Sim City 4 Devotion Forums

SimCity 4 Devotion Custom Content Showcase => Independent Development Projects => Independent Mod Projects => Topic started by: Akallan on June 25, 2017, 03:19:41 PM

Title: SNT - V. 2.0 available for download!
Post by: Akallan on June 25, 2017, 03:19:41 PM
(http://nsa38.casimages.com/img/2017/07/26/170726122738705243.jpg)



Welcome to the Swiss Network Textures page, or simply SNT!



The SNT is a project that aims to create overlay textures that can then be used in the Lot Editor. The textures imitate as much as possible the road markings that can be found in Switzerland and the rest of Europe, which is why there are two different colors for pedestrian crossings in the textures: yellow for Switzerland and white for Europe. The aim of the SNT is ultimately to cover all road networks, be they those of Maxis or NAM, except the Maxis highway and NAM RHW.

The SNT is available on the exchanges of SimCity4 Devotion (https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3725), Simtropolis (https://community.simtropolis.com/files/file/32612-snt/) and ToutSimCities (https://www.toutsimcities.com/downloads/view/3335). There is also a short introductory video of the texture pack available on YouTube (https://www.youtube.com/watch?v=aLQAfs7CnUo&t=1s).

Attention, this pack of textures does not change the appearance of road networks in your city! It is limited for use in the Lot Editor which can be downloaded on SC4 Devotion or Simtropolis. You are free to use the textures as you see fit, if you want to create a mod or modify these textures you can do it without my permission as long as my name is credited in the download.

If you have suggestions or problems with the texture pack please leave a comment here, I will answer as soon as possible.

Below, the table that shows which network are covered by the SNT, those that are planned or not with the images of the created textures:



Code               Type                 Description                         Orthogonal             Diagonal               TexturesPicture         
M01.01RoadWith markingFinishedFinished486Click here (https://nsa40.casimages.com/img/2019/09/24/190924124112605924.png)
M01.02RoadWithout markingFinishedFinished330Click here (https://nsa40.casimages.com/img/2019/09/24/190924124111878565.png)
M02.01StreetWith markingFinishedFinished417Click here (https://nsa40.casimages.com/img/2019/09/24/190924124123671272.png)
M02.02StreetWithout markingFinishedFinished280Click here (https://nsa40.casimages.com/img/2019/09/24/190924124122243728.png)
M03OWR-2FinishedIn project (v 4.0)306Click here (https://nsa39.casimages.com/img/2018/10/15/181015065122376421.png)
M04AVE-4FinishedIn project (v 4.0)381Click here (https://nsa39.casimages.com/img/2018/10/15/181015065123651346.png)
--------------------
--------------------
-----------------------------------
------------------------
------------------------
-------------
-----------------
N05TLA-3FinishedNot in project262Click here (https://nsa39.casimages.com/img/2018/10/15/181015065130226781.png)
N06TLA-5In project (v 3.0)Not in projectn/an/a
N07TLA-7In project (v 3.0)Not in projectn/an/a
N08AVE-2FinishedNot in project238Click here (https://nsa39.casimages.com/img/2018/10/15/181015065132915057.png)
N09AVE-6In project (v 3.0)Not in projectn/an/a
N10ARD-3FinishedNot in project459Click here (https://nsa39.casimages.com/img/2018/10/15/181015065141733078.png)
N11NRD-4In project (v 3.0)Not in projectn/an/a
N12RD-4In project (v 3.0)Not in projectn/an/a
N13RD-6In project (v 3.0)Not in projectn/an/a
N14OWR-1FinishedNot in project193Click here (https://nsa39.casimages.com/img/2018/10/15/181015065139436328.png)
N15OWR-3FinishedNot in project236Click here (https://nsa39.casimages.com/img/2018/10/15/181015065148254257.png)
N16OWR-4In project (v 3.0)Not in projectn/an/a
N17OWR-5In project (v 3.0)Not in projectn/an/a
N18GLRIn project (v 3.0)Not in projectn/an/a
N19.01SAMParking LotsIn project (v 3.0)Not in projectn/an/a
N19.02SAMHerringboneFinishedNot in project200Click here (https://nsa39.casimages.com/img/2018/10/15/181015065148759617.png)
N19.03SAMDirt RoadsIn project (v 3.0)Not in projectn/an/a
N19.04SAMGravel StreetsIn project (v 3.0)Not in projectn/an/a
N19.05SAMTrolcas Dirt StreetsIn project (v 3.0)Not in projectn/an/a
N19.06SAMKlinker StreetsIn project (v 3.0)Not in projectn/an/a
N19.07SAMAsphalt StreetsFinishedNot in project198Click here (https://nsa39.casimages.com/img/2018/10/15/181015065154459654.png)
N19.08SAMCobblestone StreetsFinishedNot in project196Click here (https://nsa39.casimages.com/img/2018/10/15/18101506515541981.png)
N19.09SAMBrick StreetsIn project (v 3.0)Not in projectn/an/a
N19.10SAMJapanese StreetsIn project (v 3.0)Not in projectn/an/a
N19.11SAMIndustrieSAMFinishedNot in project194Click here (https://nsa39.casimages.com/img/2018/10/15/181015065200446917.png)
N20RRWIn project (v 3.0)Not in projectn/an/a
N21RoundaboutFinishedNot in project75Click here (https://nsa39.casimages.com/img/2018/10/15/18101506515890808.png)
N22RHWNot in projectNot in projectn/an/a
--------------------
--------------------
-----------------------------------
------------------------
------------------------
-------------
-----------------
P23OWS-1FinishedNot in project191Click here (https://nsa39.casimages.com/img/2018/10/17/18101706395269922.png)
P24OWS-2FinishedNot in project280Click here (https://nsa39.casimages.com/img/2018/10/15/181015065205966624.png)
--------------------
--------------------
-----------------------------------
------------------------
------------------------
-------------
-----------------
Total Textures :4'922
Last Update :24.09.2019

Legend
M = Maxis network / N = NAM network / P = Personal network



Title: Re: Road network texture (CH / European)
Post by: Golhbul on June 25, 2017, 03:44:36 PM
Gorgeous.

But I'm not in favor of the Yellow crosswalk .... A possible option in white?

Good work

Quote
Magnifique.

Mais je ne suis pas favorable au passage pièton jaune.... Une option possible en blanc?

Bon travail

G.
Title: Re: Road network texture (CH / European)
Post by: eggman121 on June 25, 2017, 04:43:32 PM
Top work Akallan

Road texturing is hard too get the hang of so my metaphorical hat is off to you  &apls

You where even able to find the IIDs. Something that is hard to do given the sheer amount of Textures in the NAM.

If you need any assistance please don't hesitate to ask  :)

-eggman121
Title: Re: Road network texture (CH / European)
Post by: Tyberius06 on June 25, 2017, 05:42:49 PM
Hi!

Well-well, it's a very nice project. I like it!
Keep up the good work! :)

- Tyberius
Title: Re: Road network texture (CH / European)
Post by: mgb204 on June 25, 2017, 06:38:26 PM
Would I be correct in assuming these textures are Lot Textures? If so, what are your plans for them, to place TE lots to add these details? Because network textures have some limitations that you may struggle with with some of the pieces I'm seeing here. That's because the way the game works, it has no way of defining for example the AVE-2 piece with a zebra crossing. All tiles which are straight use the same texture, so either all can have a crossing or none of them. It's a similar story with the roundabout textures, if you keep the crossing on the roundabout tile, it will all be fine, but otherwise the next tile away from it will be a generic straight piece.

Of course you can use TE lots, but there are some limitations there too, mostly that two placed together will never be truly functional. In fact, without the SC4Fix.DLL file, you simply can't place two together in the first place. But that hasn't stopped others from using this solution to get the look they are after in-game, you should simply be aware of what will and won't work functionally. If it's just visuals you are after, then this need not be a problem. With networks there is a possible workaround by adding some new RUL code for these situations, but that's not a perfect solution either.

Regarding distribution, if it's in the NAM, you are probably fine to re-release modified versions of the textures. Generally speaking the NAM contributors are happy for people to be able to re-use their work. However I see Rivit's TSR streets there too, for those you probably want to ask Rivit for permission.
Title: Re: Road network texture (CH / European)
Post by: Akallan on June 26, 2017, 01:29:15 PM
Golhbul :
Thank you Gohlbul, yes I can also do in white this is not a problem.
Merci Golhbul, oui je peux aussi faire en blanc ce n'est pas un problème.
;)

eggman121 :
Thank you so much for your support, I would certainly call you if I need you, thank you! :thumbsup:

Tyberius06 :
Thank you! :)

mgb204 :
Yes I understand, I know that my textures can not be used directly for the application of draggable networks. I must admit that I did not really think about this option because for me my goal is simply to give a pack of textures of roads so that people can use them LotEditor. People can also modify them if they want to use the .jpeg images and create new textures in addition to mine.

But now that you talk about draggable network, you make me think of something: tells you that it is complicated to apply these textures on the draggable network, so why not create batches as it exists in the NAM, the "fillers", like this one:

(http://nsa37.casimages.com/img/2017/06/26/170626084801578319.jpg)

This will make it possible to have the choice of its road texture, and in addition to having a road network that really works. I do not know the time it takes to create this type of lot, you know it better than I if it is feasible or not. I think that this is the best solution for my textures to be usable outside the eye-candy.

Indeed, I had forgotten that the streets were those of Rivit, I will make the request and I will make a more formal request for the part of the NAM. Thank you for this precision and time to write to me.
Title: Re: Road network texture (CH / European)
Post by: Terring7 on June 27, 2017, 11:16:39 AM
Yeah, having those textures available as decorative puzzle pieces would be create for anyone who wants to make her/his road system a bit more interesting, by adding lovely details and customizing the city even more, without the need of TE lots. Great work :thumbsup:
Title: Re: Road network texture (CH / European)
Post by: Akallan on July 05, 2017, 01:12:43 PM
Yeah, having those textures available as decorative puzzle pieces would be create for anyone who wants to make her/his road system a bit more interesting, by adding lovely details and customizing the city even more, without the need of TE lots. Great work :thumbsup:
I hope that this solution can be possible, I can do it myself provided that I am taught how to do it. ()what()

Tonight, a little update with all the work done. For roads and streets, I made two versions each: with brands and without. I also intend to make roads and streets on a lane, but before that I will always work with AVE-2.

What do you think?

Is it possible to create roads with puzzle pieces like NAM?

Thank you and see you soon. :)

Road with marking
(http://nsa38.casimages.com/img/2017/07/05/170705083047577553.jpg)

Road without marking
(http://nsa38.casimages.com/img/2017/07/05/170705083046822838.jpg)

Street with marking
(http://nsa37.casimages.com/img/2017/07/05/170705083047262733.jpg)

Street without marking
(http://nsa37.casimages.com/img/2017/07/05/170705083048339308.jpg)
Title: Re: Road network texture (CH / European)
Post by: korver on July 05, 2017, 11:10:48 PM
Coming together quite nicely! Great work so far on this set :thumbsup:
Title: Re: Road network texture (CH / European)
Post by: reddonquixote on July 06, 2017, 12:10:46 AM
So much work.. amazing  :o
Title: Re: Road network texture (CH / European)
Post by: Tyberius06 on July 06, 2017, 04:23:22 AM
Wow nice work over here! :)
I know the standard NAM Team policy is not to make new Puzzle Pieces, but while is not a NAM project I like the idea of new Puzzle Pieces. I think there are areas, at least ground level, where they can be useful and nice additions. Like here with these pedestrian crossings.

- Tyberius
Title: Re: Road network texture (CH / European)
Post by: matias93 on July 06, 2017, 08:10:08 AM
I haven't seen this kind of quality and productivity on road texturing since the long gone times of Mandelsoft!  &apls


I have literally no idea abour the right way to integrate this to the overall mod scheme, but I know it deserves a place there.
Title: Re: Road network texture (CH / European)
Post by: Tarkus on July 06, 2017, 09:41:14 PM
As I mentioned over PM, this is some impressive texture work here--nicely done! :thumbsup:  Generally speaking, if a texture is included in the NAM, we're more than happy to see folks modify them to produce regional variants or textures that could be used for expansions to our existing content.

Regarding the implementation side of things, the traditional way to handle this would indeed have been a set of "Cosmetic Pieces"--essentially, conventional Static Puzzle Pieces (SPPs) used for aesthetic reasons, along the lines of what dedgren did with the Rural Roads Plugin (RuRP), and later, what MandelSoft did on the RHW side. 

As a few users have pointed out, the NAM Team has generally been trying to avoid further proliferation of conventional static puzzle pieces, mostly because of significant ease-of-use issues that our prior modus operandi of cranking out hundreds of puzzle pieces per release created.  Since each conventional static puzzle piece can only serve a single purpose, and there are so many components in the NAM now, there's no way to accommodate future expansion except to create more SPPs, and it basically turns into "rabbit breeding".

SPPs are okay when one is dealing with something that isn't intended to exist in parallel on other base or override networks, and/or don't seem particularly conducive to a draggable or FLEX solution, and they're certainly preferable to TE Lots or things like the old "automatic" version of the Road Turning Lanes plugin, which nearly killed the Network Widening Mod, Draggable Fractional Angle Roads, and the Draggable Elevated Road Viaducts.

Based on the initial prototype, that probably could have been safe SPP territory.  Once things started expanding, however, to plain Roads and Streets, plus Roads and Streets without markings, it reached the point where SPPs become unmanageable--on my count, you'd need just over 100 pieces to cover everything shown so far. 

Given the types of designs here, they actually fit with some existing NAM expansion plans that have been on the backburner, namely with intersection control variants (related to the SITAP project with the One-Way Road network), with plans to make the PedMalls/paths draggable, and with NWM/Roundabout crosslinking.  The only thing not really covered in those previous plans are the zigzag setups approaching the crosswalks, but those could easily be handled in a manner similar to what we're doing with the FLEX Turn Lanes, which would allow us to expand that functionality to other networks (i.e. NWM and SAM) without really needing to create any new pieces beyond the initial offering.

Hope that gives some insight into the NAM thought process.

-Alex
Title: Re: Road network texture (CH / European)
Post by: Akallan on July 07, 2017, 11:09:42 AM
Thank you very much for your comments. :)

korver :
Thank you.

reddonquixote :
It's not over yet, I still have a lot to do. To be honest, I do not know if one day the work will be 100% finished, there are so many different textures and possibilities that it scares!  :D

Tyberius06 :
I do not want to work with the NAM team, I do not have the skills to do this and I do not know if one day my textures will actually be applied in the game for the actual traffic, but I hope so.

matias93 :
Thank you very much for your support, the comparison to Mandelsoft is flattering!

Tarkus :
Yes I understand the problem of the parts SPP. In my opinion, I do not necessarily want to work with NAM because I do not have the skills to do this, I'm bad in computer science.

Since the beginning of my project, I only want to make textures so that other users can use them in the LotEditor or modify them as they like as for example a mod. The only thought I had since the beginning is to create his famous pieces "SPP", but outside the NAM, I do not wish to bore you with my project. The problem is that I do not know how to create a lot with several lots as you do for road or rail viaducts for example. If I am told how to make this type of lot, I can make a lot with several SPP parts and this would greatly simplify the list of lots in the SC4 menu.
Title: Re: Road network texture (CH / European)
Post by: mgb204 on July 07, 2017, 01:30:37 PM
The way I see it, and of course this is only one way of looking at it, a hybrid approach should work well here.

Parts of this would make a nice texture override, replacing some of the current NAM textures to add the little details you have made. But the potential problem with that is that it's an all or nothing change for those pieces, although that's not necessarily a bad thing. This is simple to do, you just need to give the texture the same ID as the one used in the NAM and load it after to override it.

Other parts would be best suited for TE lots, like the Zebra crossings/road markings, since there is realistically no good way to place those using a flex approach. The other solution, puzzle pieces, are no fun to make however, especially if you don't know how. I don't think the objection from the team is that no puzzle pieces can be added to the NAM, but certainly you would have to create them yourself. But without code for them in the NAM, no one would be able to use them. So unless you want to get into that, TE lots becomes the simplest solution to that problem. That's pretty much what I did for my Zebra crossings and it works fine. In fact, you could take my lots and override the textures to save you the effort of modding them. Currently that's only for the road network, but eventually I do plan NWM support and some other networks.

Similarly, there is nothing wrong with making some lot textures people can use to spruce up the look of certain areas with non-functioning eye candy too. Plenty of MDs have such details, because it's really the best way to add them for technical reasons.

One thing's for sure, the textures themselves are great and it would be nice to see them used well.
Title: Re: Road network texture (CH / European)
Post by: eggman121 on July 08, 2017, 05:41:07 PM
With the T21 method you could make some details change depending on the zoning so if implemented correctly you could have much more situation based scenarios. I am more than happy to work with you if you like  :)

This would tie in nicely with my Misc Modding thread (http://sc4devotion.com/forums/index.php?topic=17809.msg518943#msg518943) and if you want we can work together on making a mod for the road markings.

-eggman121
Title: Re: Road network texture (CH / European)
Post by: manga rivotra on July 09, 2017, 02:38:03 PM
Great and huge work here !  :o I like a lot this european feeling you put on this overlays, especially on the street/road transition.
I see you have put some tires mark on the yellow pedestrian crossing, but yellow make a big contrast with the black maxis asphalt, maybe to try to desaturate them a little ? ( just my advise ).
Title: Re: Road network texture (CH / European)
Post by: Akallan on July 16, 2017, 05:41:18 PM
Hello everyone,

Thank you for your comments, it gives me great pleasure! :)

mgb204 :
I would be happy to see these textures used in the NAM, but this is not the primary goal. If someone wants to take them and make a mod, he can do it without any problems. I'm very bad for that stuff! Textures are very easy to make, but not modding ... &Thk/(

eggman121 :
The answer is yes as you already know. Help on your part does not refuse, thank you again! :thumbsup

manga rivotra :
Sure enough you are right, the yellow is a little too "flashy", I will see to mitigate a little colors soon, thank you for your comment! :)

Tonight I show you the extent of my work, this represents a total of 496 files and therefore 248 textures. I have for the moment finished working with these types of textures (temporarily), I have to do the textures of the street on the roundabout and then I will start the roads to one lane and streets to one lanes.

If you see defects or things to say about textures, I'm listening.

See you soon and good evening. ;)

(http://nsa37.casimages.com/img/2017/07/17/170717010417894955.jpg)
Title: Re: SNT (Swiss Network Textures)
Post by: Tyberius06 on July 16, 2017, 07:21:42 PM
Hi Akallan!

These are looking good again! The zebra crossing with the "island" is something very familiar from Hungary and I love it. Many ped crossings have the same method. So I can see some TE lots (however I don't know about modding stuff like this), well Puzzle pieces (as a separate cosmetic Addon) would be nice and useful.
By the way the Ave2 to Roundabout texture is something what I would like to see once somehow as part of the NAM. :)

Great job! Thanks for this!

- Tyberius
Title: Re: SNT (Swiss Network Textures)
Post by: Akallan on July 23, 2017, 06:27:44 PM
Thank you for your comment Tyberius06, I hope this can be useful someday!

Tonight I have provisionally finished the textures of the OWR-1 (code "N13"), now I will do the same network but with textures of streets, OWS-1 -> One-way street (code "P22").

I did about a week ago a non exhaustive list of all the road networks to classify each textures correctly and never have problems among the hundreds of textures, here is the list (for those who wonder what is it All these numbers below the texture images):

------------------------------------------------------------------

M = Maxis
N = NAM
P = Personal Textures

   A00-xxx = Base of the current texture (only for textures)

   M01-xxx = Road
   M02-xxx = Street
   M03-xxx = One way road
   M04-xxx = Avenue

   N05-xxx = TLA-3
   N06-xxx = TLA-4
   N07-xxx = AVE-2
   N08-xxx = AVE-6
   N09-xxx = ARD-3
   N10-xxx = NRD-4
   N11-xxx = RD-4
   N12-xxx = RD-6
   N13-xxx = OWR-1
   N14-xxx = OWR-3
   N15-xxx = OWR-4
   N16-xxx = OWR-5

   N17-xxx = GLR
   N18-xxx = SAM
   N19-xxx = RRW
   N20-xxx = Roundabout
   N21-xxx = RHW

   P22-xxx = OWS-1


------------------------------------------------------------------

Here are the new textures of the OWR-1:

(http://nsa37.casimages.com/img/2017/07/24/17072404392887022.jpg)

For this type of network, I did not create the intersections with the "stop" and the signal lights. For the sole reason that this will create the triple textures compared to the actual number, and that's way too much. The textures for the traffic lights are very easy to do, but the intersections "stop" take up a lot of space and this will create problems because I have to write "stop" on the road (on two squares of different textures, it depends of network. For example AVE-2 / OWR-1) and to add direction arrows. For this reason, I have to create textures much too specific and it would become a puzzle.

I can always create them in the future if people ask for it, but put them next to the main pack, as an add-on.

I am obviously open to criticisms or proposals of any kind.

See you soon! :)


Edit:New image, I forgot to put the textures OWR-1 / Street.
Title: Re: SNT (Swiss Network Textures)
Post by: Tyberius06 on July 24, 2017, 04:52:39 AM
Uh!  &apls &apls

I see here some configuration which is kind of missing from SC4. Those intersections where the OWR1s going towards to the intersection (road/streat) and drivers have to turn left or right on both sides, they can't go straight are very nice, I miss these stuffs from the game and from NAM too... (pictures: A00-24a, n13-09a, n13-10a)

It looks fantastic! :)  :popcorn:

- Tyberius
Title: Re: SNT (Swiss Network Textures)
Post by: Akallan on July 25, 2017, 03:16:54 PM
If I want to, I can do more configurations, but then this will make me some fifty more textures (or even more) by type of network. It will become complicated! NAM I guess it's the same, making the textures is simple, but the modding is long and complicated I guess! :squirrel:

Thank you for your comment and support! :thumbsup:

Today I finished the OWS-1 network (One Way Street, 1 lane). Here are the textures:

(http://nsa38.casimages.com/img/2017/07/25/170725104157815203.jpg)
Title: Re: SNT (Swiss Network Textures)
Post by: Themistokles on July 26, 2017, 04:05:40 PM
Double like on this one :thumbsup: :thumbsup:

Diagonals? ;D
Title: Re: SNT (Swiss Network Textures)
Post by: mattb325 on July 27, 2017, 05:06:55 AM
These look great  &apls
Title: Re: SNT (Swiss Network Textures)
Post by: Krasner on July 27, 2017, 05:12:08 PM
I saw that already but I take the time to comment only now... It's an excellent project my friend ;D And I realize, those road textures with bus wiggles may be the perfect excuse to make a set of swiss bus stops isn't it ? I mean, to stay coherent with the general swiss theme. I have solved my late problems with Gmax and this kind of small things are fun and quick done, so if you want a can consider to make some. Send me some pictures if you want  ::)
Title: Re: SNT (Swiss Network Textures)
Post by: manga rivotra on July 28, 2017, 10:52:12 AM
Really great work on the OWS-1 network !
I always thought that this network should use street textures and not road textures, look like really more realistic like that.  :thumbsup:
Title: Re: SNT (Swiss Network Textures)
Post by: Akallan on August 04, 2017, 10:40:39 AM
Themistokles : Let me finish all the networks I want to do in orthogonal version!  :D

mattb325 : Thank you! :)

Krasner : Thank you, MP already! :satisfied:

manga rivotra : I agree with you, but I think both networks are useful. For example, if it's an old one-way street, then the OWS-1 is better. But if it's a one-way street on which the tar carpet has been redone, the OWR-1 is better. It all depends on the utility we have. :)



Today, just a small update, with some modifications made to the transitions (mainly OWR-2 on OWR-1), the addition of the end of networks (cul-de-sac), and a slightly bigger modification for The network of roundabouts.

(http://nsa38.casimages.com/img/2017/08/04/170804054745991577.jpg)

You may have noticed the presence of new networks, there is the OWR-2 / code M03 (one-way road of Maxis, two lines) with the markings M03a and without the markings M03b. It is now on this new network that I work.

There is also the new OWS-2 network (with and without marking, code P23a / b), this is the continuation of the OWS-1. This network is still at a hypothetical stage, I do not know if I will, but I think it may be as useful to have one-way roads two lines as one-way streets two lines.  I will think about it. ()what()

That's all for now, if you have any criticism or suggestions do not hesitate! :thumbsup:
Title: Re: SNT (Swiss Network Textures)
Post by: Tyberius06 on August 04, 2017, 11:20:00 AM
Hi!

It looks great, however on the new networks M03a and P23a, I would put the lane reduction and giveaway markings to the other side (with RHD) and it can be like this with LHD... Based on that under RHD setup mandatory to use the Right lane (on LHD is the same with the left lane). But it can be used for a Road-OWR1-ish transition where the OWR1 is just a short section to slow the traffic down (and despite of its name it actually serves both directions). I saw a few of those back in Hungary, and here in England I regulary pass through such kind of transitions...

- Tyberius
Title: Re: SNT (Swiss Network Textures)
Post by: Akallan on August 20, 2017, 12:47:21 PM
Tyberius06 : Yes, you are quite right. It is an error of inattention on my part, I corrected it, thank you.

Tonight just an image that presents all the networks created so far. I finished the network M03, and the network P23 arrives at the end, soon I propose the images. :)
The pedestrian crossings have changed color, in order to make them less fluorescent yellow. Now they have a tint rather close to yellow-orange, inspired directly by the color of the Swiss pedestrian crossings.

(https://img15.hostingpics.net/pics/212440Test.jpg)
Title: Re: SNT (Swiss Network Textures)
Post by: korver on August 22, 2017, 09:40:59 PM
Like I said on ST - great improvement with the textures! Keep up the nice work :thumbsup:
Title: Re: SNT (Swiss Network Textures)
Post by: kelis on August 23, 2017, 07:32:08 AM
I can not wait to put my hands on this, great job !!
Title: Re: SNT (Swiss Network Textures)
Post by: Akallan on August 25, 2017, 04:39:40 PM
Thank you korver and kelis for your nice comments! :)

I finished the networks M03 (OWR-2) and P23 (OWS-2). Before tackling a new network, I am going to make changes to all networks to make them more realistic about certain details such as the way cars (the tire marks on the tar). Here are the images of the two networks:

(https://img11.hostingpics.net/pics/291617SNTM03OWR1.jpg)

(https://img11.hostingpics.net/pics/729705SNTP23OWS2.jpg)
Title: Re: SNT (Swiss Network Textures)
Post by: tomvsotis on September 12, 2017, 12:14:06 PM
These look fantastic. Well done!
Title: Re: SNT (Swiss Network Textures)
Post by: matias93 on September 12, 2017, 03:27:07 PM
Really beautiful and detailed work  &apls
Title: Re: SNT (Swiss Network Textures)
Post by: Ernestmaxis on September 13, 2017, 03:32:43 AM
Impressive work! Cant wait to see this in action :thumbsup:
Title: Re: SNT (Swiss Network Textures)
Post by: Akallan on October 11, 2017, 04:04:47 PM
Hello, thank you very much for your comments! :)

Here is a moment that I did not come. The SNT project has not progressed much since I am working at the same time on a new video for Phoenix Project.

The work I have done for now is to redo all the traces of vehicles on the roadway. Before doing the job, the roads that were taken by the vehicles were badly done and wrong, I corrected the problem on all the networks I have created so far. The next job is to create new textures for existing networks with parking places and also a new textures for bus stops.

When all this work is finished, I will start new networks (AVE Maxis, a few SAM streets, maybe the OWR-3).

Here is an image of the work done with respect to the path of vehicles, this is the OWR-2 network. This is the network on which we see the most work done so far (look at the pictures of the OWR-2 of the previous update for you the difference with the new textures OWR-2 ;) ).

See you soon! :thumbsup:

(http://nsa39.casimages.com/img/2017/10/11/171011111942300896.jpg)
Title: Re: SNT (Swiss Network Textures)
Post by: kelis on October 12, 2017, 07:59:00 AM
I can't imagine all the hours that you are putting in this project, I say that because of the result, all those textures looks awesome...
I'm thinking about Hong Kong...why? they use those yellow crosswalk too... Can't wait to see the final result ingame.

 &apls &apls
Title: Re: SNT (Swiss Network Textures)
Post by: Akallan on November 16, 2017, 10:21:37 AM
Thank you very much. Yes it takes a lot of time to do, I do not think I'll finish the SNT before the end of the year, but rather early 2018! Crosswalks are used in many countries, but I did not know Hong Kong was using it too! ;D

Today, just a small presentation of the network N13 (OWR-1) that is completed. I redid the textures more accurately, the marks of passage of vehicles are cleaner and right, and I redid road marking.

I have to make the same changes for the network N07 (AVE-2) and then I will create a new texture set (Avenue Maxis).

See you soon! :thumbsup:

Click for full size*
(http://nsa39.casimages.com/img/2017/11/16/171116052202182132.jpg)

(http://nsa39.casimages.com/img/2017/11/16/171116052201694108.jpg)
Title: Re: SNT (Swiss Network Textures)
Post by: noahclem on November 17, 2017, 02:50:51 AM
Hadn't seen this project before. You're really doing a nice job with these textures  &apls Best of luck with the project and I look forward to the results!
Title: Re: SNT (Swiss Network Textures)
Post by: mattb325 on November 17, 2017, 06:34:20 PM
Very nice work  :thumbsup:
Title: Re: SNT (Swiss Network Textures)
Post by: eggman121 on November 17, 2017, 11:14:33 PM
Akallan I am really impressed with the work you are doing here  :thumbsup:

These textures look great and have been given the attention they deserve.

My metaphorical hat is off to you!

-eggman121
Title: Re: SNT (Swiss Network Textures)
Post by: kelis on November 18, 2017, 04:18:17 AM
Akallan I am really impressed with the work you are doing here  :thumbsup:

Me too ! This is one of those things that changes the game for the rest of the days. You are giving us a new view, more European for our cities... I can't wait to see some in-game pictures  &apls
Title: Re: SNT - Big Update!
Post by: Akallan on November 21, 2017, 09:31:19 AM
Hello, thank you very much for your comments! It makes me very happy! :)

Today, this is a very big update. Indeed, all the sets of textures I was working on are finally finished. I will soon start a new set of textures (Maxis Avenue - M04).

As I said in my previous update, my last job was to improve the textures of the set AVE-2 (N07), but instead of just improving it, I completely reinvented it!

Indeed, because the textures were completely pixelated and I could not stand to see them as well. At the very beginning that I started the SNT project, I took the textures of the Reader from the NAM files, but unfortunately they were not beautiful (I do not know why). At first, it did not affect me, so I create the set N07 without asking me a question, but for a few weeks I found them horrible. I did everything from A to Z. I even made pictures of "before" - "after" so that you see the problem through your eyes (it's the only texture set that had problems):



(http://nsa39.casimages.com/img/2017/11/21/171121040628376379.jpg) (http://nsa39.casimages.com/img/2017/11/21/171121040628454316.jpg)

(http://nsa39.casimages.com/img/2017/11/21/171121040628713039.jpg) (http://nsa39.casimages.com/img/2017/11/21/171121040628974059.jpg)


And the final:


(http://nsa39.casimages.com/img/2017/11/21/171121040629482155.jpg)


Here is the set of textures AVE-2 (N07). To see all other texture sets, go to the first page, first post. I updated everything, all my current work is in picture in tablature.

Click for full size*
(http://nsa39.casimages.com/img/2017/11/21/171121040631784312.jpg)


There were some small changes on all the texture sets:
- New bus stops (click to see image (http://nsa39.casimages.com/img/2017/11/21/171121042604832298.jpg))
- New textures with car parks
- Re-textured pedestrian crossing
- The grass has been removed from the AVE-2, to allow the choice of the texture of the central island

And to conclude this update, here are the sets of textures on which I will work or not, simply for information:



(http://nsa39.casimages.com/img/2017/11/21/171121040629230796.jpg)


See you soon! :squirrel:
Title: Re: SNT - Big Update!
Post by: brick_mortimer on November 21, 2017, 12:49:26 PM
Talking 'bout polished  :satisfied:
Title: Re: SNT - Big Update!
Post by: Akallan on December 27, 2017, 02:26:39 PM
Hello everybody!

First of all, I wish you all happy holidays! :thumbsup:
I'm doing a little update to show you some textures parts of the network I'm currently working on (M04 - Avenue Maxis / AVE-4). It takes a little longer to do than the other networks I've created so far, because it's two tiles wide. I will finish this network soon, then I will do the NAM TLA-3 network.

Good evening to all and see you soon! :)



These are examples, this does not represent all the possibilities that there are with respect to markings.

Click for full size*

T - Type 1
(http://nsa39.casimages.com/img/2017/12/27/171227092314412118.jpg) (http://nsa39.casimages.com/img/2017/12/27/171227092314499782.jpg) (http://nsa39.casimages.com/img/2017/12/27/171227092314723155.jpg)


T - Type 2
(http://nsa39.casimages.com/img/2017/12/27/171227092315481418.jpg) (http://nsa39.casimages.com/img/2017/12/27/171227092315227692.jpg) (http://nsa39.casimages.com/img/2017/12/27/171227092314975047.jpg)


Crossroads
(http://nsa39.casimages.com/img/2017/12/27/171227092315985363.jpg) (http://nsa39.casimages.com/img/2017/12/27/171227092315734929.jpg) (http://nsa39.casimages.com/img/2017/12/27/171227092316237084.jpg) (http://nsa39.casimages.com/img/2017/12/27/171227092316489887.jpg)
Title: Re: SNT - M04 / Avenue (AVE-4)
Post by: kbieniu7 on December 28, 2017, 03:22:41 PM
Wow... well... you've really made all of this... ??? :o

Chapeau bas...  &apls
Title: Re: SNT - M04 / Avenue (AVE-4)
Post by: Akallan on December 29, 2017, 10:35:55 AM
kbieniu7: Yes, I really did all this! $%Grinno$% I started this project at the end of June this year, five months ago, and today there are more than 1200 different textures for orthogonal networks. I also wish to make the main networks diagonal (road, street and avenue) (perhaps :squirrel: ).

Here is an image of the avenue with different intersections and all the networks created to date:

Click for full size*
(http://nsa39.casimages.com/img/2017/12/29/171229055346863979.jpg)

With all the existing textures, I can soon make an entire city! But there is still a lot to do ... /wrrd%&
Title: Re: SNT - M04 / Avenue (AVE-4)
Post by: Themistokles on December 30, 2017, 12:53:39 PM
I kind of feel we lack a :shocked2: reaction button right now.
Title: Re: SNT - M04 / Avenue (AVE-4)
Post by: mattb325 on December 30, 2017, 06:02:05 PM
These are looking great! I am looking forward to this  ;)
Title: Re: SNT - M04 / Avenue (AVE-4)
Post by: Akallan on December 30, 2017, 06:46:15 PM
Thank you very much for your comments Themistokles and mattb325! :)

I said in the previous update this:
"With all the existing textures, I can soon make an entire city!"

Oops, here it is! I used some SNT textures to apply them in a city for the first time. I'm happy to see them that way. I also take the opportunity because I will not be there in the next few days, with a little advance, a happy new year 2018 and happy holidays to everyone! :thumbsup:

See you soon! :squirrel:

(http://nsa39.casimages.com/img/2017/12/31/171231014730333443.jpg)
Title: Re: SNT - See you next year!
Post by: vortext on January 01, 2018, 03:15:30 PM
Excellent picture showcasing your textures, it's shaping up rather nice indeed!  &apls
Title: Re: SNT - See you next year!
Post by: manga rivotra on January 01, 2018, 05:17:01 PM
Your overlays add a real realism, excellent work !  :thumbsup:
Title: Re: SNT - See you next year!
Post by: Akallan on March 09, 2018, 04:54:34 PM
Hello everybody. I'm back after a long absence, the project is not stopped! :)

Thank you for your comments manga rivotra and vortext. I hope that when my project is finished, it will give even more realism!

I just wanted to ask a question:
Where can I find the textures of the 90 ° turn (2x2 squares / 4 tiles) of Maxis Avenue? I looked in several files including those of NAM but it does not seem to have seen, so if anyone knows it would help me a lot.

And finally, here's a more detailed list of what the SNT project will cover when it's finished, or at least when it's first released:

*Click for full size*
(http://nsa39.casimages.com/img/2018/03/09/180309115750808705.jpg)
[FR] En cours = [EN] In progress / [FR] En projet = [EN] In project / [FR] Pas en projet = [EN] Not in project

Textures for Maxis avenues are coming to the end soon. I will then make the textures for the TLA-3.

See you soon! :thumbsup:
Title: Re: SNT - See you next year!
Post by: mgb204 on March 09, 2018, 05:57:12 PM
Most Avenue textures were never altered from the originals and thus will not be found in the NAM files. You should look in the SimCity dat files instead, the reader has a special preview for such textures (Tools / Texture Viewer), Avenue should be in SimCity_4.dat. Bear in mind also, these textures are regular 1x1 in size, they are duplicated and mirrored to create the 2x1 sections.
Title: Re: SNT - See you next year!
Post by: Akallan on March 11, 2018, 02:03:51 PM
Hi mgb204, thanks for your answer. :thumbsup: I could find the textures I wanted and finish my network. Here is finally the network M04 / AVE-04 finished and here are some images to illustrate this:

(http://nsa39.casimages.com/img/2018/03/11/180311080053398664.jpg)

Transition M04/M01a - M04/N07
(http://nsa39.casimages.com/img/2018/03/11/180311080050651603.jpg)   (http://nsa39.casimages.com/img/2018/03/11/180311080051153980.jpg)

Transition M04/M03 - M04/N13
(http://nsa39.casimages.com/img/2018/03/11/180311080049920249.jpg)   (http://nsa39.casimages.com/img/2018/03/11/180311080050143311.jpg)

Transition M04/N13 - M04/P22
(http://nsa39.casimages.com/img/2018/03/11/180311080050397165.jpg)

Curve and cul-de-sac
(http://nsa39.casimages.com/img/2018/03/11/180311080050902274.jpg)   (http://nsa39.casimages.com/img/2018/03/11/180311080049832252.jpg)

Now, let's go for the TLA-3 network (N05). See you soon! :D
Title: Re: SNT - M04 Network finished
Post by: brick_mortimer on March 11, 2018, 05:20:32 PM
What a massive undertaking  &apls
Title: Re: SNT - M04 Network finished
Post by: Akallan on March 30, 2018, 02:33:26 PM
brick_mortimer : Yes there is a lot to do, but it is always with the pleasure that I make the textures. :)

And here is the network TLA-3 which is finished (N05):

(http://nsa39.casimages.com/img/2018/03/30/180330093722380296.jpg)

And now, ARD-3 (N09) ... A network that will take a long time to do because it is asymmetrical. There will be a lot of textures! See you soon! :thumbsup:

(http://nsa39.casimages.com/img/2018/03/30/180330093854688277.png)
Title: Re: SNT - N05 Network finished
Post by: PaPa-J on March 30, 2018, 04:54:39 PM
My God that's a lot of work.  Very cool though.
Title: Re: SNT - N05 Network finished
Post by: Girafe on March 30, 2018, 06:02:17 PM
Keep up the good job   ;)
Title: Re: SNT - M04 Network finished
Post by: brick_mortimer on March 30, 2018, 07:02:53 PM
...Yes there is a lot to do, but it is always with the pleasure that I make the textures. :)...
Glad you still have pleasure in making this insane amout of textures.

I'm one of those "jamais content-people"; if a city or region I worked on for a long time is not going the way I want it, I tend to give up.
I have a graveyard of abandoned cities on my record :D
Title: Re: SNT - N05 Network finished
Post by: manga rivotra on March 31, 2018, 09:02:36 AM
You are fast ! Great job again  :thumbsup:
Title: Re: SNT - N05 Network finished
Post by: mattb325 on April 02, 2018, 08:52:16 PM
Great to see these coming along so nicely.  &apls It's an insane amount of work  :o
Title: Re: SNT - N05 Network finished
Post by: Akallan on May 31, 2018, 12:28:44 PM
Hello,

Thank you for all your comments. It's been a long time since I did anything about the SNT, it's time to fix it! ;)

*Click for full size: 3870x2200*
(http://image.noelshack.com/fichiers/2018/22/4/1527787606-snt-special-3890x2220.jpg)

(http://image.noelshack.com/fichiers/2018/22/4/1527787589-snt-4.jpg)

(http://image.noelshack.com/fichiers/2018/22/4/1527787588-snt-5.jpg)

(http://image.noelshack.com/fichiers/2018/22/4/1527787590-snt-6.jpg)
Title: Re: SNT - N05 Network finished
Post by: Simmer2 on May 31, 2018, 01:02:02 PM
Hello Akallan.

Looking at the cars I can see they are actual props (the shadow gave it away).
That is one painstaking undertaking, having to place everything by hand....wow dude awesome  &apls

Nick
Title: Re: SNT - N05 Network finished
Post by: huzman on June 01, 2018, 12:42:17 AM
Akallan: I spent a good hour looking at these shots. Truly beautiful. Thanks for sharing.  :thumbsup:
Title: Re: SNT - N05 Network finished
Post by: mattb325 on June 02, 2018, 07:25:34 PM
It's looking amazing! It must have taken some doing to get all those pictures together (not to mention all of the pieces!!!)  :thumbsup:
Title: Re: SNT - N05 Network finished
Post by: Akallan on June 12, 2018, 03:30:03 PM
Hello, thank you for your comments! :)

Simmer2: You have the eye! :D
huzman: Thank you for taking all this time to see the details! It was a pleasure. :)
mattb325: This is the first time that I made a mosaic height more width (usually I only do height as in Phoenix Project). But it was less complicated than I thought and this allows to have a detailed overview on a single image. :)

Tonight, there are no beautiful city images, only the raw textures of the ARD-3 network. The network will be finished soon, it took me a lot of time (really a lot), because it is asymmetrical and each texture is doubled or tripled, you will understand better when I have published the list of textures soon.

This is the worst network I've done, today I'm happy to have done it but at first I did not realize the extent of the work ... And it very quickly tired me! When this texture network is finished, I estimate that there will be about 500 different textures (against about 300 textures for the largest network completed for now, the M03). /wrrd%&

See you soon! :squirrel:

*Click for full size*
(https://nsa39.casimages.com/img/2018/06/12/180612104512533462.png)      (https://nsa39.casimages.com/img/2018/06/12/180612103809277702.png)
Title: Re: SNT - N05 Network finished
Post by: PaPa-J on June 12, 2018, 05:01:22 PM
These look outstanding!  &apls

500 textures!  WOW!  That's a lot of work.  Thanks for all you do.  :thumbsup:
Title: Re: SNT - N09 / ARD-3
Post by: Akallan on June 15, 2018, 01:07:55 PM
Thank you PaPa-J for your comment!
To be a little more precise, there are exactly 507 textures! Sorry for the bad word game, but this network should be called "Hard-3" and not "ARD-3"! It's finally over, I'm happy to be able to move on. I still have 5 textures sets to do (OWR-3, SAM2, SAM7, SAM8, SAM11) and I can finally publish the mod on exchanges. Here is the list of textures of the newly completed network, the ARD-3:

*Very big picture (1730x14500), click for full size*
(https://nsa39.casimages.com/img/2018/06/15/180615081638683224.jpg)
Title: Re: SNT - N09 / ARD-3
Post by: Themistokles on June 15, 2018, 04:58:14 PM
I can't start to imagine the time this project must have taken you, but it will be a blessing to all of us to prefer to lot our cities from beginning to end :bnn:
Title: Re: SNT - N09 / ARD-3
Post by: Akallan on June 17, 2018, 03:27:30 PM
Themistokles : A lot of time, but I'm more on the end than the beginning, it's a good sign!  ;D

I noticed that there was a line of textures missing from the ARD-3 list above, so I'm adding it here. I also take advantage to put the difference between the textures of the SNT and those of the NAM and Maxis. See you soon!

*Click for full size*
(https://nsa39.casimages.com/img/2018/06/17/180617103448339289.jpg)

(https://nsa39.casimages.com/img/2018/06/17/180617103447609419.jpg) (https://nsa39.casimages.com/img/2018/06/17/180617103446819932.jpg) (https://nsa39.casimages.com/img/2018/06/17/180617103448921245.jpg)
Title: Re: SNT - N14 / OWR-3 finished!
Post by: Akallan on July 21, 2018, 04:43:27 PM
Hello,

I finished the OWR-3 network (code N14). Here is the list of textures in image below. I will now do SAM 2, 7, 8 and 11 when they are finished the SNT will be released the exchanges, finally! The diagonals will come in version 2.0 of the SNT. See you soon! :)

(https://nsa39.casimages.com/img/2018/07/21/180721115435725035.jpg)
Title: Re: SNT - N14 / OWR-3 finished!
Post by: PaPa-J on July 21, 2018, 06:30:32 PM
Awesome work, can't wait for the release.
Title: Re: SNT - N14 / OWR-3 finished!
Post by: Akallan on July 22, 2018, 01:13:46 PM
PaPa-J : I think it takes between 2 to 4 months of work before seeing the SNT on the exchanges, I hope you'll be able to wait until then! :)

In recent times, I have fun creating scenes with the textures of SNT. It was complicated to make scenes with my textures before that, but today I created so many textures that it became easy to make scenes. Here is an overview $%Grinno$% (I will publish again the next days):

(https://nsa39.casimages.com/img/2018/07/22/180722082509573511.jpg)

(https://nsa39.casimages.com/img/2018/07/22/180722082503508579.jpg)

(https://nsa39.casimages.com/img/2018/07/22/180722082508962231.jpg)

(https://nsa39.casimages.com/img/2018/07/22/180722082511974057.jpg)
Title: Re: SNT - N14 / OWR-3 finished!
Post by: Akallan on July 26, 2018, 05:19:21 PM
Good evening,

Today I have a little problem that slowed down my work. In itself, nothing serious but since yesterday the thumbnail of my images are no longer displayed in the folder "Images". Instead of seeing a thumbnail with an image of my texture, I have instead of this a symbolic image that represents the format JPEG, PNG, etc ... Here is a small explanation clearer in photo:

(https://nsa39.casimages.com/img/2018/07/27/180727121940949278.jpg)

The line from above, the vignette is good. But the bottom line is not good, I have this symbolic vignette representing the format of the image.
I did research on the internet, but none until now allowed me to solve my problem. I did some cleaning of the disk, defragment the disk, search virus (you never know), several manipulations in the files, but nothing worked...

I also checked that the "Toujours afficher des icônes, jamais des miniatures" box (Always show icons, never thumbnails) was disabled.

(https://nsa39.casimages.com/img/2018/07/27/180727122723264238.jpg)

I'm a little short of idea, someone knows where the problem can come from?
Lately, I rooted my cellphone, I installed the Flashtool software on my PC. Can this have an influence?

Thank you in advance.
Title: Re: SNT - Problem (small)
Post by: rivit on July 26, 2018, 08:00:53 PM
Which version of Windows are you using?

  Windows10 (and I'm pretty sure all Windows versions) allows for icons or thumbnails in a view of a given folder - and it usually automatic - if its an image it will show the thumbail in icon views.

It is worth checking this -  another system performance setting affecting thumbnails - but for safety don't click any links on this web page.
https://www.thewindowsclub.com/thumbnail-previews-not-showing-windows (https://www.thewindowsclub.com/thumbnail-previews-not-showing-windows)

and make sure that File Associations (Default programs) are correct for images.

I suggest you try this out on a test folder, after checking the above
- Copy some images which need thumbnails to that folder then view in explorer

if the thumbnails in the test folder are OK ( they get made anew) then its possible the thumbnail cache has been affected in some way for your Images folder.

  The cache is stored at %userprofile%\AppData\Local\Microsoft\Windows\Explorer as a number of files with the label thumbcache_xxx.db (numbered by size); as well as an index used to find thumbnails in each sized database.

You may need to kill the thumcacheb128.db off (your road tiles are all 128x128) to be able to generate the correct thumbnails again, but only do this as a last resort.
Title: Re: SNT - Problem (small)
Post by: Akallan on July 27, 2018, 01:52:10 PM
Hello rivit,

Thank you for your help, I have done all the manipulations you have proposed but to no avail. I am on Windows 7.

I also tried to delete the cache files, but nothing changed. The cache files returned automatically after erasing them and my thumbnails did not change either.
A small precision that I forgot to bring on the previous post: among the thousands of images that I have in the folder "Images" (those of the SNT and private images), some correctly display the thumbnail ( a very small percentage). ???
Title: Re: SNT - Problem (small)
Post by: rivit on July 27, 2018, 07:28:25 PM
Well Akallan,

    I'm now stumped - do all images in other folders (ie not "Images") display a thumbnail?

And how many images are in "Images"? - perhaps some limit has been hit?
Title: Re: SNT - Problem (small)
Post by: Andreas on July 28, 2018, 04:03:37 AM
This sounds a bit strange alright. If Windows is acting up for some reason, you can also use a program like XNView (Freeware), which displays thumbnails and stores them in its own cache.
Title: Re: SNT - Problem (small)
Post by: Akallan on July 28, 2018, 10:25:37 AM
rivit : I did the manipulations, but it did not change anything ... I have 5'800 image files for 2.88 GB.

Andreas : I tried the software, it works properly. Thank you for help! I would still like to fix the problem.
Title: Re: SNT - Problem (small)
Post by: Andreas on July 28, 2018, 04:13:04 PM
5800 images in one folder? That might be a bit too much for Windows to display them properly, I guess. Maybe you can group them in some subfolders?
Title: Re: SNT - Problem (small)
Post by: Akallan on July 28, 2018, 04:22:07 PM
I have in my folder "Images" about 5'800 images, but they are grouped in 9 subfolders. And there are more than 90 subfolders in the SNT images.
Title: Re: SNT - Problem (small)
Post by: Akallan on August 01, 2018, 08:49:26 AM
A glimpse of an ARD-3 crossroads in town! ;)

*Click for full size*
(https://nsa39.casimages.com/img/2018/08/01/180801040008906221.jpg)
Title: Re: SNT - Big City
Post by: Akallan on September 02, 2018, 11:19:14 AM
Hello, thank you all for your likes! Another picture mixing several networks. The first image is very large (3815x2090). I hope you will like it! :)

*Click for full size*
(https://nsa39.casimages.com/img/2018/09/02/180902062941660511.jpg)

Two images that shows the network before (NAM & Maxis) and after (SNT):

(https://nsa39.casimages.com/img/2018/09/02/180902062931764655.jpg)

(https://nsa39.casimages.com/img/2018/09/02/180902062936682332.jpg)

See you soon!
Title: Re: SNT - Big City
Post by: alejogc13 on September 02, 2018, 12:12:50 PM
Perfect!  &apls &apls &apls

These cars are automata or props?
Title: Re: SNT - Big City
Post by: noahclem on September 04, 2018, 04:07:32 AM
Great pictures  &apls  I love the effect of the SNT, expecially on the crosswalks for the 3-lane-1-tile networks where they would otherwise be really narrow--congrats again on your accomplishment with that set! The sunken L-rail is excellently showcased as well and all the neater for being such a rarity. Finally, thanks for the idea to find that Cinedom building--found it on ST now and plan to lot an overhanging, FA version of it ;)
Title: Re: SNT - Big City
Post by: mattb325 on September 04, 2018, 04:51:44 PM
Amazing! It's incredible how much work you've put into this  :thumbsup:
Title: Re: SNT - Big City
Post by: art128 on September 05, 2018, 01:19:58 AM
Wow, this really gives a more alive feeling to the streets. Nice work.
Title: Re: SNT - SAM 2 / 7 / 8
Post by: Akallan on September 24, 2018, 01:08:13 PM
Hello everyone, thank you for your comments! :thumbsup:
alejogc13 : All cars are Props, all my scenes are created in the LE! :)

It's been a while since I posted anything new about my textures. For several weeks I worked on the textures of SAM streets (2, 7 and 8). Here is my work:

*Click for full size*
(https://nsa39.casimages.com/img/2018/09/24/180924081106532206.jpg)

(https://nsa39.casimages.com/img/2018/09/24/180924082402483372.jpg)

The good news: I still have a network to create and a few small modifications to all existing networks before the SNT is completed. The last network is SAM 11 (IndustrieSAM Textures). ;D

See you soon!
Title: Re: SNT - Textures finished!
Post by: Akallan on October 01, 2018, 02:43:26 PM
Good evening everyone, today I come with a good (very good) new: the textures of the SNT version 1.0 are finished! I still need to do some editing on some textures, small details everywhere but otherwise everything is over. All the types of textures I wanted to do for the first version are done. Here are the images of the latest textures, the SAM 11 (industrial):

*Click for full size*
(https://nsa39.casimages.com/img/2018/10/01/181001094816470785.jpg)

I made an important change for the SAM 11. The basic texture is equal to the width of the Maxis road, and I narrowed it to make the textures the width of a Maxis street. This is to respect the rest of the SAM networks that are all the width of a Maxis street.

(https://nsa39.casimages.com/img/2018/10/01/181001095501732501.jpg)

Now that the textures are complete, I will have to prepare everything to convert the images so that they can be used in the Lot Editor. It will take me a few weeks ...

So see you soon! :thumbsup:
Title: Re: SNT - Textures finished!
Post by: mattb325 on October 01, 2018, 09:18:08 PM
Incredible  :thumbsup: This will be a super treat when it is all ready  ;D
Title: Re: SNT - Textures finished!
Post by: fantozzi on October 03, 2018, 02:10:37 AM
I found a bottle of Dom Perignon on the web. I hope that's the right drink to celebrate the event?

(https://www.silkes-weinkeller.de/out/pictures/generated/product/1/114_309_90/champagner_dom_perignon_brut_vintage_2009.jpg)
Title: Re: SNT - Textures finished!
Post by: carlfatal on October 03, 2018, 04:34:10 AM
Absolutely stunning work!  &apls
Title: Re: SNT - Textures finished!
Post by: Kitsune on October 03, 2018, 08:59:18 AM
Awesome work ! Try using GoFSH ... it can batch process / color correct the images to use in lot editor.
Title: Re: SNT - Textures finished!
Post by: Girafe on October 05, 2018, 04:18:48 AM
Amazing work  &apls &apls
Keep it up   ;)
Title: Re: SNT - Textures finished!
Post by: korver on October 05, 2018, 03:14:34 PM
Incredible work :thumbsup:
Title: Re: SNT - Textures finished!
Post by: Akallan on October 07, 2018, 08:22:44 AM
Hello, thank you all for your comments, it makes me very happy! :thumbsup:
fantozzi : I think this bottle will be fine! But it is better to wait until the SNT is on exchanges before drinking, otherwise I will be inefficient! :D
Kitsune : I already tried with this software, the small problem is that the textures appear randomly in the LE. That is to say that it does not go in the order that I want. Unless I used it badly ... &mmm


Here are the changes I made for all SNT networks (this is only an example with Maxis road) :

*Click for full size*
(https://nsa39.casimages.com/img/2018/10/07/18100702401357916.jpg)


There have been some changes made to all networks:
- Green logos to categorize and sort each type of textures (useful in the LE).
- Now, two options are available to you; yellow or white pedestrian crossing (european standard).
- Pedestrian crossings are no longer only available for straight roads and intersections, but also for turns and parkings.
- The road markings of turns with crossroad have been modified for more realism.


See you soon!
Title: Re: SNT - Textures finished!
Post by: Akallan on October 10, 2018, 04:46:11 PM
It was missing a little something to the SNT before I publish it on the exchanges, it is the avenue M04 / 3-line:
:squirrel:

(https://nsa39.casimages.com/img/2018/10/10/181010114515717431.jpg)

(https://nsa39.casimages.com/img/2018/10/10/181010114515582355.jpg)

(https://nsa39.casimages.com/img/2018/10/10/181010114515975435.jpg)

(https://nsa39.casimages.com/img/2018/10/10/181010114516224217.jpg)


And the turn with pedestrian crosswalk:

(https://nsa39.casimages.com/img/2018/10/10/181010115734859225.jpg)


An overview of all the textures that make up Avenue Maxis:

(https://nsa39.casimages.com/img/2018/10/10/181010115738158741.jpg)


The textures are definitely finished. I will now convert them, see you soon! /wrrd%&
Title: Re: SNT - New Textures
Post by: Tyberius06 on October 11, 2018, 05:00:41 AM
This is amazing work! Wonderfull!
Thanks for making it!

- Tyberius
Title: Re: SNT - New Textures
Post by: mattb325 on October 11, 2018, 05:01:29 PM
Brilliant job. This will be awesome when it's ready. Changing up road textures really breathes new life into the game and makes everything else appear much fresher  :thumbsup:
Title: Re: SNT - New Textures
Post by: omgitskosc on October 11, 2018, 06:22:58 PM
The amount of texture work you did here is monumental. Looks amazing!  :thumbsup:
Title: Re: SNT - New Textures
Post by: b22rian on October 11, 2018, 06:45:59 PM
So much time and work went into all this

this is greatly appreciated my friend  :thumbsup:
Title: Re: SNT - New Textures
Post by: Akallan on October 15, 2018, 12:03:15 PM
Hello, thank you all for your comments, I'm happy to see you enthusiastic! :thumbsup: I come back after a few days to update the table of the SNT, I post it here but it is also available on the first topic of this topic:




Code               Type                 Description                         Statut               TexturesPicture         
M01.01RoadWith markingFinished257Click here (https://nsa39.casimages.com/img/2018/10/15/181015065107220790.png)
M01.02RoadWithout markingFinished153Click here (https://nsa39.casimages.com/img/2018/10/15/181015065106867047.png)
M02.01StreetWith markingFinished220Click here (https://nsa39.casimages.com/img/2018/10/15/181015065112545518.png)
M02.02StreetWithout markingFinished136Click here (https://nsa39.casimages.com/img/2018/10/15/181015065112169390.png)
M03OWR-2Finished306Click here (https://nsa39.casimages.com/img/2018/10/15/181015065122376421.png)
M04AVE-4Finished381Click here (https://nsa39.casimages.com/img/2018/10/15/181015065123651346.png)
-------------
-------------
--------------------------
--------------
---------
-------------
N05TLA-3Finished262Click here (https://nsa39.casimages.com/img/2018/10/15/181015065130226781.png)
N06TLA-5Not in projectn/an/a
N07TLA-7Not in projectn/an/a
N08AVE-2Finished238Click here (https://nsa39.casimages.com/img/2018/10/15/181015065132915057.png)
N09AVE-6Not in projectn/an/a
N10ARD-3Finished459Click here (https://nsa39.casimages.com/img/2018/10/15/181015065141733078.png)
N11NRD-4Not in projectn/an/a
N12RD-4Not in projectn/an/a
N13RD-6Not in projectn/an/a
N14OWR-1Finished193Click here (https://nsa39.casimages.com/img/2018/10/15/181015065139436328.png)
N15OWR-3Finished236Click here (https://nsa39.casimages.com/img/2018/10/15/181015065148254257.png)
N16OWR-4Not in projectn/an/a
N17OWR-5Not in projectn/an/a
N18GLRNot in projectn/an/a
N19.01SAMParking LotsNot in projectn/an/a
N19.02SAMHerringboneFinished200Click here (https://nsa39.casimages.com/img/2018/10/15/181015065148759617.png)
N19.03SAMDirt RoadsNot in projectn/an/a
N19.04SAMGravel StreetsNot in projectn/an/a
N19.05SAMTrolcas Dirt StreetsNot in projectn/an/a
N19.06SAMKlinker StreetsNot in projectn/an/a
N19.07SAMAsphalt StreetsFinished198Click here (https://nsa39.casimages.com/img/2018/10/15/181015065154459654.png)
N19.08SAMCobblestone StreetsFinished196Click here (https://nsa39.casimages.com/img/2018/10/15/18101506515541981.png)
N19.09SAMBrick StreetsNot in projectn/an/a
N19.10SAMJapanese StreetsNot in projectn/an/a
N19.11SAMIndustrieSAMFinished194Click here (https://nsa39.casimages.com/img/2018/10/15/181015065200446917.png)
N20RRWNot in projectn/an/a
N21RoundaboutFinished75Click here (https://nsa39.casimages.com/img/2018/10/15/18101506515890808.png)
N22RHWNot in projectn/an/a
-------------
-------------
--------------------------
--------------
---------
-------------
P23OWS-1Finished191Click here (https://nsa39.casimages.com/img/2018/10/17/18101706395269922.png)
P24OWS-2Finished280Click here (https://nsa39.casimages.com/img/2018/10/15/181015065205966624.png)
-------------
-------------
--------------------------
--------------
---------
-------------
Total Textures :4'175
Last Update :15.10.2018

Legend
M = Maxis network / N = NAM network / P = Personal network





All the existing textures of the SNT are in this table, and I exploded the texture record with more than 4'000! It's amazing, I did not think I made so many textures! :D I think the SNT will be published on exchange for December if all goes well. After that, I will continue on the second version, with roads, street, OWR-2 and AVE-2 diagonals. See you soon! :squirrel:
Title: Re: SNT - Preview
Post by: Akallan on October 17, 2018, 02:04:07 PM
Hello, here is the one and only preview of the SNT with textures of the road (M01.01) before it is published on the exchanges:

Edit: Deleted file. The SNT download is done here (https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3725).
Title: SNT available
Post by: Akallan on November 17, 2018, 07:04:32 PM
Hello, the SNT is finally available in the downloads: :)

SNT (https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3725)
Title: Re: SNT available
Post by: Simmer2 on November 18, 2018, 12:36:19 AM
Excellent  &apls &apls
Title: Re: SNT diagonal
Post by: Akallan on December 06, 2018, 05:49:34 PM
It's been about three weeks since the SNT came out, but it still lacks many textures ... It's time to fix it, that's why we must not waste time! :thumbsup: Let's go to create diagonals of roads, streets, one-way roads and Maxis Avenue. A small sample with roads:

(https://nsa39.casimages.com/img/2018/12/07/181207124649372388.jpg)
Title: Re: SNT diagonal
Post by: AsimPika3172 on December 07, 2018, 05:51:42 AM
Best SNT ever!   ;D :thumbsup: &apls &apls &apls
Title: Re: SNT diagonal
Post by: Girafe on December 07, 2018, 05:54:33 AM
Lovely work done with these textures, cannot wait to have all the textures IG replaced by SNT  ::)
Title: Re: SNT diagonal
Post by: mattb325 on December 07, 2018, 03:20:21 PM
Looking good! Love the side parking bays  :thumbsup:
Title: Re: SNT diagonal
Post by: Alan_Waters on December 07, 2018, 03:59:25 PM
Just fantastic!
 &apls &apls &apls
Title: Re: SNT diagonal
Post by: fantozzi on December 14, 2018, 07:52:37 AM
Best SNT ever!   ;D :thumbsup: &apls &apls &apls
Lovely work done with these textures, cannot wait to have all the textures IG replaced by SNT  ::)
Looking good! Love the side parking bays  :thumbsup:
Just fantastic!
 &apls &apls &apls

"Major Fantozzi, to which one of the posters above you agree most?"
"That's an easy question. Most of all I agree with all of them."

Title: Re: SNT diagonal
Post by: Akallan on January 30, 2019, 01:41:26 PM
Hello everyone, excuse me for my long absence, the end of the year 2018 was very full! And thanks to all for your comments, I'm glad to see that the diagonal roads are enthusiastic! :thumbsup:

I finished the diagonal routes, here is the overview:

(https://nsa40.casimages.com/img/2019/01/30/19013008435346972.jpg)

I am now working on the streets (and then Ave Maxis and one way Maxis).

 :)
Title: Re: SNT road diagonal
Post by: mattb325 on January 31, 2019, 07:01:22 PM
Looking excellent!  :thumbsup: Great to see you still working on this
Title: Re: SNT road diagonal
Post by: Akallan on March 04, 2019, 02:06:25 PM
Thank you for your comment mattb325! Why would I stop? It is true that these last weeks I am very little active, this beginning of the year I have a lot to do and I left to Berlin, but I am back and I will continue the SNT! ;D

Exactly ... I finished a small piece of the diagonal:

(https://nsa40.casimages.com/img/2019/03/04/19030409070377229.png)

Because a complete image is always more interesting:

(https://nsa40.casimages.com/img/2019/03/04/190304090702256455.png)

I also wish to make a small survey:
I find that cobblestone streets are missing in SC4, there really is only the SAM version for streets, but not for other types of roads. Do you think it's worth adding one of these two textures to the SNT, or both (for in the future)?

OWR-1 Cobblestone Streets:
(https://nsa40.casimages.com/img/2019/03/04/190304090702495948.png)

AVE-2 Herringbone:
(https://nsa40.casimages.com/img/2019/03/04/190304090702700955.png)

See you soon! :)
Title: Re: SNT road diagonal
Post by: Akallan on September 17, 2019, 10:35:49 AM
Hello everyone, it's been a long time since I published anything ... For the simple reason that I went from Win7 to Win10, and I waited for the big sales on Steam to buy SC4 as cheaply as possible. Other games have come out in the meantime (Anno 1800 mainly), and I have not advanced anything to the SNT ... But I am back and, to show that the project and I are still alive, a small image Diagonal streets with parking:

(https://nsa40.casimages.com/img/2019/09/17/190917053040765024.jpg)

It's just to show that the project is coming back, not to show great progress. I do not know if I will manage to release the second version of the SNT this year, we'll see... :squirrel:
Title: Re: SNT diagonal street
Post by: Akallan on September 22, 2019, 04:04:39 PM
Hello, I finished the diagonal textures of roads and streets. I will publish the second version of the SNT sooner than expected ... I would have liked to publish the second version only after doing the diagonal textures of one-way roads and Maxis Avenue, but the work is long and tedious, so I prefer to publish a first part. Here are the textures that will be added to SNT version 2.0:

(https://image.noelshack.com/fichiers/2019/38/7/1569187039-m01-01.jpg)

(https://image.noelshack.com/fichiers/2019/38/7/1569187043-m01-02.jpg)

(https://image.noelshack.com/fichiers/2019/38/7/1569187033-m02-01.jpg)

(https://image.noelshack.com/fichiers/2019/38/7/1569187037-m02-02.jpg)

There are not all types of diagonal intersection possible. I am already using these intersections and over time, if I realize that there are missing important intersections and often used I will add them later to the SNT. There are already 758 new textures just with what you see above!

Here is another picture with various intersections. I like doing this kind of schema, because with this I can see inconsistencies and forgetfulness:

(https://image.noelshack.com/fichiers/2019/38/7/1569187112-quad.jpg)

So the good news, the second version of SNT will be released soon! See you soon! ;D
Title: Re: SNT V. 2.0 is coming!
Post by: AsimPika3172 on September 22, 2019, 06:54:26 PM
Cool! :D
Title: Re: SNT - V. 2.0 available for download!
Post by: Akallan on September 24, 2019, 04:40:45 PM
The second version of the SNT is available for download here (https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3725)!

 See you soon! :bnn:

:squirrel:
Title: Re: SNT - V. 2.0 available for download!
Post by: alejogc13 on September 24, 2019, 06:46:36 PM
My cars will love those textures!  &apls
Title: Re: SNT - V. 2.0 available for download!
Post by: kbieniu7 on September 26, 2019, 06:20:05 AM
Wow! You're still handling it! Amazing work, I wouldn't be able too keep tracking of all of those textures  &apls &apls

The best ideas are your images with OWR-1 and AVE-2 of cobblestone. That would be awesome thing!
Title: Re: SNT - V. 2.0 available for download!
Post by: Akallan on October 19, 2019, 06:15:22 PM
Thank you kbieniu7 and alejogc13 for your comments! :)

Tonight a little update on the work that will be done for the third version of SNT and projects in mind. For starters, the third version of the SNT should be available at the beginning of 2020 normally, with all the textures that are possible in orthogonal, as shown in this table (which can be seen on the first page too):



Code               Type                 Description                         Orthogonal             Diagonal               TexturesPicture         
M01.01RoadWith markingFinishedFinished486Click here (https://nsa40.casimages.com/img/2019/09/24/190924124112605924.png)
M01.02RoadWithout markingFinishedFinished330Click here (https://nsa40.casimages.com/img/2019/09/24/190924124111878565.png)
M02.01StreetWith markingFinishedFinished417Click here (https://nsa40.casimages.com/img/2019/09/24/190924124123671272.png)
M02.02StreetWithout markingFinishedFinished280Click here (https://nsa40.casimages.com/img/2019/09/24/190924124122243728.png)
M03OWR-2FinishedIn project (v 4.0)306Click here (https://nsa39.casimages.com/img/2018/10/15/181015065122376421.png)
M04AVE-4FinishedIn project (v 4.0)381Click here (https://nsa39.casimages.com/img/2018/10/15/181015065123651346.png)
--------------------
--------------------
-----------------------------------
------------------------
------------------------
-------------
-----------------
N05TLA-3FinishedNot in project262Click here (https://nsa39.casimages.com/img/2018/10/15/181015065130226781.png)
N06TLA-5In project (v 3.0)Not in projectn/an/a
N07TLA-7In project (v 3.0)Not in projectn/an/a
N08AVE-2FinishedNot in project238Click here (https://nsa39.casimages.com/img/2018/10/15/181015065132915057.png)
N09AVE-6In project (v 3.0)Not in projectn/an/a
N10ARD-3FinishedNot in project459Click here (https://nsa39.casimages.com/img/2018/10/15/181015065141733078.png)
N11NRD-4In project (v 3.0)Not in projectn/an/a
N12RD-4In project (v 3.0)Not in projectn/an/a
N13RD-6In project (v 3.0)Not in projectn/an/a
N14OWR-1FinishedNot in project193Click here (https://nsa39.casimages.com/img/2018/10/15/181015065139436328.png)
N15OWR-3FinishedNot in project236Click here (https://nsa39.casimages.com/img/2018/10/15/181015065148254257.png)
N16OWR-4In project (v 3.0)Not in projectn/an/a
N17OWR-5In project (v 3.0)Not in projectn/an/a
N18GLRIn project (v 3.0)Not in projectn/an/a
N19.01SAMParking LotsIn project (v 3.0)Not in projectn/an/a
N19.02SAMHerringboneFinishedNot in project200Click here (https://nsa39.casimages.com/img/2018/10/15/181015065148759617.png)
N19.03SAMDirt RoadsIn project (v 3.0)Not in projectn/an/a
N19.04SAMGravel StreetsIn project (v 3.0)Not in projectn/an/a
N19.05SAMTrolcas Dirt StreetsIn project (v 3.0)Not in projectn/an/a
N19.06SAMKlinker StreetsIn project (v 3.0)Not in projectn/an/a
N19.07SAMAsphalt StreetsFinishedNot in project198Click here (https://nsa39.casimages.com/img/2018/10/15/181015065154459654.png)
N19.08SAMCobblestone StreetsFinishedNot in project196Click here (https://nsa39.casimages.com/img/2018/10/15/18101506515541981.png)
N19.09SAMBrick StreetsIn project (v 3.0)Not in projectn/an/a
N19.10SAMJapanese StreetsIn project (v 3.0)Not in projectn/an/a
N19.11SAMIndustrieSAMFinishedNot in project194Click here (https://nsa39.casimages.com/img/2018/10/15/181015065200446917.png)
N20RRWIn project (v 3.0)Not in projectn/an/a
N21RoundaboutFinishedNot in project75Click here (https://nsa39.casimages.com/img/2018/10/15/18101506515890808.png)
N22RHWNot in projectNot in projectn/an/a
--------------------
--------------------
-----------------------------------
------------------------
------------------------
-------------
-----------------
P23OWS-1FinishedNot in project191Click here (https://nsa39.casimages.com/img/2018/10/17/18101706395269922.png)
P24OWS-2FinishedNot in project280Click here (https://nsa39.casimages.com/img/2018/10/15/181015065205966624.png)
--------------------
--------------------
-----------------------------------
------------------------
------------------------
-------------
-----------------
Total Textures :4'922
Last Update :24.09.2019

Legend
M = Maxis network / N = NAM network / P = Personal network




Once the third version is released on the exchange, I will make the diagonal textures of the one-way road Maxis (OWR-2) and Avenue Maxis (AVE-4). It will be a small version, but necessary... Because after this, I have a big project that I want to achieve and I think for several months, it is to create a mod with the textures of the SNT to replace the American textures of the Maxis and NAM networks by Euro textures. I think I will start creating this mod in the end of 2020, at least not before, and it's still just an idea. I will need some help with this project if the idea materializes.

Here is an overview of the work done since the second version of the SNT:

(https://image.noelshack.com/fichiers/2019/42/7/1571527186-snt-n06-tla-51.jpg)
(https://image.noelshack.com/fichiers/2019/42/7/1571527184-snt-n06-tla-52.jpg)

(https://nsa40.casimages.com/img/2019/10/20/191020010732694135.jpg)

In progress :

(https://image.noelshack.com/fichiers/2019/42/7/1571527037-snt-n09-ave-6.jpeg)

(https://nsa40.casimages.com/img/2019/10/20/191020010739197673.jpg)

(https://nsa40.casimages.com/img/2019/10/20/19102001073875126.jpg)

(https://nsa40.casimages.com/img/2019/10/20/191020010735840533.jpg)

(https://image.noelshack.com/fichiers/2019/42/7/1571528123-snt-n09-ave-6-ex-4.jpeg)

(https://image.noelshack.com/fichiers/2019/42/7/1571528123-snt-n09-ave-6-ex-5.jpeg)

The 3-tiles networks (AVE-6 and TLA-7) will be the biggest in terms of textures, but there is not much work to do, it's a lot of copy / paste.

When all 2-tiles and 3-tiles networks are completed, they will be fully compatible with each other. For example, it will be quite possible to make a TLA-5 / AVE-4 / AVE-6 / TLA-7 crossroad. Even though this is unlikely! $%Grinno$%

That's all for today, see you soon! :)