
I think it looks great.  Your ship placement is rather good.
Title: Re: BAT Showcase
Post by: mattb325 on April 18, 2018, 06:58:21 PM
Thanks guys

Another Bat for the pile of junk  $%Grinno$%...I still haven't added nite lights yet, but the 2x2 grew for me. It also has a 3x2 version.

It is just a made-up building called 'Downtown Hotel', but it is a good taller mid-rise for W2W areas:

(https://i.imgur.com/kkZAZBB.jpg)
Title: Re: BAT Showcase
Post by: matias93 on April 18, 2018, 08:38:42 PM
WOW! That's a really fancy building, and something sorely needed for balance on W2W environments meant to look like existing on the 21th century.
Title: Re: BAT Showcase
Post by: Unconstantean on April 19, 2018, 06:41:16 AM
perfect, how can you call it junk? :))) it's amazing, we do lack modern w2w buildings
Title: Re: BAT Showcase
Post by: belfastsocrates on April 19, 2018, 07:50:33 AM
Oh! That's a very nice modern addition indeed! Certainly not junk at all
Title: Re: BAT Showcase
Post by: PaPa-J on April 19, 2018, 11:58:05 AM
Not junk, quite good actually.  Very modern looking. The game needs more of these.
Title: Re: BAT Showcase
Post by: manga rivotra on April 19, 2018, 04:13:34 PM
I love the architecture of this building, and it fits very well visually with Vivo and Kensington.
I already imagine future neighborhoods thanks to your wonderful creations.  ::)
A big thank-you !  :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on April 19, 2018, 04:28:06 PM
Thanks guys for the comments & likes  :)

When I say 'junk' I mean junk as in 'trinkets' which we shouldn't take too seriously and just have a bit of fun with them.  %$payas)( :satisfied:

The Russians have been in the news again with reports hacking and other nefarious activities and it reminded me of the St Petersburg Internet Troll Factory.

I made CO$$ and CS$$ lots out of it (as well as the courthouse with the little hover queries that I showed a few pages back).

I have decided to release the CS and CO versions only as making the courthouse version hasn't been much fun, but the CO and CS versions are very useful in cities and it's quite a nice little BAT:

(https://i.imgur.com/Uz7lEuO.jpg)

Available here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3604 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3604)


Title: Re: BAT Showcase
Post by: brick_mortimer on April 19, 2018, 04:49:50 PM
Looks quite well for a piece of junk  $%Grinno$%

On the other hand..., it's the architect speaking, so he may have cut back on materials and structural strenght and added a fancy facade to cover this up #junkafterall :P


 $%#Ninj2'ed by the Internet Troll Factory :D
Thanks for bringing more variety in the commercial sector :thumbsup:
Title: Re: BAT Showcase
Post by: mattb325 on April 20, 2018, 06:28:05 PM
Thanks brick_mortimer....yes, this building is flimsy...made from only vertices, lines and textures...not somewhere you'd want to take shelter in  ()lurker()

Started another one.

This time by the architect Lutyens. While I liked his work at the turn of the 20th Century, very homey and all,  but it was his designs around the first world war that made his commissions sought after and was always quite unusual.

(https://i.imgur.com/A2SMKdg.jpg)

It is still very much just a morning's work in progress and there is much to tweak/change....

(https://i.imgur.com/vypWHg0.png)

It is just a slight departure from the ultra modern stuff of the last few posts.....



Title: Re: BAT Showcase
Post by: Simmer2 on April 21, 2018, 02:01:46 AM
Shaping up nicely!!

Simmer2
Title: Re: BAT Showcase
Post by: bombardiere on April 21, 2018, 04:15:05 AM
Aaahhh.  :thumbsup: While I like your modern building and those are filling my Houston style city nicely, this is more of my cup of tea.  :)

I think that I could use it US style cities too, but now I wonder which style it should fit. Chicago or New York.  &Thk/( Too modernist for Chicago style, but not really Art Deco either....
Title: Re: BAT Showcase
Post by: Girafe on April 21, 2018, 06:30:06 AM
Looks to be a lovely start  &apls &apls
Title: Re: BAT Showcase
Post by: feyss on April 21, 2018, 07:27:00 AM
Great, you even make us discover new buildings  :thumbsup:

It would fit in any kind of city  ;)
Title: Re: BAT Showcase
Post by: belfastsocrates on April 21, 2018, 08:09:25 AM
Very excited to see some Lutyens creations! He designed some important buildings and that Midland Bank Building will be a great addition to the game. UK cities like Manchester and Liverpool have some lovely grand commercial buildings so I'm delighted this could make it in-game.
Title: Re: BAT Showcase
Post by: PaPa-J on April 21, 2018, 08:22:32 AM
Great start.  &apls  It that is just a mornings work I am truly impressed. That would have taken me two to three days.  $%Grinno$%
Title: Re: BAT Showcase
Post by: reddonquixote on April 21, 2018, 06:01:15 PM
Pumping these little gems out faster than I can keep up! Love the Downtown building, and that last one by Lutyens is really good. The texturing is particularly nice  &apls &apls &apls
Title: Re: BAT Showcase
Post by: mattb325 on April 21, 2018, 07:27:27 PM
Thanks guys for the comments and likes  :thumbsup:

I've finished up the modelling (no nitelites yet) and corrected a real rookie mistake on the dimensions that thankfully no one noticed in the first picture &dd.

It fits on a 2x2, so I will make it a standard CS$$$ and CO$$$, but in addition, I thought I would do something a little different and make a library out of it (I don't think I have ever made a library before  &idea) and also I have modded it so that it busts demand caps. (approx 25K for all res and 25K for CO) which is similar to the way many rewards work, but this is obviously in the education menu.

Pictured is this library version....the 2x2 versions don't have room for any lotting/props:

(https://i.imgur.com/hB6bxKH.png)
Title: Re: BAT Showcase
Post by: PaPa-J on April 21, 2018, 07:40:40 PM
Looks Great!
Title: Re: BAT Showcase
Post by: edwardvegas.COM on April 21, 2018, 09:01:38 PM

it looks great, it's unique in its style ... :D
talking about libraries, not thinking about the Los Angeles library? :laugh:
Title: Re: BAT Showcase
Post by: Unconstantean on April 22, 2018, 07:55:15 AM
man you are fast  &apls
Title: Re: BAT Showcase
Post by: Simmer2 on April 22, 2018, 11:11:57 PM
Matt has a Quantum Time Bubble. Every hour in the bubble is equivalent to 1 minute in the real continuum. :D

Simmer2
Title: Re: BAT Showcase
Post by: mattb325 on April 23, 2018, 04:06:26 PM
 :laugh: ^^ As long as it's not this "bubble"

(https://i.ebayimg.com/images/g/13oAAOSwb3laLvVZ/s-l300.jpg)

I don't think I'd want a minute in that  $%Grinno$%
Title: Re: BAT Showcase
Post by: noahclem on April 24, 2018, 02:07:10 PM
That bubble sounds rather terrifying but I'd love to carry that card for the reaction I'd get  ;D
Title: Re: BAT Showcase
Post by: brick_mortimer on April 24, 2018, 02:45:51 PM
The Lutyens building looks very nice.  :)

The library version could work downtown, but also as a university library, the red paths have a campus vibe.
Title: Re: BAT Showcase
Post by: belfastsocrates on April 24, 2018, 02:46:51 PM
"You can get me on the Monte Carlo number darling"  :D
Title: Re: BAT Showcase
Post by: mattb325 on April 24, 2018, 06:04:40 PM
Champagne for everyone  ?=mad)= &hurl

A non-descript building caught my eye....the building is certainly nothing special, just a dumpy 1950s thing, but given the function I decided to make it into a new type of reward....placing this will significantly bust CAPs across commercial, and manufacturing industries and it also drives a growth in R$$ (ie the middle class).

(https://i.imgur.com/6LbhFr7.jpg)

I don't often make a political statement, but watching the rise of what is described as the 'gig' economy (which is just tech double speak for re-enforcing Dickensian working conditions upon workers: Uber, Uber eats, Airtasker, AirBnB, Oneshift, etc, etc are absolutely NO different from the unemployed lining up at the docks/factories in the 19th Century hoping for a shift) and the subsequent erosion of workers rights, stagnant pay rates and the hollowing out of the middle classes around the world, perhaps more of these sorts of buildings are again needed?
Title: Re: BAT Showcase
Post by: matias93 on April 24, 2018, 09:01:13 PM
 &apls &apls &apls You'll make me cry from the emotion there  :crytissue:
Title: Re: BAT Showcase
Post by: Unconstantean on April 25, 2018, 07:44:14 AM
generic ugly 50s-70s medium height office building? YES PLEASE
Title: Re: BAT Showcase
Post by: Tyberius06 on April 25, 2018, 10:36:02 AM
Wow, an other nice building, what I can use with your stations, just need to put them nicely together :)
It will be fun :)
Thanks to make them for us!

- Tyberius
Title: Re: BAT Showcase
Post by: brick_mortimer on April 25, 2018, 04:21:43 PM
Thanks for making a reward for the Working Class Heroes &apls
Title: Re: BAT Showcase
Post by: mattb325 on April 26, 2018, 06:41:59 PM
Thanks guys.

Given that it is widely accepted that the least amount of class-based wealth inequality in Western Democracies peaked around 1950-1980 (when trade unions were also at their peak), the tendency of politicians on all sides to support the trickle-down economics that replaced the strength of Collectivism/Unions from the late 80's has seen inequality soar to levels similar to the mid 1800s. The world economy has largely faltered for the best part of last decade or so and has certainly failed the lower and middle classes. Perhaps it is time to re-evaluate the love affair with a theory that has had more than enough decades to 'prove' what it set out to do, and failed? Just sayin'.....

As someone who has benefited from all that society has had to offer during this time, it seems to me grossly unfair to rob younger people of those same opportunities that put wealthy old-farts where we are today. A fundamental tenet of civilized society has always been that one generation strives unquestioningly to better the fortunes, health and education of the next. That doesn't seem to be the case anymore. 

If I were younger, I certainly would be angry that my future appears to be wantonly sacrificed just to line the pockets of those currently holding the power, and for the life of me I don't understand why young people are so well behaved and compliant :angrymore:

But anyway, I have released another of L2 Multi-function Transit hubs....the building it was modelled on would have seen its fair share of political ups-and downs since it was built in the 1960's:

(https://i.imgur.com/tNTqQdO.jpg)


Here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3612 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3612)
Title: Re: BAT Showcase
Post by: vester on April 27, 2018, 03:55:06 PM
One thing that bugs me, is the entrance for the rail into the building.
I just don't believe it. It's not just this station but the others as well.


I do like the building itself, but the entrance....
Title: Re: BAT Showcase
Post by: mattb325 on April 27, 2018, 06:09:13 PM
Luckily I'm not asking you to believe in the implausible  :o

Before the chorus of agreement starts.....let me present 3 buildings from New York:

(https://i.imgur.com/zE4IVhs.png)

(https://i.imgur.com/Az99Fbp.jpg)

(https://i.imgur.com/Lb6SsFS.jpg)

So to the nay-sayers..."believe....the power of <insert deity here> compels you".   ()flamdev()
Title: Re: BAT Showcase
Post by: vortext on April 28, 2018, 01:30:56 AM
And there's China. .. looks to be L5 monorail  :D

(https://www.telegraph.co.uk/content/dam/news/2017/03/20/JS123737351_Visual-China-Group_Light-Railway-Passes-Through-Residential-Building-In-Chongqing_trans_NvBQzQNjv4Bqr1-IQesdsNm9WbsCncdC0h-6hHT5d1My5NPMLxxGU0U.jpg?imwidth=1240)
Title: Re: BAT Showcase
Post by: art128 on April 28, 2018, 03:31:12 AM
... Or Himeji, Japan. Has since been demolished though.

(https://i.imgur.com/lVLdakE.jpg)
Title: Re: BAT Showcase
Post by: mattb325 on April 29, 2018, 11:43:31 PM
Thanks vortext and art - those buildings look quite cool. I like the slight curve of the Japanese one...but that Chinese Monorail height is more like amusement park than public transport! That said, at 15m, the L2 networks in Simcity would only be one window lower  &mmm

Time for a new hospital:
(https://i.imgur.com/6Z4Bngh.jpg)
(https://i.imgur.com/oVQ5BDw.jp