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NAM Request - Bus Rapid Transit

Started by The_Rock, July 08, 2010, 09:13:18 AM

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Shadow Assassin

It'd most likely be 7.5m. I've tested L1 rail, and it actually looks fine using a 8m hole digger (in fact, the game doesn't PRECISELY do 8m, more like doing it with a small error margin which is really something nitpicky, so not worth worrying about). So yeah, 7.5 is probably going to be it.
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DAB_City

Quote from: strucka on August 25, 2011, 01:36:20 PM
What is actually needed here is either: a) road texture with starter piece, bus stations, the H.O.V. only piece (found at simtropolis) and imagination and Voila, you ve got BRT. Or: b) SAM texture, street HOV piece and street station pieces.

Precisely what I was thinking! Here are the key components for a hypothetical "Buwsay Addon Mod, BAM" plugin, adding BRT to SimCity:

• Street (SAM), Road and/or OWR textures; guided bus track, bus lanes. To be implemented by the NAM Team
• Matching TE bus-only lots, to be released separately, as long as the NAM project does not include TE lots.
• The above lots, with RTMT bus stop integrated, if possible. Otherwise, a (texture matching) RTMT version will suffice.

Other Ideas:

• Automata bus texture mod
• Bus stop (building) mod, replacing the standard Maxis version


Please let me know what you think.  ()stsfd()

P.S. Is mod, as in NAM, spelt as "mod" or modd", generally?
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