Sim City 4 Devotion Forums

City Showcase (All games welcome) => SC4D Mayors' Diary Hall of Fame => Topic started by: Badsim on January 17, 2007, 04:14:19 PM

Title: AntigOne's Project
Post by: Badsim on January 17, 2007, 04:14:19 PM
(http://img300.imageshack.us/img300/9082/captureantigonebs3.jpg)


:-X  :-X  :-X

Welcome to ...

(http://img135.imageshack.us/img135/1710/logopp0.jpg)

(http://img300.imageshack.us/img300/526/antigonesc4doj7.jpg)

Coming soon .
Title: Re: AntigOne
Post by: your_adress_here on January 17, 2007, 04:23:53 PM
Je suis déjà en amour avec cette ville.

I'm already in love with this city.
Title: Re: AntigOne
Post by: jeronij on January 17, 2007, 04:27:38 PM
Who needs The Sims  $%Grinno$% ?¿
Man the detail of your pictures is not usually seen  ??? Making custom content like you do is what gives your game its own personality. I really love the pictures I have seen so far, and I will follow this MD with great interest.

Keep them coming  :thumbsup:
Title: Re: AntigOne
Post by: mightygoose on January 17, 2007, 04:35:01 PM
i saw this in the introduction thread, ma  i cannot wait .... it actually itches...

oh and is it a specific mod you use to give your railways that base texture or is it something you have done....
Title: Re: AntigOne
Post by: dedgren on January 17, 2007, 05:27:29 PM
My, my.  This looks amazing.
Title: Re: AntigOne
Post by: Shadow Assassin on January 18, 2007, 06:12:48 AM
Welcome to SC4D, Badsim. I'll be lurking around both here and Simphoni, waiting for more eyecandy from you. :P

Very nice first pic (I'm actually not sure if I already commented on it over at Simphoni...)
Title: Re: AntigOne
Post by: Alek King of SC4 on January 18, 2007, 08:41:35 AM
i saw this in the introduction thread, ma  i cannot wait .... it actually itches...

oh and is it a specific mod you use to give your railways that base texture or is it something you have done....

I think he is using the stone textures that come in NOBs pack, but with many pieces with extra props.

Anyways awesome tease pic and glad you will be showing this here.
Title: Re: AntigOne
Post by: wouanagaine on January 18, 2007, 10:14:46 AM
Cool, ca promet :)

Dis moi c'est expres que tu as tout viré sur tsc ?
Title: Re: AntigOne
Post by: Badsim on January 18, 2007, 10:22:56 AM
I think he is using the stone textures that come in NOBs pack, but with many pieces with extra props.


I wouldn't have told it better ...

SA , glad to meet you there  ;) ... even if simphoni will remain my home . :P

Two first mosaics , some others are coming but as it takes time and AntigOne is already a large city , you'll find a link to the original VirtualEden in my signature . Generally I quote authors & sources of the BATs / mods I use .

Mosaic 1 , from L. Pasteur regional hospital to the international courthouse & garden .

(http://img249.imageshack.us/img249/8466/antigonemosaic1agf8.jpg)
(http://img249.imageshack.us/img249/5229/antigonemosaic1brx6.jpg)
(http://img249.imageshack.us/img249/5655/antigonemosaic1cbu4.jpg)
(http://img249.imageshack.us/img249/7458/antigonemosaic1dxs3.jpg)
(http://img249.imageshack.us/img249/3874/antigonemosaic1emb3.jpg)
(http://img249.imageshack.us/img249/5162/antigonemosaic1fvg1.jpg)
(http://img249.imageshack.us/img249/471/antigonemosaic1gij0.jpg)
(http://img249.imageshack.us/img249/8601/antigonemosaic1hbs3.jpg)

Mosaic 2 , from Nexis Terrace Houses to Pearl Continental Tower ...
(http://img249.imageshack.us/img249/4986/antigonemosaic2aos6.jpg)
(http://img249.imageshack.us/img249/4231/antigonemosaic2bdg6.jpg)
(http://img249.imageshack.us/img249/6477/antigonemosaic2cuc6.jpg)
(http://img249.imageshack.us/img249/7892/antigonemosaic2dlm4.jpg)
(http://img249.imageshack.us/img249/4228/antigonemosaic2evm0.jpg)
(http://img249.imageshack.us/img249/8366/antigonemosaic2fna3.jpg)
(http://img249.imageshack.us/img249/3469/antigonemosaic2gjo2.jpg)
(http://img249.imageshack.us/img249/8632/antigonemosaic2hyt8.jpg)
(http://img249.imageshack.us/img249/5580/antigonemosaic2ibh6.jpg)
(http://img249.imageshack.us/img249/444/antigonemosaic2joh2.jpg)

To the next ...
Title: Re: AntigOne
Post by: Badsim on January 18, 2007, 10:27:23 AM
Cool, ca promet :)

Dis moi c'est expres que tu as tout viré sur tsc ?


J'ai tout viré parce que c'est un site de gamins ( à 44 ans , j'ai passé l'âge ....) et les modérateurs ne valent pas mieux .
Point barre .
Title: Re: AntigOne
Post by: mightygoose on January 18, 2007, 11:48:10 AM
aww man that is insane, you have raised the bar with your work...
Title: Re: AntigOne
Post by: jplumbley on January 18, 2007, 11:54:50 AM
HOLY CRAP!!  &apls   #?¿?¿?$   :satisfied:

Talk about AWESOME!!  Do you leave any custom lots untouched?  It looks to me as though you have made every single on of those lots yourself.  I am attempting to do the same for growables in my city but I just dont have the time right now to get through it all.
Title: Re: AntigOne
Post by: derek_pearce on January 18, 2007, 11:58:56 AM
wow im lost where did u get the costom content you are using i absalotly love it and where can i get this building and what is it called linage please.

(http://i74.photobucket.com/albums/i280/heyden_17/antigonemosaic2aos6.jpg)
Title: Re: AntigOne
Post by: sebes on January 18, 2007, 02:06:03 PM
WOW. These are absolutely top pictures. Your city Antigone is a dream city, absolutely the coolest here! Every corner is so well though of, all details match. You must be a perfectionist  :thumbsup: Great job!
Title: Re: AntigOne
Post by: your_adress_here on January 18, 2007, 02:11:27 PM
C'est vraiment la ville la plus belle que j'ai vu.
Title: Re: AntigOne
Post by: thundercrack83 on January 18, 2007, 03:07:38 PM
Those mosaics are outstanding! Like someone aid above, you've raised the bar with your work!
Title: Re: AntigOne
Post by: wouanagaine on January 18, 2007, 05:01:42 PM
Impressionant, ca fait bien longtemps que j'avais pas vue autant de nouveauté en une seule fois, tu touches avec LE

Really impressive, it is the first time since I registered at ST that I saw so much unseen lots in a pic. You rock with LE

Pour TSC : Faut penser aux chtit nenfants qui cause pas l'anglais, mais bon c'est clair, ils sont un poil cucul
Title: Re: AntigOne
Post by: kimcar on January 18, 2007, 05:37:21 PM
 &apls Great job as always Badsim . I`m glad to that i find a place to follow your work . Keep going you inspire a lot of people.  :thumbsup:
Title: Re: AntigOne
Post by: Giligone on January 18, 2007, 09:07:00 PM
Wow! C'est vraiment magnifique! Absolument parfait.   :thumbsup: 
Title: Re: AntigOne
Post by: dedgren on January 19, 2007, 01:28:50 AM
Absolutely. Amazing. Pics.

You've convinced me never to build anything in 3RR.  Or at least, after I do, never to show it to anyone.

The standard has been set right here.

Great work!


David
Title: Re: AntigOne
Post by: emilin on January 19, 2007, 03:05:10 AM
Edit: Welcome to page 2!

Up to date, this is probably the best european style city I have ever seen (and no, I don't say that to everyone).

There is so much I want to ask about where you found it and how you built it, but it would probably just be annoying. One question though: the sidewalks, which mod is that (it's not the jeronijs, I can see that, but what is it?)

Truly amazing work. I'm hooked!

 &apls &apls &apls

Title: Re: AntigOne
Post by: bat on January 19, 2007, 05:30:45 AM
Wonderful pictures!

but where do you get these plazas with the fountain and these parking place (at the top of your 1st mosaic) #?¿?¿?$
Title: Re: AntigOne
Post by: Badsim on January 19, 2007, 08:58:04 AM
Hi everybody & thanks for your enthusiasm ...

LOL , reading your replies I think I've found another canadian place ....

Firstly I have to specify again here that I already told in the new members introduction thread : I'm on this "thing" since 2 years , building AntigOne piece by piece, Lot by Lot just like a puzzle . As it's a large city size , I think I'll need 3 others years to achieve it , just for SC5 .... ;D
(I don't care about SC5  :P )

Have to specify too that AntigOne is perfectly running : all comercial buildings & landmarks are plopped but all residential blocks are growing Lots using BarbyW's quartier Touraine & quartier Alex in different sizes to control them , controling the zoning with Ctrl key ...

derek_pearce: You'll find this NexisTerraceHousingProject by mr bisonm on Simtro. He created it in 2003 , the LOTer age , as there's a dinosaur age ... I also love & use many victory's Lot from 2003/2004 .

emilin : This grey uniform sidewalk mod is from sap23 (Simtro)

bat : All AntigOne 's plazas are coming from my imagination & LotEditor ...the same for parked cars , I parked them one by one on each Lot , just like trees , streetlamps .... all you can see is there cause I put it there .( oh my headhaches !)

Two others mosaics & a ride in AntigOne by night ....enjoy . ;)

.
(http://img256.imageshack.us/img256/2965/antigonemosaic3ace7.jpg)
(http://img256.imageshack.us/img256/5840/antigonemosaic3bmo7.jpg)
(http://img256.imageshack.us/img256/2779/antigonemosaic3cwe1.jpg)
(http://img256.imageshack.us/img256/8665/antigonemosaic3dpn0.jpg)
(http://img256.imageshack.us/img256/5781/antigonemosaic3eyc3.jpg)
(http://img256.imageshack.us/img256/6231/antigonemosaic3fpd8.jpg)
(http://img256.imageshack.us/img256/9674/antigonemosaic3glh3.jpg)
(http://img256.imageshack.us/img256/2082/antigonemosaic3hov5.jpg)
(http://img256.imageshack.us/img256/9007/antigonemosaic3iqf4.jpg)
(http://img256.imageshack.us/img256/6655/antigonemosaic3jxe8.jpg)
(http://img256.imageshack.us/img256/5407/antigonemosaic3kmd4.jpg)
(http://img256.imageshack.us/img256/9892/antigonemosaic3ltd5.jpg)
(http://img256.imageshack.us/img256/793/antigonemosaic3mlu2.jpg)

.

(http://img256.imageshack.us/img256/1373/antigonemosaic4acl2.jpg)
(http://img256.imageshack.us/img256/9131/antigonemosaic4bad5.jpg)
(http://img256.imageshack.us/img256/8610/antigonemosaic4cka0.jpg)
(http://img256.imageshack.us/img256/3365/antigonemosaic4dud2.jpg)
(http://img251.imageshack.us/img251/7659/antigonemosaic4ehx9.jpg)
(http://img251.imageshack.us/img251/4152/antigonemosaic4flh5.jpg)
(http://img251.imageshack.us/img251/2672/antigonemosaic4gyr0.jpg)

.
(http://img251.imageshack.us/img251/8539/antigonenight01fd9.jpg)

(http://img251.imageshack.us/img251/8903/antigonenight02eu2.jpg)

(http://img251.imageshack.us/img251/8017/antigonenight03qu7.jpg)

(http://img251.imageshack.us/img251/848/antigonenight04ij3.jpg)

(http://img251.imageshack.us/img251/9864/antigonenight05cr1.jpg)

(http://img251.imageshack.us/img251/3595/antigonenight06kf1.jpg)

(http://img251.imageshack.us/img251/6762/antigonenight07wm6.jpg)

(http://img251.imageshack.us/img251/5909/antigonenight08ub8.jpg)

(http://img251.imageshack.us/img251/8022/antigonenight09bl8.jpg)

(http://img251.imageshack.us/img251/2935/antigonenight10lw7.jpg)

(http://img251.imageshack.us/img251/203/antigonenight11po0.jpg)

(http://img251.imageshack.us/img251/7256/antigonenight12ma9.jpg)

(http://img251.imageshack.us/img251/8639/antigonenight13rp0.jpg)

(http://img251.imageshack.us/img251/8158/antigonenight14zf1.jpg)

(http://img251.imageshack.us/img251/1592/antigonenight15hm9.jpg)

(http://img251.imageshack.us/img251/8015/antigonenight16lq6.jpg)

Fireworks from Eiffel Tower , It was absolutely inescapable .....
(http://img251.imageshack.us/img251/3103/antigonenight17jj0.jpg)

Salut Kimcar , alors ce projet , ça avance ???? ;D

To the next .

Title: Re: AntigOne
Post by: wouanagaine on January 19, 2007, 10:27:53 AM
Wow , speechless ( at least in english)

Tu touches vraiment en LE, j'imagine pas le temps que tu dois passer à faire tout ca. Chapeau bas.
Title: Re: AntigOne
Post by: nedalezz on January 19, 2007, 10:46:40 AM
Man, its like looking at an actual city. The mosaics are incredible, probably the best I have ever seen. Just wow.
Title: Re: AntigOne
Post by: pvarcoe on January 19, 2007, 11:49:33 AM
Man o Man. Unbelievable!

These are fabulous shots Badsim.
I have rarely seen this level of attention to detail.
Your efforts have been worth it, the results are spetacular.
Thanks for sharing it with us.

Title: Re: AntigOne
Post by: Giligone on January 19, 2007, 11:55:41 AM
Those mosaics are fantastic!  :thumbsup: &apls ;D  They are huge and you really see the detail of your city. You certainly do put alot of work into this. I can assure you its worth it though!! Just be sure to back up your files frequently. Losing all that work would be horrible! Such great work. Keep it up!
Title: Re: AntigOne
Post by: your_adress_here on January 19, 2007, 01:23:18 PM
Those are the most amazing lot editing skills I've ever seen...  :thumbsup:

S'il y aurait un dieu de Simcity, tu serais meilleur que lui!  :D
Title: Re: AntigOne
Post by: Fred_Ginger on January 19, 2007, 02:32:02 PM
(*tries and fails to return jaw to closed position*)  Hello Badsim, this city is truly amazing!  Every time I think my city building skills have improved I see something like this and realize how much further I really have to go.  Thank you for sharing this with us! &apls (*goes off to blow up another city*)
Title: Re: AntigOne
Post by: kimcar on January 19, 2007, 05:46:15 PM
&apls Wonderfull my friend. Always a pleasure to see your imagination in pictures. You never desapointed me   ;D Very nice mosaic too. I would like to do some great one like this . My project running not so bad . I have already around 200 lots done yet , but still a lot to do before some pics .Hope peoples like it .Have a nice game and take care. :thumbsup:
Title: Re: AntigOne
Post by: ryalmighty1 on January 19, 2007, 06:16:05 PM
This is completely unbelievable... possibly the most breathtaking city ever constructed on SC4.
Title: Re: AntigOne
Post by: Air6 on January 20, 2007, 02:23:40 AM
Hi Badsim. Very impresive work, you are the best with the LE.
Title: Re: AntigOne
Post by: thundercrack83 on January 20, 2007, 03:17:15 AM
I cannot get over how well constructed and meticulously put together this is. I don't think I've seen anything done this well in a very long time, if not ever. I'll be looking forward to more! À bientôt!
Title: Re: AntigOne
Post by: jeronij on January 20, 2007, 04:53:20 AM
Man, I feel like a newbie when I see this  ??? !!! Fortunately I am building rural areas at the moment, but I see that when I go again into urban areas, a new level has been set. My LE will burn indeed !!!
You are an exceptional lot maker,and you have a great eye-candy feeling. I have just seen half of the pics in the last update,and I have decided to rate this MD with 5 points (the maximum). I cant believe nobody rated it yet  $%Grinno$%
I just can agree with all the previous post here. Simply Excellent  &apls
Title: Re: AntigOne
Post by: Yoder7652 on January 20, 2007, 08:25:25 AM
Holy CRAP!!! This is simply amazing! I agree with everyone else...I thought my city building skills weren't too shaby, but after seeing this? I'm not even in the same league  $%Grinno$% with your city. I can only imagine what your plugins folder must look like. The detail given to each lot is amazing. This is quite possibly the best eye-candy city I've ever seen.  :satisfied:
Title: Re: AntigOne
Post by: Badsim on January 20, 2007, 10:34:18 AM
Hi , everybody !

No mosaics today .... :P



At this point of the story , have to give credits to all those can recognize their BATs ( Hope you enjoy this version of your London-Eye , Yoder7652 ) , props, textures and mods .
Special thanks to Oppie for the canal set (and adds-on like diagonal pieces , boat , bridges ,available at simphoni.net) , IMO the best to represent a river crossing a city ,( like the Seine in Paris ) ;  Porkissimo for this fabulous street accessories set (I don't think there's a Lot without at least one of them) , and obviously jeronij for this incredible collection of trees .... man , you rock with trees ... you should realize another set .... ;D I know ; we're never satisfied .... $%Grinno$%

Have a nice week-end .

P.S.: Bonjour R6 , content de te retrouver là ...je ne participerais plus à Toutsimcity mais je vais toujours y jetter un oeil , il y a quand même certaines personnes que je regrettes ...mais je suis un impulsif et on ne se refait ....jamais.
Title: Re: AntigOne
Post by: sebes on January 20, 2007, 04:56:33 PM
* silent for minutes *

Man - this is awesome ! Absolutely unbelieveable what you made. &apls

I have shown your mosaïques here at home and everybody is flabbergasted (they don't play SC4 but have seen my cities in the past 3 years).

Somebody said before and I fully agree:  you change standards!

 

Title: Re: AntigOne
Post by: Yoder7652 on January 20, 2007, 05:36:43 PM
Badsim...I love your version of the London Eye! The detail of your pics are masterful and I can spend hours just looking through all that each picture has to offer. I'm really enjoying the work you've done in this city. I'm saving pictures of things I particularly like to implement some of your strategies in my cities.  $%#Ninj2
Title: Re: AntigOne
Post by: rw0381c on January 20, 2007, 06:25:32 PM
Magnifique! &apls
I can only imagine the patience it takes to fire up the LE and make/modify everything by hand! Your city is breathtaking, and I must say that I can only wish to be half as good a city-builder!
Title: Re: AntigOne
Post by: Yoman on January 20, 2007, 09:57:50 PM
 :o  &apls dear god is that amazing. You are indeed amazing with the LE but the thing I like the most is that your cities feel alive. Not dead like most ploped cities. It just feels lushly alive. Amazing, thats all you really can say.

I'm not sure if its for you but your cities are too good I couldnt resist from inviting you to the SCJU (http://s12.invisionfree.com/The_SCJU/index.php?act=site)
Title: Re: AntigOne
Post by: keithsed on January 20, 2007, 11:10:31 PM
. . .     . . .   

Totally speechless.  :-X  What can I say that has not already been said.  Truly AMAZING!

 &apls  &apls

I mentioned to Jeroni that this is ART!  &scl() Now you’ve proven me to be right.  You’re skill at placing and embellishing plaza’s and gardens unprecedented.   I have never seen anything like it. &scl()

Thank you, thank you.

Keith
Title: Re: AntigOne
Post by: mightygoose on January 21, 2007, 09:44:41 AM
dont you just hate it when trixies are decided this early in the year  %confuso
Title: Re: AntigOne
Post by: beskhu3epnm on January 21, 2007, 09:52:55 AM
What more could I say that hasn't already been said here? Man, I can't believe it.

What do you think BadSim? Is time proportionate to quality? It seems like you've taken ages to put this together.

It's incredible... What a showcase.
Title: Re: AntigOne
Post by: bat on January 21, 2007, 11:28:48 AM
WoW,  :o awesome mosaics!  &apls Awesome city and river!  :thumbsup:
The first pictures (not the mosaics) of latest update looks brilliant and it's a wonderful overview of your very big city!
All your own designed lots are looking beautiful (also your London Eye :thumbsup: :thumbsup:!)
Title: Re: AntigOne
Post by: emilin on January 21, 2007, 05:47:14 PM
The level of detail in those mosaics are outstanding. :thumbsup:
Title: Re: AntigOne
Post by: Badsim on January 22, 2007, 04:07:00 AM
Hi guys ,

I can't reply individually to all your comments , but can assure here that I'm moved by each of them .
I'm a son of SAC , AntigOne is daughter of Olympia .
I can feel in your words all that myself would have liked to tell her , but it was too late ... she was already gone :here is my frustration .
The work of this woman in 2003/2004 is simply breathtaking , considering the thin choice of BATs & props & mods available at this time .
Maybe you know , maybe not : we're all directly or indirectly sons of SAC



What do you think BadSim? Is time proportionate to quality?


I think this way is too crazy to be called the new or next standard ...Keithsed 's opinion is closer to reality , I'm afraid of ...
But I don't know another way if you want ,for example, a nuclear power plant looking like a nuclear power plant ...

.


(http://img267.imageshack.us/img267/8149/virtualedennuclearpower4rg.jpg)

.

(http://img259.imageshack.us/img259/2323/virtualedennuclear012qj.jpg)
(http://img259.imageshack.us/img259/5589/virtualedennuclear025nq.jpg)

To obtain this result : 8 Lots & about 12 hours of LotEditing to coordinate them .
.


(http://img267.imageshack.us/img267/8695/nouvelleville4mar1um.jpg)

Yoman: I perfectly know SCJU , I've already spoke about with Gecko & Jerebannus at simphoni . I follow this from time to time with interest , but have no time to become an active member .

mightygoose: I know it can looks very pretentious , I'm not running for any trixie ...I'm just running after myself .To be at my turn a source of inspiration is already the best reward .

Thank you guys .
Title: Re: AntigOne
Post by: rw0381c on January 22, 2007, 04:52:29 AM
That nuclear power plant is insane badsim!  &apls

I really don't know any words that best describe your city ... so, I'll just smile!  ;D
Title: Re: AntigOne
Post by: bat on January 22, 2007, 04:58:06 AM
Awesome nuclear power plant!!!!
Title: Re: AntigOne
Post by: wouanagaine on January 22, 2007, 05:07:41 AM
This is totally insane !
 &apls
Title: Re: AntigOne
Post by: mightygoose on January 22, 2007, 06:08:42 AM
do you intend to release any of your lots, such as the rail textures and that gray based roadway you use to connect the lots of your nuclear plant, not the big individual ones but maybe the smaller set types that i have mentioned....? sorry if i sounded sarcastic, i was just saying your work is such a different style to the way the majority of people play... you treat the lot editor as part of creating a city. whereas we use the lot editor to make lots, then we use lots to make a city. we don't model a lot to fit on a particular corner. but you seem to, its just so radically different thats alll... great work
Title: Re: AntigOne
Post by: Air6 on January 22, 2007, 06:19:40 AM
Fantastic work.

PS : Content de revoir ici des images d'Antigone. Et surtout ne change pas ;)
Title: Re: AntigOne
Post by: Fledder200 on January 22, 2007, 07:06:42 PM
OMG!!! i think i'm gonna cry..yes...cry...
This is so BEAUTIFUL!! i have no words..realy...OMG....wow....djeee...ohw...wow....
Title: Re: AntigOne
Post by: mattb325 on January 22, 2007, 10:03:30 PM
Well, bugger me with a 10' pole  $%Grinno$% (sorry, I don't know how you would even go about translating that Australianism for shock and awe into french)

You and the lot editor are certainly well aquainted.

I don't think I've ever seen a collection of SC4 images with just so much going on in every single tile and every available space.

It's incredible; sensory overload! &apls
Title: Re: AntigOne
Post by: Elektra on January 23, 2007, 12:12:26 AM
Absolument beau!  :satisfied:

I am just awe inspired and speechless. 
Thank you for sharing your wonderful creation with us.  :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on January 23, 2007, 01:03:41 AM
That nuclear plant is absolutely amazing. I really don't know how you do it!
Title: Re: AntigOne
Post by: Giligone on January 23, 2007, 07:12:30 AM
Wow, great nuclear plant! That fence around it is so cool!! Your lot editting skills are amazing.
Title: Re: AntigOne
Post by: sebes on January 23, 2007, 04:47:28 PM
Now I know where you name comes from....   How can you do this to us?

I am speechless and with open mouth at the same time, every time that you update...  &apls &apls
Title: Re: AntigOne
Post by: EDGE4194 on January 23, 2007, 11:11:16 PM
This is totally insane !
 &apls

Let me add to the chorus here- i am truly inspired by your work. Thank you for sharing.
Title: Re: AntigOne
Post by: dedgren on January 24, 2007, 01:42:02 AM
Quote
a nuclear power plant looking like a nuclear power plant ...

I saw the pics and instinctively started looking for the lead-lined underpants...

...After looking at the first pic, I needed to change the ones I had on in any event...

Sorry, too much information.  AntigOne is the motherlode!


Title: Re: AntigOne
Post by: Badsim on January 24, 2007, 06:57:44 AM
Hi everybody ,

Firstly , some pecisions : AntiGone isn't a single tile city , 3 others cities are connected . Two are suburbs that I don't control at all to let them balance the RCI demand of AntiGone "downtown" , the third is a seaport & an industrial area where I control each customized Lot (the nuclear power plant is there ) , I'll show it someday but actually I'm not working on it .
The region map is awful (two years ago ) so I'm thinking about moving all this on another one .
AntiGone "downtown" : 150 000 residents (Parisian blocks aren't skyscrapers ) , 285 000 residents for the whole region .
Create an entire realistic region with this level of details isn't my preoccupation and really beyond my patience ( and surely competences ...)

mightygoose: Yes , I've intended to upload some of my Lots , but they're too specific and are requesting too many dependencies (and I've problems to list them ). After reading many posts about this on Simtropolis , I don't wan't to be confronted to such aggressiveness ...
I'm not sure to have understood all your requests , the railway texture is a mod from NOB , the road sidewalk mod from sap23...

A last mosaic & a last random pictures set before I go back to my LotEditor ...

(http://www.fileden.com/files/2006/9/1/198038/Antigonemosaic5a.jpg)
(http://www.fileden.com/files/2006/9/1/198038/Antigonemosaic5b.jpg)
(http://www.fileden.com/files/2006/9/1/198038/Antigonemosaic5c.jpg)
(http://www.fileden.com/files/2006/9/1/198038/Antigonemosaic5d.jpg)
(http://www.fileden.com/files/2006/9/1/198038/Antigonemosaic5e.jpg)
(http://www.fileden.com/files/2006/9/1/198038/Antigonemosaic5f.jpg)
(http://www.fileden.com/files/2006/9/1/198038/Antigonemosaic5g.jpg)
(http://www.fileden.com/files/2006/9/1/198038/Antigonemosaic5h.jpg)
(http://www.fileden.com/files/2006/9/1/198038/Antigonemosaic5i.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Antigonemosaic6a.jpg)
(http://www.fileden.com/files/2006/9/1/198038/Antigonemosaic6b.jpg)
(http://www.fileden.com/files/2006/9/1/198038/Antigonemosaic6c.jpg)
(http://www.fileden.com/files/2006/9/1/198038/Antigonemosaic6d.jpg)
(http://www.fileden.com/files/2006/9/1/198038/Antigonemosaic6e.jpg)
(http://www.fileden.com/files/2006/9/1/198038/Antigonemosaic6f.jpg)
(http://www.fileden.com/files/2006/9/1/198038/Antigonemosaic6g.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Antigoneset201.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Antigoneset202.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Antigoneset203.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Antigoneset204.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Antigoneset216.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Antigoneset206.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Antigoneset207.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Antigoneset208.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Antigoneset209.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Antigoneset212.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Antigoneset214.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Antigoneset215.jpg)

I've begun to work on the 2 last BATs of Yoder7652 , available here on the BSC Lex , there're superb !
(http://www.fileden.com/files/2006/9/1/198038/AntigoneYDRproject.jpg)

See you for the next update ......
Title: Re: AntigOne
Post by: bat on January 24, 2007, 09:07:15 AM
Very great pictures! Your city is looking beautiful!
Title: Re: AntigOne
Post by: kimcar on January 24, 2007, 09:17:42 AM
 &apls &apls &apls What else we can said about this masterpiece .Execpt that i hate you  ;D . Seriously keep up your wonderfull work for blowing our eyes.
Title: Re: AntigOne
Post by: Giligone on January 24, 2007, 09:22:46 AM
Gorgeous, simply stunning. Once again you blow me away. Awesome work!! What trail pack do you use for your parks and where can I find it? haha :thumbsup:
Title: Re: AntigOne
Post by: mightygoose on January 24, 2007, 09:34:09 AM
@giligone, i imagine he created his own....

@badsim, yeah but this is not simtropoilis and people can see the amazing nature for your work, and nobody would care particulalry about the dependencies as they would be very specialist releases... this update again is amazing, there is nothing more to say, it is perfect...
Title: Re: AntigOne
Post by: Air6 on January 24, 2007, 01:32:59 PM
You are crazy, you spend your time on the LE ;D. Wonderful mosaic.
Title: Re: AntigOne
Post by: sebes on January 24, 2007, 03:41:24 PM
Orgasmic... I can watch this upload for hours...

I believe NO-ONE here would complain if you uploaded your stuff - not even with a zillion dependencies  &dance
Title: Re: AntigOne
Post by: Fred_Ginger on January 24, 2007, 05:08:50 PM
Well, that settles it, we need a new smiley just for this MD, "one that indicates speechless awe when staring at a Masterpiece"  and I'd have to agree with my friend Sebes, NO-ONE would complain!
Title: Re: AntigOne
Post by: Fledder200 on January 24, 2007, 05:18:07 PM
... i think i'm gonna cry again.....this is so beautiful!!
 you are a true god...are you human?
I never ever would complain about the dependencies...!!

@ Fred_Ginger...you are right!!! how about this one : (http://www.429wm.com/cjliaane/kwijl.bmp)
Title: Re: AntigOne
Post by: Yoder7652 on January 24, 2007, 05:25:34 PM
very nice! I can't wait to see what you come up with my last two uploads  ;D
Title: Re: AntigOne
Post by: pvarcoe on January 25, 2007, 08:16:59 AM
Quote
... i think i'm gonna cry again.....this is so beautiful!!

Ya, me too.

The work you've done with the plazas is just superb.
Your city has plenty of room to breathe.
Thanks for sharing these shots.

Title: Re: AntigOne
Post by: nedalezz on January 25, 2007, 09:34:24 AM
SimCity on $@#&ing steriods.

Seriously....what?!! How do you even begin to imagine something so beautiful?
Title: Re: AntigOne
Post by: dedgren on January 25, 2007, 09:45:12 AM
just a gorgeous mosaic.

I just realized I've spent a little more than one percent of my day looking at it, and I still want to go back for more.

Wonder how those ferries get under that bridge, though?

...everybody...DUCK!!
Title: Re: AntigOne
Post by: mjig_dudy on January 25, 2007, 11:34:46 AM
*Faints...

wakes up...

sees pictures again...

Faints again...

repeats about nine hundred zillion times*

WOW.

simply gorgeous.

I, for one, wouldn't mind downloading every single dependency in the simcity 4 community to get my hands on these lots.  ;D

I agree that if you were to upload these onto simtropolis you would probably get about 20 comments saying
"2 meny depdances plz upld wtiout depdancies"

But here people would appreciate the time and effort that has gone into these and the need for dependencies.
Title: Re: AntigOne
Post by: Serkanner on January 25, 2007, 11:43:42 AM
I agree with the other posters in this topic. The lots you create are true works of art ... and I am absolutely sure they would become very popular if uploaded. Even so its your decision to make and everybody should respect that.

At least let us enjoy  your great work for many more updates to come.
Title: Re: AntigOne
Post by: Gradonacelnik on January 25, 2007, 01:00:14 PM
I commend your Lot making skills.
I think you would be better off not posting your lots with the giant grab bag of dependencies.
Your a nice guy and you would end up spending way too much time helping everyone find every single lot.

I suggest you post a step by step diary of how you put together one custom lot.
(A little more detailed than your example of the london eye on Simphony)
Nothing fancy to start with, just a small thing to wet the appetite. Just remember to detail all the problems and limitations you ran into like the 250 item limit thingy per lot and such things that will make a newbie pull his hair and give up.

If you demonstrate how you accomplish your amazing feats, I am sure it will inspire others to follow your lead.

It won't seem as daunting a task, if after reading through your Diary, they see a "how to" link in your signature and think to themselves "This ain't rocket science, I can do this!!!!"

Loting has a bad rap because everyone was doing it, when we only had the original Maxis files to work with.
With the age of BATing it has lost it's luster and appeal. But now with the expanded kit of parts that has evolved from BATing, LOTing can make a comeback.

I think if everyone sees that with all the new work you have remixed on the echanges, the LOTeditor has a second life.
I confer upon you the title of MixMaster of SimCity.  :satisfied:

Title: Re: AntigOne
Post by: derek_pearce on January 26, 2007, 09:19:03 AM
do you plan on rerleasing some of ur custom content cuz it is amazing
Title: Re: AntigOne
Post by: Badsim on January 26, 2007, 09:50:13 AM
do you plan on rerleasing some of ur custom content cuz it is amazing

Yes ! I've opened a thread in "LotEditor Projects" ...
Title: Re: AntigOne
Post by: emilin on January 26, 2007, 10:10:41 AM
Yes ! I've opened a thread in "LotEditor Projects" ...

 &apls &apls &apls

That should be an awesome contribution to the entire SC4 community.
Title: Re: AntigOne
Post by: dedgren on January 26, 2007, 10:11:46 AM
You are the Man!
Title: Re: AntigOne
Post by: keithsed on January 26, 2007, 02:03:21 PM
My joy comes from just looking at the pics. :o

There is no way in God's green earth that I could do what you have done!


I would not like to use or download your lots, because I could never put them all together like you have done. 
You keep them for yourself.  It's just not the lots it's how you've placed them, used them, combined them, etc.

Thank you again.

From your humble devote.

Keith



Title: Re: AntigOne
Post by: Badsim on January 28, 2007, 08:18:30 AM
The last M4346's search for pedestrian bridge crossing Oppie's canal inspire me to post this picture of Oppie's canal bridges available at simphoni.net ( you'll need to be registered ) . The original bridges are only eye-candy but in a few seconds with SC4Tool , you can make them fully transit enable ... it's not a problem even for the open one ,  crossing cars are hidden by the bridges' props , however it can be useful  for commute time , pathfinder and avoid traffic congestions on other ways ...
(http://img249.imageshack.us/img249/3305/antigoneoppiebridgespf4.jpg)

To the next.
Title: Re: AntigOne
Post by: meinhosen on January 28, 2007, 08:24:30 AM
It's time to say that this is one of the coolest cities I've ever seen.  This is just absolutely stunning.  Thank you for sharing!
Title: Re: AntigOne
Post by: Giligone on January 28, 2007, 01:21:13 PM
wow, there's so much detail to your cities! I love those footpaths under the roads. Great work!  :thumbsup:
Title: Re: AntigOne
Post by: Fred_Ginger on January 28, 2007, 03:20:16 PM
... i think i'm gonna cry again.....this is so beautiful!!
 you are a true god...are you human?
I never ever would complain about the dependencies...!!

@ Fred_Ginger...you are right!!! how about this one : (http://www.429wm.com/cjliaane/kwijl.bmp)

Good one Fledder!

@ Badsim:  You say "you can easily make it transit enabled in the SC4Tool" in reference to Oppies bridges but some of us (me for one) aren't allowed any were near things like the SC4Tool for fear we'll screw things up too badly...  The Goddess (Barby) would surely take her whip to me if I got anywhere close to something like the SC4Tool as I would plague her with crys of   &hlp ! 
Title: Re: AntigOne
Post by: Yoder7652 on January 28, 2007, 03:30:05 PM
very nice badsim...I've never used oppies' bridges because they weren't transit enabled (particularly the open one)...it is good to know that it can be made transit enabled and the cars would not be seen (due to the way the lot is made).  :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on January 29, 2007, 12:42:27 AM
I know I've said it before, but it definitely bears repeating: Amazing. Simply amazing.
Title: Re: AntigOne
Post by: bat on January 29, 2007, 06:46:36 AM
That last picture looks beautiful! :thumbsup:
Title: Re: AntigOne
Post by: Alek King of SC4 on January 29, 2007, 09:05:53 AM
i like you stuff some much i wish i could just play your city and click around looks so cool.
Title: Re: AntigOne
Post by: SgtJoeDes on January 29, 2007, 10:26:54 AM
Awesome work Badsim.  &apls I love those bridges and walkways. Awesome  :thumbsup:
Title: Re: AntigOne
Post by: Adept2Rock on February 02, 2007, 05:57:56 AM
Ouaow!!Ta ville est splendide!!Je voulais savoir...C'est dur le LE???Car y'a pleins de possibilité et ça m interesse!!!
Sinon, j'ai ma ville: Malesherbes sur TSC!
Title: Re: AntigOne
Post by: jeronij on February 02, 2007, 06:30:02 AM
Badsim, again you are overpassing your self with every picture. I spent 30 minutes checking all and every picture and detail...or at least I tried  ::)

I am following your lot thread, and I can empathize with you, because I also made some custom lots, but after two months searching for all the dependencies  link, even with other people's help, I was not able to find them all. So I decided to not release a lot that hast more than 3 or 4 dependencies whenever is possible.
This rule is very difficult to keep for lots bigger that 1x1  ::) , I know, so my suggestion would be that you start making some small 1x1 filler lots, (I love the flowers ones  :thumbsup: ), and with a limited set of props or textures (porkies and SG give many many options). I am sure you will make them quite easily, and they would be really really useful for most of the players. I am sure you would set a new style in city decoration lots, becuase you really have a gift fot that. This is of course a suggestion. You can do wahtever your body tells you to do  :D :D


Oh, and I am glad to read your comment about my trees, I know that some hundreds are not enough....but Maxis provided 6 or seven trees models and nobody complaint  $%Grinno$%  :D :D :D

I had one of the most relaxing half hours in the lasts weeks in this CJ today ;D
Title: Re: AntigOne
Post by: NikNik on February 02, 2007, 08:41:40 AM
 &apls  :'(  &apls

No other way to describe this CJ.
As you stated in your introduction to the community you like to build cities as real as possible.
.......................well....you succeded!

Some remarks:
- You must be a Mc Donalds fan, I saw at least two of them. I love the restaurant row with one of the McDonalds and the terraces next to the street, very European!
-Madison Square Garden is beautifully placed. A big lot like that and it does not dominate the area.
- The way you have placed the squares and the parks is absolutely well thought of (brilliant is a better word).
Everywhere you look there are details to enjoy; the castle in the river (nice touch), the water cascade next to it, the old towers and the road leading under it.
- I noticed one of Jeronij's trees sticking out of a porkie's Parisian lots, like a tree grew in the couryard. Gorgeous detail!
- I also like the way you use textures. For instance around the small theatre, you layd down all around it the same brick texture. It's details like that that make this CJ very realistic! Bravo!
- The curfews (trotoirs) you have in your city have a very well chosen texture. Very European!

I go back to page 1 now to reenjoy this CJ.

Nik-Nik

Title: Re: AntigOne
Post by: Badsim on February 03, 2007, 11:04:26 AM
Thank you to each of you for so great comments .

Nik-Nik LOL , I'm not fan of MCDonald at all : I'm vegetarian since a few years . I love cows now ... in meadows .You must admit there's not a large choice of strinking international sign ... Antigone have also a Shorty Burger : as I'm not a dictator , my sims are still carnivores .

From now , I'll show AntiGone's updates closely as I use to , at simphoni ... with a lot of pictures ; I can't choose so I post them all .Here , 50 pictures about the 2 last updates .I hope that's not too boring . :P

(http://img257.imageshack.us/img257/6140/antigone157qp8.jpg)

(http://img257.imageshack.us/img257/2875/antigone158nb9.jpg)

(http://img257.imageshack.us/img257/6964/antigone159vc4.jpg)

(http://img257.imageshack.us/img257/667/antigone160pd6.jpg)

(http://img257.imageshack.us/img257/9333/antigone161si7.jpg)

(http://img257.imageshack.us/img257/2919/antigone162rv2.jpg)

(http://img257.imageshack.us/img257/994/antigone163qu4.jpg)

(http://img257.imageshack.us/img257/5015/antigone164te2.jpg)

(http://img257.imageshack.us/img257/4127/antigone165dr9.jpg)

(http://img257.imageshack.us/img257/4643/antigone166ao6.jpg)

(http://img257.imageshack.us/img257/7030/antigone167wv6.jpg)

(http://img257.imageshack.us/img257/727/antigone168rx4.jpg)

(http://img257.imageshack.us/img257/4368/antigone169az1.jpg)

(http://img257.imageshack.us/img257/8959/antigone170zi3.jpg)

(http://img257.imageshack.us/img257/9977/antigone171sf2.jpg)

(http://img257.imageshack.us/img257/4060/antigone172mt8.jpg)

(http://img257.imageshack.us/img257/5664/antigone173al7.jpg)

(http://img257.imageshack.us/img257/5319/antigone174xm0.jpg)

(http://img257.imageshack.us/img257/7199/antigone175cs4.jpg)

(http://img257.imageshack.us/img257/4646/antigone176uf6.jpg)

(http://img257.imageshack.us/img257/1781/antigone177dv8.jpg)

(http://img257.imageshack.us/img257/3378/antigone178ij9.jpg)

(http://img257.imageshack.us/img257/7443/antigone179pr2.jpg)

(http://img257.imageshack.us/img257/3357/antigone181vq7.jpg)

(http://img257.imageshack.us/img257/8356/antigone182kh3.jpg)

(http://img257.imageshack.us/img257/7454/antigone183ki3.jpg)

(http://img257.imageshack.us/img257/7981/antigone184nv0.jpg)

(http://img257.imageshack.us/img257/6309/antigone185kk3.jpg)

(http://img257.imageshack.us/img257/4904/antigone186vf8.jpg)

(http://img257.imageshack.us/img257/9902/antigone187tg9.jpg)

(http://img257.imageshack.us/img257/5029/antigone188pd9.jpg)

(http://img257.imageshack.us/img257/2751/antigone189dc7.jpg)

(http://img257.imageshack.us/img257/7286/antigone190sd9.jpg)

(http://img257.imageshack.us/img257/8981/antigone191no7.jpg)

(http://img257.imageshack.us/img257/5984/antigone193iw4.jpg)

(http://img257.imageshack.us/img257/9793/antigone194hd3.jpg)

(http://img257.imageshack.us/img257/9576/antigone195xx1.jpg)

(http://img257.imageshack.us/img257/3751/antigone196wp4.jpg)

(http://img257.imageshack.us/img257/1593/antigone197ox7.jpg)

(http://img257.imageshack.us/img257/8525/antigone198ho4.jpg)

(http://img257.imageshack.us/img257/7411/antigone199ou1.jpg)

(http://img257.imageshack.us/img257/6872/antigone200mg8.jpg)

(http://img257.imageshack.us/img257/9173/antigone201bt6.jpg)

(http://img257.imageshack.us/img257/144/antigone202pf8.jpg)

(http://img257.imageshack.us/img257/2563/antigone203ci3.jpg)

(http://img257.imageshack.us/img257/3895/antigone204gp3.jpg)

(http://img257.imageshack.us/img257/3299/antigone205wg1.jpg)

(http://img257.imageshack.us/img257/4107/antigone206as9.jpg)

(http://img257.imageshack.us/img257/7069/antigone207ac1.jpg)

(http://img257.imageshack.us/img257/3360/antigone208qz9.jpg)

To the next .
Title: Re: AntigOne
Post by: bat on February 03, 2007, 11:06:52 AM
wonderful update! great pictures!  :thumbsup: &apls :thumbsup:
Title: Re: AntigOne
Post by: dedgren on February 03, 2007, 11:18:33 AM
Whoa, 50 AntigOne pics!

I'll be looking at them over the course of the day (I'll open a window and let them DL while I'm doing stuff this morning) and get back to this comment later.

Thanks so much for posting your great MD at SC4D.


David
Title: Re: AntigOne
Post by: vester on February 03, 2007, 12:20:42 PM
That is some great lots you have made there. :thumbsup:
Title: Re: AntigOne
Post by: kimcar on February 03, 2007, 12:26:10 PM
 &apls Wonderfull , even if i saw those before. Still that i like to see them again . Are you looking for a real mayor job ?  ;D Keep this baby growing .
Title: Re: AntigOne
Post by: Frankie on February 03, 2007, 12:40:50 PM
WOW! Those pics are truely amazing!! and soo many of them too  ;D I will definately be watching this CJ  :)
Title: Re: AntigOne
Post by: Giligone on February 03, 2007, 12:55:46 PM
You'd think by now I'd be a little more used to your style. But no, they still blow me away. Fantastic work Badsim, it's always a pleasure to read your MD! :thumbsup:
Title: Re: AntigOne
Post by: NikNik on February 03, 2007, 01:18:32 PM
were it already 50 pics? I go through them in a haze of absolute drooling. Great stuff.

Is that school (the one with the green roofed gymnastics hall (I guess)) your own work?
If not, where can I find it?
If yes, is there any chance ever that you will release this or one of your other genius stuff here on LEX or on STEX?

I love that river with the church in the middle. Great stuff!!!!

I usually have at least 2 vegetarian days per week days and one day fish as I think the western world eats too much meat. As far as McDonalds go I try to stay way clear of them nowadays (I use to go there at least once a week).

Take care and enjoy the cows.

Nik-Nik
Title: Re: AntigOne
Post by: Air6 on February 03, 2007, 01:56:58 PM
When I see these pictures, I am said that you are an artist. Bravo :thumbsup:
Title: Re: AntigOne
Post by: kwakelaar on February 03, 2007, 03:33:31 PM
Very rarely we are given such a fantastic source of inspiration as in this MD. Like so many who have commented here I am stunned by the amount of detail in your city.
The huge plaza with the fountains is such a beautiful and elegant design, it would be the pride of any city in the real world.
Title: Re: AntigOne
Post by: jen_p on February 03, 2007, 04:20:57 PM
You really have an eye for detail. This is a beautiful city. I await the next installment with bated breath.
Title: Re: AntigOne
Post by: Fledder200 on February 04, 2007, 07:40:35 PM
50....wow......now i can die happy!!!

Q: were do you get those awnings and shop fronts, that u use infront of the "shops", from?
i seached the whole LOT editor...but couldn't find any thing like yours...is it from a costum made prop pack?
Title: Re: AntigOne
Post by: goin2chicago on February 04, 2007, 11:11:14 PM
i just looked through your whole cj and all i could say was oh my god. the amount of time you put into this is so easy t see and the pics are absolutely the best ever. all your lot editing really pays off and if you were able to share those lots with us i would probably die. lol. i am going to be anticipating the next update from you!
Title: Re: AntigOne
Post by: thundercrack83 on February 04, 2007, 11:55:01 PM
Wow, awesome work once again! SO many great shots, I don't know how you do some of the stuff that you do, but it's absolutely magnificent! Keep up the good work!
Title: Re: AntigOne
Post by: CabraBuitre on February 05, 2007, 12:12:51 AM
I said as much in the thread at Simphony... but this has been my favorite update so far.  You get SO many beautiful pictues.  And that's not to say, by any stretch of the imagination, that the other updates lacked beauty... they've all been beautiful, but these seem so realistic, so much like photographs...

Just amazing!
Title: Re: AntigOne
Post by: Badsim on February 05, 2007, 05:29:42 AM
A few replies ...

Nik-Nik It's Somy's school ( from a few years ago , now ...) here asociated with Porkie's ArtDeco school , more details about this association in thread "LotEditor Projects" , I've intended to upload this , but actually the list of dependencies is really too impressive ...

Fledder200 , the Maxis front shop props are listed as "CSF ......" , you can also use a set from Deadwoods : DEDWD Small Shop Prop Pack (these are more generic but better looking at night) and a set of canopies from Dolphin66 (I think in a BSC Mega Props Pack ).And please , stay alive ... :P

goin2chicago I can't upload my 2 Go of plugins ,(if it were possible , I would do ! ) but a first Lot is available , link in the thread "LotEditor Projects" (Don't wait for them on the LEX or STEX) : Osturland GreatHall V2 by Yoder7652 ...

Kimcar LOL , if I were a real mayor , I would be lynched since a long  $%Grinno$%...AntiGone is a city of billionaires .

Go back to "work" , see you soon ...
Title: Re: AntigOne
Post by: Kokopelli on February 05, 2007, 01:34:26 PM
Very nice. I like your city
Title: Re: AntigOne
Post by: your_adress_here on February 06, 2007, 07:20:02 AM
Ta ville a tellement de charme! J'aime la facon tout est connecté; il n'y a rien qui n'est pas, d'une facon ou d'une autre, connecté au reste de la ville. Et le détail! On dirait que chaque fois je regarde ta ville, j'y découvre quelque chose de nouveau. Je dois dire que tu est un jouer de Simcity exemplaire!
Title: Re: AntigOne
Post by: keithsed on February 06, 2007, 05:04:48 PM
All of your streets, plazas, buildings, art pieces, canals all seem to fit together so logically and seamlessly.  I don't think we devotees realize how much time and care it took to make them look so realistic. 

All I can say is you have the TALENT!!

Great work.

Keith
Title: Re: AntigOne
Post by: Adriano57 on February 06, 2007, 05:48:31 PM
Antigone est vraiment une ville sensationnelle ! Tu es vraiment un très grand paysagiste urbain !

In other words I ADORE your city. Fantastic work Badsim !  &apls
Title: Re: AntigOne
Post by: Fred_Ginger on February 06, 2007, 06:15:49 PM
No offense Badsim but you are really, really bad for my ego!  I look at your city and then look at my poor pathetic attempts, it's just sad, that's all, just sad.... :-[  Now that is off my chest ::), I really like how you used the 'book' library, that is getting to be one of my most favorite buildings, especially at night when it's lit up!  and the way you used the canals, I wish I had words to express how awesome this MD is! &dance &dance &dance
Title: Re: AntigOne
Post by: thundercrack83 on February 07, 2007, 12:23:17 AM
Quote
No offense Badsim but you are really, really bad for my ego!  I look at your city and then look at my poor pathetic attempts, it's just sad, that's all, just sad....

I have to agree! With your outstanding work, you've motivated me and crushed my dreams simultaneously! Keep it up!
Title: Re: AntigOne
Post by: Cali on February 07, 2007, 01:08:37 AM
awe-inspiring work ...one of the best md's i've seen. keep it up! :thumbsup:
Title: Re: AntigOne
Post by: Badsim on February 07, 2007, 04:47:38 AM
Fred_Ginger & thundercrack83 : I don't know if I could give some good advices ... be patient , have a deep consideration about that you want , assess your interest for SC4 and if you know It's the "game of your life" , take the LotEditor way ! I must admit it takes a lot of time , actually I can spend 10/12 hours a day on LE ... well , I know I'm a lucky guy : I'm working in tourism from April to October , 7 days a week ( even if it's forbidden in France !) so during these months I will have no time for SC4 ... I must also tell here that my friends & family find me totally crazy ! It's an addiction ; here my definition of an addiction : an improbable way found to accept a little more to live in an unacceptable world . No less , no more .

It's not a real update , this part of AntiGone is one of the most ancient . Each time I saw it , I thought something was wrong ...
(http://img180.imageshack.us/img180/5363/antigone209js5.jpg)

Obviously this building is out of place ....
(http://img180.imageshack.us/img180/6002/antigone210tj4.jpg)

... and for these , my style have changed , so ...
(http://img180.imageshack.us/img180/7383/antigone211gn2.jpg)

I have tried the new version of Maddison Gallery by Deadwoods , now named Jordan Gallery , but finally I prefer the first version even If it's not perfectly textured , the other one is too straight .
(http://img180.imageshack.us/img180/3815/antigone212ag5.jpg)

(http://img180.imageshack.us/img180/8035/antigone213dq5.jpg)

(http://img209.imageshack.us/img209/6867/antigone214xv1.jpg)

(http://img180.imageshack.us/img180/374/antigone215lm0.jpg)

(http://img180.imageshack.us/img180/7770/antigone216sj8.jpg)

(http://img180.imageshack.us/img180/2306/antigone217vl9.jpg)

(http://img180.imageshack.us/img180/7443/antigone218ds7.jpg)

Peace of  earth ... an utopia , but what else as  headlamp for humanity , Mars ?
(http://img180.imageshack.us/img180/7832/antigone219sj8.jpg)

(http://img180.imageshack.us/img180/6599/antigone220mn6.jpg)

(http://img180.imageshack.us/img180/9912/antigone221it9.jpg)

Now , I wonder about "Charles Darwin's Park "... New BSC's grassy textures , new trees from jeronij since I've made it .... hmm...  %wrd
(http://img180.imageshack.us/img180/9269/antigone222lg5.jpg)

your_adress_here , thank you for your effort to speak french , myself I'm glad this game is an occasion to improve my english vocabulary . ;)

To the next .

Title: Re: AntigOne
Post by: bat on February 07, 2007, 07:55:41 AM
The new version of Maddison Gallery looks excellent! :thumbsup: :thumbsup:
Title: Re: AntigOne
Post by: Giligone on February 07, 2007, 08:34:17 AM
Splendid! That last overview pic is really nice. Even though you've used many non-parisian buildings you've still acheived a very parisian atmosphere of your city. Just excellent work. That park is wonderfully done. I don't think you need to remake charles darwin park though, hehe.
Title: Re: AntigOne
Post by: CabraBuitre on February 07, 2007, 08:39:57 AM
I'm intrigued to see what you've got planned for Darwin Park!

Keep up the great work!
Title: Re: AntigOne
Post by: dedgren on February 07, 2007, 03:36:54 PM
Badsim-  I have to tell you that I am still looking at the "50+" pics (which I finally DL'd- I didn't want folks to think I was living in your MD) and now you come along and give us an insight into the revitalization of ancient AntigOne.  Your insight into the cityscape is incredible- it's ultra clean without being sterile, and has just enough of a touch of whimsy to keep the eye way wide open for those little "extras" you so masterfully add.

I haven't forgotten about your post as to rural roads, lots and sidewalks [linkie] (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=141.0).  Thanks so much for the input, and we'll be taking the topic further over the coming weekend.


David
Title: Re: AntigOne
Post by: goin2chicago on February 07, 2007, 03:43:52 PM
i just can't get enough of your pictures. can't wait for more!

welcome to page 7!!!
Title: Re: AntigOne
Post by: kimcar on February 07, 2007, 05:30:51 PM
 :thumbsup: Great move you have done to replace the tower with the smaller building. as for the rest simply perfect my friend.  &apls
Title: Re: AntigOne
Post by: Cali on February 07, 2007, 07:37:45 PM
love that clock ;D
Title: Re: AntigOne
Post by: thundercrack83 on February 07, 2007, 11:12:58 PM
First, let me thank you for the advice. Also, I agree with your definition of the game as an "addiction." And let me say that even the parts of AntigOne where you've "found something wrong" look great, too! I can't wait to see what you do with now!
Title: Re: AntigOne
Post by: Badsim on February 08, 2007, 06:16:40 AM
Well , don't wait for something spectacular about the park ... it's just a restoration , a question of details , but isn't all this city a question of details ? The park is an association of 6 Lots , almost all trees are ploped after the Lots ... I've already begun to change grass textures (it was too generic) with a new BSC's one with yellow points like Dandelion at spring ...cool .
You can see the difference on this picture .
(http://img241.imageshack.us/img241/9343/antigone223wz9.jpg)

Also , I have to change these old car clusters on the different parkings , and make them connected to avenues ...
Before....
(http://img241.imageshack.us/img241/4893/antigone224op2.jpg)

... & after .
(http://img241.imageshack.us/img241/4459/antigone225gg8.jpg)

See you later for the result ... now a small tutorial about a Lot I've just made against "Dead cities syndrome" ...another point about this is that I've always found the game unrealistic about traffic ( all big cities have traffic congestions !!! ... and with SC4 you must avoid them ...) . AntiGone have a stong busses & metro network but I want to see more cars .
So , a solution for all ...

First you need to download "Euro traffic generator" from mikeseith (Simtropolis) , there're several Lots , all awful and needing to be ploped on side ...
1- Launch LotEditor , find the following Lot
(http://img241.imageshack.us/img241/3225/capture01qq2.jpg)
(http://img241.imageshack.us/img241/4118/capture02on6.jpg)

2- Delete all props , base texture & overlays ...
(http://img241.imageshack.us/img241/4337/capture03yk9.jpg)

3- Enlarge the Lot to 1x2 , add your own base texture & overlays according to your avenues ...
(http://img241.imageshack.us/img241/7995/capture04bt4.jpg)

4- "Save as" ... another name .
(http://img241.imageshack.us/img241/3412/capture05tl4.jpg)

5- Leave LotEditor to open SC4Tool
(http://img241.imageshack.us/img241/4340/capture06ki2.jpg)

6- After have found your Lot ,follow these steps : 1- select avenue icon , 2- select right orientation , 3- Add transit by clicking on the right of your moose on one tile of the lot , 4- Just save ...
(http://img241.imageshack.us/img241/4663/capture07eb2.jpg)

Now the result : a Lot (you'll find it in your parks menu )as useful than invisible ...
(http://img241.imageshack.us/img241/3166/antigone226bm6.jpg)

(http://img241.imageshack.us/img241/3862/antigone227qw3.jpg)

There's a stronger traffic Lot , but I don't advice you to use it : same cars are too many repeated ...it's less realistic .

Hope to be clear & useful ... ;D
Title: Re: AntigOne
Post by: your_adress_here on February 08, 2007, 07:04:53 AM
Quote
your_adress_here , thank you for your effort to speak french , myself I'm glad this game is an occasion to improve my english vocabulary . Wink

Mais je suis francais. Le seul problème, c'est que j'ai un clavier angalais, donc je ne peux pas faire tous les accents.  &ops J'habite le Québec.
Title: Re: AntigOne
Post by: bat on February 08, 2007, 10:09:28 AM
Fantastic "tutorial" and great pictures! :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on February 08, 2007, 11:14:02 PM
That's a great tutorial! I find those type of taks somewhat intimdiating, but you've made it look very easy. You should consider having them post it in the tutorial section, if it hasn't been already. Anyway, great job! I'll be back for the next update!
Title: Re: AntigOne
Post by: Yoder7652 on February 08, 2007, 11:22:27 PM
nice little tutorial...I like the new texture for your parks...the entrance to the parking lot for the park is amazing...I love the statues at the entrance.
Title: Re: AntigOne
Post by: meinhosen on February 08, 2007, 11:54:01 PM
Great tutorial.  I played around with Mikeseith's lots a little bit... don't you have to have one of his props on there to generate the traffic?  I'm going to have to look in to that and see if it works.  Thanks!

Title: Re: AntigOne
Post by: goin2chicago on February 09, 2007, 01:09:38 AM
nice job. after seeing that little totourial i feel like i could use the lot editor. maybe some day i'll fire it up and give it a go. can't wait for the next update!
Title: Re: AntigOne
Post by: NikNik on February 09, 2007, 02:21:19 AM
Great tutorial.

I love by the way the side walk with all those different modern art sculptures!

Nik-Nik
Title: Re: AntigOne
Post by: sam on February 09, 2007, 05:11:12 AM
Nice tutorial - thanks  :thumbsup:

Btw I love the parks you have along the canal in the tutorial pictures.
Title: Re: AntigOne
Post by: Badsim on February 09, 2007, 07:20:22 AM
Great tutorial.  I played around with Mikeseith's lots a little bit... don't you have to have one of his props on there to generate the traffic?  I'm going to have to look in to that and see if it works.  Thanks!



Well , I must admit it's a mystery even for me ... Some time ago I tried to make a Lot with this strange prop found under flowers & named "euro shrub lua toned down" , I was thinking It was the car generator , but the lot didn't work ...
(http://www.fileden.com/files/2006/9/1/198038/EuroTraffic.jpg)

Finally I tried to modify the existing Lot and without any props , It works ! More strange , the building is the default Pz1x1 Plaza ... #?¿?¿?$
Title: Re: AntigOne
Post by: rw0381c on February 09, 2007, 10:08:47 AM
 :o

Absolutely insane, I hadn't had time to check this out in a week. It took an hour to download all those pictures, but it was time well spent! A-M-A-Z-I-N-G!!!!

R
Title: Re: AntigOne
Post by: Adriano57 on February 09, 2007, 11:30:42 AM
I did not find. Did you ask mikeseith, the creator of Euro Traffic?
Title: Re: AntigOne
Post by: meinhosen on February 09, 2007, 03:18:19 PM
Quote from: Badsim
Well , I must admit it's a mystery even for me ... Some time ago I tried to make a Lot with this strange prop found under flowers & named "euro shrub lua toned down" , I was thinking It was the car generator , but the lot didn't work ..
Finally I tried to modify the existing Lot and without any props , It works ! More strange , the building is the default Pz1x1 Plaza ... #?¿?¿?$

That's so odd.  I can't get the lots to generate traffic without the "Euro Shrub...etc" actually on the lot.  That's so odd.  &mmm  Oh well, at least it works for both of us.  :)
Title: Re: AntigOne
Post by: Antoine on February 10, 2007, 09:07:35 AM
Big work for your city with the LE !

It's fabulous  &apls
Title: Re: AntigOne
Post by: fantnet on February 12, 2007, 09:06:04 AM
Where can I find this building?
Title: Re: AntigOne
Post by: rooker1 on February 13, 2007, 03:23:29 PM
This is the best hour or so I have ever spent looking at a city journal of any kind.  I think this might be the best work I have ever seen.  There is so much detail and ever thing looks perfectly potioned.  Incredible job.  I wish my work looked only half as good as yours!!
Title: Re: AntigOne
Post by: Badsim on February 14, 2007, 04:43:22 AM
Hi SC4Devoted(s)...

Thank you rooker1 for your nice comment .

fantnet This a MAXIS' building (R$$ )...

(http://img213.imageshack.us/img213/4277/atoniumdc4.jpg)

The update of Darwin's park is achieved . Finally more changes than I thought . New grass texture , new cars , new trees , the concert area has been reduced (The Kills are in the park tonight ! )and I have integrated the Palacio Cristalino (ripptide) . The Atonium of Brussels is now the Science Museum of AntiGone , the old observatory has became a Space Museum .Simgoober's SwimCenter was already integrated with an entrance in the park .
As always , a lot of pictures .
(http://img246.imageshack.us/img246/939/antigone228bp4.jpg)

(http://img246.imageshack.us/img246/407/antigone229ia9.jpg)

(http://img213.imageshack.us/img213/1056/antigone230rz3.jpg)

(http://img213.imageshack.us/img213/9844/antigone231un2.jpg)

(http://img213.imageshack.us/img213/9168/antigone232bh7.jpg)

(http://img213.imageshack.us/img213/7831/antigone233zp8.jpg)

(http://img213.imageshack.us/img213/7573/antigone234fa1.jpg)

(http://img213.imageshack.us/img213/2614/antigone235vu5.jpg)

(http://img213.imageshack.us/img213/2262/antigone236hm0.jpg)

(http://img213.imageshack.us/img213/9818/antigone237bt6.jpg)

(http://img213.imageshack.us/img213/193/antigone238ac9.jpg)

(http://img213.imageshack.us/img213/9643/antigone239pa8.jpg)

(http://img213.imageshack.us/img213/9922/antigone240qg0.jpg)

(http://img213.imageshack.us/img213/7312/antigone241sp3.jpg)

(http://img213.imageshack.us/img213/3554/antigone242ym3.jpg)

(http://img213.imageshack.us/img213/1506/antigone243ai4.jpg)

(http://img213.imageshack.us/img213/4976/antigone244wn4.jpg)

(http://img213.imageshack.us/img213/7127/antigone245yo6.jpg)

(http://img213.imageshack.us/img213/3742/antigone246ee0.jpg)

(http://img213.imageshack.us/img213/8591/antigone247mo8.jpg)

(http://img213.imageshack.us/img213/3654/antigone248oa3.jpg)

(http://img213.imageshack.us/img213/2702/antigone249ft1.jpg)

(http://img213.imageshack.us/img213/4755/antigone250vn9.jpg)

(http://img213.imageshack.us/img213/4861/antigone251bq5.jpg)

(http://img213.imageshack.us/img213/8366/antigone252dt2.jpg)

" Your love is a .... DESERTER !"
(http://img213.imageshack.us/img213/5369/antigone253za9.jpg)

February is the month of restorations . Here a few Lots restored : EMI Records (bandito) , National Swimming Centre (jtportland) now with an Olympic sign found on a German site , Swiss Re HQ Caliban , Shirokiyo CS$$$ (ATPX) .
(http://img213.imageshack.us/img213/4607/antigone254xc1.jpg)

(http://img213.imageshack.us/img213/8506/antigone255qf8.jpg)

(http://img213.imageshack.us/img213/4636/antigone256ck2.jpg)

(http://img213.imageshack.us/img213/2825/antigone257oh3.jpg)

(http://img213.imageshack.us/img213/6733/antigone258kv0.jpg)

(http://img213.imageshack.us/img213/1097/antigone259iw4.jpg)

The update of the ancient AntiGone isn't achieved , as it's a bit tiresome , I think that from now I'll alternate these restorations with real updates .
Thanks to be there .
Title: Re: AntigOne
Post by: Antoine on February 14, 2007, 05:41:23 AM
Nice park  &apls it look so realist !!!
Title: Re: AntigOne
Post by: meinhosen on February 14, 2007, 06:13:24 AM
Badsim - in those first two screenshots, is that a Borg Cube I spy in the upper middle of the pic?

Great work on the park... I have to go clean off my jaw (since it dropped off and rolled under my desk).

Keep up the great work!   &apls
Title: Re: AntigOne
Post by: Air6 on February 14, 2007, 06:51:00 AM
Your park is amazing ! Great pictures...

You have a lot of imagination to create all these lots  :thumbsup:
Title: Re: AntigOne
Post by: vester on February 14, 2007, 07:03:28 AM
Wow. Your city is just amazing. Wonderful ....  :thumbsup:
Title: Re: AntigOne
Post by: Fledder200 on February 14, 2007, 07:06:48 AM
omg!!...OMG!! you are realy realy realy realy my hero!
i just love everything!! OMG...man..wow
i love the park and the concert and everything!!
great job!!!  &apls :thumbsup:
Title: Re: AntigOne
Post by: Giligone on February 14, 2007, 08:28:49 AM
is that a Borg Cube I spy in the upper middle of the pic?

Haha, thats what I thought when i saw it too! I think it is one! ()borg()

And wow, once again. Badsim, fantastic work. That park is incredible. There's one tiny little thing that I noticed that could be improved. In your concert area, there is a metal support column for the stage lighting that is right in the middle of the stage. Seems like a bad spot for a big pole! haha.

As always, looking forward to more!
Title: Re: AntigOne
Post by: rooker1 on February 14, 2007, 09:02:50 AM
Another super amazing update.  The amount of detail is in a entire different universe compared to all the other DM's I have seen. 
I hope one day you may be able to release some of your lots.  There seem to me to be very useful and very unique.  The parking lots along the avenue would be a perect start.  I am sure everyone will agree and appreciate the contribution.  I understand the amount of dependencies maybe alot, but if everyone else is like me, than we probable have them all.  I think I may have to spend some more time in LE as you have proven it is an incredible tool.
I will be back for sure to see what is next!!
Title: Re: AntigOne
Post by: bat on February 14, 2007, 12:41:43 PM
Like always a wonderful update! Very realistic park! :thumbsup:
Title: Re: AntigOne
Post by: kimcar on February 14, 2007, 04:06:17 PM
 &apls Wonderfull as always . Really well done . We feel the life in this CJ like anyone else. Keep going.  :thumbsup:
Title: Re: AntigOne
Post by: Cali on February 14, 2007, 10:16:06 PM
absolutely amazing. thank you for sharing :thumbsup:
Title: Re: AntigOne
Post by: mattb325 on February 14, 2007, 10:22:02 PM
You've truly an eye for grandeur badsim, thank you for sharing your inspiring creations and game play :)!
Title: Re: AntigOne
Post by: greenbelt on February 14, 2007, 10:28:11 PM
 &apls   &apls   &apls
WOW.  I especially like the lot that looks like the picture at the top of this page.  (i.e.  tinker toy sculpture)  Where did you get this?  Thnx.

another question I notices a weeping fir tree.  (10th picture down)  Where did you get this?  Thnx.
Title: Re: AntigOne
Post by: thundercrack83 on February 15, 2007, 01:58:00 AM
Once again, fantastic work. Absolutely fantastic. I look at your pictures and I am completely capitivated, not only at the skill with which you've made the lots, etc., but also the creativity you use to place everything within the city. It truly is a work of art.
Title: Re: AntigOne
Post by: Yoder7652 on February 15, 2007, 07:56:16 AM
wow, now that is what I call a good looking park....your attention to detail never ceases to amaze me.
Title: Re: AntigOne
Post by: Badsim on February 15, 2007, 08:45:37 AM
Well , I'm glad you like the park : I was inspired  by Parc de la Tête d'Or in Lyon (Second town of France and where my brother is living )

So you have noticed the presence of  a BORG Entertainment by Andreas Roth .I think architectural controversies in Simworld are a good thing : they exist in any city ... some of my Sims have signed petitions against it ;D

greenbelt : It's the Atomium by mordor_moose (Simto .) ; the weeping fir  is in BSC Prop Pack Jeronij Vol 02 Trees ( here ) .

To the next . ;)
Title: Re: AntigOne
Post by: goin2chicago on February 15, 2007, 09:13:24 AM
it's awesome how you showcase such a small area and make it look so awesome. usually i'm not into those big artistic sculpures but you make them fit.
Title: Re: AntigOne
Post by: tcx on February 15, 2007, 11:01:35 AM
 &apls &apls &apls &apls &apls &apls &apls &apls

THIS IS GREAT!

Amazing pics and great CJ!
Title: Re: AntigOne
Post by: kwakelaar on February 15, 2007, 05:43:12 PM
Again a level of detail I think I have never seen before, I have truely enjoyed your update.
Title: Re: AntigOne
Post by: Flipside on February 15, 2007, 08:16:38 PM
Wow, you do very nice metropolitan parks. You have a beautiful city indeed.  :o ;D
Title: Re: AntigOne
Post by: emilin on February 16, 2007, 02:03:16 AM
OMG! I just noticed that you actually used the BORG building (just north of the park) and it FITS. &apls

I saw that BAT on STEX and I always wondered if there would ever be a reasonable use for it. You just showed that ANYTHING can look realistic if used in the right setting.
Title: Re: AntigOne
Post by: NikNik on February 16, 2007, 04:15:03 AM
So you have noticed the presence of  a BORG Entertainment by Andreas Roth .I think architectural controversies in Simworld are a good thing : they exist in any city ... some of my Sims have signed petitions against it ;D

LOL. Isn't it great to ba a enlightened dictator.

Great update as usual.

Nik-Nik
Title: Re: AntigOne
Post by: pvarcoe on February 16, 2007, 10:17:14 AM
WOW, what an update.
The park is unbelievably good.
Everytime I come here, your work just blows me away.
Wonderful stuff Badsim!
Title: Re: AntigOne
Post by: petercintn on February 16, 2007, 08:19:16 PM
I can't believe I'm just seeing this for the first time.  How did I miss it?  Uuugg...

WOW!
Title: Re: AntigOne
Post by: Rayden on February 17, 2007, 04:50:49 AM
Well, I have no words to describe what I just saw. The ammount of detail it's so high, that I don't know where to start from. It's great to see so much imagination in a single update and there is so many things I would like to ask, but that would take forever so I go and watch it again ;D
Looking forward to see another one like this. :thumbsup:
Title: Re: AntigOne
Post by: jeronij on February 17, 2007, 07:14:57 AM
I just cant stop enjoying your city  &apls
It is really inspiring  :thumbsup:
Title: Re: AntigOne
Post by: dedgren on February 18, 2007, 02:24:30 AM
Matt (mattb325) said

Quote
You've truly an eye for grandeur badsim

And you've got a wicked gift for understatement, Matt.  This guy is the wouanagaine [linkie] (http://sc4devotion.com/forums/index.php?topic=238.0) of custom content cities.

...We. Are. Not. Worthy!!!

Heh, Badsim, you're... well, bad.  Bad.  And that's good!


David
Title: Re: AntigOne
Post by: football_fever on February 18, 2007, 04:19:46 AM
I just read it all and I think my head is going to explode from the beauty.  I hate asking where buildings are from, so I won't.  It's time for me to do some surfing for buildings.  I love the city, and I can't wait for more
Title: Re: AntigOne
Post by: sebes on February 23, 2007, 04:32:08 PM
That park man.... is absolutely awesome.

And what function does the borg cube have in Antigone... assimilation center to share your skills ??? In that case I wanna be assimilated too !!!
Title: Re: AntigOne
Post by: bribri on February 23, 2007, 07:42:48 PM
 &apls

wow. wow. wow. This is one of the most amazing layouts I have ever seen. GREAT JOB! I can't wait to see more.
Title: Re: AntigOne
Post by: Adriano57 on February 23, 2007, 08:28:35 PM
Great update as usual Badsim ! At the top of your art !  &apls
Title: Re: AntigOne
Post by: sc4portugal on February 24, 2007, 11:19:54 AM
 &apls  great work
Title: Re: AntigOne
Post by: crushedcar on February 25, 2007, 09:15:59 PM
This is just unbelievably good. Those last pictures are great. *searches for smiley with broken jaw*
Title: Re: AntigOne
Post by: Badsim on February 26, 2007, 08:17:33 AM
Listening Sparklehorse : "It's a wonderful life" album ...

Hi everybody ,

I'm back after 2 weeks of work : a lot of time wasted trying to find a new map ...Since I became a SC4Devotion member , I'm impressed by the work on regions and landscapes from some of you ( jeronij , aleking , pvarcoe , dedgren ....) . It wasn't my preoccupation untill now ...
Well , this time is over .

But ... I've spent hours to render maps which finally I didn't like .Too big , not enough flat terrains , too much mountains, not enough ocean ...finally I decided to keep mine (made by hand more than 2 years ago ) with only 3x3 large city tiles . I've just improved it with the Olympic Tree Controler (which was rather complicated to install ...) . However ,  I haven't used the terrain textures , I really prefer the original ones .
So my crappy VirtualEden before ...
(http://img83.imageshack.us/img83/8342/virtualedenregion01ve5.jpg)

... and now .Not perfect but really better .
(http://img83.imageshack.us/img83/6594/virtualedenregion02cf4.jpg)

The 2 city tiles where I'm really controling everything : AntiGone "Downtown" and AntiGone " Seaports & industries"
(http://img83.imageshack.us/img83/8643/virtualedenregion03qn8.jpg)

(http://img83.imageshack.us/img83/7328/virtualedenregion04se7.jpg)

Some details of my new landscapes ... just a VirtualEden .
(http://img83.imageshack.us/img83/5570/virtualedenregion05hk6.jpg)

(http://img83.imageshack.us/img83/569/virtualedenregion06ot5.jpg)

(http://img83.imageshack.us/img83/7929/virtualedenregion07bb8.jpg)

Just a VirtualEden for cows too .
(http://img83.imageshack.us/img83/8910/virtualedenregion08hp8.jpg)

I've also changed my water texture ( now "Brigantine" from pegasus ) . The transition Oppie's canal / Ocean ...  the best I can do .
(http://img83.imageshack.us/img83/2010/virtualedenregion09vr5.jpg)

Go back to downtown update :four new growable residential blocks & a japanese embassy .
(http://img83.imageshack.us/img83/3476/antigone260gg0.jpg)

(http://img83.imageshack.us/img83/7492/antigone261vg0.jpg)

The rise of a new version of Eastside Plaza (Ill Tonkkso ) ...
(http://img83.imageshack.us/img83/4053/antigone263ix9.jpg)

... and a new version of Quartier Alex ( BarbyW ) . Special thanks to her : she made for me a prop pack with all Porkissimo's Bats as props .
(http://img83.imageshack.us/img83/4794/antigone264jh3.jpg)

OK , that's done .
(http://img83.imageshack.us/img83/2542/antigone265jd7.jpg)

(http://img83.imageshack.us/img83/8826/antigone266ge0.jpg)

(http://img83.imageshack.us/img83/5126/antigone267sn1.jpg)

(http://img83.imageshack.us/img83/6945/antigone268kb6.jpg)

(http://img83.imageshack.us/img83/6453/antigone269vy2.jpg)

(http://img83.imageshack.us/img83/9114/antigone270hp6.jpg)

(http://img83.imageshack.us/img83/4149/antigone271ot4.jpg)

(http://img83.imageshack.us/img83/6606/antigone272dh7.jpg)

(http://img83.imageshack.us/img83/6559/antigone273zo2.jpg)

(http://img83.imageshack.us/img83/8658/antigone274dp9.jpg)

(http://img83.imageshack.us/img83/8462/antigone275sm1.jpg)

(http://img83.imageshack.us/img83/4673/antigone276eh3.jpg)

(http://img83.imageshack.us/img83/3548/antigone277tw6.jpg)

(http://img83.imageshack.us/img83/1493/antigone278ru9.jpg)

(http://img83.imageshack.us/img83/5770/antigone279vq3.jpg)

(http://img83.imageshack.us/img83/5766/antigone280xf0.jpg)

(http://img83.imageshack.us/img83/5350/antigone281uq8.jpg)

(http://img83.imageshack.us/img83/5100/antigone282cr5.jpg)

(http://img83.imageshack.us/img83/9973/antigone283rs8.jpg)

(http://img83.imageshack.us/img83/4278/antigone284ks2.jpg)

(http://img83.imageshack.us/img83/8476/antigone285bf6.jpg)

(http://img83.imageshack.us/img83/3572/antigone286hy9.jpg)

(http://img83.imageshack.us/img83/1149/antigone287vy7.jpg)

(http://img96.imageshack.us/img96/5552/antigone288nw7.jpg)

(http://img96.imageshack.us/img96/2452/antigone289qr6.jpg)

(http://img96.imageshack.us/img96/2285/antigone290tv0.jpg)

(http://img96.imageshack.us/img96/4278/antigone291fv6.jpg)

(http://img96.imageshack.us/img96/1006/antigone292hg7.jpg)

(http://img96.imageshack.us/img96/6840/antigone294wa1.jpg)

(http://img96.imageshack.us/img96/9403/antigone295qj1.jpg)

(http://img96.imageshack.us/img96/7171/antigone296sr9.jpg)

(http://img96.imageshack.us/img96/4727/antigone297qm6.jpg)

(http://img96.imageshack.us/img96/6573/antigone298ot4.jpg)

(http://img96.imageshack.us/img96/2591/antigone299mr9.jpg)

(http://img96.imageshack.us/img96/7606/antigone300lh4.jpg)

(http://img96.imageshack.us/img96/148/antigone301sl5.jpg)

To the next . ;)
Title: Re: AntigOne
Post by: Rayden on February 26, 2007, 08:44:45 AM
Wow, looks like my wishes were granted. Another amazing update. I had to go back several times and see it all again. Those Porkissimo's bats as props, did you use them to make those lots growing like that? Anyway, they look great &apls
Title: Re: AntigOne
Post by: kimcar on February 26, 2007, 08:48:48 AM
 &apls Another great update you have done . I really like how you have incorporate the Eastside Plaza with the other building. As for thr terraforming , your not bad at all you know  ;D And it's a good idea to put the new water texture . A very good choice . Keep going my friend. :thumbsup:
Title: Re: AntigOne
Post by: Fledder200 on February 26, 2007, 09:20:07 AM
omg.......just amazing  &apls
i realy realy love it
Title: Re: AntigOne
Post by: bat on February 26, 2007, 09:33:34 AM
Wonderful region overview! and fantastic pictures / update! :thumbsup:
Title: Re: AntigOne
Post by: NikNik on February 26, 2007, 09:46:46 AM
wow that's an huge update Badsim!!

I like what you did with the region. Some of those shots are almost real!
Those ploppable cows where did you get them?

Very good how you made the sea shore lay out. The quay is very deep and looks very good.
Intersting architecture in the Eastside. Wonder what the sims said of such a big high rise in the historical block. Must have seen a lot of protests around. But it worked out very fine!
Your version of Quartier Alex is 4x8 big. Huge but it looks perfect there.
I like what you did with the road side. That parking in front of the hotel and in front of the trees is .... jaw dropping realistic. It's like being in a RL town!

What i also like is the side of the canel (pic 24 I believe) the one with the little barge.I like that street side again with those blue slightly curved fences at the car park and with the light green glass container in the corner (it is a glass container isn't it?).

The close ups are a bit too close up this makes the pics very coarse and the magic puffs away.
Nice nite shote with KLM airplane (makes me proud, even if they are mrged with Air France).

Nik-Nik
Title: Re: AntigOne
Post by: emilin on February 26, 2007, 10:18:38 AM
One of those residential blocks (the "messy" one) is probably the most realistic use of porkissimo stuff I have seen.

I'm pretty lost for words here. "It's great!" just doesn't cut it when it comes to this city.
Title: Re: AntigOne
Post by: thundercrack83 on February 26, 2007, 02:45:00 PM
Wow, another fantastic update! I think your before/after region shots show how much time and effort you put into upgrading your region and it looks outstanding. I love the landscape shots and all the downtown pictures in this update are equally as great as your other updates. Great job! I do have one question, though: Where can I find the building you used as the Japanese embassy?
Title: Re: AntigOne
Post by: M4346 on February 26, 2007, 02:50:16 PM
I'd also like to know re: the embassy. :P

And welcome to page 10!  :thumbsup:
Title: Re: AntigOne
Post by: crushedcar on February 26, 2007, 04:47:07 PM
Downtown looks awesome at night. If this were a real city I would want to move there.
Title: Re: AntigOne
Post by: Cali on February 26, 2007, 09:25:05 PM
love the night scene. very good update, thanks :thumbsup:
Title: Re: AntigOne
Post by: Badsim on February 27, 2007, 04:11:52 AM
Replies .

Rayden ; Yes I used Porkie's Bats as props for these new blocks ... & I agree with emilin  they're my best so far . Quartier Alex /Touraine or Place des Alpes and Quartier Les Pauvres by BarbyW are growing megalots , they can be resized 10x10 , 6x10 or 6x6 , R$$$ , R$$ , R$ already a good number of combinations .But it still hard to avoid repetitions ...Xannepan 's Bats aren't exactely at the same scale than Porkie's ones and for Xannepan's ones the result isn't convincing except with symetrical squares . So I'm visiting the STEX every day waiting for new Bats from these 2 great BATers ...

The japanese embassy can be found at Simtro , thread Massively Gigantic Japanese BAT Gallery page 80 . Read carefully the comments on this page about the way to download & install it ; it's a special way .

Nik-Nik Interesting theory about enlightened dictators ... well , may be this game is responding to a power frustration ... I'm rather managerial and sometimes peremptory for my circle of acquaintances .I try to correct that by never forget this french phrase : Hell is paved with good intentions .
For the cows : there's a lot on the STEX named Cows Yeah (by keel) but you'll need to correct it with LE cause there're really too many cows , plus this 1x1 Lot has a base texture .So , if you have to open LE , just do your own Lot ; I've used a lot with a transparent base texture ( and not no base texture ) : a piece of SA Cycleway Kit by Shadow Assassin which has also the advantage to be found in the health menu which isn't congested like the parks menu . The prop for cows is an original MAXIS one : Effect_cows .Use 3 or 4 times this prop on your Lot , no less , no more . If you like perfection , I can advice you to use too SFBT  Plopable Cow Pats by Andreas Roth , you'll find them in your Mayor tree mods .

Cali , I think it's to me to thanks each of you for your comments . ;)
Title: Re: AntigOne
Post by: BarbyW on February 27, 2007, 05:40:28 AM
Beautiful update, Badsim. I love what you have been doing with the megalots. Can I also point out that I only made a set of prop exemplars and the models were not included?
For the cows you might also try BSC Plop an Animal available here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=518
These are lots with no base texture so you see the underlying terrain and has cows, horses and llamas available for plopping.
Title: Re: AntigOne
Post by: Antoine on February 27, 2007, 06:00:26 AM
Que du détail !!! Vraiment on ne se lasse pas de revoir les endroits déjà vu d'Antigone ! La vue de nuit est vraiment superbe en plus.

bref :  &apls
Title: Re: AntigOne
Post by: rooker1 on February 27, 2007, 08:27:15 AM
So much detail it's incredible.  I love it when you post, I can look at your pictures several times and find new details! &apls
Title: Re: AntigOne
Post by: Kokopelli on February 27, 2007, 09:26:55 AM
Absolutely incredible. Your city was amazing in its detail and now we see your entire region is being developed with the same meticulous care. I am really looking forward to more.
Title: Re: AntigOne
Post by: GER on February 27, 2007, 04:31:10 PM
Dont piss off topic.

I dont think this is the place for this comments.


jeronij
Title: Re: AntigOne
Post by: pvarcoe on February 27, 2007, 04:48:40 PM
The rural shots are just spectacular Badsim.
Your work with the Olympic tree controller is of the highest quality.
I see you use the default terrain textures rather than a Cycledogg (or other) terrain controller.
The end result turned out really well.
I wouldn't have thought the default terrain could look that good.

Love the cows!!

Title: Re: AntigOne
Post by: jeronij on February 27, 2007, 06:22:19 PM
 "$Deal"$

To all the posters at this CJ, please, remember that english is the only acceptable language in this forum. And the reasons for this have been explained before.

Thanks for your understanding.

Title: Re: AntigOne
Post by: Rayden on February 27, 2007, 07:19:13 PM
Thanks Badsim for enlightening me on those lots and for the link ;) Looking forward for your next update :thumbsup:
Title: Re: AntigOne
Post by: Antoine on February 28, 2007, 03:59:34 AM
jeronij : sorry I don't speak french now
Title: Re: AntigOne
Post by: thundercrack83 on February 28, 2007, 10:01:30 AM
Thanks for the tip on the Japanese embassy. I'll be looking forward to the next update!
Title: Re: AntigOne
Post by: Mulefisk on February 28, 2007, 02:09:52 PM
Wonderful in every sense of the word!  $%Grinno$%

As everyone else alreaady has said, the amount of detail put into this is incredible.

Can't wait for the next update!
Title: Re: AntigOne
Post by: Badsim on March 01, 2007, 09:37:37 AM
Hi everybody ,

Something different this time ...

(http://img85.imageshack.us/img85/9431/epilobium2jd2.jpg)
Epilobium angustifolium ... If you live in north hemisphere , you must know this mountainous flower ...

My first farm , using "Castello di Chianti" by Mickebear ...

(http://img85.imageshack.us/img85/3612/antigone302hv7.jpg)

(http://img85.imageshack.us/img85/3241/antigone304yz3.jpg)

(http://img85.imageshack.us/img85/2440/antigone305tj2.jpg)

(http://img85.imageshack.us/img85/6926/antigone306go3.jpg)

(http://img85.imageshack.us/img85/8269/antigone307hw1.jpg)

(http://img85.imageshack.us/img85/4636/antigone308farm01xw6.jpg)
(http://img85.imageshack.us/img85/9436/antigone308farm02bo6.jpg)

(http://img85.imageshack.us/img85/613/antigone309wu0.jpg)

(http://img85.imageshack.us/img85/56/antigone310rs4.jpg)

(http://img85.imageshack.us/img85/4137/antigone311yn9.jpg)

(http://img85.imageshack.us/img85/8792/antigone312py3.jpg)

(http://img85.imageshack.us/img85/8383/antigone314jb4.jpg)

(http://img85.imageshack.us/img85/9499/antigone315el0.jpg)

(http://img85.imageshack.us/img85/5528/antigone316cw9.jpg)

(http://img85.imageshack.us/img85/4305/antigone317sc0.jpg)

(http://img85.imageshack.us/img85/1169/antigone318sg7.jpg)

(http://img85.imageshack.us/img85/219/antigone319ec1.jpg)

(http://img85.imageshack.us/img85/5303/antigone320qt0.jpg)

(In memory) to my grand-father .
Title: Re: AntigOne
Post by: dedgren on March 01, 2007, 09:54:05 AM
Hello, Badsim-

Quote
(In memory) to my grand-father.

He must have have been a very special man to rate such wonderful memories.

In Alaska, we call Epilobium angustifolium Fireweed [linkie] (http://en.wikipedia.org/wiki/Fireweed).  Apparently others do, too.  You can brew tea from its leaves and the flowers are used to make preserves.  It's also a weather predictor- snow within a month of when the last flower drops.

I hope those cows come equipped with karabiners and pitons...


David
Title: Re: AntigOne
Post by: thundercrack83 on March 01, 2007, 09:57:59 AM
Wow, the farm and the landscaping around are very beautiful. It's a very nice tribute to your grandfather. Great job!
Title: Re: AntigOne
Post by: wouanagaine on March 01, 2007, 10:08:21 AM
Great, superb, magnific

The attention to details is in every pics. I don't have any suggestion to offer, it is perfect in every way
 &apls
Title: Re: AntigOne
Post by: rooker1 on March 01, 2007, 12:02:30 PM
Wow......that's looks fantastic.  Did you alter the lot in LE or does it come TE?
Fabulous pictures.  Very scenic and very realistic looking.  I like the detail of the grassy area where the cows roam.   :thumbsup:
Title: Re: AntigOne
Post by: Rayden on March 01, 2007, 12:27:22 PM
Very Mediterranean looking farm and surrounds. Loads of details and beautiful scenery. 5 stars &apls
Title: Re: AntigOne
Post by: Cali on March 01, 2007, 12:29:14 PM
the cows, and windrolls add to the awesome detail thaty went into this...beautiful work &apls
Title: Re: AntigOne
Post by: Antoine on March 01, 2007, 12:40:42 PM
Good farm  &apls It's look like italian farm I found because the building
Title: Re: AntigOne
Post by: Kokopelli on March 01, 2007, 12:52:39 PM
Badsim, your work is amazing.  All I can say is bring us more. I love it.
Title: Re: AntigOne
Post by: kimcar on March 01, 2007, 02:38:23 PM
 &apls What a nice tribute you have done . I`m sure he was proud of you . It`s amazing the details you put in . Great update again my friend. Take care. :thumbsup:
Title: Re: AntigOne
Post by: Badsim on March 02, 2007, 04:13:19 AM

I hope those cows come equipped with karabiners and pitons...

David

(http://img98.imageshack.us/img98/6017/fordavidzx6.jpg)
" Hey David ! Where did you go with karabiners and pitons ? We are waiting for you since more than an hour ! "  :D :D :D

Thanks for the link , David , I knew this tea ... I'm since a long highly interested by botany . :P

rooker1 , I'm altering everything with LE , It's just became pathological .

Thanks to all for kind comments. ;)
Title: Re: AntigOne
Post by: NikNik on March 02, 2007, 04:30:46 AM
What a beautiful farm. The details are overwelming. The swallows (fr. Hirondelle), the cow pats, the grass rolls, the road leading to the farm, teh farm's surraounding and best of all the little sign at the entrance: beware for the cows!

You are a master in perfection!  &apls

Nik-Nik
Title: Re: AntigOne
Post by: Yoder7652 on March 02, 2007, 07:04:37 AM
wow! I've missed a couple of updates, but they are stunning as usual. I love the farm in the middle of nowhere. I also love that you capture the detail through multiple pictures at multiple angles and multiple zooms. wonderful!
Title: Re: AntigOne
Post by: pvarcoe on March 02, 2007, 03:00:33 PM
It all looks so good Badsim.
The entire mountain farm is extremely well done.

I think my favorite part is the meadows.
They are so naturally placed and the little details like bales of hay are just perfect.

I could look at those shots all day!
Title: Re: AntigOne
Post by: Air6 on March 03, 2007, 08:08:10 AM
Fantastic job... bales, meadows, cows... It's perfect :thumbsup:
Title: Re: AntigOne
Post by: Badsim on March 06, 2007, 07:01:03 AM
Hi ,

I'm still on this farm ... sorry for those waiting for something new , I'll be on it untill I'm satisfied . $%Grinno$%
I don't regret my choice to shut down Antigone downtown for a while , so many things to learn still !  ;D ...and so little time ... :(
A few changes on the farm , I've learnt to delete base textures with iLive Reader , so grassy tiles are now transparent . More details added to the landscape : more wild flowers (Epilobium) , dead trees , rocks representing mass of fallen rocks ...

(http://img301.imageshack.us/img301/1597/antigone321fu8.jpg)

(http://img301.imageshack.us/img301/5991/antigone322cc7.jpg)

(http://img301.imageshack.us/img301/7414/antigone324qi7.jpg)

(http://img301.imageshack.us/img301/6118/antigone325ld2.jpg)

And now my first attempt to create a montainous torrent , using plopable water & props by Sorchin , I'm needing your opinion about using only mossy rocks ... I'm not convinced when I try to mix them with some others .Have to precise this work isn't achieved , I will add rapids but actually I'm not entirely satisfied with dedgren's ones  (base textures & rocks used ) so I'm still working on my own set .
(http://img301.imageshack.us/img301/239/antigone323ca8.jpg)

(http://img301.imageshack.us/img301/7492/antigone326sq0.jpg)

(http://img301.imageshack.us/img301/340/antigone327vy7.jpg)

(http://img301.imageshack.us/img301/8800/antigone328cn5.jpg)

(http://img301.imageshack.us/img301/3184/antigone329zm4.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Antigone330.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Antigone331.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Antigone332.jpg)

I have also deciced to correct the flora coming with Olympic Tree Controller , I really dislike these mediterranean trees out of place so I'm deleting and replacing them one by one ... I'm a boring perfectionist . :-[

This picture of Gentiana Acaulis for David , my favorite mountainous flower : a true jewel ...
(http://www.fileden.com/files/2006/9/1/198038/Gentianebleue.jpg)

To the next .
Title: Re: AntigOne
Post by: Yoder7652 on March 06, 2007, 07:21:31 AM
Take all the time you need on this farm!  &apls &apls &apls
I'm learning alot about how to make a proper landscape from these pics.
Title: Re: AntigOne
Post by: wouanagaine on March 06, 2007, 07:36:40 AM
Wow, again I'm speechless about the details, the river bed with the green moisture is really impressive
Be aware of removing base texture and still having overlay texture may produce visual glitches, you'll need to go to and from underground view to get rid of them

Title: Re: AntigOne
Post by: BarbyW on March 06, 2007, 07:55:01 AM
This is truly beautiful, Badsim, and such a contrast to the city pictures. Thank you for the lovely picture of the gentian, too, one of my favourite flowers.
Title: Re: AntigOne
Post by: jeronij on March 06, 2007, 08:17:59 AM
I specially liked the tree in the second picture. Perfectly placed  :thumbsup:
Title: Re: AntigOne
Post by: emilin on March 06, 2007, 08:41:47 AM
First: &apls &apls &apls

Your sense of detail is simply mindblowing. That farm will go down in history!

You asked for opinions on rocks and plop water, so here goes (I'm struggling with the same issues myself):
The mossy rocks are a little "too much". You would probably beinfit from mixing things up a little more. In a few places you have used sorchin's bigger lumps of rock, perhaps you should do some more places like that. You might also consider trying a different terrain mod - I know that you said you like to keep the Maxis one, but at least try out the Olympic or Italian mod and see how it looks. A darker green ground would blend much easier to the mossy rocks, I think.

Note: I would never have thought of coming with ANY suggestions to this if you hadn't asked for it. In it's current state - with no changes whatsoever - it's still miles from what I would ever hope to achive with plop water myself. GREAT job!
Title: Re: AntigOne
Post by: NikNik on March 06, 2007, 09:12:22 AM
Great new update.
That little rock fall with the fallen trees just left of the farm is brilliant!

You've used there the dark greened rocks which are not out of place there because you've used them sparsely. Later in the river bed you've used them much more which gives the area a bit of a too green look. Emilin put if very nicely, I cannot say it anyway better.

I realy like the water look of the ploppable water. The best colour scheme I ahve seen for ploppable water so far.  :thumbsup:
In the picture with the cows next to the water there is a second ploppable water colour visible (the former colour I believe).

In the words of Emilin: I would never have thought of coming with ANY suggestions to this if you hadn't asked for it. In it's current state - with no changes whatsoever - it's still miles from what I would ever hope to achive with plop water myself. GREAT job!

Nik-Nik
Title: Re: AntigOne
Post by: Giligone on March 06, 2007, 09:36:36 AM
Excellent work once again. And that photograph is incredible! So beautiful. Did you take it? In anycase, I made it my new desktop background haha.  ;D
Title: Re: AntigOne
Post by: kimcar on March 06, 2007, 10:08:53 AM
 &apls &apls  Very nice update my friend . Don`t be too mad about perfection , we never gonna complaint about it  ;D I go in your way about the mossy rock , as they are hard to place with other one , for myself when i have to use , i just use a small quantity . It`s maybe not fair because i like the other best but ... Anyway i still enjoy every visit at Antigone city or farming . Keep your good work my friend .  :thumbsup:
Title: Re: AntigOne
Post by: dedgren on March 06, 2007, 10:24:52 AM
Badsim, hi again.

Thanks for the gentian pic.  The Alpine variety you show in your pic is a completely European native- we see it in gardens up here grown from seed- it's beautiful.

Speaking of beautiful, your take on ploppable water streams is a marvelous and, once again, totaly unique one.  I'm going to take some time and put together a post to start a "Ploppable Water Techniques" discussion thread.  One part of that is to come up with a list of "wouldn't it be nice if we had..." things.

...I'd put "larger boulders that don't look like giant meatballs" way up there on the list, but I have a rule against carping about something I can't create myself...

Your fireweed ploppables are closer in scale to RL than anything I've seen so far.  Steve (sorchin) has some daisies out there that are one the right track, but it's really hard to get a 3"/8cm flower right when your granularity is at the one foot/30cm level.

Heh! The cows... I guess all they really need are parachutes.

I'll be back here throughout the day stealing your ideas learning from a master.


David

p.s.:  Oops, forgot- I'm with you on the PW rapids lots.  I used a base texture because doing a "no texture" lot and the variant of ploppable water I was using would not work in harmony.  They were also developed before I realized that you could just plop the rocks you wanted on them anyway.  I've come up with some new ones that are a ways down the priority list to fiddle with, but are working their way up there.  I'll keep you posted.  DE


Title: Re: AntigOne
Post by: Rayden on March 06, 2007, 04:01:30 PM
What ploppable water are you using? It looks very real, with a small undulation effect.  :thumbsup:
Title: Re: AntigOne
Post by: nova vesfalo on March 06, 2007, 04:05:03 PM
that's much time on a farm, you're a true perfectionist !! but the result worth the work
Title: Re: AntigOne
Post by: thundercrack83 on March 06, 2007, 10:56:02 PM
You're ploppable stream is absolutely amazing. I tend to agree with the comments about the amount of green rocks, but that's nothing major, it's still looks fantastic. And the cows? Outstanding. You're truly an artist, my friend. Amazing job!
Title: Re: AntigOne
Post by: Badsim on March 07, 2007, 05:33:36 AM
Hi again ,

And thanks for such great feedback . Be sure I'll take  your suggestions in consideration .

Yoder , I can say we "met" on a totally different subject so I'm particurlarly glad you follow this with the same interest ; it was not so obvious . ( that's right for each of you ...)

wouanagaine Thanks for your enthusiasm and advice/trick ...I'm reading many posts in many places before to do something and have to spam threads with questions or issues which have already been solved .However ,  I will probably badger you soon about DatPacker & SC4 Mapper . ;D

barbyW & jeronij Of course I'm glad to see you there , your opinions are essential and so true in any subject . Have to take this occasion to announce SC4Devotion have became my official and exclusive home .Have some reasons , each time BSC team is stupidely attacked , I have epidermic reactions ...

emilin You gave me a good advice , as you'll see in this post . Thanks . ;)

Nik-Nik ... ;D you should rather take EagleEyes as username . (d'you know the meaning of  Nique-nique in french ? :D ) . I'm amazed by your comments , not only there ; you're a skilled reviewer ... and you're right , I made several tries and have forgotten to delete and replace some ploppable water props . $%Grinno$%

Giligone Unfortunately this picture isn't mine . Since 10 years I can't take any summer holidays due to my real job ... ()sad()

Kimcar You're an enthusiasm fan since a longer time than my presence here ...Thanks . :P

dedgren/David I dislike to be named "master" ( I know it's not so serious  ;) ), we're all somewhere else , between zero and our own limits . We can as well look like the spupid guy of somebody else . With pvarcoe , jeronij and Aleking you're the investigator of this new direction for me . :thumbsup:
I'll be glad and honoured to partipate to a thread about Ploppable Water Techniques  -- Great idea -- ... and effectively , It would be nice if we had ... so many things . ;)

Rayden I enjoy your presence here . This ploppable water is coming from Flora Set By Sorchin  and I agree after have tried many things , this is the abslolutely greatest ploppable water texture , so far . Then you'll see it on your own computer ... I'm always a little disappointed by my shared pictures due to the size limits .

nova vesfalo Glad to see you there . Your skill for city planning is promising , so if you spend such time of your city , the result will worth the work , too . ;)

thundercrack Thanks for your pleasant comment . I don't know if we can say "artist" but I like the use of the word "sculptor" about jeronij's work ... ::)

So the result of my tests about terrain . The winner is .... Italia .Fortunately , Olympic isn't a real country ... $%Grinno$%

Olympic terrain for meadows ... obviously the best for that use .
(http://www.fileden.com/files/2006/9/1/198038/terraintest01.jpg)

Italia terrain for meadows ...that textures distortions looks no good .But that's acceptacle .
(http://www.fileden.com/files/2006/9/1/198038/terraintest02.jpg)

Olympic terrain and stream ... the green looks a bit "flashy" and "fake" .IMO ...
(http://www.fileden.com/files/2006/9/1/198038/terraintest03.jpg)

Italia terrain and stream ...same comment than for meadows , but definitely more realistic than Olympic terrain .
(http://www.fileden.com/files/2006/9/1/198038/terraintest04.jpg)

Olympic terrain and farm ... I dislike . Totally . Even without the texture issue on the junction tile between the street and the farm , all that looks too clean (lack of erosion ) .
(http://www.fileden.com/files/2006/9/1/198038/terraintest05.jpg)

Italia terrain and farm ... nothing to say: perfect .
(http://www.fileden.com/files/2006/9/1/198038/terraintest06.jpg)

About mossy rocks , I think I'll keep my choice to don't mix them .The problem with other ones is the fact they're more individually visible and so , they quickely appear what they are : repetitive .  I was inspired by my memory and a few pictures like these two .
(http://www.fileden.com/files/2006/9/1/198038/torrent01.jpg)
 
(http://www.fileden.com/files/2006/9/1/198038/torrent02.jpg)

Of course , it's so far impossible to create in SC4 but I think not in future : all we need is a thinner ploppable water .

To the next .
Title: Re: AntigOne
Post by: Antoine on March 07, 2007, 06:26:28 AM
Wow the terrain look perfect ! You are a master for the city AND nature ! It's not just  $%Grinno$%
Title: Re: AntigOne
Post by: emilin on March 07, 2007, 02:02:40 PM
Hmmmm... the italian terrain looks really good. Nice! I have to admit that I expected better from the Olympic mod, but it does look terrible with the farm. You sure are right about that.
Title: Re: AntigOne
Post by: dedgren on March 07, 2007, 03:38:17 PM
Badsim- A really helpful comparison.  I had the same issue that you did (and I'll be speaking really quietly, because cycledogg's Godlike powers are only slightly lesser than wouanagaine's) with the Olympic terrain...

...it's too green.

The rain forests of the Pacific Northwest and Southeast Alaska are really green places- but it is a "dense" green, not necessarily a bright one.  Our friend cycledogg is a genius, though, and if he wanted to make a purple terrain, hey-

1)  It would be brilliantly conceived and executed, and

2)  It's his vision.

I'd take small exception to your observation

Quote
Italia terrain for meadows ...that textures distortions looks no good .But that's acceptacle .

I certainly agree that it's acceptable- but I'd go beyond that and note that it is the variation/distortion that gives cycledogg's terrains the "life" that they have.  I've never seen any other wholly conceived terrain that, in a grassy level area, the texture just doesn't simply lie there, flat and lifeless.  We should talk more about this at some point.

Always a high point in my day to stop and read AntigOne- your foray into the pastoral world is a marvelous one!


David
Title: Re: AntigOne
Post by: petercintn on March 07, 2007, 08:25:10 PM
I don't know what to say.  And I usually have to cut it short.  Utterly awesomely bad*ssed.  (Guess I got to change the sig.) 

edit: Duh, it's already there, time for a new brain transplant, this one is used up.
Title: Re: AntigOne
Post by: Badsim on March 08, 2007, 04:38:19 AM
.. I'll be speaking really quietly, because cycledogg's Godlike powers are only slightly lesser than wouanagaine's) with the Olympic terrain...

David[/size][/font]

I totally agree with your precisions , David , don't have any doubt about my inexhaustible acknowledgement for any creators , BATers , modders , even those aren't still present on this MD .
For these comparisons , I never failed to think "In that case / for that use / in my opinion" . You know english isn't my native language , I'm progressing ( I think so , I hope so  ::) ) but still I think in french and have to translate anything in the two directions ... :-[

Here , David , my work at this time on your rapids set . I have no intention to upload this , that's still your set and your final decision to take these suggestions in consideration and eventually re-upload it if there're enough interested users by them ...

I'm just taking one of your lot as example .
(http://www.fileden.com/files/2006/9/1/198038/Rapids01.jpg)

First step , I'm deleting all rocks props  with 2 purposes ; each user will be able to choose the kind of rocks he desire , and less there're props on these Lots , easier it is to use ploppable rocks mod on them .
(http://www.fileden.com/files/2006/9/1/198038/Rapids02.jpg)

Now I made several test with different base textures , my conclusion is that the best one is from Pegasus Stream kit (have to verify this information when I scan dependancies with SC4 Tool , it tells me PEG _trail park  ...) which perfectely "dilute" the little too sharp effect of Effect_SmallFoutain_C ...
(http://www.fileden.com/files/2006/9/1/198038/Rapids03.jpg)

First preview ingame ...the larger water fall is realized with 2 of these Lots , I'm not satisfied with the smaller one  . (I plopped Big mossy rocks once too much )
(http://www.fileden.com/files/2006/9/1/198038/Rapids04.jpg)

Hope you like it . ;)

petercintn , I feel honoured by your sig  but I'm not a big fan of these advertisings ...( personally the list of CJs /MDs I Iove and would like to link should be longer than this entire post !) . However that's your choice and if you desire to keep it I'll not feel upset if you correct it ; Antigone by Badsim .  ;D

To the next .
Title: Re: AntigOne
Post by: Giligone on March 08, 2007, 09:20:45 AM
Splendid work once again. That italia terrain mod works very well in your map. Good choice I must say. Thats too bad about the no summer holidays. I won't get one this year either **sigh**  :'(
Title: Re: AntigOne
Post by: rooker1 on March 08, 2007, 11:50:24 AM
The waterfalls look awesome.  Your eye for details is incredible.  I' ll keep watch here for sure. :thumbsup:
Title: Re: AntigOne
Post by: the Monkeys Uncle on March 09, 2007, 12:26:27 AM
I just came across this in my surfing, and I have to say, it's looking very good Badsim!  Absolutely stunning really, just like all the rest of your work!

How come you haven't been over at Simphoni recently?  We missed ya!
Title: Re: AntigOne
Post by: pvarcoe on March 09, 2007, 02:10:25 PM
I agree, the italia terrain's textures work great with the region you are in.

I am following with much interest, your work on rapids and waterfalls.
It may tie in somewhat with ploppable water.
I believe David is planning on spending some time in 3RR on ploppable water.
It will be very interesting to see where this all leads.

Super work as always Badsim.
Thanks for sharing it with us!
Title: Re: AntigOne
Post by: sebes on March 09, 2007, 05:28:22 PM
Fantastic Badsim! You show you can build the best city scenes but also these country scenes are magnificent. You're a true god! (wait - I am atheist too.. looking for other word now...)

Thanks for the gentian picture - it's my favorite alpine flower, but never saw them so fresh and beautiful as in your picture - you probably have a "flora editor" too, right  ;)
Title: Re: AntigOne
Post by: dedgren on March 09, 2007, 06:09:19 PM
Badsim, my friend-

Quote
I have no intention to upload this , that's still your set and your final decision to take these suggestions in consideration and eventually re-upload it if there're enough interested users by them ...

I, like you, am working on these, because they could be made much better than my initial efforts last summer.  I do plan to start that ploppable water thread next week- I'd suggest we collaborate on coming up with something that would be truly great.  It would be a privilege to do that with you.

As a related aside, anyone seeing this- I upload things having taken, at the time anyway, my best swipe at whatever it is.  Don't ever hesitate, to the extent you can improve something I've uploaded or simply have a different take on it, to upload your work freely.  I'd appreciate a word or two of credit, if what I did was particularly useful or helpful, but would never want to see anyone's creativity slowed down a minute 'cos of me.  Consider this, then, general permission to that end.  I'll put this in a more general location (sorry, Badsim, about using your thread as a podium) at some point.

Great to see your take on ploppable water.


David
Title: Re: AntigOne
Post by: kwakelaar on March 09, 2007, 08:48:08 PM
Very interesting to see you have extended your work on this MD outside the city and into the countryside. As always I enjoy the images you put up and the discussion about plop water and waterfalls.
Title: Re: AntigOne
Post by: Cali on March 09, 2007, 09:38:06 PM
once again, you have amazed me...please continue ;D
Title: Re: AntigOne
Post by: thundercrack83 on March 10, 2007, 12:08:40 AM
once again, you have amazed me...please continue ;D

I agree with Cali. You're work just keeps getting better and better! Great job!
Title: Re: AntigOne
Post by: Badsim on March 10, 2007, 06:42:05 AM
Such little things ...

Fist little thing :a bridge in meadows ... If I were a BATer , I should have create a little stone bridge like we can see in old french countrysides ... But there's no hope I become one day a BATer . $%Grinno$%
Anyway , this has good points  ; I need to use my imagination .

A bridge in meadows using Oppie's canal pieces :

(http://img86.imageshack.us/img86/8300/meadowsbridgelotrf5.jpg)

The "Foundation Threshold" has been changed to prevent foundations , as it is placed on a slope I've had to correct terraforming precisely to don't see it partially disappear in slopes .I spent a lot of time to plop it properly . :-[
(http://img136.imageshack.us/img136/3508/meadowbridge01rq6.jpg)

(http://img136.imageshack.us/img136/7420/meadowbridge02cl2.jpg)

(http://img136.imageshack.us/img136/8163/meadowbridge03ql8.jpg)

Second little thing :  a logs and trailers scene . And a demonstration on a trick I use frequently ... ;)
The challenge is to create a Lot looking connected to the street but which in reality isn't , to avoid sidewalks to appear along this street ...
Fisrt step , the creation of the first version of this Lot . For that purpose , I've used a lot of Cycleways Kit by Shadow Assassin which has a transparent base texture (It's so far a mystery for me ! This texture is listed as 0xea890000 , I can't find it under LotEditor in my base textures list but I can duplicate it ...)
(http://img136.imageshack.us/img136/2860/logtrailer00qx3.jpg)

(http://img136.imageshack.us/img136/5522/logtrailer01cm3.jpg)

I've now to plop this Lot in game enough far to the street to avoid sisdewalks ...
(http://img136.imageshack.us/img136/3273/logtrailer03ei4.jpg)

Then , I go back to LotEditor , enlarge it to appropiate size depending to my purpose , add overlays (you can't add other props , they will not show ...) , and just "Save" .
(http://img136.imageshack.us/img136/7541/logtrailer04zo4.jpg)

When you launch again the game , these new overlays will automatically appear ...but the street doesn't detect the new size of this Lot .
(http://img136.imageshack.us/img136/9443/logtrailer05ne4.jpg)

Sometimes visual bugs with transparent base textures may be useful ; here you can see in blue the new size of the Lot but if I want to destroy it you can also see that the lot detected is still 1x2 ...
(http://img136.imageshack.us/img136/8970/logtrailer06kd7.jpg)

The only inconvenience with that kind of Lots is that you can use them only once .

I have still to work on the stream , but the farm is achieved .
So, like Yoder7652 said , here it is : "... a farm in the middle of nowhere"
(http://img136.imageshack.us/img136/9417/antigone333yr0.jpg)

(http://img136.imageshack.us/img136/318/antigone334wn2.jpg)

(http://img136.imageshack.us/img136/8417/antigone335ku0.jpg)

Giligone All my condolences for you summer holidays . ;D . My seasonal job in tourism will start in 3 weeks now ... &mmm , that means I will not be able to update this MD between April and the end of September : I'm just hoping AntiGone will not fall in the dark MD trashcan ...  %wrd

TMU , I've been surprised to see you there ... I will answer you by PM soon , the only thing I can add here is that I've found at SC4Devotion the emulation I was searching for .... :-\

pvarcoe I'm glad of your interest here , I don't know at all the real streams network of Teton Range but I think It could be a great addition to your work ... If you have many ,many ,many time for that . :-[

David I'm now waiting this thread with impatience , be sure of my collaboration . ;) During the 6 next months I will have no time for the game , but I will follow and participate to these forums . I have to thanks you for your MD showing me the way to be not only "amazing" but  explicative and ( I hope so ) helpful too . &apls

Thanks you all for your comments . ;)
Title: Re: AntigOne
Post by: Rayden on March 10, 2007, 07:45:19 AM
= WELCOME TO PAGE 13 =

Well, I've been going around this MD for the last 2 hours, reading, watching the pictures over and over, reading again, drooling all over :D

Sorry, I'll be back in a minute, gotta have to clean up all this mess...


... and the only thing I can say is WOW. You make me feel going to the LotEditor and try to imitate you, wonderfull job you've done, and I, I will also follow that David's thread about ploppable water, and hopefully other ploppable stuff ;) Any chance for some ploppable grizzlies fishing on rapids? ;D

2nd EDIT: Looks like this was my 400th post. What nice thread to aknowledge this achievement. :thumbsup:
Title: Re: AntigOne
Post by: Badsim on March 10, 2007, 08:45:23 AM

Any chance for some ploppable grizzlies fishing on rapids? ;D

Well , wait a few seconds .... oh yeah ; here it is , Rayden , here it is . ;D
(http://img157.imageshack.us/img157/7824/bearsx7.jpg)

(It's a Simgoober's  prop ...)
Title: Re: AntigOne
Post by: NikNik on March 10, 2007, 09:18:16 AM
NIk-Nik in French.....  :shocked2:.... &blush....well lets just say my three kids have to come from somewhere  ?=mad)=

You're BAD.

Anyhow. Great update. Great explaination of the fantastic stuff you do.
The logs and trailer lot is amazing  :o It's no hinder that it can only be used once, it just makes it more unique I guess.

Have a great weekend.

Nik-Nik
Title: Re: AntigOne
Post by: thundercrack83 on March 10, 2007, 01:54:31 PM
I love the ploppable grizzly bear, Badsim! Great job! I can't wait to see what else you have in store for us.
Title: Re: AntigOne
Post by: Fred_Ginger on March 12, 2007, 07:49:19 PM
Badsim, I'm so ashamed that I haven't been to your MD for a while.  My Bad!  And look at what I've missed!  I just love the Alpinish like meadows and the beautiful farm, also thank you for sharing your trials with the different terrain mods... &apls &apls &apls
Title: Re: AntigOne
Post by: Heinz on March 12, 2007, 11:04:34 PM
you have an overwhelming attention and eye to the details you put! will be watching in awe  &apls
Title: Re: AntigOne
Post by: mattb325 on March 12, 2007, 11:47:08 PM
These are very beautiful pictures badsim. I really love the attention to detail and I thank you for sharing your creations with us through the lot editor pictures.

I love the Italia terrain mod you have chosen.
Here in Australia, we are in the grip of the most terrible drought on record, so I use the Olympic terrain mod (precisely because it so green) as a way of escaping the drought when I play SIM city.
Title: Re: AntigOne
Post by: emilin on March 13, 2007, 05:03:20 AM
Hehe, ploppable bears.  :D
Title: Re: AntigOne
Post by: Badsim on March 13, 2007, 12:36:12 PM
Hi everybody ,

I'm back in AntiGone downtown for one of the last (maybe the last) update before September ... ()sad()
At this occasion , I thought it could be a good idea ( for those are still wondering how I do to manage this ...) to show a preview of this update to come .
(http://img338.imageshack.us/img338/9929/antigonepreview01hw4.jpg)

First step , the choice of BATs I'll use . There ; Millenium Dome by Yoder 7652 , World Financial Center 2 by XDesign-Team (near World Financial Center 1) , and a BAT I've downloaded several years ago on a German site .: Victoria Gebaüde . I have tried to find it again but I failed , I think it's one of those aren't available any more .(If a German member want to try ...? ). There's an inconvenience with this Lot ; no props can be added on the white area which is included in the 3D model ...but this model is so good that I can't renounce to use it .
(http://img338.imageshack.us/img338/1959/antigonepreview02fc0.jpg)

Next step is achieved too ; the exact position of each building is defined on each Lot , all existing props have been deleted and base textures have been changed ...
(http://img338.imageshack.us/img338/9188/antigonepreview03sn3.jpg)

Now , I've just to spend a few hours with LotEditor to add props to these Lots ... so far , the Millenium Dome is the most advanced .
(http://img338.imageshack.us/img338/329/antigonepreview04hj2.jpg)

I will work on two other Lots ; one along railways and on Marrast Avenue Overpass for railways .
(http://img338.imageshack.us/img338/3789/antigonepreview05zn9.jpg)

See you for the result in a few days ... ;)
Title: Re: AntigOne
Post by: Cali on March 13, 2007, 12:37:57 PM
all i can say is....wow :o
Title: Re: AntigOne
Post by: emilin on March 13, 2007, 03:12:42 PM
Yup. Wow! :thumbsup:

Really interesting to be able to follow the procedure. I don't think I will ever have the paitence to customize lots the way you do, but I'm still learning tons of useful stuff every time I go to look at AntiGone.
Title: Re: AntigOne
Post by: Rayden on March 13, 2007, 03:25:20 PM
Nice preview. Looking forward for the real thing. It must be something spectacular as you're going to be away for quite long time ;)
About that missing Victoria building, you can find it at the STEX in Victoria Versicherungen Dusseldorf (http://http://www.simtropolis.com/stex/index.cfm?id=4202) and I also found this one at a German site NDEX DuSelle Tower von DragonAnime (http://kurier.simcityplaza.de/details.php?file=197)
Title: Re: AntigOne
Post by: Heinz on March 13, 2007, 10:04:11 PM
last until september?  :'( :'( why?
Title: Re: AntigOne
Post by: thundercrack83 on March 13, 2007, 11:55:21 PM
Sorry to hear that you're going to be gone until September. Your work has been an inspiration, and I'll be awaiting your return, my friend!
Title: Re: AntigOne
Post by: kwakelaar on March 14, 2007, 03:42:46 AM
A truely beautiful update with your farm "in the middle of nowhere", and sorry to hear that you will leave us for such a long period %confuso
Title: Re: AntigOne
Post by: Giligone on March 14, 2007, 09:53:45 AM
Sad to hear you are leaving us... at least for a while. But amazing work once again. You've given us lots to gawk at while you are... wherever you are going, haha. Looking forward to the 2nd part of this update.  ;D

P.S. Where are you going?
Title: Re: AntigOne
Post by: Badsim on March 14, 2007, 11:32:59 AM
Hi ,

Giligone: I didn't win to the french lottery this winter , so I just go ... to work . ;D . Anyway , I will have time for take part to SC4Devotion 's life . ;)

Rayden: Well , you're right , thanks to have corrected me ; I was so sure that I didn't search for it on the STEX ...

Work in progress ...
Marrast Avenue Overpass has been enlarged with success , I just have to correct  the wall prop position ... and as I created a sidewalk  on it , I'll need other Lots to extend them on the sides .
(http://img292.imageshack.us/img292/6097/antigonepreview06qg0.jpg)

And a demonstration about how trees are the most significant change to improve a Lot ... I'll never thank enough jeronij for these trees . $%Grinno$%
Stupid me , I've just discovered at this occasion that Ploppable Mossy Rocks are available as props : I will have to work again on the stream Kit . $%Grinno$%
(http://img292.imageshack.us/img292/6703/antigonepreview07eq8.jpg)

To the next . ;)
Title: Re: AntigOne
Post by: Cali on March 14, 2007, 12:41:16 PM
nice update...thank you :thumbsup:
Title: Re: AntigOne
Post by: pvarcoe on March 14, 2007, 01:26:02 PM
I just love watching Badsim modify lots.
Truly an artist at work!
Title: Re: AntigOne
Post by: Giligone on March 14, 2007, 01:41:53 PM
haha. Yea... I'm working these days too. It's not that much fun. :thumbsdown:  But your work is !  ;D Those modifications you've made are excellent. The new millennium dome is particularly well done. I agree, its a wonder what a few trees can do!
Title: Re: AntigOne
Post by: mjig_dudy on March 14, 2007, 01:47:41 PM
It's great to be able to see the development of your LOTs like this  ;)

I totally agree on how the trees make a great improvement to a LOT, and even i can add trees in LE ;D

Title: Re: AntigOne
Post by: NikNik on March 14, 2007, 02:06:53 PM
Wow great insight you give us in your work Badsim. A couple of hours with Loteditor to add props  :shocked2: Mind boggling! But the result is awesome. Yeah perfection takes time. And your work nears perfection!

So the nasty RL bug raises its ugly head huh? Well one has to eat from something. It is a pity but Antigone is worth the long wait.

Looking forward to the continuation of your MD.

Nik-Nik

Title: Re: AntigOne
Post by: Heinz on March 14, 2007, 06:52:36 PM
hoping you the best of luck at work so we can all enjoy AntigOne more often CHEERS!
Title: Re: AntigOne
Post by: Livin in Sim on March 15, 2007, 03:16:10 AM
Hi, Badsim, I have lurked my way through your whole Antigone, and I have been stunned by the beauty and precision of it all.  It is unmistakeably yours, very unusual and imaginative.  I loved the way you brought that original touch to the rural area especially.  Your mountain farm was one of a kind.  I wanted to let you know this before your busy summer.  I know I shall return even just to look again at what is now here.  I hope you don't mind if I kid you a bit, but your work brings to mind something Mae West, a famous American actress from the early days of film, once said.  "When I'm good, I'm very good.  But when I'm Bad, I'm better."

--Liv
Title: Re: AntigOne
Post by: Badsim on March 15, 2007, 03:27:50 AM
I hope you don't mind if I kid you a bit, but your work brings to mind something Mae West, a famous American actress from the early days of film, once said.  "When I'm good, I'm very good.  But when I'm Bad, I'm better."

--Liv

Simply excellent ! ;D ... and Mae West is a legend here too ... :thumbsup:
Title: Re: AntigOne
Post by: emilin on March 15, 2007, 05:42:05 AM
Very nice work. May I ask if you have transit enabled those Marrast overpasses or if they are just eyecandy?
Title: Re: AntigOne
Post by: dedgren on March 15, 2007, 09:18:59 AM
Badsim, hi:

More marvelous work, and a great little mini-tutorial on using the "resized" lot trick.  I'd like your permission, if I could, to edit that last just a bit into tutorial form and include it in that section (I say this based on your comment about time- if you would want to yourself, be my guest- just let me know either way).

I'm concluding that MDs are generally either about process or about result.  Sort of like some folks build models because they like the act of building in and of itself while others do it because they want the completed model.  It's not a perfect dichotomy, but I'd class my MDing in the former category (hey, have I ever completed anything?) and AntigOne in the latter.  Everything you do here is so meticulously crafted down to the nth detail, but always on a holistic, "end product oriented" kind of basis.  That's why this MD is such a pleasure to look at- you can come here and see how, in the right hands, things can turn out.

Congrats on everything you've accomplished here.  I'm looking forward to seeing the long-promised ploppable water thread off and on its way this weekend.

Take care.


David
Title: Re: AntigOne
Post by: kimcar on March 15, 2007, 01:44:18 PM
Too bad you gonna come back only in September . Hope you can past by sometimes. Take care and good luck whaterver your project is . See you ;)
Title: Re: AntigOne
Post by: Badsim on March 16, 2007, 04:14:33 AM
Hi ,

emilin About Marrast Overpasses ... I'm not a modding god , really not . I even don't know if it's possible : I failed with SC4 Tool , so far I kept the original Transit enabling : full for railways , partially for avenues .  :(

David More than any permission , you have my benediction ! Firstly I don't feel as owner of anything ; secondly  I have no doubt that you'll do this better than me with my limited vocabulary ... :thumbsup: . Let me just advice you to give a list of the possible uses of "Resized Lots" .
Here another example , you can use these pictures for the tutorial if you want , instead of waste a lot of time to recreate this ...
I used that trick firstly for that issue ; textures under NAM's bridges pieces ...
(http://img251.imageshack.us/img251/7863/v276it5.jpg)

I've used a rail transit enable Lot which I've extended ...
(http://img251.imageshack.us/img251/2110/v296rw6.jpg)

I hope this will be useful . ;)

You can also consult a little tutorial already made by metasmurf on this subject ( ...quoting me, thanks meta .)LINK (http://sc4devotion.com/forums/index.php?topic=68.0)

Now , some news of AntiGone ; yesterday I've achieved the first Lot of this update : 5 hours of LotEditing (cause I'm checking  for new props each time I'm downloading some new stuff ...) on the Millenium Dome by Yoder7652 . Yoder , I really don't care about the real size of this BAT , it's excellent as it is , and after the London Eye , Osturland Great Hall , I can say I'm particularly inspired by your creations ! ;D
(http://img291.imageshack.us/img291/5545/milleniumdome01nq7.jpg)

(http://img291.imageshack.us/img291/8867/milleniumdome02wq3.jpg)

(http://img291.imageshack.us/img291/3168/milleniumdome03tq2.jpg)

(http://img291.imageshack.us/img291/7389/milleniumdome04jk3.jpg)

(http://img291.imageshack.us/img291/5296/milleniumdome05tl4.jpg)

(http://img251.imageshack.us/img251/151/milleniumdome06px0.jpg)

I don't tell anything about the dependancies list .... $%Grinno$%

To the next .
Title: Re: AntigOne
Post by: nova vesfalo on March 16, 2007, 05:16:44 AM
as usual , your pictures and work are stunning ! Really love the way the millenium dome is integrated to Antigone  !!!
Title: Re: AntigOne
Post by: wouanagaine on March 16, 2007, 05:34:10 AM
Beautiful LOT
I'm pretty sure you're get close to the 256 items limits on that lot !
Title: Re: AntigOne
Post by: Badsim on March 16, 2007, 06:49:22 AM

I'm pretty sure you're get close to the 256 items limits on that lot !


Well , as you seem to be really informed about this, I would like to fix that once for all ... ;D
Cause I'm most often confronted to this rule .
I've read somewhere (probably at Simtropolis ) many time ago , that the limit was about 250 items ( You're already more precise with 256 ) , base textures & overlays included ... that's impossible . Let us take this Lot as example ....
(http://www.fileden.com/files/2006/9/1/198038/Capture01.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Capture02.jpg)

81 base textures , 48 overlays , 38 streetlamps + 38 Peg light cones , 16 cars , 26 benches = already 247 "items" ... and I'm pretty sure there're also about 100 Porkissimo's "rembarde" .And I don't tell about all other props ...

I think that you or barbyW have the response ...so , I WANT TO KNOW ! ;D
Title: Re: AntigOne
Post by: kimcar on March 16, 2007, 06:52:25 AM
 &apls Great job on this one too .I like what you did with the flora with the tree in the middle. I think i`m gonna still it  ;D Very nice work you always done my friend. See u
Title: Re: AntigOne
Post by: Heinz on March 16, 2007, 06:57:14 AM
amazing what you guys know. its overwhelming to see already and to know how to do that kind of editing, wow. no wonder AntigOne looks so beautiful.  &apls
Title: Re: AntigOne
Post by: jeronij on March 16, 2007, 07:46:13 AM
I dont recall the number, but there are as many positions as LotConfig properties declarations.... $%#Ninj2
Title: Re: AntigOne
Post by: wouanagaine on March 16, 2007, 08:14:16 AM
you're right
the property extend from 0x88edc900 to 0x88EDCDFF ( included )  ie 1280 items max
Title: Re: AntigOne
Post by: Badsim on March 16, 2007, 08:23:07 AM
Thank you both jeronij & Wouanagaine ...  :thumbsup:
I'll go to bed a little less stupid , next night . &dance
Title: Re: AntigOne
Post by: Giligone on March 16, 2007, 09:41:53 AM
That lot has really come along!! It was great to start with but you've just taken it to the next level with the trees and other props.  :thumbsup:

Will the construction on the Shanghai World Financial Building ever finish into the actual building? hehe
Title: Re: AntigOne
Post by: jeronij on March 16, 2007, 09:42:16 AM
you're right
the property extend from 0x88edc900 to 0x88EDCDFF ( included )  ie 1280 items max


I am glad I am right at least once  ::)  ;)
Title: Re: AntigOne
Post by: bat on March 16, 2007, 01:26:36 PM
wonderful pictures and great lot! :thumbsup:
Title: Re: AntigOne
Post by: rooker1 on March 16, 2007, 02:49:30 PM
Outstanding work, once again.  Your ability using LE is incredible.
 &apls
Title: Re: AntigOne
Post by: Cali on March 16, 2007, 03:47:37 PM
very nice:)
Title: Re: AntigOne
Post by: sebes on March 16, 2007, 06:39:56 PM
Formidable. Please win the lotery very soon - quit working - and please us ;) ...

We will miss your updates!
Title: Re: AntigOne
Post by: emilin on March 17, 2007, 04:43:38 AM
I don't know what to say. The number of props you use is out of this world. But the best part is that in no way does it ever look cluttered. &apls
Title: Re: AntigOne
Post by: Badsim on March 18, 2007, 05:50:11 AM
Hi everybody ,

In this process to show in details an AntiGone 's update ( I'll not do that often ... $%Grinno$% ) , here some news on the work in progress .

As I planned a full sidewalk on Marrast Avenue Overpasses , this little scene has requested the coordination of 4 Lots ; M. A. O . obviously , Victoria Gebaüde , the Lot with walls along railways and between these two , a jeronij's Seasonal Wood (1x1)  on which I added an overlay and a few props . I'll need to do that for each corner . :-[
(http://img228.imageshack.us/img228/6571/antigonepreview08po1.jpg)

Most often ( those are using LE must feel that ... ::) ), with work comes ... inspiration for new works . It has no end .
The Millenium entertain expositions attracting many visitors , the simple logical was to create an huge parking for them ...It was not entended for this update but that's done : a plaza with an underground parking . Don't trust that you see ; it's not a plaza or an underground  parking for the game , it's a version of Robotic Solution (2500 $$$ jobs ) . $%Grinno$%
In an eye-candy world , all is allowed . ;D
In fact , I don't really like to use that kind of trick , but AntiGone really needs these jobs and I've  got other priorities .

Planning ...
(http://img228.imageshack.us/img228/1952/antigonepreview09lm7.jpg)

...and result .Shown as I work : at any angles ...
(http://img228.imageshack.us/img228/4451/antigonepreview10vv1.jpg)

(http://img228.imageshack.us/img228/9821/antigonepreview11pa8.jpg)

(http://img228.imageshack.us/img228/9678/antigonepreview12zc2.jpg)

Creation of a special Lot at this occasion :zebra crossing for avenues without crossroad , suggesting a continuity for pedestrians between the dome and parking .
(http://img228.imageshack.us/img228/5012/antigonepreview13rn4.jpg)

(http://img228.imageshack.us/img228/7532/antigonepreview14sg4.jpg)

(http://img228.imageshack.us/img228/7140/antigonepreview15gv9.jpg)

(http://img228.imageshack.us/img228/6340/antigonepreview16xq8.jpg)


Have a great sunday . ;)
Title: Re: AntigOne
Post by: nova vesfalo on March 18, 2007, 06:14:04 AM
Impresive ! I've seen a recyclabe bin ! WOW That's just EYE-CANDY , LOVE IT. Pavment details, little urban objects that make Antigone so real, wow !!! Your railway system is so detailing !


(btw where did you find your commoration statue in the park and the large building looking like a new version of Dusell Tower ?)

LOVE what you've made, here a third WOW !!!!
Title: Re: AntigOne
Post by: thundercrack83 on March 18, 2007, 07:19:12 AM
I really don't know what to say...Every time I see what you're doing, I am always completely amazed. The parking for the Millennium Dome looks magnificent. But I am really interested with what you're going to do with the underpasses because, from that first picture alone, it looks like it will be quite interesting

Quote
Most often ( those are using LE must feel that ... Roll Eyes ), with work comes ... inspiration for new works . It has no end.

I've never ventured into the world of the LE, but I've found this statement to be true for SC4 in general. I'm sure it this feeling would increase exponentially if I had an iota of your talent!

Take care, my friend!
Title: Re: AntigOne
Post by: dedgren on March 18, 2007, 08:14:35 AM
That kind of work approaches just about as perfect as you can get with a "simulation" game.  I am sure that somewhere Will Wright is seeing this and saying "Holy mackerel!"

...at least he would be if he grew up in the US midwest in the mid 20th century, where and when that phrase was popular...

You've taken this, Badsim, outside of the realm of mere computer gaming- AntigOne transcends into pure art.


David
Title: Re: AntigOne
Post by: kimcar on March 18, 2007, 10:21:28 AM
 &apls &apls Great inspiration you had again . This lot is splendid. I never fell boring to check your excellent work.  :thumbsup:
Title: Re: AntigOne
Post by: Cali on March 18, 2007, 11:30:14 AM
good work :thumbsup:
Title: Re: AntigOne
Post by: Shadow Assassin on March 19, 2007, 03:05:15 AM
Looks pretty damn awesome, Badsim. I notice a small problem in the zebra crossing pic, though. It seems Sims have no way to get to the other side, because the barrier is in the way...
Title: Re: AntigOne
Post by: emilin on March 19, 2007, 03:09:57 AM
Just lovely! &apls

But, do you really think it's appropriate with a skate board ramp in that location? I'm thinking a lot of kids could go in the water... :D
Title: Re: AntigOne
Post by: Badsim on March 19, 2007, 03:19:59 AM
.... I notice a small problem in the zebra crossing pic, though. It seems Sims have no way to get to the other side, because the barrier is in the way...




...But, do you really think it's appropriate with a skate board ramp in that location? I'm thinking a lot of kids could go in the water... :D

....  ;D , I will correct these two ...! :P

Good to see that we gather what we sow .... :thumbsup:
Title: Re: AntigOne
Post by: NikNik on March 19, 2007, 08:04:20 AM
Aha SA and Emilin noticed these two things too.

I have a question regarding the red sign at the parking entrance. Isn't it in characters such as in Chinese or Japanese? If so it strikes me as odd.

I love the use of the mossy boulders under the trees.

I wonder if anyone could make the marrast underpasses transit enabled. I believe they are not, right now are they?

Wonderful night lighting.

Nik-Nik
Title: Re: AntigOne
Post by: Antoine on March 19, 2007, 09:36:27 AM
wow big change  :o the result is FANTASTIC !
Title: Re: AntigOne
Post by: Giligone on March 19, 2007, 09:40:07 AM
 :thumbsup: All I can say is amazing. I love this CJ!! haha. Looking forward to more.  ;D
Title: Re: AntigOne
Post by: Badsim on March 19, 2007, 10:07:38 AM
Dedicated to emilin ; security fences for skate park .... ;D
(http://www.fileden.com/files/2006/9/1/198038/Antigonemilin.jpg)

Dedicated to Shadow Assassin ; a perfect crossing for pedestrians ... :P
(http://www.fileden.com/files/2006/9/1/198038/Antigoneshadowassassin.jpg)

Notice that the armpoles lights are always green .... just like in RL for these crossings  :D , at least in my country . ;D

Well , if anybody else want a dedication , you know what to do . ;D

@ nova vesfalo ; the momument is "Guerra Peninsular" by miguelkuk , Victoria Gebaüde has been linked by Rayden on previous page of this MD .

Thank you all for your nice comments !  ;)

See you soon ...
Title: Re: AntigOne
Post by: Cali on March 19, 2007, 10:09:44 AM
wonderful detailing ;D
Title: Re: AntigOne
Post by: Muzz on March 19, 2007, 10:52:18 AM
I've been a long time lurker on this site, and I've been particularly impressed by this CJ. It is incredibly inspiring and very realistic. Well done, Badsim! Brilliant work!
Title: Re: AntigOne
Post by: pvarcoe on March 19, 2007, 04:57:58 PM
It's a bit difficult to come up with appropriate comments.
The effect of visiting here is beyond mere words really...

The results dispayed are stunning, as close to art as this game gets, in my opinion.

Thanks for sharing it with us Badsim!

Phil

Title: Re: AntigOne
Post by: M4346 on March 19, 2007, 05:07:25 PM
300th post! ;D

And page 16! :P

A great milestone for an equally great MD!

Congratulations and keep up the good work! Looking forward to more!

-M-
Title: Re: AntigOne
Post by: Pat on March 19, 2007, 05:19:14 PM


Wow Badsim awsome work in progress here i love that plaza that you did that is something eles
that is soooooo true in EYE CANDY world all is possible lol.

BTW as in accordance to davids rule 301 and 299 are much more important lol
well at least i can get that small honor lol. :D

Congrats Badsim on your mile stone  &apls
Title: Re: AntigOne
Post by: EDGE4194 on March 19, 2007, 09:59:26 PM
here's another voice added to the chorus: your work is truly inspirational and a work of art. I eagerly await the next update, and thank you again for sharing your stunning work  :satisfied:
Title: Re: AntigOne
Post by: emilin on March 20, 2007, 02:18:16 AM
Hehe... badsim - the true perfectionist. Safty first, that's what I always say. :thumbsup:

And here are some dancning elephants to celebrate AntigOne being the second MD of SC4Devotion to reach above 300 comments. Not at all suprrising, but extremly well deserved. Congratulations!

 &dance &dance &dance &dance &dance
Title: Re: AntigOne
Post by: Heinz on March 20, 2007, 07:51:24 AM
wow impressive what you can do. its like you just willed those edits to those lots and *poof there they were.
one thing, are those chain links barriers? like wires? how about nets? :) so they won't hurt as much? monster perfectionism. (is there such a word? lol) :thumbsup:
Title: Re: AntigOne
Post by: Giligone on March 20, 2007, 08:19:35 AM
 :D Emilin was right! That was a dangerous spot for the skaters until you put in the fence. No doubt it was popular on hot summer days though. hehe
Title: Re: AntigOne
Post by: kwakelaar on March 20, 2007, 07:33:17 PM
I am still here and feasting on your images. :thumbsup:
Title: Re: AntigOne
Post by: Cali on March 20, 2007, 08:36:30 PM
lol...i love tailgaters :D
Title: Re: AntigOne
Post by: rooker1 on March 21, 2007, 10:00:47 AM
Fantastic details, I love this stuff.  Please give us more pictures. :thumbsup:
Title: Re: AntigOne
Post by: Badsim on March 21, 2007, 11:22:51 AM
Hi rooker1 , I hope you'll enjoy these ones ... ;)

With the "Lotting" of Victoria Gebaüde & World Financial 2 , this damned update is achieved ...
I haven't a lot of time (have to go ) so I'll be short ...

(http://img253.imageshack.us/img253/7540/antigone333ba7.jpg)

(http://img253.imageshack.us/img253/1274/antigone334xx9.jpg)

(http://img253.imageshack.us/img253/4589/antigone335mt6.jpg)

(http://img253.imageshack.us/img253/764/antigone336ng2.jpg)

(http://img253.imageshack.us/img253/5333/antigone337fr0.jpg)

(http://img253.imageshack.us/img253/1709/antigone338kb0.jpg)

(http://img253.imageshack.us/img253/5733/antigone339sd5.jpg)

(http://img253.imageshack.us/img253/9916/antigone340ee0.jpg)

Unfortunately and as already said , it's not possible to add props on the base of Victoria Gebaüde ... I've done my best anyway ..
(http://img253.imageshack.us/img253/6349/antigone341xr0.jpg)

(http://img253.imageshack.us/img253/9764/antigone342gg3.jpg)

(http://img253.imageshack.us/img253/5976/antigone343jz4.jpg)

(http://img253.imageshack.us/img253/4334/antigone344cj0.jpg)

Finally , as there's still a week before the night fall on AntiGone for 6 months , I planned another update . ;D
Here , the only preview I'll make ... You will recognize Lufthansa Building by bandito( my favorite BATer in 2004 ) , Indoor Sport Center by deadwoods and a football stadium by ... myself . :P
(http://img253.imageshack.us/img253/227/preview01tb3.jpg)

(http://img253.imageshack.us/img253/6922/preview02ve0.jpg)
(http://img253.imageshack.us/img253/849/preview03bu2.jpg)
(http://img253.imageshack.us/img253/2633/preview04qq3.jpg)

(http://img253.imageshack.us/img253/2685/preview05ut9.jpg)

(http://img253.imageshack.us/img253/4771/preview06dp2.jpg)

(http://img253.imageshack.us/img253/6600/preview07jo1.jpg)

(http://img253.imageshack.us/img253/6691/preview08lc7.jpg)

To the next and take care my friends ... ;)
Title: Re: AntigOne
Post by: Yoder7652 on March 21, 2007, 11:43:45 AM
absolutely love it! btw, I hope the construction on the building from the upper left of that last picture never finishes  :D :D :D
 &apls &apls :satisfied:
Title: Re: AntigOne
Post by: rooker1 on March 21, 2007, 11:53:28 AM
For someone with not much time, that was an awesome update.  And I did enjoy it very much.  I really like how you set up everything.  Never too much and always just enough.  Very realistic.  I love parking lots.  So many people forget about them, but not you.
Awesome MD!!!
 :thumbsup:
Title: Re: AntigOne
Post by: Giligone on March 21, 2007, 12:13:46 PM
 ;D   More excellent work!
Title: Re: AntigOne
Post by: mjig_dudy on March 21, 2007, 01:38:56 PM
Quote
For someone with not much time, that was an awesome update.

Even for someone with all the time in the world that would be an amazingly awesome update ;)

Excellent work!
Title: Re: AntigOne
Post by: kimcar on March 21, 2007, 02:12:12 PM
 &apls  Each time i visit Antigone i feel like a tourist . So much to see  ;D I plan to have a surgery for have more eyes  :D Great job again my friend . Glad you had some time for update  :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on March 21, 2007, 03:01:23 PM
Quote
Each time i visit Antigone i feel like a tourist!

I second that! The Victoria Gebaüde is a fantastic looking building, may have to download that one! Great update, my friend. Antigone is certainly one of the most beautiful places I visit here. Keep up the good work!
Title: Re: AntigOne
Post by: Lwito on March 21, 2007, 03:06:32 PM
As usual, a fantastic work with beautiful pics  &apls :thumbsup:

We Want More !!!
Title: Re: AntigOne
Post by: Pat on March 21, 2007, 03:12:57 PM
WOW Badsim great and most wonderful update talk about drolling some more wow.
I'm soooo jealouse - pat




Made my 100th post here in AntigOne
Title: Re: AntigOne
Post by: Rayden on March 21, 2007, 09:02:01 PM
(http://www.ppdb.nl/forum/images/smiles/notworthy.gif) I'm just speechless, so must detail and so little time. I wonder what would you do if you had more time. (http://www.ppdb.nl/forum/images/smiles/notworthy.gif)
Title: Re: AntigOne
Post by: Fledder200 on March 21, 2007, 09:34:59 PM
(http://www.thedailygay.com/images/smiles/wow.gif)

OMG! i have no words....this is just perfect!!!!
i realy realy realy love the fifth pic from above because it looks so real!
god, i wanna live in your city!!
Title: Re: AntigOne
Post by: M4346 on March 22, 2007, 01:53:40 AM
Wow! I love what you've done with the Viktoria Gebäude and the Lufthansa Building! I looked at these buildings previously and thought "Meh, they're okay... I won't need / use them ever." But you have honestly changed my mind and shown me their true beauty! They are indeed amazing buildings!

This is looking great! Looking forward to that next update, but also curious about where you might be going for 6 months?!  &mmm
Title: Re: AntigOne
Post by: sebes on March 22, 2007, 05:44:05 AM
You did it again.... I am lost for the rest of the day staring at your photo's.....  &hlp

Title: Re: AntigOne
Post by: bat on March 22, 2007, 09:39:36 AM
wonderful pictures and awesome work! :thumbsup:
Title: Re: AntigOne
Post by: Kokopelli on March 22, 2007, 10:41:01 AM
Another great update. Your work is amazing.
Title: Re: AntigOne
Post by: villaV on March 22, 2007, 04:08:46 PM
 &aplsTu nous en mets plein la vue, Badsim, comment tu veux que d'autres montrent leur ville apres ça :'(
Title: Re: AntigOne
Post by: emilin on March 23, 2007, 05:53:32 AM
So, you did it again! Now, I'm lost for words, and simply amazed by the sheer beauty of AntigOne. &apls &apls &apls

And may I say, that I think the Victoria lot looks very good without added props too. It's nice to have a minimalistic open space in a city such as yours. It doesn't look empty at all, not with the surroundings. It just looks more realistic that way.
Title: Re: AntigOne
Post by: NikNik on March 23, 2007, 07:15:59 AM
Very well done.

Great changes you've made on the skateboard park and the cross over  &apls

Great how realistic you've made the city. The addition of trees alongside the roads is very well done and the larger curfew is also a good addition in making the city more realistic.
The railroad with the electric fences (I know there is an English word for it but I lost it in my head) is very well done!!
I just love that tennis park (PEG's isn't it). Well situated there.

How did you get that curfew under the NAM avenue puzzle piece (in the mosaic on the left hand corner just between the buildings)
(http://img265.imageshack.us/img265/9070/badsimavenuecurfewew0.jpg) (http://imageshack.us)

Did you notice in the last picture the pedestrian between the avenues of Marrast's underpass? Is he suicidal?

Enjoy your last week.

Nik-Nik

Title: Re: AntigOne
Post by: rooker1 on March 23, 2007, 08:14:19 AM
I'm back again,

This building, the one in the foreground, the long low one, where did you get it?
(http://img253.imageshack.us/img253/1274/antigone334xx9.jpg)


Also, how did you do the train tracks like that?  I think at some point, you said you made transit enabled lots.  Would you be willing to share those with us?

Robin   :thumbsup:
Title: Re: AntigOne
Post by: Badsim on March 23, 2007, 08:22:08 AM
@Nik-Nik ; .... simple ; you can make any props overhang ( exactely their half ) .

(http://img171.imageshack.us/img171/5710/c1qv2.jpg)

The prop used is one of Xannepan's Gare du Nord , this wall is 12 tiles long so you can use it on an only 6 tiles Lot .It's just a little more complex due to LE rules ; to have a prop available in the list , the Lot must be larger than the prop , so when you've got it you can reduce the Lot ...
(Not sure to be clear ... ::) )

@rooker1 ; go back one or two pages , Rayden has linked this building ... in the same picture above , the prop making a T with the wall , is a gantry ...so the look of the railways isn't due to transit enable Lots but "along" Lots ...

Edit ; here a more explicative picture ....
(http://www.fileden.com/files/2006/9/1/198038/Gantries.jpg)
Title: Re: AntigOne
Post by: Heinz on March 23, 2007, 11:51:55 PM
everybody's said everything i can ever say. and i still think we can't give justice to the work you do. you're on a pedestal with the sc4 greats, in my mind, at the very least. being a tourist, going under the knife to get more eyes... really wish you all the best so you can continue the devotion.  :P
Title: Re: AntigOne
Post by: Fred_Ginger on March 24, 2007, 12:53:58 AM
(Ummmm, NikNik, what's a curfew?)
Title: Re: AntigOne
Post by: Flipside on March 24, 2007, 01:48:16 AM
You really are amazingly good. The level of detail you put into your cities/creations is extremely impressive ...

What else can I say ...  ()stsfd() ... when I have more time, I'll catch up on this gallery some more. :) There are a few pages there I haven't scanned!  :o
Title: Re: AntigOne
Post by: rooker1 on March 26, 2007, 07:59:02 AM
Thanks alot for the little tutorial, I think I may try that as soon as I can.  It's a great idea for so many things.

Robin   :thumbsup:
Title: Re: AntigOne
Post by: NikNik on March 26, 2007, 10:13:05 AM
(Ummmm, NikNik, what's a curfew?)
Well I meant a trottoir of course (french word is the same as Dutch word) or in good ol' plain English a pavement/sidewalk/kerbside. Hence the misspelling. My mind is a jungle full of words of 4 different language(Dutch, german, English, French and even an occacional Russian word). No wonder some of the gnomes up there get lost sometimes  :D

Back to MD. Of course I could have guessed it Badsim you used te lot editor. It just struck me that you used it in combination with the NAM puzzle pieces. Great work and thanks for the explaination.

Nik-Nik
Title: Re: AntigOne
Post by: dedgren on March 26, 2007, 10:44:43 AM
My friend, should MD awards ever be given out, the "technical excellence" category will be permanently retired with the very first one.  I know that you are taking techniques that, in theory, anyone can duplicate- that's one of the greatest things about SC4- its accessibility to anyone willing to learn with the only cost being a little time.  While that is true, there has never been anyone else that has demonstrated the ability to integrate all these meticulously crafted little confections into a seamless whole.

AntigOne is a place to come and marvel, and we are so lucky that you are willing to share it with us.


David
Title: Re: AntigOne
Post by: Fred_Ginger on March 26, 2007, 02:28:40 PM
(@NikNik - Thanks for the explanation, I'm always ready to learn new things!)

@BadSim - what does one say when one is speechless?  You continue to amaze and astound!  As David (Dedgren) said, Thank You for sharing with us!
Title: Re: AntigOne
Post by: Badsim on March 27, 2007, 08:49:45 AM
Hi my friends ,

So it's time for a last update before September .... :'(

10 new pieces for AntiGone's puzzle .Let me show you at first these exact Lots ...

#1 _ Lufthansa Building by bandito .
(http://img150.imageshack.us/img150/6987/lot01fs0.jpg)

#2 _ Indoor Sport Center by deadwoods .
(http://img150.imageshack.us/img150/2254/lot02rh2.jpg)

#3 _ A football stadium .
(http://img150.imageshack.us/img150/4020/lot03bg5.jpg)

#4 - Parked cars along the canal ....
(http://img150.imageshack.us/img150/8531/lot04jt9.jpg)

#5 _ Walls along railways ...
(http://img150.imageshack.us/img150/7615/lot05yx6.jpg)

#6 _ The best MAXIS' residential building , version 1 .
(http://img150.imageshack.us/img150/686/lot06qo4.jpg)

#7 _ The same , version 2 ...
(http://img150.imageshack.us/img150/5828/lot07df0.jpg)

#8 _ John F Kennedy Center by Yoder7652 , now the embassy of Elytheria , Lot dedicate to -M- .... :P
(http://img150.imageshack.us/img150/1131/lot08bi0.jpg)

#9 _ Padrao Dos Descobrimentos by miguelkuk , for you obviously , Rayden ....
(http://img150.imageshack.us/img150/4048/lot09bp7.jpg)

#10 _ A fictive restaurant ....(Eye-candy only )
(http://img150.imageshack.us/img150/4158/lot10vz4.jpg)

And now the puzzle .... ;D
(http://img264.imageshack.us/img264/2797/antigone345pi9.jpg)

(http://img264.imageshack.us/img264/2246/antigone346pc9.jpg)

(http://img264.imageshack.us/img264/4955/antigone347qs1.jpg)

(http://img264.imageshack.us/img264/637/antigone348ds3.jpg)

(http://img264.imageshack.us/img264/1519/antigone349zq8.jpg)

(http://img264.imageshack.us/img264/8069/antigone350sp7.jpg)

(http://img264.imageshack.us/img264/8707/antigone351yi4.jpg)

(http://img264.imageshack.us/img264/412/antigone352cv2.jpg)

(http://img264.imageshack.us/img264/7683/antigone353to2.jpg)

(http://img264.imageshack.us/img264/2791/antigone354ar8.jpg)

(http://img264.imageshack.us/img264/8791/antigone355hg1.jpg)

(http://img264.imageshack.us/img264/646/antigone356mr5.jpg)

(http://img264.imageshack.us/img264/3917/antigone357tf8.jpg)

(http://img264.imageshack.us/img264/4759/antigone358bf1.jpg)

(http://img264.imageshack.us/img264/2010/antigone359kd4.jpg)

(http://img264.imageshack.us/img264/3662/antigone360abn3.jpg)
(http://img264.imageshack.us/img264/4466/antigone360bcy9.jpg)

(http://img264.imageshack.us/img264/940/antigone361lu3.jpg)

(http://img264.imageshack.us/img264/9622/antigone362uo4.jpg)

(http://img264.imageshack.us/img264/520/antigone363aeb2.jpg)
(http://img264.imageshack.us/img264/3351/antigone363bji8.jpg)

(http://img264.imageshack.us/img264/5204/antigone364oa5.jpg)

(http://img264.imageshack.us/img264/1773/antigone365sd0.jpg)

(http://img264.imageshack.us/img264/3928/antigone366vs0.jpg)

(http://img264.imageshack.us/img264/1623/antigone367bq4.jpg)

(http://img264.imageshack.us/img264/1095/antigone368nf0.jpg)

(http://img264.imageshack.us/img264/5017/antigone369sn8.jpg)

(http://img264.imageshack.us/img264/6172/antigone370ko8.jpg)

(http://img264.imageshack.us/img264/4702/antigone371el8.jpg)

(http://img264.imageshack.us/img264/1320/antigone372oo1.jpg)

(http://img264.imageshack.us/img264/9682/antigone373on9.jpg)

(http://img264.imageshack.us/img264/6673/antigone374yi2.jpg)

(http://img264.imageshack.us/img264/9043/antigone375if2.jpg)

(http://img264.imageshack.us/img264/209/antigone376sw2.jpg)

(http://img264.imageshack.us/img264/4238/antigone377lo2.jpg)

(http://img264.imageshack.us/img264/8013/antigone378av9.jpg)

(http://img264.imageshack.us/img264/6451/antigone379zn7.jpg)

(http://img264.imageshack.us/img264/6793/antigone380nz6.jpg)

(http://img264.imageshack.us/img264/3950/antigone381tb5.jpg)

(http://img264.imageshack.us/img264/6096/antigone382ac3.jpg)

So the night has fallen down on AntiGone for the six next months .... already said ; anyway , I will be able to participate to SC4Devtion's forums .I will attempt to upload some Lots too ...
Well , folks , it's time for any question ... or simply say " Goodnight AntiGone " ..... I'm sure you're more responsible of all this stuff more than you think ; without others , each of us is ... nothing.

I applaud you for all your great comments , your enthusiasm & support  . &apls  &apls  &apls


Title: Re: AntigOne
Post by: wouanagaine on March 27, 2007, 09:09:15 AM
Freaking god, you're a machine lotter !

I thank you for all thoses gorgeous pics, and I can't wait September !

Bon courage pour ton taf !

Title: Re: AntigOne
Post by: rooker1 on March 27, 2007, 09:32:22 AM
That was an absolutley outstanding update.  When you show us all the lots the way you did, it explains so many things.  But also, I think I now have so many more questions.  Maybe I'll learn them as I get better at this LE program.  I love this update so much and the large amount of pictures is fantastic.
If I understand you correctly, this MD is going on hold for the next six months.  Wow, very sad.  This is a great high light of my day, when you do an update. 

Anyways good luck for now and I'll see you again soon.

Robin    :thumbsup: &apls :thumbsup: &apls :thumbsup: &apls
Title: Re: AntigOne
Post by: Giligone on March 27, 2007, 09:40:10 AM
Amazing, stunning, fantastic, beautiful. Such a great city!!!  &apls I'll miss this MD for sure. But you've given me so many pics in this last update I'll be ok. haha. You are a true SC4 artist. Spectacular work. No doubt you'll be back and better than ever come Sept. Good luck over the summer.
Title: Re: AntigOne
Post by: pvarcoe on March 27, 2007, 10:09:44 AM
A beautiful update, just a lovely set of pictures.
It was very cool to see the lots seperately, and then put together.
I had wondered just how a couple were gonna fit.

Your work inspires us all Badsim.
Thank you for sharing AntigOne with us.

Phil
Title: Re: AntigOne
Post by: thundercrack83 on March 27, 2007, 10:44:48 AM
Wow, that update was absolutely amazing! I'm at a loss for words. I think my favorite building is the Embassy to Elytheria (Congratulations to M!) Fantastic work, Badsim. I'll be counting the days until September.
Title: Re: AntigOne
Post by: Kokopelli on March 27, 2007, 01:45:30 PM
I'll reserve a table at that restaunt for Saturday night, order a bottle of wine and we can raise a tost to Badsim and his wonderful work. Anyone care to join me?
Title: Re: AntigOne
Post by: Elektra on March 27, 2007, 11:39:40 PM
Bags are packed, flight reserved, just save me a seat.  :D

I have spent the better part of my day catching up on all the updates.  I am truly amazed at all the details, awe inspired with this MD.  I must say that Antigone is definitely a true piece of "art" work, that developers long ago left to wither in the wind, to such ashame, when so much more can be done as I have seen here. 

Wonderful job Badsim!  &apls  *Cheers*  :satisfied:
Will be waiting in the wings until September.
Title: Re: AntigOne
Post by: thundercrack83 on March 27, 2007, 11:44:36 PM
Hey, Kokopelli! Is there room for one more at that table? I'll toast Badsim and his fantastic work until I can't stand anymore! Great job, my friend.
Title: Re: AntigOne
Post by: Fred_Ginger on March 27, 2007, 11:47:32 PM
Shoot, I not only want a drink at the restaurant, I want to live right beside the canals, I hope the rent's not too much for my pension! :D

Badsim, hope the next 6 months go well - we'll be waiting! >:(
Title: Re: AntigOne
Post by: emilin on March 28, 2007, 02:15:43 AM
Oh, man. I don't know how to survive 6 months without this. &apls &apls &apls
Title: Re: AntigOne
Post by: NikNik on March 28, 2007, 06:12:21 AM
 :'(  :'(  :'(  :'(  :'(  :'(  :'(

We have to be missing Antigone for 6 months...
Counting: 27 weeks or 189 day or 4,536 hours or 16,329,600 seconds eh 16,329,599 ehh 16,329,598 ehh 16,329,597 eh 16,329,596 ehh, 16,329,595 e......... well you get the idea. Looking forward to your return.

Nik-Nik

BTW great update. I was almost afraid that you were going out with a bang with the KLM airplane hitting the Eifel tower or the obelisk.   ;D
Title: Re: AntigOne
Post by: kimcar on March 28, 2007, 09:22:47 AM
 &apls &apls A true artist you are . You look like a sculptor who doing piece by piece and when the final result is there ...it`s a masterpiece . :thumbsup: Hope September come soon  :( :'(
Title: Re: AntigOne
Post by: dedgren on March 28, 2007, 09:51:46 AM
I'll buck the trend here and say thanks for giving us six months to take in the pics from the last update, my friend.

Following this MD has been like trying to take a drink from a fire hose.  You accomplish so much in each pic, and you do it so quickly, that the reader has to take a moment every so often and think, "hey, whoa- not so fast- I'm flying right by great stuff here."

The past few months of AntigOne have been a serious pleasure.  You have truly graced our corner of the SC4D forums with your "not that bad" work, Badsim.

And now we have something to do over the summer months- wait for this great MD to return in the fall.

Best of fortune in the meantime.


David
Title: Re: AntigOne
Post by: Rayden on March 28, 2007, 05:35:04 PM
What a way to say goodbye for a while. I guess will have to live with this latest update for a few months, but it will be worth waiting for. Have a great summer and drop as line sometime.
Btw, thanks for the dedication, the Padrão dos Descobrimentos looks fantastic.

See ya
Silvio
Title: Re: AntigOne
Post by: Heinz on March 28, 2007, 07:09:39 PM
that's one heck(can i say that?) of a bang to send yourself off from AntigOne for the next six months!! i'm sure your citizens will do fine with all that you've done for them. and we sure hope you do come to visit once in a while... and i can't wait for the things you can do once you return.  :'( :P
Title: Re: AntigOne
Post by: Air6 on March 29, 2007, 02:31:14 AM
Antigone is the city of lights $%Grinno$% Night pics are just insane. I like details too that you put in your lots. Bye Antigone... I can't wait September :'(
Title: Re: AntigOne
Post by: Flipside on March 29, 2007, 04:01:13 AM
Bye for now, BadSim.  &cry2 Thanks for giving us that last update before leaving.  :thumbsup:
Title: Re: AntigOne
Post by: Yoder7652 on March 29, 2007, 07:16:38 AM
Badsim...you will be missed! but we all look forward to your return and more of those marvolous updates!  &apls &apls &apls
Title: Re: AntigOne
Post by: sebes on April 01, 2007, 10:54:02 AM
Thanks for all the joy that you gave us during the past months with your great artistic updates and creations. Have fun during this Summer, and I cannot wait until you'll be back  :thumbsup:
Title: Re: AntigOne
Post by: Antoine on April 01, 2007, 11:10:28 AM
Magnificient  :o

et travaille bien  ;) mon pauvre  &mmm
Title: Re: AntigOne
Post by: Ralph on April 01, 2007, 12:12:16 PM
Wwwoow the most bieutiful city of sc4 i never see you are the best !!!

Vraiment je t'assure c'est superbe , tu est le meilleurs que j'ai jamais vu .

Tu es le dieu de SIM CITY 4 !!
Title: Re: AntigOne
Post by: kwakelaar on April 01, 2007, 03:42:11 PM
Like the rest I can only say your MD and your updates will be missed, but hopefully we will see you again here in 6 months time.
Title: Re: AntigOne
Post by: Fledder200 on April 01, 2007, 04:03:49 PM
what...why...NOOOOOOOOOOOOOOO  :'(

i think i'm gonna stalk you!! i need a AntigOne rush every now and then!!
Title: Re: AntigOne
Post by: Cali on April 01, 2007, 04:19:24 PM
hope to see ya soon ;D
Title: Re: AntigOne
Post by: Kokopelli on April 01, 2007, 10:27:02 PM
The meal was wonderful, the wine outstanding and the company couldn't be beat. Thank you to Elektra, thurndercrak83 and Fred_Ginger for attending and thank you again Badsim for this wonderful city. Have a wonderful summer and we will await the return of AnitgOne in the fall.
Title: Re: AntigOne
Post by: jeronij on April 07, 2007, 05:13:40 PM
Chapeau :thumbsup:!!!
Fantastic apotheosis my friend. Superb.

Impatiently waiting for September to arrive..... :-\
Title: Re: AntigOne
Post by: guurgkud on April 09, 2007, 06:20:32 PM
this is my first time here.. and i must say.... WOW.

this is truly a masterpiece. Will definitely be back to catch up on it (i could only read the first half because it was just too much :P). Will be back for sure!!  :) :thumbsup:
Title: Re: AntigOne
Post by: Emperor Stormont on April 13, 2007, 09:27:12 PM
This is the first time I have seen this MD and it has been a wonderful experience to read and view. The work, effort and detail is truly stunning and everything goes together so wonderfully.  I adore this style of MD and city design and attempt to do things like wise in my MD, I'm still developing my skills though. I have taken alot from this MD and most pleased that I searched for it.

I look forward to seeing you back with future updates in a few months and kindest regards.
Title: Re: AntigOne
Post by: Alek King of SC4 on April 15, 2007, 08:16:02 PM
Beautifull, magical city.  I do want to raise a concern with you that has nothing to do with your city.  I myself have had this issue, and I know BourneID as well.  It appears this is on a large tile.  When you get to 70-80% full on large tiles with soooo much custom content and props, i have encountered a max where i lose detail and don't have enough memory to load and this is on a p4 with 1gig so make sure you have a heavy duty system, this city is too great to lose
Title: Re: AntigOne
Post by: Pat on April 15, 2007, 08:59:08 PM

Badsim a very tasteful update wow. What a feast of the eyes great work.
I so cant wait for september to roll around for the next update. - pat
Title: Re: AntigOne
Post by: kibblewitbit on April 15, 2007, 11:25:37 PM
wow! one of the best cjs ive ever seen
love the mix between old and new &apls
Title: Re: AntigOne
Post by: M4346 on April 16, 2007, 03:13:33 AM
Have a wonderful summer and we will await the return of AnitgOne in the fall.

You mean in the spring! :P At least, the South African spring (Southern Hemisphere).

So, yeah, I guess it's still 2 seasons away until Badsim's return! :'( :'(

Until then! Good luck!

- Marius
Title: Re: AntigOne
Post by: Badsim on April 16, 2007, 02:17:50 PM
...  I do want to raise a concern with you that has nothing to do with your city.  I myself have had this issue, and I know BourneID as well.  It appears this is on a large tile.  When you get to 70-80% full on large tiles with soooo much custom content and props, i have encountered a max where i lose detail and don't have enough memory to load and this is on a p4 with 1gig so make sure you have a heavy duty system, this city is too great to lose

I'm perfectly conscious about this problem to come ... I already have difficulties with nightligths using the "natural" daytime . At present , I just would like to know if there is a limitation by the game itself . My PC is an ATHLON64 / 2GHz / 3 Go RAM ...  AntiGone was built first on a medium tile , but (as a childish whim , desiring to see all my stuff on the same view ...) ,I decided last year to build it again on a large tile . At this time , I think it is only 30 % full  and the speed game is already very slow . I don't use SC4DatPacker because of my intensive use of LotEditor ... but I trust future , thinking I'll need at least 3 other years to achieve AntiGone , I will have a new computer from there ... ;)


Again ,thank you all for these great comments and enthusiasm ...because of them ,  it's harder than usual for me to "abandon" this work for 6 months .
Truly. :(

Untill July ( at this time the touristic season will be at its higher so then , I think you'll not see me at all ) I've got still any time for these forums ... I have also to clean up seriousely my Plugins : 2,2 Go with at least 25% useless .

I take this occasion to post 4 pictures about my first attempts with photoshoping ( CS2 and PSP7 ) . Untill now , I always said that I wasn't a great fan of photoshoping , but since marcszar's pictures ...  ;D ... it was looking so easy , but in fact that requesting a lot of subtlety , and maybe for nothing; depending to your own screens configuration . ::)

#1 - End of a summer day ... the sun is falling and a storm is arriving...
(http://www.fileden.com/files/2006/9/1/198038/AntiGonecs2stormylights.jpg)

#2 - Ooops! Lightning was very close ... we use to say that it never falls twice at the same place ... hmmm.... sure ?
(http://www.fileden.com/files/2006/9/1/198038/Antigonestorm.jpg)

#3 - Big cities never sleep ...
(http://www.fileden.com/files/2006/9/1/198038/Antigonecs2night.jpg)

#4 - Just for fun ... a come back to the first picture of this MD .
(http://www.fileden.com/files/2006/9/1/198038/Antigone163.jpg)

Maybe some other surprises to come .... who knows ? ;)
Title: Re: AntigOne
Post by: vester on April 16, 2007, 02:23:31 PM
I would say that AntigOne stands for: Must see.

Not only are you good with SC4, but also PhotoShop !?!
Title: Re: AntigOne
Post by: M4346 on April 16, 2007, 02:32:40 PM
YAY!  &hlp

lol

And here I was, thinking that I am going to have to wait forever until the next glimpse of your SC4 expertise, and suddenly...

Bang!

and I not only get to see that, but also your expertise in Photoshop!  &apls &apls

Well done, and those images are looking great!  ;D

Looking forward to some other, possible, surprise! :P
Title: Re: AntigOne
Post by: Antoine on April 16, 2007, 04:02:01 PM
wooooooooow omg you're the best
Title: Re: AntigOne
Post by: guurgkud on April 16, 2007, 06:12:24 PM
wow.... just... wow.    :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on April 16, 2007, 06:25:49 PM
I can only second what has been said already. Fantastic work, as always! I can't wait to see more our your surprises, my friend!
Title: Re: AntigOne
Post by: rooker1 on April 17, 2007, 11:50:39 AM
Great work on those pictures with the photoshoping.  Maybe it is a must to learn this program.  I think I'll may give it a second try. &mmm

Robin   :thumbsup:

Title: Re: AntigOne
Post by: Flipside on April 18, 2007, 05:40:35 PM
Hey! What a pleasant surprise, more pics.  ;D

Excellent as always.
Title: Re: AntigOne
Post by: emilin on April 19, 2007, 03:48:56 AM
Very nice subtle editing. I like the "summer nights in the city" pics the most.
Title: Re: AntigOne
Post by: HabLeUrG on April 19, 2007, 05:22:41 AM
Okey, I watched all your MD and let me tell you this.......................

THIS IS SIMPLY AWESOME!!!! I think one of the best CJ i ever seen  :o :o :o

Your lotting skills are amazing, cant believe thats sim city 4, your lots make it looks soo realistic.
I don't know why I haven't watched this before what stupid I was, lol  :D

Took me an hour to check all the diarie, by detail to detail and im amazed, i think that hour was the best of the week  ;D

Absolute will keep an eye to this master piece, you deserve the best my friend  :thumbsup: &apls &apls

Title: Re: AntigOne
Post by: Air6 on April 19, 2007, 06:01:43 AM
The photoshoping of the picture 3 is excellent. This is my favourite. Good luck for the touristic season... I hope that you not work too much :P
Title: Re: AntigOne
Post by: sebes on April 20, 2007, 11:40:57 AM
Just like a real artist performer : comming back with an extra play to thank the audience, right?

So, the public keeps on clapping again for this great surprise  &apls  &apls  &apls
Title: Re: AntigOne
Post by: Badsim on April 20, 2007, 01:01:29 PM
I'm just passing by ... thank you , guys , for these new comments ( Special thank to HableurUrg & guurgkud for their first comments  ;) )

... and  a preview on  my current project ... yes , oh just a very small one even if it can look spectacular , Lots are very simple and rapid to create . ;D

Forest fires are a calamity ... living in a mediterranean country I know perfectly them . &mmm.... just remember what happens to Portugal last summer ...
But MAXIS'ones are a true calalmity too . :D...so I'm correcting that . ;D

Just two views , others Lots and a complete set to come .
(http://img263.imageshack.us/img263/9775/forestfire02ec9.jpg)

(http://img263.imageshack.us/img263/2345/forestfire01se6.jpg)

See you next, friends . ;)
Title: Re: AntigOne
Post by: vester on April 20, 2007, 01:38:13 PM
Well, I am all out of words. Does not really know what to say, but

WOW

Hard to believe that this is from SC4.
Title: Re: AntigOne
Post by: Antoine on April 20, 2007, 01:43:38 PM
The scene look very nice  :thumbsup:
Title: Re: AntigOne
Post by: MAS71 on April 20, 2007, 02:32:10 PM
 :o Wao!!  Unbelievable!! :o

Great work Badsim!! &apls
but,,,I hope to that it not actually happen again in real life.  ;)
(I know that it is an autogenous ignition.)
Please be caerfull that how to use a fire Badsim!! ;) (me too)
Title: Re: AntigOne
Post by: thundercrack83 on April 20, 2007, 02:39:55 PM
Whoa! That's very creative, Badsim! I love the planes coming to put the fires out. Great job!
Title: Re: AntigOne
Post by: kimcar on April 20, 2007, 05:23:47 PM
 &apls  Very good imagination you use. It`s like a real one. Amazing pic.  :thumbsup:
Title: Re: AntigOne
Post by: Snaper on April 20, 2007, 05:39:47 PM

I adore all that you do 

I am a large fan of your city and you know it well   :D

Un seul mot me vient c'est : WOW  :o
Title: Re: AntigOne
Post by: HabLeUrG on April 20, 2007, 06:00:11 PM
wow thats looks soo realistic  :thumbsup: &apls im amazed
Title: Re: AntigOne
Post by: iamgoingtoeatyou on April 21, 2007, 10:45:27 AM
 :o
Title: Re: AntigOne
Post by: EDGE4194 on April 21, 2007, 06:31:19 PM
wow- what else can be said? amazing.  8)
Title: Re: AntigOne
Post by: glepet on April 21, 2007, 07:31:05 PM
I agree. Your great work and dedication brings tears to my eyes.
 &apls &apls
Title: Re: AntigOne
Post by: sebes on April 22, 2007, 07:23:52 AM

Quote
Vester: Hard to believe that this is from SC4.

This cannot be from Simcity... This cannot be from SC4. I am convinced you just photoshopped real newspaper pictures and added the SC4 planes to it.... just to show of your new photoshop skills  ;)   Must be  ..

Otherwise:

WOW
Title: Re: AntigOne
Post by: Air6 on April 22, 2007, 12:03:43 PM
Unbelievable ! Great work :thumbsup:
Title: Re: AntigOne
Post by: Muzz on April 22, 2007, 02:38:34 PM
Awesome, simply AWESOME.
Title: Re: AntigOne
Post by: rooker1 on April 23, 2007, 08:46:29 AM
That is incredible.  You should put this picture in the picture competition.  Big bet that this one would make it into the hall of fame.


Robin   :thumbsup: &apls :thumbsup: &apls
Title: Re: AntigOne
Post by: wouanagaine on April 23, 2007, 08:56:06 AM
one  of the Greast non city pictures I ever seen

 &apls &apls &apls
Title: Re: AntigOne
Post by: guurgkud on April 23, 2007, 01:52:29 PM
^^^^  yes indeed.

Tremendous work  :thumbsup:
Title: Re: AntigOne
Post by: mightygoose on April 23, 2007, 03:28:04 PM
to awesome for for like this version of the game lol...
Title: Re: AntigOne
Post by: KANE on April 23, 2007, 07:24:13 PM
 &apls &apls &apls &apls Absolutely stunning MD! Great use of CC.  :thumbsup:
Title: Re: AntigOne
Post by: mattb325 on April 23, 2007, 07:53:23 PM
Those are incredibly realistic pictures badsim - living in Australia, we regularly see forest fires the size of France - they rip through the Eucalypt trees and the commercial Pine plantations - so the photo, and your photoshopping of the smoke actually made me do a double take! &apls
Title: Re: AntigOne
Post by: meinhosen on April 23, 2007, 08:02:46 PM
I never thought I'd ever say a forest fire was fun to look at, but such is the case with yours.  ;D
Title: Re: AntigOne
Post by: pvarcoe on April 23, 2007, 08:51:30 PM
Wow Badsim!

Those forest fire pictures are as close to real as I have ever seen in this game.
I actually had to take a double look at the first picture to make sure it wasn't real.

Your skill and eye never fail to impress me.
Hope your summer goes well.

Phil
Title: Re: AntigOne
Post by: Badsim on April 24, 2007, 02:14:04 AM
@ mattb325 ; forest fires the size of France ? What a nightmare it must be ! There is absolutely no photoshoping in these 2 pictures ... smoke are industrial smoke props from SC4 ....

@ all ... I knew this pictures are spectacular but I didn't expect so many reactions ... at this time , 5 Lots are used for the scene ;
- A 1x4 Lot for line of fires with smoke
- A 1x4 Lot with line of smoke
- 3 1x1 Lots for each fireplanes


All trees ( dead ones  ) are plopped on these Lots with the Mayor Tree Mod ... This is not achieved , fireplanes will be not able to stop this fire so easily . I intend a scene with firetrucks protecting a road ... ::) ... but enough time is hard to find these days .

In front of your great inrerest , I also intend to upload these Lots . ;)

Waiting for this, 2 other pics ...
(http://img151.imageshack.us/img151/2962/forestfire03gk9.jpg)


(http://img151.imageshack.us/img151/8374/forestfire04rq6.jpg)

To the next .
Title: Re: AntigOne
Post by: wouanagaine on April 24, 2007, 02:26:25 AM
my god, this is terrific ( in the good way )
Won't the game lagging with that much smokes ????
Title: Re: AntigOne
Post by: emilin on April 24, 2007, 02:42:30 AM
Forestfire lots. What an amazing concept! &apls

And congrats on hitting 400 comments. Quite an accomplishment.
Title: Re: AntigOne
Post by: Antoine on April 24, 2007, 04:41:42 AM
It's very realistic  :thumbsup:
Title: Re: AntigOne
Post by: kwakelaar on April 24, 2007, 06:26:08 AM
Still making some of the most spectacular updates, such great looking images taken from the game.
Title: Re: AntigOne
Post by: rooker1 on April 25, 2007, 06:52:23 AM
I had no idea that this wasn't done with photoshop.  You are amazing.  What an incredible concept.  Fire and smoke lots to make a forest fire.  Great imagination and very nicely executed.   I have never seen anything like this.

Robin   :thumbsup: &apls :thumbsup: &apls
Title: Re: AntigOne
Post by: bat on April 25, 2007, 10:48:50 AM
very realistic! great work on these forestfire lots!! wonderful! :thumbsup: &apls
Title: Re: AntigOne
Post by: guurgkud on April 25, 2007, 12:52:30 PM
hehe looking nice.. and very realistic  :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on April 25, 2007, 01:40:55 PM
Forestfire lots. What an amazing concept! &apls

I second that! Very creative idea, my friend. And also, congratulations on getting 400 posts!
Title: Re: AntigOne
Post by: M4346 on April 26, 2007, 01:44:44 PM
OMG! Hahaha!

#8 _ John F Kennedy Center by Yoder7652 , now the embassy of Elytheria , Lot dedicate to -M- .... :P
(http://img150.imageshack.us/img150/1131/lot08bi0.jpg)

I did miss it!  :'( :'(

Sorry about that...  &mmm It is looking great, and Elytheria is quite happy with the arrangments! :P

 &apls &apls
Title: Re: AntigOne
Post by: mightygoose on April 26, 2007, 05:51:54 PM
i know its not the same standard but i got inspired....

(http://www.largeimagehost.com/HL/UhtrsF/world+domination2.jpg)
Title: Re: AntigOne
Post by: jayo on April 27, 2007, 01:37:26 PM
Great CJ.hope to see more  :P
Title: Re: AntigOne
Post by: Badsim on April 29, 2007, 03:33:15 PM
@ mightygoose ; thanks for your homage !  :thumbsup:
I'm assuming that you would like me to comment your first attempts with LE (I don't know any other works from you) . Firstly , it's a great new each time someone decide to open this marvelous tool . More complicated that it seems to be ... there's no complete tutorial , but fragmented informations on different threads about all possibilities and tricks . It took me about a year to collect these informations and then master it ...  ::)
Unfortunately , don't expect to see me writing a complete tutorial en english ...:-[ ... no more than I can expect to see you all learning french . :D

So your work ... the picture is now unavailable , but I remember it . I like the way you match all base textures ( a japanese's one ? ) with your streetsidewalk mod , though I would like to see the result with this mod applied to an entire city . I remember that the trees have all the same orientation , so are looking like clones , you have to turn each of them in different directions . I remember too that the Lots look a bit empty , here the list of props to add people & crowds to these Lots ;(there're all original  MAXIS' props )
Groups of people : Amill4x4x4_small / Amill4x7x4_small-medium / Amill5x7x4_medium / Amill7x11x4_large / Amill7x11x4_large-nightclub_Casino
Crowds : Randomwalk_SmallCrowd / Randomwalk_StateFair
Don't hesitate to use these props a lot , randomly placed and oriented ... more than an habit it will be soon an automatism .
Don't hesitate too to PM me for any other question . ;)

Nothing new about AntiGone , the forest is still burning ...
... HerculeC130 , dumping chemical retarding ...
(http://www.fileden.com/files/2006/9/1/198038/HerculesC130.jpg)

... Fireplane from SC4 with brown smoke prop ...
(http://www.fileden.com/files/2006/9/1/198038/HerculeC130sc4.jpg)

Fireplanes used in Fance ; Canadairs from Canada ...
(http://www.fileden.com/files/2006/9/1/198038/Feux01.jpg.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Feux02.jpg.jpg)

... waiting for someone BATing a Canadair , I use a Ripptide's prop ...
(http://www.fileden.com/files/2006/9/1/198038/Feux01bis.jpg)

Nothing new in AntiGone ... except the city will have soon an esoteric flag .
(http://www.fileden.com/files/2006/9/1/198038/Antigoneflag.jpg)


To the next . ;)
Title: Re: AntigOne
Post by: HabLeUrG on April 29, 2007, 08:14:02 PM
coool ,thats awesome!  :thumbsup: &apls

love the mix of RL pictures and game, keep it up
Title: Re: AntigOne
Post by: Mulefisk on April 30, 2007, 04:54:03 AM
This is some awesome work Badsim!
I'm wondering though, how on earth did you make those lots?
I mean, with the smoke and all.
Title: Re: AntigOne
Post by: bat on April 30, 2007, 10:39:58 AM
great work and wonderful flag!! :thumbsup:
Title: Re: AntigOne
Post by: mightygoose on April 30, 2007, 03:10:55 PM
people props are on the lots..... here is a newer picture...

(http://img58.imageshack.us/img58/1076/worlddomination3go5.jpg)

and not all the trees are orientated the same way, only on the convention centre and city hall, the first two i did, those ill edit, but i feel the oriental style compliments the minimalism.... the textures i have cannibalised are available here.... [linkie] (http://www.simtropolis.com/stex/index.cfm?id=18042)
Title: Re: AntigOne
Post by: emilin on April 30, 2007, 03:22:45 PM
I make it a rule to always follow any advice given by Badsim. It's a good rule for everyone, I think. :thumbsup:
Title: Re: AntigOne
Post by: Badsim on April 30, 2007, 05:28:16 PM

(http://img58.imageshack.us/img58/1076/worlddomination3go5.jpg)


I comment your picture , mightygoose , while it's available .... :D

You chosen minimalism and particular trees/ textures/ BATs ...it's your taste and style , I can't criticize that !
The result is coherent .I can see you followed my advices ...these new Lots are discernible :all is question of details . :thumbsup:

Thanks for the link , I will have a look on this pack . ;)

Thank you too , emilin , you learn me  essential things too. ;)


Title: Re: AntigOne
Post by: mightygoose on April 30, 2007, 07:10:30 PM
thanks for the correspondance. i agree the style is different, but i am curous as to how you utilise the pack
Title: Re: AntigOne
Post by: Yoder7652 on May 01, 2007, 05:25:54 PM
I love the pic with the forest fire...I saw your lot editing piece on how you accomplished it...very cleaver...you are my inspiration &apls &apls &apls
Title: Re: AntigOne
Post by: NikNik on May 02, 2007, 03:44:44 AM
Wow Badsim after your announcement to stop for a while I stopped visiting this MD as I did not want to torture myself. I missed a lot I guess. The forest fires are a summit of course. I was wondering why in Earth name Maxis includede the firefighters airstrip. You gave Maxis the reason.  Just wish your lots were available on STEX or LEX.

Nik-Nik
Title: Re: AntigOne
Post by: seemurray2 on May 03, 2007, 10:24:31 PM
Yeah, those forest fire pics are like the coolest thing I have ever seen! 
Title: Re: AntigOne
Post by: Badsim on May 05, 2007, 04:49:12 PM
Hi everybody ,

thanks for the correspondance. i agree the style is different, but i am curous as to how you utilise the pack
So you don't have to wait any longer ... you'll recognize textures and overlays on these following (2) new Lots . ;D

Wow Badsim after your announcement to stop for a while I stopped visiting this MD as I did not want to torture myself. I missed a lot I guess. The forest fires are a summit of course. I was wondering why in Earth name Maxis includede the firefighters airstrip. You gave Maxis the reason.  Just wish your lots were available on STEX or LEX.


Thanks Eagle-eyes ... ;) . Last year , I totally stopped my CJ at simphoni during my season ... but as you can see , I'm not able to this year , 'cause of the great feedback I've found there . That means I have no other activity than my job & SC4 ... isn't it serious, doctor ?  ::)
These Lots are now available in my thread , section "Lot Editor Projects" . ;)

Yeah, those forest fire pics are like the coolest thing I have ever seen! 
Thanks . Even if it's a bit strange to read "forest fire" and "coolest" in the same phrase ... ;D


..............................



(http://img509.imageshack.us/img509/8193/antigonedluo0.jpg)

As you know or maybe don't know , AntiGone & Osturland are developing diplomatic relationship ... If I had my way , I would locate AntiGone in Osturland . ::) ... but this would have the annoyance to make this embassy useless . $%Grinno$%
Almost achieved and ready to be installed  in AntiGone , I'm just waiting for Osturland and AntiGone 's animated flags .

The embassy by summer ...
(http://www.fileden.com/files/2006/9/1/198038/Osturlandembassy01.jpg)

By night ...
(http://www.fileden.com/files/2006/9/1/198038/Osturlandembassy02.jpg)

By autumn...
(http://www.fileden.com/files/2006/9/1/198038/Osturlandembassy03.jpg)

Closer views ...
(http://www.fileden.com/files/2006/9/1/198038/Osturlandembassy04.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Osturlandembassy05.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Osturlandembassy06.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Osturlandembassy07.jpg)

To the next .
Title: Re: AntigOne
Post by: Fledder200 on May 05, 2007, 05:34:43 PM
OH your hiding updates from me!!!  :P
i love it! i like the embassy! those Textures are amazing!! keep them coming  :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on May 05, 2007, 06:35:36 PM
WOW!

The Osturland Embassy looks amazing! Brilliant work, Badsim!
Title: Re: AntigOne
Post by: sebes on May 06, 2007, 09:04:43 AM
**** drooling over the textures ****

 &apls



Title: Re: AntigOne
Post by: mightygoose on May 06, 2007, 09:20:27 AM
your texture work here shows great ingenuity... i love it
Title: Re: AntigOne
Post by: HabLeUrG on May 06, 2007, 09:28:56 AM
excellent work in that texture and embassy  &apls
Title: Re: AntigOne
Post by: Pat on May 06, 2007, 05:16:58 PM

OMG OMG OMG AND OMG badsim wow the forest fire is just sooooo very BLANKING real,  talk about giving me a
nightmare as we've been having in the northren wisconsin a rash of them.  as it was said you gave the maxis
airstrip a real reason to be in the smoke jumping bussiness.  On the other hand the other updates have been just simply
put awsome.  Back to lurking for me - pat
Title: Re: AntigOne
Post by: bat on May 08, 2007, 03:09:38 AM
wonderful Embassy of Osturland! great pictures! :thumbsup:
Title: Re: AntigOne
Post by: Pikatchoum on May 23, 2007, 02:49:59 AM
Well...

Si on me permet d'être grossier, je lacherais bien un gros "putain !!!!" devant tant de détails. J'ai les yeux qui sortent de leurs orbites à force de scruter chaque pixel de ta ville. On ne sait ou donner de la tête c'est époustouflant !! Ca me donne envie de customiser quelques lots (même si je suis très loin d'avoir ton niveau dans ce domaine).

Merci pour ce régal des yeux.  &apls

EDIT : Please write in english so everyone can understand, follow the rules, at least provide a translation ~Wouanagaine~
Title: Re: AntigOne
Post by: Vario80 on May 25, 2007, 01:11:41 PM
Wow, great work Badsim. The textures do look very superb. Also like the seasonal trees you are using (i forgot the name but i think they were from cycledogg), looks very great.  :thumbsup:
Title: Re: AntigOne
Post by: Badsim on June 01, 2007, 02:58:46 PM
Hello ...

OK , oppositely to what I said , a real AntiGone's update before September ....  $%Grinno$% . Just to prevent to see this MD fall in the Completed ones for the two next months . :P  . It's the rule there ... and a reasonable one . ;)

I've chosen the place for Osturland's embassy & Templars' plaza ... but the Lot didn't fit exactely as I wanted ....
(http://img236.imageshack.us/img236/7172/antigone345zl2.jpg)

... so I have had to work it again . New tiles with an integrated canal piece and new parking tiles ( fully Transit Enable )
LotEditor view ....
(http://img91.imageshack.us/img91/8473/antigone346tn1.jpg)

Ingame view ...
(http://img91.imageshack.us/img91/7820/antigone347vy7.jpg)

Others Lots for this update ...Templars' plaza .(No changes)
(http://img91.imageshack.us/img91/1896/antigone348ub1.jpg)

Lyon's Opera by Antoine ... stunning work , Antoine ! I know I'm not impartial telling this ( because I lived 3 years at Lyon , seeing this wonderful opera almost all days  ::) ) but it's now my favorite SC4 BAT . ;)
(http://img91.imageshack.us/img91/4336/antigone349mb3.jpg)

An underground parking ...
(http://img91.imageshack.us/img91/3974/antigone350xe9.jpg)


A new parisian growing block ( a version of Bd Alexander2 by xannepan )
(http://img91.imageshack.us/img91/8781/antigone351pv2.jpg)

A canal piece (12 tiles long )
(http://img91.imageshack.us/img91/4924/antigone352wr6.jpg)

Before ...
(http://img91.imageshack.us/img91/496/antigone353tw9.jpg)

... and after .
(http://img91.imageshack.us/img91/3134/antigone354jr7.jpg)

(http://img91.imageshack.us/img91/1710/antigone355ajk4.jpg)
(http://img91.imageshack.us/img91/3235/antigone355bkb5.jpg)
(http://img91.imageshack.us/img91/298/antigone355cys1.jpg)

(http://img91.imageshack.us/img91/1415/antigone356mf6.jpg)

(http://img91.imageshack.us/img91/2121/antigone357fo9.jpg)

(http://img91.imageshack.us/img91/2959/antigone358hc3.jpg)

(http://img91.imageshack.us/img91/553/antigone359nj5.jpg)

(http://img91.imageshack.us/img91/1296/antigone360bb7.jpg)

(http://img91.imageshack.us/img91/1165/antigone361jp5.jpg)

(http://img91.imageshack.us/img91/4830/antigone363cl3.jpg)

(http://img91.imageshack.us/img91/1884/antigone364qv1.jpg)

(http://img91.imageshack.us/img91/1076/antigone365og1.jpg)

(http://img91.imageshack.us/img91/8423/antigone366et6.jpg)

(http://img91.imageshack.us/img91/3662/antigone367kl2.jpg)

(http://img91.imageshack.us/img91/7198/antigone368eh5.jpg)

(http://img91.imageshack.us/img91/1005/antigone369rr4.jpg)

Next update ... before the 01 of August . ;D
Title: Re: AntigOne
Post by: dedgren on June 01, 2007, 03:03:06 PM
Whoa, baby!  Something just made me click on the Classics section- now I know what it was.  The sweet sound of Badsim posting an update.

Back in a bit when I've allowed my eyes to feast for a while...

EDIT:  OK, I'm back.  I'm not going to spoil this for anybody- all I'll say is, "Pack a lunch!"


David
Title: Re: AntigOne
Post by: metasmurf on June 01, 2007, 03:11:09 PM
Awesome update.  :thumbsup:

A question. From what texture pack did you get thouse parkingtextures with yellow lines that you placed on several lots in this update?

Title: Re: AntigOne
Post by: Tarkus on June 01, 2007, 03:15:55 PM
Yowza . . . that's just absolutely incredible.  The lotting is fantastic, and I really like that plaza and your canal usage.  Plus, the overall sense of space is great, which really allows for the taller buildings to stand out.  Particularly the way you worked the Eiffel Tower in there. ;)  Everything in its right place, I'd say. 

-Alex
Title: Re: AntigOne
Post by: Fledder200 on June 01, 2007, 03:40:16 PM
jeeeeeeeeej UPDATE!!!  &apls
i love it!!! the opera looks amazing!
and i like it all...realy i do :)
AWSOME work my friend  :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on June 01, 2007, 04:56:45 PM
!!!

Absolutely amazing! I am so glad you decided to do another update, my friend! And your work continues to be nothing short of extraordinary! The Osturland embassy looks great and I love Antoine's Opera House, too! Fantastic work, Badsim!
Title: Re: AntigOne
Post by: emilin on June 02, 2007, 05:24:58 AM
Mindblowing! That update is simply stunning! &apls &apls &apls

I have to say that the new parisian block is also very beautiful. I like that it's a mix of a lot of different buildings. It looks so very realistic.

And the opera house at night... just WOW!
Title: Re: AntigOne
Post by: jeronij on June 02, 2007, 05:46:05 AM
Wait a minute please...... I am collecting my jaws from the floor right now  ::)  ;D


Impressive lots and excellent mise en place  :thumbsup:
Title: Re: AntigOne
Post by: bat on June 02, 2007, 06:17:43 AM
That area looks beautiful! Great work! Looking forward to the update in August! :thumbsup:
Title: Re: AntigOne
Post by: mightygoose on June 02, 2007, 02:50:10 PM
i believe this is the first BLaM BAT in your collection. honoured to hear you name it as your favourite BAT. i will pass that on to antoine immediately. great work throughout this project.
Title: Re: AntigOne
Post by: HabLeUrG on June 02, 2007, 02:58:45 PM
thats alot of work in lotting and im amazed about the quality and details you put in your MD, I that I can say this is just perfect  ;D &apls
Title: Re: AntigOne
Post by: kwakelaar on June 02, 2007, 03:40:35 PM
I can understand why the Lyon Oprea would be a favourite even though I have never even been to Lyon, it is a fantastic bat from a fantastic building.

The Parisian block is very well made, looking like every inch of space is used very, much like a housing block will be in any older European city. And the Templars plaza only come into its own from a distance, from the close up I did not notice the cross. Osturland must be proud to have this kind of ensamble here in AntigOne.
Title: Re: AntigOne
Post by: Snaper on June 02, 2007, 04:02:28 PM
All that is amazing  :o

It's so wonderful that I can't say more  $%Grinno$%

Milles fois Bravo  &apls
Title: Re: AntigOne
Post by: Mulefisk on June 02, 2007, 05:37:06 PM
My god.. This CJ never ceases to amaze me.
Seriously, you are a Lot Editor God.

Have you ever though about releasing any of your stuff? I know the dependency lists would probably be massive, but I think I speak on behalf of atleast half the community when I say that we would really like to see some of your lots released. :P

Other than that, you city planning is also excellent. I'd like to find something to criticize, but I just cant.

Great work!
Title: Re: AntigOne
Post by: Air6 on June 03, 2007, 06:43:35 AM
Excellent update Badsim... It's amazing. The scaffold that you have added on the Antoine's Opera House is a great idea ;)
Title: Re: AntigOne
Post by: Antoine on June 03, 2007, 07:58:39 AM
WOOOOOOW  :o

it's an honour to see my opera house on your city ! Im sooo happy thank you !!!

Merci mille fois c'est énorme !
Title: Re: AntigOne
Post by: mjig_dudy on June 03, 2007, 08:08:12 AM
Wow!  :o
That is simply amazing,  I love what you did with Antoine's opera house, i would never have thought that could have been made even better  &apls
Title: Re: AntigOne
Post by: Yoder7652 on June 03, 2007, 12:00:38 PM
My god.. This CJ never ceases to amaze me.
Seriously, you are a Lot Editor God.

(http://oak.cats.ohiou.edu/~ry133003/bowdown.gif)(http://oak.cats.ohiou.edu/~ry133003/bowdown.gif)(http://oak.cats.ohiou.edu/~ry133003/bowdown.gif)(http://oak.cats.ohiou.edu/~ry133003/bowdown.gif)(http://oak.cats.ohiou.edu/~ry133003/bowdown.gif)(http://oak.cats.ohiou.edu/~ry133003/bowdown.gif)

Tis true, tis true...we are not worthy! Good to see an update from you Badsim. As for Osturland's new home-away-from-home...It is quite splendid. I love your selection for the embassy and you know what I think about the Templar Plaza  ;D. Your work never ceases to amaze me. I find myself continually pouring over your pics for inspiration for my own projects. The work on the opera is fantastic...I love that you added construction to its side, this is the type of detail that only you think about. It looks so well put togther that one might think it apart of the batted building. The new underground parking lot and parisian block are wonderful additions to this eye-candy gem of a city. I look forward to the end of summer when you can better return  :thumbsup:
Title: Re: AntigOne
Post by: mattb325 on June 03, 2007, 06:52:17 PM
Wow. This is exquisite, and you just don't get to truly appreciate the scale of your undertaking until you see these long shots....amazing. Then of course, there is the intricate detailing on the close-ups...bravo &apls
Title: Re: AntigOne
Post by: wouanagaine on June 04, 2007, 04:19:00 AM
Every update you make made me wonder why I still play that game

Great job ! I'm sure you'll get the most of my new tool
Title: Re: AntigOne
Post by: Snaper on June 04, 2007, 04:58:37 AM
God save Badsim  :D
Title: Re: AntigOne
Post by: Buddhah on June 04, 2007, 07:48:45 AM
Not bad. You show us your talent - at least technically. You're a master of the LE but you should not have showned us the larger view of Antigone : this is showing us how this city is nothing else than a display of savoir-faire but this is far from being realistic -but I guess this is not your intention anyway.
Title: Re: AntigOne
Post by: callagrafx on June 04, 2007, 09:07:07 AM
Not bad. You show us your talent - at least technically. You're a master of the LE but you should not have showned us the larger view of Antigone : this is showing us how this city is nothing else than a display of savoir-faire but this is far from being realistic -but I guess this is not your intention anyway.

What an odd comment...Since when do cities created with a computer game have to be realistic?
Title: Re: AntigOne
Post by: NikNik on June 04, 2007, 09:41:40 AM
This is okay..........................................................................................  :o
...
...
....................................................................  :o
...
No seriously, this is not OK.................................................................................
...
.....................................................................  ;D
This is simply devine!
You are a LOT EDITING GOD. Admins out there! It's time for a new title box!

Anyhow enough with the sucking up.
Great to see you do some work on Antigone in your spare free time.

Nik-Nik

Title: Re: AntigOne
Post by: BarbyW on June 04, 2007, 10:16:36 AM
What an odd comment...Since when do cities created with a computer game have to be realistic?
I have to agree with callagrafx on this. Badsim makes the most incredible lots and makes a beautiful city. This one is only part way through development and I am following its development closely.
Thank you for sharing your beautiful city with us, Badsim.
Title: Re: AntigOne
Post by: wouanagaine on June 04, 2007, 10:21:49 AM
I have to agree also with Cal

Most of "by the rules cities" are ugly, Antigone is by far the most beautifull city I ever seen, and this is due to Badsim mastering of LE. I'm gratefull he shared it with us before he finished it in 2010
Title: Re: AntigOne
Post by: Colyn on June 04, 2007, 01:42:31 PM
Not bad. You show us your talent - at least technically. You're a master of the LE but you should not have showned us the larger view of Antigone : this is showing us how this city is nothing else than a display of savoir-faire but this is far from being realistic -but I guess this is not your intention anyway.

I am from a country where we do not mince words ... this post has a sharp edge to it that is not appreciated. Please fix it.  :satisfied:
Title: Re: AntigOne
Post by: rooker1 on June 04, 2007, 02:13:47 PM
I can always spend at least ten to fifteen minutes looking at your updates.  And quite often I return to your last few updates to get some ideas.  Your work is an inspiration to at least me, if not some others too.  And I thank you for sharing not only your pictures but your methods as well. ;)

Thanks
Robin   :thumbsup: &apls
Title: Re: AntigOne
Post by: Buddhah on June 04, 2007, 07:37:18 PM
Colyn : Am I reading this right ? You want me to censor myself. I'm from a country where freedom of speech exists.
Title: Re: AntigOne
Post by: Colyn on June 05, 2007, 01:49:56 AM
@ Buddah:

Well then you have a problem ... either you fix that "sharp" comment or you will see that this community is from NO country and simple decency and proper  respect is valued. But hey ... just understand this ... in this community we see everything in two shades ...

a. It is positive and contributes to the growth and well being of the community.
b. It is negative.

Now when we have evalued conduct and it falls outside of (a) above then there is a potential for action from ADMIN.

Your comment has a sharp edge to it and is in no way positive critisism.

I will ask you one more time ... FIX IT.
Title: Re: AntigOne
Post by: Buddhah on June 05, 2007, 10:55:52 AM
Then it's too bad. I'm member of simtropolis, toutsimcity, capitalsimcity, simpegasus, simcitybrasil and hopefully respected member of this site. If the members of this site can't take criticism, then you can do what you have to do.
If you decide to close my account, I'll be sorry because i'm starting to enjoy it profoundly but I won't change what I said about Antigone because I do not feel that my comment was offensive.
Title: Re: AntigOne
Post by: jeronij on June 05, 2007, 11:09:45 AM
Then it's too bad. I'm member of simtropolis, toutsimcity, capitalsimcity, simpegasus, simcitybrasil and hopefully respected member of this site. If the members of this site can't take criticism, then you can do what you have to do.
If you decide to close my account, I'll be sorry because i'm starting to enjoy it profoundly but I won't change what I said about Antigone because I do not feel that my comment was offensive.

It is a pitty that you decided to not accept the staff's suggestion. Your attempt to break our style will go nowhere.

Badsim, just one word, and all these posts will be removed from this great MD. I apologize for what happened. But we must give the opportunity to any member to correct himself when we think he is wrong. Unfortunately this is not the case.  &mmm
Title: Re: AntigOne
Post by: callagrafx on June 05, 2007, 11:32:22 AM
Quote
If the members of this site can't take criticism, then you can do what you have to do.

I don't believe you were offering constructive criticism, just criticism.  And that is not tolerated on ANY of the sites you mention...it's called "flaming".  This is one of the most carefully crafted, well thought out Diaries on any site and to suggest otherwise smacks of jealousy.
Title: Re: AntigOne
Post by: Rayden on June 05, 2007, 11:41:32 AM
... and besides, nothing is written anywhere on this MD, that it would resemble any real city or reality at all... neither the tittle says anything about this city being aa real city or lead to undestand on that way, like one tittle I saw somewher claming "The biggest CJ ever..." $%Grinno$%
Title: Re: Antigone
Post by: Badsim on June 05, 2007, 11:53:31 AM
Hello Buddah , the wise among wises ....

I don't feel upset by the criticism itself about realism ... I'm enough mature to know that unanimity and/or objectivity aren't by this world .(And It's a great luck .)
I will not begin a discussion about realism there ( or anywhere else ) with you , because I don't guess but I know that it's not your intention , anyway ...
That said , I'm effectively surprised by the general tone of your post , suggesting (if you were speaking clearly ) that my MD is nothing else than a self-satisfaction gallery . Maybe ...
And even if it was the case , describe me your world without any self-satisfaction ?
Your post is intentionally hurting not only for me but for all those are reading and enjoying it ; they are stupid , you're the best ...who have understood everything .
Buddha , the wise among wises , you should know that while wises are searching the truth .... idiots have already found it .
Visibly , you're in the right team : keep it up .... ;)
Title: Re: AntigOne
Post by: glepet on June 05, 2007, 08:40:17 PM
Badsim, I think your MD is great. You obviously spend a lot of time creating just the right look. I admire your skills at lotting and your overall presentation. I am looking forward to your next update along with everyone else! And I would have to agree with Callagrafx...
This is one of the most carefully crafted, well thought out Diaries on any site and to suggest otherwise smacks of jealousy.
Title: Re: AntigOne
Post by: Antoine on June 06, 2007, 12:36:16 AM
Quote
I'm member of simtropolis, toutsimcity, capitalsimcity, simpegasus, simcitybrasil

who are you on Toutsimcity  ()what()
Title: Re: AntigOne
Post by: Colyn on June 06, 2007, 03:44:01 AM
NOTICE: The Buddhah issue has been handled by Admin and he cannot respond to any questions. So please let the MD run along now and see the Buddhah incident as roadkill on the highways of AntigOne.  ()stsfd()
Title: Re: AntigOne
Post by: kimcar on June 06, 2007, 06:49:54 AM
 &apls Great update my friend . Sorry for missing it . Always great details that you put on your work and that`s why i find this MD the most REALISTIC one . Even in a computer game. Thanks for sharing it.  :thumbsup:
Title: Re: AntigOne
Post by: pvarcoe on June 06, 2007, 01:26:05 PM
Loved the last update Badsim.

I wasn't sure how it was going to look based on the first few shots, but the finished product was superb.
You continually set the standards in quality and detail, that the rest of us can only strive to attain.
Top notch work as always.

Take care.
Phil
Title: Re: AntigOne
Post by: sebes on June 07, 2007, 04:39:02 PM
I loved looking at your perfect city Badsim... If it was real, I'd move there right away   &dance
Title: Re: AntigOne
Post by: Shadow Assassin on June 08, 2007, 04:37:32 AM
Quote
...incident as roadkill on the highways of AntigOne.

But I don't think Antigone has any highways.  :D

Anyways, Badsim, don't let him discourage you from posting your wonderful CJ. :P
Title: Re: AntigOne
Post by: stewart_garden on June 09, 2007, 04:50:15 AM
Wow,

I have to agree with many of the posts from the preceding page: your lotting and especially the textures you use, is fantastic!  You have inspired me to try my hand at making more custom lots for my cities, although it will be a very long time before I can approach your level of skill.  Well done!

Stewart
Title: Re: AntigOne
Post by: hogs29 on June 09, 2007, 11:23:01 AM
I see this CJ not as the way cities in the real world are built and created, but rather the way they should be built and created.
To say this is an excellent job would be a huge understatement. There are some CJs that when viewed, really capture one's attention completely. This is one of those few. :thumbsup:
Title: Re: AntigOne
Post by: Strechnitz on June 12, 2007, 03:18:39 AM
Hi Badsim.

This is indeed a very nice update. and I'm glad the Buddha issue has been solved.

BTW I totally agree with the comment by Hogs 29. is the ideal city not a worthy aspiration? :)

Strechnitz.
Title: Re: AntigOne
Post by: goin2chicago on June 18, 2007, 11:53:07 PM
i don't play or really come around here anymore but looking through your work again makes me want to post. it's so awesome what you can do. keep it up!
Title: Re: AntigOne
Post by: HabLeUrG on June 26, 2007, 01:01:48 AM
Again I will comment on this wonderful MD

Badsim you are my inspiration in making a new MD realistic, following your lotd edit skills im doing the same for a border MD... soon will be here in Devotion and many thanks to you for this MD!  &apls &apls &apls
Title: Re: AntigOne
Post by: Pat on June 26, 2007, 01:39:07 AM

Man Badsim im totaly slacking omg this is incredbile wow
and i thank you for making me switch to my new keyboard
as i droooled all over it lol... Looking forward to the next update
Title: Re: AntigOne
Post by: Badsim on June 26, 2007, 02:41:47 PM
Thank you all , for these 3 pages filled by your comments , enthusiasm and support ... Wow , let me be amazed at my turn . :thumbsup:
After Buddhah's comment ( Yarabundi used to be more friendly with me on another site  ::) and I don't particularly enjoy his ban .But I don't have the keys .)




From what texture pack did you get thouse parkingtextures with yellow lines that you placed on several lots in this update?

My apologies , metasmurf for have totally forgotten your request ... an amazing request considering you're yourself a Loter : This is just an original MAXIS overlay (N° 0x257e0000) .

Well , not a great update , but I thought that I couldn't leave another page without any pictures . :P

I'm working slowly but as quickly than possible on the next update . You'll have to be patient after this teaser picture showing just a preview of the next BATs used .
 

(http://img185.imageshack.us/img185/8026/updatepreview01jk9.jpg)

At this step , these Lots are original ones. Of course , they will be entirely re-worked and coordinated ...
List of BATs : - MAXIS  Large Medical Center , revisited by SAC , re-created by me .
                   - Shinonome Gardens Complex by jsteed (CapitalSIMCITY)
                   - Times Square by HableUrg (CapitalSIMCITY)
                   - Red Star Realty by The monkeys uncle (STEX)
                   - Asian Corner Shop by william (STEX)
                   - BLaM The CNIT Of LA Defense by maxeuse (STEX)
                   - Helix Parking Garage by MAttb325 ... A gift from Yoder . Thank you both Ryan & Matt ; I love it !
                   - Meiji Life Building by aptx (STEX)
                   - Bahnhofsplatz Subway Station by berlindude

A few weeks ago , I opened a tribute thread to SAC & Olympia ... Now , I have decided to re-create some of her greatest Lots . It's another tribute ... and an excellent exercise of Loting ( the hardest part is to find again the props she used )
Large Medical Center is the first Lot .

Remember the original one ...

(http://img185.imageshack.us/img185/3696/updatepreview02lm7.jpg)

SAC's Lot ...

(http://img520.imageshack.us/img520/5708/sanstitre19jd3.jpg)

And my re-creation of it .

(http://img185.imageshack.us/img185/3103/updatepreview03ct5.jpg)

(http://img185.imageshack.us/img185/3061/updatepreview04yy2.jpg)

(http://img185.imageshack.us/img185/7776/updatepreview05rp7.jpg)

(http://img185.imageshack.us/img185/5145/updatepreview06xb2.jpg)

The next resurrection to come :
(http://img520.imageshack.us/img520/3480/sanstitre31kp0.jpg)

Such brilliant ... I'm not the LotEditor God , only one of her sons . :P

To the next . ;)
Title: Re: AntigOne
Post by: metasmurf on June 26, 2007, 02:57:52 PM
Apperantly some of the maxis content is actually useable, how ignorant of me  ::)

Anyway, that lot with marrast underpass props attached to it looks awesome   :thumbsup:
Title: Re: AntigOne
Post by: wouanagaine on June 26, 2007, 04:06:15 PM
Wow I forgot that maxis content can looks that good. Obvioulsy this only happen when put in your hands

I spot a graphical glitch on the last pic of yuor hospital, we can see thru the building base. However nothing can be done to hide it :(
The downstairs in front of the building add a lot !
Title: Re: AntigOne
Post by: emilin on June 26, 2007, 04:30:09 PM
That is amazing what you are able to do by just putting a few buildings on top of eachother. And don't underestimate yourself, badsim! I have been over at Simphoni lurking around SAC:s stuff too, and I would say your skills surpasses her. It's nothing odd, really, the student surpassing the master - you are French, I'm sure you remember what happend to Foucault and his student Derrida.

Sorry about the "off the chart" prententious analogy, but you get the idea I'm sure.  ;D
Title: Re: AntigOne
Post by: HabLeUrG on June 27, 2007, 12:28:34 AM
Really magnificent!!  &apls &apls &apls Your are a SC4 addicted (no offending)... your lotting skills just amazes me...

Also I agree with wouanagaine about that hospital  :thumbsup:

Just a question: from where you find the sidewalks in your roads and avenues? thanks!  ;)
Title: Re: AntigOne
Post by: thundercrack83 on June 27, 2007, 12:31:20 AM
Amazing! I'm speechless, but I'm pretty much used to that feeling when I see your work. Great job, as always, my friend!
Title: Re: AntigOne
Post by: Snaper on June 28, 2007, 06:47:55 AM
You overflow of imagination it is not possible  :P

Still of excellent work  :thumbsup:

Bravo  &apls
Title: Re: AntigOne
Post by: Strechnitz on June 28, 2007, 07:04:42 AM
Hi Badsim,

These are some wonderful lots. &apls

Especialy the hospital is a great combination of buildings. :thumbsup:

Strechnitz.
Title: Re: AntigOne
Post by: NikNik on June 29, 2007, 05:52:38 AM
Drool!

I especially like the bleu/green office complex (or are the appartments) in front of that wonderfully batted hospital.
The combo of highrise / lowrise and a small park is just perfect!
On the hospital I have a question: Why did you use on the front parking a road and not one way road. Probably you could avoid some extra (and unnecessary) zebra crossings.

I just awe at the next ressurection. That Marrast underpass combined with those appartments, just so Parisian. You must draw your inspiration for that one from the Periferique.

Take care.

Nik-Nik
Title: Re: AntigOne
Post by: Antoine on June 29, 2007, 06:38:18 AM
It's excellent !!! ( and I love the CNIT of borealis  :P )
Title: Re: AntigOne
Post by: kimcar on June 29, 2007, 07:19:10 AM
 &aplsBrillant job again mate. You know how to put life in it  &apls :thumbsup:
Title: Re: AntigOne
Post by: Fledder200 on June 29, 2007, 05:05:07 PM
OHHHHHHHH those houses on that overpass are amazing!!!!
well every thing is amazing!!!
But is it posible to "Lift"things in LE?? i mean...can you place props higer that ground levvel...if so...howe can you (i) do that?/

i realy love your city!!   :thumbsup:
NOW give us (me) some more!!  :P
Title: Re: AntigOne
Post by: flame1396 on June 30, 2007, 12:20:33 PM
I believe you hold Shift and then use the arrow keys to move the prop up and down. Might be control.... not totally sure.
Title: Re: AntigOne
Post by: Pat on June 30, 2007, 01:26:22 PM

BadSim that is stunning i love your recreation
And please dont underguess yourself you are
doing a fab job and will look forward to the
update - pat
Title: Re: AntigOne
Post by: Badsim on June 30, 2007, 02:36:59 PM
Hello !

wouanagaine ; You have pointed the exact challenge about this kind of combinations : glitches to hide ... I tried some of them many often , and gave up . Always . These combinations maybe look obvious , but I know the price of them and re-creating some SAC's Lot , I can feel how many of tens of hours she has certainly spent to find the right ones . victory ( and a few others) too , was a great Loter for that ...

emilin ; I get the idea ... but I still disagree . About anything , at any time , I never forget to have a chronological point of view . SAC , at least was THE pioneer , that I will never be . Without Olympia , I would never have opened LotEditor . ::)

Nik-Nik Thank you eagle-eyes  ;) . You know, sometimes things are so obvious that we can't find them ... $%Grinno$% I was a bit annoyed by this amount of armpoles and crossings , but  I didn't want to gave up with these black road textures ( for the contraste ) . Yes , transit enabling the lot with one way roads has solved the issue for armpoles ... unfortunately not for crossings . But I think that I could live with that ... :P

HableUrg The sidewalk mod is from sap23 ( on the STEX , Euro Asphalt Mod , something like that )

Fledder, Use Ctrl + Up ( or Down ) arrow to handle a prop in height .


Thank you all for  other comments . ;)

Resurrection so ..... but not the same anymore .

(http://img165.imageshack.us/img165/2848/updatepreview07te0.jpg)


I know , I know .... 4603 R$$ , that's not serious ... $%Grinno$% ... but AntiGone needs them and I have no time to play with what AntiGone wants . :P
(http://img165.imageshack.us/img165/9027/updatepreview08uy1.jpg)

Lot fully transit enable for avenue so . Obviously the traffic doesn't follow the slope and cars are normally crossing the Lot ( so the props) . I don't really care about this ... just need to take the pic at the right moment . ::)
(http://img165.imageshack.us/img165/5886/updatepreview09kz4.jpg)

Borders on sides look unachieved ... because this Lot will have to fit with its 2 neighboring ones .
(http://img165.imageshack.us/img165/7914/updatepreview10ds6.jpg)

Porkissimo's fire station is used as prop ( not functional) .
(http://img165.imageshack.us/img165/4607/updatepreview11di3.jpg)

OK , no underestimate this time : I'm proud of it . $%Grinno$%

See you next .




Title: Re: AntigOne
Post by: emilin on June 30, 2007, 02:55:37 PM
Nobody wants to be #499 ;D

You should be proud of it. It looks excellent! The combination of buildings is perfect. &apls
Title: Re: AntigOne
Post by: dedgren on June 30, 2007, 03:04:01 PM
My friend, your lot editing skills leave me speechless.  There has never been anywhere in the SC4 world an integrator of content with skills that even approach the base of the pedestal upon which you do this incredible work.  It is truly entirely self-contained art.

Amazing!  Bravo!


David
Title: Re: AntigOne
Post by: Fledder200 on June 30, 2007, 03:40:13 PM
wow thanx for the tip :)

man....this Building is amazing!!!!!!!!
i realy like it!!  &apls :thumbsup:
Title: Re: AntigOne
Post by: HabLeUrG on June 30, 2007, 03:42:02 PM
yeah very detailed and realistic with those props placed correctly, im amazed again  :shocked2:

Thanks for answer my question  ;)

excellent work   &apls &apls &apls
Title: Re: AntigOne
Post by: Snaper on June 30, 2007, 07:58:02 PM
It's so perfect which I can nothing any more but say of other : Bravo l'ami  &apls &apls

Et surtout ne t'arrête surtout pas de déborder d'imagination  ;D
Title: Re: AntigOne
Post by: dedgren on July 01, 2007, 10:48:37 AM
Congratulations!

(http://img184.imageshack.us/img184/2278/sir0707antigoneti8.png)

AntigOne...complete perfection in infinite detail...


The Staff
Title: Re: AntigOne
Post by: Strechnitz on July 01, 2007, 11:06:48 AM
Congratulations Badsim!! &apls &apls &apls

Let me be the first to (virtually) shake your hand on this well deserved promotion.
Indeed your lotting skills are more than admirably.

So please continue to astound us with your delightfull work :thumbsup:

Strechnitz.

Title: Re: AntigOne
Post by: thundercrack83 on July 01, 2007, 11:15:42 AM
Congratulations, Badsim! Very well deserved honor! And also, congratulations on 500 comments!
Title: Re: AntigOne
Post by: flame1396 on July 01, 2007, 11:30:11 AM
To steal a dedgren-ism

We. Are. Not. Worthy.

Nothing else fit.... seriously this is some of the msot awesome stuff I've seen in a long time. That last lot's pure genius.
Title: Re: AntigOne
Post by: Pat on July 01, 2007, 01:26:23 PM

Its about time Badsim you gotten noticed woohoo a biggggggg congrats to you - pat
Title: Re: AntigOne
Post by: sebes on July 01, 2007, 04:14:11 PM
Well deserved indeed! Congratulations Badsim  :thumbsup:
Title: Re: AntigOne
Post by: Shadow Assassin on July 01, 2007, 07:59:30 PM
Congratulations, Badsim!

You indeed deserve to be put into Special Interest.
Title: Re: AntigOne
Post by: emilin on July 01, 2007, 08:24:21 PM
Congratulations on the reward! Well deserved, but that is an understatement. Keep up the mindblowing work!  &apls
Title: Re: AntigOne
Post by: bat56 on July 01, 2007, 09:18:36 PM
Amazing pictures... you does not stop subjugating me... then does not stop.  :thumbsup:

& Congratulations Badsim!!!
Title: Re: AntigOne
Post by: sauron620 on July 02, 2007, 04:16:33 AM
It's a magic city !   :thumbsup: Congratulations for the Of Special Interest This Month !  &apls
Title: Re: AntigOne
Post by: EDGE4194 on July 02, 2007, 06:38:47 AM
congrats badsim  &apls I think it's unanimous that this is well-deserved. thanks for your great work.  :thumbsup:
Title: Re: AntigOne
Post by: NikNik on July 02, 2007, 07:15:26 AM
Very well batted that model. It looks extremely alive and fibrant. Truely a masterpiece. But 4.600 R$$ is indeed a bit much, must have also underground appartments.

Cangrats with the Special Interest Award!
And that during a month that you are not realy active with Antigone. Wow, I wonder what will hapen when winter is in France and you once have again all the time of the world to do some stuff with Antigone.

I will be going to the Jura region in some weeks on summer holiday, enjoying all the good gifts God gave to France.

See ya.

Nik-Nik
Title: Re: AntigOne
Post by: kimcar on July 02, 2007, 09:36:09 AM
 &apls &apls Congrats my friend . It`s well deserve. The quality of work you show us is putting you in a high class . Keep enjoy ours eyes.  :thumbsup:
Title: Re: AntigOne
Post by: Snaper on July 02, 2007, 10:33:34 AM
Congrats l'ami, your city and your splendid work deserve this promotion largely  :thumbsup:
Title: Re: AntigOne
Post by: Badsim on July 02, 2007, 02:41:15 PM

And that during a month that you are not realy active with Antigone. Wow, I wonder what will hapen when winter is in France and you once have again all the time of the world to do some stuff with Antigone.

Nik-Nik

You're right ... Of course I feel honoured but I'm afraid that this will be the most "Inactive Special Interest of the Month" ever . $%Grinno$%
I announced many times since the end of March that , working in a mediterranean seaside resort ( where I'm living ) I will have less and less time to work on this MD as summer will come . And d'you know what ? We are in July and tourists are now arriving in masses ... I'll do my best to update this before the end of the month but can't promise anything . I don't only need time but also desire , energy and motivation after a day work ... and I'm working seven days a week . ::)

However , a big thank you everybody , you're great . :thumbsup:


I will be going to the Jura region in some weeks on summer holiday, enjoying all the good gifts God gave to France.

Nik-Nik

Great choice , that's a wonderful ( especially in summer) and quiet (even in summer ) region .I wish you a better weather than they have there right now . :D  ;)

See you .

Title: Re: AntigOne
Post by: jayo on July 04, 2007, 05:25:55 AM
 :P :P Ok,You've generally inspired me!  :thumbsup:
Title: Re: AntigOne
Post by: rooker1 on July 04, 2007, 02:38:53 PM
Congratulations on the move to Special Interest of the Month.  Even if you don't get the chance to update very often, don't worry you really deserve this spot for all the past work you have done.  Everyone should see this MD, it should be mandatory.  It should be emailed to everyone who plays SC4.  I should have stopped, right, when did I go too far?  ::) Just kidding, but it's true.  There's alot of great work here that, I don't think, anyone has thought of before.  Thanks for all your contributions, and because of you, I am now trying out the LE. ()stsfd()

 &apls &apls &apls &apls

Robin   :thumbsup:
Title: Re: AntigOne
Post by: Yoder7652 on July 06, 2007, 03:17:33 PM
well I've been away too long! congrats on the special interest this month, status...the award is very deserving. my mouth watered as I saw the pictures of your new projects...I can't wait to see all that unfolds. hopefully work doesn't overwhelm you and you'll get some sc4 time  ;) can't wait till your...NEXT  &apls
Title: Re: AntigOne
Post by: flame1396 on July 07, 2007, 10:18:35 AM
Patiently awaiting an update.... man Antigone is like crack.... can't get enough!! :D
Title: Re: AntigOne
Post by: thundercrack83 on July 07, 2007, 02:26:01 PM
Patiently awaiting an update.... man Antigone is like crack.... can't get enough!! :D

I must agree! Well...maybe not about the crack thing...No, I agree with that, too. Looking forward to seeing more of your fantastic work, my friend!
Title: Re: AntigOne
Post by: Badsim on July 08, 2007, 04:13:00 PM
rooker1 & jayo ; thanks for the compliment ...

Ryan (Yoder) , glad to see you're back .  ;)


Patiently awaiting an update.... man Antigone is like crack.... can't get enough!! :D

I must agree! Well...maybe not about the crack thing...No, I agree with that, too. Looking forward to seeing more of your fantastic work, my friend!

 $%Grinno$%

All I can give you is an homeopathic dose ... a few pictures about works in progress ( goodbye suspense ! ) .
An hour here , another one there ... each Lot requesting from 4 to 6 hours ... ::)

Works in progress so ,

I'm working on 3 Lots on the same time ( The CNIT , Shinonome Gardens Complex & Bahnhofsplatz Subway Sation ). This is indispensable to coordinate them at this level . And so tiresome ! I need to take ingame pictures at any angles to keep them as background of  LE window ...launch the game to verify ... come back to LE for corrections .... and so on .
I think that I'm one of those waiting the most impatiently for wouanagaine's "X" Tool . ;D
A LotEditor with multiple windows ... I wouldn't have dreamed of it . ::)

The subway station is the only achieved Lot . This personal avenue design is integrated to the Lot ... a pain to avoid normal avenue stuff to appear ( and I know that each time that the surrounding wealth will change , I will have to delete and plop this Lot again  ::) ) but ... I think that this is worth . I will have the last word . :P
(http://img529.imageshack.us/img529/226/updatepreview12qz6.jpg)

Yeah , that's turning good , this district will be particularly full of life .
(http://img529.imageshack.us/img529/7787/updatepreview13ib0.jpg)

General view of the CNIT ... still a lot of work to do .
(http://img529.imageshack.us/img529/430/updatepreview14gz1.jpg)

... and even more about Shinonome Gardens .
(http://img529.imageshack.us/img529/2640/updatepreview15gv5.jpg)

To the next ...



Title: Re: AntigOne
Post by: emilin on July 09, 2007, 04:30:44 AM
So very very good! &apls

I really like the way you used the parking garage piece from the Gare du Nord too. May I ask how you managed to take away the semiugly edge on the backside of that prop (I've had problems with it myself)?
Title: Re: AntigOne
Post by: bat on July 09, 2007, 04:36:16 AM
Wonderful new update, Badsim! :thumbsup:

Also congrats on this award! &apls
Title: Re: AntigOne
Post by: rooker1 on July 09, 2007, 07:59:07 AM
Wow....super LE skills you have.  The details are fantastic and it sound like it is very time consuming.  But in the end it looks like it was worth it, at least to the viewer.

 &apls

Robin   :thumbsup:
Title: Re: AntigOne
Post by: Air6 on July 09, 2007, 02:21:29 PM
Awesome work. Your LE skills amaze me to each update.
Title: Re: AntigOne
Post by: thundercrack83 on July 09, 2007, 02:28:22 PM
Incredible job! Simply incredible. You always continue to impress me, my friend!
Title: Re: AntigOne
Post by: nova vesfalo on July 10, 2007, 11:02:24 AM
you're a killer the cnit district is awesome (specialy the trees inside the fence just in front of it !!
Title: Re: AntigOne
Post by: EDGE4194 on July 10, 2007, 08:21:06 PM
 :o beautiful update badsim!  :thumbsup:
Title: Re: AntigOne
Post by: HabLeUrG on July 11, 2007, 02:44:53 AM
you just kill me with your updates :shocked2: excellent work!! cant wait for more  :)
Title: Re: AntigOne
Post by: flame1396 on July 11, 2007, 12:23:52 PM
 ;D I love it! This is what I'd do if I had the time to spend....
Title: Re: AntigOne
Post by: Pat on July 12, 2007, 12:45:52 AM

OMG OMG OMG AND OMG........ Badsim this is just stunning, i love what you did for the Cnit wow - pat
Title: Re: AntigOne
Post by: Yoder7652 on July 12, 2007, 10:19:42 PM
no words can describe  %confuso ...just awsome! Great work, my friend...I too look forward to the new X tool...it's going to make lot editing a lot easier (as well as modding)....holding my breath for the next  :P ;D :D :D
Title: Re: AntigOne
Post by: Russell on July 17, 2007, 03:23:39 AM
I'm awestruck. Your work is just... stunning.  &apls
Title: Re: AntigOne
Post by: mattb325 on July 17, 2007, 03:49:26 AM
Badsim - thankyou for these wonderful images. Anytime my passion for Sim city wanes, all I have to do is look at Antigone and I'm inspired again  ;)
Title: Re: AntigOne
Post by: Emperor Stormont on July 17, 2007, 12:44:09 PM
Congratulations on Special Interest of the Month award, truly deserved indeed.

I've said it once and I'll say it again your skills with LE are stunning, you really do make the BAT's your own and that time and effort is shown. I'm looking forward to seeing more from you.  :)
Title: Re: AntigOne
Post by: Mikeaut1 on July 17, 2007, 05:54:48 PM
Nice seeing this in the Special Interest!! I haven't noticed this MJ before, but I have to say I'm blown away! That's one awesome city... wow... so detailed and everything!! Keep it up!!  :thumbsup:
Title: Re: AntigOne
Post by: Berethor on July 17, 2007, 08:52:49 PM
Awesome!   :o
Each picture is a piece of art!   &apls
Title: Re: AntigOne
Post by: Eddie on July 18, 2007, 04:52:47 PM
Awesome!   :o
Each picture is a piece of art!   &apls

Couldn't agree more. Talk about detail. This MD reminds me a lot of Olympia. Lot Editing madness and devotion.
Title: Re: AntigOne
Post by: Snaper on July 20, 2007, 12:57:37 PM
Amazing  :o :o

J'en reviens toujours pas, it's wonderful, it's so realistic ... No word can describe this beauty  :P

Bravo l'ami, again and always so perfect  &apls &apls &apls
Title: Re: AntigOne
Post by: hogs29 on July 20, 2007, 11:22:52 PM
Beautiful! Just beautiful!
Title: Re: AntigOne
Post by: Nardo69 on July 23, 2007, 04:18:57 PM

....

....

*gulp*

*closes his mouth with his hand*

...

...

no words - that last update is just ... sorry, adequate expression not available

...

Bernhard  :thumbsup:
Title: Re: AntigOne
Post by: bat56 on July 23, 2007, 07:14:08 PM
Hello Badsim... Beautifulllll as always!!!!! :thumbsup: :thumbsup: :thumbsup: TOP LEVEL!

I was 4 days in vacancy in your beautiful country and separately the rain, it was brilliant.  ;)
Friday and Saturday in the festival Les vielles charrues (http://www.vieillescharrues.asso.fr/actualites/index.php) in Bretagne,
I saw there, amongst other things… Jacques Higelin, Donavon Frankenreiter, Peter Gabriel, Tryo, Emilie Simon… only happiness :sunny:
Then Sunday and Monday, Paris… that made ten years that I was not gone back there and I must say that I am
charmed to have gone there.  ::) 
I could see the tour montparnasse (http://www.tourmontparnasse56.com/) in truth ...... I like it so much!!!!!!!!!!!!!!

Good Luck With your job... & continue to impress us with your incredible imaginary city.....
Si j'ai le temps, je ferai un tour dans le sud de la france cet été...! Région Beauduc.
~Samuel~  :thumbsup:

Title: Re: AntigOne
Post by: Badsim on July 26, 2007, 03:41:13 PM
Hello ,

Thank you to stop you there even if I was not talkative myself these last weeks ...and will not be for the next ones .I'm checking the site twice a day and have seen many interesting events . No time to comment , my apologies for that . &mmm

Inspiration isn't anything someone can hold , it's in the air , as free as the air . Your enthusiast comments are mine ...

Update achieved ... finally . :-[
I don't know if it will be the most beautiful update , but it's the most complex so far ... re-creation of some SAC's Lots with a functional underpass , integrated avenue , transit enabling everywhere with avenue/road/street/one way , seasonal props (trees , flowers , japanese billboards) , some feats of coordination with props looking to be on one Lot and being in fact on the neighboring one ...if I had my way , I would re-done entirely AntigOne with this level , but AntigOne is now a puzzle of about 700 improved Lots . ::)

The 10 new Lots ...
(http://img465.imageshack.us/img465/8058/lotpreview01pg7.jpg)

(http://img465.imageshack.us/img465/5726/lotpreview02dr6.jpg)

(http://img465.imageshack.us/img465/9118/lotpreview03xb9.jpg)

(http://img465.imageshack.us/img465/9779/lotpreview04jk1.jpg)

(http://img465.imageshack.us/img465/7971/lotpreview05tc9.jpg)

(http://img465.imageshack.us/img465/5450/lotpreview06ji6.jpg)

(http://img465.imageshack.us/img465/6983/lotpreview07bd8.jpg)

(http://img465.imageshack.us/img465/3818/lotpreview08rp1.jpg)

(http://img465.imageshack.us/img465/5198/lotpreview09oy7.jpg)

(http://img465.imageshack.us/img465/8429/lotpreview10fb0.jpg)

It was the planning picture ...
(http://img185.imageshack.us/img185/8026/updatepreview01jk9.jpg)

Result:
(http://img465.imageshack.us/img465/1779/updatepreview01bisdg8.jpg)

(http://img465.imageshack.us/img465/2183/updatepreview16rd2.jpg)

These pictures are coming from another medium city tile . I have now to work like this because the real AntigOne is too long to load just to test new Lots .So I've got now several medium city tiles where different districts of AntigOne are built almost identically .... ::)
The usual closer pictures set to come in the next days . But I'm not sure to be able to release it before the end of this Special Month , so to thank you , here a big picture of AntigOne ...

(http://www.fileden.com/files/2006/9/1/198038/Notre_dame-paris-view.jpg)


(http://img103.imageshack.us/img103/1712/antigone260707qs2.jpg)

Thank you once again and take care . ;)

Title: Re: AntigOne
Post by: mightygoose on July 26, 2007, 05:58:31 PM
well thats it right there..... can anyone compete....
Title: Re: AntigOne
Post by: Emperor Stormont on July 26, 2007, 06:25:41 PM
oh that's just stunning, I adore it. It reminds me so much of Paris and I adore Paris, my favourite on earth. Fantastic work  &apls
Title: Re: AntigOne
Post by: Pat on July 26, 2007, 06:57:30 PM
well thats it right there..... can anyone compete....

nope no can... Badsim wonderful very very wonderful,  i do wonder are you in tune with SAC??
Title: Re: AntigOne
Post by: thundercrack83 on July 26, 2007, 09:29:31 PM
Your work is absolutely awe-inspiring! Every time there is an update here, I am amazed! Incredible work, Badsim! Simply incredible!
Title: Re: AntigOne
Post by: kimcar on July 26, 2007, 11:11:07 PM
I have to go , my wife shout after me  $%Grinno$%, cause too much time in front of the computer  ;D to watch your great work.

But before i live =  &apls &apls &apls super job. :thumbsup:
Title: Re: AntigOne
Post by: Shadow Assassin on July 27, 2007, 04:40:38 AM
Very nice work!

But... 'tastyzots' that little no-job zot that I can see somewhere in the background.

Wouldn't mind seeing you build on a hillside :P
Title: Re: AntigOne
Post by: Antoine on July 27, 2007, 08:45:43 AM
excellent !
Title: Re: AntigOne
Post by: bat on July 27, 2007, 08:51:39 AM
Awesome changes of these lots! Also the last picture is looking excellent! :thumbsup:
Title: Re: AntigOne
Post by: rooker1 on July 27, 2007, 02:48:25 PM
Simply amazing work........... :o

 &apls

Robin   :thumbsup:
Title: Re: AntigOne
Post by: emilin on July 28, 2007, 09:45:46 AM
Brilliant! Stunning! I'm lost for words here. Those lots are so good my eyes hurt. And I really like the overview shot too. It looks like Antigone is really coming together now.

&apls &apls &apls
Title: Re: AntigOne
Post by: urban on July 29, 2007, 04:21:22 AM
I love your work, amazing.. :thumbsup:
Title: Re: AntigOne
Post by: dedgren on July 31, 2007, 09:28:15 AM
Of course, Badsim, you would close out AntigOne's month here in the "Of Special Interest" MDs with an update that would make clear to anyone breathing why your work is so very special.  Thank you for taking time to do this- and we'll be waiting anxiously for you to return to your regular update schedule in the fall.


David
Title: Re: AntigOne
Post by: Badsim on July 31, 2007, 12:48:45 PM
Hi ,

@SA ; OK , you're a boring perfectionist too . :P ... Well , the No Job zot is for the residential block with the underpass .As this Lot will have to fit with the next neighboring one , I will have to work on it again so I didn't take time to zone the residential area and wait untill the game  built something before to plop it ... but I'll do , of course .  ;D

@emilin ; You're right about the prop from Gare du Nord , Xannepan didn't think that someone would like to use it separately so it looks unfinished on its backside . I have done nothing special , this prop fits better here with a grassy texture and maybe others props around are distracting the eyes enough ... ::)

Thank you all for other comments ... David , your is just a few minutes too early . ;D

... Lot Editing madness and ...

Thank you Eddie ! You gave me the partial name for this so long update . ;)

LotEditing madness and ... delivery !

Yeah , delivery after have spent all my little free time of this month on it . Nothing planned for August , it will be a kind of holidays , so I'll be able to participate again to other threads . ;)

(http://img131.imageshack.us/img131/8803/antigone383gl3.jpg)

(http://img103.imageshack.us/img103/9097/antigone384nf8.jpg)

(http://img103.imageshack.us/img103/981/antigone385wy7.jpg)

(http://img119.imageshack.us/img119/5692/antigone386anu0.jpg)
(http://img119.imageshack.us/img119/600/antigone386bcf5.jpg)
(http://img69.imageshack.us/img69/4723/antigone386civ7.jpg)
(http://img69.imageshack.us/img69/5678/antigone386dyg4.jpg)

(http://img69.imageshack.us/img69/1784/antigone387gw6.jpg)

(http://img258.imageshack.us/img258/7739/antigone388zw8.jpg)

(http://img110.imageshack.us/img110/1645/antigone389yj4.jpg)

(http://img110.imageshack.us/img110/5220/antigone390my4.jpg)

(http://img69.imageshack.us/img69/1956/antigone391aeq0.jpg)
(http://img240.imageshack.us/img240/5567/antigone391bxg8.jpg)
(http://img110.imageshack.us/img110/6546/antigone391cfi8.jpg)
(http://img69.imageshack.us/img69/8099/antigone391dqd8.jpg)

(http://img240.imageshack.us/img240/940/antigone392nl3.jpg)

(http://img110.imageshack.us/img110/8403/antigone393dp9.jpg)

(http://img240.imageshack.us/img240/7250/antigone394qk8.jpg)

(http://img69.imageshack.us/img69/6807/antigone395vi6.jpg)

(http://img240.imageshack.us/img240/1962/antigone396ax7.jpg)

(http://img110.imageshack.us/img110/792/antigone397yb0.jpg)

(http://img240.imageshack.us/img240/417/antigone398xu5.jpg)

(http://img110.imageshack.us/img110/1976/antigone399dj7.jpg)

(http://img110.imageshack.us/img110/4236/antigone400ng8.jpg)

(http://img129.imageshack.us/img129/813/antigone401awu8.jpg)
(http://img240.imageshack.us/img240/5894/antigone401bvd2.jpg)
(http://img110.imageshack.us/img110/8341/antigone401csu4.jpg)
(http://img408.imageshack.us/img408/1576/antigone401dfs2.jpg)

(http://img110.imageshack.us/img110/2288/antigone402ml9.jpg)

(http://img129.imageshack.us/img129/9083/antigone403bx8.jpg)

(http://img129.imageshack.us/img129/2628/antigone404wm5.jpg)

(http://img110.imageshack.us/img110/1738/antigone405wk3.jpg)

(http://img110.imageshack.us/img110/7932/antigone406pr4.jpg)

(http://img129.imageshack.us/img129/3784/antigone407dw5.jpg)

(http://img129.imageshack.us/img129/1816/antigone408hs6.jpg)

(http://img129.imageshack.us/img129/3203/antigone409vs7.jpg)

(http://img129.imageshack.us/img129/5884/antigone410lw1.jpg)

(http://img110.imageshack.us/img110/6285/antigone411kw3.jpg)

(http://img129.imageshack.us/img129/6434/antigone412ju7.jpg)

(http://img129.imageshack.us/img129/931/antigone413og8.jpg)

(http://img110.imageshack.us/img110/2314/antigone414an1.jpg)

(http://img129.imageshack.us/img129/9493/antigone415ht3.jpg)

(http://img110.imageshack.us/img110/7425/antigone416pe8.jpg)

(http://img110.imageshack.us/img110/2197/antigone417zg2.jpg)


Finally , I've found a trick to solve the issue about props appearing on Lots with integrated avenues . I don't know so many of them except the Hungarian Parliament from Yoder but I think I have to share this . You need firstly to get the "No Junk Mod" by Pegasus Here (http://simtropolis.com/stex/index.cfm?id=14586).
When it has been installed in your Plugins folder , launch the game and dragg again your avenues near the Lot(s) concerned . The effect of this Mod isn't immediately visible on transit enabled Lots , you need to save and quit . Then remove the Mod from your Plugins , launch again the game , dragg again all the avenues affected previously by the Mod . No props will reappear on the transit enabled Lot(s), even with future changes of the surrounding wealth , that's definite . I'm not a Modder so I can't explain why but it works ! :thumbsup:

To the next . ;)
Title: Re: AntigOne
Post by: rooker1 on July 31, 2007, 01:13:41 PM
This update is out of this world and just goes to prove why this MD was choosen for "Special Interest of the Month"!!!!  I have already spent the last 15 minutes studying the pictures and will be here for another 15, I'm sure.
Awesome work as always, if not even better.  You never cease to amaze me with every update.

 &apls &apls

Robin  :thumbsup:
Title: Re: AntigOne
Post by: dedgren on July 31, 2007, 01:57:40 PM
My God- that city lives!


David
Title: Re: AntigOne
Post by: thundercrack83 on July 31, 2007, 02:28:21 PM
What an incredible and fitting close to your time in the Special Interest thread, my friend. There should probably be a separate thread just for AntigOne called, "Priceless." Excellent work, Badsim. It's always a pleasure to admire your work!
Title: Re: AntigOne
Post by: HabLeUrG on July 31, 2007, 04:30:45 PM
just incredible  &apls &apls
Title: Re: AntigOne
Post by: oyd on July 31, 2007, 05:37:41 PM
I can look at your pictures for hours......
you are a true master.....  ;)
Title: Re: AntigOne
Post by: Pat on July 31, 2007, 06:35:17 PM

Badsim no one can touch your mastery of works here... WoW just WoW and what David said is so right on...

My God- that city lives!


David
Title: Re: AntigOne
Post by: Shadow Assassin on August 01, 2007, 04:23:11 AM
A thrilling end to the Special Interest of this month -- it's breathtaking. :P

And what about building on hills? :P The end result would most definitely be interesting.
Title: Re: AntigOne
Post by: kimcar on August 01, 2007, 06:45:30 PM
 &apls Yep! David is right . This MD is so alive. Excellent work as always mate. Excellent work  :thumbsup:
Title: Re: AntigOne
Post by: pvarcoe on August 02, 2007, 01:26:09 PM
Wow, what an update!

You could spend several minutes looking at the detail in each pic.
You have outdone yourself Badsim (and that is saying something)

Phil
Title: Re: AntigOne
Post by: flame1396 on August 02, 2007, 03:30:06 PM
This is the urban 3RR.

I'm still working on that water by the way. Just have been preoccupied (trying to finish my summer reading list for school in a week  $%Grinno$% )
Title: Re: AntigOne
Post by: iamgoingtoeatyou on August 02, 2007, 08:36:29 PM
this picture: vhttp://img103.imageshack.us/img103/1712/antigone260707qs2.jpg

wow. thank you so much for sharing that with us, it has given me a lot of inspiration, i was looking at an overview shot of one of my cities and it looks nowhere as amazing as yours. all the custom lots, and pieces, and custom content. once again, wow!!!  &apls &apls &apls
Title: Re: AntigOne
Post by: Yoder7652 on August 03, 2007, 07:22:07 AM
as always you have some great stuff here, my friend. looking at your pictures always gives me new ideas to pursue with my own lot-making. I hope that the summer is treating you well, September is just around the corner ;D take care.
Title: Re: AntigOne
Post by: N1_2888 on August 10, 2007, 06:31:50 PM
A wonderful city journal, but I have to admit: I'm not objective, because I love Paris and therefore all SimCities which are influenced by it!  ;) Your work with the Lot-Editor is astonishing - I hate to use the LE, but in my opinion it's impossible to play SimCity without Lotting - it is a necessary evil,  ...  :D
Title: Re: AntigOne
Post by: bat on August 11, 2007, 03:42:22 AM
That's a wonderful big update! Great work on the LE! :thumbsup:
Title: Re: AntigOne
Post by: Kokopelli on August 11, 2007, 10:08:08 PM
It has been several months since I last visited AntigOne. I must say, the your attention to detail is simply stunning. It is truly some of the best work on the web.
Title: Re: AntigOne
Post by: kwakelaar on August 17, 2007, 03:15:36 AM
A lot of inspiration here, your work in the LotEditor is of the very best.
Title: Re: AntigOne
Post by: fantnet on August 23, 2007, 12:54:54 PM
Where can I find the mod for the zerba crossing for your avenues? Those would be great for my downtown areas. Thanks much!
Title: Re: AntigOne
Post by: flame1396 on August 24, 2007, 11:50:18 PM
@fantnet, he may have made it himself. In fact if it isn't at an intersection I KNOW he did.
Title: Re: AntigOne
Post by: NikNik on August 29, 2007, 09:57:25 AM
Badsim, You've done it again. I am speachless.
.........................................
.........................................
........................................
.........................................
........................................
.........................................
well almost speachles:
I noticed some nice feature of the TTRT_CO$$$_meijilifebuilding_C.
Great building it is beatifull of its uglyness, hey just like in RL. I guess it's a must have. I will browse ST and SC4D for it.
Anyway about that particular building; on the side there are two banners, I believe a blueish one (right) and a pinkish one (left).
I have seen the building without banners, with only the blue one and with only the pinkish one.  do not know how you did that, but it is brilliant, rotating banners.
(hey, I had to find something to keep my Eagle-eyes reputation up!)

Take care and enjoy life
(how was your summer work so far, here in the netherlands the summer SUCKED (yes, in capital letters, 18 degrees brrr.)

Nik-Nik

Title: Re: AntigOne
Post by: Strechnitz on August 30, 2007, 07:28:03 AM
Hello Badsim,

Your last update is wonderful as always. I almost envy the level of detail you put in your city. Every little tile and corner fits in perfectly with it's surroundings. no little mistakes anywhere.
That truly sets Antigone apart from other MD's

Beautiful job :thumbsup:

I hope the busy summer season was good this year in France. In holland hotels and restsaurants have made merely half of normal summer business...If they're lucky that is. sometimes even less.

Strechnitz.
Title: Re: AntigOne
Post by: Badsim on August 30, 2007, 09:43:00 AM
Nik-Nik ... your reputation is safe , once more  ;) ... these rotating banners are japanese , from ... I don't remember at this time and as japanese sites have changed a lot these last times , and as their BATs have sometimes complicated names ( to recall ) , I have to search again their origine ...

Strechnitz   The summer was awful in France too ...(the worst since at least 60 years ) ...except where I live  :P . So we have had more tourists than usually ... good for business , yeah , but tiresome . The population of Argeles sur Mer is about 10 000 inhabitants in winter and 150 000 in summer . 3 million of people are coming there during the six months of the touristic season . Trust me ; it's too much !
There's always (night and day) someone who is hungry ... and as I'm a cook ... I hate them . :D

Well , it's not finished (I'm working untill the end of September ) but I have more free time again . ;D

Enough time to present you the next Antigone's area which is going to be updated ... or simply built .

(http://img515.imageshack.us/img515/5416/update01di1.jpg)


(http://img515.imageshack.us/img515/4372/update02yk0.jpg)

Currently the only Lots achieved are ;
- ModdSquad Safety IV by ralphaelninja (STEX)
- T-Neu Building by ... I don't know , this BAT is another "lost treasure" ... there was no Lot in the download file so I  totally forgotten it in my plugins untill I saw it in Osturland . Thank you Ryan !
- Giant High School by hdorriker (STEX)
- Montparnasse Tower by ks-jpn , now available on the LEX . I don't like particularly this tower from Paris but the details and textures of this BAT are truely terrific ...

Everything else is under Lot Editing or still only draft ....
- Aaseby Magasinet by glenni (STEX) , will be totally inserted in a parisian block ...
- Lougheed Building by spa (STEX)
- Two Maxis' residential buildings ....
- Herald And Weekly Times Building by deadwoods (STEX)
- A plaza ...probably , maybe , not sure ... &Thk/(...  I need to extract this base texture I love so much from the Ped Tiles of the NAM and not available under LotEditor ...

Thank you to be there ... ;)



Title: Re: AntigOne
Post by: bat56 on August 30, 2007, 10:27:49 AM
Bravo Monsieur Badsim...  &apls  &apls  &apls
Once again, it is remarkable and I cannot await the continuation!

I could see the Montparnasse Tower in truth this year and I found it very beautiful. & The BAT from KS is straightforwardly brilliant!
Title: Re: AntigOne
Post by: rooker1 on August 30, 2007, 10:35:13 AM
I saw you here and there all morning and I was wandering if you had something for us and here it is.  Fantastic work, this is going to look great.....I can just imagine. 
Sorry to hear that you are not enjoying your summer and have to cook for soooo many people.  Just be patient, the summer is almost over.   ;)  Good luck with the rest of your summer and we'll see you again soon.

Robin   :thumbsup:
Title: Re: AntigOne
Post by: bat on August 30, 2007, 11:35:44 AM
Beautiful looking new area, Badsim! :thumbsup:
Title: Re: AntigOne
Post by: M4346 on August 30, 2007, 01:12:28 PM
 &apls &apls &apls

I can't wait to see you get back into the full swing of things! Until then, good luck and a HUGE applause for that amazing shot! So much detail and effort put into it! I love it, but then again, I've never NOT loved your work!  ()stsfd()

Good luck!  ;D

-M-
Title: Re: AntigOne
Post by: NikNik on August 31, 2007, 03:35:51 AM
Wow that will be a very nice addition. I see that the park crosses over the avenue, I mean on the oposite sites are the same trees. Well done and good detail.

Nice how you made the "Parisian quarter" in front of Montepernasse. It is a good mix of modern buildings and old "Hausmann" style buildings.
Also that corner building on the corner of the canal just ebhind the round /black building (I seem to forget the name of that black one, I believe it is by Prepo) is very nice, I believe they are genuine Maxis ones. With all the custom content one almost forget's Maxis has added some nice buildings too.

You are quick with your work; the Lougheed Building is posted on 26 August and you've got it already in Antigone. WOW, talk about speed.

Take care.

Nik-Nik
Title: Re: AntigOne
Post by: Shadow Assassin on August 31, 2007, 06:47:02 AM
Very nice work.

There's a little thing that I don't like, it's the plaza texture - it doesn't fit, because of the way it was done.
Title: Re: AntigOne
Post by: Air6 on August 31, 2007, 07:02:14 AM
Hi Badsim,

This is a great pleasure to see some news of Antigone. Your selection of BATs is excellent but it's an habit from you.

Profites du beau temps car où j'habite on se croirait en octobre.
Title: Re: AntigOne
Post by: nova vesfalo on August 31, 2007, 04:38:13 PM
Very nice BAT selections ( Always wanted to download T Neue Bdg, but never seen it in game !) the cobination of bats is really greatly made, love the combo Montparnaasse + T NEue + Radio France.

 btw I've just realied you've added ads to an adjacent building to have billboard an a blank wall of Time Squae, that's terrific !!
Title: Re: AntigOne
Post by: Nardo69 on August 31, 2007, 04:44:14 PM
Avec ses Lots tu est aussi fou que moi si je fais les chemins de fer ....

I hope the remains of my french I learned years ago in school haven"t become too bad ...

Great works and inbelievable great parks. It feels like being in Versailles ...

Bernhard  :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on August 31, 2007, 05:02:31 PM
As always, a fantastic update here in AntigOne! Excellent work, Badsim! Excellent work!
Title: Re: AntigOne
Post by: Badsim on September 07, 2007, 02:28:01 PM
Hello ,

Thanks for your comments !

Nardo69 , " Avec ces Lots tu es aussi fou que moi avec les chemins de fer " ... but that wasn't so bad ! ;D and so true .... ;)

T_Neu Building (now EDF/GDF building :P ) , the story of a missing Lot ....

As already said and certified by ryan ( Yoder ) , the Lot was missing in the downloaded files . This BAT isn't available anymore ... if someone have informations like the author , the origine , maybe we could try to re-uploaded it there like the BSC team ( BarbyW )intend to do with Torremayor's lost treasures ... To be honest , this BAT isn't perfectly textured but the model is good and really unusual .

My first work was to create a blank Lot with it , just to see it ingame and see what was possible to do with it and diagonal canal pieces ...

(http://img256.imageshack.us/img256/4158/tneupreview01yj0.jpg)

Work in progress ... and estimate of the Lot sizes to fit with its neighboring ModdSquad Safety ... you can't do all that you want with Oppie's diagonal canal pieces . You can also notice that I've reduced the props sizes of these pieces (with ILive reader ) , so I now able to use ploppable rocks on the canal ...

(http://img105.imageshack.us/img105/1047/tneupreview02bm7.jpg)

The final Lot ...

(http://img105.imageshack.us/img105/5181/tneupreview03mv9.jpg)

I don't show you other Lots ... not sure you'll be able to say where one is begining , another is ending ... after all , that's that a city . $%Grinno$%

A ride in Montparnasse district .

12 new Lots + 1 re-worked ( Ympyratalo by prepo )
The only change on the BAT list is the use of Psychedelic Park by tragicomicus. ( STEX - 2004 )


(http://img105.imageshack.us/img105/1701/antigone418ey6.jpg)

(http://img92.imageshack.us/img92/5063/antigone419em4.jpg)

(http://img92.imageshack.us/img92/8099/antigone420nd7.jpg)

(http://img251.imageshack.us/img251/7458/antigone421zb1.jpg)

(http://img92.imageshack.us/img92/7430/antigone422yz3.jpg)

(http://img251.imageshack.us/img251/1420/antigone423lh0.jpg)

(http://img128.imageshack.us/img128/1189/antigone424pc9.jpg)

(http://img92.imageshack.us/img92/4778/antigone425zc4.jpg)

(http://img251.imageshack.us/img251/4800/antigone426fu9.jpg)

(http://img251.imageshack.us/img251/8871/antigone427sk1.jpg)

(http://img251.imageshack.us/img251/4872/antigone428dp2.jpg)

(http://img92.imageshack.us/img92/2659/antigone429tq8.jpg)

(http://img92.imageshack.us/img92/7182/antigone430mm9.jpg)

(http://img92.imageshack.us/img92/9468/antigone431vh3.jpg)

(http://img92.imageshack.us/img92/9205/antigone432ok2.jpg)

(http://img92.imageshack.us/img92/446/antigone433yo9.jpg)

(http://img92.imageshack.us/img92/3135/antigone434zt1.jpg)

(http://img407.imageshack.us/img407/4484/antigone435uj9.jpg)

(http://img265.imageshack.us/img265/5759/antigone436ty6.jpg)

(http://img92.imageshack.us/img92/4131/antigone437gc1.jpg)

(http://img92.imageshack.us/img92/8029/antigone438it0.jpg)

(http://img407.imageshack.us/img407/8430/antigone439gb0.jpg)

(http://img92.imageshack.us/img92/6378/antigone440cp6.jpg)

(http://img160.imageshack.us/img160/4968/antigone441sr5.jpg)

(http://img92.imageshack.us/img92/7066/antigone442yv6.jpg)

(http://img160.imageshack.us/img160/1992/antigone443us0.jpg)

(http://img160.imageshack.us/img160/5863/antigone444ou4.jpg)

(http://img92.imageshack.us/img92/2924/antigone445pp1.jpg)

(http://img92.imageshack.us/img92/9232/antigone446kh1.jpg)

Well , that's a kind of anniversary for me ... It took me 3 years to raise  my LotEditing to that level ..... ::)
I hope that you'll enjoy it . ;)

Edit : I've  forgotten to say there's a tribute to flame 1396 , at the feet of Montparnasse tower ... your litlle (1x1) park is so good that I've decided to copy it there . ;)
Title: Re: AntigOne
Post by: Pat on September 07, 2007, 02:33:31 PM

omg Badsim i love it and a great annervisary gift this is wow.... the only suggest i have is the lodge pole tree dont look right next to the smaller one but other then that i want i want i must have the New EDF GDF building and i dont care about dependency's will get em all - pat
Title: Re: AntigOne
Post by: thundercrack83 on September 07, 2007, 02:59:27 PM
You never, ever cease to amaze me, my friend! Your work is unparalleled! Incredible job. Simply incredible!
Title: Re: AntigOne
Post by: Krio on September 07, 2007, 03:08:55 PM
Wow.
Title: Re: AntigOne
Post by: urban on September 07, 2007, 03:22:16 PM
wow, this is amazing.

Your work with the canal set is amazing
and the whole perfect use of special lots, and they all fit

just stunning :thumbsup:
Title: Re: AntigOne
Post by: Heblem on September 07, 2007, 03:33:48 PM
 :o :shocked2: i have no words to describe this "Sim City 4" looking...

really well done, excellent work  &apls :thumbsup:
Title: Re: AntigOne
Post by: mattb325 on September 07, 2007, 04:25:22 PM
Truly stunning Badsim - I adore the updates you post here. Thankyou for sharing the visual details of your wonderful creations :)
Title: Re: AntigOne
Post by: flame1396 on September 07, 2007, 06:08:39 PM
I'm honored  :o

I think I'll be getting to work on that Oppie canal water mod I promised  :thumbsup:
Title: Re: AntigOne
Post by: emilin on September 07, 2007, 09:56:14 PM
Beautiful! Absolutly beautiful! Among the best things I've ever seen done to this game. Bravo! &apls &apls &apls &apls &apls
Title: Re: AntigOne
Post by: bat56 on September 07, 2007, 11:31:29 PM
This is a great pleasure to see some news of Antigone and news like-that I want some even more!!!

   &apls  :thumbsup:  &bis&  >:D !!!!
Title: Re: AntigOne
Post by: bat on September 08, 2007, 08:34:57 AM
Awesome new pictures of your wonderful looking city!! :thumbsup: Great work! :thumbsup:

Congrats on more than 600 replies!! &apls
Title: Re: AntigOne
Post by: thundercrack83 on September 08, 2007, 08:58:25 AM
Congratulations on 600 comments, my friend! Your work definitely deserves it!
Title: Re: AntigOne - Where can I find this prop?
Post by: fantnet on September 08, 2007, 02:07:21 PM
Can anyone assist me in locating this prop?


Found it... Its part of the PK Police Station Lot
Title: Re: AntigOne
Post by: kimcar on September 08, 2007, 05:37:07 PM
 &apls &apls &apls Congrats for 600 comments and thanks to still sharing those beauty . Every single detail is just perfect . :thumbsup:
Title: Re: AntigOne
Post by: toxicpiano on September 08, 2007, 05:39:52 PM
Incredible, stunning, beautiful and gorgeous!!! All the lots are incredible! This is certainly one of my top ten moments in this game!  &apls &apls &apls
Title: Re: AntigOne
Post by: Antoine on September 09, 2007, 03:18:03 PM
your city is incredible and inbelievable  :o

And good idea for the EDF GDR board  :P ( it's the first time I see somebody who use my board :P thank you  ()stsfd() )
Title: Re: AntigOne
Post by: Strechnitz on September 12, 2007, 08:42:10 AM
Oh Badsim....

It has no doubt been said before or indeed hought so but...
Antigone is simply such a beautiful city. For instance the way you incorporated the "unknown" building with the river/canal is simply beautiful! it is stunning.

Alas I have no information on the building. I knoe that I have seen it before but where? or when? I don't know. Does it in real life not stand in la Defence, Paris?

It has been a pleasure to see your last update badsim.

Strechnitz.
Title: Re: AntigOne
Post by: Yoder7652 on September 12, 2007, 02:05:07 PM
masterful as always, my friend...your lotting of the TNeu building is inspiring me to redo my own efforts at the lot. It was actually about the first building that I ever tried to lot. It is great to see some new work on Antigone, no doubt some summertime toils. I am always amazed that you can take so many pictures of the same area from so many different angles and each has something different to offer. Congrats on the new section....we wait patiently for more :)
Title: Re: AntigOne
Post by: oyd on September 12, 2007, 02:41:15 PM
wow.... amazing new pictures.....your night shot pictures are something special &apls &apls
Title: Re: AntigOne
Post by: iamgoingtoeatyou on September 12, 2007, 03:26:09 PM
incredible!

one thing though, that diagonal bat is available in the STEX, some information:

Creator: Thorsten dhf

Name: Ten Towers Munich

Description: Ten Towers Munich

My newest project are the Ten Towers finished this year in the Munich east. these 5 double towers belonged to the biggest single construction projects of Munich during the last years to owner and user is Deutsche Telekom.

The dataBAT height 78-meterBATlength 178-meter BATwide 217 meters ofLot 15/15 price 120000 / Worker 2400 Real

Greeting Thorsten

it can be found here: http://www.simtropolis.com/stex/index.cfm?id=14499

hope that helps :)
Title: Re: AntigOne
Post by: Khiyana on September 12, 2007, 03:29:21 PM
Wow, i have no words to describe your beautiful work!  &apls &apls

But I have some Information about your "unknown building", I have seen it in reallife. It is called "Ten Towers", it's the headquarter of the german Telekom.
edit: someone was faster  ;D
Title: Re: AntigOne
Post by: kelis on September 12, 2007, 06:06:05 PM
 &apls &apls perfect $%Grinno$%
Title: Re: AntigOne
Post by: jmdude1 on September 12, 2007, 11:41:24 PM
amazing work here so far. ive enjoyed it from start to page 31. just an update on the 10 towers munich, ive downloaded it and cant find it in the game menu. also, the comments by others made about this bat also say the same. did you do edit anything to make it appear in game badsim (or anyone else for that matter)? i hope we can get this file to work.
keep up the great work!!

edit: after revisiting this great md, i found that on the previous page that a lot needs to be created for this bat. cant believe i missed that one....
Title: Re: AntigOne
Post by: Fledder200 on September 13, 2007, 04:29:56 PM
wow....................
what a welcome home coming gift!
this is truely amazing! i keep on scroling back to the pics they look so amazing!
i realy love every pic!
the work you have done is amazing and deserves a award for best LOTer!

i realy enjoyed the progres pics on those ten-towers building...realy you knoked me out of my shoes (flip-flops)

keep on the good work!!!  &apls
Title: Re: AntigOne
Post by: Badsim on September 22, 2007, 01:33:54 PM
Hello ...

There was an airport in AntigOne ... an original MAXIS' one : I've deleted it . Definitely .

So may I invite you , patfireghtr , thundercrack83 , Bengt , urban , Heblem, matt325 , flame1396 , emilin , bat56 , bat , fantnet ,kimcar , toxicpiano , Antoine , Strechnitz , Yoder7652 , oyd , iamgoingtoeatyou , Khiyana , kelis , jmdude and Fledder200 - Thank you so much for your comments !  :thumbsup: - to take from now trains to join AntigOne by ....


.... Xannepan's Gare du Nord ?

(http://img221.imageshack.us/img221/4996/garedunord01wd8.jpg)

This was my previous version of the Lot , a long time ago - everything seems to be " a long time ago "  ::) -  I've had the same issue than Heblem today with his mall ... I lost almost all my work on it because the maximun number of objects to save (1280) was exceeded and I didn't know at that time anything precise on this subject .

(http://img519.imageshack.us/img519/9171/antigone447gf6.jpg)

I decided to check up again the Lot to see that was possible to do ...

(http://img519.imageshack.us/img519/1249/gdnlot01my4.jpg)


...about 200 objects could be allocated to new props by changing the track overlays by base textures with railway ... but that wouldn't be enough for my vision for  this wonderful BAT . So , I've made 2 Lots instead of 1 . Now the bus station is a separated and working bus station : as I needed a new building for this second Lot , I've chosen the Frogface Bus Station , I always love the mix of historic and modern architectures so , in the same way I've added the Campo Volantin pedestrian bridge . This prop has had to be resized with Ilive Reader to totally overhang the Lot - with the purpose to place it exactely where I wanted and have working nightlighting . This process can be found HERE (http://sc4devotion.com/forums/index.php?topic=650.msg17843#msg17843)

Well , enough words , it's time for destruction and reconstruction ....

(http://img519.imageshack.us/img519/3669/antigone448eg5.jpg)

(http://img221.imageshack.us/img221/4750/gdnlot02eg7.jpg)

(http://img519.imageshack.us/img519/5114/antigone449rz5.jpg)

(http://img519.imageshack.us/img519/5326/gdnlot03am0.jpg)

(http://img519.imageshack.us/img519/2743/antigone450kw2.jpg)

(http://img405.imageshack.us/img405/3709/antigone451gi3.jpg)

(http://img146.imageshack.us/img146/3701/antigone452mv4.jpg)

(http://img146.imageshack.us/img146/9141/antigone453tp9.jpg)

(http://img146.imageshack.us/img146/5446/antigone454mo0.jpg)

(http://img146.imageshack.us/img146/175/antigone455xw6.jpg)

(http://img504.imageshack.us/img504/8536/antigone456jk9.jpg)

(http://img504.imageshack.us/img504/6087/antigone457ys2.jpg)

(http://img227.imageshack.us/img227/1086/antigone458al6.jpg)

(http://img76.imageshack.us/img76/892/antigone459dk7.jpg)

(http://img504.imageshack.us/img504/9531/antigone460tn7.jpg)

(http://img76.imageshack.us/img76/4427/antigone461kv0.jpg)

(http://img504.imageshack.us/img504/4682/antigone462os2.jpg)

(http://img227.imageshack.us/img227/3585/antigone463mp5.jpg)

(http://img227.imageshack.us/img227/398/antigone464px6.jpg)

(http://img504.imageshack.us/img504/2543/antigone465jr8.jpg)

As always with me , a lot a pictures of the same thing ... :-[

The real Gare du Nord today .

(http://img227.imageshack.us/img227/7342/garedunord02cq2.jpg)

Would like to really wait for some of you arrival , in front of it ... ( Who ? who knows ... $%Grinno$% )

To the next . ;)




Title: Re: AntigOne
Post by: Madeira aka Constantina on September 22, 2007, 01:36:16 PM
nice in theory and practice
Title: Re: AntigOne
Post by: Krio on September 22, 2007, 01:36:51 PM
Oh goodness :o
Title: Re: AntigOne
Post by: iamgoingtoeatyou on September 22, 2007, 02:09:35 PM
wicked awesome update once again :D you have such clever lot editting skills, i'm quite jealous! i also must ask, in some pictures, you have more than one type of train mod, do you have a mod that has not been released that allows you to have more than one train mod? anyways, great work! :thumbsup:
Title: Re: AntigOne
Post by: sebbyb on September 22, 2007, 02:18:39 PM
wow! that area around the station looks awesome, and what a great idea with the Lot replacement! thank you for sharing.
Title: Re: AntigOne
Post by: kimcar on September 22, 2007, 02:50:29 PM
I`m a bit slow today  ;D , What do you mean by saving 1280 objects ? By lots or in total of all the lots that you have in your plugins folder ? About the new design of la Gare du Nord, simply amazing how you put life in those lots. &apls &apls &apls
Title: Re: AntigOne
Post by: oyd on September 22, 2007, 02:56:17 PM
Quote
As always with me , a lot a pictures of the same thing
thats what is special about your work.... there are only few who can show just about the same pictures and in each picture show something new.....  :thumbsup:
great work as usual &apls
Title: Re: AntigOne
Post by: Khiyana on September 22, 2007, 06:38:17 PM
Your pictures are full of life, whenever I'm looking your cities, I can hear the traffic, the people's talking, I can feel the wind and I wish, I could walk in your city to look some more of your wonders!
Title: Re: AntigOne
Post by: flame1396 on September 23, 2007, 12:30:04 AM
Station = awesome
Title: Re: AntigOne
Post by: thundercrack83 on September 23, 2007, 12:33:44 AM
I have to remove my eyes from the front of my monitor and remove my jaw from the floor. Wow. This deserves some karma!
Title: Re: AntigOne
Post by: bat on September 23, 2007, 04:04:05 AM
Awesome work on that train station! Beautiful area there! :thumbsup:
Title: Re: AntigOne
Post by: Antoine on September 23, 2007, 06:04:15 AM
excellent work my friend !
Title: Re: AntigOne
Post by: Fledder200 on September 23, 2007, 11:31:49 PM
i'm not gonna comment...because i keep on repeating myself!  :D

 &apls
Title: Re: AntigOne
Post by: Heblem on September 24, 2007, 12:47:01 AM
excelletn work very well done lot and detailed  &apls &apls :thumbsup:
Title: Re: AntigOne
Post by: Shadow Assassin on September 24, 2007, 04:30:54 AM
Very nice!

Needs more traffic, more hustle-bustle!
Title: Re: AntigOne
Post by: Ennedi on September 24, 2007, 05:34:31 AM
The Gare Du Nord and all it's surrounding is fantastic!

About your LE skills - nothing to say :D You are a truly master!  &apls

But looking at your MD I see the new fascinating area: what and how to make to prepare as beatiful objects as your modified lots, wchich could be used in various surroundings?

PS: An answer for you is waiting in Shosaloza (the first part of it I suppose  ;))

It was a great pleasure to stay here for a while!
Title: Re: AntigOne
Post by: Badsim on September 24, 2007, 06:09:57 AM
Hello all ,

That's a great day ; I'm on holidays ! %BUd%

(http://img217.imageshack.us/img217/5995/montayguallakeuv6.jpg)


Sorry , I don't use to bump my own MD with just replies , but some of you have requested precisions ...

I also must ask, in some pictures, you have more than one type of train mod, do you have a mod that has not been released that allows you to have more than one train mod? anyways, great work! :thumbsup:

Not at all , alas ! The only running Rail Mod is the SMP NSB Train Mod , everything else ( an industrial and ... a monorail  :P ) are timed props from BSC ... ;)

I`m a bit slow today  ;D , What do you mean by saving 1280 objects ? By lots or in total of all the lots that you have in your plugins folder ?
Just go There (http://sc4devotion.com/forums/index.php?topic=2397.0)  ;)


This deserves some karma!
Not sure that this is totally deserved - I mean that these karma points should be rather reserved for those are giving something useful to the community - but thanks a lot Derry !

Very nice!

Needs more traffic, more hustle-bustle!
I totally aggree ! I want traffic congestions . :)... I'll certainly create a Traffic generator with the "Heavy traffic" one .... :P

A big thank you to others posters ... and welcome to sebbyb , Madeira and Ennedi as new AntigOne's reviewers .

The picture above isn't only there to suggest holidays but is there too for Ennedi ... That's what's possible to create using Sorchin's stuff - Here with Jeronij's ploppable mossy rocks and Pegasus 'MossyGranite rock Mod... I'll reply in your MD a bit later ; like you , I need to prepare and translate  :-[ everything before to post something . ;)

I think that I need to forget AntigOne 's downtown for a while , with the recent Rural Renewal Project from Chrisadams , a new and exciting era is coming . ::)

See you ...

Title: Re: AntigOne
Post by: Ennedi on September 24, 2007, 06:21:16 AM
@Badsim,

Your picture is one of the best things made with Scorchin's flora I have ever seen :thumbsup:
I showed some negative aspects of it in my MD, but you showed the positive side beautifully!

It's a strange game - it sems it is possible to make something beautiful from everything - it only needs some work and creativity  ;)
And it's a great pleasure for me to do it in such good company  :D
Title: Re: AntigOne
Post by: bat on September 24, 2007, 07:10:11 AM
Wonderful new picture there! Great looking river! :thumbsup:
Title: Re: AntigOne
Post by: NikNik on September 24, 2007, 08:41:16 AM
Wicked!

just marvelous job done! Very good thought to split the bus station and the train station.
Just awsome to look at your pictures. Nothing can be added there, even for my eagle eyes. So I start nagging about the RL photo instead. Is that guy just behind the BMW illigally dumping his garbage there?

LOL.

Enjoy your holidays.

Nik-Nik
Title: Re: AntigOne
Post by: kimcar on September 24, 2007, 03:47:51 PM
 :thumbsup: Thanks mate for the info.
Title: Re: AntigOne
Post by: iamgoingtoeatyou on September 24, 2007, 10:31:43 PM
timed props? wow, you sure are a tricky one :P

btw, more traffic? i think your area looks great, and the traffic amount is just right :) '

very nice lake area aswell ;D
Title: Re: AntigOne
Post by: thundercrack83 on September 24, 2007, 11:15:29 PM
Quote
Not sure that this is totally deserved - I mean that these karma points should be rather reserved for those are giving something useful to the community...

I agree totally, and posting your magnificent work here is definitely giving something useful to the community!
Title: Re: AntigOne
Post by: Kokopelli on September 26, 2007, 09:14:45 PM
It  has been a month since I dropped by last. Your new work, as usual, is outstanding. Thank you.
Title: Re: AntigOne
Post by: sebes on September 30, 2007, 08:12:44 AM
Wow Badsim - once again you had me drooling over my keyboard...  Your Gare Du Nord is awesome. You Rock  &dance
Title: Re: AntigOne
Post by: Badsim on October 16, 2007, 02:40:32 PM
Hi ,



.

(http://img206.imageshack.us/img206/3339/desktoptz5.jpg)

My new desktop ... zen as you can see . "Ze World" is the name of my Internet Explorer , "Corbeille" is the french word for trash bin ... Who needs anything else between , except music ?  ;D

Well , I haven't spent these 3 last weeks to watch at a fly flying ...

Firstly , I've cleaned (finally!) my Plugin files ... checking during 10 days all my files one by one with LE ...a good lesson for the future .
875 Lots , 297 models , 347 description files for 413 Mo deleted . And a new Plugin folder totally reorganized with subfolders ... zen I said . $%Grinno$%

(http://img150.imageshack.us/img150/4631/virtualedenregion02ji4.jpg)

Secondly , I've searched for a new map for AntigOne ... I've never be satisfied with it . You know , time to render , try another one ... five other days  of "work" .  I've been near to give up ... and finally ...get a winner .


(http://img166.imageshack.us/img166/9161/cartemm1.jpg)


But ... as there was no precision about a height mod to render it , here was the result ....

(http://img206.imageshack.us/img206/2868/antigone466be1.jpg)

4X6 Large city tiles , I've had to correct that opening each city tile .... and use intensively the erosion tool ...

(http://img85.imageshack.us/img85/8422/antigone467gi6.jpg)

Temporary terraforming & integration of the previous region ...

(http://img85.imageshack.us/img85/5057/antigone468wy1.jpg)

...and hours to plant forests with the great Olympic Tree Controller .

(http://img265.imageshack.us/img265/441/antigone469xl3.jpg)


A lot of pure spaces ... I'm collecting new stuff for rural scenes ... I intend to work on that subject in a few weeks .

(http://img265.imageshack.us/img265/681/antigone470bi1.jpg)

(http://img132.imageshack.us/img132/484/antigone471rh1.jpg)

(http://img518.imageshack.us/img518/6136/antigone472hs6.jpg)

(http://img518.imageshack.us/img518/180/antigone473bc0.jpg)

(http://img141.imageshack.us/img141/1276/antigone474oq5.jpg)

Thank you to those have given me inspiration , Jeroni , Phil (pvarcoe) with Terraforming Teton , and lately Ennedi ...

But waiting for these new adventures , I'll still work on AntigOne's downtown .

AntigOne's Convention Center .

(http://img138.imageshack.us/img138/9563/antigone491oh1.jpg)

(http://img141.imageshack.us/img141/7169/antigone475zf6.jpg)

(http://img141.imageshack.us/img141/2986/antigone476jj3.jpg)

(http://img141.imageshack.us/img141/9479/antigone477ev2.jpg)

(http://img207.imageshack.us/img207/2555/antigone478wx3.jpg)

(http://img141.imageshack.us/img141/1682/antigone479vo9.jpg)

(http://img207.imageshack.us/img207/2475/antigone480mr6.jpg)

(http://img124.imageshack.us/img124/1078/antigone481gf6.jpg)

(http://img124.imageshack.us/img124/5741/antigone482ti5.jpg)

(http://img90.imageshack.us/img90/2092/antigone483ff8.jpg)

(http://img526.imageshack.us/img526/8996/antigone484mc6.jpg)

(http://img90.imageshack.us/img90/3613/antigone485nn5.jpg)

(http://img89.imageshack.us/img89/9008/antigone486sh6.jpg)

(http://img526.imageshack.us/img526/9858/antigone487xr5.jpg)

(http://img66.imageshack.us/img66/7992/antigone488oq8.jpg)

(http://img207.imageshack.us/img207/8780/antigone489ju8.jpg)

(http://img144.imageshack.us/img144/5983/antigone490yx5.jpg)

(http://img144.imageshack.us/img144/3361/antigone492et1.jpg)


That's all for today , I've also planned the next update for this area ... but no teaser pic , I've planned growable residential Lots , but I'm not totally sure to get that I want ...


(http://img138.imageshack.us/img138/4134/antigone493hg9.jpg)


See you . ;)
Title: Re: AntigOne
Post by: Ennedi on October 16, 2007, 02:53:16 PM
This way has an energy, my friend :)

Go ahead, you will go far
Title: Re: AntigOne
Post by: wouanagaine on October 16, 2007, 02:54:07 PM
And again a masterpiece  &apls &apls &apls &apls
Title: Re: AntigOne
Post by: dedgren on October 16, 2007, 03:08:36 PM
Oh, my...

...faints...


David
Title: Re: AntigOne
Post by: Pat on October 16, 2007, 03:39:21 PM

catches david as he faints.... WOW Badsim........ OMG WOW...........
Title: Re: AntigOne
Post by: kimcar on October 16, 2007, 06:42:45 PM
 &apls &apls  Great job you done with the map. Super look too for your convention center. Keep it up :thumbsup:
Title: Re: AntigOne
Post by: Shadow Assassin on October 17, 2007, 04:38:41 AM
Quote
http://img66.imageshack.us/img66/7992/antigone488oq8.jpg

I love that shot.

Beautiful. Can't wait to see what you do with that new area next.
Title: Re: AntigOne
Post by: Strechnitz on October 17, 2007, 04:39:58 AM
oh my....only one word fittingly describes my feeling here. IMPRESSIVE &apls

Strechnitz.
Title: Re: AntigOne
Post by: Nardo69 on October 17, 2007, 05:37:45 AM

...

wow ...

I don't recall anyone doing better with oppie's kanal pieces than you ...  &apls

I just love that convention center.

I just have to pick on one topic: the railway terminal station (what else ...  :P )

Terminal need large siding tracks for parking cars as well as engines. That's why they want to bury Stuttgart Hbf (central station) under the earth to turn it into a through station. These facilities are completely missing here. Just have a look on the terminal stations in Paris with Google Earth and you'll see ...

Anyway: impressive ....

Take care and don't forget to make backups!

Bernhard  :thumbsup:
Title: Re: AntigOne
Post by: rooker1 on October 17, 2007, 07:12:45 AM
I saw this update yesterday when it first came up, but I had to take it all in a second and a thrid time this morning.  The work you do is very impressive.  Now for some questions if you don't mind.  Is this one lot, and if so how big and how many props are on the lot?  I can only assume it's about 26 x 8.  I can see alot of small details.  Such as the parking lot looks alive because of the way you used the car props on angles to make it look like the cars are moving in and out of their parking spots.  Now, are the cars and people day and night props.  I have noticed these type of props when I was going throught the LE.  I am sooo overwelmed at this point, and have soo many other questions.  I must try a few more things tonight.  You have inspired me and given me something to think about.

 &apls &apls &apls &apls

Robin  :thumbsup:
Title: Re: AntigOne
Post by: jmyers2043 on October 17, 2007, 08:45:19 AM
Nice convention center. You spent a lot of time with it and it shows well. I like the row of commercials along the front. I like the night pictures with all the conventioneers milling around. My minds eye sees those buildings as classy restaurants and bars.
Title: Re: AntigOne
Post by: Glenni on October 17, 2007, 08:54:11 AM
Wow, just wow, i thought i made Vandals Fjella pretty realistic, but this just knocks it down in the dirt, man.

Because this, this is just pure breathtaking.I also noted that path following the canal. That's kinda cool, because it looks more like a narrow street than a foot/bike path, thus giving an oldtown look, despite all them modern buildings. ;D
Title: Re: AntigOne
Post by: fantnet on October 17, 2007, 09:03:51 AM
I never seen the parking lot textures that have the islands included, I really wonder haow you did it.  &mmm
Title: Re: AntigOne
Post by: Glenni on October 17, 2007, 09:06:40 AM
It Seems he used the BSC parking textures, and then combined them with some BSC "street"/random road textures.
Title: Re: AntigOne
Post by: bat on October 17, 2007, 09:42:40 AM
Awesome work on that region! Fantastic city so far! :thumbsup:
Title: Re: AntigOne
Post by: fantnet on October 17, 2007, 10:19:28 AM
Glenni,

Were can I find them?
Title: Re: AntigOne
Post by: Droftrah on October 17, 2007, 11:08:32 AM
ASTONISHING.
The level of detail is incredible.

You have an ability to which many of us can aspire, but few will reach.
Well done.

 &apls &apls &apls &apls
Title: Re: AntigOne
Post by: emilin on October 17, 2007, 11:58:47 AM
As always: &apls &apls &apls

I'm really looking forward to seeing what you will be able to achive with the rural development. Also (but perhaps that is later in the future?) how you integrate the city into the surrounding environment - I would love to see how AntigOne-suburbia looks.
Title: Re: AntigOne
Post by: Badsim on October 18, 2007, 08:37:52 AM
Replies ...

A few updates ago , I used to show the exact Lots , then I thought it was a bit ... pretentious ... something like "Look at what I'm able to do" rather than "Look at what it's possible to do" . But I see that when I stop to do that , some of you are lost ...

@Robin , here the 3 exact Lots :

(http://www.fileden.com/files/2006/9/1/198038/Conventionlot01.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Conventionlot02.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Parkinglot01.jpg)

Hmmm... this parking isn't only what it seems to be ....

(http://www.fileden.com/files/2006/9/1/198038/Parkinglot02.jpg)

Yes ...
As I've told you by PM , my parisian residential bolcks aren't only eye-candy but are functional & variable versions I've made of BarbyW's residential growing mega-lots ( Quartier Touraine , Quartier Alex , Place des Alpes , Les Pauvres ) . These lots were available at Simtropolis but it seems that they haven't been transfered on the LEX ...
So I needed these jobs ... some of you may consider that it's just a odd way to cheat ... When a lot of buildings I've used recently like TNeu building or these two Convention centers are just landmarks without any job , I think that I'm just correcting things .Of couse , the most proper solution would be to Mod these landmaks ... well , what could I say except that my pleasure isn't in Modding ...
For those which could be interested , here the original lot :

(http://www.fileden.com/files/2006/9/1/198038/Roboticsolutions.jpg)

This Lot having an "invisible" building all you see are props so can be removed and replaced with everything else you want .
Robin , on the first picture you can see that there's no people , that's another answer for you ... the people props I use are day timed because the choice is larger than for night time . I'm always "playing" in day time and when I want to take a night view , I just turn on/off the button ...
I'm using the following static props : Amill4x4x4_small / Amill4x7x4-small-medium / Amill5x7x4_medium / Amill7x11x4_large ...
...combined with these animated props : Randomwalk_SmallCrowd / Randomwalk_StateFair .
There're others props named Aper---- , but they are single person props , I'm using only the following ones : Aper2x2x4_police_med-male(or female )-wait . Notice too another trick about these Aper props ; if you add all those  named Aper2x2x4_nightclub on a Lot , you'll get a discotheque sound at night ... funny .
Don't forget to turn randomely all these props with the tabulation key . You've got a sharp eye , Robin , that's a pleasant feedback ... yes , I've used diagonal cars (from BSC Prop Pack Cycledogg N°1 ) , and the Lot is also transit enabled ... not obvious to take the right shot at the right moment though .

You can visit VirtualEden , the childhood of AntigOne , at simphoni.net : LINK (http://www.simphoni.net/forums/index.php?showtopic=13155)
I've checked it recently (I'm not active anymore at simphoni  ) but it is interesting to see how AntigOne has grown and how my style has grown with it (so as your will grow )... plus , I gave there some others useful informations ...  :P

@ Glenni , that's surprising how we can see ... what we want to . In my mind , this is really nothing else than a bike path . :D . If you watch again at T-Neu Building (one or 2 pages back) you'll see parked cycles/motorcycles props along this path ... You're right about the overlays used from the BSC Texture megapack ...(fantnet , you've got your answer ... search on the LEX) .... and please Glenni I can't let a talented BATer tell I knock her work in the dirt , at least you're nearer to the original purpose of this game than I am with my giant jigsaw ... oppositely to what has been said at the beginning of this MD , this isn't a new standard ... I'm LotEditing this city since 3 years : my only recipe is there . ;)

@Bernhard ... Yes , I know your interest and your skill for rail stuff . And I know Paris in real life ... Look back at Gare du Nord with Google Earth , you'll see firstly how it is near to another huge train station (Gare de l'Est ) , secondly how the areas for parked trains (mostly TGVs ) are far from the station (at the north) and are huge ... and are ugly ! LOL ....but I'm not reproducing Paris and I understand your comment perfectly ... a question of plausibility rather than realism . I've been totally flabbergasted by Mincroabl's work visible here :LINK (http://sc4devotion.com/forums/index.php?topic=134.40) , ( I'm surprised that you didn't comment these pictures , so I think that you haven't noticed them ) . Maybe I'll try something like this ( smaller ) ... but I've got so many projects and so little time . As  everybody ... ;)

@emilin ... yes , suburbs ... I know .When I started this city on a large city tile, I intended to fill this city tile with only a city downtown (ater all , Paris is the downtown of something else and couldn't be contained on a single city tile , even a large one ! ) But , after 3 years , I know that I'll be not able to achieve this ... so I think that I'll enlarge the current downtown untill the border of the tile on two sides and slowly turn it to suburbs on the two others sides ... but don't expect to see a suburb from me before .... a long time . In fact , AntigOne has already 2 suburbs on 2 neighboring city tiles , but I don't control them , I let the game engine play to balance the RCI demands of the downtown ... poors are there , just like in real life   ::) and this is not eye-candy at all , trust me ! Not because it is poor , but it's a total mess ! :P

Other note ----
On the first picture you can see how I integrate Oppie's canal pieces to the Lot ... this isn't for my pleasure but because there's no other choice .I use Oppie's canal set mainly for this reason : its quasi-total modularity . When I started AntigOne , it was simply the only canal set available . Recently callagrafx has done a wonderful work with SG canal water texture ... I was envious , but a texture can't  beat Oppie's canal about many other points . Not only the modularity . Oppie has BATted Amsterdam's canal and in fact , it has the perfect best so far looking for european cities , not only to build canals but to represent the embankments of a river crossing a city ... Here the Seine in Paris , but this kind of photography could come from any other european city crossed over by a river ...

(http://www.fileden.com/files/2006/9/1/198038/Seine.jpg)

I understand why AntigOne is mainly successful with european members ... except a few ones like Ryan (Yoder) we have an obvious tendancy to represent and love what we perfectly know . But one of the greatest interest of this community is this wonderful possibily to travel through the work of the others .Thanks . :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on October 18, 2007, 12:05:55 PM
Pure, unadulterated magic, my friend! Every time you update here, I am flooded with new ideas! Great work, as always!
Title: Re: AntigOne
Post by: Antoine on October 18, 2007, 12:50:48 PM
Incredible work my friend !!!
Title: Re: AntigOne
Post by: urban on October 18, 2007, 01:02:05 PM
très bien!
Your lots are very good, nice use of the canal set :thumbsup:
Title: Re: AntigOne
Post by: sebes on October 19, 2007, 11:59:31 AM
The man is back.... I am drooling over the keyboard here for hours. &apls

Excellent - thanks for sharing the forming of that region. Absolute top art!  &apls
Title: Re: AntigOne
Post by: toxicpiano on October 19, 2007, 01:03:45 PM
Astounding as usual!
Title: Re: AntigOne
Post by: pvarcoe on October 20, 2007, 11:13:58 AM
Beautiful work Badsim!

I love the terraforming you have done.
The flora looks great, and having the terrain fairly clean at higher elevations leaves room for some beautiful meadows.
I can't wait to see what you do with it.

btw, calling me an inspiration is very high praise indeed. Thank you!

As always the urban building is unparalleled.
The diagonal towers placed by the water are very cool.

Super stuff!!
Title: Re: AntigOne
Post by: NikNik on October 22, 2007, 08:31:16 AM
Gulp! What great stuff again Badsim.
I am glad the holiday season is over so we can enjoy your work again.

I specifically like the water frontwith the restaurants and that small playground at the end.

One thing I must say about the trucks, they have very little room to maneuvre. If I were the owner of the site I would probably have those trees cut down as they seriously hinder the trucks. Therefore, I reccommend to change the lot a bit so the trees are on the public pathway and not on the premises of the convention centre. This can easily be done by moving the fence behind the trees. (well easy is probably easy for you I would not dare such a task).

As far as the cheating goes, it's Okay by me, but seriously a parking lot that reduces air pollution??? (see description of the robotics Solutions Lot).  $%Grinno$%

Take care mon ami.

Nik-Nik
Title: Re: AntigOne
Post by: Badsim on October 24, 2007, 11:32:26 AM
Thanks for your comments guys ....

@NikNik , LOL , so finally your proposition is nothing else than to invert the trees problem by the fences one ... I'm not sure that truckers would agree , neither fences .You know , with this game , it's one tile (16m) or nothing . $%Grinno$%
Thanks for always watching at my MD with the same sharp eyes ... I've read somewhere , maybe here , that you've got more than 4Go of plugins , so I'm just curious about what you can do with that , are you showing something somewhere ? ;D

Remember ...

(http://img138.imageshack.us/img138/4134/antigone493hg9.jpg)


Lot#1 ... nothing special ...

(http://img512.imageshack.us/img512/9969/lot01appleboxjp9.jpg)

Lot#2 ; as the visible building on this lot is a prop , I've had nothing to do to make it overhang ...

(http://img512.imageshack.us/img512/4462/lot02fayuenonetl2.jpg)

Lot#3 ... not like this one . I've had to change the Occupant Size of the building with ILive R.

(http://img86.imageshack.us/img86/474/lot08aramakicornerxb0.jpg)

Lot#4 ; hdorriker isn't active anymore these last times , a real pity ...

(http://img100.imageshack.us/img100/7199/lot03generalxenotekpk6.jpg)

Lot#5 ; I love your work Matt , having had to LotEdit so much works from so much BATers , can say that your Lotting is particularly high-quality for a BATer  ;) ... but I couldn't resist , of course ... $%Grinno$%

(http://img512.imageshack.us/img512/5811/lot04civicofficecomplextf1.jpg)

Lot#6 ; ... a trick to make something appear ... well , you'll see where . :P

(http://img86.imageshack.us/img86/2592/lot05toyotasupercenterea0.jpg)

Lot#7 ; an old landmark without nightlighting ... but so good .

(http://img341.imageshack.us/img341/674/lot06silvertowerrz4.jpg)

Lot#8 ; I'm not a big fan of NDEX skycrappers ... but their few low & mid rises are awesome , this one ...

(http://img100.imageshack.us/img100/4976/lot07ndexinsuranceog3.jpg)

Lot#9 ; ... and this one too .

(http://img267.imageshack.us/img267/9710/lot10ndexmetropolitancoko4.jpg)

Lot#10 ; This parking has just transit enabled entrances with one-way roads (so impracticable ...) to do not distract the pathfinding .

(http://img134.imageshack.us/img134/115/lot11lateralparkinggb7.jpg)

Lot#11 ; ....

(http://img267.imageshack.us/img267/599/lot09quaytowerzu6.jpg)

Lot#12 ; Helix Parking Garage , a gift from Ryan (Yoder) , McDrye is the author ...

(http://img138.imageshack.us/img138/5951/lot12helixparkinggarargtj2.jpg)

Lot#13 ; a growable version of Center Apartments ...

(http://img138.imageshack.us/img138/9059/lot13centerapartmentsow8.jpg)

Lot#14 ; a version of Quartier Alex from barbyW , Center Apartment used twice as props to cover the original visible building of this growing Lot ...

(http://img142.imageshack.us/img142/9059/lot14quartieralexng8.jpg)

Lot#15 ; a personal pedestrian bridge .

(http://img134.imageshack.us/img134/4402/lot15pedestrianbridgest5.jpg)


The only zoning I've had to do ...

(http://img138.imageshack.us/img138/2192/antigone494jf3.jpg)

I've been lucky this time , my version of Quartier Alex decided to gow immediately ....
(http://img142.imageshack.us/img142/7243/antigone495xt2.jpg)

It wasn't so easy to get Center Apartments , due to its more comon sizes . But I'm patient ...

(http://img142.imageshack.us/img142/8191/antigone496nm0.jpg)

(http://img510.imageshack.us/img510/327/antigone497gt1.jpg)

(http://img510.imageshack.us/img510/3158/antigone498mm1.jpg)

(http://img517.imageshack.us/img517/3705/antigone499sd6.jpg)

(http://img502.imageshack.us/img502/959/antigone500ss2.jpg)

(http://img517.imageshack.us/img517/1885/antigone501er4.jpg)

(http://img156.imageshack.us/img156/6274/antigone502up2.jpg)

(http://img337.imageshack.us/img337/3620/antigone503mk0.jpg)

(http://img337.imageshack.us/img337/811/antigone504ho8.jpg)

(http://img337.imageshack.us/img337/2741/antigone505tq9.jpg)

(http://img136.imageshack.us/img136/5710/antigone506vl7.jpg)

(http://img136.imageshack.us/img136/5871/antigone507nj4.jpg)

(http://img337.imageshack.us/img337/405/antigone508hi0.jpg)

(http://img136.imageshack.us/img136/1298/antigone509qq5.jpg)

(http://img136.imageshack.us/img136/4392/antigone510gj5.jpg)

(http://img136.imageshack.us/img136/313/antigone511ww2.jpg)

(http://img134.imageshack.us/img134/4889/antigone512fn4.jpg)

(http://img136.imageshack.us/img136/2329/antigone514jb2.jpg)

(http://img142.imageshack.us/img142/1795/antigone515ue8.jpg)

(http://img142.imageshack.us/img142/7406/antigone516qk5.jpg)

(http://img136.imageshack.us/img136/3289/antigone517ow5.jpg)

(http://img136.imageshack.us/img136/4916/antigone518jn5.jpg)

(http://img136.imageshack.us/img136/8232/antigone519cy6.jpg)

(http://img134.imageshack.us/img134/8500/antigone520zx5.jpg)

(http://img229.imageshack.us/img229/121/antigone521qs2.jpg)

(http://img229.imageshack.us/img229/6236/antigone522mi3.jpg)

(http://img142.imageshack.us/img142/880/antigone523bf4.jpg)

(http://img137.imageshack.us/img137/86/antigone524lb5.jpg)

Whatever the number of views I could take , some details are forevermore hidden between buildings ... when I'm working on the Lots , I already know that they'll be .... but I'm adding them anyway . Must be stupid . $%Grinno$%

To the next ... maybe a rural scene . ;)





Title: Re: AntigOne
Post by: rooker1 on October 24, 2007, 01:08:08 PM
This is absolutely amazing.  I have spent the last hour going over all these pictures again and again.  The time and patience that goes into each of your updates becomes more and more clear to me now.  I now spend hours in LE just on one or two lots.  And than it's time to actually play the game.  ;)  I have a new perspective of what you do.  How do you know how everything is going to fit together?  Do you plop/grow everything you have in mind and than work on the two joining lots and than move on to the next one?  What prop packs do you use?
Why did you put the Billboard sign above Kusin Toyota Super Center and not on Fa yuen one?  Just noticed that the second time through.  ;)
Until next time my good friend.

 &apls &apls &apls &apls

Robin   :thumbsup:   
Title: Re: AntigOne
Post by: ltrskn on October 24, 2007, 02:41:26 PM
I have to second the applause!  &apls  Your beautifully crafted works have inspired me to spend a lot more time trying new techniques with the Lot Editor.
Title: Re: AntigOne
Post by: kimcar on October 24, 2007, 03:57:10 PM
 &apls &apls Great vision , Great work give only great looking city . Spendide mon ami.  :thumbsup: I repeat myself , but some ordinary building look much nicer in your CJ. &apls
Title: Re: AntigOne
Post by: Godzillaman on October 24, 2007, 04:03:16 PM
Where did you get the Tour Montparnasse, I cant find it anywhere :angrymore:? That building is nice, just like this whole CJ!
Title: Re: AntigOne
Post by: Shadow Assassin on October 24, 2007, 09:16:46 PM
Wow, everything fits in so well.

Where'd you get the parking garage? :P
Title: Re: AntigOne
Post by: marcszar on October 25, 2007, 12:19:56 AM
Ahhh... a wonderful update!  :)

Your MD is like a good book- each time I see an update here I grab a snack and curl up in front of my computer screen to make sure I take in every detail of this wonderful MD.  :thumbsup:
Title: Re: AntigOne
Post by: kwakelaar on October 25, 2007, 08:41:52 AM
As always it is pure pleasure to come back to a new update here in AntigOne, great work on all the new lots.
Title: Re: AntigOne
Post by: thundercrack83 on October 25, 2007, 01:13:38 PM
As always it is pure pleasure to come back to a new update here in AntigOne, great work on all the new lots.

I don't think that I could have said it better!

I don't know how you do it, Badsim! AntigOne is always absolutely amazing! And by the way, congratulations on reaching 10000 VIEWS!
Title: Re: AntigOne
Post by: Asimov on October 26, 2007, 10:39:18 AM
This is certainly one of the best MD here on SC4D. Your great Canal-Scenery actually inspired me to do some experiments with oppie's Canal-Set myself.
A question: The Pedestrian-Bridge and the Helix-Parking-Garage, are they available for download somewhere or are they your own creation?
Title: Re: AntigOne
Post by: bat on October 26, 2007, 01:00:23 PM
Really fantastic work on that place! Wonderful looking city so far! :thumbsup:
Title: Re: AntigOne
Post by: sebes on October 26, 2007, 05:30:50 PM
A superb update again, and showing the most perfect cityplanning concepts in all these excellent pictures. Just imagining the time you spent on these makes me feel humble and looking for words that cannot even close describe the joy and pleasure that this update brings to me.... &apls 
Title: Re: AntigOne
Post by: Ennedi on October 26, 2007, 09:30:45 PM
Your work is simply too good. so it is difficult to make any "constructive" comment to it :D

My most favourite things:
- Sidewalks and various filler spaces between buildings
- An excellent work with nightlights, especially streetlights - various colors and perfect placing
- Flora - trees (very special choice of them, excellent adjusted to the urban environment), and these small green filler spaces here and there :thumbsup:

I also like the way you are building this city. You are working on relatively small space, and at the end everything is perfectly finished.
I am very curious how you achieve the proper working of the simulation. A lot of your buildings are ploppables (I use them widely too in large cities) and it can lead to some problems with the development, traffic, demand etc.
I have a particular problem - sometimes nightlights in ploppable buildings don't want to work for me and it seems it depends on the particular (commercial, office) demand. Or maybe I am wrong?
Title: Re: AntigOne
Post by: flame1396 on October 26, 2007, 11:05:09 PM
I swear... You are the best lotter to grace the SC4 community.

The transit enabling is great. (I have a few lots I think I should do that to for my new region. And definitely making myself parking lots.)
Title: Re: AntigOne
Post by: Badsim on October 27, 2007, 04:40:24 PM
Hi ,

Replies firstly ...

@Robin ....

  How do you know how everything is going to fit together?  Do you plop/grow everything you have in mind and than work on the two joining lots and than move on to the next one? 

Yes , something like that ... I plop everything with original Lots firstly , trying various building combinations untill I find an enough satisfying one to be ready to spend about 30 hours with LE ...
After have taken the necessary pictures at any angles to work with them as background , I open LE for the first step : I start with the corners because these corners determine the position of others buildings on each Lot . At this time , my only work is to align everything and change Base textures & overlays .
That done, I launch the game , plop the new Lots , take new pictures at any angles ...
Then I go back to LE and start the true LotEditing . Each time a lot is achieved I repeat the process ...

The come out of X-tool , I'm assuming , with multiple LE windows will fine down this tiresome process . ;)

About props packs ... I don't use so much of them in fact . I use mainly Porkissimo's props pack but even for him this isn't that simple ; many props I use aren't in any props pack but are coming from others downloads ... so you'll understand that I can't be more precise about that .
I've suggested you to create your props Lots checking all you've got in your plugin and picking over all that you find "interesting" . I know how this  sounds boring , but the time spent worth it ...
Here an example of my props Lots (some among my 18 ones ) ... I try to update this each time I download a new batch of downloads ....

(http://img140.imageshack.us/img140/7977/propslandfc3.jpg)

You'll find again easily what you're searching for and sometimes inspiration ... ;)


Why did you put the Billboard sign above Kusin Toyota Super Center and not on Fa yuen one?  

Look again at Fa Yuen's Lot ... the building (as prop) is overhanging the Lot . Following the process described above , Aramaki Corner has determined this position . So , to add a billboard there , there's no other more simple solution .

Montparnasse Tower was available on Ks_jpn's site last year . It seems that this site has been closed for a while and now open again but without this BAT and some great others are missing too ...

Helix Parking Garage is a personal gift from Yoder .... That's not a secret that there's a private BSC room where BSC members have projects and are testing things ... some of them are never released . I would give a lot to have a look at what is sleeping there . ::)

Pedestrian Bridge for Oppie's canal set is a Lot from mine ... but , Asimov , if you intend to work with this canal set , this is truly simple to LotEdit ...
 
@Ennedi ; except dilapidated buildings , the only reason I see for your problem of nightlighting with ploppable commercial buildings (if you're using the natural Day/Night rhythm ingame ...) is that you need the 24/7 Mod from Pegasus ... So far , the only dilapidated building I've got is a $$$ residential block .And I'm working to solve that .  I don't plop all I want without a look at my RCI demand ... and once I released an update , I let the game run a long time untill I'm sure of the new RCI demand to plan the next update . I'm trying to understand the functioning and the limits of this game , reading interesting threads like the one recently about the pathfinder from mott (NAM Request / distance penalties )  ... Have to confess that I'm far to have understood everything ... the only thing I can tell is that so far AntigOne works ...

@ marcszar ; being a huge fan of your work in general , and of "Stagnation or Prosperity?" in particular , can we hope to see this MD rules again ?

@ Dustin (Thundercrack83 - I think that once here I've called you Derry , my apologies for that ... $%Grinno$% ) ... well I would like to find special words for you , but we're not here to permanently congratulate ourselves , so just a big THANK YOU ... you're one of my most enthusiast and the most regular commentator . ;)

Thanks again for your enthusiasts comments guys ... I'm never more pleased than when I read that some of  you have found enough inspiration to open LE . :thumbsup:

----------------------------------------------------------------------------------------------------------------

A preview on my current experiences with landscapes ... they aren't familiar to me and I'm discovering how that requires a very special patience ... I like to control everything and ploppable stuffs in Mayor Mod are a bit ... capricious . One click morever and It's a calamity ... ::)
I'm working on the TV transmitter of AntigOne , using simgoober's Communications Center and a few others little things . Nothing is achieved , I would like to have your opinion about these landscapes so far ...
I'm using Jeroni's ploppable water , Jeroni's ploppable rocks , Jeroni's ploppable trees , Jeroni's Culvert & water effects ... Jeroni everywhere  and that's a great pleasure and honor . :thumbsup:
I've changed my opinion about the Olympic Tree Controler ... finally not that great . What a strange idea to find the mediterranean trees on the highest terrain level . Living myself in a mediterranean country these trees are absolutely out of place and I'm deleting them one by one replacing them with Larch trees . I dislike too the subartic pines when they're too numerous , they looks "gardened" ... if I decide to correct that on the whole region , I have work for months ... &mmm

(http://img137.imageshack.us/img137/6174/montafrique01uv6.jpg)


(http://img453.imageshack.us/img453/9217/montafrique02jz6.jpg)


(http://img523.imageshack.us/img523/7114/montafrique03xw3.jpg)


(http://img523.imageshack.us/img523/6628/montafrique04na8.jpg)



(http://img155.imageshack.us/img155/2473/montafrique05pv4.jpg)


(http://img155.imageshack.us/img155/7153/montafrique06pz3.jpg)


(http://img138.imageshack.us/img138/4042/montafrique07ap6.jpg)


(http://img138.imageshack.us/img138/9816/montafrique08og9.jpg)


(http://img178.imageshack.us/img178/7246/montafrique09bi1.jpg)


(http://img138.imageshack.us/img138/2100/montafrique10wb5.jpg)


Suggestions are welcome ...
Title: Re: AntigOne
Post by: Ennedi on October 27, 2007, 07:04:39 PM
Beautiful pictures - in fact, all of them, but my favourites are 1, 4, 5 and 7.

Quote
I've changed my opinion about the Olympic Tree Controler ... finally not that great . What a strange idea to find the mediterranean trees on the highest terrain level . Living myself in a mediterranean country these trees are absolutely out of place and I'm deleting them one by one replacing them with Larch trees . I dislike too the subartic pines when they're too numerous , they looks "gardened"

This is a common feature of all available tree controllers. But installing the newer ones you achieve also some different kind of forests (made as families), wchich you can plop on every elevation.
In addition, when you plop trees using a God Mode tree tool, particular trees families appear in specific situations, it depends not only on the elevation, but also on the terrain shape. If the slope is too steep, you can't plop any trees (except a few ones, and this possibility is also limited). Particular kinds of trees (available at this elevation) appear on valley slopes (negative terrain curvature), other ones appear on hills (positive terrain curvature)
Because of it, plopping trees only in God mode gives you a good, realistic "proposition" in many cases, but if you want to have a beautiful and realistic forest, you can't use only this method. Plopping trees in God Mode is for me (but everybody has his own methods ;)) about 30% of my work.
I make the rest of my work using these additional kinds of forests (great help!), and of course other ploppable flora.

Too much words is not good (especially in my case, this work with dictionary is horrible :D) and I will attempt to show what I'm saying about in the next few days in Shosaloza MD. Unfortunately, I have a lot of work to do tomorrow (I must prepare a complicated documentation for my work and must be ready for Monday morning), but in the meantime I can give you some advices.

Quote
... if I decide to correct that on the whole region , I have work for months ...

Don't worry, if you will use each forest family a few times (and maybe take some notes, what looks good where, what looks good mixed with...), you will be able to do it very quickly, widely using your intuition :)
Covering a large city tile by forest (leaving some open spaces as I see on your pictures too) takes me not more than 2-3 hours. But it is very good to leave your finished work for 1-2 days, then return to it and look again. You will definitely find some things to change and to improve. (but don't do it too extensive, you know what happens when a painter tries to make too much improvements :D)

1. Preparing your terrain before plopping a forest try to sculpt it in a delicate way (as I said you earlier in my MD). Make some soft valleys and hills, using soft God Mode tools (hill, valley) and try to force various terrain textures to achieve.
Sometimes you want to make soft hill or valley, but on relatively large area. But don't use too large tool size to do it. You will have better control, if you will set the tool for example on Shift 5, Shift F3, and make first outside parts of your hill, and then terraform the inside part. The same for the valley. Do it slowly and look at textures.
2. When you have a terrain with interesting textures and shape, plan your forest. It can be very interesting to use textures as a background for it. For example, if you have a green grass, and in some places a reddish ground appear, make a forest on the grass, and leave this second texture on the open space. The same as for grass with yellowish or reddish points (flowers ;)), adding some bushes you can make a beautiful meadow on it. I tried to make it preparing pictures for Chrisadams in the RPP Thread (http://sc4devotion.com/forums/index.php?topic=2352.msg75877#msg75877)
3. I said "plan your forest". What it means? You should decide (using your experience and notes :)), wchich trees you want to have:
- along the upper border of your forest
- on the slopes, in depressions, on hills)
- on various elevation
- wchich specific kinds of flora you want (died trees, bushes, red or blue or yellow flowers, rock groups etc.
Then start to plop these specific objects first, next an additional forest you choosen (for example subarctic forest for the upper border, Yellowstone forest to achieve red bushes and died trees, and so on), and at the end you can fill empty spaces by your basic forest, using God Mode tool.
Attention, the tool size should not be tooo small, but definitely should not be too big too.

Maybe it will help a bit :)

In your comment in my MD you said I have a benefit because of my technical work, and you rather use an intuition. It is very interesting, because you are a master of lot editing (wchich is definitely more technical job than terraforming and placing trees :D)
Title: Re: AntigOne
Post by: bat on October 28, 2007, 01:32:00 PM
Yes, very beautiful pictures! Great work on that! Wonderful update! :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on October 28, 2007, 01:39:14 PM
Quote
@ Dustin (Thundercrack83 - I think that once here I've called you Derry , my apologies for that ... Grin No ) ... well I would like to find special words for you , but we're not here to permanently congratulate ourselves , so just a big THANK YOU ... you're one of my most enthusiast and the most regular commentator . Wink

The pleasure is all mine, my friend! Your work is absolutely incredible! This update alone is simply fantastic--the amount of detail you've put into that creek is astonishing. I always look forward to seeing how you're going to push the envelope and raise the bar here!
Title: Re: AntigOne
Post by: Strechnitz on October 29, 2007, 08:19:48 AM
This is stunning. the master uf urbanity will now dazzle us with nature and countryside. :thumbsup:

I wonder to which new heights this will take this magnificent thread.

Strech.
Title: Re: AntigOne
Post by: rooker1 on October 29, 2007, 09:37:24 AM
Awesome update and thank you very much for extensive reply to all my questions.  I have learned alot from you so far and I really appreciate it, thanks again. 

Robin   :thumbsup:
Title: Re: AntigOne
Post by: Glenni on October 29, 2007, 09:55:43 AM
Awesome work with the  nature and all those lots you made, and hrm, what do i see here? :D

"and please Glenni I can't let a talented BATer tell I knock her work in the dirt , at least you're nearer to the original purpose of this game than I am with my giant jigsaw"

Hope that was a spelling mistake, cus i'm a guy ye fool! :D $%Grinno$%

(http://i80.photobucket.com/albums/j179/Glenni91/BAT%20pics/blah/angrysmil.gif)

Title: Re: AntigOne
Post by: calibanX on October 29, 2007, 11:01:59 PM
This is just Siccckkk! You are an artist my friend.
Title: Re: AntigOne
Post by: Badsim on October 30, 2007, 04:56:45 PM
Glenni .... :D My apologies for that ... I'm never sure with these possessive adverbs 'cause in english they hold with the owner gender while in french they hold with the object gender .  :P  ;)

calibanX , Thank you and welcome to this MD .

Strechnitz ,


I wonder to which new heights this will take this magnificent thread.


So do I ... ::)

Ennedi , A big thank you once more for your excellent advices my friend ... finally I've found the settings of the terraforming tools ... LOL , I wondered If I was so stupid to do not find them hitting "Shift F1/F2/F3/..." ( like you wrote it sometimes  ;D )  instead of "Shift 1/2/3/..."
I need training with these new horizons ... but I'm already amazed to see how It's possible to change ground textures with so little terraforming . Great ... :thumbsup:

About tree controllers ...

Too much words is not good (especially in my case, this work with dictionary is horrible :D) and I will attempt to show what I'm saying about in the next few days in Shosaloza MD.


I know that you mean about translations ... so thank you to take so much of your precious time .  I'll follow this discuss eagerly in your MD , but as you're going to see , I've taken radical decisions to obtain what I want to see : LotEditing of course .


In your comment in my MD you said I have a benefit because of my technical work, and you rather use an intuition. It is very interesting, because you are a master of lot editing (wchich is definitely more technical job than terraforming and placing trees :D)

Ha , vaste discussion ... LotEditing wasn't a smooth predisposition to but a necessary violence to reach what I wanted . ::)

----------------------------------------------------------------------------------------

Mont Afrique TV transmitter of AntigOne .

Now outdated , but still a radio and cellular phones relay .
4 Lots . Techniques used : deleted base textures and a resized Lot to make it look connected without sidewalks ... but none of these Lots  needs a real connexion .

(http://img134.imageshack.us/img134/4296/montafrique11fa8.jpg)

(http://img134.imageshack.us/img134/1143/montafrique12sv0.jpg)

(http://img134.imageshack.us/img134/5557/montafrique13ku4.jpg)

(http://img134.imageshack.us/img134/9770/montafrique14up4.jpg)

And progresses on the landscape ... a complete set of seasonal Lots (only in sizes 1x1 & 2x2 )


Spring...

(http://img134.imageshack.us/img134/976/montafrique15yn6.jpg)

Summer....

(http://img134.imageshack.us/img134/4508/montafrique16tk4.jpg)

Autumn...

(http://img134.imageshack.us/img134/9281/montafrique17nt6.jpg)

Winter...

(http://img134.imageshack.us/img134/1659/montafrique18vd4.jpg)


Winter + "Snow" code ...

(http://img134.imageshack.us/img134/998/montafrique19oc6.jpg)

Spring...

(http://img134.imageshack.us/img134/1425/montafrique20vr6.jpg)

Summer...

(http://img134.imageshack.us/img134/1729/montafrique21kw0.jpg)

Autumn...

(http://img134.imageshack.us/img134/8373/montafrique22dn6.jpg)

Winter...

(http://img134.imageshack.us/img134/6954/montafrique23vo5.jpg)

Winter + "Snow" code...

(http://img134.imageshack.us/img134/9528/montafrique24je4.jpg)

Spring...

(http://img134.imageshack.us/img134/3378/montafrique25mi0.jpg)

Summer...

(http://img134.imageshack.us/img134/2670/montafrique26bi4.jpg)

Autumn...

(http://img134.imageshack.us/img134/1715/montafrique27aa6.jpg)

Autumn with fist snow (Snowcapped Mod ) ...

(http://img134.imageshack.us/img134/2361/montafrique28ro7.jpg)

Winter + "Snow" code ...

(http://img134.imageshack.us/img134/5710/montafrique29dl8.jpg)

Update dedicated to David /dedgren , without 3RR , I would never have involved myself in that kind of work ... Thanks David to have show me the light .... ()flower()

I think I'm going to LotEdite a few seasonal Lots more and then I'll upload the complete set in my "LotEditor Project" thread ... :)
Oh , and yes I intend to work the whole region like that ....  ;D

To the next . ;)
Title: Re: AntigOne
Post by: rooker1 on October 30, 2007, 05:39:54 PM
Great scenic pics my friend.  What a change of pace, from a down town city to seasonal woods.  Great work as always.  You never stop amazing me.

 &apls &apls &apls

Robin   :thumbsup:
Title: Re: AntigOne
Post by: flame1396 on October 30, 2007, 06:07:54 PM
Seasonal Pines?

I love the facility on the mountaintop - reminds me of a few I've visited over the years.
Title: Re: AntigOne
Post by: shoreman905 on October 30, 2007, 06:47:36 PM
I have been away for a awhile, but I return to find a master at work. Your control and emphasis on detail facinates me. I tend to lean toward the modeling aspect of SC4 more than the active game,(though when testing BSC work, game comes first), and your work is masterpiece. I know you inspire everyone who reviews what you do. Cheers  &apls &apls
Title: Re: AntigOne
Post by: figui on October 30, 2007, 09:09:48 PM
my bad i had' not stopped here before.
this is GREAT work &apls &apls
nice pictures there, i love that annual cycle!

mauricio.
Title: Re: AntigOne
Post by: Nardo69 on October 31, 2007, 06:21:47 AM
Seasonal Pines?

I love the facility on the mountaintop - reminds me of a few I've visited over the years.

Larches (German: Lärche). They do loose their needles in autumn but before that they turn into a wonderful yellow. Around the village where I grew up you can find lots of them. I do love them.

Anyway I was never satisfied with my woods  - even though deliberately and/or unknowingly I always tried to recreate a bit of the Northern Black Forrest.

You painfully showed me with your great pics why I failed ... I guess I should've spent more time in 3RR rather than to lurk from time to time ...

C'est merveilleux, mon ami!

Bernhard  :thumbsup:
Title: Re: AntigOne
Post by: emilin on October 31, 2007, 09:00:57 AM
Wonderful work, as always! In both of the latest updates. I must really compliment you on your work with the transparent plop water (I tried it myself and found it extremly hard to get right).

Everything is wonderful, I have nothing more to add. &apls

Edit 1: I did have something to add after all. ;D When we're talking about tree controllers: those oversized pink flowers doesn't look too good, in my opinion. I've had problems with them myself, and never bothered to do anything about it, so it's no big deal... just a side note.
Title: Re: AntigOne
Post by: bat on October 31, 2007, 09:31:42 AM
Fantastic pictures of this landscape! Also wonderful work! :thumbsup:
Title: Re: AntigOne
Post by: Badsim on November 01, 2007, 10:09:19 AM
Botanical precisions ....

Yes , flame1396 , Larch trees ... the only family of pines (with 9 species ) having this property .

(http://img180.imageshack.us/img180/1333/mlzeslz4.jpg)

(http://img180.imageshack.us/img180/7447/mlzes2xh0.jpg)

(http://img180.imageshack.us/img180/9186/mlzesautaumneny2.jpg)

(http://img180.imageshack.us/img180/1910/mlzeprintempsjj8.jpg)

(http://img180.imageshack.us/img180/3516/larchforestwn1.jpg)

A picture for emilin , oppositely to your point of view , this prop is one of the most proper and right scaled to represent a real flora ; Epilobium / fireweeds ... ;)

(http://img180.imageshack.us/img180/4351/epilobesut9.jpg)

Hope you'll get convinced ...

Some pictures for Bernhard , you're living so far from your native country ... and I'm sure that you know them :

(http://img180.imageshack.us/img180/2395/fourmillirerufaiw6.jpg)

(http://img180.imageshack.us/img180/8534/formicarufavl4.jpg)

When I was a child , my parents were very worried about me 'cause I spent all my time with them ... I was fascinated . And has had my own anthill in the garden . $%Grinno$%
Believe it or not , there's a relation between that and my addiction to SC4 .... ::)

See you . ;)
Title: Re: AntigOne
Post by: jeronij on November 01, 2007, 10:34:13 AM
Hello badsim, I havent stopped here in a while....  :-[ ...  ::) ... amigo, A BIG THANKS for such pleasant landscaping pictures  :thumbsup:

Your talent is not limited to the LE as you perfectly show us in that amazing place. Great use of the flora and plopable water ( perhaps too many rocks, or too many green rocks ?¿) and great set of pictures  &apls

A pleasure to come to Antigone as usual  ;)
Title: Re: AntigOne
Post by: BoKriF on November 01, 2007, 10:45:18 AM
I love this mountain are with the absulutely realistic forests. How did you change the terrain and how did you have the snow?
Title: Re: AntigOne
Post by: Serkanner on November 01, 2007, 11:53:26 AM
For a moment I thought I was actually reading one of the 3RR topics on the board and then I noticed that Badsim has gone Nature  :D  ... wonderful pictures and I can watch these for hours and hours without getting boarded.
Title: Re: AntigOne
Post by: Ennedi on November 01, 2007, 12:44:40 PM
Just a quick question:

Wchich terrain mod you use? You show the Snowcapped Mod on one of your pictures - and as I know it is compatible with the Columbus Terrain Mod, and not compatible with newer CP terrain mods.

Beautiful pictures, great seasonal trees, and your lot editing is a theme for a separate discussion :D

Edit: 36th page, and reply No 700 - congratulations!
Title: Re: AntigOne
Post by: jayo on November 01, 2007, 03:36:14 PM
Brilliant  :P Love the rural areas and the forested areas  :thumbsup:
Title: Re: AntigOne
Post by: kimcar on November 01, 2007, 05:41:52 PM
 &apls &apls Super landscaping my friend. The pics of that curve road at every season`s is just wow. Yep a true artist . It`s always a pleasure to see your work . Have fun with your project. :thumbsup:
Title: Re: AntigOne
Post by: Badsim on November 02, 2007, 06:50:29 AM
Well , after the botanical precisions , some snow precisions ....

@Ennedi ; you're right , the snowcapped Mod can't be used with the newer Cycledogg terrains texture (I'm using Italia , the same than you , after have criticised this last one in your MD !  $%Grinno$% ) . I  keep it out my Plugins and use it just the time to take pictures ... these Mods aren't compatible but not enough incompatible to do not run together (no CTD ) .The only impact is the disappearing of Italia's textures ... but who cares , under the snow ?   :P

@BoKriF , you need ( and for many others reasons than just snow ) to download the Buggi's Extra Cheats DLL , I can give you a link where you'll find the link to download it from SC4Devotion ,  http://sc4devotion.com/forums/index.php?topic=1292.0 (http://sc4devotion.com/forums/index.php?topic=1292.0)     , but I can't take time to explain you there how to use it for all its applications ... make a search here and at Simtropolis . You'll not regret it . ;)
When you'll have found the SNOW code , enter it once and snow will magically appear with elevation varations following the seasons ... to remove it , enter the code a second time .

Thanks for these new comments , jayo I'm glad to find you there 'cause I need to say that your new CJ at simtropolis is terrific ! Show it here , please !  :P

Title: Re: AntigOne
Post by: NikNik on November 02, 2007, 07:54:13 AM
What a great updates) Badsim!
Great how you filled in that corner 93 pages back!).
Your landscaping skills are jawdropping too. Great to see how that road winds up towards the TV broadcast station. I certainly do not envie the service engineer who drives up the mountainous snow laden path up in the winter. That winterscene is awsome, wish I was skieng again.

My 4.2 Gig of downloads realy slows the game. I used to download everything that was worth downloading. However due to a crack down of my PC and an ENORMOUS RL syndrome I have not been around to playing in months now. Probably I will have lost some of my skills and I will never ever have yours. If you still do want to see some of my stuff, I have some here and there in the show us your.... section.

Take care, ami.

Nik-Nik
Title: Re: AntigOne
Post by: Ennedi on November 02, 2007, 08:59:13 AM
@Ennedi ; you're right , the snowcapped Mod can't be used with the newer Cycledogg terrains texture (I'm using Italia , the same than you , after have criticised this last one in your MD !  $%Grinno$% ) . I  keep it out my Plugins and use it just the time to take pictures ... these Mods aren't compatible but not enough incompatible to do not run together (no CTD ) .The only impact is the disappearing of Italia's textures ... but who cares , under the snow ?   :P

Thank you, that's an important infomation for me, I didn't check it yet! :thumbsup:
Title: Re: AntigOne
Post by: tkirch on November 02, 2007, 09:03:43 PM
Wow what great seasonal pictures.  You really put us right into there.  I actually felt the temperature change.  Keep it up just great work.
Title: Re: AntigOne
Post by: Pat on November 02, 2007, 09:23:15 PM
BadSim wow you are not only a master of the LE but a true Nature Man.... The rivers, mountains, rocks, trees and everything in general WOW OMG just soo stunning you have done a great justice here........  Badsim you have a wonderful collection of props there and i agree with you about what you said about wanting to look around the BSC private exchange, now that would be such an honor and i couldnt agree more with you on that... God i soo would love to see whats there as well..... See you next update my friend - pat
Title: Re: AntigOne
Post by: bat56 on November 05, 2007, 07:08:55 AM
Hello Badsim, I did not come here for a long time, but you are always as creative and your imagination knows no bounds.
Your three last updates are great and you are not clumsy handling of all these trees ...  ;)
I have not played SimCity since 2 months or less, but every time I come to see AntigOne, I told myself that I must start over
... Maybe one day ...

Have a nice day ... To soon Mr Badsim! ! !  :thumbsup:
Title: Re: AntigOne
Post by: capo on November 05, 2007, 11:53:02 AM
I really see some top class rural scenes here, excellent work! I just love it when someone actually puts effort into their forests. It's easy to install a simple mod and spread trees everywhere, but on your pictures you can see that every bush, tree, road or whatever is carefully planned. This must have taken you a lot of work

I take my hat of for you sir
Title: Re: AntigOne
Post by: squidi on November 06, 2007, 02:50:18 AM
i have to thank you for showing us your beautiful work
your city is an inspiration for me and i forgot everything i saw before
there is not even 1 tile in ur city i could not like so absolutly awsom what you did on LE

i cant say something that didnt said here before but after the comment of my picture i thought i should thank you here for the work that inspired me



Title: Re: AntigOne
Post by: Badsim on November 06, 2007, 09:32:16 AM
Hi ,

Sorry , replies another day ... It took me 5 hours to take/resize/convert and upload these pictures to Imageshack which has been particularly slow & tiresome today !  $%Grinno$%

Seasons at Meygal ( National natural park of ....)

(http://img213.imageshack.us/img213/8707/meygal01hf3.jpg)

(http://img213.imageshack.us/img213/9890/meygal02pn6.jpg)

(http://img213.imageshack.us/img213/6887/meygal03jv9.jpg)

(http://img213.imageshack.us/img213/1690/meygal04yb2.jpg)

(http://img213.imageshack.us/img213/8198/meygal05bi2.jpg)

One of the small Tourism Offices of the park ... this farm (MBEAR 's Palazzio Bufalini ) is an historic farm that you can visit ...

(http://img213.imageshack.us/img213/7069/meygal06vo5.jpg)

(http://img213.imageshack.us/img213/7204/meygal07je4.jpg)

(http://img213.imageshack.us/img213/6279/meygal08ly2.jpg)

(http://img213.imageshack.us/img213/8710/meygal09dh0.jpg)

Spring set ...

(http://img213.imageshack.us/img213/6131/meygal10vt3.jpg)

(http://img213.imageshack.us/img213/8005/meygal11bl6.jpg)

(http://img213.imageshack.us/img213/8194/meygal12bj5.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Meygal13.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Meygal14%20.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Meygal15%20.jpg)

(http://img213.imageshack.us/img213/309/meygal16cq4.jpg)

Summer set ...

(http://img213.imageshack.us/img213/3838/meygal17kc2.jpg)

(http://img213.imageshack.us/img213/8799/meygal18ar9.jpg)

(http://img213.imageshack.us/img213/6140/meygal19xv0.jpg)

(http://img213.imageshack.us/img213/8974/meygal20nx6.jpg)

(http://img213.imageshack.us/img213/2020/meygal21io1.jpg)

(http://img213.imageshack.us/img213/3504/meygal22gw8.jpg)

(http://img213.imageshack.us/img213/8135/meygal23cj2.jpg)

(http://img213.imageshack.us/img213/3194/meygal24ii2.jpg)

(http://img213.imageshack.us/img213/421/meygal25wb4.jpg)

(http://img213.imageshack.us/img213/905/meygal26rm2.jpg)

(http://img213.imageshack.us/img213/1738/meygal27an5.jpg)

(http://img213.imageshack.us/img213/9396/meygal28ho5.jpg)

(http://img213.imageshack.us/img213/1940/meygal29zp7.jpg)

Autumn ...

(http://img444.imageshack.us/img444/6944/meygal30ey4.jpg)

(http://img444.imageshack.us/img444/7339/meygal31iv9.jpg)

(http://img444.imageshack.us/img444/2807/meygal32pr5.jpg)

(http://img444.imageshack.us/img444/1969/meygal33qp9.jpg)

(http://img444.imageshack.us/img444/4467/meygal34iy6.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Meygal35%20.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Meygal36%20.jpg)

(http://img444.imageshack.us/img444/2106/meygal37ld7.jpg)

(http://img444.imageshack.us/img444/5889/meygal38mv2.jpg)


Winter set ... my favorite .

(http://img444.imageshack.us/img444/5541/meygal39tv6.jpg)

(http://img137.imageshack.us/img137/9987/meygal40jj1.jpg)

(http://img137.imageshack.us/img137/2262/meygal41re4.jpg)

(http://img137.imageshack.us/img137/5171/meygal42fm7.jpg)

(http://img137.imageshack.us/img137/3081/meygal43vb9.jpg)

(http://img137.imageshack.us/img137/3651/meygal44ha4.jpg)

(http://img137.imageshack.us/img137/9965/meygal45xf0.jpg)

(http://img137.imageshack.us/img137/4691/meygal46dw6.jpg)

(http://img137.imageshack.us/img137/3244/meygal47bl6.jpg)

(http://img137.imageshack.us/img137/6403/meygal48zf9.jpg)

(http://img137.imageshack.us/img137/8100/meygal49ik3.jpg)

All this large city tile will be a part of the park . I'm progressing very slowly ... and has never been so near the feeling to paint something . I'll propably need a month to change the whole forest and maybe built a ski resort . I'm currently checking all "material" available for that purpose and what's doable with it ... If I'm not satisfied with , I'll give up though ... %wrd

To the next (for replies ... ) ;)

Edit ; Wait a few minutes please , I'm correcting missing/duplicated pictures ... with Fileden.com .

Edit N°2 ; that's done ...
Title: Re: AntigOne
Post by: Air6 on November 06, 2007, 10:02:01 AM
Amazing !!! Simply amazing !!! I can't say other.
Title: Re: AntigOne
Post by: pvarcoe on November 06, 2007, 10:33:34 AM
Badsim, I am speechless.
You have outdone yourself.

That is the best collection of rural shots I have ever seen!

The river is excellent. My only wish, is that a set of grey rocks could be created for us to work with.
Most rocks are either a bit too white, to brown, or we have the the mossy green ones.
I think the ones you have used are the best available, but I always long for more options.

Those ruins are very imaginative. Nice use of an unusual lot.
I love your sue of seasonal trees and snow.
I think your snow shots are the most realistic ones I have seen.

I believe I shall go back and look at this set of shots one more time.
They are just too good!

Thanks for sharing them with us.
Phil
Title: Re: AntigOne
Post by: thundercrack83 on November 06, 2007, 11:34:18 AM
I...I...I don't know what to say!

I'm with Phil--speechless. I really don't know how you do it, my friend. Incredible work. Absolutely incredible!
Title: Re: AntigOne
Post by: rooker1 on November 06, 2007, 12:20:56 PM
It's amazing, you can do landscapes just as well as you can do cities.  Some of those shots are just breath taking.  I like the small details as always.  The campers, the bee hives, the ruins house, all are great touches and what makes your pictures always so good.  It will be good to see what you can come up with for a ski resort.  I know there isn't much out there, but I know you think of something.  I can't wait.

 &apls &apls &apls &apls

Robin   :thumbsup:
Title: Re: AntigOne
Post by: calibanX on November 06, 2007, 07:05:23 PM
This is fantastic. What a great update. The levitating hay bales are a nice touch ;) Are those bee colonies? Too cool.
Title: Re: AntigOne
Post by: figui on November 06, 2007, 08:07:11 PM
excellent  &apls &apls
your skills on landscaping are really admirable! great pics you shared, incredible work  &apls &apls

mauricio.
Title: Re: AntigOne
Post by: Pat on November 06, 2007, 11:28:05 PM
Badsim you are truely gifted my friend wow!!!!!!!!!!!! just WOW i dont know what else to say......
Title: Re: AntigOne
Post by: emilin on November 07, 2007, 06:57:08 AM
That is... wow! I'm so happy you have decided to make these rural scenaries. They are soooooooo beautyful!

 &apls &apls &apls &apls

One thing comes to mind though: the snow showing through the transparent water surface looks a little like an aquarium. I supposed it could be attributed to the extremly CRYSTAL clear waters around AntigOne. And that would be a good explanation too, but it would be absoulutly awesome if there was some way to make it look like the stream was partially frozen in the winter, wouldn't it? Ah well... one can always dream. ;D

PS. I guess you proved your point with the pink flowers - but they still look silly over at Islas Gemas - but that's MY problem ;D
Title: Re: AntigOne
Post by: bat on November 07, 2007, 08:29:07 AM
Welcome to page 37!

That is a very beautiful looking national park there! Awesome pictures of it! :thumbsup:

Looking forward to more...
Title: Re: AntigOne
Post by: jayo on November 07, 2007, 01:45:36 PM
Hello badsim ;D
I am amazing and inspired by your working-both CJing and loting
You skill has inspired me immensley and i can't wait for the next update

Thank you
till next time
bibi
Title: Re: AntigOne
Post by: kimcar on November 07, 2007, 03:25:47 PM
Just a minute , i want to replace myself on the chair.  ;D Man you are hot. In city or in the country you know exactly how to giving life in your pics. Thanks for sharing it. &apls &apls &apls &apls :thumbsup:
Title: Re: AntigOne
Post by: Shadow Assassin on November 07, 2007, 11:33:03 PM
Wow, looks awesome!

I wouldn't be surprised if the campers used cow pats to keep their fire going, considering the large number of them around the campsite... (is that a Mayor Mode tree plop or not? :P)


It looks simply spectacular. I especially like the little touches to the landscape, especially the beehives. It's so real.
Title: Re: AntigOne
Post by: ManuelR on November 08, 2007, 02:06:25 PM
OMG thats unbeliveable! :o soo real :thumbsup:
Where did you get those big seasonal trees?
Title: Re: AntigOne
Post by: jeronij on November 08, 2007, 03:57:53 PM
Truly amazing work. It seems you really enjoyed painting the terrain and you made an extensive use of the mayor mode tools  ;) . I'd suggest some gizmo's flora stretches under the water from time to time to make it even more nice. You made a great work with the rapids btw. Not abusing them. Very well done  :thumbsup:

the farm itself is also a wonder. Really nice. Like a miniature  &apls

I do really hope that you consider releasing those custom seasonal lots that you are using around this ¿city? .... I never have enough of those  ::)
Title: Re: AntigOne
Post by: jayo on November 09, 2007, 12:05:56 PM
The cj's up on sc4d now :P
Title: Re: AntigOne
Post by: Badsim on November 12, 2007, 09:29:49 AM
I've searched for a good way to thank you for all these praises ... I'm proud and touched by them more than ever and I  think that , finally , the best way is to show from where my inspiration is coming , being a bit more intimist .
I'm getting old , 45 years old , not that old but enough to have a lot of souvenirs to think about ... painful souvenirs sometimes , of a world which has changed so much , is changing at any second . We have all to live with this child in our deep mind and her/his lost paradise . That's life ....

My ancestors were truly poors peasants living with just a few cows in an as rugged than beautiful region of France , somewhere at the limit of Haute-Loire and Ardèche , near the Mont Gerbier de Jonc , Mont Mézenc and river Loire's origin . My grandfather has begun to work from farms to farms when he was 14 years old . There was no other future here , so when he was 20 , he decided to join the nearest big city - Clermont-Ferrand - where he has been a factory worker at Michelin for the rest of his life . He has had 2 sons and a daughter , my 2 uncles were also factory workers at Michelin and my mother became a teacher . All them 4 aren't there anymore . That's life ...

Working all summers since more than 20 years , I haven't had an occasion to go back there since . So , finding again some pictures , I haven't been able to avoid tears to come . That's life ...

I even don't dare to be able to share these feelings with you , we have all our own story , at least I hope you'll enjoy to stroll through these pictures .

Mont Gerbier de Jonc ...
(http://img265.imageshack.us/img265/6731/01montgerbierdejonc01jt0.jpg)

(http://img265.imageshack.us/img265/1605/02montgerbierdejoncennexf6.jpg)

And Mont Mézenc ...
(http://img265.imageshack.us/img265/7855/03montmezencmt6.jpg)

(http://img265.imageshack.us/img265/9954/04mezencenneig02hi3.jpg)

(http://img265.imageshack.us/img265/4099/05mezencenneig01dj4.jpg)

Some typical farms of the region , all classed as historical buildings ...
(http://img265.imageshack.us/img265/7236/06ferme01kr3.jpg)

(http://img265.imageshack.us/img265/4585/07ferme02ma7.jpg)

(http://img265.imageshack.us/img265/5057/08ferme03tp2.jpg)

(http://img265.imageshack.us/img265/2828/09ferme04gw8.jpg)

(http://img265.imageshack.us/img265/5651/10ferme05lm1.jpg)

(http://img265.imageshack.us/img265/2253/11ferme06tx9.jpg)

(http://img265.imageshack.us/img265/3231/12bigorreqt3.jpg)

(http://img265.imageshack.us/img265/3708/13ferme07zu5.jpg)

(http://img265.imageshack.us/img265/5084/14ferme08th2.jpg)

(http://img265.imageshack.us/img265/2563/15ferme09xj0.jpg)

This one has became a museum with everything intact inside ...
(http://img265.imageshack.us/img265/6263/16fermedesfrresperrelxq2.jpg)

The roof of this thatched farm ...
(http://img265.imageshack.us/img265/2221/18chaumireqg0.jpg)

But a lot of them haven't had that chance .
(http://img265.imageshack.us/img265/6785/17fermeruinesay6.jpg)

(http://img265.imageshack.us/img265/8297/19vaches02bg0.jpg)

(http://img265.imageshack.us/img265/28/20epilobes01qk3.jpg)

(http://img265.imageshack.us/img265/1336/21epilobes02wr9.jpg)

(http://img265.imageshack.us/img265/7228/22faysurlignonsn3.jpg)

The Loire's origin ...
(http://img265.imageshack.us/img265/3013/23loire01af6.jpg)

(http://img265.imageshack.us/img265/5410/24loirehiverky6.jpg)

(http://img265.imageshack.us/img265/8308/25loire02gc1.jpg)

Les Estables , a small village near to die before to become a ski resort in the 90's ...
(http://img265.imageshack.us/img265/4820/26lesestablesfz2.jpg)

(http://img265.imageshack.us/img265/2696/27mezencenneig03ia9.jpg)

The typical wind of the region is named La Burle , it is blowing from the north and can raise snowdrifts of several meters over the roads ...
(http://img265.imageshack.us/img265/5653/28congresvz0.jpg)

Saint-Front is the litlle village from where my family is coming ...
(http://img265.imageshack.us/img265/4139/29saintfront02xj6.jpg)

With its classed roman church ...
(http://img265.imageshack.us/img265/6829/30saintfrontqo6.jpg)

(http://img265.imageshack.us/img265/4094/31saintfront03qh8.jpg)

A typical stone bridge crossing Le Lignon , a torrent ...
(http://img265.imageshack.us/img265/5226/32pontdemauryld4.jpg)

Me (on the right ) & my brother at the exact same place , fishing trouts about 35 years ago ...
(http://img265.imageshack.us/img265/2834/33perso01pr7.jpg)

Me and Marius , my grandfather .
(http://img265.imageshack.us/img265/4249/34perso02gw2.jpg)

I spent all my holidays there when I was a child ... the hell of grandfather has been my paradise . Yes , that's life ...
(http://img265.imageshack.us/img265/1607/35vachesqa5.jpg)

OK , that's done ... ;)

@Jeroni ; these seasonal Lots are available in my Lot Editor Project thread , Andreas has had the courtesy to improve them with custum menu icons and functioning queries . ;)

@SA ; cows paths are a mayor Mod from SFBT/Andreas . ;)

@ManuelR , almost all the seasonal trees are coming from Cycledogg prop packl01 ...the others are Jeroni's ones . ;)

@emilin , my apologies , I think that I misunderstood you first time ... indeed , I dislike too this flora prop when it comes separated , using a tree controller .You can see that I have deleted them all , keeping just my own Lots with them . ;)

News about the ski resort to come . I've found 2 interesting prop packs at Toutsimcity.com (maybe are they available anywhere else ...)
(http://www.fileden.com/files/2006/9/1/198038/image_887.jpg)

(http://www.fileden.com/files/2006/9/1/198038/image_208.jpg)

And this kind of Lot from Villavivencio ... perfect to represent an Alpin ski resort . I'll reproduce this one and create some others with others BATs  I've found , interesting that much .
(http://www.fileden.com/files/2006/9/1/198038/SNOW.jpg)

See you ...
Title: Re: AntigOne
Post by: Pat on November 13, 2007, 03:51:03 AM
oooooooh BadSim I soo enjoyed the pics you shared wow, exspecial stone bridge crossing Le Lignon man that detailed pic is just stunning and to think you and your brother trout fished there at the same spot... Great stuff and a great find on that ski pack - pat
Title: Re: AntigOne
Post by: rooker1 on November 13, 2007, 06:43:50 AM
Thank you for sharing a piece of your life.  I think it's especially nice of you to do so because it's so hard to know people on line and now I think I know you just a little bit better.  Thanks my friend.  All the picture were very nice but when you look at them as a friend of yours and think about some one you knew that lived there, they now have a different meaning.   ()stsfd()

As for the ski resort and the stuff you found.  It all looks great a I think you'll come up with something fantastic.
Thank again for sharing.

 ;)

Robin   :thumbsup:
Title: Re: AntigOne
Post by: bat on November 13, 2007, 08:14:15 AM
That is looking very great! Wonderful work! :thumbsup:
Title: Re: AntigOne
Post by: figui on November 13, 2007, 11:22:03 AM
lovely pictures  :thumbsup:
thank you for sharing them with us :thumbsup:

mauricio.
Title: Re: AntigOne
Post by: Pikatchoum on November 13, 2007, 11:24:10 AM
Avergne is a really nice area, that's for sure.   don't know that much near the Mont Gerbier de Jonc but i visited Le Mont-Dore et La Bourboule, and that was great.

About the previous update, wow, i'm rarely a big fan of natural lanscape in SC4, that i find often the same, but wow, i'm speachless with yours.I do not have the words to describe, i'm just ... speachless. Bravo.
Title: Re: AntigOne
Post by: Ennedi on November 13, 2007, 02:12:06 PM
Hello my friend,

At last I have some time to sit quietly and look at your picures...

First a few words about your previous update - "The Four Seasons" :)
A photographer looks around and make a picture. His art is to see something wchich can be seen only by him at that moment, and then show this unique, labile view to others. But the world around him is ready and complete. And you create your little piece of world from the beginning, thinking about it's every element and carefully placing them where you want. Each place in this little world has it's own story - this building, camp place, ruins hidden among trees, the stream...  Sometimes it is little and simple story, but because of your art we can hear it.
Sometimes it would be good to look at the real world around us in such way. And looking at your pictures we can learn how to do it.

I was going to write it before I saw your last update. And you just did it, you showed us some real world, in the same way :)
Thank you for it, we all have our own stories and our own feelings, and we often don't know how to tell about them, or we are not sure if we should tell anything...
And reading your story and looking at these beautiful pictures maybe some of us can make our own stories alive once again :)

These ski lots - I was really excited when I saw them!!!  &dance
You know I have a lot of mountains in Shosaloza, one of my dreams is to make a really good ski resort in this region! Long time ago I made a primitive attempt to build something similar -
look here (http://sc4devotion.com/forums/index.php?topic=1522.msg45464#msg45464) , but I simply haven't good lots to do it.
Do you know what else would be cool? To make lights on a transparent base to put on the snow and enlighten slopes for skiers!

Adam
Title: Re: AntigOne
Post by: Badsim on November 14, 2007, 07:04:07 AM
Hello guys ...

Thanks for the heartwarming comments . ;)

I've begun to work on these ski packs . I'll show there regurlarly the progresses ... Instead of the current versions with winter/summer bases textures , I'm creating a "No base texture " one , I'm adding some people props or creating new Lots with skaters props  from MAXIS' skate parks as skiers ... I'm truly satisfied with the first result . Following Adam's suggestion , I've also created two others Lots with SNM streelights (straight & diagonals ) which will enlighten the ski tracks . All these Lots will be uploaded in my LotEditor Project thread , when I'll have released my own whole ski resort though . :P

Fist pictures - test pictures quickly made - The biggest problem to solve will be to remove the excessive wild fauna ... $%Grinno$%

(http://www.fileden.com/files/2006/9/1/198038/Skitest01.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Slitest02.jpg)

(http://www.fileden.com/files/2006/9/1/198038/Skitest03.jpg)

Back at work ( a lot of work ) , to the next . ;)
Title: Re: AntigOne
Post by: rooker1 on November 14, 2007, 07:29:50 AM
So far so good my friend.  This is going to look great.  I can feel it.

 &apls &apls &apls

Robin   :thumbsup: 
Title: Re: AntigOne
Post by: Strechnitz on November 14, 2007, 07:49:53 AM
Hello Badsim,

Your ski resorts look wonderful. and they are made with your usual eye for detail. I really love the pictures and story from your families past. Although I may only be just 28. I know similar stories from my family. my grandfather on one side was born in a house as big as my bedroom. and they lived there with 12 people. So much has changed since then.

And it is good to sometimes stop and look back to what has been. It always is a pity that only the memories of good times stay but at least you have them. It would be truly sad to have to miss the memories as well. For instance when I was 13 I lost my older brother in a traffic accident. That will be 15 years ago next april. 15 years where everything moves on. good things happen, sad things happen. and even some downright bad things. Only he isn't there to see or feel it. But in my memory he is part of all the good things.

Time is sadly or luckily it depends on ones point of view or the subject at hand never be reversed. but the memories are still there to be treasured. It is nice that you have shared them. I do feel I know you a bit better now. apart from your love for Jazz :)

I first wanted to PM this to you, but then again I have nothing to hide, so I have posted it here. And by the way, life begins at forty so you are just a newby who's been 5 years around ;)

Hubert

Title: Re: AntigOne
Post by: ManuelR on November 14, 2007, 12:38:04 PM
It looks good, but a bit too white. I think it would look better with some rocks like in the free nature. Logically there where the rocks are, can't be skiruns too. But in between of them. :)
Title: Re: AntigOne
Post by: figui on November 14, 2007, 09:12:15 PM
i have no experience with ski resorts, but your work looks good to me  :thumbsup:

mauricio.
Title: Re: AntigOne
Post by: mattb325 on November 16, 2007, 09:17:21 PM
Badsim - it has been a while since I commented in your MD. I am blown away by both the city landscapes as well as your foray into the rural. What can I say? Amazing stuff indeed!

Thankyou for sharing the photos from your past, they are beautiful indeed. ()stsfd()
Title: Re: AntigOne
Post by: bat on November 17, 2007, 04:04:23 AM
Welcome to page 38!

Looking great these pictures of that pack! :thumbsup:
Title: Re: AntigOne
Post by: Badsim on November 17, 2007, 07:14:08 AM
Hello ...

Thanks a lot Strechnitz for your intimate input there ... highly appreciated . ;)

Others comments as well ... :thumbsup: , I'm sure you will not disappointed by this update rooker1 / ManuelR / figui / bat / Mattb325  ;) ( hello Matt , nice to see you , I'm waiting news from your MD  ;D .... ) 

Chaudeyrac ... ski resort .

So with the opening of the first ski track and the first residences , ( more to come ...) I'm able to present there a first decent set on a ski theme ... the fans of a more urban environment will have to wait for a long time , I'll spend this winter in these mountains . :P

Update dedicated to Adam (Ennedi) and Villav ...both have been a necessary inspiration . :thumbsup:


(http://img207.imageshack.us/img207/4373/chaudeyracsummer01yn3.jpg)
(http://img207.imageshack.us/img207/636/chaudeyracsummer02sv5.jpg)


.......

(http://img207.imageshack.us/img207/6057/chaudeyracautumnr01hs7.jpg)
(http://img207.imageshack.us/img207/3566/chaudeyracautumnr02so2.jpg)


.......


(http://img207.imageshack.us/img207/3833/chaudeyracwinter01mu4.jpg)
(http://img207.imageshack.us/img207/2913/chaudeyracwinter02ot8.jpg)


.......

(http://img207.imageshack.us/img207/5748/chaudeyracwintersnow01lp0.jpg)
(http://img207.imageshack.us/img207/5035/chaudeyracwintersnow02rj3.jpg)


.......

(http://img207.imageshack.us/img207/8664/chaudeyracnight01xt2.jpg)
(http://img207.imageshack.us/img207/9403/chaudeyracnight02ps0.jpg)


.......

(http://img207.imageshack.us/img207/6393/chaudeyrac00wb0.jpg)

(http://img207.imageshack.us/img207/9287/chaudeyrac01oi7.jpg)

(http://img207.imageshack.us/img207/6306/chaudeyrac02bz2.jpg)

(http://img207.imageshack.us/img207/5539/chaudeyrac03im9.jpg)

(http://img207.imageshack.us/img207/2483/chaudeyrac04vw4.jpg)

(http://img207.imageshack.us/img207/5281/chaudeyrac05qa0.jpg)

(http://img207.imageshack.us/img207/3025/chaudeyrac06ux4.jpg)

(http://img207.imageshack.us/img207/1236/chaudeyrac07xw4.jpg)

(http://img207.imageshack.us/img207/6691/chaudeyrac08xd1.jpg)

(http://img207.imageshack.us/img207/9739/chaudeyrac09qb0.jpg)

(http://img207.imageshack.us/img207/1177/chaudeyrac10mc8.jpg)

(http://img207.imageshack.us/img207/9643/chaudeyrac11ni3.jpg)

(http://img207.imageshack.us/img207/1907/chaudeyrac12xn8.jpg)

(http://img207.imageshack.us/img207/7023/chaudeyrac13nc5.jpg)

(http://img207.imageshack.us/img207/5384/chaudeyrac14gz8.jpg)

(http://img207.imageshack.us/img207/4125/chaudeyrac15xh7.jpg)

(http://img207.imageshack.us/img207/923/chaudeyrac16wx0.jpg)

(http://img207.imageshack.us/img207/1483/chaudeyrac17qi3.jpg)

(http://img207.imageshack.us/img207/4830/chaudeyrac18qq1.jpg)

(http://img207.imageshack.us/img207/5191/chaudeyrac19qr8.jpg)

(http://img207.imageshack.us/img207/8389/chaudeyrac20vn6.jpg)

(http://img207.imageshack.us/img207/3684/chaudeyrac21na5.jpg)

(http://img207.imageshack.us/img207/9632/chaudeyrac22uo2.jpg)

(http://img207.imageshack.us/img207/3333/chaudeyrac23nu1.jpg)

(http://img207.imageshack.us/img207/6869/chaudeyrac24yc4.jpg)

(http://img207.imageshack.us/img207/2117/chaudeyrac25cz9.jpg)

(http://img207.imageshack.us/img207/5002/chaudeyrac26et0.jpg)

(http://img207.imageshack.us/img207/1656/chaudeyrac27lr8.jpg)

(http://img207.imageshack.us/img207/5171/chaudeyrac28dj2.jpg)

(http://img207.imageshack.us/img207/3678/chaudeyrac29ma0.jpg)

(http://img207.imageshack.us/img207/3325/chaudeyrac30tx3.jpg)

(http://img207.imageshack.us/img207/3784/chaudeyrac31ia9.jpg)

(http://img207.imageshack.us/img207/605/chaudeyrac32ti1.jpg)

(http://img207.imageshack.us/img207/4016/chaudeyrac33ix7.jpg)

(http://img207.imageshack.us/img207/237/chaudeyrac34bt2.jpg)

(http://img207.imageshack.us/img207/8741/chaudeyrac35la9.jpg)

I didn't coreect the wild fauna so far .... need to study again my ILive lesson about that .  ::)

To the next . ;)
Title: Re: AntigOne
Post by: Shadow Assassin on November 17, 2007, 08:12:52 AM
Wow, it looks great! The ski runs are a little on the short side, but that's okay (wonder when we'll see the really hard slopes? :P).


There's only one thing missing from the chair lifts, and that's the wires... shame SC4 won't let us have wires connecting them. (alternatively, there's always drawing them in)

Indeed, to the next. Waiting to see what you'll do next.
Title: Re: AntigOne
Post by: bat on November 17, 2007, 10:12:28 AM
Very great pictures of these ski runs! Wonderful work on that landscape!
Title: Re: AntigOne
Post by: Pat on November 17, 2007, 11:58:04 PM
Badsim you are truely magnificant here wow OMG!!! simply stunning work, Im outta of words to describe to you how much i love this!!! - pat
Title: Re: AntigOne
Post by: jayo on November 18, 2007, 05:08:19 AM
Love your use of those props  :P
 Great update-I like the little wooden buildings aswell

how about you add a few log kabins  :thumbsup:
Title: Re: AntigOne
Post by: Ennedi on November 18, 2007, 06:05:44 AM
What a nice surprise!  &dance
Thank you very much for the dedication!

It's a real ski arena (as they call such places in Austria). The terrain is very good for skiing, there are many possible ways and there is a large place for beginners near the lower station :thumbsup:
The great thing for me is the diversity - I found not less than 3 different kinds of lifts here, all of them look very good.
Maybe it would be good to see some wires (as SA said), but in fact it is not necessary. When you look at the lift from bigger distance, you often don't see wires, especially on smaller lifts. All wires in SC4 often make troubles, both the default ones (on ingame power lines) and in other power lines sets (wooden SFBT poles, High tension custom poles). Wires look often too big on general views and sometimes it is even less realistic than poles without wires. In addition, it is possible to make poles with wires to use on slope, but only for the only one particular gradient - and terraforming would be extremely difficult in this case.
So we can see wires only on the biggest cable cars (I will send you links for "ropeway" and "ropeway winter", I must look for them).

Lights are a great addition, it's fantastic there are two kinds of them, I'm sure these lights on the transparent base will be very useful in many other situations! :thumbsup:

Don't worry about wild fauna, a single bear near the ski slope is a good motivation for downhill skiers to go even faster  :D
As for deers you can always ask David (dedgren) for the solution, he lives on Alaska and should have much experience with elks (moose) :D

All pictures are simply beautiful, fences look especially good in winter (they look as they would be partially covered by snow). And these skiers and standing people groups look fantastic! (skiers are a bit smaller, it seems children go downhill and parents are too lazy and they rather like to talk :D)

Thank you Badsim for such great pleasure!
Title: Re: AntigOne
Post by: Shadow Assassin on November 18, 2007, 08:11:02 AM
Just adding to my previous post: what do people do on the ski runs when there's no snow? :P
Title: Re: AntigOne
Post by: Ennedi on November 18, 2007, 09:01:55 AM
Just adding to my previous post: what do people do on the ski runs when there's no snow? :P

No problem SA, look at it!

(http://img225.imageshack.us/img225/7584/xguideskibindingsummer1gp8.jpg)

Walking across mountains near my hometown I often saw professional skiers training in summer with such equipment ;)
More seriously, people living in ski areas in Austria, France and other Alpine countries do a lot of things to attract tourists also in summer, many chairlifts and cablecars are open all the year, and there are many attractions prepared for this season - mountain bikes rental, climbing walls and many others :)
Sorry Badsim for this addition in your MD ;)
Title: Re: AntigOne
Post by: rooker1 on November 18, 2007, 10:02:26 AM
Super work.  I knew you would be able to come up with something excelent my friend.  I know that a few people have tried to make ski slpoes and I don't think had too much success, at least not like this.  I think you have done a fantastic job here and everything looks very well placed and very realistic.   I can't wait to see what is nest.

 &apls &apls &apls

Robin  :thumbsup:
Title: Re: AntigOne
Post by: squidi on November 18, 2007, 06:23:54 PM
wow that is a nice idea with the ski resort and it looks fantastic
very realistic and i like the small groups of poeple on it. i love snowboarding and its only a few weeks to my next tourn to the mountains and whare i go there are often more people sitting and standing on the runs than driving   ;)

the summer views are also very beautiful
so all in all a big  &apls &apls &apls

 -squidi-
Title: Re: AntigOne
Post by: figui on November 18, 2007, 08:14:34 PM
 :thumbsup:
love the pics of the ski resort.

mauricio.
Title: Re: AntigOne
Post by: Badsim on November 19, 2007, 09:48:30 AM
Thanks all ,

Have had a few time to play with CS2 .... "Snow falling again ...."

(http://img235.imageshack.us/img235/5056/snowfallingagainmh3.jpg)

Also , have found an interesting picture , these buildings could have been the inspiration for tag_one to create these models ...

(http://img235.imageshack.us/img235/5720/tagonemodelsjpgbl3.jpg)

And especially for SA  :P & Adam ....



(http://img235.imageshack.us/img235/9965/summerskiermb8.jpg)

Title: Re: AntigOne
Post by: rooker1 on November 19, 2007, 02:16:43 PM
Super picture and great job with PS. The chalet looks exactly the same, great find. 
Roller skiing down a hill, that looks pretty scary.  And the guy is wearing shorts and no protective gear, wow he's got big onions..... ::)

Robin   :thumbsup:
Title: Re: AntigOne
Post by: nedalezz on November 19, 2007, 06:00:17 PM
This MD is in a class of its own, that much is obvious. Ive never seen anyone do the things you have with the game, and the ski mountain is just another challenge you have made look real easy. This is great stuff, the best MD of its time bar none.
Title: Re: AntigOne
Post by: bat on November 20, 2007, 08:22:35 AM
Yes, a really fantastic picture threre, Badsim! Great work! :thumbsup:

Looking forward to more...
Title: Re: AntigOne
Post by: cameron1991 on November 22, 2007, 04:11:32 AM
That picture looks awesome Badsim! I love the snow effects  :thumbsup:
Having never been skiing before, that picture makes me want to go buy a pair of skis and give it a go!
cant be much harder than surfing...
Title: Re: AntigOne
Post by: sebes on November 22, 2007, 07:42:59 AM
Two wonderfull updates again Badsim. The picture with the 'falling' snow is absolument fantastique!  After reading your update I just want to grab my ski's and drive to Austria immediately.  &apls 

Title: Re: AntigOne
Post by: Adept2Rock on November 22, 2007, 07:52:52 AM
Waow!!C'est trés beau!C'est vraiment excellent, trés réaliste, j'adore! &aplsTu as eu ou les petits chemins!?Sinon pour les équipements de la station de ski, tu as pris ceux de tsc?
Title: Re: AntigOne
Post by: NikNik on November 23, 2007, 05:48:10 AM
Why am I always drooling over my keyboard when I visit Antigone?

Marvellous work Badsim. I see you are as skilled in working a la campagne as you are in the city.

Nik-Nik

Title: Re: AntigOne
Post by: emilin on November 23, 2007, 06:49:11 AM
Hehe... I don't know if "plastic film" would have been my prefered choice of "snow" filter. ;D

None the less: The ski resort looks fantastic. I used to like the tree controllers (I still do, but whatever... ;D) but now I see the huge advantages of customizing the forested areas in much more detail. And the number of lots contained in those pictures must be really big? Very minimalistic approach, with an overwhelming visual result. It's... great! &apls
Title: Re: AntigOne
Post by: Badsim on November 23, 2007, 10:46:32 AM
Nothing new , I'm currently not motivated to work or play ... full of doubt and questions with the re-apparition of SAC ... so your last comments are pleasant to read ; thanks !

Adept2Rock , indeed these packs are coming from Toutsimcity , the one looking corrupted when you try to unzip it must be unzip with WinRAR ... The paths are coming from Simcityplaza.de , Click here  (http://kurier.simcityplaza.de/files.php?cat=13) .
 
And a new snow effect for emilin , no plastic wrap this time .... $%Grinno$%  ( I agree , it was too much visible . ;) )
(http://img99.imageshack.us/img99/8798/chaudeyrac29brq3.jpg)
Title: Re: AntigOne
Post by: jeronij on November 23, 2007, 02:01:18 PM
This sky resort makes me want to start building my own  :P  ;) ¡¡¡¡m Oh, if I just could find the time  ::)  :D   :D
Title: Re: AntigOne
Post by: rooker1 on November 23, 2007, 02:08:12 PM
  :o   :thumbsup:   &apls
That looks amazing.

Robin   :thumbsup:
Title: Re: AntigOne
Post by: bat on November 24, 2007, 03:34:25 AM
Yes, wonderful snow effect there!! Looking forward to more...
Title: Re: AntigOne
Post by: SAC on November 24, 2007, 08:52:40 AM
When I developed my Olympia at ST I had none or little access to custom content as far as B.A.T's regards - at least at the beginning.  Mostly I had to rely on what I could achieve by using the Lot Editor to come up with some more European stylished buildings. That along with what I could accomplish with the terraforming tools available.  And while I was satisfied with the results in the end, I must say that none of that is even close to what's possible today.  Looking at your AntigOne, Badsim, is a truly wonderful journey!   :thumbsup:  If I didn't know better I'd say I was looking at some real life pictures.  Astonishing to say the least.   :)
Title: Re: AntigOne
Post by: Pat on November 26, 2007, 01:43:20 AM
WOW Badsim you are our SAC of today and SAC's Olympia is Legend where as you are a Legend in the making...  Badsim remember that when you create a wonderful lot with all this great stuff we have today.... You are gifted my friend and you do such wonderful things with that gift.... You have done wonderful stuff here and its great to see you create!!!
Title: Re: AntigOne
Post by: ejc on November 26, 2007, 03:41:59 AM
whow Whow WHOW WHOOOOW


I think I like your landscaping more as your city-building....

It's unbelievable how you have eye for detail as well get a nice overall shot!!


Really want to gratulate you with this overall achievement with SC4; it's wonderfull!


E
Title: Re: AntigOne
Post by: gndrew on November 27, 2007, 10:47:37 PM
This is awesome!  How did you get the snow layer?  What mod is that?  Do you have to install it and then uninstall it every time you use it?

Also, what prop pack did you use for the ski lifts and runs?
Title: Re: AntigOne
Post by: Heblem on November 30, 2007, 10:38:04 PM
excellent work, so beautiful!..
 :thumbsup:
Title: Re: AntigOne
Post by: Badsim on December 01, 2007, 05:32:19 AM
I'm still working on the ski resort theme , but for special circumstances I'm back in town .

December the first ....

(http://img101.imageshack.us/img101/1521/christmas01fd4.jpg)
(http://img101.imageshack.us/img101/4497/christmas02gh7.jpg)

... is also the game date for special timed props to appear .

(http://img101.imageshack.us/img101/6369/christmas03ll9.jpg)
(http://img101.imageshack.us/img101/6291/christmas04bv2.jpg)


Thanks to Debussyman for Chartres , this marvel ... and to Porkissimo and Andreas for these wonderful props . &apls &apls &apls

Only the beginning . :P
Title: Re: AntigOne
Post by: bat on December 01, 2007, 06:27:46 AM
Fantastic work on that! Wonderful looking plaza in the front cathedral!  :thumbsup:
Great two pictures.
Title: Re: AntigOne
Post by: kimcar on December 01, 2007, 06:37:04 AM
 &apls &apls Very good work on your ski resort. And for sure for the last pic . It`s always fun to discover what new you have done. Keep it up my friend. :thumbsup:
Title: Re: AntigOne
Post by: figui on December 01, 2007, 09:18:07 AM
wonderful pics :thumbsup:

mauricio.

&dance &dance ...christmas is arriving ;)
Title: Re: AntigOne
Post by: sauron620 on December 01, 2007, 11:06:00 AM
Wooh! Great pictures !  :thumbsup:

Marrant ce "Joyeuses Fêtes"  ;D
Title: Re: AntigOne
Post by: jayo on December 01, 2007, 12:34:50 PM
OOOO!!!!Nice work badsim-Love chartes(well i think its chartes catherdral,anyways)
Title: Re: AntigOne
Post by: ManuelR on December 02, 2007, 05:18:19 AM
The nightview is one of the best pictures I've ever seen here! &apls
Title: Re: AntigOne
Post by: iamgoingtoeatyou on December 02, 2007, 12:27:32 PM
i swear, i have been looking through these 39 pages day after day, wondering how you do it. thank you so much badsim for all your work, you've inspired me to get my butt to lot editor and make some nice things, 1/100000 as nice as your lots though :P

 &apls &apls &apls
Title: Re: AntigOne
Post by: tkirch on December 02, 2007, 08:38:18 PM
WONDERFUL PICTURES.

I live the church pictures with the plaza across, fantastic positioning.  And the great Christmas theme is great.
Title: Re: AntigOne
Post by: emilin on December 03, 2007, 02:23:57 AM
Much better with the snow that way. ;D

And what can I say about the Christmas props... WOW! &apls &apls &apls
Title: Re: AntigOne
Post by: Krio on December 03, 2007, 08:07:26 AM
You make me look like a damn noob in city building  :'(
Title: Re: AntigOne
Post by: bat56 on December 06, 2007, 08:00:02 AM
Another magnificent update ... Bravo Badsim ...  &apls

The month of December will be exciting in Antigone!

Sam!  :thumbsup:
Title: Re: AntigOne
Post by: Badsim on December 07, 2007, 05:58:26 AM

The month of December will be exciting in Antigone!


I hope so ...  ;)

I wasn't active these last days on the forums , and I'll be no more for the next ones ... Too much work about this update which will be large and have to be edited before Chistmas . I'm working on fairy Christmas lights ( not a big success for these Lots available in my Lot Editor Project thread  ::) )through AntigOne and my first use of diagonal BATs ( Pepro's ones ) at the same time . To LotEdit for diagonals is a lot more complicated as I want to keep on the general level of details of the city ... this is firstly a question of lack of diagonal props , but not only ... everything is harder to place when you're losing the normal grid landmarks .  :-[

I'll need probably a week/10 days more to achieve this update ... I leave you with two teaser pics on the work in progress . ;)


(http://img480.imageshack.us/img480/1747/antigoneteaser01qb1.jpg)


(http://img480.imageshack.us/img480/5913/antigoneteaser02kl8.jpg)

To the next .
Title: Re: AntigOne
Post by: rooker1 on December 07, 2007, 06:18:39 AM
Hello Cedric,

I hope your holiday season is off to a good start.  I have already started my Christmas shopping.  Well let me rephrase that, my wife has started the Christmas shopping.   ;)  I always wait to the day before to buy the presents that I need to buy. 
I really like the idea of the fairy Christmas lights.  And I wish as you do for more diagonal props.  I think we may see more of this in the near future, with all the new diagonal BAT and Lots coming out. 
I think your new block looks great.  I'm not entirely sure how you did this one.  Although have an idea.  Can we have some close ups of the diagonal road?  It looks very alive in there.

How is the ski reort coming along?  Have you done anything more to it?

Fantastic teaser and I hope to hear from you soon.  Enjoy the month of December.

 &apls &apls &apls

Robin   :thumbsup:
 
Title: Re: AntigOne
Post by: squidi on December 07, 2007, 07:16:22 AM
great new pictures  &apls
the diagonal guirland lamps are looking very well and yeah diagonal lotting is really hard i have not one diagonal bat. that seems a bit to tough for me  :) but i thout about it
is the diagonal road a TE lot ore an ordinary road ?
to hear about a big upcoming update makes me very happy  :)

  paul


Title: Re: AntigOne
Post by: Krio on December 07, 2007, 07:38:20 AM
. To LotEdit for diagonals is a lot more complicated as I want to keep on the general level of details of the city ... this is firstly a question of lack of diagonal props , but not only ... everything is harder to place when you're losing the normal grid landmarks .  :-[

Give me week or two and I do some diagonals  ;D

And update was your normal level: far from regular MDs.
Title: Re: AntigOne
Post by: figui on December 07, 2007, 08:45:39 AM
nice teaser &apls &apls

mauricio.
Title: Re: AntigOne
Post by: bat on December 08, 2007, 04:41:40 AM
That are two very great teasers! Looking forward to the update! :thumbsup:
Title: Re: AntigOne
Post by: bat56 on December 08, 2007, 07:19:07 AM
I can't believe it, the first diagonal road in Antigone...Indeed, December will be nice...  %BUd%

Super new projects for the city!
Take Care...!
Title: Re: AntigOne
Post by: suplado! on December 08, 2007, 07:09:05 PM
awesome...cool diagonal road and building...looking forward for more pics...
Title: Re: AntigOne
Post by: Pat on December 10, 2007, 02:25:54 AM

Cedric these teaser are soooooooooo wonderful and soo cant wait to see what you come up with for the diagnels!!! 
Title: Re: AntigOne
Post by: Strechnitz on December 10, 2007, 05:03:05 AM
These new pics look wonderful! they are of the same quality and high standard as we have come to expect from you ;)

Thank you.

Strechnitz.
Title: Re: AntigOne
Post by: tkirch on December 12, 2007, 08:47:29 PM
Tease!!  Those are great, I can't wait till you get the update done, because I know it will be great!
Title: Re: AntigOne
Post by: Badsim on December 13, 2007, 05:00:34 PM
Update achieved ... I'll show it with two sets . This first one is the display of what has been done technically ; Lots . That would reply to previous questions about diagonals ...
As I've worked on diagonals and seasonal Christmas props at the same time , the scenic result requires a lot of pictures and these pictures alone are  already a pain to obtain ; AntigOne is now a so huge and animated city that it requires about an hour to get the game simulate a year ... so when you need to get the right thing to grow ... :-[

The area updated :

(http://img148.imageshack.us/img148/8175/antigone525tl4.jpg)

The residential zoning required ...

(http://img148.imageshack.us/img148/7927/antigone526df8.jpg)

And an overview of the result .

(http://img148.imageshack.us/img148/2263/antigone527gp5.jpg)

The 9 Lots used ;

#1 - Sede Endesa by jsteed , the original Lot ....

(http://img148.imageshack.us/img148/4166/endesaoriginalfs4.jpg)

... and mine .That's a landmark , for me rather a beautiful modern multimedia library which should be found in the education menu ... ::)

(http://img148.imageshack.us/img148/5584/endesa01jn1.jpg)

(http://img148.imageshack.us/img148/5493/endesa02dy2.jpg)

#2 - Osturland Chancellory by Yoder ... that's with this Lot that I learned to TE properly a diagonal road ... that's a special process needing the use of the Expert Mod with SC4 Tool ( no need of a tutorial so ; if you want to learn , just look at this Lot with SC4 Tool . )

(http://img148.imageshack.us/img148/8128/chancellory01hy6.jpg)

(http://img148.imageshack.us/img148/6568/chancellory02ys8.jpg)

#3 - Arenan Talo by prepo ...and with prepo's diagonal BATs as props (except one from ferox ) .

(http://img148.imageshack.us/img148/1445/arenantalo01zt7.jpg)

(http://img148.imageshack.us/img148/4812/arenantalo02ht8.jpg)

#4 - Cathedral of Chartres by Debussyman ... splendid .

(http://img148.imageshack.us/img148/8138/chartres01ea7.jpg)

(http://img148.imageshack.us/img148/856/chartres02dt7.jpg)

#5 - A version of Quartier "Les Pauvres" by barbyW , I know that it's looking too wealthy for a R$ residence but I always have to find compromise between my RCI cap demand and my own demands . ::) (And I'm the boss !  :P )

(http://img148.imageshack.us/img148/5918/lespauvres01vb0.jpg)

(http://img148.imageshack.us/img148/4569/lespauvres02zq5.jpg)

#6 - A true R$$$ parisian block ...

(http://img148.imageshack.us/img148/3478/r01sc6.jpg)

(http://img148.imageshack.us/img148/7412/r02ov3.jpg)

#7 - Rembrandt Theater Reconstruction by vanderaap ...splendid too .


(http://img148.imageshack.us/img148/7144/rembrandttheater01wr1.jpg)

(http://img148.imageshack.us/img148/8553/rembrandttheater02tl4.jpg)

#8 - SFBT Christmas Market by Andreas ...a mix of SFBT and Pegasus Christmas props .

(http://img148.imageshack.us/img148/1007/sfbtchristmasmarket01kl5.jpg)

(http://img148.imageshack.us/img148/708/sfbtchristmasmarket02wg8.jpg)

#9 - A version of Quartier Touraine by barbyW ...

(http://img148.imageshack.us/img148/6124/touraine01xt0.jpg)

(http://img148.imageshack.us/img148/9869/touraine02sy1.jpg)


Two closer views of this new district ...

(http://img148.imageshack.us/img148/7522/antigone528uf6.jpg)

(http://img148.imageshack.us/img148/6865/antigone529hv1.jpg)


... waiting for the complete closer set to come ... and with Christmas fairy lights (some surprises with others Christmas props I've found ). Maybe tomorrow but more surely saturday . ;)

 
Title: Re: AntigOne
Post by: Krio on December 13, 2007, 05:05:53 PM
There is no sense to write comments anymore  $%Grinno$% all praises have given, excpet this one:

GO BE AWESOME TO SOMEWHERE ELSE  :bomb:

Pat Riot: not "some of the best lots", these are the best lot what you have seen  :D
Title: Re: AntigOne
Post by: Pat Riot on December 13, 2007, 05:09:30 PM
wow....some of the best lots ive ever seen. Nice job!
Title: Re: AntigOne
Post by: Fledder200 on December 13, 2007, 05:13:07 PM
**unlurks**

awsome...again...as always...:)

**lurks again**
Title: Re: AntigOne
Post by: iamgoingtoeatyou on December 13, 2007, 05:26:47 PM
 :o
Title: Re: AntigOne
Post by: Heblem on December 13, 2007, 06:06:16 PM
wowo you are turly gifted  :thumbsup: my inspiration! thanks!  ;)
Title: Re: AntigOne
Post by: Ennedi on December 13, 2007, 06:19:36 PM
 :shocked2:

Technical aspect of your work is one thing; I will appreciate it better when I will start to learn lot editing  :)
But the second one (and maybe more important) is choosing right buildings and right props from thousands of existing ones, and then composing everything and making such harmonious and realistic scene  :thumbsup:

It needs not only high technical skills and a lot of patience, but also a great, complex vision  &apls

I think it's impossible to simply learn it, it is necessary to feel it. I'm afraid I will never reach your level if I will start to lot editing  $%Grinno$% but you work gives me a lot of ideas, thanks a lot for it!

My time is a bit limited yet, but I must come back here and loook at everything very carefully  :)

Title: Re: AntigOne
Post by: stocktons_pimp on December 13, 2007, 07:04:29 PM
fantastic

::
Title: Re: AntigOne
Post by: emilin on December 14, 2007, 01:36:06 AM
Nothing to add - it's perfect. :thumbsup:

But another cool thing that just happend: you reached 800 extremly well deserved comments.

 &dance &dance &dance &dance
Title: Re: AntigOne
Post by: baltazar34fr on December 14, 2007, 02:54:37 AM
Bonjours,
I am new in the forum and I find your work excellent. What opened other prospects for the plays to me.
Sincérement Congratulation!
I would have a question relating to the residential. How you for once make to arrange the lot residentiel in the "loteditor" you arrive has to select it in the plays. I do not arrive there can you come me to assistance.
I thank you
Balt
Title: Re: AntigOne
Post by: bigberta on December 14, 2007, 03:50:53 AM
Yes this truly is spectacular. I am spechless... I am without speech :)   &apls
Title: Re: AntigOne
Post by: JanYpe on December 14, 2007, 04:43:58 AM
 :o :o :o

Very lifelike, you must have the patience of a saint. Bravo.
Title: Re: AntigOne
Post by: rooker1 on December 14, 2007, 07:06:43 AM
I am speechless.  Your work is phenominal.  I really like that you now show us the lots in LE, if no one else appreciates it, I do.  I now know from my own experience how long it takes to make such lots.  I have not updated my own MD for two weeks now, due to LE.   ;)  And it's all your fault for raising the bar.   :D  I'm sure that your MD has caused some people to work harder at the game.  I know that it has brought new life to my game.  I thank you very much for this. 

 &apls

Robin  ()stsfd()
Title: Re: AntigOne
Post by: bat on December 14, 2007, 07:09:03 AM
Excellent update there! :thumbsup: And awesome work on that part of your city! Great pictures! :thumbsup:
Title: Re: AntigOne
Post by: kimcar on December 14, 2007, 07:39:26 AM
 &apls &aplsExcellent as always my friend. It`s always nice how the lot can be looking after a nice lifting. great work. I can`t wait for the christmas effect  :thumbsup:
Title: Re: AntigOne
Post by: bat56 on December 14, 2007, 08:08:59 AM
Cedric, this is simply extraordinary.  :o

We will soon have to invent new words to be able to comment on Antigone.

Best greetings and Badsim for president.  :thumbsup:
Title: Re: AntigOne
Post by: jayo on December 14, 2007, 02:39:00 PM
Brill  :thumbsup:

Great Lots badsim  $%Grinno$%
Title: Re: AntigOne
Post by: Pat on December 14, 2007, 02:49:05 PM

Cedric this is simply stunnning wow!!!!!! So are we gonna be seeing these lots in your thread by a chance for our not so worthy paws to get ahold of??? Causssssse dang i want them and the remastered Cnit.... You are truly gifted for eye of detail and presentation of the lots as well 

&apls &apls &apls &apls &apls &apls &apls &apls &apls
Title: Re: AntigOne
Post by: Emperor Stormont on December 14, 2007, 04:33:50 PM
Wonderful work as always, it was seeing how you change lots that got me into using LE for myself and I love being able to create and change things for myself.

I LOVED the editing of the Sede Endesa lot, it looks simply fantastic, esp love the banners.

Truly amazing work and a joy to view. &apls
Title: Re: AntigOne
Post by: suplado! on December 15, 2007, 03:00:04 AM
wow -- amazing pics...the parks looks so cool!!
Title: Re: AntigOne
Post by: Badsim on December 15, 2007, 08:55:46 AM
Well ... no doubt , you love diagonals .... $%Grinno$%

I'll reply to your enthusiast comments before Christmas but today , as promised , the closer sets of the last AntigOne update for  2007 ...

Day set ...

(http://img137.imageshack.us/img137/7816/antigone530ak0.jpg)

(http://img137.imageshack.us/img137/457/antigone531yg2.jpg)

(http://img137.imageshack.us/img137/8550/antigone532ff0.jpg)

(http://img137.imageshack.us/img137/3402/antigone533nk5.jpg)

(http://img137.imageshack.us/img137/4166/antigone534kh9.jpg)

(http://img137.imageshack.us/img137/5816/antigone535lg0.jpg)

(http://img137.imageshack.us/img137/8798/antigone536lz1.jpg)

(http://img137.imageshack.us/img137/9126/antigone537es8.jpg)

(http://img137.imageshack.us/img137/2293/antigone538xg4.jpg)

(http://img137.imageshack.us/img137/1935/antigone539nl8.jpg)

(http://img137.imageshack.us/img137/341/antigone540kr0.jpg)

(http://img137.imageshack.us/img137/4097/antigone541xe6.jpg)

(http://img137.imageshack.us/img137/1948/antigone542yr8.jpg)

(http://img137.imageshack.us/img137/9127/antigone543vf6.jpg)

(http://img137.imageshack.us/img137/3448/antigone544tx8.jpg)

(http://img137.imageshack.us/img137/2223/antigone544bok8.jpg)

(http://img137.imageshack.us/img137/4539/antigone545dg1.jpg)

(http://img137.imageshack.us/img137/3761/antigone546yk5.jpg)

AntigOne's nights ...

(http://img137.imageshack.us/img137/748/antigone547qm3.jpg)

(http://img137.imageshack.us/img137/7083/antigone548nd3.jpg)

(http://img137.imageshack.us/img137/1867/antigone549ki1.jpg)

(http://img137.imageshack.us/img137/4563/antigone550na7.jpg)

(http://img137.imageshack.us/img137/2294/antigone551ss1.jpg)

(http://img137.imageshack.us/img137/8521/antigone552vr1.jpg)

(http://img137.imageshack.us/img137/8746/antigone553ct0.jpg)

(http://img137.imageshack.us/img137/2170/antigone554sl5.jpg)

(http://img137.imageshack.us/img137/5052/antigone555zs4.jpg)

(http://img137.imageshack.us/img137/9484/antigone556yh6.jpg)

Merry Christmas ....   Thanks to Porkissimo , Andreas (SFBT team) , Pegasus & Kei for these wonderful props . &apls &apls &apls

(http://img137.imageshack.us/img137/9110/antigone556bmx1.jpg)

(http://img137.imageshack.us/img137/4449/antigone557dx6.jpg)

(http://img137.imageshack.us/img137/8343/antigone558jv4.jpg)

(http://img137.imageshack.us/img137/5134/antigone558bpj7.jpg)

(http://img137.imageshack.us/img137/7571/antigone559sh7.jpg)

(http://img137.imageshack.us/img137/8295/antigone560ti7.jpg)

(http://img137.imageshack.us/img137/560/antigone561ae3.jpg)

(http://img137.imageshack.us/img137/7751/antigone562ke3.jpg)

(http://img137.imageshack.us/img137/8638/antigone563fj0.jpg)

(http://img137.imageshack.us/img137/7402/antigone564rl6.jpg)

(http://img137.imageshack.us/img137/8572/antigone564btc1.jpg)

(http://img137.imageshack.us/img137/5597/antigone565yy3.jpg)

(http://img137.imageshack.us/img137/5995/antigone566kd2.jpg)

(http://img137.imageshack.us/img137/264/antigone567yo7.jpg)

(http://img137.imageshack.us/img137/3505/antigone568re7.jpg)

(http://img137.imageshack.us/img137/2505/antigone569cu3.jpg)

(http://img137.imageshack.us/img137/4272/antigone570ad2.jpg)

(http://img137.imageshack.us/img137/9041/antigone571tu8.jpg)

(http://img137.imageshack.us/img137/7746/antigone572di2.jpg)

(http://img137.imageshack.us/img137/7519/antigone573el0.jpg)

(http://img137.imageshack.us/img137/7992/antigone573bqn7.jpg)

(http://img137.imageshack.us/img137/4787/antigone574fr1.jpg)

(http://img137.imageshack.us/img137/744/antigone575pa9.jpg)

(http://img137.imageshack.us/img137/9480/antigone576bcv9.jpg)

" Joyeuses Fêtes " is the french phrase to wish at the same time "Merry Christmas" and "Happy New Year" ... yeah , Joyeuses Fêtes
to you all .

 :thumbsup:
Title: Re: AntigOne
Post by: sebes on December 15, 2007, 09:38:27 AM
 :o There are no words to describe my feelings now &apls

I thank you - God Cedric - and go back to watch this unbelievable update again :satisfied:

Title: Re: AntigOne
Post by: iamgoingtoeatyou on December 15, 2007, 10:29:46 AM
no words :'(
Title: Re: AntigOne
Post by: Pat Riot on December 15, 2007, 10:39:16 AM
Fantastic christmas update Badsim. You should really upload your christmas lots sometime.
Title: Re: AntigOne
Post by: Heblem on December 15, 2007, 12:43:22 PM
"Felices Fiestas" a spanish term to refer merry "Merry Christmas" and "Happy New Year" too ;)

I like how you detail your city, the Christmas props and everything is perfectly well done. You are my inspiration of my MD Canatlán I use to do the same like you in making lots and put those in game, of course i have a different technique in city building, hehe.

Also I would like to know some history and geographical references of your fictional AntigOne like a mapping showcase or a map of France showing roads and location of Antigone, etc  ;D I hope not to bore you.

Take care I really enjoy looking the realism of your MD.
Eblem
Title: Re: AntigOne
Post by: Krio on December 15, 2007, 12:57:32 PM
If plopping and lotting is the Ultimate Tool for awesome cities, why SCS is crap then  :D :D

Now I finally found a BAD thing from Antigone: Coca-Cola advertisement NEEDS to be replaced with Pepsi ASAP.  ;)
Title: Re: AntigOne
Post by: nedalezz on December 15, 2007, 01:42:59 PM
Someday you are going to give someone a seizure. This is too much!

Wow wow WOW!

Like most of your readers, I am just at a loss of words. That is just another level of SimCity that no one has reached.

I think that might be my favorite update of any MD/CJ of alltime.

Tremendous update.
Title: Re: AntigOne
Post by: Pat on December 15, 2007, 02:03:27 PM
Cedric WOW WOW and i agree what Nedalezz said, that you are gonna cause someone to have a seizure due to over load in the census.... Cedric if i could have all your stuff i would simply die......... Great and Fantastic Updates as a normal from you and also one last thing to address Merry Christmas and a Happy New Year from your friend in the Northwoods of Wisconsin Patrick


edit btw Cedric I didnt notice this till now but welcome to page 42
Title: Re: AntigOne
Post by: figui on December 15, 2007, 04:10:52 PM
wonderful
 &apls &apls &apls &apls
excellent
 &apls &apls &apls &apls
perfect
 &apls &apls &apls &apls
(everybody stands up)
 &apls &apls &apls &apls

mauricio.

and "joyeuses fêtes" ;)
or "felices fiestas" (feliz navidad + feliz año nuevo)
or "..." (merry christmas + happy new year)
Title: Re: AntigOne
Post by: bat on December 16, 2007, 05:06:57 AM
An awesome last update in the year 2007!! :thumbsup: :thumbsup:
Excellent pictures there! (at day and night) :thumbsup: :thumbsup:


Edit: And I wish you also a merry Christmas and a happy new year.
Title: Re: AntigOne
Post by: Air6 on December 16, 2007, 07:10:45 AM
Thanks for this gift  ;D

Merry Christmas Badsim !
Title: Re: AntigOne
Post by: kimcar on December 16, 2007, 09:31:49 AM
 &apls &apls &apls Very well done . We can feel the christmas in this update and the details are just amazing . What is the banner props that you had used in front of the modern library ? I don`t remember see it . I wish you a Merry Christmas too an a Happy New Year . Take care an have fun in your party. :thumbsup:
Title: Re: AntigOne
Post by: Ennedi on December 16, 2007, 10:35:37 AM
I spent last hour looking at your pictures, Cedric.

And now I have no words  :D

A few important things:
- Lights (especially these on parkings, behind trees and close to buildings - lights on buildings walls look fantastic)
- People - your patience is unbelievable and these irregular groups of people are maybe the most important realism factors on these pictures  :thumbsup:
- Wide sidewalks and their arrangement: even with beautiful buildings and a lot of cars on streets every city look empty without it.

This update is simply beautiful. No need to say more.
You gave a great pleasure for many people :)
Thank you my friend! Merry Christmas and Happy New Year for you!
Title: Re: AntigOne
Post by: rushman5 on December 16, 2007, 11:11:31 AM
You must have 4,000 icons in your park menu of special lots you have made, with a dependancy list to long and comprehensive to release.  Way to keep everything uber-unique, and fabulous!  I am ecspeciall in love with the Stickman Building @ night -awesome!
Title: Re: AntigOne
Post by: sauron620 on December 16, 2007, 11:19:26 AM
Great update!!  :thumbsup: :thumbsup: Your city is marvellous!  &apls

Et Noyeux Joël à toi  ;)
Title: Re: AntigOne
Post by: Nardo69 on December 17, 2007, 06:06:36 AM
...

...

Gulp

I just tried to set up a small town recently and wasn't satisfied at all. Now when I see these great "bıg town" shots of yours I know why ...  &mmm

Great work on the christmas decoration. What I do appreciate is that you put the big churches and cathedrals in an urban background and not "on the green field". I guess I nagged on tis in different CJs/MDs as often as I nagged on bad railway layout ...

One question: the second - last RL picture, that place with the timberwood houses, is this Strassbourg? I grew up in the northern blackforest not far away from the Alsace - the part of France whıch I love the most (maybe because I know best)

Bernhard  :thumbsup:
Title: Re: AntigOne
Post by: rooker1 on December 17, 2007, 08:28:31 AM
Only you could have made an update this enjoyable.  It took me nearly an hour and a half to go through all those pictures.
What a great Christmas present.

Merry Holidays and a Happy New Year my friend.
Robin   :thumbsup:
Title: Re: AntigOne
Post by: sandrasim1 on December 17, 2007, 11:46:11 AM
AntigOne caught my eye early this year but then RLS hit me hard so I have been absent for a very long time. I have browsed through the pages and the last 5 or 6 have left me speechless...in every language. I love the ski resort and look forward to seeing more of that but the pics from the city are simply brilliant. I had to back away from the keyboard when I saw the Christmas pics because I felt it was in danger of getting wet. Great work!  &apls   &apls

Merry Christmas and Happy New Year!
Title: Re: AntigOne
Post by: mattb325 on December 17, 2007, 04:01:05 PM
Bravo et encore!  :satisfied: &apls &apls &apls &apls &apls  :satisfied:

:party:Joyeuses Fêtes    :party:


Thankyou badsim for these beautiful updates. They are just stunning!!!

Have a wonderful Christmas and thanks for making this year so enjoyable with these inspirational images!  :)
Title: Re: AntigOne
Post by: Emperor Stormont on December 17, 2007, 04:52:29 PM
OMG That was one of the most beautiful updates I have ever had the pleasure to view.

I'm totally lost for words, everything is spectacular and I just adore those lights, are those props??

Oh wow, I really really am lost for words, that has made me feel better (currently have a flu) and I feel even more Christmasy now  ;D

Fabulous  &apls  &apls

?=mad)=Merry Christmas ?=mad)=
Title: Re: AntigOne
Post by: emilin on December 18, 2007, 06:38:23 AM
Meh. Looks terrible! :thumbsdown: :angrymore:

...

Or... maybe not. :D

You've gone to such excess in your city building skills at this point that there simply is nothing more to add. But of course a big round of &apls &apls &apls &apls &apls and a very Merry Christmas!
Title: Re: AntigOne
Post by: kwakelaar on December 18, 2007, 09:15:01 AM
A fantastic update to get into the Christmas mood, thanks a lot for all your great work and ideas displayed in this thread over the last year, and a Merry Christmas to you too. :)
Title: Re: AntigOne
Post by: jayo on December 18, 2007, 11:34:47 AM
Absoloutley stunning ;)
Title: Re: AntigOne
Post by: pvarcoe on December 18, 2007, 02:22:56 PM
Wow!
Words escape me Badsim.
Beautiful update, wonderful just wonderful
Thank you
Phil
Title: Re: AntigOne
Post by: SAC on December 19, 2007, 01:22:52 AM
Fantastic work Cedric!   :thumbsup:  Can't wait to get started myself, and like you I can already imagine lots of hours with the LE alongisde the actual city building!  Just marvellous Cedric!   :)
Title: Re: AntigOne
Post by: Shadow Assassin on December 19, 2007, 06:16:33 PM
Fantastic, I love the lights!

What will Antigone hold for 2008?
Title: Re: AntigOne
Post by: bat56 on December 20, 2007, 11:12:12 AM
Pfffff .... what can I say, another wonderful update.  &apls  &apls  &apls
Antigone finished the year in style ...

Joyeuses fêtes à toi et rendez-vous en 2008!  ;)
Title: Re: AntigOne
Post by: getdown11 on December 21, 2007, 10:58:39 AM
Unbelievable.  Your attention to detail is amazing.  Very impressive work here with your MD.  I am looking forward to the SAC and Badsim MD face off. 

Title: Re: AntigOne
Post by: szarkoz on December 21, 2007, 11:08:33 AM
I love your work Badsim. AntigOne inspired me to take up lotting. It's still nowhere as good as yours, but I'm trying ;)

And of course...

...Wesołych Świąt i Szczęśliwego Nowego Roku for you from Poland!
Title: Re: AntigOne
Post by: mightygoose on December 22, 2007, 10:53:38 AM
who created that wonderful prop for the "True Parisian block 4x4" your shots are fantastic as always...
Title: Re: AntigOne
Post by: jeronij on December 22, 2007, 03:46:13 PM
Simply breathtaking last 2007 update  ???  :o

It was a real pleasure to see every single picture. The Christmas shots are really exceptional. Thanks for this special gift  :thumbsup:
Title: Re: AntigOne
Post by: vester on December 22, 2007, 03:59:41 PM
What a way to finish of the year.

Super update, nothing less.


Merry Christmas and Happy New Year.
Title: Re: AntigOne
Post by: freedo50 on December 29, 2007, 05:10:17 PM
(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)


Well that was just mindblowing...

I've never seen detail like it. Seriously, that update is up there with the best stuff I have ever seen; the best of SCR, 3RR, AVR and the likes (couldn't think of anymore 3 letter acronyms for MD/CJs  :D).

Congratulations, your skills are amazing.

Fred

*walks back to take another look*
Title: Re: AntigOne
Post by: thundercrack83 on December 29, 2007, 09:57:57 PM
(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)(http://i7.photobucket.com/albums/y251/freedo50/SC4D%20Random/jawdrop.gif)


That pretty much captures the essence of viewing an update here! And your latest one has not disappointed!

Happy New Year, my friend! Hope 2008 is as grand as 2007 has been here!

Dustin
Title: Re: AntigOne
Post by: Yoman on December 30, 2007, 01:25:07 AM
Hey there. I don't often comment here mainly because I'm so overwhelmed by your updates I wouldn't know where to start, and I don't think a empty comment would help you at all. But I do have one note that is making me post this comment.

All the European cities I've visited have had a few gigantic Avenues, but most of the rest of the city is composed of little side streets. Now when you make your lots you have these little alleys that are incredible, thats one of my favorite parts. Like on your recent Diagonal lots, you created an alley with trees down the center, I was amazed. So what I'm saying is maybe use more of the smaller thoroughfares such as streets and roads (or your incredible alleys).

Either way I'll still be coming back.
Title: Re: AntigOne
Post by: Glenni on December 30, 2007, 01:35:40 AM
Wow...
Badsim... this Cj is just mindblowing, it's right up there with Olympia! ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: AntigOne
Post by: Pikatchoum on December 30, 2007, 12:02:29 PM
Wow, as some others said: no words can describe the las t update.
i'm also trying to make some christmas lots but i don't have all those guirlands, i may have porki's ones, and Peg's and Key's. I obviously missed some lots beacause i miss diversity.

I'm waiting for the next update, keeping the lights of your city in the eyes.

Bonne année ( un peu avant l'heure je sais ;) ... )
Title: Re: AntigOne
Post by: warconstruct on December 30, 2007, 12:36:38 PM
that it realism  &apls &apls it is impressive !!!

et bonne année 2008  :thumbsup:
Title: Re: AntigOne
Post by: paroch on December 31, 2007, 06:13:34 AM
Well, having seen the last update I am just sorry I have not spent time here before.  It really is an amazing city you've created.  I'll now have to view it all from page 1.
Title: Re: AntigOne
Post by: Mulefisk on January 01, 2008, 03:10:34 PM
Incredibly awesomely fantastic.  $%Grinno$%

That's all i've got to say.
Title: Re: AntigOne
Post by: TopCliff on January 01, 2008, 03:19:49 PM
I just read through this entire journal, and I have but one word to describe your work:

AWESOME!!!

I can't even imagine all the time and work you spent on this. Probably as much time as I've spent playing PS2 in my whole life. You've been a wonderful inspiration for me. Thank you very much. &apls &apls &apls &apls &apls :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on January 01, 2008, 05:02:47 PM
Congratulations, Badsim!

(http://img72.imageshack.us/img72/8089/antigoneby6.png)

The Staff
Title: Re: AntigOne
Post by: Ennedi on January 01, 2008, 06:20:02 PM
Congratulations Cedric!  :thumbsup:
Title: Re: AntigOne
Post by: bat on January 02, 2008, 06:33:07 AM
Congrats for your second award!

Looking forward to some updates in this special month!
Title: Re: AntigOne
Post by: freedo50 on January 02, 2008, 09:31:33 AM
Ah shoot, looks like I forgot to post it here! This was supposed to be here before Dustin (Thundercrack) posted the rosette. Sorry  &ops
Quote
As I said, great work Badsim. Best wishes for 2008  ;)

Fred

Congrats on the OSITM "promotion"
Title: Re: AntigOne
Post by: kimcar on January 02, 2008, 10:53:19 AM
 &apls &aplsCongrats my friend  :thumbsup:
Title: Re: AntigOne
Post by: Nardo69 on January 02, 2008, 11:53:26 AM
If you are NOT Sloppet you need to be very good for two pages full of comments but no update ...  :D

And you DO deserve the SIOTM for the second time!

Congrats!!  &apls

Bernhard   :thumbsdown:
Title: Re: AntigOne
Post by: jayo on January 02, 2008, 02:05:10 PM
Simply Breathtaking

 :shocked2: :shocked2: :shocked2: :shocked2: :shocked2: :shocked2: :shocked2: :shocked2:
Title: Re: AntigOne
Post by: Strechnitz on January 03, 2008, 11:04:05 AM
Congratulations mon ami &apls &apls &apls

You deserve it ;D

Strech.
Title: Re: AntigOne
Post by: Giligone on January 03, 2008, 12:55:44 PM
Wow, its been a while since I was here. But, your work is better than ever Badsim. Its living proof that with enough patience you can do just about anything with sc4. Great work. I'll be back more often now.

Is there anywhere I can find this building?

(http://img148.imageshack.us/img148/5493/endesa02dy2.jpg)
Title: Re: AntigOne
Post by: Pat on January 03, 2008, 11:02:12 PM
 &apls &apls &apls Cedric Congrats on the second trip to the HoF!!!  I was wondering are you gonna upload the new lots you made at all by a chance???
Title: Re: AntigOne
Post by: sebes on January 04, 2008, 09:47:41 AM
Mes compliments Cedric! 

And I also 'd love to get my hands on your lots ;)
Title: Re: AntigOne
Post by: Badsim on January 05, 2008, 10:10:28 AM
Sorry for the delay , but WOW ....

 ()lurker()

MD closed .

 $%Grinno$% ... no , just a joke .

Well , what can say ?  %confuso ...

Despite praises , I don't forget any second that I'm not the creator of anything here ; I'm just bringing together already existing things , from true creators .
I enjoy as an honor to be in this section for a second time , although I didn't intend to update AntigOne so early . December's update was hard to release and so "time-eating" . Each MD has its own rhythm , a kind of breathing ... depending of our desire or saturation .
Oh well , I feel constrained to be especially interesting again . OK , what would you think about LotEditing Sandrasim1's Nettan Building with me - just to show there's nothing in AntigOne you can't do ?

Hehe , take it as a challenge . ;D

So , for those wich are interested , we are going to integrate the Nettan Building to an Haussmannian block .

______________________________________________________________________________________________________________________

Tools required :
LotEditor & PluginManager .

Step 1 :
Creation of a virgin Plugin Folder ( for a better organisation ) . The best way is to launch LE after have moved your original Plugin Folder to your desktop . A new proper virgin Plugin Folder is immediately created at the right place .

Step  2 :
The downloads ( or transfers , if you have already some of the files needed , personally I duplicate files with WindowCommander .)

- SAS Nettan Builging . Sandrasim1 - LEX .
- RCI Building Prop Mod . This file was originally available at the main site (Simcity.com) . MAXIS buildings as props : essential ! . It seems that it is not available anymore , but have found this file again in El NukePlant Prop1 by El Burro - STEX .
- European Props . Ralphaelninja - STEX . This file is a complementary one of the RCI Building Prop Mod above ...
- Paris Metro Pernety . Porkissimo - STEX .
- Paris Corner Dany Shoes . Porkissimo - STEX .
- Paris Large Modern Library. Porkissimo - STEX .
- Paris Garage Levert . Porkissimo - STEX .
- Paris Immeuble Louis XIV . Porkissmo - STEX .
- Paris Avenue de L'Opera . Porkissimo - STEX .
- Porkie Props Vol1 European Street Accessories . Porkissimo - STEX .
- JENXGare du Nord . Xannepan . First version - STEX . I know , that's a huge download for a prop ...
- JENXParis rue du Four . Xannepan - STEX .
- Jeronij Props Vol 03 Ploppable Trees and Seasonal Woods . Jeroni - LEX .
- BSC MEGA Props swi21 vol 01 . swi21 - LEX .
- NDEX BAT Props Frogface Vol01 . Admin - LEX .
- Restaurant Row . simgoober - STEX .

Step 3 :
Porkissimo's models being Buildings not available as props , we need to create these props . A few seconds with Plugin Manager .
You need to be sure that these Porkissmo's BATs are unzipped in the root of your Plugin Folder , Plugin Manager reading not files in subfolders ... that's one of the reasons why we needed to create a virgin Plugin Folder .

1 -  Launch Plugin Manager , you'll get exactely this if you have followed the exact process above :
(http://img99.imageshack.us/img99/6198/pluginmanager00fq7.jpg)

2 - Now hold this file (1) and dragg it directly to the Prop subfolder (2):
(http://img99.imageshack.us/img99/1419/pluginmanager01zu8.jpg)

3 - A new window appear with the Exemplar Name ;
(http://img99.imageshack.us/img99/853/pluginmanager02aw4.jpg)

4 - We are going to change this name for a better organized list of these props for LotEditor ... Almost all Porkissimo's props being named PK - *** , we are going to name them the same way . You just have to click on the name ...
(http://img99.imageshack.us/img99/7880/pluginmanager03ad7.jpg)

5 - Change the name to PK - 4 Place de l-Opera (1) , and then just click on OK (2) ;
(http://img99.imageshack.us/img99/5193/pluginmanager04kg7.jpg)

6 - Click on OK again ...
(http://img99.imageshack.us/img99/4338/pluginmanager05el4.jpg)

7 - Congratulations ! This new .desc file is the prop you've just created . ;)
(http://img99.imageshack.us/img99/407/pluginmanager06se0.jpg)

8 - Do the same for the following files ( dragg them to Prop subfolder , rename them , save ...)

(http://www.fileden.com/files/2006/9/1/198038/PluginManager07.jpg)

(http://img99.imageshack.us/img99/1306/pluginmanager07zw8.jpg)

(http://www.fileden.com/files/2006/9/1/198038/PluginManager09.jpg)

(http://www.fileden.com/files/2006/9/1/198038/PluginManager10.jpg)

9 - OK , that's done  , you've got all props needed for this  Lot .  :thumbsup:
(http://www.fileden.com/files/2006/9/1/198038/PluginManager11.jpg)

Step 4 :
The LotEditing ...

1 - Launch LE , open the Nettan Building Lot ...
(http://img99.imageshack.us/img99/6420/nettanlotediting00ei8.jpg)

2 - Select all props , drawing a square including the entire Lot with the pointer of your mouse in the right window and then delete them all using the Suppr key .
(http://img99.imageshack.us/img99/3658/nettanlotediting01mu3.jpg)

(http://img99.imageshack.us/img99/9910/nettanlotediting02lr6.jpg)

3 - Do the same for base textures and overlays ...
(http://img99.imageshack.us/img99/1937/nettanlotediting03rz9.jpg)

4 - Enlarge the Lot to 6x6 , this is the maximum size you can give to a growing Lot with LE ....
(http://img99.imageshack.us/img99/2514/nettanlotediting04um6.jpg)

5 - Add the new base texture - an original MAXIS' one -
(http://img99.imageshack.us/img99/2736/nettanlotediting05tr3.jpg)

6 - and now the overlay for parking places ... - an original MAXIS' one too -
(http://img99.imageshack.us/img99/1741/nettanlotediting06gg8.jpg)

7 - We are now going to add a second overlay at the corners ...
(http://img99.imageshack.us/img99/6092/nettanlotediting08uj3.jpg)

8 - Bring this second overlay to the right tile with the right orientation and hit DD on your keybord before to plop it .
(http://img99.imageshack.us/img99/2807/nettanlotediting09kt3.jpg)

9 - We are now going to add the first prop from those we have created : PK - Metro Pernety ....
(http://img99.imageshack.us/img99/1475/nettanlotediting10de1.jpg)

10 - ... and all the others . Note : we didn't need to create a prop for Xannepan's rue du Four , as the prop was already available in the download .
(http://img99.imageshack.us/img99/3541/nettanlotediting11ob6.jpg)

(http://img99.imageshack.us/img99/3483/nettanlotediting12rh7.jpg)

(http://img99.imageshack.us/img99/9278/nettanlotediting13ps6.jpg)

(http://img99.imageshack.us/img99/2499/nettanlotediting14pu7.jpg)

(http://img99.imageshack.us/img99/7805/nettanlotediting15wa2.jpg)

12 - An overview on what we have done ... you have noticed that the exact positioning of these props has to be controlled in the left window .
(http://img99.imageshack.us/img99/1817/nettanlotediting16to6.jpg)

13 - We can add a tree as we have an access to Jeroni's Trees Prop Pack ...
(http://img99.imageshack.us/img99/8559/nettanlotediting17al9.jpg)

14 - We can start to work on sidewalks with this prop from Xannepan's Gare du Nord ...
(http://img99.imageshack.us/img99/4548/nettanlotediting18gd8.jpg)

15 - ... and this beautiful streetlamp from Porkissimo's Modern Library ...
(http://img99.imageshack.us/img99/6020/nettanlotediting19wj3.jpg)

16 - Why not to add these railings from NDEX Prop Pack ?
(http://img99.imageshack.us/img99/7923/nettanlotediting20qq9.jpg)

17 - And finally these trees from swi21 Prop Pack . Don't forget to rotate them each time you use them .
(http://img99.imageshack.us/img99/6120/nettanlotediting21qq0.jpg)

18 - An overview on what has been made so far ...
(http://img99.imageshack.us/img99/5299/nettanlotediting22sp8.jpg)

19 - Time to add another detail like these trash containers from Porkissimo ...
(http://img99.imageshack.us/img99/4991/nettanlotediting23rg4.jpg)

20 - Now go to this corner ... as I'm using many time the same Parisian BATs - there's not an enough large choice of them to avoid repetitions - we are going to add a few props to change their look .
(http://img99.imageshack.us/img99/5899/nettanlotediting24ru8.jpg)

21 - This prop is an original one from MAXIS and is available with LE 'cause we have installed RCI Building Prop Mod and European Props from Ralphaelninja ...
(http://img99.imageshack.us/img99/8016/nettanlotediting25wk4.jpg)

22 - Now use it a second time , rotated like this , the purpose being to hide the original corner of this BAT ...
(http://img99.imageshack.us/img99/1259/nettanlotediting26ms1.jpg)

23 - This has to be verified by rotating the Lot .
(http://img99.imageshack.us/img99/6909/nettanlotediting27jc1.jpg)

24 - Another MAXIS' prop to use ...
(http://img99.imageshack.us/img99/3579/nettanlotediting28yc7.jpg)

25 - Not enough details . We are now going to add these shopfronts ...
(http://img99.imageshack.us/img99/1338/nettanlotediting29tw8.jpg)

26 - Twice here ...
(http://img99.imageshack.us/img99/6319/nettanlotediting30dm7.jpg)

27 - And a third time here .
(http://img99.imageshack.us/img99/7185/nettanlotediting31xb1.jpg)

28 - Time to work the same way this other corner .
(http://img99.imageshack.us/img99/3813/nettanlotediting32kp4.jpg)

29 - We need to use this prop 3 times too to be perfect .
(http://img99.imageshack.us/img99/84/nettanlotediting33zi1.jpg)

30 - Rotate again the Lot for our last intervention on the look of these BATs ...
(http://img99.imageshack.us/img99/3469/nettanlotediting34rp3.jpg)

31 - And for that we are going to use this prop from simgoober's restaurant rows ...
(http://img99.imageshack.us/img99/2826/nettanlotediting35gf4.jpg)

32 - Result .
(http://img99.imageshack.us/img99/9797/nettanlotediting36ej3.jpg)

33 - Ok , we are going to work on these sidewalks , giving them another look than the previous ones .
(http://img99.imageshack.us/img99/1416/nettanlotediting37is9.jpg)

(http://img99.imageshack.us/img99/3227/nettanlotediting38ci9.jpg)

(http://img99.imageshack.us/img99/3196/nettanlotediting39xk5.jpg)

34 - Time to save our Lot , using "Save As" another name ... personally I'm just adding a letter ( C like Cedric ) so I'm sure to find again this Lot easily .
(http://img99.imageshack.us/img99/9928/nettanlotediting40ou0.jpg)

35 - Let us have an ingame preview ...
(http://img170.imageshack.us/img170/1624/nettanpreview01ac9.jpg)

(http://img170.imageshack.us/img170/7025/nettanpreview02ek4.jpg)


Hehe , not bad ...

To be continued . Hope this tutorial is enough clear and interesting to motivate some of you to reproduce it . ;)
I'll be more than happy to see those adventurers post their result here . :thumbsup:
We'll finish this Lot here together ...


A few quick replies now .
@Giligone : Sede Endesa is available at Capitalsimcity.com , go to "Descargas" section ...

The dependencies list for my Lot must be impressive , I'll have a look to see if it's reasonable to upload it .

@Mightygoose : The BAT you're requesting for is from Xannepan , prop available in a BSC JENX Props Pack I think ...

@Bernhard ; indeed this real picture (and two others) were from Strasbourg . For a long time Strasbourg Christmas market was the most famous of France  ... copied everywhere now , rarely equalled since (IMO). The origine of many Christmas traditions are Alsacian ( Alsacien) like the Christmas Tree which was originally a simple fir ornate with painted apples ... it was a very very long time before Coca Cola's Santa Claus . ;D

My apologies for no more replies so far , well , I've spent ....more than 4 hours to write this post !  :-[

But a big thank you to each of you .:)
Title: Re: AntigOne
Post by: Krio on January 05, 2008, 10:20:08 AM
Uh huh   :o and you say that you're not a creator. Good sir, you make NEW buildings using bats and props. I wish I would have as much patience as you in LE. I think that I speak the truth when I claim you as best lotter and MDer ever.
Title: Re: AntigOne
Post by: sandrasim1 on January 05, 2008, 10:50:10 AM
I love what you have done so far with this lot and I look forward to seeing it finished! &apls

I saved every page of AntigOne before going on Christmas Holidays so I could read it leisurely offline and it has been very inspirational reading. Keep up the good work.


Title: Re: AntigOne
Post by: TopCliff on January 05, 2008, 11:24:42 AM
YOU . . . ARE . . . A . . . GOD!!! You must seriously have more plugins than me, and that's over 14.7 gigs!!! I've LOTted my own things before, but none of them come even close to your dedication and patience. I almost feel like saying Teach me your ways Master. Too cliched though. Later.
Title: Re: AntigOne
Post by: Ennedi on January 05, 2008, 12:16:05 PM
Hello Cedric,

I'm sorry (as one of moderators) that we forced you to an additional effort exactly when you intended to make some relax  :-[
Our our main goal is to always select a few MDs which deserves a really special attention  :). Many times we promote not the result, but the potential, and it's a great pleasure for us if we see it's an impulse to make something outstanding - and these are different things, because everybody has his/her own measure.

But if something is really the best, we can't do anything else but to show it  :D. And it's a great thing some of our friends was awarded some time ago and they still deserve an award  :thumbsup:

To be honest you wouldn't need to make any update during this month, this is approximately enough time to sit quietly and carefully read your MD from the first page to the last one once again  :)
But if you want to show us something, thank you for it! And you did today the best thing (for me at least): you showed some of your work methods and it isn't less fascinating than other updates  :D
I have many things to do, both in RL and in SC4. But as I told you some time ago, I want to start lot editing and now I think it will be soon.
You showed some aspects of lot editing I just was going to ask you - so you will have less problems with me in future  :D

Thank you again Cedric and don't feel being forced to anything!  :thumbsup:

Edit: I have an idea - maybe it will be good in future to PM to MD authors after the first selection and ask them if they want/are able to work during this special month... I think it can increase this award prestige and it can be more comfortable for authors in the same time - what do you think about it?
Title: Re: AntigOne
Post by: kimcar on January 05, 2008, 12:42:54 PM
 &apls &apls &apls Like Krio said , if your not a creator what do you are ? For me you are one, and a very  good one. I just discover how we can do prop with building. Thanks so much with this tuto. That`s gonna be very usefull.   :thumbsup:Great result btw  &apls &apls BTW where did you get pkluzglobe props ?. I thought that i have all dependencies of porkie
Title: Re: AntigOne
Post by: Pat on January 05, 2008, 01:04:18 PM
Cedric you are a master and that is said with this tutorial at least we can recreate at least one master piece that you made.... You do so much wonderful creations with all bats and props its just sooo hard to recreate what you have made...


NB: Ive reread what Adam said and his edited post I too would second that, If a MD is choosen again to go OSITM that the author be PM'ed and asked if they could handle it...
Title: Re: AntigOne
Post by: mightygoose on January 05, 2008, 09:24:13 PM
BEST CITY PRESENTATION EVER.

nothing else.
Title: Re: AntigOne
Post by: bat56 on January 05, 2008, 11:03:08 PM
MD CLOSED......... :'(
Oufff c'est un gag....... :D

My heart stop a few seconds, but just after you show, once again, your abilities Cedric.
I understand better why Antigoine is so special and unique.

Thank you for this great little tutorial!!!

Welcome in 2008.  :thumbsup:
Title: Re: AntigOne
Post by: bat on January 06, 2008, 04:59:51 AM
Yes, it's  a wonderful tutorial there!
Thanks.
Title: Re: AntigOne
Post by: Pat Riot on January 06, 2008, 07:14:46 AM
should be required for every noob who wants to upload "Creatively arranged props" (aka five maxis buildings thrown together). What you have done is some of the best lotting I have seen.
Title: Re: AntigOne
Post by: warconstruct on January 06, 2008, 09:11:39 AM
there is to it one works really immense!  &apls &apls

bravo je te tire mon chapeau , et merci beaucoup pour l'aide ! sa ma bien aidé pour l'utilisation du L.E  :thumbsup:

bonne continuation  ;)
Title: Re: AntigOne
Post by: sebes on January 06, 2008, 10:12:11 AM
Thank you very much for this! I will try this out, for sure, when time permits.  A lesson by the master-of-all-lottting is something nobody can ignore  :thumbsup:
Title: Re: AntigOne
Post by: ManuelR on January 06, 2008, 10:13:45 AM
Wow it's unbelievable how you do this.
I've looked through the whole MD yesterday and I saw some straw balls. Could you please tell me from where they are?

 :thumbsup:
Title: Re: AntigOne
Post by: pvarcoe on January 06, 2008, 01:34:43 PM
It been pointed out already, but you ARE a creator.

I know that technically you are using other's creations; but the way you put them together brings them to life.
Your city is a living breathing city.
You create at a level no one else approaches.

Thank you for this most recent tutorial. The steps and techniques are invaluable.
And Happy New Year!

Phil



 
Title: Re: AntigOne
Post by: Yoman on January 06, 2008, 03:14:59 PM
This excellent tutorial motivated me to relot a few things for my own cities. And you've shown me a few new textures and such that I like using alot now.

Just thought I'd take your invitation to show what I've created after seeing this tutorial and will post this.

(http://i38.photobucket.com/albums/e130/yoman3/BadsimInspriation-1.jpg)

EDIT - Welcome to Page 45  ;D

EDIT 2 - Hope Im not hijacking the thread or anything but heres another I just completed.

(http://i38.photobucket.com/albums/e130/yoman3/BadsimInspiration2.jpg)
Title: Re: AntigOne
Post by: rooker1 on January 07, 2008, 10:37:06 AM
This is one of my most favourites things to see you do, especially from you.  God or not, you are definatley one of the best ever, if not the best LOTter of all time.  Don't think people are exaggerating this comment what so ever.  I have never seen such comments any where else, except for Sac.  Maybe another person equally as good as yourself, and this is my opinion.
I thank you for taking time to make this tutorial and I can tell you that I learned something from it as well.  And I'm sure there are alot of other things you can teach me as well as others.
Great work my friend and I wait for your next update.

Robin  :thumbsup:
Title: Re: AntigOne
Post by: squidi on January 08, 2008, 06:30:09 AM
a very interesseting tutorial  &apls &apls &apls

the idea to use some bats in the bats to get this shopfront really inspired me

im sure to show how to use the pluginmanager to make buildings as props is also very helpfull to others because it took me some time before i found out that i can do that (i didnt had your tutorial  &ops )
i have to add that it is usefull to activate the shadows for the new props
or sometimes to make builings visible in all zoom
levels

the update with the christmas lights was really great, too

congrats to your second OSITM status  :thumbsup:

   paul

Title: Re: AntigOne
Post by: thundercrack83 on January 08, 2008, 02:06:11 PM
That tutorial is absolutely amazing, my friend! I think when I get some free time, I'm going to have to sit down with the LE and give it try. If I can get things to look half as good as you do, I'll be happy! Keep up the fantastic work here, Badsim! I'll always be around to see what you've got for us next!

Dustin
Title: Re: AntigOne
Post by: Yoder7652 on January 09, 2008, 10:46:37 PM
It has been awhile since I've checked in on Antigone, but I'm never disappointed when I do. I love your work on the ski resort and christmas lots. Cedric, you never cease to amaze me. Your creations inspire me to play with LE more and seeing a window into your creative process shows your true genius. Great work, my friend.
Title: Re: AntigOne
Post by: Masochist on January 13, 2008, 12:14:40 AM
Watching the master in action...;)

You do amazing work here, Badsim.  I think this is my first time commenting, but it's definitely not my first time coming in.  The things I've seen you do...wow...you show a real knowledge of SC4 and an excellent creative eye whenever you showcase your lots and creations.

In my opinion, this is the greatest SC4D-borne CJ ever.
Title: Re: AntigOne
Post by: squidi on January 13, 2008, 09:22:53 AM


In my opinion, this is the greatest SC4D-borne CJ ever.

same here  :)
Title: Re: AntigOne
Post by: mattb325 on January 13, 2008, 08:11:56 PM

Despite praises , I don't forget any second that I'm not the creator of anything here ; I'm just bringing together already existing things , from true creators .

Badsim, I disagree: I think it takes more creativity to 'see' existing things in a new light - your ability with the LE is amazing...and keeps me inspired.

This update is brilliant and I love how you have made it step by step for everyone.

To see how you pull everything together is really intersting - especially since the ingame shots can hide the smaller details. Thank you once again for sharing :)
Title: Re: AntigOne
Post by: Heblem on January 13, 2008, 08:48:51 PM
thats a great tutorial and a splendid idea of you MD, such inspiration, thanks!  ;)
Title: Re: AntigOne
Post by: Badsim on January 15, 2008, 06:06:22 AM
(http://img511.imageshack.us/img511/1571/ant00zv3.jpg)

Nearing the first AntigOne's anniversary ( SC4Devotion edition - 01/17/2007 - but now more than 3 years of work ... ) , time to present this MD like I should have done it at its beginning .

AntigOne is an SC4 diary inspired - don't ask me how - by a myth LINK (http://en.wikipedia.org/wiki/Antigone) , a tragedy about women's freedom by Sophocles (441 BC) ....

... and a reality LINK (http://housingprototypes.org/project?File_No=FRA010) : my favorite urban place of France by the spanish architect Ricardo Bofill .

(http://img511.imageshack.us/img511/369/ant01yk9.jpg)


This key under construction - from 1977 to 2000 - .

(http://img511.imageshack.us/img511/9317/ant02ej5.jpg)

(http://img511.imageshack.us/img511/7578/ant03au2.jpg)

(http://img511.imageshack.us/img511/6937/ant04ea9.jpg)

(http://img511.imageshack.us/img511/4327/ant05bd6.jpg)

(http://img511.imageshack.us/img511/1947/ant06dy6.jpg)

(http://img511.imageshack.us/img511/7636/ant07ft0.jpg)

(http://img511.imageshack.us/img511/7666/ant08vf4.jpg)

(http://img511.imageshack.us/img511/323/ant09se8.jpg)

(http://img511.imageshack.us/img511/5619/ant10vr7.jpg)

(http://img511.imageshack.us/img511/7245/ant11sj0.jpg)

(http://img511.imageshack.us/img511/748/ant12wo3.jpg)

(http://img511.imageshack.us/img511/3866/ant13re1.jpg)

(http://img511.imageshack.us/img511/8528/ant14uo2.jpg)

(http://img511.imageshack.us/img511/9296/ant15sb7.jpg)

(http://img511.imageshack.us/img511/8440/ant16ix2.jpg)

(http://img511.imageshack.us/img511/3330/ant17iz8.jpg)

(http://img511.imageshack.us/img511/5028/ant18je2.jpg)

(http://img511.imageshack.us/img511/2951/ant19pv0.jpg)

(http://img511.imageshack.us/img511/7546/ant20af9.jpg)

(http://img511.imageshack.us/img511/438/ant21el2.jpg)

(http://img511.imageshack.us/img511/8062/ant22uy0.jpg)

(http://img511.imageshack.us/img511/6236/ant23mr3.jpg)

(http://img511.imageshack.us/img511/3778/ant24ms9.jpg)

(http://img511.imageshack.us/img511/4112/ant25gp6.jpg)

(http://img511.imageshack.us/img511/209/ant26bs4.jpg)

(http://img511.imageshack.us/img511/886/ant27jf8.jpg)

(http://img511.imageshack.us/img511/6342/ant28sw1.jpg)

(http://img511.imageshack.us/img511/576/ant29jt6.jpg)

(http://img511.imageshack.us/img511/7941/ant30ku1.jpg)

(http://img511.imageshack.us/img511/379/ant31al4.jpg)

(http://img511.imageshack.us/img511/458/ant32km9.jpg)

(http://img511.imageshack.us/img511/2237/ant33nd5.jpg)

(http://img511.imageshack.us/img511/2940/ant34ds6.jpg)

(http://img511.imageshack.us/img511/513/ant35lj6.jpg)

(http://img511.imageshack.us/img511/4299/ant36xp0.jpg)

I'm currently planning a retrospective - Hope to be ready for the 17 but I'm very busy ...

The Nettan Building tutorial part 2 , this update and replies to follow . Thanks to be patient with me , I would like to have more time to spend on these forums than these last weeks . That will come back . ;)
Title: Re: AntigOne
Post by: bat on January 15, 2008, 06:55:23 AM
That are some nice RL pictures and some wonderful SC4-pictures!!
Wonderful update there!

And looking forward to the next update(s)!
Title: Re: AntigOne
Post by: rooker1 on January 15, 2008, 07:03:51 AM
No need to hurry my friend.  I'm sure what you have just posted will hold your readers captive for a very long time.  As for myself it just took me more than half an hour to go through the entire thing.  Great work and I really enjoyed the myth.  I knew there was some special reason why you called this MD AntigOne.  I had never heard this story before.  I can see why you find it so interesting.  The mix of RL pics and your own in game pics is a very nice touch.  Some of the pictures are priceless and your own work can only be strived for by many others.  This is the reason you have made it to SITM again.
See you soon,
Robin  :thumbsup:
Title: Re: AntigOne
Post by: emilin on January 15, 2008, 07:11:35 AM
Wow! Almost a full year of AntigOne.

 &apls &apls &apls &apls &apls

I often go back and look at the pictures you first posted at this forum - and I can still remember how awestruck I was by their appearence. They looked like perfection to me then (and still do). But it's interesting to notice that your skills keep developing (I don't know that is possible - but your lots are still improving even though they looked perfect to be from the start).

Anyways: here's to the next year of Antigone, and the one after that: cheers!

----------

PS. This probably isn't the post post to ask this in but I'll do it anyway: what props are you using for the light under the streetlights (the actual lightcone, I mean) - I can't seem to locate that prop in my LE?

PPS. Another one: I noticed you were using timed props of trains for your version of Gare du Nord - where did find those props?
Title: Re: AntigOne
Post by: kimcar on January 15, 2008, 07:45:14 AM
Congrats for one year of Antigone and thanks for sharing those RL great pics. :thumbsup:
Title: Re: AntigOne
Post by: sandrasim1 on January 15, 2008, 11:38:17 AM
I can see why this is your favourite urban place of France and why it's a source for inspiration. Some of the RL pics are breathtakingly beautiful and I love the architectural details on the buildings. Thanks a lot for sharing.
Title: Re: AntigOne
Post by: Strechnitz on January 15, 2008, 12:12:28 PM
congratulations with the aproaching anniversary Badsim :thumbsup:

The pics of RL Antigone are very nice and inspiring!
often this style of architecture results in pomposity, but that has been avoided here. :)

Strech.
Title: Re: AntigOne
Post by: thundercrack83 on January 15, 2008, 03:35:35 PM
Wow! I don't know what looked more beautiful, the real pictures or the ones of AntigOne!!! Fantastic update, my friend! I look forward to part 2 of the tutorial, and whatever else you have in store for us!

And early congratulations on one year of AntigOne, too!
Title: Re: AntigOne
Post by: Pat on January 15, 2008, 04:27:00 PM
Cedric Im at a total loss of words here........ I soo loved the pics and now I have an even more appreciation for what you are doing and more of admiration for your masterful works!!! I soo cant wait for the 17/01/08......
Title: Re: AntigOne
Post by: Yoman on January 15, 2008, 05:00:37 PM
Nothing to say besides thats incredible.
Title: Re: AntigOne
Post by: bwatterud on January 15, 2008, 07:17:24 PM
Your lot editing skills are beyond belief. No way I'd have that much patience.

Out of curiosity, is that underground parking garage available anywhere? 
Title: Re: AntigOne
Post by: TopCliff on January 15, 2008, 07:49:40 PM
Loks great. To quote Kramer:

I'm loving every minute of it Jerry!

If anyone's named Jerry here, sorry. I love the real life pics. Great addition to the realism, and I love the curved parking garage. Way more realistic than a bunch of clunky square ones.
Title: Re: AntigOne
Post by: N1_2888 on January 15, 2008, 08:23:35 PM
I haven't known of the real Antigone so far. Although I do not like some details, it has a very interesting architecture with impressive viewshafts and squares. The use of stone and ornaments is a pleasent variety to today's architecture ...  ()stsfd()  ;)
Title: Re: AntigOne
Post by: Giligone on January 16, 2008, 04:47:46 PM
Wow, that is one amazing residential development! I didn't know people could still make such beautiful places. :-[ And I love your corresponding sc4 shots, really amazing work Badsim.  :thumbsup:
Title: Re: AntigOne
Post by: freedo50 on January 17, 2008, 02:06:00 AM
Hey, its the 17th! Happy birthday to possibly one of the most fantastic MDs I've had the pleasure to read.
Congrats!

Fred
Title: Re: AntigOne
Post by: mightygoose on January 17, 2008, 03:01:27 AM
happy birthday antigone....
Title: Re: AntigOne
Post by: RippleJet on January 17, 2008, 06:00:54 AM
Cedric, I finally just read your excellent tutorial on lot making (two pages back)! &apls

However, I would like to point out two items in your list of needed files that I hope you could correct.


- RCI Building Prop Mod . This file was originally available at the main site (Simcity.com) . MAXIS buildings as props : essential ! . It seems that it is not available anymore , but have found this file again in El NukePlant Prop1 by El Burro - STEX .

The Maxis buildings as prop are still available on the official site (http://simcity.ea.com/coolstuff/loteditor/loteditortool_01.php):
  - SimCity 4 Building as Props (blgdprop_vol1.dat) (http://simcity.ea.com/downloads/getfile_pri.php?filename=bldgprop_vol1.dat)
  - Rush Hour Building as Props (bldgprop_vol2.dat) (http://simcity.ea.com/downloads/getfile_pri.php?filename=bldgprop_vol2.dat)

In addition to the official site, the buildings as props files are available at a few other sites as well.
However, please do not point users to an upload containing Maxis proprietary files!


- European Props . Ralphaelninja - STEX . This file is a complementary one of the RCI Building Prop Mod above ...

RalphaelNinja made several "buildings as props" files before Maxis released their own.
These files have long ago (4 years ago) been retracted from circulation, and should never be used in lotting.
Otherwise, most players will not have them and will not see those props on the lot.

I urge every lotter to carfeully read Barby's tutorials where this is mentioned:

Guide to good lot making practices for sharing with others. (http://sc4devotion.com/forums/index.php?topic=276.0)
If you are making lots for just your own pleasure or for your own CJ this does not apply to you. It is aimed at people who intend to share their creations with others and wish to avoid a number of problems.

Skill level: Intermediate


  • 1.First of all check to see if you have any of the following in your plugins folder:
    merged.dat
    plugin tree or bush.dat
    Plugin_B90_residentialbuildings_prop_modd.dat
    Plugin_B91_commercialbuildings_prop_modd.dat
    Plugin_A80_PlugModd_functional.dat
    Plugin_020_PlopLandmarks.dat
    Plugin_RCI_Buildings_Prop_Modd.dat
    Also any other of the old buildings as props files by ralphaelninja

    If you do PLEASE delete them and make sure you have these instead:
    bldgprop_vol1-SimCity 4 Building as Props
    bldgprop_vol02 - Rush Hour Building as Props

Some advice on props and dependencies (http://sc4devotion.com/forums/index.php?topic=10.0)
Recently some new lot makers have started to post on the STEX. Some of them, however, seem to have a number of old outdated files in their plugins folder when making them. If you have any of these files in your folder:
merged.dat
plugin tree or bush.dat
Plugin_B90_residentialbuildings_prop_modd.dat
Plugin_B91_commercialbuildings_prop_modd.dat
Plugin_A80_PlugModd_functional.dat
Plugin_020_PlopLandmarks.dat
Plugin_RCI_Buildings_Prop_Modd.dat
Also any other of the old buildings as props files by ralphaelninja

 PLEASE delete them and make sure you have these instead:
bldgprop_vol1-SimCity 4 Building as Props
bldgprop_vol02 - Rush Hour Building as Props
Title: Re: AntigOne
Post by: warconstruct on January 17, 2008, 07:40:32 AM
happy birthday antigone....it is one works of Titan what you do  &apls &apls

alors respect  &apls
Title: Re: AntigOne
Post by: rooker1 on January 17, 2008, 08:28:19 AM
Happy anniversary to AntigOne.  One the greatest MDs.  Congratulations Cedric.

Robin  &apls
Title: Re: AntigOne
Post by: beskhu3epnm on January 17, 2008, 08:31:19 AM
I find that the best MDer's are constantly innovating... finding ways to create their own content. The best MD'ers also share their findings with the community, and allow everyone to get better at playing the game together.

This MD, and Ennedi's Shosaloza are prime examples of this activity, Ennedi being in terrain modding, and yourself being in Lot Editing. Fantastic work!

Also, happy anniversary!
Title: Re: AntigOne
Post by: sauron620 on January 17, 2008, 12:44:16 PM
OMG!  :o it is wonderful!!  &apls I've also seen the tutorial and i must say that it helped me to make realistic LOTs  :thumbsup: ce qui n'était pas vraiment le cas avant  :-\
Title: Re: AntigOne
Post by: Pat Riot on January 17, 2008, 02:10:07 PM
happy birthday antigone! a very Bad-a CJ by one Bad-a-sim  ;D ( i really hope you don't think im calling your CJ bad  :P)
Title: Re: AntigOne
Post by: Adept2Rock on January 18, 2008, 04:41:20 PM
Montpellier!I don't know this city, but your pictures are so beautiful!Your city also! ;)
Je vais le demander en français pour les bats!Ou as tu eu, le batiments gris, rectangle et les batiments aux toits rouge?

(http://img511.imageshack.us/img511/209/ant26bs4.jpg)
Title: Re: AntigOne
Post by: fantnet on January 18, 2008, 11:19:39 PM
Where can I find that building?
Title: Re: AntigOne
Post by: Yoman on January 19, 2008, 11:31:13 AM
Where can I find that building?

Theres quite a few buildings in that picture, maybe be more specific?
Title: Re: AntigOne
Post by: fantnet on January 19, 2008, 11:52:26 PM
Montpellier!I don't know this city, but your pictures are so beautiful!Your city also! ;)
Je vais le demander en français pour les bats!Ou as tu eu, le batiments gris, rectangle et les batiments aux toits rouge?

(http://img511.imageshack.us/img511/209/ant26bs4.jpg)


This rectangle building? I where can this be found?
Title: Re: AntigOne
Post by: Raffne on January 20, 2008, 02:41:39 AM
Hi nice city do you have there &apls &apls.

Where can i found this round street that goes down.


P.s. My English is very bad sorry for that:D
Title: Re: AntigOne
Post by: Pat Riot on January 20, 2008, 06:54:08 AM
fantnet-that is on a japanese site under el rail stations i think. check the japanese bat thread.
Title: Re: AntigOne
Post by: mattb325 on January 20, 2008, 04:02:15 PM
Badsim - you amaze with each update. It was a pleasure to see the real and the SC4 shots all presented together.

I have never been to Montpellier (it's not really on the tourist trail!), but I have seen this development previously as it is often photographed.

PS: I'm glad to see you are the first to use the Himalayan Cedar  ;)
Title: Re: AntigOne
Post by: fantnet on January 20, 2008, 06:36:03 PM
Thanks for the info, do you have a link?
Title: Re: AntigOne
Post by: nedalezz on January 21, 2008, 06:27:54 AM
What else can be said, simply spectacular. Details Details Details...there doesnt even appear to be a single car out of place.
Title: Re: AntigOne
Post by: Plan9 on January 24, 2008, 10:11:17 AM
Hi Badsim!

What can I say? You've made me decide to start playing SC4 again after almost 2 years. I've been meaning to do this for a while, but the thought of re-downloading and installing aaaaall those plugins again has held me back... Till now  ;)

Your approach to the game reminds me very much of the way I used to play before, though I can only dream of getting to your level when it comes to LOT'ing skills and attention to detail. I'm also very honored that you've used the 1 BAT I ever uploaded in your city.

Cheers
-P9

EDIT: And welcome to page 47!
Title: Re: AntigOne
Post by: panthersimcity4 on January 26, 2008, 05:01:10 PM
Wow, your lot editing amazes me.  ;D  :thumbsup: I can't wait to see more!
Title: Re: AntigOne
Post by: Russell on January 26, 2008, 05:43:35 PM
Exclamation mark and applause - I mean, what else is there?  :)
Title: Re: AntigOne
Post by: Heblem on February 08, 2008, 05:07:13 PM
I like your uses for the LBT props  :D anyway its a quite excellent lot.. keep on  ;)
Title: Re: AntigOne
Post by: Simpson on February 13, 2008, 09:57:12 AM
Hello
Your city is fantastic

Good work  &apls
Title: Re: AntigOne
Post by: Shingure on February 13, 2008, 09:41:29 PM
I love that road that turns around and goes under the ground. I wonder where that can be found. Anyway It is perfect!  &apls
Title: Re: AntigOne
Post by: Yoman on February 14, 2008, 09:13:18 PM
Even though I've already had my say on this update (I think). I've just realized how much you've influenced the game Badsim, or at least the way I and some others play it. I've begun to create tons of custom lots, meant for one and one place only, just as you. So has emilin if you check out Blackwater. So I'm just going to say thank you for the massive inspiration that has made the game so much more unique and interesting for me and I'm sure for some others.
Title: Re: AntigOne
Post by: Simpson on February 17, 2008, 08:12:32 AM
Hello,
Where do you find the bat who are around your canal in antigone??

Thank you

Title: Re: AntigOne
Post by: iamgoingtoeatyou on February 17, 2008, 03:39:58 PM
We want our update! *shakes fist*

J/K. I'll be waiting patiently for the next one :P
Title: Re: AntigOne
Post by: dragonshardz on February 25, 2008, 08:59:03 PM
*stares in awe and faints*

*Revives sometime later*

did anyone see that? No? Whew!

This is nothing like 3RR. This is my new favorite Md, for sure. I'll be waiting.

~~Dragonshardz~~
Title: Re: AntigOne
Post by: Earth quake on February 26, 2008, 05:30:49 AM
This, it is of the good work, I congratulates you.  &apls
You are really the best in the LOT which I saw, go on.
Title: Re: AntigOne
Post by: Simpson on March 09, 2008, 04:03:02 AM
So what happened  ???????  ::) &Thk/( ()what() ???
Title: Re: AntigOne
Post by: emilin on March 10, 2008, 04:30:47 AM
That is actually what I was thinking too...

I guess there are a number of reasons for not being around a place like this all the time - and it can be surprisingly stressful to maintain any typ of city journal for such a long time, not to mention a journal of this extraordinary quality and standard.

But if you do drop by any time soon, Cedric, please leave a note telling us that you are alright. That is all that matters.
Title: Re: AntigOne
Post by: Heblem on March 12, 2008, 11:20:21 PM
I do hope you are right as emilin says... you haven't posted and visited devotion since last January.
Really really i like this MD and it'll be sad to see this gone by the time.

I understand RL, if you get just some minutes to the internet leave at us whats happening  ;)
Take care
Title: Re: AntigOne
Post by: Badsim on March 19, 2008, 07:13:30 AM
Last pictures from AntigOne ... but they haven't to be considered as an update and this MD will stay with inactive ones - not a bad company - .


A mix of Krio's , prepo's , vanderaap's and jsteed's BATs . Finished 2 months ago .

(http://img180.imageshack.us/img180/6990/antigonelast01ia1.jpg)

(http://img180.imageshack.us/img180/5634/antigonelast02em3.jpg)

(http://img180.imageshack.us/img180/1981/antigonelast03cn7.jpg)

(http://img180.imageshack.us/img180/5205/antigonelast04ma6.jpg)

And an unfinished urban mall ( sims and light cones missing ) , using Gaumont Multiplex by lacoigne as main building with its jobs , and Shibuya West Station by APTX as prop ...

(http://img530.imageshack.us/img530/3519/urbanmall01by3.jpg)

(http://img212.imageshack.us/img212/4172/urbanmall02tv8.jpg)

(http://img180.imageshack.us/img180/97/urbanmall03op5.jpg)

(http://img180.imageshack.us/img180/7295/urbanmall04ez5.jpg)

Hello !

Time to give some news ... I'm fine , thanks for your concern , even if speaking about AntigOne the news aren't that good ...
I was working on the urban mall above two months ago when it happened suddenly : a total saturation .
I haven't been able since to launch Lot Editor to achieve this Lot and/or start something else ...

Nothing , nada , que dalle ; the black hole .

Even after 2 months of silence , reflection , waiting ( and doing other things ...) I'm not able to tell you if it's a temporary crisis or definitely dead .
This isn't the first crisis ( have had one when I was on Simphoni ) but this one is a lot more serious and after have spent hours by thousands on AntigOne since 3 years , I feel really depressed when I think it could be over for good . To Lot Edit an entire city ( without speaking about the region ) is a crazy way - and not at all the original purpose of SC4 - and , emilin & yoman (in particular but you're not alone) , how much I feel amazed , honored and proud seeing your latest works , I certainly wouldn't encourage you to dig too much that way .

I need time , a lot of time , a very long break ... That said , as my seasonal job start again from Easter for 6 months , that's the perfect occasion for me to take this now necessary distance with SC4 .

Well ... I think there's nothing useful to add , C'est comme ça ! (http://fr.youtube.com/watch?v=BggXhzUhZ94) , (Link - to finish this post on a brighter tune )

Thanks . And good luck .


PS: I've seen & read almost everything since 2 months and would have liked to congratulate a lot of people - too much to dress a list ( and take the risk to forget someone ) - but most of all I want to adress my deepest wishes of recovery to David (Dedgren) & Khiyana .
Title: Re: AntigOne
Post by: Krio on March 19, 2008, 07:41:51 AM
It has been a pleasure to read your Legendary MD  &apls Final pictures were great, they would have been great even without my bats. Thank you for using them great master of lotting & MDs  :)
Title: Re: AntigOne
Post by: Pat on March 19, 2008, 01:38:33 PM
&apls &apls &apls &apls &apls

Cedric it has been a great honour to watch you devolp AntigOne and watch you work with some wonderful lots!!! I do hope that in the 6 month vaction that you get that feeling back and come back strong!!! Till then how is it said see you soon in french....

your friend Pat
Title: Re: AntigOne
Post by: Ennedi on March 19, 2008, 02:04:12 PM
First of all I'm very glad you gave a sign of life Cedric, good to know everything is OK with you!  :thumbsup:
Thank you for last Antigone pictures, they are beautiful as always  :)

You are not forced to do anything! Take it easy Cedric and give yourself as much relax and distance from SC4 as you need  ;)
The ultimate and greates result of your work are not pictures (although most of them are real jewels), and it is not a more or less finished city. The greatest thing you created during your two-years-long work and these thousands hours spent at the computer is all joy and inspiration you gave to your MD visitors. A lot of people spent fantastic moments looking at Antigone and it will not disappear if you will not continue it.
Personally I will look at your pictures many, many times more, I have a lot to do with them  :D

You gave a lot to others. If you will have a pleasure in visiting us on SC4D (I would be very glad!), maybe this time somebody else will give you something? A bit of inspiration, or maybe simply a few nice, relaxing moments spent with friends?

Starting my own MD I had a general plan of my future SC4 work. But I have to modify it too. I started a few other themes and I want to finish them, but it is simply impossible to do everything in the same time. I was also ill in January and I need about two months to the full recovery, and my RL work is really demanding. So I can make only a part of work I planned, but I accept it. I also want to have some pleasure fom my SC4 activities  ;)

Take as long break as you need, my friend, and then visit us from time to time!

Adam

Title: Re: AntigOne
Post by: wouanagaine on March 19, 2008, 05:12:10 PM
Cedric, It was and still will be a pleasure to look at Antigone even way after you close it. I'm sure even in long time, I'll still find inspiration by looking at the amazing pics you have shared with us

You have a special vision of how to play SC4 to say the least

And I hope, one day after your seasonal job, you'll find a new LotEditor which will bring you again in Antigone



Title: Re: AntigOne
Post by: metasmurf on March 19, 2008, 06:12:29 PM
I've been following your work since your simphoni days. I actually remember those days, a few years ago constantly looking at the forum for another update from you. You shouldn't feel guilty about ending this MD. You have put more work in to this then any other person would have done for a MD. Thanks for brining us high quality stuff, and good look with whatever you will be doing in the future.

Merci, and regards from Sweden

//Andreas
Title: Re: AntigOne
Post by: Pat Riot on March 19, 2008, 06:29:19 PM
quite an honor for krio and prepo to close the best journal in the history of SC4.

I don't think we need to tell you what you have accomplished.

 &apls
Title: Re: AntigOne
Post by: emilin on March 20, 2008, 11:28:21 AM
Good to hear from you again!

I must say that I suspected the reason for your silence to be what you are telling us now - and though I understand your feelings of loss - I don't think you are being fair to yourself. AntigOne is not lost - it is right here, where hundreds of people have viewed it thousands of times - and for my personal feelings: the enjoyment was never to see you develop the entire region from end to end, but rather to watch the details of every lot, from the dumpsters in the backstreets to the use of different grass textures for your amazing parks.

I do agree about this never being the way the game was intended to be played - lotting at your level isn't city simulation anymore, it is more like a having a miniature railway in your computer. By watching your work I have found a whole new game - and I never would have played SC4 for this long if I hadn't discovered all of that. Thank you!

I have come to view SC4 as a form of art rather than a simulation game (and you are very much the da Vinci of this particular artform). The downsides are of course obvious in that the burnout-factor is enourmous: all that work for something that very few people can actually understand, and you certainly don't get paid for doing it.

But as long as it's good - it's good. As long as it's fun - it's fun. And then you quit and do something else. There is no other way to do this.

And, above all: you owe us NOTHING! Never forget that. We have all come to AntigOne for our own enjoyment, not because we expect you to keep us entertained, but because we liked to watch all that you have done just as it is.

And as someone said earlier: this is probably the single most influencial city journal ever written. It will not be missed - it will be remembered!

So, come back if you want to come back - stay away if you need to. But make sure you have a wonderful life!

Bye Antigone! Bye Cedric!

/Emil
Title: Re: AntigOne
Post by: mightygoose on March 20, 2008, 01:20:18 PM
the best things in life are often fleeting....

farewell and i hope that this is not the last time i comment a badsim thread, however if it is, live graciously and have fun.

yours
appreciatively

john
Title: Re: AntigOne
Post by: thundercrack83 on March 20, 2008, 02:03:08 PM
Hello, my friend!

I can't even begin to tell you how inspirational and groundbreaking your work with AntigOne has been here. You've changed the way we all look at the game in such a way that I don't think will fully be explored for years to come! It's been a great pleasure, to say the least, to follow along with you here, and I wish you nothing but best wishes in all your future endeavors, both SC4 and non-SC4-related!

Hope to see you around here in the future!

Dustin
Title: Re: AntigOne
Post by: Simpson on March 20, 2008, 04:46:32 PM
It's fantastic it's a very beautiful city and did you see my message  ()what()
Title: Re: AntigOne
Post by: Yoman on March 20, 2008, 07:51:16 PM
Well I must say that this isn't exactly surprising, considering your long absence. But it is no less saddening than it would've been if it was sudden. It is terrible to hear that you've had LE problems (I had a few once also and was really dis hearted). And that you've lost interest, but real life comes first before Sc4 of course.

That being said you've been possibly my largest inspiration for Sc4. I don't strive to make functional cities, in fact they annoy me, sims needing jobs....think they'd find them themselves.....I do however love realistic and beautiful cities. And most of all unique cities, and that is what you've shown many of us here with Antigone. For the first time in awhile I'm quite happy with the way my cities are turning out, and I enjoy spending time in the LE, because I can basically do what I want without having to conform to the game's functionality rules, and I would've never explored this avenue if it were not for Antigone.

Hopefully Antigone will not close forever, however even if it does I do hope that you will continue to visit us here on Sc4D from time to time.

And so I will say farewell to probably the most influential MD ever written, and its incredible creator. Thank you.

Owen
Title: Re: AntigOne
Post by: sebes on March 21, 2008, 05:33:09 AM
Cedric - Antigone will never be lost - your creations are indelibly printed in my memories.  When looking at a lot of MD's I can see a strong Antigonique (Antigonish, Antigonical, whatever) influence. You can be VERY proud of that.
Antigone will always stay alive, no mather how long it will stay in the inactive MD sections. This MD is already a mythe, and it will only become more mythical with time dear friend. 
Stay good - enjoy life - and hope to see some comments from you now and then still on this site.  A big hug from Amsterdam. Sebes. ()flower()

 
Title: Re: AntigOne
Post by: Mulefisk on March 21, 2008, 08:47:34 AM
Terribly sorry to hear about your condition. If it's any help, that last update completely blew me away. I mean really, you've just managed to lift the realism of Sim City up to a whole new level. I don't think there's ever been another cj is the history of Sim City that's had such a consistent high quality as AnigOne. After all that you've managed to do I can understand that you need a break.

This CJ is way up there with all the best, Olympia, SCR, Eldaremme, and others.

You've really made something to be proud of. If you want to go out with a bang, I have a suggestion for you. Simtropolis has a large amount of players that are new to Sim City. I'm sure a lot of them don't usually visit SC4d, so many of them have never seen this MD. I think people would really appreciate it if you, say for example, took all of your best pictures, and posted them in a thread over there. You could probably influence a lot of people.  If you want, of course.

Anyways, thanks for the pictures my friend. Hope you come back soon.
Title: Re: AntigOne
Post by: Heblem on March 21, 2008, 08:30:36 PM
Any chance you to share your works/lot/city ;D nvm, its a shame to see go this wonderful MD, i hope everything is alright.

Take care

Title: Re: AntigOne
Post by: kimcar on March 22, 2008, 12:03:39 PM
I`m terribly sorry for you my friend. I know how long is working on the LE and how many hours you pass on it. But be sure that Antigone is not dead. Your fantastic work gonna stay in our minds forever . Hope to see you back one of these days after your break. Take care of you and your family , and that was a real pleasure to enjoy your work and your friendship . See you my friend  :thumbsup:
Title: Re: AntigOne
Post by: sauron620 on March 23, 2008, 03:05:28 AM
my god I have dropped the update! so excellent job, very good relotting (I recognized the Gaumont of Lacoigne  ;D)
the modern buildings do a super effect together  :thumbsup:

Bravo!
Title: Re: AntigOne
Post by: NikNik on March 24, 2008, 09:25:51 AM
Wll badsim you have been gone for two months? I have not been around in the last 4-5 months.  &mmm
Lack of time and too many kids around at home  :D

I love your latest stuff, even an unfinished mall is a masterpiece from your hands.

Take care.

Nik-Nik
Title: Re: AntigOne
Post by: XoX on April 13, 2008, 03:54:01 AM
je ...je dois avouer que c'est absolument magnifique,tu mérite bien ta réputation !!!!
la plus belle ville que j'ai jamais vue sur tout les point de vue  &apls &apls &apls &apls &apls &apls &apls &apls &apls

 :thumbsup:
Title: Re: AntigOne
Post by: Simfan34 on April 13, 2008, 06:32:12 AM
Wow, by joining I can finally say how amazing this CJ is!  ;D
Have you considered releasing some of your lots?
Title: Re: AntigOne
Post by: lucas on May 01, 2008, 06:07:06 PM
Sorry to the up topic but just say : your town is so winderful.. The wonderfulest!!! :thumbsup:(<=stranger word!! :D)

...It's no cool that you stop!! :'( :'( :'( I have one idea : your town is wonderful but you don't terraforming!! That il an idea for you..your imagination!!

One question : where do you found your diagonals canals oppie lots ??

I hope you write me... Good luck!!
Title: Re: AntigOne
Post by: pvarcoe on May 04, 2008, 05:30:59 PM
A MD with no peer.

Thank you Badsim and take care.

Phil
Title: Re: AntigOne
Post by: Nardo69 on May 05, 2008, 06:16:04 AM
Bad news but honestly I really do understand how you feel, I don't know how often I quitted without saving as I wasn't satisfied at all during the last weeks and months.

Guess we all need a break sometimes, we pushed the limits so high that it becomes sometimes difficult and frustrating to catch it up.

Take care my friend - I honestly hope that your inspiration will come back and that we will see you again here updating one day

Bernhard

Title: Re: AntigOne
Post by: thundercrack83 on June 01, 2008, 11:39:50 AM
Congratulations, Cedric (Badsim)!

(http://i119.photobucket.com/albums/o134/thundercrack83/MD%20Hall%20of%20Fame/a44086a8.jpg)

AntigOne has officially been inducted into the SC4Devotion Mayors' Diary Hall of Fame!

You have earned this honor, my friend. Enjoy it!

- The SC4Devotion MD Hall of Fame Committee
Title: Re: AntigOne
Post by: Ennedi on June 01, 2008, 11:45:46 AM
Congratulations Cedric!  &apls

Adam
Title: Re: AntigOne
Post by: bat on June 01, 2008, 11:47:14 AM
Yes, Congratulations on this "award"!!!
Title: Re: AntigOne
Post by: JoeST on June 01, 2008, 11:56:19 AM
VERY CONGRATULATIONS :) !!!!!!

Joe
Title: Re: AntigOne
Post by: kimcar on June 01, 2008, 12:48:20 PM
 &apls &apls I`m very happy for you my friend . This award is well deserve and it`s a proof that a great work is always rewarding . What ! Antigone will be back soon ? That a great news . Can`t wait Cedric. ;)
Title: Re: AntigOne
Post by: nerdly_dood on June 01, 2008, 12:48:35 PM
This certainly deserves being inthe MD HoF! Congratulations!
Title: Re: AntigOne
Post by: Pat on June 01, 2008, 01:02:36 PM
Cedric a big congrats to have made the SC4Devotions MD Hall of Fame!!! You so deserve this as being one of the first few selected!!! Again Cedric a big congrats to you......


&apls &apls &apls &apls &apls &apls
Title: Re: AntigOne
Post by: warszawa on June 04, 2008, 08:22:45 AM
Congratulations on the entrance to the SC4Devotion Mayor's Dairy Hall of Fame Badsim! &apls

Alex
Title: Re: AntigOne
Post by: Badsim on June 05, 2008, 02:17:43 PM
Hello ,


I promised a retrospective , weeks if not months ago ... Finally , I wouldn't have dreamed about a better opportunity , and beyond  words , I don't see a better way to thank you .

A retrospective so , to stroll through AntigOne , from the first picture of VirtulEden ever posted at simphoni.net in December 2005 ...

(http://img78.imageshack.us/img78/8599/antigoneretrospective00iw8.jpg)


... to AntigOne 2008 .

(http://img265.imageshack.us/img265/5599/antigoneretrospective01os1.jpg)

(http://img265.imageshack.us/img265/5518/antigoneretrospective02yp2.jpg)

(http://img265.imageshack.us/img265/8544/antigoneretrospective03yo1.jpg)

(http://img265.imageshack.us/img265/4931/antigoneretrospective04hi3.jpg)

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That's huge , I know ... but I shouldn't be back before October and , I hope so , with Steph's X-Tool in my hands . At least I think I've closed the classic LotEditor for ever .

Thank you all again , this success is your too ( and I feel like AntigOne doesn't belong to only me anymore  ::)...)  :thumbsup:
Title: Re: AntigOne
Post by: Simpson on June 05, 2008, 02:26:07 PM
Hello Badsim
I see the 49 page and your city is the most beautiful city of sc4 &apls &apls
It's very réalistic  &apls &apls
Your are the best at the LE :thumbsup:
 ;)
Title: Re: AntigOne
Post by: JoeST on June 05, 2008, 02:42:39 PM
that was an EMENSE!!!!!!!!!!!! update, and all I can say is

WOW

that is EPIC!!!!!!!!!! and o so fantasticaly amazing :)

thankyou so very much, you brought a tear to my eye

Joe
Title: Re: AntigOne
Post by: threestooges on June 05, 2008, 07:07:13 PM
Congratulations on your induction. You've created an excellent work here, and I will certainly be looking forward to the time you get the X-Tool to play with. The retrospective too is a great touch.
-Matt
Title: Re: AntigOne
Post by: Pat on June 05, 2008, 07:19:33 PM
Cedric its simply a grand to see all those pics!!!! WOWWOWOWOWOW!!!! I do would like to know where you found that clock and concert park at?  I cant wait till October!!!
Title: Re: AntigOne
Post by: bat on June 07, 2008, 06:39:10 AM
A lot of awesome pictures there! A beautiful retrospective of Antigone there! A lot of fantastic work!!!! :thumbsup: :thumbsup: :thumbsup:

Looking forward to more at October! ;)
Title: Re: AntigOne
Post by: CasperVg on June 07, 2008, 07:23:21 AM
I know it sounds cliché, but there are absolutely no words to describe both your immense good lotting and the extraordinary realism in this Mayor Diary. Nothing beats the mix of various styles and real-life cities landmarks that you do in this MD.

Casper
Title: Re: AntigOne
Post by: iamgoingtoeatyou on June 07, 2008, 10:09:36 AM
I was staring back and forth the first two pictures, looking at the details, trying not to fall off my chair, scrolled down and was happy to see a few more pictures, then looked at the scroll bar, which was tiny, and I realized there were tons of pictures!

...then I fell off my chair.
Title: Re: AntigOne
Post by: jayo on June 07, 2008, 12:23:36 PM
I havebn't commented her in age-And well,your work is truly inspirational-  &apls &apls &apls &apls
Title: Re: AntigOne
Post by: Yoman on June 07, 2008, 12:46:43 PM
An incredible journey it has been through what is in my opinion the greatest MD ever created. I've been inspired so much by visits here, and will continue to come occasionally even if there are no updates, as these pictures never get old.

Owen
Title: Re: AntigOne
Post by: penguin007 on June 07, 2008, 12:54:11 PM
Wow I am inspired by your lotting skills and also by your city. Everything fits with eachother because buildings have the same base textures so everything looks so realistic. I love the new rural area also cant wait to see more of this cj I just need to read it all!!!

Will
Title: Re: AntigOne
Post by: XoX on June 07, 2008, 08:23:51 PM
It's very wonderful and amazing , it's a very beautiful paris!  &apls &apls :thumbsup:
Title: Re: AntigOne
Post by: Shadow Assassin on June 09, 2008, 01:50:53 AM
 :o

Wow.

Here's to Antigone in October!
Title: Re: AntigOne
Post by: sauron620 on June 15, 2008, 02:56:11 AM
omg  :o

*slobbering on his keyboard*

Je suis soufflé, I've nothing to add, sinon bravo.
Title: Re: AntigOne
Post by: lucas on June 16, 2008, 07:39:26 AM
It's......wonderful!!! :thumbsup: Big  &apls

Bon, moi je suis un petit belge,donc je parle à moitié anglais! :-[ J'aimerais en faites me lancer dans la construction de ville aussi réaliste, j'ai compris comment tu faisais au LE, je me débrouille en BAT, et je me demandais deux trois trucs : où as tu trouvé tes quais pour bateau de visiteurs, ton ilot centrale et comment as tu fait pour mettre des nénuphars sur l'eau?

EDIT :je ne trouve plus ton super tuto sur l'aménagement des lot, quel touche sert encore pour mettre deux overlay l'un sur l'autre?
Title: Re: AntigOne
Post by: klaascornelis on June 16, 2008, 07:47:23 AM
 :shocked2: Wow that is truly really amazing dude.  :thumbsup: :thumbsup: &apls &apls
Where did you find the ski accessories btw?
Title: Re: AntigOne
Post by: rushman5 on June 16, 2008, 11:18:31 AM
Thats a nice preview on CitiesXL, how did you get a copy of-----

Holy crap that is still SimCity4? 

I seriously may have called my roomates over every five seconds for the past ten minutes looking at these.  There will be more time spent on these.  Heck, maybe I'll prin them out in uber-resolution and tape them all along my room, just so I can never get tired of SimCity.  Your work is the most compelling I've ever seen.
Title: Re: AntigOne
Post by: figui on June 17, 2008, 12:20:51 AM
just:
O - M - G
 &apls &apls &apls

mauricio.
Title: Re: AntigOne
Post by: packersfan on June 25, 2008, 01:13:12 AM
Jaw drops...wow, no repetition, GORGEOUS...You said it may take you past 2010 to finish the main city tile, a 4km by 4km tile, WOW!!!  You are really meticulate and driven. Absolutely beautiful.
Title: Re: AntigOne
Post by: flame1396 on June 25, 2008, 08:07:41 PM
I love this CJ and am forever honored that my park was good enough to be included as a part of the most brilliant SC4 masterwork ever. You work like Aleking when it comes to quality, however on different scales and at radically different speeds. See you in October.
Title: Re: AntigOne
Post by: BuildingUp on June 25, 2008, 11:54:00 PM
My eyes have just had one of the greatest candy rushes ever. I swear, you are the supreme of the supreme's of this game. I mean really that was almost too much for my heart. Really. Freaking. Amazing.
Title: Re: AntigOne
Post by: ejc on July 01, 2008, 01:19:55 PM
1 word; RESPECT  &apls
Title: Re: AntigOne
Post by: toxicpiano on July 02, 2008, 04:34:29 AM
Absolutely stunning.  &apls
Title: Re: AntigOne
Post by: Earth quake on July 04, 2008, 04:01:36 AM
Wow, just superbe, I love, congrulations, It's really beautifull, go on, go on your excellent work.
Title: Re: AntigOne
Post by: Emperor Stormont on July 04, 2008, 11:14:42 PM
That last update was beyond words.

Your place in the Hall of Fame is so deserved and I personally was inspired by your journal to start using LE to create my own personal and unique lots.

The overall images look amazing but its the small and highly detailed small details such as gardens and the trees and flowers in the public space that catch my attention, just unbelievable work.  &apls
Title: Re: AntigOne
Post by: south park on July 13, 2008, 12:59:24 PM
salut badsim ,je suis nouveau et j'ai vu ton MD en entier et je suis bluffé tu est un vrai maitre de sc4 et franchement je te dis un grand bravo pour ton énorme travail et pour ta ville qui est seulement époustouflante !! &apls &apls


hi badsim, i'm a new member and i have look your MD since the beggining and i am bluf ,you are a master of SC4 and really i say you a great well done for your amezing work and for your city who is only wonderful !! &apls &apls
Title: Re: AntigOne
Post by: bohort on July 20, 2008, 07:21:14 AM
I have not word to describe this city  :o
Antigone is very beautiful, there is zero defect  :thumbsup:
Congatulation !   &apls
Title: Re: AntigOne
Post by: Sam Johnson on July 22, 2008, 05:13:38 PM
 &apls &apls &apls &apls &apls &apls &apls
Badsim your  MD is just incredible. When I see this pictures I ask me : "are we playing the same game ?"

I have one question: I often see awnings at your w2w buildings. Can you tell me from which Prop pack they are ?
Title: Re: AntigOne
Post by: S_imon on July 24, 2008, 04:39:34 AM
Badsim, You're my guru!

Your region is so beauty! No, not beauty, it's amazing! Sam Johnson has got the right "are we playing the same game?"
Title: Re: AntigOne
Post by: enncore on July 24, 2008, 01:23:38 PM
Where can i find that MC Donalds restaurant and all the ohter lithle buildings at the opposite at your Convention Center??

Thanks
Title: Re: AntigOne
Post by: sim-al2 on July 24, 2008, 07:32:55 PM
 :o  :o  :o  :o   :thumbsup:  :thumbsup:  :thumbsup:  :thumbsup:

That's AWESOME

We all give a  &apls  &apls  &apls  &apls  &apls  &apls
Title: Re: AntigOne
Post by: feelingshehides on August 13, 2008, 06:35:58 AM
O_O so beautiful
Title: Re: AntigOne
Post by: sourdeaux on August 13, 2008, 07:51:37 AM
 &aplsOh my God!!!!! These city images are very, really, terribly awesome, astounding, bewildering, superb, beautiful, outstanding.
In other words, a true masterpiece. As you say, badsim, it's also the prize for all the work of the community gathered around this game that makes us all so nuts as to build dreams like yours. By the way, where is that city located, so as to know how to get there to live in? AntigOne is the dream of every urban person...

Congratulations!!!!!
:thumbsup:
Title: Re: AntigOne
Post by: rushman5 on August 13, 2008, 10:22:08 AM
Iam not worthy and never will be, awesome LE skillz and fantastic pics
Title: Re: AntigOne
Post by: Diggis on August 13, 2008, 11:31:58 AM
Wow, this is the first time I've looked in here and I am stunned.  I'm going to go and browse through your other pages now.

Fantastic work.  :thumbsup:

Edit: Awww, geez, I missed your birthday:  Happy Birthday.
Title: Re: AntigOne
Post by: dedgren on August 13, 2008, 06:25:11 PM
Congrats, Cedric, on the 1000th comment on this superlative work.  Congrats as well on your birthday!  It's fitting the two would go together- best wishes in the year ahead.


David
Title: Re: AntigOne
Post by: Masochist on August 13, 2008, 06:26:46 PM
Hello, BadSim!  Happy Birthday!

In case I've never posted here before, I've been a huge lurking fan of yours for a loooong while now.  I think my favorite part of your cities are the plazas you create; they really help add that special touch to your city (so much so that I'm looking to emulate your efforts soon).

Rest assured, you've created something truly amazing here &apls.
Title: Re: AntigOne
Post by: spa on August 13, 2008, 06:35:17 PM
That's an awesome city. I love how you've gone into the lot editor made your own plazas and modified people's bats to fit consistently. Must have taken forever! The results are impressive.
Title: Re: AntigOne
Post by: Simpson on August 14, 2008, 01:14:43 AM
Congratulation on your 1000th posts  &apls and happy birthday Cédric
Your MD is one of the best topic of dévotion and your city is so réalistic it's an exemple for every body  &apls
Title: Re: AntigOne
Post by: emilin on August 14, 2008, 03:24:54 AM
Happy 1000th comment (and happy birthday too)! I hope you are having a wonderful life out there, and it seems that AntigOne continues to gain new fans all the time - and rightfully so. &apls
Title: Re: AntigOne
Post by: Jmouse on August 14, 2008, 04:12:23 AM
I'd like to add my congratulations and happy birthday wishes, too.

Joan
Title: Re: AntigOne
Post by: Ennedi on August 14, 2008, 04:59:17 AM
Congratulations and the best Birthday wishes from me too, Cedric!  :thumbsup:

Adam
Title: Re: AntigOne
Post by: JoeST on August 14, 2008, 05:03:16 AM
omg, i completely didnt realise

Super Happy Birthday to you and very well done on getting 1k posts :)

Joe
Title: Re: AntigOne
Post by: bat on August 14, 2008, 09:29:42 AM
Congrats on more than 1000 replies and over 27000 views!!! &apls

And also happy (belated) Birthday from me! ;)

Still looking forward to the next update in October...
Title: Re: AntigOne
Post by: thundercrack83 on August 15, 2008, 02:57:15 PM
I, too, wish you congratulations on you 1000th comment, and also extend my belated birthday wishes to you, my friend!

Take care!

Dustin
Title: Re: AntigOne
Post by: panthersimcity4 on August 17, 2008, 01:08:09 PM
Holy crap! Those last few pictures were AMAZING!!!!!!!!  :o :o ;D

Happy birthday &  congrats on 1000 comments!
Title: Re: AntigOne
Post by: art128 on August 18, 2008, 09:55:38 AM
 :o :o
oh doux jésus   :o :o your work is very very bieautiful  :o :shocked2: :o :thumbsup:  wow respect, I see the 49 page like simpson and it's very realistic and absoluty bieautiful wow  :thumbsup: (but I see 5 time the 49 page because it's fantastic  &apls )  :shocked2:
and happy birthday  :thumbsup: and congrats for your 1000th comments
Title: Re: AntigOne
Post by: Sheep49 on August 19, 2008, 09:37:14 AM
This looks like the real european city!
Everything is just in place, the planning is gorgeous, the choice of BATs is excellent!  ;D
I love it, this Mayor Diary truly deserves a five-star rating! :thumbsup:
Title: Re: AntigOne
Post by: Yoman on August 19, 2008, 09:54:16 AM
Congrats on 1000 comments, a fitting birthday present, which I also wish to congratulate on (if a bit late).
Title: Re: AntigOne
Post by: KitFisto69 on August 20, 2008, 01:50:47 PM
i haven't words to describe your city so i will just said that it's the nicer city i've ever seen
&apls &apls &apls &apls &apls &apls &apls &apls
so what is your mod for the rails? (the remplacement of the dirt)  ()what()
Title: Re: AntigOne
Post by: Badsim on August 21, 2008, 01:07:08 PM
Hello my friends , old and new ones ... from all around this strange world , that's something I'm truly proud of .

46 ... I'm getting old .  ::) but I'll not care that much as long as people around me will find it hard to believe ...


(http://www.fileden.com/files/2006/9/1/198038/21-08-08.jpg)


Anyway , for all your messages of sympathy & congratulations , a big ...


(http://www.fileden.com/files/2006/9/1/198038/thank-you.jpg)


I'm getting old but must of all and right now I'm getting tired with my seasonal job ! No more time to spend with you untill October , as announced ... Sorry about the many requests I received here and by PMs - but I will reply 'cause I'll come back ; I've got a famous city to achieve .... $%Grinno$%

Take care . ;)

Title: Re: AntigOne
Post by: dragonshardz on August 21, 2008, 06:01:52 PM
Badsim: You look good for 46! By the way, you don't need to acheive a famous city because AntigOne is already famous!
Title: Re: AntigOne
Post by: rooker1 on August 21, 2008, 06:34:10 PM
It's really good to hear from you again and have a thought of your MD continuing again in the fall is very good news indeed.  See you around soon.

Robin  :thumbsup:
Title: Re: AntigOne
Post by: nerdly_dood on August 21, 2008, 06:58:09 PM
Je ne parlez pas français, but I like your MD. :thumbsup: Very France.
Title: Re: AntigOne
Post by: Pat on August 23, 2008, 09:27:28 PM
Cedric I know come summer its a time of slumber for AntigOne but man I cant wait till October and you are so welcome!!!! BTW you are truly in wonderful shape for being only 26  ;)
Title: Re: AntigOne
Post by: KitFisto69 on August 25, 2008, 09:18:24 AM
nice you look like bruce willis  $%Grinno$%

and what is your mod to have your rail's texture?
Title: Re: AntigOne
Post by: Masochist on September 14, 2008, 03:07:47 AM
Hey, Badsim!

Not sure if you still come around here, but I just wanted to let you know that this MD made my list of the Ten Greatest CJ's/MD's of All Time!  You can check it out [right here] (http://masofsc4.blogspot.com/2008/09/10-greatest-city-journals-in-sc4.html) if you want.
Title: Re: AntigOne
Post by: dsrwhat316 on September 14, 2008, 12:42:36 PM
I think I've lurked here long enough (over a year  :P)...

This has to be the best MD in the history of SC4. I, too, was a huge fan of S.A.C. and her work; Olympia was the main reason for me to start using the Lot Editor. Every time I can't figure out how to finish a lot, I come here for inspiration. I, among others, can't wait for your return this fall for more top-notch pics!

~ Dan
Title: Re: AntigOne
Post by: Badsim on September 17, 2008, 03:30:26 AM
Well ... October is arriving slowly - so I'm nearing to be back - but , as Wou's X-Tool still stands at the horizon ... have had to launch again LE , oppositely to what I announced .

(http://img150.imageshack.us/img150/7914/burgeltzpreviewtg1.jpg)

Just a teaser picture about what I've started to work on ... This litlle baby - Burg Eltz from Xannepan can't do otherwise than attract a lot of tourists so it requires facilities  integrated to the wild landscape surrounding it for now ... or maybe a small medieval village ... or both ... don't know so far to tell you the truth . :-\


KitFisto69 , I'm using a NOB's rail Mod . You'll find it on his website , browsing the Japanese links .

Cedric.
Title: Re: AntigOne
Post by: emilin on September 17, 2008, 03:54:05 AM
Uh?

Where the heck does that lot start? ()what()

Beside the sheer visual pleasure of that wonderful sceneray (with EXTREMLY well placed trees, by the way... probably the most realistic use of flora I have ever seen) I can sense some very advanced lotting here. Please, please, please show us the lots themselves too. ;D

 &apls &apls &apls &apls
Title: Re: AntigOne
Post by: Simpson on September 17, 2008, 05:34:20 AM
Wow  :o
This picture is so beautiful, this castle is super and so réalistic, your river look very nice  &apls
I'm until forward to the next update
Title: Re: AntigOne
Post by: art128 on September 17, 2008, 06:01:43 AM
amazing picture  &apls :thumbsup:
Title: Re: AntigOne
Post by: rooker1 on September 17, 2008, 06:17:26 AM
Nothing less than awesome work.  What a super picture Cedric.   &apls
I have been patiently waiting for you to come back to us.  I hope your work period wasn't too hard on you.
See you around my friend and I look forward to more.
Robin  :thumbsup:
Title: Re: AntigOne
Post by: squidi on September 17, 2008, 08:31:20 AM
wow ..super realistic picture of that castle.
and good to here that you will be back soon to inspire us and show us your graet LE work

paul
Title: Re: AntigOne
Post by: Pat on September 17, 2008, 08:55:39 AM
Cedric simply amazing here!!! I just dont know what to honestly say other then amazing!!!
Title: Re: AntigOne
Post by: metarvo on September 17, 2008, 09:08:54 AM
I have heard only good wonderful things about this MD, so I decided to give it a closer look.  I have only read page 1 and page 52 read all of the pages up to this one, and they have blown me away :o.  That castle doesn't look like it conforms to any grid!  It looks like I have something new to read, Cedric. :thumbsup:

EDIT:  If you can do all of this with LE, what will happen when you get your hands on the X-Tool?  I hope I'm ready for it... :)
Title: Re: AntigOne
Post by: bat on September 17, 2008, 09:11:34 AM
Great to see a new picture here!

And the area of the burg is excellent! Beautiful work there!

Looking forward to more next month! ;)
Title: Re: AntigOne
Post by: thundercrack83 on September 17, 2008, 11:51:04 AM
Wonderful picture, my friend! Absolutely wonderful! Everything is placed perfectly! I can't wait for October to see what else you have in store for us.

Take care!

Dustin
Title: Re: AntigOne
Post by: JoeST on September 17, 2008, 12:17:24 PM
OH... MY.... GAWD!!!!!!!!!!!!!!

that is one of the greatest pictures i have EVER seen in the game.... the levels of detail you have put into just a teaser pic have in my mind insured your MD is worthwhile spot in the hall of fame for evermore. I am just in awe...

and I am surprised they havent offered you X-tool :o

Joe
Title: Re: AntigOne
Post by: vester on September 17, 2008, 12:49:55 PM
WOW that looks......


GREAT


just can't find any other word.
Title: Re: AntigOne
Post by: kimcar on September 17, 2008, 04:14:46 PM
 &apls &apls What a return . You did a great job with this masterpiece  :thumbsup: Can`t wait for see youir project  ;)
Title: Re: AntigOne
Post by: Jmouse on September 17, 2008, 09:52:07 PM
Perfectly stunning photo, Cedric, in what promises to be another masterpiece. I vote for the Medieval village, but I'm sure whatever path you take will lead to a beautiful conclusion.

Later...
Joan
Title: Re: AntigOne
Post by: Badsim on September 18, 2008, 11:14:34 AM
Thank you .... warmly . :thumbsup:


For Emil ... and all those who are interested by the " making of " .

I'm going to surprise you , my friend , this Lot is one of the simpliest of my collection !  :D

One building and a single prop ... On this first pic , I'm sure that you'll not able to find them ...

(http://img515.imageshack.us/img515/6334/littlesecret00zw2.jpg)

So , here is the building . It is totally overhanging the Lot ... and all what I've had to do is to correct its position (it was perfectly centered ) to align the arch with a possible crossing of it by a road or street .


(http://img515.imageshack.us/img515/2299/littlesecret01fj0.jpg)

And here is the only prop ; the Lighthouse base from Pegasus' Lighthouse , as little wooden pier .

(http://img515.imageshack.us/img515/6051/littlesecret02zj5.jpg)

I've had to reduce the size of this prop - the original one was upper a tile - with IliveReader . You can find the method here : http://sc4devotion.com/forums/index.php?topic=650.0 (http://sc4devotion.com/forums/index.php?topic=650.0). I've had to do this for two reasons : firstly to make it overhang the Lot at its maximum , secondly , with its original size it was impossible to use plopable water & rocks from the Mayor Mode near it as the space was already occupied by it .

Well , that means that almost all this scene is built with Mayor Mode stuff ...

------------------------------------------------------------------------------------

The following Lot - Tourism Offices - is a little more interesting . Using Alpha texures as Base Textures ,  multiple overlays and Transit Enabling .

(http://img229.imageshack.us/img229/2121/burgeltzpreviewt03to1.jpg)

First result in game ... as expected , the streewalks have appeared at the connection of the Lot ....

(http://img229.imageshack.us/img229/3937/burgeltzpreviewt04ve1.jpg)

So have had to use the "Lot extension" method to hide this . After have saved in game the situation above , I went back to LotEditor , extended the Lot of one tile with the bases textures and the overlay corresponding .


(http://img229.imageshack.us/img229/3950/burgeltzpreviewt05al8.jpg)

Save , quit and launch again the game ...... the old textures have been automatically rewriten .

Now , if you're able to tell where these Lots are .... that's only because I've shown it !  $%Grinno$% :P

(http://img229.imageshack.us/img229/6946/burgeltzpreviewt06yu1.jpg)

Thanks , Joan , to have told me your preference ... I've started the LotEditing of a rural parking . That said , I don't give up with the small mediaval village . I'm going to read again Capo's MD , as I remember have seen nice medieval BATs there ... So far I don't think to have some in my Plugins ... ::)

Cedric .

Title: Re: AntigOne
Post by: rooker1 on September 18, 2008, 11:24:58 AM
Fantastic show.
I wish you would try to enter this picture in the SC4 picture Contest.  ;)

Robin  :thumbsup:
Title: Re: AntigOne
Post by: Simpson on September 18, 2008, 11:55:42 AM
Always a fine work on the LE here, and also this castle is really superb
 ;)
Title: Re: AntigOne
Post by: Sheep49 on September 18, 2008, 11:59:08 AM
BadSim, you're just too good lotter! That's not fair! :P

Anyways, great work as always. I'm really impressed. But I still don't think that I'm ready for you to take X-Tool to your hands :D

Keep that great work coming!
Piotr
Title: Re: AntigOne
Post by: bat on September 18, 2008, 12:09:32 PM
Fantastic work on that lot!
Looks wonderful!

Looking forward to more... ;)
Title: Re: AntigOne
Post by: squidi on September 18, 2008, 12:35:06 PM
very nice of you to show us how you work
and great results

 &apls

paul
Title: Re: AntigOne
Post by: JoeST on September 18, 2008, 12:37:39 PM
your lotting puts 90% of the community to shame, and could give handy tips to the other 10% :D

its fantastic

Joe
Title: Re: AntigOne
Post by: Pat on September 18, 2008, 12:57:34 PM
Cedric wow!!! I dont know what else to say but WOW again wow!!!!!!
Title: Re: AntigOne
Post by: dsrwhat316 on September 18, 2008, 03:33:01 PM
This is why I love coming here; so many new things can be learned by gazing at these pics.

~ Dan
Title: Re: AntigOne
Post by: Yoder7652 on September 18, 2008, 04:42:15 PM
Fantastic my friend!  &apls I'm glad to see you return to your MD to inspire us all...and thanks for showing us your tricks  ;) ;D
Title: Re: AntigOne
Post by: Yoman on September 18, 2008, 06:22:17 PM
As always you inspire me in the LE, just as soon as I get it set up again  :thumbsup: I remember you began to work on a Port area way back when, I'm incredibly excited for when you eventually get to that again if you do  :D
Title: Re: AntigOne
Post by: Jmouse on September 18, 2008, 07:18:41 PM
Excellent examples, Cedric - lotting is one of my many weaknesses. I hope to study your work in more detail and, with a bit of luck and a lot of stubbornness, perhaps learn a thing or two. As many before me have said, you are an inspiration.

Later...

Joan
Title: Re: AntigOne
Post by: art128 on September 20, 2008, 12:44:30 PM
amazing lot cedric  &apls that is just incredible  :thumbsup:
Title: Re: AntigOne
Post by: papab2000 on September 20, 2008, 12:58:26 PM
Very nice lot work  :thumbsup: I am going to figure this lotting out somehow. Keep reading tutorials but it is not that easy. Looking forward to seeing more of your work.  :)
Title: Re: AntigOne
Post by: Ennedi on September 21, 2008, 02:54:59 PM
Hello Cedric,

I supposed to have a nice free day, after breakfast I opened SC4D and tried to comment your fantastic castle
In the meantime I had
- 6 unexpected phone calls
- 11 personal messages (every of them needed a reply of course)
- My dog demanded a long walk
- My computer crashed two times  :D
Now we have 21.45 PM and maybe I will be able to write a short comment  ;)

As I said the castle is fantastic and it's surrounding too &apls
But your LE work... These two things showed by you are exactly my two main points of interest:
- Reducing lot size to enable arranging their surrounding. I am sure this is very powerful method and we can find a lot of new building methods which are not expected now. Your use of the ploppable stuff is really fantastic.
- Lot resizing: needs some work but solves very annoying problem with streetside textures. I think it is not the only possible use of this method. I will wait for your next ideas...

October in Antigone looks very interesting  ;)

Adam :thumbsup:
Title: Re: AntigOne
Post by: KitFisto69 on September 24, 2008, 05:50:09 AM
very nice  &apls &apls
Title: Re: AntigOne
Post by: PLT on September 24, 2008, 02:59:10 PM
Hey Badsim,

I was absolutely stunned by all the beautiful things you created in you MD! You have inspired me, and I'm going to try and build a city just a beautiful and nice as this one! But I have a few questions:

 - The trees you used, in wich pack are these?

 - What is the number of the ground textures you used on the sides of this canal:

(http://img264.imageshack.us/img264/5204/antigone364oa5.jpg)

 - How did you manage to do this with the railway, the ground texture I mean:

(http://img264.imageshack.us/img264/2010/antigone359kd4.jpg)


Thx, and keep it up, because I never get enough of your work!

PLT



 
Title: Re: AntigOne
Post by: Badsim on September 25, 2008, 07:57:25 AM
A few replies firstly ....

your lotting puts 90% of the community to shame, and could give handy tips to the other 10% :D

Joe

Maybe right ... should not be said !  :D

I'm glad to see you return to your MD to inspire us all...

Hey Ryan , so great to have some news from you ! :)  Speaking about return to "MDing" , I'm waiting impatiently about your ! Have seen your last ( or just one of your last ? ) creation ...  :thumbsup:

I remember you began to work on a Port area way back when, I'm incredibly excited for when you eventually get to that again if you do  :D

Thanks Owen ... if you know these few pictures still visible at Simphoni.net , you know as well how there are outdated ... Can't promise anything but so great stuff has came out since , that , for sure , I would like to work again on that theme ... one day ...  ;)


Lot resizing: needs some work but solves very annoying problem with streetside textures. I think it is not the only possible use of this method. I will wait for your next ideas...

Adam :thumbsup:

Hello Adam ... In fact , I have already used and shown an application of this method a long time ago . On that picture , this is how there are textures under the bridge pieces from the NAM . An extented & transit enabled for railways Lot .

(http://img265.imageshack.us/img265/4079/antigoneretrospective18ir7.jpg)

So far , no "next idea " .  ::)

Hey Badsim,

 - The trees you used, in wich pack are these?

 - What is the number of the ground textures you used on the sides of this canal:

 - How did you manage to do this with the railway, the ground texture I mean:

PLT


Welcome PLT ...

The trees I'm using there , if you speak about this picture , are from Jeroni ... several tree packs from him are available on the LEX . Along the canal , I'm using  tree props coming from Ypiranga Museum by Swi21 , available on the LEX too . Props named : swi21_ypiranga_arbre and swi21_ypiranga_arbuste .

The texture along the canal is one from NDEX Textures Set Volume1 on the STEX ...

(http://img403.imageshack.us/img403/9905/textures02qi9.jpg)

The texture for railways is from NOB . You need his rail Mod available on his website to get the followind texture ;

(http://img403.imageshack.us/img403/5527/textures01ge9.jpg)

Thanks to all others for your enthusiast comments . :)


-------------------------------------------------------------------------------------------------------------


So , what's new ?

That's official , Burg Eltz is now the name of a castle and its small medieval village . ;D
The first - they will be 2 - parking for cars is finished . I'm planning a third parking for busses only ...

(http://img409.imageshack.us/img409/7817/carparking01mg9.jpg)

And I've started to LotEdit the village itself . That's only a preview as these 2 first Lots - more to come - are still under  LotEditing ...

(http://img409.imageshack.us/img409/8561/medievalvillage01nh2.jpg)

(http://img409.imageshack.us/img409/6149/medievalvillage02nc6.jpg)

I'm working with deleted base textures this time , trying to give to this village a less squared looking ... not obvious ! :-[

(http://img409.imageshack.us/img409/5255/burgeltzpreviewt07th9.jpg)


(http://img409.imageshack.us/img409/7189/burgeltzpreviewt08qs6.jpg)


(http://img409.imageshack.us/img409/8298/burgeltzpreviewt09oi4.jpg)


(http://img510.imageshack.us/img510/4853/burgeltzpreviewt10vc5.jpg)


(http://img510.imageshack.us/img510/9333/burgeltzpreviewt11pk3.jpg)


(http://img510.imageshack.us/img510/8540/burgeltzpreviewt12ez6.jpg)


(http://img510.imageshack.us/img510/4048/burgeltzpreviewt13ai1.jpg)

This village is a landmark ( without inhabitants ) ... it is not transit enabled as it is supposed to be highly protected and so to have a very stricly access for its residents . So there are now several strange connections between extended Lots , transit enabled and non transit enabled Lots . ;D

Later .

Cedric .
Title: Re: AntigOne
Post by: rooker1 on September 25, 2008, 08:34:08 AM
Hey Cedric,
The village is coming along very well.  The amount of details you put into each LOT never stops amazing me.  The only thing I see that I would like to see you add/change is add a path of some sort to the walk leading up to the castle.  You probable have something in mind already, but I thought I would point it out.
I look forward to your next update.
Robin  :thumbsup:
Title: Re: AntigOne
Post by: Simpson on September 25, 2008, 09:55:35 AM
Wow    :o
Badsim your new update is super, I really love this little village near the castle and the lake  &apls &apls
Very réalistic and the work at the LE is incredible  &apls &apls
I'm looking forward to the next update  :thumbsup:

David  :P
Title: Re: AntigOne
Post by: art128 on September 25, 2008, 10:37:36 AM
Really amazingy fantasticy update Cédric  &apls
the little medieval village is very nice !
and also, wonderful work on these lots :thumbsup:
looking foward to more !

Arthur
Title: Re: AntigOne
Post by: metarvo on September 25, 2008, 01:52:43 PM
It's good to see you back, Cedric.  Somehow, I had the feeling that the castle was only the beginning.  This update is proof that my feeling was correct.  It's a great day in AntigOne, Cedric. :thumbsup:
Title: Re: AntigOne
Post by: Sheep49 on September 25, 2008, 01:55:58 PM
W-O-N-D-E-R-F-U-L!!

I love this update! Your city looks great, and you gave us some usable tips ;)

Keep up the great work!
Piotr
Title: Re: AntigOne
Post by: XoX on September 25, 2008, 02:24:58 PM
fantastic !!!!  &apls &apls &apls &apls &apls

But it is not finished? Isn't it?  ()what()
Title: Re: AntigOne
Post by: Jmouse on September 25, 2008, 10:40:41 PM
The village is just perfect, Cedric, and I especially appreciate the opportunity to see and study your creation processes.

There is so much going on here in such a small space - the scene is so alive with details which are so well thought out and placed. To be sure, you march to your own drummer, and an erxceptional drummer it is!

Thank you for sharing your work with us...
Joan
Title: Re: AntigOne
Post by: Pat on September 26, 2008, 03:39:14 PM
Cedric simply stunning wow!!!! I think the village is turning out rather rounded honestly...  Cant wait to see what you further do!!!
Title: Re: AntigOne
Post by: thundercrack83 on September 26, 2008, 03:56:02 PM
I can't find the words, my friend. I do believe that we may have to add the word "AntigOne-esque" to the dictionaries as a synonym for incredible!

Magnificent work, my friend! Just magnificent!

Dustin
Title: Re: AntigOne
Post by: Yoman on September 26, 2008, 04:19:43 PM
Hello Cedric,

Its great to stop by and see another one of your updates. I myself have gotten back into LE lately after a long absence. The amount of detail you put into each lot just amazes me though. How do you remember all these props and where to find them :P The base texture just caps if off in a great way as well. I'll have to use that sometime. Good job with the TEing also, I dont see any sidewalks anywhere (that the game adds). How did you do that?

Owen
Title: Re: AntigOne
Post by: emilin on September 27, 2008, 03:53:11 AM
Wonderful. &apls

And the last picture, where you see that all the larches are seasonal tops it off beautifully.  :thumbsup:
Title: Re: AntigOne
Post by: kimcar on September 27, 2008, 08:28:11 AM
 &apls &apls Excellent work again my friend . Nice to see your work again. Thanks for sharing :thumbsup:
Title: Re: AntigOne
Post by: south park on September 28, 2008, 04:08:04 AM
 &apls hi badsim ,your update is AWESOME you are really the master of SC4 and the master of the LE what time you stay at the LE for have a also beautiful result ?! &apls

 &apls salut badsim ,ton update is SUPERBE tu est vraiment le maitre de SC4 et du LE ,combien de temps passes tu sur le LE pour avoir un aussi beau résultat ?! :o
Title: Re: AntigOne
Post by: Badsim on September 30, 2008, 04:03:25 AM
As I told it in the HoF introduction thread , I'm going where inspiration leads me ... nothing original as I don't see who would not !  $%Grinno$%

So I'm there ...

(http://img229.imageshack.us/img229/9849/burgeltz200fk1.jpg) (http://www.burg-eltz.de/)
Link to the official Burg Eltz site by clicking on this picture .

... and I'm there for the next weeks , if not months . Sorry for the fans of big cities ...  :P


At this step , I thought it was necessary to give more informations about what I'm doing . I wouldn't like to see this medieval village appear just like a "cliché" . How beautiful this cliché would be , reality of medieval shadows in Europe is a lot more mind-blowing ...


(http://img229.imageshack.us/img229/1380/burgeltz201wn3.jpg)


(http://img229.imageshack.us/img229/5722/burgeltz202mc9.jpg)

(http://img229.imageshack.us/img229/7563/riechsburgnw0.jpg)

Riechsburg castle is another treasure near Burg Eltz . I visited once the Moselle valley with my parents but , honestly I was too young - 6/7 y.o. - to appreciate the travel through time . I just remember to have found tiresome & boring to go from a visit to another all these 3 days long ... Now , I hope to have this opportunity again . ::)

(http://img229.imageshack.us/img229/7339/cochempi6.jpg)

Cochem near Reichsburg is a very inspirational place ... I'm currently using that kind of view to work on the Medieval Village Part 3 ...

(http://img409.imageshack.us/img409/8194/medievalvillage03qp8.jpg)

"Geraniums at the windows"
After Xannepan's medieval houses , I'm using Haalermmergold' medieval BATs - they are fabulous ! - turned to props with PluginManager . Unfinished .

The summarization of has been done so far :

Medieval Village Part 1 - Finished .

(http://img88.imageshack.us/img88/281/medievalvillage04mb2.jpg)

Medieval Village Part 2 - Temporary , waiting to see what the neighboring Lots will be ...

(http://img409.imageshack.us/img409/6918/medievalvillage05nk4.jpg)

Castle Entrance ...

(http://img88.imageshack.us/img88/6719/medievalvillage06eu1.jpg)

And a filler Lot .

(http://img409.imageshack.us/img409/6659/medievalvillage07qs6.jpg)

Progresses in game .

(http://img88.imageshack.us/img88/9417/burgeltz203zf8.jpg)

(http://img88.imageshack.us/img88/7286/burgeltz204jm3.jpg)

(http://img88.imageshack.us/img88/8185/burgeltz205km5.jpg)

(http://img88.imageshack.us/img88/3504/burgeltz206di0.jpg)

(http://img88.imageshack.us/img88/5743/burgeltz207bc0.jpg)

Well ... I hope I'll be worthy my reputation and that I'll keep on to be interesting untill this project is finished . Already said , it will take months ...

1 - Extension of the village .
2-  Addition of the German Church from Haarlemmergold

(http://img201.imageshack.us/img201/5048/medievalvillage08ip8.jpg)

3- Addition of a windmill , using these Simgoober's props ... I don't thinh that any Lot has been edited with them ...

(http://img201.imageshack.us/img201/1626/medievalvillage09sw2.jpg)

4 - Addition of a second parking for cars , and a third for busses only .
5 - Creation of a rural surrounding using Chrisadam's great stuff .

It will be long ... firstly because I'm not able anymore to spend 8 hours on a single LotEditor session .
Secondly , I felt in love with this Yamaha Grizzly 700Fi ...

(http://img229.imageshack.us/img229/5454/quaddl4.jpg)

... not mine . I mean ... not yet . $%Grinno$%

Thanks for your attention . :thumbsup:

Cedric
Title: Re: AntigOne
Post by: bat on September 30, 2008, 04:33:18 AM
Fantastic work there on the lots! And that area looks awesome!!!
Excellent pictures!

Looking forward to more... ;)
Title: Re: AntigOne
Post by: emilin on September 30, 2008, 04:34:23 AM
It is really coming together nicely now. The village looks much better with the added plop flora on the ground (makes the transition a lot less obvious). The castle entrance that you added makes it even more difficult to see how the burg-lot actually works (although you have already shown us that, so we won't be fooled this time ;D)

Oh... and extra points for the wonderful large tree in the middle of the town square. Just perfect.

 &apls &apls &apls &apls
Title: Re: AntigOne
Post by: ejc on September 30, 2008, 04:41:59 AM
hey!

I didn't know this MD was still alive :thumbsup: Good to see some project running on...

cool to see how you're using real-life pics of "Cochem" etc!!

I've started building myself "Koblenz" a while ago, it's a city on the "Rhine-river" near "Cochem"

(http://img91.imageshack.us/img91/8246/koblenzsatca8.jpg)
River flowing to the left is the "Mosel"; the river on which "Cochem" lies

(http://img441.imageshack.us/img441/7028/koblenztransgi7.jpg)

This region also contains lots of boroughs and castles that are on top of those hills! I really like the area because of it's variety with rivers, hills, valleys, cities and small villages  "$Deal"$

I'm gonna follow this MD again from now on! Take care

E
Title: Re: AntigOne
Post by: art128 on September 30, 2008, 05:51:19 AM
waow  &apls awesome lots Cédric  :thumbsup: :thumbsup:
Title: Re: AntigOne
Post by: Simpson on September 30, 2008, 05:52:40 AM
Very fine village here, great work Badsim
And also congratulation for this super work at the LE &apls &apls
Title: Re: AntigOne
Post by: rooker1 on September 30, 2008, 08:44:42 AM
As I said along time ago, that is one incredible BAT and the way you have displayed it is perfectly worthy.  The surrounding area is coming along very well and I should never have doubted that you had plans for some kind of walk way up to the castle's bridge.
As for anyone getting bored, I highly doubt that would be possible as we are all SC4 Devotees here and your work has always been top notch.  I am continually amazed at your work as I am sure others are as well.
 &apls
(http://gregers.7.forumer.com/images/smiles/gregers/BowingSmiley.gif)
Robin  :thumbsup:
Title: Re: AntigOne
Post by: Ennedi on September 30, 2008, 09:41:58 AM
This is a true masterspiece Cedric.

I said several times at various occassions that one of the most valuable and difficult things in our game is to be able to show all these beautiful BATs in an apropriate surrounding. And you are one of the very few people who can do it, probably the best of them.


BATs, sidewalks and plazas are excellent. But I love also other details. The Tourist office with the parking and fences on both sides of the street is an example of creativity. The ground parking is just perfect in it's naturality.
Another interesting thing is the way you placed flora. I looked especially at small plants, you use them perfectly  :)

After reading the previous update I was curious what will you do with the castle entrance. And you arranged it... I should again say "perfectly"  :D

Your pictures give me much pleasure, thank you! :thumbsup:

Adam
Title: Re: AntigOne
Post by: metarvo on September 30, 2008, 09:51:52 AM
Although this is a sharp contrast to the city pics that were shown early in AntigOne's history, it is beautiful nonetheless.  It is a testimony to your versatility and talent in the LE, Cedric. :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on September 30, 2008, 01:41:52 PM
What an incredible medieval village, my friend! Just incredible! So glad to see your work here again!

Dustin
Title: Re: AntigOne
Post by: flame1396 on September 30, 2008, 06:51:41 PM
Hey, almost October! I always choose good times to come back from absences. I really cannot wait to see more!
Title: Re: AntigOne
Post by: CabraBuitre on October 02, 2008, 10:44:46 AM
Cedric,

I was (and am) a huge fan of Antigone, the city version, but I'm loving this medieval village as much, if not more!  You're definitely still pushing the limits, combining props and buildings in ways they haven't been put together yet, and it looks great!

Keep up the good work!
Title: Re: AntigOne
Post by: MandelSoft on October 02, 2008, 01:21:34 PM
Welcome to Page 55

The first time I looked over here... And I should do it many more times. This is looking completely excelent  &apls (No wonder why it's in the MD HoF). Keep on going!

(BTW, I have a city in my region named after your MD  ;))

Best,
Maarten
Title: Re: AntigOne
Post by: Badsim on October 03, 2008, 04:50:00 AM
(http://img404.imageshack.us/img404/5333/antigonebannierepz1.jpg)

Hi .

bat , emilin , art128 , Simpson , metarvo , Thundercrack , mrtnrln , thanks for your comments . :thumbsup:

rooker , have to add my congratulations for the new kid to come . And hope to see nonetheless more activity on your MD ...:)

Cabrabuitre & flame , I'm glad not only to see you back there , but to hear too that you're not disappointed with my new playground . :D
flame , I visit your CJ from time to time at ST , great work with a decided inspiration from Aleking ... We ( I think I can say WE ) miss him a lot here ... ::)

ejc .... oh please , do not post again any pictures from you there , as I've got the feeling they put my regional views into shame !  $%Grinno$%
Fortunately , I have the good idea to do not post them so many often !
I'm joking . Thanks , that's an honor ... I know your incredible work since your Recreation of Paris , but , indeed , you gave me the desire to have a look back at your Koblenz region . :thumbsup:

Ennedi ... Hi Adam ! I've decided to quote here a part of your PM - Thanks for the Burg Eltz pictures! -

Hello Cedric,

I love your last updates! I have only one question (suggestion?  ;)):
- Your plaza texture is excellent, but because of it's irregularity some little props are not too much visible. Maybe it would be good to think about increasing contrast between this texture and the rest - for example by brightening it a bit? I don't suggest to change this texture, it looks very good!
Maybe it would be enough if your plaza texture would be as bright as Jestarr's texture of the castle entrance?

Adam

Let me show you there the first texture I intended to use :

(http://img523.imageshack.us/img523/2816/burgeltztexturesmb0.jpg)

That texture from Sauron , available at Toutsimcity.com here: http://www.toutsimcity.com/downloads.php?view=1064 (http://www.toutsimcity.com/downloads.php?view=1064) , was my prefered ... but with the one I've finally chosen , I can get these 5 useful matching overlays to try to make these Lots less regular ...

(http://img407.imageshack.us/img407/6568/capturetextures01aj4.jpg)

These textures and overlays are from villavicencio and have been integrated to BSC Textures vol02 - LEX .

So the solution would be to photoshop my pictures ... I tried , but so far I'm not satisfied with my tests & results . There is already a huge contrast between the paved texture and the bright houses facades .  ::)
And , to tell you the truth , I do not dislike the idea you have to watch at my pictures attentively to find all details ... I'm so vicious that I'm adding even details which aren't visible ( hidden )at any angle of view !!!  :D
Now the probem is that it seems there's no shadows with the props I made of Haalermmergold's BATs ....

Thanks to give me your opinions , as they are among the most important to me . :thumbsup:

--------------------------------------------------------------------------------------------------------

So much LotEditing has flowed under my bridge ... and yesterday I had a revelation like I didn't expect one anymore .

I was working on the Burg Eltz village entrance , wondering how to keep this roadsign for roundabout without the sidewalks ... A realistic medieval village is one of the challenge here , the "no sidewalks " is the other one ....

(http://img407.imageshack.us/img407/6632/burgeltzentrance01gy6.jpg)

.... when I read this post from Paul -Squidi - :


As far as I know you can easily give the lot a new size and textures without replacing it.
I was not able to remove props on it without replacing but I was to add some.
For that , you have to firstly save the new lot, go into game, change graphic options , save game ( I'am not sure that it's needed but I think it is), leave game , restart game , change graphic options back, restart game , and after that new props should be shown .
For me it works well this way  :D

paul

uh !  ??? What ?  ()what()

So I decide to test that immediately . I created firstly  a single tile blank Lot - with an Alpha base texture , I will never thank you enough , SA ! .

(http://img407.imageshack.us/img407/353/capturegiratoire01rd8.jpg)

I plopped that invisible Lot ingame , 2 tiles far from the street to avoid the sidewalks  , saved , quit , opened again this Lot to enlarge it and place the roadsin prop on the new tile , before to launch again the game .

(http://img407.imageshack.us/img407/1315/capturegiratoire02ep3.jpg)

As expected , this prop didn't appear ... but after have folowed Paul's directive ....

(http://img407.imageshack.us/img407/3780/burgeltzentrance02bm4.jpg)

I've had the feeling to attend  a miracle !  :sunny:

And why to stop there ?  ;D

I reworked the same Lot again with new tiles , props & overlays ...

(http://img184.imageshack.us/img184/8114/capturegiratoire03ih6.jpg)


Then I reworked my village entrance Lot - Deleted Bases Textures this time - ...

(http://img184.imageshack.us/img184/6444/captureburgeltzentrancetr6.jpg)

And repeating Paul's method :

(http://img184.imageshack.us/img184/2021/burgeltzentrance04in7.jpg)

(http://img184.imageshack.us/img184/9894/burgeltzentrance05ny9.jpg)

That's simply the birth - if Paul don't practice it already regularly - of a new LotEditing technique ... how strange it is , it works .

Already said at Orlach , thanks a million Paul .  &apls &apls &apls

Later ,

Cédric .


P.S. These pictures of Burg Eltz village entrance are temporary .... the village part with the church is under LotEditing and I'm not satisfied with the current pond ...
Title: Re: AntigOne
Post by: Simpson on October 03, 2008, 05:49:13 AM
C'est vraiment un village sublime, et l'entrée de ta ville est absolument magnifique. C'est d'un réalisme incroyable
J'attends les prochaines images avec impatience

This new update is looking super, Badsim, your little village is absolutly super and réalistic, great work
Title: Re: AntigOne
Post by: bat on October 03, 2008, 05:52:46 AM
Beautiful new pictures there of your superb work, Badsim!
It looks fantastic! Great LE-work, too! :thumbsup:
Title: Re: AntigOne
Post by: jmyers2043 on October 03, 2008, 06:43:55 AM
Hello Badsim

That is a good looking lot and a nice series of pictures describing how you put it all together.

Title: Re: AntigOne
Post by: MandelSoft on October 03, 2008, 10:00:50 AM
Hey, that looks nice! A good example of a tutorial in action. Maybe I'll apply this method too!
Title: Re: AntigOne
Post by: art128 on October 03, 2008, 10:41:02 AM
this update is looking awesome Cédric &apls &apls
Title: Re: AntigOne
Post by: kimcar on October 04, 2008, 08:03:05 AM
 &apls &apls excellent work with the entrance , looking great . And thanks for showing this mini totu. it will very usefull  :thumbsup:
Title: Re: AntigOne
Post by: CabraBuitre on October 04, 2008, 11:31:50 AM
Looks great Cedric!  Technical question for you... when you're making your lots without a base texture, is there a way to do it directly in the lot editor, or are you doing the old way, where you add a texture and then remove it in the Reader?
Title: Re: AntigOne
Post by: metarvo on October 04, 2008, 11:37:38 AM
This is a lot of good LOTs, Cedric!  When SC4 was first released, who dreamed that medieval villages could be built?  You have truly set the bar for this theme, Cedric.

 &apls
Title: Re: AntigOne
Post by: Jmouse on October 04, 2008, 03:51:44 PM
Seeing the end result of your work is always a pleasure, but watching the process unfold is a special treat. I have become more interested in lot editing recently, and even more so since I began to follow and study your amazing feats of "magic."

Truly you have a gift,
and it is kind of you to share it with us.

Joan
Title: Re: AntigOne
Post by: Heblem on October 04, 2008, 05:09:20 PM
Great, always I learn something from you! :thumbsup: &apls &apls
Title: Re: AntigOne
Post by: Pat on October 04, 2008, 08:30:10 PM
Cedric thank you for teaching me something new with the Lot Editor I will have to try that trick out when I get home from work tonight!!! your logo and the village is simply stunning and masterfull...
Title: Re: AntigOne
Post by: Badsim on October 10, 2008, 05:53:30 AM

(http://img404.imageshack.us/img404/5333/antigonebannierepz1.jpg)

Thank you !

Slowly but surely ...

Nothing finished yet , I'm still reworking some Lots but there're advanced enough for an update . Reply for CabraBuitre ; No , there's no way to work without base textures with LE and as I'm not good enough to coordinate everything at the first try - I rework an average 7 or 8 time each Lot to tell you the truth ... - I need to delete them with ILive R. each time ... but as everything becoming usual , it takes me a few seconds . ;)

A lot of pictures of the same scene , as I've used many seasonal/timed props ... and the windmill is animated . ;D


(http://img337.imageshack.us/img337/3104/burgeltz300fz6.jpg)


(http://img337.imageshack.us/img337/2692/burgeltz301cl7.jpg)


(http://img337.imageshack.us/img337/2704/burgeltz302vz9.jpg)


(http://img337.imageshack.us/img337/5521/burgeltz303vb5.jpg)


(http://img337.imageshack.us/img337/3940/burgeltz304qr5.jpg)


(http://img337.imageshack.us/img337/4757/burgeltz305fa0.jpg)


(http://img337.imageshack.us/img337/2803/burgeltz306po3.jpg)


(http://img337.imageshack.us/img337/9693/burgeltz307aq5.jpg)


(http://img337.imageshack.us/img337/2712/burgeltz308xe3.jpg)


(http://img337.imageshack.us/img337/5963/burgeltz309nw0.jpg)


(http://img337.imageshack.us/img337/9602/burgeltz310ff5.jpg)


(http://img337.imageshack.us/img337/6968/burgeltz311ld7.jpg)


(http://img337.imageshack.us/img337/2549/burgeltz312tx6.jpg)


(http://img337.imageshack.us/img337/4628/burgeltz313ba2.jpg)


(http://img337.imageshack.us/img337/5943/burgeltz314ji7.jpg)


(http://img337.imageshack.us/img337/2117/burgeltz315sh6.jpg)


(http://img337.imageshack.us/img337/3350/burgeltz316ya8.jpg)


I've started the LotEditing of a large european farm to justify these first fields .... it will be outside the village .

Thanks for your attention .

Cedric .
Title: Re: AntigOne
Post by: Simpson on October 10, 2008, 05:59:41 AM
Salut Badsim
C'est vraiment un village magnifique que tu fais là, tellement de détails qui rendent ce village d'un réalisme étonnant
La forêt est vraiment très bien faites et tes champs sont très joli
Bravo

Hi Badsim,
Your new update is super, I really love your village
The nature is looking great and the fileds splendid  :thumbsup:
Great work  :)
Title: Re: AntigOne
Post by: rooker1 on October 10, 2008, 06:19:13 AM
You definately have my attention with work like this and most likely everyone else's that views these incredible pages of yours.
The only thing for me that looks out of place is the one triangle shaped statue/monument at entrance/exist gate.  Just my opinion but it looks like it's from a different time line.
Have you thought about continuing the pond to the river, maybe another bridge?  I would love to see how you would do such a transition.
It's always a treat when you make an update and this one is no exception.  I have just spent the last twenty plus minutes looking over these pictures and I will most likely be back several more time to look at them again.
 &apls
Robin  :thumbsup:
Title: Re: AntigOne
Post by: art128 on October 10, 2008, 11:15:47 AM
Amazing update Cedric  :thumbsup: you are a master of the LE  &apls &apls
Title: Re: AntigOne
Post by: kbieniu7 on October 10, 2008, 02:37:06 PM
Your cities made with LE are simply incredible.  &apls  Full respect for your patient.
Title: Re: AntigOne
Post by: Jmouse on October 10, 2008, 05:37:32 PM
Cedric, the castle and surrounding area are incredible. You say you are not finished yet, but I wouldn't change a single blade of grass or leaf on a tree. Still, I respect your need for personal satisfaction in your work.

Many have raved about the incredible details in your photos, and I join them in applauding your attention to minutiae. You immerse yourself in these surroundings almost as though you walk the stone streets in your mind with a magic wand in your hand!

I'll be back again and again for further study
as I await the first look at your European farm.
Joan
Title: Re: AntigOne
Post by: kimcar on October 11, 2008, 08:19:57 AM
 &apls &apls Another super update Cedric. it`s so realistic that we never feel tired to look at it . Have fun :thumbsup:
Title: Re: AntigOne
Post by: Yoman on October 11, 2008, 12:57:05 PM
Incredible work as always. After months in the BAT I've gotten back into the LE. Finished a lot with inspiration direct from Antigone  :)  May I ask what the name of the advertisements / signs and tables the 9th image to the side of the Church?
Title: Re: AntigOne
Post by: Earth quake on October 12, 2008, 10:28:52 AM
 :o
Wow, simply beautiful Badsim, congrulation.  &apls &apls
Your are the perfector of sc4.  :D
Title: Re: AntigOne
Post by: Badsim on October 13, 2008, 07:59:53 AM
A few replies ....


The only thing for me that looks out of place is the one triangle shaped statue/monument at entrance/exist gate.  Just my opinion but it looks like it's from a different time line.


No doubt that it is ( from a different time line ... ) but that's the perfect emblem corresponding to AntigOne's official flag I've chosen since a long time and I don't intend to remove it !  :P


Have you thought about continuing the pond to the river, maybe another bridge?  I would love to see how you would do such a transition.


No way . That's impossible to cross the diagonal street as there's no diagonal bridge props available for that ... See the pond like I see it ; the only vestige of the ancient moats which were surrounding the village centuries ago . ;D

Thanks to be a regular there , Robin . :thumbsup:

After months in the BAT I've gotten back into the LE. Finished a lot with inspiration direct from Antigone  .

I'm honored Owen !  ;) Have seen & commented it in Feroxx' BAT thread . :thumbsup: . Thumbs Up ... but take care of addiction  ! :D

Here a few LE views - I know you like them - about the props you're asking for ...

(http://img337.imageshack.us/img337/6563/captureprop01hz6.jpg)

(http://img337.imageshack.us/img337/7520/captureprop02op1.jpg)

(http://img337.imageshack.us/img337/8770/captureprop03fc9.jpg)

Hope for you that these props are from Gascooker & Simgoober Mega Props Packs , if it's not the case , PM me and I will search . ;)

-----------------------------------------------------------------------------------------------------

First of all , I want to thank warmly Andreas & SFBT for these superb farms they have produced , as they are exactely what I was searching for ...

(http://img337.imageshack.us/img337/4796/sfbtswissfarm11xj4.jpg)


(http://img337.imageshack.us/img337/2821/sfbtswissfarm21df7.jpg)


(http://img337.imageshack.us/img337/8170/sfbtswissfarm31qs8.jpg)


I'll use them three !  :thumbsup: &apls

(http://img337.imageshack.us/img337/2236/capturefarm01fp3.jpg)

The first farm is finished . I intended firstly to make something more complexe , but , finally , I find it beautiful in its simplicity .

(http://img337.imageshack.us/img337/4686/burgeltzfarms01ux3.jpg)

(http://img337.imageshack.us/img337/3049/burgeltzfarms02gs5.jpg)

(http://img337.imageshack.us/img337/7886/burgeltzfarms03cr7.jpg)

(http://img337.imageshack.us/img337/1774/burgeltzfarms04zs2.jpg)

A second farm is under LotEditing , using Kwakelaar's props from his Schiffenberg monastery . The props aren't coming from the monastery itself but from a Kwakelaar Prop Pack .
Just a preview ...

(http://img337.imageshack.us/img337/7261/burgeltzfarms05zq8.jpg)

And an overview of the current scene .

(http://img337.imageshack.us/img337/6514/burgeltzfarms06va6.jpg)

Still a lot to do ...

Burg Eltz village pictures - present and to come - are dedicated to Joan , as I'm sure that's the kind of place she would like to live in . ::)

Later. ;)

Cedric .
Title: Re: AntigOne
Post by: kimcar on October 13, 2008, 08:12:30 AM
 &apls &apls I like to see the evolution that you do with your city . great choice of bat and props too, i know that`s a lot of work . Never tired to look at them  :thumbsup:
Title: Re: AntigOne
Post by: rooker1 on October 13, 2008, 09:24:12 AM
Super pictures and great work as always.
I wasn't suggesting that you change anything I was jusy giving my opinion about the statue.  I had never noticed that it was similiar to your flag.  I guess in that case it fits perfect.  ;)
As for the river to the lake, just an idea my friend.  So mnay people see things differently and I was curious to know how you may have done it.  :)
And for this update....the farms are looking very well.  I really like the road that goes around the rocks.  IT's the small details that set you apart from many others.
Robin  :thumbsup:
Title: Re: AntigOne
Post by: Simpson on October 13, 2008, 10:10:40 AM
C'est encore un énorme travail au LE, c'est époustouflant
J'aime vraiment beaucoup tes champs, bravo

This is really splendid. I love your fields
And also, I'm looking forward to the next update  ;)
Title: Re: AntigOne
Post by: ejc on October 13, 2008, 01:06:41 PM
that's looking like a real nice and cosy little village there!!  :satisfied:

the detail is stunning and the realistic touch is undiscribable..

no words.. no words..

 &apls


E
Title: Re: AntigOne
Post by: art128 on October 13, 2008, 02:11:22 PM
à chaque fois que je vois tes images, je tombe sur le c*l  :o
it's a really great job you do here Cedric  &apls &apls
Title: Re: AntigOne
Post by: metarvo on October 13, 2008, 09:25:26 PM
Those farms do look good, Cedric.  :thumbsup:  I must say that you are pretty good at agricultural lotting, even though I consider it to be a complete turnaround from the beginning of AntigOne.
Title: Re: AntigOne
Post by: Badsim on October 15, 2008, 03:53:07 PM
Have a little "something" for Robin only .... ;D

This morning , browsing the latest from the LEX  , have found this :

(http://img529.imageshack.us/img529/4200/capturediggisrs4.jpg)

Thanks to Diggis , even if I have had to hijack his work to reach my purpose . :thumbsup:

So guess what Robin ;

(http://img529.imageshack.us/img529/1240/diagonalbridge01iz0.jpg)

(http://img529.imageshack.us/img529/4017/diagonalbridge02js0.jpg)

(http://img529.imageshack.us/img529/4601/diagonalbridge03tk2.jpg)

(http://img529.imageshack.us/img529/5234/diagonalbridge04el5.jpg)

(http://img529.imageshack.us/img529/6654/diagonalbridge05pb5.jpg)

(http://img380.imageshack.us/img380/8092/diagonalbridge06tn2.jpg)

Hope you like it , because it took me several hours and have had to use almost all my LotEditing techniques : resized  prop , resized Lot with new props following Paul's method , no base textures ... I'm not completely satisfied with the scene , notably near the water fall , but Mayor Mod ploppable stuff isn't really precise , as we all know ... ;)

Cédric .
Title: Re: AntigOne
Post by: Simpson on October 15, 2008, 04:03:40 PM
C'est incroyable, la nature que tu as faite est sublime
Incredible work
Title: Re: AntigOne
Post by: M4346 on October 15, 2008, 04:37:58 PM
I am in awe, to say the least!  ???
 &apls &apls

Title: Re: AntigOne
Post by: Pat on October 15, 2008, 04:41:17 PM
WOW!!! Cedric that is beautiful work there im in awe!!!
Title: Re: AntigOne
Post by: rooker1 on October 15, 2008, 06:37:23 PM
Hey Cedric,

A little something just for me.  Ah thanks and I don't have anything for you.  Well maybe I do, look into my MD during next month and there will be something for you too.  ;)
Now this is what I knew you could do.  Well not exactly, but you get the idea.
You my friend never sieze to amaze me.  That is absolutely stunning.  I really wish you would consider entering one of your pictures in the SC4 Picture contest, I'm positive you would do really well.
I like the water fall part of the river and l think the rocks look as well as can be expected.  The dirt road along the river to a few randomly placed pinic tables is a great small detail.  I think everything looks so good. 
Thank you so much for even considering such a change and I'm sorry that it took so long and was so much work, but just look at the end result.
(http://media.bigoo.ws/content/gif/smiles/smiles_6.gif)

Robin  ()stsfd()
Title: Re: AntigOne
Post by: metarvo on October 15, 2008, 07:29:26 PM
Cedric!

:shocked2:

A diagonal bridge?  Of course, it is a LOT, and it is only a small bridge crossing a narrow stream, but it is still a diagonal bridge.  It may have been for Robin, but that hasn't stopped me from liking it.

 &apls
Title: Re: AntigOne
Post by: art128 on October 16, 2008, 05:58:35 AM
that's a fantastic update here Cedric  :thumbsup: great work on the diagonal bridge  &apls I can see some Orange's  props   (  :P )  :D great work  :thumbsup: your Nature is exceptional  &apls
Arthur
Title: Re: AntigOne
Post by: emilin on October 16, 2008, 07:50:41 AM
Excellent! &apls &apls &apls

I actually thought about that particular discussion between you and Robin, when that came out on the LEX. ;D

Do I have anything more to add... not really. It's hard to comment on your work when the detailing is so... well, I guess the word I'm searching for is "perfect". I have probably said this before: but your work with plop flora deserves recognition in it's own right - not just as a side effect of your extraordinary lotting skills. It's HARD work to reach that kind of effect that you have in these pictures - and one it's damn hard to bulldoze the right items if you put something slightly out of position. But, I guess you never do... ;D
Title: Re: AntigOne
Post by: south park on October 16, 2008, 01:11:58 PM
je n'ai plus de mots pour décrire ton travail c'est d'un réalisme rare et il n'y aucun défaut franchement chapeau bas !! &apls &apls

i don't have any works for discribe your work thats so realistic and i don't see any defect ,congratulations !! &apls &apls
Title: Re: AntigOne
Post by: kbieniu7 on October 16, 2008, 01:21:04 PM
Badsim... no comments. I can't say anything...
Title: Re: AntigOne
Post by: kimcar on October 16, 2008, 02:46:34 PM
 &apls &apls Excellent work wall to wall  ;D I guess i don`t know what else to said for tell you how much we appreciate your work. ;)
Title: Re: AntigOne
Post by: sim-al2 on October 16, 2008, 02:51:26 PM
It's just one of those  :o  moments, now isn't it? ::) I wonder if this calls for [/thread].... NOT!
That reminds. I've got to try some of the stuff you do sometime...
Title: Re: AntigOne
Post by: Jmouse on October 16, 2008, 08:04:21 PM
Quote
Burg Eltz village pictures - present and to come - are dedicated to Joan , as I'm sure that's the kind of place she would like to live in.

Indeed it is!
The work you have done and are doing here is without equal - there is so much inspiration. In this hurry-up world we live in, it is so refreshing to be reminded that the broad brush strokes are just the foundation. The true art is in the careful touch of a talented hand guided by a keen eye and a patient heart.

Thank you...
Joan
Title: Re: AntigOne
Post by: Diggis on October 17, 2008, 09:37:12 AM
Wow... that made all the work I have done on these worth it.  &apls  That looks great.  I can rerender these without the water if you wish, or make some changes if you have another idea, just let me know.

BTW the rest of the area looks amazing, I was just too overcome with what you had done with my meagre offerings I forgot to mention all the other great stuff.
Title: Re: AntigOne
Post by: sauron620 on October 18, 2008, 06:51:51 AM
All my congrats Badsim  :thumbsup: There's a lot of realism in your LOTs of farms.. well done!
Title: Re: AntigOne
Post by: germanpresa on October 20, 2008, 09:33:57 PM
Hello, it is the first time that I pass for this wonderful MD, one of the best in SC4.

I think that those who did this game never thought that can be done such work of art, I wish that this work lasts forever :)
Title: Re: AntigOne
Post by: Badsim on October 21, 2008, 03:03:32 PM
Thanks , again , for such great comments . :thumbsup:

A few personal replies ....

Wow... that made all the work I have done on these worth it. 

Thank you Diggis ...

 I can rerender these without the water if you wish, or make some changes if you have another idea, just let me know.

Well , I take this offering seriously , if ... if you intend to work about this not only for me but for a generic version usable by everybody .There's a true lack of props available to represent bridges crossed by streams . You have certainly noticed that I 've had to hijack as well the straight bridge props for ponds from Pegasus ... So my suggestion would be 1 - to render a dry version of these props ( straight & diagonal ones ) so it would be usable with all ploppable waters , 2 - to resize these props to 0.2,0.2,0.2 so all Mayor Mod ploppable stuff could be used with/on them . This is what I've done with yours ;

(http://img505.imageshack.us/img505/9323/lotdiggispz3.jpg)


Again , thank you as I don't doubt that your free time isn't more extensible than mine . :thumbsup:


That reminds. I've got to try some of the stuff you do sometime...

Yep , sim-al2 , have seen the nuclear power plant . I expected that someone will recognize it but ... :D
Having myself reproduced a few Lots from SAC , my idol disappeared again  :'( , I take it as an honor and have to say that you did a great work with it !  :thumbsup:

Hello, it is the first time that I pass for this wonderful MD, one of the best in SC4.

I think that those who did this game never thought that can be done such work of art, I wish that this work lasts forever :)

Thanks germanpresa and welcome here . After your post , by curiosity , I've searched for the vestiges of original Maxis' stuff in these pictures and , the result is that except the street , the Sims , a few props from the Castles set and a few effect as props (like crowds ,pigeons , horses , cows ) .... everything else is the pride of the SC4 community  ! ;D

-------------------------------------------------------------------------------------------------------

The second farm is finished , with two Lots .

(http://img505.imageshack.us/img505/3613/lotfarm0202ve2.jpg)

(http://img505.imageshack.us/img505/5113/lotfarm0201tu4.jpg)

The originality of this farm is the smoking heap of manure ... isn't it lovely ?  ;D

(http://img505.imageshack.us/img505/7120/farm0204km4.jpg)

(http://img505.imageshack.us/img505/3227/farm0203eo2.jpg)

(http://img505.imageshack.us/img505/7059/farm0202di1.jpg)

(http://img505.imageshack.us/img505/8055/farm0201sd5.jpg)


The third farm is finished too , with 2 Lots again ...

(http://img520.imageshack.us/img520/9994/lotfarm0301ql3.jpg)

(http://img520.imageshack.us/img520/6972/lotfarm0302tt4.jpg)

The originality of this one is obviously the construction of a new & modern warehouse/barn .

(http://img520.imageshack.us/img520/2258/farm0301bk1.jpg)

(http://img520.imageshack.us/img520/5568/farm0302jm6.jpg)

(http://img520.imageshack.us/img520/9637/farm0303aj0.jpg)

(http://img520.imageshack.us/img520/3076/farm0304aj6.jpg)

A few other views as I'm working on the surrounding landscape at the same time .

(http://img520.imageshack.us/img520/3971/otherviews01ex2.jpg)

(http://img520.imageshack.us/img520/6894/otherviews02kh5.jpg)

(http://img520.imageshack.us/img520/6449/otherviews03mu3.jpg)

(http://img520.imageshack.us/img520/8652/otherviews04rx0.jpg)

All that on a mosaic ...

(http://img520.imageshack.us/img520/5915/farmmosaic01cn9.jpg)
(http://img520.imageshack.us/img520/3873/farmmosaic02pf7.jpg)
(http://img520.imageshack.us/img520/5415/farmmosaic03uq6.jpg)
(http://img520.imageshack.us/img520/7452/farmmosaic04sh1.jpg)
(http://img520.imageshack.us/img520/1842/farmmosaic05te9.jpg)

And something special to finish ...

(http://img413.imageshack.us/img413/4875/hauteloirehm3.jpg)

(http://img413.imageshack.us/img413/3348/ridersrk3.jpg)

This is a very simple Lot , a small variation of Chrisadams' ones ...

(http://img413.imageshack.us/img413/894/riderslot01cz1.jpg)

But ;

(http://img413.imageshack.us/img413/783/riderslot02mv3.jpg)

I love that so much when I discover such strange props like this csx_Male_pee !  :D

That's all for today , thanks folks for your attention ...

Special thanks to Joan ( remember these pictures are dedicated ... ) for your kind and nice words . :)

Cédric.
Title: Re: AntigOne
Post by: LP_Green on October 21, 2008, 03:43:28 PM
I love your pics...they're so scenic. it's just impressive and immense! I love what you do with the lot editor. I sometimes spend like 30 minutes to look at your thread just to get some inspiration. awesome work. :)
Title: Re: AntigOne
Post by: metasmurf on October 21, 2008, 03:53:56 PM
Impressive indeed  &apls
Title: Re: AntigOne
Post by: Orange_o_ on October 21, 2008, 04:18:37 PM
I like your job, it's beautifull  :thumbsup:

Title: Re: AntigOne
Post by: rooker1 on October 21, 2008, 07:47:11 PM
Super work again....
I love the cyclists LOT.  That one is just priceless.
 &apls
Robin  :thumbsup:
Title: Re: AntigOne
Post by: south park on October 21, 2008, 11:45:56 PM
OMG , that's just perfect the best of the LE has again struck !! $%Grinno$% &apls
Title: Re: AntigOne
Post by: art128 on October 22, 2008, 06:49:43 AM
another awesome work on the LE Cedric  :thumbsup: with a really good mosaic  :thumbsup:
but just I thing, (I say that in french)
j'aurais plus vue la bétonneuse aller de l'autre côté  ;), vers la sortit  ;)
Title: Re: AntigOne
Post by: Simpson on October 22, 2008, 07:19:18 AM
Sublime comme toujours, la nature est incroyable. J'adore la mosaique

This is so beautiful, I love your fileds and nature, Great work Cédric
Title: Re: AntigOne
Post by: jmyers2043 on October 23, 2008, 06:14:52 AM
That was a very nice series of pictures. I enjoyed looking at all of them.
Title: Re: AntigOne
Post by: bat on October 23, 2008, 07:24:12 AM
Awesome work there on that landscape and farms!
Really beautiful pictures of that area!
Great update!
Really realistic, too! :thumbsup:

Looking forward to more... ;)
Title: Re: AntigOne
Post by: metarvo on October 23, 2008, 07:30:29 AM
Oh, Cedric.  If I didn't know what they were, I would say that those cylinder-shaped objects look like the hay bales I see in my area.  :D  :thumbsup:  This may be the "rural" AntigOne, but it's still AntigOne, and the lots continue to exhibit superior quality.  This is great, Cedric.

 &apls
Title: Re: AntigOne
Post by: gobo77 on October 23, 2008, 08:56:48 AM
OMG!

It's SUPER!  &apls
Title: Re: AntigOne
Post by: JoeST on October 24, 2008, 01:04:12 AM
There is nothing better than catching up with your MD, its the greatest thing just to get lost in all the detail.

also, the roundabout just outside the burg-elise (sp ::)) has footpaths, would it not be possible to create a simple texture override for that?

Joe
Title: Re: AntigOne
Post by: Badsim on October 24, 2008, 03:20:00 PM
(http://img404.imageshack.us/img404/5333/antigonebannierepz1.jpg)


I'm glad , very glad , that you enjoy AntigOne's rural country as much as AntigOne's city . My work here having never been more complexe .
Indeed , working with resized Lots - and some of them overlaping - , this work is so complexe and empiric , have to say , that I always expect a CTD... but ereything works so far , that's incredible what this game is able to endure !  ::)

Orange , you're so welcome here and having had a preview about your second props pack to come ( thanks to art128 ...) let me tell you how I'm impatient to get it as these props matches perfectly with what I'm currently doing !  :thumbsup:  &apls &apls

Indeed , Joe , I would have to create not a simple one but several textures ... and I'm not ready to spend so much time for that single use .

------------------------------------------------------------------------------------------------------
One sheep ... two sheep ... three sheep ...

(http://img369.imageshack.us/img369/33/sheeps00pw6.jpg)

In France , when you can't sleep , we use to say that you have to count sheep ... I wonder why as that did never work for me . $%Grinno$%

One shepherd , three sheepdogs ( look at attentively ...) and more than three sheep on those pictures . ;D

(http://img369.imageshack.us/img369/4677/sheeps01hf4.jpg)

(http://img369.imageshack.us/img369/3238/sheeps02de0.jpg)

(http://img369.imageshack.us/img369/1371/sheeps03sv1.jpg)

(http://img369.imageshack.us/img369/7094/sheeps04md7.jpg)

That's a transit enabled Lot with hidden connexions .
Well , it would be legitimate to wonder from where those sheep are coming . The fourth farm of Burg Eltz is the sheepfold .
I've used those 3 BATs ;

(http://img369.imageshack.us/img369/2655/capturesheepfoldub1.jpg)

This one is availble at simcityplaza.de

(http://img369.imageshack.us/img369/8233/capturehaybarnse4.jpg)

(http://img369.imageshack.us/img369/641/capturefarm04ix0.jpg)

And here we go ...

(http://img369.imageshack.us/img369/9817/sheepfold01ve1.jpg)

(http://img369.imageshack.us/img369/4777/sheepfold02ek1.jpg)

(http://img369.imageshack.us/img369/2053/sheepfold03nw1.jpg)

(http://img514.imageshack.us/img514/3521/sheepfold04ek3.jpg)

Some overviews ...

(http://img369.imageshack.us/img369/1143/burgeltzviews01pj4.jpg)

(http://img369.imageshack.us/img369/9651/burgeltzviews02pn6.jpg)

(http://img369.imageshack.us/img369/5026/burgeltzviews03cn7.jpg)

(http://img369.imageshack.us/img369/121/burgeltzviews04dk7.jpg)

(http://img369.imageshack.us/img369/49/burgeltzviews05ne5.jpg)

And an autumnal - my favorite SC4 season - mosaic .

(http://img369.imageshack.us/img369/8954/burgeltzmosaic01iy2.jpg)
(http://img369.imageshack.us/img369/1838/burgeltzmosaic02ra4.jpg)
(http://img369.imageshack.us/img369/6683/burgeltzmosaic03pj7.jpg)
(http://img369.imageshack.us/img369/6619/burgeltzmosaic04ur2.jpg)
(http://img369.imageshack.us/img369/8220/burgeltzmosaic05xm3.jpg)

Have still a few things to do here before to come back to AntigOne's city - which begins missing me seriously how working on Burg Eltz interesting is . ::)

Thank you .

Cédric .
Title: Re: AntigOne
Post by: Simpson on October 24, 2008, 03:46:16 PM
C'est incroyable, je crois n'avoir jamais vu un village aussi réaliste et beau
J'adore l'image avec tous les moutons lol, tes champs sont sublime. La vue d'ensemble rend très bien

This is absolutely splendid, I love the general picture. And also the mosaic is fantastic
Great work Cédric
Title: Re: AntigOne
Post by: iamgoingtoeatyou on October 24, 2008, 04:30:57 PM
You have quite the overactive imagination :P
Title: Re: AntigOne
Post by: Jmouse on October 24, 2008, 05:15:50 PM
Cedric, you amaze and delight me with your work. Somehow you take a difficult concept and finish it in a way that makes it look simple - that is the sure sign of a professional or, in your case, a gifted and talented lotter! 

The farms are exquisite - everything from the overlay textures to the vehicles are in just the right place! The surroundings are stunning as well. Sometimes it's difficult to leave "empty" spaces - big pastures for example - but you've mastered that art, too!

And the sheep - oh, the sheep - perfect from any angle!  You are a visionary, able to look at a scene or structure and see beyond what is there. Even more amazing, however, is your ability to create a thing of beauty within the confines of the game engine. You are the inspiration that makes me want to keep trying and keep learning!

Thank you...
Joan
Title: Re: AntigOne
Post by: gobo77 on October 24, 2008, 06:13:02 PM
The pictures are great!

And the farm, fields and sheeps...... fantastic!  &apls
Title: Re: AntigOne
Post by: Youcefk69 on October 25, 2008, 04:22:20 AM
C'est la 1ere fois que je post ici, je dois dire que ta ville est absolument magnifique, un réalisme absolu !  :thumbsup:

It's the first time that I post here, yous city is absolutely wonderful  :thumbsup:
Title: Re: AntigOne
Post by: art128 on October 25, 2008, 04:45:58 AM
what an another fantastic work Cedric  &apls :thumbsup:
your farms are great  :thumbsup:
c'est vraiment incroyable  &apls
and the lots with the sheeps  are incredible  &apls
looking forward to more of Antigone  :thumbsup:
Arthur
Title: Re: AntigOne
Post by: kimcar on October 25, 2008, 10:02:13 AM
 &apls &apls &apls Great lotting Cédric , i really like what you did with the sheeps. Very imaginative. I`m always fascinate each time i came here . Have fun :thumbsup:
Title: Re: AntigOne
Post by: Pat on October 25, 2008, 02:35:38 PM
Cedric wow simply stunning stuff here the last few updates wow!! OktoberFest has been wonderful so far for me yummiess!!! &apls &apls
Title: Re: AntigOne
Post by: Badsim on October 27, 2008, 07:02:54 AM
So , I'm one of those "gardeners"  Phillipe (Dasilva) is speaking about ... One day gardening a city , another one gardening farms , another one gardening forests .

I've reworked my 5 forest Lots , adding them Jeroni's bushes , Porkissimo's dead leaves as fallen needles , and CP's Douglas Fir trees & Lodgepole pines as families , so each time I plop them they're different .

I'm studing the possibility to upload them in my LotEditor Project thread .... ::)

(http://img407.imageshack.us/img407/6104/larchesforest16003au7.jpg)

(http://img407.imageshack.us/img407/1026/larchesforest16004qv8.jpg)

(http://img407.imageshack.us/img407/4290/larchesforest16005nn5.jpg)

(http://img407.imageshack.us/img407/4065/larchesforest16006xf2.jpg)

5 Lots are enough ...


(http://img407.imageshack.us/img407/9854/larchesforest16001ir3.jpg)

(http://img407.imageshack.us/img407/9751/larchesforest16002vb6.jpg)
 
... at least to start something else . ::)


(http://img407.imageshack.us/img407/4892/larchesforest16007qs1.jpg)

(http://img407.imageshack.us/img407/743/larchesforest16008gh2.jpg)

(http://img407.imageshack.us/img407/9617/larchesforest16009fc4.jpg)

Logs props from Onlyplace4 - Props pack available at Simtropolis .

Yes , I'm a gardener ... of souvenirs too . :(

Cédric .
Title: Re: AntigOne
Post by: art128 on October 27, 2008, 07:49:17 AM
Wow ! those trees are fantastic  &apls In Autumn, these look awesome  &apls
And excellent work on the LOT  :thumbsup:
looking forward to more !
Faut pas que les cordes lachent sur le camion  $%Grinno$%
Oh and the terrain mod you use is Missouri Breack no ?
Arthur 
Title: Re: AntigOne
Post by: Simpson on October 27, 2008, 10:29:07 AM
Oh lala, c'est vraiment sublime la dernière image est incroyablement réaliste
Tes lots sont génial bravo

This is absolutely splendid I love the last picture. Great work on the LE
And also I'm looking forward to the next update

Title: Re: AntigOne
Post by: metasmurf on October 27, 2008, 10:40:26 AM
The bushes stick out a bit since they aren't seasonal. I don't know whether CP made any seasonal ones or not, so I don't have a solution.
Title: Re: AntigOne
Post by: wouanagaine on October 27, 2008, 10:43:26 AM
These definitely warrant an upload !!!!!!
Title: Re: AntigOne
Post by: Youcefk69 on October 27, 2008, 12:55:06 PM
Superbe surtout la dernière ! Grand bravo !
The last pic' is the best ! Congratulations !
Title: Re: AntigOne
Post by: kimcar on October 27, 2008, 03:57:45 PM
 &apls &apls Very well done again those lots. I imagine where you gonna go with it and i can`t wait to see it. :thumbsup:
Title: Re: AntigOne
Post by: Jmouse on October 27, 2008, 06:02:10 PM
Reworking of the tree lots brought spectacular results, Cedric, especially with the added touch of fallen leaves. And the logging camp road is actually much more attractive than the real thing! Now I'm studying your use of the various weeds and grasses - very interesting and helpful!

Later...
Joan
Title: Re: AntigOne
Post by: gobo77 on October 28, 2008, 12:51:28 AM
Fantastic work!  &apls

It looks great!
Title: Re: AntigOne
Post by: rooker1 on October 28, 2008, 05:57:14 AM
 I read your last post just about right after you posted.  I had to stop to think for a day for something never said before.  I tried to think up new adjectives (http://en.wikipedia.org/wiki/Adjective) and superlatives (http://en.wikipedia.org/wiki/Superlative), but I can not.  I think everyone of them have been used in this MD alone.
As always, Cedric, super work and that last picture should be entered in the SC4 Picture Contest (http://sc4devotion.com/forums/index.php?topic=804.17420)......please.

Robin  :thumbsup:
Title: Re: AntigOne
Post by: Badsim on October 28, 2008, 11:49:01 AM
You have quite the overactive imagination :P

I'm in a good period indeed ... :P

No comment this time ...

(http://img397.imageshack.us/img397/3403/forestinwintermh4.jpg)

(http://img397.imageshack.us/img397/9639/seasonchanges01ne0.jpg)

(http://img397.imageshack.us/img397/3091/seasonchanges02ov5.jpg)

(http://img397.imageshack.us/img397/2529/seasonchanges03kj9.jpg)

(http://img397.imageshack.us/img397/6470/seasonchanges04fm2.jpg)

(http://img397.imageshack.us/img397/5417/harveststimelg0.jpg)

(http://img397.imageshack.us/img397/3047/harveststime01nk9.jpg)

(http://img397.imageshack.us/img397/2390/harveststime02us5.jpg)

(http://img397.imageshack.us/img397/3875/harveststime03iq6.jpg)

(http://img397.imageshack.us/img397/2218/harveststime04ou9.jpg)

(http://img397.imageshack.us/img397/4489/harveststime05ud9.jpg)

----------------------------------------------------------------------------------------

Replies .....


Oh and the terrain mod you use is Missouri Breack no ?

Right . I avoid to change the zoom level while seasons are changing because the interesting ground textures are the summer ones ... Winter ones are more green and uniform . Not the same effect at all .  $%Grinno$%

Oh lala, c'est vraiment sublime la dernière image est incroyablement réaliste


Superbe surtout la dernière ! Grand bravo !


Fantastic work!  &apls

It looks great!

Thank you  !  :thumbsup:

The bushes stick out a bit since they aren't seasonal. I don't know whether CP made any seasonal ones or not, so I don't have a solution.

CP made seasonal ones indeed ... but I don't like them as much as Jeroni's ones , plus , the amount of seasonal props slow down seriously the game .  ;)

These definitely warrant an upload !!!!!!

So they will be ... sooner or later , just like X-youknowwhat !  :D

Sorry .... bad joke . $%Grinno$%  :thumbsup:

I imagine where you gonna go with it and i can`t wait to see it. :thumbsup:

Did you imagine a sawmill ? I am ... $%#Ninj2

I read your last post just about right after you posted.  I had to stop to think for a day for something never said before.  I tried to think up new adjectives (http://en.wikipedia.org/wiki/Adjective) and superlatives (http://en.wikipedia.org/wiki/Superlative), but I can not.  I think everyone of them have been used in this MD alone.
As always, Cedric, super work and that last picture should be entered in the SC4 Picture Contest (http://sc4devotion.com/forums/index.php?topic=804.17420)......please.

Robin  :thumbsup:

Thank you Robin . Firstly , don't feel you have to find superlatives ...
This MD is a lot viewed and that's the most important .  ;)
About contests ... already said here & there , I dislike contests . Furthermore , this entire MD is already in a HoF - and that's a pressure sometimes hard to assume  .  ;)

Now I'm studying your use of the various weeds and grasses - very interesting and helpful!

Later...
Joan

I'm truly glad if you find inspiration here , Joan . I don't know precisely which good advices I coul give ... When Im using Chisadam's ploppable stuff , I mentally visualize the scene before to act like a painter with its paintbrushes . For the scene with logs , I've used massively his "Weeds B" as they are perfect to portray ferns .

(http://img397.imageshack.us/img397/2354/weedsorfernstm3.jpg)

I've tried to give them a movement impression ; ferns are colonizing the freshly liberated space - by the deforestation - but , at the same time , they can't go a lot further because they like - and need - the shadow of trees . That's an example about how nature is self-controled ... If you have a good knowledge of that kind of mechanisms , that's easy to reproduce with the right paintbrushes . And , thanks to Chrisadams , we have here the right paintbrushes . You may have noticed as well that I'm using a few of his flora at the same time . Nature is varied , but not that much if you look at small areas like we work on with SC4 . Even with large city tiles ...
Hope to be clear and hepful .  ::)

As always , thanks for your attention . :thumbsup:

Cédric .



Title: Re: AntigOne
Post by: Youcefk69 on October 28, 2008, 11:52:56 AM
It's just wonderful  :thumbsup:
Bravo !
Title: Re: AntigOne
Post by: Toichus Maximus on October 28, 2008, 01:02:50 PM
i don't see a sawmill... yet. A spur rail road with an old steam loco (wish there were more props for the tiny ones, like a Shay 2-truck steam engine) that takes it to the sawmill?

But seriously, awesome work on the harvester, and I really am looking forward to those forest lots being released.

Cheers,
Matt
Title: Re: AntigOne
Post by: sim-al2 on October 28, 2008, 03:04:27 PM
What a great farm scene...  ;D              You know your MD inspired me to even seriously try the lot editor...  and I've had a few idea. I wish I had some original inspiration, because I'm too young to been half the places you been... I think. Maybe I'll try to make my own sawmill before you post pictures of yours.  ::)
Title: Re: AntigOne
Post by: art128 on October 28, 2008, 03:23:31 PM
Great update Cédric  :thumbsup:
your forest look really good  :thumbsup:
also ( as always  $%Grinno$% ) excellent lots  &apls
the third pic is my favorite  &apls
great work with the "moissonneuse-batteuse" my friend  :thumbsup:
(can we have a region shot ? )
Arthur
Title: Re: AntigOne
Post by: gobo77 on October 29, 2008, 12:46:32 AM
It looks great! &apls
Title: Re: AntigOne
Post by: Orange_o_ on October 29, 2008, 03:23:24 AM
cédric mon anglais étant très médiocre, je vais commenter en français.


C'est extrêmement impressionnant ce que tu fais, j'adore la méticulosité que tu apportes à tes images, le soins des détails pour recopier l'existant.

Comme tu le sais je suis en train de faire un deuxième pack de prop, si tu as besoin de quoique ce soit, demande moi, quand je vois ce que tu en fais je n'hésiterais pas une seconde à réaliser tes demandes.

EDIT: Please use English in the MD forums, or provide a full translation. Thanks. -Dustin (thundercrack83).
Title: Re: AntigOne
Post by: Earth quake on October 29, 2008, 07:20:35 AM
Wow, Cédric, This simply beautiful and Exceptionnal.  &apls
Your forest is really realistic and splendid and I really like your different farm.  :thumbsup:
How long it took you?


Ps: je vois que tu adore les props d'orange ?  $%Grinno$%
C'est vrais que l'on pourrais jamais vraiment le remercier de ce qu'il a fait.

Translation:
I see that you loves the orange prop? $%Grinno$ %
It is true that one can never really thank it that it made.
Title: Re: AntigOne
Post by: pvarcoe on October 29, 2008, 10:38:41 AM
Those are most beautiful farm pictures Cedric, among the best I have ever seen.
The work on trees is excellent too!
Title: Re: AntigOne
Post by: Badsim on October 29, 2008, 11:57:53 AM
Daily news ...

Maybe I'll try to make my own sawmill before you post pictures of yours.  ::)

I'm afraid that's too late ...

(http://img366.imageshack.us/img366/9623/sawmillpreview01gt8.jpg)

This is Eymard Sawmill - Isère / France .
Untill there , I've used mainly my memories but that time I needed an example ...

This is just a preview ...

(http://img366.imageshack.us/img366/1985/sawmillpreview02nr0.jpg)

(http://img366.imageshack.us/img366/2417/sawmillpreview03vj8.jpg)

Still a lot of work , as you can notice that I'm reworking the Newman Inc Water Company at the same time . ;)



i don't see a sawmill... yet. A spur rail road with an old steam loco (wish there were more props for the tiny ones, like a Shay 2-truck steam engine) that takes it to the sawmill?

Cheers,
Matt


As you can see , Matt , AntigOne is definitely too modern for that ...  :P
Thanks for your comment . :thumbsup:


Can we have a region shot ? )
Arthur

Not yet ... :P

Those are most beautiful farm pictures Cedric, among the best I have ever seen.


Thanks , Phil , that means a lot coming from you ... I've tried something completely european and this wouldn't have been possible only a few months ago . Thanks to Andreas & SFBT ...

cédric mon anglais étant très médiocre, je vais commenter en français.


C'est extrêmement impressionnant ce que tu fais, j'adore la méticulosité que tu apportes à tes images, le soins des détails pour recopier l'existant.

Comme tu le sais je suis en train de faire un deuxième pack de prop, si tu as besoin de quoique ce soit, demande moi, quand je vois ce que tu en fais je n'hésiterais pas une seconde à réaliser tes demandes.

Hello Orange !  :)

Translation of his post ; Orange proposes me to BAT some props for me ... I'm going to suggest him a few things .... by PM . :P

Merci , mille fois , Orange - Un prénom ?
Bon , je n'aime pas demander , mais puisque tu proposes ...
D'abord ça tombe très bien puisque travaillant sur une scierie , j'attends dèjà avec impatience tes stockages de rondins ...

(http://img366.imageshack.us/img366/6536/sawmillpreview04de9.jpg)

Je t'envoies un PM avec quelques suggestions - et photos - dans la soirée ... :thumbsup:


Thanks to Earth quake , Youcef & gobo as well . :thumbsup:

Later .

Cédric.
Title: Re: AntigOne
Post by: bat on October 29, 2008, 12:03:54 PM
Fantastic work there on the previews! And looking forward to the update...

And also beautiful rural farms there on the previous update and the pictures of them are excellent!!! Fantastic work, too! :thumbsup: :thumbsup:
Title: Re: AntigOne
Post by: Youcefk69 on October 29, 2008, 12:30:11 PM
C'est vraiment beau ! Comme d'habitude  :thumbsup:
C'est quoi cette grosse tâche d'ombre vers les rails ?

EDIT: Please use in English in the MD sections, or provide a full translation. Thanks. - Dustin (thundercrack83)
Title: Re: AntigOne
Post by: art128 on October 29, 2008, 01:00:50 PM
You never stop to do LE  :P
that lot is awesome ! I never see that before  &apls
It's a great idea my friend  :thumbsup:
very realistic Sawmill  :thumbsup:
but I think the same like Youcef, what's that strange shadow on the rail ?
Arthur
Title: Re: AntigOne
Post by: gobo77 on October 30, 2008, 08:00:41 AM
Fantastic!  &apls
Title: Re: AntigOne
Post by: Air6 on October 30, 2008, 08:15:45 AM
Hi Cédric,

This is a long time that I not write a comment about your fantastic work. But you know I'm always a big fan of Antigone (city) but I must admit that I like this travel in the countryside of Antigone  :thumbsup:
Concerning to your sawmill, the texture that you use is a bit too clean, but I think you know it  ::) And you must regulate the problem of shadows with train cars props.

Encore bravo à bientôt. Ben
Title: Re: AntigOne
Post by: Earth quake on October 30, 2008, 11:23:05 AM
Just beautiful.

This teaser is really more realistic and splendid.

You are the best lotter of sc4.  $%Grinno$%

just excellent work.

Ps: j'ai jamais de mot en anglais pour poster un commentaire sur tes MAJ.  :D
Title: Re: AntigOne
Post by: metarvo on October 30, 2008, 12:44:57 PM
AntigOne makes another turn, yet the LOT quality continues to increase.  Way to go, Cedric!

 &apls
Title: Re: AntigOne
Post by: Jmouse on October 30, 2008, 03:05:37 PM
To backtrack a bit, the fields are especially beautiful surrounded by the new seasonal tree lots - they look so natural, and I love the harvest scenes. That's exactly what's going on near where I live, but there is no scenery nearly as lovely as that which you have shared with us.

And thank you for discussing your ideas on the use of weeds. I, too, like "weed B" and have started using it quite a bit. I have some other notions on how to use Chris' weeds and grasses as well, and have tried a few of them out lately thanks to your example.

The sawmill is awesome - so much detail - and the train with cars full of lumber is a thoughtful touch. I guess the thing that amazes me the most is your versatility. In barely a month's time, you've gone from creating a castle surrounded by a Medieval village to a sawmill surrounded by farms and fields. And you've achieved the same level of stunning success in both cases.


I await the next installment in this fascinating adventure...
Joan
Title: Re: AntigOne
Post by: sim-al2 on October 30, 2008, 05:27:40 PM
That's a very nice saw mill. I knew you would win, because I haven't even fired up the LE in a week. ::) I like your recreation a lot. (no pun intended, but still achieved!) Too bad we don't have more rural-type industrial buildings.  &mmm
Title: Re: AntigOne
Post by: Badsim on October 31, 2008, 08:26:48 AM
(http://img50.imageshack.us/img50/6357/antigonebanniere2yf9.jpg)


Work in progresses ... So nothing finished yet .

(http://img300.imageshack.us/img300/8311/sawmillpreview10ch6.jpg)

(http://img50.imageshack.us/img50/4018/sawmillpreview09iy1.jpg)

(http://img50.imageshack.us/img50/8291/sawmillpreview11mw5.jpg)

(http://img50.imageshack.us/img50/3363/sawmillpreview12na4.jpg)


Concerning to your sawmill, the texture that you use is a bit too clean, but I think you know it  ::) And you must regulate the problem of shadows with train cars props.


R6 , you should comment more often as I'm ready to take in consideration criticism , advices and suggestions ... As you can see , the shadows problem has been solved by changing the train props ... now from jestarr and these ones are a lot better . I've also tried to dirty the ground textures by adding overlays suggesting sawdust . Hope you like these changes .  :thumbsup:

Nothing finished and works stopped . I'm waiting for new props from Orange ...
This is what I've suggested him as new props and if he release them - and I know he has started to -  , you'll truly see something here never seen before ...

(http://img366.imageshack.us/img366/1858/sawmillpreview05ou2.jpg)

(http://img366.imageshack.us/img366/5001/sawmillpreview06jg4.jpg)

(http://img366.imageshack.us/img366/3250/sawmillpreview07gv1.jpg)

(http://img366.imageshack.us/img366/4042/sawmillpreview08yc0.jpg)

Due to the amount of props already used and to come , have had to split the sawmill with 3 Lots .

The main building is a versin of Logistics Centres from cogeo , so it has jobs ...

(http://img50.imageshack.us/img50/434/sawmilllots02tg9.jpg)

The entrance for Log on trucks is a version of MAXIS' recycling center ...

(http://img50.imageshack.us/img50/2564/sawmilllots01oe8.jpg)

And I created a third Lot . Entrance and parking for employees / exit for trucks with finished products .

(http://img50.imageshack.us/img50/873/sawmilllots03mq1.jpg)

A few others specific Lots .

(http://img50.imageshack.us/img50/9388/sawmilllots04ay3.jpg)

(http://img50.imageshack.us/img50/6271/sawmilllots05jo4.jpg)

Well , waiting for new props to be released , I'm going to work at an uploadable version of my Larch trees forest Lots . ;D

Pictures now dedicated to Joan .... & Orange .  :thumbsup:

Later .

Cédric .
Title: Re: AntigOne
Post by: art128 on October 31, 2008, 08:43:16 AM
It's always incredible Cedric &apls
this sawmill is very stunning  :thumbsup: :thumbsup:
everything you do is great my friend  :thumbsup:
looking forward to the next ... (or Antigone downtown  :P )
Arthur  :thumbsup:
Title: Re: AntigOne
Post by: bat on October 31, 2008, 08:59:02 AM
Great new pictures there of your LE-work! Looks beautiful! :thumbsup:
Title: Re: AntigOne
Post by: Youcefk69 on October 31, 2008, 09:16:15 AM
Very good job  :thumbsup:
Title: Re: AntigOne
Post by: gobo77 on October 31, 2008, 09:22:17 AM
very good!

Now I don't know more synonyms for great.....
Title: Re: AntigOne
Post by: XoX on November 01, 2008, 06:10:47 AM
je suis complètement bluffé  :o
Title: Re: AntigOne
Post by: kimcar on November 01, 2008, 08:53:02 AM
 &apls &apls Looking good Cédric. Very well organized your lots and can`t wait to see the final result
Title: Re: AntigOne
Post by: warconstruct on November 01, 2008, 11:58:06 AM
Salut Cédric, your work is always also fabulous, it is true that it is meticulous and when I look at all that you have make for in arrived I congratulate you !

J'admire et tu le sais ton travail , je poste rarement de commentaire sur ce topic mais je le consulte régulièrement , surtout en ce moment  $%Grinno$%

Beaucoup de richesse à exploité ici , sans bien sur copié mais plutôt s' inspiré .

Salut mon ami .
Title: Re: AntigOne
Post by: Badsim on November 04, 2008, 05:46:10 AM
Hello , and thank you .

Firstly , the Larch trees forest Lots ....

(http://img510.imageshack.us/img510/4794/lachtrees04ki3.jpg)

...are available here : http://sc4devotion.com/forums/index.php?topic=266.120 (http://sc4devotion.com/forums/index.php?topic=266.120)

*********************************************************************

One or two little things before the inauguration of Meygal's sawmill ...

(http://img440.imageshack.us/img440/9485/burgeltzfields01dj1.jpg)

I always found this kind of scene very inspirational ...  ::)

(http://img440.imageshack.us/img440/9936/burgeltzfields02ty1.jpg)

(http://img440.imageshack.us/img440/8274/burgeltzfields03bp4.jpg)

This one too ...Stubble fires , now totally forbidden , were in the past volontary and usual .

(http://img440.imageshack.us/img440/874/burgeltzfields04rl8.jpg)

Take mine as you want , accidental or volontary .... I couldn't resist . ;D

(http://img440.imageshack.us/img440/5637/burgeltzfields05xk9.jpg)

(http://img440.imageshack.us/img440/2860/burgeltzfields06as1.jpg)

(http://img440.imageshack.us/img440/1630/burgeltzfields07ya4.jpg)

(http://img223.imageshack.us/img223/1681/burgeltzfields08gs9.jpg)

A few others little things .

(http://img440.imageshack.us/img440/5688/burgeltzfields09qk7.jpg)

(http://img440.imageshack.us/img440/9120/burgeltzfields10oq7.jpg)

(http://img440.imageshack.us/img440/3049/burgeltzfields11of5.jpg)

(http://img440.imageshack.us/img440/1637/burgeltzfields12db1.jpg)

(http://img440.imageshack.us/img440/7160/burgeltzfields13jx8.jpg)

Now , the bad news ... I'm going to move for a new home . Some renovation works to do first , then the move and re-installation of everything -  :-[ - and finally get a new Internet connection ... In fact , I don't hope to be back before December .

Take care ...

Cédric.
Title: Re: AntigOne
Post by: rooker1 on November 04, 2008, 06:01:26 AM
Hello Cedric,

Don't worry, we haven't left you yet during your periods of away time and we this time won't be any different.  You take care of your move and we'll see you soon.  After all a month isn't that long.

The fire in the farm feilds looks great.  Your eye for realism is fantastic and your ability to twist the game to make it do what you won't is unparelelled.

See you soon my friend,
Robin  :thumbsup:
Title: Re: AntigOne
Post by: art128 on November 04, 2008, 06:05:07 AM
Cedric, It's an excellent update here my friend  (as always  $%Grinno$% ) :thumbsup:
it's awesomly realistic ( I creat new word  :D )
excellent idea for the fire in the farms  &apls &apls
Title: Re: AntigOne
Post by: kimcar on November 04, 2008, 06:20:06 AM
 &apls Nice detail . Is with this littla things that put an MD very realistiv . Very well done . And have a good move and hope you the best in your new house. :thumbsup:
Title: Re: AntigOne
Post by: Youcefk69 on November 04, 2008, 06:30:52 AM
It's veary beautiful, very realistic ! ! ! !  :thumbsup:
Title: Re: AntigOne
Post by: metarvo on November 04, 2008, 07:26:57 AM
Moving can be hard work, but it can be rewarding.  Take care, Cedric.  I do look forward to seeing you here again one day.

Once again, the rural AntigOne shines.  Especially the fire pics. :thumbsup:
Title: Re: AntigOne
Post by: Sheep49 on November 04, 2008, 07:44:27 AM
Well Cedric, I wish you all the best with moving to the new house! Who'll know, maybe you'll find something inspirating there? ;)

Larch forest lots look enormous! &apls  As well as most of your lots :D

And your updates are giving me a lot of ideas. ;) I think I'll look in internet or walk around to search inspiration for my custom lots ;)

All in all: great. Once again, I'm wishing you luck :)
Piotr
Title: Re: AntigOne
Post by: XoX on November 04, 2008, 12:31:19 PM
i love i love i love!!! :thumbsup: &apls

a fantastic nature!
Title: Re: AntigOne
Post by: bat on November 04, 2008, 12:56:34 PM
The first "scene" looks really beautiful! Nice work on it!
And the fire is also fantastic! Very realistic pictures of this really beautiful nature!!! :thumbsup:
Title: Re: AntigOne
Post by: Simpson on November 04, 2008, 03:24:57 PM
Mince j'ai raté pas mal de choses, vraiment ces màjs sont vraiment sublime.
La foret est génial et le travail au LE est formidable

Great work super work on the LE
Title: Re: AntigOne
Post by: Orange_o_ on November 05, 2008, 03:20:13 AM
it is impressive of realism, you have a great knowledge of the props   &apls
Title: Re: AntigOne
Post by: gobo77 on November 05, 2008, 03:30:57 AM
Nice!  &apls

I like the field with the fire
Title: Re: AntigOne
Post by: Shadow on November 05, 2008, 04:22:38 AM
It's Beautiful !!!!  &apls
Title: Re: AntigOne
Post by: Pat on November 05, 2008, 09:31:50 PM
Cedric Simply Amazing work here WOW!!!!!  I love that fire in the field errrr I shouldnt say I love it but you know what I mean  $%Grinno$%
Title: Re: AntigOne
Post by: Jmouse on November 06, 2008, 12:35:02 AM
Beautiful work as always, Cedric. Funny you should include the purging scenes. Following the cotton harvest which produced an impressive "snow storm," the farmers around here have been burning their fields.

I'm amazed at how you can see a photo and re-create it in AntigOne! Then you add your own ideas out of that active imagination of yours, and suddenly we have beauty where once there was bare ground!

I'm going to miss these superb updates
- I've become spoiled now and want at least one a week - but RL does demand our attention from time to time, doesn't it? Hope your move and all the accompanying adjustments go smoothly.

So now I await the return of Antigone...
Joan
Title: Re: AntigOne
Post by: threeswept on November 06, 2008, 02:22:37 PM
The degree of LEing detail is pretty spectacular. What an amazing rural environment! Great, great work! &apls
Title: Re: AntigOne
Post by: Badsim on November 06, 2008, 03:40:09 PM
Thanks for your comments ! But nothing new here , sorry !  ;)

Funny you should include the purging scenes. Following the cotton harvest which produced an impressive "snow storm," the farmers around here have been burning their fields.


Those are the only cotton fields we have in Europe ....

(http://img339.imageshack.us/img339/92/cttonfields01ch7.jpg)

 :D ... but you roused my curiosity Joan !

(http://img339.imageshack.us/img339/7231/cttonfields02ih5.jpg)

(http://img339.imageshack.us/img339/3708/cttonfields03to7.jpg)

And I've had a first look at what's possible ...

(http://img339.imageshack.us/img339/3161/cttonfields04oi0.jpg)

... nothing impossible . New projects on the list so . ;)

Cédric.
Title: Re: AntigOne
Post by: Pat on November 06, 2008, 03:43:57 PM
Cedric dont you just really love it when one of your readers sparks your imagination and spurs you on to create wonders!!! I know I do and I cant wait to see what Joan has done for you!!!!
Title: Re: AntigOne
Post by: sebes on November 23, 2008, 06:37:03 AM
WOW!  &hlp &hlp &hlp

....and I thought this MD was dead and you were doing whatever you like doing somehwere else in RL....  To happen to drop by, and have read like the last 20 pages or so in one breath. Amazing what you achieved again Cedric!

Espeically the combination of the RL pictures (cyclists, sheep, sawmill, harvest, hayfire) and the ingame recreation of those events are.... jawdropping.  I have been starting at my screen the last half hour with open mouth, drooling at the keyboard.

And also the 46 y/o shown in one of the first pages brings up good feelings - so don't worry (at least not yet)!  &kiss
Title: Re: AntigOne
Post by: Badsim on December 08, 2008, 05:13:56 AM
Hi ,

Just a few words to let you know that I'm not yet "Out of Service" . ;D

My move for a new home is finished - well , almost finished  :-[ - so AntigOne will be soon back . At that time , I don't know if I'll restart it from the unfinished sawmill ( I'm still waiting for Orange's props and the first ones I've seen are excellent ...) or directely from AntigOne's downtown .
At least , I've started to play with a famous avenue ...

(http://img56.imageshack.us/img56/7255/champselysees01tf3.jpg)

(http://img56.imageshack.us/img56/3043/champselysees02us8.jpg)

As I'm not able to transit enable a 10 lanes avenues , this set -it will be a set - will be purely eye-candy . So far I've no precise idea how I'll connect these Lots to the "real" Antigone's roads network in a perfectely invisible way ... That said , I know I'll find . ;)

I'm using Xannepan's seasonal trees - they have a Christmas version ... - but I don't think this work will be achieved before Christmas . ::)

See you later .

Cédric.
Title: Re: AntigOne
Post by: wouanagaine on December 08, 2008, 05:34:16 AM
Ah, the best avenue

I think you should add even more cars :)
Title: Re: AntigOne
Post by: Pat on December 08, 2008, 09:20:50 AM
cedric wow!!! I cant wait to see what you further do sir with that ave!!!
Title: Re: AntigOne
Post by: rooker1 on December 08, 2008, 09:26:50 AM
Very good to hear that your move went well and what ever you come back to do, I'm sure we will all be amazed and happy.

Robin  :thumbsup:
Title: Re: AntigOne
Post by: Jmouse on December 08, 2008, 05:45:14 PM
Welcome back, Cedric - your return to the world of SC4 has been a much-anticipated event! :) And that is a breathtaking picture. No wonder you were inspired by it!

Glad to hear moving went well for you,
and especially happy to know you're back in the game...
Joan
Title: Re: AntigOne
Post by: iamgoingtoeatyou on December 08, 2008, 05:49:28 PM
Wow, why didn't I think of that?
Title: Re: AntigOne
Post by: metarvo on December 08, 2008, 07:14:07 PM
It's good to see that you haven't given up on SC4, Cedric.  Is it really true that you may return to the urban AntigOne?  That would be great! ;D
Title: Re: AntigOne
Post by: art128 on December 09, 2008, 09:57:54 AM
Cedric, this avenue is fantastic my friend  &apls
Can't wait to see it in the game.
Arthur
Title: Re: AntigOne
Post by: bat on December 09, 2008, 12:13:58 PM
Fantastic LE-work there, Cedric!
It is looking really great!
Looking forward to more... ;)
Title: Re: AntigOne
Post by: gobo77 on December 09, 2008, 01:13:45 PM
It looks great!

Can I see more?  :thumbsup:
Title: Re: AntigOne
Post by: sim-al2 on December 09, 2008, 09:43:04 PM
 :o I was hoping nothing happened to you. Once again, you have returned with something just too good. %confuso ;)
Title: Re: AntigOne
Post by: Heblem on December 09, 2008, 10:54:26 PM
I do really like your LE concept! that how I like to play the game too  ;D mainly I give to you thanks that you inspired me in a such wonderful idea...
Title: Re: AntigOne
Post by: Badsim on December 10, 2008, 04:28:50 AM
Thanks for your comments ... so it will be Champs Elysées !  :thumbsup:

Ah, the best avenue

I think you should add even more cars :)

And why not a few horses ?  :D

(http://img361.imageshack.us/img361/5747/champselysees009jx5.jpg)

Thanks Stéph. , you're the most well placed - as Parisian - to judge the quality of my new project . :thumbsup:

I do really like your LE concept! that how I like to play the game too  ;D mainly I give to you thanks that you inspired me in a such wonderful idea...

You know I was a huge fan of your Mock City ... If AntigOne wasn't a long-lived plan , I would have closed it to start something similar to your work : the ultimate realism with SC4 . :thumbsup:
By the way , AntigOne is surely going to turn into a mix of "true" and "false" things ... ::)


****************

Work on progresses ...

(http://img361.imageshack.us/img361/782/champselysees001kz4.jpg)

(http://img361.imageshack.us/img361/9163/champselysees002tz8.jpg)

(http://img361.imageshack.us/img361/1223/champselysees003fi8.jpg)

(http://img361.imageshack.us/img361/7711/champselysees004xo1.jpg)

(http://img361.imageshack.us/img361/6020/champselysees005xu7.jpg)

(http://img361.imageshack.us/img361/6940/champselysees006cr7.jpg)

(http://img361.imageshack.us/img361/9882/champselysees007dp4.jpg)

(http://img361.imageshack.us/img361/2026/champselysees008pv6.jpg)

I have had to give up with Xannepan's seasonal trees : too many visual glitches , not only under LE as replied me BarbyW in Xannepan's BAT thread , but ingame as well ... I'm surprised , and to tell you the truth , disappointed because I loved so much these props from one of my favorite BATters ... &mmm
Have replaced them with C.P.'s semiseasonal trees .

Thanks again to Orange , his car props at several angles ( 45/90 & 225° ) are a must to have . :thumbsup:

(http://img116.imageshack.us/img116/1732/placedeletoileto6.jpg)

The Triumphal Arch ( Place de l'étoile ) is one of the most famous and impressive - what a traffic mess !  $%Grinno$% - roundabout of the world !
Unfortunately , "true" or "false" , it's impossible to reproduce with SC4 . In AntigOne , it will be a regular plaza .
At the other edge of Champs Elysées , there's Place de la Concorde ...

(http://img443.imageshack.us/img443/7200/placedelaconcordeul5.jpg)

I've already done something similar for AntigOne , so I'll have to find something else . That said , if AntigOne is a Parisian inspiration , I did never pretend it will be a recreation of Paris . :P

Have time to find , while I'm now going to LotEdit the others sections of Champs Elysées . ;)

To be continued ...

Cédric.


Title: Re: AntigOne
Post by: art128 on December 10, 2008, 06:09:07 AM
fantastic work Cedric.  &apls
You do an excellent job in the messy traffic  :thumbsup:
(et en plus il y a même la flamme du Soldat Inconnu ! )
Can't wait to see the urbanisation of this are my friend,
Arthur.
Title: Re: AntigOne
Post by: N1_2888 on December 10, 2008, 06:28:40 AM
Unfortunately , "true" or "false" , it's impossible to reproduce with SC4 .
Hmm, it's possible to create something similar like iamgoingtoeatyou has shown in one of his mosaics (http://img171.imageshack.us/img171/737/jyjytf7.jpg). ;)
(here (http://sc4devotion.com/forums/index.php?topic=3617.msg146271#msg146271) is the whole one)
Title: Re: AntigOne
Post by: bat on December 10, 2008, 08:09:19 AM
That is looking wonderful! Fantastic new pictures of your LE-work there! The lot looks beautiful! :thumbsup:
Title: Re: AntigOne
Post by: Fabian93 on December 10, 2008, 09:34:23 AM
Great idea there. I'd never have thought of this way, to solve the "problem" with the end of the avenue. Looking forward to the rest.

Fabian
Title: Re: AntigOne
Post by: un1 on December 10, 2008, 09:56:04 AM
An amazing MD to say the least. ;D
I really like your lots, the cities are amazing.
I will be looking forward to seeing more.  :thumbsup:

-un1

Welcome to Page 62!  &apls
Title: Re: AntigOne
Post by: Heblem on December 10, 2008, 02:29:29 PM
Cedric, great job in doing these lots, even the avenue intersection and cars turning (seems that people are a bit desperate to get in and turn   ;D) there are some cars props I did (90° 45°) at the LBT Prop Pack 3 that you might be interested in using.

Oh btw if you need any help for doing textures (intersections anything) you can contact to me for doing these textures for you, I can look at Google Earth or Virtual Earth at Paris streets for a bit inspiration for such intersections, sidewalks, and street lines. I have some textures but are more latinamerican like also I have some others but are very American...

Take care!
Title: Re: AntigOne
Post by: iamgoingtoeatyou on December 10, 2008, 02:38:36 PM
I see you got the crazy French drivers in there ;)
Title: Re: AntigOne
Post by: Orange_o_ on December 10, 2008, 03:09:41 PM
Boss Badsim


It is an honor for me to see that you use my props cars for the Champs Elysées.

It's beautiful, I like your job, but it's pity for the big roundabout.... perhaps it is possible to make the texture....perhaps




Ps: Ta commande est bien avancée il ne manque plus que la remorque du semi  ;) je vias la faire avant d'attaquer le Belem  :-[
Title: Re: AntigOne
Post by: Pat on December 10, 2008, 04:21:45 PM
Cedric simply amazing stuff wow!!! I just dont know what to say here anymore about your details and how you do things!!! its so breath taking great sir and an honor to watch you work!!!!
Title: Re: AntigOne
Post by: gobo77 on December 11, 2008, 12:08:35 PM
Fantastic Work!  &apls
Title: Re: AntigOne
Post by: CabraBuitre on December 12, 2008, 01:06:15 AM
I've always been a fan of wide avenues in cities like Paris and, in a more modern sense, Chicago.  Truly, many of Chicago's avenues were modeled after the Paris design and were incorporated in Daniel Burnham's 1909 Plan of Chicago.  Several things from that plan were actually put in practice... and one was the avenues!

Can't wait to see how this progresses!
Title: Re: AntigOne
Post by: SpilltMilk on December 12, 2008, 10:13:04 PM
Could I ask, where did you get those overlay textures with the avenue-transit enabled lot from? I'm a big fan.  &apls
Title: Re: AntigOne
Post by: Badsim on December 14, 2008, 07:26:57 AM
Such great reactions , guys , interesting & funny ...  ;)

I use to work from real pictures , a lot more pictures than the few ones I usually post there .
For example , I've decided to LotEdit Champs Elysées with many french flags , not to show my patriotism  $%Grinno$% , but because this is the real look of the avenue around the 14 of July or at very special occasions and I think it's its best look :

(http://img376.imageshack.us/img376/6754/champselysesjulynf7.jpg)

(http://img123.imageshack.us/img123/3927/champselyses012ey5.jpg)

(http://img123.imageshack.us/img123/8018/champselyses011lp9.jpg)

(http://img123.imageshack.us/img123/2153/champselyses010vu6.jpg)



And , as Arthur has noticed ,  the flame of the Unknown Soldier Memorial under the Arc de Triomphe is burning ... since 1923 . This Lot is far to be finished .


(http://img368.imageshack.us/img368/4339/tombedsoldatinconnuwa9.jpg)

Cedric, great job in doing these lots, even the avenue intersection and cars turning (seems that people are a bit desperate to get in and turn   ;D) ...

I see you got the crazy French drivers in there ;)

 ;D

This is the inspiring picture from exactely the same place :

(http://img376.imageshack.us/img376/8118/trafficpacedeletoilexf9.jpg)

You can see my messy traffic is nothing compared with ... You have to be born here to do not feel suicidal or with the urgent need to kill someone !  :D
Well , at least have I to admit they all try to drive there in the same roundabout direction ... ::)

Hmm, it's possible to create something similar like iamgoingtoeatyou has shown in one of his mosaics. ;)


Iamgoingtoeatyou's picture :

(http://img376.imageshack.us/img376/7477/jyjytf7nw4.jpg)

Indeed , I can't deny that it's a brilliant work considering the material available .  &apls &apls &apls

The real place now :

(http://img376.imageshack.us/img376/221/placedeletoile02wo9.jpg)

That's what I said impossible to reproduce , from the point I decided to create an accurate but false 10 lanes avenue ...
I can't apply Iamgoingtoeatyou's technical there . Firstly I don't see how I could connect a false 10 lanes avenue to a functionating roundabout from the NAM and secondly , even if it was possible with tricks like resized Lot with proper overlays , it would be highly unrealistic - unconvincing to be more precise - to see a 10 lanes avenue arriving on a 2 lanes roundabout ... that would ruin the scene .
Creations of base textures - or , why not , an overhanging and circular prop for the regular avenue roundabout of the NAM - would be possible ... but  untill there's a roundabout with more lanes - and only a Modder of the NAN team can say if it's possible or not to path ... - that would not solve the problem of plausibility ... I'm afraid I'm going to stick with the idea of a regular plaza .

.. there are some cars props I did (90° 45°) at the LBT Prop Pack 3 that you might be interested in using.


Thanks for that information ... I'll need a lot of various cars to avoid repetitions . :thumbsup:


Oh btw if you need any help for doing textures (intersections anything) you can contact to me for doing these textures for you, I can look at Google Earth or Virtual Earth at Paris streets for a bit inspiration for such intersections, sidewalks, and street lines.


Thanks for that offering ... having created a few Base Textures for my own use , I know that's a long work . At least for me , being not experienced with drawing softwares . What's really missing there are turning lanes - ground signage - for a T avenue intersection ... but I can live without .;)


Ps: Ta commande est bien avancée il ne manque plus que la remorque du semi  ;) je vais la faire avant d'attaquer le Belem  :-[

I'm going to reply you by PM .   :)


I've always been a fan of wide avenues in cities like Paris and, in a more modern sense, Chicago.  Truly, many of Chicago's avenues were modeled after the Paris design and were incorporated in Daniel Burnham's 1909 Plan of Chicago.  Several things from that plan were actually put in practice... and one was the avenues!

Can't wait to see how this progresses!

Thanks for that interesting information , Cabra. The most striking with Paris, except the historical architecture , are many large perspectives from avenues . That's magical . I knew Washington is famous as well for its large perspectives , have a lot less knowledges about Chicago .  I'll have to "Google" that ... ;)

Could I ask, where did you get those overlay textures with the avenue-transit enabled lot from? I'm a big fan.  &apls

Welcome to AntigOne , SpilltMilk .  ;)
Overlays here are combinations ( and additions ) of Xannepan's ones from his Gare du Nord ( I'm using the first version on the STEX but I don't think they're different with the second one on the LEX ... ) and overlays by Squidi from his Textures & overlays pack (STEX ,  but currently I can't access Simtropolis to give you the exact names .)


****************************


Champs Elysées are a little more advanced than the few pictures of that post , but I thought it would not be particularly interesting to see always the same thing or almost . My other worry now is to find its proper place in AntigOne .  One solution would require  destructions before ... and as the city is a precise jigsaw puzzle , then , I would have to rework a lot of others Lots .The other solution is to create an entire new district ... a lot of work too . That's an uneasy choice . ::)

Thanks for your attention .

Cedric .
Title: Re: AntigOne
Post by: CabraBuitre on December 14, 2008, 10:07:57 PM
Thanks for that interesting information , Cabra. The most striking with Paris, except the historical architecture , are many large perspectives from avenues . That's magical . I knew Washington is famous as well for its large perspectives , have a lot less knowledges about Chicago .  I'll have to "Google" that ... ;)

What is interesting with Chicago is that the "perspectives" are much different now... because most of the avenues are bordered by really tall buildings. 

Actually, Chicago and the "City Beautiful" movement was one that really began with the planning for the 1893 Columbian World Exposition in Chicago.  Daniel Burnham designed the Exposition grounds and then created the 1909 "Plan of Chicago."  He also was the designer of the Washington Mall, which was patterned off of a European design to give it plenty of class but also to give it legitimacy in the world.

I've got some pics of Chicago's "avenues" that show some of those perspectives... but I don't want to hijack your thread!  I'm actually thinking of starting a Chicago image thread here sometime soon anyway...
Title: Re: AntigOne
Post by: XoX on December 15, 2008, 12:26:35 PM
 &apls :thumbsup: I can't wait for futures updates!:)
Title: Re: AntigOne
Post by: metarvo on December 16, 2008, 09:41:47 AM
This update is proof that even the very best of us must work with what we have.  Of course, this wonderful site is increasing "what we have" in unprecedented ways, but that's another story.  Anyway, that is one beautiful avenue you have there, Cedric.  :thumbsup:
Title: Re: AntigOne
Post by: bat on December 17, 2008, 07:38:20 AM
Really great work there on that area! It looks wonderful! :thumbsup:
Title: Re: AntigOne
Post by: SpilltMilk on December 17, 2008, 07:33:54 PM
Oh wow, I have both of those. Guess I need to look harder. :P And thank you for the welcome mate.
 :satisfied:
Title: Re: AntigOne
Post by: Badsim on December 18, 2008, 09:24:17 AM
(http://img389.imageshack.us/img389/3318/champselysees020ee2.jpg)


Hi ,

....and thank you .



... My other worry now is to find its proper place in AntigOne .  One solution would require  destructions before ... and as the city is a precise jigsaw puzzle , then , I would have to rework a lot of others Lots .The other solution is to create an entire new district ... a lot of work too . That's an uneasy choice . ::)



Well , that's decided , it will be a whole new district .

(http://img389.imageshack.us/img389/8920/champselysees021lz8.jpg)

(http://img389.imageshack.us/img389/5483/champselysees022cu4.jpg)

(http://img389.imageshack.us/img389/1702/champselysees023cq3.jpg)

(http://img389.imageshack.us/img389/9739/champselysees024gj7.jpg)

(http://img389.imageshack.us/img389/2816/champselysees025ly9.jpg)

(http://img389.imageshack.us/img389/4166/champselysees026nh6.jpg)

(http://img389.imageshack.us/img389/1972/champselysees027wn3.jpg)

(http://img389.imageshack.us/img389/4305/champselysees028en8.jpg)

(http://img389.imageshack.us/img389/3659/champselysees029lm9.jpg)

Following a famous song , " I love AntigOne is summer ...

(http://img389.imageshack.us/img389/3098/champselysees030hg2.jpg)

... I love AntigOne in autumn ...

(http://img389.imageshack.us/img389/1641/champselysees031qh9.jpg)

... I love AntigOne in winter ."

(http://img389.imageshack.us/img389/4059/champselysees032zg5.jpg)

(http://img389.imageshack.us/img389/7294/champselysees033sy0.jpg)

These 2 new residential blocks are 2 variations of BarbyW's "Quartier Touraine" , which is a growing mega-Lot .

(http://img389.imageshack.us/img389/9864/quartierstouraineelyseezd4.jpg)


(http://img389.imageshack.us/img389/6950/quartierstouraineelyseess4.jpg)


Have to precise once more - because I guess some of you think that all what they see here is pure but only eye-candy - have to precise so , that all residential blocks in AntigOne are growing mega-Lots , most of the time different versions of BarbyW's Quartier Touraine , Quartier Alex , Les Pauvres and Place des Alpes . These growing mega-Lots were available at Simtropolis but aren't anymore and have never been uploaded on the LEX . That's a pity .
I know there're tutorials about how to make a growing mega-Lot ( in other words , bigger than 6x6 ...) but BarbyW's ones are perfectly Modded - and that saves a lot of time - and easy to transform ... Perfect for me .
As I regularly receive PMs about them ...  ::) ... well , If I were you , I would request to BarbyW to upload them again . ;)

See you after Christmas , which I hope great for you & your families , with some diagonals - as you can see .  ;)

Cédric .

Title: Re: AntigOne
Post by: wouanagaine on December 18, 2008, 09:31:32 AM
Very nice, Cedric
I don't see on LE pic how you put the underground parking, it is also a custom lot or just a good placement of existing ones ?
Title: Re: AntigOne
Post by: Orange_o_ on December 18, 2008, 10:29:03 AM


It's a real pleasure for me to follow the new district creation, It's very impressive. Paris by night is here  :thumbsup:
Title: Re: AntigOne
Post by: rooker1 on December 18, 2008, 11:05:27 AM
Fantastic pictures again Cedric, both real life, in game and LE.  I enjoy them all very much.  I have learned so much from this MD, I just want to thank you again.

wouanagaine....the underground parking is part of Cedric's sidewalk LOTs.  ;)

Just incase you are not around, I want to wish you a Great Holiday and a happy New Year.
Robin  :thumbsup:
Title: Re: AntigOne
Post by: iamgoingtoeatyou on December 18, 2008, 03:27:21 PM
Wow, I can only imagine how beautiful it'll look when it's completed. Thanks for the shout out by the way ;D
Title: Re: AntigOne
Post by: bat on December 18, 2008, 03:37:54 PM
 :thumbsup: It's a beautiful new district there! Excellent work on it! And your pictures are superb! :thumbsup: :thumbsup: :thumbsup:
Title: Re: AntigOne
Post by: Jmouse on December 18, 2008, 05:39:38 PM
Gorgeous photos you have to work from, Cedric, and you're using them to the best possible advantage. The BATs you have chosen to place in this "whole new district," combined with your exceptional LE talents, make this a project of great importance to the community. And it could only happen in AntigOne! :)

Later...
Joan
Title: Re: AntigOne
Post by: NikNik on December 19, 2008, 07:24:51 AM
Great work Badsim.

Nice to see you back at work in the city.

 :wings: From the Netherlands I wish you a wonderfull Christmas and all the best for 2009. :wings:

Nik-Nik
Title: Re: AntigOne
Post by: ejc on December 19, 2008, 08:23:07 AM
bravo bravo

it is looking just great!

nice to see the traffic piling up in front of those traffic lights!

keep it going, i will continue to follow the progress...

E
Title: Re: AntigOne
Post by: art128 on December 19, 2008, 10:06:25 AM
Fantastic looking avenue Cedric.
I don't have the inspiration to say more !

Arthur.  &apls &apls
Title: Re: AntigOne
Post by: gobo77 on December 19, 2008, 05:10:53 PM
Fantastic!  &apls
Title: Re: AntigOne
Post by: SpilltMilk on December 19, 2008, 06:32:48 PM
That's it! I'm stealing your ideas. Expect some competition soon.  $%#Ninj2
Title: Re: AntigOne
Post by: sim-al2 on December 19, 2008, 08:16:30 PM
That's it! I'm stealing your ideas. Expect some competition soon.  $%#Ninj2


I'm sorry. I already tried. I don't think that's even possible. :P ;)
Title: Re: AntigOne
Post by: SpilltMilk on December 20, 2008, 03:56:50 PM
I'm sorry. I already tried. I don't think that's even possible. :P ;)

Just watch out.
Title: Re: AntigOne
Post by: BarbyW on December 21, 2008, 09:36:12 AM
Just for you, Cedric, I have uploaded the 10x10 European set to the LEX. These have been updated using the X_Tool so are CAMpatible but they don't need to CAM to grow as they are stage 5 lots.
Title: Re: AntigOne
Post by: Badsim on December 21, 2008, 10:55:37 AM
Just for you, Cedric, I have uploaded the 10x10 European set to the LEX. These have been updated using the X_Tool so are CAMpatible but they don't need to CAM to grow as they are stage 5 lots.

What a great event , Barbara !  &apls &apls &apls

Thanks so much , not for me having already these precious files - AntigOne without them wouldn't be ... AntigOne !  :D - .
Thanks for all LOTters . :thumbsup:

Let me dedicate you that picture ( full update & replies to come tomorrow ... ) as there're 3 versions of your Quartier Touraine on it .
This is with no doubt my all time favorite picture from AntigOne .

(http://img301.imageshack.us/img301/7734/champselysees048vr0.jpg)

Cheers .

Cédric.
Title: Re: AntigOne
Post by: Earth quake on December 21, 2008, 11:01:34 AM
OMG, Cedric.

It's simply splendid, "extrordinaire".
I love, the details is perfect and the choice of the bat is excellent, I love.
So, I want a new update.
Title: Re: AntigOne
Post by: Youcefk69 on December 21, 2008, 03:08:08 PM
OMG ! It's absolutely wonderful  :o :o
C'est une nouvelle ville ou un quartier de l'ancienne ?
It is a new city or a district of the oldest ?

Title: Re: AntigOne
Post by: art128 on December 21, 2008, 03:50:04 PM
Cedric , as always it's splendid. &apls
I really love the texture you used for the sidewalk (this one with cross), where that come from?
This picture look really real my friend, great work.  :thumbsup: :thumbsup:

Arthur.
Title: Re: AntigOne
Post by: SpilltMilk on December 21, 2008, 04:02:17 PM
I must say this is excellent. :)
Title: Re: AntigOne
Post by: Bastet69008 on December 21, 2008, 04:38:07 PM
That's awesome! Love it! Perfect landmarks, perfect city! I'm jealous!

Vraiment bravo l'ami!  :thumbsup:
Title: Re: AntigOne
Post by: sim-al2 on December 21, 2008, 05:32:19 PM
I really love the texture you used for the sidewalk (this one with cross), where that come from?

I think those textures are included in BSC Textures Vol. 2 (maybe 1)
Title: Re: AntigOne
Post by: kimcar on December 21, 2008, 06:04:46 PM
 &apls &apls &aplsAwesome work my friend. You raise up the LE level skill ; once again. Very genious the way you think  :thumbsup:
Title: Re: AntigOne
Post by: Jmouse on December 22, 2008, 12:02:14 AM
Absolutely awesome work! Give gorgeous BATs to a player with legendary LE skills and you get ... AntigOne!

Later...

Joan
Title: Re: AntigOne
Post by: bat on December 22, 2008, 03:48:15 AM
It's a superb picture there! Awesome work on it!!!!!! :thumbsup: :thumbsup: :thumbsup:
Title: Re: AntigOne
Post by: thundercrack83 on December 22, 2008, 03:24:01 PM
I really don't know what to say, my friend.

When I come here, I lose my ability to think clearly.

Extraordinary doesn't even begin to cover how great your work is!

Take care!

Dustin
Title: Re: AntigOne
Post by: rooker1 on December 22, 2008, 08:14:49 PM
WOW....fantastic picture. 
I can see why it's one of you think it's the best one so far.
 &apls
Robin  :thumbsup:
Title: Re: AntigOne
Post by: Badsim on December 26, 2008, 03:39:08 AM
(http://img383.imageshack.us/img383/8851/promenadechampselyseeswe4.jpg)

Hello , and thanks for your enthusiasm , as always . ;)

Place de l'étoile , Champs Elysées Part 1 & 2 (more to come) are finished and ready to be integrated to AntigOne's main city tile ...

(http://img234.imageshack.us/img234/8070/palcedeletoile001pa8.jpg)

(http://img234.imageshack.us/img234/6688/palcedeletoile002xq1.jpg)

(http://img234.imageshack.us/img234/4932/palcedeletoile003fm3.jpg)

(http://img234.imageshack.us/img234/12/palcedeletoile004ri1.jpg)

(http://img234.imageshack.us/img234/3913/palcedeletoile005qe1.jpg)

(http://img234.imageshack.us/img234/9789/champselysees042yf8.jpg)

(http://img234.imageshack.us/img234/6264/champselysees043hy6.jpg)

(http://img234.imageshack.us/img234/7747/champselysees044wb4.jpg)

(http://img234.imageshack.us/img234/9664/champselysees045ld1.jpg)

Are ready to be integrated to AntigOne's main city tile so , except that I decided to rebuild AntigOne around this new district instead . ;D
Well , at least my favorite parts of the city , updated . I'll take that occasion to switch to Youcefk69 (TSC) canal set , try the new avenues Mods from Pegasus , use GLR - I gave up with it years ago due to CTDs - , be more coherent with trees using only seasonal or semiseasonal ones , and so on ...

I started AntigOne more than 4 years ago now , too many things are outdated to try a renovation only . And I've got now the capability and the material to be more convincing than ever .

Have already started to work about semiseasonal trees from the evergreen ones I use massively in AntigOne : Boommaple (ganymedes) , Ypiranga (Swi21) , Istrianus (Jeronij ) ... A mix of these props with winter ones from Jeroni and C.P. should work ;

(http://img234.imageshack.us/img234/8580/semiseasonaltreessz1.jpg)

I'm going to Mod all these props as timed ones . And surely rework Porkissimo's dead leaves as they currently appear from November to the end of March , I think that to end of December is enough .


Welcome to AntigOne v2 ....  :satisfied:

Cédric.

Title: Re: AntigOne
Post by: Alfred.Jones on December 26, 2008, 03:42:47 AM
That is amazing work Cédric :thumbsup:

AntigOne v2!!??

That sends a shiver down my spine!

Looking forward to more ;)
Title: Re: AntigOne
Post by: art128 on December 26, 2008, 04:58:47 AM
Awesome ! (as always)
I really like the place of the arch ! It's a wonderful idea to put these circular building here, I never had this idea !!  &apls &apls

As for Antigone V2, I'm very impatient to see that !!  :thumbsup: :thumbsup:

Arthur.
Title: Re: AntigOne
Post by: Youcefk69 on December 26, 2008, 12:41:02 PM
Waw ! Very good city !!  :thumbsup:  :o
Title: Re: AntigOne
Post by: vnaoned on December 26, 2008, 01:47:40 PM
Still breathtaking!! I just love your work...
I'm waiting the new devellopments with a growing impatience...
Title: Re: AntigOne
Post by: sebes on December 26, 2008, 02:20:26 PM
Antigone v2... wow - that must be  (&dance &dance &dance )2
Title: Re: AntigOne
Post by: gobo77 on December 26, 2008, 03:28:27 PM
wow, it looks great!
Title: Re: AntigOne
Post by: Jmouse on December 26, 2008, 05:40:31 PM
As always, your work is exemplary, Cedric. You are a leader and trendsetter in LE! Sounds like there are some exciting things afoot in AntigOne's future, and I'm looking forward to every moment of it!

Later...
Joan
Title: Re: AntigOne
Post by: warconstruct on December 27, 2008, 04:45:44 AM
wow very good job ! j'aime énormément l'avenue que tu as créé ainsi que tout les LOTs qui l'entoure , très beau travail .
Title: Re: AntigOne
Post by: Badsim on December 27, 2008, 07:54:59 AM
Thank you all , your comments support and motivate me to go further , at this strange point of this LotEditing adventure : the reconstruction of AntigOne . :-[

To see the city as large again than previously , it will take years .
... but we are immortal , aren't we ?  ::)

As this MD has quickly turn into a fragmented tutorial about how to do it yourself instead of being a simple gallery of what's possible to do , I'm not going to change that .

I thought so that it would be interesting to show how I proceeded for the block with diagonal BATs .

Firstly , I created a draft LOT where I chose and placed everything ,

(http://img301.imageshack.us/img301/9403/processchampselysees000jc7.jpg)

(http://img301.imageshack.us/img301/8016/processchampselysees001ed2.jpg)

At this step , I could have simply LotEdited that Lot as a version of Paramount Opera or Sony Center , knowing how to TE a diagonal road ... except that we can have only one building per Lot and both Paramount Opera and Sony Center are losing their superb lighting when they are used as props like on the picture above ... that was unacceptable .
So it has been necessary to divide this draft Lot into 3 different ones .

LotEditing of Paramount Opera ,

(http://img301.imageshack.us/img301/9366/processchampselysees002oq9.jpg)

Transit enabled as you can see ...

Setting up :

(http://img301.imageshack.us/img301/1082/processchampselysees003el3.jpg)

(http://img301.imageshack.us/img301/682/processchampselysees004eq3.jpg)

(http://img301.imageshack.us/img301/6645/processchampselysees005kk1.jpg)

Connection of this Lot to the road network ,

(http://img301.imageshack.us/img301/821/processchampselysees006cb3.jpg)

(http://img301.imageshack.us/img301/5153/processchampselysees007uy2.jpg)

Then , LotEditing of Sony Center - only available as a landmark without any job -

(http://img301.imageshack.us/img301/558/processchampselysees008kb2.jpg)

Setting up ,

(http://img301.imageshack.us/img301/7386/processchampselysees009ts6.jpg)

(http://img301.imageshack.us/img301/2274/processchampselysees010sa8.jpg)

Creation of a necessary filler Lot ... I took that occasion to use a blank CS$$$ Lots , after all , that's only balancing the fact that Sony Center is a landmark .

(http://img301.imageshack.us/img301/5790/processchampselysees011rh8.jpg)

Setting up ...

(http://img301.imageshack.us/img301/7854/processchampselysees012lw8.jpg)

(http://img301.imageshack.us/img301/6050/processchampselysees013fs6.jpg)

Now I'm going to use one of my favorite tricks ; resizing of this Lot ...

(http://img301.imageshack.us/img301/6281/processchampselysees014zl2.jpg)

(http://img301.imageshack.us/img301/6927/processchampselysees015sm7.jpg)

Automatic result :

(http://img301.imageshack.us/img301/4364/processchampselysees016dz3.jpg)

So the stats for this block are :

(http://img301.imageshack.us/img301/2756/processchampselysees017ss8.jpg)

(http://img301.imageshack.us/img301/5813/processchampselysees018la5.jpg)

(http://img301.imageshack.us/img301/8408/processchampselysees019bf6.jpg)

Which , I think , aren't that bad ... for something without any Modding .


********************************************************

A few words about AntigOne reconstuction , as I think it could take me a very long time to come here again with an update ...

Have erased the city ( having a lot of back up ... ) but would like to keep the region where I built many others things . That's a delicate process because AntigOne (250 000 inhabitants ) was connected to 3 other cities where are generated the most part of the industrial jobs ... and I'm not sure at all in fact to be able to control anymore the region ... ?$%kar&%h . If not , I'll come back with the same map but a virgin region .

Thanks for your attention . ;)

Cédric.
Title: Re: AntigOne
Post by: Youcefk69 on December 27, 2008, 08:09:14 AM
Waw you're a boss of the LE !!  :thumbsup:
Bonne chance !
Title: Re: AntigOne
Post by: art128 on December 27, 2008, 09:50:50 AM
Wow ! I can't imagine the LE work !  &apls &apls Very ingenious! work my friend.
Good luck for rebuilt your lots  :thumbsup:
Arthur.
Title: Re: AntigOne
Post by: kimcar on December 27, 2008, 10:28:10 AM
 &apls &apls Excellent as always buddy. Very good work :thumbsup:
Title: Re: AntigOne
Post by: bat on December 27, 2008, 10:32:34 AM
Your work on that stuff is excellent, Badsim! And wonderful two new parts, also fantastic new pictures of AntigOne! :thumbsup:
It's awesome!! :thumbsup:
Title: Re: AntigOne
Post by: gobo77 on December 28, 2008, 10:00:42 AM
It's great!  :thumbsup:
Title: Re: AntigOne
Post by: rooker1 on December 28, 2008, 10:47:44 AM
 &apls.....
.....
.....
speechless.

Robin  :thumbsup:
Title: Re: AntigOne
Post by: beto_080480 on December 28, 2008, 11:53:33 AM
You truly are a master of LE. Je aimerais savoir s'il y a possibilité que tu "release" your work. Sorry, Im learning French and that probably is wrong. Anyhow, j'aime ton ouvrage!
Title: Re: AntigOne
Post by: Jmouse on December 28, 2008, 06:18:33 PM
Cedric, your step-by-step guides just make the magnificent even greater! I am always amazed at the amount of detail - the number of props you use - without creating an overcrowded look. I'll be spending some time with LE in 2009, and you know who my exemplar will be!

Thank you again for showing us the way...

Joan
Title: Re: AntigOne
Post by: XoX on January 01, 2009, 04:11:38 PM
 :o awesome!

You should make the vuitton center-shop on champs elysées  ;D It will be very caracteristic of this avenue!
Title: Re: AntigOne
Post by: alan_vzla on January 05, 2009, 01:07:18 PM
*looks the pics, fades and wakes up again*
%confuso Is this the same game I have in my computer?
Anyway... that last update showing your work with the LE is simply outstanding... you have a very high capacity for recreating realism in your cities... very good work my friend.

One question, what is the name of the prop that you use as avenue median in the lot you made?
Title: Re: AntigOne
Post by: Pat on January 05, 2009, 01:10:22 PM
cederic simply amazing stuff here recently wow!!! I am soo impressed here!!!  &apls
Title: Re: AntigOne
Post by: TheTeaCat on January 05, 2009, 01:45:30 PM
Stunning. Simply stunning &apls

Its a pleasure to watch a master at work.
The use of the blank CS$$$ lot and resizing - very clever trick (note to self - must remember that)

I am always left amazed at what I see when I click on your thread  ;D

 :satisfied:
TTC
Title: Re: AntigOne
Post by: Badsim on January 08, 2009, 04:38:55 PM
Hi ,

With my best wishes to you all for 2009 , all the more this year , announced as a very bad one .  ::)

Various works , various news ...

Firstly , as announced on my previous post , all AntigOne's trees - deciduous ones - are now configured to be seasonal and/or semi-seasonal . Porkissimo's "Street leaves" used with them appear now from November to the end of December only .

Have also started to work with Youcef/TSC canal set . Have to confess that I've been firstly disappointed with it ; that's well known that , if Buildings are more or less accurately scaled in SC4 , props need to be overscaled ... and , near props like Sims or cars , this canal set looks underscaled . Fortunately , have found some ways to give it more relief , adding props like walls and railings ... hope you will like it , Youcef .


***************************************************************************

Welcome to Notre-Dame de Paris'AntigOne . :P


(http://img442.imageshack.us/img442/7136/notredamedeparis001uf5.jpg)

It took me near a week of LotEditing for the few pictures you're going to see , trying many things to be as close to reality than possible .
Near a week , yep , maybe does it sound crazy for ...5 Lots ... but how much longer did it take to Debussyman to BAT it ?

So , that's only justice for that masterpiece .

I worked - I'm working should I rather say , as it is far to be finished - with a lot of real pictures like those for details ...

(http://img442.imageshack.us/img442/5276/notredamedeparis002ag0.jpg)

(http://img442.imageshack.us/img442/4463/notredamedeparis003qk9.jpg)

... and GoolgleEarth for the overview as , personally , I didn't go to Paris during the ten last years .  ::)

(http://img442.imageshack.us/img442/5035/googleearthnotredameae1.jpg)

(http://img442.imageshack.us/img442/6707/notredame001js9.jpg)

(http://img442.imageshack.us/img442/6556/notredame002lw5.jpg)

(http://img442.imageshack.us/img442/1426/notredame003pn6.jpg)

(http://img442.imageshack.us/img442/1214/notredame004ta3.jpg)

(http://img442.imageshack.us/img442/6350/notredame005nk3.jpg)

(http://img442.imageshack.us/img442/4688/notredame006al3.jpg)

(http://img442.imageshack.us/img442/5579/notredame007vr2.jpg)

(http://img442.imageshack.us/img442/903/notredame008kq1.jpg)

(http://img442.imageshack.us/img442/8283/notredame009ba9.jpg)

The project here is to reproduce the whole Ile de la Citè

(http://img442.imageshack.us/img442/1913/notredame010bb3.jpg)

Maybe have you noticed the Bouquinistes (famous secondhand booksellers of Paris ) along the Seine ...

(http://img387.imageshack.us/img387/777/bouquinistesparis01rv2.jpg)

(http://img387.imageshack.us/img387/1092/bouquinistesparis02lx4.jpg)

(http://img387.imageshack.us/img387/8782/bouquinistesparis03qr4.jpg)

Time to tell you one thing or two about vnaoned ( Vincent ... ) .
vnaoned is a new and very very promising french BATer . He is also the author of the most stunning MD I've seen since a long time , with his own BATs .... take a few minutes to visit it at TSC ; http://www.toutsimcity.com/forums.php?viewthread=517794&page=1 (http://www.toutsimcity.com/forums.php?viewthread=517794&page=1) . Absolutely stunning . &apls


vnaoned , because he enjoy my work as I enjoy his , sent me some props he did ( That's not a request ... ) :

(http://img387.imageshack.us/img387/4813/vnaonedpropsej2.jpg)

Among these props , there are also the famous Wallace fountains ...

(http://img387.imageshack.us/img387/1985/fontainewallacefs6.jpg)

... more than 100 of these fountains offered to parisians by Sir Wallace are disseminated in Paris since 1875.

These props , and hopefully some others to come , are so complementary to Porkissimo's ones that I exhorted him to release & upload a prop pack .
Waiting for it , thank you so much  Vincent .  :thumbsup:

Well , it seems that AntigOne v2 will be more parisian than ever .... ;)

**************************************************************

Replies ...


Youcef ( Thanks once more for the canal set and , yes , I will certainly request you specific pieces for a diagonal bridge ... ;D ) , Arthur , kimcar , bat , gobo77 , Robin & Pat , thanks for your comments .  I know I should take time to comment your own works ... in other words ,  I should spend less time with LE and more on these forums ... hummm , should be possible during the next days . ;)

J' aimerais savoir s'il y a possibilité que tu "release" your work.

"My work" is now a collection of more than 1000 custom Lots - I would be the king of STEX , LEX and so on !!!  :D -
No , alas ...
These Lots working like puzzle pieces are too specific and I'm working regardless dependancies ... sometimes working with outdated prop packs , duplicated files and so on .
No , sorry , don't wait for . That's the main reason why I've chosen instead to show the more "making of" possible ...


You should make the vuitton center-shop on champs elysées  ;D It will be very caracteristic of this avenue!

Good idea ... I know there's one on the STEX  by lacoigne . But I think it's too large to be integrated to a parisian block ... that said , I'll verify . ;)


One question, what is the name of the prop that you use as avenue median in the lot you made?

JENX_Gare_du_Nord_v27h_x_FrontSide3  from Gare du Nord by Xannepan , first version on the STEX . I don't know version 2 on the LEX .
Alan , I did never reply to your PM ... sorry . :-[ 
Well  you don't need any authorization from me to do that you want ...  ;)

I'll be spending some time with LE in 2009, and you know who my exemplar will be!

Joan

Hi Joan , rather a good new when I thought you gave up with LE .  :thumbsup:
If you need any advices ... I'm there .  :)



Its a pleasure to watch a master at work.


Thank you , Derry . Would like to see you as well  more often "at work" in your MD , like we can see you at work in the LotEditor Projects thread ... You have rather chosen humour and finally that's a great touch of personality .... AntigOne is far to be that fun .  ;)


See you later . :thumbsup:

Cédric.
Title: Re: AntigOne
Post by: Ennedi on January 08, 2009, 05:08:17 PM
Sorry for so long absence Cedric (I was ill and had some other RL issues), and best wishes for you for the whole New Year 2009! :thumbsup:

Perfect work (as always  :D)! I like the plaza texture and the apppearance of grassy stripes, there aren't so aggressive like most of grass fillers, and they look very realistic.
I love Bouquinistes props, it would be good to see more similar stuff in SC4. One of my dreams is to recreate an alley like Las Ramblas in Barcelona, there are a lot of small shops, kiosks and market stalls, but I don't know where to look for something original... ;)

It's a great pleasure to see Antigone is still alive. I will try to make some movement in Shosaloza too  :)

Adam
Title: Re: AntigOne
Post by: vnaoned on January 08, 2009, 05:59:06 PM
Wow... tis is great what you've accomplished. I'm amazed as always and, in fact very flattered you used those props (and so well!)

As you seem to have planned to reconstruct the île de la cité, I suppose I got a little more time for the fountains? ( :D)

I promised on TSC that I would release at least one or to Props packs (And a promise is a promise)

Whatever, I'm glad you come back to what you do so good... Lotting!
Title: Re: AntigOne
Post by: Jmouse on January 08, 2009, 06:28:33 PM
Cedric, there is no end to your imagination and creative spirit - a fact for which I am eternally grateful! Whether you're (virtually) playing in the hay fields or strolling about the historic paths of Paris, you see things with a magical eye and make them your own. What an enviable talent you have, and to think you choose to share it with us. Amazing!

Always looking forward to more...

Joan
Title: Re: AntigOne
Post by: iamgoingtoeatyou on January 08, 2009, 09:09:28 PM
Oh my goodness, this puts my version to shame!
Title: Re: AntigOne
Post by: BarbarossaS on January 09, 2009, 05:48:05 AM
Fantastic update as always, Cedric. I went to Paris myself, not too long ago, and I find this very realistic looking! The amount of details you add to your lots never stops to amaze me.

Best of wishes to you too in this new year.

Stijn
Title: Re: AntigOne
Post by: Youcefk69 on January 09, 2009, 11:08:06 AM
Bravo c'est superbe comme d'habitude, tu m'impressionnera toujours !!  :thumbsup: Oui le canal est "petit" :D mais le prochain pack réglera ça avec des rives plus réelles ;)

Very wonderful habitually ! Yes the canal, it's "small" :D the future addon will repair it  ;)

Bonne chance !
Title: Re: AntigOne
Post by: Yoder7652 on January 09, 2009, 12:22:53 PM
Fantastic work Cedric....It has been awhile since I commented and you've made much progress on Antigone. As always, your work inspires me to do better with my own cities and of course steal some of your ideas  $%#Ninj2 :D Looking forward to more.
Title: Re: AntigOne
Post by: art128 on January 09, 2009, 12:34:42 PM
Wonderful work Cedric. &apls
You are a master for the plaza! !  :thumbsup:
ah and I have this site (http://www.survoldefrance.fr/search.php) , there's a lot of pictures of French's city photographed by helicopter  :thumbsup:
Title: Re: AntigOne
Post by: vnaoned on January 09, 2009, 01:29:17 PM
Thank you very much art128, this web site is a real mine for inspiration!
Title: Re: AntigOne
Post by: alan_vzla on January 09, 2009, 01:38:39 PM
Great update my friend... AntigOne V2 is looking awesome  :thumbsup:

And another question, if I may, The statue next to the canal... is product of your "personal" touch,  or is it always been there? Because I went to France 1 1/2 years ago and I don't have any memory of it. (for the record, I don't dislike the statue, only curiosity  ::) )

Anyway... One more time, congratulations!
Alan

Title: Re: AntigOne
Post by: bat on January 10, 2009, 09:33:16 AM
That is a great new update! Wonderful pictures of AnigOne! :thumbsup:
Nice area...
Title: Re: AntigOne
Post by: kimcar on January 11, 2009, 11:53:52 AM
 &apls Another master work Cedric. Great to see your work everytimes. Have fun :thumbsup:
Title: Re: AntigOne
Post by: dsrwhat316 on January 11, 2009, 01:15:08 PM
Such detail in those lots, yet they feel open and airy at the same time. Truly outstanding work, Cedric! I don't know how you can keep topping yourself, but you always manage to do it...  &apls

~ Dan
Title: Re: AntigOne
Post by: serebii666 on January 15, 2009, 01:16:20 PM
WOW! these buildings (and city) are phenomenal! Great Job! :thumbsup: ;D

P.S. Where did you find the (new) texture that you use in Darwin's Park? Also, Where could I find NOB's texture modd that you use for your rail systems?  ()what()

 I would appreciate it very much if you could help me.

Thank you,
David
Title: Re: AntigOne
Post by: toxicpiano on January 18, 2009, 10:58:14 AM
Excellent as usual. vnaoned is great as well! Reminds of the UK :)
Btw, where are your canals from?
Title: Re: AntigOne
Post by: Badsim on January 20, 2009, 10:41:36 AM
Hi ,

Each new Lot of AntigOne v2 requiring about twice more work and time than previously , each of them requiring creations of multiple examplars of props differently timed , resized and so on , and giving not -that time- any other information ; I hope you'll take time to enjoy this set of pictures , just wondering  " How did he manage to do that ?" again ....  $%Grinno$%

Most of all , I hope you'll be satisfied with that new and slower rhythm of updates , as there's no chance for me to go faster . And , to tell you the truth , I don't know where I go ... but I just can't stop .  ::)

(http://img413.imageshack.us/img413/3782/iledelacit001cd0.jpg)

(http://img413.imageshack.us/img413/7267/iledelacit002qv5.jpg)

(http://img413.imageshack.us/img413/1900/iledelacit003hy8.jpg)

(http://img413.imageshack.us/img413/5042/iledelacit004fr6.jpg)

(http://img413.imageshack.us/img413/8672/iledelacit005ux8.jpg)

Square Jean XXIII ( behind Notre-Dame ) and Square de L'ile de France ( with the underground Second World War Deportation Memorial ) were something to recreate !  :-[

(http://img413.imageshack.us/img413/1174/iledelacit006op9.jpg)

(http://img413.imageshack.us/img413/3576/iledelacit007or8.jpg)

... the only thing missing is the neo-gothic fountain of the Virgin . I sent a PM to Debussyman ... if he don't want to (or have no time for...) release it , I will rework that Lot with other props .

(http://img413.imageshack.us/img413/951/iledelacit009zx4.jpg)

(http://img413.imageshack.us/img413/7937/iledelacit008no7.jpg)

(http://img413.imageshack.us/img413/1305/iledelacit010rb8.jpg)

(http://img413.imageshack.us/img413/1613/iledelacit011rm7.jpg)

(http://img413.imageshack.us/img413/3042/iledelacit012fh5.jpg)

(http://img413.imageshack.us/img413/2208/iledelacit013na5.jpg)

(http://img413.imageshack.us/img413/6253/iledelacit014ms2.jpg)

(http://img413.imageshack.us/img413/166/iledelacit015qk7.jpg)

(http://img413.imageshack.us/img413/6454/iledelacit016lx0.jpg)

(http://img413.imageshack.us/img413/7571/iledelacit017cb8.jpg)

(http://img413.imageshack.us/img413/2153/iledelacit018yb4.jpg)

(http://img413.imageshack.us/img413/2275/iledelacit019af0.jpg)

(http://img413.imageshack.us/img413/843/iledelacit020qv4.jpg)

(http://img413.imageshack.us/img413/3041/iledelacit021ez8.jpg)

(http://img413.imageshack.us/img413/9899/iledelacit022oo6.jpg)

OK , that's all for the 15 next days or so .... :P


********************************************************************

Replies :


I love Bouquinistes props, it would be good to see more similar stuff in SC4. One of my dreams is to recreate an alley like Las Ramblas in Barcelona, there are a lot of small shops, kiosks and market stalls, but I don't know where to look for something original... ;)


I know well Las Remblas ... at SC4 angles of view , we would see ... trees ! Except in winter with seasonal trees ! That said , even winters are great in Barcelona !  ;D
Thanks Adam , that's great to have you back . :)

Wow... tis is great what you've accomplished. I'm amazed as always and, in fact very flattered you used those props (and so well!)

As you seem to have planned to reconstruct the île de la cité, I suppose I got a little more time for the fountains? ( :D)

I promised on TSC that I would release at least one or to Props packs (And a promise is a promise)



Thanks , Vincent ... I don't know if many people have used the link to your MD at TSC , which has been brilliantly updated since !  &apls &apls &apls

Cedric, there is no end to your imagination and creative spirit - a fact for which I am eternally grateful! Whether you're (virtually) playing in the hay fields or strolling about the historic paths of Paris, you see things with a magical eye and make them your own. What an enviable talent you have, and to think you choose to share it with us. Amazing!

Always looking forward to more...

Joan

Thanks Joan ... your words are always touching .


ah and I have this site (http://www.survoldefrance.fr/search.php) , there's a lot of pictures of French's city photographed by helicopter  :thumbsup:

What a good link indeed ! Thank you Arthur !  :thumbsup:



And another question, if I may, The statue next to the canal... is product of your "personal" touch,  or is it always been there? Because I went to France 1 1/2 years ago and I don't have any memory of it. (for the record, I don't dislike the statue, only curiosity  ::) )




That's the statue of Charlemagne , Wikipedia link : http://en.wikipedia.org/wiki/Charlemagne (http://en.wikipedia.org/wiki/Charlemagne) and it was visible on one the real picture posted at the same update :

(http://img442.imageshack.us/img442/4463/notredamedeparis003qk9.jpg)


WOW! these buildings (and city) are phenomenal! Great Job! :thumbsup: ;D

P.S. Where did you find the (new) texture that you use in Darwin's Park? Also, Where could I find NOB's texture modd that you use for your rail systems?  ()what()

 I would appreciate it very much if you could help me.

Thank you,
David

Thanks ... and welcome David . The new grassy texture of Darwin's Park is from a BSC Textures Pack ( don't remember which one ... ) and the NOB's Textures Mod for Rail is available at his site : http://tokitoko.hp.infoseek.co.jp/lot.htm (http://tokitoko.hp.infoseek.co.jp/lot.htm) . There's no picture anymore about what each download link contains ... you'll get it here :

(http://img161.imageshack.us/img161/6501/noblo2.jpg)

You need to install only one file at a time in your Plugins folder ; RR_green.dat for rural environment , stone.dat for urban looking ... that said , I'm going to switch to SFBT Rail Mod .... ::)

Excellent as usual. vnaoned is great as well! Reminds of the UK :)
Btw, where are your canals from?

TSC Canals Basic set from Youcefk69 available on the LEX , STEX , TSC exchange ...
Thanks for the compliment ... Ah ! At least someone has clicked  vnaoned's MD link .  :thumbsup:

To the next . ;)

Cédric.
Title: Re: AntigOne
Post by: TheTeaCat on January 20, 2009, 10:57:36 AM
"scratches head"
stares at screen, drops mugand watches tea spill
Wanders off looking for a rag heard muttering to himself
"How does he do that?"

 :satisfied:
TTC
Title: Re: AntigOne
Post by: io_bg on January 20, 2009, 11:22:07 AM
Wonderful work. Looks amazing! &apls
Title: Re: AntigOne
Post by: rooker1 on January 20, 2009, 12:10:32 PM
 :o  &apls

Robin  ;D
Title: Re: AntigOne
Post by: vnaoned on January 20, 2009, 12:27:18 PM
Wouah!!......  :o

That's great! I would even say it get better and better...

I was thincking about modeling houseboats, ... This is already made as I can see.  ;D
And BTW, somehow since you talk about me in your CJ, so many people came to mine on TSC... so Thanks, thanks so much!

So stop talking... just admire the pictures...
Title: Re: AntigOne
Post by: toxicpiano on January 20, 2009, 01:23:18 PM
Wouah!!......  :o

That's great! I would even say it get better and better...

I was thincking about modeling houseboats, ... This is already made as I can see.  ;D
And BTW, somehow since you talk about me in your CJ, so many people came to mine on TSC... so Thanks, thanks so much!

So stop talking... just admire the pictures...
Will you release some of your wonderful BATS?  :)
Title: Re: AntigOne
Post by: BarbarossaS on January 20, 2009, 01:37:37 PM
Wow, absolutely amazing work. Take all the time you want before you update again, Cedric. If the quality of updates remains the same, I'm not complaining  :thumbsup:
I checked out vnaoned's MD too, at TSC, and was truly taken by surprise with what I've seen (and it's a great chance to practice my French too), thanks for the tip  ;D

Looking forward for some maar Antigone-yuminess,

Stijn
Title: Re: AntigOne
Post by: kimcar on January 20, 2009, 02:03:43 PM
 &apls &apls Excellent Cédric . You blast our eye with your great work. Always nice to see it . Have fun :thumbsup:
Title: Re: AntigOne
Post by: art128 on January 20, 2009, 02:05:36 PM
Cedric, this is fantastic my friend ! Excellent park !  &apls &apls

Arthur.  :thumbsup:
Title: Re: AntigOne
Post by: Orange_o_ on January 21, 2009, 08:10:38 AM
 &apls

It is so beautiful, which you want that I say?
especially in English :-[


Where are you found these aligned trees, which lose their sheets?  ;D

That given pleasure to making props, to see the result of your Lots  :thumbsup:


Orange
Title: Re: AntigOne
Post by: Sciurus on January 21, 2009, 12:41:08 PM
Just....BEAUTIFUL!!
And I think you do a reproduction of Paris, don't you? :D
You use beautiful LOTs you created, and I love tht, beacause you add a personnal touch to SC4! &apls &apls
And of course, Congratulations! &apls
Title: Re: AntigOne
Post by: alan_vzla on January 21, 2009, 03:44:58 PM
Incredible! simply incredible!
Title: Re: AntigOne
Post by: Heblem on January 21, 2009, 04:20:52 PM
Excellently nice your latest update!  :thumbsup:

Do you plan to release your entire city/lots for DL (any torrent or such) I know the list of dependencies would be huge. But I think it might be interesting to see your city in detail (in game), hope you take this like an a idea when you done your city or section. Also have you consider to do/release big lots packs for download, so you can make your Parisian set in game (including parisian style streets and such).

I thought about it sometime with the mock city, the problem is that the city is not finished and I don't exactly know the dependencies I used, so I know it takes time to do something like that.

This is a new way for playing the game which I really love and im currently working on my own city, also I'm thinking in doing a tutorial for inspire people in doing this eyecandy style, such tutorials for lot editing, organization, textures, and many more. I count with your help, or either if you need anything don't forget to tell.

Take care  ;)
Eblem

Edited by BarbyW: Please do not discuss torrents. This is not acceptable.
Title: Re: AntigOne
Post by: mattb325 on January 21, 2009, 04:21:55 PM
I love coming here  :satisfied:

Cedric, it is amazing to see the progress of the new Antigone, and to see the subtle changes you have made to your own lot making styles which continually evolve. I spend hours looking at every intricate detail and it always inspires me!

Thankyou for continuing to share your SC4 vision. :thumbsup:
Title: Re: AntigOne
Post by: BrnoutJerzey on January 21, 2009, 04:28:45 PM
absolutley amazing work!  &apls

this is the most realistic city i've ever seen in SC4!
Are there bat's for the smooth transitioned tunnels or anything to get all the streets gray?
Title: Re: AntigOne
Post by: BarbyW on January 21, 2009, 05:12:28 PM
This is quite beautiful, Cedric. I love your lot work and know you take  great deal of care to try to get things as right as possible.
Title: Re: AntigOne
Post by: gobo77 on January 21, 2009, 11:42:50 PM
Great pictures!
Title: Re: AntigOne
Post by: dsrwhat316 on January 24, 2009, 09:49:25 AM
Once again, you wow us with more stunning LE work  &apls

Those barges remind me of the t.v. series, Highlander. Though I must say that the barges might find it difficult to make it under those bridges  ;)

Also, where did you get the diagonal rembarde props? I know they are by porkissimio, but I can't seem to find them. I can't wait to see more of Antigone!

~ Dan
Title: Re: AntigOne
Post by: metarvo on January 24, 2009, 11:28:33 AM
Now, this is the AntigOne that I have heard so much about, and the one that I managed to catch up on here a while back.  This is the urban AntigOne.  That's not to run the rural areas down at all, since they also look very good.  However, I will say that I have anticipated the return of the spectacular urban LEing that this great MD is known for.  It is always nice to see diagonals done right, and these obviously are, since I don't see any jagged edges in sight.  Keep up the good work here, Cedric!

 &apls
Title: Re: AntigOne
Post by: gottago on January 31, 2009, 07:51:34 AM
I have just found and spent the last three days compulsively reading this MD and studying the photos and excellent tutorials, and as a resident of Paris, an architectural historian, and a lover (if newbie) to the fascinating intricacies and possibilities of SC4, I must salute you for the most inspiring, often touching--and not least daunting--chronique of a truly masterful player.

As has been said so often before on this thread, this is simply a superb vision, realized with love, enthusiasm, and infinite patience. That you create such masterful and intricate scenes of forests and villages, farms and a great metropolis, shows a perceptiveness and sensitivity that has found its perfect medium of expression.

You have raised the game to the level of art, and your work is truly an inspiration. Bravo.
Title: Re: AntigOne
Post by: sebes on February 01, 2009, 04:37:27 AM
Wow - it was a pleasure to start my day viewing the pictures of your latest update. Excellence rules!  &apls
Title: Re: AntigOne
Post by: MAS71 on February 01, 2009, 09:08:48 AM
Hello Badsim san from JPN.  ;)

I'm continuing reading your thread in long time.
and always having a desire in myself.
It's.....
 ;D When you will upload in a LEX the Badsim - MEGA Lot Pack Vol01 ?? ;D
Hahaha,,,sorry to my little jork. :P
however, I believe that you are the Greatest LOTer in top three or more higher in the world. :thumbsup:
It's a big desire of a lot of mayors of the world, I think so. ;)

Please still show us your greate works and pics in a future too. ;)
Thank you.

-Mas'71 in JPN
Title: Re: AntigOne
Post by: iamgoingtoeatyou on February 04, 2009, 03:18:06 PM
Badsim! I've got some great news! I'm sure you know about Windows Live, right? If not, it's a software (like Google Earth) that gives you birds eye view of world cities that look similar to Sc4 pics, and they've finally completed Paris!

Just look up paris in live.com, I hope it helps ;D Make sure o click the birds eye view button :)
Title: Re: AntigOne
Post by: Pat on February 06, 2009, 03:07:59 AM
Cedric wow Norte Dame de AntigOne updates is just a stunning pleasure of the eyes and the surronding area!!! My god man you are a true master and I proud to say I got to see a legend at work!!
Title: Re: AntigOne
Post by: serebii666 on February 07, 2009, 05:28:21 AM
Oh thank you Badsim! I love the new Antigone! :thumbsup:
Title: Re: AntigOne
Post by: XoX on February 14, 2009, 01:18:04 PM
 :o


I am dead!
Title: Re: AntigOne
Post by: Emperor Stormont on February 15, 2009, 09:42:39 PM
Absolutely stunning work Cedric, truly beautiful. The level of detail is unsurpassed by any other MD author and you are a true inspiration  :satisfied:
Title: Re: AntigOne
Post by: Badsim on March 02, 2009, 09:55:33 AM
Despite praises ... in front of some attitudes  ...

(http://img264.imageshack.us/img264/9031/attitude.jpg)
(What did you expect ?)

... I've got only the silence of monasteries .

(http://img11.imageshack.us/img11/2212/monastery01.jpg)

(http://img11.imageshack.us/img11/8349/monastery02.jpg)

(http://img11.imageshack.us/img11/2403/monastery03.jpg)

(http://img11.imageshack.us/img11/7417/monastery04.jpg)

(http://img11.imageshack.us/img11/8241/monastery05.jpg)

(http://img11.imageshack.us/img11/7615/monastery06.jpg)

(http://img11.imageshack.us/img11/6471/monastery08.jpg)

(http://img11.imageshack.us/img11/2883/monastery09.jpg)

Depressed for weeks -if not months , years - by various attitudes , not yet ready to be fully back .

Sorry .
Title: Re: AntigOne
Post by: BarbarossaS on March 02, 2009, 11:25:49 AM
Woooow! This scenery is breathtakingly stunning. I was already impressed with the farm you
did a while back, but this is so much better. You've found an excellent use for the palais des papes!  :thumbsup:
I bet those guys (les papes) are proud of it too!
Title: Re: AntigOne
Post by: Battlecat on March 02, 2009, 11:59:23 AM
That monastery is breathtaking.  Beautiful work throughout your diary!  I'm looking forward to your next update. 
Title: Re: AntigOne
Post by: JoeST on March 02, 2009, 12:32:48 PM
hey Cedric. sorry you feel that way... those pictures are stunning tho, thanks for sharing :)

joe
Title: Re: AntigOne
Post by: bat on March 02, 2009, 12:51:59 PM
That are some awesome nature pictures of that monastery and the beautiful area around it!!! :thumbsup: :thumbsup:
Title: Re: AntigOne
Post by: Ennedi on March 02, 2009, 01:41:37 PM
Cedric, you came here today and gave us next beautiful pictures.
Tomorrow somebody will look at them, and he will feel some joy or calmness, or maybe his imagination will move and it will lead him to another beautiful landscape. All these good things will come back to you sooner or later.
I don't know why do you feel bad and I don't need to know, but I know that sometimes, when we are in a bad mood, our mind is closed and we can't see many good things around us. But they are there. I wish you to feel them  :)

Adam
Title: Re: AntigOne
Post by: vnaoned on March 02, 2009, 01:42:42 PM
Always amazed, never disapointed... I love to come to Antigone ...  &apls
This would be better then ever, if it could... but after all, there's nothing above perfection, is there?
Title: Re: AntigOne
Post by: TheTeaCat on March 02, 2009, 02:43:18 PM
What truly beautiful pics  &apls &apls

Just breathtaking  ;D

Enough said  :thumbsup:

Time to put the kettle on - you most certainly deserve a cuppa :thumbsup:

Regards
Derry.

ps If your down - the only way left to go is up ;)
Title: Re: AntigOne
Post by: warconstruct on March 02, 2009, 03:09:43 PM
Greeting Cédric, I waited in the fact that you use the palace of the popes and that you opposite one more time an unique use !

You be packed in imagination  &apls

Congratulations on your splendid job !
Title: Re: AntigOne
Post by: kimcar on March 02, 2009, 03:12:26 PM
 &apls &aplsVery well done Cedric. Nice emplacemnt and with the waterfalls it`s give a greater look  :thumbsup:
Title: Re: AntigOne
Post by: Rayden on March 03, 2009, 05:51:51 AM
Amazing how it resembles a real landscape, I can say that it took a lot of hours to achieve that look. The little details you put into it...  &apls
Title: Re: AntigOne
Post by: art128 on March 03, 2009, 06:16:12 AM
Wow Cedric, that looks soo awesome my friend, really fantastic nature !
The Pope palace looks very wonderful there !
Title: Re: AntigOne
Post by: Youcefk69 on March 03, 2009, 09:32:47 AM
Excellent work !!!
Title: Re: AntigOne
Post by: Jmouse on March 03, 2009, 05:55:44 PM
What a lovely place you have made, Cedric! On its rocky cliff high above the woes of the world, it is peaceful and at home with its environs. The trees are especially fitting, and I like the way you have placed weeds in the rocky crevices. Of course, the waterfalls provide their own quiet beauty.

It is wonderful to know we can make that which we imagine actually come to life in a manner that brings pleasure and a sense of accomplishment. Few if any can do this as well as you, but that shouldn't stop us from trying to go where our creative spirit leads.

Hoping you find the joy of inner peace...

Joan
Title: Re: AntigOne
Post by: kbieniu7 on March 04, 2009, 06:38:51 AM
Simply magnificent.
What else to say?  &apls
Title: Re: AntigOne
Post by: Badsim on March 04, 2009, 07:58:23 AM
Indeed have been really down lately , but that's over .

Jump !  ;D

Because something really big is on rails ....

Vnaoned . Remember that name .

This is what Vincent ( Vnaoned ) sent me on last monday ...

(http://img8.imageshack.us/img8/9157/concordeslampadaire.jpg)

(http://img8.imageshack.us/img8/7517/concordesvilles1.jpg)

(http://img8.imageshack.us/img8/1379/concordesvilles2.jpg)

(http://img8.imageshack.us/img8/5103/concordeprops.jpg)

And that's a picture already posted there a few pages back ...

(http://img8.imageshack.us/img8/3474/placedelaconcorde.jpg)

Place de la Concorde - Paris .

(http://img8.imageshack.us/img8/1871/concordepaza01.jpg)

This famous plaza of Paris isn't only special architecturally speaking , but is also a very important place of France history . This is where LouisVI , Marie-Antoinette and finally Robespierre himself have been beheaded during the French revolution . For those who would be interested in reading more informations , here the Wiki link : http://en.wikipedia.org/wiki/Place_de_la_Concorde (http://en.wikipedia.org/wiki/Place_de_la_Concorde)


My first attempt will be to use functional transit to reproduce the plaza , but the network transit being complex , if I'm not satisfied with the first results I'll switch to a fictive (eye-candy ) only reproduction - as I did for Champs Elysées .

Now , the least I can do to thank Vincent is to write here a few words about his work .

His young BATing skill will allow him very soon to sit along BATers like Porkissimo , Xannepan , Debussyman ... if you're not convinced , here a few pictures from his BATing thread at Toutsimcity.com ( with his authorization ).

(http://img25.imageshack.us/img25/2823/vnaonedbats01.jpg)

(http://img25.imageshack.us/img25/5960/vnaonedbats02.jpg)

(http://img25.imageshack.us/img25/55/vnaonedbats03.jpg)

(http://img25.imageshack.us/img25/3953/vnaonedbats04.jpg)

(http://img25.imageshack.us/img25/9346/vnaonedbats05.jpg)

(http://img25.imageshack.us/img25/6980/vnaonedbats06.jpg)

(http://img25.imageshack.us/img25/5084/vnaonedbats07.jpg)

(http://img25.imageshack.us/img25/2927/vnaonedbats08.jpg)

(http://img25.imageshack.us/img25/4095/vnaonedbats09.jpg)

(http://img25.imageshack.us/img25/797/vnaonedbats10.jpg)

I don't know for you but personally ....  :o

Vincent is mainly inspired by the city where he lives : Nantes . He his also the author of a stunning MD : Linzbourg .
This is , again , the link to his MD : http://www.toutsimcity.com/forums.php?viewthread=517794 (http://www.toutsimcity.com/forums.php?viewthread=517794)

And the link to his BATing thread at Toutsimcity.com I invite you to follow : http://www.toutsimcity.com/forums.php?viewthread=532985 (http://www.toutsimcity.com/forums.php?viewthread=532985)

Vincent ... I can't thank you enough ... not only for your BATs , but , and maybe most of all , for the salutary positive energy you're sending to me . :)

************************************************************************

Have to thank each of you as well , speaking about positive energy , for your comments , as they finally always help me to put thing on perspective  ...


Thanks for you attention . :thumbsup:

Cédric.

Title: Re: AntigOne
Post by: Rayden on March 04, 2009, 08:19:24 AM
That's the way to go  :thumbsup: Keep it up Ced, it's good for you, it's good for us  ;D
Title: Re: AntigOne
Post by: Fledder200 on March 04, 2009, 08:24:37 AM
Quote
His young BATing skill will allow him very soon to sit along BATers like Porkissimo , Xannepan , Debussyman ..

soon???? i think he is already there!! great work!!!!!!!!!  &apls

can't wait for the Place de la Concorde !!!

awsome!  :thumbsup:
Title: Re: AntigOne
Post by: BarbarossaS on March 04, 2009, 09:31:15 AM
Holy s**t, those buildings look amazing! Are they available yet at toutsimcity? Because I could really use them.
Great props of la Place de la Concorde too, I'm anxiously awaiting to see what you'll do with them.

Grtz
Title: Re: AntigOne
Post by: BarbyW on March 04, 2009, 09:49:44 AM
It is good to see you back again, Cédric. We have missed you and I was worried as you disappeared at the same time as your part of France had those terrible storms. I hope you didn't have too bad time with them.
I wish Vincent would release some of his beautiful work. It is worthy of a wider audience.
Title: Re: AntigOne
Post by: pvarcoe on March 04, 2009, 10:36:31 AM
Continued excellence as always Cedric.
Your work always thrives with "life".
May I ask what rock mod you used in the previous post?

Thanks
Phil
Title: Re: AntigOne
Post by: WC_EEND on March 04, 2009, 10:40:45 AM
<snip>, looks simply amazing


Language moderation...
/Tage
Title: Re: AntigOne
Post by: Badsim on March 06, 2009, 06:46:31 AM
We have , in France , that common saying :

With "if"(s) , we would put Paris in a bottle ...

Sure !

(http://img8.imageshack.us/img8/1871/concordepaza01.jpg)

(http://img18.imageshack.us/img18/4650/palacedelaconcorde01.jpg)

(http://img18.imageshack.us/img18/4875/palacedelaconcorde02.jpg)

(http://img18.imageshack.us/img18/7164/palacedelaconcorde03.jpg)

Far to be finished , that Lot still needs a lot of props ( Sims , night lightings .... love) , but , thanks to Vincent , I can already feel it will be my best Lot ever .


*************************************************************

Rayden : I noticed you were back since a few weeks , Silvio , do you plan something in "MDing" again ? Would be great !  :)

Fledder200 : Well , by "very soon" , I meant as soon as he will upload his BATs ... Have also forgotten to precise he is still learning and is highly helped by another great BATer : Orange_o ....

BarbarossaS : Thanks for your enthusiast comments ! Vnaoned's BATs aren't yet available but , yes , he intends to upload those that you can see in his BAT thread .  ;)

pvarcoe : Hi Phil !  :) ... that superb , if not the best one , rock Mod is from Heblem . You'll find the download link in one of his post in his thread : http://sc4devotion.com/forums/index.php?topic=6918.20 (http://sc4devotion.com/forums/index.php?topic=6918.20)

Providing that link , I've just seen that Heblem is "Watch Out" , what does it mean ?  ()what()

BarbyW : Hi Barbara . :) Sorry for my long absence ... a big storm indeed : winds recorded at more than 190Km/H where I live ... 2 days without electricity ( middle-ages ! ) , then a week with electricity but no Internet ( 3/4-ages !  ;D ) and most of all my garden completely devastated by the fall of several trees ... I'll be back (where you know) as soon as I will have finished that current work . Bad timing ... $%Grinno$%

See you !

Cédric .


Title: Re: AntigOne
Post by: N1_2888 on March 06, 2009, 07:54:54 AM
&apls &apls &apls ... and some very little critisism:
I would change the position of some of that eight allegories which protude the fences.

Far to be finished , that Lot still needs a lot of props ( Sims , night lightings .... love) , but , thanks to Vincent , I can already feel it will be my best Lot ever .
I hope, they it will also get two fountains. ;)
Title: Re: AntigOne
Post by: wouanagaine on March 06, 2009, 08:15:26 AM
I hope, they will also get two fountains. ;)
And much more cars :), this plaza is a real mess or should I say The real mess

Vincent is really talended, I hope he will release thoses BATs soon, and I'm pretty sure that once finished, the lot will but all his stuff in their full glory

Too bad to hear you've been hardly hit by the storm. Good luck with your garden cleaning. I know it is a pain, I've bit hit by same kind of storm in August.
Title: Re: AntigOne
Post by: XoX on March 06, 2009, 09:43:15 AM
Mmmmh, I don't like the base textures...But to part that I like very much!
Title: Re: AntigOne
Post by: art128 on March 06, 2009, 11:41:00 AM
Oh My !!  that's just awesome Cedric ! That plaza looks really wonderful my friend. &apls &apls
Title: Re: AntigOne
Post by: toxicpiano on March 06, 2009, 01:23:52 PM
Vincent's BATs are wonderful!
Is he planning on releasing any?
Title: Re: AntigOne
Post by: vnaoned on March 06, 2009, 01:51:01 PM
Wonderful bat as I told you, the texture I was thincking about for the road is something like this :

(http://nsa06.casimages.com/img/2009/03/06/090306084411734099.jpg) (http://www.casimages.com)

I quite agree with the idea of a messy place, as Wouanegaine said,
you should thinck about much more cars, we're not in "province" here! We're in PARIS Eh... ANTIGONE! (Of course!)

I will use this stand which is given to me to thank each of you for your really nice comments.

And, Cédric, keep going, you're getting better and better, no doubt about it.
Title: Re: AntigOne
Post by: Emperor Stormont on March 06, 2009, 02:38:06 PM
Looking fantastic Cédric, would agree some more cars would finish it off, but I know you have a great eye for detail so I don't doubt the finished article will look absolutely fantastic.

Have to also comment on your props vnaoned, as well as the small selection of buildings I've seen from you. Truly wonderful, I am incredibly impressed and very much look forward to using them in my cities :)
Title: Re: AntigOne
Post by: BarbarossaS on March 06, 2009, 03:19:59 PM
Stunning, Cedric, absolutely stunning!
In just a few days you create this wonderful lot  ;D ;D
It's obvious we're seeing a true master at work  :P

Can't wait to see it finished!
Title: Re: AntigOne
Post by: Fledder200 on March 07, 2009, 01:07:34 PM
 &apls
awsome!! i can't wait for the final version of your Place de la Concorde !!
are you gonna put a guillotine with Queen Marie Antoinette in there as wel??  ;)
your a big inspiration for me, the way you strech the games limits is truely from an other world!
Because of you, i even changed my Amserdam Vanderaap buildings for Porkissimo , Xannepan Paris buildings
you are my Hero  ()stsfd()

can't wait for Vincent's BAT releases, i know it going to be amazing!!


Title: Re: AntigOne
Post by: Pat on March 07, 2009, 01:30:45 PM
Cedric wow simply stunning here and I am sooooo glad you are back!!! Those bats from vincent are simple wonderful and I can soo see where you are saying he can rival Porkie!!! Stunning and breath taking!!!!!!

about what you asked on "Watch Out" that means that a member is not acting like a good member of the sc4d community should have...
Title: Re: AntigOne
Post by: BarbyW on March 07, 2009, 01:58:16 PM
Sorry to hear about the damage to the garden, Cédric. I understand your pain as we had the same thing happen to us in Ireland. At least a garden can be repaired and you are all right.
Title: Re: AntigOne
Post by: Orange_o_ on March 09, 2009, 04:38:37 AM


 :o

Cédric, Carlos and Vincent : It's a shock trio  :thumbsup:


I am really sorry for your trees.

Your Place de la Concorde is really magnificent, but I would be in the opinion of vincent concerning the texture of the road, but I saw an evolution on the debussy showcase

Orange
Title: Re: AntigOne
Post by: Sciurus on March 15, 2009, 07:02:25 AM
Oh, a real reproduction of La place de La Concorde, which is very realistic on your pic, and I like this. Sometmes, I ask myself how you can do that, I think you spend hours, and hours on LE as many as it's beautiful! &apls But I wait for Les Champs Elysées, beacause I think it's not very easy :P S, good luck for the follow, and you know I follow always your city :thumbsup:
On question to finish : Are you Parisian, beacause, it's so beautiful, we could believe you live there ;D

Guillaume, le Lorrain :thumbsup:
Title: Re: AntigOne
Post by: kimcar on March 15, 2009, 09:02:36 AM
 &apls &aplsExcellent work on La Place de la Concorde. We discover such great place to see . Thanks :thumbsup:
Title: Re: AntigOne
Post by: flame1396 on March 16, 2009, 07:32:56 PM
Cool stuff. I'm glad to see more urban goodies!

I think the texture of that new lot isn't too great, it looks too repetitious when used in such a large application.

Your style has definitely inspired me, when I get my new computer I'll be reconstructing my plug-in folder and using some techniques here I will be setting my lots up to have the same uniformity (in looks and quality) that gives your city its great look and pleasing aesthetic.
Title: Re: AntigOne
Post by: lof102 on March 18, 2009, 04:56:58 PM
Badsim, At first I would like to thank you for the fascinating art you achieve to create! It inspired me to have another try with te Lot-editor. If I am able to create something I would like to show it to you and have your critical look on it.

Unfortunatly I'm still at page 39 of the topic so I haven't seen all of your creations yet, but I do have one question. Those trees you use, where can I find those?
Example of the trees:
(http://i302.photobucket.com/albums/nn99/lof102/Trees.jpg)

And if you got some sparetime, I would like to share my creations with you I build with existing lots:
"http://s302.photobucket.com/albums/nn99/lof102/" and "http://good-times.webshots.com/album/562967993EAyuRI"

Thank you in advance for those trees!
And definitly keep the extremely beautifull work you create, it's like art!  &apls
Title: Re: AntigOne
Post by: Heblem on April 06, 2009, 10:16:06 PM
Cédric, im honored to see that youre using my new rock mod, in fact I even didn't know how cool it looks! youre the first one to test that rock mod, I didn't test it... lol
Title: Re: AntigOne
Post by: calibanX on April 13, 2009, 12:12:09 PM
Beautiful work. I love AntigOne. I stop by and browse once in a while to give myself inspiration.  &idea

Geoff
Title: Re: AntigOne
Post by: Shingure on April 13, 2009, 10:53:24 PM
I have just come upon this CJ and Iam blown away , shocked , amazed , and stunned by the visual artistry that has been put to work here!

J'iame tout images

I will keep on supporting this Cj and bookmark it. It has become another one of my inspirations!
Title: Re: AntigOne
Post by: Sciurus on April 14, 2009, 04:45:22 AM
J'iame tout images

Little lesson of French: we say "J'aime toutes les/ces/tes images" ;)

Guillaume :thumbsup:
Title: Re: AntigOne
Post by: Shingure on April 14, 2009, 10:09:44 PM
Thanks for the correction :) I'm still learning French , It's a marvelous language and I love it.
Title: Re: AntigOne
Post by: Sciurus on April 15, 2009, 03:41:34 AM
Yes, I know :P But it's a very complicated language ;D

Guillaume :thumbsup:
Title: Re: AntigOne
Post by: serebii666 on June 10, 2009, 09:32:53 AM
I know its been a long time since this has been updated  :'( but I was wondering, where did you get the overlay textures for the Place de la Concorde?
Again sorry for bumping.
Title: Re: AntigOne
Post by: Badsim on July 17, 2009, 12:21:54 PM
Experiences & variations around a riverbed crossing an urban environment type "Seine" ...

(http://img404.imageshack.us/img404/6508/quaisdeseine.jpg)

1 - With Jeroni's ploppable muddy water ...

(http://img404.imageshack.us/img404/7011/voiesurberge01.jpg)

2 - Using the sea level of the game ...

(http://img404.imageshack.us/img404/5622/voiesurberge02.jpg)

(http://img404.imageshack.us/img404/8945/voiesurberge03.jpg)

(http://img404.imageshack.us/img404/167/voiesurberge04.jpg)

(http://img404.imageshack.us/img404/53/voiesurberge05.jpg)

(http://img404.imageshack.us/img404/4129/voiesurberge06.jpg)

I know , a road under a bridge... but Hey ! You should know me as a crazy Lot editor , not as a magician . So ... do not believe in miracles .

My apologies for taking not the time to reply to the various requests posted here or those I received by PMs ; like each years , I'm working hard in RL until the end of September .
Even if I hope to be back from time to time , please , be patient .

Cédric .
Title: Re: AntigOne
Post by: vnaoned on July 17, 2009, 12:39:42 PM
Welcome back "Maître"  ;)

another great réalisation, I'm quite impressed of what you've done regarding what is available as material.

 &apls
Title: Re: AntigOne
Post by: KoV Liberty on July 17, 2009, 01:42:14 PM
AMAZING WORK!
Title: Re: AntigOne
Post by: beutelschlurf on July 17, 2009, 02:07:06 PM
moin Cédric,

impressive pics, really good atmosphere, even for this small section, especially that with the road under the bridge ...
i almost thought it would be true, but ... C'est la vie!  :P

b_schlurf
Title: Re: AntigOne
Post by: Orange_o_ on July 17, 2009, 02:48:46 PM


God returned  :)


While I expected it really not, at the height of the season, you make us a small cuckoo, with magnificent images  &apls
Title: Re: AntigOne
Post by: art128 on July 17, 2009, 02:51:15 PM
Welcome back, Cédric.
I really love your expriment with the river to find the most realistic result. Well, if you look good, to me the second result is the best.
The first one looks not good, I think it's too artificial in my opinion, also we can see too much the bottom of the river. In the second, if you down the level it will be greatest ! Ah and your work with the road next to the river, like the "voie expresse george Pompidou " is outstanding !
Take care,
-Arthur. :thumbsup:
Title: Re: AntigOne
Post by: mr_patrick on July 17, 2009, 11:44:35 PM
welcome back! i love your lots.
Title: Re: AntigOne
Post by: Pat on July 18, 2009, 08:54:12 PM
Cedric OMG WOW!!! I I well sooo drooling over your work wow!!! I do have a question about your larch tree sets, how did you remove the base texture? I was wondering cause I did a modification to them to be a 5x5 based off the 2x2 and cant get rid of the base...  Looking forward to September for sure!!!!
Title: Re: AntigOne
Post by: Nexis4Jersey on July 19, 2009, 10:20:15 PM
Impressive Lot editing , i love the realistically of it &apls :thumbsup:, is it possible for you to release a Pack from your Relotting ()what()
Title: Re: AntigOne
Post by: Sciurus on July 20, 2009, 03:34:03 AM
Oh Cédric!

It's still a pleasure to see your images, and I hope all's good in your life, and good luck if you work hard ;) So, see you later,

Guillaume :thumbsup:
Title: Re: AntigOne
Post by: bat on July 20, 2009, 04:26:53 AM
It's nice to see some new pictures here!
And they are really beautiful! Nice work on that area!!! :thumbsup:
Title: Re: AntigOne
Post by: djvandrake on July 22, 2009, 12:52:50 PM
Hello Cedric.   :)

It has been a very long time, and for that please accept my humble apologies.  My life has been, shall we say very challenging as of late. BUT, I'm improving things and getting back into SC4 once again.  I came to view Antigone searching for the considerable inspiration that you always provide.  I got so much more than I ever dreamed of.

I just read your MD from start to finish, every picture and reply. It took hours of pure joy.  The beauty and majesty of what you are able to create with your vision is awe-inspiring and it nearly moved me to tears.  Every detail, every lot, texture, color is in perfect harmony.  Your eye misses nothing.  You sir are a master artist.  You take the energy and creations of so many and weave them into a tapestry that is all your own, unique, and beautiful.

Thank you for sharing with us your amazing creations.  I know it will be a while before you return being summer and you're hard at work.  Please take good care of yourself and I look forward to seeing more of your artisty in the future.  You have inspired me to return to the game and even try making a few custom lots myself (and oh are they inadequate!)  :D

As you are fond of saying...."Until the next.."

DJVanDrake  (Dane)
Title: Re: AntigOne
Post by: kimcar on July 22, 2009, 02:26:10 PM
Nice to see your work again  :thumbsup:
Title: Re: AntigOne
Post by: emilin on July 26, 2009, 05:01:36 PM
Welcom back, Cedric. Good to see you lotting again. Wonderful stuff!
Title: Re: AntigOne
Post by: Leodido on August 19, 2009, 07:16:29 AM
I've also read the whole MD and I must say your work has really inspired me to create my own city.
You can really create beautiful sceneries.

I hope to read more soon!

A bientot,

Léo le Suisse Romand.
Title: Re: AntigOne
Post by: citymax on August 23, 2009, 05:12:05 PM
Always too good !! :)
Title: Re: AntigOne
Post by: Girafe on August 24, 2009, 05:32:18 AM
Always amazing !! very nice Job.

A master in lot editor and thanks for the good batters to help you  ;)
Title: Re: AntigOne
Post by: threeswept on September 09, 2009, 02:15:50 PM
Always a surprise...and, a splendid visit to see some of the best lotting. Great, great work!
Title: Re: AntigOne
Post by: Nardo69 on September 09, 2009, 03:01:20 PM
Welcome back Cédric!

And WOW!!!  :o what a great urban river - I can almost smell it! No Disneyland channel, no naturalistic utopia - just the brown (not too) smelly sewer they are in dense urban environment (even though it had been much worse in the past in Europe).

And speaking of crazy lot editor and magician, well, the border in between is rather vague and hard to spot ... ;)

Take care!


Bernhard  :thumbsup:
Title: Re: AntigOne
Post by: Badsim on September 24, 2009, 10:44:05 AM
Thank you all , thank you so much for these years of enthusiasm and support , but , everything needing to end , AntigOne is closed .
Let say "just lost in its own meanders ..." , it belongs from now to History .

No way I come back . ()sad()

Because ... ::)

... something else , something bigger is coming .  ;D

It's just like if AntigOne was the training to that " something else " .

See you soon in the "Projects" section , with a dream team . :thumbsup:

Cédric.
Title: Re: AntigOne
Post by: art128 on September 24, 2009, 10:52:45 AM
It's really sad to see Antigone going out,  but I hope you'll enjoy your new project as this one, Cédric !  :thumbsup:
I'm looking forward to the project section to see the new thing coming (La voie sacrée ? ! )
Take care,
-Arthur. &apls
Title: Re: AntigOne
Post by: rooker1 on September 24, 2009, 10:54:23 AM
Hey Cedric,

Great to hear from you, especially here in AntigOne.
Sad news, but at the same time you have got me very curious about this "Dream Team" and the "Project".
No need to worry about AntgOne as it now has it's place in history and will be looked upon for years, I have no doubt about this, and it is already in the perfect place.....MD HoF!  &apls
I look forward to seeing what you have planned next.

Robin  :thumbsup:
Title: Re: AntigOne
Post by: Sciurus on September 24, 2009, 11:02:07 AM
Hé Cédric!

It's very damage that your city goes out, but if it's for somethig bigger, better and more beautiful, I can accept the fact :D.
I know that I can't wait for your next project! &hlp &hlp

Guillaume :thumbsup:
Title: Re: AntigOne
Post by: JoeST on September 24, 2009, 11:25:47 AM
Oh no....:(

but I cant wait for your next project :)

Joe
Title: Re: AntigOne
Post by: dedgren on September 24, 2009, 11:56:10 AM
Cédric, that sounds wonderful.  AntigOne's star is firmly fixed in the heavens- it is great to hear that something new is on the way.


David
Title: Re: AntigOne
Post by: djvandrake on September 24, 2009, 12:14:05 PM
Something bigger than Antigone?  Now that has me immensly curious, and I can't wait to see what magic you have in store..

A toast to Antigone, and to what the future holds.  :thumbsup:  ;D
Title: Re: AntigOne
Post by: metarvo on September 25, 2009, 08:17:39 AM
No more AntigOne?  &mmm

Well, it's had a good run, and it's in the HoF now.  You should be proud, Cédric.  I look forward to seeing your new project.  :)
Title: Re: AntigOne
Post by: Gwail on September 25, 2009, 09:21:51 AM
Le roi est mort, vive le roi!

As a loyal lurker I can say, that I'm thrilled thinking about the new project, if the AntigOne was only a "training" ;).

Thanks and good luck!
Title: Re: AntigOne
Post by: serebii666 on September 25, 2009, 12:28:27 PM
Im bittersweet over this. Im sad Antigone is closing  :'( but I content in the thing that you will present to us. I will sure to keep a look out for it.
I guess the only thing left to say is, Bon Chance! :thumbsup: &apls
Title: Re: AntigOne
Post by: Ennedi on September 25, 2009, 01:05:43 PM
Cédric, that sounds wonderful.  AntigOne's star is firmly fixed in the heavens- it is great to hear that something new is on the way.


David


I agree - to start a new project is a great opportunity to change the mind and get the new power. I wish you many, many new reasons to enjoy our game (together with your readers and friends   :))

Adam  :thumbsup:
Title: Re: AntigOne
Post by: TheTeaCat on September 27, 2009, 06:40:35 AM
Cédric

Sad to hear that AntigOne is closing, but it always have a special place for me (because of the many, many tips and things I've learned) but it great to hear that something new is in the works.

I've enjoyed many cuppa's here. I look forward to the day your new project appears so I can enjoy many more,
until then keep the kettle boiling ;)

Regards
Derry
 :satisfied:
Title: Re: AntigOne
Post by: Tomas Neto on September 27, 2009, 05:15:09 PM
Something bigger than Antigone?  Now that has me immensly curious, and I can't wait to see what magic you have in store..

A toast to Antigone, and to what the future holds.  :thumbsup:  ;D
I agree with everything that said djvandrake!!!
Title: Re: AntigOne
Post by: Girafe on September 29, 2009, 06:57:15 AM
A new start for a best city  ;)  I wait for it

However Antigone stays a jewel  &apls
Title: Re: AntigOne
Post by: Badsim on December 10, 2010, 03:30:35 PM
 (http://img713.imageshack.us/img713/8462/vaches0.jpg)

… while the Triumphal Way Team is quietly asleep .  ::)

Not a bad thing , as it could be boring for me to work on a parisian environment exclusively . So many great stuffs are today available for rural scenes and my favorite MDs are rural ones : from Corsica to Tales at the Tea Time , Lenzbourg & Rügen ( from Vnaoned , visible at Toutsimcities exclusively ) …

I’m going to start again AntigOne from that picture ( which has been presented to the SC4devotion pictures competition and won the 3 rounds ) :

(http://img593.imageshack.us/img593/1383/antigone201001.jpg)

Actually inspired by a place I know very well in France : The Haute-Loire

(http://img42.imageshack.us/img42/1672/antigone201002.jpg)

Firstly , I’ve reworked it …

(http://img522.imageshack.us/img522/6647/antigone201003.jpg)

Then , I’ve enlarged the scene & planned things …

(http://img560.imageshack.us/img560/1820/antigone201004.jpg)

And , finally , after some works ( about 30 Lots ) and a lot of patience with touchy Mayor Plopable stuff ... Enjoy !  ( SC4 pictures mixed with some real ones from Haute-Loire )

(http://img10.imageshack.us/img10/5321/antigone201005.jpg)

(http://img600.imageshack.us/img600/4637/antigone201006.jpg)

(http://img337.imageshack.us/img337/8990/antigone201007.jpg)

(http://img704.imageshack.us/img704/772/antigone201008.jpg)

(http://img580.imageshack.us/img580/1553/antigone201009.jpg)

(http://img51.imageshack.us/img51/1812/antigone201010.jpg)

(http://img196.imageshack.us/img196/7253/antigone201011.jpg)

(http://img403.imageshack.us/img403/2464/antigone201012.jpg)

(http://img191.imageshack.us/img191/7748/antigone201013.jpg)

(http://img593.imageshack.us/img593/7561/antigone201014.jpg)

(http://img821.imageshack.us/img821/7655/antigone201015.jpg)

(http://img18.imageshack.us/img18/1869/antigone201016.jpg)

(http://img155.imageshack.us/img155/2517/antigone201017.jpg)

(http://img686.imageshack.us/img686/1703/antigone201018.jpg)

(http://img522.imageshack.us/img522/8900/antigone201019.jpg)

(http://img221.imageshack.us/img221/2384/antigone201020.jpg)

(http://img713.imageshack.us/img713/5669/antigone201021.jpg)

(http://img202.imageshack.us/img202/325/antigone201022.jpg)

(http://img697.imageshack.us/img697/3406/antigone201023.jpg)

(http://img808.imageshack.us/img808/4836/antigone201024.jpg)

(http://img813.imageshack.us/img813/372/antigone201025.jpg)

(http://img406.imageshack.us/img406/802/antigone201026.jpg)

(http://img716.imageshack.us/img716/92/antigone201027.jpg)

(http://img88.imageshack.us/img88/2095/antigone201028.jpg)

(http://img834.imageshack.us/img834/9898/antigone201029.jpg)

(http://img225.imageshack.us/img225/7948/antigone201030.jpg)

(http://img94.imageshack.us/img94/984/antigone201031.jpg)

(http://img138.imageshack.us/img138/3795/antigone201032.jpg)

(http://img816.imageshack.us/img816/7094/antigone201033.jpg)

(http://img443.imageshack.us/img443/9494/antigone201034.jpg)

(http://img254.imageshack.us/img254/1747/antigone201035.jpg)


Many others ideas in store , not sure they’re all realizable , but sure that I’ll try !

Thanks for your visit . :thumbsup:

Cédric.
Title: Re: AntigOne
Post by: io_bg on December 10, 2010, 03:38:06 PM
It's great to see another Antigone update. Fantastic work with all these rural scenes! &apls
Title: Re: AntigOne
Post by: rooker1 on December 10, 2010, 03:40:48 PM
 Awesome pics from a great imagination.
 The steaming manure pile made me laugh every time.....I wonder if that is a good thing or a bad thing that I found it funny. ???
 Always a pleasure to see what you are up to and it's even better that AntigOne is revived again, even just if it's for a while.

Robin  :thumbsup:
Title: Re: AntigOne
Post by: art128 on December 10, 2010, 04:12:37 PM
Fantastic update, Cedric ! It's great to see Antigone's back. Can't wait to see more as these pictures already gave me the envy to see the next update!  :thumbsup:

Mais les fourmis, c'était pas nécessaire...  $%Grinno$%

Take care,
-Arthur. :thumbsup:
Title: Re: AntigOne
Post by: Jayster on December 10, 2010, 05:15:05 PM
Simply fantastic! Je vais jouer SimCity 4 maintenant. Heh, it looks like my French classes are paying off!  ::)

Jayster
Title: Re: AntigOne
Post by: canyonjumper on December 10, 2010, 06:28:37 PM
Wow Cédric, excellent work on the rural area! I can learn a lot from what you've done with AntigOne!

                     Your friend,
                                    Jordan :thumbsup:
Title: Re: AntigOne
Post by: cubby420 on December 10, 2010, 09:09:20 PM
Very beautiful rural area. The changes to the bridge scene are welcome ones indeed, even for a HOF pic.
Title: Re: AntigOne
Post by: Tomas Neto on December 11, 2010, 02:40:29 AM
Wonderful return my friend!!! Is really amazing to know that the magic of your MD will continue to enchant us!!! And another fabulous update!!!
Title: Re: AntigOne
Post by: nbvc on December 11, 2010, 02:48:00 AM
Fantastic work. So much nice details. &apls &apls
Title: Re: AntigOne
Post by: Girafe on December 11, 2010, 04:10:02 AM
Splendid rural scenes  &apls &apls &apls
with lot of details  ::)
Title: Re: AntigOne
Post by: Sciurus on December 11, 2010, 05:38:35 AM
Waow it's just... just unbelievable! &apls &apls :o :o

Guillaume :thumbsup:
Title: Re: AntigOne
Post by: Yan077 on December 11, 2010, 05:53:27 AM
I can't believe my eyes, the AntigOne come back !  :o
And an epic come back Cedric !!!   :o

A delightful photo album,  so much details, your work with LE and yours skills to recreate this lovely french place are simply fantastic !
Can't wait the next update !

&apls &apls &apls &apls &apls

Yann  :thumbsup:
Title: Re: AntigOne
Post by: noahclem on December 11, 2010, 07:01:30 AM
Simply beautiful work. Looks perfect to every detail  &apls   The bridge and creek look phenomenal.
Title: Re: AntigOne
Post by: metarvo on December 11, 2010, 08:30:45 AM
AntigOne has returned!  ;D

I see you're going in a more rural direction, Cédric.  Well, the truth is that SimCity is not all about skyscrapers and suburbs.  Rural happens to be one of my favorite building styles, especially when it is done in the way that you have done it.  I'm glad you took the time with those flora mods, because it looks like it paid off!  :thumbsup:
Title: Re: AntigOne
Post by: Connor on December 11, 2010, 12:20:37 PM
I've spent a considerable amount of time today scanning through the whole of AntigOne. I had of course seen much of it before, but it was a great pleasure to view such incredible work. You continue to raise the bar, both in urban settings and in rural settings. I am delighted to see AntigOne return and those recent pictures are simply beautiful  &apls
Title: Re: AntigOne
Post by: Jmouse on December 11, 2010, 07:36:45 PM
Your rural scenes are among the best I've ever seen, Cédric. The detail work is just stunning. I'm so glad you've come back to the game. You have an incredible talent for putting the elements together in a most unique way, and it would be a shame to waste such a marvelous gift! :)

Joan

Title: Re: AntigOne
Post by: Girafe on December 12, 2010, 06:51:55 AM
Hehe my another guinea fowl
I always posted about the landscapes and I though about you with the french road signs, I made few props more about village's entry/exit signs and few others that you maybe recognize.

I admit that I am a little bit fed up with this pack 130 props is really long to do but I have to do it and I am sure you will use it (my cars look good finally).


I made a mistake in my pack, I made 129 signs and have the slot 102 free, I let you choise this last sign prop  ;D let me know what you want  :thumbsup: 

(http://www.ld-host.de/uploads/images/c4849ecd8fa771d9cb35bbb0ab2496df.jpg) (http://www.ld-host.de/)
Title: Re: AntigOne
Post by: Battlecat on December 14, 2010, 10:35:40 AM
Stunning work!  That is a gorgeous rural scene!
Title: Re: AntigOne
Post by: Badsim on December 15, 2010, 02:47:30 PM
Hi ,  ;)


Thanks you all for your friendly comments about the comeback of AntigOne .  :thumbsup: Having had a doubt about the utility of this comeback , you have cleared it away . I’ll try to be not only demonstrative but also explanatory , like by the past .

Connor , many thanks for having spent so much of your precious time to read it back , I should  do the same , as , browsing my imageshack account , have seen that many pictures have disappeared … a renovation would be surely necessary .  ::) I’ll think about that … About raising the bar , this is mainly thanks to BATers … I’m just putting things together like Joan  said ( always so pleasant to see you here Joan  :) ) .

*********************************************************************************************
(http://img525.imageshack.us/img525/9393/antigone201039.jpg)

« Making of » pictures that time …

Planning overview ,

(http://img703.imageshack.us/img703/8886/antigone201036.jpg)

Minor changes for a better effect ; I’ve removed the plopable grass and after many tries ,  pitched on Pegasus Terrain Mod ( Maxis textures improved ) . I’ve abandoned with regrets Orange_o ’s marvelous HD Pyrenean Terrain Mod because I’m not enough good at micro terraforming to make appear the textures I would like , where I would like them to appear . &mmm
 
The area I’m currently working on :

(http://img827.imageshack.us/img827/3507/antigone201037.jpg)


Coming next  ; a tourism office & a holidays resort . For the time being , I’ve started something I had in mind since a very long time , the resizing ( via Occupant sizes ) of all Mayor Mod Plopables items I’m using ;  water , bushes , rocks , sand , gravel , so I can plop them more densely . To tell you the truth , the results so far aren’t obvious …

I’m also experimenting Orange_o’s plopable stones ( from the Aubrac set ) , to reproduce something relatively frequent in Haute-Loire ( which is a volcanic country ) : streams of volcanic stones across the meadows  … they have a local specific name , but I don’t remember it .


(http://img408.imageshack.us/img408/7561/antigone201014.jpg)

(http://img262.imageshack.us/img262/3327/antigone201038.jpg)


I’m not yet completely satisfied … not sure I’ll be sucessful to avoid LotEditing .


After these landscaping experiments , I’ll start the necessary LotEditing to add details & coordinate everything . See you next with the result ...

Thanks for your visit . :thumbsup:

Cédric.
Title: Re: AntigOne
Post by: vester on December 15, 2010, 03:34:50 PM
It is always with pleasure to see a new post in the thread and this one looks great, as always.
Title: Re: AntigOne
Post by: Girafe on December 15, 2010, 03:50:15 PM
Superb pictures as always  &apls
the first one is for me sublim, even if the Giraffe eats only good green trees, it has a weakness for the pines but you understood it  :)

what a pity for the PTM but I understand you, not so easy to dominate this animal  :D

I have an idea about the name of the rocks, in the Alps we call this "pierrier", and it's in the box which remplaces the brain of the giraffe  $%Grinno$%

yep tonight I decided to be funny with my guinea fowl

ps: I feel shame at the old pines, I never understand why there are small white points ont the leaves, mistake I didn't notice in that time  &mmm

Anyway good job, I want sheeps  :P
Title: Re: AntigOne
Post by: RickD on December 16, 2010, 05:05:17 AM
Very beautiful picures. I like what you did with the rocks.
Title: Re: AntigOne
Post by: Badsim on December 16, 2010, 10:49:13 AM
Arne & Rick , thank you .  ;)

(http://img63.imageshack.us/img63/2649/antigone201040.jpg)

Single pic of the day , dedicated to my favorite Girafe . No need to comment as I may post randomly like that during the next days or the complete update in a month or two , depending my progresses … and my impulses ! $%Grinno$%

Yes , Antoine , we have screes ( « pierriers » , but I’m sure they have another name in local dialect … ) finally with Lot Editing - nothing’s better - and you have sheep . ;D

Don’t worry about your pines , they’re fabulous .  :thumbsup: That pines plantation ( this isn’t a natural forest ) has been quickly made with a single 1x5 randomly ploped Lot but I intend to rework it with a complete set of Lots ; 1x1 , 1x2 , etc , so I’ll get the perfect compromise between a natural forest and a pines plantation but not so well aligned … and I’ll take care with the one having that imperfection at a certain angle . Without speaking of your second pines pack to come ... :P

Love these hang-gliders wich have the capability to follow you in your game window … don’t know the name of that modding property but that’s cool . ;D

Cédric.
Title: Re: AntigOne
Post by: Battlecat on December 16, 2010, 10:53:31 AM
Very nice indeed!  The rocky slopes on the field look particularly good in this update.  It's all about the density of rocks and you seem to have achieved it in the last update.  That scene looks amazing!  Your river in the previous update beautifully detailed as well!
Title: Re: AntigOne
Post by: noahclem on December 16, 2010, 11:53:21 AM
Nice updates and great-looking pictures  &apls  I like how you go into detail about the process of creating these scenes, using different terrain mods, re-lotting, and assorted rocks and trees. It's easy to learn something valuable visiting here  ;)
Title: Re: AntigOne
Post by: Sciurus on December 16, 2010, 12:11:04 PM
That's just excellent, as always!! No more to say! &apls &apls &apls &apls My little factory will be very good there $%Grinno$%

Guillaume :thumbsup:
Title: Re: AntigOne
Post by: wouanagaine on December 17, 2010, 01:35:29 AM
What can be said but wow, you're amazing !!!
Title: Re: AntigOne
Post by: Badsim on December 17, 2010, 08:30:19 AM
Thank you . :)

Pics of the day …

From the new Tourism Office ,

(http://img202.imageshack.us/img202/5152/antigone201041.jpg)

(http://img526.imageshack.us/img526/4213/antigone201042.jpg)

(http://img96.imageshack.us/img96/7346/antigone201043.jpg)


I’m fighting here with vexations :

To not be able to touch the « stairs » tiles coming with SAM diagonals is a vexation . Here , I can’t use my old trick with resized Lots & new props , as the process to « save »  changing the game settings , erase all ploped stuffs added in Mayor Mod on these Lots …
(I don’t use Transit Enabling either .)

The lack of offset props to try to circle that vexation , is another vexation …

The sizes of many props on many Lots don’t allow the use of Mayor Mod Plopables to add something on them : a third vexation .  I spend my time to resize them all ( to 0.1,0.1,0.1 ) , as one goes along , searching them most of the time at the heart of .Dat files …


I’m now going to start the LotEditing of the Holidays Resort ;

(http://img694.imageshack.us/img694/6955/antigone201044.jpg)

From that old Lot already used a long time ago ( for the ski station ) and now totally outdated . ;D

Thanks for your visit .  :thumbsup:


Cédric.
Title: Re: AntigOne
Post by: vester on December 17, 2010, 09:26:31 AM
Outdated !!! Blame it on the girafe :P  ;)

Nice update.
Title: Re: AntigOne
Post by: Sciurus on December 17, 2010, 11:03:20 AM
Wonderful, as always &apls But as you said, your lot is totally outdated! Girafe Cédric's waiting for you! $%Grinno$%

Guillaume :thumbsup:
Title: Re: AntigOne
Post by: cubby420 on December 17, 2010, 01:07:35 PM
Wonderful atmosphere. I want to take a relaxing Sunday drive through your countrysides.
Title: Re: AntigOne
Post by: mattb325 on December 17, 2010, 03:10:23 PM
I am so glad to see Antigone return! So many wonderful scenes keep bringing this old game to life  ()stsfd()

As for your dilema, you can turn existing props into new off-set ones in the reader. It is a difficult and tedious process, but it can be done.

Cogeo's model tweaker should do the same thing with an easier interface, but I have not tried this function out yet, so I can't say whether it is easier/harder than using the reader. It may be something worth considering, particularly if the creator is not still active to ask him or her to re-render as an off-set prop (which is by far the easiest option).
Title: Re: AntigOne
Post by: Jmouse on December 17, 2010, 06:18:28 PM
I just love studying the many details in your screen grabs, Cédric. The way you've scattered the rocks behind the buildings in the first pic of this update looks so natural. Plopping is easy, making the result look natural isn't. I like the ground cover, too, but I can't figure how you did it. Is it a terrain mod or plopable grass?

Someone once said, "The devil is in the details." That may be so, but in your case, the breath of life in each scene is in the details! :)

Beautiful work...
Joan

 

Title: Re: AntigOne
Post by: Nardo69 on December 17, 2010, 07:09:04 PM
C'mon Cedric - confess: You are cheating! You just photoshopped some RL photos!

No?

...

umm ...

really?

Oh boy.

One day I really may have to burn my SC4 CDs ...  :'(

Nah, just kiddin'

C'est un merveilleux travail mon ami. Tu m'ais surpassé ...
Title: Re: AntigOne
Post by: ecoba on December 18, 2010, 01:47:48 PM
Lovely, as again and always forth, Cedric !  :)

Your rural scenes become some of the most beautiful ones I have ever seen from SC4 and give me great inspiration about again playing for my rural areas.

The return is pleasant and I look forward at more pictures for many days to come !


Ethan :)
Title: Re: AntigOne
Post by: Orange_o_ on December 18, 2010, 05:03:45 PM
 :thumbsup: fabulous
Title: Re: AntigOne
Post by: art128 on December 18, 2010, 05:19:24 PM
This update, Cedric, was just enormissime.

Can't wait to see what you have for us about the ski resort.

Take care,
-Arthur. :thumbsup:
Title: Re: AntigOne
Post by: Badsim on December 19, 2010, 07:15:46 AM
Replies.


Outdated !!! Blame it on the girafe :P  ;)


Yep , girafe are such strange animals … and so is Antoine !  ;D Thank you Arne . :thumbsup:

... Girafe Cédric's waiting for you! $%Grinno$%

Guillaume :thumbsup:

Cédric’s is also waiting for so many things …  ::) « Plût au ciel que j’eusses su BATer » , like our president would have said …  :D  Thanks , Guillaume . :thumbsup:

Wonderful atmosphere. I want to take a relaxing Sunday drive through your countrysides.

Nice idea …  :) I , sure , would like to as well . Some of us are there to assert their frustration from the world . I’m standing among them .  ::) Thank you Andrew . :thumbsup:

.. As for your dilema, you can turn existing props into new off-set ones in the reader. It is a difficult and tedious process, but it can be done.

Cogeo's model tweaker should do the same thing with an easier interface, but I have not tried this function out yet, so I can't say whether it is easier/harder than using the reader. It may be something worth considering, particularly if the creator is not still active to ask him or her to re-render as an off-set prop (which is by far the easiest option).


Thank you Matt for your interest here .  :thumbsup: Having some Maxis's « Amill »  props offset in my plugins ( some work from BSC I think … ) I knew that’s possible with Ilive Reader . Tiedous process indeed ( have had a look about it ) , I don’t feel motivated enough and , most of all, I can’t consume more of my time with SC4 related works than I’m already consuming . We’ve all choices to make and priorities . That said , I’ll have a look at Cogeo’s model tweaker , never heard of it so far , to tell you the truth …  ;)

...I like the ground cover, too, but I can't figure how you did it. Is it a terrain mod or plopable grass?


Joan

 



Thank you for your interesting comment Joan . :thumbsup:  I think ploppables bushes , water & rocks from Jeronij ; weeds B & blue bonnet B from ChrisAdams ; roks from Orange_o , have no secrets for you .  $%Grinno$% The Terrain Mod is from Pegasus ( with Maxis’textures improved according to the elevation ) . The only thing you’re surely missing is ploppable gravel , mud & sand from Heblem :

(http://img101.imageshack.us/img101/339/antigone201045.jpg)

Heblem is a passionate & passionating  creator , I’ve never seen something like that before ; so well integrated that , indeed , it looks like being a part of a Terrain Mod : ::)

(http://img87.imageshack.us/img87/634/antigone201046.jpg)


It can be found on the STEX :  HBS Tropical Flora Pack (Mayor Mode) .



... C'est un merveilleux travail mon ami. Tu m'as surpassé ...

Thanks papa Nardo !  :thumbsup: Congratulations for your second son .  &apls ;D

« Le but n’est pas de surpasser les autres mais de se surpasser soi-même » . One day I’ll add some rail stuff … and I’ll do that thinking about you . :thumbsup:


... Your rural scenes become some of the most beautiful ones I have ever seen from SC4 and give me great inspiration about again playing for my rural areas.

The return is pleasant and I look forward at more pictures for many days to come !

Ethan :)


Thank you Ethan  :thumbsup:  You’re a 3RR Team member and there’re surely similitudes there … Alas , I’m not David : I’m too much addicted to LotEditing and not enough patient for everything else …  ::)

:thumbsup: fabulous

Great to see you David … my friend . :)
Many surprises  from you are lying in wait in AntigOne , but that’s too early to speak about that . I’ve got first a lot of work to do with your priceless gift … ;)

Take care . &apls

This update, Cedric, was just enormissime.

Can't wait to see what you have for us about the ski resort.

-Arthur. :thumbsup:

The Holidays Resort is going to wait , I’m afraid of , Athur , ::)  but I don’t think you’ll be disappointed .  ;) Thank you for your enthusiast comment . :thumbsup:  (I really need to take time to comment your superb MD !  $%#Ninj2  )

************************************************************************************


So the Holidays Resort is going to wait . For the time being , I’ve received a substantial workload from David while I was working about a seasonal wheat field . 8 props from Vincent (Vnaoned) , Lot and props timing Moding from me … ( maples from Girafe .)

(http://img340.imageshack.us/img340/13/antigone201047.jpg)

(http://img80.imageshack.us/img80/4583/antigone201048.jpg)

(http://img641.imageshack.us/img641/4544/antigone201049.jpg)

Seen from LotEditor :

(http://img816.imageshack.us/img816/6708/antigone201050.jpg)

Have now to resize all these props so it will become possible to plop ChrisAdams’ wild flowers & weeds on these fields .

With Vincent’s approval I could release and then upload a modular set . So let me know what you think about it …  ::)

Thanks for your visit . :thumbsup:

Cédric.
Title: Re: AntigOne
Post by: ecoba on December 19, 2010, 09:12:43 AM
Don't worry about Lot Editing, I am addicted too  ::)

As for these part of AntigOne, they are quite fabulous ! I too enjoy much of Heblem's sands and other terrain features, and I often use them under plop water to give it a greater texture. You, however, used them in more beauty out of water on the field with the cow and scrub (and it looks gorgeous) :)

A feature of these road pictures I was almost blown by, was the realism of the power lines and walls next to the road... so beautiful !


Ethan
Title: Re: AntigOne
Post by: Girafe on December 19, 2010, 09:28:10 AM
When you post something, I am always sure that there will be amazing stuffs  :)

and I would say this time too  :P

The skill and style to do MD

I am impressed by the fields of Vincent, of all of us, he is really the biggest Guinea fowl, shy but talented, I am curious to see if he developped other things concerning farms  &Thk/(

ps: Message sent on your wanadoo box, let me know what do you think and want.
Title: Re: AntigOne
Post by: kelis on December 19, 2010, 01:57:28 PM
WOW, Aamazing update as always !

I Like your work in a Lot editor, It's very realistic my friend  &apls &apls

Continue with the great job  :thumbsup:
Title: Re: AntigOne
Post by: Tomas Neto on December 20, 2010, 05:06:28 AM
Yeah..., amazing how you make the rural areas!!! They are perfect!!! Awesome work again!!!  :thumbsup:
Title: Re: AntigOne
Post by: Badsim on December 20, 2010, 06:40:58 AM
Thank you .

Didn’t I forget the winter view ?

(http://img704.imageshack.us/img704/7929/antigone201051.jpg)

… in fact  I was still working on . With the first surprises ; new rural props & new trees (Populus) from David (Orange_o)

David , for various private reasons , has decided to stand back in order to assess his situation from any SC4 activities . That decision has been a painful one for him , and if it would be a definitive one … how terrible would be the loss for the whole community . Two days ago , I’ve received from him tens of  Models files , all little jewels , rural props  & seasonal trees with the liberty to build with them his Prop Pack Vol2 and upload it .

Well , this is how things are going to run : I’ve started to turn all these Models files into proper props . As soon as it will be done , I’ll post a picture of a test Lot with all these props . From there , I’ll start the Moding part ; resizing of Occupant sizes and timing of seasonnal trees .Then  I’ll merge them into a .Dat file that I’ll send him , requesting him to upload it on Toutsimcities’ stock exchange under his name ( I don’t want to do this part , that’s his work ! )

This Prop Pack Vol2 should be ready before the end of january , that’s all I can say .

I wouldn’t want to appear like a boring moralist but David being a friend of mine ,  that’s also for me an occasion to think about this : Do we really take care enough of all these great creators , are we really aware enough about all the time and love they put in their creations before to offer them us ? That’s easy to say and harder to see frontiers in a community  where everything is voluntary & unpaid … so comfortable world indeed .

As it should my last post (at least at AntigOne) before the end of 2010 , wish you all a merry Christmas .
Take care .

Cédric.

P.S. : Antoine , I’ve already sent you a PM yesterday , having had the time to look at your files , I’ll send you a second one before the end of the day .
Title: Re: AntigOne
Post by: vester on December 20, 2010, 06:49:26 AM
WoW, not sure what to write, but: WoW. Brilliant.
Title: Re: AntigOne
Post by: io_bg on December 20, 2010, 06:51:56 AM
I love your attention to details. Makes all your pictures so realistic.
Title: Re: AntigOne
Post by: nbvc on December 20, 2010, 07:21:09 AM
Great updates! &apls
Title: Re: AntigOne
Post by: RickD on December 20, 2010, 08:26:49 AM
Fantastic pictures again.

I am very sorry to read about David. I really hope he gets his real life business sorted out, whatever it might be. And I hope that many of the lotmakers out there will make good use of his props to honor him and his work.
Title: Re: AntigOne
Post by: Sciurus on December 20, 2010, 08:47:29 AM
"Que j'appréciates que tu BATtes" :D (la faute, c'est fait exprès ^^).

Yes, I know you wait for few things, but patience, they'll arrive ::)
For the pictures you presented, they're just excellent, but as I cannot speak in french there (or I would do a veeeeeeeeeeeeery long descprition), I'll stop my comment about it here :P

Guillaule :thumbsup:
Title: Re: AntigOne
Post by: TiFlo on December 20, 2010, 09:02:52 AM
That last picture is fantastic. Everything is there. Even the small bushes of misteltoe in the trees. Absolutely fantastic!
Title: Re: AntigOne
Post by: Terring7 on December 20, 2010, 10:02:53 AM
Cool, it l