Sim City 4 Devotion Forums

City Showcase (All games welcome) => Show us your... => Topic started by: sanantonio on January 23, 2007, 07:17:32 PM

Title: Show us your...Intersections
Post by: sanantonio on January 23, 2007, 07:17:32 PM
Here's a place for us to share our transportation intersections.

These are a few from an upcoming Mayor Diary, and all are still under construction.

(http://img162.imageshack.us/img162/6415/1115il.jpg)

(http://img251.imageshack.us/img251/1127/2222rj.jpg)

(http://img443.imageshack.us/img443/1095/3335xp.jpg)

(http://img256.imageshack.us/img256/622/4443wq.jpg)

(http://img242.imageshack.us/img242/5807/5555iu.jpg)
Title: Re: Show us your...Intersections
Post by: your_adress_here on January 23, 2007, 10:46:14 PM
Whoa... the ramp going up the second one is pretty steep.
Title: Re: Show us your...Intersections
Post by: bat on January 24, 2007, 01:06:36 PM
Very great intersections :thumbsup:
Title: Re: Show us your...Intersections
Post by: Alfred.Jones on January 28, 2007, 05:52:04 PM
That is one crazy intersection you have there Sanantonio :thumbsup: Great idea... I'll try to post some pictures of mine

AJ :thumbsup:
Title: Re: Show us your...Intersections
Post by: KooriSim123 on January 28, 2007, 09:46:51 PM
Some wild intersections there great stuff  &apls look forward to more from you sanantonio and everyone else.
Title: Re: Show us your...Intersections
Post by: emilin on January 29, 2007, 03:42:31 AM
Nice.

I never have paitence to work on intersections myself, but if I did I'd try to make them look just like this. :thumbsup:
Title: Re: Show us your...Intersections
Post by: praiodan on February 03, 2007, 05:47:00 AM
I hope this is not for street intersections only  ;D
(http://img387.imageshack.us/img387/2435/matzesquareintersectionjc2.th.jpg) (http://img387.imageshack.us/my.php?image=matzesquareintersectionjc2.jpg)

(http://img206.imageshack.us/img206/7038/lindenfeldpublicinterseoc8.th.jpg) (http://img206.imageshack.us/my.php?image=lindenfeldpublicinterseoc8.jpg)
Title: Re: Show us your...Intersections
Post by: bat on February 05, 2007, 10:29:59 AM
That is looking beautiful, praiodan!
Title: Re: Show us your...Intersections
Post by: rooker1 on February 14, 2007, 12:15:56 PM
Very nice pictures indeed praiodan.  I really like the tram line from the first picture.  Great job.
Title: Re: Show us your...Intersections
Post by: TheTeaCat on February 15, 2007, 01:42:19 PM
Fantastic work everyone &apls &apls &apls
Title: Re: Show us your...Intersections
Post by: dedgren on February 15, 2007, 02:52:35 PM
Here's a few interchanges I did in 3RR-ST last summer before rescaling the region.

* * *

  I-760 and I-60 divide.

#8


Closer in.

#9


  A future freeway junction?

#10


  R-14 and R-16 freeway junction east of Pineshore.

#11


From another angle...

#12


And closer in.

#13


  I-74 and I-683 divide west of Pineshore.

#14


  I-60 and I-483 divide northwest of Pineshore.

#15


  A rural interchange.  It was built after the map was made, but this is where it is, in any event.

#16


  A near downtown "spaghetti junction"...someday.

#17


  The western terminus of I-160.

#18

* * *

Here's the link to the whole post [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&enterthread=y&STARTPAGE=24#896843) in the event you would be further interested.


David
Title: Re: Show us your...Intersections
Post by: M4346 on February 15, 2007, 02:59:00 PM
Oh wow David! :o That is amazing!  &apls
Title: Re: Show us your...Intersections
Post by: Colyn on February 15, 2007, 03:41:53 PM
 :thumbsup: impressive.
Title: Re: Show us your...Intersections
Post by: rooker1 on February 16, 2007, 06:16:02 AM
Those are some great inter changes, Dedgren.
Title: Re: Show us your...Intersections
Post by: Cali on February 16, 2007, 11:28:54 PM
awesome dedgren. alot of great detail. :thumbsup:
Title: Re: Show us your...Intersections
Post by: bat on February 17, 2007, 03:45:03 AM
That is looking beautiful, dedgren! :thumbsup:
Title: Re: Show us your...Intersections
Post by: Serkanner on February 17, 2007, 05:19:14 AM
Great interchanges so far ... gives me a lot of inspiration. I hope that the "master" of interchanges: mrBeer one day will show his magic in this topic.
Title: Re: Show us your...Intersections
Post by: jeronij on February 17, 2007, 05:46:35 AM
Wow  ???

I love the amount of creativity shown here  &apls
Title: Re: Show us your...Intersections
Post by: ABCsan on February 23, 2007, 10:23:31 PM
Show
(http://up.fun-it.com/simcity/updata/115.jpg)
Title: Re: Show us your...Intersections
Post by: Cali on February 23, 2007, 10:44:25 PM
wow! great work ABCsan :thumbsup:
Title: Re: Show us your...Intersections
Post by: Tarkus on February 26, 2007, 02:01:21 AM
Very nice intersections/interchanges everyone.   :thumbsup: 

sanantonio: Yours have a nice clean quality to them that I quite like. 
praiodan: That's very clever use of the GLR and the Avenue over pass. 
David: It's good to see the old "Homebrew" interchanges again.  Brings back a lot of great memories from the early days of 3RR. 
ABCsan: I really like how you worked in the diagonal avenues and the Marrast underpass lot.  Looks like quite the construction site you have going there.

Here's a couple interchanges of mine that I thought I'd share with you.  They're the result of a new modular interchange mod I've been working on for the Rural Highway (RHW) project:

(http://img99.imageshack.us/img99/8210/bysoi1to1.jpg)

(http://img143.imageshack.us/img143/9955/carresroadinterchange1yi5.jpg)

-Tarkus



Title: Re: Show us your...Intersections
Post by: rooker1 on February 26, 2007, 09:38:06 AM
Very cool, Tarkus.
Title: Re: Show us your...Intersections
Post by: bat on February 26, 2007, 09:38:22 AM
wonderful using of the rural highqay, Tarkus! Nice intersections! :thumbsup:
Title: Re: Show us your...Intersections
Post by: Cali on February 26, 2007, 01:56:27 PM
wow Tarkus, well done sir :thumbsup: very good detail
Title: Re: Show us your...Intersections
Post by: Gaston on February 26, 2007, 02:36:50 PM
Wow, @ everyone  &apls .   All very impressive indeed.
     @sanantonio :  I really like the way you used terraforming to "create" interchanges that otherwise wouldn't be possible.
    @praiodaon :  Using the GLR and avenue pieces the way you did is inspirational   Also integrating the elevated rail as well.   Very nicely done.
    @David :   I remember those intersections my friend.    They are still a marvel to look at.    Simply fascinating to see how you made your own interchanges since they did not exist.
    @ABCsan :   Very very cool indeed.    I love the diamond shape the avenues form.   [ ABCさん: 本当に、非常に非常にクールです。 私は大通りが形成するダイヤモンドの形が非常に
好きです。  ] 
    @Tarkus : I really like the use of the RHW interchanges.   Do you know if the RHW update has become available yet?   For a while now there were suggestions that the new NAM compatable version would be out along with the intersections you are appearantly still working on.     ;)   


---Gaston   
Title: Re: Show us your...Intersections
Post by: jeronij on February 26, 2007, 04:11:57 PM
Nice pictures everybody  :thumbsup:

Tarkus, it is nice to see the RHW project alive and running like a charm  &apls
Title: Re: Show us your...Intersections
Post by: M4346 on February 26, 2007, 04:37:21 PM
Great intersection Tarkus! I honestly have no idea how you do that, as I do not use the RHW. I do have it, checked it out, and decided that it's not for me. But hey, you've done an amazing job with it, and it's above me how you do it!  :P

I love it!  :thumbsup:
Title: Re: Show us your...Intersections
Post by: Tarkus on February 26, 2007, 06:28:42 PM
Thank you all for the compliments!  I really appreciate it.  With that first interchange, I'm toying with the idea of perhaps adding some more ramps to it so it can connect to the residential area at the bottom of the pic (the advantage of breaking everything into mostly 1x1 and 1x2 pieces). 

Gaston, the new RHW (v17) that is going to be compatible with NAM v20 still hasn't been released yet.  Unfortunately, I can't give an ETA as v17 has been entirely qurlix's project.  He's still around, but has been going crazy adding new stuff, so it may still be awhile longer. 

And Marius, those pieces for the RHW interchanges are actually part of a yet-unreleased new mod I'm still working on, which I'm hoping to make available in the next month or so. 

-Tarkus (Alex)

Title: Re: Show us your...Intersections
Post by: Couchpotato on February 27, 2007, 01:16:26 AM
Great Thread.   &apls &apls &apls   There are some wonderful layouts here to try.   

Sanantonio, I've seen that train station before but can't remember who created it.   Do you happen to remember?
And I really like your tunnels.    (http://img246.imageshack.us/img246/8399/thumbsup4kk.gif)
Title: Re: Show us your...Intersections
Post by: sanantonio on February 27, 2007, 09:46:10 PM
great work there, tarkus! i'm looking forward to playing with the rhw set once the new version arrives...

couchpotato - that station was part of the train station set (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=train%20station%20set&type=all) by jasoncw.
Title: Re: Show us your...Intersections
Post by: rooker1 on February 28, 2007, 12:04:15 PM
Wow........ABCsan, that almost hurts the eyes.  Very cool.
Title: Re: Show us your...Intersections
Post by: tcx on April 03, 2007, 12:33:29 PM
Great job everyone!!!

This is an intersection I'm doing for a city I didn't start yet :D.

(http://i59.photobucket.com/albums/g301/yosoyyomero/Piko-25Mar.jpg)

(http://i59.photobucket.com/albums/g301/yosoyyomero/Piko-6Mayo.jpg)
Title: Re: Show us your...Intersections
Post by: Masochist on April 06, 2007, 10:50:48 PM
So yeah, here's an concept intersection that's not connected to any current network, but what I was planning on doing.  Basically, this is what it was supposed to look like:


\
  \     |   |
  /|\   |  /|\
---+--------+---
  \|/   |  \|/
   |    |   |
    \   |  /|\
      \-----+---
        |  \|/


The vertical line that doesn't cross the others with a "+" is an avenue, the rest are all freeways.  But then I found the "Multi-Highway" guide, and I thought, 'Why not do a thing with the freeways meeting up, and having them merge into only one road?'  So out of that, this came up:

(http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/TransportationThing.jpg)

The multi-lane highways allow for traffic from the one freeway to bypass everything and head straight to the avenue on the other side.  The one-way roads not only allow access to the overpassing avenue, but also to the street on the other side.  The avenue is only there because there would have to be an avenue crossing where I planned on building this.  So yeah...just a weird concept that I wanted to try...
Title: Re: Show us your...Intersections
Post by: Mulefisk on April 07, 2007, 04:00:05 PM
Great shots everyone!

Here are a couple of shots from an upcoming CJ of mine.
I'm trying to experiment with multi-highways. As you can see it's 6 lanes in each direction with the inner 3 being express-lanes.

(http://img230.imageshack.us/img230/9283/multihighwaypy1.jpg)

(http://img230.imageshack.us/img230/2797/multihighway2pr8.jpg)
Title: Re: Show us your...Intersections
Post by: sebes on April 08, 2007, 04:17:37 AM
Insane intersections!  &apls   

I wish the game had a better way to connect parallel highways. It looks odd to have a zebra-crossing on the expresslanes...
Title: Re: Show us your...Intersections
Post by: rooker1 on April 09, 2007, 07:10:02 AM
Mulefisk, awesome intersection.

Robin   &apls
Title: Re: Show us your...Intersections
Post by: Nexis4Jersey on April 09, 2007, 05:59:49 PM
interesting interchange you got there.


 &apls &apls &apls
Title: Re: Show us your...Intersections
Post by: thundercrack83 on May 13, 2007, 03:38:03 PM
Wow, Mulefisk! That's a crazy intersection you have there, and the tunnel network is insane, too! Great work!
Title: Re: Show us your...Intersections
Post by: bat on May 15, 2007, 08:33:07 AM
Great pictures and creative work @ all! :thumbsup:
Title: Re: Show us your...Intersections
Post by: Filasimo on May 15, 2007, 10:27:43 AM
i thought id share some pics of interchanges from my other city enjoy!
(http://img484.imageshack.us/img484/7120/tiytf8.jpg)

(http://img223.imageshack.us/img223/5867/interchangemp2.jpg)
Title: Re: Show us your...Intersections
Post by: bat on May 21, 2007, 01:13:38 PM
Great work, Filasimo! Looks beautiful! :thumbsup:
Title: Re: Show us your...Intersections
Post by: threestooges on May 21, 2007, 06:29:04 PM
Very nice Filasimo. With the airport in such close proximity, that second picture reminds me of an area around LAX (from Century Blvd. to I-105 compressed together). Very well done.
Title: Re: Show us your...Intersections
Post by: beebs on May 26, 2007, 04:37:42 PM
Intersections! Might as well show off a few of my own. ;)

(http://exodusforums.com/images/CJ/changechellbottom.jpg)

(http://exodusforums.com/images/CJ/outofcityinterchange.jpg)

(http://exodusforums.com/images/CJ/vision.jpg)

(http://exodusforums.com/images/CJ/caph3int2.jpg)
Title: Re: Show us your...Intersections
Post by: callagrafx on May 26, 2007, 05:17:56 PM
 wow....don't do things simply, do you?  :D :D :D
Title: Re: Show us your...Intersections
Post by: Filasimo on May 26, 2007, 05:46:57 PM
as avril lavinge would say: "why do u gotta make things so complicated?"  :P
Title: Re: Show us your...Intersections
Post by: beebs on May 26, 2007, 06:03:35 PM
Simple is for the weak.  :D
Title: Re: Show us your...Intersections
Post by: thundercrack83 on May 26, 2007, 07:25:40 PM
I'm sure you can find something similar to that last picture in New Jersey!
Title: Re: Show us your...Intersections
Post by: bat on May 27, 2007, 05:10:08 AM
Great pictures, beebs! Fantastic work!
Title: Re: Show us your...Intersections
Post by: Ennedi on June 12, 2007, 03:06:06 PM
Mulefisk: I'm not sure if ypu know, but I'm a fan of your work!  :thumbsup:

Filasimo: great work!  &apls

beebs: Ha! You really had a vision!  ;D

OK, now some of mine
I needed a "T" intersection on the avenue and my first idea was as below:

(http://img79.imageshack.us/img79/2617/bc001159128209copyss9.jpg)

But it looked ugly and needed too much space. So I decided to do this:

(http://img79.imageshack.us/img79/4844/img0265impfq4.jpg)

(http://img79.imageshack.us/img79/3783/img0266impwg6.jpg)
Title: Re: Show us your...Intersections
Post by: BlaZ on June 12, 2007, 05:12:36 PM
which building is the glasstower on rightbottem of last picture?
Title: Re: Show us your...Intersections
Post by: Ennedi on June 12, 2007, 05:29:45 PM
It's an Oceanic Tower. You can find it here

ks BAT Showcase (http://one.elley.jp/)
Title: Re: Show us your...Intersections
Post by: BlaZ on June 12, 2007, 06:26:46 PM
It's an Oceanic Tower. You can find it here

ks BAT Showcase (http://one.elley.jp/)
thanks ;D
Title: Re: Show us your...Intersections
Post by: bat on June 13, 2007, 08:09:07 AM
Great intersections, Ennedi! Very creative! :thumbsup:
Title: Re: Show us your...Intersections
Post by: Mulefisk on June 21, 2007, 12:16:49 PM
Great work everyone!

Here are 2 of mine:

(http://img235.imageshack.us/img235/2682/interchange2dq4.jpg)

(http://img235.imageshack.us/img235/8093/interchange1gh1.jpg)
Title: Re: Show us your...Intersections
Post by: mightygoose on June 21, 2007, 03:18:38 PM
fantastic game manipulation mulefisk....
Title: Re: Show us your...Intersections
Post by: shoreman905 on June 21, 2007, 03:57:21 PM
I will jump on the innovative. But a question, as interesting as number 1 is, couldn't the same movement be supplied with less? Not being critical here, just wondering.  There is a manual (MUTCD by name) that defines what the federal government (in the US) prescribes for controlling movement of traffic, unfortunately thats all I learned. But for thinking an intersection through, well, you did some work.
Title: Re: Show us your...Intersections
Post by: BigSlark on June 21, 2007, 04:43:10 PM
Great looking intersections!

Cheers,
Kevin
Title: Re: Show us your...Intersections
Post by: flame1396 on June 26, 2007, 09:09:58 AM
Mulefisk..... WHOA!

I absolutely love the first shot, and the second is really great too.
Title: Re: Show us your...Intersections
Post by: cammo2003 on July 03, 2007, 07:00:50 PM
It's not much, and highly under construction, but...

(http://img503.imageshack.us/img503/503/donnisonstpachwyzv3.jpg)

(Image hosted at ImageShack (http://www.imageshack.us/)).
Title: Re: Show us your...Intersections
Post by: thundercrack83 on July 03, 2007, 10:44:47 PM
Great looking intersection, cammo2003! I like your use of the rails and the avenues!
Title: Re: Show us your...Intersections
Post by: rooker1 on July 04, 2007, 02:05:27 PM
cammo2003, if you don't mind some suggestions, I would suggest taking a one way road off the other end of the avenue instead of off the side as you did. Also try to redrag the road to the avenue and it may fix itself where that connection is.  I hope this makes sense.  I think it may make your picture all that much more perfect.

Just my humble opinion.

Robin   ()stsfd()
Title: Re: Show us your...Intersections
Post by: jssbrbr on July 04, 2007, 10:02:57 PM
beebs where did you get those tunnel lots?


Intersections! Might as well show off a few of my own. ;)

(http://exodusforums.com/images/CJ/changechellbottom.jpg)

(http://exodusforums.com/images/CJ/outofcityinterchange.jpg)

(http://exodusforums.com/images/CJ/vision.jpg)

(http://exodusforums.com/images/CJ/caph3int2.jpg)
Title: Re: Show us your...Intersections
Post by: jplumbley on July 04, 2007, 10:25:38 PM
Some very nice intersections here.  Very interesting.  I might not have something over the top or very creative like you guys.  But its something different.  Do you remember Lakeyboy's Slip Lanes?

(http://img106.imageshack.us/img106/7862/sliplaneshc2.jpg)

(http://img411.imageshack.us/img411/8420/texturerequestsyz4.jpg)

(http://img481.imageshack.us/img481/2880/pathtest1cl7.jpg)

Hope you guys like it.
Title: Re: Show us your...Intersections
Post by: rooker1 on July 06, 2007, 09:14:39 AM
jplumbley, I love those.  Are they still availiable for DL?

Robin   :thumbsup:
Title: Re: Show us your...Intersections
Post by: cammo2003 on July 07, 2007, 03:33:29 AM
cammo2003, if you don't mind some suggestions, I would suggest taking a one way road off the other end of the avenue instead of off the side as you did. Also try to redrag the road to the avenue and it may fix itself where that connection is.  I hope this makes sense.  I think it may make your picture all that much more perfect.

Just my humble opinion.

Robin   ()stsfd()


I'll put it lightly and say that it's a very, very finicky intersection.

What I was trying to avoid is this:

(http://img174.imageshack.us/img174/5849/whatidontwantmy4.jpg)
(Hosted at ImageShack.us)

I want to prevent that movement (Sims can u-turn at that form of the intersection.

Here's the spot it's inspired by:

map of the area (http://maps.google.com.au/?ie=UTF8&ll=-33.427905,151.336251&spn=0.006366,0.014334&z=17&om=1)

Take a look at the satellite view (which is slightly messed up thanks to being at the edge of two pictures) to see the "genius" of the local planning.

Now, the Pacific Highway is the main route through Gosford (it's bypassed by the Sydney-Newcastle Freeway, but Gosford is one of the larger centres near the freeway)... Two lanes just after the slip roads. It later widens to four lanes, but   

Point taken on redragging the road, though.

I'm not doing an exact recreation of the area (I've never been good at getting the roads in exactly the right spot) but it is a strong inspiration.
Title: Re: Show us your...Intersections
Post by: Shadow Assassin on July 07, 2007, 08:50:41 AM
Drag the avenue one more tile to fix that little issue. :P

Ah, those sorts of Y-splits are so common along the F3 freeway, mainly due to the work being done in stages.
Title: Re: Show us your...Intersections
Post by: thundercrack83 on July 07, 2007, 02:24:48 PM
Quote
Some very nice intersections here.  Very interesting.  I might not have something over the top or very creative like you guys.  But its something different.  Do you remember Lakeyboy's Slip Lanes?

Hey, I never saw those before! Are they still available?
Title: Re: Show us your...Intersections
Post by: rooker1 on July 09, 2007, 06:18:06 AM
cammo2003, great work none the less.  But try what Shadow Assassin  is suggesting.  I know it should work.

Robin   &apls
Title: Re: Show us your...Intersections
Post by: jplumbley on July 16, 2007, 10:52:26 AM
Hey, I never saw those before! Are they still available?

They are still avaiblable, but they dont work in-game.  They are only textures with a lot that causes CTD.  I have created the RULs for the textures and made them compatible with the ATL mod in NAM.  They will be released as part of the next NAM.
Title: Re: Show us your...Intersections
Post by: Pikatchoum on July 17, 2007, 06:19:52 AM
An intersection  i made to get a nice Bridge Head. (Easy to make with the NAM).

(http://img153.imageshack.us/img153/4444/alancy10lm2.jpg)
Title: Re: Show us your...Intersections
Post by: Travis on July 18, 2007, 05:46:26 AM
A couple of mine from a recent MD update...

(http://img115.imageshack.us/img115/1446/dradstonoct206711847364zu8.jpg)

Some construction...
(http://img338.imageshack.us/img338/4492/jradstonoct206711847367vj8.jpg)

 :thumbsup:
Title: Re: Show us your...Intersections
Post by: cammo2003 on July 20, 2007, 04:59:20 AM
Drag the avenue one more tile to fix that little issue. :P

Ah, those sorts of Y-splits are so common along the F3 freeway, mainly due to the work being done in stages.

I wish that worked... Like I said, finicky intersection. Won't let me do it.. To be fair, it's a rather tight intersection, even IRL (this one's in Gosford itself, pretty much on the fringe of its "CBD" - if indeed it can be called that.This particular split is intended (IRL, anyway) to seperate traffic headed to Gosford's CBD from that headed to places such as East Gosford, Erina, and Terrigal.

I'm not, of course, trying to accurately recreate the place, though that particular intersection is heavily based on the situation in real life (Even the stadium layout's close!).
Title: Re: Show us your...Intersections
Post by: bat on July 21, 2007, 04:21:16 AM
Wonderful pictures @ all! Great intersections! :thumbsup:
Title: Re: Show us your...Intersections
Post by: Swamper77 on July 21, 2007, 04:36:30 AM
Cammo,

The oneway arrows reduction plugins of the June NAM is preventing you from making the split of the oneway roads that you are wanting to create. Try temporarily removing the oneway arrows reduction plugins.

-Swamper77
Title: Re: Show us your...Intersections
Post by: cammo2003 on August 03, 2007, 05:29:29 AM
Cammo,

The oneway arrows reduction plugins of the June NAM is preventing you from making the split of the oneway roads that you are wanting to create. Try temporarily removing the oneway arrows reduction plugins.

-Swamper77

I actually ended up changing it to the way it was in the one I said I didn't want. Due to better information about that particular ramp (which has the u-turn movement according to the latest Sydway street directory). I'm not making an exact replica of the area (far from it!) but I am taking a lot of inspiration from the RL layout of major roads in the area. Will keep that in mind for the future, though.
Title: Re: Show us your...Intersections
Post by: gmavignier on August 16, 2007, 01:50:28 PM
Great work everyone!

Here are 2 of mine:

(http://img235.imageshack.us/img235/2682/interchange2dq4.jpg)

(http://img235.imageshack.us/img235/8093/interchange1gh1.jpg)
I wonder what lots you used beside the avenue in the second picture that has no tolerance for slopes and there for made the edge straight. Could I have a link please?
Title: Re: Show us your...Intersections
Post by: Andreas on September 29, 2007, 12:36:45 PM
Roundabout fillers, a different approach:

(http://img519.imageshack.us/img519/255/cedarbasin03800x600lk6.jpg)

I tried about twenty different things in the center of the avenue roundabout, but nothing looked appropriate. So I started to plop some mayor mode tree menu stuff in there, and voil, I came up with this solution: A couple of Cycledogg's grey rocks, and a few small bushes in between. :)
Title: Re: Show us your...Intersections
Post by: Ennedi on September 29, 2007, 01:12:35 PM
@Andreas,

It looks very nice :thumbsup: and I can imagine an interesting road game for young freestyle drivers/bikers: driving directly through the roundabout, between these rocks - and judges could sit at McDonalds  :D
Title: Re: Show us your...Intersections
Post by: bat on September 30, 2007, 04:18:19 AM
That roundabout filler is looking very nice, Andreas! :thumbsup:
Title: Re: Show us your...Intersections
Post by: CasperVg on September 30, 2007, 08:55:20 AM
Here's a few from me
----

Here's a sunken highway-sunken highway intersection, without on- or offramps.

(http://xs319.xs.to/xs319/07396/SHSH1.png)

---

Well, this is not really an intersection, but I didn't really find a good place to post this: a sunken highway customs office

(http://xs319.xs.to/xs319/07396/SHSH2.png)

---

Here's a roundabout: avenue - sunken highway interchange. It's not that clear; but the two bridges function as a roundabout together.

(http://xs319.xs.to/xs319/07396/SHSH3.png)

---

Well err, another avenue - sunken highway interchange. This interchange is more eyecandy than functional. It's way to big for what it does.(but is does the job)

(http://xs319.xs.to/xs319/07396/SHSH4.png)

---

Here's a split avenue - sunken highway interchange. It's functional and not that big. It can aswell be used for other intersections. (this one is a jpg)

(http://xs319.xs.to/xs319/07396/SHSH5.jpg)

---

(http://xs119.xs.to/xs119/07396/SHSH6.png)

An Embanked - Sunken highway interchange. There's plenty of easier solutions to do this, tho.

---

(http://xs119.xs.to/xs119/07396/SHSH7.png)

A perendicular(?) road to sunken highway on-off ramp. Can be used for avenue's, split avenues/double one-ways, or even ground highways.

---

(http://xs119.xs.to/xs119/07390/SHSH8.png)

A ground highway - sunken highway interchange. Should do the job very well and doesn't have a big footstep.
In the background you see another interchange that I won't show off now.

---

(http://xs119.xs.to/xs119/07390/SHSH9.png)

A nice ground highway with expressways - sunken highway interchange.
A bit big for what it does, but it can be made smaller (but then you'll have less tasty eye-candy..)

---

Sorry for most of the images being pngs.
Title: Re: Show us your...Intersections
Post by: bat on October 02, 2007, 03:17:08 AM
Welcome to page 5!

That are some really great intersections, caspervg! Great work! :thumbsup:
Title: Re: Show us your...Intersections
Post by: Haljackey on October 02, 2007, 09:37:34 PM
Alright.  Its time I showed some of my best here.

Here it goes.  They are 1440x900 images.  I have resized them to a 1024px to comply with site rules.  Click on the link below the images to view them in FULL RESOLUTION!


A large interchange showing the main stack, collector lanes tunneling underneath, and connecting ramps.
(http://img504.imageshack.us/img504/4044/crossingsnov91781179940ex5.jpg)
FULL RESOLUTION (http://img504.imageshack.us/img504/4044/crossingsnov91781179940ex5.jpg)

two parallel highways combine and transfer together to form the collector/express system.
(http://img102.imageshack.us/img102/4343/crossingsnov91781179940ng2.jpg)
FULL RESOLUTION (http://img102.imageshack.us/img102/4343/crossingsnov91781179940ng2.jpg)

A full stack interchange in the middle of the airport!
(http://img441.imageshack.us/img441/2950/crossingsjul51791179941js9.jpg)
FULL RESOLUTION (http://img441.imageshack.us/img441/2950/crossingsjul51791179941js9.jpg)

An urban sunken/ground interchange.  Don't ask me how I got it to work!
(http://img126.imageshack.us/img126/6653/sultimatecityjan9400118wx5.jpg)
http:FULL RESOLUTION (http://img126.imageshack.us/img126/6653/sultimatecityjan9400118wx5.jpg)

An interchange with a dual highway.
(http://img373.imageshack.us/img373/3043/sultimatecityjun1033711xy7.jpg)
FULL RESOLUTION (http://img373.imageshack.us/img373/3043/sultimatecityjun1033711xy7.jpg)

A dual highway/multi highway connector with off/on ramps and grade separation
(http://img128.imageshack.us/img128/707/escapemar2231178502981sj3.jpg)
FULL RESOLUTION (http://img128.imageshack.us/img128/707/escapemar2231178502981sj3.jpg)

A very compact diamond interchange with the multi highway before development of the area kicks in!
(http://img367.imageshack.us/img367/6240/escapejun10331179536280pm8.jpg)
FULL RESOLUTION (http://img367.imageshack.us/img367/6240/escapejun10331179536280pm8.jpg)

Multi highway conections
(http://img98.imageshack.us/img98/8774/crossingssep28193118167wf1.jpg)
FULL RESOLUTION (http://img98.imageshack.us/img98/8774/crossingssep28193118167wf1.jpg)

Development had to be demolished for this interchange
(http://img502.imageshack.us/img502/8560/downtowndec274211850498ma1.jpg)
FULL RESOLUTION (http://img502.imageshack.us/img502/8560/downtowndec274211850498ma1.jpg)

Orth/Diag interchange with a major highway in the core of the city.
(http://img242.imageshack.us/img242/7553/downtowndec314311850578st7.jpg)
FULL RESOLUTION (http://img242.imageshack.us/img242/7553/downtowndec314311850578st7.jpg)

A newly constructed inner "partial-Y" interchange. inside of a highway.  **Also featuring the Multi-RHW network.**
(http://img207.imageshack.us/img207/6451/downtownjun281121187812am0.jpg)
FULL RESOLUTION (http://img207.imageshack.us/img207/6451/downtownjun281121187812am0.jpg)

A very congested Parclo "A4" type interchange.
(http://img180.imageshack.us/img180/1004/escapeapr6361180807996uj0.jpg)
FULL RESOLUTION (http://img180.imageshack.us/img180/1004/escapeapr6361180807996uj0.jpg)

elevated colverleaf interchange in the centre of the city.
(http://img205.imageshack.us/img205/2779/ryansultimatecitydec103dx2.jpg)
FULL RESOLUTION (http://img205.imageshack.us/img205/2779/ryansultimatecitydec103dx2.jpg)

A highway interchange with itself, allowing a transfer between lanes.
(http://img47.imageshack.us/img47/7562/sultimatecitydec2239911bn4.jpg)
FULL RESOLUTION (http://img47.imageshack.us/img47/7562/sultimatecitydec2239911bn4.jpg)

Multi-RHW formation
(http://img338.imageshack.us/img338/3639/downtownoct706118274617hy0.jpg)
FULL RESOLUTION (http://img338.imageshack.us/img338/3639/downtownoct706118274617hy0.jpg)

Multi-RHW termination
(http://img410.imageshack.us/img410/2464/downtownoct111551190831cz6.jpg)
FULL RESOLUTION (http://img410.imageshack.us/img410/2464/downtownoct111551190831cz6.jpg)

Sunken and Mult-RHW
(http://img248.imageshack.us/img248/3333/downtowndec301101187733am8.jpg)
FULL RESOLUTION (http://img248.imageshack.us/img248/3333/downtowndec301101187733am8.jpg)

Thats it!  $%Grinno$%  I hoped you liked them!
Title: Re: Show us your...Intersections
Post by: Chrisadams3997 on October 02, 2007, 10:03:32 PM
Wow!  I'll have to come back and use this as a reference if I ever get up the nerve(and time) to build another highway system. :thumbsup:
Title: Re: Show us your...Intersections
Post by: figui on October 02, 2007, 10:39:19 PM
Wow!  I'll have to come back and use this as a reference (...)
definitively, a lot to learn here!
Title: Re: Show us your...Intersections
Post by: rooker1 on October 03, 2007, 07:15:17 AM
Haljackey,  The first time I saw this update I saw some interesting stuff, but I usually think this type of transit network is a waste of space.  But last night I needed to make some RL intersections and I refered to this thread and I eneded up using some of your ideas.  Thanks.

 &apls

Robin   ()stsfd()
Title: Re: Show us your...Intersections
Post by: Haljackey on October 03, 2007, 12:23:38 PM
Hey, I'm glad you like them  :D

I have a thread over at Simtropolis called "Show Us Your Interchanges!", were you can find other examples of intersections/interchanges that others, as well as myself have made.

I'll post the link here. (http://www.simtropolis.com/forum/messageview.cfm?catid=23&threadid=89089&enterthread=y) You do not have to be a member over at Simtropolis to view the images, but you must be to post. 

Heres a link if the hyperlink above didn't work http://www.simtropolis.com/forum/messageview.cfm?catid=23&threadid=89089&enterthread=y
Title: Re: Show us your...Intersections
Post by: rooker1 on October 03, 2007, 02:41:25 PM
Haljackey,  I checked out the link, thank you very much.  There was alot of interesting stuff there for sure!

Robin   :thumbsup:
Title: Re: Show us your...Intersections
Post by: bat on October 04, 2007, 03:24:22 AM
A lot of fantastic intersections, Haljackey! Wonderful pictures! :thumbsup:
Title: Re: Show us your...Intersections
Post by: ryalmighty1 on October 04, 2007, 10:29:21 AM
Haljackey is now the unofficial intersection and interchange master. All I can say is.... HOLY S%&*!!!
Title: Re: Show us your...Intersections
Post by: Haljackey on October 04, 2007, 12:11:49 PM
Haljackey is now the unofficial intersection and interchange master. All I can say is.... HOLY S%&*!!!

Well, I don't think I deserve that kind of title.  I just use the existing networks (what we already have) and some creativity to make what looks and works best in my cities.  There are a lot of possibilities, but there will be even more when (replaced from if, my bad Tarkus! :P) the new RHW interchange network becomes available (the MIS system). 

Feedback, both positive and negative is appreciated.

I will post some more when I get some free time since everyone likes them so much.

Thanks in advance,
-Haljackey
Title: Re: Show us your...Intersections
Post by: Tarkus on October 04, 2007, 02:28:53 PM
There are a lot of possibilities, but there will be even more if the new RHW interchange network becomes available (the MIS system). 

The question is not if, but when. ;)  It's been progressing nicely . . .

-Alex (Tarkus)
Title: Re: Show us your...Intersections
Post by: Haljackey on October 05, 2007, 06:23:40 PM
The question is not if, but when. ;)  It's been progressing nicely . . .

-Alex (Tarkus)

Okay, you're right, I'm wrong.  (Edited my last post for you)



Alright, since everyone enjoyed my last post, I'll give you an encore!  A dozen more!

I also managed to work out the image resizing thing (thanks to star.torturer!) so the images will appear compressed here to comply with site regulations.  I will provide a link BELOW each image that will direct you to the uncompressed, FULL RESOLUTION image (1440x900, although two are "special" at 1280x1024).

Anyways, FYI, these are all RAW images taken from the game.  They are not "photoshopped" in any way.  The only editing done to them was to change their format from .png images to .jpeg format. 

Here we go!

Downtown linkups
(http://img236.imageshack.us/img236/9240/downtownnov313611905055oy1.jpg)
http://img236.imageshack.us/img236/9240/downtownnov313611905055oy1.jpg

The worst interchange I have ever made.  Its just a mess and has weaving too!  %confuso
(http://img523.imageshack.us/img523/6043/downtownnov313611905053ra1.jpg)
http://img523.imageshack.us/img523/6043/downtownnov313611905053ra1.jpg

A medley of interchanges
(http://img212.imageshack.us/img212/1899/downtownfeb170011826498wq2.jpg)
http://img212.imageshack.us/img212/1899/downtownfeb170011826498wq2.jpg

Zoom-out of a large, 5 level interchange (4-level stack + tunnel below = 5 levels), featuring connecting ramps for both collector and express lanes on the horizontal highway.
(http://img178.imageshack.us/img178/4636/crossingsjul11179117994qz7.jpg)
http://img178.imageshack.us/img178/4636/crossingsjul11179117994qz7.jpg

Heres a zoom-in, on a different angle, showing where the horizontal Multi-highway splits up
(http://img338.imageshack.us/img338/8871/crossingsjan21791179940na4.jpg)
http://img338.imageshack.us/img338/8871/crossingsjan21791179940na4.jpg

Frontage road interchange.  I hate frontage roads with a passion, but do to space constraints, I had to build one here.  This is the only example of frontage roads I have.
(http://img233.imageshack.us/img233/28/crossingsdec27180118055pp6.jpg)
http://img233.imageshack.us/img233/28/crossingsdec27180118055pp6.jpg

Parclo A-4 elevated highway interchange in a new part of town
(http://img167.imageshack.us/img167/680/sudburyjun4011162697502zr4.jpg)
http://img167.imageshack.us/img167/680/sudburyjun4011162697502zr4.jpg

A urban interchange near a city boundary
(http://img518.imageshack.us/img518/2624/downtownjan131581190833sn7.jpg)
http://img518.imageshack.us/img518/2624/downtownjan131581190833sn7.jpg

A VERY busy interchange  &mmm
(http://img169.imageshack.us/img169/3159/escapeapr15361180808643vg6.jpg)
http://img169.imageshack.us/img169/3159/escapeapr15361180808643vg6.jpg

Cloverleaf is full... Everyone is stuck forever. :'(
(http://img527.imageshack.us/img527/4048/escapejan2221170361563da2.jpg)
http://img527.imageshack.us/img527/4048/escapejan2221170361563da2.jpg

Roundabout intersection
(http://img392.imageshack.us/img392/2698/downtownfeb221571190832oq4.jpg)
http://img392.imageshack.us/img392/2698/downtownfeb221571190832oq4.jpg

A weird intersection
(http://img215.imageshack.us/img215/8530/ultimatecommandcentredeil5.jpg)
http://img215.imageshack.us/img215/8530/ultimatecommandcentredeil5.jpg


Thats it for now!  Let me know what you think  "$Deal"$
Title: Re: Show us your...Intersections
Post by: sebes on October 06, 2007, 06:45:02 AM
Quote
Cloverleaf is full... Everyone is stuck forever. :'(
(http://img527.imageshack.us/img527/4048/escapejan2221170361563da2.jpg)

This my every morning experience at the A4/A9 Interchange, Southwest of Amsterdam...


Great intersections shown - I get a lot of inspiration here... Thanks!

Title: Re: Show us your...Intersections
Post by: bat on October 06, 2007, 10:41:05 AM
Fantastic pictures of your intersections there, Haljackey! Wonderful work! :thumbsup:
Title: Re: Show us your...Intersections
Post by: 4geowobo on October 07, 2007, 02:38:42 PM
(http://i74.photobucket.com/albums/i244/4geowobo/sc4/7west.jpg)

Another random day in LA
Title: Re: Show us your...Intersections
Post by: Haljackey on October 20, 2007, 01:44:34 PM
Okay, I have had some time to post some more images, so here they are!

Click on the link below each image to view it in FULL RESOLUTION!!! (1440x900px)

A demolished seaport allowed a lakefront throughway to take its place, as well as a new bridge.  Here is a unique interchange between the two roads, constructed differently due to the lake:
(http://img352.imageshack.us/img352/7510/sudburyoct1913119284319gg6.jpg)
http://img352.imageshack.us/img352/7510/sudburyoct1913119284319gg6.jpg

A "W" intersection
(http://img147.imageshack.us/img147/3186/sudburyoct1913119284279eb5.jpg)
http://img147.imageshack.us/img147/3186/sudburyoct1913119284279eb5.jpg

2 T-Bone Interchanges
(http://img137.imageshack.us/img137/682/sudburyoct1913119284281fp0.jpg)
http://img137.imageshack.us/img137/682/sudburyoct1913119284281fp0.jpg

A sunken/elevated highway stack interchange
(http://img151.imageshack.us/img151/1092/sudburyoct1913119284288vj6.jpg)
http://img151.imageshack.us/img151/1092/sudburyoct1913119284288vj6.jpg

An intersection with dedicated right turn lanes from the highway
(http://img151.imageshack.us/img151/7273/sudburyoct1913119284293xd7.jpg)
http://img151.imageshack.us/img151/7273/sudburyoct1913119284293xd7.jpg

2 Y interchanges
(http://img524.imageshack.us/img524/4717/sudburyoct1913119284295io5.jpg)
http://img524.imageshack.us/img524/4717/sudburyoct1913119284295io5.jpg

Ending of a lakefront RHW and a T-Bone interchange
(http://img527.imageshack.us/img527/1566/sudburyoct1913119284298ro0.jpg)
http://img527.imageshack.us/img527/1566/sudburyoct1913119284298ro0.jpg

A cramped cloverleaf and an elevated road
(http://img88.imageshack.us/img88/1633/sudburyoct1913119284310tj5.jpg)
http://img88.imageshack.us/img88/1633/sudburyoct1913119284310tj5.jpg

GLR-in-ave alignment.
(http://img74.imageshack.us/img74/5002/downtownaug151561190832iu5.jpg)
http://img74.imageshack.us/img74/5002/downtownaug151561190832iu5.jpg

Urban avenue alignment.  Old roads serve as on ramps for the new linkup.
(http://img204.imageshack.us/img204/6973/downtownmay215811908342za9.jpg)
http://img204.imageshack.us/img204/6973/downtownmay215811908342za9.jpg

2 avenues come together to for a "Super-avenue", intersecting another avenue.
(http://img164.imageshack.us/img164/8394/downtownjun231241189642sn9.jpg)
http://img164.imageshack.us/img164/8394/downtownjun231241189642sn9.jpg

Thats it for now!  What did you think?
-Haljackey
Title: Re: Show us your...Intersections
Post by: Mulefisk on October 20, 2007, 02:30:54 PM
4geowobo, where is your CJ? If you don't have one, I seriously think you should start one. I've been noticing your pictures for a while now, and they all look very realistic.
Title: Re: Show us your...Intersections
Post by: Sim_Jesse on October 24, 2007, 12:46:52 PM
Great work everyone!

Here are 2 of mine:

(http://img235.imageshack.us/img235/8093/interchange1gh1.jpg)

How do u make those tunnels under the avenue??
Title: Re: Show us your...Intersections
Post by: Haljackey on October 27, 2007, 01:46:02 PM
Alright, I have some more interchanges/intersections to show you!

As always, the images you see are compressed, not resized.  Click on the link below each image to view it in FULL RESOLUTION!!! (1440x900!)

3-point interchange
(http://img143.imageshack.us/img143/7218/ultimatecommandcentreappq5.jpg)
http://img143.imageshack.us/img143/7218/ultimatecommandcentreappq5.jpg

A BIG Incline!  Its like a stack spread out!
(http://img146.imageshack.us/img146/3051/ultimatecommandcentreapoc0.jpg)
http://img146.imageshack.us/img146/3051/ultimatecommandcentreapoc0.jpg

1 of these interchanges:
(http://img140.imageshack.us/img140/1452/ultimatecommandcentreapyz8.jpg)
http://img140.imageshack.us/img140/1452/ultimatecommandcentreapyz8.jpg

A Crazy intersection:
(http://img141.imageshack.us/img141/8325/ultimatecommandcentreapyi8.jpg)
http://img141.imageshack.us/img141/8325/ultimatecommandcentreapyi8.jpg

Dual Highway split:
(http://img166.imageshack.us/img166/3757/ultimatecommandcentreapjt8.jpg)
http://img166.imageshack.us/img166/3757/ultimatecommandcentreapjt8.jpg

A split cloverleaf
(http://img240.imageshack.us/img240/804/ultimatecommandcentreappk0.jpg)
http://img240.imageshack.us/img240/804/ultimatecommandcentreappk0.jpg

Hillside stack interchange:
(http://img141.imageshack.us/img141/875/ultimatecommandcentreapfb4.jpg)
http://img141.imageshack.us/img141/875/ultimatecommandcentreapfb4.jpg

Depressed stack interchange:
(http://img223.imageshack.us/img223/6414/ultimatecommandcentreapio3.jpg)
http://img223.imageshack.us/img223/6414/ultimatecommandcentreapio3.jpg

Lots of interchanges
(http://img180.imageshack.us/img180/1633/ultimatecommandcentreapuc3.jpg)
http://img180.imageshack.us/img180/1633/ultimatecommandcentreapuc3.jpg

One HUGE intersection
(http://www.uploadhouse.com/fileuploads/658/6585939a52bcd78bd85407834fdc8ae64e6c61.jpg)
http://www.uploadhouse.com/fileuploads/658/6585939a52bcd78bd85407834fdc8ae64e6c61.jpg

Compact interchange
(http://img156.imageshack.us/img156/9177/ultimatecommandcentreapqk1.jpg)
http://img156.imageshack.us/img156/9177/ultimatecommandcentreapqk1.jpg

Anyways, I hoped you liked them!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: bat on November 01, 2007, 07:58:43 AM
That are many great picture of your nice intersections, Haljackey! Great work! :thumbsup:
Title: Re: Show us your...Intersections
Post by: metasmurf on November 06, 2007, 06:16:21 PM
An intersection I made recently

(http://img102.imageshack.us/img102/6250/intersection1xw7.jpg)

(http://img148.imageshack.us/img148/2047/intersection2sb0.jpg)
Title: Re: Show us your...Intersections
Post by: Ennedi on November 07, 2007, 12:10:13 AM
@metasmurf,

Simple but perfect &apls &apls &apls, in every aspect
Title: Re: Show us your...Intersections
Post by: Haljackey on November 07, 2007, 08:51:01 AM
Thats neat!  Its like a semi-cloverleaf!
Title: Re: Show us your...Intersections
Post by: figui on November 07, 2007, 09:15:22 PM
nice one metasmurf!
the light towers are a great touch on that interchange and make the night shot very realistic &apls

mauricio.
Title: Re: Show us your...Intersections
Post by: sebes on November 16, 2007, 05:58:36 AM
Meta, that is an awesome interchange - great by simplicity, and yet very good for avoiding traffic jams!!
Title: Re: Show us your...Intersections
Post by: bat on November 16, 2007, 08:35:58 AM
Nice intersection there, metasmurf! Also great picture of it at day and night! :thumbsup:
Title: Re: Show us your...Intersections
Post by: CasperVg on December 10, 2007, 12:14:22 PM
I personally love designing (concept) interchanges by hand, but by limitations of the current transportations options, most of the time I never really create them in SimCity 4.
Here's something I drew up, that I really like. I'm not sure if it exists in real life.

(http://xs322.xs.to/xs322/07501/Interchangedesign.JPG)

In fact, it utilizes a sunken highway, and a roundabout "hovering" above it, the roundabout connects to the avenue on both sides (or on one side, as an T-intersection...) and gives access to the on- and off-ramps. The only real problem with this design at the moment is that both traffic directions on the onoff-ramps have to cross eachother, but it could be done with seperate ramps and an over/underpass.
I know that some of the things are not really realistic (like the avenue becoming smaller near the roundabout, but it's a concept  ;) )

I recon that it's not really a SC4-interchange, but I didn't really find another place to post this. If I some good reponse on this conceptual interchange, I'll scan and show some more I drew out and will draw out!  ;D
I apoligize about the picture being slightly larger then 800x600.
Title: Re: Show us your...Intersections
Post by: rooker1 on December 10, 2007, 12:19:46 PM
caspervg, I like the interchange and would love to see some more of your work.

Robin   :thumbsup:
 
Title: Re: Show us your...Intersections
Post by: CasperVg on December 11, 2007, 05:14:20 AM
Thanks Robin  ;)
---
Here's another thing that I just drew. I think this one exists in a few places in real life, espessialy on places with feeder lanes maybe.

(http://xs222.xs.to/xs222/07502/Interchange2.JPG)

This design exists of two roundsabouts (connected to eachother with a bridge over the hw.), that connect a avenue (or road, maybe) to a highway, this highway can be elevated, embanked (both would require underpasses or tunnels instead of bridges) or ground or sunken. It gives acces to on and offramps in both travel directions, and is simple to follow. However, drivers that just need to drive over the highway, will need to pass both roundabouts, which results in time lose.

Again, the interchanges I draw are purely conceptual, and afcourse do not face any problem an engineer would face in real life (eg. in the drawing every road is perfectly straight, and all conditions are excellent). When I finished my examinations, I will rush to reinstall SC4 and try to recreate the drawings I made in SC4. I could make an MD that would consist of all sorts of traffic and public traffic options, including these interchanges and many more of them.

Greetings,

Casper Vg.
Title: Re: Show us your...Intersections
Post by: niaba on December 11, 2007, 07:15:43 AM
That junction is very prevalent in England. I think it's called a dumbbell interchange, or a peanut or double tear-drop depending on it's exact configuration.
Title: Re: Show us your...Intersections
Post by: rooker1 on December 11, 2007, 09:24:22 AM
caspervg, now that is a nice intersection, great work.  Keep them coming.

Robin  :thumbsup:
 
Title: Re: Show us your...Intersections
Post by: debutterfly on December 11, 2007, 10:25:18 AM
With the MIS many more interchanges will be possible. On the RHW thread, Tarkus (Alex) posted the MIS transitioning with a roundabout so it is very possible to do. We just all have to be patient with the NAM team. I'll find the link to the post of this interchange in action. Here's the Linkie (http://sc4devotion.com/forums/index.php?topic=990.msg89674#msg89674)
Title: Re: Show us your...Intersections
Post by: CasperVg on December 11, 2007, 10:59:11 AM
Thanks all, here's another one I just scanned.

(http://xs222.xs.to/xs222/07502/Interchange3.JPG)
It's kinda like an Volleyball-interchange, but then with roundabouts. Yes, i like roundabouts for interchanges...  ()stsfd()
Title: Re: Show us your...Intersections
Post by: Toichus Maximus on December 11, 2007, 12:30:58 PM
I've been through one of those, and the roundabouts were HELLISH! As far as traffic goes, IRL, roundabouts should just about never be built. They're nice asthetically, but impractical for traffic flow.
Title: Re: Show us your...Intersections
Post by: squidi on December 11, 2007, 02:48:21 PM
I've been through one of those, and the roundabouts were HELLISH! As far as traffic goes, IRL, roundabouts should just about never be built. They're nice asthetically, but impractical for traffic flow.

imho roundabouts are perfect for traffic flow but they need to much space for downtowns
Title: Re: Show us your...Intersections
Post by: Andreas on December 11, 2007, 04:32:08 PM
Roundabouts will greatly easy traffic jams if the intersection gets about the same amount of traffic (in a continuous flow) from all sides, and if there aren't many pedestrians. Also, they don't work that great if the roads have more than one or two lanes at most. Ideally, they should have a separate right turning lane if there is more traffic, so only vehicles that want to turn left or go straight across the intersection have to use the roundabout. The more traffic, the more backup it will create for the cars that are about to enter the roundabout, and this might affect other intersections in the vicinity.

But if the traffic comes and goes from all directions in a similar amount, they will greatly reduce the congestion, since the cars only have to wait a very short time before entering the roundabout. Of course, this only works if the drivers are used to roundabouts, and if the traffic laws are clear, meaning to use the turn signals if you want to exit a roundabout, so the one waiting at the next roundabout entrance can enter the roundabout while the exiting car is still on the roundabout.
Title: Re: Show us your...Intersections
Post by: Palpatine001 on December 16, 2007, 04:25:33 PM
I can second Andreas thoughts there, although I have seen CRAZY and  :angrymore: stuff at roundabouts, what gets me is people who can not indicate for peanuts...

Anycase check this 5 way out

(http://i124.photobucket.com/albums/p5/Palpatine001/Auckland-5wayroundabout.jpg)

Had made for some interesting watching durring rush hour

Then again so has this

(http://i124.photobucket.com/albums/p5/Palpatine001/Auckland-Yintersection.jpg)

I advise you to update your medical insurance before trying these at peak hour  $%Grinno$%
Title: Re: Show us your...Intersections
Post by: millenium on December 17, 2007, 12:38:48 AM
(http://i217.photobucket.com/albums/cc113/iamcarterman/hghghghghgh.jpg)

Here is my intersection in my City Millenium. Its the intersection of 51st Street and Raeburg Avenue, the busiest in the region, this photo was taken at about 3:00 AM and i had it set to Daytime All the Time.
Title: Re: Show us your...Intersections
Post by: bat on December 19, 2007, 03:57:02 AM
Nice intersection(s), to both!
Great work.
Title: Re: Show us your...Intersections
Post by: Ryan B. on December 20, 2007, 12:44:50 AM
Here's one from me:  it might be kinda plain & dull, but it's what I do best:

(http://img150.imageshack.us/img150/1287/lyndonvillejan110011968zm6.png)

(http://img120.imageshack.us/img120/6096/lyndonvillejan110011968aa0.png)

Enjoy!  Look for more from me soon!
Title: Re: Show us your...Intersections
Post by: Diggis on December 20, 2007, 04:22:35 AM
heres a new one from me, nothing too exciting sorry.  :P

(http://img174.imageshack.us/img174/2826/newcitydec1200119804866ml3.jpg)
Title: Re: Show us your...Intersections
Post by: bat on December 20, 2007, 04:32:48 AM
That is looking really great, burgsabre87 and Diggis! :thumbsup:
Title: Re: Show us your...Intersections
Post by: loerelau on December 20, 2007, 05:20:12 PM
Here is the most traffic in my region:

(http://xs222.xs.to/xs222/07514/traffic3.png.xs.jpg) (http://xs.to/xs.php?h=xs222&d=07514&f=traffic3.png)

And

(http://xs222.xs.to/xs222/07515/traffic4.png.xs.jpg) (http://xs.to/xs.php?h=xs222&d=07515&f=traffic4.png)
Title: Re: Show us your...Intersections
Post by: BigSlark on December 21, 2007, 01:34:36 AM
I think the real question about your interchange is are you using TLA-5 or just some fancy avenue mod?  :P

Cheers,
Kevin
Title: Re: Show us your...Intersections
Post by: loerelau on December 21, 2007, 12:12:35 PM
I think the real question about your interchange is are you using TLA-5 or just some fancy avenue mod?  :P

Cheers,
Kevin

I have only the latest NAM installed. No further mods to my knowledge...
Title: Re: Show us your...Intersections
Post by: cammo2003 on December 23, 2007, 06:03:50 AM
I've been through one of those, and the roundabouts were HELLISH! As far as traffic goes, IRL, roundabouts should just about never be built. They're nice asthetically, but impractical for traffic flow.

Heh, you'd hate Canberra then.  :P
Title: Re: Show us your...Intersections
Post by: Shadow Assassin on December 23, 2007, 07:19:21 AM
Exactly.

I still have nightmares navigating the area around Parliament House... I've ended up in Queanbeyan too many times to count.  :D
Title: Re: Show us your...Intersections
Post by: Haljackey on December 27, 2007, 11:09:40 PM
I have a new one to show off:

(http://img221.imageshack.us/img221/882/theinterchangejan130011cn5.jpg)

Also, click HERE for FULL RESOLUTION! (http://img221.imageshack.us/img221/882/theinterchangejan130011cn5.jpg)
Title: Re: Show us your...Intersections
Post by: Ryan B. on December 28, 2007, 01:18:56 AM
Haljackey:  NICE!

Here are some more from me:

(http://img182.imageshack.us/img182/4150/sabretonjan200119882118iy1.png)

(http://img297.imageshack.us/img297/4336/sabretonjan200119882130hg4.png)

(http://img183.imageshack.us/img183/4355/sabretonjan200119882132kh6.png)

(http://img297.imageshack.us/img297/5476/sabretonjan200119882133cx8.png)

Enjoy, and I'll have more very soon!
Title: Re: Show us your...Intersections
Post by: tag_one on December 28, 2007, 03:30:35 AM
Great work Haljackey! I've never seen such a dens area of highways :thumbsup:

burgsabre87, cool intersections!
Title: Re: Show us your...Intersections
Post by: Strechnitz on December 28, 2007, 08:28:01 AM
Here are a few from me.

I like avenues best for intricate intersections. Althought they are impossible to survive in one peace in RL :D

(http://img509.imageshack.us/img509/601/kaiserburgen20apr991180hg0.png)

(http://img63.imageshack.us/img63/9043/strechnitz30okt16611841vy1.png)

(http://img170.imageshack.us/img170/153/strechnitz30okt16611841dw1.png)

Strech.
Title: Re: Show us your...Intersections
Post by: Filasimo on December 29, 2007, 12:38:59 AM
nice avenue intersections strech!

burgie: it always comes to show to the term: keep it simple. :thumbsup:
Title: Re: Show us your...Intersections
Post by: paroch on December 29, 2007, 02:50:35 AM
Strech,

Never knew you could achieve that with those avenues.  I'm not sure whether I'm impressed or scared by those junctions ;)
Title: Re: Show us your...Intersections
Post by: Strechnitz on December 30, 2007, 04:41:14 AM
Paroch,

It was impossible to do until the NAM came out. with that you can make these scary beauties.
Unfortunately I had turned the cars and sims slider on low when I took the pics.

They look better with a lot of cars on them :)
Title: Re: Show us your...Intersections
Post by: DJSun1981 on December 30, 2007, 12:42:12 PM
my intersections:  ;)

(http://img146.imageshack.us/img146/3528/intersections001lk9.th.jpg) (http://img146.imageshack.us/my.php?image=intersections001lk9.jpg) (http://img140.imageshack.us/img140/4052/intersections002dh4.th.jpg) (http://img140.imageshack.us/my.php?image=intersections002dh4.jpg) (http://img246.imageshack.us/img246/5135/intersections003ge4.th.jpg) (http://img246.imageshack.us/my.php?image=intersections003ge4.jpg) (http://img140.imageshack.us/img140/5143/intersections004oe4.th.jpg) (http://img140.imageshack.us/my.php?image=intersections004oe4.jpg)
(http://img246.imageshack.us/img246/9016/intersections005wj0.th.jpg) (http://img246.imageshack.us/my.php?image=intersections005wj0.jpg) (http://img140.imageshack.us/img140/1507/intersections006ga3.th.jpg) (http://img140.imageshack.us/my.php?image=intersections006ga3.jpg) (http://img146.imageshack.us/img146/9635/intersections007rj3.th.jpg) (http://img146.imageshack.us/my.php?image=intersections007rj3.jpg) (http://img146.imageshack.us/img146/3089/intersections008ha8.th.jpg) (http://img146.imageshack.us/my.php?image=intersections008ha8.jpg)
(http://img140.imageshack.us/img140/4044/intersections009xq5.th.jpg) (http://img140.imageshack.us/my.php?image=intersections009xq5.jpg) (http://img140.imageshack.us/img140/3855/intersections010tf8.th.jpg) (http://img140.imageshack.us/my.php?image=intersections010tf8.jpg)
Title: Re: Show us your...Intersections
Post by: CasperVg on January 03, 2008, 03:47:19 AM
Nice ones DjSun, very nice!
Haljackey: What on-ramp will I take today?

My experiments with the RHW-MIS


A T-intersection between two split RHW-4's with underpass
(http://img186.imageshack.us/img186/5189/rhwmisbr2.jpg)

An on-offramp with two roundabouts including an overpass.
(http://img264.imageshack.us/img264/6130/rhwmis2qo9.jpg)

And here's another that took awhile to get right... It's another T-intersection, but is situated on two different levels.
(http://img231.imageshack.us/img231/6605/rhwmis3ps2.jpg)
Title: Re: Show us your...Intersections
Post by: DJSun1981 on January 03, 2008, 06:32:18 AM
@caspervg: Where can I download the single-turn-lanes from the RHW?
Title: Re: Show us your...Intersections
Post by: CasperVg on January 03, 2008, 11:27:30 AM
@ DjSun: You can download RHW v. 2.0 on the STEX and (not sure) on the LEX aswell. You need the NAM Update January 2008 in order for it to work. :)

Here's another one, again: a T-intersection. I call this the "Heart-intersection"  %wrd
(http://img110.imageshack.us/img110/3649/rhwmis4jg7.jpg)

And a close-up-shot of it, with the grid turned off.
(http://img110.imageshack.us/img110/9383/rhwmis5pg8.jpg)
Title: Re: Show us your...Intersections
Post by: rooker1 on January 03, 2008, 12:16:35 PM
The RHW v. 2.0 is looking pretty cool, caspervg.  Great work you have done in those pics.
 &apls
Robin  :thumbsup:
Title: Re: Show us your...Intersections
Post by: DJSun1981 on January 03, 2008, 03:56:05 PM
@caspervg: thank you for the answer,.. and yes, you have very nice pictures here

but in the RHW-men stand this: "intersection placement string missing" .......
Title: Re: Show us your...Intersections
Post by: CasperVg on January 04, 2008, 02:38:47 AM
Thanks,
@ DjSun: make sure you have the NAM Update Jan. 2008.

(http://img89.imageshack.us/img89/2145/cloverleafrhwmisyo8.jpg)
Title: Re: Show us your...Intersections
Post by: Kitsune on January 04, 2008, 09:35:55 AM
A B4 Parclo (with the loops non-functional as the piece required doesnt exist yet:

(http://www.glidingeagle.com/images/sc4/b4parclo.jpg)

Its my first testing of the MIS - and I emptyed my plugins folder just for testing it, I'll likely be posting more Parclos as I test this thing out, maybe even a non-functional SPUI........

Title: Re: Show us your...Intersections
Post by: Tarkus on January 04, 2008, 02:22:49 PM
caspervg, you've really become quite the expert with the new ramp system there.  Those are just fantastic interchanges you've got there, and I like how you took advantage of all the space in the middle of the ramp loops. :thumbsup:

Kitsune, that's an awesome Parclo B-4 there as well, and as far as being able to build a functional one, I am going to be putting that missing piece you need (the RHW-4 to Dual MIS Ramp) splitter in RHW v21, and I've been looking at how to get SPUIs implemented. ;)

Glad to see people are having fun with the new version here. :)

Here's one I did during testing:

(http://img208.imageshack.us/img208/8644/u179le6.jpg)

-Alex (Tarkus)
Title: Re: Show us your...Intersections
Post by: Kitsune on January 04, 2008, 05:09:12 PM
Another Parclo, although technically its considered a Folded Diamond:
(http://www.glidingeagle.com/images/sc4/foldeddiamond.jpg)

and a drum roll please, a SPUI, and it came out decently too:
(http://www.glidingeagle.com/images/sc4/SPUI.jpg)
Title: Re: Show us your...Intersections
Post by: bat on January 05, 2008, 04:27:15 AM
Nice intersections there @ all!
Very good work.
Title: Re: Show us your...Intersections
Post by: sebes on January 05, 2008, 04:58:42 AM
Beauty intersections shown here guys!
Title: Re: Show us your...Intersections
Post by: nuudy on January 05, 2008, 11:38:17 AM
(http://img297.imageshack.us/img297/7899/industrie11tq1.png)
Title: Re: Show us your...Intersections
Post by: godjcjk12 on January 07, 2008, 02:35:16 PM
here's one


(http://img244.imageshack.us/img244/4633/matksjmi1.jpg)
Title: Re: Show us your...Intersections
Post by: Ennedi on January 07, 2008, 03:49:16 PM
@godjcjk12: Yes, it's very good intersection. If you would use wide curves next to the RHW exits, it would be perfect  :thumbsup:
Title: Re: Show us your...Intersections
Post by: magee_b on January 07, 2008, 06:17:22 PM
(http://img527.imageshack.us/img527/5168/winterportmar5001199586nj4.jpg)
Title: Re: Show us your...Intersections
Post by: TopCliff on January 07, 2008, 06:20:13 PM
@ Magee B: Dude, that's awesome!!! The hills and montains, going through them the highway. A small and simple interchange, yet with so much beauty. Don't ever stop what you do.

Everyone else: Nice intersections and interchanges everyone.
Title: Re: Show us your...Intersections
Post by: Ennedi on January 07, 2008, 07:08:16 PM
@ Magee B: very interesting intersection in beautifully arranged surrounding!  :thumbsup:

I'd like to suggest two little improvements:
1. Some terrain levelling (at the loop)
2. Turn off the grid (press G)

Adam
Title: Re: Show us your...Intersections
Post by: godjcjk12 on January 07, 2008, 09:29:24 PM
@ magee_b I'm Jealous.  ??? Good work anyways.  :thumbsup:
Title: Re: Show us your...Intersections
Post by: Filasimo on January 07, 2008, 09:34:18 PM
magee_b: thats one fine interchange using the terrain elevation to get the RHW to pass over. how difficult was that to do? thats just simply amazing!  :thumbsup: &apls
Title: Re: Show us your...Intersections
Post by: magee_b on January 07, 2008, 11:07:20 PM
wow... thanks for the comments everyone. I wasn't expecting it!

- Ennedi: Thanks for the suggestions. I use the grid a lot when helping to find my elevations and ensuring 'smoother' grades, i actually can't recall a time when I have turned them off/it didn't really cross my mind
- Filasimo: It was actually a fairly simple process, just a lot of tinkering and playing around with different grades. The intersection evolved as it was built and this is basically what i ended up with. Carving into the hillsides to make use of their height, and taking advantage of the natural slopes for some of the ramps (ie. the one to the far left)
Title: Re: Show us your...Intersections
Post by: Filasimo on January 07, 2008, 11:12:01 PM
thats pretty impressive i must say bc here where i live in nashville,tn theres alot of major highway interchanges that uses the land as natural ramps
Title: Re: Show us your...Intersections
Post by: bat on January 08, 2008, 09:01:55 AM
That interchange is looking really fantastic, magee_b!
Like that around that pond.
Title: Re: Show us your...Intersections
Post by: rooker1 on January 08, 2008, 09:27:37 AM
magee_b, I usually agree with most of what  Ennedi has to say, (sorry buddy) especially when it comes to terrian, but in this case, I would leave the whole thing exactly as you have it now.  The less than perfect terrian around the loop gives it some character.  It shows that a bulldoser and other equipment needed to do some major work there.  I love it.
I think it would be good for you to dress it up a little with some farms and than maybe enter it in the SC4 Picture Competition found here. (http://sc4devotion.com/forums/index.php?topic=804.msg106255#new)

Robin  :thumbsup:
 
Title: Re: Show us your...Intersections
Post by: Haljackey on January 08, 2008, 02:53:32 PM
Lovely interchange magee_b!  The water in the middle really adds to the image!

Anyways, I have some new RHW interchanges to show you featuring the new connectivity and the MIS system included in the latest version.  Have a look:

Click on the images to view them in FULL RESOLUTION!

Rural diamond interchange (one lane ramps)
(http://aycu05.webshots.com/image/37684/2000701296402587294_rs.jpg) (http://aycu05.webshots.com/image/37684/2000701296402587294_rs.jpg)

Urban diamond interchange (two lane ramps and right turn lanes)
(http://aycu28.webshots.com/image/40787/2000748594479543442_rs.jpg) (http://aycu28.webshots.com/image/40787/2000748594479543442_rs.jpg)

Rural Parclo B-2 interchange (one lane ramps)

Zoomed out:
(http://aycu14.webshots.com/image/37973/2000720241931379301_rs.jpg) (http://aycu14.webshots.com/image/37973/2000720241931379301_rs.jpg)

Zoomed in:
(http://aycu12.webshots.com/image/39971/2000781076224589341_rs.jpg) (http://aycu12.webshots.com/image/39971/2000781076224589341_rs.jpg)

Urban parclo A-4 interchange (two lane ramps and right turn lanes)

Zoomed out:
(http://aycu13.webshots.com/image/38772/2005461075885498746_rs.jpg) (http://aycu13.webshots.com/image/38772/2005461075885498746_rs.jpg)

Zoomed in:
(http://aycu10.webshots.com/image/40929/2005436216053262750_rs.jpg) (http://aycu10.webshots.com/image/40929/2005436216053262750_rs.jpg)

Well, thats it for now.  This new MIS looks promising.  I wonder how combinations can be made?

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: sebes on January 08, 2008, 03:08:46 PM
@magee b: What fantastic intersection  &apls  i agree with Robin: bring it in the picture contest and you will go straight into the Hall of Fame I guess.....


Title: Re: Show us your...Intersections
Post by: Jonathan on January 08, 2008, 03:10:59 PM
Haljackey: That's much simpler than normal, Can't wait till you properly/fully get the hang of it.
Title: Re: Show us your...Intersections
Post by: Palpatine001 on January 08, 2008, 04:23:33 PM
The piece in the ranges has got my attention that is for sure  :thumbsup:

Now for something in the more simplistic range today

It is of the Auckland Bypass on the eastern side of the West Solarian Ranges in my Solaria Region.

(http://i124.photobucket.com/albums/p5/Palpatine001/BrokenMountain-RHWMIS.jpg)

This bypass runs right through the ranges between Broken Moutain on the east and Auckland on the west, saving an hour round trip on State Highway one goig around the tip of the ranges or doing a slog going up a 800m range that is weather dependent especially in winter.

The bridge you see there is a mini viaduct that connects directly to State Highway One giving a direct link.

More as it happens - oh and try and not run off the cliff there  $%Grinno$%
Title: Re: Show us your...Intersections
Post by: magee_b on January 09, 2008, 10:02:23 PM
I did a little bit of tweaking to my last interchange, more with its surroundings and the inner ramp.

Here's a quick snapshot:

(http://img266.imageshack.us/img266/6368/interchange1wx6.jpg)
Title: Re: Show us your...Intersections
Post by: Ennedi on January 10, 2008, 04:25:29 AM
Yes, it looks much better now, bigger distance is a good choice, trees at the inner loop work very well too  ;D :thumbsup:

The next advice:
- Remove the yellow frame (you can simply unpause the game, or download a plugin removing this frame - type "Pause" in STEX, you will find it quickly)
- Minimalize the game menu
...And you will achieve very good picture  :thumbsup:

Adam
Title: Re: Show us your...Intersections
Post by: tommiej on January 10, 2008, 10:11:16 AM
magee_b, that's one of the best and most beautiful interchanges i've ever seen!
is it on purpose that you can't drive in every direction??
or is it that this interchange is a 'T'. and that the ramp connect further on the right??
if so, do you have (another) magnificent picture of that??
Title: Re: Show us your...Intersections
Post by: magee_b on January 10, 2008, 04:01:53 PM
yup it does connect up further to the right... i had the picture focused on the ramp because i find that area to be the most attractive part of the intersection. I'll see if i can round up a picture of where it merges.

Edit: Found it!

(http://img150.imageshack.us/img150/9860/winterportmar5001199586lh4.jpg)

Thanks again for all your wonderful comments
Title: Re: Show us your...Intersections
Post by: Filasimo on January 10, 2008, 04:19:10 PM
that is truely one amazing interchange magee_b id like to see if anyone can top the one you have done.  :thumbsup:
Title: Re: Show us your...Intersections
Post by: tommiej on January 10, 2008, 04:37:07 PM
The best intersection i've seen!!
amazing job magee_b, thanks for that last photo.
Title: Re: Show us your...Intersections
Post by: figui on January 10, 2008, 08:39:09 PM
nice intersection magee_b :thumbsup: it fits perfectly in the landscape!

also nice ones Palpatine001 and Haljackey!

mauricio.
Title: Re: Show us your...Intersections
Post by: Haljackey on January 11, 2008, 09:36:12 AM
magee_b:

That has got to be the BEST T-interchange I have EVER seen!

It is B-E-A-utiful!  Setting up the bar that high is quite a feat, so give yourself a pat on the back for that!  &apls
Title: Re: Show us your...Intersections
Post by: Lollo on January 11, 2008, 09:46:59 AM
OMG, Amazing. Great job magee_b!
Title: Re: Show us your...Intersections
Post by: j-dub on January 11, 2008, 10:03:32 AM
I honestly never tried doing this before, I mean I never have made tunnels like this, but I don't recall downloading tunnels either. I think this is the result of whats possible with the basic in game tunnel. Anyway I think this works out as my first MIS cross over. Its just a basic half cloverleaf like in real life.
(http://thebestfilmakerever.googlepages.com/Interstate-Jan.20001200027751.jpg)
Also, I made this,
(http://thebestfilmakerever.googlepages.com/Interstate-Apr.5001200028759.jpg)
Since I haven't seen this here yet, I just wanted to provide a different idea. There are some in Chicago like this where its in between instead. However, you may want it that the RHW doesn't go straight up like mine, because all the traffic seems like they want to make the least amount of turns possible, so where the inner ramps are, you may want to have them go off \| -that way instead of- |/ this way.
Title: Re: Show us your...Intersections
Post by: Toichus Maximus on January 11, 2008, 01:04:12 PM
gah! Left exits! PAIN!

Might want to terraform a bit more + get a slope mod for that other picture. Good work!
Title: Re: Show us your...Intersections
Post by: j-dub on January 11, 2008, 05:13:07 PM
Well, I think I'll just stick with what I do best.
(http://thebestfilmakerever.googlepages.com/JoshuaTree-Sep.21071200087653.jpg)
(http://thebestfilmakerever.googlepages.com/anglestreettoavenue.jpg)
I don't think I have ever seen anyone use diagonal streets in this thread for some sort of major crossing. As you can see the road goes to the left, but thats thru traffic, so the right lane is a turn lane.
Title: Re: Show us your...Intersections
Post by: Haljackey on January 11, 2008, 10:18:27 PM
Heres another MIS picture from me.  Not as simple this time as the others I have posted prior to this.

Click on the Images to View Them in FULL RESOLUTION!

Before:
(http://img410.imageshack.us/img410/2464/downtownoct111551190831cz6.jpg) (http://img410.imageshack.us/img410/2464/downtownoct111551190831cz6.jpg)

After:
(http://aycu21.webshots.com/image/38380/2003058757496156266_rs.jpg) (http://aycu21.webshots.com/image/38380/2003058757496156266_rs.jpg)

Some work still needs to be done, as well as adding-in the signage and eyecandy, but the roadwork is complete.
Title: Re: Show us your...Intersections
Post by: CasperVg on January 13, 2008, 12:55:11 PM
Nice ones! Here's one I managed to make during this weekend;

(http://xs123.xs.to/xs123/08020/mis35720.jpg)


Haljackey: would you mind posting an picture from the intersection above, with the game only showing zones (no buildings)
That way I could familiarize with that nice interchange.
Title: Re: Show us your...Intersections
Post by: bat on January 14, 2008, 07:19:13 AM
Some nice intersection with using the RHW there, @ all!
Title: Re: Show us your...Intersections
Post by: CasperVg on January 14, 2008, 01:14:44 PM
^Thanks  ;)

Here's a cloverleaf, also showing the T-interchange from ^^
(http://xs123.xs.to/xs123/08031/illustration584.jpg)
Title: Re: Show us your...Intersections
Post by: Haljackey on January 14, 2008, 01:20:12 PM
caspervg: Cool!  I really like that four-leaf clover!

Oh, and I will get around to posting my last image without the buildings in the very near future.  There are many more EXCLUSIVE photos of that interchange found on my City Journal (CJ) at Simtropolis if you want to check out more images of it.

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: Filasimo on January 14, 2008, 02:00:31 PM
Hey Casper,

great interchanges, one thing thought if you want to make that T-Interchange look smoother. Use the Gentle RHW-4 Curves for the RHW-4 ramps. Make sure to follow proper installation by checking out my RHW Reference Guide. Otherwise great interchanges! :thumbsup:
Title: Re: Show us your...Intersections
Post by: bat on January 15, 2008, 07:33:16 AM
Welcome to page 10!

Two very nice interchanges there, caspervg!
Also like the using of trees (/details)!
Title: Re: Show us your...Intersections
Post by: CasperVg on January 15, 2008, 01:16:34 PM
Thank you very much
@ Filasimo: i tried them on the T-interchange, but they didn't really work out, as some of the diagonal roads are just to small, so do they don't fit everywhere (i like symmetry)

Here's a folded diamond, didn't detail it as much as I didn't with the prior ones, just due to time constraints.
(http://xs123.xs.to/xs123/08032/foldeddiamant539.jpg)

My next attempt will, most likely; be a partial (6ramp) clover, like these ones (I think i'll make the latter)
(http://www.kurumi.com/roads/interchanges/sixramps.gif)
(thanks to kurumi's field guide to interchanges! - Linky! (http://www.kurumi.com/roads/interchanges/index.html)
Title: Re: Show us your...Intersections
Post by: Cockatoo-210893 on January 15, 2008, 05:24:38 PM
Woah, caspervg, that's real creative! Very nice use of the RHW and the tunnels going underneath are a great idea.  :thumbsup:
Title: Re: Show us your...Intersections
Post by: CasperVg on January 16, 2008, 10:19:22 AM
Here I am, once again  $%Grinno$%

It's a 8-ramp Cloverleaf; with an underpass. It features on-off lanes, so traffic flow doesn't get as interrupted as in normal Clovers.
People have to ramp onto the secondary Highway in order to access the on-offs to the vertical highway. I've included both a non-florished and a detailed version. The clover itself is really huge, I should show a compare-shot with a Maxis Cloverleaf... hehe...

Non-detailed, to show how it works.
(http://xs123.xs.to/xs123/08033/clover1585.jpg)

And detailed!
(http://xs123.xs.to/xs123/08033/clover2832.jpg)

Please also notice that I build my interchanges in a non-realistic way; there's no differences in height, nor is there any civilisation in any proximity of the interchange (that's why they are so huge)
If I can figure out how to do it, I might create a flash-version of this one (the clover), that will show detail shots of it aswell.

Here's another one I just dug up, it's a T-intersection between two embanked RHW4s. The ramps leading on and off are embanked themselves, but the ground within them is not.
(http://xs123.xs.to/xs123/08033/embtee679.jpg)
Title: Re: Show us your...Intersections
Post by: Haljackey on January 16, 2008, 09:44:58 PM
caspervg: Impressive cloverleaf!  Its a bit too big for my liking, but would work well in rural areas where there is ample area.

Anyways,


Haljackey: would you mind posting an picture from the intersection above, with the game only showing zones (no buildings)
That way I could familiarize with that nice interchange.

Don't worry, I didn't forget about that.  Here is what you asked for. Sorry the bottom panel is there, I couldn't figure out how to remove it while having the game only display zones.   :bomb:

North:
(http://img237.imageshack.us/img237/9094/downtownmar716612005380tt0.jpg)

Centre:
(http://img213.imageshack.us/img213/4981/downtownmar816612005380cj8.jpg)

South:
(http://img204.imageshack.us/img204/51/downtownmar816612005380dp4.jpg)

Further South (RHW widening/narrowing)
(http://img182.imageshack.us/img182/9098/downtownmar816612005380ow2.jpg)

If you want to see more, I have added additional pictures of this in my CJ over @ ST, and it will be over here in my MD soon too! (Links in my signature)

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: bat on January 17, 2008, 12:16:20 PM
Nice intersections there, Haljackey!

These are some great new intersections there, caspervg! I like them! :thumbsup:
Title: Re: Show us your...Intersections
Post by: Ryan B. on January 19, 2008, 04:29:38 PM
Later tonight, I'll have pics of a real, bona-fide 'can of worms'.  Stay tuned!
Title: Re: Show us your...Intersections
Post by: dsrwhat316 on January 19, 2008, 05:14:08 PM
whoa, some impressive work, caspervg!  :thumbsup:
nice use of the RHW, haljackey!  &apls

here's my interchange/intersection:

(http://img207.imageshack.us/img207/8531/cityofbevelle501freewaycg4.jpg)

I just made a tutorial today on how to build this. For those who want to know how, just click the link in my sig for the sloped interchange tutorial. Enjoy!

~ Dan
Title: Re: Show us your...Intersections
Post by: Ryan B. on January 19, 2008, 05:39:13 PM
Well, here it is, like I promised!  I present the South Sabreton MixMaster Interchange:

(http://img262.imageshack.us/img262/1760/ssabretonmixmasterte5.th.jpg) (http://img262.imageshack.us/my.php?image=ssabretonmixmasterte5.jpg)

Link to full image:  http://img262.imageshack.us/img262/1760/ssabretonmixmasterte5.jpg

EDIT:  150th Post!
Title: Re: Show us your...Intersections
Post by: Haljackey on January 19, 2008, 06:28:33 PM
Nice job burgsabre87!

Just one question: Why does the diagonal highway on the bottom left/right just end with a road intersection?

Congrats on making 150 posts too!
Title: Re: Show us your...Intersections
Post by: Ryan B. on January 19, 2008, 07:20:19 PM
Nice job burgsabre87!

Just one question: Why does the diagonal highway on the bottom left/right just end with a road intersection?

Congrats on making 150 posts too!
'Cause my diagonal avenue / one way road transitions aren't working the way they should.  If I could fix that, it'd be a ton better.
Title: Re: Show us your...Intersections
Post by: bat on January 20, 2008, 08:45:18 AM
Great intersection there, Dan!

Great work on that, burgsabre87!
Title: Re: Show us your...Intersections
Post by: j-dub on January 21, 2008, 02:11:37 PM
@bugsabre87  The diagonal avenue/diagonal oneway issue has been brought up before. Someone said it has something to do with the reduced one way arrows causing an issue. Now, suposebly when you temporarily take that dat file out, and play the game with the oneway arrows in, you should get the correct intersection for the diagonal ave/oneway, I haven't tried it myself though. Anyway, though, back to intersections. It seems when you cross the RHW MIS ramp over an Avenue, you get traffic lights, but in my case, I ended the MIS ramp with a oneway for turning lanes, coming off I-55 to Weber Rd. Also, I thought signage would be appropriate to attempt reality.
(http://thebestfilmakerever.googlepages.com/I-55-Mar.3001200937857.jpg)
Detail 1, Hwy Sign I made. Pole from IL
(http://thebestfilmakerever.googlepages.com/I-55-Feb.3001200936787.jpg)
Detail 2 Pay no attention to the avenue, but the sign here, it reads I-55 North to Chicago, I-55 South to Bloomington
In case your wondering, the signs are made from the ground up in gmax, fontface and everything, the font I used is HitTheRoad, not Arial Black, I recommend anyone making signs for America uses that font face, it looks real.
(http://thebestfilmakerever.googlepages.com/I-55-Mar.3001200937159.jpg)
And no, its not finished, the Roads are okay, but I have alot more detailing here.
Heres the real area
GO SEE (http://maps.google.com/maps?f=q&hl=en&time=&date=&ttype=&q=Bolingbrook,+Will,+Illinois,+United+States&ie=UTF8&cd=1&geocode=0,41.698130,-88.081200&ll=41.664865,-88.124042&spn=0.013834,0.040727&t=h&z=16&om=0&layer=c&cbll=41.657923,-88.125&cbp=2,602.2248756496273,,0,5.410173172969638)
Title: Re: Show us your...Intersections
Post by: praiodan on January 21, 2008, 03:28:06 PM
Here's one I recently created...

(http://img146.imageshack.us/img146/7178/clover3vl6.jpg)

(http://img139.imageshack.us/img139/6452/clover1gk4.jpg)

 :)
Title: Re: Show us your...Intersections
Post by: TopCliff on January 21, 2008, 03:29:33 PM
Dude, where'd you get that cool arch thing? These all look great. Later.
Title: Re: Show us your...Intersections
Post by: j-dub on January 21, 2008, 03:48:25 PM
@praiodan, looks great, but thats not based off a real community is it? I mean traffic circles and symetrical design look great, but oh man, this looks like a difficult to drive interchange you got here, I think most of all the avenue roundabouts. I guess we all have that option to put ramps to the circle parallel to avenues, but it feels that once you get up to the circle its like CRUNCH! Are those oneway roads leading to the roundabout or two way traffic? I don't know whats more difficult in this case.
Title: Re: Show us your...Intersections
Post by: praiodan on January 21, 2008, 04:09:59 PM
Thanks!
@ TopCliff
I modelled this arch myself and is nowhere available  :P

@ j-dub
No, it isn't based on anything real apart the bridge arch  :D But well, eh, I like to punish my sims for being extraordinarily stupid with something like this, and I used normal roads for the ramps, because for some reason it didn't want to work with an OWR setup.
Title: Re: Show us your...Intersections
Post by: Ryan B. on January 21, 2008, 11:31:12 PM
j-dub:  Thanks for the tip!  I'm currently re-building my plugins folder, so I'll try your suggestion and see what happens.

As for the fonts, I use a font series that closely resembles the new Clearview fonts.  So, just y'all wait until I get that mega-interchange I posted above signed.  It's gonna be nice . . . very nice.
Title: Re: Show us your...Intersections
Post by: Haljackey on January 22, 2008, 11:25:08 AM
j-dub: Nice work!  Just work on your sloping a bit.  Your roads are a little too steep and bumpy for my liking. 

praiodan: Thats a very creative interchange!  I like the bridge too!  The only thing I would suggest is to convert the road connecting the avenue to the ramps to a one-way road, since all the traffic is heading in one direction.

It sort of reminds me of something I made a while back.  Let me see if I can dig it up:
(http://img112.imageshack.us/img112/4268/ultimatebeachjun2301115bo6.jpg)

I made this back when I was experimenting with the Multi-RHW concept.  It was quite a challenge to make back then, but now with the release of the newest RHW version, making a Multi-RHW is simple!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: bat on January 23, 2008, 05:00:26 AM
Great work on these/ this intersection(s), praiodan and Haljackey!
Title: Re: Show us your...Intersections
Post by: FrankU on January 23, 2008, 05:55:13 AM
I am impressed by all these interesections. Mine look so boring next to these.... :'(

I miss a very important detail, though. I pity the sims that need to find their ways in these spaghetti. Signs! Lots of signs.....
Don't misunderstand: I do not mean this as a personal insult. I know as good as you all do, that signing is quite an underestimated subject in the game. And I know that a lot of people worked on some solutions, but I fear that we have to live without the extensive signage that we would need in RL to find our ways.

Maybe all of our sims have route finding thingies? (What are they called in english?)
Title: Re: Show us your...Intersections
Post by: Ryan B. on January 23, 2008, 07:44:40 PM
I am impressed by all these interesections. Mine look so boring next to these.... :'(

I miss a very important detail, though. I pity the sims that need to find their ways in these spaghetti. Signs! Lots of signs.....
Don't misunderstand: I do not mean this as a personal insult. I know as good as you all do, that signing is quite an underestimated subject in the game. And I know that a lot of people worked on some solutions, but I fear that we have to live without the extensive signage that we would need in RL to find our ways.

Maybe all of our sims have route finding thingies? (What are they called in english?)
Are you thinking of 'maps'?  :)

As for the lack of signage, there's just not enough people who know how to make the signs to fill the demand for signs that is out there, unfortunately.
Title: Re: Show us your...Intersections
Post by: Lwito on January 24, 2008, 07:33:49 AM
Hi !  :)

here my custom highway interchanges between the circular highway/North 1/West A

Enjoy !

(http://img411.imageshack.us/img411/7360/customhighwayyt2.jpg)
Title: Re: Show us your...Intersections
Post by: mightygoose on January 24, 2008, 08:19:40 PM
lwito i love that, its really cool.
Title: Re: Show us your...Intersections
Post by: bat on January 25, 2008, 05:05:01 AM
That's looking really great there, Lwito! :thumbsup:
Title: Re: Show us your...Intersections
Post by: Lwito on January 25, 2008, 08:12:48 AM


mightygoose and bat thx for your comments  :)

Here, my second custom intersections between Coastal Highway and 1st/10th Avenue  :P

(http://img242.imageshack.us/img242/5540/customhighway2jpgtx3.jpg)
Title: Re: Show us your...Intersections
Post by: Haljackey on January 25, 2008, 10:02:38 AM
Lwito: Your highways are awesome except for the fact that you convert them to avenues to make some connections.  There are some one-way ground highway connections in the NAM.  If you used them instead of downgrading it to an ave, it would look much better!
-Also, it would mprove the functionality of the network too!  Adding an extra lane in each direction will significantly increase speed and capacity (highway instead of ave)

Oh, and it looks like you are missing the asphalt texture for the Raised-road to ground highway ramp.  You can download the texture HERE.  Its only available on Simcities, so may need to have an account here, you will have to register before you can download it. (http://www.simcities.com/new.php?exchange=sc4&loc=direct&t=texture&id=18_00000171)  Make sure it loads AFTER the NAM

I hope it helps you out!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: Lwito on January 25, 2008, 11:19:37 AM
Lwito: Your highways are awesome except for the fact that you convert them to avenues to make some connections.  There are some one-way ground highway connections in the NAM.  If you used them instead of downgrading it to an ave, it would look much better!
-Also, it would mprove the functionality of the network too!  Adding an extra lane in each direction will significantly increase speed and capacity (highway instead of ave)

 :thumbsup: Thank you so much for your advices and tips, i hope to make more realistic my network connection  ;)
Title: Re: Show us your...Intersections
Post by: Haljackey on January 25, 2008, 01:48:42 PM
Lwito: No problem!  I hope it helps you out a bit!

Anyways, I have constructed my first COMPLETE interchange using the RHW-MIS.  Have a look!

Click on the images to view them in FULL RESOLUTION!

Here's what it looked like beforehand:
(http://aycu23.webshots.com/image/41502/2001215434432620521_rs.jpg) (http://aycu23.webshots.com/image/41502/2001215434432620521_rs.jpg)

Here it is just finished.
(http://aycu16.webshots.com/image/41015/2002935546524809245_rs.jpg) (http://aycu16.webshots.com/image/41015/2002935546524809245_rs.jpg)

A zoom-in on the southbound ramp.  A special lane was constructed for this ramp so it could also enter the highway without merging.
(http://aycu06.webshots.com/image/38805/2002981495501027559_rs.jpg) (http://aycu06.webshots.com/image/38805/2002981495501027559_rs.jpg)

More pictures and info about this and other interchanges can be found in my City Journal (CJ) at Simtropolis (link in my signature).  It may be added to my MD here too!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: pagenotfound on January 25, 2008, 03:28:12 PM
(http://img137.imageshack.us/img137/6137/dacaturmar1821120102758ia9.png)

Title: Re: Show us your...Intersections
Post by: Lwito on January 25, 2008, 03:45:47 PM
Fantastic work Haljackey  &apls I've dl the RHW + MIS but i'm waiting the new euro asphalt textures to use it  :P. See you soon for new custom interchanges i'm working on a new project actually : 4 Highway and 2 avenues intersections near my 2nd CBD  ;D
Title: Re: Show us your...Intersections
Post by: frdrcklim on January 26, 2008, 02:44:41 AM
whoa where do u get that fancy RHW? :o
Title: Re: Show us your...Intersections
Post by: Jonathan on January 26, 2008, 03:01:57 AM
HalJackeys Pictures show RHW v20 which includes the MIS, You can get it from the LEX but you'll need the NAM 2008 Update
Title: Re: Show us your...Intersections
Post by: bat on January 26, 2008, 12:50:38 PM
Wonderful work on these new intersection, Lwito!

That is also looking great, Haljackey!
Title: Re: Show us your...Intersections
Post by: xmike1991 on January 28, 2008, 04:36:09 PM
(http://i105.photobucket.com/albums/m221/mikex182/0875004001201559665.jpg)

Roundabout Stacked Junction
Took me 3 hours.
Title: Re: Show us your...Intersections
Post by: j-dub on January 28, 2008, 06:07:08 PM
And it probably was worth it.
Title: Re: Show us your...Intersections
Post by: bat on January 29, 2008, 05:39:47 AM
Yes, that's really nice!!! Good intersection!
Title: Re: Show us your...Intersections
Post by: Haljackey on January 29, 2008, 11:44:32 AM
xmike1991: Nice job!  Thats the first time I've seen a 3-level RHW interchange!

The only thing that sticks out is the very close proximity of the ramps on the roundabout level,  This causes weaving, which is very unsafe for criss-cross traffic. 
-You could help fix this by adding a direct ramp from one highway to another (example, direct connection from the northbound RHW to the eastbound RHW, bypassing the roundabout). 
-You could also space your ramps connecting to the roundabout a little further apart. 



Anyways, I have a new interchange to show, but its more of a shot of the complex infrastructure nearby.

Click on the Images to view them in FULL RESOLUTION!

With buildings:
(http://aycu17.webshots.com/image/43696/2002610784906745526_rs.jpg) (http://aycu17.webshots.com/image/43696/2002610784906745526_rs.jpg)

Without:
(http://aycu14.webshots.com/image/42213/2002650298605845678_rs.jpg) (http://aycu14.webshots.com/image/42213/2002650298605845678_rs.jpg)

More pictures and info can be found in my City Journal over at Simtropolis.  You do not have to be a member there to view it.  There is a link to it in my signature.

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: rooker1 on January 29, 2008, 12:07:34 PM
Click on the Images to view them in FULL RESOLUTION!

Why would I do that, the difference is minimal.  :D
Very interesting work on your transportation system.
Robin  ;)
Title: Re: Show us your...Intersections
Post by: Haljackey on January 29, 2008, 01:17:24 PM
Why would I do that, the difference is minimal.  :D
Very interesting work on your transportation system.
Robin  ;)

The difference is not minimal.  The image you see here is compressed from its full resolution (1440x900) to comply with the site rules that state a maximum of 1024x768.  Viewing the full resolution image through the link I provided means no quality is lost due to compression, resizing or any image editing at all.

To quote from my MD (Mayor's Diary):

Quote

Picture Information:


NOTICE:  Please Read!

    Before I post some pictures of my cities, please know that I strive for the best quality of my images possible.  Every picture from here on-in is not photoshopped in any way, and is taken directly from the game to show you exactly what I see in the game.  The only editing done is converting the .PNG file to .JPEG.

***IMPORTANT***    Also, please know that my pictures are COMPRESSED, and are NOT RESIZED! When you resize a picture, a ton of the image's quality is lost, and is shrunk to comply with SC4D's picture size limits (800x600 STRONGLY recommended for MD's).  Compressing the image retains the quality, but looks terrible when squeezed to comply with site limits.

But, I have found a loophole in this problem.  Each compressed picture displayed will be linked to the actual uncompressed, true image.  All you have to do to view the image in its FULL RESOLUTION (1440x900) is to simply click on the compressed image displayed in this Mayor's Diary (800x500).  The reason that the images are not 800x600 is because I present my pictures in widescreen (16:10 aspect ratio), making the image much more appealing for the human eye's stereoscopic vision.

Anyways thanks for the comment on my transport system!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: rooker1 on January 29, 2008, 01:28:18 PM
Oh.........now I understand. 
But does the picture lose that much when resizing?  I have never compared. 
Now that you have mentioned it I can see the difference between your two pics.
Robin  ;)
Title: Re: Show us your...Intersections
Post by: Andreas on January 29, 2008, 03:41:32 PM
Well, personally I prefer 800x600 pics, since anything larger leads to horizontal scrollbars on my system. Since you're posting your work at ST as well, wouldn't it make more sense to create 800x600 preview pics instead the 1024x768 ones, which are only slightly smaller than your screen resolution?
Title: Re: Show us your...Intersections
Post by: Haljackey on January 29, 2008, 09:30:33 PM
Andreas,

I compress my images to 800x500 @ ST to comply with site rules
I compress my images to 1024x640 @ SC4D to comply with site rules
I link my images to the uncompressed image at 1440x900 to show the full resolution.

My screen resolution is 1440x900, so both of these formats are smaller than my desktop display.  I can see if you had a 1024x768 resolution that you would prefer 800x600 pictures (I'm guessing you have this resolution), because having a 1024x640 image would require you to use the horizontal arrow keys slightly to see the image posted on a website.

If you would prefer me to compress my images to 800x500 instead of 1024x640, then consider it done.  You can still click on the image to view it in its full resolution (1440x900). 

Does that make sense to you?

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: Andreas on January 30, 2008, 04:32:21 AM
Well, others use 1024x768 pics as well, since the rules allow it. But I just thought that it would be less work for you, because you have to create an 800x600 version for ST anyway. And as you said, the full resolution would be there anyway. :) I have a screen resolution of 1024x768, but since the forum needs some space for the table borders, the avatars etc., any pic that is larger than about 860 pixels or so will create horizontal scrollbars for me.
Title: Re: Show us your...Intersections
Post by: Filasimo on January 30, 2008, 04:47:42 AM
Also as James (Rickmastfan67) has designated in his sig, he has a tutorial on converting pictures and keeping the resolution is good quality:
http://sc4devotion.com/forums/index.php?topic=2767.0

Please take that into consideration for people with smaller screens and who have a slow dialup connection. not everybody has dial up. Thanks

Theres really no point in having high res pics if you know how to do it properly.
Title: Re: Show us your...Intersections
Post by: Diggis on January 30, 2008, 05:02:18 AM
For some reason Hal your pics also seem to take a very long time to display.  Slower than most others I have seen.
Title: Re: Show us your...Intersections
Post by: Tarkus on January 30, 2008, 05:28:01 AM
For some reason Hal your pics also seem to take a very long time to display.  Slower than most others I have seen.

Same here.  And I'm on a 3Mbps+ (at least) cable internet connection. ;)  There's something in the process you use to link to the hi-res that, for whatever reason, takes a long time to load.  If it's really important to you for people to see hi-res, I'd suggest just doing a thumbnail if at all possible, as ImageShack supplies, which is how I link up any pics over the limit that I want people to see up close.

-Alex (Tarkus)
Title: Re: Show us your...Intersections
Post by: krbe on January 30, 2008, 05:49:49 AM
It's just the ordinary SC4 outpout converted to JPG, and then the "width" property is used in the img tag to reduce the image to a width of 1024px. So,the gain is in pixels, not in size. That being said, the images are heavily compressed to a size of just ~400 kb (you'll notice the blur of many details on the full-sized pictures). In my MD (http://sc4devotion.com/forums/index.php?topic=3619.msg113556#msg113556), I've used a size of 800x500 (usually; my screen is 1280x800) with a quality of 95%; while still large at ~200 kb there is little blur (you can even see the black powerlines on the black asphalt) and the visible "scars" after the resizing is some choppy lines.
Title: Re: Show us your...Intersections
Post by: j-dub on January 31, 2008, 05:38:00 PM
Well back to intersections. This is something very wierd, I had to convert my RHW to a oneway under the bridge because the RHW had to turn on a diagonal, and the RHW over the bridge had to connect to a ground hwy so traffic could leave the city.
(http://thebestfilmakerever.googlepages.com/WeirdInterchange.jpg)
Title: Re: Show us your...Intersections
Post by: Pat on January 31, 2008, 08:12:15 PM
Sweet intersections here and what a wonderful job you all are doing on them....

Hal I have noticed since the 25th of Jan your pics are showing a temp unavailble siiigh....
Title: Re: Show us your...Intersections
Post by: dsrwhat316 on January 31, 2008, 11:14:28 PM
here's a peek at what i've been working on lately; my first true skyscraper city, Aurora. this area has NOT been completed yet:

(http://i238.photobucket.com/albums/ff177/dsrwhat316/Aurora/Aurora-Beginnings1.jpg)

coming soon to my MD!

~ Dan
Title: Re: Show us your...Intersections
Post by: Haljackey on February 01, 2008, 02:12:47 PM
Andreas:  Actually, its not any more work for me to "enlarge" photos between sites.  Either way I still need to put this in:
img width=1024 or img width=800 because I still need to resize my images.  Like I said, if you prefer 800x600, I will then use 800x500 from now on!



Filasimo: Thanks for the link!  I have looked at that thread multiple times, but I still haven't gotten the "jist" of it.  I will continue to work at my photos to make them even better! 



Diggis/Tarkus/krbe:  It may be because I recently downloaded clip2pic (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1462), which instantly takes a full resolution image in JPEG format without any conversion or resizing.

However, as I have discovered, the file size of this JPEG is almost, if not the same size of the PNG taken with the camera tool in SC4.  I have decided not to use this program anymore, because of the long loading times that are a side effect of this program.  From now on, you shouldn't have any huge wait times viewing my pictures just like you didn't in the past. 

Like Filasimo stated: "Theres really no point in having high res pics if you know how to do it properly."

Here is an example of the program at use compared to standard PNG-to-JEPG conversion:

Again, Click the images to view them in FULL RESOLUTION!

Using clip2pic: Filesize: 1184.02 KB
(http://img248.imageshack.us/img248/9361/simcity4picturehy0001ka0.jpg) (http://img248.imageshack.us/img248/9361/simcity4picturehy0001ka0.jpg)

Using standard PNG-to-JEPG conversion.  Filesize: 241.13 KB
(http://img172.imageshack.us/img172/4192/downtownapr201951201813ft3.jpg) (http://img172.imageshack.us/img172/4192/downtownapr201951201813ft3.jpg)

I don't think I will be using that program anymore, even if it means a slight loss of quality.



j-dub:  Looks good, just watch the sharp turns there.  Try to make them more "gradual", it will make it look much better! 
-You seem to have some RHW misalignments.  I would either play around with the network some more to get used to how it works, or consult RHW reference guide in the NAM section of this site.
-Also, watch your NAM overpass pieces, you have a few one-way stubs in the overpass.



Pat:  My image uploader was "down for scheduled maintenance" (http://allyoucanupload.webshots.com/).  All of my images should be back now.  Sorry about that!



dsrwhat316:  Wow, thats fantastic!  I always like what you can do with sunken highways.  Excellent work, keep it up!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: pagenotfound on February 01, 2008, 02:58:53 PM
i was lookin around and i found this, some diamond parclo hybrid.
(http://img214.imageshack.us/img214/6913/freemontmar240711991425of2.jpg)
Title: Re: Show us your...Intersections
Post by: bat on February 03, 2008, 10:19:35 AM
Great work on your intersections there, @ all!! Great pictures...
Title: Re: Show us your...Intersections
Post by: Ryan B. on February 03, 2008, 12:09:36 PM
pagenotfound:  That's excellent use of those underpasses!
Title: Re: Show us your...Intersections
Post by: CasperVg on February 03, 2008, 12:52:33 PM
Very nice pagenotfound!

Here's something else whipped up to relief congestion into the suburbs.. (and because the default maxis onramps don't look good)
(http://img520.imageshack.us/img520/496/img0006nx1.jpg)

another angle
(http://img520.imageshack.us/img520/831/img0005ql0.jpg)
Title: Re: Show us your...Intersections
Post by: JoeST on February 03, 2008, 12:57:50 PM
That looks good Casper, but maybe change the ElRail-Rail Ramps with Caribou's long ElRail-Subway Ramps found here (link) (http://homepage2.nifty.com/caribou/slope.htm)

Joe
Title: Re: Show us your...Intersections
Post by: FrankU on February 04, 2008, 06:01:08 AM
Yes! Beautiful intersection. Somehow it looks realistic.
I like the touch with the EL-rail diving under everything, though not that realistic. Usually rail goes straight, roads go over or under it, because they can drive steeper ramps.
I miss something: maybe you should add some parking lots...... :D
Title: Re: Show us your...Intersections
Post by: bat on February 05, 2008, 12:55:51 PM
Fantastic intersection there, caspervg! Great work on it! :thumbsup:
Title: Re: Show us your...Intersections
Post by: dsrwhat316 on February 08, 2008, 12:01:23 PM
here's a new one from me:

(http://i238.photobucket.com/albums/ff177/dsrwhat316/Aurora/Aurora-Arcade.jpg)

~ Dan
Title: Re: Show us your...Intersections
Post by: CasperVg on February 08, 2008, 01:12:53 PM
Looks very realistic, drswhat. It must be a pleasure to drive your highways. The eye candy drips from the picture.  :D
Title: Re: Show us your...Intersections
Post by: Pat on February 08, 2008, 07:53:56 PM
Hal now that I got to see what those interchanges look like that I couldnt see awhile ago WoW, and your newer ones are looking real good...

Dan and Casper your guys are also very great tooo!!! Dan I love the plaza.....

OK here is some of my interchanges......

(http://img201.imageshack.us/img201/903/frh2vx3.jpg)

(http://img201.imageshack.us/img201/2466/frh1hr0.jpg)
Title: Re: Show us your...Intersections
Post by: Haljackey on February 08, 2008, 08:43:21 PM
dsrwhat316:  Wow, nice job!  Your ave overpass looks a little too busy, but other than that its a great photo!



Thanks Pat!  I am glad you can see my images now!

I really like your RHW system, its very unique to use both interchanges and intersections.  Oh, and with version 20 here, you don't always have to use streets to make an intersection any more, roads work too!  (Just so you know!)

By the way, I posted some new photos in the "A Compendium of Interchanges" (http://sc4devotion.com/forums/index.php?topic=1433.80) thread earlier today if you want to have a look. 

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: dsrwhat316 on February 09, 2008, 11:59:37 PM
thanks to all for the comments!  ;D

here's a new one; not an interchange, but an intersection:

(http://i238.photobucket.com/albums/ff177/dsrwhat316/Aurora/Aurora-RoundaboutTeaser.jpg)

~ Dan
Title: Re: Show us your...Intersections
Post by: xmike1991 on February 10, 2008, 02:29:54 AM
how did you get the sidewalk to up against the curved road like that?
Title: Re: Show us your...Intersections
Post by: dsrwhat316 on February 10, 2008, 11:30:10 PM
how did you get the sidewalk to up against the curved road like that?

i used this tutorial (http://sc4devotion.com/forums/index.php?topic=68.0) by metasmurf. it takes some time, going back and forth between the LE and SC4, but the result is well worth it.

~ Dan
Title: Re: Show us your...Intersections
Post by: dogma555 on February 12, 2008, 05:30:33 PM
hello all, here are a few intersections.. the last one is still opened for construction.

(http://img.photobucket.com/albums/v675/BlinkOneAtey2/222-1.jpg?t=1202858912)

(http://img.photobucket.com/albums/v675/BlinkOneAtey2/jkb.jpg?t=1202859158)

(http://img.photobucket.com/albums/v675/BlinkOneAtey2/Untitled-2-4.jpg?t=1202858861)


Title: Re: Show us your...Intersections
Post by: mightygoose on February 12, 2008, 06:00:38 PM
whats the beige glass building in the second picture???
Title: Re: Show us your...Intersections
Post by: bat on February 15, 2008, 08:13:37 AM
Nice intersection there with the RHW, Pat!

Great work around that roundabout, Dan (dsrwhat316)!

Looking wonderful, dogma555! Nice work in the middle of the rivers! :thumbsup:
Title: Re: Show us your...Intersections
Post by: blunderclod on February 21, 2008, 11:12:05 PM
Largest interchange that I have ever built. Island Freeway 3 (IF-3) and Island Freeway 4 (IF-4) interchange just outside of the Foxtown community. The city's encroachment hasn't hit the area, but since the whole region is heavy populated, it won't take long.
This interchange was inspired by Los Angeles types where you have the exits and entrance ramps on side freeway accesses.
It's not completely done yet, but then, it never is.

(http://i275.photobucket.com/albums/jj312/blunderclod/CloseupIF-3IF-4Interchange.jpg)

(http://i275.photobucket.com/albums/jj312/blunderclod/IF-3IF4Interchange.jpg)
Title: Re: Show us your...Intersections
Post by: CasperVg on February 22, 2008, 12:09:09 AM
That's very impressive! The slope for the overpass is a bit steep, but you can't really do anything about that, except making the intersection even bigger. Great work again.
Title: Re: Show us your...Intersections
Post by: Haljackey on February 22, 2008, 10:44:47 AM
blunderclod: now that's what I call a cloverleaf!  I also like the use of the Multi-RHW, one wide enough for a 1 tile median, the other not! 

Although I do agree with caspervg, work on the slope to make it even better!  Also, since you have room there, making the outer ramps streight will help improve the functionality and appearance of the interchange!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: Pat on February 22, 2008, 12:10:21 PM
OMG that is massive blunderclod wow
Title: Re: Show us your...Intersections
Post by: bat on February 23, 2008, 10:38:26 AM
Yes, great work on that there, blunderclod!
Title: Re: Show us your...Intersections
Post by: j-dub on February 23, 2008, 01:27:48 PM
Since I never saw this here, thought to show you mine. RHW over RHW flat underpass, not ave over ave, but RHW really over RHW :thumbsup:
See for Yourselfr (http://img233.imageshack.us/img233/5532/rhwtunnelsva1.jpg)
Pic too big, thats why link.
Title: Re: Show us your...Intersections
Post by: SusanMarie1956 on February 24, 2008, 08:14:00 PM
The Transistion from Blunderclod to Susan Marie is now complete.
But I thank you for your kind works for the interchange. It has been rebuilt. Picture to come soon.
I did lower the bridge height by lowering the land for the underpass. Therefore, neither direction has a steep climb to do.
Also straighten out the outer rampways. Now the interchange is so big that it is next to impossible to get it all in one shot. Looks like I'll have to try one of those mossiac approaches to capture this.
One thing is for sure, there is no way that it can be made any bigger, it's already bumping on the side of a mountain and the edge of the bay.
One thing is for certain, traffic does flow smoothly by.

-Susan Marie aka Blunderclod
Title: Re: Show us your...Intersections
Post by: kassarc16 on February 25, 2008, 11:18:00 PM
A little rough due to limits of SC4 but I think I did well.

(http://i25.tinypic.com/29y2pk.jpg)

This is the interchange between Interstate 5 (the highway), 41st Street (overpass), and Broadway (left avenue) in Everett, Wa. Not shown: horrible traffic. Unlike the Highway 526-Interstate 5 I tried (which I am rebuilding and will post), this one at least has all functionality working.
Title: Re: Show us your...Intersections
Post by: Haljackey on February 26, 2008, 12:02:06 AM
Great job kassarc16!  The only thing I would suggest is getting rid of the sharp 90 degree curves.  If those existed in real life, you can bet that there would be a ton of rollovers!  Try to curve them out gently!

Also, try using the ground highway-one way road interchange to make it look better, and the same for the RHW using the MIS.

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: kassarc16 on February 26, 2008, 01:09:43 AM
Well, it's definitely a WIP, but "function before form" as the NAM folks say! The only HUGE difference is the lack of SPUI (single point urban interchange) capability, and the soon-to-become-carpool exit.

Haljacky, as for the sharp curves, I agree about the flyover ramp. There just aren't enough puzzle pieces to make it correctly. The lower-left curves, near the road-oneway intersection ARE true to the real thing though, kinda. Speaking of, here it is.

(http://www.wsdot.wa.gov/NR/rdonlyres/F33AFC70-138E-4F3A-B73C-B39E509DE46B/0/1007AerialSPUI510.jpg)

Looking at that... I definitely think I've got some work ahead of me still. I was just glad to get the basic stuff done so I could move on. I'm doing all the major transportation stuff before most everything.

Which "ground highway-one way road interchange" are you talking about?

Edit: Here's the SR526-Interstate 5 VERY ROUGH Interchange. Once again, function before form. Lacks the 526 Flyover to North (bottom) I-5 due to game constraints, but we'll just say this was before they built that.

(http://i32.tinypic.com/15xvm88.jpg)
Title: Re: Show us your...Intersections
Post by: CasperVg on February 26, 2008, 09:30:26 AM
Looks great there, kassarc; nice grade seperation.

Some more from me; The overpass is a bit clogged...
(http://img518.imageshack.us/img518/9003/interchange0000gy5.jpg)
And another angle:
(http://img518.imageshack.us/img518/3641/interchange0001hx2.jpg)
Title: Re: Show us your...Intersections
Post by: FrankU on February 27, 2008, 03:52:51 AM
Casper, very nice!
This is quite realistic. It looks like a lot of exits we have here in the Netherlands.
The roundabouts are a nice touch.
Title: Re: Show us your...Intersections
Post by: CasperVg on February 27, 2008, 04:49:40 AM
Thanks, here is another interchange, same concept; but applied to an embanked highway.
(http://img244.imageshack.us/img244/2814/interchange20000gi5.jpg)
Other view:
(http://img244.imageshack.us/img244/2466/interchange20001zv5.jpg)
Title: Re: Show us your...Intersections
Post by: Diggis on February 27, 2008, 06:24:47 AM
Thats a nice looking intersection there.  &apls
Title: Re: Show us your...Intersections
Post by: magee_b on February 27, 2008, 08:59:29 AM
very nice caspervg. I really like those interchanges a lot! both practical and beautiful.  &apls
Title: Re: Show us your...Intersections
Post by: dogma555 on February 27, 2008, 01:19:10 PM
well done casper.

heres my latest work with the RH mod. Im just really hoping for the release of a 3 lane puzzle peice overpass and a 1 lane rural highway -> One way road transition peice that can help blend the two in much like a oneway to a rh4.

(http://img.photobucket.com/albums/v675/BlinkOneAtey2/Untitled-3-6.jpg)




(http://img.photobucket.com/albums/v675/BlinkOneAtey2/Untitled-11.jpg?t=1204145136)
Title: Re: Show us your...Intersections
Post by: CasperVg on February 28, 2008, 04:02:33 AM
Looking nice, dogma. The Avenues overpassing the highway would look more realistic with 'natural' overpasses, but they would mean lots of work.


A diamond-alike interchange (embanked highway - avenue), featuring a roundabout to connect the avenue to the on-offs.

Drawpath & Grid; to show you how it functions.
(http://img522.imageshack.us/img522/6692/interch0000tu5.jpg)

Other view, no grid nor drawpaths.
(http://img522.imageshack.us/img522/2818/interch0002mx7.jpg)

----

The same type of interchange (sunken highway - avenue). This is far more realistic, as it doesn't require massive ammounts of earth to be moved. No eye-candy here, as I was just going to show how it would be more realistic, and I havn't saved this one into the quad.

(http://img522.imageshack.us/img522/6541/interch0003js2.jpg)

(http://img522.imageshack.us/img522/8599/interch0004ja2.jpg)

Link to a m ap of an intersection with the same concept, but equipped with right turn lanes, near to where I live.
Offsite Link - GoogleMaps (http://maps.google.be/maps?f=q&hl=nl&geocode=&q=e40+wetteren&sll=50.937264,3.784603&sspn=0.057658,0.159645&ie=UTF8&ll=50.974805,3.833402&spn=0.003601,0.009978&z=17)
Title: Re: Show us your...Intersections
Post by: Earth quake on February 28, 2008, 05:20:26 AM
Wow, excellent Intersections,It's more realistic. :thumbsup:
Title: Re: Show us your...Intersections
Post by: FrankU on February 28, 2008, 06:11:53 AM
This looks very good too!
Title: Re: Show us your...Intersections
Post by: bat on February 28, 2008, 07:03:46 AM
That interchange and the lake in it is looking fantastic! And the newest there is looking beautiful, too, caspervg!
Your have there also (a) great picture(s), dogma555! :thumbsup:
Title: Re: Show us your...Intersections
Post by: Pat on March 01, 2008, 11:08:48 PM
dogma and casper those are some great intersections there and well thought out too
Title: Re: Show us your...Intersections
Post by: j-dub on March 04, 2008, 11:19:55 PM
New feature, but diagonal paths go 2 ways, not one way even though it connected a one way.
(http://jrp4sc4.googlepages.com/thisisweird.jpg)
Ahhhhhh, look out, whos got the green light? And yes, I still have to work out the exemplars in the avenue crossing.
(http://jrp4sc4.googlepages.com/thatsdangerous.jpg)
Title: Re: Show us your...Intersections
Post by: quackmofro on March 06, 2008, 08:27:24 PM
These intersections are fantastic! Everyone's being really creative with their interchanges.

I'm still getting the ropes of the RHW, but it's coming along. This interchange took me about 30 minutes to create, but it turned out all right.

This is a rural highway interchange from my region Eldritch. It's the merger of US-76 with IH-20.

(http://img217.imageshack.us/img217/7992/jpg0004auh0.jpg)
Title: Re: Show us your...Intersections
Post by: CasperVg on March 06, 2008, 11:31:24 PM
Looks very nice, it does not allow all traffic to go in every direction on the IH-20, right? The setting looks really the perfect place for an RHW.  :thumbsup:
Title: Re: Show us your...Intersections
Post by: quackmofro on March 07, 2008, 02:54:34 AM
Right, and actually, I don't think that the u-turn ramp is really necessary because the two highways run in nearly the same direction. The region is based on the southwestern United States, kind of a hybrid between northern New Mexico and the Sequoia National Forest. I have a fascination with the Southwest because our relatives live in SoCal and I've traveled all over the area.
Title: Re: Show us your...Intersections
Post by: bat on March 07, 2008, 07:17:59 AM
Your intersection is also fantastic, quackmofro! Great work on it! :thumbsup:
Title: Re: Show us your...Intersections
Post by: sebes on March 07, 2008, 09:00:08 AM
Great intersections!  Here is one of me:  Intersection A11/A12 in Nieuw Amsterdam
(http://i241.photobucket.com/albums/ff155/dgnk_amsterdam/OW%20exits/ede1f1f7.jpg)
Title: Re: Show us your...Intersections
Post by: CasperVg on March 08, 2008, 01:19:45 AM
Looking nice there sebes!

I finally found some time to play with the RHW v20 again, and decided to create a 4-leaf clover with dedicated ramp lanes;
I've decided to make the main highway overpass over the other highway, and the ramplanes underpass. I'm not sure why, but it came out pretty nice but unrealistic.

Zoomed out:
(http://img396.imageshack.us/img396/3224/clover0001kl8.jpg)

Close-upped:
(http://img396.imageshack.us/img396/9421/clover0002ha2.jpg)

Other angle with flora:
(http://img396.imageshack.us/img396/1251/clover0003ur2.jpg)

Close-up of flora and under/over-pass
(http://img396.imageshack.us/img396/3700/clover0004eo7.jpg)

Close-up of the dedicated ramplane system
(http://img396.imageshack.us/img396/9006/clover0005jz6.jpg)

---

I'm now trying to create an interchange on a ringway that is situated on both sides of a river/canal (one direction on one side of river and vice-versa), similar to this one: Offsite Link - Google Maps (http://maps.google.be/maps?f=q&hl=nl&geocode=&q=R4&sll=50.937264,3.784603&sspn=0.057658,0.159645&ie=UTF8&ll=51.031922,3.695483&spn=0.003596,0.009978&z=17)

As always, thanks to Wounagaine's Clip2Pic for shots and resizing.


Title: Re: Show us your...Intersections
Post by: jonoboo on March 08, 2008, 06:58:26 PM
(http://img225.imageshack.us/img225/5725/11dd8.jpg)
My Favourite :)
Took me ages to figure out how to do this.
Title: Re: Show us your...Intersections
Post by: Anthony on March 08, 2008, 07:59:16 PM
^^ very nice  &apls
so...
HOW DID YOU DO THAT? ;D
Title: Re: Show us your...Intersections
Post by: JoeST on March 09, 2008, 03:32:18 AM
Anthony: there is a puzzle piece in the NAM that allows you to have the under-bridge roundabout, and then you can just use the single sided parallel on-ramps :thumbsup:

Joe
Title: Re: Show us your...Intersections
Post by: sebes on March 09, 2008, 08:21:28 AM
Casper : that is an amazing cool clover leaves. Looking forward to see how you'll make the R4/St Denijs junction...

Jonoboo: the result shown is splendid!!! I'll have to try to get one too!
Title: Re: Show us your...Intersections
Post by: jonoboo on March 09, 2008, 11:28:41 AM
i made this video here to show people how to do it
http://www.youtube.com/watch?v=_8pWM0mgJH4
Title: Re: Show us your...Intersections
Post by: sebes on March 09, 2008, 11:34:59 AM
Very well made!  Thanks for sharing :thumbsup:
Title: Re: Show us your...Intersections
Post by: CasperVg on March 09, 2008, 12:38:14 PM
Thanks sebes, and splendid video jonoboo.
Title: Re: Show us your...Intersections
Post by: Earth quake on March 09, 2008, 01:29:17 PM
Simply splendid, It's very beautiful.
Excellent video. :thumbsup:
Title: Re: Show us your...Intersections
Post by: Anthony on March 09, 2008, 11:03:35 PM
i made this video here to show people how to do it
http://www.youtube.com/watch?v=_8pWM0mgJH4

 &apls kewl! thanks for sharing :thumbsup:
Title: Re: Show us your...Intersections
Post by: mightygoose on March 10, 2008, 01:52:00 AM
(http://i193.photobucket.com/albums/z124/mightygoose_2007/HWYXAVE-roundabout3.jpg)

yeah thats from january the fourth in the compendium of interchanges thread.... link in signature....
Title: Re: Show us your...Intersections
Post by: bat on March 13, 2008, 08:29:26 AM
A lot of wonderful interchanges there, @ all! :thumbsup:
Title: Re: Show us your...Intersections
Post by: j-dub on March 13, 2008, 10:20:43 AM
EEK! A traffic circle interchange. If you don't mind me asking, why are there stairs going up to the hwy? I would find that quite noisy, and breathing all the exhaust fumes, and cars zipping by. I do say though, that shoulder makes it look more realistic. So is just the overpass elevated, and the other parts ground hwy on top of a hill, or are those pieces that go next to el-hwy?
Title: Re: Show us your...Intersections
Post by: CasperVg on March 13, 2008, 11:12:45 AM
Quote
So is just the overpass elevated, and the other parts ground hwy on top of a hill
That's what we call an 'embanked highway'.
Title: Re: Show us your...Intersections
Post by: mightygoose on March 13, 2008, 09:39:00 PM
and the stairs are for emergency/maintenance access..
Title: Re: Show us your...Intersections
Post by: Nique on March 17, 2008, 04:13:13 PM
Here is my UNIQUE one ;), sorry i have no full images of the whole intersection, but im still working on it ;)

Day/Night Air!
(http://i5.photobucket.com/albums/y199/Ne0que/simcity%204/NewVester-Oct16381205786704.jpg)

(http://i5.photobucket.com/albums/y199/Ne0que/simcity%204/NewVester-Oct16381205786730.jpg)

Day/Night Zoom!
(http://i5.photobucket.com/albums/y199/Ne0que/simcity%204/NewVester-Oct16381205786766.jpg)

(http://i5.photobucket.com/albums/y199/Ne0que/simcity%204/NewVester-Oct16381205786795.jpg)

Ciao!
Title: Re: Show us your...Intersections
Post by: Jonathan on March 17, 2008, 04:35:20 PM
ne0que: Nce interchange looks fantastic, and eye pleasing as well. Can't wait to see the finished picture, that is going to appear in this thread. ;)

jonoboo: Thanks for the video, good to see my first NAM work is being used. ;D
Title: Re: Show us your...Intersections
Post by: Quesh on March 17, 2008, 05:14:00 PM
Beautiful intersection of RHW  &apls
Title: Re: Show us your...Intersections
Post by: bat on March 18, 2008, 11:01:15 AM
Yes, a very nice intersection of RHW there so far, ne0que! Looking forward to the finished version!
Title: Re: Show us your...Intersections
Post by: blade2k5 on March 18, 2008, 01:31:44 PM
Here's a few of my intersections.  They're nothing fancy or special, buit I thought I'd share them anyways ;)  I like using the Big Dig to tunnel under the aves, rds, sts etc etc and running my on/off ramps over long or short distances over the roads.  In dense areas this saves a lot of space and gives my sims easy on and off access to the highways. :thumbsup:

The first image shows a completed intersection that has trees instead of an ugly wall to act as a sound barrier and as an excuse to plop more trees wherever I can to add more greenery to my cities.  The final two images are from a city I just started developing very early this morning [around 2am before I darn near fell asleep at my pc :P ], and will be a high density zone.
(http://img443.imageshack.us/img443/9384/interchange01be6.jpg)

(http://img443.imageshack.us/img443/4761/interchange02at8.jpg)

(http://img443.imageshack.us/img443/541/interchange03xn7.jpg)
Title: Re: Show us your...Intersections
Post by: Haljackey on March 18, 2008, 06:01:11 PM
ne0que: Looks fantastic!  Where did you get the props/lighting?

blade2k5: Very cool!  Its just too bad that you can's UDI on the highways because your using the big dig tunnels. 
Title: Re: Show us your...Intersections
Post by: dragonshardz on March 18, 2008, 06:27:22 PM
well you can just go around the tunnels via the MIS.
Title: Re: Show us your...Intersections
Post by: blade2k5 on March 18, 2008, 10:57:21 PM
I don't use the BD tunnels for all my road access to the highways, just in the areas where I have dense zoning and room to place them.  For the high density areas, I use the maxis vanilla ground highways, for medium and low density areas I use the new RHW.  I've never actually used the UDI aspect of the game yet, though the thought of doing so has crossed my mind lately.  I do find the little blue UDI icons a bit irritating though.
Title: Re: Show us your...Intersections
Post by: dragonshardz on March 19, 2008, 01:22:03 PM
there's a way to turn them off. go and run through the tutorials again if you've forgotten how.

and if you've forgotten WHERE thy are, they're in the Timbuktu region. The Rush Hour tutorial should do it.

~~Dragonshardz~~
Title: Re: Show us your...Intersections
Post by: Nique on March 19, 2008, 04:55:34 PM
ne0que: Looks fantastic!  Where did you get the props/lighting?

blade2k5: Very cool!  Its just too bad that you can's UDI on the highways because your using the big dig tunnels. 

I made them myself in the lot editor.

But im not happy about the base texture, and experimenting with T21 lots so i dont have to plop them anymore.
Title: Re: Show us your...Intersections
Post by: Mulefisk on March 21, 2008, 05:09:01 PM
Trying my hand at the new RHW.

(http://img505.imageshack.us/img505/5837/interchange3hf9.jpg)

What do you think?
Title: Re: Show us your...Intersections
Post by: j-dub on March 21, 2008, 05:32:33 PM
Looks like the stuff we usually see out in the country for real. Good job. That almost looks real.
Title: Re: Show us your...Intersections
Post by: wwecruz on March 25, 2008, 08:27:26 PM
(http://i79.photobucket.com/albums/j152/wwetom1/Hartford-Nov10091206384732.jpg)
Title: Re: Show us your...Intersections
Post by: Toichus Maximus on March 25, 2008, 08:47:21 PM
Trying my hand at the new RHW.

What do you think?

Looks AWESOME. I'd just recommend moving the gas station over 1 tile so as it doesn't make the nasty sidewalk on the MIS.
Title: Re: Show us your...Intersections
Post by: blade2k5 on March 25, 2008, 09:03:12 PM
Looks good Mulefisk :thumbsup:  And you're not alone with that style of intersections, they are the same kind we have here where I live.  Here's a couple of samples of what some intersections look in my area.....

We have the long off/on ramps like here in this pic.....
(http://img258.imageshack.us/img258/7404/intersection001sv4.jpg)

And we also have the short one like the one pictured below.
(http://img258.imageshack.us/img258/7451/intersection002kk8.jpg)
Title: Re: Show us your...Intersections
Post by: quackmofro on March 26, 2008, 01:38:21 AM
@Mulefisk: Yep, that's how it looks out in the country. It's usually large diamond interchanges. Excellent work!

BTW, where did you get the Valero with the highway sign?
Title: Re: Show us your...Intersections
Post by: Mulefisk on March 26, 2008, 12:03:11 PM
blade: Looks good. Especially that second one.

quackmofro: Thanks. It's been in my plugin folder a while. Search for valero on the stex and you should find it.
Title: Re: Show us your...Intersections
Post by: blade2k5 on March 26, 2008, 05:49:38 PM
I like the second one myself, saves a lot of space in my dense areas for more important things like more zoning and plopping more parks/trees etc etc.
Title: Re: Show us your...Intersections
Post by: bat on March 28, 2008, 07:48:57 AM
Wonderful work on the RHW there, Mulefisk! Nice picture of that intersection.

Also nice work on the Highway, wwecruz!

Your intersections are looking very great, blade2k5! Nice use of the trees, too! :thumbsup:
Title: Re: Show us your...Intersections
Post by: blade2k5 on March 28, 2008, 02:45:03 PM
Thanx bat ;D  I just love those trees and use them almost exclusively.
Title: Re: Show us your...Intersections
Post by: j-dub on April 01, 2008, 06:45:09 PM
Well I hope the ATL/ next NAM doesn't run into this problem. Notice how the traffic light comes up in part of the left turn lane, but thats actually not until both avenues without the middle lane are drawn to the intersection on the right. Turn lanes appear at all avenue 4 way crosses, but when this type of intersection is drawn at this angle first with 4 ways, the turn lanes aren't there because the one side is not the same center lane between, but split the odd avenue, to a fork, the turn lanes appear at the intersection, but the traffic light still shows up the way it does, regardless the direction of the split.  
(http://jrp4sc4.googlepages.com/aveerror.jpg)
Title: Re: Show us your...Intersections
Post by: Pat on April 02, 2008, 02:42:30 PM
J-Dub That intersection would cause any good sim to go mad lol
Title: Re: Show us your...Intersections
Post by: 9910047 on April 03, 2008, 04:17:54 PM
Regarding Caspervg's excellent picture at the top of page 14 - where can one find those highway/road T intersections. I have the RHW/MIS and the latest Nam, but can't find them anywhre in there. Any help?

Quote:
(http://img244.imageshack.us/img244/2814/interchange20000gi5.jpg)
Title: Re: Show us your...Intersections
Post by: dragonshardz on April 03, 2008, 06:20:24 PM
try looking in the TAB rings in the highway menu.
Title: Re: Show us your...Intersections
Post by: j-dub on April 03, 2008, 07:43:49 PM
Heres my 2 exclusives. I have a double right turn lane, left turn lanes for the road/avenue cross way, and modified traffic lights.
(http://jrp4sc4.googlepages.com/NewProvidence.jpg)
And for this one, you know how you can connect oneways straight to avenues, in this picture, its two one ways parallel, with the conversion to avenues in between where the intersection is, and you are able to cross that with another avenue, and this is the result.
(http://jrp4sc4.googlepages.com/exclusiveintersection.jpg)
Title: Re: Show us your...Intersections
Post by: Shadow Assassin on April 04, 2008, 09:46:34 AM
Just a boring, stock-standard interchange from a city with the RHW:

(http://i237.photobucket.com/albums/ff288/foxteltv/INTERCHANGE.jpg)

It'd have more stuff around it, but I only just started this tile.
Title: Re: Show us your...Intersections
Post by: Haljackey on April 04, 2008, 10:22:27 AM
Oooohhh man that is just sick SA! :-[  I am drooling over those amazing asphalt textures of yours!  :thumbsup:

I can't wait for them to be released!  Best of luck with them!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: quackmofro on April 04, 2008, 11:26:27 AM
Beautimous interchange, and even more beautimous textures! Very nice, indeed. %wrd
Title: Re: Show us your...Intersections
Post by: CasperVg on April 05, 2008, 11:08:20 PM
I would call that intersection everything but boring... Great work, also anxiously waiting for the release  ()stsfd()
Title: Re: Show us your...Intersections
Post by: Tarkus on April 05, 2008, 11:20:04 PM
Dang, SA.  Now that is a nice interchange. :thumbsup:  Stock, maybe, but there's nothing wrong with stock when it looks that good.

-Alex (Tarkus)
Title: Re: Show us your...Intersections
Post by: blade2k5 on April 05, 2008, 11:38:56 PM
Definitely not boring...and those textures are sweet.  You deserve an &apls
Title: Re: Show us your...Intersections
Post by: pagenotfound on April 06, 2008, 12:34:22 AM
Woooah!!  :o

I wish there was a faint smily because this is so sweet
Title: Re: Show us your...Intersections
Post by: cammo2003 on April 06, 2008, 10:31:23 AM
Oooohhh man that is just sick SA! :-[  I am drooling over those amazing asphalt textures of yours!  :thumbsup:

I can't wait for them to be released!  Best of luck with them!

Best,
-Haljackey

... That about sums it up. Heck, I've laid off the Euro Road Mod until this is released.
Title: Re: Show us your...Intersections
Post by: spa on April 06, 2008, 10:53:52 AM
J-Dub That intersection would cause any good sim to go mad lol

Interestingly there is an intersection just like that one in Halifax (where Quinpool Road and Robie Street meet)!
(http://img138.imageshack.us/img138/9837/quinpoolandrobietl6.jpg)
Title: Re: Show us your...Intersections
Post by: j-dub on April 06, 2008, 09:17:32 PM
@Spa, I don't know if you've driven there, but would a roundabout be better for that real life setup instead? I know what waiting a 5 or 6 way intersection is like, this one road I know has not one, but 2 of those intersections with a signal, and that makes me mad, the light turns red, and it really backs up. I don't know about Halifax, but from where I go to, theres a 6 way signalized intersection but people turning left from all of those roads have a completely seperate traffic signal in the left turn lane in addition for waiting for the mainroad traffic lights to change, but hey what do I know, Times Square is multi ways, and they don't even have left turn arrows the last time I checked that intersection. How many people here get stuck with that guy named LEFT ON GREEN ARROW ONLY?
Title: Re: Show us your...Intersections
Post by: zakuten on April 06, 2008, 09:54:41 PM
There's also a good number of six-point intersections in Chicago, too, where the rare angle streets like Milwaukee Ave. hit major roads at their own NS/EW intersections on the grid, mostly on the north side. In fact, there's at least 2 areas known as Six Corners thanks to that. Random trivia, yay.
Title: Re: Show us your...Intersections
Post by: Tarkus on April 06, 2008, 10:25:57 PM
There's tons of them in Portland, Oregon as well.  Sandy Boulevard cuts diagonally through the grid on the east side, and there's tons of odd intersections there as a result, including some 6-ways [link] (http://maps.google.com/maps?q=Sandy+Boulevard,+Portland,+Oregon&ie=UTF8&oe=utf-8&client=firefox-a&ll=45.53894,-122.613688&spn=0.007064,0.020084&t=h&z=16&layer=c&cbll=45.538358,-122.61397).  (It's enabled in Google Street View as well, in case you want to take a "drive" on it.)

-Alex (Tarkus)
Title: Re: Show us your...Intersections
Post by: spa on April 06, 2008, 10:36:33 PM
J-dub: I have often thought that especially since this particular 6 point intersection is a major one since its where Quinpool Road and Robie Street meet. Its funny, there's a much worse 6 pointer just a few blocks away (the street in the top right goes to it). That one is really confusing and is one I'll go out of my way to avoid.
Title: Re: Show us your...Intersections
Post by: bat on April 07, 2008, 12:06:44 PM
Wonderful intersections there, @ all!

And like that RHW-intersection with your textures (also looking forward to the release of them), SA!!!
Title: Re: Show us your...Intersections
Post by: MandelSoft on April 09, 2008, 08:20:46 AM
Nice interchange, Shadow Assassin. Looks very smooth. I'm waiting for those textures so long!
Title: Re: Show us your...Intersections
Post by: bakerton on April 09, 2008, 11:20:04 PM
Spa, Nice RL pic from Halifax, I do know how it feels to be stuck at a 5 way intersection as that because where I live (Kenosha, Wisconsin USA) has one and it takes about 5 min. to complete the cycle as a state highway goes through that very same intersection in my hometown. To everyone, nice pics and some has inspired me to try to build some good intersections when I play. Great work people. JKB
Title: Re: Show us your...Intersections
Post by: zakuten on April 16, 2008, 12:38:59 AM
Here's one from my CJ; horrific, I know. It's gonna be completely torn out once I can figure out how to fix it nicely. The ground highway, you see, is a turnpike, so it has to have exit tolls, causing me to make this strange mess.

(http://www.iwu.edu/~tcousins/KohaCJ/Kohatsa-AirportIC.jpg)
Title: Re: Show us your...Intersections
Post by: sebes on April 16, 2008, 03:19:05 AM
Actually, I like that spaghetti junctions zakuten!

These are the exits I build near my BSC-Airport in my Nieuw Amsterdam region

(http://i241.photobucket.com/albums/ff155/dgnk_amsterdam/NWA/BSC%20Airport/012f61cc.jpg)
Title: Re: Show us your...Intersections
Post by: Alfred.Jones on April 16, 2008, 05:41:01 AM
Woah! I think i'd need a very good map or a very expensive GPS to get through that!! :D

Very impressive :thumbsup:
Title: Re: Show us your...Intersections
Post by: bat on April 16, 2008, 08:22:03 AM
Great work there, zakuten!

Excellent picture of your work, sebes!
Title: Re: Show us your...Intersections
Post by: Haljackey on April 16, 2008, 10:19:57 AM
What a mess zakuten and sebes!   :P

As crazy as it looks, it actually wouldn't be too hard to navigate at road level.  The junctions were actually well thought out!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: CasperVg on April 16, 2008, 11:36:21 AM
Something I recently came up with..

(http://img167.imageshack.us/img167/2449/picture0000ay3.jpg)
Overview, showing the size of the interchange...

(http://img148.imageshack.us/img148/1061/picture0001gg2.jpg)
Another angle

(http://img262.imageshack.us/img262/2531/picture0002sm4.jpg)
A pond in the middle of the interchange, very common in Europe

(http://img329.imageshack.us/img329/5311/picture0003ed9.jpg)
The interchange

(http://img254.imageshack.us/img254/552/picture0004md3.jpg)
Another angle

This would be the interchange schematicly (the last one)
(http://www.kurumi.com/roads/interchanges/parclo4s.gif)
Kurumi's Field Guide to Interchanges (http://www.kurumi.com/roads/interchanges/index.html)
Title: Re: Show us your...Intersections
Post by: blade2k5 on April 16, 2008, 01:46:17 PM
 &apls Very nice Casper.  Sebes and zakuten's are nice too :thumbsup:  Nice work everyone &apls
Title: Re: Show us your...Intersections
Post by: bat on April 17, 2008, 07:38:56 AM
Like that small lake in the intersection which is looking wonderful, caspervg! :thumbsup:
Title: Re: Show us your...Intersections
Post by: Haljackey on April 17, 2008, 10:04:57 AM
LOL, thats huge!  It takes up nearly a whole city tile!   :P

I find that amazing!  Awesome work, caspervg!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: mightygoose on April 17, 2008, 07:40:24 PM


This would be the interchange schematicly (the last one)
(http://www.kurumi.com/roads/interchanges/parclo4s.gif)
Kurumi's Field Guide to Interchanges (http://www.kurumi.com/roads/interchanges/index.html)

actually no you have a trumpet interchange there my friend not the last one their as you said

schematically this one

(http://www.kurumi.com/roads/interchanges/trumpet.gif)
Title: Re: Show us your...Intersections
Post by: MandelSoft on April 18, 2008, 07:10:10 AM
It's definitly a trumpet interchange, caspervg. Beside that, it's huge! :o
Title: Re: Show us your...Intersections
Post by: dragonshardz on April 18, 2008, 05:55:06 PM
I think it's a small tile he's using. Anything else would mean that it would be huge beyond all sanity.
Title: Re: Show us your...Intersections
Post by: j-dub on April 21, 2008, 11:14:55 PM
Heres something you probably won't be able to do, notice the RHW signalized intersection, the only issue here is theres no piece for converting one lane to two, which I did at first with just the regular mis to avenue, but could not stand how the ramps had the pink brick zone textures, so I had to switch to two lanes, it makes it look like turning lanes anyway. Believe me if anyone wanted to replicate this, it is possible for everyone who has the current version right now, just extremely complicated. I challenge anyone to replicate the split avenue intersection part, I'll give you a hint, you can draw it and its not limited to RHW.  :thumbsup:
(http://img404.imageshack.us/img404/4410/rhwexclussiveuw5.jpg) (http://imageshack.us)
Photo hyperlinked to host

Title: Re: Show us your...Intersections
Post by: Haljackey on April 22, 2008, 02:54:29 PM
Here is my first pic using the new RHW texture:

Please click for a full resolution photo (1920x1200) (http://img72.imageshack.us/img72/1274/terransettlementmay3113fu3.jpg)

(http://img72.imageshack.us/img72/1274/terransettlementmay3113fu3.jpg) (http://img72.imageshack.us/img72/1274/terransettlementmay3113fu3.jpg)

More to come!  A BIG thanks to SA for the new textures!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: Ryan B. on April 23, 2008, 08:45:14 PM
Okay, folks - I present the "Pominville Uber-Super Expressway":

http://img170.imageshack.us/img170/2018/pominvillesuperhighwayji0.jpg

*hands everyone a drool cup*
Title: Re: Show us your...Intersections
Post by: pilotdaryl on April 23, 2008, 08:52:25 PM
Drool cup?  Thanks for it, burgsabre  :shocked2:
Title: Re: Show us your...Intersections
Post by: JoeST on April 24, 2008, 01:28:29 AM
...

*resurrected*

wow thats quite big :p

thanks for sharing burgsaber

Joe
Title: Re: Show us your...Intersections
Post by: FrankU on April 24, 2008, 03:22:41 AM
Where the (beeeeeeep!) will you find the cars to fill this monstrum?
Title: Re: Show us your...Intersections
Post by: Earth quake on April 24, 2008, 03:34:23 AM
Here is my first interchange with RHW:

(http://img74.imageshack.us/img74/783/21ys5.jpg)

(http://img247.imageshack.us/img247/6452/22ya8.jpg)
Title: Re: Show us your...Intersections
Post by: FrankU on April 24, 2008, 04:54:51 AM
That is a very nice interchange, but you might need some under bridge walls. The rock texture is not very realistic. I always fight with this problem but have not found a real versatile solution.
But maybe someone has the ultimate answer?
Title: Re: Show us your...Intersections
Post by: rooker1 on April 24, 2008, 09:33:59 AM
burgsabre87, you owe me a new keyboard.  I needed two droll cups!!
Robin  &apls
Title: Re: Show us your...Intersections
Post by: Haljackey on April 24, 2008, 01:11:37 PM
burgsabre87: Wow, that thing is huge!  A few comments:
-The roads are very spaced out.  I think it would look a little better if you either had a median or put the centre RHW side-by-side.
-Just before all the Big Dig tunnels, you have extremely tight 180 degree turns.  It would look much better if you curved this thing out.  Truck rollovers would be a everyday occurrence on this ramp!
-Using the Big Dig lots takes the UDI aspect away from this monster.  I am sure you know that, but wouldn't you like to drive through this huge thing?  I know I would!   ;)
-At many parts in the interchange, you have two roads branch out at the same tile.  You clearly have room there to have one road connect at one point, and the other where it currently is.  (Just before the four Big Dig entrances/exits on the outlaying roads)
-And one thing that has always puzzled me.  In your two avenue underpasses at the top/bottom of the image, what are the one-way roads beside them used for?  I have seen them in a lot of interchanges, but I still haven't figured out its purpose.

Anyways, overall it is really cool.  That centre section made me drool, thanks for the cup!

Earth quake:  A very interesting use of the MIS ramps!  I like how they curve away and intersect the parallel roads, and not the perpendicular one.  I've never seen anything like that before, well done!   :P

Nice work guys!



EDIT:  While I am here allow me to show off my first Parclo Interchange using the Multi-RHW setup. 

Please click for a full resolution photo (1920x1200) (http://img234.imageshack.us/img234/438/terransettlementmay9151gl6.jpg)

(http://img260.imageshack.us/img260/2113/terransettlementmay9151cx5.jpg) (http://img234.imageshack.us/img234/438/terransettlementmay9151gl6.jpg)

That was a pain to make.  Once the surrounding area develops it will get quite a lot of usage!

Also, the MIS/OWR transitions will be fixed in version 21, and hopefully those weird textures by the ramps will be fixed too!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: Tarkus on April 24, 2008, 02:12:39 PM
hopefully those weird textures by the ramps will be fixed too!

That issue will actually be fixed with Version 20a. ;)

burgsabre87, Earth quake and Haljackey, nice job guys!  Those are some nice interchanges! :thumbsup:

-Alex (Tarkus)
Title: Re: Show us your...Intersections
Post by: Swamper77 on April 24, 2008, 02:19:27 PM
-And one thing that has always puzzled me.  In your two avenue underpasses at the top/bottom of the image, what are the one-way roads beside them used for?  I have seen them in a lot of interchanges, but I still haven't figured out its purpose.

Those are for turning around without having to join the traffic on the avenues. I think they are "Texas U-Turns".

-Swamper
Title: Re: Show us your...Intersections
Post by: Masochist on April 24, 2008, 02:32:08 PM
Those are for turning around without having to join the traffic on the avenues. I think they are "Texas U-Turns".

-Swamper

Yes, they are very common here, especially when you have frontage roads along freeways.  They're usually better suited when those frontage roads have businesses along them (as burgsabre87 has zoned for); the u-turns are so that you can easily get to those businesses (usually restaurants or hotels) without having to wait for the traffic lights at the intersection...very handy, indeed!
Title: Re: Show us your...Intersections
Post by: BigSlark on April 24, 2008, 03:14:10 PM
Yep, the old MSHD learned how to design those from the TxDOT in the early 90's. So far they've only shown up on one stretch of I-55 in Jackson, Mississippi. They're great fun to drive! :D

Cheers,
Kevin
Title: Re: Show us your...Intersections
Post by: Haljackey on April 24, 2008, 03:45:01 PM
I think they are "Texas U-Turns".

-Swamper

Yes, they are very common here, especially when you have frontage roads along freeways.

Ah, that's it!  U-turns for frontage roads.  That makes sense now!
-See, frontage roads are not used here (Ontario, Canada), so that's why I've never seen a configuration like the underpass in burgsabre87's photo. 
-Initially, I thought they were u-turns for the ramps, but then I thought to myself "why would you need a u-turn for a highway?"  That's why I asked the question.  You learn something new every day.

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: Ryan B. on April 24, 2008, 08:38:30 PM
Haljackey:  Thanks for the questions & comments!  I haven't BATed the signs yet that you can see; but all of your spacing concerns are because I'm trying to get more "bang for my city tile".  I suppose my above example is one of 'extreme compaction'.

Now, my response to your more detailed 'points':

1)  I know it's not signed yet, but the centre 'managed' lanes will not allow trucks to exit on those ramps for that exact reason.  Those ramps were constructed that way due to space constraints.  I'm definitely open to suggestions on how to improve that aspect of it.

2)  Big Dig systems may ruin the UDI-age, but without the Big Dig, how would I be able to construct the five-level stack interchange you see there?

3)  I thought of some of the stack interchanges on Houston's freeway system (HoustonFreeways (http://www.houstonfreeways.com/)) and decided to go for the 'symmetrical' route.

4)  Several Devotees have answered the question regarding the frontage road turnaround, AKA "Texas U-Turns".

Look for more coming from me very soon - including a mega-stack interchange between two of these uber-expressways!  ;)
Title: Re: Show us your...Intersections
Post by: bat on April 26, 2008, 09:42:57 AM
A lot of nice intersections there, @ all! Great work, too! :thumbsup:
Title: Re: Show us your...Intersections
Post by: CasperVg on April 26, 2008, 11:41:28 AM
A full cloverleaf utilizing ShadowAssassin's textures...

(http://img72.imageshack.us/img72/8326/cloverleaf0000kt6.jpg)

(http://img520.imageshack.us/img520/3821/cloverleaf0001hu0.jpg)

(http://img201.imageshack.us/img201/904/cloverleaf0002ln1.jpg)

(http://img187.imageshack.us/img187/2660/cloverleaf0003cv9.jpg)

(http://img150.imageshack.us/img150/801/cloverleaf0004fy0.jpg)
Title: Re: Show us your...Intersections
Post by: pagenotfound on April 26, 2008, 02:33:59 PM
(http://img233.imageshack.us/img233/9457/rockforddec140812091683qr9.jpg)
Title: Re: Show us your...Intersections
Post by: JoeST on April 26, 2008, 02:52:39 PM
brilliant Casper and Rob

thanks

Joe
Title: Re: Show us your...Intersections
Post by: The_Hutt on April 26, 2008, 03:38:47 PM
Here's a neat little modified T-intersection I made in MD.

(http://i249.photobucket.com/albums/gg237/the09hutt/Inspirations5/InterstateJunction.jpg)
Title: Re: Show us your...Intersections
Post by: Toichus Maximus on April 28, 2008, 09:09:43 PM
Now THAT'S a singular interchange! Nice job!
Title: Re: Show us your...Intersections
Post by: tag_one on April 29, 2008, 05:27:26 AM
Looks great The_Hutt  :thumbsup:
Title: Re: Show us your...Intersections
Post by: Pat on April 29, 2008, 01:14:16 PM
Hutt / Casper & Rob wonderful interchanges there!!!
Title: Re: Show us your...Intersections
Post by: superhands on May 01, 2008, 11:22:49 AM
a nice little t-junction...
(http://i293.photobucket.com/albums/mm50/bighead99999/INTERSECTION1.jpg)
Title: Re: Show us your...Intersections
Post by: Ennedi on May 01, 2008, 02:42:49 PM
The_Hutt and bighead99999 - great work, I like it a lot!
Title: Re: Show us your...Intersections
Post by: MandelSoft on May 02, 2008, 03:45:45 AM
To all of you: Great work :thumbsup:!
Title: Re: Show us your...Intersections
Post by: JoeST on May 02, 2008, 10:53:10 AM
bighead: fantatstic work there :thumbsup:
Title: Re: Show us your...Intersections
Post by: Haljackey on May 02, 2008, 11:25:52 AM
a nice little t-junction...

Little?  Thats HUGE!  Well done!   &apls



I have a few more to show!

Please click the photos for FULL RESOLUTION!  (1920x1200)

Classic Diamond interchange with a ave/Multi-RHW
(http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Apr191712097057108.jpg) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Apr19171209705710.jpg)

Diamond/parclo variant:
(http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Apr141812097429768.jpg) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Apr14181209742976.jpg)

Start/end of a Multi-RHW:
(http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Apr151812097430008.jpg) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Apr15181209743000.jpg)

The area partially finished:
(http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-May141812097436968.jpg) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-May14181209743696.jpg)

I hope you enjoyed them!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: catty on May 03, 2008, 02:28:29 AM
Rebuilding the Maxi Region

this picture was taken in Industrial Wasteland

(http://farm4.static.flickr.com/3276/2460440923_cd99152e55_o.jpg)

EDIT: Fixed where I was going wrong - hopefully picture is now a lot bigger  $%Grinno$%
Title: Re: Show us your...Intersections
Post by: MandelSoft on May 03, 2008, 10:10:54 AM
Here, the A16 and the A19 are coming together ...
(http://img376.imageshack.us/img376/1737/a16a19interchangerealff1.jpg)

Schematic view
(http://img380.imageshack.us/img380/4017/a16a19interchangeac7.jpg)

First I wanted to make a lofthouse-interchange, but there wasn't enough room.

Hope you like it!
MRTNRLN
Title: Re: Show us your...Intersections
Post by: Pat on May 03, 2008, 10:13:20 PM
mrtnrln that is a sweet intersection and Hal also Catty Loved yours intersections as well!!! JOB well done!!!
Title: Re: Show us your...Intersections
Post by: j-dub on May 04, 2008, 08:38:47 PM
@mrtnrln, that actually exists?! Looks a little, um well, confusing.  ()what()
Title: Re: Show us your...Intersections
Post by: MandelSoft on May 05, 2008, 10:21:54 AM
@j-dub: It's actually based on nothing
Title: Re: Show us your...Intersections
Post by: j-dub on May 05, 2008, 06:34:06 PM
D'oh! None the less it is interesting,
Title: Re: Show us your...Intersections
Post by: Ryan B. on May 05, 2008, 07:13:05 PM
I'll chip in with a few from my new MD, Orleans County (go look!):

(http://i254.photobucket.com/albums/hh95/burgsabre87/Orleans_County/OntarioShore-Jan2001209840344.png)

(http://i254.photobucket.com/albums/hh95/burgsabre87/Orleans_County/OntarioShore-Jan2001209840312.png)

(http://i254.photobucket.com/albums/hh95/burgsabre87/Orleans_County/OntarioShore-Jan2001209840287.png)

(http://i254.photobucket.com/albums/hh95/burgsabre87/Orleans_County/OntarioShore-Jan2001209840267.png)
Title: Re: Show us your...Intersections
Post by: MandelSoft on May 06, 2008, 03:17:36 AM
(http://i254.photobucket.com/albums/hh95/burgsabre87/Orleans_County/OntarioShore-Jan2001209840287.png)

I don't understand where the MIS under the avenue-overpass at the bottom is used for.
Title: Re: Show us your...Intersections
Post by: Ryan B. on May 06, 2008, 07:58:24 AM
Emergency runaway truck ramp, my friend.  Also used for storing construction equipment and a nice hide-out for the New York State Police when they're ticketing speeders.   ;D
Title: Re: Show us your...Intersections
Post by: MandelSoft on May 06, 2008, 08:56:43 AM
Ahh... now I see the whole point &idea
Title: Re: Show us your...Intersections
Post by: j-dub on May 12, 2008, 09:06:49 PM
Here Justintimes futuristic traffic signals which were really intended for SimMars.

And next, in case no one thoght possible, heres the 3 avenues@one road intersection, the one problem is doing it the other way, the traffic lights are all wackey. I have tried to get this addressed in the developement thread.

Title: Re: Show us your...Intersections
Post by: Haljackey on May 23, 2008, 03:36:02 PM
Wow!  This thread has been bumped down to page two!  I think its time to revive it!

Click on the pictures to view them in FULL Resolution! (1920x1200)

A new sunken stack interchange I have been working on.  This photo was taken before development in the area began to show you it without any obstructions.
(http://img185.imageshack.us/img185/9779/terransettlementaug2018pt4.jpg) (http://img239.imageshack.us/img239/6730/terransettlementaug2018cy0.jpg)

A very long diamond interchange.  Again, taken before urban development.
(http://img267.imageshack.us/img267/3743/terransettlementfeb1123lt4.jpg) (http://img146.imageshack.us/img146/3681/terransettlementfeb1123vb8.jpg)

Entering a urban area.
(http://img156.imageshack.us/img156/9742/terransettlementjan1224bb2.jpg) (http://img144.imageshack.us/img144/8131/terransettlementjan1224nv8.jpg)

An ortho/diagonal interchange in a dense part of town.
(http://img515.imageshack.us/img515/16/terransettlementmay2191cc8.jpg) (http://img155.imageshack.us/img155/6540/terransettlementmay2191ra0.jpg)

Anyways, thats it from me for now.  I hope you enjoyed them!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: jonoboo on May 23, 2008, 04:29:01 PM
All very nice pictures, I especially like Haljackey's second picture, the gap between roads is unusually large (at least compared to where I live anyway). It looks cool! Where did you get them concrete sunken highway walls from Haljackey? I did have them but I lost them and now I cant remember where I got them from.

Anyway here is one of mine, I believe its called the trumpet (I'm not 100% sure). The roads at the bottom right will be a housing estate. North, Im thinking of leaving as country-side due to there being a hill just north and also there being lots of trees.


(http://img221.imageshack.us/img221/306/highaj5.th.jpg) (http://img221.imageshack.us/my.php?image=highaj5.jpg)





Title: Re: Show us your...Intersections
Post by: dragonshardz on May 23, 2008, 09:47:56 PM
Those are some nice retaining walls Hal. Where did you get them from?
Title: Re: Show us your...Intersections
Post by: CasperVg on May 24, 2008, 12:01:00 AM
Looking really great and realistic there, jonoboo.
Haljackey, yours look really good aswell. I think the RHW with huge median could be a great place to place a High Speed Rail into (preferably ground version)
Title: Re: Show us your...Intersections
Post by: jonoboo on May 24, 2008, 09:58:30 AM
Looking really great and realistic there, jonoboo.

Thanks  :D
Title: Re: Show us your...Intersections
Post by: lax28100 on May 25, 2008, 02:55:15 AM
good &apls
Title: Re: Show us your...Intersections
Post by: frdrcklim on May 25, 2008, 05:44:47 AM
Nice RHW interchange.
Title: Re: Show us your...Intersections
Post by: Kitsune on May 27, 2008, 10:37:03 AM
I went to build my first MIS Cloverleaf, but then realized my highway was to close to the edge of the map to properly do the loops  :angrymore: So, my poor sims will be stuck navagating this:

(http://www.glidingeagle.com/images/sc4/interchange.jpg)
Title: Re: Show us your...Intersections
Post by: warszawa on May 27, 2008, 10:41:09 AM
^^That looks pretty neat! You can go anywhere on that intersection!
 &apls

Alex
Title: Re: Show us your...Intersections
Post by: mightygoose on May 27, 2008, 11:26:36 AM
thats a half clover half turbine hybrid.
Title: Re: Show us your...Intersections
Post by: Chrisadams3997 on May 28, 2008, 01:36:57 AM
Wow, my head hurts just looking at that one, lol ;D

Chris
Title: Re: Show us your...Intersections
Post by: MandelSoft on May 28, 2008, 03:39:48 AM
Wicked interchange  ;D Even better that it's fully conected
Title: Re: Show us your...Intersections
Post by: JoeST on May 28, 2008, 03:43:01 AM
That is seriously cool kitsune, well done
Title: Re: Show us your...Intersections
Post by: el_cozu on May 28, 2008, 11:41:04 AM
I would like to see a whole turbine interchange... or maybe a complete stack with the RHW... i've tried to do it myself but it is veeeeery difficult...
Title: Re: Show us your...Intersections
Post by: j-dub on May 28, 2008, 11:52:20 AM
Yes, its big, and maybe complicated to navigate through, but Kitsune, thats one original way to do it. Not that I would try it. Well since this is show us your intersections, I guess I could show this. I built a different type of RHW underpass. (RHW to subway)
Title: Re: Show us your...Intersections
Post by: mightygoose on May 28, 2008, 07:10:46 PM
EL cozu, 8 hours work all for you.


(http://i193.photobucket.com/albums/z124/mightygoose_2007/monsterstackmini.jpg) (http://www.maj.com/gallery/mightygoose/stuff/monsterstack.jpg)

certain bodges, like there is no diagonal OWR over RHW or infact any wide radius curves for OWR, thus it took abit of bodging, oh thats a medium city tile.... and you cant make it much smaller, erm, turbine sometime soonish,

psst, try clicking the image
Title: Re: Show us your...Intersections
Post by: Haljackey on May 28, 2008, 07:35:11 PM
mightygoose: Wow...

I just hope a diagonal MIS-OWR transition was out there so you could avoid using the road curves and replace them with RHW.
Title: Re: Show us your...Intersections
Post by: Tarkus on May 28, 2008, 07:55:32 PM
mightygoose, now that is what I call an interchange.  That is absolutely amazing. :o  The forested setting is an especially nice touch, and everything is right to scale, too. :thumbsup:

I just hope a diagonal MIS-OWR transition was out there so you could avoid using the road curves and replace them with RHW.

Think Elevated Diagonal MIS over Diagonal MIS . . .  ::)  Or Elevated Diagonal RHW-4 over Diagonal RHW-4.  I'd like to get things expanded to the point at which there's a viable alternative to OWRs.  OWRs actually have less capacity and speed than an MIS ramp, which actually can, in some cases, negatively impact interchange functionality.  If you're using the new NAM A and B Simulators, the RHW/MIS-to-OWR capacity ratio is 1.92:1.

-Alex (Tarkus)
Title: Re: Show us your...Intersections
Post by: jjune4991 on May 28, 2008, 08:22:45 PM
kitsune: that is one cool intersection! i really like how you were able to utilize the smaller area!

mightgoose: wow...very, very, very, very big! i think there's probably not gonna be much traffic problems there...i would hope!

ok, so if you are on simtropolis.com (you haljackey) then you will have seen these two pics from this thread on that site.

here is my first completed t-section. i have those extra two exits as a sort of u-turn application. i thought it looked nice.

(http://i249.photobucket.com/albums/gg224/christiandude491/T-intersection.jpg)

here is my attempt at a trumpet intersection. i really like how this one came out.

(http://i249.photobucket.com/albums/gg224/christiandude491/T-intersection2.jpg)

so there is my contribution!
Title: Re: Show us your...Intersections
Post by: mightygoose on May 28, 2008, 08:49:31 PM

Think Elevated Diagonal MIS over Diagonal MIS . . .  ::)  Or Elevated Diagonal RHW-4 over Diagonal RHW-4.  I'd like to get things expanded to the point at which there's a viable alternative to OWRs.  OWRs actually have less capacity and speed than an MIS ramp, which actually can, in some cases, negatively impact interchange functionality.  If you're using the new NAM A and B Simulators, the RHW/MIS-to-OWR capacity ratio is 1.92:1.

-Alex (Tarkus)

i did look for them first, i spent the first hour tring to figure out how to set up the middle cross, as there is no diagonal rhw - owr conversion or wide radius OWR curves...  road curves were like my 8th choice..
Title: Re: Show us your...Intersections
Post by: Tarkus on May 28, 2008, 08:55:10 PM
i did look for them first, i spent the first hour tring to figure out how to set up the middle cross, as there is no diagonal rhw - owr conversion or wide radius OWR curves...  road curves were like my 8th choice..

Well, they're not in there . . . at least not yet.  But after seeing that interchange of yours, it may speed up the process of making them. ;)

-Alex (Tarkus)
Title: Re: Show us your...Intersections
Post by: MandelSoft on May 29, 2008, 02:44:51 AM
Mightygoose, that a terrific intersection that you have there.  &apls &apls &apls &apls &apls
Title: Re: Show us your...Intersections
Post by: warszawa on May 29, 2008, 06:00:03 AM
Oooh yes. ALL 3 intersections are looking the part Mightygoose my friend!

Awesomeness! &apls :thumbsup:

Alex
Title: Re: Show us your...Intersections
Post by: mthdscrd on May 29, 2008, 09:02:39 AM
this drives me nuts (pun intended).  I've made some great interchanges, but none of my sims ever use them... :angrymore:
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on May 29, 2008, 09:37:26 AM
&apls &apls &apls

Awesome RHW stack, mightygoose. If I had more space in my region, I'd go and build one.

Anyway, here is one of mine that I posted over at ST:

(http://img49.imageshack.us/img49/2995/sc4ddu8.jpg)

Please post comments and/or suggestions.
Title: Re: Show us your...Intersections
Post by: jjune4991 on May 29, 2008, 09:45:31 AM
very nice interchange patricius, but, how do your sims get to go up? i dont see the entrance to go, im gonna say, north? whatever direction it is!

v oh, right then!
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on May 29, 2008, 09:59:44 AM
I forgot to mention that in my post. Since there is no one commuting north, a north ramp was unnecessary.
Title: Re: Show us your...Intersections
Post by: CasperVg on May 29, 2008, 12:13:50 PM
Something from me, no RHW for a change, I find it tricky to use in hilly areas, but great for plains  :D

(http://img131.imageshack.us/img131/3180/interchange0000ym3.jpg)

Close-upped
(http://img152.imageshack.us/img152/4660/interchange0001kd2.jpg)
Title: Re: Show us your...Intersections
Post by: Haljackey on May 29, 2008, 02:21:36 PM
Looking good as always Patricius Maximus!

caspervg:  Nice job, but thats a rather tight turn to get to/off the highway for the ramps left of the overpass.



Anyways, I made cloverleaf today for the first time in about a year.  Because I hate the problems cloverleaves cause (weaving), I rarely use them.  However, it looks good in this area:

Click on the image for FULL RESOLUTION!  (1920x1200)
(http://img165.imageshack.us/img165/5223/terransettlementnov2827fg7.jpg) (http://img293.imageshack.us/img293/8287/terransettlementnov2827vn9.jpg)

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on May 29, 2008, 03:18:27 PM
caspervg: Great use of the new NAM Highway pieces. I like your terrain  :thumbsup:

Haljackey: I use cloverleafs more often than you. They're fine for suburban/rural areas with a lot of spare land. Anyway, since you use urban areas in GTR, I suppose they're not good for your purposes   $%Grinno$%

I'll have some more interchanges later  ;)
Title: Re: Show us your...Intersections
Post by: Haljackey on May 30, 2008, 01:33:41 PM
Patricius Maximus:  Ya, cloverleaves are a rarity for me.

Anyways, while I am here, I have two more to show ya:

Click on the images to view them in FULL RESOLUTION! (1920x1200)

A very unique interchange I made.  It is very large due to the highway curve.
(http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Jun202612120767541.jpg) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Jun20261212076754.jpg)

Another interesting interchange, again specially constructed because it is close to a river.
(http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Jul5261212076828.jpg) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Jul526121207682878.jpg)

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on May 30, 2008, 02:10:29 PM
Nice job with those interchanges, Haljackey. Cloverleafs are definently a rare sight in the Greater Terran Region.

Speaking of cloverleafs, I have an RHW cloverleaf here adjacent to a young industrial area:

(http://img105.imageshack.us/img105/2180/1auv6.jpg)

Cloverleafs of this type are rare in my regions, but Maxis Highway cloverleafs are more common, occuring in about 25% of my cities. On the other hand, virtually all of my cities have diamonds or a diamond variant.

Looking forward to seeing some more interchanges, including that turbine promised by mightygoose....
Title: Re: Show us your...Intersections
Post by: Nardo69 on May 31, 2008, 02:29:18 PM
Nice Jobs with your interchanges.

I must confess I use quite often Maxis Standart or the European Exits from the new NAM, and I confess, I haven't use the RHW ...

Well, my focus lies on a different transportation system  ;) , but from time to time I create some interchanges I like - like this avenue interchange. It is a bit older and technically spoken nothing special but I still like it a lot:

(http://img77.imageshack.us/img77/5305/interchangebd7.jpg)

Have fun!

Bernhard  :thumbsup:
Title: Re: Show us your...Intersections
Post by: mightygoose on May 31, 2008, 02:38:59 PM
nardo very aesthetic  interchange there however it would be a traffic nightmare...
Title: Re: Show us your...Intersections
Post by: Haljackey on June 01, 2008, 07:13:13 PM
Patricius Maximus:  Very nice cloverleaf.

Nardo69:  A classic.  But like mightygoose said, traffic nightmare. 



Anyways, mightygoose's huge interchange picture prompted me to have a go at one myself. 

What's this?
(http://img528.imageshack.us/img528/4210/clipboard01fu9.jpg)

Full photo coming soon!
(as soon as I figure out how to make a huge photo)

Best,
-Haljackey


Title: Re: Show us your...Intersections
Post by: Kitsune on June 01, 2008, 07:34:24 PM
^ That there is a Turbine I believe.
Title: Re: Show us your...Intersections
Post by: mightygoose on June 01, 2008, 07:45:52 PM
its an opposing split turbine clover hybrid.... awesome....
Title: Re: Show us your...Intersections
Post by: j-dub on June 01, 2008, 11:51:40 PM
I'm exactly the opposite, I go more compact, because I have to. Heres something I didn't think I would make. I had to use tunnels, and had to route a u-turn tunnel for the one side to go round to the left. As you see in the drawing, its like a trumpet, except, instead of straights across, its all mostly curved based.
Title: Re: Show us your...Intersections
Post by: Kitsune on June 02, 2008, 10:22:15 AM
Single Lane Ramp Turbine (I'm sure I could get it super compact using dual lane exits)

(http://www.glidingeagle.com/images/sc4/turbine.jpg)
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on June 02, 2008, 10:55:37 AM
Here is a tollway I made in an industrial city with the RHW and avenue:

(http://img72.imageshack.us/img72/1718/47647378ay0.jpg)

The reason it is a tollway is because thousands of freight trucks were going on it daily, and I thought I'd squeeze a few pennies out of them  :D
Title: Re: Show us your...Intersections
Post by: mightygoose on June 02, 2008, 11:00:30 AM
kitsune im sure it will look amazing with dual lane exits... im tempted to try and recreate some of my previous epic interchanges....

(http://i193.photobucket.com/albums/z124/mightygoose_2007/I35Wcrosstown621.jpg)

(http://img55.imageshack.us/img55/1267/m20junction62aa3.jpg)
Title: Re: Show us your...Intersections
Post by: Haljackey on June 02, 2008, 05:50:44 PM
its an opposing split turbine clover hybrid.... awesome....

Actually, it is a cloverstack.

Here is another image.

Click on the image for Full Resolution!

It is saved @ 100% quality, so it may take a while to load when clicked on.

(http://img88.imageshack.us/img88/6450/taucetimar1202121237472gk7.jpg) (http://www.imagehosting.gr/upload4/out.php/i134256_TauCetiMar.12021212374722.jpg)

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: MandelSoft on June 03, 2008, 06:08:38 AM
@all: WOW! Totally awesome stuff there!
Title: Re: Show us your...Intersections
Post by: etherian on June 03, 2008, 07:45:11 AM
I remember the second picture from another thread of your mightygoose, I will definitely describe it as epic.

However, Haljackey, your full resolution link doesn't seem to be working ()what() (either here or over at ST)
Title: Re: Show us your...Intersections
Post by: j-dub on June 03, 2008, 12:14:34 PM
I made a, oh what you call it, a SPUI. Its more in the top pic. However, since ther are no signals, I made the one below, with traffic lights, and turning lanes. The one on top, anyone could do, but it kinda gets tricky, you have to take control of the one way system. Sadly, the image 2nd below, you aren't (likely) going to be able to replicate, its something I haven't gone public about.
Title: Re: Show us your...Intersections
Post by: jjune4991 on June 03, 2008, 04:10:47 PM
nice intersections all!

j-dub: where did you get those power lines?
Title: Re: Show us your...Intersections
Post by: Haljackey on June 03, 2008, 07:20:34 PM
Haljackey, your full resolution link doesn't seem to be working ()what() (either here or over at ST)

Hmmm... It is working for me.  Try this link:
http://www.imagehosting.gr/upload4/out.php/i134256_TauCetiMar.12021212374722.jpg (http://www.imagehosting.gr/upload4/out.php/i134256_TauCetiMar.12021212374722.jpg)
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on June 04, 2008, 12:26:58 PM
I Present the Full Turbine Interchange

(http://img106.imageshack.us/img106/6605/eastaugustanov140312125gj0.jpg)

I'll have some more later, including a traffic query  ;)
Title: Re: Show us your...Intersections
Post by: j-dub on June 11, 2008, 01:12:01 AM
Okay, the following counts as an intersection, but look closely below to the bottom right corner. This is a 1 tile quick slip lane, but redone with my personal touch. I wanted to reveal this, but keep it on the down low at the same time. I tried turning traffic on to hide it. I can tell you, its a real in game photo of mine, and leave it at that. So remember in the future these things are gonna be big. This pic remains exclussive to this thread here.
Title: Re: Show us your...Intersections
Post by: girlfromverona on June 11, 2008, 01:34:09 AM
Wow, j-dub! Looking good!!  &apls
Title: Re: Show us your...Intersections
Post by: MandelSoft on June 11, 2008, 02:36:48 AM
 &Thk/( Interesting j-dub...  :thumbsup:
Title: Re: Show us your...Intersections
Post by: jjune4991 on June 11, 2008, 08:04:43 AM
interesting j-dub  :thumbsup:. thats one cool switch. i wish i could have it...please???
Title: Re: Show us your...Intersections
Post by: frdrcklim on June 11, 2008, 08:56:32 AM
Patricius Maximus. It's not an intersection. I think it's because it's underground lol :P. Your maze of RHW highway amazes me. It's beautiful like an artform or sumthing ::). It's like a flower... made of asphalt  ???.

To summarize that in one word: W ::) W!
Title: Re: Show us your...Intersections
Post by: Ryan B. on June 11, 2008, 09:43:35 AM
Here's another one of mine:

(http://img171.imageshack.us/img171/1521/overpassmountedsignswz4.jpg)

This is part of a very compact interchange featuring a Maxis highway (complete with frontage roads) and a road.  As you can see, the local DOT office has gotten signage up.

It's like Smokey & the Bandit - they've still got a long way to go.   :P
Title: Re: Show us your...Intersections
Post by: j-dub on June 11, 2008, 10:58:29 AM
I'd really love to share what I had pictured, but its not like I can release it right here, there may be some issues. Is Lakeyboy around anywhere? Burgsabre87, good idea with hanging signs off of overpasses. I know they do that in RL, but I never thought of doing that in Sim City. I always had used metal pylons. If I didn't usually have ramps next to my highways, leading up to overpasses, I would do that too.
Title: Re: Show us your...Intersections
Post by: tahill79 on June 12, 2008, 08:42:55 AM
burgsabre87--i was just thinking of these the other day.  are they available for DL?   

j-dub--i basically use one ways to do the same thing but they remove my turning lanes.  these would be great if u ever get them up for DL. 
Title: Re: Show us your...Intersections
Post by: Haljackey on June 12, 2008, 09:38:42 AM
Here is a very large urban interchange connecting two multi-highways together.  It also allows for a transfer between the collector and express lanes.  Sure urbanization of the area is just beginning, but it will get its use once the city grows.

Click on the image for Full Resolution!

It is saved @ 100% quality, so it may take a while to load when clicked on.

(http://i267.photobucket.com/albums/ii281/haljackey/TheInterchange-Mar400121306125145.jpg) (http://www.imagehosting.gr/upload4/out.php/i137542_TheInterchangeMar.4001213061251.jpg)

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: jjune4991 on June 12, 2008, 09:51:43 AM
owwww! my brain hurts trying to figure out what to do with that intersection! i hope your sims dont do the same...owwww...
Title: Re: Show us your...Intersections
Post by: klaascornelis on June 12, 2008, 10:53:39 AM
owwww! my brain hurts trying to figure out what to do with that intersection! i hope your sims dont do the same...owwww...

I don't quit get to but  &apls
Title: Re: Show us your...Intersections
Post by: CasperVg on June 12, 2008, 11:11:51 AM
I think it would be an interchange between a 12-lane highway and a 6-lane one? Looks inpressive, I think I've seen it before tho.
Title: Re: Show us your...Intersections
Post by: jjune4991 on June 12, 2008, 11:43:28 AM
I don't quit get to but  &apls

well im trying to figure out which way to go, and then i get confused and then  ()what() ()what() ()what() ()what()
Title: Re: Show us your...Intersections
Post by: Haljackey on June 12, 2008, 12:24:35 PM
owwww! my brain hurts trying to figure out what to do with that intersection! i hope your sims dont do the same...owwww...

I don't quit get to but  &apls

well im trying to figure out which way to go, and then i get confused and then  ()what() ()what() ()what() ()what()

Okay let me make it easier for you with two examples of traffic movement for northbound traffic.  (Start at the start!)

Again, click for full resolution.

1.  Discrete interchanges for collector and express lanes. (No transfers.)
Light Red:  Collector lanes (outer lanes)
Dark Red: Express lanes (inner lanes)

(http://www.imagehosting.gr/upload4/out.php/i138662_TheInterchangeMar.4001213061251kmo.jpg) (http://www.imagehosting.gr/upload4/out.php/i138662_TheInterchangeMar.4001213061251kmo.jpg)

2.  Full connectivity.  (With transfers.)  Since this involves both collector and express lanes, colour coding is not necessary.
(http://www.imagehosting.gr/upload4/out.php/i138663_TheInterchangeMar.489484001213061251.jpg) (http://www.imagehosting.gr/upload4/out.php/i138663_TheInterchangeMar.489484001213061251.jpg)

I hope that clears up some things.

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: JoeST on June 12, 2008, 02:00:43 PM
looks like your hotlinking something that your not allowed to :P

other than that it looks great

Joe
Title: Re: Show us your...Intersections
Post by: Haljackey on June 12, 2008, 02:46:11 PM
looks like your hotlinking something that your not allowed to :P

The hotlinking problems have now been corrected.  Thanks for letting me know!
Title: Re: Show us your...Intersections
Post by: mightygoose on June 12, 2008, 11:21:54 PM
after a while you can see the symmetry too....
Title: Re: Show us your...Intersections
Post by: frdrcklim on June 13, 2008, 07:52:38 AM
The RHW interchanges here are nice. I thought I could show mine too.

(http://i299.photobucket.com/albums/mm311/frdrcklim/HighwayinterchangeOakwood-Jun259712.jpg)

I'm particularly proud of this because it is the first interchange I ever made that I am satisfied with. It took me a lot of time and simoleons to do this. I eventually got the hang of this and made two more, but to me, nothing beats the first.
Title: Re: Show us your...Intersections
Post by: jjune4991 on June 13, 2008, 08:32:56 AM
great job! simple, but when you finally complete your first, all the others seem easier, and not as "grand". awesome work!
Title: Re: Show us your...Intersections
Post by: Nexis4Jersey on June 13, 2008, 11:47:24 PM
that RHW , makes me jealous !!!  its awesome how its blends into the landscape!!
Title: Re: Show us your...Intersections
Post by: klaascornelis on June 14, 2008, 06:17:57 AM
that RHW , makes me jealous !!!  its awesome how its blends into the landscape!!

Download newest NAM and perhaps you will soon post here to with an RHW Intersection  :P
Title: Re: Show us your...Intersections
Post by: Rodney99 on June 14, 2008, 09:31:43 AM
I have been inspired by the intersections ive seen on here so far. Heres my first one. I hope you all enjoy :)

Highway 7 Airport Freeway. Exit Cranford Ave South

(http://img181.imageshack.us/img181/6182/airportfreewayrhwexituu6.jpg)

Its also my first time uploading images so i hope it all works out fine..
Title: Re: Show us your...Intersections
Post by: MandelSoft on June 14, 2008, 09:43:39 AM
It works fine Rodney It's a good first impression :thumbsup:
Title: Re: Show us your...Intersections
Post by: Haljackey on June 14, 2008, 11:04:32 AM
frdrcklim:  That's an impressive diamond interchange!  I like how each side is unique!

Rodney99:  Wow, that's awesome!  Nice use of signs and lights too!
Title: Re: Show us your...Intersections
Post by: j-dub on June 15, 2008, 08:56:51 PM
@Rodney99 Wow, nice use of aesthetics!
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on June 17, 2008, 06:09:07 AM
As Simtropolis is down at the moment, I thought I would post my volleyball interchange here first. It is also known as a "three level diamond":

(http://img254.imageshack.us/img254/228/southclearviewoct241512sk8.jpg)

It will be shown in The Patrician Showcase (at ST) and the Show Us Your Interchanges! thread, as soon as Simtropolis gets back online.
Title: Re: Show us your...Intersections
Post by: MandelSoft on June 17, 2008, 09:52:25 AM
Nice one there, Patricius Maximus!

By the way I have some pictures of my intersections:

The Fully Connected Y-Interchange
I was making a half connected Y-Interchange where the A16 (heading east-west) and the A14 (coming form the north) are crossing, but then i started to make it fully connected. Here is the interchange in region view (before the make-up with forrest-parks, so you can see the structure):
(http://img411.imageshack.us/img411/818/verzinzuela1213708552zl1.png)

In-game picture
Click for full resolution (PNG pic)
(http://img362.imageshack.us/img362/9316/nagane9mrt351213711104hb0.th.png) (http://img362.imageshack.us/my.php?image=nagane9mrt351213711104hb0.png)

The Road-Ender-Parclo at the A14
Click for full resolution (PNG pic)
(http://img369.imageshack.us/img369/2290/nagane5nov391213712740qf6.th.png) (http://img369.imageshack.us/my.php?image=nagane5nov391213712740qf6.png)

Avenue overpass crossing the A16
Click for full resolution (PNG pic)
(http://img158.imageshack.us/img158/6717/nagane21dec391213712795ik4.th.png) (http://img158.imageshack.us/my.php?image=nagane21dec391213712795ik4.png)
Title: Re: Show us your...Intersections
Post by: Shadow Assassin on June 17, 2008, 10:46:19 AM
(http://i237.photobucket.com/albums/ff288/foxteltv/new_mavesliplane.jpg)

(http://i237.photobucket.com/albums/ff288/foxteltv/new_mave_road.jpg)

They are intersections. Just not the normal freeway sort...
Title: Re: Show us your...Intersections
Post by: JoeST on June 17, 2008, 10:58:00 AM
Stop teasing us :(

/me cries
Title: Re: Show us your...Intersections
Post by: CasperVg on June 17, 2008, 11:09:21 AM
Looks really good, S.A. & Mrtn!  ::)
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on June 17, 2008, 04:23:24 PM
Shadow Assassin: Will that be released soon? I see a turning ramp and a MAVE. I'm waiting for the MAVEs most of all....

mrtnrln: Pretty good Directional T's and parclos there. They look great  :thumbsup:

Here I present my largest and most complex interchange yet:

(http://img155.imageshack.us/img155/6338/22964674lo6.jpg) (http://img155.imageshack.us/img155/6338/22964674lo6.jpg)

Please click for full resolution.

It combines elements of partial diamonds, partial cloverleafs, and a cloverstack. While it may consist of many partial interchanges, as a whole it is complete.

Please post comments and/or suggestions.

Title: Re: Show us your...Intersections
Post by: Haljackey on June 17, 2008, 05:47:19 PM
Patricius Maximus:  Looks very good, but you have a error on the curve between the two RHW tunnels.  Make sure the paved shoulder matches up in the same direction or else it will get no use!
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on June 17, 2008, 06:16:32 PM
Hal, click for full resolution. You'll see that the "error" is just a misalignment between the snapshots used to make the huge picture. It is completely functional.
Title: Re: Show us your...Intersections
Post by: j-dub on June 17, 2008, 07:44:27 PM
@Shadow Assassin: Why did you change the center line down the Euro Mave with a stripped one? Does that even exist?
Title: Re: Show us your...Intersections
Post by: Shadow Assassin on June 18, 2008, 12:54:20 AM
Quote
@Shadow Assassin: Why did you change the center line down the Euro Mave with a stripped one? Does that even exist?

Indeed it does. You just got to look, that's all. :P

Link (http://maps.google.com.au/?ie=UTF8&ll=-33.744499,150.996935&spn=0.000548,0.001695&t=k&z=20)

Link (http://maps.google.com.au/?ie=UTF8&ll=-33.746244,150.994739&spn=0.000548,0.001695&t=k&z=20)
You can see that the dashed lines continue across this street intersection. I'll be reworking the textures so they actually match up properly...

Dashed lines signify you're allowed to turn across the line. Solid line means you can't.

By the way, that stretch of road is what I'm basing the MAVE off. :P
Title: Re: Show us your...Intersections
Post by: j-dub on June 18, 2008, 10:54:49 AM
Actually, I can't see. Both links lead to this-
Quote
Where sorry, but we don't have imagery at this zoom level for this region. Try zooming out for a broader look.
It takes a while loading, and I have kept zooming out, and theres nothing but that message all over the place. I'll take your word for it, though I can't see what your talking about.
Title: Re: Show us your...Intersections
Post by: etherian on June 19, 2008, 04:06:51 AM
Hey j-dub, I had a look at the link too and it only loads at one zoom level - and I can't move around, when I do, it comes up with the message that you have quoted. ;D But I guess from I can see, what SA has done exists!
Wonderful teaser too SA, I caught them over at the NVM thread first - I can't cope with looking at them and not having them to mess around with :P

But back to business with this thread.

A simple folded-diamond connecting to a main road - click the image to see a higher resolution version (1MB)

(http://img294.imageshack.us/img294/3451/20580210x768eh6.jpg) (http://img181.imageshack.us/img181/4513/20580210qo4.jpg)
Title: Re: Show us your...Intersections
Post by: Shadow Assassin on June 19, 2008, 07:45:46 AM
Quote
Hey j-dub, I had a look at the link too and it only loads at one zoom level - and I can't move around, when I do, it comes up with the message that you have quoted. Grin But I guess from I can see, what SA has done exists!

Most unusual. I can see everything on that map just fine. It's a strange little issue. I'll post pictures when I can. :P


Meanwhile, etherian, that looks great.
Title: Re: Show us your...Intersections
Post by: j-dub on June 19, 2008, 09:37:39 AM
@Etherian Looking great  :thumbsup: especially with the use of elevations in the landscape.
Title: Re: Show us your...Intersections
Post by: eggman121 on June 19, 2008, 10:52:44 AM
Here are a few interchanges i have made.  hope you like them ;)

This is also my first post on sc4d. yay

(http://i245.photobucket.com/albums/gg72/Eggman121/Trumpetinterchange.jpg)

(http://i245.photobucket.com/albums/gg72/Eggman121/Tinterchange1.jpg)

Trumpet interchanges

(http://i245.photobucket.com/albums/gg72/Eggman121/Compactinterchange.jpg)

Compact inner city interchange

(http://i245.photobucket.com/albums/gg72/Eggman121/Fullinterchange.jpg)

Full highway interchange
Title: Re: Show us your...Intersections
Post by: JoeST on June 19, 2008, 11:28:06 AM
Very nice Interchanges you have there eggman121

Hope you stay around to post some more ;)

Joe
Title: Re: Show us your...Intersections
Post by: rooker1 on June 19, 2008, 11:37:15 AM
eggman121, fantastic pictures.  I reall ylike the third one.  One of these days soon you'll see something very interesting and similiar to what you did in that pictures in my MD.  ;)

Robin  :thumbsup:
Title: Re: Show us your...Intersections
Post by: pagenotfound on June 19, 2008, 04:25:28 PM
Very nicely done egg and SA! &apls

SA is being mean again - he wont stop teasing us!
Title: Re: Show us your...Intersections
Post by: jmdude1 on June 19, 2008, 04:50:48 PM
great work on the interchanges everyone.  a couple of questions though, for anyone who might know.

1. how did eggman make his compact inner city interchange?  are those roads directly beside the ave. underpass from marrast?  thats a great example of a very useful interchange. i wonder if this actually works in game (ie. cars going straight through would use the underpass rather than the sideroads)?

2. i wonder where etherian got the tunnel entrance just above the obelisk?  was that made by a japanese batter? i think i used to have it but there were a lot of pieces to the set.

thanks for any help!

edit: i found the answer to question 1, at least the part about the roads being made by marrast.
Title: Re: Show us your...Intersections
Post by: eggman121 on June 19, 2008, 07:58:50 PM
To answer some of your questions the Compact inner city interchange is fully functional

(http://i245.photobucket.com/albums/gg72/Eggman121/Compactinnercityinterchangetrafficv.jpg)

The side ramps used are the marrist M-TEL side ramps which can be found here

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1178

I'm glad everyone likes them :thumbsup:
Title: Re: Show us your...Intersections
Post by: etherian on June 19, 2008, 09:28:01 PM
2. i wonder where etherian got the tunnel entrance just above the obelisk?  was that made by a japanese batter? i think i used to have it but there were a lot of pieces to the set.

Those are buddybud's underpass lots, they don't exist on the LEX or STEX anymore, but if you google buddybud & underpass you should find them - here's a link (http://wiki.livedoor.jp/masahiromirai/d/Buddybud%20Underpass%20Beta)
Careful when you use them though, they require power because they are actually subway connections. And from what I am seeing in game, I believe they only allow car traffic through, no buses, no trucks - but I like how they look, although it is weird without euro textures ;D

Excellent showcase of interchanges eggman121! And welcome to SC4D ;)
Title: Re: Show us your...Intersections
Post by: Tarkus on June 19, 2008, 09:30:42 PM
eggman, those are some absolutely fine looking interchanges!  Quite a way to make your first post, too--welcome to SC4D! :)

-Alex (Tarkus)
Title: Re: Show us your...Intersections
Post by: Ryan B. on June 19, 2008, 09:51:05 PM
etherian:  From the bottom of my heart, THANK YOU for pointing me to Buddybud's underpass stuff!  I've been looking for it for a long time.

Now my interchanges are going to be so much better . . . . *evil laugh*
Title: Re: Show us your...Intersections
Post by: girlfromverona on June 20, 2008, 02:18:41 AM
Etherian and Eggman: Those interchanges are amazing! They must've taken a lot of time and patience. Well done!  &apls

And Shadow Assassin, I have one word for you: WOWSERS!!!
Title: Re: Show us your...Intersections
Post by: CasperVg on June 21, 2008, 12:58:39 PM
Well it's not a spectacular RHW-interchange, but it's a design I got around making to cope with mass traffic (1 mill+ city) near the airport and the transit hub. It was fairly easy to create, just place an Avenue and a OWR side by side (with the OWR in the direction of the main traffic, of-course).

The NAM Avenue Roundabout and the overpasses get really clogged by receiving the traffic from 4,5 sides tho  ::)

(http://img514.imageshack.us/img514/5393/newcitytraffic0000ow2.jpg)

(http://img242.imageshack.us/img242/6787/newcitytraffic0001mi2.jpg)

(http://img440.imageshack.us/img440/6720/newcitytraffic0002bz3.jpg)

More traffic in the "Show us your Accidents & Traffic (http://sc4devotion.com/forums/index.php?topic=2764.0)"-thread
Title: Re: Show us your...Intersections
Post by: Alfred.Jones on June 21, 2008, 10:20:21 PM
Very nice idea Casper. Might be needing it to solve some of my traffic problems :P &apls
Title: Re: Show us your...Intersections
Post by: Travis on June 22, 2008, 03:33:51 AM
Indeed, I especially like the way you have those roundabouts set up.  :thumbsup:
Title: Re: Show us your...Intersections
Post by: ehbk2006 on June 23, 2008, 04:08:42 PM
A simple Y-junction in The Netherlands.

(http://img175.imageshack.us/img175/3876/95040448nm7.jpg)
Title: Re: Show us your...Intersections
Post by: jjune4991 on June 23, 2008, 05:08:41 PM
very nice y-junction/t-intersection. are those toll booths there?
Title: Re: Show us your...Intersections
Post by: ehbk2006 on June 23, 2008, 06:04:33 PM
Nope they aren't toll booths, they are dutch highway signs. You can find them on the STEX.

In real-life:
http://www.nivoo.nl/site/images/stories/tn_verkeer-weg-autosnelweg-file-01.jpg (http://www.nivoo.nl/site/images/stories/tn_verkeer-weg-autosnelweg-file-01.jpg)
Title: Re: Show us your...Intersections
Post by: jjune4991 on June 23, 2008, 09:42:01 PM
ohh...ok. over here in the u.s., they are green...usually...always???
Title: Re: Show us your...Intersections
Post by: Toichus Maximus on June 23, 2008, 09:46:28 PM
depends on what its for. Green signs are exits; blue signs are minor attractions, gas, lodging, etc; brown signs are historical or educational sites; yellow signs are cautionary and warnings. That's about all I can think of.
Title: Re: Show us your...Intersections
Post by: eggman121 on June 23, 2008, 09:49:34 PM
Caspervg: Excellent traffic Management. Nice and simple. looks cool too

ehbk: Cool Y-Junction. Looks nice in the rural setting

Here is another RHW interchange ;)

(http://i245.photobucket.com/albums/gg72/Eggman121/BelgiumInterchange.jpg)

Title: Re: Show us your...Intersections
Post by: j-dub on June 23, 2008, 10:07:31 PM
Wow, that looks like it takes a long time to finally drive off the ramp if your making a left.
Title: Re: Show us your...Intersections
Post by: JoeST on June 24, 2008, 04:09:05 AM
that looks fantastic indeed :)

Joe
Title: Re: Show us your...Intersections
Post by: ehbk2006 on June 24, 2008, 05:53:46 AM
Cool turbine interchange  :thumbsup:

For more idea's look at this page:
http://nl.wikipedia.org/wiki/Knooppunt_%28verkeer%29 (http://nl.wikipedia.org/wiki/Knooppunt_%28verkeer%29)

//Sorry, it's Dutch. But if you look at the schematic reproductions, you know what we mean.   ;)
Title: Re: Show us your...Intersections
Post by: MandelSoft on June 25, 2008, 05:10:42 AM
@Casper: Wicked roundabout-interchange!

@EHBK2006: It seems that you're using my Highway sings ;D. Nice Y-Interchange. And the link is very usefull (the Dutch page is more elaborate than the English page! LOL!). I just picked up some ideas

@Eggman: A very nice full-turbine interchange &apls
Title: Re: Show us your...Intersections
Post by: FrankU on June 25, 2008, 05:16:24 AM
Nice overview, ehbk!
I can read it clearly.

All these different constructions. Of course there is a relation with capacity. Would that not be a nice elenmet to implement in new NAM interchanges?
Title: Re: Show us your...Intersections
Post by: Simpson on June 25, 2008, 05:21:51 AM
Very good intersection of RHW eggman121
But If you put some wall it's could be really better  ;)
Title: Re: Show us your...Intersections
Post by: bat on June 25, 2008, 09:42:36 AM
Beautiful intersections there, @ all! Also nice work on them!!! :thumbsup:
Title: Re: Show us your...Intersections
Post by: cityhawk on June 26, 2008, 10:28:03 PM
Nice intersections/interchanges everybody!

Here's a raw view (meaning no beautification) of an interchange I just made today that will serve my region's major airport after it gets built:

Zoomed out:
(http://www.fileden.com/files/2006/8/24/184419/CD1-I1.jpg)

Zoomed in:
(http://www.fileden.com/files/2006/8/24/184419/CD1-I12.jpg)
Title: Re: Show us your...Intersections
Post by: flame1396 on June 27, 2008, 12:23:06 AM
*whistles*

Wow cityhawk, that's huge.
Title: Re: Show us your...Intersections
Post by: Earth quake on June 27, 2008, 05:41:13 AM
Splendid Interchanger Cityhawk.
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on June 27, 2008, 04:42:11 PM
eggman121: Nice variant of a turbine. I love the sloping.
Title: Re: Show us your...Intersections
Post by: Ryan B. on June 28, 2008, 10:00:39 AM
Here's my first attempt at a collector / distributor T-interchange:

(http://img525.imageshack.us/img525/6672/coldistinterchangefn3.th.jpg) (http://img525.imageshack.us/my.php?image=coldistinterchangefn3.jpg)

Please click on the image for a full-resolution picture.
Title: Re: Show us your...Intersections
Post by: jjune4991 on June 28, 2008, 01:32:09 PM
nice burgsabre87, but it looks like you are missing some pieces on the overpasses! hmmm...death bridges??? but then again, it is a good first try! i know my first tries weren't that great!
Title: Re: Show us your...Intersections
Post by: MandelSoft on June 29, 2008, 03:15:38 AM
Yeah, I saw that too. It seems not realistic that cars are driving off the bridge (ouch!). Beside that, it looks fine.
Title: Re: Show us your...Intersections
Post by: Earth quake on June 29, 2008, 03:18:22 AM
Great picture burgsabre87, excellent interchanger, more realistic.
Title: Re: Show us your...Intersections
Post by: homefryes on June 29, 2008, 10:39:41 AM
A simple Y-junction in The Netherlands.

(http://img175.imageshack.us/img175/3876/95040448nm7.jpg)

EHBK, tell me about those high-voltage power lines!  :o Do they replace the in-game lines? I've always been disappointed that the in-game lines are 4 instead of 6, and my substations (http://www.simtropolis.com/stex/index.cfm?id=15877) are based on 6. The ones you're using look awesome.

Don
Title: Re: Show us your...Intersections
Post by: CasperVg on June 29, 2008, 11:05:11 AM
Some pretty basic things I made for my MD; Casper's Capitals (http://sc4devotion.com/forums/index.php?topic=4833.msg162594#new).

(http://img176.imageshack.us/img176/6018/update10000qk4.jpg)

(http://img514.imageshack.us/img514/3770/update10001yp6.jpg)

@ Homefryes: those power lines are made by Faka, and are available Offsite Link - STEX (http://www.simtropolis.com/stex/index.cfm?id=18573), they do, unfortunately, not replace the Maxisian ones.
Title: Re: Show us your...Intersections
Post by: homefryes on June 29, 2008, 07:20:06 PM
Thanks, CasperVg
Title: Re: Show us your...Intersections
Post by: Ryan B. on June 30, 2008, 12:15:18 AM
I decided to have another crack at that T-interchange.

http://img100.imageshack.us/img100/2651/tintersectionattempt2vi6.jpg
Title: Re: Show us your...Intersections
Post by: Simpson on June 30, 2008, 03:24:00 AM
Yes very good Interchanger and it's realistic  :thumbsup:
Title: Re: Show us your...Intersections
Post by: frdrcklim on June 30, 2008, 05:44:05 AM
What he said.    ;)
Title: Re: Show us your...Intersections
Post by: CasperVg on July 01, 2008, 01:23:11 AM
Some more from me, also to be shown in my MD (http://sc4devotion.com/forums/index.php?topic=4833) very soon  :P

(http://img514.imageshack.us/img514/5145/interchange0000zb1.jpg)
A very large T-interchange, with the ability for people to dwell inside it

(http://img57.imageshack.us/img57/9606/interchange0001xi1.jpg)
Another angle

(http://img78.imageshack.us/img78/7831/interchange0002gt3.jpg)
Close-up

(http://img523.imageshack.us/img523/4703/interchange0003nf8.jpg)
A weird on-offramp

(http://img78.imageshack.us/img78/3516/interchange0004jf1.jpg)
Another on-offramp

(http://img136.imageshack.us/img136/5998/interchange0005ab8.jpg)
A partial on-offramp.
Title: Re: Show us your...Intersections
Post by: girlfromverona on July 01, 2008, 07:10:04 PM
Wow - there are some awesome interchanges here. Very inspiring!  &apls
Title: Re: Show us your...Intersections
Post by: j-dub on July 01, 2008, 09:36:28 PM
Yeah, thats going to be an interesting developement.
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on July 02, 2008, 09:19:12 AM
All the weaving on the first one gives me a headache  $%Grinno$%

Also, here's my SPUI, shown recently in the Patrician Showcase (at ST):

(http://img128.imageshack.us/img128/2102/32777653jr8.jpg)
Title: Re: Show us your...Intersections
Post by: frdrcklim on July 02, 2008, 09:42:10 AM
Wow. Very clever  ::)
Title: Re: Show us your...Intersections
Post by: j-dub on July 03, 2008, 10:28:08 PM
@Patricius Maximus: Houses off of ramps, hmmmm. Or are those just frontage roads? I guess if it was absolutely necessary to build there, but then again I have seen houses surrounded by highway in real life that were built before the highway was. 
Anyway, heres this 8 way roadxavenue intersection. Its based off a intersection in real life. This is not from any newer unreleased mods. If it was up to me, I would do something about those traffic lights on the wrong side, but I don't think any of you could be able to draw this out if you tried to, or can you, or is it just me?
(http://img111.imageshack.us/img111/5960/8wayavenuexroadintersechx9.jpg)
Title: Re: Show us your...Intersections
Post by: Haljackey on July 06, 2008, 08:11:34 PM
Meh, I may as well post this. It isn't that unique, but I think it looks good.

As always, click for full resolution!  (1920x1200)

(http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Jul143112149297-1.jpg) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Jul14311214929773.jpg)

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: j-dub on July 06, 2008, 08:26:53 PM
Well Hal, I have to admit, thats probably the best transition from the RHW to Maxis highway, however I prefer to not use that transition when possible, because I'm more into using the ground highway with Mrtnrln's shoulders, instead of the walls.
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on July 07, 2008, 06:44:00 PM
j-dub: The houses are on the ramps. About 30% of the ramps in Patian County are permitted to have development on them. All of the permitted ramps are OWR, so the speed isn't too high ;)
Title: Re: Show us your...Intersections
Post by: nerdly_dood on July 09, 2008, 03:15:00 PM
Here are a few interchanges from a city I'm preparing for use in my CJ:

First there's the simple roundabout T intersection with an overpass:
(http://i220.photobucket.com/albums/dd138/nerdly_dood/Helsvarna-Jan15061152547820.jpg)

Next there's a 4-way variation of that one with underground express lanes on either side of one way and overpass express lanes going the other way:
(http://i220.photobucket.com/albums/dd138/nerdly_dood/Helsvarna-Jan15061152545418.jpg)
A close up of the center
(http://i220.photobucket.com/albums/dd138/nerdly_dood/Helsvarna-Jan15061152545448.jpg)

Then there's my own flavor of T intersection, with express lanes for the highway that doesn't end on the ground going one way and underground the other:
(http://i220.photobucket.com/albums/dd138/nerdly_dood/Helsvarna-Jan15061152546752.jpg)
A closer detail of one side where the lanes merge (It's the same on the other side)
(http://i220.photobucket.com/albums/dd138/nerdly_dood/Helsvarna-Jan15061152546776.jpg)
Then I figured I'd have another highway continue nearby, and kinda smushed the interchanges together (The end of the T-interchange with the Avenue Y-stack is at the very top)
(http://i220.photobucket.com/albums/dd138/nerdly_dood/Helsvarna-Jan15061152547538.jpg)
Title: Re: Show us your...Intersections
Post by: jjune4991 on July 09, 2008, 03:23:20 PM
wow nerdly_dood! those are some great interchanges! i gotta say, that those are some of the best interchanges i've seen here. i especially love the t-intersection and the 4-way with the traffic circles. great job!
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on July 09, 2008, 06:11:41 PM
nerdly_dood: Better make sure that those roundabouts don't have high traffic volume, as they can't cope with it. However, they are pretty. Good beautification work  :thumbsup:



For my personal use, I have devised a new classification system for parclos. It's based on the Ontario system, and neatly describes every parclo I have with three-character efficiency.

Here's how it works:

First Letter:
‘A’ is used if there is 2 full loop ramps in opposite quadrants.
‘B’ is used if there is 2 full loop ramps in adjacent quadrants.
‘C’ is used if there is only 1 full loop ramp.

Second Number:
1, 2, 3, or 4 is how many quadrants the interchange contains.

Third Number:
0, 1, 2, or 3 is how many quadrants contain only directional ramps and no loop ramps.



Some examples are used in this post. For easy reference, some of them are also labeled with the Ontario classification.



Here is a monster interchange which consist of a cloverstack and a diamond mixed together with C/D roads to prevent weaving:

(http://img178.imageshack.us/img178/1176/81436753wx0.jpg) (http://img178.imageshack.us/img178/1176/81436753wx0.jpg)

A simple three-level stacked roundabout:

(http://img53.imageshack.us/img53/2926/87152847jf0.jpg) (http://img53.imageshack.us/img53/2926/87152847jf0.jpg)

Avenue-Avenue Volleyball interchange:

(http://img244.imageshack.us/img244/6044/29869238hr2.jpg) (http://img244.imageshack.us/img244/6044/29869238hr2.jpg)

Roundabout interchange. This one is most efficient in traffic flow:

(http://img53.imageshack.us/img53/7605/68064515jo8.jpg) (http://img53.imageshack.us/img53/7605/68064515jo8.jpg)

An urban diamond:

(http://img244.imageshack.us/img244/386/41562844sf0.jpg) (http://img244.imageshack.us/img244/386/41562844sf0.jpg)

A parclo. It is a C32 under my classification:

(http://img178.imageshack.us/img178/8510/77598742yg7.jpg) (http://img178.imageshack.us/img178/8510/77598742yg7.jpg)

Another parclo. It is an A20 under my classification. It's Ontario classification is B2:

(http://img244.imageshack.us/img244/1587/31382644zc8.jpg) (http://img244.imageshack.us/img244/1587/31382644zc8.jpg)

A large and sloped Semi-Directional T:

(http://img53.imageshack.us/img53/3199/67515516uw6.jpg) (http://img53.imageshack.us/img53/3199/67515516uw6.jpg)

Lastly, a freeway terminus:

(http://img53.imageshack.us/img53/7544/35084715qe1.jpg) (http://img53.imageshack.us/img53/7544/35084715qe1.jpg)

Please post comments and/or suggestions.
Title: Re: Show us your...Intersections
Post by: Haljackey on July 09, 2008, 10:33:19 PM
nerdly_dood:  wow, amazing job!
-One comment.  About your "unique" T-intersection, there is no need for that tunnel/bypass.  One lane on the Y-stack continues, so, I am assuming that you think only the lanes diverge.  However, it is an interesting concept that makes even me  ()what()!

Patricius Maximus:  You use a very interesting concept to classify parclos.  However, the one you did post (the A-2), it is actually a B-2!  If the loops were reversed it would be a A-2.



Anyways while I am here allow me to post 2 pics.

As always, click for full resolution! (1920x1200).


Curved loop ramp and gentle slopes:
(http://i267.photobucket.com/albums/ii281/haljackey/TauCeti-Mar4021212373779.jpg) (http://i267.photobucket.com/albums/ii281/haljackey/TauCeti-Mar6021212373798.jpg)

A new, large intersection I have been working on.
(http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Dec163112149323-2.jpg) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Dec16311214932336.jpg)

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on July 10, 2008, 05:07:36 AM
It slipped my mind  ::)
Well, I'll modify it to the correct classification.
Title: Re: Show us your...Intersections
Post by: theblueofliverpool on July 10, 2008, 10:47:25 AM
Great interchange for all &apls &apls &apls But do someone think about to make a spaghetti interchange? $%Grinno$% $%Grinno$%
Title: Re: Show us your...Intersections
Post by: nerdly_dood on July 10, 2008, 01:54:06 PM
@ Haljackey:  Those are bypass lanes that negate the need for Sims to drive through that mess of asphalt spaghetti they call an Avenue Y-Stack.  Drivers on the 6-lane Maxis highway, however, can't have such a bypass because their highway ends when it intersects the 4-lane RHW.  I figured that it would be easier for them to just merge to the right, stay there a while, then merge ot the left again without wondering if they're on the right lane with all those diverging and converging ramps. Also, they can still use 2 lanes as they continue past the interchange, whereas if the bypass lanes didn't exist there would still be only one lane for each direction until they were through the interchange.  The word bottleneck comes to mind.
Title: Re: Show us your...Intersections
Post by: MandelSoft on July 11, 2008, 03:28:55 AM
I wonder what the classification is for the parclo at the left of this mosaic is:

(http://img375.imageshack.us/img375/7809/nlva3lefthalfoy0.th.jpg) (http://img375.imageshack.us/my.php?image=nlva3lefthalfoy0.jpg)
From Nieuwlanderveen, Imaginia

EDIT: I bet someone hasn't made this:
(http://img525.imageshack.us/img525/6962/weirdintersectionei2.jpg)
From Konradedal, Imaginia

Best,
Maarten
Title: Re: Show us your...Intersections
Post by: jjune4991 on July 11, 2008, 09:56:00 AM
nice mosaic. i didnt realize what you meant until i clicked on the picture, and saw the interchange, which is sweet! and what do you mean you bet no one has made one of those? i made one and you can see in earlier, and lots of people have made t-intersections. though it is a good intersection. i like how you carved out the mountain to make room for it.
Title: Re: Show us your...Intersections
Post by: art128 on July 11, 2008, 10:42:26 AM
my new intersection

(http://nsa02.casimages.com/img/2008/07/11/0807110542584016157.jpg)
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on July 11, 2008, 01:24:44 PM
I wonder what the classification is for the parclo at the left of this mosaic is:

(http://img375.imageshack.us/img375/7809/nlva3lefthalfoy0.th.jpg) (http://img375.imageshack.us/my.php?image=nlva3lefthalfoy0.jpg)
From Nieuwlanderveen, Imaginia

Under my classification it'd be a B-20.

Not sure about the Ontario classification. Maybe an AB2?

Keep showing some intersections!
Title: Re: Show us your...Intersections
Post by: quackmofro on July 11, 2008, 03:34:27 PM
Wow. These are some great interchanges here. I like what I see.

(http://img244.imageshack.us/img244/1587/31382644zc8.jpg) (http://img244.imageshack.us/img244/1587/31382644zc8.jpg)

It looks like on the right side, the exit ramp that curves up to the road starts going in the wrong direction, just based on the side of the yellow stripe. I don't know if you've already spotted this.
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on July 11, 2008, 06:07:14 PM
Yes, I spotted it  $%Grinno$%. It has since been corrected  ;D
Title: Re: Show us your...Intersections
Post by: MandelSoft on July 12, 2008, 05:22:39 AM
nice mosaic. i didnt realize what you meant until i clicked on the picture, and saw the interchange, which is sweet! and what do you mean you bet no one has made one of those? i made one and you can see in earlier, and lots of people have made t-intersections. though it is a good intersection. i like how you carved out the mountain to make room for it.

I meant that I think no-one has ever tried it with an half-avenue
Title: Re: Show us your...Intersections
Post by: bat on July 12, 2008, 10:41:10 AM
Great pictures of your intersections there, @ all! Wonderful work on them!!! :thumbsup:
Title: Re: Show us your...Intersections
Post by: io_bg on July 12, 2008, 06:37:37 PM
What are you gonna say about this one  ;)
http://www.picvalley.net/v.php?p=u/950/881714176.JPG
Title: Re: Show us your...Intersections
Post by: Nexis4Jersey on July 12, 2008, 07:16:32 PM
oh my that's something new and interesting!
Title: Re: Show us your...Intersections
Post by: sincitybaby on July 13, 2008, 12:02:19 AM
Of all 8 freeway junctions in the New Mombasa Metro, where I-610 meets I-10 is the most vital junction in the whole city.  It is the crossroads of the suburbs and I consider it to be my best interchange yet.  It is a modified cloverleaf designed to handle most of the traffic that heads south on I-610. The landscaping is yet to be completed however.

(http://i191.photobucket.com/albums/z125/clonedclone87/BAI-1.jpg)

An overview, notice the heavy rail that burrows beneath.

(http://i191.photobucket.com/albums/z125/clonedclone87/BAI1-1.jpg)

The east end of the interchange, which is the furthest along in terms of landscaping.
Title: Re: Show us your...Intersections
Post by: bat on July 14, 2008, 09:53:20 AM
Looks very nice, io_bg! And welcome to this site!

Yours is also looking fantastic, sincitybaby! ;)
Title: Re: Show us your...Intersections
Post by: CasperVg on July 15, 2008, 10:12:30 AM
Some engineers wanted to prove themselves...

(http://img244.imageshack.us/img244/5122/update60009il8.jpg)
Title: Re: Show us your...Intersections
Post by: riiga on July 15, 2008, 01:10:45 PM
My first post in this thread. I hope you like it.

(http://roxazer.homelinux.com/~riiga/pics/sc1.png)


(http://roxazer.homelinux.com/~riiga/pics/sc2.png)


(http://roxazer.homelinux.com/~riiga/pics/sc3.png)


(http://roxazer.homelinux.com/~riiga/pics/sc4.png)
Same as above, but from a different angle.


(http://roxazer.homelinux.com/~riiga/pics/sc5.png)


(http://roxazer.homelinux.com/~riiga/pics/sc6.png)
Small interchange just outside the city.


(http://roxazer.homelinux.com/~riiga/pics/sc7.png)
Simple RHW Interchange.


(http://roxazer.homelinux.com/~riiga/pics/sc8.png)
I built this when I had nothing better to do.
Title: Re: Show us your...Intersections
Post by: j-dub on July 18, 2008, 05:01:42 PM
That GLR one looks crazy, but could we not use PNGs at least that size?
Heres something I would like to show.
(http://www.picvalley.net/u/912/648605018.JPG)
Title: Re: Show us your...Intersections
Post by: jpc26 on July 18, 2008, 08:02:27 PM
whoa..where did you get that intersection j-dub??  :o
Title: Re: Show us your...Intersections
Post by: j-dub on July 19, 2008, 09:49:43 AM
The intersection? Try here- http://img210.imageshack.us/img210/1606/vs5x501ri5.jpg
However, the other stuff that makes this intersection is all unreleased stuff, except for the car. The American Turning Lane texture, I think thats what it was called, was but is no longer availble. There are textures archived, you may or may not find in the SC4 community with the word ONLY on them.
Title: Re: Show us your...Intersections
Post by: bat on July 22, 2008, 08:44:32 AM
Welcome to this site, riiga! And nice first shots there! :thumbsup:

That intersection looks great, j-dub! :thumbsup:
Title: Re: Show us your...Intersections
Post by: nerdly_dood on July 23, 2008, 02:24:27 PM
Here's some weird two-way roundabout thing I thought up.
(http://i220.photobucket.com/albums/dd138/nerdly_dood/nerdly_city-Mar8251153239977.png)
Here's the merging area on the north and south ends:
(http://i220.photobucket.com/albums/dd138/nerdly_dood/nerdly_city-Mar16251153240010.png)
and here's the merging area on the east and west ends:
(http://i220.photobucket.com/albums/dd138/nerdly_dood/nerdly_city-Mar26251153240045.png)

Here's a compact diamond interchange:
(http://i220.photobucket.com/albums/dd138/nerdly_dood/Springfield-Jan26001153757959.png)

And here's an annoying problem I get often when trying to use highway smooth curve ramps for a right turn:(http://i220.photobucket.com/albums/dd138/nerdly_dood/Riverton-Feb21461178135904.png)
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on July 23, 2008, 04:47:34 PM
The first one is a three-level stacked roundabout variant.

With the smooth curves, I'd advise plopping them after you drag the highway.
Title: Re: Show us your...Intersections
Post by: c0rnh0li0 on July 23, 2008, 07:21:36 PM

(http://i220.photobucket.com/albums/dd138/nerdly_dood/nerdly_city-Mar26251153240045.png)


(http://i220.photobucket.com/albums/dd138/nerdly_dood/Springfield-Jan26001153757959.png)


Where can I get those tunnels/underpasses?
Title: Re: Show us your...Intersections
Post by: rooker1 on July 24, 2008, 06:36:50 AM
You can find those tunnel underpasses here. (http://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=64741&STARTPAGE=25)  They are made by Buddybud and he also has a lot of other great things you can find on the STEX.

Good luck,
Robin  :thumbsup:
Title: Re: Show us your...Intersections
Post by: c0rnh0li0 on July 24, 2008, 07:35:51 AM
Thanks for the help.
Title: Re: Show us your...Intersections
Post by: j-dub on July 24, 2008, 03:17:59 PM
I got a tough tounge one, it doesn't look like it, but lets see anybody else just try to make it, lets see how that goes with getting ramps, and a network to go all the way under. Most importanly is the avenue, which can drag under the highway, but not under the avenue. The avenue uses the puzzle piece. I had some tricks up my sleeve for getting this to work right.
(http://thebestfilmakerever.googlepages.com/elevatedrhwoverhead.jpg)
(http://thebestfilmakerever.googlepages.com/elevatedrhwcrossingcars.jpg)
(http://thebestfilmakerever.googlepages.com/elevatedrhwcrossing.jpg)
(highway texture by mrtnrln)
Title: Re: Show us your...Intersections
Post by: nerdly_dood on July 25, 2008, 03:06:12 PM
More from the Dood!

First of all, I should point out that most roundabouts on RHD countries restrict you to driving counterclockwise around it, but my roundabout stack allows you to go either way.

A trumpet interchange
(http://i220.photobucket.com/albums/dd138/nerdly_dood/Buchanan-Jan17011153699363.png)

A diamond interchange similar to the one above, except it is COMPLTETELY flat and none goes very far above ground level.  (I may have forgotten to connect the subway lines underneath it...)
(http://i220.photobucket.com/albums/dd138/nerdly_dood/WestBrisbane-Sep3001153840887.png)

A weird clovery-curvy-diamondy-trumpety thing...
(http://i220.photobucket.com/albums/dd138/nerdly_dood/HalfMileMountain-Oct17011153924080.png)
Title: Re: Show us your...Intersections
Post by: pagenotfound on July 25, 2008, 09:10:50 PM
(http://img507.imageshack.us/img507/963/airportmay1139121703559ii7.jpg)

Its a screwed up turbine interchange
Title: Re: Show us your...Intersections
Post by: bat on July 26, 2008, 10:43:28 AM
Your intersections are looking wonderful, @ all!
Fantastic pictures of them.
Title: Re: Show us your...Intersections
Post by: cape44 on July 26, 2008, 07:50:42 PM
Awesome!! i love it
 :thumbsup:
Title: Re: Show us your...Intersections
Post by: Pat on July 26, 2008, 08:18:00 PM
J-dub first off congrats on your association to the NAM Team!!! Second love those intersections and that one with the ave and highway!!!

Nerdly those are sweet RHW stuff!!!

Rob that is just insane!!! That is all I got to say hehehee
Title: Re: Show us your...Intersections
Post by: A200 on August 01, 2008, 10:25:28 PM
Here are some of my interchanges. Pretty boring  &mmm

First up we have the Chambers Flats Motorway exit for Auburn Road:
(the landscaping has not been done yet as the motorway was recently completed, 6 years behind schedule)
(http://i40.servimg.com/u/f40/09/00/30/65/auburn10.jpg)

Secondly is another interchange on the CFM, this exit is for Canberra (industrial district). Landscaping has been completed here.
(http://i40.servimg.com/u/f40/09/00/30/65/canber10.jpg)

Our third interchange on the CFM is for Kingston (residential town). As you can see, the interchange is close to Schools, Hospitals and Police for easy access.
(http://i40.servimg.com/u/f40/09/00/30/65/kingst10.jpg)

Finally, here is a roundabout in Faire, which is a city in another region. The overpasses are each one way so North/South traffic can skip the roundabout. Noone likes to use it :( (there was a pathing issue with these overpasses but it has been fixed, i can drive across them successfully).
(http://i40.servimg.com/u/f40/09/00/30/65/faire-10.jpg)

Thanks for looking. I know I am bad at interchanges (although I have been playing the game since 2005) as I like to make mine realistic and not complicated.. (i don't fall for eye candy tunnels either  %wrd)

A200
Title: Re: Show us your...Intersections
Post by: j-dub on August 01, 2008, 10:44:08 PM
@Nerdly Dood, classic real life style, @Pagenotfound, looks tricky, real tricky. Thanks Pat, being more involved in the community is great. @A200, the last one is fancy, especially the gold statue. Its great having the option to avoid driving in the circle.
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on August 01, 2008, 11:01:22 PM
Nerdly_dood: I like the "weird clovery-curvy-diamondy-trumpety thing," as well as the regular old trumpet. And nice textures! ;) :D

A200: Those are pretty good. That looks like a very efficient motorway. [HINT: minimize the UI and press CTRL+SHIFT+S to take a screenshot]
Title: Re: Show us your...Intersections
Post by: bat on August 03, 2008, 03:21:19 AM
Some great looking intersections there, A200! The last one is really looking wonderful... ;)
Title: Re: Show us your...Intersections
Post by: eggman121 on August 08, 2008, 01:14:50 AM
@Everybody: All the pictures are really cool. Really like A200's RHW :thumbsup:. Here are a couple more i have to show ;)



(http://i245.photobucket.com/albums/gg72/Eggman121/CloverleafDay.jpg)

Cloverleaf Interchange


(http://i245.photobucket.com/albums/gg72/Eggman121/CloverleafNight.jpg)

Same view at night


(http://i245.photobucket.com/albums/gg72/Eggman121/TrumpetInterchange-1.jpg)

Another Trumpet interchange


Title: Re: Show us your...Intersections
Post by: porter66083 on August 08, 2008, 02:10:29 AM
I really like the last one, eggman!
Title: Re: Show us your...Intersections
Post by: frdrcklim on August 08, 2008, 04:37:08 AM
What he said lol  ::)
Title: Re: Show us your...Intersections
Post by: riiga on August 08, 2008, 05:43:49 AM
Very nice interchanges eggman121.  :)
Title: Re: Show us your...Intersections
Post by: j-dub on August 08, 2008, 02:59:29 PM
Yes these are regular intersections, HOWEVER, its the fact that I got these Maxis traffic lights AFTER an avenueXavenue intersection functioning. Okay, maybe the overhanging ones don't get along with the ground ones, but its a start. 
(http://www.picvalley.net/u/841/1565167344.JPG)
Alternate type of avenue intersection with RHW crossing. Notice there is lights on the side of the overhanging poles, and yes there is some in the middle still. Here it was possible to parallel signals before and after the intersection with the red light sequence.
(http://www.picvalley.net/u/1220/819225133.JPG)
I only did this to see if signals further than one tile were possible, but then again the avenue left turn lane ones are a different story. Not that I'm going to pursue this any further, just thought you guys should know it can be done, and since the intersection thread gets the most traffic..
PS, don't expect to find or be able to this type of intersection anywhere afterwords.
And now this looks like a typical RHW interchange,
(http://www.picvalley.net/u/1213/1213944780.JPG)
but the intersections on both sides where the on slope meets at the light is actually a half avenue intersection, look closely, the traffic lights are drawn different than regular oneways crossing avenues.
(http://www.picvalley.net/u/725/782503163.JPG)
Thats because it was 2 four way avenue intersections split up in half. The one direction where you go over the RHW doesn't have them. This is made from using a oneway, drawing a tiny avenue transition over the oneway, spliting the avenue up with a rail, bulldozing the rail, and then plopping the avenue onslope intersection over the transition, that it draws the traffic lights this way. However, this onewayXavenue intersection, you can't change direction.
Title: Re: Show us your...Intersections
Post by: bat on August 09, 2008, 09:46:05 AM
Two nice intersections, eggman121! And the second is looking beautiful!

Really good work there, too! Some nice pictures, j-dub!
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on August 11, 2008, 06:40:52 PM
A couple of mine...

Cloverstack interchange with left exits:

(http://img293.imageshack.us/img293/5255/74566572rw2.jpg) (http://img293.imageshack.us/img293/5255/74566572rw2.jpg)

Another cloverstack variant -- this time with the semi-directional ramps in one straight section:

(http://img357.imageshack.us/img357/3042/40943225lv4.jpg) (http://img357.imageshack.us/img357/3042/40943225lv4.jpg)

That's all.

Please post comments and/or suggestions.

Fixed link/images . . . you were missing a bracket. ;-) -Alex (Tarkus)
Title: Re: Show us your...Intersections
Post by: pagenotfound on August 11, 2008, 09:59:49 PM
(http://img211.imageshack.us/img211/7227/tut7xp1.jpg)
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on August 11, 2008, 10:07:03 PM
Pagenotfound: Holy crap! That's quite the interchange! I like the smoothness of it. And I see somebody else using my textures...  ;)

Patricius Maximus: I still really like that second cloverstack varient. I think I might attempt a replica of it.
Title: Re: Show us your...Intersections
Post by: bat on August 12, 2008, 10:54:29 AM
Great work there on these new intersections, Patricius Maximus!
Also your intersection is looking wonderful, pagenotfound!
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on August 13, 2008, 05:45:11 AM
Great work, pagenotfound. A Parclo linked up with a C/D transfer, all in one interchange.

More of mine coming in the next week.
Title: Re: Show us your...Intersections
Post by: j-dub on August 13, 2008, 12:20:43 PM
@Pagenotfound: Twelve lanes. Hmmmm.
I bet the animals are thrilled having to cross that highway built across their forest.
(http://www.picvalley.net/u/1080/192119143.JPG)
(http://www.picvalley.net/u/1108/1858203471.JPG)
Title: Re: Show us your...Intersections
Post by: pagenotfound on August 13, 2008, 01:01:23 PM
those slip lanes are photoshopped arent they?  $%Grinno$% Or arent they?  ()what() :o
 &apls &apls
Title: Re: Show us your...Intersections
Post by: nerdly_dood on August 13, 2008, 01:03:38 PM
No, that's an overhanging prop with paths, I think? Probably not photoshopped.
Title: Re: Show us your...Intersections
Post by: j-dub on August 13, 2008, 02:16:35 PM
Well all textures have to be made somewhere, functinalal or not. MS paint won't get you anywhere. I wasn't given any instructions on how to texture stuff, but I self taught myself to make grass by simply adding noise, and alot of random pixels over a gradient. It is indeed an overhanging prop, so only UDI can make it through. I have no clue why that bus is on the wrong side of the road though, see? The windshield is facing the wright direction. That bus apparently has driven off the Maxis game pathes. However, you can see this slip lane has a diagonal Maxis traffic lgiht, and it is red. That is not Photoshoped, and the only way to get signals to change red is to have stop points on a path. However, everyone can now use MIS ramps for the same effect, sacrificing more room.
Title: Re: Show us your...Intersections
Post by: Ryan B. on August 13, 2008, 04:08:23 PM
Well all textures have to be made somewhere, functinalal or not. MS paint won't get you anywhere. I wasn't given any instructions on how to texture stuff, but I self taught myself to make grass by simply adding noise, and alot of random pixels over a gradient. It is indeed an overhanging prop, so only UDI can make it through. I have no clue why that bus is on the wrong side of the road though, see? The windshield is facing the wright direction. That bus apparently has driven off the Maxis game pathes. However, you can see this slip lane has a diagonal Maxis traffic lgiht, and it is red. That is not Photoshoped, and the only way to get signals to change red is to have stop points on a path. However, everyone can now use MIS ramps for the same effect, sacrificing more room.

I disagree.  The TLA textures I designed were made in Paint.
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on August 13, 2008, 04:40:21 PM
My turn to disagree! You can actually do a lot in MS Paint. I use it for everything I've done (except the RHW textures, not made by me, just modded), and it seems to be working fine for my Transit Retexturing Project. You just have to know how do bend Paint to your will.

burgsabre87: You made the TLA textures?
Title: Re: Show us your...Intersections
Post by: Ryan B. on August 13, 2008, 08:14:16 PM
Yeah, that was all me.
Title: Re: Show us your...Intersections
Post by: j-dub on August 13, 2008, 10:24:41 PM
I didn't say TRANSIT texture. I use paint.net, it was intended to replace the original MS paint.
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on August 13, 2008, 10:43:18 PM
Oh. We thought it was implied. By the way, that domain name does not exist.
Title: Re: Show us your...Intersections
Post by: j-dub on August 13, 2008, 11:03:44 PM
My appologizes. Its actually just the name of the program, which is misleading, because it sounds like a domain.  With out the dot net, its just paint, but its not the same paint that came with your computer, just something with alot more tools. By the way, I do use MS paint frequently for saving png to jpeg. MS paint is good for simple work. I wouldn't be able to make gradients with MS paint though.
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on August 13, 2008, 11:15:07 PM
Oh! I was reading the post from gmail and it showed up as a hyperlink, so I thought you were trying to link to it, but it was just gmail recognizing it as a link.
 
Tip about image conversion. Windows XP comes with another program--Microsoft Picture Manager--that makes it a whole lot easier to convert pngs to JPEGs. Just open the png in Picture Manager, and hit export, and set the JPEG custom compression setting to 100%. Then the JPEGs are crystal-clear.

But you're right, MS Paint wouldn't work for any of the fancy stuff like creating that grass texture.
Title: Re: Show us your...Intersections
Post by: j-dub on August 13, 2008, 11:43:46 PM
Its only a 60 day trial, I only have 15 days left before its unusable. Cheat?
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on August 14, 2008, 05:52:55 AM
Yes, I know. The only way I know of to make it permanent is to purchase a Microsoft Office edition. Any one will do. I just got the cheapest one with Word, Excel, Powerpoint, and Picture Manager.
Title: Re: Show us your...Intersections
Post by: Haljackey on August 14, 2008, 09:44:44 AM
Well, since this thread is called "Show Us Your Intersections" (and not Interchanges :P), I will show a new intersection of mine!

Please click for Full Resolution!  (1920x1200)
(http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Aug28321217534917.jpg) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Aug28321217534917.jpg)

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: nerdly_dood on August 14, 2008, 12:25:41 PM
when vehicles in SC4 are spawned they are at a random angle, then if they appear on a road then they snap to the paths before you notice it (unless the game is paused, you can tell then) if it's not on a road then they disappear. ever looked real close around a traffic generator?
Title: Re: Show us your...Intersections
Post by: j-dub on August 14, 2008, 05:50:40 PM
I think it just depends on how the computer reacts. My game, when I take out a road, and it isn't physically there where its grass, a car or two will drive on it still, with out dissapearing untill the traffic simulator resets, despite the path not being there. This didn't happen when I had the XP.
Title: Re: Show us your...Intersections
Post by: metarvo on August 14, 2008, 07:57:04 PM
Here is an intersection with 4 slip lanes, which is rather common in my area.  Instead of unstable TE puzzle pieces lots that can cause CTDs, I have used RHW and MIS ramps.

(http://img520.imageshack.us/img520/2983/intersect001ps7.jpg)

Title: Re: Show us your...Intersections
Post by: jaronamo70 on August 15, 2008, 12:37:03 AM
Haven't seen that one before, nice!  &apls
Title: Re: Show us your...Intersections
Post by: Simpson on August 15, 2008, 04:06:30 AM
Haljackey, I always enjoy to see pic of your road, highway..., this intersections is very good and looks very ralistic  :thumbsup:
Title: Re: Show us your...Intersections
Post by: frdrcklim on August 15, 2008, 07:00:02 AM
Simple and straight-forward. Now why didn't I think of that  &apls
Title: Re: Show us your...Intersections
Post by: bat on August 15, 2008, 10:24:36 AM
Great work there on the streets and roads and so on, Haljackey! :thumbsup:

Yours also a very nice intersection, metarvo! :thumbsup:
Title: Re: Show us your...Intersections
Post by: pagenotfound on August 15, 2008, 12:41:33 PM
(http://img526.imageshack.us/img526/4822/brantfordjun24011218769wp9.jpg)

This is my new turbine interchange. I could have done this with RHW but there are certain things that you cant do with RHW when you are going to have space issues when you develop the area. Therefore i used OWR. There are transfer lanes from the inner to outer lanes there just not in the picture ;)
Title: Re: Show us your...Intersections
Post by: nerdly_dood on August 16, 2008, 01:06:28 AM
I think I've posted a (slightly photoshopped) picture of an intersection with slip lanes like that somewhere although i don't remember exactly where; my version also uses the NAM avenue left turn lanes, but not the center turning lane avenue thing.
Title: Re: Show us your...Intersections
Post by: bat on August 16, 2008, 05:43:57 AM
Wonderful interchange there in that nice picture, pagenotfound! Great work on it!
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on August 16, 2008, 06:30:45 AM
haljackey: Nice intersection. I saw that in the GTR a while back. Yes, this thread is called "intersections" and not interchanges. I guess you could call an interchange a grade-seperated intersection, but perhaps junction would be more appropiate. Anyway, the title is good as it is, since it is open to all kinds of junctions, grade-separated or at-grade.

metarvo: Good intersection. The only thing that causes TE Lots to cause a crash is when a puzzle piece goes over them. That's why it's dangerous for me to have RHW near the JRJ Seawall set pieces, as some are TE'd for streets.

pagenotfound: Nice turbine! I'd use NAM overhead pieces instead of tunnels myself. Yes, sometimes RHW is not appropiate for an area, so we default to OWR's. They're nice and compact.
Title: Re: Show us your...Intersections
Post by: metarvo on August 16, 2008, 08:28:07 AM
Thank you for the compliments, bat and Patricius Maximus.  I have corrected my post accordingly, Patricius Maximus.  I now realize that I may have gotten carried away with my statement about the TE lots.  I know that they can be used safely as long as they are used properly.
Title: Re: Show us your...Intersections
Post by: j-dub on August 23, 2008, 12:04:02 PM
Nothing new here as in features wise, just construction wise. Sure I have two highways next to each other, but due to traffic flow, I had to do stuff this way. What you are seeing here, is Avenues (some split), Maxis Highways, OneWays, and some Rural Highway, and a regular roadway. Just looks different is all.
(http://www.picvalley.net/u/664/1489767267.JPG)
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on August 23, 2008, 12:12:37 PM
j-dub: Are those puzzle pieces with the new RHW texture? And what's that 2-lane road texture by the water?
Title: Re: Show us your...Intersections
Post by: j-dub on August 23, 2008, 12:17:36 PM
Which pieces? That road over there, ended up being a change in planes of alignment.
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on August 23, 2008, 12:18:23 PM
The RHW exit ramps.
Title: Re: Show us your...Intersections
Post by: nerdly_dood on August 23, 2008, 07:20:23 PM
Umm, I think they're your RHW texture... :D
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on August 23, 2008, 08:12:42 PM
I know the draggable parts are, but if you look closely at the puzzle pieces, they're a different shade, and then if you look at the dashes, unless I'm going insane, that's the new RHW texture. Compare it to the shots on the RHW thread.
Title: Re: Show us your...Intersections
Post by: allan_kuan1992 on August 25, 2008, 03:44:32 AM
i know that jdub makes lots of radical changes at times... so i think that's his modification... i've never seen those textures on RL btw...

- Allan Kuan
Title: Re: Show us your...Intersections
Post by: nerdly_dood on August 25, 2008, 10:45:48 AM
Well it seems to me that jdub's image there is a somewhat low-quality JPG compression.  The only program I know of that keeps JPG images perfect is MS Paint; Photofiltre always diminishes the quality when you save to a JPG, no matter what compression rate you use.  I don't know about the puzzle pieces, they might be Tarkus' new texture, but I'm pretty sure that the non-puzzle-piece textures are yours, DTP,  because the dashes are closer together - Tarkus' texture has one single dash per tile, and they are slightly shorter than they are on your texture.
Title: Re: Show us your...Intersections
Post by: Jonathan on August 25, 2008, 11:05:15 AM
Great Intersection there J-dub :thumbsup:

And those RHW exits do look an awful lot like the new RHW textures, maybe J-dub could put us out our misery :)

And Nerdly_dood my MSpaint diminshes the quality of JPGs, is there some switch or something, because it gets annoying when I forgot to save as a bmp.

Jonathan
Title: Re: Show us your...Intersections
Post by: Shadow Assassin on August 25, 2008, 11:28:23 AM
Quote
The only program I know of that keeps JPG images perfect is MS Paint; Photofiltre always diminishes the quality when you save to a JPG, no matter what compression rate you use.

Are you sure you haven't got them mixed up? :P Paint always reduces the quality of an image - it's lossy...
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on August 25, 2008, 11:30:58 AM
There is another program that comes with XP called MS Picture Manager, and it will let you save 100% quality JPEGs.


I know the rest of the textures are mine.

Quote
And those RHW exits do look an awful lot like the new RHW textures, maybe J-dub could put us out our misery  :)
Pretty please?
Title: Re: Show us your...Intersections
Post by: j-dub on August 25, 2008, 04:39:11 PM
Sorry. I don't have the new RHW. Everytime I save a picture, MSPaint alters the colors. I definately would have built this with out having to using OWR and Avenues in between the RHW. Then again, I don't know if thats true, due to however the size of which ever new RHW pieces are coming. I admit I did alter some parts of this picture a little, everything is built as it is. No one wants to see a double yellow line in the middle of the road between MIS and OWR. I hate that. Basically I was hiding zits with make-up. While you were focusing on the RHW, I'm suprised no one noticed the avenue in the bottom right corner, its not a 4 way, but there is a turn lane on the one side.
Title: Re: Show us your...Intersections
Post by: CasperVg on August 26, 2008, 04:43:57 AM
I can do better than this, but nevertheless I wanted to show it.

From a new region I am developing...
(http://img511.imageshack.us/img511/7301/interchange0000hb0.jpg)

(http://img254.imageshack.us/img254/687/interchange0001xg0.jpg)

(http://img83.imageshack.us/img83/727/interchange0002gf5.jpg)
Title: Re: Show us your...Intersections
Post by: art128 on August 26, 2008, 05:38:33 AM
very nice interchange casper  &apls
Title: Re: Show us your...Intersections
Post by: metarvo on August 26, 2008, 08:19:48 AM
Although I don't see interchanges like this one in my home country, I must congratulate you for your good work, caspervg. :thumbsup:  I do have one question, however.  In the top pic, it looks as though you have connected MIS ramps to a roundabout.  Is this normally possible?  If it is, it may provide me a "roundabout" way to connect the MIS to other networks.
Title: Re: Show us your...Intersections
Post by: MandelSoft on August 26, 2008, 08:34:43 AM
Although I don't see interchanges like this one in my home country, I must congratulate you for your good work, caspervg. :thumbsup:  I do have one question, however.  In the top pic, it looks as though you have connected MIS ramps to a roundabout.  Is this normally possible?  If it is, it may provide me a "roundabout" way to connect the MIS to other networks.

Yes, just drag a OWR roundabout and connect it with the MIS. If it doesn't work, make the straight part of the MIS before the roundabout longer.

BTW, I have here a nice hybrid-cloverleaf interchange:
(http://img153.imageshack.us/img153/7972/guil13ti3.jpg)

EDIT: This is a city under construction, so that's why you see no traffic.

Best,
Maarten
Title: Re: Show us your...Intersections
Post by: frdrcklim on August 26, 2008, 08:55:42 AM
Very nice interchanges, but it's kind'a lonely lol. Where's the traffic? Oh no, the oil price shock has finally reached SimCity 4 streets.
Title: Re: Show us your...Intersections
Post by: art128 on August 26, 2008, 09:16:57 AM
nice interchange maarten  :thumbsup:
Title: Re: Show us your...Intersections
Post by: bat on August 26, 2008, 10:07:01 AM
Great interchange there, mrtnrln! :thumbsup:
Also yours are looking wonderful, caspervg! ;)
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on August 26, 2008, 10:57:18 AM
Nice Casper and Maarten. Maarten, I especially like the smoothness of the slopes in yours, and it's a very creative layout.

From my city journal, here is a new trumpet interchange:
(http://i188.photobucket.com/albums/z194/deathtopumpkins/SimCity%204/2020Completedinterchange.jpg)
[looks a little big, but according to photobucket its only 1024x768]

Afterwards I filled in the open area with a small TPW pond,
(http://i188.photobucket.com/albums/z194/deathtopumpkins/SimCity%204/2024lakeproposal.jpg)

And since I've added some weeds along the edge of the pond and along the highway using Chris's wonderful RRP flora.
(http://i188.photobucket.com/albums/z194/deathtopumpkins/SimCity%204/211Weeds.jpg)
[picture from unposted update 21]

What do you guys think? I think this is one of my best.
Title: Re: Show us your...Intersections
Post by: art128 on August 26, 2008, 11:19:42 AM
deathtopumpkins, your interchange are very good !!
Title: Re: Show us your...Intersections
Post by: Haljackey on August 26, 2008, 11:33:18 AM
caspervg:  A very nice job!  I can see that you are using a new sign system to number your highways  ;)
-It looks a little weird to see both sites of the highway shift inward for middle of the interchange.  Why not just extend the tunnel an extra tile each way?

mrtnrln:  Nice combination!  Thats a lot of tunnels!

deathtopumpkins:  Other than the texture problems, its a classic.  Well done!



Anyways, some new ones from me, now that we're starting to post pictures again here :P

Please click for Full Resolution!  (1920x1200)

Tight interchange near a large transit station.
(http://i267.photobucket.com/albums/ii281/haljackey/Witburg-Mar8071219549931.jpg) (http://i267.photobucket.com/albums/ii281/haljackey/Witburg-Mar8071219549931.jpg)

A maxis highway interchange at the edge of town:
(http://i267.photobucket.com/albums/ii281/haljackey/Witburg-Jun21071219611942.jpg) (http://i267.photobucket.com/albums/ii281/haljackey/Witburg-Jun21071219611942.jpg)

RHW with a GLR median:
(http://i267.photobucket.com/albums/ii281/haljackey/Witburg-Jun24071219612006.jpg) (http://i267.photobucket.com/albums/ii281/haljackey/Witburg-Jun24071219612006.jpg)

Work on a massive interchange:
(http://i267.photobucket.com/albums/ii281/haljackey/Witburg-Jul4071219612156.jpg) (http://i267.photobucket.com/albums/ii281/haljackey/Witburg-Jul4071219612156.jpg)



I hope you enjoyed them! 

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: frdrcklim on August 26, 2008, 11:56:43 AM
Deathtopumpkins, that really is amazing. I could look at it all day.

Haljackey, I'm glad your city is not affected by the oil price shock. ;)
Title: Re: Show us your...Intersections
Post by: metarvo on August 26, 2008, 03:13:50 PM
You have constructed a wonderful RHW interchange, deathtopumpkins.  The textures don't really bother me.  I have seen RL highways that have different shades of gray in different areas.

Haljackey, the Maxis highway intersections are equally impressive, although I won't expect anything less after viewing your previous creations on this thread.   Personally, I prefer Maxis highway over RHW in developed urban areas.  Obviously, your area is quite developed.

Congratulations, and keep up the good great work. &apls
Title: Re: Show us your...Intersections
Post by: CasperVg on August 27, 2008, 12:02:31 PM
An "upgraded avenue" in my MD, Casper's Portfolio (http://sc4devotion.com/forums/index.php?topic=4833).

(http://img83.imageshack.us/img83/8017/update16kc7.jpg)
Title: Re: Show us your...Intersections
Post by: art128 on August 27, 2008, 12:08:03 PM
very nice casper !!  :thumbsup:
Haljackey  , excellent creation  &apls
Title: Re: Show us your...Intersections
Post by: nerdly_dood on August 27, 2008, 12:47:54 PM
I have some of my own "upgraded avenues"...
but I'm too lazy to show them now ;D so probably later today.
Title: Re: Show us your...Intersections
Post by: Shiftred on August 27, 2008, 02:41:12 PM
I have two central bridges intersecting and wanted to keep the actaul intersections and congestion to a minimum in a tight space.

(http://i161.photobucket.com/albums/t216/Bluepelican31/RONEInstersection2.jpg)

(http://i161.photobucket.com/albums/t216/Bluepelican31/RONEInstersection.jpg)
Title: Re: Show us your...Intersections
Post by: nerdly_dood on August 27, 2008, 03:35:28 PM
Very interesting setup you have there!
Title: Re: Show us your...Intersections
Post by: Nexis4Jersey on August 27, 2008, 04:53:37 PM
Heres some of my Interchanges from my new up coming farm region cj!

(http://img151.imageshack.us/img151/6136/interchangegrassjz3.jpg)

(http://img135.imageshack.us/img135/6097/interchangefarmshs9.jpg)





~ Corey Best~
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on August 27, 2008, 05:10:09 PM
Thanks for the compliments, guys.

Casper, excellent avenue. I think I'll have to go check out your MD just to see it in action.

And Shiftred, that is a cool interchange! Great idea.
Title: Re: Show us your...Intersections
Post by: nerdly_dood on August 27, 2008, 05:55:33 PM
Nice diamond variant, Nexis - here, located in the CBD of the city I'm currently working on (I haven't gotten to anything other than the CBD yet - no burbage or mid-density yet), is my upgraded avenue intersection:
(http://i220.photobucket.com/albums/dd138/nerdly_dood/Helsvarna-Jul.jpg)

And here's the same intersection, with all possible ways of getting from one upgraded avenue to the other, ignoring the standard avenues:
(http://i220.photobucket.com/albums/dd138/nerdly_dood/Arrows.jpg)

Since it's in the CBD, I had to turn on the Zones data view (no zones are visible because everything is plopped) and I might get around to puttinig in an avenue filter eventually, but you cant even see it, so maybe that's defeating the purpose... :D
Title: Re: Show us your...Intersections
Post by: Shiftred on August 27, 2008, 06:19:35 PM
Nerdly and Nexis:  Thanks for you comments. Nerdly, your upgraded avenue has given me some ideas, too.
I think it took a couple hours to finally get all the roads, on-slopes, and terraforming done after several previous versions and brain stress. 
Title: Re: Show us your...Intersections
Post by: nerdly_dood on August 27, 2008, 06:58:49 PM
You could perhaps make an upgraded avenue with an avenue and a pair of MIS ramps, too. MIS can intersect orthagonally with roads, one-way roads and roundabouts, and avenues, but not streets, avenue, road or street roundabouts , or rail; I don't know about elevated Maxis highway. (Just make sure that you know which way the MIS is going - you have the Euro RHW mod, so it's hard to tell which side is which)
Title: Re: Show us your...Intersections
Post by: FrankU on August 28, 2008, 05:40:43 AM
Shiftred, that is a very nice and compact knot of lanes! I like it.

Nexis, I guess you levelled the land by 7 or 8 meters and then used the NAM puzzle pieces for the bridge? Looks good! Never thought of that, although it now appears so obvious. Like all great inventions....
Title: Re: Show us your...Intersections
Post by: metarvo on August 28, 2008, 07:29:10 PM
Impressive upgraded avenue intersection, nerdly_dood.  I just don't know how I would feel about driving through it, since it seems complicated.  There was one city near me that had a traffic circle (much like a OWR/avenue roundabout) at a five-way avenue intersection but removed it because it was causing traffic problems.  Ironically, I heard that they are thinking of rebuilding it to improve traffic flow.  Those engineers can't make up their minds, can they? &Thk/(

Nice work. :thumbsup:
Title: Re: Show us your...Intersections
Post by: The_Hutt on August 28, 2008, 10:34:00 PM
Here's a Directional "T" interchange of mine. Route 149 (Airport Access Road) makes a ninety degree turn here, and Route 56 begins/terminates at this intersection. This was a challenge because Route 149 is a right angle - a trumpet interchange would not have worked because the left-hand lanes of Route 149 would have gone to Route 56. Ultimately the solution was multiple flyover ramps and I have to admit it looks pretty good.

(http://i249.photobucket.com/albums/gg237/the09hutt/Highways/004-1.jpg)

(http://i249.photobucket.com/albums/gg237/the09hutt/Highways/005-1.jpg)

(http://i249.photobucket.com/albums/gg237/the09hutt/Highways/006-1.jpg)

(http://i249.photobucket.com/albums/gg237/the09hutt/Highways/007-1.jpg)

Enjoy!

The_Hutt
Title: Re: Show us your...Intersections
Post by: Sciurus on August 29, 2008, 06:51:34 AM
Nice but the lake is too squared :thumbsup:
Title: Re: Show us your...Intersections
Post by: Haljackey on August 29, 2008, 10:31:37 AM
Interesting how you make the main highway curve 90 degrees, The_Hutt.  However, there is a RHW-2 stuck between the curves. 

You can learn how properly make a 90 degree curve with the dual RHW curve piece here:
http://sc4devotion.com/forums/index.php?topic=4584.0

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: nerdly_dood on August 29, 2008, 11:29:53 AM
@ Haljackey: You show your tutorial, i show mine. ;)
Collector/Distributor Highway Guide (http://sc4devotion.com/forums/index.php?topic=5565.0)
Title: Re: Show us your...Intersections
Post by: CasperVg on August 29, 2008, 11:37:20 AM
Ooh, concurrence here! Great interchange you've made, The_Hutt, I wish I was able to make flyovers  :thumbsup:
Title: Re: Show us your...Intersections
Post by: Haljackey on August 29, 2008, 01:25:31 PM
@ Haljackey: You show your tutorial, i show mine. ;)
Collector/Distributor Highway Guide (http://sc4devotion.com/forums/index.php?topic=5565.0)

Ah, but thats not my tutorial  :P.  Click it!
Title: Re: Show us your...Intersections
Post by: nerdly_dood on August 29, 2008, 02:22:43 PM
Hmmm, so it isn't. This one (http://sc4devotion.com/forums/index.php?topic=5548.0) is, though.... Anyway, back on topic...

I forgot what this one's called, but it involves the word "quadrant" i think...
(http://i220.photobucket.com/albums/dd138/nerdly_dood/NewCity-Mar.jpg)

Here's a partial-access diagonal collector/distributor split thing:
(http://i220.photobucket.com/albums/dd138/nerdly_dood/NewCity-Mar2.jpg)
Title: Re: Show us your...Intersections
Post by: j-dub on August 29, 2008, 03:58:11 PM
Look at all what I've encountered without reading tutorials. Don't get me wrong, I use tutorials all the time, but what about when I want to have 3 networks meet up at a single tile intersection? Well, I have been just doing that all the time.
(http://www.picvalley.net/u/656/483566198.JPG)
Note this is done with the current MIS, V20, not V21, as far as I know I don't think this was made aware of. Here I made the MIS connect directly into the avenue intersection. Couldn't add a left turn lane, since the other side is one lane. Also, on the top right of this picture, due to the game's limitation, you shouldn't be able to have the diagonal road so tight to an ortho road, let alone a oneway some how automatically attach.
(http://www.picvalley.net/u/1253/1832507144.JPG)
Heres a 5 way intersection with a diagonal avenue going in between a road x. Notice where all the exemplars are. Just try to redo this and have them all appear, and the crosswalk.
(http://www.picvalley.net/u/799/720985942.JPG)
Lastly, you actually can't replicate this, due to how I had to remove the avenue/owr transition so the rail pieces could fit. Where the transition is, I had to modify the avenue so it didn't U-turn where it ends, and the path could continue into the oneways. Why did I use diagonal rail over oneway? Well, there is no diagonal rail over avenue puzzle piece.
(http://www.picvalley.net/u/1418/17410389.JPG)
Final words, I don't think this stuff I did here is involved with any updates on the master plan.
Title: Re: Show us your...Intersections
Post by: nerdly_dood on August 29, 2008, 05:02:48 PM
I'd like to see those with the DrawPaths cheat turned on, just out of curiosity...

My 500th Post!
Title: Re: Show us your...Intersections
Post by: j-dub on September 02, 2008, 08:01:32 PM
DrawPaths is on.
(http://www.picvalley.net/u/727/583457101.JPG)
New one
(http://www.picvalley.net/u/943/950920885.JPG)
Look carefully, what do you notice here?
Title: Re: Show us your...Intersections
Post by: metarvo on September 02, 2008, 10:22:10 PM
J-dub, that's quite an interesting contraption you've put together.  Let's see.  Part of that 5-way avenue intersection appears to be missing.  Oh, and you've somehow managed to branch a diagonal OWR off of that 90-degree avenue turn in the upper-right corner.

Actually, I've managed to do something unusual, too.  Can anyone figure out what it is?  If so, can anyone figure out how did I do it?

(http://img142.imageshack.us/img142/9476/diagstn1wvy4.jpg)
Title: Re: Show us your...Intersections
Post by: Ryan B. on September 02, 2008, 11:25:44 PM
It's the Diagonal Streets x Diagonal Elevated Highway (and maybe the One Way Road intersections, too) - you used the Diagonal Street Starter Pieces.

Am I right?
Title: Re: Show us your...Intersections
Post by: zakuten on September 03, 2008, 12:15:20 AM
And also filling the blocks up with strategically placed overhanging... Aah, somehow you got them to dilapidate? Is that it?
Title: Re: Show us your...Intersections
Post by: metarvo on September 03, 2008, 07:48:13 AM
Burgsabre87:
Yes, you are right about the starter pieces.  I did use them to intersect with the OWRs and go under the Elevated Highways.  However, even the Diagonal Street Starter Pieces don't intersect with Diagonal OWRs, in my experience.  Therefore, I used carefully positioned Diagonal GLR-in-Avenue pieces to get half Diagonal Avenues, and I intersected the streets with those.  Then, I connected the OWR to the leftover Diagonal Avenue stubs to complete the network.  So, the Diagonal Streets are technically connected to Diagonal Avenues.

Zakuten:
To fill in these blocks, I have used a combination of Zero7's New Horizon House, SFBT Diagonal Fillers, Dhamp Railway Dirt & Dark Grass Fillers, and Mas71 JPN Diagonal Parks.  The gray texture between the apartments is composed of morifari's Simple Empty Tiles. Since Zero7's diagonal buildings overhang the lots on which they are placed, it creates the illusion that the gray tarmac is snug against the buildings.  I used pilotdaryl's method to visually connect streets to the gray tiles.

[linkie] http://sc4devotion.com/forums/index.php?topic=3819.0 (http://sc4devotion.com/forums/index.php?topic=3819.0).
Title: Re: Show us your...Intersections
Post by: j-dub on September 03, 2008, 10:28:29 AM
Diagonal GLR-in-Avenue pieces left over, eh? Good find. I'll have to try that too. Since you know that trick with diagonals, I assume you also use ortho GLR-in-Avenue pieces that can also leave stubs. To be honest I have been using Avenue-in-GLR left over stubs to pull off some tricks my self. I hit cntrl-T, lay down the line of El-Rail for two tiles, then I place the GLR-in-Avenue, over the El-Rail, and demolish the El-Rail next to it. Both sides of the El-Rail need to be demolished for the avenue to still appear, but I have also purposely only demolished one side to get single tile half avenues to appear. With the option of having a remaining avenue stub, I then have an avenue that can have certain similar networks drag into it, or use it to put OWR pieces next to it, that normally require transition. Without having to draw a transition, having these stubs left over from puzzle pieces, gives me a lot more options. Now that I revealed this, I hope this knowledge is of good use to many others.
Title: Re: Show us your...Intersections
Post by: nerdly_dood on September 03, 2008, 07:55:55 PM
@ J-Dub: You wouldn't happen to be using those excellent retaining walls by Xyloxadoria, would you?
Look carefully, what do you notice here?


Now I see the true functionality of that MIS/street/road intersection there, too - not quite perfect, but certainly better than just eye-candy.

Oh, um, you also might want to see my post just before J-Dub's with the drawpaths cheat turned on.
Title: Re: Show us your...Intersections
Post by: michl on September 04, 2008, 02:48:05 PM
Hi! ;D

Ive made an large Intersection in my City Harlin. You can see Harlin also in my MD. :thumbsup:

I dont write many text, i show you only the Intersection: ;)

(http://www.ld-host.de/uploads/thumbnails/c1d68c9c8129a2e4484fdceba9a9ce10.jpg) (http://www.ld-host.de/show/c1d68c9c8129a2e4484fdceba9a9ce10.jpg) (http://www.ld-host.de/uploads/thumbnails/45cd44c054f312c2970020229de0c3c1.jpg) (http://www.ld-host.de/show/45cd44c054f312c2970020229de0c3c1.jpg) (http://www.ld-host.de/uploads/thumbnails/6117a3c5f9477479e80054ac940f043b.jpg) (http://www.ld-host.de/show/6117a3c5f9477479e80054ac940f043b.jpg) (http://www.ld-host.de/uploads/thumbnails/b6f84b37bc8e125025096ab05c630635.jpg) (http://www.ld-host.de/show/b6f84b37bc8e125025096ab05c630635.jpg) (http://www.ld-host.de/uploads/thumbnails/e096ca0e6012065e7e97d230f47f4cbf.jpg) (http://www.ld-host.de/show/e096ca0e6012065e7e97d230f47f4cbf.jpg)

Greetings, michl :)
Title: Re: Show us your...Intersections
Post by: JoeST on September 04, 2008, 02:53:56 PM
hey michl, great intersections, wow there huuuuuuuuuuuuuge

but what about getting between inner and outer lanes?
Title: Re: Show us your...Intersections
Post by: michl on September 04, 2008, 02:56:18 PM
Hi JoeST! :)

You can see it on the first picture. You can change from the "main-lanes" to the other lanes at the beginning an the end of the intersection. ;)

Greetings, michl :thumbsup:
Title: Re: Show us your...Intersections
Post by: MandelSoft on September 05, 2008, 08:56:02 AM
Wow! That's an uber-interchange  :o! Good job! &apls
Title: Re: Show us your...Intersections
Post by: bat on September 05, 2008, 10:04:45 AM
Great interchanges /-sections there, @ all! Great pictures of them, too! :thumbsup:
Title: Re: Show us your...Intersections
Post by: frdrcklim on September 05, 2008, 11:47:33 AM
Awesome interchanges. Awesomeness... errr. Speechless  :D
Title: Re: Show us your...Intersections
Post by: art128 on September 05, 2008, 11:51:13 AM
awesome interchange, incredible  &apls &apls
Title: Re: Show us your...Intersections
Post by: Haljackey on September 06, 2008, 09:42:49 PM
Meh.. may as well post this sucker here... Its a unique stack interchange.  It is unique because it involves sunken, ground and elevated highways whereas the normal stack interchange is just ground and elevated highways.

The area around it has just been developed recently, and the junction is predicted to see heavy traffic soon.

As always, click for full resolution! (1920x1200)
(http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Apr7561220660556.jpg) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Apr7561220660556.jpg)

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: art128 on September 07, 2008, 03:58:43 AM
nice my friend , very nice  :thumbsup:
Title: Re: Show us your...Intersections
Post by: ExiLe on September 07, 2008, 07:12:37 AM
that's some huge intersections Michl!  :thumbsup:

,take care
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on September 07, 2008, 05:25:27 PM
Some of mine...

A roundabout-like intersection seen in The Patrician Showcase:

(http://img177.imageshack.us/img177/681/27652885fj3.jpg) (http://img177.imageshack.us/img177/681/27652885fj3.jpg)

And a diamond interchange with a splitting avenue. The unique thing about this is the lack of traffic signals, which has strangely improved traffic:

(http://img386.imageshack.us/img386/7364/16223264fr8.jpg) (http://img386.imageshack.us/img386/7364/16223264fr8.jpg)
Title: Re: Show us your...Intersections
Post by: frdrcklim on September 08, 2008, 07:52:15 AM
Wow. Really creative Patricius Maximus. ;D

I've got a lot of ideas to steal here  :P errr... borrow (without permission) :D
Title: Re: Show us your...Intersections
Post by: FrankU on September 08, 2008, 09:39:57 AM
Pat.Max. that is a very nice intersection!

And frdrcklim: my guess it is considered borrowing as long as you don't say it is your own idea: then we may call it stealing. And I also think you have permission to use everything you see on this site as inspiration (which is another word for borrowing...)
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on September 08, 2008, 09:59:35 AM
frdrcklim: You have my permissio, anyway. As long as you don't say it was your idea. I've borrowed some ideas from here myself...

Thank you for your compliments.

- Patricius Maximus
Title: Re: Show us your...Intersections
Post by: art128 on September 08, 2008, 10:46:38 AM
very nice intersection my friend  &apls
Title: Re: Show us your...Intersections
Post by: pilotdaryl on September 08, 2008, 05:47:46 PM
Nexis...
I've been inspired :o
Title: Re: Show us your...Intersections
Post by: CasperVg on September 14, 2008, 11:18:59 AM
Not the biggest "interchange", but I guess it can help people.

(http://img133.imageshack.us/img133/7773/funny0000ep7.jpg) (http://img133.imageshack.us/img133/7773/funny0000ep7.jpg)
Title: Re: Show us your...Intersections
Post by: art128 on September 14, 2008, 11:28:03 AM
this "interchange" is looking good Casper  &apls
Title: Re: Show us your...Intersections
Post by: metarvo on September 14, 2008, 01:37:54 PM
That's nice, Casper!  You have just proven that something doesn't need to be huge to have large amounts of detail. :thumbsup:

Here's another one of my concoctions.  It may not accomplish anything too terribly great, but...

(http://img526.imageshack.us/img526/3007/diagrhwxrdxf9.jpg)

...it does allow a diagonal road to intersect at-grade with a diagonal RHW.  Of course, it's technically connecting with another type of network.  Can anyone figure which one it is?
Title: Re: Show us your...Intersections
Post by: frdrcklim on September 15, 2008, 04:44:53 AM
Wow casper, haven't seen that so far  ::).
Title: Re: Show us your...Intersections
Post by: j-dub on September 15, 2008, 09:36:00 AM
Is it this network split up?
(http://www.picvalley.net/u/668/18599668.JPG)
The other thing is, this avenue traffic light here is clearly red after a two tile intersection, despite where the stop point is, but it works. Not that I am a fan of replacing the Maxis traffic lights after avenue intersections, but again this prooves it can and will work.
Title: Re: Show us your...Intersections
Post by: metarvo on September 15, 2008, 09:40:24 AM
It is the split diagonal avenue, j-dub, created with diagonal GLR-in-Avenue puzzle pieces.  (I love that technique $%Grinno$%)  I wish the traffic light wasn't there, since it is supposed to be a rural intersection, but it was the only way that I could make this intersection work.  Until a new version of the RHW is released that allows more diagonal functionality, this is what I'll resort to.  According to DrawPaths, this instersection is fully functional.
Title: Re: Show us your...Intersections
Post by: j-dub on September 15, 2008, 09:48:06 AM
Its not like you could take a long diagonal street piece, and place that down instead? It avoids the light, but its a street. I will have to try for myself, because diagonal street pieces versus drawing seem to have allowed me previous diagonal options before. Long ago, I did get a diagonal avenue to cross a diagonal street, but that wasn't split.
Title: Re: Show us your...Intersections
Post by: Pat on September 15, 2008, 10:12:11 AM
Hey J-Dub I would love to see that pic without the paths on, if you wouldnt mind...
Title: Re: Show us your...Intersections
Post by: metarvo on September 15, 2008, 10:22:18 AM
I could, but I intended for this to be a road crossing.  This is supposed to be a secondary state road intersecting an RHW.  The only other alternative would be to place a diagonal street puzzle piece at the intersection and transition to a diagonal road after the street is far enough away. 

Using the diagonal street puzzle pieces, I can easily create an intersection with any diagonal avenue, split or not.  You are absolutely correct in saying that the puzzle pieces allow more diagonal options than drawing, j-dub.  Did you know that you can cross a diagonal rail with a diagonal street puzzle piece?  It doesn't seem to be possible with normal drawing.
Title: Re: Show us your...Intersections
Post by: j-dub on September 15, 2008, 09:59:47 PM
Sadly, you are right. I think the reason Maxis didn't do the diagonal streets may be because how when you zone, it seems to get confused with facing the right directions, wether single at once, or click and drag between, at least for me. As for diagonal pieces versus drawing, the two don't seem to be getting along right next to each other so much for me. I do prefer the pieces in some situations for the very limited diagonal at diagonal crossings. Pat, I will post that pic without the paths, before I made this a jpg, the png was easier to spot, but that takes bandwidth. Its just that I put the paths on, becausee the light in the left lane doesn't have a stop point under it, except on a different tile, and I thought someone should get the proof of that. Heres how it looks both sides, in reality its more of a 2x3 kind of crossroad. It looks light the signals are on the tile its working with, but the stop point is two tiles before hand, I think alot of thought, and effort was put in to whoever made this intersections, that they got the signals to work further away.
(http://www.picvalley.net/u/1061/1454413998.JPG)
Look closely, zoom in with IE's non-pixelating magnifying glass if you will, the light is not green here.
Title: Re: Show us your...Intersections
Post by: Ufomies on September 23, 2008, 07:05:43 PM
(http://img379.imageshack.us/img379/9019/mjotojs4.jpg) (http://imageshack.us)
Here's intersection of  A1 and Ring III (both under construction ;) )
Title: Re: Show us your...Intersections
Post by: bat on September 24, 2008, 12:28:43 PM
Great work there with that tunnel, caspervg!
Nice work there, @ all!

And welcome to this site, Ufomies! Great looking intersection!
Title: Re: Show us your...Intersections
Post by: Pat on September 24, 2008, 09:06:35 PM
well first off Ufomies welcome to Devo and that intersection is wicked!!! hope to see you around more!!
Title: Re: Show us your...Intersections
Post by: beebs on September 24, 2008, 10:47:06 PM
(http://www.exodusforums.com/images/CJ/reload6.jpg)

My masterpiece right now. ;)
Title: Re: Show us your...Intersections
Post by: zakuten on September 24, 2008, 11:53:03 PM
Here's one of my more interesting intersections, at the edge of a downtown, called "Five Tails". Pretty awkward to drive though, I suppose.  $%Grinno$%
Title: Re: Show us your...Intersections
Post by: art128 on September 25, 2008, 05:54:34 AM
very nice interchange Beebs and Zakuten  :thumbsup:
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on September 25, 2008, 06:06:41 AM
That's awesome, Beebs!

Pretty cool intersection, zakuten, though I don't think I'd want to drive through it at rush hour...
Title: Re: Show us your...Intersections
Post by: el_cozu on September 29, 2008, 11:24:36 AM
the biggest interchange ever... at Dubai...

http://www.gulfnews.com/Nation/Traffic_and_Transport/10230862.html
Title: Re: Show us your...Intersections
Post by: nerdly_dood on September 30, 2008, 07:04:02 PM
This is a screenshot of the Dubai interchange that el_cozu linked to above, for the benefit of those who don't want to go to another website.

(http://www.gulfnews.com/images/08/07/21/22_ae_intechange02_4.jpg)
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on October 01, 2008, 05:35:47 AM
(http://i408.photobucket.com/albums/pp163/Patricius_Maximus/2-3.jpg)
Title: Re: Show us your...Intersections
Post by: art128 on October 01, 2008, 06:10:04 AM
crazy interchange Patricius Maximus   &apls &apls
Title: Re: Show us your...Intersections
Post by: Simpson on October 03, 2008, 10:01:08 AM
Very fine work in this pic  :thumbsup:
Title: Re: Show us your...Intersections
Post by: Haljackey on October 11, 2008, 01:34:41 PM
I haven't posted some in while, so here's a big showcase:

As always with my photos, click them to view the images in full resolution!  (1920x1200)

This should grab your attention:
(http://i447.photobucket.com/albums/qq193/haljackey2/Witburg-Nov20711222136717.jpg) (http://i447.photobucket.com/albums/qq193/haljackey2/Witburg-Nov20711222136717.jpg)

Curved avenue interchange:
(http://i447.photobucket.com/albums/qq193/haljackey2/Witburg-May9361221184976.jpg) (http://i447.photobucket.com/albums/qq193/haljackey2/Witburg-May9361221184976.jpg)

A workaround when space is an issue:
(http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Mar212321222474818-1.jpg) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Mar212321222474818-1.jpg)

An older interchange of mine:
(http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Feb242331222477960.jpg) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Feb242331222477960.jpg)

Half-diamond:
(http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Apr222321222475109.jpg) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Apr222321222475109.jpg)

Classic stack:
(http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Apr142321222475010.jpg) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Apr142321222475010.jpg)

Half clover
(http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-May282331222478272.jpg) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-May282331222478272.jpg)

Multiple junction interchange
(http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Jan102331223699008.jpg) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Jan102331223699008.jpg)

The edge of this diamond begins a Multi-RHW-10:
(http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Dec82321223698613.jpg) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Dec82321223698613.jpg)

Raised avenue interchange.
(http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Dec32321223695121.jpg) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Dec32321223695121.jpg)

The Hub.
(http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Dec282321223698851.jpg) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Dec282321223698851.jpg)

The end of the Multi-RHW-10 just south of the last photo.
(http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Dec212321223698748.jpg) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Dec212321223698748.jpg)

Anyways, I hope you enjoyed them!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: art128 on October 11, 2008, 02:12:58 PM
awesome and crazy Interchanges Haljackey :thumbsup: &apls
Title: Re: Show us your...Intersections
Post by: papab2000 on October 11, 2008, 02:24:09 PM
Amazing work.  :thumbsup:
Title: Re: Show us your...Intersections
Post by: tag_one on October 11, 2008, 03:14:47 PM
Wonderful interchanges Haljackey :thumbsup:
I see you use some sort of modification of the elevated rail in your first picture. May I ask where you get that one from, it looks very nice  ()what()
Title: Re: Show us your...Intersections
Post by: Haljackey on October 11, 2008, 06:39:38 PM
Thanks for the feedback everyone!

I see you use some sort of modification of the elevated rail in your first picture. May I ask where you get that one from, it looks very nice  ()what()

Actually, thats not elevated rail at all!  It is APTX's bullet train mod which completely replaces the monorail network.  Check the SC4 Wiki article for more information:
http://www.wiki.sc4devotion.com/index.php/Bullet_Train_Mod (http://www.wiki.sc4devotion.com/index.php/Bullet_Train_Mod)

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: frdrcklim on October 11, 2008, 08:30:27 PM
Nice interchanges Haljackey. Some were great while some were interestingly messy  :P

Patricius Maximus, ever since the RHW, I barely use the standard Maxis Highway, but that was amazing.
Title: Re: Show us your...Intersections
Post by: tag_one on October 12, 2008, 02:55:23 AM
Thanks for the feedback everyone!

Actually, thats not elevated rail at all!  It is APTX's bullet train mod which completely replaces the monorail network.  Check the SC4 Wiki article for more information:
http://www.wiki.sc4devotion.com/index.php/Bullet_Train_Mod (http://www.wiki.sc4devotion.com/index.php/Bullet_Train_Mod)

Best,
-Haljackey


Thanks for your answer Haljackey  :thumbsup:
Title: Re: Show us your...Intersections
Post by: frdrcklim on October 12, 2008, 03:12:22 AM
(http://i299.photobucket.com/albums/mm311/frdrcklim/LakeTownInterchange.jpg)

Another of my favorite interchanges that I made. Sadly, the power lines ruined the view. I still found this picture nice though.
Title: Re: Show us your...Intersections
Post by: art128 on October 12, 2008, 03:46:28 AM
your interchange look good frdrcklim  &apls
Title: Re: Show us your...Intersections
Post by: metarvo on October 12, 2008, 07:35:26 AM
IMHO, the power lines add some detail to the pic.  It also appears as though your interchange is well used.  Good interchange, frdrcklim. :thumbsup:
Title: Re: Show us your...Intersections
Post by: Andreas on October 13, 2008, 04:58:20 PM
I just started using the RHW recently, so this took quite a while to figure out...

(http://img46.imageshack.us/img46/3226/invermerelakerhwkz0.jpg) (http://imageshack.us)

RHW-4 with Avenue interchange (on the right).  :)
Title: Re: Show us your...Intersections
Post by: j-dub on October 13, 2008, 07:22:44 PM
@ andreas I know it did for me at first. I think it does for everybody. Well it looks like you got the idea, and it actually looks original.  Good job &apls

@frdrcklim Thats a long exit ramp you got there, and a curvy entrance ramp, but still original. The wires make you know this actually goes somewhere.
Title: Re: Show us your...Intersections
Post by: nerdly_dood on October 13, 2008, 08:57:28 PM
I have a rather unique interchange used to accommodate a new airport terminal here...

I never got a screenshot of it! I must get one soon...

Anyway, great interchanges Andreas and Frdcklim
Title: Re: Show us your...Intersections
Post by: art128 on October 14, 2008, 05:42:04 AM
nice one Andreas  :thumbsup:
Title: Re: Show us your...Intersections
Post by: Simpson on October 16, 2008, 06:21:04 AM
Splendid as well
Title: Re: Show us your...Intersections
Post by: Owaen on October 17, 2008, 01:49:58 PM
My first post here.
Just want to say great work every one, this thread amongst others made me play Sim City again.  &apls

I thought i could contribute with a few of my own creations.
(Those of you that browse the Simtropolis show me.... threads have probably seen these already)

First of a classic diamond.
Full resolution 1680x1050 http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Sunken-Diamond.jpg (http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Sunken-Diamond.jpg)
(http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Sunken-Diamond.jpg)

A parclo intersection.
Full resolution 1680x1050 http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Parclo.jpg (http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Parclo.jpg)
(http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Parclo.jpg)

A dogbone intersection after crossing a sunken railway.
Full resolution 1680x1050 http://i446.photobucket.com/albums/qq189/Owaen/Sim-City-Railway/Sunken-Railway.jpg (http://i446.photobucket.com/albums/qq189/Owaen/Sim-City-Railway/Sunken-Railway.jpg)
(http://i446.photobucket.com/albums/qq189/Owaen/Sim-City-Railway/Sunken-Railway.jpg)

And finally my pride and joy, a trumpet variant in a 90 degree turn.
Full resolution 1680x1050 http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Trumpet_curve.jpg (http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Trumpet_curve.jpg)
(http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Trumpet_curve.jpg)

Please criticize, be it praise &apls or  flames  :thumbsdown:, I like to know if I can improve or change things to the better.

Keep up the good work ppl.

(Cant wait till the next RHW version comes out)
Title: Re: Show us your...Intersections
Post by: metasmurf on October 17, 2008, 02:17:59 PM
Jor, det ser bra ut  :thumbsup:

Looks good!
Title: Re: Show us your...Intersections
Post by: tag_one on October 17, 2008, 02:44:05 PM
Wonderful intersection Owaen  :thumbsup:
BTW congratulations with your first post over here  &dance
Title: Re: Show us your...Intersections
Post by: art128 on October 17, 2008, 03:04:51 PM
that's really great Owaen  :thumbsup: :thumbsup: good work  ! and BTW, welcome to SC4devotion  ;)
Title: Re: Show us your...Intersections
Post by: metarvo on October 18, 2008, 07:49:21 AM
It's good to see you here, Owaen. :)  Your intersections truly demonstrate your proficiency with the RHW. :thumbsup:
Title: Re: Show us your...Intersections
Post by: Tarkus on October 18, 2008, 07:07:01 PM
Owean, welcome to SC4D, and I must say . . . absolutely excellent work. :thumbsup:

(Cant wait till the next RHW version comes out)

I can't either.   ;)

And Andreas, that's a very impressive one you've built there, too!  The Avenue Roundabout there is a nice touch. :thumbsup:

-Alex (Tarkus)
Title: Re: Show us your...Intersections
Post by: Simpson on October 19, 2008, 04:01:19 AM
Looking good  :thumbsup:
Title: Re: Show us your...Intersections
Post by: Owaen on October 19, 2008, 09:13:24 AM
Thanks for all your comments !

I worked a bit with the area where the dogbone intersection and sunken rail station  is.
Added another intersection that (I think) is a hybrid parclo/diamond something. Anyways it does its job well.  ;D

Full resolution 1680x1050 http://i446.photobucket.com/albums/qq189/Owaen/Sim-City-Rural/Rural-Fields.jpg (http://i446.photobucket.com/albums/qq189/Owaen/Sim-City-Rural/Rural-Fields.jpg)
(http://i446.photobucket.com/albums/qq189/Owaen/Sim-City-Rural/Rural-Fields.jpg)
Title: Re: Show us your...Intersections
Post by: Haljackey on October 19, 2008, 05:23:39 PM
Looking excellent Owaen!  Nice work!  :thumbsup:
Title: Re: Show us your...Intersections
Post by: art128 on October 20, 2008, 10:44:30 AM
excellent work Owaen :thumbsup:
Title: Re: Show us your...Intersections
Post by: Sciurus on October 20, 2008, 12:14:09 PM
Great intersections Owaen! ;)
Title: Re: Show us your...Intersections
Post by: zakuten on October 23, 2008, 08:36:39 PM
Here's a new one of mine; Just about as compact as one can make a turnpike-terminus-with-escape-ramps, I would say. I know it's fairly simple, but it took me quite a while to figure it out, so I'm rather obscenely proud of this.
Title: Re: Show us your...Intersections
Post by: nerdly_dood on October 23, 2008, 09:09:48 PM
I would have some improvements that could be added to that interchange, but they can't effectively be put into words... But since the improvements cannot be made in such a small space with the tools currently available, that is an excellent example of using what you have available in a small place. :thumbsup:
Title: Re: Show us your...Intersections
Post by: zakuten on October 23, 2008, 09:28:16 PM
I think about the only way I could have made it better was with the ramps intersecting the road on both sides, but that was impossible thanks to the avenues.
Title: Re: Show us your...Intersections
Post by: JGCarter on October 24, 2008, 09:27:50 AM
A dogbone intersection after crossing a sunken railway.
Full resolution 1680x1050 http://i446.photobucket.com/albums/qq189/Owaen/Sim-City-Railway/Sunken-Railway.jpg (http://i446.photobucket.com/albums/qq189/Owaen/Sim-City-Railway/Sunken-Railway.jpg)
(http://i446.photobucket.com/albums/qq189/Owaen/Sim-City-Railway/Sunken-Railway.jpg)

Awesome interchanges! I particularly like your smooth slopes! BTW, where did you get that railroad station? Do you have a link for it?
Title: Re: Show us your...Intersections
Post by: MandelSoft on October 24, 2008, 09:37:09 AM
From my latest update of my MD:
(http://img58.imageshack.us/img58/1751/shosa09dk2.jpg)
Title: Re: Show us your...Intersections
Post by: neongamer on October 24, 2008, 09:56:53 AM
Nice interchanges guys! I especially like the Shosaloza Interchange due to it's sweeping curves and the evening lgihting in the picture.

JGCarter: The rail station is located here: http://www.simtropolis.com/stex/index.cfm?id=19941. Enjoy!
Title: Re: Show us your...Intersections
Post by: Owaen on October 24, 2008, 10:52:13 AM
-> JGCarter : Thanks for your comments, the station is this one : http://www.simtropolis.com/stex/index.cfm?id=20059 (http://www.simtropolis.com/stex/index.cfm?id=20059) and not the one neongamer linked to.
 I use the ENN_SlopeMod_Mount620 to get the slopes. (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1512 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1512))

-> mrtnrln : Nice trumpet interchange, I really like the lighting.

-> zakuten : Sweet and compact interchange. Liked the way you managed to cram in the toll booths :)
 Nice to see someone else use that NAM piece (Highway over roundabout) which prompts me to show off my first use of it  ;)

Roundabout interchange
(Full resolution 1680x1050) : http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Nam-RHW-Round-remake.jpg (http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Nam-RHW-Round-remake.jpg)
(http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Nam-RHW-Round-remake.jpg)


Overview of the area
(Full resolution 1680x1050) : http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Nam-RHW-Round-Overview.jpg (http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Nam-RHW-Round-Overview.jpg)
(http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Nam-RHW-Round-Overview.jpg)

Title: Re: Show us your...Intersections
Post by: neongamer on October 24, 2008, 12:18:12 PM
Ooer, my bad, sorry!

Looking good there Owaen!
Title: Re: Show us your...Intersections
Post by: j-dub on October 24, 2008, 03:13:24 PM
Heres another issue with the game, that actually allowed me to do this:
(http://www.picvalley.net/u/1386/345328774.JPG)
(http://www.picvalley.net/u/1329/328877351.JPG)
Rather than using a tutorial, this is what I came up with for this type of highway Y.
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on October 24, 2008, 08:05:06 PM
Wow. That's interesting. Not that I'd use it -- it isn't "cosmetic".
Title: Re: Show us your...Intersections
Post by: CasperVg on October 25, 2008, 04:05:24 AM
I felt in that mood again today... so I present you a large RHW-10 x RHW-4 Cloverleaf.

(http://xs232.xs.to/xs232/08436/clover0000604.jpg)

(http://xs232.xs.to/xs232/08436/clover0001366.jpg)

(http://xs232.xs.to/xs232/08436/clover0002965.jpg)

(http://xs232.xs.to/xs232/08436/clover0003567.jpg)

(http://xs232.xs.to/xs232/08436/clover0004425.jpg)

Yes, it is rather huge, but I like it  :D

Hope you like it too,
Casper
Title: Re: Show us your...Intersections
Post by: art128 on October 25, 2008, 04:36:32 AM
that's an awesome interchange here Casper  :thumbsup:
Title: Re: Show us your...Intersections
Post by: Sciurus on October 25, 2008, 05:36:43 AM
Giant! :o
Title: Re: Show us your...Intersections
Post by: j-dub on October 26, 2008, 06:47:11 PM
@Carpervg. Dang, that takes up a lot of land. So far I have been able to squeeze 8 lanes with alot of ramps in pre existing cities. Are you able to use the RHW on slope over the other RHW rather than the avenue?
Title: Re: Show us your...Intersections
Post by: nerdly_dood on October 26, 2008, 07:06:28 PM
@ CasperVG: My advice would be to shrink the cloverleaf somewhat but otherwise it's pretty decent
Title: Re: Show us your...Intersections
Post by: kj3400 on October 27, 2008, 08:16:20 PM
Wow. :o
 It's hard to come up with something as good as that was, but I thought I'd show something that I thought was interesting. It's a CFI (Continuous Flow Intersection). There's a page about it on Wikipedia. http://en.wikipedia.org/wiki/Continuous_flow_intersection (http://en.wikipedia.org/wiki/Continuous_flow_intersection)
Edit: It's actually a cross between a CFI and a Parallel Flow Intersection (PFI). I found a page here: http://www.quadranteng.com/ (http://www.quadranteng.com/)

(http://i374.photobucket.com/albums/oo184/kj3400/ParadiseInternationalAirport--Nov20.jpg)
An overview of the intersection.
(http://i374.photobucket.com/albums/oo184/kj3400/ParadiseInternationalAirport--Nov23.jpg)
A closer look.
(http://i374.photobucket.com/albums/oo184/kj3400/ParadiseInternationalAirport--Nov22.jpg)
A look at one of the sides.
Title: Re: Show us your...Intersections
Post by: Tarkus on October 27, 2008, 08:39:09 PM
Casper, very, very impressive! :thumbsup:  You really know how to put new features to the test!

kj3400, very creative CFI setup there!

One I just recently built . . . you'll probably see more of it in Tarkusian Cities in a bit.

(http://img373.imageshack.us/img373/5299/westlenoxinterchange102zs2.jpg)

-Alex (Tarkus)
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on October 27, 2008, 08:41:41 PM
Alex and kj3400: Nice! I like that continuous-flow intersection, very creative. I'd never heard of one before.

And Alex, nice smooth interchange, love the smooth curves! ...though that's not your usual terrain mod? Looks like Columbus or meadowshire...
Title: Re: Show us your...Intersections
Post by: Haljackey on October 27, 2008, 09:06:17 PM
As always, excellent job everyone!

A lot of unique stuff here these days.  Keep it up!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: Hamish on October 27, 2008, 11:01:06 PM
This is mine. If you want to see more, click Here (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=101572&STARTPAGE=1)

(http://img218.imageshack.us/img218/2830/picture1ya7.gif)
Title: Re: Show us your...Intersections
Post by: Ryan B. on October 27, 2008, 11:40:59 PM
Have a look at this, folks:

http://img101.imageshack.us/img101/2245/fossrdinterchangedi1.jpg

Comments are welcome!  And there'll be more where this came from!
Title: Re: Show us your...Intersections
Post by: Fatsuhono on October 27, 2008, 11:49:20 PM
Amazing the interchange my friend! :) :thumbsup:
Title: Re: Show us your...Intersections
Post by: allan_kuan1992 on October 28, 2008, 12:13:08 AM
(http://img373.imageshack.us/img373/5299/westlenoxinterchange102zs2.jpg)

Um... the middle two columns there seem to be supporting the whole diagonal section... or is it floating actually? xD

Also... we need some um smooth corner pieces I think for the elevated highway.
Title: Re: Show us your...Intersections
Post by: gobo77 on October 28, 2008, 12:48:56 AM
The intersections are great  :thumbsup:
Title: Re: Show us your...Intersections
Post by: Tarkus on October 28, 2008, 01:13:52 AM
[quote author=allan_kuan1992 link=topic=252.msg193828#msg193828 date=122517078
Um... the middle two columns there seem to be supporting the whole diagonal section... or is it floating actually? xD
[/quote]

Temporary models.  They're a bit M.C. Escher-y right now  ::), but will be fixed by the public release of Version 21.

Quote
Also... we need some um smooth corner pieces I think for the elevated highway.

Yes, but they'll have to wait until Version 22 or later. ::)

-Alex (Tarkus)
Title: Re: Show us your...Intersections
Post by: frdrcklim on October 28, 2008, 03:48:52 AM
Highway is looking good though the diagonal pieces seem to defy natural laws ;).
Title: Re: Show us your...Intersections
Post by: el_cozu on October 28, 2008, 10:42:40 AM
Wow. :o
 It's hard to come up with something as good as that was, but I thought I'd show something that I thought was interesting. It's a CFI (Continuous Flow Intersection). There's a page about it on Wikipedia. http://en.wikipedia.org/wiki/Continuous_flow_intersection (http://en.wikipedia.org/wiki/Continuous_flow_intersection)
Edit: It's actually a cross between a CFI and a Parallel Flow Intersection (PFI). I found a page here: http://www.quadranteng.com/ (http://www.quadranteng.com/)

(http://i374.photobucket.com/albums/oo184/kj3400/ParadiseInternationalAirport--Nov20.jpg)
An overview of the intersection.
(http://i374.photobucket.com/albums/oo184/kj3400/ParadiseInternationalAirport--Nov23.jpg)
A closer look.
(http://i374.photobucket.com/albums/oo184/kj3400/ParadiseInternationalAirport--Nov22.jpg)
A look at one of the sides.

there are a bunch of those here in mexico... specially in Monterrey... since the architect that design those is from here...

this intersection worked as an aspirin for the heavy traffic over there... obviously... it just worked for about 2 years... then the traffic practicly ate the whole avenue and now is pretty messy over there...

(http://img247.imageshack.us/my.php?image=senderoyuniversidadrs2.jpg)
Title: Re: Show us your...Intersections
Post by: Haljackey on November 01, 2008, 10:52:48 PM
Here is my first functioning interchange with RHW 21.  A lot of new transitions and ramp connections are being added.

Before I show the pic, lets take a trip down memory lane...

Please click the images for full resolution!

The area with RHW 13B:
(http://img223.imageshack.us/img223/2861/terransettlementmar9001xb9.jpg) (http://img223.imageshack.us/img223/2861/terransettlementmar9001xb9.jpg)

Upgraded with RHW 20:
(http://img520.imageshack.us/img520/1136/terransettlementjul4001di7.jpg) (http://img520.imageshack.us/img520/1136/terransettlementjul4001di7.jpg)

Widening and interchange construction:
(http://img222.imageshack.us/img222/7638/terransettlementdec3021fx0.jpg) (http://img222.imageshack.us/img222/7638/terransettlementdec3021fx0.jpg)

(http://img246.imageshack.us/img246/743/terransettlementdec3021vi3.jpg) (http://img246.imageshack.us/img246/743/terransettlementdec3021vi3.jpg)

Surrounding development and SA's textures:
(http://img399.imageshack.us/img399/7559/terransettlementjul5261or2.jpg) (http://img399.imageshack.us/img399/7559/terransettlementjul5261or2.jpg)

Interchange widened and reconstructed with RHW 21.
(http://i447.photobucket.com/albums/qq193/haljackey2/TerranSettlement-May8661225432704.jpg) (http://i447.photobucket.com/albums/qq193/haljackey2/TerranSettlement-May8661225432704.jpg)

What's next for this historical interchange?  Only time will tell.
-More exclusive RHW 21 pics can be found in my CJ/MD, The GTR.  Links are in my signature.

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: art128 on November 02, 2008, 04:45:54 AM
As always, Awesome work on your interchange my friend  &apls :thumbsup:
Title: Re: Show us your...Intersections
Post by: Ryan B. on November 21, 2008, 08:30:07 AM
Time to bring this thread back from the dead.  Here's a preview of an interchange in North Yates, over in Orleans County (;)):

(http://img403.imageshack.us/img403/1622/nyatesspaghettiii3.jpg)
Title: Re: Show us your...Intersections
Post by: rooker1 on November 21, 2008, 08:39:23 AM
Deja vu..... ::)

The is pretty impressive.

Robin  :thumbsup:
Title: Re: Show us your...Intersections
Post by: Owaen on November 21, 2008, 02:37:18 PM
Impressive work everyone, and Haljackey, looking forward to your next GTR update  $%Grinno$%

I was playing around with highway light poles and thought this came out rather good showing of my "double dogbone" intersection.

Click this link for full resolution :http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Double-dogbone-Night.jpg (http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Double-dogbone-Night.jpg)
(http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Double-dogbone-Night.jpg)

Title: Re: Show us your...Intersections
Post by: Ryan B. on November 24, 2008, 04:25:53 PM
Another one from me:

http://img527.imageshack.us/img527/604/rhw4roadintersectionjt7.jpg

Useful in rural situations.
Title: Re: Show us your...Intersections
Post by: Haljackey on November 29, 2008, 03:29:11 PM
I said I would post some new creations of mine, so here goes:

(A lot of these pics are from the GTR.)

Click on the images for full resolution!  (1920x1200)

What a mess:
(http://i366.photobucket.com/albums/oo101/haljackey3/TerranSettlement-Dec1721227844134.jpg) (http://i366.photobucket.com/albums/oo101/haljackey3/TerranSettlement-Dec1721227844134.jpg)

Multi-RHW connection.
(http://i366.photobucket.com/albums/oo101/haljackey3/TerranSettlement-Sep30721227842807.jpg) (http://i366.photobucket.com/albums/oo101/haljackey3/TerranSettlement-Sep30721227842807.jpg)

Station Interchange.
(http://i366.photobucket.com/albums/oo101/haljackey3/Witburg-Nov16821226797024.jpg) (http://i366.photobucket.com/albums/oo101/haljackey3/Witburg-Nov16821226797024.jpg)

RHW with GLR, with MIS acting as transfer lanes.
(http://i366.photobucket.com/albums/oo101/haljackey3/Witburg-Nov15821226796947.jpg) (http://i366.photobucket.com/albums/oo101/haljackey3/Witburg-Nov15821226796947.jpg)

Constructing a new interchange with a multi-highway.
(http://i366.photobucket.com/albums/oo101/haljackey3/Witburg-Nov14821226796902.jpg) (http://i366.photobucket.com/albums/oo101/haljackey3/Witburg-Nov14821226796902.jpg)

A more centralized look at the interchange.
(http://i366.photobucket.com/albums/oo101/haljackey3/Witburg-Nov12821226796878.jpg) (http://i366.photobucket.com/albums/oo101/haljackey3/Witburg-Nov12821226796878.jpg)

RHW-8 formation.
(http://i366.photobucket.com/albums/oo101/haljackey3/TerranSettlement-Mar21721227300642.jpg) (http://i366.photobucket.com/albums/oo101/haljackey3/TerranSettlement-Mar21721227300642.jpg)

Central interchange.
(http://i366.photobucket.com/albums/oo101/haljackey3/TerranSettlement-May17661225432829.jpg) (http://i366.photobucket.com/albums/oo101/haljackey3/TerranSettlement-May17661225432829.jpg)

A major linkup:
(http://i366.photobucket.com/albums/oo101/haljackey3/TerranSettlement-Jun5661225433115.jpg) (http://i366.photobucket.com/albums/oo101/haljackey3/TerranSettlement-Jun5661225433115.jpg)

A really old interchange of mine:
(http://img360.imageshack.us/img360/986/thethruwayjan1701122602rq8.jpg) (http://img360.imageshack.us/img360/986/thethruwayjan1701122602rq8.jpg)

Zoomed out:
(http://img116.imageshack.us/img116/2145/thethruwayjan1301122602dx5.jpg) (http://img116.imageshack.us/img116/2145/thethruwayjan1301122602dx5.jpg)



Anyways, I hope you enjoyed them!  More of my creations are found in the GTR.

Best,
-Haljackey

Title: Re: Show us your...Intersections
Post by: Pat on November 29, 2008, 04:03:33 PM
OMG Hal I am soo drooling!!!  &apls :thumbsup:
Title: Re: Show us your...Intersections
Post by: nerdly_dood on November 29, 2008, 04:16:46 PM
Gawd, hal - that last old interchange is so full of weaving it might as well be here in Roanoke! Our interchanges are so full of weaving it's insane... (not to mention dangerous)
Title: Re: Show us your...Intersections
Post by: papab2000 on November 30, 2008, 02:02:17 AM
Nice work  :thumbsup:
Title: Re: Show us your...Intersections
Post by: tag_one on November 30, 2008, 03:04:46 AM
Looks great Haljackey! I always like your complex interchanges  &apls
Title: Re: Show us your...Intersections
Post by: gobo77 on December 01, 2008, 02:05:34 PM
My RHW-Intersection in a test city:

(http://www.ld-host.de/uploads/thumbnails/0d6d3bc5011cfe4d6b68a4236c8c53c9.jpg) (http://www.ld-host.de/uploads/images/0d6d3bc5011cfe4d6b68a4236c8c53c9.jpg)
Title: Re: Show us your...Intersections
Post by: j-dub on December 01, 2008, 05:01:21 PM
Oh, Gobo, the new stuff, thats such a tease! Good use of it too.
(http://www.picvalley.net/u/667/2124628159.JPG)
At long last, another intersection of mine. Note, what you see above is work arounds, and not the complete NWM. Below, is the first attempt, of the same intersection I tried to build.
(http://www.picvalley.net/u/1101/1799688633.JPG)
You decide which one was better. As you can see with the bottom, there were complications.
Title: Re: Show us your...Intersections
Post by: bob56 on December 01, 2008, 05:04:23 PM
Wow. All these are making my head spin... ()what() They are very nice.
These are great examples of how the RHW and even normal networks can be put to use. Nice job to all
Title: Re: Show us your...Intersections
Post by: nerdly_dood on December 01, 2008, 09:00:58 PM
This isn't exactly a picture *of* an intersection, but in the top left, there is a little highway ramp I'd like to show off...
(http://i460.photobucket.com/albums/qq330/nerdlydood/cities/nc011.jpg)
Title: Re: Show us your...Intersections
Post by: tag_one on December 02, 2008, 08:19:09 AM
Nice picture nerdly_dood  :thumbsup:
Title: Re: Show us your...Intersections
Post by: gobo77 on December 02, 2008, 12:34:12 PM
I think, the three pictures are nice  :thumbsup:
Title: Re: Show us your...Intersections
Post by: metarvo on December 02, 2008, 02:21:08 PM
j-dub: So, that's not the NWM?  That must be burgsabre87's TWLTL texture, then.  How did you manage connect it to the road?

nerdly_dood: Wow, that is tight!  I like that ramp. :)
Title: Re: Show us your...Intersections
Post by: j-dub on December 02, 2008, 03:49:30 PM
Sorry, allow me to rephrase. What I meant by not complete, was that the NWM's behavior on the bottom. The top picture is the NWM but disrupted with the avenue T. The avenuXavenue T is not the result of drawing the network, but having to leave Maxis stubs over. The NWM then can be drawn into the avenue. Lights have not been T21-ed to the NWM yet.
Title: Re: Show us your...Intersections
Post by: Sciurus on December 05, 2008, 10:43:37 AM
Very good job, but it's a bit to squarred! ;)
Title: Re: Show us your...Intersections
Post by: Lwito on December 05, 2008, 10:45:04 AM
Hello !

Some Custom Highway Interchanges, Maxis and RHW  :)

General Presentation

(http://img244.imageshack.us/img244/8288/vuegnralegg3.jpg) (http://img244.imageshack.us/my.php?image=vuegnralegg3.jpg)

Airport Interchange

(http://img244.imageshack.us/img244/2604/airport2pz8.jpg) (http://img244.imageshack.us/my.php?image=airport2pz8.jpg)

(http://img244.imageshack.us/img244/7494/airport1br4.jpg) (http://img244.imageshack.us/my.php?image=airport1br4.jpg)

Custom RHW Interchange

(http://img53.imageshack.us/img53/9346/custom3ta2.jpg) (http://img53.imageshack.us/my.php?image=custom3ta2.jpg)

(http://img53.imageshack.us/img53/6311/custom2hv2.jpg) (http://img53.imageshack.us/my.php?image=custom2hv2.jpg)

(http://img131.imageshack.us/img131/2982/bigcustomay0.jpg) (http://img131.imageshack.us/my.php?image=bigcustomay0.jpg)
Title: Re: Show us your...Intersections
Post by: CasperVg on December 05, 2008, 10:51:12 AM
That's just mind-boggling, Lwito. Great job!
Title: Re: Show us your...Intersections
Post by: j-dub on December 05, 2008, 10:57:39 AM
Creatively built area Lwito, the time to build all that was well spent.
Title: Re: Show us your...Intersections
Post by: XoX on December 05, 2008, 11:12:09 AM
wonderful and very realistic, a great work!  &apls  :thumbsup:
Title: Re: Show us your...Intersections
Post by: MandelSoft on December 05, 2008, 11:54:05 AM
@J-Dub: Nice intersection, but your german stoplights have a un-german placement; they are on the wrong side of the intersection. You must place them on the near side, not the far side. Another note is that I'd experimented with the NWM, and it's pretty hard to make good intersections, so I applaud you that you did it!

@Lwito: WOW! You bring massive to a new level! And wonderfull use of custom content! (besides, I see that you used some of my creations: the LRM and the GTR signs  ;))

Best,
Maarten
Title: Re: Show us your...Intersections
Post by: Haljackey on December 05, 2008, 12:49:47 PM
Lwito:  Wow, creative to say the very least!  Well done!
Title: Re: Show us your...Intersections
Post by: metarvo on December 05, 2008, 12:59:58 PM
Oh, my, that's amazing, Lwito!  :thumbsup:  I see a trumpet, a dogbone, a diamond, a cloverleaf... almost too many different interchanges to count, and all linked up so well.

 &apls
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on December 05, 2008, 02:25:37 PM
Lwito, you are now a transit god in my book. I just can't get over that airport interchange...  :o

The RHW is amazing too, especially the last one. Do you by chance have a MD/CJ/CS?
Title: Re: Show us your...Intersections
Post by: Lwito on December 06, 2008, 07:03:33 AM
@ deathtopumpkins : Thank you ! But I am only a simple disciple of SimCity  :P I've not yet newspaper for lack of time but I hope to make it soon.

@ metarvo : Thanks for your comment  :) I've put a little time to master the RHW but now I try to do the most possible mix  :P

@ Haljackey : Thanks !  ;)

@ mrtnrln : Thanks mrtnrln !    I take this opportunity to congratulate you for your beautiful creations, I am a big fan of your personalized content  :thumbsup:

@ XoX : Thanks  ;)

@ j-dub : Thx ! Actually it took me some time lol

@ caspervg : Thanks !  :)
Title: Re: Show us your...Intersections
Post by: nerdly_dood on December 06, 2008, 08:25:53 AM
Lwito - It's clear to me that your interchanges took a lot of time and effort - they are truly amazing. You should get some kind of award for them! :D
Title: Re: Show us your...Intersections
Post by: frdrcklim on December 06, 2008, 09:26:39 AM
No one wants to post a picture yet as they're all sitting back and looking at yours  ;). Nice interchanges.
Title: Re: Show us your...Intersections
Post by: Nexis4Jersey on December 06, 2008, 09:39:07 AM
 &hlp Those Interchanges are making me jealous :thumbsup:
Title: Re: Show us your...Intersections
Post by: FrankU on December 06, 2008, 02:51:19 PM
Yes, they are indeed beautiful. I need to study them more!
Title: Re: Show us your...Intersections
Post by: blade2k5 on December 06, 2008, 07:14:03 PM
Those are some amazing intersections Lwito.  I can't imagine the the amount of time it took to build them.  Excellent work :thumbsup:
Title: Re: Show us your...Intersections
Post by: Jack Bauer on December 07, 2008, 03:40:55 AM
These all intersections are amazing!!! Moreover, you have done different kind of intersections!!!
Title: Re: Show us your...Intersections
Post by: j-dub on December 08, 2008, 08:17:40 PM
Speaking of different kind...
(http://www.picvalley.net/u/1188/313656452.JPG)
(http://www.picvalley.net/u/1177/1504103326.JPG)

EDIT
I am expecting some real creative stuff with this V3 from others when ever it gets out. My city and its traffic changed, so I already needed to redo a V3 interchange, with the constant development after I built it. It originally was just a half cloverleaf for the the side above the RHW, and didn't originally plan that the bottom side of the RHW was actually going to grow, but turns out lots of cars and trucks take the RHW out. Down there the RHW is the only way out of the city. I was suprised to learn avenues can now merge into MIS, probably because we discovered we could start making a type of AVE-2 with the MIS side-by-side, that this made sense.   
Title: Re: Show us your...Intersections
Post by: nerdly_dood on December 08, 2008, 09:17:10 PM
Yeah let's hear it for... &Thk/( ...  &idea that - what J-Dub did!

Very realistic use of your RHW v3 alpha - i don't even know what to call that interchange.. a clovoid diamondy thing i guess...  :D
Title: Re: Show us your...Intersections
Post by: rootbears on December 09, 2008, 04:54:18 AM
great intersection everyone. I like the use of the extended curves on your airport interchange Lwito  ;D
Title: Re: Show us your...Intersections
Post by: gobo77 on December 09, 2008, 01:53:21 PM
It doesn't look bad!
Title: Re: Show us your...Intersections
Post by: j-dub on December 09, 2008, 05:05:53 PM
Now, heres a combonation of two future networks and how they get along sharing the same intersection. 
(http://www.picvalley.net/u/1134/2089193227.JPG)
(http://www.picvalley.net/u/698/1010413810.JPG)

I expect fans of single tile four lanes to be drooling.
Title: Re: Show us your...Intersections
Post by: A200 on December 09, 2008, 09:34:21 PM
People have been posting road interchanges lately

How about a rail interchange?  :D

(http://i70.servimg.com/u/f70/09/00/30/65/rail_i10.jpg)

And there is this style:
(http://i70.servimg.com/u/f70/09/00/30/65/rail_i11.jpg)
Title: Re: Show us your...Intersections
Post by: Nexis4Jersey on December 09, 2008, 10:34:17 PM
Ahhh interesting concept A200 , by making railway Interchanges :thumbsup:

If you like those RHW Interchanges you'll like this one.  I spent 3 days on this and I'm halfway done!
(http://img116.imageshack.us/img116/8449/olsoheightsmar3corers4.jpg)

(http://img247.imageshack.us/img247/1182/olsoheightszoom3sudchanhr0.jpg)

(http://img368.imageshack.us/img368/7493/olsoheights3zoominterchmx9.jpg)

(http://img384.imageshack.us/img384/7655/olsoheightsoverviewef8.jpg)

hope you like my RHW Interchanges &hlp
Title: Re: Show us your...Intersections
Post by: gobo77 on December 09, 2008, 11:50:53 PM
It looks good, Nexis!  :thumbsup:

@A200: Interesting...interesting...  :thumbsup:
Title: Re: Show us your...Intersections
Post by: Sciurus on December 10, 2008, 08:37:32 AM
It's very good! :thumbsup:
Title: Re: Show us your...Intersections
Post by: MandelSoft on December 12, 2008, 07:00:31 AM
That's massive, Nexis! Are you making something like Haljackey  ;D
Title: Re: Show us your...Intersections
Post by: j-dub on December 12, 2008, 02:02:14 PM
Nexis, if in the future after RHW is released, I noticed some spots of your city that could be upgraded with it. For example you will have an avenue merge into MIS. That would change the second picture, insted of having the one avenue turn right into a road, and being interupted with ramps. The new MIS would allow you to connect the ramps to the left of that avenue and T.
Heres a weird intersection I built,
(http://www.picvalley.net/u/1417/599950379.JPG)
You'll never figure it out!
Title: Re: Show us your...Intersections
Post by: FrankU on December 15, 2008, 06:11:58 AM
I'd advise your traffic designer to drink solely in the weekend and not during office hours!  :D
Title: Re: Show us your...Intersections
Post by: DJSun1981 on December 15, 2008, 07:21:57 AM
Hello!
I have build some intersections:

(http://www.ld-host.de/uploads/thumbnails/82b6558e219136875566edab563c33bb.JPG) (http://www.ld-host.de/show/82b6558e219136875566edab563c33bb.JPG) (http://www.ld-host.de/uploads/thumbnails/0a237134b8d55df96709a11fb7678df4.JPG) (http://www.ld-host.de/show/0a237134b8d55df96709a11fb7678df4.JPG) (http://www.ld-host.de/uploads/thumbnails/f55c1ccdd75d505fdd3ad9efbf8225d5.JPG) (http://www.ld-host.de/show/f55c1ccdd75d505fdd3ad9efbf8225d5.JPG)
(http://www.ld-host.de/uploads/thumbnails/9cdfbef0a6a0a7566fd12c7654b9743b.JPG) (http://www.ld-host.de/show/9cdfbef0a6a0a7566fd12c7654b9743b.JPG) (http://www.ld-host.de/uploads/thumbnails/b330fa2f46204eab2349d01675855ee1.JPG) (http://www.ld-host.de/show/b330fa2f46204eab2349d01675855ee1.JPG)

The infrastructure is not ready!
Title: Re: Show us your...Intersections
Post by: j-dub on December 15, 2008, 10:09:25 AM
This looks like an interesting city layout for the future. Good use of going in all different directions.
Title: Re: Show us your...Intersections
Post by: blade2k5 on December 15, 2008, 10:41:43 PM
Very innovative A200 :thumbsup:  Now I'm going to have to go play around with railway intersections :P

Title: Re: Show us your...Intersections
Post by: Jonathan on December 18, 2008, 12:59:15 PM
Here's a RHW interchange which I spent about 6 hours on:
The El-RHW doesn't have diagonal supports so it may look a bit Escher-ish.
(http://i200.photobucket.com/albums/aa230/warriorST/mybestinterchange.jpg)

Closer:
(http://i200.photobucket.com/albums/aa230/warriorST/mybestinterchange2.jpg)

Jonathan
Title: Re: Show us your...Intersections
Post by: Haljackey on December 18, 2008, 01:18:41 PM
Nice!  Great job showcasing the El-RHW and the diagonal MIS ramps Jonathan!   :thumbsup:

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: nerdly_dood on December 18, 2008, 03:04:50 PM
Not bad! That looks like it'd take more time and more space than I'd be willing to tolerate - nice job  :thumbsup:
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on December 18, 2008, 03:06:15 PM
Hmmm... that makes me wonder, is there a diagonal El-RHW-4 ramp up? If so I think that would be very helpful on building an interchange like that?
Title: Re: Show us your...Intersections
Post by: Swamper77 on December 18, 2008, 03:37:46 PM
Hmmm... that makes me wonder, is there a diagonal El-RHW-4 ramp up? If so I think that would be very helpful on building an interchange like that?

There isn't one yet. Maybe for version 3.1....

-Swamper
Title: Re: Show us your...Intersections
Post by: metarvo on December 18, 2008, 04:42:49 PM
Wow, Jonathan!  That's a complex interchange, yet I can see that it is fully functional.

 &apls
Title: Re: Show us your...Intersections
Post by: MandelSoft on December 19, 2008, 03:34:27 AM
"Err.... wait a sec, where am I?", asks a commuter at Johnatan's interchange...  $%Grinno$%

Nice one, Johnathan!
Title: Re: Show us your...Intersections
Post by: j-dub on December 19, 2008, 07:51:23 PM
Think its the same old OWRxAVE intersection? Think again, look at where the exemplars are exactly.
(http://www.picvalley.net/u/1304/6418005.JPG)

And speaking of exemplars, check this intersection out below.
(http://www.picvalley.net/u/1225/313883746.JPG)
new highwealth lights by Interstate80

Title: Re: Show us your...Intersections
Post by: bat on December 27, 2008, 12:17:06 PM
Some nice intersections on this page! And wonderful work on it!
Title: Re: Show us your...Intersections
Post by: Haljackey on January 02, 2009, 01:09:39 PM
Bah, may as well post it here:

Click for full resolution!  (1920x1200)
(http://www.merrypic.com/files/ptvv6fip3c51h6vpfzki.jpg) (http://www.merrypic.com/files/jfnc1aivgelmj1hce6py.jpg)

More on that later. ;)

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: Jonathan on January 02, 2009, 01:18:24 PM
How long did it take ?  :P

I see you fixed it though.

Jonathan
Title: Re: Show us your...Intersections
Post by: j-dub on January 12, 2009, 10:32:59 PM
Remember V3 can make compact junctions function too.
(http://www.picvalley.net/u/1135/1088295394.JPG)
Title: Re: Show us your...Intersections
Post by: Nexis4Jersey on January 13, 2009, 11:43:07 PM
wow J-dub neat interchange there , although looks a little bumpy for driving!  :D :D
Title: Re: Show us your...Intersections
Post by: metarvo on January 14, 2009, 11:12:49 PM
(http://img104.imageshack.us/img104/583/rhw2sliplaneat5.jpg)

I've just been dying to do this!  An RHW-2 intersection with slip lanes.  There are a good number of these near my area.
Title: Re: Show us your...Intersections
Post by: Haljackey on January 14, 2009, 11:22:24 PM
metarvo:  Neato!  Kinda looks a star when viewed on an angle.

If you expanded it by a tile or two, you would then have room for left turn lanes, there's a good number of them in my area too!

Looking forward to some more RHW 3.0 creations!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: A200 on January 14, 2009, 11:30:35 PM
This thread will get interesting when people begin to experiment with RHW 3.0 and make big interchanges!
Title: Re: Show us your...Intersections
Post by: Ryan B. on January 15, 2009, 09:47:58 AM
This thread will get interesting when people begin to experiment with RHW 3.0 and make big interchanges!

Quoted for truth.  Now that the fury has been unleashed, let's see what y'all can do!  I'm looking forward to it.
Title: Re: Show us your...Intersections
Post by: metarvo on January 15, 2009, 02:07:47 PM
This thread will get interesting when people begin to experiment with RHW 3.0 and make big interchanges!

I wholeheartedly agree.  Even so, I haven't forgotten that we also have a new NAM.  Although the RHW is "in" and is very flexible, this doesn't mean that the FHW has been abandoned.  Here is an example of the effects of the new NAM at work.

(http://img155.imageshack.us/img155/1876/partialinteryji4.jpg)
Title: Re: Show us your...Intersections
Post by: 05greene on January 16, 2009, 12:02:48 PM

Just one from my Md Look View it
This is a pert of a new major interchange i am building.

(http://i317.photobucket.com/albums/mm361/05greene/RHw%20project/1.jpg)
Title: Re: Show us your...Intersections
Post by: metasmurf on January 17, 2009, 08:58:36 AM
(http://img398.imageshack.us/img398/5051/rhw2bj5.jpg)

A rhw-2 intersection, doesn't look perfect but it's good for places with limited space.
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on January 17, 2009, 12:02:17 PM
I recently rebuilt all the highways in Virgin Shores with RHW 3.0...

An interchange on the new Southern Expressway (VS-101):
(http://i188.photobucket.com/albums/z194/deathtopumpkins/SimCity%204/303VS-301SExpw.jpg)

(http://i188.photobucket.com/albums/z194/deathtopumpkins/SimCity%204/305VS-301SExpw.jpg)

A partial diamond where it crosses under VS-1:
(http://i188.photobucket.com/albums/z194/deathtopumpkins/SimCity%204/306VS-301SExpw.jpg)

VS-1 Exit 1:
(http://i188.photobucket.com/albums/z194/deathtopumpkins/SimCity%204/307VS-1EXIT1.jpg)

A modified cloverstack (based off of one in Patricius Maximus's Patrician Showcase) between VS-1 and VS-2.
(http://i188.photobucket.com/albums/z194/deathtopumpkins/SimCity%204/309ModifiedCloverstack.jpg)

An elevated portion of VS-2 with frontage roads:
(http://i188.photobucket.com/albums/z194/deathtopumpkins/SimCity%204/3010VS-2.jpg)
(apologies for the brown box, didn't notice it until I was posting this)

VS-1 Exit 4:
(http://i188.photobucket.com/albums/z194/deathtopumpkins/SimCity%204/3011VS-1EXIT4.jpg)

(http://i188.photobucket.com/albums/z194/deathtopumpkins/SimCity%204/3012VS-1EXIT4.jpg)

These will all be featured shortly in a CJ update.
Title: Re: Show us your...Intersections
Post by: JoeST on January 17, 2009, 12:23:13 PM
Quote
(http://i188.photobucket.com/albums/z194/deathtopumpkins/SimCity%204/309ModifiedCloverstack.jpg)
uh... part of it is underwater... :D
Title: Re: Show us your...Intersections
Post by: Haljackey on January 17, 2009, 12:26:08 PM
Wow, nice work DTP!  I really like that RHW/RHW interchange!

Just one thing I noticed in the 4th pic.  Where the elevated section ends, a RHW-6 stub appears.  You can redraw that segment to fix it.

Best,
-Haljackey

EDIT: Thanks for pointing that out Joe!  Noticed it too thanks to you :P
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on January 17, 2009, 02:34:31 PM
Joe:  I noticed that. :P I'll fix that when I finish detailing the interchange.

Hal: Thanks! And thanks for pointing that out. ;) I usually fix those but I guess I missed this one.
Title: Re: Show us your...Intersections
Post by: penguin007 on January 17, 2009, 05:51:29 PM
Had my 1st play with the RHW just now. Never used any of the ones before so this was my first time!!!

(http://i334.photobucket.com/albums/m434/penguin001_photo/Testcity-29Jul001232235313.jpg)

Nice and simple I thought.
Then I got a bit more advanced...

(http://i334.photobucket.com/albums/m434/penguin001_photo/Testcity-29Jul001232235334.jpg)

I'm going to have some fun $%Grinno$% $%Grinno$%

Will
Title: Re: Show us your...Intersections
Post by: pagenotfound on January 17, 2009, 07:10:38 PM
(http://img292.imageshack.us/img292/2237/thecbdjan30001232238425pe4.jpg) (http://imageshack.us)
(http://img292.imageshack.us/img292/thecbdjan30001232238425pe4.jpg/1/w640.png) (http://g.imageshack.us/img292/thecbdjan30001232238425pe4.jpg/1/)
Title: Re: Show us your...Intersections
Post by: el_cozu on January 17, 2009, 08:52:43 PM
wow the new rural hw mod adds a whole lot of new possibilities
Title: Re: Show us your...Intersections
Post by: girlfromverona on January 18, 2009, 12:10:14 AM
Some stunning intersections here, folks! Look forward to seeing more RHW 3.0 experiments over the next little while.  ;D
Title: Re: Show us your...Intersections
Post by: j-dub on January 19, 2009, 01:19:51 AM
So its a small ordinary highway intersection, or is it?
(http://www.picvalley.net/u/796/1393917125.GIF)
Look closely at the lights, maybe magnify, what do you notice?
Title: Re: Show us your...Intersections
Post by: Nexis4Jersey on January 19, 2009, 08:43:32 PM
I see a lawsuit waiting too happen , ur roads r too bumpy , that bridge would be a great dukes of Hazard jump!  ::) :D
Title: Re: Show us your...Intersections
Post by: Owaen on January 24, 2009, 03:45:15 PM
Hi all.
I have been tinkering a bit with the new RHW 3 and this is some of what I have made in my "Test city" that I deem worthy of showing off.
Its an "expanded" cloverleaf with 4 exits and 2 entrances.

(If you have Firefox, right click the images and choose "view image" to see original size 1680x1050)


One of the off ramps :
(http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/RHW3-Clover-Offramp.jpg)

One of the On ramps :
(http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/RHW3-Clover-Onramp.jpg)

Central section :
(http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/RHW3-Clover-Central.jpg)

Overview of the whole intersection :
(http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/RHW3-Clover-Overview.jpg)


Comments always welcome   :)
(and yes I know I placed a retaining wall upside down)  :P


Title: Re: Show us your...Intersections
Post by: SusanMarie1956 on January 24, 2009, 04:43:49 PM
Simm's Island is an island nation with a steady growing population. Because of that, new highways have opened up as well existing ones have been revamped through it's metropolitan area. Thus I present to you a few of my interchanges.

(http://i275.photobucket.com/albums/jj312/blunderclod/PerimeterHwy-IF8Jct.jpg)

Perimeter Hwy junctions with Island Freeway 8 (IF-8) just south of the Sunshine Metropolitan area.

(http://i275.photobucket.com/albums/jj312/blunderclod/Permeter-IF4Jct.jpg)

Perimeter Hwy junctions with Island Freeway 4 (IF-4) just south and east of Capitola. Simm's Island national capital.

(http://i275.photobucket.com/albums/jj312/blunderclod/IF-4IF-8splitinSunshine.jpg)

IF-4, IF-8 split in Sunshine, Simm's Island.

(http://i275.photobucket.com/albums/jj312/blunderclod/IF-4IF-8throughSunshine.jpg)

IF-4, IF-8 Simms Expressway through Sunshine, Simm's Island

Hope you like them. The Simms that live there do.
Title: Re: Show us your...Intersections
Post by: Ryan B. on January 24, 2009, 05:38:49 PM
Those are some great interchanes, SusanMarie!  Nice work!   &apls
Title: Re: Show us your...Intersections
Post by: Nexis4Jersey on January 24, 2009, 06:41:39 PM
Nice Work , that last picture reminds of the "The 401" in Toronto!  :)
Title: Re: Show us your...Intersections
Post by: Haljackey on January 24, 2009, 10:51:59 PM
(http://i275.photobucket.com/albums/jj312/blunderclod/IF-4IF-8splitinSunshine.jpg)

Now that is awesome.

Great work with your interchanges SusanMarie and Owaen!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: io_bg on January 25, 2009, 12:27:46 PM
Here's an interchange from my latest city:
Click on it for full resolution (1280/1024px)

(http://img218.imageshack.us/img218/9749/parclodaysmalltx5.jpg) (http://img502.imageshack.us/img502/8562/parclodayrz0.jpg)
(I'll post more tomorrow :))
Title: Re: Show us your...Intersections
Post by: A200 on January 25, 2009, 06:58:23 PM
Here is a simple yet very compact RHW interchange  :satisfied:

(http://i60.servimg.com/u/f60/09/00/30/65/rhw_in10.jpg)
Title: Re: Show us your...Intersections
Post by: SusanMarie1956 on January 25, 2009, 07:19:04 PM
Here is a simple yet very compact RHW interchange  :satisfied:

(http://i60.servimg.com/u/f60/09/00/30/65/rhw_in10.jpg)

Was wondering when someone would develop an inside ramp version. Wonderful work. &apls
Title: Re: Show us your...Intersections
Post by: A200 on January 25, 2009, 08:02:56 PM
 :D I am surprised people haven't made interchanges with the inner exit, considering it seemed to be a sought after feature of the RHW 3.0  :-\

Another interchange I made, this time with the RHW being elevated (I think this one is a little more realistic).

(http://i60.servimg.com/u/f60/09/00/30/65/rhw_in11.jpg)

Please excuse the second RHW interchange to the right and all the other clutter as this is my NAM test city  :satisfied:

I think another interchange could be with the avenue sunken and the RHW on-slope over the avenue..
A200

Edit:

Like this:
(http://i60.servimg.com/u/f60/09/00/30/65/rhw_in12.jpg)

Except that exit going down to the avenue seems a little steep   $%Grinno$% the commuters won't be happy :angrymore:
Title: Re: Show us your...Intersections
Post by: metarvo on January 25, 2009, 10:38:37 PM
Those are some very tight interchanges, A200.  The inner exits certainly do make them more compact, since the RHW does have a median.  You have just given me some ideas.  :thumbsup:
Title: Re: Show us your...Intersections
Post by: nerdly_dood on January 25, 2009, 10:47:42 PM
That's an inside-diamond interchange... &idea next how about a ... &Thk/( dare I say it?

An inside-cloverleaf?! That hurts my brain just thinking about how it would be done... And it probably wouldn't save much space, either... but I might do some thinking on it and make one just to prove it can be done (and I consider a regular cloverleaf a major accomplishment coming from me - they often seem too big to fit in my cities)
Title: Re: Show us your...Intersections
Post by: chrisnhl on January 26, 2009, 03:56:50 PM
Nice interchanges everyone.  I am loving the inner exits right now and i am using them to make fictional HOV lanes in my city.  I cant wait to post some pictures.  I wonder if the next version will include inner exits for the RHW 6,8, and 10?
Title: Re: Show us your...Intersections
Post by: kj3400 on January 26, 2009, 08:32:12 PM
Ooh, ooh I have one :P....
(http://i374.photobucket.com/albums/oo184/kj3400/Bayview-Burgess-Nov.jpg)
Title: Re: Show us your...Intersections
Post by: pagenotfound on January 28, 2009, 03:54:51 PM
(http://img165.imageshack.us/img165/8945/fenesteriafeb1500123315ls5.jpg) (http://imageshack.us)
(http://img165.imageshack.us/img165/fenesteriafeb1500123315ls5.jpg/1/w480.png) (http://g.imageshack.us/img165/fenesteriafeb1500123315ls5.jpg/1/)
Title: Re: Show us your...Intersections
Post by: girlfromverona on January 29, 2009, 04:13:49 AM
Here's one I made today:

(http://i155.photobucket.com/albums/s319/girlfromverona/intersection.jpg)

Any suggestions on how I can make it better? Although I'm still a bit of a rookie when it comes to building interchanges, I am absolutely loving the RHW 3.0!
Title: Re: Show us your...Intersections
Post by: Haljackey on January 29, 2009, 10:16:32 AM
Here is a simple yet very compact RHW interchange  :satisfied:

(http://i60.servimg.com/u/f60/09/00/30/65/rhw_in10.jpg)

Heh, I made something similar in my new RHW guide:
(http://i447.photobucket.com/albums/qq193/haljackey2/ClayMessa-Jan19031233025996800x600.jpg)

And then me going crazy:

Click for full resolution!
(http://i447.photobucket.com/albums/qq193/haljackey2/ClayMessa-May1031233026256800x600.jpg) (http://i447.photobucket.com/albums/qq193/haljackey2/ClayMessa-May1031233026256.jpg)

Again, fantastic pics everyone!  Its great to see you got the hang of the new NAM and RHW!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: BigSlark on January 29, 2009, 11:21:48 AM
Here's one I made today:

(http://i155.photobucket.com/albums/s319/girlfromverona/intersection.jpg)

Any suggestions on how I can make it better? Although I'm still a bit of a rookie when it comes to building interchanges, I am absolutely loving the RHW 3.0!

I'm not sure how you could make that much better, girlfromverona. You've got David's stop signs in there, used on-slope pieces for the over pass, and have some trees in the right of way.

My two suggestions are directional signs at the MIS-Road junctions and using broader curves in the MIS. Granted, I know nothing about New Zealand's motorways, so the tight 90-degree corners could be extremely realistic.

Keep up the great work!

Cheers,
Kevin
Title: Re: Show us your...Intersections
Post by: Sciurus on January 29, 2009, 12:18:53 PM
It's very nice. :thumbsup:
A200  I really like your interchange, it's an idea I never thought &apls
Title: Re: Show us your...Intersections
Post by: j-dub on January 29, 2009, 05:28:16 PM
A real big clover leaf 4 way interchange with left exit ramps to go left. Just like a intersection, go right to go right, cross the intersection, then go left to go left, rather then make a right to make a left like a standard cloverleaf. Left exit ramps, right exit ramps, and diagonal ramps are used. However with the amount of space and how many times there are over and underpasses for this interchange, I wouldn't be surprised if this is no where to be seen.

(http://www.picvalley.net/u/1459/1489092398.JPG)

In comparison, look at the tiny cloverleaf next to it for connecting a local route.
(http://www.picvalley.net/u/1053/1450041295.JPG)
Title: Re: Show us your...Intersections
Post by: Kitsune on January 30, 2009, 10:45:38 AM
(http://glidingeagle.com/images/interchange.jpg)

Two highways and a road intersecting. I didnt bother going through the trouble of fully connecting the road to the other side of the highway.
Title: Re: Show us your...Intersections
Post by: RustyXL on January 30, 2009, 05:11:15 PM
Here's an interchange I recently upgraded.
(http://i181.photobucket.com/albums/x91/Rusty_XL/RuralInterchange1.jpg)
Title: Re: Show us your...Intersections
Post by: sim-al2 on January 30, 2009, 06:49:56 PM
Great intersection! &apls I suppose the upper road is a state-road and not a limited-access highway! :o
Title: Re: Show us your...Intersections
Post by: girlfromverona on January 30, 2009, 06:53:54 PM
My two suggestions are directional signs at the MIS-Road junctions and using broader curves in the MIS.

Thanks, Kevin! I've widened the curves and it does look much better. I'll have a look for some directional signs, too.

RustyXL: I really like that interchange! Good job.  ;D
Title: Re: Show us your...Intersections
Post by: Floydian on January 31, 2009, 08:33:43 AM
This one is basically one big interchange, but it has three focal points: With the overpass up to the left, with the avenue in the centre, and then with the rhw across the river. The ramp itself is RIRO to the two avenues and controlled access to the highway.
(http://img150.imageshack.us/img150/9079/cityyx3.jpg)

Title: Re: Show us your...Intersections
Post by: sim-al2 on January 31, 2009, 12:05:19 PM
 :o Insanity! :P I think that all directions are functional, but it's hard to tell.
Title: Re: Show us your...Intersections
Post by: Floydian on January 31, 2009, 09:21:21 PM
Except WB on the overpass to SB on the RHW, and SB on the RHW to WB on the overpass. The avenue can access NB on the RHW and vice-versa by going over the viaduct.
Title: Re: Show us your...Intersections
Post by: j-dub on February 02, 2009, 01:10:02 PM
(http://www.picvalley.net/u/1369/2000213472.JPG)
Oh no, its not!
Title: Re: Show us your...Intersections
Post by: Jonathan on February 02, 2009, 01:12:12 PM
Wow, how do you do that?

Jonathan
Title: Re: Show us your...Intersections
Post by: JoeST on February 02, 2009, 01:44:29 PM
isnt that diagonal turnlanes? im sorry if I missed something :D
Title: Re: Show us your...Intersections
Post by: j-dub on February 02, 2009, 01:50:28 PM
Sadly, not really. This is just eye candy, and to see if 5 lanes could fit on a diagonal, without extra tiles. That is not to say the diagonal TLA-5 concept is completely out of question. It has not been canceled as of now, but thats road based.
Title: Re: Show us your...Intersections
Post by: io_bg on February 02, 2009, 01:56:20 PM
These turning lanes are great!
Here's some from me:
(http://img117.imageshack.us/img117/3626/compactdiamodintic6.jpg)

(http://img87.imageshack.us/img87/4175/thrumpetinterchangeyb3.jpg)

(http://img240.imageshack.us/img240/3885/overviewinterchangesed2.jpg)

(http://img232.imageshack.us/img232/4829/diamondinterchangexf0.jpg)
Title: Re: Show us your...Intersections
Post by: Haljackey on February 02, 2009, 05:06:47 PM
Wowowow some amazing developments in this thread! 

RustyXL, excellent interchange pic!

Floydian, a very complex and realistic riverfront junction!

j-dub, one of the best pics I've ever seen from you!

io_bg, amazing work especially with that trumpet!

...Fantastic!   &apls

All the best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: metarvo on February 02, 2009, 05:31:34 PM
j-dub:I honestly did a double take when I saw those diagonal turning lanes, j-dub.  Eyecandy or not, they do make real diagonal turning lanes seem like more of a possibility. 

io_bg: That's an interesting dog-bone variant you have in the last pic.  It starts out with a ground-to-elevated ramp and ends in an on-slope on the other side of the freeway.  This gives me some ideas.  :thumbsup:
Title: Re: Show us your...Intersections
Post by: Floydian on February 02, 2009, 07:48:57 PM
A crude but very functional cloverleaf (+1 ramp) between two highways set in place for upcoming rapid suburban expansion
(http://img383.imageshack.us/img383/2239/city2an1.jpg)
Title: Re: Show us your...Intersections
Post by: Ryan B. on February 02, 2009, 09:35:42 PM
Real dangerous weave there.  I'd use a C/D system for that cloverleaf.
Title: Re: Show us your...Intersections
Post by: Haljackey on February 02, 2009, 10:09:30 PM
Real dangerous weave there.  I'd use a C/D system for that cloverleaf.

...Or just get rid of weaving entirely.  Still, a very unique interchange Floydian!
Title: Re: Show us your...Intersections
Post by: metarvo on February 02, 2009, 10:53:37 PM
Here's my latest one.  It's really more of an overpass than an intersection, but it took some effort to build.
(http://img510.imageshack.us/img510/2369/rhwoverdiag07pm8.jpg)
Title: Re: Show us your...Intersections
Post by: pagenotfound on February 03, 2009, 05:05:58 PM
metavaro: That. Is. Genius.  &apls

i never wouldve though of that. GIves me some ideas.
Title: Re: Show us your...Intersections
Post by: Lwito on February 04, 2009, 05:27:33 AM
Just for fun, a FAR intersection, thanks to the NAM Team for their fantastic work  &apls &apls

(http://img223.imageshack.us/img223/5136/farbz4.jpg) (http://imageshack.us)
By louistho (http://profile.imageshack.us/user/louistho)
Title: Re: Show us your...Intersections
Post by: DJSun1981 on February 05, 2009, 01:14:43 PM
Here I have an intersection with the new RHW:

(http://www.ld-host.de/uploads/thumbnails/ba1722434bbf55e7dd7376337d52246a.jpg) (http://www.ld-host.de/show/ba1722434bbf55e7dd7376337d52246a.jpg)
Title: Re: Show us your...Intersections
Post by: frdrcklim on February 06, 2009, 11:16:26 AM
Incredible stuff guys :thumbsup:.
Title: Re: Show us your...Intersections
Post by: Bluemoose on February 07, 2009, 04:13:58 PM
well this is really more of a concept, but i ll post it anyways.
this probably isnt even possible in sim city 4 even with the AWESOME new RHW3
(Thank you guys!)
Well here it is:
(http://img11.imageshack.us/img11/3699/tyinterchangeby2.jpg) (http://imageshack.us)

red = bottom level
blue = second level
green = third level
yellow = fourth level
wide = 2-3 lanes
narrow = 1 lane
Title: Re: Show us your...Intersections
Post by: Ryan B. on February 07, 2009, 05:06:20 PM
well this is really more of a concept, but i ll post it anyways.
this probably isnt even possible in sim city 4 even with the AWESOME new RHW3
(Thank you guys!)
Well here it is:
(http://img11.imageshack.us/img11/3699/tyinterchangeby2.jpg) (http://imageshack.us)

red = bottom level
blue = second level
green = third level
yellow = fourth level
wide = 2-3 lanes
narrow = 1 lane

Never say 'never'.  ;)  Watch me work.
Title: Re: Show us your...Intersections
Post by: j-dub on February 08, 2009, 12:44:02 AM
I believe this is possible, but takes a load of space, and won't be that curved.
Title: Re: Show us your...Intersections
Post by: Floydian on February 09, 2009, 12:38:35 PM
(http://img25.imageshack.us/img25/9498/citymz8.jpg)

Complete Parclo A4 interchange. Comes out a LOT cleaner when the overpass is on an angle like this.

PS: Anybody know any mods to get rid of the annoying brown dirt squares around the streets next to farms in the upper left of the picture? Either something that makes it smoother or gets rid of them completely
Title: Re: Show us your...Intersections
Post by: Nexis4Jersey on February 09, 2009, 01:52:35 PM
wow that's the most realistic Parclo Interchange ive ever seen from the new RHW 3.0  &apls
Title: Re: Show us your...Intersections
Post by: SusanMarie1956 on February 10, 2009, 08:29:38 AM
(http://i275.photobucket.com/albums/jj312/blunderclod/IF-8FrontageRds2.jpg)
Use of OWR, RHW to form frontage roads  with entrance and exit ramps to the freeway.

Picture of IF-8 through Little America City, Simms Island.

(IF = Island Freeway)
Title: Re: Show us your...Intersections
Post by: Floydian on February 12, 2009, 01:11:15 PM
wow that's the most realistic Parclo Interchange ive ever seen from the new RHW 3.0  &apls

If only the sims felt the same way
(http://img440.imageshack.us/img440/512/erroroz9.jpg)
Title: Re: Show us your...Intersections
Post by: FrankU on February 14, 2009, 06:33:15 AM
Floydian,

Yeah, that is sad!
I had something similar with my railroads. See the traffic jump down from the overpass? I wouldn't feel comfortable in that train.

(http://i277.photobucket.com/albums/kk63/FrankU_bucket/Heeteren/S_Adoorn-Heeteren-10Feb231232466352.jpg)
Title: Re: Show us your...Intersections
Post by: DJSun1981 on February 15, 2009, 05:49:57 AM
I have build a big intersection once again:

(http://www.ld-host.de/uploads/thumbnails/820950bd165811cc905f6f5a04eaf51d.jpg) (http://www.ld-host.de/show/820950bd165811cc905f6f5a04eaf51d.jpg) (http://www.ld-host.de/uploads/thumbnails/22895bb1d3295ee2d5eb080830f5f35e.jpg) (http://www.ld-host.de/show/22895bb1d3295ee2d5eb080830f5f35e.jpg) (http://www.ld-host.de/uploads/thumbnails/b39bba8eeba5a2ae95a132abe4704f4b.jpg) (http://www.ld-host.de/show/b39bba8eeba5a2ae95a132abe4704f4b.jpg)
(http://www.ld-host.de/uploads/thumbnails/4fa9a8123b2d2be1c02a20fbfcc13541.jpg) (http://www.ld-host.de/show/4fa9a8123b2d2be1c02a20fbfcc13541.jpg) (http://www.ld-host.de/uploads/thumbnails/7b8a2ecbc6edb9f88d179b0c63dd3096.jpg) (http://www.ld-host.de/show/7b8a2ecbc6edb9f88d179b0c63dd3096.jpg)
Title: Re: Show us your...Intersections
Post by: Sciurus on February 15, 2009, 07:04:54 AM
Impressive work! :o
Title: Re: Show us your...Intersections
Post by: DJSun1981 on February 15, 2009, 11:52:22 AM
Thank you Sciurus!

Here I have 4 pictuers over again:

(http://www.ld-host.de/uploads/thumbnails/ccf54360bc742a392a34fad532496171.jpg) (http://www.ld-host.de/show/ccf54360bc742a392a34fad532496171.jpg) (http://www.ld-host.de/uploads/thumbnails/eb2b663730d06ed2cf0559b3468d5550.jpg)  (http://www.ld-host.de/show/eb2b663730d06ed2cf0559b3468d5550.jpg)
(http://www.ld-host.de/uploads/thumbnails/c09c124cdb86910c1c90e8878e8b2151.jpg) (http://www.ld-host.de/show/c09c124cdb86910c1c90e8878e8b2151.jpg) (http://www.ld-host.de/uploads/thumbnails/8f86a4b4407681365f6edc64c5310fac.jpg) (http://www.ld-host.de/show/8f86a4b4407681365f6edc64c5310fac.jpg)
Title: Re: Show us your...Intersections
Post by: pagenotfound on February 15, 2009, 01:22:48 PM
(http://img10.imageshack.us/img10/3822/leejan22001234669669yr1.jpg)

(http://img15.imageshack.us/img15/359/dunedinnov1300123465509lz3.jpg)

(http://img255.imageshack.us/img255/2109/fenesteriasouthjun14001di0.jpg)
Title: Re: Show us your...Intersections
Post by: doorknob60 on February 15, 2009, 03:56:28 PM
I went a little (maybe a lot) overboard on this one, this is the first chance I've had to play with the new NAM and RHW :P

(http://img8.imageshack.us/img8/4092/interchangezoomedoutev7.th.jpg) (http://img8.imageshack.us/my.php?image=interchangezoomedoutev7.jpg)

(http://img11.imageshack.us/img11/2332/interchangezoomedinzi5.th.jpg) (http://img11.imageshack.us/my.php?image=interchangezoomedinzi5.jpg)
Title: Re: Show us your...Intersections
Post by: jonno on February 16, 2009, 04:05:46 PM
I decided to give this RHW a try.  Honestly this took me hours to do, and it was so complicated and frustrating I doubt that I'll ever really use it again in this capacity.  But here is the intersection I made.  If you are up for a game of 'Where's Waldo?' try and find the brown box from a missing dependancy hidden somewhere in there.

(http://img5.imageshack.us/img5/7216/brockwayjan136321234818tb0.jpg)
Title: Re: Show us your...Intersections
Post by: shaylan221 on February 16, 2009, 04:11:57 PM
Nice Roadwork Everyone! I'd show my latest work with the RHW, but I can't figure out how to take in-game pictures showing the traffic data map. Any tips?
Title: Re: Show us your...Intersections
Post by: dragonshardz on February 16, 2009, 11:33:45 PM
Printscreen button. Then minimize SC4 (Alt-Tab), open up MS Paint, and then press Ctrl-V. Voila!
Title: Re: Show us your...Intersections
Post by: MandelSoft on February 17, 2009, 07:47:34 AM
Nice Roadwork Everyone! I'd show my latest work with the RHW, but I can't figure out how to take in-game pictures showing the traffic data map. Any tips?
Easier method: Press CTRL-SHIFT-C. This will activate the ingame snapshot camera. Change size if you like and then click to take your picture.
Title: Re: Show us your...Intersections
Post by: Andreas on February 17, 2009, 07:52:20 AM
Even easier method: Install and start IrfanView, then press "C" to bring up the screenshot dialogue. Define a hotkey (i. e. F11), the file format (JPG) and a save folder (you only need to do this once), then start the capturing process (IrfanView will minimize itself), start the game, and whenever you press the hotkey, a screenshot is saved in the proper format.
Title: Re: Show us your...Intersections
Post by: SusanMarie1956 on February 17, 2009, 03:27:06 PM
Thanks for the tip Andreas. ()testing()
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on February 17, 2009, 05:48:57 PM
Easier method: Press CTRL-SHIFT-C. This will activate the ingame snapshot camera. Change size if you like and then click to take your picture.

Only problem with this is that it doesn't show all, just some of the interface.
Title: Re: Show us your...Intersections
Post by: LE0 on February 17, 2009, 06:16:09 PM
With RHW v3 is it possible to have Elevated MIS 90 degrees curve in 1 tile?

Awesome interchanges  :thumbsup:
Title: Re: Show us your...Intersections
Post by: j-dub on February 17, 2009, 08:33:21 PM
Death to Pumpkins: When I want to take pictures with proof of the traffic simulator, I use the Prt Scrn Sys Rq (print screen system required) button next to the scroll lock. You then press the windows button, wait for response, open MS paint, and paste the image. This is a PC only feature, another easy thing Mac does not have. (at least I can't remember the three buttons on Mac)

LEO, sorry, its not possible now.

Jonno, you really, really got the hang of it. That is really impressive, the fact you got an existing city there, and yet were able to get big. And yes it can literally take hours to build sometimes, but the outcome was worth it.
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on February 17, 2009, 08:45:48 PM
Death to Pumpkins: When I want to take pictures with proof of the traffic simulator, I use the Prt Scrn Sys Rq (print screen system required) button next to the scroll lock. You then press the windows button, wait for response, open MS paint, and paste the image. This is a PC only feature, another easy thing Mac does not have. (at least I can't remember the three buttons on Mac)

I know...  ??? That's the same thing I do...
Title: Re: Show us your...Intersections
Post by: nerdly_dood on February 17, 2009, 09:04:29 PM
I hit Ctrl+Shift+S (not C) with the main menu bars and whatnot minimized, and i get all the screenshot-taking interface i need - that little white box you can move around to specify what to take a picture of. That's as simple as i need it and as quick as i need it.
Title: Re: Show us your...Intersections
Post by: Jonathan on February 18, 2009, 10:09:58 AM
Heres one I made, it seems to work alright, though for some reason noone uses the GLR yet.
Very very short video(http://www.youtube.com/watch?v=Mh2bjt34xCc):
http://www.youtube.com/v/kWIMFdHM2MQ&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999
Jonathan
Title: Re: Show us your...Intersections
Post by: j-dub on February 18, 2009, 10:36:08 AM
I hear you Jonathan. The simulator is something else. I had to close a road that was getting over 1,300 cars, while the avenue was free as a bird. I had to permanently close the road to thru traffic. They always seem to prefer the first option they see, and only use that. I am not talking about a simulator, but how the initial programming was made for the route choices. If you are just talking about no one using the tram, I think with this 5 roundabout interchange, they probably feel whats the point, there are all these roads everywhere, and we can move right on through already without fear of delay, or its a path thing, but you can't tell with the resolution in the Tube.
Title: Re: Show us your...Intersections
Post by: Jonathan on February 18, 2009, 01:14:28 PM
Well orginally I had just one roundabout, and still noone used the trams, but before that I split the avenue and had EL-rail down the middle, then the el-rail was used lots, just when I convert to Ave/GLR it only uses cars.

I gave up on the simulators and just removed the NAM one, which is probably a reason why it doesnt work.

The reason for the 5 roundabouts is in each direction there is a half an avenue awith Ave/GLR down the middle.

And I only realised I had taken the video with the paths on after I'd uploaded, probably because most of the time im on SC4 I have it enabled. :)

Jonathan
Title: Re: Show us your...Intersections
Post by: RBC on February 19, 2009, 10:57:00 AM
(http://img165.imageshack.us/img165/5707/intersectionvh0.jpg) (http://imageshack.us)
(http://img165.imageshack.us/img165/intersectionvh0.jpg/1/w1023.png) (http://g.imageshack.us/img165/intersectionvh0.jpg/1/)

A regular RHW-intersection. Nothing special, I know. But my case was also another. I badly need some good walls to the viaducts, but where to find 'em? I used to have a lot, but a few month ago I had to delete all of my plugins, because the game continued to crash - and now I can't find any of the one I prefered.

Any links to some great wall sets?
Title: Re: Show us your...Intersections
Post by: MandelSoft on February 19, 2009, 11:04:21 AM
There are some goods sets from Jernoij available on the LEX...
Title: Re: Show us your...Intersections
Post by: LE0 on February 19, 2009, 11:14:30 AM
RBC, thats a nice interchange :thumbsup:

Except the part under the bridge looks like a RHW-2 instead of RHW-4.
Title: Re: Show us your...Intersections
Post by: Kitsune on February 19, 2009, 12:10:20 PM
I've noticed sometimes that the RHW-4 and MIS revert to RHW 2 under bridges.
Title: Re: Show us your...Intersections
Post by: RBC on February 19, 2009, 01:21:39 PM
@ mrtnrin:

Thx! I was happy to find his 'Residential And Rural Diagonal Walls Set V1', which I didn't manage to to on the STEX. They will definately do it!

@ Leo and Kitsune:

That's another problem of mine...If I pick the road over RHW tool in the 'road' menu I only get an empty curser and I can't plot anything. These ones I found in the 'highway' menu among the RHW. I don't know if it makes any difference, if thats why it's only RHW-2? Why I can't use the road top RHW from the 'road' menu I can't figure out neither. Very strange.
Title: Re: Show us your...Intersections
Post by: K5 on February 20, 2009, 08:15:33 AM
This is the intersection that I made with RHW3.0 for the first time.
(http://cqndsg.blu.livefilestore.com/y1poEgfVci1AcOxZaMUrEBtjkc7vSamWle6qeFVTRewk1d6tHWcjD1bt7DGshJfEPHZoLvYTDoI3CU/Resized_MyJct_01.jpg)
You can see the very big picture here (http://cqndsg.blu.livefilestore.com/y1peovR71LLnQKhOtLpTDR1I7JT6RFwz-KiVjPx_sft0Ew-yb-zNzhQ5sWHhnucot94suWqSHULg4s/MyJct_01.jpg).
Title: Re: Show us your...Intersections
Post by: Albus of Garaway on February 20, 2009, 08:21:38 AM
Oh, wow. That's really impressive K5. I don't think I've seen many interchanges like that one! It must have taken you ages to build. Good work!
Title: Re: Show us your...Intersections
Post by: Haljackey on February 20, 2009, 12:08:25 PM
RBC:  Looks great, but I'm afraid you have the wrong road over RHW puzzle piece!  Switch that to road over RHW-4, not RHW-2!

Very nice K5, lots of loops in that one!



All right, its my turn now.  I have 20 pics to show this time, all available at 1920x1200.

Click for full resolution!


A ground highway/RHW hybrid interchange I have been working on.
(http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Nov28961235093018.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Nov28961235093018.jpg)

More work done on a bullet train interchange.
(http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-May28841234838937.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-May28841234838937.jpg)

A new bullet train interchange I've been working on.
(http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Jul8891234990017-1.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Jul8891234990017-1.jpg)

A parclo interchange taking advantage of the new RHW-6C high mast lighting.
(http://i615.photobucket.com/albums/tt231/haljackey4/TheLanding-Oct19241234507199.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/TheLanding-Oct19241234507199.jpg)

What once was a multi-highway...
(http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Jun14831234811302.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Jun14831234811302.jpg)

Is now a RHW-10.
(http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Jan11841234824614.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Jan11841234824614.jpg)

A large, all-Maxis ground highway parclo interchange.
(http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Aug18881234981785.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Aug18881234981785.jpg)

A ground, elevated, and "super" elevated highway design.
(http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Dec13961235093631.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Dec13961235093631.jpg)

A unique type of parclo interchange:
(http://i615.photobucket.com/albums/tt231/haljackey4/TheLanding-Aug25081233200577.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/TheLanding-Aug25081233200577.jpg)

The main junction of the new partial-y split.
(http://i615.photobucket.com/albums/tt231/haljackey4/TheLanding-Jan30221234053561.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/TheLanding-Jan30221234053561.jpg)

MIS Madness!
(http://i615.photobucket.com/albums/tt231/haljackey4/Odin-Jun26371231617179.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/Odin-Jun26371231617179.jpg)

Urban stack interchange:
(http://i615.photobucket.com/albums/tt231/haljackey4/RyansUltimateCity-Sep14401121891806.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/RyansUltimateCity-Sep14401121891806.jpg)

Rural parclo interchange:
(http://i615.photobucket.com/albums/tt231/haljackey4/FernisBay-Dec2011228354759.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/FernisBay-Dec2011228354759.jpg)

The El-RHW:
(http://i615.photobucket.com/albums/tt231/haljackey4/TerranSettlement-May20781230526004.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/TerranSettlement-May20781230526004.jpg)

MIS junction leading up to the El-RHW in the last photo.
(http://i615.photobucket.com/albums/tt231/haljackey4/TerranSettlement-Jul9781230527565.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/TerranSettlement-Jul9781230527565.jpg)

The multi-highway junction has attracted growth!
(http://i615.photobucket.com/albums/tt231/haljackey4/TheInterchange-Mar3011232733879.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/TheInterchange-Mar3011232733879.jpg)

An older ave interchange with a temporary passing lane:
(http://i615.photobucket.com/albums/tt231/haljackey4/Escape-Oct27391216183696.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/Escape-Oct27391216183696.jpg)

The first-ever Multi-RHW still getting its use near a interchange.
(http://i615.photobucket.com/albums/tt231/haljackey4/Crossings-Mar52241234320113.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/Crossings-Mar52241234320113.jpg)

RHW-10 parclo A-4.
(http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Jan7841234819561.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Jan7841234819561.jpg)

Zoom out of the RHW-10 near a university I was building.
(http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Jan16841234824702.jpg) (http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Jan16841234824702.jpg)



Anyways, that's it for now.  I recently finished building that university, which is showcased in the latest GTR update.  Some pics of the RHW-10 are in it too!  (Link in my signature).

Anyways, I hope you enjoyed them!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: LE0 on February 20, 2009, 12:16:08 PM
Haljackey: Do you have both old and new RHW's at the same time?
Or is the pic with old RHW older? ()what()
Title: Re: Show us your...Intersections
Post by: Haljackey on February 20, 2009, 12:30:36 PM
Haljackey: Do you have both old and new RHW's at the same time?
Or is the pic with old RHW older? ()what()

Good question.  RHW 2.0 and 3.0 both contain RHW 1.3b (and older) support files, which allows them to stay they way they are without redrawing the network.
-Remember, all RHW versions before 2.0 were created using the side-by-side drag method, not the puzzle piece override method we use now.  If I were to redraw these networks (which I haven't in years), then they would defult to the RHW 3.0 textures.  So yes, these are all recent pictures, but not all the networks were made at the same time.

Hope that helps!

Best,
-Haljackey
Title: Re: Show us your...Intersections
Post by: Albus of Garaway on February 20, 2009, 02:27:32 PM
Way to spoil us rotten, Haljackey! You are so creative when it comes to interchanges! I can barely even make a simple "T" RHW interchange. Very nice work. :)
Title: Re: Show us your...Intersections
Post by: Pat on February 20, 2009, 03:32:29 PM
Daaaaaaang Hal those are some real sweet intersections there!!!!
Title: Re: Show us your...Intersections
Post by: io_bg on February 21, 2009, 11:26:04 AM
Nice pictures, Haljackey and K5! Here are some from me:

This one is photoshopped. I'm glad with the result, hope you like it too (here's the original one to compare them (http://img15.imageshack.us/img15/4949/rhw2original800x600.jpg)).
(http://img17.imageshack.us/img17/9595/rhw2photoshopped.jpg)
A diamond one with raised ramps (sorry for the bad quality)
(http://img6.imageshack.us/img6/7610/rhwinterchangeraised.jpg)
Another diamond interchange but with sunken
(http://img407.imageshack.us/img407/8792/sunkeninterchange.jpg)
Title: Re: Show us your...Intersections
Post by: metasmurf on February 21, 2009, 12:13:27 PM
I really like the photoshoped one. Looks very realstic in european terms :) Definitly something you could come across here in Sweden!
Title: Re: Show us your...Intersections
Post by: kj3400 on February 21, 2009, 09:01:20 PM
I've got one, and boy is it huge....

(http://i374.photobucket.com/albums/oo184/kj3400/Commonwealth%20of%20Paradise/update%2010b/ParadiseInternationalAirport--Jul.jpg)
Title: Re: Show us your...Intersections
Post by: tag_one on February 22, 2009, 01:59:59 AM
Wonderful interchanges guys! KJ you interchange looks very complex  &apls
Title: Re: Show us your...Intersections
Post by: chrisnhl on February 23, 2009, 06:02:01 PM
Hey guys, heres a sweet website to boost your interchange knowlege http://www.palmernet.com/winter04.pdf
Title: Re: Show us your...Intersections
Post by: Pat on February 23, 2009, 08:41:12 PM
io that is a wonderful job on the photoshopping!!! WOW talk about greatness!!!

Kj your right that is a massive interchange there!!!
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on February 23, 2009, 09:04:52 PM
My latest interchange creation:
(http://i188.photobucket.com/albums/z194/deathtopumpkins/WestReef-Dec11021235330579.jpg)
A simple trumpet that's since been rebuilt with a few extra ramps, I'll show that soon.
And yes I know there are brown boxes and weaving.  ::) But I don't consider the weaving a problem as the onramp is very lightly used.
Title: Re: Show us your...Intersections
Post by: meinhosen on February 23, 2009, 10:28:39 PM
Weaving-shmeaving... it still looks good.

kj and io, those look amazing. 

And io, that's a nice touch with Photoshop... if you had never said anything I'm pretty sure most of us would never have known.
Title: Re: Show us your...Intersections
Post by: MandelSoft on February 24, 2009, 04:32:32 AM
Well, I have three points of critic about DTP's interchange.

1. A on-surface rail crossing on a highway. Personally I would prevent these intersections with an over- or an underpass, because there will occur traffic jams at that point.
2. A on-surface road intersection, just after a trumpet interchange. I think that a parclo is a way better solution here.
3. No signage. This is just a detail. In this situation, people don't know where they are going.

I hope you can use these critics.

Best,
Maarten
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on February 24, 2009, 05:59:02 AM
Meinhosen: thanks!

Maarten:
Well I allowed the at-grade intersections because the highway is an expressway... Though since I took that pic I converted that intersection to a diamond. And don't worry, it'll be signed. ;)
Title: Re: Show us your...Intersections
Post by: chrisnhl on February 26, 2009, 12:21:11 AM
Heres a 2 and a half stack interchange of mine.  I have lots more pictures to show very soon!
(http://i633.photobucket.com/albums/uu57/chrisnhl50/triplestack-2.jpg)
Title: Re: Show us your...Intersections
Post by: chrisnhl on February 26, 2009, 01:13:57 AM
Here is where my hov lane ends downtown and connects with another freeeway.  My Hov lanes started off to be fictional but they seem to be mainly used by trucks so trucks never go on my main road that much.
(http://i633.photobucket.com/albums/uu57/chrisnhl50/HOVinterchangedt.jpg)
Here is another view and where it leads to...
(http://i633.photobucket.com/albums/uu57/chrisnhl50/hov2.jpg)
Here is another interchange wich uses HOV lanes as well.  I plan for this area to be extremely busy since I have funneled all of my roads towards this interchange.  As for the RHW connection, I still have some kinks to work out.I also almost forgot to mention I added a park and ride option for commuters to park and take a bus downtown.  (http://i633.photobucket.com/albums/uu57/chrisnhl50/hov3.jpg)
Feel free to comment or critique anything!
Title: Re: Show us your...Intersections
Post by: j-dub on February 26, 2009, 05:46:33 PM
OK. In that case why are the EMIS ramps in the middle so long?
Title: Re: Show us your...Intersections
Post by: chrisnhl on February 26, 2009, 05:54:50 PM
It's for no reason J dub.  Just to make it look different. I was going to originally make it so that they are elevated the entire time.  When I was in L.A this summer I noticed that the I-10 looked like that where the HOV lanes were elevated due to lack of real estate.
Title: Re: Show us your...Intersections
Post by: j3r3 on February 27, 2009, 04:08:47 AM
Nice everyone. Here's one of mine.
The image is rather big and you can see the edges of the screenshots since its compiled of several ones.
Enjoy:

(http://img3.imageshack.us/img3/3794/35205067.th.jpg) (http://img3.imageshack.us/my.php?image=35205067.jpg)


edit: it was supposed to be 4211x1531 but for some reason i can't get it right on imageshack. anyone?
Title: Re: Show us your...Intersections
Post by: pagenotfound on February 27, 2009, 03:42:00 PM
(http://img140.imageshack.us/img140/5500/oddinterchange.jpg)

Its a little different now but my game crashed before i could take a new picture &sly
Title: Re: Show us your...Intersections
Post by: Ryan B. on February 28, 2009, 10:16:53 AM
Nice job, Rob!  That's really creative - and it works, too!
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on March 02, 2009, 09:15:08 PM
I have more...  ()flamdev()
My pride n' joy... a new cloverleafy-thingy with very minimal weaving and complete (mostly) with signage and landscaping.
(http://i188.photobucket.com/albums/z194/deathtopumpkins/SimCity%204/BooneRiver-Jan7001236049394.png)

East of that:
(http://i188.photobucket.com/albums/z194/deathtopumpkins/SimCity%204/BooneRiver-Jan9001236049417.png)

And across that river:
(http://i188.photobucket.com/albums/z194/deathtopumpkins/SimCity%204/BooneRiver-Jan10001236049434.png)
(this one's incomplete)
Title: Re: Show us your...Intersections
Post by: metarvo on March 02, 2009, 09:38:36 PM
Nice work, dtp!  My favorite is the interchange between the RHW-4 and RHW-6C.

 :thumbsup:
Title: Re: Show us your...Intersections
Post by: j-dub on March 02, 2009, 09:53:30 PM
Love the yellow avenue texture most importantly. That yellow texture would look awesome for this situation:
(http://img178.imageshack.us/img178/173/91ststreet250thave.jpg)
In case you didn't know already, this is a real intersection, if you didn't see the real one in the real life recreations.
Title: Re: Show us your...Intersections
Post by: grbac on March 03, 2009, 05:03:35 AM
Hey guys, I'm still new in all this but I'm learning. Just wondering is this possible. I've been playing but can't find a way but that's due to lack of knowledge of traffic system.
Hope I'm in the right thread.
(http://img201.imageshack.us/img201/9338/1236244.jpg)

(http://img159.imageshack.us/img159/1502/intersec.jpg)

(http://img159.imageshack.us/img159/9637/intersec2.jpg)
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on March 03, 2009, 07:23:40 PM
The interchanges here look nice.

grbac: I believe what you are looking for is a three-level stacked roundabout (CBRD description here (http://www.cbrd.co.uk/reference/interchanges/3round.shtml)). Such a thing is functionally possible in Simcity, although not exactly like that cosmetically. Here (http://i408.photobucket.com/albums/pp163/Patricius_Maximus/2-64.jpg)'s a pic of my own type of that interchange.

I'll show some interchanges from my Patrician Showcase.

A cloverstack interchange, with beautitication in a rural area (sorry for the grid):

(http://i408.photobucket.com/albums/pp163/Patricius_Maximus/1-81.jpg) (http://i408.photobucket.com/albums/pp163/Patricius_Maximus/1-81.jpg)

A volleyball interchange in a rebuilt ring road in Dioxia:

(http://i408.photobucket.com/albums/pp163/Patricius_Maximus/2-63.jpg) (http://i408.photobucket.com/albums/pp163/Patricius_Maximus/2-63.jpg)

A trumpet interchange in an unrelated, completely new ring road:

(http://i408.photobucket.com/albums/pp163/Patricius_Maximus/3-51.jpg) (http://i408.photobucket.com/albums/pp163/Patricius_Maximus/3-51.jpg)

Lastly, a parclo interchange with roundabouts and an RHW-2 connection:

(http://i408.photobucket.com/albums/pp163/Patricius_Maximus/4-39.jpg) (http://i408.photobucket.com/albums/pp163/Patricius_Maximus/4-39.jpg)

Hope they inspired someone  :).

- Patricius Maximus
Title: Re: Show us your...Intersections
Post by: shaylan221 on March 03, 2009, 07:35:02 PM
it certainly inspired me..
Title: Re: Show us your...Intersections
Post by: grbac on March 04, 2009, 02:13:09 AM
Thanks Patricius Maximus, you surely inspired me as well and gave me some ideas. I see it is possible but only the functionality not the looks.

Just one more thing, those "RHW tunnels" are actually made with the ordinary road, because one cannot make an RHW tunnel, am I right? I read that in FAQ. And those tunnel entrances are just overhead plops, right?
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on March 04, 2009, 05:13:40 AM
No, they are functional avenue tunnels. You have to use the avenue network.
Title: Re: Show us your...Intersections
Post by: grbac on March 04, 2009, 07:04:34 AM
Yaeh, that's what I meant, ordinary road, avenue. The expresion was not good. Thanks
What about the tunnel entrences?
Title: Re: Show us your...Intersections
Post by: Patricius Maximus on March 04, 2009, 07:32:24 AM
The avenue tunnel entrances are default tunnels: the highway tunnel seen in the post was the default highway tunnel.
Title: Re: Show us your...Intersections
Post by: grbac on March 05, 2009, 04:54:39 AM
OK.Thanks
Title: Re: Show us your...Intersections
Post by: Nexis4Jersey on March 06, 2009, 12:17:09 AM
Great Interchanges Everyone, RHW 3.0 has really changed the face of SC4 Forever  &apls

Heres a Classic "Jersey Jughandle" i did!

(http://i316.photobucket.com/albums/mm323/Nexis_Jerseyite/JoanPlains-Nov4001235625765.png)

(http://i316.photobucket.com/albums/mm323/Nexis_Jerseyite/JoanPlains-Nov4001235625782.png)

Hope you like it!   ;D
Title: Re: Show us your...Intersections
Post by: grbac on March 06, 2009, 03:39:35 AM
I don't get it, in this two pictures, is the RHW connection working? Doesn'tit have to have a "city connection"?
Title: Re: Show us your...Intersections
Post by: j-dub on March 06, 2009, 03:06:22 PM
I think in this case its just for visual, but traffic won't actually use it this way.
Title: Re: Show us your...Intersections
Post by: metarvo on March 06, 2009, 08:37:30 PM
That looks good, Nexis.  I'm not familiar with Jersey, so I've never seen an intersection like this one.  I assume that its purpose is to allow inbound drivers on the RHW to avoid left turns.  Am I right? 
Title: Re: Show us your...Intersections
Post by: nerdly_dood on March 06, 2009, 10:30:25 PM
I think it's sorta the left turn without taking a left actually within the intersection.
Title: Re: Show us your...Intersections
Post by: Descent on March 11, 2009, 04:44:36 AM
New User, new Region, new RHW ;)
Click the Pictures for Fullsize-View

A german "Autobahnkreuz":

(http://www.ld-host.de/uploads/thumbnails/7350b20b1f45a188ea8f52c47e798817.jpg) (http://www.ld-host.de/show/47625) (http://www.ld-host.de/uploads/thumbnails/1ee8128a150068236b44d3afa9c7e2f7.jpg) (http://www.ld-host.de/show/47626) (http://www.ld-host.de/uploads/thumbnails/2741b0f566a7e309bfc3b8f6abd06e74.jpg) (http://www.ld-host.de/show/47627)

And 2 more Intersections:

(http://www.ld-host.de/uploads/thumbnails/3caec64859e04b33ec1dc02a9ab78ea6.jpg) (http://www.ld-host.de/show/47628) (http://www.ld-host.de/uploads/thumbnails/7ccaa2b1be3f7847abcc6d0eced9f488.jpg) (http://www.ld-host.de/show/47629)
Title: Re: Show us your...Intersections
Post by: FrankU on March 11, 2009, 07:57:46 AM
Cool Kreuz!
Title: Re: Show us your...Intersections
Post by: rjaap on March 13, 2009, 06:25:07 PM

Nice interchanges!

Just like to show you mine.
A simple intersection in a suburb under development.
It was a real pain getting the slopes right  :-[

(http://img16.imageshack.us/img16/7808/87114446.jpg) (http://img16.imageshack.us/my.php?image=87114446.jpg)

And without the trees and stuff so you can actually see the interchange:
(http://img5.imageshack.us/img5/7883/63533978.th.jpg) (http://img5.imageshack.us/my.php?image=63533978.jpg)
Title: Re: Show us your...Intersections
Post by: Gaston on March 13, 2009, 07:38:01 PM
rjaap,
   What rock mod are you using?   It looks very interesting.


---Gaston
Title: Re: Show us your...Intersections
Post by: jonno on March 13, 2009, 07:59:41 PM
Here is a rather elaborate intersection I've come up with.  It origionaly stated as a 'T' shaped intersection, but I realized that I needed a way to exit towards the new development on the top.  I added the tunnel and now it all works.  The best part is that the traffic actually flows like I designed it to.  It's not the most realistic but that's OK.  Still need some work on the jagged and steep slopes though.

http://img15.imageshack.us/img15/5026/brockwayaug279801236991.jpg (http://img15.imageshack.us/img15/5026/brockwayaug279801236991.jpg)


EDIT by Andreas: Image changed to text link due to the size.
Title: Re: Show us your...Intersections
Post by: rjaap on March 13, 2009, 08:55:51 PM
Gaston,

it's the Aubracrock texture by TSC.

You can find it here:
http://sc4devotion.com/forums/index.php?topic=6442.0 (http://sc4devotion.com/forums/index.php?topic=6442.0)

- rob
Title: Re: Show us your...Intersections
Post by: Gaston on March 13, 2009, 08:58:38 PM
Thanks Rob


---Gaston
Title: Re: Show us your...Intersections
Post by: io_bg on March 14, 2009, 03:15:13 AM
Great interchange, rjaap! You gave me a few ideas!
jonno, yours is good, too, but I think you need a slope mod.
Title: Re: Show us your...Intersections
Post by: A200 on March 14, 2009, 03:48:54 AM
Here is a rather elaborate intersection I've come up with.  It origionaly stated as a 'T' shaped intersection, but I realized that I needed a way to exit towards the new development on the top.  I added the tunnel and now it all works.  The best part is that the traffic actually flows like I designed it to.  It's not the most realistic but that's OK.  Still need some work on the jagged and steep slopes though.

http://img15.imageshack.us/img15/5026/brockwayaug279801236991.jpg (http://img15.imageshack.us/img15/5026/brockwayaug279801236991.jpg)

You need a slope mod badly  :thumbsdown:

But otherwise good  :thumbsup:


EDIT by Andreas: Image changed to text link due to the size.
Title: Re: Show us your...Intersections
Post by: jonno on March 14, 2009, 10:05:17 AM
jonno, yours is good, too, but I think you need a slope mod.


I was going to install one a while ago, but i was afraid of what might happen because almost all of my cities are built on slopes and i am afraid it might mess them up, or that it will make it more difficult to build on slopes.
Title: Re: Show us your...Intersections
Post by: danielra96 on March 14, 2009, 12:57:12 PM
(http://img13.imageshack.us/img13/5926/newcityjan2201123705312.png) (http://img13.imageshack.us/my.php?image=newcityjan2201123705312.png)
i was just toying around but...
Title: Re: Show us your...Intersections
Post by: nerdly_dood on March 14, 2009, 01:43:28 PM
I think a highway tunnel there is a bit unrealistic - an elevated highway overpass would be better - but apart from that your interchange looks quite functional and realistic. :thumbsup:
Title: Re: Show us your...Intersections
Post by: Gaston on March 15, 2009, 10:48:16 AM
I think a highway tunnel there is a bit unrealistic - an elevated highway overpass would be better - but apart from that your interchange looks quite functional and realistic. :thumbsup:

I have to agree with nerdly_dood.   The other thing that "catches my eye is the little cross roads just before and after the exit.   They seem redundant, for lack of a better word.   You have a "limited access rural highway" exit but traffic would just exit off to the access roads at the intersections.    I think just one or the other is needed.   Or perhaps the little roads across would be better as dirt streets.     Like you see the state police/emergency vehicles using here in the US.     But that is only my opinion.    Overall I like it alot.   


---Gaston
Title: Re: Show us your...Intersections
Post by: Floydian on March 15, 2009, 11:46:32 AM
It looks like an experiement, so the roads really aren't aiming to go anywhere in paticular... But I agree, normally controlled access freeways don't have grade crossings.

A few of mine:
A nice RHW split
(http://img353.imageshack.us/img353/5239/capture15032009115955.jpg)

And a RHW/MHW split
(http://img11.imageshack.us/img11/4761/capture15032009120133.jpg)

Suburban diamond (note lack of any weaving on the onramps)
(http://img55.imageshack.us/img55/5520/capture15032009120655.jpg)
Title: Re: Show us your...Intersections
Post by: io_bg on March 15, 2009, 03:05:32 PM
Nice job, Floydian. You're getting better and better :)
Title: Re: Show us your...Intersections
Post by: danielra96 on March 15, 2009, 09:03:11 PM
It really looks great. Bravo! &apls
Title: Re: Show us your...Intersections
Post by: legoman786 on March 15, 2009, 10:47:46 PM
I needed a compact cloverleaf and this is the smallest I could manage:

(http://i10.photobucket.com/albums/a108/legoman786/cloverleaf-1.jpg)

PS: I apologize for the size of the picture, I can't find the thumbnail link on Photobucket  >:(


EDIT by Andreas: Well, if you can't find the thumbnail link, use a plain text link instead. :)
Title: Re: Show us your...Intersections
Post by: Haljackey on March 16, 2009, 03:52:21 PM
legoman786:  Cool!  That's a classic!   :thumbsup:
Title: Re: Show us your...Intersections
Post by: jjune4991 on March 16, 2009, 07:04:35 PM
very great small and compact clover.
Title: Re: Show us your...Intersections
Post by: girlfromverona on March 16, 2009, 07:17:56 PM
Floydian: I really love the curves in your first pic! Might have to try that one out myself. Well done.  :thumbsup:
Title: Re: Show us your...Intersections
Post by: louistsw on March 17, 2009, 11:48:19 AM
This is my first image in here $%Grinno$%

(http://img300.imageshack.us/img300/3743/200903024d95b915ac073ff.th.jpg) (http://img300.imageshack.us/my.php?image=200903024d95b915ac073ff.jpg)

Sorry..
I edit it.

EDIT by Andreas: That's a bit large to embed directly - better use a link or a thumbnail version next time. :)
Title: Re: Show us your...Intersections
Post by: Nexis4Jersey on March 17, 2009, 01:54:44 PM
OMG , what a great use of both RHW & the New NAM  :) :thumbsup:
Title: Re: Show us your...Intersections
Post by: louistsw on March 19, 2009, 12:47:00 PM
Some new IC in my city.

(http://img242.imageshack.us/img242/2082/69058196.th.jpg) (http://img242.imageshack.us/my.php?image=69058196.jpg)

(http://img254.imageshack.us/img254/5505/55359372.th.jpg) (http://img254.imageshack.us/my.php?image=55359372.jpg)

(http://img254.imageshack.us/img254/1843/70368821.th.jpg) (http://img254.imageshack.us/my.php?image=70368821.jpg)

(http://img443.imageshack.us/img443/3438/20236919.th.jpg) (http://img443.imageshack.us/my.php?image=20236919.jpg)

I take this image with some mistake. There is car crashing ;D
(http://img443.imageshack.us/img443/4977/90202984.th.jpg) (http://img443.imageshack.us/my.php?image=90202984.jpg)
Title: Re: Show us your...Intersections
Post by: A200 on March 19, 2009, 04:34:41 PM

A few of mine:
A nice RHW split
(http://img353.imageshack.us/img353/5239/capture15032009115955.jpg)

How would someone from the connecting ramp go right onto the main RHW? there is no ramp connecting it... so they are forced to go straight into the highway and not in the opposite direction, if you know what I mean?
Title: Re: Show us your...Intersections
Post by: tcx on March 19, 2009, 09:22:26 PM
a very simple intersection. still lots to do here.

(http://i59.photobucket.com/albums/g301/yosoyyomero/NuevaCiudad-25Feb231237513078.jpg)
Title: Re: Show us your...Intersections
Post by: frdrcklim on March 19, 2009, 11:04:32 PM
How would someone from the connecting ramp go right onto the main RHW? there is no ramp connecting it... so they are forced to go straight into the highway and not in the opposite direction, if you know what I mean?
Probably because there is no need for it. I also think it's to avoid being generic but we're pretty sure there exists ramps like this one :).
Title: Re: Show us your...Intersections
Post by: Floydian on March 20, 2009, 12:24:06 AM
How would someone from the connecting ramp go right onto the main RHW? there is no ramp connecting it... so they are forced to go straight into the highway and not in the opposite direction, if you know what I mean?

Not quite... But I'm guessing you're referencing the lack of a North to East connection (The only one missing). This is both a case of it being difficult to make a visually appealing flyover (I need a curved "L" shape transition from ground to air), and that the main city is south (Via West), and both north and east are rural areas.
Title: Re: Show us your...Intersections
Post by: ulysses on March 20, 2009, 02:32:46 AM
My simple intersection-from photobucket web space...

with roundabout
(http://i47.photobucket.com/albums/f196/ulysses_wesley/SC4-QDM/20081031_ce367b90c696e4c3d3b6K9aDHa.jpg)

interchange with Avenue
(http://i47.photobucket.com/albums/f196/ulysses_wesley/SC4-QDM/20080829_25817bd795ee554eae967cgJh9.jpg)

single direction
(http://i47.photobucket.com/albums/f196/ulysses_wesley/SC4-QDM/20081209_14884456755c3d5f5ddeZYxNyP.jpg)

(http://i47.photobucket.com/albums/f196/ulysses_wesley/SC4-QDM/20081209_8c91ae803ecb36321154XmkOQR.jpg)
Title: Re: Show us your...Intersections
Post by: mightygoose on March 20, 2009, 04:38:27 AM
all i see is....
(http://i193.photobucket.com/albums/z124/mightygoose_2007/errorintersection.jpg)

sorry...
Title: Re: Show us your...Intersections
Post by: A200 on March 20, 2009, 04:47:00 AM
Not quite... But I'm guessing you're referencing the lack of a North to East connection (The only one missing). This is both a case of it being difficult to make a visually appealing flyover (I need a curved "L" shape transition from ground to air), and that the main city is south (Via West), and both north and east are rural areas.

Unless they create a tunnel under the intersection?
Title: Re: Show us your...Intersections
Post by: allan_kuan1992 on March 20, 2009, 05:40:08 AM
did someone link everything right? I'm seeing banners for SimCity China but that's it.

- Allan Kuan
Title: Re: Show us your...Intersections
Post by: ulysses on March 20, 2009, 09:41:06 AM
all i see is....
(http://i193.photobucket.com/albums/z124/mightygoose_2007/errorintersection.jpg)

sorry...

now is ok :thumbsup:
I use photobucket instead the SCCN...
Title: Re: Show us your...Intersections
Post by: mightygoose on March 20, 2009, 11:29:10 AM
now i can see them, nice work ulysses...
Title: Re: Show us your...Intersections
Post by: Gaston on March 20, 2009, 04:24:24 PM
Hmmmm,   Never seen a round-a-bout done under the highway like that.     Is there a trick to it or is it just photoshopped?   Can it be done with other networks?     Like say EL-RHW?     Very neat and tidy intersection that makes, indeed.    ()stsfd()


---Gaston


edit:
Quote
There's an avenue roundabout with a elevated highway overtop puzzle piece in the NAM
Thanks.   Geez, ya think I'd know that by now.    &ops
Title: Re: Show us your...Intersections
Post by: Floydian on March 20, 2009, 04:42:00 PM
There's an avenue roundabout with a elevated highway overtop puzzle piece in the NAM

@Ulysses: Love the last two pictures... Thats an interesting way to do flyovers that I never had thought of.
In your second pic, the diagonal one ways from the outer roads cross both lanes of the avenue in the centre (Which is unneccessary since the closest lane is the one going in the right direction). If you do them backwards when you make them (Start from the avenue and go out), they'll only hit the one side of the avenue instead of crossing it. I'll edit a picture into the post in a few minutes...
EDIT: Like this:
(http://img21.imageshack.us/img21/775/thoughtk.jpg)
Title: Re: Show us your...Intersections
Post by: will_colorado on March 21, 2009, 01:56:08 AM
Hi everyone, I've been lurking here for a long time.  Here are some images of the interchange I made with the new NAM/RHW stuff:

A really large RHW interchange I made.  For them to look realistic, they have to be VERY BIG!

(http://img19.imageshack.us/img19/5835/interchangelarge.jpg)

The bottom part of the picture where the avenue and power lines cross the highway.
This is looking the opposite direction of the first picture.
(http://img19.imageshack.us/img19/9324/interchangesmall1.jpg)

Another part:

(http://img8.imageshack.us/img8/3089/interchangesmall2.jpg)
Title: Re: Show us your...Intersections
Post by: ulysses on March 21, 2009, 10:26:55 AM
There's an avenue roundabout with a elevated highway overtop puzzle piece in the NAM

@Ulysses: Love the last two pictures... Thats an interesting way to do flyovers that I never had thought of.
In your second pic, the diagonal one ways from the outer roads cross both lanes of the avenue in the centre (Which is unneccessary since the closest lane is the one going in the right direction). If you do them backwards when you make them (Start from the avenue and go out), they'll only hit the one side of the avenue instead of crossing it. I'll edit a picture into the post in a few minutes...

Yes I know that. But I would like to make a u-turn there...

by the way, my last two pictures' interchange are changed now
Title: Re: Show us your...Intersections
Post by: Haljackey on March 21, 2009, 04:11:26 PM
Sweet job will_colorado!  That's an excellent interchange!
Title: Re: Show us your...Intersections
Post by: nerdly_dood on March 21, 2009, 04:19:02 PM
I agree with haljackey - but that interchange takes up entirely too much space for me to be willing to put it in a city. (Unless I just start a new region specifically for interchange building... in which case i probably won't care)
Title: Re: Show us your...Intersections
Post by: Nexis4Jersey on March 22, 2009, 12:23:09 AM
Heres some Intersections from my recent towns & cities!

(http://img4.imageshack.us/img4/8557/morristhillsmay70012369.png)

(http://img5.imageshack.us/img5/627/millsvillefeb2300123519.png)

(http://img21.imageshack.us/img21/8427/cologateheightsfeb90112.png)

(http://img9.imageshack.us/img9/1852/limerickvalleyapr260412.png)
(http://img11.imageshack.us/img11/1452/limerickvalleymay604123.png)
(http://img23.imageshack.us/img23/3578/limerickvalleymar150412.png)

(http://img15.imageshack.us/img15/7353/limerickvalleymar200412.png)

Thats all for now , hope you liked it  ;D

~Corey
Title: Re: Show us your...Intersections
Post by: Floydian on March 22, 2009, 03:11:53 AM
Heres some Intersections from my recent towns & cities!

...

Thats all for now , hope you liked it  ;D

~Corey
Love the simple, but perfect road intersection.
What do you use to get so much traffic?
Title: Re: Show us your...Intersections
Post by: carkid1998 on March 22, 2009, 03:18:30 AM

probly a traffic genarator
Title: Re: Show us your...Intersections
Post by: Dino007 on March 22, 2009, 03:56:37 AM
Nothing spectacular from me...

(http://www.shrani.si/t/11/is/4sUuG4zc/1/sc4roundabout.jpg) (http://www.shrani.si/?11/is/4sUuG4zc/1/sc4roundabout.jpg)

(http://www.shrani.si/t/1V/P1/khnBfUI/sc4junction.jpg) (http://www.shrani.si/?1V/P1/khnBfUI/sc4junction.jpg)

(http://www.shrani.si/t/23/4h/3rJ8JBSO/sc4junction2.jpg) (http://www.shrani.si/?23/4h/3rJ8JBSO/sc4junction2.jpg)

(http://www.shrani.si/t/2E/qw/2XQtvK3t/sc4interchange.jpg) (http://www.shrani.si/?2E/qw/2XQtvK3t/sc4interchange.jpg)

Closer look:
(http://www.shrani.si/t/k/Hf/1tbjdU8V/sc4interchange2.jpg) (http://www.shrani.si/?k/Hf/1tbjdU8V/sc4interchange2.jpg)
Title: Re: Show us your...Intersections
Post by: Dino007 on March 22, 2009, 04:03:31 AM
Heres some Intersections from my recent towns & cities!


(http://img23.imageshack.us/img23/3578/limerickvalleymar150412.png)



Thats all for now , hope you liked it  ;D

~Corey

Very interesting, the same interchange is on H2 (expressway) in Maribor, but it gets often too congested.
http://maps.google.com/maps?f=q&source=s_q&hl=sl&geocode=&q=maribor&sll=37.0625,-95.677068&sspn=48.909425,79.101563&ie=UTF8&ll=46.560424,15.660818&spn=0.010446,0.019312&t=k&z=16
Title: Re: Show us your...Intersections
Post by: rootbears on March 22, 2009, 04:30:29 AM
the cars and traffic generators are from mikeseith's euro car replacement mod on the stex, you need to download the mod, the automata props and the euro traffic generators for it to work .they are all done by him. (thats what i use)  :P

     - rootbears
Title: Re: Show us your...Intersections
Post by: io_bg on March 22, 2009, 04:44:34 AM
Great pictures, Dino! Very creative! :thumbsup:
Title: Re: Show us your...Intersections
Post by: nerdly_dood on March 22, 2009, 11:47:04 AM
I like that little trumpet-hybrid interchange in your third image and that one i can't quite name in your second - not bad. :thumbsup:
Title: Re: Show us your...Intersections
Post by: dogma555 on March 22, 2009, 10:35:42 PM
Nice work guys.. I'm just wondering if anyone has come up with anything for the 5 lane wide highways.. This is the best I could come up with and its fully functional, but just looks odd due to the lack of the shoulder piece.

(http://img11.imageshack.us/img11/6964/rhww.jpg)
-
(http://img9.imageshack.us/img9/5771/rhww2.jpg)
Title: Re: Show us your...Intersections
Post by: nerdly_dood on March 22, 2009, 11:25:33 PM
That's actually not bad! I admire your workaround to get the RHW-10 / RHW-2 + RHW-6S split before one is officially released.
Title: Re: Show us your...Intersections
Post by: Pat on March 22, 2009, 11:58:19 PM
Dogma that is a massive interchange there wow!!!
Title: Re: Show us your...Intersections
Post by: j-dub on March 23, 2009, 02:57:14 PM
Very creative.
Dogma, later that intersection will look different with the RHW4 allowing an overhanging shoulder, so the shoulder should be able to go over that curve and meet in the middle. That will be awhile though.

Now...
(http://www.picvalley.net/u/2421/15723314392109907726.JPG)
(http://www.picvalley.net/u/2162/13961237441503167347.JPG)
Warning! photo has been modified, or has it?
Title: Re: Show us your...Intersections
Post by: just_a_guy on March 23, 2009, 10:37:36 PM
Massive and very creative, I like it! It would look even more amazing if that interchange were congested.
Title: Re: Show us your...Intersections
Post by: RBC on March 24, 2009, 01:51:23 PM
This is my first image in here $%Grinno$%

(http://img300.imageshack.us/img300/3743/200903024d95b915ac073ff.th.jpg) (http://img300.imageshack.us/my.php?image=200903024d95b915ac073ff.jpg)

Sorry..
I edit it.

EDIT by Andreas: That's a bit large to embed directly - better use a link or a thumbnail version next time. :)

Welcome louistsw - and thank you for the inspiration for this one:

(http://img208.imageshack.us/img208/1917/nyby6sep101237920034.jpg) (http://img208.imageshack.us/my.php?image=nyby6sep101237920034.jpg)



Title: Re: Show us your...Intersections
Post by: j-dub on March 25, 2009, 01:27:03 PM
OK, heres what the future potentially holds...
(http://www.picvalley.net/u/1681/18639732061997584424.JPG)
Title: Re: Show us your...Intersections
Post by: LE0 on March 25, 2009, 01:47:49 PM
Are those turn lanes puzzle pieces? do they replace the no turn lanes intersections? :)
Title: Re: Show us your...Intersections
Post by: Jonathan on March 25, 2009, 01:58:19 PM
Alex(Tarkus) will announce the details when he's ready, so keep checking the RHW thread ;)

Jonathan
Title: Re: Show us your...Intersections
Post by: bob56 on March 26, 2009, 04:38:30 PM
Great work J-dub! I can't wait for those turning lane MIS's

Now, here's an intersection i've had for a while. It's kindof an RHW interchange, but i used 1-way road as the overpass. To the east is an MIS section, ANd the west and north is RHW.

(http://img519.imageshack.us/img519/6446/uralcityfeb981123810286.jpg)

Enjoy

EDIT: I tried shifting over the pic, for some reason the imageshack link did that... ()what()
Title: Re: Show us your...Intersections
Post by: j-dub on March 27, 2009, 12:49:09 AM
How did you manage to grow all those tress? Cosmetically, that looks nice, but round-abouts don't act as the intersection.
Title: Re: Show us your...Intersections
Post by: Swamper77 on March 27, 2009, 12:51:37 AM
The rows of trees are part of the farm lots nearby. They look to be the Maxis fruit tree fields (apples, oranges).

-Swamper
Title: Re: Show us your...Intersections
Post by: Pat on March 27, 2009, 01:47:46 AM
Jdub your such a teaser!!!!  :thumbsup: :thumbsup: :thumbsup:

Bob that looks real good there for your intersection!!
Title: Re: Show us your...Intersections
Post by: Owaen on March 30, 2009, 05:02:32 PM
Nice intersections/interchanges everyone  &apls

Here is what my fevered brain came up with this weekend.  :satisfied:
Right click and choose view image to see full resolution (1680x1050)

A Y-split
(http://i446.photobucket.com/albums/qq189/Owaen/RHW3/Diagonal-Split1.jpg)

(http://i446.photobucket.com/albums/qq189/Owaen/RHW3/Diagonal-Split2.jpg)


This one did take some time and many re-tries and alot of  :angrymore: before I was happy with it.

Here is a Fused Trumpet, at least thats what I think its called.
Loop one...
(http://i446.photobucket.com/albums/qq189/Owaen/RHW3/Fused-Trumpet1.jpg)

Loop two...
(http://i446.photobucket.com/albums/qq189/Owaen/RHW3/Fused-Trumpet2.jpg)

Complete interchange
(http://i446.photobucket.com/albums/qq189/Owaen/RHW3/Fused-Trumpet3.jpg)

Overview (largest mapsize)
(http://i446.photobucket.com/albums/qq189/Owaen/RHW3/Fused-Trumpet4.jpg)
Title: Re: Show us your...Intersections
Post by: j-dub on March 31, 2009, 12:47:49 AM
Very interesting, highways, yet no build. Anyway...

(http://img18.imageshack.us/img18/4589/downtowndec238412384754.jpg)
Title: Re: Show us your...Intersections
Post by: louistsw on April 01, 2009, 01:52:32 PM
A diagonal RHW IC make by ITC EuroRHW ;D
(http://img128.imageshack.us/img128/2537/24767885.th.jpg) (http://img128.imageshack.us/my.php?image=24767885.jpg)
Title: Re: Show us your...Intersections
Post by: Nexis4Jersey on April 10, 2009, 02:37:54 PM
This is my Intersection of National Hwy 1 @ Ostrava Eastern Railway

(http://i43.tinypic.com/2wlx9xw.png)

(http://i41.tinypic.com/eijgy.png)

(http://i39.tinypic.com/2ypbs4p.png)
~Corey

Title: Re: Show us your...Intersections
Post by: Floydian on April 10, 2009, 06:29:32 PM
(http://zigoimagehost.com/images/6nlwrin81jp3rav5qb.jpg)
HL-287 overpasses H-80 with a partial interchange

(http://zigoimagehost.com/images/94pqky7u3mz16ju5vcx0.jpg)
To the west, H-80 ends at H-1

(http://zigoimagehost.com/images/9fgd07jh8fzmzbuu7env.jpg)
While to the east of the first image, H-87 ends at H-80

Title: Re: Show us your...Intersections
Post by: MandelSoft on April 11, 2009, 04:03:08 AM
Floydian, the image links are broken  ()sad() Now I can see them. The interchanges look quite ingenious!
Title: Re: Show us your...Intersections
Post by: Dino007 on April 11, 2009, 06:37:46 AM
Floydian, the image links are broken  ()sad()
???
I can see them.
Title: Re: Show us your...Intersections
Post by: Ryan B. on April 11, 2009, 08:09:04 PM
That's very innovative, Floydian!  :)  Nice work!

EDIT:  1,000th Reply!   :sunny:
Title: Re: Show us your...Intersections
Post by: Pat on April 11, 2009, 08:17:56 PM
floydian, Corey, louistsw, and Jdub wow those are very good there!!!
Title: Re: Show us your...Intersections
Post by: blade2k5 on April 20, 2009, 03:35:29 PM
Wow!  Some nifty looking intersections everyone :thumbsup:
Title: Re: Show us your...Intersections
Post by: Nexis4Jersey on April 20, 2009, 08:00:28 PM
My recent Intersections from Port Hoboken!

A-97 Fulton Service Plaza

(http://img14.imageshack.us/img14/4368/porthobokenjan200124000x.png)

(http://img24.imageshack.us/img24/6808/porthobokenjan200124000.png)

A-97 @ N-8 interchange

(http://img22.imageshack.us/img22/2129/porthobokenjan200124000g.png)

(http://img16.imageshack.us/img16/7448/porthobokenjan200124000a.png)

(http://img23.imageshack.us/img23/6808/porthobokenjan200124000.png)

~Corey  :thumbsup:


Title: Re: Show us your...Intersections
Post by: louistsw on April 21, 2009, 01:41:30 PM
Wow...
I like the design of the A-97 @ N-8 interchange :thumbsup:
Title: Re: Show us your...Intersections
Post by: SusanMarie1956 on April 21, 2009, 05:56:23 PM
More goodies from Simms Island.
Outside of Sunshine is a major interchange as two highways and a beltway intersect.

(http://i275.photobucket.com/albums/jj312/blunderclod/IF-4IF-8IF-88Interchange1.jpg)
(http://i275.photobucket.com/albums/jj312/blunderclod/IF-4IF-8IF-88Interchange2.jpg)
Title: Re: Show us your...Intersections
Post by: ramseyazad on April 22, 2009, 08:13:33 AM
Building these suckers involves a lot of cursing - I wonder if it is because of the slope mod.  Whenever I get to plopping the exit/entrance mis pieces, suddenly it becomes nearly impossible to join everything up.  Is it normal to have to bulldoze the highway to get your exits to rotate properly?  Unless I god-mode quick-level tool thoroughly, there *will* be problems.  This has been . . . entertaining . . . in the mountainous region I've been experimenting in.  Maybe in the near future I will try the "easier" slope mod.  Might keep my wife from poking her head in the room when I'm cursing and shouting at the computer, saying "everything ok in there?" 

(http://i227.photobucket.com/albums/dd292/ramseyazad/simcity/FisheyeLake-Oct11061240379545.png)


Title: Re: Show us your...Intersections
Post by: Floydian on April 22, 2009, 10:40:14 AM
Building these suckers involves a lot of cursing - I wonder if it is because of the slope mod.  Whenever I get to plopping the exit/entrance mis pieces, suddenly it becomes nearly impossible to join everything up.  Is it normal to have to bulldoze the highway to get your exits to rotate properly?  Unless I god-mode quick-level tool thoroughly, there *will* be problems.  This has been . . . entertaining . . . in the mountainous region I've been experimenting in.  Maybe in the near future I will try the "easier" slope mod.  Might keep my wife from poking her head in the room when I'm cursing and shouting at the computer, saying "everything ok in there?" 

Sounds about right to me.
Title: Re: Show us your...Intersections
Post by: mike3775 on April 22, 2009, 11:36:00 AM
Building these suckers involves a lot of cursing - I wonder if it is because of the slope mod.  Whenever I get to plopping the exit/entrance mis pieces, suddenly it becomes nearly impossible to join everything up.  Is it normal to have to bulldoze the highway to get your exits to rotate properly?  Unless I god-mode quick-level tool thoroughly, there *will* be problems.  This has been . . . entertaining . . . in the mountainous region I've been experimenting in.  Maybe in the near future I will try the "easier" slope mod.  Might keep my wife from poking her head in the room when I'm cursing and shouting at the computer, saying "everything ok in there?" 

Thats why I rarely use the RHW anymore, I got sick of having to relay things over and over because of that issue
Title: Re: Show us your...Intersections
Post by: jonno on April 22, 2009, 02:53:01 PM
Building these suckers involves a lot of cursing - I wonder if it is because of the slope mod.  Whenever I get to plopping the exit/entrance mis pieces, suddenly it becomes nearly impossible to join everything up.  Is it normal to have to bulldoze the highway to get your exits to rotate properly?  Unless I god-mode quick-level tool thoroughly, there *will* be problems.  This has been . . . entertaining . . . in the mountainous region I've been experimenting in.  Maybe in the near future I will try the "easier" slope mod.  Might keep my wife from poking her head in the room when I'm cursing and shouting at the computer, saying "everything ok in there?" 


Changing the slope mod will make it a bit easier, but I didn't have a slope mod installed and it still took me hours and alot of frustration to build a simple intersection. 
Title: Re: Show us your...Intersections
Post by: nerdly_dood on April 22, 2009, 03:53:16 PM
Single road tiles can be used to make terrain PERFECTLY level so you don't have to swear so much...  ;)
Title: Re: Show us your...Intersections
Post by: ramseyazad on April 22, 2009, 05:40:47 PM
I use the single tile road zots, but there's a whole thing in rough terrain, where you have to re-drag the rhw and  it changes the leveled part, so you end up going back and forth with being able to drag the rhw and being able to plop/drag the other parts of the intersection.  I hope someday there are less time-intensive methods of building these things.  Here's another one, simple diamond interchange I did.  It's in the upper right corner.  I know it's not normal to have all the entrances and exits on the left, but hey, if the sims get in more car accidents, it'd be entertaining.  Lucky for the world I'm not a traffic engineer.
(http://i227.photobucket.com/albums/dd292/ramseyazad/simcity/themills1.jpg)
Title: Re: Show us your...Intersections
Post by: mike3775 on April 22, 2009, 06:29:56 PM
I always only do the left side ramps, to save room on interchanges

The only time I do right side ramps is when it goes highway to highway
Title: Re: Show us your...Intersections
Post by: MandelSoft on April 23, 2009, 03:22:50 AM
Left side ramps? I've only used that feature twice. Most of the time, I build the RHW side by side to save space.
Title: Re: Show us your...Intersections
Post by: mike3775 on April 23, 2009, 08:43:57 AM
I like using the RHW along with the maxis highways.  I use the RHW as local lanes, and the maxis highway as the express lanes, and every so often, I have exits between the two to allow my sims to switch between the local/express lanes
Title: Re: Show us your...Intersections
Post by: riiga on April 26, 2009, 11:06:31 AM
Here's two intersections:

(http://roxazer.homelinux.com/shells/riiga/pics/sc4_ny_stad_1.png)
Avenue intersection with roundabouts

(http://roxazer.homelinux.com/shells/riiga/pics/sc4_ny_stad_2.png)
RHW interchange. This one looks a bit ugly since I use European textures but standard RHW textures. I don't like the 3.0 version European ones :/

- riiga
Title: Re: Show us your...Intersections
Post by: darraghf on April 26, 2009, 12:30:27 PM
Nice looking Interchanges Riiga. I see you only wanted us to concentrate on the intersections themselves by blurring any settlement! I do think it would look a lot better with the 3.0 euro textures, but it still looks great!
I'd love to see more.

-Darraghf
Title: Re: Show us your...Intersections
Post by: nerdly_dood on April 28, 2009, 06:13:27 PM
I have been unable to install SC4 for quite some time now, and was only recently able to create this:
(http://i460.photobucket.com/albums/qq330/nerdlydood/NewCity-Oct21071240768920.png)

I figured that wasn't complicated enough, so I added another highway to it:
(http://i460.photobucket.com/albums/qq330/nerdlydood/NewCity-Jul5101240867268.png)

That wasn't detailed enough so I made a huge mosaic of it, almost 4000 pixels wide, 11.7 megabytes and too big for PhotoBucket or Imageshack. Here's a thumbnail from ImageHost.org:

(http://f.imagehost.org/t/0738/ic2.jpg) (http://f.imagehost.org/view/0738/ic2)
Title: Re: Show us your...Intersections
Post by: ShadeSlayer on April 28, 2009, 10:56:06 PM
(http://img205.imageshack.us/img205/276/newcityfeb2100124097727.png)

I'm very innovative.
Title: Re: Show us your...Intersections
Post by: straha on April 29, 2009, 02:19:00 AM
This is an intersection of sorts...I suppose...It's between a bridge and a hill.  That's an RHW-4 running through the hill as a bridge.  I checked the paths, and they are all running correctly.

(http://i628.photobucket.com/albums/uu4/straha20/Bridge_through_the_hill_SM.jpg)
Title: Re: Show us your...Intersections
Post by: RBC on April 29, 2009, 02:50:58 AM
@ ShadeSlayer:

Freakin' awesome! Must have takin' ages! Witch road texture is this? I haven't seen it for a while and have forgotten. ;D
Title: Re: Show us your...Intersections
Post by: ShadeSlayer on April 29, 2009, 10:03:59 AM
Oh thanks man.

You know, I've never quite figured out where I got it -- I definitely don't remember downloading it.
Title: Re: Show us your...Intersections
Post by: mike3775 on April 29, 2009, 12:12:50 PM
I will say, almost every intersection in this thread has been great, but honestly, a lot of them I would never make, because they are way to large, and I always generally zone my basic infrastructure before I start zoning, so I can avoid issues where I would need a convoluted interchange/intersection
Title: Re: Show us your...Intersections
Post by: allan_kuan1992 on April 29, 2009, 09:53:25 PM
I have to agree. Looks great from realism perspective, but they are HUGE space consumers (there are many ways where space can be saved in RL that can not  be applied here).

- Allan Kuan
Title: Re: Show us your...Intersections
Post by: straha on April 30, 2009, 03:06:08 AM
This is sort of another intersection technically I guess.  There are two entrances to the parking area of my theme park, and I want to know which one you like better...the top one or the bottom one.  The top one has all correct paths, the bottom one has some incorrect paths due to the lot used.  I wish there were better toll booths...  Anyway, let me know which one you think looks better, and if you have any ideas for a parking entrance, let me know!

(http://i628.photobucket.com/albums/uu4/straha20/ParkEntrance.jpg)
Title: Re: Show us your...Intersections
Post by: mike3775 on April 30, 2009, 06:45:00 AM
The bottom one is more realistic IMO.

The one advantage to the top one though, is that you could have multiple entrances into the parking area for the park though
Title: Re: Show us your...Intersections
Post by: Ryan B. on April 30, 2009, 08:29:57 AM
I'm very innovative.

 :D  I LOL'd.
Title: Re: Show us your...Intersections
Post by: riiga on April 30, 2009, 11:14:11 AM
Here's another one. Not very complicated, but functional and still looks good.

(http://roxazer.homelinux.com/shells/riiga/pics/sc4_korsning_1.png)

- riiga
Title: Re: Show us your...Intersections
Post by: darraghf on April 30, 2009, 11:16:08 AM
Another Nice intersection Riiga
Title: Re: Show us your...Intersections
Post by: mike3775 on April 30, 2009, 11:54:14 AM
Riiga, those are the types of intersections I have built, because they are realistic and do not take a lot of land to use for them.  Plus when you add in tree's and open area's, they look great.

I am not saying the huge monstrosities shown earlier are bad, just I want to try and get as many people in my cities as possible, and taking up a huge chunk of a city tile for an interchange is something I try to avoid if possible
Title: Re: Show us your...Intersections
Post by: Floydian on April 30, 2009, 01:23:03 PM
Well, along those lines, here is a realistically sized junction between two highways, H-87, and proposed H-187...
(http://img152.imageshack.us/img152/3020/interchange.jpg)

Once I fill in the city/scenery, it'll seem more proper.
Title: Re: Show us your...Intersections
Post by: darraghf on April 30, 2009, 02:10:16 PM
It looks great!
Title: Re: Show us your...Intersections
Post by: mightygoose on April 30, 2009, 06:46:52 PM
floydian, now that is awesome. truly great work on the grade countouring, very realistic
Title: Re: Show us your...Intersections
Post by: tengeta520 on May 01, 2009, 01:04:24 AM
This would be my first attempt at a RHW interchange, its basic but I thought it turned out decent enough to use... if I had actually built it in a city :D. I also haven't noticed many raised RHW's on the forums, so I figured one might be nice to post.

The entire interchange from The South:
(http://img245.imageshack.us/img245/7002/raisedrhwinterchange.jpg)

The East tunnel entrance:
(http://img514.imageshack.us/img514/5653/raisedrhwinterchangelow.jpg)

The ramp slopes only seem good depending on the angle, so that would be the first thing I want to improve. I might get rid of a few of the big dig pieces and try and bring the ramps around and under the raised RHW as well. Any criticism and improvements are welcome!
Title: Re: Show us your...Intersections
Post by: mike3775 on May 01, 2009, 08:12:14 AM
tengeta520,

Thats a very nice compact interchange you have built.  Looks good, the slopes you mentioned is not as bad as you think it is IMO, as I have driven on some ramps that you think the designers wanted to go for the roller coaster affect when they designed it  :)

Spruce it up with some trees and other details and it would look awesome
Title: Re: Show us your...Intersections
Post by: Floydian on May 05, 2009, 12:32:34 AM
Another one. H-87 turns from north to east, spurring a short urban carriageway that has no interchanges and isn't defined as a highway. As such, it will be simply named, and not signed as H-387 (As it is known in official documents)

(http://img10.imageshack.us/img10/8165/capture05052009012647re.jpg)
Title: Re: Show us your...Intersections
Post by: van1357 on May 05, 2009, 09:09:48 AM
My second attempt at a RHW Interchange. I think it turned out ok...

(http://img9.imageshack.us/img9/7543/herefordinterchange001a.jpg)
Larger Version (http://img9.imageshack.us/img9/8296/herefordinterchange002a.jpg)

Edit: This was my first attempt.

(http://img9.imageshack.us/img9/4007/herefordinterchange003a.jpg)
Larger Version (http://img9.imageshack.us/img9/2763/herefordinterchange004a.jpg)
Title: Re: Show us your...Intersections
Post by: MandelSoft on May 05, 2009, 12:55:13 PM
Certainly! That's a decent T-stack interchange  :thumbsup:
Title: Re: Show us your...Intersections
Post by: frdrcklim on May 06, 2009, 12:32:44 AM
Those are nice RHW intersections guys ::).
Title: Re: Show us your...Intersections
Post by: Haljackey on May 08, 2009, 10:35:44 AM
About time I show something new here.

Click for full resolution!  (1920x1200)
(http://img7.imageshack.us/img7/4823/terransettlementnov2210.png) (http://img13.imageshack.us/img13/3404/terransettlementnov2210.jpg)

Title: Re: Show us your...Intersections
Post by: onlycoop on May 10, 2009, 01:48:57 PM
Not really a new intersection, but wanted to show off the props for the underside of it.
i'm working on making up props for a bunch of the ramps and inclines so that i can make
up what i need at the moment. Hopelly soon i'll release them as a prop pack with a few
lots to show how to use them. Hope you like and let me know what you think. They are
kinda simple right now but that will change as i go. This is my first real attemp to make
something for SC4.
(http://img149.imageshack.us/img149/9794/newhavenjan700124197554.jpg)
Title: Re: Show us your...Intersections
Post by: darraghf on May 10, 2009, 01:52:49 PM
Hey, Great walls, but I believe someone has been developing them for some time over on Simtropolis, I'm not sure if they plan to finish them, but I sure would be interested in them
Title: Re: Show us your...Intersections
Post by: io_bg on May 10, 2009, 01:53:30 PM
Well, your first attempt for making things for SC4 is really good! :thumbsup:
Title: Re: Show us your...Intersections
Post by: tamorr on May 10, 2009, 02:11:11 PM
  I have to say I like the intersection very much, and the walls make it look even better are those rural highway along side the Avenue?
Title: Re: Show us your...Intersections
Post by: onlycoop on May 10, 2009, 05:14:00 PM
Yes that is RHW on the sides of the intersection. i used the 6lane to 2 4-lane RHW split and then used oneway ramps for shorten the ramp from the split. The rest is avenue puzzle peices
Title: Re: Show us your...Intersections
Post by: SusanMarie1956 on May 11, 2009, 12:48:32 PM
Must say, I'm impressed with the walls and would definately use them.
Title: Re: Show us your...Intersections
Post by: tamorr on May 11, 2009, 09:45:04 PM
  I thought as much. Well knew that some of it was the Rural Highway, but what I didn't know was it being a split from a 6 lane. Hmm... I really aught to mess around with RHW more. For the moment I have been trying other things, as there is so much that I have installed, but still haven't tried even half of it. Well maybe at least half, beyond the growing lots. I really should go through my directory and clean out unwanted things. Though I will be keeping most of it in just in case I feel like messing with this and that...

And once again great job on the Intersection modification.
Title: Re: Show us your...Intersections
Post by: Floydian on May 15, 2009, 11:21:28 AM
A rare highway-less intersection
(http://img36.imageshack.us/img36/3135/bridges.jpg)
Title: Re: Show us your...Intersections
Post by: sourdeaux on May 15, 2009, 11:58:49 AM
Not really a new intersection, but wanted to show off the props for the underside of it.
i'm working on making up props for a bunch of the ramps and inclines so that i can make
up what i need at the moment. Hopelly soon i'll release them as a prop pack with a few
lots to show how to use them. Hope you like and let me know what you think. They are
kinda simple right now but that will change as i go. This is my first real attemp to make
something for SC4.
(http://img149.imageshack.us/img149/9794/newhavenjan700124197554.jpg)

Hello!! Awesome work, I really like the way it looks. :thumbsup:
Title: Re: Show us your...Intersections
Post by: doorknob60 on May 15, 2009, 06:12:09 PM
Ooh, there's one here on SC4D too? :D

Here's a high capacity interchange, with various pictures from pre-development to its current state :)

Original (actually, it was even less complicated originally, without the exits going north and south, just the two highways splitting)
(http://img217.imageshack.us/img217/8851/a4jan3001239772001.th.png) (http://img217.imageshack.us/img217/8851/a4jan3001239772001.png)

With some development:
(http://img245.imageshack.us/img245/6646/a4jul13061239842772.th.png) (http://img245.imageshack.us/img245/6646/a4jul13061239842772.png)

Current State:
(http://img7.imageshack.us/img7/9537/200905151605381280x1024.th.png) (http://img7.imageshack.us/img7/9537/200905151605381280x1024.png)

Overview of area:
(http://img7.imageshack.us/img7/186/200905151606261280x1024.th.png) (http://img7.imageshack.us/img7/186/200905151606261280x1024.png)
Over 9,000 cars travel each bridge every commute, so it's good that I split it up like that :)

I'll post more soon :)
Title: Re: Show us your...Intersections
Post by: Nexis4Jersey on May 15, 2009, 11:04:22 PM
Heres my Interchanges

Cosso River

(http://img193.imageshack.us/img193/9498/cossoriversep2400124242.png)

(http://img41.imageshack.us/img41/3913/cossoriverjul1900124242.png)

(http://img29.imageshack.us/img29/3419/cossoriverjun1100124242.png)

Duguard Plains
(http://img191.imageshack.us/img191/6228/duguardplainsfeb2900124.png)

~Corey
Title: Re: Show us your...Intersections
Post by: greenbelt on May 16, 2009, 02:26:25 AM
 &apls  Great intersections.  I've recently become more active building cities.  inspired by dredgen and thundercrack?  (have to recheck that name).  Anyhoo, experimenting with all the new NAM stuff is loads of fun!?!  I would like to see how players use the FLUP pieces creatively.  i use them to go under PEGs canals... none of the bridges seem high/open enough to let large ships pass under.  How does one cover up the transparent and custom texture FLUP lots.  Mine won't allow trees, the new paintable textures or anything.  Just sit there as blank spots in my city.  I'll get some pics  [rushing off to photobucket]
Title: Re: Show us your...Intersections
Post by: Dexist on May 19, 2009, 10:08:07 AM
(http://img205.imageshack.us/img205/6987/stad12aug31114124274458.png)

(the upper T - highway intersection is going in to a tunnel that  is going all the way to the other side of the city.)



(http://img186.imageshack.us/img186/4734/stad12jun10114124274440.png)
Title: Re: Show us your...Intersections
Post by: sithlrd98 on May 19, 2009, 10:22:34 AM
onlycoop: Looks very promising!As it appears that these are lotted , have you given any thought to t-21-ing them? Xyloxadoria was/is working on a similar mod and maybe between the 2 of you something could be done?Retaining walls for NAM (http://sc4devotion.com/forums/index.php?topic=3850.0)

Jayson
Title: Re: Show us your...Intersections
Post by: ehbk2006 on May 19, 2009, 10:32:25 AM
Great screens @ all.

Anyone tried to recreate this? Long link to livelocal (http://maps.live.com/default.aspx?v=2&FORM=LMLTCC&cp=sfd22ghg4dzn&style=b&lvl=1&tilt=-90&dir=0&alt=-1000&phx=0&phy=0&phscl=1&scene=12232014&encType=1)

Btw it's the most dangerous intersection of Belgium.  :D ;D
Title: Re: Show us your...Intersections
Post by: WC_EEND on May 19, 2009, 10:41:21 AM
I might have a try at it :), to bad I live too far away to make real life observations :(
Title: Re: Show us your...Intersections
Post by: praiodan on May 19, 2009, 10:41:54 AM
Btw it's the most dangerous intersection of Belgium.  :D ;D

Sounds like you've already gained some expierience when it comes to dangerous intersections in Belgium  :D
Title: Re: Show us your...Intersections
Post by: ehbk2006 on May 19, 2009, 11:08:28 AM
Yep, already driven it twice. The bends and interchanges lanes are really tight and short, if it's busy you really need to stop to give way to other traffic on the loops (which you can see at the images).  :thumbsup:  :-[
Title: Re: Show us your...Intersections
Post by: WC_EEND on May 19, 2009, 11:21:29 AM
this one could count as well, concerning danger:
http://maps.google.be/maps?utm_campaign=be&utm_source=nl-ha-emea-be-google-gm&utm_medium=ha&utm_term=google%20maps (http://maps.google.be/maps?utm_campaign=be&utm_source=nl-ha-emea-be-google-gm&utm_medium=ha&utm_term=google%20maps)

it's the crossing between the E313 and E314 in Lummen, originally it had traffic lights, but now it has very strange priority rules and very short slip lanes, the Flemish Region decided however to upgrade the interchange (and make it safer)
Title: Re: Show us your...Intersections
Post by: ehbk2006 on May 19, 2009, 11:24:27 AM
Lummen is the same as Chertal both are floating roundabouts.   :)
Title: Re: Show us your...Intersections
Post by: MandelSoft on May 19, 2009, 12:58:07 PM
Great screens @ all.

Anyone tried to recreate this? Long link to livelocal (http://maps.live.com/default.aspx?v=2&FORM=LMLTCC&cp=sfd22ghg4dzn&style=b&lvl=1&tilt=-90&dir=0&alt=-1000&phx=0&phy=0&phscl=1&scene=12232014&encType=1)

Btw it's the most dangerous intersection of Belgium.  :D ;D

LOL! I've drive over this interchange last summer  :P
Title: Re: Show us your...Intersections
Post by: Floydian on May 22, 2009, 01:55:06 PM
Wow that is a weaving nightmare. Did they really feel they would save money by only having the two bridges instead of four? The cost in cleaning up accidents would overtake that pretty fast.

We could build it if we can get a piece that turns 90 degrees (From 45 left of centre to 45 right of centre), whilst overpassing a 2 carriage-way RHW-4

Thats a mouthful!
Title: Re: Show us your...Intersections
Post by: doorknob60 on May 25, 2009, 08:45:49 PM
A unique and functional interchange between a RHW-2 and a RHW -4 (transforms into RHW-6S for the interchange though).

(http://img34.imageshack.us/img34/528/200905251548111280x1024.th.png) (http://img34.imageshack.us/img34/528/200905251548111280x1024.png)

(http://img39.imageshack.us/img39/5941/200905251548081280x1024.th.png) (http://img39.imageshack.us/img39/5941/200905251548081280x1024.png)


Some other interchanges from the ST post that I feel like putting on here :)

Yes, this one has full access, and yes, that is a WIP MAPP :D
(http://img141.imageshack.us/img141/3364/200905100043481280x1024.th.png) (http://img141.imageshack.us/img141/3364/200905100043481280x1024.png)

This one is messy but functional (I've added a few more ramps to it since this pic but too lazy to go take a new one)
(http://img217.imageshack.us/img217/6392/200905100044501280x1024.th.png) (http://img217.imageshack.us/img217/6392/200905100044501280x1024.png)


Also messy:
(http://img518.imageshack.us/img518/1609/d1jul4111240025944.png)
(http://img21.imageshack.us/img21/5696/d1jul4111240025958.png)

Roundabouts FTW :P
(http://img218.imageshack.us/img218/7522/c1jun6061238698784.th.png) (http://img218.imageshack.us/img218/7522/c1jun6061238698784.png)

The super overboard interchange I made. It was my first chance I had to mess with RHW 3.0 and March NAM :P I've updated it a bit since, but mainly just replacing some of the OWR with RHW-4 and MIS, nothing else.
(http://img11.imageshack.us/img11/2332/interchangezoomedinzi5.th.jpg) (http://img11.imageshack.us/img11/2332/interchangezoomedinzi5.jpg)

Next time I get a chance I'll post updated ECD pictures (got some older ones on ST if you're curious: http://www.simtropolis.com/forum/messageview.cfm?catid=23&threadid=89089&STARTPAGE=46&FTVAR_FORUMVIEWTMP=Linear#1545853)



Title: Re: Show us your...Intersections
Post by: Dexist on May 26, 2009, 10:19:45 AM
hey where did you get that roller coaster in the 3rd pic ()what()

great intersection btw &apls, i like those "messy"ones &apls
Title: Re: Show us your...Intersections
Post by: mtg on May 26, 2009, 12:36:38 PM
the roller-coaster is part of pegs mapp http://simpeg.com/forum/index.php?action=tpmod;dl=cat737
Title: Re: Show us your...Intersections
Post by: riiga on May 26, 2009, 01:57:11 PM
Here's a RHW roundabout I made:

(http://i705.photobucket.com/albums/ww55/anonymson/th_sc4_motorvagsrondell_fixad.png) (http://s705.photobucket.com/albums/ww55/anonymson/?action=view&current=sc4_motorvagsrondell_fixad.png)
(click image for full resolution)

It uses lots of space, but it's very customisable with exits and such.

- riiga
Title: Re: Show us your...Intersections
Post by: dragonshardz on May 26, 2009, 08:15:06 PM
Looks good, though you could have just kept the center road elevated and let the pond be under it, there are underbridge pieces for that pond set.
Title: Re: Show us your...Intersections
Post by: Floydian on May 26, 2009, 08:49:44 PM
A unique and functional interchange between a RHW-2 and a RHW -4 (transforms into RHW-6S for the interchange though).

Maybe you had a purpose in mind, but is there a need for the two ramps that tunnel under the rhw 4? The main throughfare already deals with that traffic.
Title: Re: Show us your...Intersections
Post by: doorknob60 on May 26, 2009, 11:54:01 PM
Maybe you had a purpose in mind, but is there a need for the two ramps that tunnel under the rhw 4? The main throughfare already deals with that traffic.
There isn't a need, but since the RHW-2 (which in this region is a freeway pretty much with only a few lights in some older cities) will eventually have a pretty good traffic load, they're there to avoid backups at the stoplight. The part that goes straight to the stoplight is meant to be more like an exit, but because of game limitations it doesn't really look like it. Anyways, sims should probably go through the tunnels if they're going through because the speed on MIS is a lot faster than on Maxis roads. Hope that makes sense  :)
Title: Re: Show us your...Intersections
Post by: Nexis4Jersey on May 27, 2009, 03:00:21 AM
Interesting Interchanges Guys  :P :thumbsup:
Title: Re: Show us your...Intersections
Post by: szergej279 on May 27, 2009, 03:48:26 AM
May the Force be with you...

(http://kepfeltoltes.hu/090527/Mitszenszk-9_Jul.__2161243337832_www.kepfeltoltes.hu_.png)
Title: Re: Show us your...Intersections
Post by: carkid1998 on May 27, 2009, 04:27:10 AM

My word!

There is a large group of roundabouts  in a city near me but that is ten times bigger!
Title: Re: Show us your...Intersections
Post by: dragonshardz on May 27, 2009, 06:06:49 AM
I'd be needing more than just the Force and the Falcon to navigate that mess! Yikes!
Title: Re: Show us your...Intersections
Post by: MrSkyline on May 27, 2009, 06:41:23 AM
@szergej279 and carkid1998
I have seen such a group of roundabouts on my UK trip few years ago. I think there are  4 or 5 roundabouts together. It must be in the near of London. I don't know if it was Reading or Swindon but it was very crazy to see this for the first time   :)
Title: Re: Show us your...Intersections
Post by: MandelSoft on May 27, 2009, 06:59:03 AM
MrSkyline: I think you're referring to the Magic Roundabout:
(http://www.bbc.co.uk/wiltshire/content/images/2007/10/22/msn_magic_roundabout_470x350.jpg)
Title: Re: Show us your...Intersections
Post by: MrSkyline on May 27, 2009, 07:32:26 AM
yeha that's it  ;)
totally impressive as well as these one
--> http://www.autosnelwegen.nl/asw/galerie/as123.jpg
 Or one in the northern of Manchester M60/M62 Motorway
Title: Re: Show us your...Intersections
Post by: Jonathan on May 27, 2009, 05:05:10 PM
I drove on a thing like that (except the inside roundabout was much bigger) and it was horrible. Really there was too much traffic so as one mini roundabout got clogged the next one did and so on. Much easier just to have a normal roundabout and it takes less space, less white lines, and less signs there fore less money. There is no point in them and they have no advantages.

I'd get a map to show but I can't remember where exactly it was.

Jonathan
Title: Re: Show us your...Intersections
Post by: doorknob60 on May 27, 2009, 09:17:47 PM
New one :)
(http://img503.imageshack.us/img503/1342/d2interchange.th.jpg) (http://img503.imageshack.us/img503/1342/d2interchange.jpg)

Updated pics of ECD:
(http://img503.imageshack.us/img503/8528/ecdzoomedin.th.jpg) (http://img503.imageshack.us/img503/8528/ecdzoomedin.jpg)
(http://img503.imageshack.us/img503/820/ecdzommedout.th.jpg) (http://img503.imageshack.us/img503/820/ecdzommedout.jpg)
Title: Re: Show us your...Intersections
Post by: riiga on May 28, 2009, 01:27:59 AM
Nice ones doorknob60!  :thumbsup:

However, it looks like you need a slope mod.
Title: Re: Show us your...Intersections
Post by: dogma555 on May 28, 2009, 04:28:34 PM
MrSkyline: I think you're referring to the Magic Roundabout:
(http://www.bbc.co.uk/wiltshire/content/images/2007/10/22/msn_magic_roundabout_470x350.jpg)

This is NUTS.

I don't even think I'd know what to do.. I'd have to stop, get out of the car and ask for help.  $%Grinno$%
Title: Re: Show us your...Intersections
Post by: doorknob60 on May 28, 2009, 05:38:56 PM
Nice ones doorknob60!  :thumbsup:

However, it looks like you need a slope mod.

Yeah, maybe :P Can you recommend a good one that won't screw up stuff (like once I had one and I tried to rebuild part of a highway that was on a hill and I kept getting unsuitable grade when without the mod I could build it fine). Not EVER touching the ECD one again though, that was pretty painful.
Title: Re: Show us your...Intersections
Post by: io_bg on May 29, 2009, 10:53:14 AM
I think all slope mods will screw up your roads if they're too steep ;)
Title: Re: Show us your...Intersections
Post by: dragonshardz on May 29, 2009, 05:03:38 PM
A slope mod won't mess with currently built roads, however it will affect any new roads.
Title: Re: Show us your...Intersections
Post by: JoeST on May 29, 2009, 05:09:30 PM
and some affect old roads if you draw new road close/onto them.
Title: Re: Show us your...Intersections
Post by: Terring7 on May 30, 2009, 04:45:04 AM
Do you like it? :)

(http://img39.imageshack.us/img39/571/overpass.jpg)
Title: Re: Show us your...Intersections
Post by: doorknob60 on May 31, 2009, 04:28:44 AM
I think all slope mods will screw up your roads if they're too steep ;)
Figured that might be that case :P Oh well I'll look into one later :thumbsup:
Title: Re: Show us your...Intersections
Post by: FrankU on June 04, 2009, 06:41:16 AM
Do you like it? :)

(http://img39.imageshack.us/img39/571/overpass.jpg)

Yes! Nice overpass! Did you make it yourself?
Title: Re: Show us your...Intersections
Post by: Terring7 on June 04, 2009, 08:29:16 AM
Yes, i use the Maxis small green parks, plopaple trees (that i can't remember from where i found them &sly ) and the Elevated Rail Embankment 30 Final Version (http://www.simtropolis.com/stex/details.cfm?id=4446) from Simtropolis.com
Title: Re: Show us your...Intersections
Post by: FrankU on June 07, 2009, 07:00:12 AM
Ah, thanks. Yes, I know about this set. I even downloaded it, but have never used it.
Title: Re: Show us your...Intersections
Post by: BoyMuc on June 12, 2009, 06:48:44 PM
under Construction ; )

(http://img223.imageshack.us/img223/3476/underconstruction.th.jpg) (http://img223.imageshack.us/i/underconstruction.jpg/)
Title: Re: Show us your...Intersections
Post by: tag_one on June 13, 2009, 07:00:40 AM
Nice one!  &apls
Title: Re: Show us your...Intersections
Post by: Floydian on June 15, 2009, 04:35:15 AM
wow! What are and where did you get those many different construction pieces?.. ESPECIALLY the highway ones!   &idea
Title: Re: Show us your...Intersections
Post by: pagenotfound on June 15, 2009, 12:56:24 PM
(http://img19.imageshack.us/img19/3378/santapatriciamay2300124.jpg)
Title: Re: Show us your...Intersections
Post by: Ryan B. on June 15, 2009, 01:04:05 PM
404:  I like it, save for the zigzags on the "northernmost" ramp there.  Maybe once the OWR smooth curves come out, that can be improved.  :)  Nice job!
Title: Re: Show us your...Intersections
Post by: tag_one on June 15, 2009, 03:01:28 PM
Nice interchange! I like the highway feeling you created with the oneway roads &apls
Title: Re: Show us your...Intersections
Post by: metasmurf on July 02, 2009, 03:24:39 PM
Just a roundabout, but hey

(http://img443.imageshack.us/img443/8449/rondell.jpg)

Title: Re: Show us your...Intersections
Post by: tag_one on July 03, 2009, 01:51:46 AM
Nice one Andreas :thumbsup:
Title: Re: Show us your...Intersections
Post by: darraghf on July 03, 2009, 03:26:03 AM
It's still a nice roundabout metasmurf  :thumbsup:, I like it's surrounding
Title: Re: Show us your...Intersections
Post by: CasperVg on July 03, 2009, 11:10:29 AM
This one doesn't really qualify as a road intersection per se.. but it's still an interchange of some sort

(http://i424.photobucket.com/albums/pp328/CasperVg/railway0000-1.jpg)

(http://i424.photobucket.com/albums/pp328/CasperVg/railway0001-1.jpg)

(http://i424.photobucket.com/albums/pp328/CasperVg/railway0002-1.jpg)

(http://i424.photobucket.com/albums/pp328/CasperVg/railway0003-1.jpg)

I'm not sure about the effectiveness or the efficiency of such a set-up, I'm not even sure if it's realistic (probably not).. but IMO it looks cool..

Now to develop the area around it.. hehe
Title: Re: Show us your...Intersections
Post by: Toichus Maximus on July 03, 2009, 11:23:56 AM
wow thats a nice rail set up. It certainly looks fully functional. You mentioned realism--i think the only real thing would be to turn some of the transition spur lines into STR. The two loops caught my eye for this--unfortunately the one with the bridge would be impossible at the moment.
Title: Re: Show us your...Intersections
Post by: dragonshardz on July 03, 2009, 06:57:32 PM
casper, where did you get that freight terminal?
Title: Re: Show us your...Intersections
Post by: sithlrd98 on July 04, 2009, 10:13:11 AM
I like to call this one..."When modding goes bad but gives a unique look"

(http://i180.photobucket.com/albums/x262/sithlrd98/intersection-1.jpg)

Same one without modding

(http://i180.photobucket.com/albums/x262/sithlrd98/intersection-2.jpg)


Jayson
Title: Re: Show us your...Intersections
Post by: KoV Liberty on July 04, 2009, 11:31:04 AM
How did you do that? ()what()
Title: Re: Show us your...Intersections
Post by: sithlrd98 on July 04, 2009, 11:33:35 AM
Accidentally! I'm doing some work on my wealth curves mod and discovered a side effect if a intersection is created just a little too close. I like the look , and it still functions correctly.

Jayson
Title: Re: Show us your...Intersections
Post by: bob56 on July 04, 2009, 12:05:14 PM
I really like that! How about getting rid of the stop lights facing the non-intersection side, to give them right of way? I've seen many roads that when they intersect, one gets priority. I like it
Title: Re: Show us your...Intersections
Post by: sithlrd98 on July 04, 2009, 12:24:35 PM
As I said...this is not supposed to happen! I'm altering the model files for the NAM curves , and in doing so this happens if an intersection is built too close to the end of the curve. Its not a new piece,just another alternative?

Jayson
Title: Re: Show us your...Intersections
Post by: Terring7 on July 12, 2009, 01:10:28 PM
Hope that you like it :)

(http://img53.imageshack.us/img53/2261/highway.jpg)
Title: Re: Show us your...Intersections
Post by: Tarkus on July 13, 2009, 12:59:22 AM
Tried something a little different with my Diverging Diamond Interchange piece . . . a compact way to make a T-Interchange.

(http://img40.imageshack.us/img40/442/rhw071220094.jpg)

-Alex
Title: Re: Show us your...Intersections
Post by: io_bg on July 13, 2009, 01:20:54 AM
Two interchanges from me:
(http://img136.imageshack.us/img136/4278/interchange800x600.jpg)

(http://img194.imageshack.us/img194/5039/diamond800x600.jpg)
Hope you like them :)
Title: Re: Show us your...Intersections
Post by: tag_one on July 13, 2009, 06:40:03 AM
They look great! Especially the first on looks very nice :thumbsup:
Title: Re: Show us your...Intersections
Post by: Girafe on July 13, 2009, 07:04:39 AM
they look like realistic and are very nice   ;)
Title: Re: Show us your...Intersections
Post by: KoV Liberty on July 13, 2009, 11:57:45 AM
Simple... But very cool!
Title: Re: Show us your...Intersections
Post by: nerdly_dood on July 13, 2009, 12:57:09 PM
Terring7: Epic weaving! Not too bad for a rural area, but once you get a lot of traffic, that sort of setup gets REALLY dangerous REALLY quick.

Tarkus: That new piece looks like it'll be quite useful for unusual intersections... Not bad!

io_bg: Those are some great examples of RHW at its best. One suggestion I might add is to use Lot Editor to replace the Road props in Buddybud's road underpasses (road specifically) with a OWR underpass - that way it would work the same way, but match better with the Euro road mod.  Great interchanges though!
Title: Re: Show us your...Intersections
Post by: JoeST on July 13, 2009, 01:42:22 PM
fantastic stuff there io_bg :)
Title: Re: Show us your...Intersections
Post by: io_bg on July 13, 2009, 01:50:29 PM
I'm glad you like them, guys! :thumbsup:
io_bg: Those are some great examples of RHW at its best. One suggestion I might add is to use Lot Editor to replace the Road props in Buddybud's road underpasses (road specifically) with a OWR underpass - that way it would work the same way, but match better with the Euro road mod.  Great interchanges though!
I've been thinking about this since I downloaded them but I still haven't done this ;)
Title: Re: Show us your...Intersections
Post by: Ryan B. on July 14, 2009, 09:11:12 AM
Tried something a little different with my Diverging Diamond Interchange piece . . . a compact way to make a T-Interchange.

(http://img40.imageshack.us/img40/442/rhw071220094.jpg)

-Alex

Alex, how do the traffic patterns work on that in-game?  I understand the movements and such, but I'm having a hard time seeing that translate to something in-game.

I guess I'm worried about accidents is all.
Title: Re: Show us your...Intersections
Post by: blade2k5 on July 16, 2009, 02:12:34 PM
Those are some great looking intersections/interchanges.  Nice work everyone :thumbsup:
Title: Re: Show us your...Intersections
Post by: Blue Lightning on July 16, 2009, 02:29:40 PM
Things change over time....

(http://www.majhost.com/gallery/vz1234512/SC4/CJ-Pics/CJ2/the_flats-_interchange001.jpg) (http://www.majhost.com/gallery/vz1234512/SC4/CJ-Pics/CJ2/the_flats-_interchange001.jpg)

(http://www.majhost.com/gallery/vz1234512/SC4/CJ-Pics/CJ2/the_flats-_interchange_11_225.jpg) (http://www.majhost.com/gallery/vz1234512/SC4/CJ-Pics/CJ2/the_flats-_interchange_11_225.jpg)

And a few others

(http://www.majhost.com/gallery/vz1234512/SC4/CJ-Pics/CJ2/the_flats-_large_parclo_a4.jpg) (http://www.majhost.com/gallery/vz1234512/SC4/CJ-Pics/CJ2/the_flats-_large_parclo_a4.jpg)

And a semi-partial tollchange
(http://www.majhost.com/gallery/vz1234512/SC4/CJ-Pics/burgina-_interchange_h120_h76_01.jpg) (http://www.majhost.com/gallery/vz1234512/SC4/CJ-Pics/burgina-_interchange_h120_h76_01.jpg)

Vince
Title: Re: Show us your...Intersections
Post by: JoeST on July 16, 2009, 02:32:43 PM
And a semi-partial tollchange
how very non-committal

very nice interchanges though :) except those underground pieces *bleugh*

Joe
Title: Re: Show us your...Intersections
Post by: riiga on July 23, 2009, 09:05:16 AM
Here's one of my recently rebuilt interchanges:

(http://img12.imageshack.us/img12/5622/sc415mosaicn.th.png) (http://img12.imageshack.us/img12/5622/sc415mosaicn.png)
(Before this, it was just a simple diamond interchange with roundabouts)

- riiga
Title: Re: Show us your...Intersections
Post by: blade2k5 on July 23, 2009, 02:17:22 PM
Things change over time....

Vince

Those are some really nice and elaborate intersections.  I especially like the corner-intersection.  Nice work &apls
Title: Re: Show us your...Intersections
Post by: pagenotfound on July 27, 2009, 05:46:02 PM
an interchange at the base of a fairly steep hill (notice the runaway truck ramp)...
(http://img197.imageshack.us/img197/7808/funkydiamondparclointer.jpg)
and this...
(http://img43.imageshack.us/img43/5461/scurveinterchange.jpg)
Title: Re: Show us your...Intersections
Post by: Terring7 on July 28, 2009, 02:36:42 AM
Fantastic intersection pagenotfound (http://www.aparadektoi.gr/smforum/Smileys/default/41.gif) (http://www.aparadektoi.gr/smforum/Smileys/default/41.gif) :) &apls
Title: Re: Show us your...Intersections
Post by: blade2k5 on July 28, 2009, 02:52:14 PM
A nice effective intersection page &apls  I like it a lot. :thumbsup:
Title: Re: Show us your...Intersections
Post by: Terring7 on July 31, 2009, 11:26:29 AM
El Rail interchange that respect the environment :)

(http://img195.imageshack.us/img195/8149/elrail.jpg)

At last, i built a nice interchange for sunker highways &hlp &dance

(http://img24.imageshack.us/img24/39/groundhighway.jpg)
Title: Re: Show us your...Intersections
Post by: blade2k5 on July 31, 2009, 07:50:55 PM
Very nice Terring7 :thumbsup:
Title: Re: Show us your...Intersections
Post by: Ramona Brie on August 05, 2009, 10:06:50 PM
A variety of interchanges. I've linked to the images instead:

Partial-Y with left fork ---> right fork ramp: http://img44.imageshack.us/img44/5968/camarenathorntonoct2604.png
Earlier version of above with right fork ---> left fork ramp (removed because it made the whole thing clunky): http://img518.imageshack.us/img518/6228/camarenathorntonmay3031.png

This interchange has some design issues but oh well...

http://img44.imageshack.us/img44/5512/camarenapeedeejunctiono.png

http://img186.imageshack.us/img186/793/camarenapeedeejunctionj.png

http://img518.imageshack.us/img518/5512/camarenapeedeejunctiono.png

http://img142.imageshack.us/img142/5512/camarenapeedeejunctiono.png

Diamonds and miscellaneous interchanges:

http://img87.imageshack.us/img87/5536/camarenafloydparkfeb263.png (later changed to allow traffic to turn left)

http://img518.imageshack.us/img518/5273/camarenafloydparkdec153.png (a semi-directional T with acceleration-deceleration lanes. RHW RULs required an adaptation to the layout somewhat)

http://img87.imageshack.us/img87/5512/camarenapeedeejunctiono.png

http://img518.imageshack.us/img518/8955/camarenapeedeejunctions.png

Lots of interchanges and the one that needs a redesign (you'll see why once I can get a diagram of the interchange made).
Title: Re: Show us your...Intersections
Post by: Original on August 09, 2009, 08:21:49 PM
I just need a constructive opinion on which looks better. :)

I prefer intersections of convenience, than again I love simplicity. But Neither photos below greet my preferrals.

So which do you prefer? (simple or clustered) And why? (I'm not changing the split GHWY)


(Simple)
Below is the simple intersection I like, but it provides inconvenience of not letting the Highway/Freeway travellers turn left on the Avenue. The avenue is going to consist of dense residential too.
(http://i31.tinypic.com/2a9yzk0.png)




(Clustered)
This photo is very convenient but messy, I have limited room to build. I don't like the layout - but the residents are going to use this intersection a lot. (Avenue centres residential peninsula).
(http://i27.tinypic.com/2gw7x5l.png)


Thanks, :)

EDIT: Resized Images (smaller).
Title: Re: Show us your...Intersections
Post by: bob56 on August 11, 2009, 11:57:27 AM
original, I like the first one better. I don't like all the stoplights after the exit, The first one is best IMHO

Here's an 'intersection' I recently built to merge I-15 (shown in my MD) with the Byway in Ural City (south). It's like a T-Interchange, but the toll booths complicate things, plus the fact that the dual northbound exits (one for freight, one for civilian) make it harder.

An overview...( I havn't put in signs yet)
(http://img34.imageshack.us/img34/3876/ucia.jpg)

Close ups...

western half(the industrial district is to the west)
(http://img156.imageshack.us/img156/9549/uvib.jpg)

east half (city is to the west)
(http://img15.imageshack.us/img15/5971/uvic.jpg)

Hope you like!!
Title: Re: Show us your...Intersections
Post by: darraghf on August 11, 2009, 02:45:07 PM
Here's what I'm currently working on:
(http://img190.imageshack.us/img190/3637/imagekeb.jpg)
Title: Re: Show us your...Intersections
Post by: tag_one on August 12, 2009, 02:51:56 AM
Great pictures darraghf & bob56 :thumbsup:

Original, thanks for reminding me on the existence of traffic jams. I almost forgot where I will spend two hours of my time tomorrow  :bomb: :D
Nevertheless great pictures :)

Title: Re: Show us your...Intersections
Post by: CityMaster563 on August 15, 2009, 12:30:58 PM
I worked all morning on this interchange:
(http://img38.imageshack.us/img38/3901/fastvillesep23101250472.png) (http://img38.imageshack.us/my.php?image=fastvillesep23101250472.png)
Closer image:
(http://img35.imageshack.us/img35/3742/fastvillesep26101250472.png) (http://img35.imageshack.us/my.php?image=fastvillesep26101250472.png)
What do you think?
Edit: I fixed the RHW2 at the top, and smoothed out the curve. 
Title: Re: Show us your...Intersections
Post by: shaylan221 on August 15, 2009, 01:00:24 PM
I worked all morning on this interchange:
(http://img37.imageshack.us/img37/7048/fastvillesep24101250356.png) (http://img37.imageshack.us/my.php?image=fastvillesep24101250356.png)
Closer image:
(http://img88.imageshack.us/img88/6012/fastvillesep26101250356.png) (http://img88.imageshack.us/my.php?image=fastvillesep26101250356.png)
What do you think?

1 WORD! AMAZING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Show us your...Intersections
Post by: j-dub on August 16, 2009, 10:39:47 AM
@CityMaster563: I think that one curve after going under the El-RHW and then to the left, is too sharp. It would have been better if it was just dragged to the left shortly after coming out from under the El-RHW to align straight to where it too turns into a El-RHW.

Also, I don't know if you corrected it since taking this picture, it would appear that part of this interchange deconverted to RHW2 at the top in between the curves. I have that highlighted in red in the attachment below. The good news is, without demolishing the curves, you should be able to just put a RHW4 starter piece there with no harm done.
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on August 20, 2009, 12:59:39 PM
(http://img30.imageshack.us/img30/4833/2a2jan10001250790694.png) (http://img30.imageshack.us/img30/4833/2a2jan10001250790694.png)

Rural partial Y-interchange.  ;D
Title: Re: Show us your...Intersections
Post by: _maciex_ on August 20, 2009, 01:05:21 PM
Great interchange with nice layout  :thumbsup: This forest looks nice too  ;)
Title: Re: Show us your...Intersections
Post by: newsimaddict on August 24, 2009, 07:48:21 PM
deathtopumpkins: looks like you spent a lot of time working the road to the landscape, great job!
Title: Re: Show us your...Intersections
Post by: Ryan B. on August 24, 2009, 08:48:08 PM
That's really half the battle when building interchanges - the environment.  The perfect interchange blends functionality with environmental respect and awareness.  It's the challenge I face every time I fire up SC4.
Title: Re: Show us your...Intersections
Post by: Blue Lightning on August 25, 2009, 02:34:08 PM
DTP: Looking good, aside from the trees in the middle of the overpass :P

Well a little odd way to solve an intersection problem...
(http://www.majhost.com/gallery/vz1234512/SC4-2/aaaaaaaaaaa/emerald_bend-_intersection01.jpg) (http://www.majhost.com/gallery/vz1234512/SC4-2/aaaaaaaaaaa/emerald_bend-_intersection01.jpg)

Most normal people would take the avenue right through and just hook up the OWR and roads. ::)

However it does serve its function well, traffic rarely locks up.

And a strange little cloverstack cloverleaf (albeit a very changed) variant twirly thingy I came up with one day...

(http://www.majhost.com/gallery/vz1234512/SC4-2/aaaaaaaaaaa/interchange-bwahahaha_cloverstack_variant02.jpg) (http://www.majhost.com/gallery/vz1234512/SC4-2/aaaaaaaaaaa/interchange-bwahahaha_cloverstack_variant02.jpg)

Vince
Title: Re: Show us your...Intersections
Post by: Andreas on August 25, 2009, 04:37:04 PM
Most normal people would take the avenue right through and just hook up the OWR and roads. ::)

And Europeans would use a roundabout. ;)
Title: Re: Show us your...Intersections
Post by: io_bg on August 25, 2009, 04:53:34 PM
And Europeans would use a roundabout. ;)
:D True! :D
Nice intersections, BL and DTP! :thumbsup:
Title: Re: Show us your...Intersections
Post by: louistsw on August 28, 2009, 10:59:06 AM
I like to make the IC smaller ;D
(http://img338.imageshack.us/img338/2000/oso1006151251125711.jpg)
Title: Re: Show us your...Intersections
Post by: riiga on August 28, 2009, 12:26:23 PM
Very nice interchange louistsw!  :thumbsup:

You gave me some ideas :)

- riiga
Title: Re: Show us your...Intersections
Post by: tag_one on August 28, 2009, 02:59:11 PM
That's very small and compact! I like it, I'll give it a try in some urban area's  :thumbsup:
Title: Re: Show us your...Intersections
Post by: Ryan B. on September 01, 2009, 09:48:05 AM
I like to make the IC smaller ;D
(http://img338.imageshack.us/img338/2000/oso1006151251125711.jpg)

That's a great idea!  The only thing I would do is lengthen the acceleration / deceleration ramps on the south / bottom side of the picture - that's not a lot of distance to slow down or speed up from / to freeway speed.
Title: Re: Show us your...Intersections
Post by: newsimaddict on September 04, 2009, 11:38:24 PM
Louistsw: those farms are really nice! the treeline dividing the freeway from the farmland is well done. (what farm pack is that from?)

I've been working on a region at home (based loosely on Melbourne, Australia) and have been getting right into the rhw for my inner urban freeway system...
(http://i245.photobucket.com/albums/gg79/maddog-esq/Melbourne/Melbourne-ringroadvbolteinterchange.jpg)

A wider view...
(http://i245.photobucket.com/albums/gg79/maddog-esq/Melbourne/Melbourne-ringroadvbolteintercha-1.jpg)

In the same tile to the east, the freeway has numerous ramps (a total head nightmare!) and new lanes based on recent developments.
(http://i245.photobucket.com/albums/gg79/maddog-esq/Melbourne/Melbourne-montagueclarendonkingsway.jpg)

Any suggestions are always appreciated!
Title: Re: Show us your...Intersections
Post by: louistsw on September 06, 2009, 03:42:31 AM
Louistsw: those farms are really nice! the treeline dividing the freeway from the farmland is well done. (what farm pack is that from?)


I download this farm in LEX.
JMyers Farms - Tobacco Crops By jmyers2043
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2004 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2004)
Title: Re: Show us your...Intersections
Post by: MandelSoft on September 14, 2009, 09:39:28 AM
Seems that you can't build decent interchanges with Cities XL...

(http://img15.imageshack.us/img15/4324/cxlinterchangefailure.jpg)

Best,
Maarten
Title: Re: Show us your...Intersections
Post by: WC_EEND on September 14, 2009, 09:59:10 AM
The shape looks like the real one, but the roads connect in another way in a real cloverleaf, same for the T-intersection :P
Title: Re: Show us your...Intersections
Post by: FrankU on September 15, 2009, 05:02:48 AM
The cloverleaf has been squeezed into a very small area. That's the reason why they use bridges. Usually, as far as I know, the circular ramps (cloverleaves) are laid down on ground ramps and not on bridges. And the outside curves (traffic turning tot the right) lie outside these cloverleaf curves.
In the object you show us here the curves are probably so narrow that there is a serious speed limit neccessary. Not too good!
Title: Re: Show us your...Intersections
Post by: MandelSoft on September 15, 2009, 05:39:38 AM
The cloverleaf has been squeezed into a very small area. That's the reason why they use bridges. Usually, as far as I know, the circular ramps (cloverleaves) are laid down on ground ramps and not on bridges. And the outside curves (traffic turning tot the right) lie outside these cloverleaf curves.
In the object you show us here the curves are probably so narrow that there is a serious speed limit neccessary. Not too good!

Exactly my point. Usually the clovers lie in between the motorway and the right slip ramps, so you won't need any bridges (Maxis Highway Cloverleafs are made that way). Oh and by the way, the slopes of those clover ramps will be awfully steep!
Title: Re: Show us your...Intersections
Post by: sincitybaby on September 15, 2009, 07:52:28 PM
Hey to get back on topic guys!!  :D

A simple but unique creation I came up with.

(http://i191.photobucket.com/albums/z125/clonedclone87/DouglasLancaterCounty-Sep3561125297.png)

An interchange on the outskirts of Jefferson an upcoming CJ
Title: Re: Show us your...Intersections
Post by: metarvo on September 15, 2009, 08:12:42 PM
I really like that one, sincitybaby.  It reminds me of slip lanes, which I try to build in my cities.  ;D
Title: Re: Show us your...Intersections
Post by: KoV Liberty on September 15, 2009, 08:39:18 PM
Looks good!
Title: Re: Show us your...Intersections
Post by: j-dub on September 16, 2009, 12:42:04 AM
How about, that slip lane on the diagonal reminds us what SC3000 used to allow? Glad someone else discovered that MIS ramps can connect to other networks without RHW, but for the same purpose.
I went crazy, and spent countless hours, rebuilding a intersection until traffic could flow. Very few of you, may even remember that one video I did, that was in this same area. At that time, where the road was on the right in the top picture, the same spot where that FLUPs was on, only allowed right turn only before. Now, the road crosses the RHW, and has been widened to 4 lanes for through traffic.
(http://img6.imageshack.us/img6/723/firstjunction.jpg)
(http://img195.imageshack.us/img195/5157/finaljunction.jpg)
(http://img22.imageshack.us/img22/1688/finalinterchange.jpg)

As you can see, in the final version, traffic is using it, no generators. Technical note, while that MIS ramp does not have a starter piece attached, making it 4 tiles, instead of five, this is only because of a bug. As of now, those pieces were not remade smaller, and require the transitions on either side of the ramp.  Another thing, is I connected MIS ramps to avenues, because of space limitation. What you don't know, is I had to connect avenues to RHW without a transition, other wise none of what you see here could have been possible, because I built this interchange past the area where it could fit. Go ahead and try building what I did close to a boundary, with a curve like that, see what happens. The ramps connect at the last minute, RHW ramp pieces would not have fit on those sides.
Title: Re: Show us your...Intersections
Post by: Strategist01 on September 29, 2009, 02:28:20 PM
OK, so I don't really go for interchanges, although I do kind of try to make roads that go onto an avenue at right angles...I will say one thing though...I absolutely Hate highways, as I can never get them to work too well, unless they're the only otion from A to B...my Sims are stupid. Anyway, I discovered this little gem that can be made with the new NAM, with the use of the highway to elevated road puzzle piece (I think it works for eleveated highways as well...) I don't know if this has been shown before, but here it is:

(http://i452.photobucket.com/albums/qq250/Strategist013/Residentia-Apr4001254251440.png)

As you can see I'm making a ground highway to go from this city, City A to City B to City C, with a being res, B being com, and C being Industrial...This helps alot with demands, but I'm starting a new region to test this thoery so don't take my word for it :-[

The road on the left leads the sims back to the right, allowing them to go home ;D Yes, I know there aren't good distances for slowdown/speed ups onto the highway, but I think it would be perfect for dense urban areas. Also I think you could shorten it to cut out the two road puzzle pieces on either side, but it looks kinda ugly, and should be used only if you're desparate :)

EDIT:

I was working on how to improve this and came up with this:

(http://i452.photobucket.com/albums/qq250/Strategist013/Commercia-Jan10001254255532.png)

An anti-clockwise one-way road allows people to get to both sides of the highway, and the roads lead people away normally as if there were no one-way
I also tried an avenue one, but messed up the one way over the highway, resulting in me having to demolish the entire thing, and I didn't feel like re-building :D

Also, I think that to create a smoother traffic flow/higher capacity/lower congestion, instead of using an intersection, rather create two roads that corner away from it, like an avenue, but not quite? How could I merge these into one road? Is there a puzzle piece out there? :p
Title: Re: Show us your...Intersections
Post by: dragonshardz on September 29, 2009, 08:58:23 PM
try using the road T-intersection onslope piece, and the oneway road roundabout.
Title: Re: Show us your...Intersections
Post by: Strategist01 on September 30, 2009, 08:16:31 AM
Ok, Dragonshardz...I kinda understand you, then got lost at the one way road. The t-road on slope only has a slope ability at the straight road part - the t intersection lies on the flat ground. And what are you talking about when you say the one-way road roundabout?
Title: Re: Show us your...Intersections
Post by: tamorr on September 30, 2009, 11:24:01 AM
With NAM you can lay a one-way road around in a 3x3 tile circle and it will automatically form a roundabout tha you can connect roads into.  I like you intersection, gives me some good ideas with what to do in those instances... :)
Title: Re: Show us your...Intersections
Post by: Strategist01 on September 30, 2009, 11:36:19 AM
Oh ja, that one. I used that quite a lot in some of my cities. But I still fail to see how this would help me here? And also, both interchanges work, but I think the road one is better, as it's more compact, and doesn't add too much time on their paths. The second one is what I thought the Europeans would do :P
Title: Re: Show us your...Intersections
Post by: tamorr on September 30, 2009, 12:08:33 PM
True enough... Although in my oppinion you could make the second one better with the one-way by using the roundabout right at those two intersections. It basically cuts the traffic lights to keep the traffic flowing... That's the way I see it.
   Ever try and put a Road roundabout in the first one near the avenue? That might be different... But it is the way I would go about it. :)  Either way I still lke the looks of them.
Title: Re: Show us your...Intersections
Post by: Strategist01 on October 01, 2009, 05:36:53 AM
Hmm, I see what you mean. I'll have a tinker tonight, and see how it looks, and post pics here :)
Title: Re: Show us your...Intersections
Post by: danielra96 on October 03, 2009, 12:38:59 PM
(http://img14.imageshack.us/img14/2087/newcitynov9001254532707.png) (http://img14.imageshack.us/i/newcitynov9001254532707.png/)

i just made this
sorry for the size
another noob mistake :-[
Title: Re: Show us your...Intersections
Post by: dragonshardz on October 03, 2009, 05:03:09 PM
Strategist: I'll make an example and post here.

<watch this space>
Title: Re: Show us your...Intersections
Post by: dragonshardz on October 03, 2009, 05:32:30 PM
<!..snip..!>
(http://i452.photobucket.com/albums/qq250/Strategist013/Commercia-Jan10001254255532.png)
<!..snip..!>

Your interchange is very good, but I think this one will get you the smoother, faster traffic-flow you're looking for while reducing congestion.

(http://i234.photobucket.com/albums/ee71/Dragonshardz/highways-Jan3001254608632.png)

In yours, there are 4 intersections: the two road T's and the OWR/Road +'s. + intersections get congested pretty quickly, but the Roundabouts (anti-clockwise, might I add) remove a total of 8 stop points, reducing congestion and making traffic flow smoother.

It also looks a bit cleaner.
Title: Re: Show us your...Intersections
Post by: Strategist01 on October 04, 2009, 12:59:42 AM
Ah, I see. I will implement in a city with more space :) Thank you.
Title: Re: Show us your...Intersections
Post by: Korot on October 04, 2009, 12:48:36 PM
Another note: Replace those EL-road pieces to and from the ramps (not the roundabout) with El-OWR, as the ramps themselves are one way, making the whole thing look more realistic.

Regards,
Korot
Title: Re: Show us your...Intersections
Post by: dragonshardz on October 04, 2009, 03:09:42 PM
Yeah, that would work better, wouldn't it?
Title: Re: Show us your...Intersections
Post by: Q-Tips on October 04, 2009, 03:46:05 PM
Could this be a more simple way to do it?
Well, i havent used maxis highway.

(http://img39.imageshack.us/img39/8272/interfar.jpg)
Title: Re: Show us your...Intersections
Post by: jackxu on October 05, 2009, 04:45:21 AM
My one...
(http://i575.photobucket.com/albums/ss192/WC12345/Bighippo-1055111246612001.png)
Title: Re: Show us your...Intersections
Post by: j-dub on October 05, 2009, 11:17:05 PM
@jackxu, another old style Maxis highway, almost looks like something you would see in Los Angeles, California.

@dragonshardz, if that is your picture below Strategist's, which version of the highway restyling mod was that? I had a texture variation something like that before, except with the Maxis textures, but with the wider shoulder, anyway, whatever that version is, I think the texturing was more eye appealing. I had been using cement instead of asphalt though, if that made a difference.
Title: Re: Show us your...Intersections
Post by: dragonshardz on October 05, 2009, 11:18:04 PM
It's Mtlnrn's HRS, asphalt+shoulder.
Title: Re: Show us your...Intersections
Post by: j-dub on October 05, 2009, 11:19:12 PM
Ah, it is the asphalt one, okay thanks, I'll just check my archived unused files.
Title: Re: Show us your...Intersections
Post by: MandelSoft on October 06, 2009, 03:40:08 AM
It's actually the V0.1 asphalt texture of the HRS
Title: Re: Show us your...Intersections
Post by: Rady on October 10, 2009, 03:51:55 AM
Ok, so this is the first time ever for me to post a picture in one of these marvellous showcase threads. Her's my first (thus still far from perfect) pure RHW intersection:

(http://img260.imageshack.us/img260/1078/interchange1.jpg)

Any suggestions are warmly welcome!

As the expert may discover without problems, there are two connections missing that would make up for a complete (all-directional) interchange ... but due to lack of professionalism in the city's road planing departement there's no space left to implement this     ???
Title: Re: Show us your...Intersections
Post by: zakuten on October 11, 2009, 12:01:24 AM
Sana`e: This is an ultra-compact interchange from one of my cities, with no realism at all. But hey, it works.

Eki-su: This intersection I've named "Five Tails", but.... yeah. It's gotta be absolutely horrible for safety. $%Grinno$%

Edit: I'd upload, but right now my stuff is wonky, sorry.
Title: Re: Show us your...Intersections
Post by: j-dub on October 21, 2009, 08:53:32 PM
Heres a sort of avenue over a diagonal RHW 4 X. The ramps had to be altered to make room for shopping center.
Title: Re: Show us your...Intersections
Post by: Shadow Assassin on October 27, 2009, 07:29:55 AM
(http://img32.imageshack.us/img32/6972/gd2tgsjp.jpg)

Just a practice run with the FARHW pieces. In the creation of this interchange, I realised that there were pieces missing... but perhaps in time for another release.
Title: Re: Show us your...Intersections
Post by: Earth quake on October 27, 2009, 08:12:07 AM
Wow, wonderfull Interchanger. :o
Title: Re: Show us your...Intersections
Post by: Ryan B. on October 27, 2009, 08:14:53 AM
That's just not fair.

:P

Nice work!
Title: Re: Show us your...Intersections
Post by: Andreas on October 27, 2009, 10:42:38 AM
@ShadowAssassin: I wanted to build something like that in my current region, but due to the lack of certain pieces (and textures), it was not possible so far... The bridge needs some more supports, but otherwise, it's awesome. :)
Title: Re: Show us your...Intersections
Post by: darraghf on October 27, 2009, 11:08:18 AM
That Interchange looks absolutely spectacular, Shadow Assasin
Title: Re: Show us your...Intersections
Post by: ecoba on October 28, 2009, 07:32:58 PM
:o

Wow, Daniel, that is amzing, I'll certainly be going back to Euro style as soon as these are released.

Ethan
Title: Re: Show us your...Intersections
Post by: TEG24601 on November 20, 2009, 01:46:38 AM
From the City of Richmond in the Tegville Metropolitan Region, of the United Tegian Republic, part of my CJ over at Simtropolis.
(http://tegianzone.com/tegville/richmond2.jpg)
(http://tegianzone.com/tegville/richmond3.jpg)
(http://tegianzone.com/tegville/richmond4.jpg)
(http://tegianzone.com/tegville/richmond5.jpg)
(http://tegianzone.com/tegville/richmond6.jpg)
(http://tegianzone.com/tegville/richmond11.jpg)
Title: Re: Show us your...Intersections
Post by: Ryan B. on November 24, 2009, 09:51:14 PM
(http://img4.imageshack.us/img4/4558/goldenhilljan2001259120.jpg)

 ;)
Title: Re: Show us your...Intersections
Post by: Earth quake on November 25, 2009, 12:37:28 AM
Nice interchanger. &apls
Title: Re: Show us your...Intersections
Post by: delta9 on November 25, 2009, 06:54:06 AM
You dirty, dirty tease  :D
Title: Re: Show us your...Intersections
Post by: ecoba on November 26, 2009, 11:58:51 AM
Good to see you back, Ryan (Ryan B.).

But, that is a dirty tease.

Ethan
Title: Re: Show us your...Intersections
Post by: K5 on December 14, 2009, 03:46:43 AM
The intersection was made in long and slender geographical features though it was not more wonderful than the intersection that everybody made.  ;)
<a href="http://ow.ly/i/ci7" target="_blank">(http://static.ow.ly/photos/normal/ci7.jpg)[/url]
<a href="http://ow.ly/i/ci9" target="_blank">(http://static.ow.ly/photos/normal/ci9.jpg)[/url]
Title: Re: Show us your...Intersections
Post by: Floydian on December 22, 2009, 05:49:48 PM
I think that made me pee my pants! I must have that piece! I have been waiting for it for oh so so long! Please tell me when this piece can be mine? (Or at the least give me some specs on it so I can start designing interchanges for its eventual use)

Now I feel like that kid on youtube that got his WoW subscription cancelled.
Title: Re: Show us your...Intersections
Post by: WC_EEND on December 22, 2009, 05:53:39 PM
IWBRWIR :D
Title: Re: Show us your...Intersections
Post by: Floydian on December 22, 2009, 06:23:06 PM
Gah! I'm reeeeeeeeeeally hoping that it'll be ready soon (cmon New Years release!)
Title: Re: Show us your...Intersections
Post by: MandelSoft on December 23, 2009, 03:46:16 AM
Be patient, my friend. There are still some thing that require some work, like making new textures for old pieces, make proper pathing for some new pieces (some of them still contain dummy paths) and make the mod as  bug-free as possible. AFAIK, there is not even a release candidate for the RHW v4.0. So probablty it won't be ready before 1/1/2010, unless you want a bugged, unfinished mod.

Best,
Maarten
Title: Re: Show us your...Intersections
Post by: Floydian on December 23, 2009, 01:24:56 PM
unless you want a bugged, unfinished mod.

I'll take it! :D
Haha, the game is bugged enough as it is, I'm sure it'll be more than worth the agonizing wait.
Title: Re: Show us your...Intersections
Post by: DJSun1981 on December 25, 2009, 08:10:40 AM
Intersection one:
(http://img706.imageshack.us/img706/2843/intersection1.th.jpg) (http://img706.imageshack.us/i/intersection1.jpg/)

Intersection two:
(http://img44.imageshack.us/img44/6809/intersection2.th.jpg) (http://img44.imageshack.us/i/intersection2.jpg/)

All pictures are from "Hallbach".
Title: Re: Show us your...Intersections
Post by: Dexist on December 25, 2009, 04:19:21 PM
(http://img405.imageshack.us/img405/6178/simcityintersection.jpg)

my freshly made intersection
Title: Re: Show us your...Intersections
Post by: Haljackey on December 27, 2009, 11:36:43 PM
Here is a very old junction of mine:

(http://img38.imageshack.us/img38/6625/downtownfeb900118256213.jpg)

I don't know why, but it has a charm that we don't see too much of these days.  Interesting concept, eh?
Title: Re: Show us your...Intersections
Post by: j-dub on December 28, 2009, 11:49:40 AM
Dexist, there is a way to make that more diagonal, but it appears you did not leave enough room to allow the diagonal road ramps from the roundabout, the other issue is, instead of RHW, because the pieces do not yet exist, you would have had to use diagonal OWR, but that can not drag it to the diagonal RHW, it involves rail over OWR, and rail over RHW, puzzle piece manipulation, which is too complicated and lengthy to explain here.

While I am here, I might as well post something, I know a bunch of SC4 players have wanted to see, red lights after the avenue intersection, and real American styled avenues.
(http://img690.imageshack.us/img690/9982/seetheywork.jpg) (http://img690.imageshack.us/i/seetheywork.jpg/)  (http://g.imageshack.us/img690/seetheywork.jpg/1/)
See? After the intersection, the Maxis lights could, and did work on the second tile, provided the stop point on each side. I will have to video tape this later to prove my point. I did not notice cars stopping on the second tile, so long as they were commute generated traffic, and also, its the same intersection, and the light is usually timed the same length.

Also, in concept:
(http://img526.imageshack.us/img526/4539/conceptavex.jpg) (http://img526.imageshack.us/i/conceptavex.jpg/)
You may also notice in my pictures, streetlights on the sides of avenues, with trees in the middle. Someone requested that, Interstate80 provided, and they actually look like American avenue streetlights, the Maxis ones do not totally reflect that. Great idea, however the mod did not seem to go to the sc4 exchange sites. Until I got that mod recently, I do not think I have seen the avenue T to road draw with the traffic lights positioned that way before, but I can not back that up, all I know is, it does work.
Title: Re: Show us your...Intersections
Post by: dany10000 on January 02, 2010, 12:52:52 PM
Here ther's a modified trumpet intersection made with the RHW mod.

(http://dl.dropbox.com/u/2131107/Immagine2.jpg)

The idea of the commuters ways is the following.

(http://dl.dropbox.com/u/2131107/flussi.JPG)

I think that there aren't any important pieces of the mod to create complicated intersections, but in my opinion is very much better than the maxis ones. ;)



Title: Re: Show us your...Intersections
Post by: jackxu on January 04, 2010, 04:19:14 AM
WOW, it looks GREAT! And the photoshopping is also AWESOME!
And here comes mine:

(http://i575.photobucket.com/albums/ss192/WC12345/Kiskolom-012211262236371-2.jpg)
Title: Re: Show us your...Intersections
Post by: dany10000 on January 05, 2010, 03:35:37 AM

Hi, Ryan B. your interchange is very cool!
Your MIS curve is interesting also the smiller 45 2 ways RHW curves! Where i can find these?

(http://img4.imageshack.us/img4/4558/goldenhilljan2001259120.jpg)
Title: Re: Show us your...Intersections
Post by: MandelSoft on January 05, 2010, 03:53:13 AM
@dany10000: what you are seeing here, is unreleased stuff from the RHW mod. It's still in testing stage, and as you may see at the RHW-8/Dual RHW-4 splitters and the RHW-4 Smooth curve textures, not finished yet.
Title: Re: Show us your...Intersections
Post by: Floydian on January 05, 2010, 01:53:54 PM
I hope there will be a RHW8 to RHW6/RHW4-offramp splitter so that I can make genuine Parclo interchanges

Edit: and on the 71 degree road bend, a lack of two empty tiles at the back end.
Title: Re: Show us your...Intersections
Post by: j-dub on January 07, 2010, 01:27:42 PM
Normally, I wouldn't do it this way, but I think its time more people saw that even Maxis signals can change red on the 2nd tile. Take this avenue x road for example.

http://www.youtube.com/v/w_EGeHNr8Io&fmt=37

Notice the cars do not stop in the middle of the intersection, the stop points are only before and after the intersection, not in between. I have no clue how these T21's ended up this way, but I have never noticed this intersection before. This is all dragged. Anyone else ever see this in game before?
Title: Re: Show us your...Intersections
Post by: Haljackey on January 08, 2010, 01:50:12 PM
Here's a trumpet interchange I have been working on:
(http://img704.imageshack.us/img704/8353/clipboard01ji.jpg)

Oh, and I should mention it is being made with good'ol RHW 3.2.

EDIT:  See how to make it Here (http://sc4devotion.com/forums/index.php?topic=6843.80).
Title: Re: Show us your...Intersections
Post by: Floydian on January 08, 2010, 09:38:00 PM
If it was RHW 4.0 I would yell at you for being one of the many with something I do not.
That'll look pretty noice once you fill in the areas around it.
Title: Re: Show us your...Intersections
Post by: ReWout on January 15, 2010, 11:55:00 AM
(http://www.plaatjesupload.nl/bekijk/2010/01/14/1263468260-230.png)

:P
Title: Re: Show us your...Intersections
Post by: MandelSoft on January 18, 2010, 01:33:05 PM
My latest creations:

(http://img11.imageshack.us/img11/8495/rnda4bordercrossing.jpg)

(http://img11.imageshack.us/img11/38/rndexitlinabrag.jpg)

(http://img706.imageshack.us/img706/3295/rnda16n45ammigelcircle.jpg)

(http://img11.imageshack.us/img11/3391/rndinterchangemoreze.jpg)

(http://img706.imageshack.us/img706/7588/rndexitmandorawest.jpg)

(http://img706.imageshack.us/img706/4568/rndinterchangebrinaskfa.jpg)

(http://img96.imageshack.us/img96/4347/rndinterchangejonderan.jpg)

(http://img62.imageshack.us/img62/5885/rndinterchangejonderanc.jpg)

(http://img690.imageshack.us/img690/8225/rndexitbarceliawest.jpg)

Best,
Maarten
Title: Re: Show us your...Intersections
Post by: j-dub on January 18, 2010, 01:39:12 PM
@ReWout: Never seen anything like that done before, and its Maxis highway, and also looks like it took up a lot of room.

@mrtnrln:
FLEX FLY!
It also looks like that first picture that street used to go through, but has been interrupted by that highway. This drives me insane. Too many times that has happened in the U.S. and they don't have an overpass close by anymore! Some of these streets would go very far until they interrupt them with the highway. That rndinterchangejonderan looks like it took forever to build.


Title: Re: Show us your...Intersections
Post by: MandelSoft on January 18, 2010, 02:07:30 PM
Yep, "Interchange Jonderan" is a full-blown Turbine interchange. It took me a few hours to build. And about the first picture: that's a bordercrossing between Imaginia (bottom) and the Bundesrepublik Schellingen (top).
Title: Re: Show us your...Intersections
Post by: newsimaddict on January 18, 2010, 07:53:49 PM
mrtnrln: your service stations looks great! and the other intersections - wow!
Title: Re: Show us your...Intersections
Post by: canyonjumper on January 18, 2010, 08:07:09 PM
Wow Maarten, that Jonderan interchange is huge! Excellent pics.

                    -Jordan
Title: Re: Show us your...Intersections
Post by: ophiuchus14 on January 19, 2010, 04:06:00 AM
Nice intersection pictures everyone, especially the ones preceding my post.

These are a few pics from my new highway in my new city Wellington.

My northernmost interchange that connects my new Wairarapa Freeway with Makara Avenue
(http://photos-f.ak.fbcdn.net/hphotos-ak-ash1/hs300.ash1/22754_285413592473_567102473_4460702_6887454_n.jpg)

My two middle interchanges, the trumpet connects Wairarapa Freeway with Picton Road, which will lead to a new industrial area, the other interchange will connect Wairarapa with Akori Avenue
(http://photos-d.ak.fbcdn.net/hphotos-ak-snc3/hs240.snc3/22754_285413617473_567102473_4460703_6967806_n.jpg)

My final interchange will connect to the outer residential suburbs as well as my southern ferry termini.
(http://photos-a.ak.fbcdn.net/hphotos-ak-ash1/hs300.ash1/22754_285416547473_567102473_4460704_8178450_n.jpg)

BTW, how I do upload my images to be larger(like on everyone elses photos) instead of doing it via facebook?
Title: Re: Show us your...Intersections
Post by: canyonjumper on January 19, 2010, 10:07:08 AM
opiuchus14, try using ImageShack (http://www.imageshack.us/) to host your photos. It's free and you can resize the pics when they are uploaded.

Great intersections!:D

                -Jordan
Title: Re: Show us your...Intersections
Post by: FleshaR34 on January 20, 2010, 11:49:16 AM
Amazing intersections everyone  :) mrtnrln i really like how you use custom streetlights on your highways. It really adds to the realism. Great work!
Title: Re: Show us your...Intersections
Post by: Gilikov1994 on January 27, 2010, 01:53:47 PM
@mrtnrln: realy like your borderline, looks realy Dutch!
B.t.w, I love your work/BAT's..

Greetings from Nederland (Netherlands) ;)
Title: Re: Show us your...Intersections
Post by: girlfromverona on January 28, 2010, 04:16:02 AM
Awesome intersections, everyone! Well done.  &apls

Maarten, I am in awe of how realistic your intersections are. Totally amazing!
Title: Re: Show us your...Intersections
Post by: ophiuchus14 on February 01, 2010, 11:58:49 PM
I've updated my intersections in Wellington and have built new ones in other cities within my region.

Wellington:

I built a new interchange to service the CBD
(http://img707.imageshack.us/img707/9862/wellington2sep171265079.png)

My trumpet interchange had to be modified to a parclo to provide a direct link from the residential area opposite my industrial area.
(http://img685.imageshack.us/img685/9862/wellington2sep171265079.png)

My northernmost interchange is now full of parks and contains a Park and Ride station.
(http://img707.imageshack.us/img707/8561/wellington2sep171265079z.png)

Ngauranga:

My major interchange in the future city and connects the Hutt Valley (NE) and Porirua (N) to Wellington.
(http://img508.imageshack.us/img508/4059/ngauranga2jan0012650820.png)

Petone:

A trumpet interchange connects Petone City to the freeway
(http://img136.imageshack.us/img136/9437/petone27jul101265082811.png)
 
Lower Hutt:
My piece de resistance - a fiddly interchange designed to service the city centre, Isn't quite finished yet as evidenced by the dead ends.
(http://img141.imageshack.us/img141/2500/lowerhutt2jan0012650304.png)
Title: Re: Show us your...Intersections
Post by: emgmod on February 02, 2010, 02:10:28 AM
That first interchange is amazingly compact.

Here's an attempt at a Diverging Diamond Interchange. I don't think I built it wrong, and I wanted to make this before the actual DDI puzzle piece got released. I'll add road signs later.
(http://img163.imageshack.us/img163/1906/c21p.jpg) (http://img163.imageshack.us/img163/1906/c21p.jpg)
Title: Re: Show us your...Intersections
Post by: dragonshardz on February 03, 2010, 06:24:35 PM
Hmm...wouldn't diagonals work better at the points where the OWR's cross?
Title: Re: Show us your...Intersections
Post by: emgmod on February 03, 2010, 11:55:45 PM
That's how the intersection looked when I drew the intersections. I can't fix it with the current width of the median.
Title: Re: Show us your...Intersections
Post by: doctor25 on February 04, 2010, 07:43:41 AM
5 way intersection

(http://img402.imageshack.us/img402/680/blablablajan15001265242.jpg)

Title: A Work In Progress
Post by: cwhtly on February 06, 2010, 01:13:17 AM
Here's a rough prototype of an interchange I'm currently working on.  it's ultimately mean't to be a RWH-8 T interchange (left, right, and below) with RHW4 feeders into a central downtown area (above).  I'll post more once I verify the image is available through the sc4devotion forums.  This is very loosely based on a couple of interchange models I've had to navigate in the Houston, TX, US area.  All the RHW's are currently RHW-4, as I don't believe there is currently a way to overpass larger RHW networks, and I haven't noticed MIS (single lane) interchanges in the type of intersections I'm trying to functionally replicate in the area.  I'm also not yet utilizing the transition pieces to merge the RHW-4's into the projected RHW-8 highways.

Any and all suggestions as to how to enhance this are welcome!

(http://img39.imageshack.us/img39/514/rhwtestrww308tfeeders.th.jpg) (http://img39.imageshack.us/i/rhwtestrww308tfeeders.jpg/)


Thanks!
Title: Re: A Work In Progress
Post by: cwhtly on February 07, 2010, 01:39:51 AM
Here's a rough prototype of an interchange I'm currently working on.


Here's an example of the type of interchange I'm functionally trying to replicate:

(http://img21.imageshack.us/img21/1766/i1059interchange.jpg)
Title: Re: Show us your...Intersections
Post by: canyonjumper on February 07, 2010, 01:41:59 AM
You're gonna need FlexFly for that.
Title: Re: Show us your...Intersections
Post by: cwhtly on February 07, 2010, 01:59:38 AM
You're gonna need FlexFly for that.

Ehh?

What's that?
Title: Re: Show us your...Intersections
Post by: Tarkus on February 07, 2010, 02:05:26 AM
Ehh?

What's that?

FLEXFly stands for Flexible Flyover.  It is a special system designed by Blue Lightning that uses "helper piece" technology to build elevated flyover ramps that RHWs can be dragged under.  It's planned for inclusion in the next public RHW release (4.0).

-Alex
Title: Re: Show us your...Intersections
Post by: cwhtly on February 07, 2010, 02:36:42 AM
FLEXFly stands for Flexible Flyover.  It is a special system designed by Blue Lightning that uses "helper piece" technology to build elevated flyover ramps that RHWs can be dragged under.  It's planned for inclusion in the next public RHW release (4.0).

-Alex

Oh well holy $#!!.  I was off to bed, but now I have something worth looking into.  Guess I should be digging more into things before I try the impossible using the standard RHW tools.  Not to say that y'alls work there isn't exemplary!

Thanks Tarkus, and Blue Lightning!

Title: Re: Show us your...Intersections
Post by: cwhtly on February 07, 2010, 03:01:18 AM
Oh well holy $#!!.  I was off to bed, but now I have something worth looking into.  Guess I should be digging more into things before I try the impossible using the standard RHW tools.  Not to say that y'alls work there isn't exemplary!

Thanks Tarkus, and Blue Lightning!



And canyonjumper!!!
Title: Re: Show us your...Intersections
Post by: ophiuchus14 on February 07, 2010, 07:09:16 AM
Agree with the above posts. FLEXFly will revolutionise my highways once its released.

Anyway, the remainder of my post is for emgmod.

I decided to make a Diverging Diamond Interchange myself, I'm not going to use it as part of my highway system (the city in question is going to be wholly rural).

Here's one version, In this photo I've used avenue approaches to the interchange.
(http://img534.imageshack.us/img534/2517/pigeonbush2jan001265542.png)

The second version uses one-way road approaches.
(http://img534.imageshack.us/img534/4820/pigeonbush2jan001265542w.png)

I also worked on a SPUI interchange as well.
(http://img695.imageshack.us/img695/3052/pigeonbush2jan001265547.png)
Title: Re: Show us your...Intersections
Post by: Korot on February 07, 2010, 07:25:17 AM
On the first one, it looks like there's a mistake with the OWR's: Both north side OWR's intersecting at a 45* angle with the avenue, are part of an on-ramp.

Regards,
Korot
Title: Re: Show us your...Intersections
Post by: Jonathan on February 07, 2010, 07:46:59 AM
I still don't get this Diverging Diamond Interchange thing.
It is meant to reduce the amount of time the traffic has to cross oncoming traffic. But I see no reduction, they have simply moved where the traffic crosses, and made it so more cars must cross the oncoming traffic.

Roundabouts on the other hand work without traffic lights and are much simpler.
Title: Re: Show us your...Intersections
Post by: ophiuchus14 on February 07, 2010, 08:32:07 AM
On the first one, it looks like there's a mistake with the OWR's: Both north side OWR's intersecting at a 45* angle with the avenue, are part of an on-ramp.

Regards,
Korot

D'oh, good spotting, well just ignore the arrows and you get the general idea.

And Jonathan, It's perfectly alright, it seems to be more of an American thing.
Title: Re: Show us your...Intersections
Post by: Haljackey on February 07, 2010, 09:37:24 AM
Nice job ophiuchus14!  The second one has to be my favorite!   &apls

I still don't get this Diverging Diamond Interchange thing.
It is meant to reduce the amount of time the traffic has to cross oncoming traffic. But I see no reduction, they have simply moved where the traffic crosses, and made it so more cars must cross the oncoming traffic.

Roundabouts on the other hand work without traffic lights and are much simpler.

Simply put, roundabouts are much simpler and work better.  Problem is that most American motorists get kinda scared and confused when they see them because they don't understand how they're supposed to work without something directing them (such as a traffic light instead of right of way).  This might be a tad stereotypical, but that's at least one of the reasons why they aren't used more often.

The diverging diamond allows all turns to be made without crossing traffic in the other direction, making it more efficient.  However its design may be confusing to some, and you still have those two intersections like a typical diamond.  Difference here is that everything converses at these intersections so traffic flow is more even than a diamond.

Here in my part of southern Ontario, Canada, the local and provincial governments have been building more and more roundabouts over the years, yet I don't think they fully understand how they work yet.  They put stop signs at each entry point to the traffic circle most of the time, which I think eliminates the purpose of roundabouts entirely.  I guess they think drivers are too aggressive and won't let them in so they'd better stop and wait. 

I don't think there's a single roundabout highway interchange in my province either, as pretty much 99% of them are parclos.  It might seem bland, but they work well and when they're in that quantity, drivers know how to navigate them quite well.
Title: Re: Show us your...Intersections
Post by: ophiuchus14 on February 07, 2010, 10:35:22 AM


I don't think there's a single roundabout highway interchange in my province either, as pretty much 99% of them are parclos.  It might seem bland, but they work well and when they're in that quantity, drivers know how to navigate them quite well.

I use roundabout interchanges frequently in my more populated centres. In New Zealand. There are two roundabout interchanges apiece in Auckland and Wellington with Christchurch set to have one built in the near future:

http://maps.google.com/?ie=UTF8&ll=-36.888899,174.797507&spn=0.002137,0.006866&t=h&z=18

http://maps.google.com/?ie=UTF8&ll=-36.903715,174.812543&spn=0.004272,0.013733&t=h&z=17

http://maps.google.com/?ie=UTF8&ll=-41.216411,174.883879&spn=0.004019,0.013733&t=h&z=17 (note interchange is brand new and pic hasn't updated yet)

http://maps.google.com/?ie=UTF8&ll=-41.138346,174.845352&spn=0.004024,0.013733&t=h&z=17
Title: Re: Show us your...Intersections
Post by: DJSun1981 on February 07, 2010, 11:06:22 AM
One little intersection:
(http://img38.imageshack.us/img38/2500/interesction.jpg) (http://img38.imageshack.us/i/interesction.jpg/)
Title: Re: Show us your...Intersections
Post by: Jonathan on February 07, 2010, 11:11:45 AM
Quote
The diverging diamond allows all turns to be made without crossing traffic in the other direction, making it more efficient.
But they do cross traffic in the other direction at the ends of the diamonds. And isntead of only the traffic coming off/going on the highway crossing the traffic in the other direction all the cars must cross. Even those wanting to travel straight through the intersection on the Avenue.
Title: Re: Show us your...Intersections
Post by: j-dub on February 07, 2010, 11:28:30 AM
@Jonathan, maybe we have gotten to greedy to put traffic lights up and pay the costs to maintain them, but yeah, main traffic still has to cross over, seems like roundabouts would work best instead of the intersection of switching sides. However, in comparison of roundabouts to diverging diamonds, it is arguable which are most inefficient, because I have seen avenue roundabouts get installed in the US but it seems Europeans just seem to go through this better, that eventually this one US avenue roundabout had to have stop signs on all eight sides, because the avenue roundabouts in my state allow you to go straight through in each lane, and left in the right lane, when the car on the left wants to go straight, and this seems you have more crossing traffic. However, I think for that concept to be sufficient would require roundabouts instead of the diamond, but using one roundabout seems easiest. However, it seems when you end an avenue at the highway, this would be the best way to go, intersections on the other hand is a different story. Its just after seeing too many people end up on the wrong sides of major avenues in my state as it is, my attitude has been altered on this diverging concept.
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on February 07, 2010, 12:18:47 PM
The main benefit of a DDI is that traffic wanting to make a left turn never has to sit and wait at a light. Also, through traffic moves through faster because the lack of left-turn light cycles means longer green times. Look up some videos on YouTube, they do a fantastic job of explaining them.
Title: Re: Show us your...Intersections
Post by: emgmod on February 07, 2010, 02:09:13 PM
I decided to make a Diverging Diamond Interchange myself, I'm not going to use it as part of my highway system (the city in question is going to be wholly rural).

Here's one version, In this photo I've used avenue approaches to the interchange.
http://img534.imageshack.us/img534/2517/pigeonbush2jan001265542.png

The second version uses one-way road approaches.
http://img534.imageshack.us/img534/4820/pigeonbush2jan001265542w.png
Great job on both of those interchanges. I'll post a picture later of one with eyecandy added.
Title: Re: Show us your...Intersections
Post by: ophiuchus14 on February 08, 2010, 06:35:25 AM
Looking forward to it   :thumbsup:

Anyway here's my designs for a roundabout interchange - one Maxis highway and the other RHW.

(http://img96.imageshack.us/img96/3974/crosscreek3jan001265622.png)

(http://img193.imageshack.us/img193/1623/crosscreek3jan001265624.png)
Title: Re: Show us your...Intersections
Post by: j-dub on February 13, 2010, 12:26:06 PM
See attached images. The reason why the textures are jagged at the bottom picture is because the SC4 world is not meant to be seen full 3-D rotation, and that close. (car is not my modding)
Title: Re: Show us your...Intersections
Post by: Korot on February 13, 2010, 12:28:05 PM
How did you do that? It looks awfully similar.

Regards,
Korot
Title: Re: Show us your...Intersections
Post by: j-dub on February 13, 2010, 12:42:03 PM
Similar, but I made some slight altering. The bottom picture is a pre-render from my memory, but when I went back to see the intersection in real life, I modified where the walk signals were hung. I wanted to get the signal positioning more accurate. However, shortly after making this intersection in game, it just so happens that these traffic lights were replaced in reality, they managed to save the poles, but the lights are like the first picture, except with black backs.

To customize your own avenue intersection real quick, take the SC4 dinosaur for a ride, then spin his tale around an avenue intersection, he then will remove all the existing avenue traffic lights, so you can replace them with your own models.
Title: Re: Show us your...Intersections
Post by: pagenotfound on February 17, 2010, 04:16:50 PM
muahahahahha

(http://img98.imageshack.us/img98/5686/newcitynov1103126636763.jpg)
Title: Re: Show us your...Intersections
Post by: j-dub on February 18, 2010, 05:52:02 PM
Uh, yeah, I'll say, that looks confusing. An evil setup, just like Disney worlds massively complicated highway system.
Title: Re: Show us your...Intersections
Post by: cwhtly on February 20, 2010, 02:41:36 AM
Here's a simple diamond between a RHW-4 and an avenue.  this is somewhat representative of most of the avenue intersections I pass over on my regular route to work each day. 

(http://img641.imageshack.us/img641/6156/rhwhouavenuexingjun2826.png) (http://img641.imageshack.us/i/rhwhouavenuexingjun2826.png/)

I haven't yet figured out how to best model the u-turn underpasses, and any feedback RE any aspect is greatly appreciated. 

Here's a google earth example of the type of intersection I'm trying to replicate

(http://img641.imageshack.us/img641/8144/610stellalink.jpg) (http://img641.imageshack.us/i/610stellalink.jpg/)

Cheers!
Title: Re: Show us your...Intersections
Post by: emgmod on February 20, 2010, 03:23:18 AM
Frontage roads? Great idea!
Title: Re: Show us your...Intersections
Post by: Ryan B. on February 20, 2010, 03:00:15 PM
I had some frontage road ideas . . . . I'll have to check my files and see if I still have them.  :)
Title: Re: Show us your...Intersections
Post by: Floydian on February 20, 2010, 09:12:42 PM
Ah frontage roads. The scar of bad freeway design - building them over an existing right of way and using frontage roads as a means of providing access to adjacent properties that the highway cut off, instead of building the highway along a new right of way that doesn't interrupt properties. They're nice and all... until the highway needs to be expanded.

And so I present the superior alternative to frontage roads, a collector-express system, complete with parclo A4.
(http://img682.imageshack.us/img682/9866/collectorexpress.jpg)
Title: Re: Show us your...Intersections
Post by: DJSun1981 on February 21, 2010, 12:32:48 PM
"real" planned intersections:
(http://img294.imageshack.us/img294/2221/intersection001.th.jpg) (http://img294.imageshack.us/i/intersection001.jpg/) (http://img171.imageshack.us/img171/2668/intersection002.th.jpg) (http://img171.imageshack.us/i/intersection002.jpg/) (http://img175.imageshack.us/img175/1733/intersection003.th.jpg) (http://img175.imageshack.us/i/intersection003.jpg/) (http://img94.imageshack.us/img94/7852/intersection004.th.jpg) (http://img94.imageshack.us/i/intersection004.jpg/) (http://img638.imageshack.us/img638/1500/intersection005.th.jpg) (http://img638.imageshack.us/i/intersection005.jpg/) (http://img191.imageshack.us/img191/9428/intersection006.th.jpg) (http://img191.imageshack.us/i/intersection006.jpg/) (http://img138.imageshack.us/img138/1989/intersection007.th.jpg) (http://img138.imageshack.us/i/intersection007.jpg/) (http://img28.imageshack.us/img28/2360/intersection008.th.jpg) (http://img28.imageshack.us/i/intersection008.jpg/)
Title: Re: Show us your...Intersections
Post by: canyonjumper on February 21, 2010, 01:01:17 PM
What kind of designs are those? You will never see that kind of complexity in BC. Those look like they would confuse the average motorist, expecially the second-to-last one. What do you mean by "real" planned?

               -Jordan :thumbsup:
Title: Re: Show us your...Intersections
Post by: zakuten on February 21, 2010, 01:04:38 PM
@cwhtly-- I know they're not considered stylish, but for a full frontage-road system, mightn't it be best to use Maxis highways with their parallel ramps to road, so as to not break the usability with those small sections of RHW2 becoming RHW-4...
Title: Re: Show us your...Intersections
Post by: BigSlark on February 21, 2010, 09:39:14 PM
Ah frontage roads. The scar of bad freeway design - building them over an existing right of way and using frontage roads as a means of providing access to adjacent properties that the highway cut off, instead of building the highway along a new right of way that doesn't interrupt properties. They're nice and all... until the highway needs to be expanded.

Actually, Texas (and some other states that have copied their design) built frontage roads to spur commercial development and have become such a popular institution in Texas that they can't fathom building an urban or suburban freeway without them.

Jackson, Mississippi did just that in the early 1950's (pre-Interstate highways) and the resulting commercial corridor has been the shopping heart of the city since the 1960's.

Peace,
Kevin
Title: Re: Show us your...Intersections
Post by: Floydian on February 21, 2010, 10:06:16 PM
It was done here in Ontario on our first freeway, The Queen Elizabeth Way. It was built over the concession road around 1935. Ontario didn't have a law that allowed the government to restrict a property owner from constructing a driveway to a road until 1939. Since then, they built frontage roads to make the QEW a true freeway, and ribbon development/suburban spawl has consumed the entirety of the first 80 km (50mi) of the highway. The frontage roads have made it essentially impossible to widen the congested highways.
Title: Re: Show us your...Intersections
Post by: cwhtly on February 21, 2010, 11:53:32 PM
@cwhtly-- I know they're not considered stylish, but for a full frontage-road system, mightn't it be best to use Maxis highways with their parallel ramps to road, so as to not break the usability with those small sections of RHW2 becoming RHW-4...

I agree: there are easier ways to merge reality into the SC4 models, but at this point I'm just experimenting with what's possible with the RHW. 

Thanks for all the comments everyone has posted thus far!


-cwhtly
Title: Re: Show us your...Intersections
Post by: Haljackey on February 22, 2010, 12:03:46 AM
(http://img682.imageshack.us/img682/9866/collectorexpress.jpg)

That's really well done!  I like the nicely curved loop ramps!  That's not yet possible with the 1 lane MIS.

As far as frontage roads are concerned, they work well in some environments, but for the most part, I don't like them. 
-I have actually argued in a paper that high use of frontage roads encourages sprawl.  Just compare the densities of cities like Huston with cities around the world with similar populations.
Title: Re: Show us your...Intersections
Post by: cwhtly on February 22, 2010, 12:22:12 AM
Actually, Texas (and some other states that have copied their design) built frontage roads to spur commercial development and have become such a popular institution in Texas that they can't fathom building an urban or suburban freeway without them.

Jackson, Mississippi did just that in the early 1950's (pre-Interstate highways) and the resulting commercial corridor has been the shopping heart of the city since the 1960's.

Peace,
Kevin

Is that why it's done that way in the southern area? 

Regardless, this design philosopy is definitely the norm here in Texas, right or wrong.  and definitely anywhere you see one of these intersections there are large commercial lots present.


Here's an example of where frontage roads are incorporated even though there is no transportational need to, other than as a philosophy of traffic flow.  I'm definitely not eluding that any method is better than the other, just that this is the way it's done "down here."

Thanks to dragonshardz, here's a properly referenced link
(http://img15.imageshack.us/img15/3904/northhouston45interchan.jpg) (http://img15.imageshack.us/i/northhouston45interchan.jpg)

While driving through the mainlanes of this, it's difficult to notice the complexity of the interchange.  But once you see it from an arial view, you have to question the madness behind the method.  Sure, one could argue planning for the future (this interchange will likely be congested within 10 years), but aren't there better ways to plan for the future?

Re: Floydian's well done interchange:
That's really well done!  I like the nicely curved loop ramps!  That's not yet possible with the 1 lane MIS.

As far as frontage roads are concerned, they work well in some environments, but for the most part, I don't like them. 
-I have actually argued in a paper that high use of frontage roads encourages sprawl.  Just compare the densities of cities like Huston with cities around the world with similar populations.


I agree - nice interchange!  Wish we had more like these in my area.

Re Frontage roads:

About half of the frontage roads I encounter in real life seem to offer a bit of relief to the traffic congestion: most of the merge traffic on major freeways is constrained to the frontage roads.  In the other half I've experienced, some drivers use the superfluous and otherwise mostly unused frontage roads as a way to bypass some rush-hour traffic and gain a few minutes of travel time over the other drivers, adding to congestion where the frontage roads merge again with the primary traffic.

RE Houston: I also agree that the use of frontage roads encourages sprawl, but I don't think they're necessarily the cause of it, but a result of it - at least in the case of Houston.  Since there is so much unpopulated land available surrounding the Houston area, many people would rather buy land further out than spend many more times as much for property closer to the city center.  If you could buy a house 10 miles further out for less than a third of the cost of a property closer in, would you?  Especially if proper transportation were available that would make it economical for you to do so?  In my opinion, It would be better to provide reasonable mass-transit to the more remote communities, but so far that's not an option 'round here. 


Regards,

-Cwhtly


cwhtly: Please avoid double posting when possible, and instead use the edit button to add to your earlier post if no one has replied yet. It helps keep the page orderly and prevents artificial post count inflation. -threestooges
Title: Re: Show us your...Intersections
Post by: dragonshardz on February 22, 2010, 05:08:05 PM
Best code to use:
Code: [Select]
[url=http://img15.imageshack.us/i/northhouston45interchan.jpg][img height=600 width=800]http://img15.imageshack.us/img15/3904/northhouston45interchan.jpg[/img][/url]
Cheers,
~~dragonshardz~~
Title: Re: Show us your...Intersections
Post by: soulchaser on February 26, 2010, 02:55:54 AM
Something I'm playin around with, recently. Just a simple interchange in a unusual context (I think). What do you think?

(http://img194.imageshack.us/img194/5502/unbenanntbmr.jpg)
Title: Re: Show us your...Intersections
Post by: io_bg on February 26, 2010, 03:13:19 AM
It's pretty cool I think! I remember playing with similar concept time ago (with embanked RHW) but never finished it $%Grinno$%
Title: Re: Show us your...Intersections
Post by: smileymk on February 26, 2010, 12:40:34 PM
Hi all, time we moved away from highways to something a little more surface-street based.
These interchanges I'm about to show you are completely mad, but could be used to add a little spice to those MDs or CJs.
They all stem from this: the magic roundabout, made by putting 4 road roundabouts together:
(http://i397.photobucket.com/albums/pp56/smileymk/magicroundabout.jpg)

That's nice and all, but what if traffic is too heavy for it?
Then it's time to expand to a Double Magic Roundabout.
You can opt to stick two magic roundabouts together like this:
(http://i397.photobucket.com/albums/pp56/smileymk/cloneDMR.jpg)

Or add a second layer to it, like this:
(http://i397.photobucket.com/albums/pp56/smileymk/layerDMR.jpg)

I told you they were mad!
Title: Re: Show us your...Intersections
Post by: fafalone on February 27, 2010, 09:23:25 PM
I've just started seriously using the RHW. I built this crazy interchange system in/around my massive airport, since many of the airports I've been to do have separate offramps to arrivals, departures, short and long term parking, etc. Click images for full size.


(http://img692.imageshack.us/img692/7510/rhw1small.jpg) (http://img34.imageshack.us/img34/6216/rhw1full.jpg)


A nearby trumpet half cloverleaf (thanks emgmod) interchange:

(http://img214.imageshack.us/img214/2200/rhw2small.jpg) (http://img25.imageshack.us/img25/9148/rhw2full.jpg)




Title: Re: Show us your...Intersections
Post by: emgmod on February 28, 2010, 12:46:30 AM
I do believe that last interchange is a half clover interchange.
As for the double magic roundabout, we can easily tell when roundabouts will just confuse people.
Title: Re: Show us your...Intersections
Post by: smileymk on February 28, 2010, 06:50:37 AM
As for the double magic roundabout, we can easily tell when roundabouts will just confuse people.

You were the one who suggested it!
It probably is confusing, but it could be efficient too. Look at the magic roundabouts in Swindon and Hemel Hempstead (both in England), for instance.
Title: Re: Show us your...Intersections
Post by: Haljackey on February 28, 2010, 01:59:40 PM
Yep, that's a half-cloverleaf.  Not the best 3-way junction due to the amount of land it consumes and the weaving that occurs.
-However, they can easily be easily upgraded to a 4-way junction by extending the route that ends farther, making them useful for expanding areas.

Here's my example of a simple trumpet interchange.  It is normally better suited for 3-way junctions.  Click the RHW interchange guide link my signature to see how to build it and more complex trumpet interchanges.
(http://img96.imageshack.us/img96/5152/terrainternationalairpo.jpg)

Oh, and those roundabouts are making me nauseous   ()sick()   lol.
Title: Re: Show us your...Intersections
Post by: cwhtly on March 02, 2010, 10:44:50 PM
@cwhtly-- I know they're not considered stylish, but for a full frontage-road system, mightn't it be best to use Maxis highways with their parallel ramps to road, so as to not break the usability with those small sections of RHW2 becoming RHW-4...

zakuten:

Are you referring to the frontage roads where they near the intersection with the avenue?  Those are actually transitions from RHW4 frontage implementations to one-way roads (along with the u-turns) unless Im missing something, and I made these transitions in order to implement proper lighted intersections with the avenue.  I've contemplated back and forth on whether to use one-way roads or RHW4 for the frontage roads, but currently have settled on RHW4 since the MIS ramps connect to RHWs, and many of the frontage roads in my area have a speed limit of 45 MPH or more.  Im ok with the transition to one-way roads for now, as the traffic should have to slow down as it approaches the intersections anyway.


Thanks for your comments!
Title: Re: Show us your...Intersections
Post by: zakuten on March 04, 2010, 09:50:01 AM
Ah, I'd figured you'd meant to make 2-way frontage roads, nevermind~
Title: Re: Show us your...Intersections
Post by: MandelSoft on March 04, 2010, 12:34:38 PM
Showing off Imaginia widest stretch of motorway: A40/C42 Eastern Guilliano Freeway:
(http://img718.imageshack.us/img718/6340/a40c42easternguillianof.th.jpg) (http://img718.imageshack.us/i/a40c42easternguillianof.jpg/)
From top to bottom:
Interchange 6 (A4/C75): Schelling-East
Intersection 5: Guilliano East Avenue
Exit 4 (N8): Guilliano City Center

Best,
Maarten
Title: Re: Show us your...Intersections
Post by: Haljackey on March 04, 2010, 09:14:00 PM
Nice Maarten!  Those acceleration/deceleration lanes are looking fantastic!

Now its time to put some traffic on that wide road.   :P
Title: Re: Show us your...Intersections
Post by: Ryan B. on March 05, 2010, 12:52:28 PM
I really, really dig those accel / decel lanes.  Can't wait to see what they look like with US textures!
Title: Re: Show us your...Intersections
Post by: fafalone on March 06, 2010, 01:40:16 AM
More RHW x RHW interchange madness. I'm anxiously awaiting the next version in hopes that better interchanges can be created, especially flexfly.

(http://img46.imageshack.us/img46/5606/rhwfhsmall.jpg) (http://img202.imageshack.us/img202/8321/rhwfhfull.jpg)
Click for full size.
Title: Re: Show us your...Intersections
Post by: j-dub on March 06, 2010, 10:36:57 AM
Ah! Seeing all you guys highways is driving me crazy! You do know the current RHW allows full function car traffic connection for 4, 6s, 6c, and 8 right? You don't need to use loop connections, or even the Maxis highways . Please refer to my last post in the NAM video tutorials section of the forum.

Fafalone, out of what you showed us, I like  the airport junction the best, there will be more curved ramp options in the future, but even then, your last one will need more room for that.
Title: Re: Show us your...Intersections
Post by: Tarkus on March 07, 2010, 12:02:32 AM
A couple pics of my latest creation . . .

(http://img51.imageshack.us/img51/8003/interchange030620101.jpg)

And after a little residential development in the vicinity:

(http://img23.imageshack.us/img23/3781/interchange030620102.jpg)

There's 4 new features hiding in those pics . . . one is really well disguised.

-Alex
Title: Re: Show us your...Intersections
Post by: Haljackey on March 07, 2010, 12:10:58 AM
Really?  Flyovers for a 2-lane road?  :P

I count 3 new features myself
-New textures (double line RHW-2)
-RHW-2 smooth curve (90 degree)
-El-MIS smooth cure (flexfly)

If there's 4 features there, I guess I'm missing one.   $%Grinno$%
Title: Re: Show us your...Intersections
Post by: fafalone on March 07, 2010, 02:07:53 AM
The first ground tile of the MIS to EMIS transition ramp. In the current version you can't build an EMIS over it.

Also, diag to ortho MIS split.
Title: Re: Show us your...Intersections
Post by: metarvo on March 07, 2010, 08:04:46 AM
Do I see a Road-MIS split?  That would make five new features, wouldn't it?  Maybe it's a bonus.  :)
Title: Re: Show us your...Intersections
Post by: Tarkus on March 07, 2010, 02:02:27 PM
Hehe . . . I hadn't included the textures and had actually forgotten about the EMIS going over the MIS at the base of that Ground-to-Elevated transition . . . so really, we're at 6 features here.

Do I see a Road-MIS split?  That would make five new features, wouldn't it?  Maybe it's a bonus.  :)

Nope, that's actually just the RHW-2/Dual MIS Splitter that's been there since Version 2.0, and it's connected right into to a Road/RHW-2 transition.  It looks like there's a Road coming right out of it probably because the Road/RHW-2 transition blends better with the new textures.

So there's one left . . . and it's very, very well disguised. ;)

-Alex 
Title: Re: Show us your...Intersections
Post by: dragonshardz on March 07, 2010, 02:34:00 PM
The FlexFLY ramp over the entrance ramp in a position where EMIS normally can't go?
Title: Re: Show us your...Intersections
Post by: fafalone on March 07, 2010, 04:04:24 PM
Well, the EMIS can go over in that position, but it can't transition to non-orthogonal on the next tile. Is that it? Driving me crazy :)
Title: Re: Show us your...Intersections
Post by: McDuell on March 07, 2010, 05:18:40 PM
Hehe . . . I hadn't included the textures and had actually forgotten about the EMIS going over the MIS at the base of that Ground-to-Elevated transition . . . so really, we're at 6 features here.

Does this statement include the MIS textures as well?
It seems to me that they've broadened a bit. The MIS splitter also looks as it's been modified (smoother curves).

(http://i240.photobucket.com/albums/ff211/McDuell/SC4%20stuff/RHW4_broaderMIS.jpg)
            RHW3                                  RHW4
Title: Re: Show us your...Intersections
Post by: Tarkus on March 08, 2010, 01:19:56 AM
Does this statement include the MIS textures as well?

Yes, it does.  The entire texture set has been redone from the ground up for Version 4.0, in fact. :)

-Alex
Title: Re: Show us your...Intersections
Post by: [Delta k5] on March 13, 2010, 04:52:24 PM
Airport- / cityhighway intersection in my newest city :thumbsup:
(http://img203.imageshack.us/img203/8383/inter1e.png)
still many work to do... god bless the software graphicsmode in sc4 (cause I'm using 7 :P and a Nvidia card)
Title: Re: Show us your...Intersections
Post by: Gaston on March 13, 2010, 06:14:32 PM
Delta,
Something seems amiss about this intersection.   If you cross the highway you switch sides of the road.   Suddenly you are changing from LHD to RHD or vice versa depending on which version you are using (Left Hand Drive or Right Hand Drive).   So unless this is the border of two countries that have different systems,   There is gonna be one hellava wreck.


---Gaston
Title: Re: Show us your...Intersections
Post by: j-dub on March 14, 2010, 12:31:14 AM
What Delta posted, is a prime example where you need the new, never before released diverging diamond piece.
Title: Re: Show us your...Intersections
Post by: emgmod on March 14, 2010, 03:17:18 AM
Or you can make one using One Way Roads. It takes up a lot of space, but it works.
Title: Re: Show us your...Intersections
Post by: [Delta k5] on March 14, 2010, 09:50:38 AM
Delta,
Something seems amiss about this intersection.

No, It's some kind of a supercollider :D *joke

Well, I fixed the intersection... I also had a plugin problem (left- and righthand plugins were installed %wrd ).

Now it's looking like this:

(http://img411.imageshack.us/img411/1798/inter1.png)


Edit: Another one

(http://img163.imageshack.us/img163/2488/unbenanntfeq.png)

Some kind of special design :P
Title: Re: Show us your...Intersections
Post by: doorknob60 on March 17, 2010, 10:03:02 PM
Hehe . . . I hadn't included the textures and had actually forgotten about the EMIS going over the MIS at the base of that Ground-to-Elevated transition . . . so really, we're at 6 features here.

Nope, that's actually just the RHW-2/Dual MIS Splitter that's been there since Version 2.0, and it's connected right into to a Road/RHW-2 transition.  It looks like there's a Road coming right out of it probably because the Road/RHW-2 transition blends better with the new textures.

So there's one left . . . and it's very, very well disguised. ;)

-Alex 

Is it where the straight section of MIS merges into the diagonal one? I've ALWAYS wanted to do that, and unless I'm forgetting something I've never been able to...
Title: Re: Show us your...Intersections
Post by: Tarkus on March 17, 2010, 10:45:07 PM
Is it where the straight section of MIS merges into the diagonal one? I've ALWAYS wanted to do that, and unless I'm forgetting something I've never been able to...

That is indeed a new feature for Version 4.0, but I think someone caught that one already.

The "hidden feature" is still hidden . . .

-Alex
Title: Re: Show us your...Intersections
Post by: citybuilderx on April 01, 2010, 03:23:28 PM
Multi-lane RHW intersections/interchanges look the best in my opinion. Great work people! &apls
Title: Re: Show us your...Intersections
Post by: Nucleofiel on April 01, 2010, 04:28:52 PM
I have a list.

-RHW-2 smooth curve (90 degree)
-El-MIS smooth curve (flexfly, haljackey called it that way)
-The straight MIS connecting to diagonal MIS (by the soundbarrier)
- There is the transition from ground MIS to elevated MIS in the center. Where the elevated MIS (that comes from the EL-MIS smooth curve) going over the first part of the starting piece called Ground MIS to Elevated Transition ON. That i coudn't get working in 3.0.

Is that it Tarkes?? Am I right? ()what()

Title: Re: Show us your...Intersections
Post by: spot on April 09, 2010, 06:24:48 PM
(http://i206.photobucket.com/albums/bb95/svilenski/T1024.jpg)

 ()stsfd()
Title: Re: Show us your...Intersections
Post by: emgmod on April 10, 2010, 10:05:40 PM
If I'm not mistaken, that looks like a trumpet interchange with a nearby interchange. I detect potential for a lot of weaving.
Title: Re: Show us your...Intersections
Post by: Nego on April 11, 2010, 08:43:14 PM
Nice use of the Wide Radius Curves, spot

Is this the 6 hidden features:
(http://nego.wikispaces.com/file/view/Picture_11.JPG/133619713/Picture_11.JPG)

-MIS merging into diagonal MIS
-New textures
-90 degree RHW2 turn
-90 degree El-MIS turn
-Successful EL-MIS over MIS
-(To the left in the second picture) is that a Maxis road going into a MIS splitter?



Working on a crazy interchange for you guys. I'll Post it here when it's done!  ;)
Title: Re: Show us your...Intersections
Post by: doctor25 on April 14, 2010, 12:08:22 PM
(http://img177.imageshack.us/img177/3967/kawamay9001266272101.png)


high capacity 4 way interchange
Title: Re: Show us your...Intersections
Post by: seminole_fan93 on April 14, 2010, 07:44:14 PM
This is an interchange that is featured my MD Republic of the United Constituencies of Okaloosa-Ocklawaha (RUCOO)

(http://img265.imageshack.us/img265/4500/1271291767295.jpg)
Title: Re: Show us your...Intersections
Post by: figui on April 16, 2010, 07:41:48 PM
wow, very impressive!

mauricio.
Title: Re: Show us your...Intersections
Post by: Nego on April 17, 2010, 07:52:52 AM
Everything is going to be covered in snow. Then the whole place will flood. After that, it will all freeze, covering everything in a layer of ice! I feel bad for your sims, seminole_fan93. :D
Title: Re: Show us your...Intersections
Post by: MandelSoft on April 21, 2010, 09:56:01 AM
Showing off some new RHW features.
A4 exit 9: Caspere, basic layout:
(http://img28.imageshack.us/img28/3752/rnda4exitcasperebasic.jpg)

And with some decorations:
(http://img685.imageshack.us/img685/2367/rnda4exitcaspere.jpg)

Best,
Maarten
Title: Re: Show us your...Intersections
Post by: Haljackey on April 21, 2010, 10:12:33 AM
Looking good, Maarten! Those MIS curves and type-D exits really add to the interchange!
Title: Re: Show us your...Intersections
Post by: SeanSC4 on April 21, 2010, 12:19:08 PM
It's killing me to see these new RHW curves! I can't wait for the new release because the pictures look great.
Title: Re: Show us your...Intersections
Post by: canyonjumper on April 21, 2010, 05:34:04 PM
Oooh! Awesome curves and exits!
Title: Re: Show us your...Intersections
Post by: Nego on April 22, 2010, 04:52:50 PM
RHW v4.0 is going to be AWESOME!!! I can't wait.


 
Title: Re: Show us your...Intersections
Post by: Kevin1a on April 25, 2010, 07:26:11 PM
I'm a lifelong SC player, but it's my first time posting a picture.  I have saved quite a few that I'm proud of.  I wasn't intending to share this as you can tell from the ungrown zones by the roundabout.  This intersection is in one of my larger cities.  Massive low density residential developments on the other side of the river created hoards of commuters that had to drive significantly upstream to find a crossing.  Fortunately the subway and some GLR park and rides got a portion of them mobilized using mass transit, however the need for a bridge remained.  Development was right up the coast in the downtown area, so this bridge crosses directly above my central business district and the whole roundabout mess was my way of tying this mess together in a way that enabled continuous flow of traffic.  Yes, it was somewhat inspired by Swindon's magic roundabout.

(http://img443.imageshack.us/img443/3795/scandnakjajul3085127173.png) (http://img443.imageshack.us/i/scandnakjajul3085127173.png/)
Title: Re: Show us your...Intersections
Post by: Nego on April 25, 2010, 10:32:49 PM
Very nice.  :thumbsup: I'd like to see more pictures.  :)
Title: Re: Show us your...Intersections
Post by: Kevin1a on April 26, 2010, 12:16:45 AM
Here is another of my strange ring junctions.  Basically this area is becoming the divider between the high density seaside to the south and the suburban area to the north.  There is a lot of north.  I know bridges are expensive so I wanted to consolidate all of the small streets and side roads before crossing the RHW4 in the image.  I draw my inspirations partially from the hours of staring at England on Google maps :D.

(http://img443.imageshack.us/img443/9809/scandnakjamar1410312722.png) (http://img443.imageshack.us/i/scandnakjamar1410312722.png/)
Title: Re: Show us your...Intersections
Post by: MandelSoft on April 26, 2010, 01:49:27 AM
(http://img443.imageshack.us/img443/3795/scandnakjajul3085127173.png) (http://img443.imageshack.us/i/scandnakjajul3085127173.png/)

Gosh, look at the slopes at the left! I bet no car will ever get up those slopes. Try to use a slope mod.
Title: Re: Show us your...Intersections
Post by: tag_one on April 26, 2010, 11:10:53 AM
Nice roundabout Kevin! I don't want to drive on it, but it looks great though  :thumbsup:
Title: Re: Show us your...Intersections
Post by: doctor25 on April 26, 2010, 03:27:15 PM
(http://img52.imageshack.us/img52/1584/fffapr18081269219249.png)
Title: Re: Show us your...Intersections
Post by: Nego on April 26, 2010, 03:45:58 PM

Nice pictures. ;) I see that you have some very busy airways. Very cool. :D Also, nice roundabout interchange and flora. Just want to point out that that one residential zone may be a little too big. &mmm
Title: Re: Show us your...Intersections
Post by: doctor25 on April 26, 2010, 05:56:08 PM
thank u. :)

the 6x6 residental zone ready. they will build one of the HK towers. i almost never plop buildings it all growable so they always change the buildings.
Title: Re: Show us your...Intersections
Post by: canyonjumper on April 26, 2010, 06:24:48 PM
Very nice! Is that one of PEG's SkyFarms?

                -Jordan :thumbsup:
Title: Re: Show us your...Intersections
Post by: Kevin1a on April 26, 2010, 09:30:25 PM
Gosh, look at the slopes at the left! I bet no car will ever get up those slopes. Try to use a slope mod.

Slopes are my weakness.  I am using a slope mod, but I could not form a connection using the slope mod.  The bridge just sits so much higher than the rest of the area, so I had to temporarily remove the slope mod to make those connections, otherwise all my bridges drag red.  I suppose I could accept your challenge and build some switchbacks leading up to the bridges.  That might be a fun project for a boring afternoon.  But first I want to build a small light rail centered community.  I went to a public meeting today for Colorado Springs' planned streetcar line, and I am all hyped up about it :)  To be 100% honest, I thought SC3000's treatment of slopes was easier than that of SC4, even though everything else in SC4 is better.  Can you build tunnels under a river in SC4?  I think my city is populated enough to afford this kind of massive public works project.
Title: Re: Show us your...Intersections
Post by: Nego on April 26, 2010, 09:51:49 PM
Here, try this tutorial. It's very helpful.
http://www.simcitycentral.net/knowledge/simcity4/how-to-make-underwater-tunnels/ (http://www.simcitycentral.net/knowledge/simcity4/how-to-make-underwater-tunnels/)
 
By the way:

 &dance Whoo hoo! This is my 32nd post! I am now a forums Citizen!!! ()stsfd()  &dance
Title: Re: Show us your...Intersections
Post by: jdenm8 on April 27, 2010, 02:49:23 AM
A little boring RHW Open Trumpet (unless anybody else has a better name? mightygoose suggested this one) and surrounding suburbs.

(http://img21.imageshack.us/img21/4066/hsmosaiccopya.jpg) (http://img704.imageshack.us/img704/4066/hsmosaiccopya.jpg)

The image links to a larger version.
Title: Re: Show us your...Intersections
Post by: MandelSoft on April 27, 2010, 03:32:25 AM
I wold name it a Half-Cloverleaf interchange
Title: Re: Show us your...Intersections
Post by: Nego on April 27, 2010, 06:40:06 AM
Very cool! :) I like how you put some residential areas inside of the loops. Great job &apls
Title: Re: Show us your...Intersections
Post by: cwhtly on April 28, 2010, 10:50:30 PM
(http://img177.imageshack.us/img177/3967/kawamay9001266272101.png)


high capacity 4 way interchange


Doctor25,

Not bad on the routing.  Have you tried implementing this substituting 1-way roads with RHW overpasses and throughout, at least on the mainlanes, and got it to work?
Title: Re: Show us your...Intersections
Post by: canyonjumper on April 28, 2010, 11:47:57 PM
JD, great intersection! I like the residentials inside ;D
Title: Re: Show us your...Intersections
Post by: Kevin1a on April 29, 2010, 02:46:46 PM
@cwhtly  Good use of express lanes.  I wish I had the patience to wrangle the RHW into compliance like you.

@jdenm8  I like the soundwalls.  They add so much to the game when used on arterials, expressways and freeways.  I'm also glad to see the GLR connection and parking lot for the airport.
Title: Re: Show us your...Intersections
Post by: Floydian on May 04, 2010, 09:15:23 AM
(http://img177.imageshack.us/img177/3967/kawamay9001266272101.png)


high capacity 4 way interchange


Any chance of sharing where those awesome power lines came from? They look like they replace the game default rather than being the kind that go on flat ground only. I have a few nice terraformed expressways through foothills to post up soon.
Title: Re: Show us your...Intersections
Post by: Haljackey on May 04, 2010, 10:08:06 AM
I posted this in the RHW thread, but may as well post it here since it is an intersection.

Here's a video of a new RHW 4.0 interchange. Its a two level hybrid of turbine and windmill designs I think. I tried to use as few overpasses as possible to emphasize the versatility of FLEXfly, a new addition in RHW 4.0 that lets you curve a el-MIS network 90 degrees over ground networks.

http://www.youtube.com/v/sDSkSOVA6MI
Link (for HD and info): http://www.youtube.com/watch?v=sDSkSOVA6MI (http://www.youtube.com/watch?v=sDSkSOVA6MI)

Overview image:
(Click it for full resolution)
(http://img532.imageshack.us/img532/9194/cooperdec14321272765435.jpg) (http://www.majhost.com/gallery/Haljackey/GTR/cooper-dec._14__321272765435.png)
Title: Re: Show us your...Intersections
Post by: RBC on May 04, 2010, 11:07:37 AM
I really, really love what you guys are doing with the RHW 4.0.  &apls &apls

Can't wait to see it in my own cities.
Title: Re: Show us your...Intersections
Post by: McDuell on May 05, 2010, 04:14:45 PM
I can't wait for the RHW 4 as well.  $%Grinno$%

Haljackey, it's always a pleasure to look at your interchanges, especially when you are teasing us with the RHW 4.  :thumbsup:


In the meantime, I might as well show some of my interchanges. Three of them are cloverstacks in different variations.

First, a plain RHW4-RHW4 interchange:
(http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/th_ic_091028-18Jan001257110318.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/ic_091028-18Jan001257110318.jpg)


Here, I put the 'stack' underground:
(http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/th_ic_091031-16Jul001257108443.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/ic_091031-16Jul001257108443.jpg)


A variation where one highway is RHW8:
(http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/th_ic_100413-6Jan001272721573.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/ic_100413-6Jan001272721573.jpg)


Last but not least a variant of a diverging interchange where only one highway diverges. It's efficient because of the small deviations of the turning lanes, has a narrow footprint and features no weaving:
(http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/th_ic_100216-5Jan001271421219.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/ic_100216-5Jan001271421219.jpg)

(all images are 1600x1000)



edit: corrected the links

Title: Re: Show us your...Intersections
Post by: newsimaddict on May 05, 2010, 09:10:45 PM
They look interesting from afar but the links don't open a large picture, just a thumbnail...
Title: Re: Show us your...Intersections
Post by: canyonjumper on May 05, 2010, 11:56:45 PM
Here's a rural RHWxRoad interchange for you guys. Detailing still in progress.

(http://img219.imageshack.us/img219/7346/cultusapr3111273029523.jpg)

             -Jordan :thumbsup:
Title: Re: Show us your...Intersections
Post by: McDuell on May 06, 2010, 03:09:39 AM
They look interesting from afar but the links don't open a large picture, just a thumbnail...
Thanks for pointing this out. The links should now work.  ;)

canyonjumper: Interesting setup with the frontage roads. I'm not sure it will work though, as I remember the diag. Road over diag. RHW having a pathing issue. Has this been solved?
Title: Re: Show us your...Intersections
Post by: Tarkus on May 06, 2010, 03:19:07 AM
Nice interchanges, everyone--I can't wait to see what you all do with 4.0 when it comes out. :thumbsup:

I'm not sure it will work though, as I remember the diag. Road over diag. RHW having a pathing issue. Has this been solved?

Yes, it has been.  It was fixed in the Version 3.24 Path Fix, and the fix has been incorporated into Version 4.0. :)

-Alex
Title: Re: Show us your...Intersections
Post by: Ryan B. on May 06, 2010, 08:17:36 AM
McDuell, those are awesome!  One suggestion I have is to spread the interchanges out a little bit, so that use can be made of those great smooth curves.  ;)
Title: Re: Show us your...Intersections
Post by: SeanSC4 on May 06, 2010, 09:08:59 AM
Wait a sec. Did you guys get RHW working with tunnels?
Title: Re: Show us your...Intersections
Post by: McDuell on May 06, 2010, 09:14:38 AM
McDuell, those are awesome!  One suggestion I have is to spread the interchanges out a little bit, so that use can be made of those great smooth curves.  ;)

Thanks for liking my interchanges Ryan.  :)

Actually, I already made several interchanges with smooth curves in the past. Some of them were even made with RHW 2.x. As people normally tend to complain about the RHW interchanges taking too much place, I started to make them more compact while still trying to keep them look good. When RHW4 is out, I probably will redraw some of my creations to include the then available smooth curves.

Here are some older creations of mine. Sorry if there should be some which I already showed before. Several of them were made with RHW 2.x and never modified, so they might consist of some old techniques which aren't needed anymore. They aren't plain RHW either because of the limits which then existed.

RHW 2.x interchanges:
Two full stacks (ortho and diagonal)
(http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/th_NeueStadt-3Jan001222525821.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/NeueStadt-3Jan001222525821.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/th_ic10-2Jan001222525935.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/ic10-2Jan001222525935.jpg)

Cloverstack (ortho-ortho and ortho-diag)
(http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/th_ic8-3Jan001222287864.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/ic8-3Jan001222287864.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/th_ic_RHW_ortho_diag_2.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/ic_RHW_ortho_diag_2.jpg)


RHW 3.x:
Roundabout interchanges (4-way and 5-way)
(http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/th_4way_RHW_RoundaboutTurbine.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/4way_RHW_RoundaboutTurbine.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/th_5way_RHW_Pano.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/5way_RHW_Pano.jpg)


These are about the most spread out interchanges (for their complexity) that I could find in my archives. Hope you like them.  ;)


edit:
Wait a sec. Did you guys get RHW working with tunnels?
Do you refer to my pictures? The tunnels there are either One-way or Avenue tunnels which I connected to the RHW network. It isn't possible to make working RHW tunnels.
Title: Re: Show us your...Intersections
Post by: Ryan B. on May 07, 2010, 12:39:12 PM
Wow.  McDuell brought his A-game.  I'd love to make signs for those interchanges - them's beauties!
Title: Re: Show us your...Intersections
Post by: emgmod on May 08, 2010, 10:02:28 PM
If you have ever driven in Hawaii or played Test Drive Unlimited, you should remember this interchange near Aloha Stadium. Mostly because you got lost in it. I've completed 99% of it.

Click for full size.
(http://img215.imageshack.us/img215/3020/interchange.jpg) (http://filesmelt.com/dl/interchange.jpg)
Title: Re: Show us your...Intersections
Post by: CasperVg on May 09, 2010, 02:14:45 PM
I've been trying out RHW 4.0 too...

(http://img215.imageshack.us/img215/6576/sutton1farm0001.jpg)
Title: Re: Show us your...Intersections
Post by: Aldini10 on May 09, 2010, 03:41:52 PM
Are there gonna be FAR pieces for the RHW v4.0?
Title: Re: Show us your...Intersections
Post by: canyonjumper on May 09, 2010, 08:46:54 PM
There is FARHW pieces ;D
Title: Re: Show us your...Intersections
Post by: newsimaddict on May 10, 2010, 04:20:53 AM
Caspervg - glorious work of the flexfly and rhw4.0. Simply stunning.
Emgmod - after seeing your intersection, I'm off to google earth to see this in detail. Great work!
Title: Re: Show us your...Intersections
Post by: io_bg on May 10, 2010, 08:11:35 AM
Here's my first interchange built using the latest RHW

(http://img17.imageshack.us/img17/5290/3831273496679.jpg)

 ;)
Title: Re: Show us your...Intersections
Post by: j-dub on May 10, 2010, 10:31:22 PM
While the previous interchanges are original, as always, Io_bg's is a first
Quote
Here's my first interchange built using the latest RHW
And first ever released NWM
:thumbsup: Oh yeah. This one makes a good first impression for that. It looks like it could be real, but I have never seen a setup like this before. The most eye popping part is the exit ramp flexing over the highway to the opposite side where it merges to the parallel road and directly at the crossing. This is a prime example of what can be accomplished with the new networks. In your face EA games! Glad you pulled this off all on your own. I am sure plenty more of you will follow suit and come up with a lot more interesting NWM related creations now. Io_bg did. How long did this take to build anyway?
Title: Re: Show us your...Intersections
Post by: [Delta k5] on May 11, 2010, 02:23:28 PM
I made a massive one... :

(http://img339.imageshack.us/img339/9792/bigone2010may11002.jpg)

In the middle is a HOV lane... westbound of this one is also the following interchange which allows cars to shift the direction as there isn't an overpass:

(http://img297.imageshack.us/img297/7272/bigone2010may11003.jpg)

The same thing is in the works eastbound :D
Title: Re: Show us your...Intersections
Post by: Haljackey on May 11, 2010, 03:03:19 PM
I made a massive one... :

(http://img339.imageshack.us/img339/9792/bigone2010may11002.jpg)

Awesome! This one's worth quoting over to the next page. :P

If you made the outer ramps just a bit longer you could add some FlexFlys in there, making the 90 degree MIS curves smoother.



Now that RHW 4.0's out I may as well post this here:

Due to the huge level of feedback I recieved from my last highway interchange video, I decided to make another one.

This one is a three level cloverstack-like interchange, and one of my most complex to date. Unlike my last junction, FlexFly is not used at all, the emphasis is put on the new type "D" ramps and elevated networks that can now overpass diagonal RHWs below. The only part that is not RHW is the tunnel, which is an avenue.

http://www.youtube.com/v/n9vlVHj13Rc
Link (for HD and info): http://www.youtube.com/watch?v=n9vlVHj13Rc (http://www.youtube.com/watch?v=n9vlVHj13Rc)

Overview image:
(Click it for full resolution)
(http://img695.imageshack.us/img695/1215/coremay7311273078322.jpg) (http://www.majhost.com/gallery/Haljackey/GTR/core-may._7__311273078322.png)
Title: Re: Show us your...Intersections
Post by: j-dub on May 11, 2010, 04:51:29 PM
EPIC WIN. I had to say that. However, driving on these in RL, thats another story, you either got it, or you don't, and when you don't, prepare to get hit. I'm talking about the 10 lanes of traffic. However, nothing says you can not turn both directions on the intersection, considering you can easily miss your turn.
Title: Re: Show us your...Intersections
Post by: canyonjumper on May 11, 2010, 06:43:09 PM
Wow... That's big! Nice job Haljackey!

               -Jordan :thumbsup:
Title: Re: Show us your...Intersections
Post by: Blue Lightning on May 12, 2010, 07:44:31 PM
Wow people, liking the interchanges!

io_bg: Heh, nice use of FLEXFly!
Hal: Please excuse me while I drool into the gutter! That is just amazing!
casper: Heh, I can see you're ready for FLEXFly Type A2 (reverse of A1) already :P

...and of course I have my own to show :P
(http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/devlin_center-may._16__151273620880.png) (http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/devlin_center-may._16__151273620880.png)

(http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/devlin_center-dec._26__141273620234.png) (http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/devlin_center-dec._26__141273620234.png)

Vince
Title: Re: Show us your...Intersections
Post by: canyonjumper on May 12, 2010, 07:52:41 PM
Nice job Vince! I like the first pic!

             -Jordan :thumbsup:

EDIT: Might as well ;D

(http://img291.imageshack.us/img291/7856/namtestcitymar504127346.jpg)

(http://img88.imageshack.us/img88/9145/namtestcityjul261412735.jpg)
Title: Re: Show us your...Intersections
Post by: Haljackey on May 12, 2010, 08:52:04 PM
(http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/devlin_center-may._16__151273620880.png) (http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/devlin_center-may._16__151273620880.png)

Enough curves?
  ?=mad)= That's a full 360! 
Title: Re: Show us your...Intersections
Post by: pagenotfound on May 12, 2010, 11:33:21 PM
I present to you the 3 level SPUI ???

(http://img508.imageshack.us/img508/1904/newcityjan1500127372222.jpg)
 
Title: Re: Show us your...Intersections
Post by: quackmofro on May 12, 2010, 11:43:47 PM
 :o
Wow. I'm floored by these interchanges. It's amazing the amount of versatility that RHW 4.0 has over its predecessor. The NAM Team have definitely outdone themselves. &apls

I might as well contribute. Below is a T-interchange that I've overhauled with the new release. I don't have a picture of it pre-4.0, but one direction of traffic was virtually impossible without taking up too much space unnecessarily. With the advent of Flexfly and the diagonal-ortho overpass puzzle pieces, though, it's now feasible. (The pictures are kinda large, so click them for full size.)

(http://img526.imageshack.us/img526/415/simcity4201005112354480.th.jpg) (http://img526.imageshack.us/img526/415/simcity4201005112354480.jpg)

However, I also wanted to add access to the avenue just bordering the interchange. Turns out that that's not a problem either:

(http://img7.imageshack.us/img7/6180/simcity4201005122305508.th.jpg) (http://img7.imageshack.us/img7/6180/simcity4201005122305508.jpg)
Title: Re: Show us your...Intersections
Post by: emgmod on May 13, 2010, 03:17:19 AM
It ain't no FLEXFly, but I have a basketweave. Hopefully before Haljackey made one. Click for full size.
(http://img707.imageshack.us/img707/8793/basketweave.jpg) (http://img534.imageshack.us/img534/8793/basketweave.jpg)
Title: Re: Show us your...Intersections
Post by: io_bg on May 13, 2010, 04:01:23 AM
emgmod, looks cool but what's the point of this interchange? %confuso

One of my latest ones:
(http://img199.imageshack.us/img199/8411/701273741099.jpg) (http://img199.imageshack.us/img199/8411/701273741099.jpg)
Click for bigger resolution
Title: Re: Show us your...Intersections
Post by: Korot on May 13, 2010, 04:06:43 AM
emgmod, looks cool but what's the point of this interchange? %confuso

A basket-wave allows traffic to change between express and collector lanes in case of a multi-RHW.

And that parclo/diamond looks quite nice.

Regards,
Korot
Title: Re: Show us your...Intersections
Post by: SeanSC4 on May 13, 2010, 07:35:16 AM
Awesome work with the new RHW everyone!  &apls
Title: Re: Show us your...Intersections
Post by: Floydian on May 13, 2010, 09:52:41 AM
It ain't no FLEXFly, but I have a basketweave. Hopefully before Haljackey made one. Click for full size.

Now you just need to make each carriageway three lanes instead of two, and you're pretty close to the real thing.
Title: Re: Show us your...Intersections
Post by: McDuell on May 13, 2010, 09:57:16 AM
Two new ones from me.  :)

High capacity DDI:
(http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/th_HiCapacity_DDI.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/HiCapacity_DDI.jpg)

Ortho x diagonal interchange:
(http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/th_ortho_diag_1_100510.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/ortho_diag_1_100510.jpg)
Title: Re: Show us your...Intersections
Post by: Haljackey on May 13, 2010, 10:48:08 AM
404: looks good, but what's the point of the tunnel? The RHW already overpasses the DDI?  ()what()



It ain't no FLEXFly, but I have a basketweave. Hopefully before Haljackey made one.

lol! I have made one, but not like that! Awesome job with the smooth curves and use of wider FARHW! That's a first!

Would you mind posting that image here to give viewers a visual example of an exchange? http://sc4devotion.com/forums/index.php?topic=5860.0 (http://sc4devotion.com/forums/index.php?topic=5860.0)



emgmod, looks cool but what's the point of this interchange? %confuso

See here for a decent explanation: http://en.wikipedia.org/wiki/The_Basketweave
 (http://en.wikipedia.org/wiki/The_Basketweave)
I plan to show how to make one in my interchange guide sometime as well... should be a lot easier to make now that RHW 4.0 is here.

Nice work on that interchange too. I like the use of the MIS curves.



McDuell: nice use of FARHW on that DDI. Looks very realistic! That orth-diag interchange is just nuts!
Title: Re: Show us your...Intersections
Post by: io_bg on May 13, 2010, 10:54:34 AM
I already understood what it is for; thanks, Hal and Korot ;)
Title: Re: Show us your...Intersections
Post by: Haljackey on May 13, 2010, 06:08:57 PM
Here's my take on the basketweave.

This is a mix between the actual thing and the one emgmod made. It has a 14 lane cross-section and retains this span throughout the interchange. (No through lanes end)

I hate left entrances and exits. They can get confusing and are not as safe as right entrances and exits. I tried to get rid of them, but doing so would make the interchange a massive size, so I made a compromise. Each direction has one left exit (instead of two) and I allowed two lanes to initially use the exit instead of one to help minimize confusion.

In addition, I tried to make it as compact as I could while still retaining smooth curves. The collector lanes are right next to the express lanes (0 tile gap), and overpass one of the transfers (this does not happen in RL) because rerouting it to the right would both take up more space and create left entrances. Because of this, you could say this is a more modern design of the basketweave.


I made a mosaic of it. Click on it for full size, 1920x4336!
(http://www.majhost.com/gallery/Haljackey/GTR/2.jpg) (http://www.majhost.com/gallery/Haljackey/GTR/22.jpg)
http://www.majhost.com/gallery/Haljackey/GTR/22.jpg (http://www.majhost.com/gallery/Haljackey/GTR/22.jpg)

View from the side:
(http://img339.imageshack.us/img339/4555/citybythelakedec5051273.jpg)

It is 13 tiles across. I turned on the super grid and dragged an avenue over the central span to show the width.
(http://img217.imageshack.us/img217/296/clipboard01na.jpg)

Now you just need to make each carriageway three lanes instead of two, and you're pretty close to the real thing.

That would also make the interchange more massive, because of the lack of connectivity the RHW-6 has compared to the RHW-4. Perhaps in the next RHW release implementing this would be easier.

...Now if I only used some green and blue signage.   &scl()
Title: Re: Show us your...Intersections
Post by: canyonjumper on May 13, 2010, 06:55:34 PM
Wow! Great interchanges guys! goes onto Google Earth for good interchanges to attempt ;D

                -Jordan :thumbsup:
Title: Re: Show us your...Intersections
Post by: Nexis4Jersey on May 13, 2010, 09:38:04 PM
Drools or Haljackeys interchange   &apls Are you going to recreate the 401?
Title: Re: Show us your...Intersections
Post by: Floydian on May 13, 2010, 11:16:12 PM
I've got a couple today that I've upgraded to 4.0:

The first is what was an oddly shaped T junction between H-1 (horizontal) and H-80 (pointing up). FlexFLY makes it nice and smooth. The only problem is I can't build it this way without either A) having a hole in the right FlexFLY; or B) leaving the backhoe tile in place, as I did. It's a small price to pay for a smooth and very compact interchange.
(http://img21.imageshack.us/img21/8017/h1andh87.png)

The second is a before and after shot of one of my favourites (though built in an area I have not decorated well), the interchange between H-84 (the through highway) and H-101. The main interchange was built with 3.0, but the new upgrade allowed for some significant improvements to weaving and merging issues.
(http://img201.imageshack.us/img201/5149/h101andh84before.png)
(http://img202.imageshack.us/img202/1180/h101andh84after.png)


By the way, which program do you use to take videos, Haljackey?
Title: Re: Show us your...Intersections
Post by: Haljackey on May 14, 2010, 12:19:14 AM
By the way, which program do you use to take videos, Haljackey?

I use a program called Fraps. I also set SC4 to a custom resolution (1920x1080) to record in 16:9 widescreen then use windows movie maker to compress the video and add some music.

Nice junctions by the way!
Title: Re: Show us your...Intersections
Post by: emgmod on May 14, 2010, 12:53:19 AM
Here's my take on the basketweave.
-snip-
And that is a triumph of ingenuity over recreating Google Earth stuff. It also seems as if I missed a few of the new interchange ramps. I'll be sure to post the interchange on that topic.
Title: Re: Show us your...Intersections
Post by: MandelSoft on May 14, 2010, 04:00:51 AM
I use a program called Fraps. I also set SC4 to a custom resolution (1920x1080) to record in 16:9 widescreen then use windows movie maker to compress the video and add some music.

Nice junctions by the way!
You can also use Hypercam. I use the unregistered, but free version of the program to record my videos. I used Fraps before, but that program causes my computer to Bootcrashes (computers crashes completly all of a sudden and restarts).
Title: Re: Show us your...Intersections
Post by: io_bg on May 14, 2010, 04:12:16 AM
Nice interchanges, Floydian!
This morning I've been revamping an older interchange in my region... Click for full size (1680x1760 px)!
(http://img85.imageshack.us/img85/9475/panorama1x.jpg) (http://img43.imageshack.us/img43/667/panoramalm.jpg)
Title: Re: Show us your...Intersections
Post by: Girafe on May 14, 2010, 04:32:24 AM
Nice intersection io_bg

It looks so realistic and I like the french pannel   :D
Title: Re: Show us your...Intersections
Post by: CasperVg on May 14, 2010, 08:13:26 AM
New interchange I just built. It connects two virtually parallel highways.

(http://img62.imageshack.us/img62/5640/sutton1farm0000.jpg)

edit: and a more evolved version of the same one..

(http://img194.imageshack.us/img194/6576/sutton1farm0001.jpg)
Title: Re: Show us your...Intersections
Post by: Cracks on May 14, 2010, 08:22:00 AM
I just might as well pop in from Simtropolis, not really a picture... but a youtube video instead! (an advanced sorry for when my computer has a fit when I try to zoom out in the tunnel) enjoy! Here have a flaming jumping green blob  &hlp ;)
cos I'm one of those guys....

If you want to watch it in full HD then follow this http://www.youtube.com/watch?v=1420PgZm0Dk (http://www.youtube.com/watch?v=1420PgZm0Dk) (you know what to do next)

I assume picture size is 800x600?

... can you embed videos at SC4D?

Oh well... here are some RHW3.0 pics whilst I go make another video...

Here is the interchange for the village of Fringe:
(http://lh6.ggpht.com/_azaMXisv-w0/S9BvZba4U4I/AAAAAAAAALs/GqG8gL4TucY/s800/exit%202a.jpg) (http://picasaweb.google.com/lh/photo/V8TnGkZh7s7Xc6xZtVB3hA?feat=embedwebsite)
And Here is Fringe in its small beauty:
(http://lh3.ggpht.com/_azaMXisv-w0/S9BvY8iXYHI/AAAAAAAAALk/72uhiSWUlII/s800/curve%20nice.jpg) (http://picasaweb.google.com/lh/photo/P1BIkGbNs4ud85cZTi2puA?feat=embedwebsite)
(note the two interchanges :))

moving south east we come across Thalamus - a town.
sorry if its a bit dark - here have a torch %confuso
But first here is a tunnel going through some mountains:
(http://lh3.ggpht.com/_azaMXisv-w0/S9BvZHiinuI/AAAAAAAAALo/5Cqf9gmoRnY/s800/exit%202.jpg) (http://picasaweb.google.com/lh/photo/ZGvJCMldaJHmJyt2dELg1w?feat=embedwebsite)
and the Thalamus interchange:
(http://lh5.ggpht.com/_azaMXisv-w0/S9BwHEPk_ZI/AAAAAAAAAMI/taUw5hGDk_M/s800/thalamus%20night.jpg) (http://picasaweb.google.com/lh/photo/zIStRsIRg0mqnKch6H1VEg?feat=embedwebsite)
and at day:
(http://lh3.ggpht.com/_azaMXisv-w0/S9BwDU_xLhI/AAAAAAAAAMA/rUTCv6XP084/s800/thalamus%20day.jpg) (http://picasaweb.google.com/lh/photo/-PujTn6wYExjjho5UkL-2A?feat=embedwebsite)</td></tr><tr>
and the spur from Thalamus:
(http://lh4.ggpht.com/_azaMXisv-w0/S9BwHBKXmpI/AAAAAAAAAMM/b248f35TipM/s800/thalamus%20night2.png) (http://picasaweb.google.com/lh/photo/G7_WsG3JVtWHH4yPKS_aYw?feat=embedwebsite)

and another picture with blue on top of it!
(http://lh3.ggpht.com/_azaMXisv-w0/S9X8YHWxMSI/AAAAAAAAANE/FMhXUNZHLZs/s800/teaser3.jpg) (http://picasaweb.google.com/lh/photo/R7I9627qa2uMfF8SlOS_Yw?feat=embedwebsite)


BUT these pics are old - instead I'll film a video :)
Title: Re: Show us your...Intersections
Post by: McDuell on May 14, 2010, 09:45:16 AM
I like very much what I see here, awesome work everyone!  :)


I couldn't keep myself from trying some basketweaves myself. As the big ones are taken already, I decided to do a more compact version with fewer lanes:  ;)
(http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/th_Basketweave.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Basketweave.jpg)

With all the new features of the RHW 4.0, practically everything goes. Here is an angled Turbinestack:
(http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/th_AngledTurbinestack.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/AngledTurbinestack.jpg)

A custom setup with a turning RHW6c:
(http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/th_RHW6c_turn.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/RHW6c_turn.jpg)

And there is also a BIG interchange laying around which I haven't shown yet. It's been done with RHW 3.0, so I'll have a look at it again first if there are any parts which can be upgraded with new features. This is a small part of it as it is now:
(http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/th_TurbineRoundabout_detail.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/TurbineRoundabout_detail.jpg)

Title: Re: Show us your...Intersections
Post by: SeanSC4 on May 14, 2010, 10:18:00 AM
Those pictures are beautiful Floydian!   &apls
Title: Re: Show us your...Intersections
Post by: Haljackey on May 14, 2010, 11:39:09 AM
You can also use Hypercam. I use the unregistered, but free version of the program to record my videos. I used Fraps before, but that program causes my computer to Bootcrashes (computers crashes completly all of a sudden and restarts).

Odd, I don't have that problem.

I like using Fraps because it also lets you record in HD, something Hypercam or other free screen capturing programs do not do.

This morning I've been revamping an older interchange in my region... Click for full size (1680x1760 px)!

Cool, I like the use of the new type-D ramps! Looks kind of odd that the other sides doen't use them, however.

Those yellow light poles give the route a unique look, something I haven't seen before. Well done!  :thumbsup:

New interchange I just built. It connects two virtually parallel highways.

That's an interesting take on connecting parallel RHWs after looking at the basketweave pics on the last page. Nice work!

I assume picture size is 800x600?

Nope, 1024 is the maximum width of pictures here, with no (real) length limit. This allows for mosaics to easily be posted here rather than chopping it up into segments on other sites.

Nice junctions by the way!

I couldn't keep myself from trying some basketweaves myself. As the big ones are taken already, I decided to do a more compact version with fewer lanes

Interesting take on the basketweave exchange. I like how you took advantage of the RHW-6S' new one tile width by putting a MIS right next to it. That makes it compact while still looking realistic.

That last pic is just insane.... Do you have a zoomed out version of it so we can see where everything connects?
Title: Re: Show us your...Intersections
Post by: Nexis4Jersey on May 14, 2010, 07:56:14 PM
I just did a simple Diamond interchange ...

(http://farm4.static.flickr.com/3409/4605613497_cb6f0e67a0_o.png)

(http://farm5.static.flickr.com/4020/4606227354_2a2dc80759_o.png)

(http://farm5.static.flickr.com/4009/4605613409_6557a037bc_o.png)
Title: Re: Show us your...Intersections
Post by: itsacoaster on May 14, 2010, 10:03:28 PM
Hi everyone.  I think it's about time I posted in this thread.  I love the RHW and it is the #1 reason I love playing SC4.  I think I have some pretty decent interchanges made, but I have only scratched the surface of the features in RHW 4.  I warn you, though, I am a fan of "cheating" with the on-slope pieces in order to save precious space.  To make up for it my city invests in many "steep grade" road signs.   ::)  :D  So here are a few of my creations:

(Don't worry about the hotlinked images... I'm paying for the server they're on)

Here's one with the new RHW-6C exit piece.  And a cameo by the MAVE-6, heh.  (And evidently a texture error on the right.)

(http://lucydotd.com/rhw/rhw01.png)

My favorite RHW is the 6C, because it is only three tiles wide (instead of four) and has a pretty significant capacity.  Now since the draggable-curve RHW-6C was released, using it in my cities is even more convenient.  Here we have a sorta-parclo-thing:

(http://lucydotd.com/rhw/rhw02.png)

Finally, I had to try an interchange with the wonderful FlexFly piece.  I love all the new ways that the MIS can connect with itself.

(http://lucydotd.com/rhw/rhw03.png)


I hope everyone enjoyed, and I welcome your comments.
Title: Re: Show us your...Intersections
Post by: CasperVg on May 15, 2010, 12:43:08 AM
Just had to have a go at a SPUI..

(http://img69.imageshack.us/img69/9150/sutton1farm0002.jpg)
Title: Re: Show us your...Intersections
Post by: superhands on May 15, 2010, 03:25:05 AM
Caspervg you've inspired me to try a SpUI as well :P



(http://i293.photobucket.com/albums/mm50/bighead99999/spui.jpg)
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on May 15, 2010, 07:25:42 AM
Wow, how very ...rural of SPUIs, guys! Though I thought the point of a Single-Point "Urban" Interchange is to be more compact.  :D
Title: Re: Show us your...Intersections
Post by: Haljackey on May 15, 2010, 10:33:58 AM
I warn you, though, I am a fan of "cheating" with the on-slope pieces in order to save precious space.  To make up for it my city invests in many "steep grade" road signs.   ::)  :D 

Looks like you have room in a lot of your junctions to plop those three tile ground-raised transitions. In an ascetic thread like show us your intersections, it would definitely add a lot to your creations. The junctions themselves look pretty good regardless, however.

Wow, how very ...rural of SPUIs, guys! Though I thought the point of a Single-Point "Urban" Interchange is to be more compact.  :D

lol!

Superhands, your junction almost looks like a mini stack interchange when I first looked at it.  :P
Title: Re: Show us your...Intersections
Post by: io_bg on May 15, 2010, 03:06:53 PM
Nice work, everyone &apls
Another one from me ::)

(http://img580.imageshack.us/img580/8946/011273953540.jpg)
Title: Re: Show us your...Intersections
Post by: WC_EEND on May 15, 2010, 03:21:00 PM
that's an interresting concept Ioan :thumbsup:
Title: Re: Show us your...Intersections
Post by: fafalone on May 15, 2010, 04:07:46 PM
I suck at RHWxRHW interchanges:
(http://img685.imageshack.us/img685/6782/newexchsmalll.jpg) (http://img263.imageshack.us/img263/4823/newexchfull.jpg)
Click for full size (2023x1786)

--
That piece does have a lot of potential:

(http://img299.imageshack.us/img299/2312/6ccenter.jpg)
Title: Re: Show us your...Intersections
Post by: CasperVg on May 16, 2010, 04:29:41 AM
Something 'special' I created. emgmod called this a "2 level roundabout dumbbell parallel highway interchange"...

(http://img268.imageshack.us/img268/3835/sutton1farm0006.jpg)
Title: Re: Show us your...Intersections
Post by: Fabian93 on May 16, 2010, 08:12:01 AM
My first real try at an intersection with the RHW :)

(http://img34.imageshack.us/img34/3020/interchange.th.jpg) (http://img34.imageshack.us/i/interchange.jpg/)
Click on it!

Fabian ;)
Title: Re: Show us your...Intersections
Post by: Haljackey on May 16, 2010, 10:57:42 AM
I suck at RHWxRHW interchanges:

Umm... well I don't think so. The fact that you made a full RHW-RHW junction tells me you don't "suck" at all. With more trial and error I'm sure you will be able to produce some wonderful creations!

Something 'special' I created. emgmod called this a "2 level roundabout dumbbell parallel highway interchange"...

Umm... That is something else.  :P

My first real try at an intersection with the RHW :)

Looks good, but I would suggest if you're using smooth curves, use them for all your curves. When they are use selectively it kind of looks odd. In addition, one of your overpasses could be converted to RHW-4, and your type "A" ramp could be converted to type "C" because I see an additional lane beginning at the bottom of the picture.

Great work everyone! Keep it up!  :thumbsup:
Title: Re: Show us your...Intersections
Post by: SeanSC4 on May 16, 2010, 11:36:51 AM
High Capacity TBone Interchange (I think)
(http://img28.imageshack.us/img28/7173/highcapacitytboneinterc.jpg) (http://img28.imageshack.us/i/highcapacitytboneinterc.jpg/)
Title: Re: Show us your...Intersections
Post by: j-dub on May 16, 2010, 01:15:07 PM
Something 'special' I created. emgmod called this a "2 level roundabout dumbbell parallel highway interchange"...

(http://img268.imageshack.us/img268/3835/sutton1farm0006.jpg)

Caspervg, this almost is like a triple decker. I don't know if you care about function vs comsetics but a hole dug Maxis avenue dragged tunnel would allow connection. Then again, those do look more real then Maxis' tunnel style.

Also, I noticed a lot of you guys tried various ways to connect your RHW's to the end of the map, but unless you want full on car commute RHW connection without loopholes and without substitution networks, you will need to see how in these 2 videos:

http://www.youtube.com/watch?v=D2g_mcR_iUU&feature=related
Then continue to this video below, because a publishing glitch suddenly ended the first.
http://www.youtube.com/watch?v=Z0w9RtNW_Ug&feature=fvsr
Title: Re: Show us your...Intersections
Post by: CasperVg on May 16, 2010, 01:27:39 PM
Quote
Caspervg, this almost is like a triple decker. I don't know if you care about function vs comsetics but a hole dug Maxis avenue dragged tunnel would allow connection. Then again, those do look more real then Maxis' tunnel style.

Well, in this case the functionality of the avenue tunnel wasn't a real issue, because traffic can still use the roundabout to get to the other side, but yeah, you are right, a hole dug Maxis tunnel would allow a proper connection.  ()stsfd()
Title: Re: Show us your...Intersections
Post by: Jonathan on May 16, 2010, 01:56:47 PM
You could make that functional by using the starterless MIS ramps and also moving the bottom RHW-4 <> MIS Type A ramp backwards a bit.
Then you could fit the FLUPs in.
Title: Re: Show us your...Intersections
Post by: TJ1 on May 16, 2010, 06:40:59 PM
Smalltown intersection, its nothing special. :)
(http://img97.imageshack.us/img97/7628/lakelanddec262127403782.png)
Title: Re: Show us your...Intersections
Post by: itsacoaster on May 16, 2010, 08:31:38 PM
Looks like you have room in a lot of your junctions to plop those three tile ground-raised transitions. In an ascetic thread like show us your intersections, it would definitely add a lot to your creations. The junctions themselves look pretty good regardless, however.
  I believe they are four tile, and I did not realize how helpful the "starterless" ramps could be in this respect.  So I took your advice, got creative with the hole digger lots, and came up with this--reminiscent of a turbine!!

(http://lucydotd.com/rhw/rhw04.png)
Title: Re: Show us your...Intersections
Post by: JoeST on May 17, 2010, 03:53:06 AM
  I believe they are four tile, and I did not realize how helpful the "starterless" ramps could be in this respect.  So I took your advice, got creative with the hole digger lots, and came up with this--reminiscent of a turbine!!

(http://lucydotd.com/rhw/rhw04.png)
That is awesome!
Title: Re: Show us your...Intersections
Post by: McDuell on May 17, 2010, 07:36:16 AM

itsacoaster: Now that's a compact interchange! Some paths are a bit bumpy though, I don't think that my car would survive this  ;). There seems to be enough space to keep the terrain flat by using the normal ground-to-elevated transitions instead of the onslope pieces.

Wow, how very ...rural of SPUIs, guys! Though I thought the point of a Single-Point "Urban" Interchange is to be more compact.  :D

Is this one compact enough?  ;)  It's basically the same setup as in the interchange guide (http://sc4devotion.com/forums/index.php?topic=6843.msg324997#msg324997). I just made use of the new OWR1 to connect the right turns with the avenue.
(http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/th_NarrowSPUI.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/NarrowSPUI.jpg)


...

Interesting take on the basketweave exchange. I like how you took advantage of the RHW-6S' new one tile width by putting a MIS right next to it. That makes it compact while still looking realistic.

That last pic is just insane.... Do you have a zoomed out version of it so we can see where everything connects?

Thank you for liking it and using my approach as an example in your multi-highway thread.  :)

You want a zoomed out version? Here you go (2217x1376 image)!  ;D
(http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/th_TurbineRoundabout_overview_zoomin_b.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/TurbineRoundabout_overview_zoomin_b.jpg)

And another step (2655x1618 image).
(http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/th_TurbineRoundabout_overview_big.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/TurbineRoundabout_overview_big.jpg)

As I said before, this has been done entirely with RHW 3.24 (I haven't it updated yet). It's a fictional concept, where two highways with a collector-distributor system cross each other. Both, the express and collectors have their own full interchange. Basically, it's a turbine built into a roundaobout interchange. The straight directions allow for changing from the express to the collector highways. In the east, the collectors and the center highway each split. And to round it all up, I threw in some connector stubs for later joining with the local traffic network. As always, I tried to minimize weaving, especially in the center highway. I just hope that this won't ever be built in real life.

Have fun, drive safely and don't take any wrong turns, you have been warned.  :D
Title: Re: Show us your...Intersections
Post by: Haljackey on May 17, 2010, 10:21:59 AM
High Capacity TBone Interchange (I think)

I don't think that's a T-bone there. The three-way ground/elevated highway interchange resembles this a little more accurately.

To make the interchange more compact and contain less curves, I would suggest the use of a diagonal el-RHW 4. The highway heading westbound makes an insane amount of turns, and by elevating it and dragging it across the other routes would make it more direct. There are puzzle pieces that allow you to make a el-RHW-4 overpass RHW-4 and MIS networks diagonally in RHW 4.0.

Smalltown intersection, its nothing special. :)

Not bad! Kind of reminds me of an intersection not too far from where I live. The ending road at a three-way intersection widens from two to three lanes to allow dedicated right and left turn lanes.

  I believe they are four tile, and I did not realize how helpful the "starterless" ramps could be in this respect.  So I took your advice, got creative with the hole digger lots, and came up with this--reminiscent of a turbine!!

Looks better, but I have to agree with what McDuell stated. That's a steep grade, even for roller-coasters!
-Very nice use of FlexFly!



Is this one compact enough?  ;)  It's basically the same setup as in the interchange guide (http://sc4devotion.com/forums/index.php?topic=6843.msg324997#msg324997). I just made use of the new OWR1 to connect the right turns with the avenue.

Hmm... how ingenious! Nice use of OWR-1 to connect the MIS to the avenue! I was thinking about adding this to the interchange guide, but I try to make those with the least number of modds as possible to keep it simple.

Quote
Thank you for liking it and using my approach as an example in your multi-highway thread.  :)

As I said before, this has been done entirely with RHW 3.24 (I haven't it updated yet). It's a fictional concept, where two highways with a collector-distributor system cross each other. Both, the express and collectors have their own full interchange. Basically, it's a turbine built into a roundaobout interchange. The straight directions allow for changing from the express to the collector highways. In the east, the collectors and the center highway each split. And to round it all up, I threw in some connector stubs for later joining with the local traffic network. As always, I tried to minimize weaving, especially in the center highway. I just hope that this won't ever be built in real life.

Wow, that is just crazy! Although I love what you did there in the centre of the interchange. All those MIS/elevated MIS twists and turns is just something else. Sorta looks like a spider's web. The zoom out is just epic.
Title: Re: Show us your...Intersections
Post by: SeanSC4 on May 17, 2010, 10:30:39 AM
I don't think that's a T-bone there. The three-way ground/elevated highway interchange resembles this a little more accurately.

To make the interchange more compact and contain less curves, I would suggest the use of a diagonal el-RHW 4. The highway heading westbound makes an insane amount of turns, and by elevating it and dragging it across the other routes would make it more direct. There are puzzle pieces that allow you to make a el-RHW-4 overpass RHW-4 and MIS networks diagonally in RHW 4.0.
Well I was trying to maintain the look of the T-Bone diagram shown in RHW Interchange Guide while using RHW-4 and no MIS lanes. The size of RHW-4 curves necessitated a little massaging of the overall design.
Title: Re: Show us your...Intersections
Post by: Paul 999 on May 17, 2010, 12:39:57 PM
Some intersection from my little city. This road can be upgrade to a highway.

(http://members.ziggo.nl/p.vanwoensel/17-5-10/2.jpg)

(http://members.ziggo.nl/p.vanwoensel/17-5-10/1.jpg)

(http://members.ziggo.nl/p.vanwoensel/17-5-10/3.jpg)

Thanks to the NAM :)
Title: Re: Show us your...Intersections
Post by: fafalone on May 17, 2010, 02:04:12 PM
I'm really digging the diagonal puzzle pieces and filler pieces. My interchanges still suck, but I'm able to suckify them in much more interesting ways.

(http://img199.imageshack.us/img199/3707/rhwt2small.jpg)

(http://img17.imageshack.us/img17/6787/rhwtsmall.jpg)

Not exactly the easiest to use things in the world; these took hours. I suppose things will go quicker in time, if the reverting doesn't make me wipe the game off my disk first.
Title: Re: Show us your...Intersections
Post by: SeanSC4 on May 17, 2010, 02:11:48 PM
I hear you on the diagonal pieces. I'm loving the new filler pieces however. Building interchanges is still taking me ages though.
Title: Re: Show us your...Intersections
Post by: itsacoaster on May 17, 2010, 06:28:24 PM
Looks better, but I have to agree with what McDuell stated. That's a steep grade, even for roller-coasters!
-Very nice use of FlexFly!

itsacoaster: Now that's a compact interchange! Some paths are a bit bumpy though, I don't think that my car would survive this  ;). There seems to be enough space to keep the terrain flat by using the normal ground-to-elevated transitions instead of the onslope pieces.
That is awesome!

Thanks for the comments everyone.  Unfortunately this interchange is pretty much set in stone the way it is... when I tried to delete a piece it bombed the whole thing. X_X But I am pretty happy with it for a first attempt--although I will slowly get better at this.  I will try to make an even higher capacity interchange on my next try.  Of course I'll share the results here.
Title: Re: Show us your...Intersections
Post by: emgmod on May 18, 2010, 12:37:38 AM
Some intersection from my little city. This road can be upgrade to a highway.

-snip-

Thanks to the NAM :)
That's a really good way of showing how to upgrade a highway. I'll try that sometime.
Title: Re: Show us your...Intersections
Post by: McDuell on May 20, 2010, 07:31:22 AM
Paul 999: Nice use of the different NWM pieces. I also like the concept of the upgradeable highway.

fafalone: Your interchanges do not suck at all. You actually show some good RHW skills.
Are those two interchanges directly connected? It seems to me (by looking at the ALS) that the highway going north in the first picture is the same as the one in the second image.


New pics from me:

A (very compact) mix of stack and windmill elements. This one currently is one of my most compact full 4-way interchanges I managed to build.
(http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/th_Stackwindmill_compact1.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Stackwindmill_compact1.jpg)


I also did some interchanges with two highways running parallel to each other. To the left is a version with RHW 3.24; the right picture shows what is possible now with the RHW 4.04.
(http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/th_ic_091201-4Jan001271421696.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/ic_091201-4Jan001271421696.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/th_parallel.jpg) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/parallel.jpg)

Title: Re: Show us your...Intersections
Post by: Ryan B. on May 20, 2010, 10:14:48 AM
Wow.  That stack / windmill is just great.  I may copy & use that in some of my creations.
Title: Re: Show us your...Intersections
Post by: Haljackey on May 20, 2010, 10:24:57 AM
Some intersection from my little city. This road can be upgrade to a highway.

Wow, awesome! I like the use of the ave-2 there and the room you left for highway expansion. Very realistic!  :thumbsup:

I'm really digging the diagonal puzzle pieces and filler pieces. My interchanges still suck, but I'm able to suckify them in much more interesting ways.

Hey, you're getting better. Practice makes perfect. The RHW mod requires a lot of trial and error in order to "tame" it.

Your junctions are good, but I have to question the ramp that turns 540 degrees before reaching the other RHW in your last pic. If only you built the junction one extra tile away from the edge of the city you could just build a simple flyover like your other connection. :P

A (very compact) mix of stack and windmill elements. This one currently is one of my most compact full 4-way interchanges I managed to build.

Geesh, that windmill thing is tight! What's more is despite it's compactness, you still somehow implemented smooth curves! Nice job!  :thumbsup:

As for those other junctions, they're crazy. Although that may be because I've never seen a parallel full highway junction in RL.
Title: Re: Show us your...Intersections
Post by: io_bg on May 20, 2010, 10:32:07 AM
McDuell, the windmill is awesome. I hope you won't mind if I steal that interchange layout from you $%Grinno$%
Title: Re: Show us your...Intersections
Post by: Haljackey on May 20, 2010, 10:41:58 AM
Wow.  That stack / windmill is just great.  I may copy & use that in some of my creations.

McDuell, the windmill is awesome. I hope you won't mind if I steal that interchange layout from you $%Grinno$%

lol, you copycats.  ::) :P



Here's an older junction I made with RHW 1.3a. It connects to an elevated highway. Back in those days, the MIS did not exist, so you had to improvise with OWRs and other junctions to create rather obscure highway-highway interchanges like this one:
(http://img10.imageshack.us/img10/3275/downtownjan130011817676.jpg)

More junctions like that in my archives page (link in my signature).
Title: Re: Show us your...Intersections
Post by: JoeST on May 20, 2010, 11:44:48 AM
New pics from me
Flipping awesome!!!!

Joe
Title: Re: Show us your...Intersections
Post by: s_olah on May 20, 2010, 02:17:38 PM
I'm really digging the diagonal puzzle pieces and filler pieces. My interchanges still suck, but I'm able to suckify them in much more interesting ways.

(http://img199.imageshack.us/img199/3707/rhwt2small.jpg)

(http://img17.imageshack.us/img17/6787/rhwtsmall.jpg)

Not exactly the easiest to use things in the world; these took hours. I suppose things will go quicker in time, if the reverting doesn't make me wipe the game off my disk first.

These are the most beautiful interchanges ever. How does one make those nice curves? I have the latest RHW but can't find that puzzle piece, or I have to drag it across? How does it work?
Title: Re: Show us your...Intersections
Post by: Tarkus on May 20, 2010, 02:52:27 PM
These are the most beautiful interchanges ever. How does one make those nice curves? I have the latest RHW but can't find that puzzle piece, or I have to drag it across? How does it work?

That's the FLEXFly piece--it's located at the end of the RHW Curves TAB Loop--if you hit Shift-TAB after clicking the button, it'll take you right to it.

-Alex
Title: Re: Show us your...Intersections
Post by: [Delta k5] on May 20, 2010, 06:16:37 PM
My newest one to connect Los Devils Int. Airport to my Region :)

(http://img24.imageshack.us/img24/1550/unbenanntjj.jpg) (http://img24.imageshack.us/img24/7820/unbenanntosu.jpg)

[klick picture to view full resolution]
Title: Re: Show us your...Intersections
Post by: Ryan B. on May 20, 2010, 06:18:05 PM
Not bad, Delta - except the Diverging Diamond in the bottom part of the pic is supposed to connect with a RHW-4 on the sides, not a RHW-2.

Keep up the cool-looking work!   :thumbsup:
Title: Re: Show us your...Intersections
Post by: Kitsune on May 20, 2010, 08:18:53 PM
Well, I'm a person who likes to keep the highways realistic somewhat - as in, proper merge and exit lanes, not spacing my interchanges close together etc. So, when I had one wing of my ring road close to a major route thru the city, both had to be interchanged, and being so close together, this is what you get:

(http://glidingeagle.com/images/sc4/interchange.jpg)

Once the ability to do a rhw-2 diagonal ramp comes along... that one really humongous loop will be shrunk down.
Title: Re: Show us your...Intersections
Post by: [Delta k5] on May 21, 2010, 04:08:35 AM
Not bad, Delta - except the Diverging Diamond in the bottom part of the pic is supposed to connect with a RHW-4 on the sides, not a RHW-2.

Keep up the cool-looking work!   :thumbsup:

oh, I see... will fix that soon ;)
Title: Re: Show us your...Intersections
Post by: MandelSoft on May 21, 2010, 04:18:38 AM
A Cloverleaf at it's best:
(http://img179.imageshack.us/img179/7262/interchangemannzig.jpg)
Title: Re: Show us your...Intersections
Post by: the7train on May 21, 2010, 09:25:55 AM
These are the most beautiful interchanges ever. How does one make those nice curves? I have the latest RHW but can't find that puzzle piece, or I have to drag it across? How does it work?
What about the ground MIS curve that is shaped like a U?  Can we just drag the MIS to make a curve like that?  It's awesome by the way!
Title: Re: Show us your...Intersections
Post by: Floydian on May 21, 2010, 09:34:10 AM
There's also a 90 degree ground MIS piece in the same menu, though it is closer to the beginning (between the RHW2 and RHW6 stuff I believe)

Can the flexfly piece only curve to the left? Is it not possible to have the yellow line on the outside of the curve?
Title: Re: Show us your...Intersections
Post by: MandelSoft on May 21, 2010, 10:31:46 AM
Can the flexfly piece only curve to the left? Is it not possible to have the yellow line on the outside of the curve?
Blue Lightning is already working on that feature  ;)
Title: Re: Show us your...Intersections
Post by: TJ1 on May 21, 2010, 04:08:54 PM
3 networks in one picture, its the same town in the last picture I posted. :P
(http://img3.imageshack.us/img3/3488/lakelandfeb473127439547.png)
Title: Re: Show us your...Intersections
Post by: [Delta k5] on May 21, 2010, 04:59:04 PM
3 networks in one picture, its the same town in the last picture I posted. :P
(http://img3.imageshack.us/img3/3488/lakelandfeb473127439547.png)

Nice one! Can I ask where you downloaded those railway crossing gate? It looks way better than the default ones! :)
Title: Re: Show us your...Intersections
Post by: kassarc16 on May 21, 2010, 05:40:02 PM
Quote from: [Delta k5
]
Nice one! Can I ask where you downloaded those railway crossing gate? It looks way better than the default ones! :)

I second that. I've got the gates replaced with a mod, but always wanted the overhead.
Title: Re: Show us your...Intersections
Post by: TJ1 on May 21, 2010, 06:51:20 PM
Nice one! Can I ask where you downloaded those railway crossing gate? It looks way better than the default ones! :)
Even though they are nonfunctional they look so awsome! :) I found the file on fileplanet a good while back, but I dont think they are there any more becuase of the low download rate.
Here is a link for it if its not on file planet.
AW man the link is gone &cry2. Oh well. Wait!!!!
the link is in my signature. ;D
Title: Re: Show us your...Intersections
Post by: [Delta k5] on May 21, 2010, 07:41:37 PM
Thank you very much :)
Title: Re: Show us your...Intersections
Post by: Christianicus on May 21, 2010, 11:46:25 PM
Junction of King's Highway and Provincial Rte 7 south of Monrovia.  What do you think?  I am in the process of replacing all of my Maxis Highways with RHW.


(http://i845.photobucket.com/albums/ab20/oliphanttc/Monrovia-Jul142161274503236.png)
Title: Re: Show us your...Intersections
Post by: Christianicus on May 22, 2010, 12:11:39 AM
And, this is King's Highway at the DDI for Bishops Row which traverses the entire city.  Also intersecting here are the Queen's Cross (heavy freight/passenger rail that covers the entire region) and the Red and Green Monorail Lines.  The trimmings for these intersections aren't complete, but the groundwork is laid.


(http://i845.photobucket.com/albums/ab20/oliphanttc/Monrovia-Jul142161274504507.png)
Title: Re: Show us your...Intersections
Post by: s_olah on May 22, 2010, 06:37:29 AM
Here are some of my new intersections...
(http://img580.imageshack.us/img580/6963/brothville5oct401274527.png)

(http://img33.imageshack.us/img33/566/brothville2oct401274527.png)

(http://img580.imageshack.us/img580/7343/brothville13oct40127452.png)
and finally...
(http://img175.imageshack.us/img175/5892/highways.png)
Title: Re: Show us your...Intersections
Post by: DJSun1981 on May 22, 2010, 11:38:04 AM
My first intersections with the new NAM (NOT from Hallbach):
(http://img18.imageshack.us/img18/5221/streetym.th.jpg) (http://img18.imageshack.us/i/streetym.jpg/) (http://img30.imageshack.us/img30/8161/street2i.th.jpg) (http://img30.imageshack.us/i/street2i.jpg/) (http://img199.imageshack.us/img199/9910/street3w.th.jpg) (http://img199.imageshack.us/i/street3w.jpg/) (http://img535.imageshack.us/img535/2366/street4g.th.jpg) (http://img535.imageshack.us/i/street4g.jpg/)
(http://img22.imageshack.us/img22/4899/street5f.th.jpg) (http://img22.imageshack.us/i/street5f.jpg/) (http://img228.imageshack.us/img228/8387/street6.th.jpg) (http://img228.imageshack.us/i/street6.jpg/)
Title: Re: Show us your...Intersections
Post by: MandelSoft on May 22, 2010, 12:02:07 PM
^^ It looks like you have an outdated version of the RHW Euro Texture Replacement Mod. There is a newer version on the STEX
Title: Re: Show us your...Intersections
Post by: DJSun1981 on May 22, 2010, 12:12:47 PM
^^ It looks like you have an outdated version of the RHW Euro Texture Replacement Mod. There is a newer version on the STEX

Thanks for the information ;)
Here is another one:
(http://img245.imageshack.us/img245/101/street0.th.png) (http://img245.imageshack.us/i/street0.png/)
Title: Re: Show us your...Intersections
Post by: samerton on May 22, 2010, 02:04:25 PM
Here's some of my many....
(http://img444.imageshack.us/img444/9333/87814660.png)
(http://img691.imageshack.us/img691/1659/82860487.png)
(http://img33.imageshack.us/img33/9633/21612355.png)
(http://img526.imageshack.us/img526/2402/61305593.png)
Title: Re: Show us your...Intersections
Post by: DJSun1981 on May 23, 2010, 08:15:12 AM
1 Intersection from Hallbach:
(http://img39.imageshack.us/img39/3329/street0.th.jpg) (http://img39.imageshack.us/i/street0.jpg/) (http://img17.imageshack.us/img17/3900/street1y.th.jpg) (http://img17.imageshack.us/i/street1y.jpg/) (http://img15.imageshack.us/img15/3471/street2r.th.jpg) (http://img15.imageshack.us/i/street2r.jpg/) (http://img23.imageshack.us/img23/4016/street3f.th.jpg) (http://img23.imageshack.us/i/street3f.jpg/)

And some other interscetions:
(http://img340.imageshack.us/img340/3774/streets001.th.jpg) (http://img340.imageshack.us/i/streets001.jpg/) (http://img59.imageshack.us/img59/8353/streets002.th.jpg) (http://img59.imageshack.us/i/streets002.jpg/) (http://img408.imageshack.us/img408/7108/streets003.th.jpg) (http://img408.imageshack.us/i/streets003.jpg/) (http://img715.imageshack.us/img715/504/streets004.th.jpg) (http://img715.imageshack.us/i/streets004.jpg/) (http://img10.imageshack.us/img10/6990/streets005.th.jpg) (http://img10.imageshack.us/i/streets005.jpg/)
Title: Re: Show us your...Intersections
Post by: marsh on May 24, 2010, 10:00:34 PM
(http://img268.imageshack.us/img268/3087/img0000p.jpg)
Title: Re: Show us your...Intersections
Post by: sim-al2 on May 24, 2010, 11:34:17 PM
Looks really great!
Title: Re: Show us your...Intersections
Post by: Haljackey on May 24, 2010, 11:58:28 PM
I dunno... If you elevated or sank your west-to-south connection you could make the interchange much smaller and avoid all those curves.

Example:
-I whited out the rest of the image only because you did.  :P

(http://img199.imageshack.us/img199/4732/img0000pf.jpg)
Title: Re: Show us your...Intersections
Post by: sitejunction on May 27, 2010, 09:05:47 AM
This is a T- interchange I made in SC4 using RHW 4.0 http://yfrog.com/afnewpointcityaug31511274p
Another Interchange: http://yfrog.com/86newpointcitymay13781274p
Title: Re: Show us your...Intersections
Post by: io_bg on May 29, 2010, 04:40:12 AM
My latest one :P Click for full resolution (2300x2600 px)

(http://img20.imageshack.us/img20/2241/highwayinterchangepanor.jpg) (http://img155.imageshack.us/img155/2241/highwayinterchangepanor.jpg)
Title: Re: Show us your...Intersections
Post by: dragonshardz on May 29, 2010, 04:50:52 PM
I do believe that is a stack interchange...
Title: Re: Show us your...Intersections
Post by: Haljackey on May 29, 2010, 07:32:40 PM
Very nice io_bg! I like the use of FARHW! Thanks for the high resolution link!

I do believe that is a stack interchange...

Actually it's a stack/windmill hybrid.
Title: Re: Show us your...Intersections
Post by: joelyboy911 on May 29, 2010, 09:33:28 PM
I do beleive that is extremely cool.
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on May 29, 2010, 11:15:57 PM
Absolutely gorgeous, io_big!

I was doing some interchange reconstruction and figured VSDOT ought to finally straighten out this interchange:
(http://img188.imageshack.us/img188/9398/5bjun16321275192597.png) (http://img188.imageshack.us/img188/9398/5bjun16321275192597.png)
(It predates RHW 4)
Title: Re: Show us your...Intersections
Post by: JoeST on May 30, 2010, 11:04:49 AM
very nice indeed
Title: Re: Show us your...Intersections
Post by: MandelSoft on May 31, 2010, 07:10:31 AM
Rebuilded the Ring Motorway of Hohlherd (A55). A few pics of my new interchanges:

(http://img257.imageshack.us/img257/4330/a55newexite.jpg)

(http://img185.imageshack.us/img185/1779/a55newexitw.jpg)

(http://img442.imageshack.us/img442/5126/a55newexits.jpg)

(http://img707.imageshack.us/img707/3642/a55newexitn.jpg)

(http://img694.imageshack.us/img694/974/a55newexitsw.jpg)

(http://img413.imageshack.us/img413/1419/a8newexit6.jpg)

(http://img202.imageshack.us/img202/4536/n8xn51new.jpg)

And finally and overview:
(http://img594.imageshack.us/img594/3228/a55newring.jpg)

Oh, and one more thing: Find the hidden feature  ;D

Best,
Maarten
Title: Re: Show us your...Intersections
Post by: louistsw on May 31, 2010, 07:33:17 AM
I love this texture :thumbsup:
Title: Re: Show us your...Intersections
Post by: io_bg on May 31, 2010, 07:35:26 AM
Oh, and one more thing: Find the hidden feature  ;D
Euro textures for the TULEP and FAR highway lights? ;)
Also thanks for the feedback about my picture :)
Title: Re: Show us your...Intersections
Post by: MandelSoft on May 31, 2010, 07:48:23 AM
^^ The RHW lights are ploppalbe, but yes, those are my own Euro TuLEP textures. That was the hidden feature.
Title: Re: Show us your...Intersections
Post by: io_bg on May 31, 2010, 07:58:35 AM
So maybe they'll be on the STEX soon? ::) $%Grinno$%
Title: Re: Show us your...Intersections
Post by: Haljackey on May 31, 2010, 09:47:39 AM
Very cool Maarten! I like the first picture the best. Nice application of Euro textures as well!
Title: Re: Show us your...Intersections
Post by: MandelSoft on May 31, 2010, 10:13:13 AM
Tried to replicate io_bg's "Bulgarian Windmill-stack" (well, thats how I call it). Not as fancy as io_bg's (especially because the FlexFLY acts weird on the westside), but I achieved to make one:
(http://img339.imageshack.us/img339/3929/interchangealfanenhyde.jpg)

For the record, this was a MHW cloverleaf interchange.

Best,
Maarten
Title: Re: Show us your...Intersections
Post by: io_bg on May 31, 2010, 01:02:47 PM
 :D Looks great, Maarten! :thumbsup:
Title: Re: Show us your...Intersections
Post by: emgmod on June 03, 2010, 12:08:27 PM
That looks great! I'm having the same problems with that section of FlexFLY.


The Whirling Turbostack! (That's what I call it)
(http://www.majhost.com/gallery/emgmod/SC4/u8-1.jpg)

So complicated, I had to turn part of it into subway!
(http://www.majhost.com/gallery/emgmod/SC4/u8-2.jpg)
Title: Re: Show us your...Intersections
Post by: MOREOPTIONS on June 03, 2010, 04:48:22 PM
Good Day my Friends,  I hope you will enjoy my intersection into my inductrial park.  Have a great day!  God Bless

(http://img443.imageshack.us/img443/6493/a103062010myintersectio.jpg) (http://img443.imageshack.us/i/a103062010myintersectio.jpg/)

Title: Re: Show us your...Intersections
Post by: j-dub on June 03, 2010, 11:03:12 PM
Great new work guys. Give yourself &apls
Title: Re: Show us your...Intersections
Post by: Nego on June 04, 2010, 10:17:21 PM
(http://nego.wikispaces.com/file/view/Picture_61.JPG/147100927/Picture_61.JPG)

Great Job everyone on your intersections and interchanges!  &apls


EDIT:
Here is another one:

(http://nego.wikispaces.com/file/view/Picture_62.JPG/147132269/Picture_62.JPG)


 :)
Title: Re: Show us your...Intersections
Post by: citybuilderx on June 05, 2010, 04:08:16 PM
Great SPUI Nego  :thumbsup:. Looks like you must have put a lot of work into that!
Title: Re: Show us your...Intersections
Post by: figui on June 06, 2010, 10:37:33 AM
still learning how to use the rhw 4.0...

(http://img97.imageshack.us/img97/8369/img0001qo.jpg)

mauricio.
Title: Re: Show us your...Intersections
Post by: Haljackey on June 06, 2010, 09:43:46 PM
Whoa, very nice junctions everyone! I'm impressed!

MOREOPTIONS: I would suggest curving your roads a bit to make them look a little more realistic. Simply going from 90 to two 45 degree turns will make a world of a difference!


Also, a request to a moderator/admin: could the pictures in the sticky post be removed?
Title: Re: Show us your...Intersections
Post by: MOREOPTIONS on June 07, 2010, 08:30:54 AM
Greetings Haljackey:  on my road's or the Highway are you saying should have 45's.  if i may ask can you post my pic with markings so might see?  that would be grand..  and whats a sticky post?  am new to this forum thing. so still learning .. thank you. God Bless...
Title: Re: Show us your...Intersections
Post by: Floydian on June 07, 2010, 01:12:49 PM
Greetings Haljackey:  on my road's or the Highway are you saying should have 45's.  if i may ask can you post my pic with markings so might see?  that would be grand..  and whats a sticky post?  am new to this forum thing. so still learning .. thank you. God Bless...
He's referring to the post at the top by sanantonio with 4 pictures that appears at the top of every page in this thread.
Title: Re: Show us your...Intersections
Post by: j-dub on June 09, 2010, 12:33:44 AM
I honestly am surprised whoever is hosting those pictures, did not take them down. It has been over 3 years since those have been up, and you look at what we can do now, and you realize how much things have changed. However, there are certain instances for me where I still have to use original OWR at intersections, its a fast way to simulate double right turn lanes, not to mention compacting SPUI's so they are not as big, especially if you want to have a fast way to make a right turn onto the avenue.

EDIT: They finally are gone after 3 years.
Title: Re: Show us your...Intersections
Post by: GDO29Anagram on June 09, 2010, 04:22:58 PM
Now,...

As much as I like the RHW Mod, I can't just sit here not showing what I'm able to create out of it...

Now, out of research and development (MY personal RnD for interchanges), a DDI... With more realism. And in the corner is the game default's Diamond Interchange.

Immense, huh...?

(http://i887.photobucket.com/albums/ac72/GDO29Anagram/RHWRnD-Jan3001276118027.png)
Title: Re: Show us your...Intersections
Post by: canyonjumper on June 09, 2010, 06:15:52 PM
That's awesome GDO29Anagram! Nice work!
Title: Re: Show us your...Intersections
Post by: blade2k5 on June 09, 2010, 09:07:10 PM
First attempt at an intersection with the new rhw 4.0 and this is what I came up with.  The shape was not planned, just the way it turned out.  I also have no idea what to call it either :P

(http://img535.imageshack.us/img535/4025/gd3city0001.jpg)
Title: Re: Show us your...Intersections
Post by: GDO29Anagram on June 09, 2010, 09:20:03 PM
(http://img535.imageshack.us/img535/4025/gd3city0001.jpg)

blade2k5, I think I'd call that a dumbbell-ized diamond interchange, since the MIS roads form almost a dumbbell shape...

It'd probably look smoother with B ramps instead of A ramps, but that's just my suggestion...
Title: Re: Show us your...Intersections
Post by: blade2k5 on June 10, 2010, 04:50:18 PM
blade2k5, I think I'd call that a dumbbell-ized diamond interchange, since the MIS roads form almost a dumbbell shape...

It'd probably look smoother with B ramps instead of A ramps, but that's just my suggestion...

"dumbbell diamond interchange" I like that.  Thanks.
Title: Re: Show us your...Intersections
Post by: DJSun1981 on June 11, 2010, 01:53:38 AM
The big intersection from the highway 4 and 2:
(http://img822.imageshack.us/img822/4639/streets1.th.jpg) (http://img822.imageshack.us/i/streets1.jpg/) (http://img812.imageshack.us/img812/6426/streets3.th.jpg) (http://img812.imageshack.us/i/streets3.jpg/) (http://img823.imageshack.us/img823/9347/streets4.th.jpg) (http://img823.imageshack.us/i/streets4.jpg/) (http://img809.imageshack.us/img809/7159/streets5.th.jpg) (http://img809.imageshack.us/i/streets5.jpg/) (http://img812.imageshack.us/img812/1373/streets6.th.jpg) (http://img812.imageshack.us/i/streets6.jpg/)

Intersection middle - north to the towntown highway 2:
On the left side from intersection middle - north: the two brigdes - the major plans here a railway - station.
(http://img821.imageshack.us/img821/1127/streets2.th.jpg) (http://img821.imageshack.us/i/streets2.jpg/) (http://img824.imageshack.us/img824/1536/streets7.th.jpg) (http://img824.imageshack.us/i/streets7.jpg/)

Little intersection middle - south highway 4:
To a residental and commercial area: (http://img812.imageshack.us/img812/2052/streets8.th.jpg) (http://img812.imageshack.us/i/streets8.jpg/)(http://img823.imageshack.us/img823/2535/streets9.th.jpg) (http://img823.imageshack.us/i/streets9.jpg/)(http://img812.imageshack.us/img812/9674/streets10.th.jpg) (http://img812.imageshack.us/i/streets10.jpg/)
Title: Re: Show us your...Intersections
Post by: Cracks on June 13, 2010, 04:39:03 AM
GDO29Anagram WOW thats amazing, never new the puzzle pieces are slope compatible!
Very nice figui and mrtnrln and everyone else!!!  ;D


Just wanted to show you what I've been upto in my very limited spare time

Can someone tell me what this is?
(http://lh6.ggpht.com/_azaMXisv-w0/S_kka98BVDI/AAAAAAAAATo/9Jiyn5iAEeI/s640/curiosity.jpg)
Click here for full image (http://lh6.ggpht.com/_azaMXisv-w0/S_kka98BVDI/AAAAAAAAATo/9Jiyn5iAEeI/curiosity.jpg)
From further away:
(http://lh4.ggpht.com/_azaMXisv-w0/S_1_Tu_UiPI/AAAAAAAAAU4/QUzXLPsNYAs/s640/developing.jpg)
Click here for full image (http://lh4.ggpht.com/_azaMXisv-w0/S_1_Tu_UiPI/AAAAAAAAAU4/QUzXLPsNYAs/developing.jpg)
Simple beauty I call this (first time I used FARR and FARRHW):
(http://lh5.ggpht.com/_azaMXisv-w0/S_gvE7ElNrI/AAAAAAAAATU/stMt7laCAtI/s640/realism2.jpg)
Click here for full image (http://lh5.ggpht.com/_azaMXisv-w0/S_gvE7ElNrI/AAAAAAAAATU/stMt7laCAtI/realism2.jpg)



Just a little something I've been working on:
(http://lh5.ggpht.com/_azaMXisv-w0/TAj0DwqRtGI/AAAAAAAAAXs/l7cCvWtBtUA/aaa_sign%20test1.png)
(http://lh5.ggpht.com/_azaMXisv-w0/TAkYPShSJRI/AAAAAAAAAX8/3UuXVmHroNk/s640/probs.jpg)

Don't worry I've reduced the night light and am currently testing it  :)... and its in HD ;D ;D
Title: Re: Show us your...Intersections
Post by: MandelSoft on June 13, 2010, 08:13:52 AM
Nice that you're trying to make signs, but I have a few points of critic:
- Simplicity is good. Try to make your sign as simple as possible. Lane setups is something for portal sings, not fork signs.
- The route number and the exit number have strange shields.
- Which font did you use? Probably not a sign font. Use DIN1451, Transport, Highway Gothic, Clearview or SNV.
- The alignment of the sign is ugly. With proper alignment, the sign can be a lot smaller.

As an example, here's what I would have made your sign:

(http://img641.imageshack.us/img641/872/cacksexample.png)

More information about sign BATting can be found here (http://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=111072&enterthread=y)

Best,
Maarten
Title: Re: Show us your...Intersections
Post by: Andreas on June 13, 2010, 08:54:38 AM
I don't know if you intended to recreate a German Autobahn sign, but if so, Maarten's example should give you some hints how they look like. The only thing that is different is the logo of the Autobahn number ("A 1"), this should look like the "71" on the following pic:

(http://upload.wikimedia.org/wikipedia/commons/thumb/f/f8/AS_Ilmenau-Ost.JPG/450px-AS_Ilmenau-Ost.JPG)
Title: Re: Show us your...Intersections
Post by: Kitsune on June 13, 2010, 10:22:07 AM
(http://glidingeagle.com/images/sc4/cloverstack.jpg)

A cloverstack between 2 RHW-6C's, an RHW-8C (it'll be 6C after it crosses the river) and an RHW-4. This will get buried in skyscrapers eventually as its gonna be the crux of the downtown zone. I really need those wide bridges soon. :)
Title: Re: Show us your...Intersections
Post by: Cracks on June 13, 2010, 10:51:53 AM
Thanks Mrtnrln and Andreas for the advice.
I was planing actually to have my signs based loosely on German Autobahn signs, however not exactly.

- Mrtnrln, thanks for that link, I've learnt a lot from that and I will remake my sign (smaller) and have nicer supports using that technique you showed.
- Andreas thanks, and the sign supports in that picture is something I'll now try and re-create.

As for my signs, the file name in the top of the GMAX window reads "StyleB--RHW8split.gmax" I am trying to bat a set of signs to match the new RHW 4.0 exits, for example the RHW-8 and RHW-6 splitters Style-B, to match mrtnrln's awesome euro textures for the RHW, hence why I chose them to be loosely based on German autobahn signs ;D

Ok so here is a comparison:

(http://lh5.ggpht.com/_azaMXisv-w0/TAj0DwqRtGI/AAAAAAAAAXs/l7cCvWtBtUA/aaa_sign%20test1.png) Versus(http://lh4.ggpht.com/_azaMXisv-w0/TBT-fMG_-dI/AAAAAAAAAaM/4t8Y8cxNkr8/Cracks--Spliter-StyleB--RHW-8--TEST.jpg)Versus(http://lh6.ggpht.com/_azaMXisv-w0/TBUHIuIKRgI/AAAAAAAAAaU/GCbWdrKjLMM/Cracks--Spliter-StyleB--RHW-8--TEST.2.jpg)Versus(http://lh3.ggpht.com/_azaMXisv-w0/TBUHvc7UUxI/AAAAAAAAAaY/HLmqDm4ngos/Cracks--Spliter-StyleB--RHW-8--TEST.3.jpg)
Title: Re: Show us your...Intersections
Post by: Haljackey on June 13, 2010, 12:13:14 PM
Kitsune: Actually that's more of a cloverturbine as it isn't "stcaked". It's a very economical choice like the cloverleaf, but doesn't contain weaving points.

Very well done! I like the compactness! One thing I would suggest to make it more realistic is have the on-ramps meet before they merge onto the mainline, since the on-ramps end anyway. Example below.
(http://img638.imageshack.us/img638/346/cloverstack.jpg)

That junction type is in my vision for expansion of a highway in London, except the flyovers go through the loop ramps to save space:
(http://img689.imageshack.us/img689/3505/clipboard01wti.jpg)

Full drawing of vision here if interested.  (http://img88.imageshack.us/img88/958/401londonmasterplan.png)
Title: Re: Show us your...Intersections
Post by: MandelSoft on June 13, 2010, 12:29:23 PM
Thanks Mrtnrln and Andreas for the advice.
I was planing actually to have my signs based loosely on German Autobahn signs, however not exactly.

- Mrtnrln, thanks for that link, I've learnt a lot from that and I will remake my sign (smaller) and have nicer supports using that technique you showed.
- Andreas thanks, and the sign supports in that picture is something I'll now try and re-create.

As for my signs, the file name in the top of the GMAX window reads "StyleB--RHW8split.gmax" I am trying to bat a set of signs to match the new RHW 4.0 exits, for example the RHW-8 and RHW-6 splitters Style-B, to match mrtnrln's awesome euro textures for the RHW, hence why I chose them to be loosely based on German autobahn signs ;D

Ok so here is a comparison:

(http://lh5.ggpht.com/_azaMXisv-w0/TAj0DwqRtGI/AAAAAAAAAXs/l7cCvWtBtUA/aaa_sign%20test1.png) Versus(http://lh4.ggpht.com/_azaMXisv-w0/TBT-fMG_-dI/AAAAAAAAAaM/4t8Y8cxNkr8/Cracks--Spliter-StyleB--RHW-8--TEST.jpg)Versus(http://lh6.ggpht.com/_azaMXisv-w0/TBUHIuIKRgI/AAAAAAAAAaU/GCbWdrKjLMM/Cracks--Spliter-StyleB--RHW-8--TEST.2.jpg)Versus(http://lh3.ggpht.com/_azaMXisv-w0/TBUHvc7UUxI/AAAAAAAAAaY/HLmqDm4ngos/Cracks--Spliter-StyleB--RHW-8--TEST.3.jpg)

But you can also do it this way:
(http://img692.imageshack.us/img692/4939/cacksexample2.png)
Title: Re: Show us your...Intersections
Post by: Cracks on June 13, 2010, 03:30:09 PM
But you can also do it this way:
(http://img692.imageshack.us/img692/4939/cacksexample2.png)

I could, however I want to make a set of truely directional signs. When I have more time I'll open a BAT thread at ST, but right now I'm in the middle of my exmas (done 11, need to do 12). These are also rough signs and will definitely change. But Yes, I would the sign you sugested just prior to the split, where as mine as an advanced sign, if you know what I mean (maybe instead of at 650m rather at 1000m???). Thanks again maarten for the tips.  What you have but will be my Style C sign  ;)

Cracks (cacks on ST)
Title: Re: Show us your...Intersections
Post by: Kitsune on June 13, 2010, 04:28:12 PM
Kitsune: Actually that's more of a cloverturbine as it isn't "stcaked". It's a very economical choice like the cloverleaf, but doesn't contain weaving points.

Very well done! I like the compactness! One thing I would suggest to make it more realistic is have the on-ramps meet before they merge onto the mainline, since the on-ramps end anyway. Example below.


That junction type is in my vision for expansion of a highway in London, except the flyovers go through the loop ramps to save space:
[/url]

See, I thought of that for symmetry purposes, but the extra compactness that provided was more important. Plus, once that eventually diagonal RHW4-MIS splitter comes... that spot will be prepared :) I may end up converting that to a 3 level stack if that option ever comes available (theres a couple of these along the 407 I believe... one at 427, and the other at 404).
Title: Re: Show us your...Intersections
Post by: Nego on June 13, 2010, 08:18:17 PM
Nice signs mrtnrln. I read your tutorial on ST and it was great. I hope to see your final signs, cracks.

I have some signs in the works right now. Here is one of the signs I have for my region (Not BATed yet):

                         (http://nego.wikispaces.com/file/view/Exit_7_Tab.gif/148648129/Exit_7_Tab.gif)
(http://nego.wikispaces.com/file/view/Industrial_Ave.gif/148648115/Industrial_Ave.gif)

I plan to put it right here:

(http://nego.wikispaces.com/file/view/Picture_63.JPG/148652071/Picture_63.JPG)

 :)
Title: Re: Show us your...Intersections
Post by: j-dub on June 13, 2010, 10:51:21 PM
@Nego
Well it would not be hard to BAT that, its just an innocent highway sign, the sign templates should still be up on the STEX, they just need to be repositioned to overhang the RHW just like the overhanging merge signs.
See this sign, gee, doesn't that look familiar?
(http://i45.tinypic.com/2rw28w4_th.jpg)
Click here for full resolution: http://i45.tinypic.com/2rw28w4.jpg
No, its not PhotoShopped, its fully textured map onto that sign, except the EXIT 7 bit.
Title: Re: Show us your...Intersections
Post by: Nego on June 13, 2010, 11:13:27 PM
Ha ha. Cool. And yah, I know it won't be hard. I've BATed signs before, I just haven't gotten a chance to do this one yet.

 :)
Title: Re: Show us your...Intersections
Post by: GDO29Anagram on June 14, 2010, 05:37:54 PM
OK I've done more experimenting with DDIs and produced another DDI... This time on steroids...

(http://i887.photobucket.com/albums/ac72/GDO29Anagram/RHWRnD2-Jan2001276554180.jpg)

It's crude and I'd probably expect someone to make something even better than this...

In case you can't clearly see the highways,... It's interchanging an RHW-8s with an RHW-6s, and in the center are left-hand RHW-4 entrance/exit ramps.
Title: Re: Show us your...Intersections
Post by: Scarton on June 14, 2010, 07:03:42 PM
It's not crude, GDO29Anagram. You did a great job, your intersection is quite innovative! &apls :thumbsup: I like it, and I'm inspired to build one like that myself in my cities. Good job everybody!
Title: Re: Show us your...Intersections
Post by: blade2k5 on June 14, 2010, 07:20:10 PM
That looks great GDO29Anagram :thumbsup:  and innovative like citycapitalizer above me stated.  You should be proud of your work ;)  I can tell you this much, you are a lot better at this than I am.  I still haven't figured out all the new pieces yet, in fact never got a chance to familiarize myself with the 2nd version before this new update was released.  I'm still stuck on basic freeway-road/avenue intersections :P
Title: Re: Show us your...Intersections
Post by: el_cozu on June 14, 2010, 08:45:34 PM
here's my first apportation to this site

(http://img85.imageshack.us/img85/4782/monterreysep25051275706.png) (http://img85.imageshack.us/i/monterreysep25051275706.png/)

Uploaded with ImageShack.us (http://imageshack.us)

(http://img149.imageshack.us/img149/1508/monterreyaug26011275527.png) (http://img149.imageshack.us/i/monterreyaug26011275527.png/)

Uploaded with ImageShack.us (http://imageshack.us)

(http://img69.imageshack.us/img69/1822/monterreyaug24011275527.png) (http://img69.imageshack.us/i/monterreyaug24011275527.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Show us your...Intersections
Post by: emgmod on June 14, 2010, 08:57:21 PM
I know that it's an incomplete airport, but airport interchanges count too.

(http://i823.photobucket.com/albums/zz154/reverselift42/Simlympic%20Bid/u10-3.jpg?t=1276567002)
Title: Re: Show us your...Intersections
Post by: Nego on June 14, 2010, 09:20:45 PM
Oh wow! That's a great windmill design, el_cozu. I like how you made good use of the new cosmetic pieces. I hope to see more of your work. &apls

and Nice airport, emgmod. Seems to be coming along quite well. I just have one suggestion. I bet that if you use some smooth 45 degree curves, your airport interchange would look even better. :thumbsup:

 :)
Title: Re: Show us your...Intersections
Post by: el_cozu on June 14, 2010, 10:39:05 PM
Oh wow! That's a great windmill design, el_cozu. I like how you made good use of the new cosmetic pieces. I hope to see more of your work. &apls



well i also got some roundabout turbine design (copied from someone else), it turned out pretty cool... unfortunately, i had to format my laptop, and reinstall everything... obviously, the first thing i did was installing SC4
Title: Re: Show us your...Intersections
Post by: Haljackey on June 14, 2010, 11:39:08 PM
OK I've done more experimenting with DDIs and produced another DDI... This time on steroids...

Interesting... almost looks like a diverging windmill if both routes diverged.

(http://upload.wikimedia.org/wikipedia/commons/thumb/1/1d/Divergerend_windmolenknooppunt.png/250px-Divergerend_windmolenknooppunt.png)

well i also got some roundabout turbine design (copied from someone else)

I wonder who that was...  ::)
Title: Re: Show us your...Intersections
Post by: blade2k5 on June 16, 2010, 07:26:33 PM
Here's my latest attempt....
(http://img824.imageshack.us/img824/1851/qrvd4city0001.jpg)
Title: Re: Show us your...Intersections
Post by: Nego on June 16, 2010, 07:53:29 PM
Welcome to page 75!!!

Ooo. What happened in-between your overpasses? Is it because you transitioned to avenue? Just to let you know, there are OWR over RHW-4 puzzle pieces in the roads menu. Otherwise, that's a nice interchange.  :thumbsup:

 :)
Title: Re: Show us your...Intersections
Post by: blade2k5 on June 16, 2010, 09:13:43 PM
Welcome to page 75!!!

Ooo. What happened in-between your overpasses? Is it because you transitioned to avenue? Just to let you know, there are OWR over RHW-4 puzzle pieces in the roads menu. Otherwise, that's a nice interchange.  :thumbsup:

 :)

No wonder why I couldn't find them.  Why would freeway/highway stuff be in the roads menu? ()what()
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on June 16, 2010, 09:24:43 PM
Because since it's road-over-highway, it would be logical to put it with the other elevated road stuff.
Title: Re: Show us your...Intersections
Post by: blade2k5 on June 16, 2010, 09:33:59 PM
Not to me, but at least now I know where they're at.
Title: Re: Show us your...Intersections
Post by: j-dub on June 17, 2010, 10:47:05 AM
Oh, and Blade, I don't know if you already have done so, since uploading that picture, but there was enough room to fit a RHW-4 starter in between that gap where it deconverts back to RHW 2. There should be OWR over RHW-4 in the RHW icons in the road menu like DTP said.

Instead of having the 2 OWR's overpass at the top, you can change that into El-MIS, so you can just have one L shaped overpass over the other ramp and the highway, this way, you don't have to worry about traffic having to merge as many times, not to mention that corner turn where you can only go 10 mph is dangerous after coming down from a overpass at a high rate of speed. It would be different if it was not a highway, but because you know people do not like to slow it down as much, doing El-MIS should allow the Flex Fly curve to appear there, which has a bigger curve radius.
Title: Re: Show us your...Intersections
Post by: io_bg on June 17, 2010, 11:30:54 AM
A really tight trumpet interchange :P Don't forget to click on the pics for full size!

(http://img52.imageshack.us/img52/1558/thrumpetthumbnail.jpg) (http://img192.imageshack.us/img192/4295/thrumpetfullsize.jpg)

And a partial Y one

(http://img217.imageshack.us/img217/1236/partialythumbnail.jpg) (http://img228.imageshack.us/img228/8266/partialyfullsize.jpg)

Hope you like them :P

Title: Re: Show us your...Intersections
Post by: Blue Lightning on June 17, 2010, 11:51:41 AM
That is one tight trumpet, and I'm liking the partial Y!

Here are some of mine :)
Click for full size (1920x1080)
(http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/swingcoast-rolling_beach_interchange_01.jpg) (http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/swingcoast-rolling_beach_interchange_01.jpg)

(http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/swingcoast-town_center_interchange_01.jpg) (http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/swingcoast-town_center_interchange_01.jpg)

(http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/swingcoast-distortion_interchange_01.jpg) (http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/swingcoast-distortion_interchange_01.jpg)
I apologize for the weaving, there actually is no space to the bottom right. :-[
Title: Re: Show us your...Intersections
Post by: GDO29Anagram on June 17, 2010, 12:55:40 PM
OK Then,...

This time I've redesigned the DDI-based interchange and also added lights.
(http://i887.photobucket.com/albums/ac72/GDO29Anagram/RHWRnD2-Jan2001276795739.png)
(http://i887.photobucket.com/albums/ac72/GDO29Anagram/RHWRnD2-Jan2001276795731.png)
Now it looks like something that Haljackey would've made...

Plus another interchange based on one that I once saw in the Simtropolis forums. I lost where the picture was and decide to recreate it...
(http://i887.photobucket.com/albums/ac72/GDO29Anagram/RHWRnD2-Jan2001276795708.png)
(http://i887.photobucket.com/albums/ac72/GDO29Anagram/RHWRnD2-Jan2001276795698.png)

A message to anyone who likes to use these massive highway lights: Am I going overkill with the lights...?  :-[
Title: Re: Show us your...Intersections
Post by: Nego on June 17, 2010, 01:40:34 PM
WOW! Those are amazing interchanges there, io_bg. Nice use of FARs and wide radius curves. You've got some nice ones, too, Blue Lightning. I like your use of the NWM and slip lanes.
 &apls &apls
A message to anyone who likes to use these massive highway lights: Am I going overkill with the lights...?  :-[

I personally wouldn't use that many, mainly because I have a light mod that adds lights to the RHW. When I do use the massive highway lights, though, I do use a lot. But that's just my opinion. There are other people who would disagree with it. ALso, I suggest using the large lights rather than the small lights for your medians.

 ;)
Title: Re: Show us your...Intersections
Post by: Kitsune on June 17, 2010, 10:19:54 PM
I had a nice T done... but the instability of sc4 on this machine caused a crash before I could save. Will one day have to figure out why sc4 hates this computer so much... a simple click of a menu button can lead to ctd, and you never know when its going to hit.
Title: Re: Show us your...Intersections
Post by: blade2k5 on June 17, 2010, 11:01:55 PM
Oh, and Blade, I don't know if you already have done so, since uploading that picture, but there was enough room to fit a RHW-4 starter in between that gap where it deconverts back to RHW 2. There should be OWR over RHW-4 in the RHW icons in the road menu like DTP said.

Instead of having the 2 OWR's overpass at the top, you can change that into El-MIS, so you can just have one L shaped overpass over the other ramp and the highway, this way, you don't have to worry about traffic having to merge as many times, not to mention that corner turn where you can only go 10 mph is dangerous after coming down from a overpass at a high rate of speed. It would be different if it was not a highway, but because you know people do not like to slow it down as much, doing El-MIS should allow the Flex Fly curve to appear there, which has a bigger curve radius.

All the abreviations are French to me, but what I'm looking for are straight on/off ramp overpass pieces instead of road/oneway etc pieces.  The ones I did find are all diagonal overpass pieces, which is fine and very nifty by the way. 

Anyways, I didn't like how my original effort looked so I decided to change it this instead....
(http://img37.imageshack.us/img37/754/qrvd4city0003.jpg)

Title: Re: Show us your...Intersections
Post by: j-dub on June 18, 2010, 11:03:18 AM
Quote
All the abreviations are French to me, but what I'm looking for are straight on/off ramp overpass pieces instead of road/oneway etc pieces.  The ones I did find are all diagonal overpass pieces, which is fine and very nifty by the way.

Oneway Road [OWR] is two lanes, and plopped, where as the 1 lane overpass known as MIS is dragged and in the highway menu. There are ramps and starter pieces for those, but that would be in the RHW transition piece icon tab ring.

You can completely avoid the ground highway under the avenue Blade. There is an Avenue over RHW piece in the RHW overpass pieces icon tab ring of the road menu. Other then that the new interchange looks good. As for regular pieces of Elevated MIS (1 lane Elevated RHW connections) your going to have to ask about that, I have not had the need for that.
Title: Re: Show us your...Intersections
Post by: blade2k5 on June 18, 2010, 03:07:30 PM
Oneway Road [OWR] is two lanes, and plopped, where as the 1 lane overpass known as MIS is dragged and in the highway menu. There are ramps and starter pieces for those, but that would be in the RHW transition piece icon tab ring.

You can completely avoid the ground highway under the avenue Blade. There is an Avenue over RHW piece in the RHW overpass pieces icon tab ring of the road menu. Other then that the new interchange looks good. As for regular pieces of Elevated MIS (1 lane Elevated RHW connections) your going to have to ask about that, I have not had the need for that.

Found the Avenue over RHW piece and after a couple of minutes of trial and error, this is how it turned out...
(http://img697.imageshack.us/img697/4176/qrvd4city0004.jpg)

Thanks for the tip on that avenue piece, I hadn't noticed that my road menu went that deep :P  Now I can continue with developing this city tile now that that is out of the way.  If you'd like to see the region in which this came from, go to the 'show us your region' thread. :thumbsup:
Title: Re: Show us your...Intersections
Post by: Haljackey on June 20, 2010, 12:46:46 AM
Geesh everything seems to be RHW in this thread these days.

I recently got back into the game and reworked some of my Maxis Highways. Here are a few shots:

(http://img121.imageshack.us/img121/9669/witburgmar7132127675241.jpg)

(http://img822.imageshack.us/img822/3843/witburgmay2213512768842.jpg)

(http://img36.imageshack.us/img36/2922/witburgmar1313212767527.jpg)



Some Maxis/Real highway hybrids:

(http://img25.imageshack.us/img25/5669/witburgaug3132127675353.jpg)

(http://img22.imageshack.us/img22/2905/witburgsep1613212767540.jpg)

(http://img22.imageshack.us/img22/5017/witburgdec3113212767548.jpg)



Oh and speaking of real highways, took a few pictures and a couple videos of the routes in my town. If anyone's interested here are the pictures (http://www.majhost.com/cgi-bin/gallery.cgi?f=226968) and here are videos 1 (http://www.youtube.com/watch?v=GdYyO8Bzpko) and 2 (http://www.youtube.com/watch?v=NapLGwwoBYs).

Keep up the good work everyone! I Like what I'm seeing!  :thumbsup:
Title: Re: Show us your...Intersections
Post by: blade2k5 on June 20, 2010, 10:44:23 AM
I like your use of trees around the freeways rather than those ugly walls some use as sound barriers.  Those walls in real life don't work anyways and trees are so much prettier to look at.  Nice work. :thumbsup:
Title: Re: Show us your...Intersections
Post by: Earth quake on June 21, 2010, 12:55:09 AM
My 1st interchanger with the new RHW:

(http://img10.hostingpics.net/thumbs/mini_815703Un_simple_echangeur.png) (http://www.hostingpics.net/viewer.php?id=815703Un_simple_echangeur.png)
Title: Re: Show us your...Intersections
Post by: MandelSoft on June 21, 2010, 09:05:52 AM
Looks good, altough one overpass seems a little bit redundant...
Title: Re: Show us your...Intersections
Post by: el_cozu on June 21, 2010, 10:15:57 AM
(http://img143.imageshack.us/img143/972/inescapableinterchange.png) (http://img143.imageshack.us/i/inescapableinterchange.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Show us your...Intersections
Post by: j-dub on June 21, 2010, 01:25:54 PM
lol oh yeah, I have seen that up on this very forum before, I think there were some other drawings made to go with it to. At this point, I think something very similar to that can be done in this game.
Title: Re: Show us your...Intersections
Post by: MandelSoft on June 21, 2010, 01:35:10 PM
It's a comic drawing by xkcd. This one can be found here: http://xkcd.com/253/
Title: Re: Show us your...Intersections
Post by: Paul 999 on June 22, 2010, 04:21:36 AM
(http://img824.imageshack.us/img824/8711/39084383.jpg)

(http://img64.imageshack.us/img64/6035/71868384.jpg)

(http://img684.imageshack.us/img684/4002/16132875.jpg)

More can you see here, http://sc4devotion.com/forums/index.php?topic=10855.0 (http://sc4devotion.com/forums/index.php?topic=10855.0)
Title: Re: Show us your...Intersections
Post by: Nego on June 22, 2010, 08:19:57 PM
Wow Paul 999! :o Fantastic interchanges! They persuaded me to read your MD and it was great! Keep up the good work and I hope to see more of your creations soon.

;)
Title: Re: Show us your...Intersections
Post by: blade2k5 on June 23, 2010, 12:51:01 AM
Here is the final product after much developing was done...

(http://img97.imageshack.us/img97/8442/qrvd4city0007.jpg)

(http://img97.imageshack.us/img97/2807/qrvd4city0008.jpg)
Title: Re: Show us your...Intersections
Post by: Haljackey on June 23, 2010, 11:13:10 AM
Paul 999: Nice job! I like the second image the best. By the way, where is that big dig tunnel coming from?

blade2k5: High mast lighting overkill. The junction itself looks nice, but there way too many lights there. Try to use less of them and switch to the smaller masts to make it look more realistic.

Also, is that RHW 2.0 Euro textures I see? How did they get there?  ()what()



Edit: may as well show some more of my intersections while I'm posting here.

(http://img690.imageshack.us/img690/6093/witburgdec4136127716070.jpg)

(http://img248.imageshack.us/img248/4562/witburgaug2413612771564.jpg)

(http://img689.imageshack.us/img689/738/witburgaug1713612771563.jpg)

(http://img413.imageshack.us/img413/6753/witburgaug1139127726034.jpg)
Title: Re: Show us your...Intersections
Post by: Nego on June 23, 2010, 12:09:01 PM
Haljacky, unless your playing around with those textures, in your second and third pictures, your using the
Avenue TuLEP-type A1/B1+-intersection pieces instead of the Avenue TuLEP-type A1+-intersection piece, and I definately agree that blade2k5, you did go a little overkill with those lights.

:)
Title: Re: Show us your...Intersections
Post by: Haljackey on June 23, 2010, 12:54:18 PM
Haljacky, unless your playing around with those textures, in your second and third pictures, your using the
Avenue TuLEP-type A1/B1+-intersection pieces instead of the Avenue TuLEP-type A1+-intersection piece

Yeah, I have since fixed the problems. Cars randomly vanished in the intersections and the corners didn't line up, so I knew something was odd.
Title: Re: Show us your...Intersections
Post by: j-dub on June 23, 2010, 01:49:21 PM
And not to mention the extra amount of traffic lights on one direction compared to the other.
Title: Re: Show us your...Intersections
Post by: DJSun1981 on June 23, 2010, 02:17:40 PM
Highway - intersection from the highways 1, 7 and 10:
(http://img267.imageshack.us/img267/3774/streets001.jpg) (http://img267.imageshack.us/i/streets001.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
(http://img683.imageshack.us/img683/8353/streets002.jpg) (http://img683.imageshack.us/i/streets002.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

(http://img145.imageshack.us/img145/7108/streets003.jpg) (http://img145.imageshack.us/i/streets003.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

(http://img228.imageshack.us/img228/504/streets004.jpg) (http://img228.imageshack.us/i/streets004.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)


(http://img94.imageshack.us/img94/6990/streets005.jpg) (http://img94.imageshack.us/i/streets005.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
(http://img375.imageshack.us/img375/6929/streets006.jpg) (http://img375.imageshack.us/i/streets006.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Show us your...Intersections
Post by: Paul 999 on June 23, 2010, 03:04:11 PM
Paul 999: Nice job! I like the second image the best. By the way, where is that big dig tunnel coming from?

(http://img97.imageshack.us/img97/9553/37874631.jpg)

(http://img718.imageshack.us/img718/3272/36678928.jpg)
 :)
Title: Re: Show us your...Intersections
Post by: canyonjumper on June 23, 2010, 05:40:15 PM
I haven't played around with the RHW in a long time, so I whipped this up this morning ;D

(http://img708.imageshack.us/img708/8831/surleyjan3031277322885.jpg)

This intersection is not permanent, as I was just having fun :P

              -Jordan :thumbsup:
Title: Re: Show us your...Intersections
Post by: j-dub on June 24, 2010, 03:09:55 PM
Oh, is the area going to be changed in development or something? Its nice and curvy, and looks like its real.
Title: Re: Show us your...Intersections
Post by: Terring7 on June 26, 2010, 01:33:15 PM
Very cute canyonjumper, smoothly and nice :thumbsup:
Title: Re: Show us your...Intersections
Post by: blade2k5 on June 27, 2010, 11:11:07 AM
Here's my latest attempt.
(http://img689.imageshack.us/img689/5774/anchorheadd1city0001a.jpg)
Title: Re: Show us your...Intersections
Post by: Haljackey on June 27, 2010, 07:52:25 PM
canyonjumper: Very windy, looks good with the curves!
-I would like it better if you got rid of the left entrance there though. Then again I can be a picky critic lol! :P Just plop that Flexfly a couple tiles to the right to make the whole junction safer and more realistic.

blade2k5: Looks good, except for the on-slope transitions (that's a steep grade!) and the bumpy RHW towards the bottom of the picture.



Here's a few more from me. I've been trying to reconstruct an old multi-highway corridor into a wide RHW network.

Large junctions can be the trickiest to upgrade. I got one carriageway done in this shot!  ::)
(http://img85.imageshack.us/img85/2149/witburgmar1614312776192.jpg)

Current junction to where the old multi-highway transitions into a wide RHW.
(http://img163.imageshack.us/img163/2149/witburgmar1614312776192.jpg)

Reconfigured parclo interchange. Loop ramps are now direct and the RHW narrows/widens in width.
(http://img155.imageshack.us/img155/919/witburgmar1214312776192.jpg)

Another slightly reconfigured parclo.
(http://img8.imageshack.us/img8/2079/witburgmar2143127761915.jpg)

Southern transition. It carries on as a multi-highway from here for the time being.
(http://img8.imageshack.us/img8/7426/witburgjan2114312776190.jpg)

Anyways hope you enjoyed it!
Title: Re: Show us your...Intersections
Post by: Christianicus on June 27, 2010, 10:54:56 PM
Junction at Carriden's Cross - King's Highway (Kingdom Route 1) and Kingdom Route 7.  These are the major North-South (King's) and East-West (KR-7) corridors in this part of the region.

(http://img822.imageshack.us/img822/427/carridenscrossmay221912.png) (http://img822.imageshack.us/i/carridenscrossmay221912.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Show us your...Intersections
Post by: blade2k5 on June 27, 2010, 10:55:40 PM
blade2k5: Looks good, except for the on-slope transitions (that's a steep grade!) and the bumpy RHW towards the bottom of the picture.

That's been fixed.
Title: Re: Show us your...Intersections
Post by: Haljackey on June 29, 2010, 05:03:23 PM
Made a new video showcasing four different highways that make up the city's ring road system:

http://www.youtube.com/v/FzehJlZOKlI
Link (for HD and info): http://www.youtube.com/watch?v=FzehJlZOKlI (http://www.youtube.com/watch?v=FzehJlZOKlI)

Thought you might enjoy it. The highways used to be entirely Maxis routes, but many sections have seen upgrades from NAM and RHW. Several interchanges have been replaced and you'll see more interchange upgrades in the video.
Title: Re: Show us your...Intersections
Post by: blade2k5 on June 29, 2010, 05:16:35 PM
I gotta get me some of those flying cars. :P
Title: Re: Show us your...Intersections
Post by: darraghf on June 29, 2010, 05:34:50 PM
Your videos always amaze me Hal. I'm in awe of your road network!
Title: Re: Show us your...Intersections
Post by: doorknob60 on June 30, 2010, 08:14:55 PM
Here's a Y (or partial Y?) interchange I made today, which also serves as sorta a diamond with another perpendicular avenue:
(http://i46.tinypic.com/18254p_th.png) (http://i46.tinypic.com/18254p.png)

Here's a cloverleaf I made (I know I make a lot of them with RHW...not good at getting other ideas for full 4 way freeway interchanges with RHW):
(http://i48.tinypic.com/2rwb6op_th.png) (http://i48.tinypic.com/2rwb6op.png)
Title: Re: Show us your...Intersections
Post by: canyonjumper on July 01, 2010, 02:31:58 AM
Here's two more pics!

I redid that last pic I showed. I eliminated the left-hand exit, its now safer, and more realistic.

(http://img411.imageshack.us/img411/7514/surleyoct16031277931482.jpg)

and something a Brit would be proud of :D

(http://img818.imageshack.us/img818/7835/surleyoct16031277930897.png)

                          Jordan :thumbsup:
Title: Re: Show us your...Intersections
Post by: smileymk on July 01, 2010, 03:47:07 AM
Quote
and something a Brit would be proud of :D

(http://img818.imageshack.us/img818/7835/surleyoct16031277930897.png)

                          Jordan :thumbsup:

You weren't inspired by my earlier attempt at the Magic Roundabout (as that interchange is called), were you? Besides, some of those roundabouts are redundant - maybe get rid of that middle layer of 4.
Title: Re: Show us your...Intersections
Post by: el_cozu on July 01, 2010, 02:34:21 PM
Check this out... new windmill design

(http://img808.imageshack.us/img808/1637/romafeb23031278011926.png) (http://img808.imageshack.us/i/romafeb23031278011926.png/)

Uploaded with ImageShack.us (http://imageshack.us)

(http://img813.imageshack.us/img813/3299/romafeb26031278011948.png) (http://img813.imageshack.us/i/romafeb26031278011948.png/)

Uploaded with ImageShack.us (http://imageshack.us)

(http://img718.imageshack.us/img718/5758/romamar4031278011978.png) (http://img718.imageshack.us/i/romamar4031278011978.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Show us your...Intersections
Post by: MandelSoft on July 02, 2010, 03:18:49 AM
That are quite a lot of arrows. Try to leave some space inbetween them next time.
Title: Re: Show us your...Intersections
Post by: el_cozu on July 02, 2010, 12:02:05 PM
I just want my sims to know they're about to enter an intersection... lol... i don't want them to get confused.
Title: Re: Show us your...Intersections
Post by: darraghf on July 02, 2010, 02:10:16 PM
I just want my sims to know they're about to enter an intersection... lol... i don't want them to get confused.

It looks more realistic if you space them, every two tiles
Title: Re: Show us your...Intersections
Post by: Haljackey on July 03, 2010, 12:21:17 AM
canyonjumper: Cool, but could use a braided ramp between the avenue and the RHW... they are a little too close IMO. I also agree with mrtnrln, keep your pavement markings at least two one tile apart for a more realistic look.

Nice windmill-ish setup el_cozu!



Reconstructed a highway to fit some collector/distributor lanes in.

I decided it was the best way to go because it would keep me from replacing the original Maxis ground highway. Volumes were high and there would be a lot of weaving if I simply widened it to a RHW 8 or 10 and added more ramps. I decided some distributors were the best course of action. Here are some pics.

The new system starts north of this sunken stack interchange. I built this a while ago and it's finally starting to get good use due to nearby developments.
-I happen to think it's the best layout as Maxis (NAM) stack interchanges go.
(http://img63.imageshack.us/img63/2604/witburgjan5147127775912.jpg)

Beginning of the system. What's up with the pathing?  ()what()
-I guess as long as it works I'm good. :P
(http://img17.imageshack.us/img17/4269/witburgsep4144127775451.jpg)

Dedicated merge lane near the loop ramp. I hardly ever build weave lanes but this is an exception since it is right where the new extension starts. Also, due the fact I can't place cosmetic pieces under overpasses I may as well stick a few merge arrows on the other side before the dotted line begins.
(http://img17.imageshack.us/img17/9358/witburgsep2144127775445.jpg)

The acceleration lane for this ramp is a little short, but I think the relatively straight ramp makes up for this as it allows cars enough room to accelerate to highway speeds.
(http://img63.imageshack.us/img63/726/witburgnov1214412777552.jpg)

So many onramps on the left side. You could certainly call these "collector" lanes as the RHW-4 collects the entering traffic before sending it to the mainline.
(http://img294.imageshack.us/img294/6688/witburgsep1214712777604.jpg)

Angled loop ramp near the other terminus of the outer lanes.
(http://img23.imageshack.us/img23/1646/witburgaug3114412777544.jpg)

I think this an interesting loop ramp setup.
(http://img23.imageshack.us/img23/8094/witburgnov2414312777539.jpg)

Anyways I hope you enjoyed these!
Title: Re: Show us your...Intersections
Post by: rusummer1 on July 06, 2010, 08:43:10 AM
My Airport interchange.
(http://img824.imageshack.us/img824/3816/monataunkfeb27712784169.jpg)
Title: Re: Show us your...Intersections
Post by: dany10000 on July 06, 2010, 06:03:04 PM
An highway exit... like italian style :P

Greetings

(http://dl.dropbox.com/u/2131107/Uscita%20autostradale.jpg)
Title: Re: Show us your...Intersections
Post by: doorknob60 on July 07, 2010, 07:10:11 PM
I've done an upgrade :P There was (and still is) a lot of traffic going through here, so I made probably the highest capacity cloverleaf I can make (within reason).

Old:
(http://i48.tinypic.com/2rwb6op_th.png) (http://i48.tinypic.com/2rwb6op.png)

New:
(http://i32.tinypic.com/mtlevq_th.png) (http://i32.tinypic.com/mtlevq.png)
Title: Re: Show us your...Intersections
Post by: Terring7 on July 10, 2010, 10:11:41 AM
Just an idea... ::) ::)

(http://img651.imageshack.us/img651/2843/intersection1.jpg)

Epic Fail, right? ;D
Title: Re: Show us your...Intersections
Post by: Gilikov1994 on July 10, 2010, 10:26:28 AM
a kind of  :D

- Giel :thumbsup:
Title: Re: Show us your...Intersections
Post by: the7train on July 11, 2010, 04:39:36 PM
Here's a collector-express highway with 2 interchanges I made up
(http://i822.photobucket.com/albums/zz141/the7train/Henr/HenrikcollectorExpressBigInterchang.jpg)

And a DDI:

(http://i822.photobucket.com/albums/zz141/the7train/Henr/HenrikDDIinterchange.jpg)
Title: Re: Show us your...Intersections
Post by: Kevin1a on July 11, 2010, 07:23:00 PM
I like the DDI, well built with plenty of room between the lights for traffic to stack up.
Title: Re: Show us your...Intersections
Post by: emgmod on July 11, 2010, 10:51:30 PM
That's one wide highway.
Title: Re: Show us your...Intersections
Post by: Haljackey on July 11, 2010, 11:34:23 PM
Hey, good job buddy!!!  :thumbsup:
Title: Re: Show us your...Intersections
Post by: the7train on July 13, 2010, 09:03:48 PM
Thanks guys!  Here's some more...

The whole of my main city (Yet to be completed):
(http://i822.photobucket.com/albums/zz141/the7train/Dubi/DubinWholeCity.jpg)

Northern-most exit near residential zone:
(http://i822.photobucket.com/albums/zz141/the7train/Dubi/DubinSmallT.jpg)

Next two exits from the north:
(http://i822.photobucket.com/albums/zz141/the7train/Dubi/DubinLargeTandParclo.jpg)

Large 3 way interchange near airport with Collector / Express in all directions:
(http://i822.photobucket.com/albums/zz141/the7train/Dubi/DubinLarge3wayTinterchg.jpg)

Zoomed in:
(http://i822.photobucket.com/albums/zz141/the7train/Dubi/DubinLarge3wayTinterchgZoomed2.jpg)

Zoomed in to the west:
(http://i822.photobucket.com/albums/zz141/the7train/Dubi/DubinLarge3wayTinterchgZoomed3.jpg)

Further west, basket-weave:
(http://i822.photobucket.com/albums/zz141/the7train/Dubi/DubinLarge3wayTinterchgZoomed1.jpg)

Hope you enjoy!  Questions/comments/criticism always welcome.
Title: Re: Show us your...Intersections
Post by: Nego on July 13, 2010, 10:35:25 PM
I like it, though I think you might have over done it a little. It still looks good and I'd love to see some pictures with cars on the highway. It looks like you put a lot of work into your highways.
Title: Re: Show us your...Intersections
Post by: rusummer1 on July 14, 2010, 06:58:36 AM
the7train. Those look AMAZING. &apls I think if you build up your city and suburbs more the highways will fill up pretty nicely.
Title: Re: Show us your...Intersections
Post by: Haljackey on July 14, 2010, 11:08:33 AM
the7train: Wow, that looks complicated. I really like the third and last images. I would love to see more closeups once you get some eyecandy in there.


Here's something I've been working on, a terminus of a RHW with an elevated rail junction above it. Again this is complicated and is not quite finished.

(http://img227.imageshack.us/img227/7046/witburgmay1315012790490.jpg)
Title: Re: Show us your...Intersections
Post by: the7train on July 14, 2010, 07:22:23 PM
Thanks guys for the comments!  My favorite part of this game by far are transit networks, particularly the NAM and RHW so I tend to get overly caught up in it before actually having many sims to use them  :P   I also use the medium capacity level so it doesn't take as much to fill them up, making the Express lanes actually useful.  Right now I think I have about 30k sims going from the residential city to the main one on the collector express RHW, with another 10-15k using local roads.  I still need to fill in the downtown of the main city, just haven't had much time. 
Title: Re: Show us your...Intersections
Post by: Hadrean2 on July 15, 2010, 05:21:36 PM
I'm relatively new to the RHW, as I've only started using it when 4.0 came out, so this is more of a whacky experiment (although I plan on keeping it)
(http://img46.imageshack.us/img46/7404/amsterdamoct30291279231.jpg)
edit: Sorry about the grid
Title: Re: Show us your...Intersections
Post by: Pat on July 15, 2010, 06:00:10 PM
Looking real great here everyone!!!

@ Hal that is some work there with the El Rail and with the RHW..
Title: Re: Show us your...Intersections
Post by: k808j on July 16, 2010, 07:14:50 PM
We  ()borg() couldn't think of a better way to connect the ERHW-4's so we came up with this
(http://img594.imageshack.us/img594/2295/mandeltonmay22861279051.th.png) (http://img594.imageshack.us/i/mandeltonmay22861279051.png/)

Any suggestions would be helpful
Title: Re: Show us your...Intersections
Post by: Haljackey on July 17, 2010, 12:56:59 AM
Nice job k808j. That's a good way to hook up RHWs for partial connections.


Some new stuff from me:

Fished work on the RHW terminus with the el-rail junction overtop. What do you think?
(http://img713.imageshack.us/img713/4448/witburgsep2115412791557n.jpg)

Here is the view zoomed out:
(http://img713.imageshack.us/img713/842/witburgsep2115412791557.jpg)

Beautification of a RHW with a GLR line in the middle. The station seen here has since been removed as I realized pedestrian access has been cut off as part of the reconstruction.  ::)
(http://img706.imageshack.us/img706/1087/witburgmar2115012791334.jpg)

Another reconstructed cooridor on the same RHW. Distributor lanes redirect interchanging traffic from the mainline.
(http://img651.imageshack.us/img651/5118/witburgmar1515012791334.jpg)

Here's a road that was recently upgraded to an expressway. As part of the upgrade, slip lanes from the TuLEP were added.
(http://img687.imageshack.us/img687/3577/witburgfeb3151127913677.jpg)

A new BRT (Bus Rapid Transit) / HOV road. Since I had a lot of right of way, I decided to add some ramps. Looks pretty nifty eh?
(http://img706.imageshack.us/img706/553/witburgjan1315112791365.jpg)

Interesting setup I got when making an exit from an exit. Didn't know that was possible until I built it.
(http://img38.imageshack.us/img38/6660/witburgdec3014912791296.jpg)

More TuLEP action. I think the lane markings is a bit excessive here. May plop some open spaces, especially for the 3-way junction.
-I always leave a 1 tile gap for RHW cosmetic markings.)
(http://img638.imageshack.us/img638/7052/witburgaug2154127915390.jpg)

Working on a RHW/Maxis highway junction. I might just make the whole thing RHW and convert it to the ground highway to the east.
(http://img692.imageshack.us/img692/7844/witburgjan2115612792242.jpg)
That's it! Hope you enjoyed them.
Title: Re: Show us your...Intersections
Post by: darraghf on July 17, 2010, 09:33:09 AM
I'm very impressed with the last picture, Hal. There's an interchange just like that in Dublin, except a lot more efficient on space. Still, it looks impressive though. Well done. That's why I miss The Greater Terran Region. *hint, hint*  :P
Title: Re: Show us your...Intersections
Post by: GDO29Anagram on July 18, 2010, 09:07:34 PM
It's been a while since I last posted something here... So,...

First of all,... (Look at the bottom of Haljackey's picture...)

(http://img638.imageshack.us/img638/7052/witburgaug2154127915390.jpg)

A WORM?!! AAAHHH!!! (Falls over and faints) &dd

Hal, you never fail to impress me (And for that matter, everyone else here...), but a worm...? (I'm blaming it on whoever made that building...)

Now for something legitimate to say...

It feels like that interchanges are more than just something that gets you from highway to another. They feel like a form of art; Look at Texas's High-Five Interchange, for example. Sadly, the RHW technology isn't advanced enough yet for multi-level stacks beyond two-level...

Even more sadly is that I live nowhere near any of these things, so I can't get any real life inspiration, so the only thing I can rely on is... This thread (And others) and Wikipedia.

Now, I believe there were only TWO examples of basketweaves I've seen here in all of the forums (Haljackey made one and so did someone else; I don't know who...) Now there's a third... Created by GDO29Anagram. (That would be me...)

Nineteen tiles at its widest. Interchanges a multi-RHW consisting of RHW-6s for the express lanes and RHW-8s for the collector lanes.
(http://i887.photobucket.com/albums/ac72/GDO29Anagram/RHWBasketweaveRnD-Jan2001279502311.png)

BOOM!!! Nightshot!!!
(http://i887.photobucket.com/albums/ac72/GDO29Anagram/RHWBasketweaveRnD-Jan2001279502326.png)

Now for some "not-so" close-ups... Three of them... Two at the ends of the interchange, and one in the middle, where the big mast light is... They're not as close up as I wanted them to be... It's just so huge...
(http://i887.photobucket.com/albums/ac72/GDO29Anagram/RHWBasketweaveRnD-Jan2001279502725.png)
(http://i887.photobucket.com/albums/ac72/GDO29Anagram/RHWBasketweaveRnD-Jan2001279502732.png)
(http://i887.photobucket.com/albums/ac72/GDO29Anagram/RHWBasketweaveRnD-Jan2001279502739.png)

I may have gone overkill with the lights again...

And before you ask about some of the lots in the picture,... Custom-modified lots, made specifically for the overhanging part of the RHW-6s.
Title: Re: Show us your...Intersections
Post by: Kskrs on July 19, 2010, 01:54:25 PM
Great work everyone! &apls

Here is one of my interchanges! It connects the Outer Loop (I-510) with I-47 (E-W connection).

(http://img836.imageshack.us/img836/8238/trumpetinterchange.jpg)
Title: Re: Show us your...Intersections
Post by: darraghf on July 19, 2010, 04:12:07 PM
Very Nice interchange. It's simple, effective and well decorated. Well done!
Title: Re: Show us your...Intersections
Post by: Haljackey on July 20, 2010, 12:30:39 PM

I'm very impressed with the last picture, Hal. There's an interchange just like that in Dublin, except a lot more efficient on space. Still, it looks impressive though. Well done. That's why I miss The Greater Terran Region. *hint, hint*  :P


Hal, you never fail to impress me (And for that matter, everyone else here...), but a worm...? (I'm blaming it on whoever made that building...)


Thanks for the kind words guys! I'm sure you want to see a GTR revival, but I don't think it will be coming out of retirement. (You can access the archived, reorganized MD in my signature.) Most of my work will be posted here and the RHW threads so it's not like I'm depriving you of content.  :P

As for that building, I didn't really notice it until you mentioned it. What's so wrong with it? Are you a Apple fan GDO29Anagram?  :D

Quote

It feels like that interchanges are more than just something that gets you from highway to another. They feel like a form of art; Look at Texas's High-Five Interchange, for example. Sadly, the RHW technology isn't advanced enough yet for multi-level stacks beyond two-level...


Exactly. Believe it or not, the High Five in Dallas is a tourist site. The artwork on the support coulombs and whatnot make it look like more than just a slab of concrete and asphalt. In SC4, adding some eyecandy can really help bring out the "beauty" of our junctions. The RHW cosmetic pieces can help out too.

Your basketweave is really well done GDO29Anagram! I like how there only is one bridge in each direction. The use of lane shifts and FARHW keep it from being too curvy. In the end it's a very well designed exchange except for the lighting overkill. You'll blind the drivers during the night! :P


Kskrs: That's a very cool elongated trumpet interchange! Nice use of the MIS curves at the side too!



Anyways, I finished work on the exchange I posted earlier. I decided to convert the Maxis highway to RHW and connect it to the ground highway a little east of the junction. Here is the final design:
(http://img717.imageshack.us/img717/1936/witburgapr2417112795758.jpg)

A closeup. As you can see, cars are already starting to use some of the ramps.
(http://img411.imageshack.us/img411/5869/witburgjan6157127956834.jpg)

A new interchange was constructed a little south of the mammoth junction. This provides commuters access to the new junction. Volumes are expected to increase as development occurs around the interchange.
-Note the extra space between ramps for northbound traffic.
(http://img686.imageshack.us/img686/2488/witburgmay1171127957588.jpg)

More slip lanes added to a major transit corridor.
(http://img571.imageshack.us/img571/3055/witburgjan3015612795598.jpg)

Here's a mess of an intersection I just upgraded. The north/south road was widened to a MAVE-6, direct ramp connections were added to the east/west road via slip lanes, and the bike path was partially converted to a street to aid in local connections.
(http://img411.imageshack.us/img411/5008/witburgnov1715612795680.jpg)

Finally, a shot for giggles. The bullet train junction is getting starting to get a little congested. Also note the TuLEPs around the stadium.
(http://img717.imageshack.us/img717/8077/witburgjun2415912795708.jpg)



Bonus! A new video! This shows various connections in the city including the transit corridor and a part of the new RHW/RHW interchange!

http://www.youtube.com/v/4xl0PkR03KY

Link (for HD and info): http://www.youtube.com/watch?v=4xl0PkR03KY (http://www.youtube.com/watch?v=4xl0PkR03KY)
Title: Re: Show us your...Intersections
Post by: canyonjumper on July 20, 2010, 01:46:21 PM
Awesome video Hal! Interchanges are amazing as well! Was that Road-Ave Transition in the NAM, or unreleased? Cuz it looks so good ;D

               -Jordan :thumbsup:
Title: Re: Show us your...Intersections
Post by: TJ1 on July 20, 2010, 03:07:31 PM
Great work everyone! &apls

Here is one of my interchanges! It connects the Outer Loop (I-510) with I-47 (E-W connection).

(http://img836.imageshack.us/img836/8238/trumpetinterchange.jpg)

Excellent trumpet interchange buy the way. You said "Loop I-510" when odd numbered 3DI's are spurs and not loops. Im just messing with you ;D. Keep up the good work :thumbsup:.

And Haljackey how do post youtube videos and where did you get that road/avenue transition? And is the signage piece mod ever coming out? ()what()
Title: Re: Show us your...Intersections
Post by: Haljackey on July 21, 2010, 03:43:20 PM

Awesome video Hal! Interchanges are amazing as well! Was that Road-Ave Transition in the NAM, or unreleased? Cuz it looks so good ;D



And Haljackey how do post youtube videos and where did you get that road/avenue transition? And is the signage piece mod ever coming out? ()what()



Actually, it's not part of the NAM, or any NAM component. I've had that transition texture for a long time (well over a year)... but I forget where I downloaded it! :'( I thought and thought about where I got it but I was unable to figure it out, sorry!

For getting Youtube videos embedded on site, the best way to figure it out is quote my post for the code.

As for the SPM, talk to Tarkus.  :P
Title: Re: Show us your...Intersections
Post by: GDO29Anagram on July 21, 2010, 04:07:39 PM
Actually, it's not part of the NAM, or any NAM component. I've had that transition texture for a long time (well over a year)... but I forget where I downloaded it! :'( I thought and thought about where I got it but I was unable to figure it out, sorry!

I actually found the thread for it a long time ago, but never bothered downloading the transition texture for myself... Page 3 has the DL link. Whoever requested this, it should help you a lot, but it'll block you from DL-ing the thing until you complete a survey...

http://sc4devotion.com/forums/index.php?topic=4777
Title: Re: Show us your...Intersections
Post by: Haljackey on July 22, 2010, 10:04:45 AM
I actually found the thread for it a long time ago, but never bothered downloading the transition texture for myself... Page 3 has the DL link. Whoever requested this, it should help you a lot, but it'll block you from DL-ing the thing until you complete a survey...

http://sc4devotion.com/forums/index.php?topic=4777

Well since it isn't hosted on an exchange I'll just attach the files to this post to eliminate the need to take those surveys. Credit goes to Videosean and all those who helped him with this mod!

Picture:
(http://img682.imageshack.us/img682/9962/clipboard01df.jpg)

I'm pretty sure these are the correct files... Hope you enjoy them!

Just extract them to your plugins folder. They do not need to be in the NAM folder.
Title: Re: Show us your...Intersections
Post by: darraghf on July 22, 2010, 03:45:11 PM
Well since it isn't hosted on an exchange I'll just attach the files to this post to eliminate the need to take those surveys. Credit goes to Videosean and all those who helped him with this mod!

Picture:
(http://img682.imageshack.us/img682/9962/clipboard01df.jpg)

I'm pretty sure these are the correct files... Hope you enjoy them!

Just extract them to your plugins folder. They do not need to be in the NAM folder.
Actually, there isn't any survey to be taken.You just have to go to the bottom of the page to the download link.
Title: Re: Show us your...Intersections
Post by: canyonjumper on July 22, 2010, 03:54:07 PM
Awesome, thanks for the link!
Title: Re: Show us your...Intersections
Post by: Tarkus on July 22, 2010, 04:17:33 PM
I should add, those Avenue-Road transition textures will actually be included (with videosean's permission) in the upcoming NAM Cosmetic & Retexture Mod package that Dave (superhands) has been compiling, too. :)

Some great-looking and creative interchanges here as always--I always enjoy seeing folks putting the RHW through its paces! :thumbsup:

-Alex
Title: Re: Show us your...Intersections
Post by: io_bg on July 22, 2010, 04:24:31 PM
I should add, those Avenue-Road transition textures will actually be included (with videosean's permission) in the upcoming NAM Cosmetic & Retexture Mod package that Dave (superhands) has been compiling, too. :)
:shocked2: Can we have a preview of that mod? &blush
Title: Re: Show us your...Intersections
Post by: Highrise99 on July 22, 2010, 04:35:34 PM
I atempted to make a four level stack.  However, four levels are impossible, so I ended up with something more like a turbine interchange:
(http://img696.imageshack.us/img696/541/britannica3jan001279834.png)
And I guess I did okay in the center :), but when I tried to make the tunnels, it wouldn't work. :(
Yes, those are right turn slip lanes, as I have LHD.
Title: Re: Show us your...Intersections
Post by: riiga on July 22, 2010, 04:49:19 PM
I thought I'd make a European version...  ;)

(http://i705.photobucket.com/albums/ww55/anonymson/AVE-fix_13.png)

- riiga
Title: Re: Show us your...Intersections
Post by: TJ1 on July 22, 2010, 08:04:45 PM
Exactly. Believe it or not, the High Five in Dallas is a tourist site. The artwork on the support coulombs and whatnot make it look like more than just a slab of concrete and asphalt. In SC4, adding some eyecandy can really help bring out the "beauty" of our junctions. The RHW cosmetic pieces can help out too.

Funny that you mentioned the "High Five"

I had to run away from hurricane Ike in Beaumont just to get there :D.
These are some awsome interchanges.
The first video has the high five at 4:35.

http://www.youtube.com/v/F647rqsxpvM&fmt=18

http://www.youtube.com/v/avQUtrgB5JU&fmt=18

http://www.youtube.com/v/MxCt_NwUR5k&fmt=18

A guy on youtube called  Screwd UPclickV2 made these.
Title: Re: Show us your...Intersections
Post by: travismking on July 23, 2010, 03:13:03 AM
http://www.youtube.com/v/IHULX5WRN0s&amp;hl=en_US&amp;fs=1?rel=0

a video i found of the springfield interchange south of DC, where I395, I495 and I95 meet, used to be a traffic nightmare, but now its been relieved a lot, was recently rebuilt.  this video doesnt show the interchange very well, but i couldnt find a video that does.  note the stupid, just like myself drivers, I think we have the most aggressive drivers in the country or something here ;) Its really a large interchange, 3 major highways and a couple arterial roads come together in this spot, and 2 (well one but they are signed as two different roads 395 and 95) have HOV lanes down the middle that also have ramps to every road (in both directions, they are reversible to relieve traffic)

http://www.youtube.com/watch?v=IHULX5WRN0s

sorry, offtopic but the high-five vid reminded me of this interchange ;p
Title: Re: Show us your...Intersections
Post by: Hadrean2 on July 23, 2010, 03:41:19 AM
cool videos!

Anyways, here is something I made that I think looks pretty cool. I had to go under a runway, so this was my only solution. The winding ramp is pretty dangerous, but I like making those MIS curves  ;D
sorry I left the grid on again
(http://img821.imageshack.us/img821/1134/tragarmar13yesyes.jpg)
Title: Re: Show us your...Intersections
Post by: Rionescu on July 24, 2010, 12:29:40 AM
Prepare to be amazed, astounded and astonished! I have created the Perfect Parclo interchange, or as perfect as is possible using what we have thus far. All the on-ramps onto the have acceleration ramps of at least 120 m or 400 feet, and the 2 intersections need only 2 phases to let the avenue travellers continue on, and to let the highway exiters turn left onto the avenue; everyone else has a direct route to/from the highway. Without further ado, stare in awe at the perfectness:

(http://i904.photobucket.com/albums/ac246/Rionescu/ThePerfectParclo.jpg)

If anyone can think of anything that could make it more perfect, feel free to let me know or better yet, create your own Perfect Parclo. Oh and if you're wondering, this is fully functional.

If anyone cares, I got these 3 cool pics using the listed effect in Paint.NET (http://www.getpaint.net):
Pencil Sketch (http://i904.photobucket.com/albums/ac246/Rionescu/ThePerfectParcloSketch.jpg) - Shows the paths the cars follow
Outline (http://i904.photobucket.com/albums/ac246/Rionescu/ThePerfectParcloOutlined.jpg) - Shows the lane markings
Emboss (http://i904.photobucket.com/albums/ac246/Rionescu/ThePerfectParcloChiseled.jpg) - Looks like the interchange plan has been engraved into stone. Come to think of it, these all look like part of the interchange planning process, with this being the not-so-proverbial "setting in stone".
Title: Re: Show us your...Intersections
Post by: GDO29Anagram on July 24, 2010, 02:50:25 AM
Prepare to be amazed, astounded and astonished! I have created the Perfect Parclo interchange, or as perfect as is possible using what we have thus far. All the on-ramps onto the have acceleration ramps of at least 120 m or 400 feet, and the 2 intersections need only 2 phases to let the avenue travellers continue on, and to let the highway exiters turn left onto the avenue; everyone else has a direct route to/from the highway. Without further ado, stare in awe at the perfectness:

(http://i904.photobucket.com/albums/ac246/Rionescu/ThePerfectParclo.jpg)

Impressive, I'd have to say. Just the other day, I myself was messing with parclos but never thought of using the RHW-4 to two MIS ramp piece; I just used TuLEPs. It's still missing something, though...

The RHW-4's curve; It could be a lot smoother... In fact, ALL the curves could be smoother. Let me compile something, as a further improvement of your design.

Once again, great job.  :thumbsup:
Title: Re: Show us your...Intersections
Post by: io_bg on July 24, 2010, 05:53:06 AM
Rionescu, that looks pretty good. However, I'll have to agree that it needs some smoother curves ;) And for the ramps, I would use either RHW 4 or MIS, not a combination of both.
Here's one from me: Tuleps' slip lanes meet RHW ;D

(http://img13.imageshack.us/img13/262/diamondinterchange.jpg)
Title: Re: Show us your...Intersections
Post by: Rionescu on July 24, 2010, 05:59:01 PM
Impressive, I'd have to say. Just the other day, I myself was messing with parclos but never thought of using the RHW-4 to two MIS ramp piece; I just used TuLEPs. It's still missing something, though...

The RHW-4's curve; It could be a lot smoother... In fact, ALL the curves could be smoother. Let me compile something, as a further improvement of your design.

Once again, great job.  :thumbsup:
Yeah, I did at one point use the curve for the RHW-4, but it didn't have the whole partial cloverleaf look anymore. The MIS curves would've made the whole thing a whole lot bigger which is why I didn't use those. I guess I should've pointed out that I was going first for functionality and then using curves and cosmetic pieces where I could. TBH, I very rarely use the MIS curves just because of how big they force you to go.

Regardless, I'm glad you like it and I look forward to see what you come up with.

Rionescu, that looks pretty good. However, I'll have to agree that it needs some smoother curves ;) And for the ramps, I would use either RHW 4 or MIS, not a combination of both.
Actually I chose to use that combination of ramps to simulate as closely as possible the Parclos that I see daily. This interchange (http://goo.gl/maps/RgB4) doesn't have the right turn lane splitting off like mine and some others do, but it essentially has the exact same off-ramp setup that I have with 6 lanes splitting to 2 lanes for through traffic and 2 lanes for exitting traffic. This interchange has 3 lanes at the intersection, but I don't have room to have a D-exit and an RHW-4 to RHW-6 transition.

Your interchange is quite nice, and makes good use of those FAR ramps. It really makes you wish there was a better transition between RHW and OWR though. I'll be honest, despite my using the TuLEP pieces the way I do in my parclos, I never would've thought to use them there  :-[
Title: Re: Show us your...Intersections
Post by: Hadrean2 on July 24, 2010, 07:18:08 PM
io_bg, that is incredible! I like how you got the ramps to be really smooth, I can't ever get them that smooth.

Rionescu, there's a smaller 90 degree MIS curve that might look good.
Title: Re: Show us your...Intersections
Post by: cubby420 on July 24, 2010, 08:03:19 PM
Hey Highrise, just a heads up...your pics really should be in jpeg format as opposed to png. I'd love to see your pics, but the load time is certainly not helping.
Title: Re: Show us your...Intersections
Post by: GDO29Anagram on July 24, 2010, 08:27:41 PM
Regardless, I'm glad you like it and I look forward to see what you come up with.

And here I am, with a further improvement of Rionescu's A-4 Partial Cloverleaf design... I call it an "Anagramic" variation. (Using my own name to describe something...)

W/O eyecandy
(http://i887.photobucket.com/albums/ac72/GDO29Anagram/NAParcloRnD-Jan1001279959905.jpg)

With eyecandy
(http://i887.photobucket.com/albums/ac72/GDO29Anagram/NAParcloRnD-Jan1001279961209.jpg)

BOOM!!! NIGHTSHOT!!!
(http://i887.photobucket.com/albums/ac72/GDO29Anagram/NAParcloRnD-Jan1001279961239.jpg)

I'm gonna have to show you what I eliminated and added to the first design later on, but until I get that in, here's the same shot with eyecandy. And a nightshot.


Here's what I added onto Rionescu's design, other than eyecandy and lights:

- Smooth curves for,... Well, everything.
- FLUPs as opposed to the Ave puzzle pieces
- Better layout for deceleration lanes; The RHW-6 converts into RHW-8, and from there, you can see where it splits off from the main highway.
- FARHW for one of the exit ramps
- Reduced number of acceleration lanes; I just combined the MIS lanes going onto the highway into an RHW-4 and have THAT merge with the RHW 4 into an RHW-8, before reducing lanes back into an RHW-6.

Some close-ups to further explain what I'm talking about:

The accel/decel lanes. I find it better to just combine all the MIS into an RHW-4 and have that merge with the highway.
(http://i887.photobucket.com/albums/ac72/GDO29Anagram/NAParcloRnD-Jan1001280022388.jpg)

And,... Well, everything else. The FARHW,... The curves,... The FLUPs,... The RHW ramp piece where the RHW-4 splits into a diagonal MIS and an orthogonal MIS,...
(http://i887.photobucket.com/albums/ac72/GDO29Anagram/NAParcloRnD-Jan1001280022402.jpg)

Despite this, it's STILL NOT perfect... Though I might've set the bar for A-4 parclo design, it probably won't be 'til RHW version 5.0 for this design to be further improved upon... Besides, mrtrlrn (Maarten), (Hope I spelled that right) I believe, has designed some ramps that would go great here... But until then, let's see how this one goes.

...
... ...
... ... ...

What happens if you put this into a multi-RHW...?
Title: Re: Show us your...Intersections
Post by: TEG24601 on July 24, 2010, 09:26:19 PM
Orion Interchange - I-154/I-15
City of Everett, member of the
Tegville Metropolitan Region
United Tegian Republic

Note: North is to the left, on all images
(http://www.tegianzone.com/tegville/everettintv11.jpg)
The original Interchange, designed to handle Rural traffic, slightly modified to include additional exits for local industry.
(http://www.tegianzone.com/tegville/everettintv12.jpg)
The South End of the Interchange
(http://www.tegianzone.com/tegville/everettintv13.jpg)
The Western section of the Interchange interfacing I-154 with F-15

Updated to take advantage of RHW 4.0
(http://www.tegianzone.com/tegville/everettintv21.jpg)
The new Northern section of the interchange, allowing for better connections between Northbound I-15 and Westbound I-154, with limited connections between Eastbound I-154 and Northbound I-15, due to low traffic volumes.
(http://www.tegianzone.com/tegville/everettintv23.jpg)
The Southern section of the interchange, where the divergence originates.
(http://www.tegianzone.com/tegville/everettintv22.jpg)
New modification to the I-154/F-15 interchange to eliminate the connection to Eastbound I-153, as there was no way to easily connect to Southbound I-15, and little demand for Northbound I-15.
Title: Re: Show us your...Intersections
Post by: Rionescu on July 24, 2010, 10:35:57 PM
And here I am, with a further improvement of Rionescu's A-4 Partial Cloverleaf design... I call it an "Anagramic" variation. (Using my own name to describe something...)

W/O eyecandy
(http://i887.photobucket.com/albums/ac72/GDO29Anagram/NAParcloRnD-Jan1001279959905.jpg)

Here's what I added onto Rionescu's design, other than eyecandy and lights:

- Smooth curves for,... Well, everything.
- FLUPs as opposed to the Ave puzzle pieces
- Better layout for deceleration lanes; The RHW-6 converts into RHW-8, and from there, you can see where it splits off from the main highway.
- FARHW for one of the exit ramps
- Reduced number of acceleration lanes; I just combined the MIS lanes going onto the highway into an RHW-4 and have THAT merge with the RHW 4 into an RHW-8, before reducing lanes back into an RHW-6.

What happens if you put this into a multi-RHW...?
As much as I hate being wrong, I have to give props where props are due. Your Perfect Parclo is more perfect than mine. &apls

There are a few things I'm not a big fan of though. First of all, I prefer the RHW-6 to dual RHW-4 splitter mainly because of the lane that splits into two. It may be because I see that kinda thing everywhere in my travels, but I like the idea that 2 lanes split off but the highway only loses one lane of capacity. It's also why I have a fairly long list of splitters and ramps I'd like to see in the RHW. RHW-10 to dual RHW-6 anyone?

I'm also not a fan of your acceleration lanes although that's probably more of a matter of preference that the deceleration lanes, BUT given that the Parclo was conceived by the Ontario Ministry of Transportation, and I've never seen a Parclo in or out of Ontario with your setup, I think that makes mine better with respect to that. ()stsfd() (Hal will probably prove me wrong on this, but I've never seen it, and I travelled 500 km of Ontario highways a few days ago)

Since I'm not one to end on a negative note, I'll admit that I love that FAMIS bit, and I wish I had though of it. That's what I get for not using or taking note of the FAMIS exits. I don't guarantee that I'll use it though, just because of the space it takes up and because I can't zone near it.

Because I'm not one to be outdone, I'm gonna add in some of the stuff you've done to improve my Perfect Parclo, although opinions may differ because some of it's just preference (see above)....and yes, it will be part of a Multi-RHW just for you :thumbsup:

EDIT: Where did you get those smaller MIS curves and FLUP pieces because I either can't find them or don't have them? It's probably the first though :-[ I only have one size of the 45-degree and 90-degree curves which are considerably bigger, and they also look like crap when they're plopped the way I need to for the loop ramps.

Like I said, I can't find the FLUP pieces. I know they're there since I saw them once before, but because I don't use them, I forgot where they are. Oh BTW, I'm just wondering about the FLUPs, I'm not gonna use them or anything :P
Title: Re: Show us your...Intersections
Post by: Haljackey on July 24, 2010, 11:51:19 PM
Geesh it's almost as if we have a competition going on here. You both incorporate different elements of (parclo) interchange design that is accurate, and I'm sure if you combine them you will edge closer toward that "perfect parclo".

As for the use of smooth curves and FAR, I don't see why not. In real life, any interchange with loop ramps is large, so feel free to use them. I might have to take a wack at this sometime.

A few things to make the junction more realistic:
-Make a good looking overpass. Just don't plop in the NAM overpasses/underpasses, make yourself a hill on either side and use those on-slope pieces to build your bridge. Make sure your slope and grades to/from the overpass are smooth and gentle.
-Don't use RHW-4 as an off-ramp. I know it's tempting because it's what connects to those splitters, but it looks as if it's part of the highway. Using another network if possible (like MIS or one-way road) would be preferred.
-Be original! Don't just follow textbook design, make your junction more organic and thus more eye-appealing. No two junctions are alike... they can be similar, but not the same.
-And of course adding some props and eyecandy can add too. :P

Some good examples of Parclo A-4 designs:
One (http://maps.google.ca/?ie=UTF8&ll=42.936923,-81.179148&spn=0.006967,0.016512&t=h&z=17) (converted cloverleaf)
Two (http://maps.google.ca/?ie=UTF8&ll=43.692041,-79.569125&spn=0.003441,0.008256&t=h&z=18) (Tight, little room in unlooped corners)
Three (http://maps.google.ca/?ie=UTF8&ll=43.206615,-79.595239&spn=0.006936,0.016512&t=h&z=17) (Onramps merge together before entering the highway)

As for the videos, please don't reupload ScrewdUPclickV2's videos, TJ1. They are a little off topic (non-SC4), but if you want to embed one to your post, use the real thing... those are HD too!
Title: Re: Show us your...Intersections
Post by: Rionescu on July 25, 2010, 12:25:44 AM
Geesh it's almost as if we have a competition going on here.
Yeah...I can get kinda competitive sometimes :-[

A few things to make the junction more realistic:
-Make a good looking overpass. Just don't plop in the NAM overpasses/underpasses, make yourself a hill on either side and use those on-slope pieces to build your bridge. Make sure your slope and grades to/from the overpass are smooth and gentle.
I dislike working with anything but perfectly smooth land for interchanges, but I guess that would make it more realistic

-Don't use RHW-4 as an off-ramp. I know it's tempting because it's what connects to those splitters, but it looks as if it's part of the highway. Using another network if possible (like MIS or one-way road) would be preferred.
I guess I could try that, but I doubt diagonal transitions work between RHW and OWR. I could probably figure something out with filler pieces, but it'll probably just look worse.

-Be original! Don't just follow textbook design, make your junction more organic and thus more eye-appealing. No two junctions are alike... they can be similar, but not the same.
But that's too hard &cry2[/childishness]

-And of course adding some props and eyecandy can add too. :P
Yeah, I figured someone would say that. Right now the only things I have installed are NAM, RHW, NWM and a terrain and a water mod, but I guess for the sake of having a good-looking interchange I'll get some lights and stuff.

(Hal will probably prove me wrong on this, but I've never seen it, and I travelled 500 km of Ontario highways a few days ago)
Some good examples of Parclo A-4 designs:
One (http://maps.google.ca/?ie=UTF8&ll=42.936923,-81.179148&spn=0.006967,0.016512&t=h&z=17) (converted cloverleaf)
Two (http://maps.google.ca/?ie=UTF8&ll=43.692041,-79.569125&spn=0.003441,0.008256&t=h&z=18) (Tight, little room in unlooped corners)
Three (http://maps.google.ca/?ie=UTF8&ll=43.206615,-79.595239&spn=0.006936,0.016512&t=h&z=17) (Onramps merge together before entering the highway)
You HAD to prove me wrong, didn't you? ::) At least I have the satisfaction of having called it.
Title: Re: Show us your...Intersections
Post by: darraghf on July 25, 2010, 04:14:51 PM
I guess I haven't showed off an interchange here in a long while:

Here's one of my latest one, from my City Showcase over on my own site, Simcity Community (http://sccommunity.co.cc/index.php?topic=50).

This is an image of Junction 2 of the M4 Motorway in Conleth. The junction is made up of 2 parts. Junction 2A serves as the Terminus of the M5, and is a completely freeflow. Junction 2B is what remains of the original interchange along the route. It serves the suburbs of the Conlethian City of Glenville.

The signage along the route is in keeping with the style of signs here in Ireland.
I hope you like it.
(http://img835.imageshack.us/img835/7407/junction2.jpg)
Title: Re: Show us your...Intersections
Post by: Nego on July 25, 2010, 04:29:31 PM
Nice signs, nice interchanges, nice city, darraghf! I'd love to see more of your work posted here. Do you have plans to BAT your signs?

PS. I'd suggest removing one of your posts. You have two of the same one.
Title: Re: Show us your...Intersections
Post by: darraghf on July 25, 2010, 04:41:43 PM
Thanks for commenting.

In response to your question on BATting signs, no. I don't actually have signs in game. I just like to add them signs to the pictures, when I'm updating the City showcase.
Title: Re: Show us your...Intersections
Post by: jdenm8 on July 25, 2010, 07:41:25 PM
Here's something I knocked up in a couple of minutes just to see that I could make a Parclo (I stick to diamonds and Half Cloverleafs generally, other types are too confusing in LHD) and I thought I'd show it.

(http://img375.imageshack.us/img375/7296/johannasburge21jul11612.jpg)

Please don't complain about props, I don't really like propping but I am doing this intersection. Slowly.
Title: Re: Show us your...Intersections
Post by: MandelSoft on July 26, 2010, 03:48:57 AM
The Irish signs are quite simmilar to the British signs (from which I have a pack recently uploaded on the STEX).

Nice interchanges everyone
Title: Re: Show us your...Intersections
Post by: Haljackey on July 26, 2010, 10:10:14 AM
jdenm8: I gotta say it's getting there, but those loop ramps look a bit too large in my opinion. Also, merge space for a slip lane isn't really needed, but I guess since you had the room it looks ok. Your on-ramps are also a little curvy... since the interchange is already quite large, why not have them go diagonally all the way?

Also, that's a parclo B-4, not A-4 :P. The difference is where the loop ramps are positioned in the junction. The A's have the loop ramps serve entering traffic, and the B's serve exiting traffic. Generally, A's are safer as people exiting usually go around the loop ramps at higher speeds, while entering traffic usually accelerates after coming around the loop. There's your fact of the day.  ;)



Some new stuff from me:

I rehabilitated a short municipal expressway to include a weave lane. Don't worry, the speed limit is only 60km/h so you won't see crazy swerves since cars are traveling at about half the speed of freeways.
(http://img844.imageshack.us/img844/980/witburgoct1416112797387.jpg)

New ground highway underpass.
(http://a.imageshack.us/img405/2406/witburgdec1316212797431.jpg)

I've reconstructed this bullet train junction several times now. It originally looked like a cloverleaf.
(http://a.imageshack.us/img713/1940/witburgsep5165127976730.jpg)

I have slowly been upgrading my old networks to incorporate NWM and TuLEPs. Here's a redone area near a bullet train station.
(http://img825.imageshack.us/img825/6770/witburgjul9165127976702.jpg)

I had to shift this avenue a bit to make way for a larger elevated rail station. Slip lanes along the old alignment increase the capacity of this road as well.
(http://img844.imageshack.us/img844/1453/witburgsep2916312797445.jpg)

Traffic query shows cars are starting to take advantage of the new RHW/RHW interchange I made a few pages back. This is for the morning commute.
(http://img825.imageshack.us/img825/4496/witburgsep1016512797673.jpg)

And the new interchange south of the RHW/RHW junction is also getting some use. I incorporated some TuLEPs to the intersections as well.
-Now if I could only get rid of that sidewalk texture that appears next to the RHW-6S. :P
(http://img833.imageshack.us/img833/4149/clipboard01vy.jpg)

That's it for now. Perhaps I'll get to work on that "perfect parclo" competition soon...   :D
Title: Re: Show us your...Intersections
Post by: deathtopumpkins on July 26, 2010, 11:42:31 AM
Hal, you can get rid of that sidewalk texture. the right shoulder on the RHW-6S is overhanging, so you only NEED to draw the left tile. And there are also the filler pieces which I don't think have textures.
Title: Re: Show us your...Intersections
Post by: Haljackey on July 26, 2010, 04:46:26 PM
Hal, you can get rid of that sidewalk texture. the right shoulder on the RHW-6S is overhanging, so you only NEED to draw the left tile. And there are also the filler pieces which I don't think have textures.

Ah, I wish it were that simple DTP. Thing is that there has to be an extra tile on either side of the ramps and, in order for the elevated rail to properly drag over a RHW-6S, two tiles must be dragged over it as well. The only way to keep the the RHW-6S textures in place under the elevated rail is to have the outer tile dragged so it doesn't override the network.
-Starter pieces can also work, but that would give me a sidewalk texture on those stubs, as well as on the edges of the ramp pieces. May as well drag the whole thing over to keep the sidewalk consistent... looks better than patchwork. :P
Title: Re: Show us your...Intersections
Post by: jdenm8 on July 26, 2010, 05:33:07 PM
(I stick to diamonds and Half Cloverleafs generally, other types are too confusing in LHD)

If you take into account my driving direction, then it is an A-4 :P

The ramps are like that because while the loops are big, they have to be to merge/exit at the bottom of the artificial hill (cause hills aren't too conductive to exits) and I wanted it to look even. But, on the same token, I want to develop around there (at some stage) and that just means there's more room.

I'm also investigating a way to get those at-grade intersections free-flowing. I have investigated using normal transition ramps on a slope and having the ramps curve into the centre (using FLEXfly of course), but the ramp only goes to a 7.5m high ground level from 0. I'll get a pic to show what I mean later.
Title: Re: Show us your...Intersections
Post by: MandelSoft on July 27, 2010, 08:16:34 AM
Got myself working on building the Jonkersmond Bypass in Imaginia. Here's the result (click for full resolution  ;D):
Exit 7 - Jonkersmond West (N69):
(http://img375.imageshack.us/img375/7476/a16exit7.jpg) (http://img375.imageshack.us/img375/7476/a16exit7.jpg)

Interchange 8 - Jonkersmond-Zandhoven (N19):
(http://img375.imageshack.us/img375/8864/a16n19ic8.jpg) (http://img375.imageshack.us/img375/8864/a16n19ic8.jpg)

Exit 9 - Jonkersmond Central South (N9):
(http://img688.imageshack.us/img688/4707/a16exit9.jpg) (http://img688.imageshack.us/img688/4707/a16exit9.jpg)

Exit 10 - Jonkersmond Central East (N69):
(http://img688.imageshack.us/img688/8197/a16exit10.jpg) (http://img688.imageshack.us/img688/8197/a16exit10.jpg)

Interchange 11 - Jonkersmond East (B11):
(http://img820.imageshack.us/img820/5743/a16b11ic11.jpg) (http://img820.imageshack.us/img820/5743/a16b11ic11.jpg)

Other interchanges from motorways in the same area:
B11:
Exit 9 - Jonkersmond South:
(http://img819.imageshack.us/img819/2789/b11exit9.jpg) (http://img819.imageshack.us/img819/2789/b11exit9.jpg)

Interchange 10 - Jeafrey de Jongh Square:
(http://img688.imageshack.us/img688/4640/b11exit10.jpg) (http://img688.imageshack.us/img688/4640/b11exit10.jpg)

A9:
Exit 0 - Jonkersmond North:
(http://img820.imageshack.us/img820/5884/a9exit0.jpg) (http://img820.imageshack.us/img820/5884/a9exit0.jpg)

Exit 1 - Jonkersmond Central:
(http://img820.imageshack.us/img820/4638/a9exit1.jpg) (http://img820.imageshack.us/img820/4638/a9exit1.jpg)

Best,
Maarten
Title: Re: Show us your...Intersections
Post by: the7train on July 27, 2010, 08:54:49 AM
-Make a good looking overpass. Just don't plop in the NAM overpasses/underpasses, make yourself a hill on either side and use those on-slope pieces to build your bridge. Make sure your slope and grades to/from the overpass are smooth and gentle.
I agree Hal, but as jdenm8 alluded to that's not easy to do as we can't curve roads on slopes like that (a fix for this would improve RHW leaps and bounds!).  Therefore the bridges/FLUPs are the best way to create compact loops and are actually pretty realistic in some areas like cities, as shown in one of your interchanges!  Great job integrating the TULEPs as well