My only suggestion for you is to plop some trees between the highway and the houses in the 4th picture. Very few people want to live in plain sight of an Interstate.
Blaz;you made some great interchanges there... I suggest that you plan a carreer at Rijkswaterstaat, as with that many different connections you have the solutions to the traffic jams on hand!
Quite a simple connection here.But they are looking great, BlaZ! :thumbsup:
here is another sneak peak, i dont know if i like the trees...
(http://www.tc.umn.edu/~hick0088/images/blog/35W-62-interchange.jpg)
here is the original plan
(http://img521.imageshack.us/img521/855/i35wcrosstown621pt7.jpg)
and thats my take on it
Is there some tutorial or guide to building highways with soundwalls, or within trenches? Where do all these options come from?There are a few tutorials around for making sunken highways. You have to download certain lots to make the highway walls.
[question to self:]And why didn't I register here years ago??? ()what()
anyhoo, here's my highway pics:Simply splendid, I love.
(http://i238.photobucket.com/albums/ff177/dsrwhat316/Aurora/Aurora-513Freeway.jpg)
(http://i238.photobucket.com/albums/ff177/dsrwhat316/Aurora/Aurora-Arcade.jpg)
ooh, Garden State Parkway! are you gonna recreate the shore area of Joisey?Well, I can't say too much yet, but, more or less, yeah. ;D
Do you have a more zoomed out version? I'm interested in the rest of your well-designed area there.
Also.. and I know this is not really the right place to ask it, but I've been looking for about 3 weeks now for those sidewalk textures but I can't seem to find them.
It it Jernoij's mod or should I look elsewhere?
A revamped spaghetti junction.
(http://img504.imageshack.us/img504/7203/witburgnov3010012443520.jpg) (http://img504.imageshack.us/img504/7203/witburgnov3010012443520.jpg)
I hope you enjoyed it! There's plenty more where that came from!
-Haljackey
These are from my city of Newport
(http://img44.imageshack.us/img44/7348/newportsep3243124518373.png)
(http://img194.imageshack.us/img194/6474/newportoct2024312451839.png)
(http://img4.imageshack.us/img4/2936/newportfeb2224412451843.png)
(http://img20.imageshack.us/img20/8215/newportaug1124612453487.png)
(http://img269.imageshack.us/img269/3531/newportoct2425212454298.png)
It's been a while since I played SC4 last time, but hopefully, I'm getting back slowly. A decent start, I guess:Maxis terrain and water? No, not a decent start :P
(http://img150.imageshack.us/img150/2673/sansebastian01.jpg) (http://img150.imageshack.us/i/sansebastian01.jpg/)
Maxis terrain and water? No, not a decent start :P
Maybe I should offset that with some pictures of my own before I criticise (jokingly, to be sure) ;D
show some pics
(http://www.cmracer.cn/attachment/Mon_0911/29_2_d39a7fedc466a68.jpg)
How did you make all your Maxis highway pieces black? On mine the highway is black, but many of the NAM pieces have grey chunks that look aweful. How can I fix that?Have you put the highway restyling mod in a "zzz" folder? The problem could also be because that mod isn't updated to include the intersections from the newest NAM.
show some pics
(http://www.cmracer.cn/attachment/Mon_0911/29_2_d39a7fedc466a68.jpg)
Have you put the highway restyling mod in a "zzz" folder? The problem could also be because that mod isn't updated to include the intersections from the newest NAM.
I wish cars drove on my highways. They always prefer to take a long winding street and then complain that there's too much traffic (well take the bloody highway then!)
Time to get another traffic controller. A controller with perfect pathfinding would probably solve it. Otherwise you might want to consider building more exits and entrances to the highway ;)
Btw, beautiful parkway! :thumbsup:
Just jumpstarting this excellent thread ;D
http://img291.imageshack.us/img291/8667/199e.jpg
Highway 3 interchanging with Bonner Blvd.
-Jordan :thumbsup:
(http://img291.imageshack.us/img291/8667/199e.jpg)
Those are some super steep ramps mikeski. Overall though they sunken highway looks really good!
An old, but interesting picture:
(http://img40.imageshack.us/img40/7497/downtownjul315711859399.jpg)
That was RHW version "1.3-B", with the Euro RHW mod at the time.
Been doing some retrofitting in an old city of mine. Recently rebuilt this elevated highway along with expanding an airport from municipal to international. I think it looks pretty cool in contrast to the crappy networks and slopes found in the rest of the image. :P
(http://img143.imageshack.us/img143/2010/coolshallowsoct25101128.jpg)
Would someone prune the threads? It'd make more sense that way.
Yeah, I learned the hard way not to place the soundwalls that close to the RHW. &dd Next time I'll leave a row of one or two tiles in between.
Yeah leaving an extra tile or two between the RHW and soundwalls or any other developments is a good practice. Maybe leave another tile free near interchanges for accel/decel lanes or any other modifications that need to be done for future widening.I'm haven't got that skill level yet.... D:
Also, building your RHW with a a grassy median 1-2 tiles wide will also enable you to widen your highway without needing much more right of way.That's another good idea. Currently I leave a median one-tilerow wide for trees & lightposts.
I was following the practices of Motorway construction here in theeightiespresent day.
Build four-lanes wide, sell the land right up to the hard shoulder, stick soundwalls alongside, add 20 years, Traffic Hellhole!
Sorry, that needed to be fixed.
Although we don't generally build above ground these days, we tunnel... and run in to the same problems 5 years later, except that it's even more expensive to fix. :P
marsh, stop showing off :PYeah! >:( You make us all look like scrubs!
In marsh's picture, why are the cars going the wrong way? Did anyone else noticed that?
Kevin1a: Thats where some of the inspiration comes from. I've driven that road a few times. :)
It takes a real road-geek to make an association like that from one picture in a pixely video game from 2003. I think my obsession might be getting out of control. ;D
(http://img203.imageshack.us/img203/5645/flussstadjan12411302386.png)[/URL] I realize it's only a glimpse, but this is the most space constrained highway in my current city. It was originally an avenue, but luckily I managed to buy up and raze the adjacent land before the super high density development moved in. Nevertheless, any future congestion will probably have to go un-alieviated.
You guessed it. ::) My resolution is at 1920 pixels wide. So resizing them to 1024 makes it a lot nicer.
@marsh It looks really good. Kind of reminds of I-70 in the United States as it goes through Glennwood Canyon West of Denver, Colorado. The scenery is very different, but the way one side of the highway is higher than the other, and even ducks under the other side in narrow spots is similar. Is there any chance of us getting a picture of the same spot looking in from the ocean? Please. :DYeah, I drive there a lot, it is very similar, except for, you know, the ocean and whatnot ;D
I don't want to be mayor, then. I hope there's not to much traffic at this loop, so he can, at least, be in time ;)That, or construct yourself some soundwalls. :P
I don't want to be mayor, then. I hope there's not to much traffic at this loop, so he can, at least, be in time ;)That's why I constructed it in a way that put a traffic light at the mayor's driveway. That way he only has to wait for the next light to be on his way. :P
That, or construct yourself some soundwalls. :PWhy have ugly constructed soundwalls when trees that are natural growth and beautiful make excellent barriers. ;D
My sorry but the idea of having a house there is just horrible... ask yourself, would you really want your house in the midle of that? If you said yes honestly... then, I am speechless. ???
Guys, he's only trying to be creative, just like the rest of us. Even if it's unrealistic and aestheticly displeasing, it's still unique and original. Give him that much credit, like Opkl did.
_http://imageshack.us/photo/my-images/153/wrenthammay111471304533.png/I can't see the picture because it should be just .png at the end without the /.
From my suburb of WrenthamThat is a nice picture. Really nice use of the highway and ramps between the small lakes. Too bad the picture doesn't show up because of the / at the end of the url. (maybe a moderator would be kind enough to fix that?)
(http://imageshack.us/photo/my-images/153/wrenthammay111471304533.png/)
And the pretty darn nifty FLEX-SPUI in action!
(http://i52.tinypic.com/11izntf.jpg)
Derp.
Quote from: HaljackeyDerp.
Thats strange, when I do that, it gives me TLA instead of an Avenue 6.
And the pretty darn nifty FLEX-SPUI in action!
(http://i52.tinypic.com/11izntf.jpg)
Are you using the on-slope Avenue transition? If so, when I tried to do this, I couldn't get the turning lane on the on-slope piece. How'd you build that?
I would love to know how that is done as well, please.
Check out this baby. She's got a nice tight stack. ;)
Check out this baby. She's got a nice tight stack. ;)
...And an at-grade intersection where the tunnels meet. You need to 'double sink' one of the tunnels to make a true grade-seperation. (1 15 m tunnel and 1 30 m tunnel)
(http://farm7.static.flickr.com/6102/6259157552_175375c367_b.jpg)
Compact, grade-separated urban highways made easier!
Begin with digging a 15m deep, 3 tile wide trench (assuming your using RHW6 or another network that takes up 3 tiles). Place the 3 tile network down the trench, just drag it. Using a slope mod (I use Ennedi's), drag 1x2 tile long strips of road covering the sloped side of the trench and the flat tile 15m above that sloped side. You should do this along the whole trench, both sides, leading to the sloped side of the 15m deep trench being 2 tiles wide (2 tiles slope to for the 15m trench sides instead of just one steep side like you would have started with). Every 14 tiles (13 tile-wide gap between both pieces), plop a 1x1 piece of road on the upper side of the trench slope, this should leave you with something like the following:
____
.......\___
..............\______
The red part should be 15m above the green, with the blue part being approx. 7.5 above the green. It should be half the height of the total trench. Leave 3 tiles placed at total trench height (15m) in the the center between the two tiles at 7.5m From the middle of these three tiles, place a RHW2 T-intersection on-slope elevated piece and connect it to the other side so you have an overpass over the sunken RHW6 at the bottom of the trench, 15m below of course. Now, back to the 7.5m area. With a slope mod installed still, connect this 7.5m area with road to the 15m high area, resulting in a nice smooth slope between the 7.5m area and the overpass intersection at 15m. On the slope between the flat area at 7.5 and the flat 15m area on one side of the T-intersection for the T-intersection On-slope RHW2 piece, place a FARHW4 inside exit. This should result in the puzzle piece conforming to the exact shape of the slope, the inside exit piece should not alter the slope in any way. Now just plop the RHW6 FARHW exit pieces so they connect with the inside exits.
Hopefully this is helpful, I did my best to explain it. I will also attempt making a video, as it's really the best way to understand how this process works.
Check out this baby. She's got a nice tight stack. ;)
...And an at-grade intersection where the tunnels meet. You need to 'double sink' one of the tunnels to make a true grade-seperation. (1 15 m tunnel and 1 30 m tunnel)
Hey now, who says they can't be like the Main Street Tunnel in Welland, where the road keeps going deeper until the centre of the tunnel?... But yeah I was planning to do that whenever I load that map back up. After the hour of working on it I just slapped the mainline in last second.
I've been working on adding it to the guide, as it was suggested a little while ago actually. I am considering doing a video tutorial, as it's really the best way to under stand how to build this interchange. Will a video be ok to use in the guide?
I don't see why one road can't keep going deeper like that--makes sense to me and I wouldn't sink one of the tunnels. It's not like the game creates an intersection in the middle. Also, since an avenue tunnel entrance is ~8m high if you were going to sink one I don't see the point in sinking it 30m.
I sound weird whenever I hear my own voice, and I am 36. So my voice never de-weirded lol
I like that stacked interchange idea, looks great
Luckily, being a veritable old man of 26 years now
Luckily, being a veritable old man of 26 years now
Have we crossed into the realm of Veritable Old Men now? &mmm
('85 rules)
I'll make sure to add some sort of commentary. Not sure exactly what I'll do though, as the voice of an adolescent doesn't sound too good through a mic.What is every one talking about? On that show "The Adventures of Finn and Jake", the guy is clearly voiced by a kid, and he does not even have a dropped voice, and thats on television. That is an example that casting directors seem to accept without dropping.
After expansions of this free way in the near future. Traffic would probably look like this...I predict this to be a reality in a decade or two. Or at least in China, that is. In America, our infrastructure is so crumbly it isn't even worth expanding.
(http://widbox.com/img/articles/2010/Aug/27/worlds-worst-traffic-jams/traffic-jam.jpg)
After expansions of this free way in the near future. Traffic would probably look like this...I predict this to be a reality in a decade or two. Or at least in China, that is. In America, our infrastructure is so crumbly it isn't even worth expanding.
(http://widbox.com/img/articles/2010/Aug/27/worlds-worst-traffic-jams/traffic-jam.jpg)
Guise, I was joking. $%Grinno$% I could tell that it'd been Photosh00ped, and I hope you could too. Look at some of each of the cars, and you'll see duplicates.
Meanwhile, they spend millions of federal money on bridges in my state that ultimately end up under used.
Definitely give it a go, it's a great little tool for when your city is gridlocked and space is at a premium. No double decker intersections though which is a shame, hence why mine is just a straight line from the highway north to Bay City through Downtown New Leon then ending just as Followill Industrial Park is reached.
Definitely give it a go, it's a great little tool for when your city is gridlocked and space is at a premium. No double decker intersections though which is a shame, hence why mine is just a straight line from the highway north to Bay City through Downtown New Leon then ending just as Followill Industrial Park is reached.
Makes a great bypass(or Express lanes) though, which is probably what I would use it for.
It'd be easier to use if the lower deck was at L1...
@ Gurning_Chimp: I'm gonna have to try the DD-RHW4 as well... Nice use of it there :thumbsup:
Then we could put elevated road and avenue in between, shortening ramp length; the L2 to L3 MIS ramp piece is effectively useless compared to the other three ramps...It'd be easier to use if the lower deck was at L1...
How so?
Then we could put elevated road and avenue in between, shortening ramp length; the L2 to L3 MIS ramp piece is effectively useless compared to the other three ramps...It'd be easier to use if the lower deck was at L1...
How so?
Then we could put elevated road and avenue in between, shortening ramp length; the L2 to L3 MIS ramp piece is effectively useless compared to the other three ramps...It'd be easier to use if the lower deck was at L1...
How so?
Then we could put elevated road and avenue in between, shortening ramp length; the L2 to L3 MIS ramp piece is effectively useless compared to the other three ramps...It'd be easier to use if the lower deck was at L1...
How so?
I beg to differ. See my previous pictures (http://sc4devotion.com/forums/index.php?topic=1047.msg397037#msg397037) for an example.
THERE ARE DOUBLE DECKER HIGHWAYS NOW??!!! :o :o :o :o :o :o :o :o
I CAN NOT KEEP UP.. JUST CAN'T!! Who would have thought that back in 03, we'd have 10 lane highways and double decker roadways.. unbelievable work NAM team.. and its always great to see everyone's take on an interchange.. there really are infinite possibilities..
THERE ARE DOUBLE DECKER HIGHWAYS NOW??!!! :o :o :o :o :o :o :o :o
I CAN NOT KEEP UP.. JUST CAN'T!! Who would have thought that back in 03, we'd have 10 lane highways and double decker roadways.. unbelievable work NAM team.. and its always great to see everyone's take on an interchange.. there really are infinite possibilities..
Just wait for the 10 lane double deckers! Or the railway/road double deckers!
THERE ARE DOUBLE DECKER HIGHWAYS NOW??!!! :o :o :o :o :o :o :o :o
I CAN NOT KEEP UP.. JUST CAN'T!! Who would have thought that back in 03, we'd have 10 lane highways and double decker roadways.. unbelievable work NAM team.. and its always great to see everyone's take on an interchange.. there really are infinite possibilities..
Just wait for the 10 lane double deckers! Or the railway/road double deckers!
If they make a 10 lane double decker, I will have a crapload of additional room to zone for more residences and businesses(IE porn and gun shops - see oddity thread to get the joke lol)
If they make a 10 lane double decker, I will have a crapload of additional room to zone for more residences and businesses(IE porn and gun shops - see oddity thread to get the joke lol)
If they make a 10 lane double decker, I will have a crapload of additional room to zone for more residences and businesses(IE porn and gun shops - see oddity thread to get the joke lol)
You mean you're trying to do a recreation of Springfield, Oregon? :o
On a more serious note, the only other DDRHW currently planned is a DDRHW-8 . . . mainly as it splits nicely into two DDRHW-4s.
-Alex
&apls Bravo art! Looks a lot like the M25 around London with the traffic! ;)
Where did you get the underwater tunnel by the way?
Futuristic and fantastic Idea ! :thumbsup:
&apls Bravo art! Looks a lot like the M25 around London with the traffic! ;)
Where did you get the underwater tunnel by the way?
Thanks! The underwater tunnel is made of two different lots, first the Tunnel aeration building (http://descargas.capitalsim.net/?sitio=csc&descarga=262) and the trashy avenue lot by Glenni (http://www.simtropolis.com/forum/files/file/17229-trashy-avenue-tunnel/)
Thanks mate, also, do you need to build the tunnel on the surface first then sink the water, or is there another method for this? I hear you can use subway tunnels as road tunnels on some lots. Is the trashy avenue one of these?
Great pic, Arthur :thumbsup:
Gurning Chimp, these lots convert the road traffic to subway so there's no need to raise or lower the terrain. You have to do that only if you're using Maxis' tunnels.
Does that tunnel actually work? I ask because reading the comments, it seems the last few posts for it states that the sub connection doesn't work
It doesn't seem to, however that maybe because I put the tunnels too close together, allowing for a subway connection. Maybe if I don't allow the lines to touch, they'll work.
It doesn't seem to, however that maybe because I put the tunnels too close together, allowing for a subway connection. Maybe if I don't allow the lines to touch, they'll work.
That shouldn't matter, I have put two 1x1 substops next to each other before and both had usage(one was to relieve crowding from an overused one). I have done the Big Dig lots with two near each other and both worked
No, I had a city once where it was an island and I had the big dig go underground right after the neighbor connection and go all the way to the other side and come up to a neighbor connection and had the offramps on the island and they took it
No, I had a city once where it was an island and I had the big dig go underground right after the neighbor connection and go all the way to the other side and come up to a neighbor connection and had the offramps on the island and they took it
Wow! They need to make Big Dig LHD!
No, I had a city once where it was an island and I had the big dig go underground right after the neighbor connection and go all the way to the other side and come up to a neighbor connection and had the offramps on the island and they took it
Wow! They need to make Big Dig LHD!
I wish the Big Dig would become RHW compliant somehow, it would make things so much easier, especially with water crossings
I lol'd at the two plane landing at the very same time! :DReally? I reacted to that diffrently. I was all, "woah cool, that's unexpected."
MHW is sooo underrated. Heck, I use it all the time - Only becos' I haven't learned how to make all those fancy RHW interchanges yet.
Many classify the Maxis Highway as a grade 'b' highway, 1 below RHW. This makes little sense from the game's mechanical standpoint, but in realism and game appearance it does.You make it sound as tho' there's also a grade 'C' highway?
MHW is sooo underrated. Heck, I use it all the time - Only becos' I haven't learned how to make all those fancy RHW interchanges yet.
You make it sound as tho' there's also a grade 'C' highway?
I've created a new 10-lane RHW. I wish there were some medians for these, like the RHW-6/8C.
(http://i.imgur.com/2vNRF.jpg)
Might be in a growing city and traffic will increase over time. Thats why when I lay my highways, I always leave enough room on both sides to expand if need be. I actually had a city once where I ended up having a RHW-10 maxed out and had to build an elevated RHW-4 in the median as express lanes to relieve the pressure off of the RHW-10
If you remember the undersea tunnel I made with Glenni's underpass.. Here I present you the advanced version, FULL WORKING (U drive it etc ) of the undersea highway!
(http://img40.imageshack.us/img40/4438/homuhomumay260913229385.png)
(http://img593.imageshack.us/img593/4438/homuhomumay260913229385.png)
(http://img830.imageshack.us/img830/4438/homuhomumay260913229385.png)
;)
It actually works now? How?They probably used FLUPs pieces, is my guess.
Well; I used Dustin's ( Thundercrack83) technique you can find Here (http://sc4devotion.com/forums/index.php?topic=6190.msg323060#msg323060) ;)
Well; I used Dustin's ( Thundercrack83) technique you can find Here (http://sc4devotion.com/forums/index.php?topic=6190.msg323060#msg323060) ;)
Well; I used Dustin's ( Thundercrack83) technique you can find Here (http://sc4devotion.com/forums/index.php?topic=6190.msg323060#msg323060) ;)
Aah, the effort filled way! :P
Looks like you forgot to tell your sims that you were putting them in :)
http://img14.imageshack.us/img14/4020/85469951.jpg (http://img14.imageshack.us/img14/4020/85469951.jpg)
-
http://img706.imageshack.us/img706/1930/64019231.jpg (http://img706.imageshack.us/img706/1930/64019231.jpg)
-
http://img641.imageshack.us/img641/7203/90455808.jpg (http://img641.imageshack.us/img641/7203/90455808.jpg)
-
http://img850.imageshack.us/img850/8651/81740214.jpg (http://img850.imageshack.us/img850/8651/81740214.jpg)
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http://img15.imageshack.us/img15/8347/32224066.jpg (http://img15.imageshack.us/img15/8347/32224066.jpg)
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http://img513.imageshack.us/img513/2851/48737207.jpg (http://img513.imageshack.us/img513/2851/48737207.jpg)
Rest Area Km 26 Cibebek-Cikopo Highway:Dunno how/why, but that makes me feel cosy inside.... ^.^"
(http://i41.servimg.com/u/f41/14/81/45/33/rest_a10.jpg)
A new use for the narrow lane cosmetic pieces normally used for exits:
(http://www.ld-host.de/uploads/images/e7cf2bed6e37c5cc8cc5618a1b1f8701.jpg)
It's an emergency stopping bay.
(http://www.ld-host.de/uploads/images/e7cf2bed6e37c5cc8cc5618a1b1f8701.jpg)I don't recognise that terrain mod?
New highway corridor. I made a short video documenting the design:
http://www.youtube.com/v/CctcR5iNx3M
http://www.youtube.com/watch?v=CctcR5iNx3M
Hope you enjoyed it!
I don't recognise that terrain mod?
A new use for the narrow lane cosmetic pieces normally used for exits:
(http://www.ld-host.de/uploads/images/e7cf2bed6e37c5cc8cc5618a1b1f8701.jpg)
It's an emergency stopping bay.
Looks almost like a scenic pull off that I see in many parts of the US
It's been quiet here. . . and in the intersection thread. Maybe I should do something again.
No, those aren't MMPs, those are these sign packs from Maarten.
http://community.simtropolis.com/files/file/21592-gtr-signs-version-2/
http://community.simtropolis.com/files/file/20305-greater-terran-region-sign-pack/
Can't wait to see what it turns out like. :thumbsup:
I was actually referring to the bushes.
Alex: Nice work, once again.BUSTED!!!!!! :D
Ryan: So, what are those light green bushes, then?
Cheers
Willy
So, what are those light green bushes, then?
So, what are those light green bushes, then?
Maxis Birch trees.
I took a video of a sunken highway loop from one of my Genesis cities, but I do not know how to embed them.
Two lane exit.That is awesome Hal....quick question. Is there a way to personalize the signage?
Click for full size.
(http://i.imgur.com/fb0IuWN.jpg) (http://i.imgur.com/fb0IuWN.jpg)
Smooth indeed! What about the rest of the interchange?
Looks great :thumbsup: Those 3-tile networks always look so nice!
Unfortunately,the section under RHW converts back, whatever I try...
I wish the draggable viaducts supported passing under El-Rail
The L1 draggable viaducts do, actually. That feature has been in place since the introduction of the draggable viaducts in NAM 32.Well...that answers that question. Looks like I have some setups to test out. I guess that's a solution to Nanami's High Elevated Rail overpass as well.
-Alex
Thats actually working.. never though of such solution before actually. thanks for the feedback :)The L1 draggable viaducts do, actually. That feature has been in place since the introduction of the draggable viaducts in NAM 32.Well...that answers that question. Looks like I have some setups to test out. I guess that's a solution to Nanami's High Elevated Rail overpass as well.
-Alex
Running a L1 road viaduct will allow the El-Rail to stay level without any height changes, though of course he'll lose the JPN viaduct T21s. Should make that little crossing more compact and cleaner, though.
idk where to post this but anyway, let me know what everyone think about this concept/pictureSuch a railroad system has many advantages! I wish that this project will be a great success! I like the increase of the railway line. It looks so much better! You a good road crossing succeeded! I google this project. Do you have more real pictures and new pictures of your in-game project ?
(http://puu.sh/w7Gcp.jpg)
Such a railroad system has many advantages! I wish that this project will be a great success! I like the increase of the railway line. It looks so much better! You a good road crossing succeeded! I google this project. Do you have more real pictures and new pictures of your in-game project ?Thanks... I might post several real life picture although for ingame one I dont think I will continue it. atleast in near future
Video tour of a new inter-regional highway bypass:
http://www.youtube.com/v/1GI-HWsu__8
I'm nowhere near to the quality of what's shown here, but this picture blew my mind. Enjoy.
I found this incredible pix somewhere in the internet without retaining the author's name.
However, he is responsible for the french version, the English with any mistakes are wholly mine.
Plants are the weakest point here, but main theme is RHW, so OK - there is nothing better than natural traffic in the city, I hope it is not a generator ;)