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Sim City 4 Devotion Tools => Tools - General Discussion => SC4Mapper => Topic started by: wouanagaine on January 13, 2013, 01:19:37 PM

Title: SC4Mapper 2013 Version Support thread Version 5!
Post by: wouanagaine on January 13, 2013, 01:19:37 PM

The new version of SC4Mapper is now available on the LEX

You can grab a copy on the LEX (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2880)

A user guide is available here (http://sc4devotion.com/forums/index.php?topic=15455.0)

You can ask for any help in this thread

Side note:
For people who think they will have to move their "Documents" folder, please PM me, I'll send you a link to a debug version that might help me understanding the problem before you move your Documents
Title: Re: SC4Mapper 2013 Version Support thread
Post by: wouanagaine on January 13, 2013, 03:59:04 PM
It seems I've uploaded a French installer

Sorry for the inconvenience. I will reupload an english one tomorrow

It is anyway a common installer, I hope you won't be lost by french sentences

Here are some translations in the meantimes.
'Suivant' => next
'Precedent' => back
'Quitter' => quit
'Annuler' => cancel
'Demarrer' => start
'Lancer SC4 Mapper 2013' => Start SC4 Mapper 2013
'Voir readme.html' => View readme.html


The english installer has been uploaded
Title: Re: SC4Mapper 2013 Version Support thread
Post by: Zsozso27 on January 14, 2013, 12:40:37 PM
Hi,

I have just downloaded & installed SC4Mapper 2013 on Win 7 x64 and sadly can't start it.
Tried to remove it and reinstall it again, but it doesn't let me even an uninstallation.
Could not find an uninstall file in the installation directory either, only Uninstal.$$A,Uninstal.$$B,Uninstal.$$C.
Any ideas?  :)

Regards,
Zs.
Title: Re: SC4Mapper 2013 Version Support thread
Post by: wouanagaine on January 14, 2013, 01:54:15 PM
To uninstall you should go to the Control Panel, Programs and Features, find SC4Mapper 2013 and choose uninstall
This is the way MS advise to provide users with uninstaller, sorry

What happen when you try to start it ? crash ? nothing ? Did you at least see the splash screen ?

What OS are you running it, what is the path to your MyDocuments folder ?
 
Title: Re: SC4Mapper 2013 Version Support thread
Post by: briman on January 14, 2013, 02:00:44 PM
I just installed SC4 mapper after reading your remark. Still learnig how to use it but it worked fine on my win7 x64 system, intel i7 at 3.07 gh w/8gb ram
Title: Re: SC4Mapper 2013 Version Support thread
Post by: Zsozso27 on January 14, 2013, 02:26:27 PM
Hi,

I get "You do not have sufficient access to uninstall sc4 mapper 2013 Please contact your system administrator."
Running on Win 7 x64.
The issue with it not starting is now resolved, moved my documents to \.
But remove still does not work. :S
Title: Re: SC4Mapper 2013 Version Support thread
Post by: wouanagaine on January 14, 2013, 02:32:01 PM
Hi,

I get "You do not have sufficient access to uninstall sc4 mapper 2013 Please contact your system administrator."
Running on Win 7 x64.
The issue with it not starting is now resolved, moved my documents to \.
But remove still does not work. :S

run with Admin privileges if you're on your own pc
see http://www.kevintaber.com/2010/09/22/add-remove-programs-by-runas-administrator-command-line/ for how to do that


As for moving your MyDocuments to \. this version should have fix that :( what was your full path before your moved it ?
Title: Re: SC4Mapper 2013 Version Support thread
Post by: Zsozso27 on January 14, 2013, 02:43:31 PM
Hi,

it was "C:\Users\Zsozsˇ\My Documents". Can it be because of the special character in the name?
Already tried running appwiz as administrator, before the first post, did also not work then, either now, thats why I searched for an uninstaller.  :)

Title: Re: SC4Mapper 2013 Version Support thread
Post by: wouanagaine on January 14, 2013, 03:01:00 PM
Hi,

it was "C:\Users\Zsozsˇ\My Documents". Can it be because of the special character in the name?
If you saw the splash screen and then it crash, maybe
If you even didn't see the splash screen, then it is something else
I created a folder with the same name, and use it without problem


Already tried running appwiz as administrator, before the first post, did also not work then, either now, thats why I searched for an uninstaller.  :)
I think MS piss me off with there stupid guideline, just tried on my own pc and I can't uninstall either
You can however safely delete the installation folder, nothing else is modified

Title: Re: SC4Mapper 2013 Version Support thread
Post by: wouanagaine on January 14, 2013, 03:19:32 PM
I've updated the installer to add an uninstaller that works ( you can redownload and reinstall over the previous one it if you want to remove it )



Title: Re: SC4Mapper 2013 Version Support thread
Post by: Zsozso27 on January 14, 2013, 03:35:52 PM
Thanks a lot. :)
Will use it for a while still.

Have logged in with an another account, that does not have any special characters, and worked with that normally, it does not like the "ˇ" in the folder name most probalby.

Thanks for the help. :)

Rgds,
Zs.
Title: Re: SC4Mapper 2013 Version Support thread
Post by: aflack1111 on January 15, 2013, 04:12:03 AM
Downloaded this new 2013 version on my windows 8.  everything worked fine till i downloaded the scaled Denver Colorado map from stex. It loaded up fine n the mapper Up until I saved the city in the mapper application and I named the region. It states "Error while saving region" "A problem has occurred while creating the region folder, you should enter valid folder name as region name" I have no idea what I should type in as the region name???? I tried all different names. Never had this problem before on other computer using old mapper. Any help?
Title: Re: SC4Mapper 2013 Version Support thread
Post by: wouanagaine on January 15, 2013, 04:32:47 AM
This message is displayed when the program can not create the folder
Try 'Test' as region name
if it does not working, try creating that folder yourself in your regions folder and save with the same name in SC4Mapper ( it then might display a warning a region already exist )

Title: Re: SC4Mapper 2013 Version Support thread
Post by: [Delta ▓k5] on January 15, 2013, 10:56:23 AM
Problems over here too!

I got a Win 7 64bit Ultimate rig. Installation was just fine.
When I try to start the mapper the splashscreen comes up, disappears and that's it, even with admin privileges.

The taskmanager shows the following:

(https://dl.dropbox.com/u/44259299/mapper.PNG)

it simply does nothing, no crash, no mem leak, not even an infinite loop :D Any ideas?
Title: Re: SC4Mapper 2013 Version Support thread
Post by: Zsozso27 on January 15, 2013, 12:37:17 PM
Hi,

I had the same problem until I moved my "Documents".
Problem was caused because of a special character in my Profile-name.
Try moving it and check if it works then. :)
Title: Re: SC4Mapper 2013 Version Support thread
Post by: wouanagaine on January 16, 2013, 03:55:55 AM
For people who think they will have to move their "Documents" folder, please PM me, I'll send you a link to a debug version that might help me understanding the problem before you move your Documents

Title: Re: SC4Mapper 2013 Version Support thread
Post by: nichter85 on January 16, 2013, 09:18:11 AM
Hi,
first of all thank you for the 2013 version &apls
Is there any limitation to the region size when creating regions from RGB?
I just tried to set up a region with a 136x136 config (34x34 big city tiles), which didn't work. step by step i reduced region size, now i'm at 20x20 big city tiles and it still doesn't work.
My system is Win8 (64bit).
I installed SC4Mapper into a custom folder, not the one which was suggested at setup. maybe that's the problem?
Thanks for any hints or information!
Title: Re: SC4Mapper 2013 Version Support thread
Post by: wouanagaine on January 16, 2013, 09:25:45 AM
I tested it with a 528 big cities from SC4M and it was quite laggy on Vista & win7
The limitation mainly comes to the program not able to get more than 1.5gb of RAM
However the RGB reading need much more RAM than the SC4M or PNG equivalent
I might need to look at this as I wasn't aware people use the RGB a lot
I might be able to provide a commandline tool to convert from RGB to  16bit png, which will use less memory

Does it at least work with 'common' sized maps ? like a 8x8 big cities ?


Title: Re: SC4Mapper 2013 Version Support thread
Post by: nichter85 on January 16, 2013, 09:43:08 AM
>"Does it at least work with 'common' sized maps ? like a 8x8 big cities ?"

Yes, it does. And thats definitely an improvement because the old version didn't even launch on Win8.
Now I finally managed to create a 20x20 big city tiles region. Looks like it doesn't work with 21x21 any more.

>"I wasn't aware people use the RGB a lot"

I haven't yet figured out how to create SC4-compatible 16 bit greyscales from GIS applications. Anyhow I still have a vast collection of large RGB images which I'd like to convert to some bigger regions, like drunkapple does (anyway I wonder how he manages to create these mega regions he's uploading).

Since I'm specialised on mountain regions, most of the map isn't buildable terrain though
Title: Re: SC4Mapper 2013 Version Support thread
Post by: wouanagaine on January 16, 2013, 10:15:16 AM
Damn, I've just see your username and your NHP badge, shame on me

I will try to provide you with a commandline tool if you're ok with such a solution

Title: Re: SC4Mapper 2013 Version Support thread
Post by: blade2k5 on January 16, 2013, 04:50:20 PM
>"Does it at least work with 'common' sized maps ? like a 8x8 big cities ?"

Yes, it does. And thats definitely an improvement because the old version didn't even launch on Win8.
Now I finally managed to create a 20x20 big city tiles region. Looks like it doesn't work with 21x21 any more.

>"I wasn't aware people use the RGB a lot"

I haven't yet figured out how to create SC4-compatible 16 bit greyscales from GIS applications. Anyhow I still have a vast collection of large RGB images which I'd like to convert to some bigger regions, like drunkapple does (anyway I wonder how he manages to create these mega regions he's uploading).

Since I'm specialised on mountain regions, most of the map isn't buildable terrain though

Nichter, if you want to do larger maps like DA, send me a PM and I'll get you the programs I use to convert DEM to 16-bit.  It's a simple process and once you've done it a few times it goes much, much faster. :)
Title: Re: SC4Mapper 2013 Version Support thread
Post by: doodoovolant on January 18, 2013, 05:30:52 PM
Hello,
I have a problem, I downloded the sc4mapper "2013" and tried to load the Matinenda map but there is an html/readme file that popup in front of the program and I can't reduce or move the window. Any idea on how to prevent this file from appearing ?
Title: Re: SC4Mapper 2013 Version Support thread
Post by: nichter85 on January 18, 2013, 09:09:50 PM
Damn, I've just see your username and your NHP badge, shame on me
$%Grinno$% no need to shame  :D

I will try to provide you with a commandline tool if you're ok with such a solution
converting rgb to 16-bit greyscale sounds like a great idea (I work a lot with these RGBs since I don't have photoshop). I'm OK with a command line tool. Just relax and work on the problem whenever you like. Please don't feel urged to do it, I'm not in a rush ;). And thank you for your kind support :thumbsup:.
Title: Re: SC4Mapper 2013 Version Support thread
Post by: wouanagaine on January 19, 2013, 03:36:18 AM
Hello,
I have a problem, I downloded the sc4mapper "2013" and tried to load the Matinenda map but there is an html/readme file that popup in front of the program and I can't reduce or move the window. Any idea on how to prevent this file from appearing ?
Whoa, tried it and also got the massive readme covering all screen :)
ok, so you just either  (tried only on Vista, should work on all win OS )
- press ALT-F4 => the window close
- press ALT-space => you got the system menu, choose move, use the keyboard arrow to move the window so you can see the close box or the 'ok' button

I will make sure in new version that the window won't be more than the screen size, good catch

converting rgb to 16-bit greyscale sounds like a great idea (I work a lot with these RGBs since I don't have photoshop). I'm OK with a command line tool. Just relax and work on the problem whenever you like. Please don't feel urged to do it, I'm not in a rush ;). And thank you for your kind support :thumbsup:.
So far, I've been able to lower the memory usage. Can you point me to a freaking huge map on LEX or STEX, something like your 132x132 map ?
Title: Re: SC4Mapper 2013 Version Support thread
Post by: dobdriver on January 19, 2013, 05:52:06 PM
Quote
I can now report that I've been able to load it in my working version and it use only 800Mb

Cool!

Quote
which means no more patching

No, it means even bigger maps ;<)


Is there perchance a new version of terraformer on the new horizon Wouanagaine?


Cheers and thanks for all your work on this.
dobs

PS. I have a bug.

This particular --> ń <-- as in Gdańsk is not recognised and invokes this error dialogue

(http://members.ozemail.com.au/~ccair/SC4/MapperError/GdanskError.jpg)

I presume the alphabet is Polish.
Old Mapper will load it without any problem.


Cheers again and thanks.
dobs
Title: Re: SC4Mapper 2013 Version Support thread
Post by: Yild on January 20, 2013, 10:09:57 AM
This particular --> ń <-- as in Gdańsk is not recognised and invokes this error dialogue

(http://members.ozemail.com.au/~ccair/SC4/MapperError/GdanskError.jpg)

I presume the alphabet is Polish.


yes it is... there are more: ąćęłńˇśżź  ;D
Title: Re: SC4Mapper 2013 Version Support thread
Post by: blade2k5 on January 21, 2013, 03:28:58 PM
Is there perchance a new version of terraformer on the new horizon Wouanagaine?

I asked Wou the same question via PM a few days ago and here's the reply he gave....

Quote
I plan to revamp or at least make my tools up to date with the various OS, SC4TF will be on the list but this one will require an almost reset from scratch, so I don't know when I will start.
When I will be ready to tackle SC4TF, I will make a 'suggestion & improvement' thread here so everyone will be able to voice their ideas about what they want to see

From what I remember, Wou's laptop was stolen that had all the schematics for SC4TF.  Wou will probably expand upon that when he responds to your post.
Title: Re: SC4Mapper 2013 Version Support thread
Post by: wouanagaine on January 21, 2013, 03:58:43 PM
For any suggestion and development following please post in : http://sc4devotion.com/forums/index.php?topic=15483.0

Yes, SC4TF might be redone in an uncertain future. No promise. The only thing you can know is that might love for 3D terrain rendering is still high.
Title: Re: SC4Mapper 2013 Version Support thread
Post by: jigsaw on January 23, 2013, 01:34:02 AM
i dont want to start a new topic; (please delete if necessary post is in the way)

how long does it take to save a 100 tile region? this has been stuck on 6hrs with no progress in the green bar. tried another region, same problem.

(http://i78.photobucket.com/albums/j81/glendo333/mappernotworking_zpse4591ae2.jpg)
Title: Re: SC4Mapper 2013 Version Support thread
Post by: wouanagaine on January 23, 2013, 03:10:28 AM
Should be quick ( less than a minute )

What is the name of the region ? does it include special characters ?


Title: Re: SC4Mapper 2013 Version Support thread
Post by: jigsaw on January 23, 2013, 03:20:57 AM
it was a simple alpha-numeric region name. should i PM you with details or post here?

Title: Re: SC4Mapper 2013 Version Support thread
Post by: wouanagaine on January 23, 2013, 03:23:43 AM
it was a simple alpha-numeric region name. should i PM you with details or post here?


Check your PM box and yes you can post here
Title: Re: SC4Mapper 2013 Version Support thread
Post by: jigsaw on January 23, 2013, 04:30:01 AM
still happening. only got to 60% saving and has frozen. Task Manager still looks happy though. when i end the task, the program splash reports it is awaiting a response from me

(http://i78.photobucket.com/albums/j81/glendo333/aaSC4TMpic_zpse027f006.jpg)
(http://i78.photobucket.com/albums/j81/glendo333/aaSC4M_zps76b05310.jpg)

is there a .dll or something i am missing that i require?

im on W7Pro 64bit. i will try this in my XP virtual machine tomorrow if necessary.
Title: Re: SC4Mapper 2013 Version Support thread
Post by: wouanagaine on January 23, 2013, 04:37:38 AM
The  development version in your PM Box as 'Debug' mode, can you run it please and tell me what the DOS console said when it freeze ?

Edit:BTW what is your complete path to your 'MyDocuments' folder?
Title: Re: SC4Mapper 2013 Version Support thread
Post by: jigsaw on January 23, 2013, 04:44:49 AM
(http://i78.photobucket.com/albums/j81/glendo333/aadebug_zpsb7d80be3.jpg)
Title: Re: SC4Mapper 2013 Version Support thread
Post by: wouanagaine on January 23, 2013, 06:27:11 AM
Weird thing , especially as the first city has been saved correctly

Some questions to try to find out what could happen:

What are the files in c:\users\GKING-NB4\Documents\SimCity 4\Regions\Osella after the crash ?
Can you confirm you have a file named 'City - New city(006-000).PNG' ? does it looks right ?

Can you try to delete every file you have in c:\users\GKING-NB4\Documents\SimCity 4\Regions\Osella ?

What is your free disk space on drive C ?

I tried to download the osella region but I can't find it on the LEX or on the STEX ?
In case you have edited the config.bmp, can you export the region to SC4M format and send it to me ?

Do you have anything that can prevent a file to be written/created ? ( UAC and/or antivirus ? )


Edit :
Can you do the following  experiment :
  run the debug version
  create a region, select RGB, navigate in the 'doc' folder under SC4Mapper2013 folder, and load the amarco.png ( it is a RGB even if named png )
  save that region

Thanks
Title: Re: SC4Mapper 2013 Version Support thread
Post by: jigsaw on January 23, 2013, 05:21:04 PM
all is fixed with v4b  &hlp

i made the amarco.png as you requested and i made 2 super large regions using sc4m files. all is working fine.

the new config.bmp editor in the version you sent me (with coloured squares) is a little bit more clunky than the first version. but i can live with that, knowing i can make a great region, with a fantastic tool

thank you so much wouanagaine. we owe you so much gratitude.
Title: Re: SC4Mapper 2013 Version Support thread
Post by: wouanagaine on January 23, 2013, 05:37:24 PM
all is fixed with v4b  &hlp

i made the amarco.png as you requested and i made 2 super large regions using sc4m files. all is working fine.
Great !!

Quote
the new config.bmp editor in the version you sent me (with coloured squares) is a little bit more clunky than the first version. but i can live with that, knowing i can make a great region, with a fantastic tool
Can you explain why/what you found it clunky ? 

Title: Re: SC4Mapper 2013 Version Support thread
Post by: pieman101 on January 23, 2013, 07:20:58 PM
Can you please make this for Mac. I really want to have Sc4mapper but I have a mac. So can you please make this for mac.   ::)
Title: Re: SC4Mapper 2013 Version Support thread
Post by: wouanagaine on January 24, 2013, 02:23:10 AM
Can you please make this for Mac. I really want to have Sc4mapper but I have a mac. So can you please make this for mac.   ::)
At the end of February, I should create a GitHub repo with all sources, then someone might be able to do a Mac version
Title: Re: SC4Mapper 2013 Version Support thread
Post by: jigsaw on January 24, 2013, 04:34:09 AM

Can you explain why/what you found it clunky ?

IMO the colours (in config editor) are off putting. at first i found it distracting, but i just played with it again and it's not clunky. the program works fine. what i thought was affected must of just been me disoriented with the coloured squares.

i think i still prefer white borders, but it's your hard work and vision, so i will go along with whatever you decide of course. im just happy to have a version that works  :thumbsup:

thank you so very much for helping through this. much appreciated by myself.
Title: Re: SC4Mapper 2013 Version Support thread
Post by: Yild on January 24, 2013, 05:04:15 AM
IMO the colours (in config editor) are off putting. at first i found it distracting, but i just played with it again and it's not clunky. the program works fine. what i thought was affected must of just been me disoriented with the coloured squares.

or users would be able to choose their own colors...  ;D
Title: Re: SC4Mapper 2013 Version Support thread
Post by: wouanagaine on January 24, 2013, 07:22:47 AM
In fact it is Cogeo's idea which I agree with, the colors are the one used in config.bmp. Most of the upcoming features ( v5 is in the way, and about to be release to testers ) are in fact coming from Cogeo's head :)
 
So you might be confused by them because you may not edit the config.bmp everyday. But I think it will benefit Map creators
Title: Re: SC4Mapper 2013 Version Support thread
Post by: dobdriver on January 24, 2013, 07:33:49 AM

Oh yes for sure, keep red green and blue.
Title: Re: SC4Mapper 2013 Version Support thread
Post by: pieman101 on January 24, 2013, 02:32:02 PM
Can you please make this for Mac. I really want to have Sc4mapper but I have a mac. So can you please make this for mac.   ::)
At the end of February, I should create a GitHub repo with all sources, then someone might be able to do a Mac version

yay   ()stsfd()
Title: Re: SC4Mapper 2013 Version Support thread
Post by: ReubenH on January 25, 2013, 10:57:57 PM
Hey, I have a nice wee problem for yah... How the heck do I download this!!!

http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2880

There's only 3 links on that whole page, User guide, support, and close this window. All links on the forum here to download it just point to that page... Am I missing something?
Title: Re: SC4Mapper 2013 Version Support thread
Post by: Swordmaster on January 26, 2013, 08:09:18 AM
Yes. You need to log in to the LEX. It's a separate account from the one on the forums, so you need to create one if you didn't already.


Cheers
Willy
Title: Re: SC4Mapper 2013 Version Support thread
Post by: xession on January 27, 2013, 06:19:11 PM
Every region I've tried, be greyscale, SC4M or even the default SC4 regions, the load screen goes away and my cursor appears to hang with an hourglass and the central region of SC4M remains white. However, the program isn't really hanging, because I can still click 'Load Region', 'Create Region', and 'Quit' even though my cursor remains as an hourglass.

I tried the workaround, creating a dummy 'My Documents' folder in C:\, I gave the app admin privileges, and changed compatibility to Windows XP.

-running Windows 7 x64, SC4 deluxe
Title: Re: SC4Mapper 2013 Version Support thread
Post by: wouanagaine on January 28, 2013, 01:42:09 AM
I've just uploaded Version 5 which so far as fixed all the problems some people had and allow you :
 - to create huge map,
 - to get a 'best' config.bmp setup when importing a 16bit/RGB or jpg map ( no more only small cities )
 - crop part of the region to only play on smaller parts
 - move the config.bmp overlay to adjust where you want to play

@xession, give it a try, there is also a 'Debug' version that flood a console windows with what it's doing, if the problem persists, use the debug version and past the text here so I can have a look at it

( In process of updating the UserGuide thread )
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: Serkanner on February 01, 2013, 07:46:43 AM
I have just installed and used this version for the first time ( Win 7 64x i5 4GB RAM )  ... it works flawlessly. Thank you Wou for another great tool!
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: goin2chicago on February 02, 2013, 05:42:44 PM
According to the ReadMe, when you use the 'Save' button, it should automatically create a subfolder in the regions folder, as which point you can then load the game to find your new region.

This is not working for me. When i save, the green bar runs smoothly, yet no folder is created, nor can I find any folder or file when doing a search on my entire computer.

The only changes I had made in Mapper were to the config.bmp. Hopefully I am just committing a simple error. Any help would be much appreciated!
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: dobdriver on February 03, 2013, 03:16:13 AM
G'Day Goin2chicago,

You have downloaded the latest version? It was updated a couple of days ago. The first version had a problem like that.

If so then there are two save buttons 'Save Region' and 'Save Image'. When saving a region not only is there a green bar, it also shows the individual tile creation. Save Region is the third button from the left.


Cheers
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: Swordmaster on February 04, 2013, 07:18:51 AM
Steph, saving the image without city border overlay still creates one-pixel wide gray lines on the map. Is this intentional? It gave me an idea: I like these images better than the ones with blue/green/red overlay. Ideally, there could be three image saving options: thick blue/green/red line overlay, subtle gray line overlay, and no overlay at all. What do you think?

EDIT: There's also no overwrite warning dialogue when saving image files. This would be handy for goofs like me who always pick the same filenames.


Cheers
Willy
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: wouanagaine on February 04, 2013, 08:13:10 AM
Steph, saving the image without city border overlay still creates one-pixel wide gray lines on the map. Is this intentional? It gave me an idea: I like these images better than the ones with blue/green/red overlay. Ideally, there could be three image saving options: thick blue/green/red line overlay, subtle gray line overlay, and no overlay at all. What do you think?

EDIT: There's also no overwrite warning dialogue when saving image files. This would be handy for goofs like me who always pick the same filenames.


Cheers
Willy
Unfortunatly the one grey pixel border is a side effect of 'memory reduction' and I can't get ride of it without clamping huge map support :(

As for the confirmation, it might be added ( aslo big warning, the confirmation dialog for save region is not working, it will always erase the previous region even if you choose 'cancel' )
This will be fixed when I will uplaod the source code
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: Swordmaster on February 04, 2013, 08:28:00 AM
Okay, it's no big deal (memory reduction much more important). Will continue to use TF to get clean maps then :thumbsup:


Cheers
Willy
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: dobdriver on February 04, 2013, 09:28:29 AM

The first version Wouanagaine (French installer) uploaded imported unlined maps irrespective of the city grid showing or not, I just re-installed that version beside V5. Apart from V5 being able to load much larger maps it is also much faster than the first version.

I can see good reason to have an unlined region image but the visual clue of an outline definitely helps me in mass rendering.

Cheers
dobs
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: nutchapon003 on February 08, 2013, 07:15:11 AM
555555555555555555555555555555555
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: wouanagaine on February 08, 2013, 07:37:32 AM
555555555555555555555555555555555
And what are you trying to tell us exactly ?
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: andisart on February 16, 2013, 04:48:05 PM
hello all! first let me say thanks for this handy little tool you created! :)

Wanted to ask: is it possible to make config.bmp changes in SC4mapper for an existing region and saving in to that file, not to a new region? So basically that you can change where the city boundaries are lying in your region.

If not, if you have to save as a new region, I assume this region only contains geographical data, no other modifications of any kind that might be present in the original, correct?

What I'm trying to do is to recreate a map for Skyrim, however, the grayscale I got is only good as a start. A lot of tweaking of the map is necessary. So far no problem, I have the region filled with large city tiles. But once I want to fill the region with cities and places of significance I need to reconfigure the city tile layout, because the initial one doesnt suit. Therefor I want to clarify what steps are safe to take before making the config.bmp change, and what steps need to come after. (I dont want to start of with the final config.bmp because it contains a lot of small city tiles and it would be tedious and more difficult to alter the terrain on the whole region consistenly)

I read the manual but it didnt go into this kind of detail. So I'd appreciate your advice.
Thanks very much indeed.
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: wouanagaine on February 17, 2013, 05:15:20 AM
Not sure I understand the question correctly, so let me rephrase it

You have a SC4 region, and you want to change its cities layout 'inplace', correct ?

inplace just means that you write over the same folder in your SC4 regions folder, that means SC4Mapper erase everyfile from this folder and write over. So in a sense it will work until something wrong happen and you risk to loose everything

My suggestion is that you works with SC4M, as the SC4M includes the config.bmp and you make a backup copy of the SC4M or use a versionning scheme to name it
Also if you just want to change the layout, using RGB or 16bit png might be enough, as when you export to these formats; a config.bmp is also written next to your map file

Hope it helps

Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: andisart on February 17, 2013, 08:31:56 AM
Thanks for your quick reply, wouanagaine.

I think I wasnt very clear, so let me try to rephrase it:

I'm creating a region for Skyrim. I have a grayscale that I used to render the region ingame, but need to make manual adjustments (god mode) to the geography all over the region to make it accurately looking. To make this process easier I would like to start off with only large city tiles on the map. Later on though, I need to have a different city tile layout (as described earlier).

This is where SC4M comes in: I would like to use it to change the layout of the city tiles after I altered the terrain, but I am not sure if I can save over the existing file without a problem or if I have to save as a new region. And if I have to save as a new region, will SC4M generate an exact copy of the geography, including all the finetuning I made I made in godmode? (I wouldnt want any tweaking or changing happening in the process).

Thanks again.
AndisArt

Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: wouanagaine on February 17, 2013, 11:22:57 AM
ok; things are clearer

The best way to do what you want is to save as a new region ( even if save as the same region will work ) but at least you get a backup copy  (provided you have load from the SC4 region you  tweaked in god mode)

Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: andisart on February 17, 2013, 01:43:40 PM
Ok great, thanks! :D
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: wouanagaine on February 26, 2013, 01:33:59 AM
V5b has been uploaded to the LEX
It fixes some minor bugs and one major bug that upon overwriting a region folder prevented you to cancel the action
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: Piohchioh on February 27, 2013, 12:31:26 PM
Need help with this. I installed the mod, but whenever I try to load a region, a pop up window appears quickly and then disappears (no idea what it says because it happens too fast) but the map doesn't load. The main window of the program remains perfectly gray. No message that the map is loading or anything. When you click on the Load Region button, the pop up window shows me the contents of my Regions folder. So, I don't seem to have a problem with that. It's after I choose a folder when the problem starts. I'm trying to load the NHP Matinenda.sc4m and Lucerne.sc4m maps to no avail. I've tried running the program in admin mode and XP compatibility mode but still no cigar. I appreciate your help.

BTW, I'm on Win7 64 bit.
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: wouanagaine on February 27, 2013, 12:35:52 PM
couple of stuff:
-What OS are you using ?
-Which version do you have ( it is stated in title window ) ?
-Can you run a console windows and run the SC4Mapper_debug.exe version and paste the output of the program when it failed to load ?

Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: Piohchioh on February 27, 2013, 12:52:52 PM
couple of stuff:
-What OS are you using ?
-Which version do you have ( it is stated in title window ) ?
-Can you run a console windows and run the SC4Mapper_debug.exe version and paste the output of the program when it failed to load ?

- Win7 64 bit
- 2013.5b
- see below:
(https://lh4.googleusercontent.com/-Xsr0knAL42k/US5UpyQaqpI/AAAAAAAACek/CTXyG6AnBbA/w844-h423-o-k/sc4mapper_problem.png)
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: Piohchioh on February 27, 2013, 01:02:53 PM
Just an update. I seem to be able to load Maxis maps and an older custom map (just jpg and config.bmp) with no problems. It's the sc4m files that I'm having problems with. It's quite possible I'm doing something stupid here but can't figure it out. I've never used this mod before.
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: Piohchioh on February 27, 2013, 01:15:03 PM
Ok, I just figured this out. I was being stupid. I didn't realize I was supposed to push the Create Region button instead of the Load Region button. It seems to work. Thanks!
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: wouanagaine on February 27, 2013, 01:21:19 PM
ok, good :)
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: Alex@ on March 07, 2013, 08:51:41 AM
Hi.

Using 2013.5b and having some issues.

First of all, I don't understand the usage of 16 bit grayscale. No software seems to support this format. Why not just using 24bit?

If I export a map as 16 bit grayscale, the line between water and land is around grayscale color 5. When I import my own created maps as grayscale image, the water line seems to be around color 84, which means the image has to be a lot brighter than when using 16-bit grayscale.

The next issue I'm having is that import of RGB files doesn't work at all. It doesn't do anything, even with very small maps. It just says "Loading RGB" - "Please wait while loading the region". The debugger says nothing but "AttributeError: tile with both png and bmp files.

Besides that, it's a great software.

I'm using Win7 64bit.
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: wouanagaine on March 07, 2013, 02:36:40 PM
Hi.

Hi Alex

Quote
Using 2013.5b and having some issues.
Let's try to fix them :)

Quote
First of all, I don't understand the usage of 16 bit grayscale. No software seems to support this format. Why not just using 24bit?
16 bits means 16s bit of grayscale ie 65536 values, with 0 beeing black and 65535 beeing white
I have the feeling that you are talking about 24bit as 8bit Red 8bit Green 8bit Blue which is not at all the same format
16bits greyscale is supported in photoshop and gimp AFAIK

Quote
If I export a map as 16 bit grayscale, the line between water and land is around grayscale color 5. When I import my own created maps as grayscale image, the water line seems to be around color 84, which means the image has to be a lot brighter than when using 16-bit grayscale.
see my above reply, in 16 bits grayscale the image is much less bright than in 8bit but also much more precise than 8bit gray. and if you load the export 16bit png in a software that doesn't handle it correcly it will convert to 8bit and show the exact behavior you're describing


Quote
The next issue I'm having is that import of RGB files doesn't work at all. It doesn't do anything, even with very small maps. It just says "Loading RGB" - "Please wait while loading the region". The debugger says nothing but "AttributeError: tile with both png and bmp files.
Can you upload the file you're trying to import as RGB so I can have a look ?
Can you also try to load the doc/Amarco.png as RGB ? it should load correctly


Quote
Besides that, it's a great software.

I'm using Win7 64bit.
Thanks
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: Alex@ on March 07, 2013, 03:53:38 PM
16 bits means 16s bit of grayscale ie 65536 values, with 0 beeing black and 65535 beeing white
I have the feeling that you are talking about 24bit as 8bit Red 8bit Green 8bit Blue which is not at all the same format
16bits greyscale is supported in photoshop and gimp AFAIK
I'm aware of that but none of my photo editors supports 16-bit grayscale png and bmp. A search on the internet reveals that hardly any program supports this, meaning it's probably not an official part of the png and bmp definitions.
My main editor is Corel Photopaint.

Can you upload the file you're trying to import as RGB so I can have a look ?
Can you also try to load the doc/Amarco.png as RGB ? it should load correctly
It's really any bmp file, including the ones you can export with your software. But I can't make a "clean" bmp 16bit grayscale, if that is the format that is expected.

About all this conversion: if it is such a problem for people to find an image software editor that can save the rigth format - and you apparently can resize them in the software - one solution could be that you converted the file with the software. So that people can upload 8-bit or 24 bit grayscale images in the .png or .bmp format.
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: wouanagaine on March 07, 2013, 04:19:30 PM
For png :
I don't think there is a 24bit per channel format , it is either 8bit or 16bit per channel
the 16bit format used in SC4Mapper/SC4TF is a one channel forrmat. It was selected to give the maximum precision at the time I created SC4TF ( circa 2007 ) and that by that time photoshop already supported it

As for RGB I really don't understand why you can't import the one exported from SC4Mapper :(
It's really any bmp file, including the ones you can export with your software. But I can't make a "clean" bmp 16bit grayscale, if that is the format that is expected.
Your last sentence makes me think you don't understand the difference between RGB, png, 16bit, and bmp ( or due to not be american/english born I might not understand you correctly )

RGB in SC4Mapper means any image that is in a 8bit per channel, 3 channel format ( ie 24 bits ), that means png, bmp, jpg ie almost any picture you can find nowadays, but to be able to use it the R G and B values are restricted to some values of the whole scope. I think I put the algo at the end of the readme ( and the amarco.png in the doc folder follow that scheme )

Quote
About all this conversion: if it is such a problem for people to find an image software editor that can save the rigth format - and you apparently can resize them in the software - one solution could be that you converted the file with the software. So that people can upload 8-bit or 24 bit grayscale images in the .png or .bmp format.
using 8bit greyscale was what was done before SC4TF/SC4Mapper area, people uploaded 8bit grayscale jpg on the STEX and it lacks precision ( only 256 different values for one pixel means only 256 different height value in your map )
then people mixed things and uploaded 24bits jpg that looks gray because R=G=B in the file and SC4 can't load that . but SC4TF and SC4Mapper can handle them using the 'greyscale image'; it convert 24bit image to 8bit gray but still leads to 256 values ie poor maps

then as SC4 used "float" to represent the heights, I created SC4M format to handle 16bit ( 65536 values, means 65536 different heights in your maps ) and as 16bit greyscale png format was already there  I handled it also

as for uploading maps, to upload with best quality with best size it is either SC4M or 16bit greyscale. then RGB
I doubt anyone is interesting in 8 bits grayscale nowadays ( unfortunatly MAC user are stuck to 8bit but as soon as someone make SC4Mapper availeble on MAC it will be a thing of the past )
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: dobdriver on March 08, 2013, 12:30:31 AM


G'Day Alex and Wouanagaine,,

A good alternative to photoshop to deal with 16bit pngs is this:

Photoline (http://www.pl32.com/pages/down.php)

It is a 64bit proggy and almost similar tools to photoshop, it is not free but far cheaper than photoshop, it is shareware.

There are very few programs that support 16bit png files and all but the one above are hellishly expensive. eg photoshop is $1000 US.


Alex as Wouanagaine has pointed out 16bit png format uses 65535 distinct shades to represent an image in a single channel. Each shade equals 100mm of height difference in SC4. As you have already noted sea level in a 16bit image is about 3.5%. It allows mapping to a real height of 6303.5m asl in 0.1m steps.

Your greyscale images being 8bit, sea level is about 33% and use 256 shades to represent an image. Each shade is equal to 3000mm or 3m of height in SC4. It only allows mapping to a real height of 518m asl in 3m steps.

If you are making grey images with with values as you mentioned eg sea level = 84, the image is still a colour image but you should use "Grayscale" to import it into mapper.

Colour images use 3 channels and are often called 24bit, this is not really the same measurement as 16bit greys. (It panders to the human love of everything bigger must be better). It is in reality an 8bit image made up with the three channels R, G and B and hence 24bits.

The use of the RGB importer in mapper is for a specific colouring of  a .bmp (not jpg, not png or any other format) image developed by Wouanagaine and Moganite and is used in conjunction with global mapper. It uses very specific colour values in the image to map it to the equivalent grey image.

(http://members.ozemail.com.au/~ccair/SC4/BMB/MtWhitneyBMP.jpg)
This is how an RGB image looks.

Cheers
dobs


Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: wouanagaine on March 08, 2013, 01:14:58 AM
Thanks for the clarification Dobs

Showing pics is more than a thousand words :)

Alex I hope it makes it clearer to you

Quote
The use of the RGB importer in mapper is for a specific colouring of  a .bmp (not jpg, not png or any other format) image developed by Wouanagaine and Moganite and is used in conjunction with global mapper. It uses very specific colour values in the image to map it to the equivalent grey image.
In fact you can use any picture format that is lossless, bmp is, png can be and jpg is not.
I think that making the amarco RGB as png leads to the confusion




Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: dobdriver on March 08, 2013, 02:54:15 AM


Oh cool. I never realised png could be used for RGB as I always used bmp.

I never tried out any of your sample images Wouan ;<), just beat my head against a rock until I got it all going  :D :D :D


Cheers
dobs
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: Alex@ on March 09, 2013, 12:15:38 PM
I use Corel Photopaint which comes from Corel Draw package that is one of the most used image editors for MAC when it comes to professional work.

Thing is, it doesn't support 16bit grayscale for png and bmp files, as those are not part of the official definitions for those two file types.
I can however choose 16bit grayscale for other formats, such as tiff, cpt (Corel format) and psd (Adobe). I can also choose 48bit RGB, which should probably give me 16bit grays as well. Again, I can't export this to the proper fileformats.

If and when i export a map from SC4mapper, I get a very dark 16bit grayscale image. Waterline is around 5-10 of 256 gray colors. This leave little space for water and a lot of space for heights. But when I use grayscale 8bit, sea level is gray 83-84, which only leaves 2/3 left for heights (85-255).
What I don't understand is why the images aren't the same colors. No matter if I have a 8-bit or 16-bit grayscale, 0 should be the deepest waterlevel and 255 or 16536 should be the highest (which is 5000m as I know).
Now, that would give some rough maps with 8-bit grayscale as you only have 249 variations to do this. But the way it's made now, you also can't make grayscale maps that are more that aprox. 1000m heigh.
But the way it's done now, I only have color 84-255 (171 levels) to make that 1 km, where I could have had 10-255 available (245 levels). this is what I don't understand.

However to me it doesn't matter much. I'm making a map over Denmark where I can cut out bits to make 1:2 maps and as our highest point in Denmark is 173m above sealevel, it's not a big issue. I know I can change the highest level in the importer, but that just makes it even more confusing. My biggest problem is really that my screenshots are a bit to rough, which gives square coastal lines.
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: Swordmaster on March 09, 2013, 12:31:25 PM
As far as I know, 16 bit grayscale is native to PNG  (source) (http://www.libpng.org/pub/png/book/chapter01.html).


Cheers
Willy
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: wouanagaine on March 09, 2013, 01:17:44 PM
waterlevel is in fact 250m above absolute 0 in sC4, that is why you have a 83/84 grey value in 8bit.
The way SC4Mapper use 8bit grayscale is the same as SC4, so it is more Maxis that defined it than me :)
Like you I really don't undestand why Maxis 'waste' 83 level of gray of underwater when you can only see 20/30m deep

And yes as Willy said, 16bit grayscale are part of PNG standard

Quote
If and when i export a map from SC4mapper, I get a very dark 16bit grayscale image. Waterline is around 5-10 of 256 gray colors.
You should never use 16bit as 8bit, I hope you understand the massive amount of information you loose when doing so

In SC4Mapper, internally I make use of 16bit, this means I have 65536 values to use. At the time of making SC4TF I took the decision that 6000m will be the highest thing to be possible, which leads to having a factor of 0.1 between 16bit and 'real height in meter', so 1 delta in 16bnt means 10cm.  (I waste 5536 values, but that is not problematic )
so as water is at 250m in SC4, that means the gray level in 16bit is 2500 which is like you found around 4% of the 16bit range, which in 8bit will go to value 9 or 10, which is far away of the standard 83/84 value

2500/65536 = 0.03814
0.03814 * 256 = 9.7

For 8 bit, in sC4 or SC4Mapper you can define what delta factor will be applied on importing ( the sC4Mapper import dialog have a range ofav  predefined values that matches old SC4 Terrain/Import mode ). It tells SC4 or SC4Mapper what 1 delta in grey means in meters, the standard is 3, which means 1 delta = 3 meters, hence why you find a grey level of 83 for waterlevel  (83*3 = 249 ) and you can have a map not highest than 255*3 = 765

So to sum up, 8bit = you're usually stuck with a 3m height precision, and up to 765m, while using 16bit, you have a 10cm precision and can build up to 6000m
That is why in SC4 when you 'import a 8bit region' it runs a lot of erosion simulation so that it 'smooth' the terrain and you don't really see the 3m precision
(my NoErosionMod on STEX was made to remove the erosion simulator on import http://community.simtropolis.com/files/file/15347-noerosionimporting/ )

In other words, I can't make an 8bit export option, because that means,
either I need find the highest point in the map, divide by 256 and export which usually means a different factor than in SC4
or I use the 3m factor, and eveyrthing above 765m will be clamped to 765m

Both options are useles IMO, so I didn't bother coding such an export ( and at that time, everybody was already creating 8bit maps, no need to export as such )
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: Alex@ on March 10, 2013, 02:34:35 PM
Seems I'm getting a bit stuck here.

I'm using a software called GlobalMapper V7 to take snapshots from. As with any other program, it only supports 8-bit (24-bit) colors.
I need to display ~200m of difference from water level to 200m. I then specify water as being gray 84 and 200m as being gray 144. The software has then the option to blend between those colors.
If I take a snapshot of the screen (my only option), I asume I then get a 32bit color snapshot, as I'm using that color for my screen. Then I paste to my photo editor.
It doesn't matter what editor I use, as even Adobe Photoshop also only has a grayscale palette and color picker, even for gray 16-bit or RGB 48-bit. In other words, I can't test if I get the amount of colors that I want. But I asume, I don't and only get 8/24bit.

If I do the same task setting the water to gray 9 of 255 and 200m at 21 of 255 and take a snapshot, I only get a very rough landscabe, doing all this the same way by ONLY working in 16-bit grayscale. So short put, grayscale is a better option, as I have a wider range from 84 to 144 than from 9 to 21.

However I did some testing with the RGB importer/exporter and it seems a better choice, now that I can't get gray 16-bit to work. In GlobalMapper I can specify as many levels I want, I just need the right colors that are used with the RGB bmp importer. Do you have a list of those colors?


EDIT: Figured out how to import from GlobalMapper with RGB colors.

This article gave me the hints: http://sc4devotion.com/forums/index.php?topic=116.0

My clr data looks like this:
ColorMap 1 1
-250.000000 0 0 0
-224.500000 0 0 255
-224.400000 0 16 0
-199.000000 0 16 255
-198.900000 0 32 0
-173.500000 0 32 255
-173.400000 0 48 0
-148.000000 0 48 255
-147.900000 0 64 0
-122.500000 0 64 255
-122.400000 0 80 0
-97.000000 0 80 255
-96.900000 0 96 0
-71.500000 0 96 255
-71.400000 0 112 0
-46.000000 0 112 255
-45.900000 0 128 0
-20.500000 0 128 255
-20.400000 0 144 0
5.000000 0 144 255
5.100000 0 160 0
30.500000 0 160 255
30.600000 0 176 0
56.000000 0 176 255
56.100000 0 192 0
81.500000 0 192 255
81.600000 0 208 0
107.000000 0 208 255
107.100000 0 224 0
132.000000 0 224 255
132.100000 0 240 0
158.000000 0 240 255
158.100000 16 0 0
183.500000 16 0 255

I use the color R0 G144 B206 for the water*. This will make the water to coastal line height. I then via my photo editor select the water via a mask, reduce the mask a bit and enable feather on it. I can then color all the water in a darker color and have a nice increasing water depth out to around 5m from the coastal line.

This method is pretty accurate compared to the real world.

*) The reason I'm using a coastal height for water to decrease it later, is because on many of the coastal bits on the DK map, there are large pieces of land that is at 0m or lower. By using this method, I'm sure land at 0 m or lower, still is created automatically as coastal line.

I can't attach images in this board, but you can see the result here: http://www.e-debatten.dk/index.php?topic=33.0
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: KoV Liberty on March 10, 2013, 10:37:01 PM
Okay, I've got a brand new problem it seems. Either that or I have missed it. I created my region no problem but when I go to open up any city tile, it CTDs after loading it for ~1 min. I'm running Windows 8 Pro X64. Any suggestions?
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: wouanagaine on March 11, 2013, 03:25:12 AM
Kov, can you reload your region in SC4Mapper ? if yes it means you might have a plugin at fault, or that your region is very high and the terrain mod you're using is missing some high textures
if no, can you run the debug version and past the console output here?
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: KoV Liberty on March 11, 2013, 03:56:54 PM
Nothing worked, so here is the debug:

Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: wouanagaine on March 11, 2013, 05:20:56 PM
That's weird, no errors is showing ... What is display on SC4Mapper screen ? a blank window ?

Do the files in your regions folder exists? are there any missing (based on the x,y coordinates ) ? can you try to open on of them with reader ?
Can you try to create a region with a smaller map ? ( or even  take your oahu map and edit the config to only have one city )
can you also give me the exact version you're using ? it is in the title bar

Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: KoV Liberty on March 11, 2013, 09:37:48 PM
SC4Mapper shows the map just fine, the version is 2013.5b. The files exist in the regions folder, there is nothing missing (x,y wise), what reader are you talking about (confused here on that bit), and I've just done an 8x8 region and had the same CTD problem when opening a city tile.
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: wouanagaine on March 13, 2013, 02:31:22 AM
Can you try to open a maxis original city ? does it CTD also ?
Can you try to open a city from the 8x8 region with an empty plugin folder ?

As for reader, it is ILive Reader, you can try to open one of the sc4 file in the region
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: KoV Liberty on March 13, 2013, 10:32:55 AM
MAxis cities also crash. And at this point I do think it is a plugins conflict. I think i have a solution. Cut out A starting plugins, see what happens, cut out B, etc. etc. And with an empty plugins it opens fine. So it is a plugin conflict.

Update: I've figured out the problem. CP's Columbus terrain pack was conflicting with his own tree controllers and models. Not sure why as they have (I think) worked together for me in the past. Anyone having this conflight should download the LBT Yucatan texture pack from Simtrop as a replacement for the Columbus terrain mod. As I can only imagine that the trees that CP uses are quite essential everywhere else. Thanks for your help wouanagaine. Sorry to blamer SC4M but it just happened around the same time. :P

Havva good one everybody!


Alex
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: MOREOPTIONS on May 06, 2013, 12:42:06 AM
Good day everyone.  I have a small question!  from gray scaled images till full color RGB's I can not make any map for my game.  I have tried may sizes of images. I select CREATE REGION and brows to the map I will like to create and select.  sometimes it will say the size need to change so I select YES.  Then I can walk away for hrs on end while it's thinking about it.  It's never able to make anything this way!!!  only option that's working is the SC4M option...   What am I over looking.  follow every step by step that the old MAPPER used to work.  Is there a better program recommendation to make my own personal regions?  please/thank you....     
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: Karabina on July 28, 2013, 01:07:45 PM
Hello everyone, i might have found a small issue with my Mapper.
I want to create a region from a sc4m file, but everytime I click OK, a blue window pops up in front of the program, a tutorial or guide, something like that.
The thing is, I can't see the top or the bottom of that window, therefore it's impossible to close it and it won't move  ()what()
There are also, small button-thingy with a red X, but it won't do nothing either
Is it only me or do I have to do something to avoid this?

Edit: White squares were supposed to be images  :D
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: greenbelt on January 02, 2014, 01:21:47 AM
ANOTHER EDIT:  I realized my mistake as I was re-reading my own post.  "Create Region"  not "Load Region"  All is fine now.  New region folder was created in \My Documents\ Plugins.  Without quitting Mapper I opened SC4Deluxe and loaded my Plymouth region.  Opened a city tile successfully and saved-exit to region.  Now I will find a Terrain style that I like before I open all the other tiles.


 
&apls &apls &apls &apls &apls &aplsTHANK YOU SO MUCH FOR THIS GREAT PRODUCT YOU HAVE CREATED!!!!!!!! &apls &apls &apls &apls &apls



EDIT:  I successfully installed and ran Mapper.  I clicked "Load Region" and navigated to the "c.p. Plymouth Map" folder and clicked "open folder".  Then all I got was a grey screen in the Mapper window.  Should I have waited longer?

     *  I went to the DirectX site and followed instructions to diagnose my PC.  I have DirectX version 11.
     *  I downloaded and installed dffsetup-msvcp71.exe.  It also fixed 15 "Registry Errors" for free.  (Need to buy to fix the rest!  LOL)

What else should I be doing?

Thanks.



I would like to confirm before I make any mistakes.  I have read the User thread and it all seems very clear.  I am a long time Mac user and just got a new PC last week.  Please excuse the ridiculousness of these questions.   &ops

    *  I unzip all my custom content to a folder named "SC4 Custom Content" which I keep in \My Documents on C drive.

    *  I have unzipped SC4Mapper2013 and SC4Terraformer, and all maps, etc. to this same folder.  I run (double click) the installers from here.

Question 1:  I suppose the installer will place the application in the correct place and also a shortcut on my desktop so I know how to start the application?  thanks I did this part successfully.

Question 2:  After using SC4 Mapper 2013 and saving the region, how will the game find it if I don't move the map into the Regions folder?  Does SC4Mapper do this for me?  have not opened the region successfully yet.



Quote
1. These are the Instructions from c.p.'s ReadMe  (Plymouth Map).  They are quite clear but I still worry.

Unzip the folder this readme came in (if you haven't already).
2. Open SC4Mapper 2013
3. Click "Create Region".
4. Choose "SC4M".
5. Navigate to the file "Plymouth.SC4M", (in the folder you unzipped in step 1), and hit "Open". Is it OK to keep this file in my SC4 Custom Content folder in My Documents? Should I make a Plymouth folder in the Regions folder and put this there?
6. After a few seconds, the terrain will appear in the SC4Mapper window. If you want to change the layout of the cities, do it now. Then, click "Save Region".
7. Give the region a name and save.  Do I save to the Regions Folder in Plugins?
8. Run SimCity 4 and open up the region. The colors will be the SC4Mapper colors. You will need to open and save each city in order for the normal game colors to show up.How will the game find the region?
 

Thanks in Advance.  I am probably just being paranoid.  I don't want to try first and have something get screwed up.
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: Sum1 on January 08, 2014, 09:02:03 PM
Anyone else experiencing this issue?: http://sc4devotion.com/forums/index.php?topic=11124.0  ()what()
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: thebagleboy on January 08, 2014, 09:22:40 PM
I have experienced it but loading/saving the city fixed it so I didn't pay much notice to it.
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: Sum1 on January 08, 2014, 09:31:52 PM
I have experienced it but loading/saving the city fixed it so I didn't pay much notice to it.

That didn't work for me, but I've now fixed the issue by running in windowed mode. I was fullscreen 1920x1200 before and had the strange cut-off effect at anything above 1024x768 - now in windowed mode I can play at 1920x1080 and the map renders fine :) Strange though  ???

*Edit* The problem doesn't occur when fullscreen @ 1920x1080. It must be an aspect-ratio thing  "$Deal"$
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: cammillotto on January 16, 2014, 05:43:20 PM
Hello!

Very nice tool. I have a big question, and I hope you can help me.
Is it possible to change the city configuration in a region I'm already playing with?
I tried once but it flattened the cities I had previously built. I managed to recover them, by the way.
Thank you for your help!
Matteo
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: LordGunther on May 08, 2014, 08:03:48 PM
I just used SC4Mapper 2013 to create a region from an SC4M file (GrandValley.SC4M if anyone is interested) and the region exists and is playable in my game, but the coloring is off:(http://imgur.com/Pwh3LPc,s93NLfo#0) its the same colors as used in the Mapper while in region view and changes to normal when I go into city view.  Additionally, and this is the main issue: when i go from a city back to region view, I have an even worse color issue:(http://imgur.com/Pwh3LPc,s93NLfo#1).  Thanks in advance for any help!
Title: It can not load "Volcania" region from Simtropolis
Post by: Your Mom on June 27, 2014, 04:06:00 PM
The installer seems to not be able load this region: http://community.simtropolis.com/files/file/26136-volcania/
 (http://community.simtropolis.com/files/file/26136-volcania/)

It opens well, despite when I try to make the SC4M file, it loads not. The window grows to beyond the screen's height and narrows a little, changes to white colored, and simply uses almost 200MB RAM doing nothing. I have for it to run 2 hours allowed, and eventually up gave. All other regions seem to work well. How do I fix this?
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: vortext on June 28, 2014, 05:42:28 AM
Maybe use the Terraformer (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=731) instead, I just gave it a go and the region came out fine.
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: Batt4c on February 10, 2015, 02:50:40 PM
Good Day! I'm a beginner adding maps to SC4. Terraformer won't run on my Win7Pro machine but SC4Mapper 2013.5b does. I've downloaded a few maps, loaded them in Mapper and saved them as regions, but none show up in the game. Only one map, Isles of Pandora, produced a folder that I didn't create in the Documents folder.

I'm sure I'm not doing something I'm supposed to do since reboots, running Mapper by itself and then SC4 by itself have not worked. Any ideas?
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: Mikey Knox on March 23, 2015, 02:42:56 PM
I get a strange Graphical Bug when i enter the Region View. I attach Screenshots on what i mean, i dont know whats the error here, maybe someone could help me out here.

Thx
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: vortext on March 23, 2015, 02:56:59 PM
Not a bug, what you see are the mapper colors as it doesn't render the terrain. You have to go into each tile and 'save-and-exit-to-region' in order to render the region in whichever terrain mod you have installed.
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: Mikey Knox on March 23, 2015, 03:02:31 PM
Thank you  :thumbsup:
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: slavrenz on May 29, 2015, 01:10:01 PM
Hello everyone, i might have found a small issue with my Mapper.
I want to create a region from a sc4m file, but everytime I click OK, a blue window pops up in front of the program, a tutorial or guide, something like that.
The thing is, I can't see the top or the bottom of that window, therefore it's impossible to close it and it won't move  ()what()
There are also, small button-thingy with a red X, but it won't do nothing either
Is it only me or do I have to do something to avoid this?

Edit: White squares were supposed to be images  :D

Karabina, did you ever find a solution for this? Running into the same problem on my machine...
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: twalsh102 on May 30, 2015, 09:17:00 AM
Slavrenz:  What you are seeing is an .HTML read me file from the map's creator. 

SC4 Terraformer provides a capability for a content creator to actually embed his read me file (in HTML format) within the SC4M file.  The idea being that when someone opens the SC4M file in Terraformer or SC4 Mapper, the instructions converting the map to a region are there front and center.  This usually isn't an issue when the content creator sticks strictly to text, as the instructions are fairly short and straightforward.  The entire file will fit within the screen area and you can then close it as usual.

The problem you  (and I, and others) experience is when the content creator tries to be helpful and includes 1 or more pictures regions he has created from the map and built up.  This can make the HTML file longer than will fit on the screen.  Further, SC4 Mapper doesn't open the read me file in a separate browser, but with a built-in HTML file reader (I'm guessing).  When it opens the file, for whatever reason, it defaults to the bottom of the file instead of the top.  The practical result is you end up with a file that you can't move, or exit from, and you can't use SC4 Mapper until you get it out of the way.

I fought with this problem for a while until I chanced across a fairly simple resolution:

1.  Change your screen resolution to an extremely low setting.  This alone will often cause the top of the HTML file to line up with the top of your screen.  Then you can move it or close it.
2.  Change your screen resolution back to what it was originally.  If you didn't see the top of the HTML file in the lower resolution, you should see it now.
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: markussaage on September 23, 2015, 05:55:39 AM
Hi,

I am sorry to post in this old thread, but after installing the newest version of this tools my anti virus scanner reports a trojan horse every time I start this tool.

Is this a false message?
Thanks!

Kind regards!
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: vortext on September 23, 2015, 08:34:53 AM
yeah that's a false alarm.
Title: Re: SC4Mapper 2013 Version Support thread Version 5!
Post by: markussaage on September 23, 2015, 10:46:02 AM
yeah that's a false alarm.

Thx.