Hello, guys :)
I'll start a thread here to show the works I'm doing. I have a thread on ST as well, but from now on I'll be posting and releasing BATs here and there. I've a lot of projects, but some of them I don't work for a while, so I'll show here only when I update them :)
BATs on LEX:
Porthos Building (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3235)
Museu da Inconfidencia (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3292)
Magnolia Building (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3328)
BATs on STEx:
Central Bank of Brazil (http://community.simtropolis.com/files/file/30056-central-bank-of-brazil/)
32 Old Slip (One Financial Square (http://community.simtropolis.com/files/file/30704-32-old-slip-one-financial-square/)
Habib's (http://community.simtropolis.com/files/file/30085-habibs/)
John Wesley United Church (http://community.simtropolis.com/files/file/30091-john-wesley-united-church/)
Little Whinging Style House (http://community.simtropolis.com/files/file/29969-little-whinging-style-house/)
Last days I'm working on Magnolia Hotel (https://en.wikipedia.org/wiki/Magnolia_Hotel_%28Dallas,_Texas%29), from Dallas. Last render image I did to it was to see how the amazing sculpture Reddonquixote did was looking in the building (the one with a dark grey). I tried to let the images on spoil but I didn't get it. %confuso
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm1.staticflickr.com%2F355%2F19821197773_fbff2ca517_o.png&hash=e028ab549363e8e3693d45d6b5d321921d7d9061)
(https://farm1.staticflickr.com/287/19685082304_d47d9b5eab_o.png) (https://farm1.staticflickr.com/310/19685082324_3f9509f59a_o.png)
(https://farm1.staticflickr.com/411/19685082334_fc96d09187_o.png) (https://farm1.staticflickr.com/539/19685082354_f5471696e4_o.png)
Well, welcome to your BAT thread here at SC4D!
This is a wonderful model you've made there. Are you going to model the arch too?
Welcome! :)
This hotel is a beauty, and the model seems to become the same. And while I was looking for your content on ST I realized, that I am currently using your nice red church in two of my villages. :thumbsup:
Very nice, I'm amazed how far you have progressed your modelling skills. I can't wait to see this textured.
The Pegasus is very cool, its going to look amazing when it's lit up at night :thumbsup:
Lots of nice detail work in this model so far :thumbsup:
Welcome on devotion.
Nice BATs with really good modeling skills.
Hope to see amazing textures to complete these projects ;)
This Hotel Tower is a Beauty. &apls
The detailed Rooftop with the Pegasus Sig on Top is spectacular,keep up the good work,can`t wait to see it textured :D :satisfied:
That's a very nice model. Can't wait to see some textures on it :)
pleasant surprise... promising tease-n-progress... :thumbsup:
I will be watching... :popcorn:
:satisfied:
It looks amazing, I love the details :) (I wold like to see how the older version of the Pegasus would look :) )
And compliments to Reddonquixote for making beautiful sculpture :)
art128: thank you. Yes, actually it's already done :)
carlfatal: thanks, nice to know you like it, I'm thinking about improve it soon :)
reddonquixote: thanks, reddon! I could improve thanks to you since last year :D
c.p.: yeea, I'm just afraid to mess it with wrong textures, I've to be calm &Thk/(
Girafe: thanks, Girafe! I won an SC4 image competition on ST using your trees :bnn:
deora: thank you, deora! :)
CasperVg: I hope to have a good result with it D:
Jack_wilds: thank you :)
seraf: Seraf everywhere! Thank you :) The old version you mean the lights or Pegasus itself?
I did my first upload to the LEX, Porthos is a residential building located in Eindhoven, the Netherlands.
It's a bit wider because I wanted to do it exactly 2x2, but the height is the same. It's almost the same thing in width.
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3235
Btw, is just here that images are not automatically resized? Because my first post is too big '-'
If it's like this to anybody, is there a way to create a spoiler? Then I post images inside it to be best viewed. Thanks :)
I believe at the moment spoiler tags are unsupported, and there is no "automatic" image resizing.
You will need to add an image size tag to each image you post. recommended width is 800 px max. A click on each image will expand it to full size.
Coded like so:[img width=800] Image URL [/img]
Congrats for your first release here!! The Magnolia looks fantastic as it is, I can't imagine how it will look with textures!! :thumbsup:
I have to second romualdillo: Congrats.
First time I saw the bat I got to think about the blod I just read on Autodesk area:
Max Creation Graph Geometry Stacker (http://area.autodesk.com/blogs/chris/max-creation-graph-geometry-stacker)
Could be worth looking into.
APSMS: thank you! Now it looks better ;)
romualdillo: thank you :)
vester: thanks! I'll take a look at it :)
I'm texturing Magnolia Hotel yet and trying to apply good textures on it, I even 'finished' texturing it once but I thought it was not looking good and start it again :P
Meanwhile I'm working in an old project, it's Museu da Inconfidência (http://farm6.staticflickr.com/5069/5872151795_9758409b78.jpg), from the city of Ouro Preto, MG, Brazil. Still have to model a few things.
Click on the pictures to see them in full size :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fc1.staticflickr.com%2F1%2F753%2F21143442155_15a036a810_h.jpg&hash=ddeb3416b6d9f718c2f7f1412e70876bd5f9195c)
And this other one I stopped in the begining of the year due to not having good pics of one of the sides of it. Now I just found a video showing it. Here's a very poor preview from the building I did in january.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fc2.staticflickr.com%2F6%2F5730%2F21143442215_25f6e0e4dd_h.jpg&hash=e632821c0e3c90d13743fbf1ca8699da915d1c0c)
Do you know which building is this one? ^
You probably already saw it. Some TV channels doing documentaries have been there too, just like a lot of curious people. :P
strong modeling skills, wait for excellent textures ;)
Pripyat swimming pool! Excellent! I get it you're doing a "normal" version and not an abandoned one? This is much welcomed. I remember SimHoTToDDy did a version of it for his Pripyat recreation but unfortunately never released it and since went away because of RL. I'm really really really looking forward to it!
Thank you, girafe :)
Nice you said that, Art. After read this I went to his thread and realized he was going to do it also as you indeed. If you still have plans to it please tell me, I'll send a PM to SimHoTToDDy to see if he will come back :)
None from me, really.. I abandoned the project real soon. As for Todd, you might want to send him an E-mail instead (there's his email on his ST profile) I believe he'll read it, maybe.
Great work!!! The museum building looks fantastic, and the swimming pool building will fit all the other massive modern buildings you're doing. I'm tempted to do some kind of modernity Utopia (or modernity Hell, who knows), with all the buildings you are planning!! (Something very 1960's)
Girafe: thank you :)
art128: I contacted Toddy, he said no problem about that, so I continued it :p
romualdillo: thank you! I'm glad you're liking it :)
The building is Pripyat Pool as art128 said. I don't know the official name of the building, I've to search about it. I want to make it because I liked very much all those big glass facades showing the pool and a basketball court, stairs etc. I want to make a regular version and after that think about an abondoned one as well.
(https://farm6.staticflickr.com/5694/21006439589_c9b7e5a681_o.png)
(https://farm1.staticflickr.com/704/21006439639_9249e8aaef_o.png)
(https://farm1.staticflickr.com/729/21006439489_ceb563e241_o.png)
(https://farm6.staticflickr.com/5695/21006439539_f715095791_o.png)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.kinja-img.com%2Fgawker-media%2Fimage%2Fupload%2Fs--sWKe4GzD--%2Fc_fit%2Cfl_progressive%2Cq_80%2Cw_636%2Fvs42shrvwsseyx0f2feo.jpg&hash=c795e297a1b4a1fd75d8f0fc5242f814bab1d59c)(https://upload.wikimedia.org/wikipedia/commons/b/b5/Swimming_Pool_Building_3_%28out%29-Pripyat.jpg)
(https://farm1.staticflickr.com/662/21006439699_63efab8804_o.png)
excellent modeling.. The details are really there. :)
Nice to know about Todd. Did he say anything else like possibly return one day? ;)
Absolutely stunning &apls &apls &apls
Fantastic work!! &apls
Its looking really beautiful JP. Great modelling work, hope you have a way to model the roof, I don't think Google Earth is going to be much help :P
The textures will be fun to do, hope you do get to do an abandoned version.
Its such a cool building, it reminds me of the video game 'Stalker'. Love that game ;D
Wonderful model of a very nice building! :thumbsup:
But I hope you will give us a working version, although I like abandoned structures... :D
@reddonquixotte,
doesn´t really wonder, cause Stalker is playing in this region. And a lot of real existing buildings can be found in that game (not only the big wheel...)
art128: thank you :)
I think he won't come back :(, here his reply:
Hello, thank you for thinking of an old curmudgeon like me!
It was on the to-do list for a while, but I have retired from the BAT game at this point. If you would like to do it, I would be happy to see the result!
manga rivotra: thank you :)
romualdillo: thank you :)
reddonquixote: thank you, actually there are a few good pics showing the roof, so that's fine :P . While I was searching for images a lot of things related to this game appeared indeed.
carlfatal: thank you, it will probably be a landmark in two versions, non-abandoned and abandoned :)
No updates now D:
Got it! Nevermind :p , sorry about the useless post.
What's wirtten there is Плавательный Бассейн Лазурный and it means Azure (blue) Swimming Pool :P . Probably this will be the name of the building.
Just came here to ask for help. I need to do the signs above the building, but I don't even know if that's written in Ukrainian or Russian. I tried to look for their languages characters and copy it but some of them I didn't find in alphabets, like that 'A without the middle line'.
I'll let some images here, so please, if you understand what's written there, can you help me? s2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0n2CG3y.jpg&hash=98c3c30123c377b8db519c71904cc8ea9d3e4aa9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fandrewmarcus.ru%2Fimg%2Ftravel%2Fpripyat-oct-2013%2Fa.jpg&hash=ac42cb4a59089bc06ebd4ffccc6c5892132f312f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fvaleriybolotov.at.ua%2F760_04_1986.60.jpg&hash=1f3684c27b3655c8ab8ba2b45d201e3dcd3e256b)
I'm not a fan of commie architecture (that is not modernist) but i'll download this bat when done cause we lack realisctic pools :D so great work &apls
Unconstantean: thank you :)
I was tired of modeling and decided to texture something, since there's not so many things left to model in Museu da Inconfidência I started to test some textures on it. Textures shown here are not final of course, but I did like that one, which is actually a stone wall, it looks good in small areas, but in the biggest, like the base, it looks very repetitive and I don't know if will be possible to do something realistic there without repetiton :(. The roof and other textures will be changed soon.
HD preview to see it full size:
(https://farm1.staticflickr.com/740/21329763752_4c80284cee_o.png)
https://farm1.staticflickr.com/740/21329763752_4c80284cee_o.png
Oh, this is a beauty! I can think of a lot of purposes for such a building, not only as a museum. In some small European old town I think, I would use it as office and home for a catholic bishop, right next to the cathedral. Also I would think, it would give a nice town hall.
To the texturing: looking at the big picture indeed there is some repetition, it reminds me a bit to problems with textures in Sims games (where I like to use these kind of stones for buildings, that should look representing). But I am sure, that this will become unremarkable ingame. Still if you zoom in, it will have less detail quality like the HD picture. (And to be honest: I know some modern structures using these yellow sandstone figure, and it looks repetitive in original).
Maybe it would help a little bit, if you can make it a little bit dirty in the base area.
Wow.. you've picked a tricky one.
I think the bricks are a good match, but you're right, they are repeating a bit too obviously. What image program are you using? Depending on what options are available to you, I'd suggest make a larger canvas and paste your existing image in random overlapping positions, making sure the bricks still line up. Then you could try using an light-opacity eraser to take out different sections on each layer. This will break up the repetition over a larger area. PM me if you're not sure what I mean.
You will also need to try and desaturate a bit, its looking a bit on the green/yellow side, you want it to be a bit more grey/brown. Then I think I'd lower the contrast a bit as well. Have you used a bump map? Once you have the repetition sorted out, invert the image, desaturate to grey scale and increase the contrast really, really high. This should help give the brickwork some of that rough/ aged look.
The large cornice around the top, including the portico, should be a different texture, it should be more of a slate material, same with the little balcony overhang above the entrance. That contrast will give it a nice pop too.
The cross-bar frames on the first floor windows should be thinner than the outer frames, yours are the same width as the outer frames and is making them look really chunky, making the overall aesthetic not right.
I think the green sections of the windows are a bit dark and saturated as well, they should be a lighter teal colour. Yours are almost emerald.
You already said the roof is going to be changed so looking forward to seeing what you come up with. Personally I'd like to see the roof tiles modelled - its not as much work as you might first imagine.
Sorry, that's a bit of criticism there, but you've come such a long way with your modelling its time to really work on the textures now ;)
Well, I guess reddonquixote already wrote everything I could write to help you :) So just follow his tips and you should get great results :)
Your works are masterpieces! Very impressive and an enrichment for Simcity. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fe03820ca109c4c698e0ec09bd238a35e.gif&hash=efaf62d8571d582729d35e4b4b2a85754f3e7279)
Love the Pripyat pool! The SHT Pripyat blocks were among my first favorite sets of buildings with their stunning lights and textures and they remain of top-level quality all these years later. I won't have as good an eye for textures as some of the talented batters here but they appear excellent to me--I'm sure after addressing some of their expert advice these will be absolute top-notch :thumbsup: Really enjoying your work here &apls
carlfatal: thank you! I will make the dirty base, that's a good idea to make it more realistic :)
reddonquixote: I use photoshop to edit the images, but I'm not so good :p . I was using bump map in this model, but not so strong, I did it the same way you told me here. I'll follow the tips for the other parts as well. This kind of criticism is always welcome, you can be sure, thank you again for making very nice little tutorials :) Jasoncw also gave me some tips to make the right saturate settings using real images, that's cool because I can mix the tips from two awesome batters :bnn:
seraf: Yeah ;D
Dantes: thank you very much :)
noahclem: thank you very much! Pripyat Pool is now with a lot of new details :p
I don't know if everybody here knows, but there's a project on ST to Rio 2016 Olympics. I'm doing Maracanã to the project and here's an update at the Maracana, with the monumental ramps, some internal details, the glass tower with its stairs and Maracanãzinho stadium right next door. This model was shown a while ago only to project participants but I redid it with better quality now. The model is slightly more advanced than this, and my prediction is launching the stadium in my summer holidays (December/January).
Click on the images to full-size it.
(https://farm1.staticflickr.com/716/21269928984_d6cb8cc67c_o.png)
(https://farm6.staticflickr.com/5769/21269929064_3be5c62548_o.png)
(https://farm6.staticflickr.com/5792/21269929114_16d8ce4eba_o.png)
(https://farm6.staticflickr.com/5811/21269929144_7b95d36ec2_o.png)
Well, long time no updates to Mineirão, doing Maracanã I learned a lot of things and I just found a good way to make the facades from Mineirão (pls don't care about the poor seats texture, I'm just doing tests). The bleachers from the stadium are very complex as well, I think we can have a beautiful final result with it.
(https://farm6.staticflickr.com/5832/21911293651_157f066616_o.png)
(https://farm6.staticflickr.com/5751/21911293671_44466d0382_o.png)
(https://farm1.staticflickr.com/747/21911293721_4c45162d70_o.png)
(https://farm1.staticflickr.com/641/21911293771_e67f660930_o.png)
Ps.: I'm having good results with Magnolia Building textures, I hope to have something soon :)
Wow, impressive work! :thumbsup: I've been looking for a new stadium lately, this'll fit the bill nicely.
Looks awesome.
Why the images are so long to pop up?
Quote from: Girafe on October 03, 2015, 12:21:32 PM
Why the images are so long to pop up?
Because they're excessively big PNG pictures. :)
Nice work on the modeling of the stadiums. Though I can't help but think that maracana's seats are just so flat... :D
That's HD +. The impressive stadium I've ever seen for Simcity. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F1592b5e9b766142f97c6e2ad45358af8.gif&hash=a885c0227e73e10507ea32db9fe5f49269c4849b)
These are looking fantastic JP, well done. Lots of really nice detail, and the textured seats worked out really well.
That reminds me too, I need to dust Engenhão off, I haven't touched it for months...
Simply two masterpieces!!! &apls
That's a beautiful stadium &apls. Seats look excellent for being placeholders :D Those monumental ramps are going to make for an interesting lotting challenge. Might be worth looking into rendering ramps and second building separately to increase options and decrease rendering time.
Quote from: romualdillo on October 05, 2015, 03:09:56 PM
Simply two masterpieces!!! &apls
I'm agree ! I can't wait to put my hands on them. I think they can fit very good on my japanese region, even if they are in Brazil &apls &apls
Bipin, Girafe, Dantes, romualdillo and kelis: thank you very much for your comments, guys :)
art128: thank you. I'll try a stronger bump map. :)
reddonquixote: thank you, but Mineirão seatings texture looks horrible :D
noahclem: thank you, I want to to different options indeed :)
Last weeks I did absolutely nothing about batting due to university things, but this last days I had little time and decided to do something from Harry Potter Project of ST.
(https://farm6.staticflickr.com/5660/22893391891_3e28299859_o.png)
Great looking model &apls Could be very useful to people not into Harry Potter as well :thumbsup:
I don't know the first thing about Harry Potter, but I like the model so far :thumbsup:
Wow, this is off to a great start, well done!
Maybe just something to be aware of before you get too much further into the model, those buttresses along the side of the building start a little bit thicker at the base and get smaller, in tiers, as they move up the building. The idea of buttresses was to hold tall walls up (back before they invented steel frames :D ), so they need to support the weight.
The detailing on the windows is superb :thumbsup:
Noahclem: thank you :)
c.p.: thank you! But didn't you receive the Hogwarts acceptance letter when you turned 11? :D
reddonquixote: thank you! Nice to know that :)
Anyway, as you guys probably saw on Seraf's thread, he's also working with Hogwarts and doing an amazing job there, so I prefer to let the work to him :D
So Museu de Inconfidência is 99% modeled, I just need to model the boring balcony fence - oh how I hate that - and finish the stair railing.
I fixed the bricks and the roof repetitions and the cross-bar frames using reddonquixote tips and I used Jason strategy to test textures configurations and I think it looks better now indeed. I still think it's a bit saturated, especially the roof, but I'll change it again. I tried a clearer texture to those fences on the windows but it definitively doesn't look good.
(https://farm6.staticflickr.com/5780/23395303760_919372dfa6_o.png)
(https://farm1.staticflickr.com/573/23395303780_b103d74692_o.png)
(https://farm6.staticflickr.com/5696/23395303800_cb72543f80_o.png)
(https://farm6.staticflickr.com/5817/23395303810_a91ddc3fab_o.png)
Wow that's gorgeous!! :o &apls &apls
Grandiose!
Great work, indeed!!! &apls The modelling and texturing is fantastic, but the roof still looks a bit "flat". The ceramic tiles need a tile line on the roof hips, like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fstatic.habitissimo.es%2Fphotos%2Fbusiness%2Fbig%2Ftejado-a-4-aguas_344389.jpg&hash=f1cd4d3c57c8327bac5156d157d1f3b5f96023b8)
In my opinion the roof colour is OK. And for the balcony fences I create normally alpha maps, so I don't have to model everything. And in most cases the result looks better when rendered.
Excellent! I love it :o &apls
Looking amazing JP... I agree the roof needs that extra bit of detailing but that's an easy thing to do :thumbsup:
The roof texture has enough bump on it the roofs look great, I will even forgive you for not modelling the roof tiles :P
The museum looks great.
Quote from: romualdillo on December 12, 2015, 06:12:08 AM
Great work, indeed!!! &apls The modelling and texturing is fantastic, but the roof still looks a bit "flat". The ceramic tiles need a tile line on the roof hips, like this:
[images deleted]
In my opinion the roof colour is OK. And for the balcony fences I create normally alpha maps, so I don't have to model everything. And in most cases the result looks better when rendered.
Would agree with romualdillo. Sometimes I add a spline along the top edges of the roofs. Then add some width to it.
[Rendering]
Tick of:
- Enable In Rendering
- Enable In Viewport
- Generate Mapping Coords.
Now it just a matter of playing around with the texture settings.
Here is one texture I used for top tiles (not sure if its the right expression) :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnRBnV48.jpg&hash=7788d6d0b67075788dfc80eb880fb14d1589123c)
vortext, art128, Kergelen: thank you very much!
romualdillo: I did the ridges, thank you for that :)
Reddonquixote: thank you! I tried to model the roof tiles but I didn't look good this time and I want to finish this BAT soon, but I modeled the roof ridges.
vester: thank you! I did it.
Day version of Museu da Inconfidência is already rendered, now I just need to finish the night version.
I'm almost ready with Magnolia Building textures to start to render it as well, so I already started a new building to take it's place, can you guess which building is it? It's not so hard.
I choose it because it's a very different and interesting retrofit building and should fit well in SC4.
(https://farm6.staticflickr.com/5699/23764144906_637c825c7b_o.png)
(https://farm1.staticflickr.com/605/23764144916_2bfd04e082_o.png)
(https://farm6.staticflickr.com/5695/23764144926_b868b1077f_o.png)
(https://farm6.staticflickr.com/5799/23764144936_7575080ce1_o.png)
It's looking very good so far - I love that all of the details are already evident prior to any texturing :thumbsup:
Museu da Inconfidência is now available to download on the LEX: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3292
mattb325: thank you very much!
Now it looks better to guess. What I would really want to know from you is about that ugly wall in one of the sides. The building is w2w and it's really like that. I'm thinking about not do that way. Do you guys think that doing that side like the others will be better indeed? Only the bottom of the building being w2w.
(https://farm1.staticflickr.com/662/23871648166_a942444713_o.png)
(https://farm1.staticflickr.com/741/23602036960_8f50776414_o.png)
(https://farm6.staticflickr.com/5761/23815263131_da6187680e_o.png)
(https://farm6.staticflickr.com/5815/23270941893_080eae69b0_o.png)
Textures are just tests, including the ugly reflected map.
Maybe if the W2W wall was narrower (maybe half as wide?), it would look good either on it's own, or up against another building.
The building is an odd juxtaposition of styles. The reflected glass actually doesn't look that bad to me. I like the large room at the bottom of the tower (with the clear glass). :satisfied:
This is looking really nice JP, great work. I agree with CP, the section at the base of the tower with the clear glass looks especially nice :thumbsup:
Maybe the only thing I'd suggest is to try bumping up the IOR a little bit on the glass, not too much, but it just needs a little bit more shine I think. Otherwise its looking great.
In terms of the wall, I'd say go for realism everytime! :D
December was a busy month for me but let me tell you, Museu da Inconfidência looks pretty great! And the new tower looks good, though I'm not really a fan of postmodernism :D And Merry Christmas! :)
Quote from: Schriefer on December 21, 2015, 07:04:41 PM
Now it looks better to guess. What I would really want to know from you is about that ugly wall in one of the sides. The building is w2w and it's really like that. I'm thinking about not do that way. Do you guys think that doing that side like the others will be better indeed? Only the bottom of the building being w2w.
Yes, I think you shoud do the tower as stand alone. The lowest part can be W2W, but maybe it would be better to give that also a facade, because towers in SC4 tend to be stand alone objects. And if we want it to use in a W2W situation, we can do that too and just hide the facade behind the other building.
Hey,that`s Manhattans Hearst Tower,isn`t it?
Looking good so far.Yep,the W2W Section on this Building is a little bit tricky.Not sure how they made it on the Original Building.The old Art Deco Base is a true W2W but i`m not sure about the Glass Part.
Sure i would love it as a pure W2W but it seems that others have a differentOpinion.
However you do it,it will really look great.Can`t wait to plop this Baby in my City. :bnn:
Great work!! I love the glass roof!! &apls
c.p.: thank you very much! I'm also thinking about to the other building next to it :)
Reddonquixote: thank you! I'll try to improve it :thumbsup:
Seraf: thank you! :)
FrankU: I'm thinking about to several versions now :P
Deora: thank you very much! :)
Romualdillo: thank you :)
I've nothing to show today, I just came here to say Magnolia Building is now on the LEX!
Here you go: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3328 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3328)
(https://farm2.staticflickr.com/1703/24133715671_eaa6cca83b_o.png)(https://farm2.staticflickr.com/1709/24133715681_c6dca0dd1c_o.png)(https://farm2.staticflickr.com/1629/24133715701_fbb67b7f73_o.png)
Amazing building, congrats &apls &apls &apls
A very snazzy building! Is it W2W by any chance?
Beautiful work on this building &apls
Congratulations!!! It's a masterpiece! &apls
It is a really splendid model and recreation. Well done! :thumbsup:
Girafe, noahclem, romualdillo, mattb325: thank you!
Vizoria: thank you! The sides are not exactly w2w due to the awnings, but it's almost like w2w. The back of the building is.
I will stop updating most BATs because I need to focus at the Maracanã Rio Project while my holidays are not over. The Maracanã and the ramps are 100% modeled, I still need to change some textures but nothing complicated. But there are still important parts of Maracanãzinho to do.
If someone wants to help me make the advertising boards that are around the Maracana soccer field I would be delighted. The dimensions of each advertisement are 1.0 x 6.5 meters. There are 17 sponsors. Anyway, if anyone wants to help: http://www.rio2016.com/mais/patrocinadores
By the way, do you know what's the LEX file size limit? I'm afraid Maracanã's size is going to be huge.
It used to be 10 MB or so, but that doesn't seem to be a restriction anymore, I've uploaded a 24 MB file to the advent calendar without any problems (apart from taking longer than with a small file, obviously). If everything fails, the file can be uploaded via FTP by the admins, too.
Andreas: thank you! I think it'll be 20~27 Mb, it may be ok :)
Sorry about be flooding my own thread, I forgot we have not a Rio Project thread here.
Arcos da Lapa HD and SD. Click to see it full sized.
It will be separated in 2 pieces (2x1), one with the tram and the other without it, so you can make it the size you want. Originally it has ~270 meters.
Textures are just tests for now.
(https://farm2.staticflickr.com/1600/23615996034_795d9c2219_o.png)
Looks great!!! &apls
I'd take out the protection glass. I thik it will lead to transparency problems... What about planning a transit enabled version?
Good looking model so far :thumbsup:
So this is going to be a lot, and not a bridge?
It's looking great - I had to google a few pictures of the real thing - I can say that I wouldn't appreciate dangling out of the side of those open tram-cars &mmm
romualdillo: thank you! Actually that's a fence, it doesn't look good indeed. It won't be transit enabled because its dimensions won't fit in-game. It's only 2,5 meters wide.
c.p.: thank you! Yes, but it will be eye-candy anyway.
mattb325: thank you! Neither I :D
I started some buildings while I was traveling, the Palácio do Planalto (https://upload.wikimedia.org/wikipedia/commons/0/00/Pal%C3%A1cio_do_Planalto.jpg) (Planalto Palace, is where is located the office of the Brazillian President and several other rooms related to the government. Also I'm doing the building where my aunt lives because I like the windows 8)
I'll do two versions to the Planalto Palace, the full lot as I show below (11x11) and a reduced one (9x6) with just the building itself with the water mirror and the ramp. Both will have custom LODs. About the grass, it will be from the game, the grass texture here is on preview just to show the size of the lot. I just need to choose right textures and do good effects on glass and water :)
Zoom 5, click to see them full-sized.
(https://farm2.staticflickr.com/1682/24294878273_f924083dea_o.png)
(https://farm2.staticflickr.com/1646/24896425436_d1c8fc92a3_o.png)
(https://farm2.staticflickr.com/1462/24922715215_65a04d4786_o.png)
(https://farm2.staticflickr.com/1483/24829567761_4d19d88364_o.png)
And this is my aunt's building. It's 2x2 but the lot will be 3x3. I'll also do a HD version. A lot of things to do yet D:
(https://farm2.staticflickr.com/1458/24895455196_791fac3a2a_o.png)
HD:
(https://farm2.staticflickr.com/1506/24921751195_c5dbb69425_o.png)
Finally, a brasiliense building for SC4!!! The Planalto Palace looks way more blocky from upside, but in any case is the perfect addition to any gubernamental district.
I imagine that with all your other projects, there's no time for another bat, but it would be great to see this one complemented by the Congress building (there is a very raw version in ST (http://community.simtropolis.com/files/file/2820-brasil-congresso-nacional/), and I'm sure you can do an impressive representation).
In any case, to be patient in waiting this wonders to be done is always easier when seeing such great advances; months feel like days that way.
The palace looks amazing JP, I really like the glass material you have used.
I missed the viaduct, that looks great too!
So many good projects, keep it up :thumbsup:
matias93: all main buildings from Niemeyer in Brasília are in my plans, I just don't know when I'll be able to make them hahaha
reddonquixote: thank you very much! :)
A building that was in the closet. I only had time to render now, the Great Southwest Life Building from Houston:
(https://farm2.staticflickr.com/1647/24604076479_5b043f10f0_o.png)
It will be only SD of course, but I did a HD preview (https://farm2.staticflickr.com/1688/24971742805_ba5e5df80d_o.png) just to see how the lost details in SD look :D
I realized that the residential building's windows are being replaced by square windows slowly. I preferred to keep the original model in all windows:
(https://farm2.staticflickr.com/1483/24945387286_da960e5ec6_o.png)
Those are great building models, and the Great Southwest Life Building looks like it would work great with NYBT buildings. Is this building W2W by any chance?
Great work JP!
Cheers
Willy
Planalto Palace and Great Southwest Life Building look amazing!! &apls
The residential building looks interesting (I'm sorry it isn't so amazing :D). It's a stand-alone building or it's part of a bigger complex? We have similar buildings in all Spanish cities, they became the best (and fastest) solution to the population increase during the 1960's.
Wow, lots of new buildings since I was here last :o I like them all, but the Planalto Building is especially unique and interesting :thumbsup:
As I mentioned on ST I'm absolutely delighted your creating the modernist masterpieces from Brasilia. I really look forward to showcasing them, they are things of beauty
Quite a few interesting projects you have going right now! The palace especially looks like a real challenge with the water and grass surrounding it and the underground parking appearing through a slope--will be amazing if you can get it all to come together perfectly :thumbsup:
The Great Southwest building is magnificent - it will really complement the magnolia building
Vizoria: thank you! It will be W2W :)
romualdillo: thank you! It is part of a big complex indeed. There are two kind of buildings in the complex, the one I'm doing and other with just 4 floors. I'm planning to do the little one also.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg856%2F9620%2Fuivz.png&hash=a1481fcbf35c540d63f13807758e08d425e547c7)
c.p.: thank you! Niemeyer buildings are always unique :D
belfastsocrates: thank you! As Rio Project, there's a draft about a Brasilia project after the Olympics... ::)
noahclem: thank you, I hope everything goes fine when rendering. I'll do 2 versions, the reduced one is done and SimCoug is lotting it, the complete version I've to work a little bit yet.
mattb325: thank you, I'm glad you like it :)
The Maracanã is almost ready, I just need to do the lights in the roof. The only problem is that I have to split the model into several parts because Gmax won't accept LODs so big, then I still need some time.
I'll introduce another landmark from Rio I'm doing for the project, the Copacabana Palace Hotel and its annex:
Click in the images to see it in zoom 5:
(https://farm2.staticflickr.com/1575/25140413165_2c452f537c_o.png)
(https://farm2.staticflickr.com/1593/25046672041_1aeeb26e9f_o.png)
(https://farm2.staticflickr.com/1663/25021684482_8a57793565_o.png)
(https://farm2.staticflickr.com/1526/25140411805_35d19d84f9_o.png)
The Copacabana looks fantastic!! Perhaps you could give a try to the 1923 version... ::) :D
I'd really like to see it with the Burle Marx mosaics in front of it!!
P.S: The complex looks exactly like the one where my aunt lives... :D
I missed that update - lovely modelling work JP :thumbsup:
romualdillo: thank you! I'll think about the old version, and the mosaics are being done by Flunight :)
reddonquixote: thank you! :)
I have several projects in the final stages. The day verison of the Maracana is rendered and I am finishing the night lights. The smaller version of the Planalto Palace is ready and SimCoug is doing the Lot; the full version I'm having trouble, but I must solve soon. The Solar das Paineiras is ready but I also had trouble after rendering, I just need to export again. Anyway, my classes will return on Monday, but I hope to release some BATs in the coming weeks and stop for a while to dedicate myself to the university.
Last days I decided to do some German appartment blocks from Erlangen. Each building will be a prop as SD and HD versions.
(https://farm2.staticflickr.com/1669/25303887171_fae81db082_o.jpg)
HD view, click to full size it:
(https://farm2.staticflickr.com/1504/25303887201_ed03928324_o.png)
(https://farm2.staticflickr.com/1630/25303887231_f394ec5eb7_o.png)
(https://farm2.staticflickr.com/1502/25303887281_0102fbe294_o.png)
(https://farm2.staticflickr.com/1687/25303887301_0c8eb33e18_o.png)
Looks good so far. Very close to the original :thumbsup:
Also, the Copacabana Palace Hotel model looks amazing &apls
c.p.: thank you very much :)
I released the Solar das Paineiras on the LEX: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3348
Thanks for your last models !! I especially like the new one from Germany. I Can't wait to see more progress &apls
The Solar das Paineiras looks great - it's a very unique building (almost reminds me of the Asian tileset on SC3000) ;D
Great work on the Solar das Paineiras.
The materials is a little to clean for my taste.
Maybe next time to look into improving the materials:
Composite Maps in 3DS Max (https://youtu.be/mhom5CTFlRs)
Its a way to dirty up the materials, without doing a lot photoshop work.
I agree with Vester. Solar das Paineiras is too clean for my taste. Even if you do not want to dip it into a mudbucket, some subtle shading and grime would liven up those.
Same with the German houses. I understand the roof textures may be just a test, but at the moment those are too bright for the game environment. Too saturated.
Sorry, I don't try to be negative. I have just learnt so much about saturation and texture effects lately that I look at the Bats with new mindset. :D
Those German houses are nice models and would be useful. There are similar houses here in Finland too, although I am not personally fan of this type of architecture. Yet sure beats the concrete boxes which came after during 60's and 70's :D
Yeah... IMO textures aren't really all that bad but... your modelling has become just sooooo AMAZING.. we need to get your textures even better to do your models justice and then you will be top of the game :thumbsup:
Definitely check out the composite maps tutorials Vester posted.. probably have a look at the procedural grime tutorials Darn42 posted on Simtrop, and if there's anything I can help with at all let me know as well. (and I'm absolutely sure others will be happy to help as well)
...But if even you do nothing.. your BATs are still amazing, this one is no exception ;D
Quote from: reddonquixote on March 04, 2016, 04:01:00 AM
Yeah... IMO textures aren't really all that bad but... your modelling has become just sooooo AMAZING.. we need to get your textures even better to do your models justice and then you will be top of the game :thumbsup:
Great point. Your modelling skills has come a long way.
Had an extra look at the apartment blocks. The tiles on the roof may be the right size compared to real life, but this is going to be displayed in a computer screen and on top of that, in a game.
You will need to give way on the 1 to 1 ratio, model to real life.
Try to do a few test, multiplying with 1.41 (square root of two).
(The 41 pro cent extra is about the smallest difference you can see without using a ruler).
My guess is at least 1.4 time the size, maybe even 2 times or more.
Here is a few Ceramic tiles textures:
Textures.com: RooftilesCeramic0021 (http://www.textures.com/preview/rooftilesceramic0021/37975)
Textures.com: RooftilesCeramic0058 (http://www.textures.com/preview/rooftilesceramic0058/37973)
Textures.com: RooftilesCeramicOld0097 (http://www.textures.com/preview/rooftilesceramicold0097/58741)
Textures.com: RooftilesCeramicOld0089 (http://www.textures.com/preview/rooftilesceramicold0089/34315)
Textures.com: RooftilesCeramicOld0095 (http://www.textures.com/preview/rooftilesceramicold0095/59665)
Add a few multiply (darken) layers on top, to add some life to them, combine an alphas (opacity) can make a lot of different:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ftxw9UZE.jpg&hash=f0c6b518d068c6336cabd7f38efb2bd2332ed9f2)
Here is a texture in 3 different tones. It was used on one of my first models, I still sometimes still use:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2uJSQt9.jpg&hash=a334648a40a4a67fd2cc489091f63dc560bee943)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHVl0Hu5.jpg&hash=468d1830d0a759d9f050a9c7ed6242bd49da6a0e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fu2e0ppR.jpg&hash=bba0089f39c0fef8746975862d0fe657fa82ec9a)
They are not very high resolution, but they do the job.
I mostly use composite maps on my walls - but one thing I do differently is that start with a wall texture that I have already applied a gradient and dodge/burn to. I then use some of the alpha decals from textures.com http://www.textures.com/category/decals/52338 (http://www.textures.com/category/decals/52338) to make each result slightly unique. For me, I find that this speeds up the texturing process and also starting with a texture that has a slight gradient - usually 10% strength - ensures that new buildings blend in with the old-timers in the game. (Of course, you can use the gradient options in 3ds, but I find it quicker to use the gimp/photoshop).
kelis: thank you very much!
mattb325: thank you! This link you sent is amazing!!!! It's going to be very usefull!
vester: yay thanks for the tutorial and textures! I'll take a look soon. Next preview from the appartments I'll test that.
bombardiere: thank you! And your tips are always welcome, don't worry about that.
reddonquixote: thank you very much! I'll try to improve this model.
So after all your comments all I have to say is thank you very much once more :)
I'll try to improve the Solar das Paineiras using all the tips you said here, but it may take a long time because my semester at the university will come back this Monday and I've to finish other projects as well.
So in my last day of vacation I have a little surprise :bnn: :bnn: :bnn:
Unfortunatelly I'm having errors when I try to upload it to the LEX as I posted in the LEX forum. While it's not fixed you can take a look on Simtropolis if you want to: http://community.simtropolis.com/files/file/30987-tiradentes-building/
Wow The Planalto is already a true masterpiece ,i really love it ! :thumbsup:
And thanks for the new german block, there will be a great addition for any european city and very usefull for loters. &apls &apls &apls
manga rivotra: thank you very much! :)
Tacoma Financial Center (2x5)
I'll have to adapt one side of the building because it is located in a hilly terrain.
(https://farm2.staticflickr.com/1652/25496542270_ebf8d87f64_o.png)
(https://farm2.staticflickr.com/1593/25496542310_94c9506689_o.png)
(https://farm2.staticflickr.com/1630/25496542330_a9206bd7ce_o.png)
(https://farm2.staticflickr.com/1678/25496542350_ecefbef325_o.png)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.emporis.com%2Fimages%2Fshow%2F476528-Large-fullheightview-full-elevation.jpg&hash=dede366e2d57865fb8e0adb2ef28b4b77f7fe01a)
Amazing!!
I like the building. I think it can fits in all kind of cities. I can't wait to see some progress :thumbsup:
Simmer2 and kelis, thank you very much.
Progress in Great Southwest Tower and Hearst Tower. Textures are just tests, and don't worry about the weird top of Hearst Tower, I'll fix that later. All of them are in zoom 5, so click on them to see it in original size :)
(https://c2.staticflickr.com/8/7464/27245649786_144f3f29ac_o.png)(https://c2.staticflickr.com/8/7393/27279396685_cd41e1d4ed_o.png)
(https://c2.staticflickr.com/8/7342/27245653116_6cb9cea9c2_o.png)(https://c2.staticflickr.com/8/7077/27279392245_179cfbb5c8_o.png)
(https://c2.staticflickr.com/8/7139/26713267654_44957efa33_o.png)
Looking excellent so far! I really like Hearst Tower :)
Looks amazing JP. The shop interiors are looking especially lovely. :thumbsup:
Both buildings look great! As reddonquixote said the shop interiors look really nice. :thumbsup:
Thank you very much, guys :)
For now I just released Planalto Palace. It's only the main building version, actually it's ready for a long time. I tried to export the whole lot version which SimCoug was going to lot, but it had graphic errors in all the attempts I just don't know why :(
DOWNLOAD: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3375
(https://c2.staticflickr.com/8/7101/27772410001_e31ddfbca2_o.png)
Night shots:
MAXISNITE (https://c2.staticflickr.com/8/7618/27747127192_a156aca059_o.png)
DARKNITE (https://c2.staticflickr.com/8/7475/27813977356_c71884a552_o.png)
The building looks awesome and the nightlights are great!! &apls I hope you can export the whole lot version.
Delicious! :thumbsup:
Stunning &apls &apls
Now I have to go on Google maps to see its real life setup....lotting it would be awesome!!
Nick
Really nice building, good work!
Nice work! Getting the nightlights to reflect off the water like that is quite impressive. :thumbsup:
Excellent work! &apls :thumbsup:
Wonderful architecture and perfect reproduction ! &apls &apls &apls Thanks you very much :thumbsup:
Thank you very much, guys! :)
Previews from the Olympic Aquatics Stadium (zoom 4):
(https://c2.staticflickr.com/8/7449/28248335635_140a6156b6_o.png)
(https://c1.staticflickr.com/9/8767/28248335005_f365266c34_o.png)
(https://c1.staticflickr.com/9/8746/28248333045_c17ef54104_o.png)
(https://c1.staticflickr.com/9/8758/28248331195_2fa648c7e5_o.png)
However, I have bad news.
As some here know, I had an unforeseen event and I'll be without my laptop I use to make my BATs for a few weeks. On the other computer I'm using the programs do not run well, and the Maracanã and Copacabana Palace Hotel will be postponed, because they are very complex and softwares crash. Although it won't be in STEx soon, the Maracanã will appear in Elavery's CJ :)
To 'replace' these delays, I will try to make some less complex buildings for the project.
That's sad to hear. Damn computer issues!
On the other hand the aquatics venue looks good so far!
belfastsocrates: actually it was my mom having to travel with my computer because her broken :D
Keeping my planning from the beginning of the year about trying to make simpler buildings while I'm out of time due to classes, I started this one today. It's a residential from my city and I walk in front of it everyday, so I thought it would be nice to do. I know it's not a work of art, but I think it can fit well in dense cities.
BTW, I also started some weeks ago the Skatteskrapan (https://c2.staticflickr.com/8/7148/6503957963_a6fd48c03f_b.jpg), from Stockholm. Probably it's going to be a long time project because it's a very detailed complex. I'll do a preview this week.
And I'm doing another one as well, almost 100% modeled, but that's a surprise which I'm planning to finish only in the end of the year because it's a big one. My only tip is that it's famous, but sometimes it's obsfuscated by more famous buildings around it. I hope you like it :P
2x2 and W2W
(https://c1.staticflickr.com/9/8135/28966628530_a56224d392_o.png)
(https://c1.staticflickr.com/9/8511/29220481396_8192ca1eb7_o.png)
Secret BAT tells me it's something in New York... :D
That w2w looks nice. As Jason said over at ST, it looks big even though it's a 2x2 corner. Curious how this will turn out compared to the RL one.
The structural variety in the building design itself is intriguing; I especially like those hallways connecting the two sides of the building. Good work! :thumbsup:
art128: thank you! But wait, WOT? :-[ How did you know...ok let's forget that, you're on the right way but I won't confirm if you guess the correct building and destroy my surprise :D
I'll try to visit the residential to get some details bacause there's nothing about it on internet.
metarvo: thanks! :)
I managed to do a preview from Skatteskrapan today. The roof is tricky so after doing it this part will look better, it's too empty for now '-'
(https://c1.staticflickr.com/9/8509/28672044783_c29a814962_o.png)
(https://c1.staticflickr.com/9/8191/28669908534_6e73732d6f_o.png)
(https://c5.staticflickr.com/9/8028/28669907724_8b9dba4467_o.jpg)
I took the opportunity to test some textures on the residential. I like them, so I'll just avoid repetitions and make them dirtier:
(https://c1.staticflickr.com/9/8529/29292293875_b2fba38729_o.png)
(https://c1.staticflickr.com/9/8306/28671585643_197efd1a55_o.png)
Loving the residential building so far!
I'm looking forward to Skatteskrapan as well, these sort of mid-century commercial buildings will be most welcome as a creator of European-style cities.
Quote from: Schriefer on August 28, 2016, 10:26:00 AM
thank you! But wait, WOT? :-[ How did you know...
A wild guess based on the info you gave.. Famous but often overlooked due to even more famous building around it? There ain't much city in the world that could fit this description. :) But don't worry I won't guess the building itself, that's too much work and would ruin the surprise. :D
Nice start on the Skatteskrapan and the textures on the Belo Horizonte building is nice too.
Oh yeah and to answer what you asked on ST, 200m
2 for a flat is definitely BIG. Let's just say the flat I live in with my mother is 90m
2 in Paris and already feels too big.
This semester is being very difficult, that's why I'm not appearing here often with news about the projects. But I made this little generic building slowly for a few weeks and now it's on the LEx: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3431
Also, today I decided to check a building from Washington D.C. I saw on TV (John Adams Building) and I found it a nice one to do at the moment because it's not so detailed. With a few hours I modelled almost everything, but I need to know what are those 'rectangles' around the building. The main library as I could see also have those around it. Anyone have any idea what this might be?
(https://c2.staticflickr.com/6/5473/30912101186_02d6e1c837_o.png)
(https://c2.staticflickr.com/6/5651/22769511228_e07fb1bf5b_o.png)
https://binged.it/2fnE3KI (https://binged.it/2fnE3KI)
They appear to be either unused garden beds or the roof of a partially submerged basement that simply has nothing on top. More than that I can't say, as the pictures are very lacking and I've never been there in person.
Best bet would be to fill them with whatever you want, though I don't think you can see these areas from the street (so not much of a garden bed idea).
Just few hours? :o it would take me several weeks, I guess!
APSMS: thanks for this map! I realize I've to fix some things I didn't know exactly how to do only with Street vView and pictures. I think I'll do those rectangles just as a glass roof then.
kbieniu7: yes, because it's not too much detailed. You can see there's a small variety of windows and the building is mirrored (one side is like the other), so basically I modeled some parts and then I made some CTRL+C and CTRL+V
That looks like a really nice WIP. Loving the recent release as well!
Great start JP :thumbsup: Very nice choice of building too.
I want to see more from this thread!! :O
How is the Hearst Tower going, Schriefer? ;D
It's such a unique building :thumbsup:
michae95l, reddonquixote, Aaron Graham: thank you very much, guys :)
weixc812: I was working on the glasses of the roof some days ago, their configurations were not correct. There are still some things to do there, but I hope to release it soon, at the same time I'm not sure because there are also other models to finish :p
The Great Southwest Tower is almost completed, I just need to model some little things and improve some textures. The Tacoma Financial Center is also almost there, I'll show it here next time I be able to do it.
I hope to release something before Christmas.
(https://c1.staticflickr.com/1/441/30845374834_f2d5b6b1cd_o.png)
About the transparency in the Hearst Tower: what if you take those glass in the roof out of the main model and create a prop? Using Nique's method to assign semi-transparenc (http://community.simtropolis.com/files/file/29875-niques-modular-noise-barriers-brown/?do=findComment&comment=644500)y you can have glass that easily shows what is behind the building, without having to simulate it on the rendering.
The building looks fabulous! Is it W2W?
matias93: oh my bad, actually I was meaning the shape of the windows, I did it wrong there, but it's an interesting alternative to other problems I have sometimes, thanks for the tip :)
Vizoria: yes, it is. I will also release it with and without that annex. It is 2x3 with the annex and 2x2 without it, both W2W and corner building.
Yesterday I did a last test with grunge textures in the tower, just need to export it now :)
Its looking good JP. I love any building with writing on it :P
Thanks, reddonquixote, I also like buildings like that :p
The Great Southwest Building is now on the LEx, here you go: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3464
The Tacoma Financial Center I said last time:
(https://c1.staticflickr.com/1/661/30952497404_664e49e2e1_o.png)
Not 100% sold on the blue glass, given the current trend (including yourself) of using the ground plane to determine reflection color/pattern as opposed to the past practices of using ground-based photos to determine glass color.
Of course, having said this I have no idea how the actual RL building looks from the air. You could be 100% correct, in which case, good show, sir. :popcorn:
Great SW Building looks great! Thanks!
Thank you APMSMS :)
Actually the glass texture is not final, I'm not happy with it as well, I believe the Bird's Eye view from Bing Maps will help.
My last release in 2016 and my first release in 2017 to some of you :)
1001 6th Avenue from NYC: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3478
I was tired with the other buildings I'm doing and decided to relax looking for something nice and not so complicated, then I made this one last days. I'm also doing a big one from Buenos Aires I plan to show soon.
Nice one! I hope we can enjoy your creations in the next year as well! :) &apls &apls &apls
Happy New Year! :)
Tyberius06: thank you, mate :)
Happy New Year \o/
So my New Year's Eve was like
(https://scontent.fplu9-1.fna.fbcdn.net/v/t1.0-9/15740943_1295347433871282_8832412222607603296_n.jpg?oh=ffeec4224a263ed8996cf5a5a9990941&oe=58DD2A5F)
I was excited today and I modeled a big part of the Kemper Building, from Chicago. However I have no idea what are those things in the roof, the only thing I could identify was the air conditioner. The image I used as a base there I get from GE. Do you guys know what are those other things there, especially that rectangle line?
And I'm not sure if I add the Kemper logo (https://dudo6el28sqqp.cloudfront.net/gothamistgallery/2016/9/14/3ea36aadcohc_kemper-jpg-square.jpeg) as the original there or not.
Oh and don't worry about textures, I'll improve them after figure out the roof.
(https://c1.staticflickr.com/1/337/31178186674_f4d64ec710_o.png)
Not sure if this helps:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F1360%2F6gYFlB.jpg&hash=2be16a932473c39893858a5f319d3e998979b4e9)
The 'rectangle line' appears to be fencing, and the structure with the reddish colour seems to be some kind of ancient looking exhaust vent. I assume you have worked out there's a skylight. Finally, my guess would be the object centered on the roof is an antenna/satellite dish.
Definitely include the logo.. did I mention I love logos on buildings? :D
Nice work with 1001 6th avenue btw :thumbsup:
Thank you very much, reddonquixote :)
I'm having problems to export Kemper Building, it's ready but the BAT is always looking distorted. I already re-exported, changed the scene, did the LODs again..nothing works. It happened once with the Magnolia Building and some days later it just worked like if everything was just normal all the time -.-
So it made me angry and I'll give it a try next days.
Meanwhile I continued the Singer Building I started some months ago. I stopped when someone uploaded it to STEx. But this one is my favourite building from all times and I really want it with Darknite version :P
The first tricky part is done - all those ornaments on the tower, now comes the base. Depending on the file size at the end of modelling I'm thinking about do the building with its originals characteristics, it was way more detailed. Since the building doesn't exist anymore and there isn't much information about it, I have no idea how the other façades looks like, I mean, it's easy to find how the base's corner façades look like, but I couldn't find the others. If I don't figure it out I'll do them like I saw in a model from Sketchup. Found it \o/
(https://c1.staticflickr.com/1/313/31284154884_96e004d467_o.png)
Hi Schriefer.
There are 4 AC units, 2 small exhausts, 1 main heating system exhaust, 1 small vent and an access point on that roof.
The "fence" is actually a low profile lighting rod. 12 anchors on the long side and 8 on the short side. The "ground wire" running from anchor to anchor is about 12 inches from the PVC roof.
1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGXnzg7t.jpg&hash=02bb00e4460c179d3a09e94779e26b4880d29669)
2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ff25mIW7.jpg&hash=8293d8ddb98c2739d9cc429395ebfc6691c36538)
(Sorry mods for the wider pic)
Nick
Vester: Added width=1024 to the image tags.
That is some serious good modelling. :thumbsup:
Simmer2: thank you very much. After reddonquixote comment I found a way to model everything and I made them exactly as the components you said as well :)
vester: thank you :)
There are still a lot of things to model on the base, but I decided to start testing some textures and I like none of them to be honest. Tips are welcome.
(https://c1.staticflickr.com/1/740/32046978112_4d57c61180_o.png)
I decided to put the building in a real image \o/
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmbSrfF4.jpg&hash=93d50db1c99e560113fdb1084fc09272a99a1984)
This Singer Building is getting excellent :thumbsup:
In my opinion the brick texture is too big compared to the smallest windows, and I think that the grout is a little bit too bright compared to the bricks themselves. Copper texture is too dark, and not enough contrasted. I guess it should look better if it distincts a little bit more from the roofing. It's just my opinion :)
Nice one. I'm impatient seeing it growing in my city :thumbsup:
This is really impressive stuff, Schriefer! :thumbsup: The attention to detail is superb, and I look forward to seeing the finished product.
-Alex
Thanks, guys :)
So after some deep searching I finally found some good Singer Building projects and floor plans and then I found out that that base building was 7 meters lower than mine and the tower was like 4,5 wider than mine, so I've to resize it, after that I'll bring it here with the new texture configurations and measures :)
As you probably already noticed, to each building I finish, I start 840 other projects, so here I go with the Cidade Jardim Corporate Center, from the city of São Paulo. There are 3 buildings in the complex, but I'll release them separately, I'm just doing them all together. In two of them I just need to finish small things on the base.
(https://c1.staticflickr.com/3/2420/32623675260_52f1904ea4_o.png)
(https://c1.staticflickr.com/3/2837/33005535855_da99cc7bdf_o.png)
(https://c1.staticflickr.com/3/2526/32964179546_44acc4e847_o.png)
(https://c1.staticflickr.com/1/346/33005531585_b05e3abc92_o.png)
I'm sorry about double posting, but I like to keep my threads on SC4Devotion and ST synchronized :D
If someone is interested, here's where I found an amazing old book about the Singer Building, it's worth reading it: https://archive.org/details/historyofsingerb00semsrich
T Wrecks said on my thread he likes 500 5th Avenue, the thing is I'm doing it and then I had to post it :D
Old renders:
(https://c1.staticflickr.com/3/2950/32633365270_d38c28396e_o.png)
(https://c1.staticflickr.com/3/2056/32973855676_ec6f1a4a0e_o.png)
(https://c1.staticflickr.com/3/2536/32859821522_a81e9e180c_o.png)
(https://c1.staticflickr.com/3/2435/32170392334_bed0399e8e_o.png)
I'll take advantage of the fact that I'm showing off this old render from 500 5th Avenue to say something I should have said earlier. In recent weeks I have received messages from some members asking about some models that I have not shown for some time, such as Maracanã, Copacabana Palace, Hearst Tower and that residential building. My apartment has been undergoing renovations since November of last year - yes it's a huge renovation - and it's so messy that we've been staying at my aunt's house for all this time. However, when we left home I forgot to sync my Dropbox from the other computer where I usually do the BATs, where I keep my files, so I only have old versions of some of them and I prefer to wait to go home to continue them. They are: Maracanã, Copacabana Palace, Hearst Tower, 500 5th Avenue, Prypiat Azure Pool, Parc Avignon, Colégio Loyola, Mineirão, German Apartments, Skatteskrapan, Palácio Tiradentes, Sophia Building. Basically all the recent projects I've been showing I started in the last months.
Well, it's great to get an update from you. Hope the renovation goes smoothly.
Thanks APSMS :)
I finished this little one today, 15 Goitacazes Street is now on the LEx:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3486
500 5th avenue is a true beauty ! :thumbsup: I especially like decorations at the top and i'm really looking forward playing with.
Good to know you don't have loose the others files ! ;)
manga rivotra: thank you very much! I realized Aaron Graham and Vlasky also have 500 5th Avenue in progress, so maybe you see that building faster than you think if they finish before me :D
32 Court Street is now on the LEx: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3487
I started to texture the Cidade Jardim towers trying to have a visually better blue colour in the helipad:
(https://c1.staticflickr.com/1/709/32736475960_2e85a972b2_o.png)
QuoteI realized Aaron Graham and Vlasky also have 500 5th Avenue in progress, so maybe you see that building faster than you think if they finish before me :D
In fact, i'll wait for your version ;)
And thanks you for the 15 Goitacazes Street and the 32 Court street. This are great W2W additions, always usefull. :thumbsup:
I am curious to see how you will make Lots for the Cidade Jardim towers. :popcorn:
Thank you for the 32 Court Street. :)
I have played many years, but now for the first time I am building a US dedicated city. And what would be a better place to begun than 1890 Chicago. While this building is bit later, it still fit nicely into that theme. :)
However I want say something without hopefully sounding overly critical. I know you have your style, but I hope you could add some effect to the textures. Especially to this green roof. In my opinion it is too plain and would benefit some streaks and grime. Subtle yes, but still some effect.
When look at large object from afar then shades and etc make slight changes and the colour is not uniform. At close up the human eye does not see these subtle variations and no doubt your model look great in the 3D program. However the SC4 is focused in the birdeye view and in my opinion your buildings look bit too sterile.
All right, I am not great with texturing and I struggle and make a lot of mistakes. It is hard to make this perfect.
Cidade Jardim towers look amazing!
I have to concur with bombardiere's assertion regarding aging the textures on certain key points.
I call it "weathering"
Simmer2/Nick
I really like those models as well, and since I have a thing for the NY/CHI tileset stuff, those would be a great addition alright. I agree about the textures looking a bit too clean here and there, and what I really miss is a slight gradient from the bottom to the top (darker at the bottom, lighter at the top). I think it was gascooker who explained this technique in his excellent BAT tutorial, and the effect adds a lot of depth to the buildings. I'd say it's the icing on the cake, and definitely worth a try to make your lovely work truly excellent. :)
manga rivotra: thank you! To be honest I'm awful with Lotting, but the lots won't be so big so maybe I add just some restaurant tables or gardens, I don't know yet. :)
bombardiere: thank you! Different opinions are always welcome. I understand what you said about the roof texture, actually I did several tests with it using dirty textures there but it wasn't looking good and I didn't find a good image from the roof to use as a reference, so I decided to keep it clean as it looks on Google Earth. I believe that roof was cleaned recently because it's really clean from GE and the surrounds buildings were not. :)
Simmer2: thank you! :)
Andreas: thank you! I also miss this gradient effects on my own building, but I've no idea how to do it without photoshopping a gigantic image. I looked for this gascooker tutorial you said and I didn't find it :/
Yesterday I released Castelo del Mar building in the LEx: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3490
I always avoided doing Brazilian residential buildings because almost all of them have very complex bases and I was too lazy to do them, but finally I got tired of this perfectionism and I decided to do only the towers, it's even better for whoever wants to edit them in the Lot Editor. So I intend from now on to come with a lot of Brazilian residential buildings, probably from other countries from South America as well, the first one was Castelo del Mar. :)
This one is Saint Thomas Building from my home town. Now I'm testing the textures and after that I'll just need to model the solar panels and add some stuff near to that pool.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTrx3Zxz.png&hash=7d78c453fed5477dacc4f6f83f6b647ef30b4225)
It looks good but I think you can still add some details on the textures and on the BAT itself.
Keep going the good work :thumbsup:
You can find gascooker's tutorial here: http://community.simtropolis.com/omnibus/simcity-4/batlot-editor-tutorials/using-photoshop39s-dodge-amp-burn-to-fake-ray-tracing-r61/ Actually, there's no need to "photoshop giant images", it's just a little gradient on the wall texture, which can be applied with any graphics editor that supports layers and such. :)
Quote from: Schriefer on March 02, 2017, 08:37:13 PM
bombardiere: thank you! Different opinions are always welcome. I understand what you said about the roof texture, actually I did several tests with it using dirty textures there but it wasn't looking good and I didn't find a good image from the roof to use as a reference, so I decided to keep it clean as it looks on Google Earth. I believe that roof was cleaned recently because it's really clean from GE and the surrounds buildings were not. :)
Andreas: thank you! I also miss this gradient effects on my own building, but I've no idea how to do it without photoshopping a gigantic image. I looked for this gascooker tutorial you said and I didn't find it :/
I understand that you aim to a clean look. :) However, a slight tonal difference and make a huge impact to how the eye sees it.
I am not an expert here, but I can explain what I do. I agree that a ready grunge / dirty texture may not look good in SC4. I usually use a clean texture and then add my own effect with a paint program.
I have downloaded brushes, such as streaks or grunge and I use these to make effects on the clean texture. This way I can control how strong the effect is and with well planned changes I can use the same texture on a different Bat house and make it look totally different.
Off course this does not work well with the tiling in the 3D program. So I do make a single continuous texture picture for the wall or the roof. And yes, this applies to grading with a paint program. However, I don't think that a picture must be overly huge. I know that you love HD, same as me, but I think that a slight fuzziness is actually good in SC4 environment. I have been thinking that even in HD, it would be better that not a every single brick can be seen. But just a slight colour variation that makes you think that it is a brick work texture.
I use GIMP, but I haven't yet fully learned all the tricks it can do. Burn and Dodge tools can be used for to create subtile tonal changes, but I need to better master this tool. That is why I use ready made brushes.
After I have done the effects I apply the gradient. I like to do it last as it kind of fade the effects and in my opinion makes those blend in better in the texture. At the moment my attitude is that to use only a slight gradient. 10 % or maximum 20 % depending on the original texture. I think I used too strong gradient on my first models and now I want to lessen the effect. I think that the gradient is more important on the roof than the wall. Some general overall effect and some smudge on the lower part of the wall together with a modest 10 % gradient can make a nice overall look.
Girafe: thank you! Actually the building is very clean so I just made textures a bit darker to look good in game. :)
Andreas: thank you very much, I'll take a look and try to implement this technique. \o/
bombardiere: actually I also do roof textures the same way as you do, you can see that in Magnolia Hotel, Museu da Inconfidência and Great Southwest Tower. I just don't use the gradient thing but I'll start to use it as you guys suggested :)
Saint Thomas Building is now on the LEx: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3491
For some weeks I want to start to model the Acaiaca Building (http://mw2.google.com/mw-panoramio/photos/medium/341243.jpg), from my hometown. It's a famous building in the city and to be honest I do not think it's so beautiful, but it has a rough and heavy look despite being an art deco. Buildings like that are not very common in SC4, so I decided to do it because I think it would be interesting for dense cities. The building is not so complex to model, but these effigies (https://unibharquitetura.files.wordpress.com/2008/06/acaiaca1.jpg) will be really tricky.
Link to Google Maps (https://www.google.com.br/maps/place/Condom%C3%ADnio+do+Edif%C3%ADcio+Acaiaca/@-19.9226549,-43.9377703,316a,20y,41.42t/data=!3m1!1e3!4m5!3m4!1s0xa699e4cbd8fb07:0xf74552d7dc35eb37!8m2!3d-19.9204598!4d-43.9374102).
(https://c2.staticflickr.com/4/3689/32502350563_298b41d511_o.png)(https://c1.staticflickr.com/3/2853/33188813761_b8f2a9166f_o.png)
(https://c2.staticflickr.com/4/3880/32934020790_868667bc4c_o.png)(https://c2.staticflickr.com/4/3739/33188812271_5ab7f6cd78_o.png)
I like it! I can already see that building on a nice lot with a side parking lot, some shrubs and greenery around and a nice sidewalk leading to the front entrance!
Nick
Residential towers are rather rare in sim city, especially for the middle class. So it's a great addition, as always! :thumbsup:
And thanks for the Castelo Del Mar and Saint Thomas Building, very modern and very interesting shape. :)
Moreover, since these buildings fit to the architecture of many cities in the world, it might be interesting to make several versions with different facades colors to add diversity in our cities ? &Thk/(
Thank you very much, Simmer2!
Thanks, manga rivotra, and that's a good idea indeed!
The three buildings from Cidade Jardim are almost ready. I'm looking for someone to make the lots since I'm definitely not good with it.
Can you guess which building is this one? :P
(https://c2.staticflickr.com/4/3938/33122607973_95cf185302_o.png)
Hm,it looks really great so far,but right now i have no Idea what Building this could be or where it is....it has a somewhat New York-ish Vibe...
Hi Schriefer Looking good so far &apls
I could definitively help you with lotting if you wish.
Let me know.
Nick
Wow that would be awesome, Nick! As soon as I export them I'll contact you then. Thank you :)
Great to see you still churning out BATs!
Thank you, Eugene! :)
Sophia Building is now on the LEx: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3503
Wonderful work &apls
Thank you, praiodan :)
The Capital Building, Park Tower and Continental Tower, from Cidade Jardim Corporate Center, are finished. I sent them to Simmer2, who will do their lots :)
I was looking for nice buildings from other cities in South America and I end up in Santiago de Chile. I decided to do 3 buildings from there by my own, but Matias93 gave me a suggestion that made me very excited. So I'm doing several buildings very similar to the ones around the Palacio de La Moneda (https://www.google.com.br/maps/place/Pal%C3%A1cio+de+La+Moneda/@-33.4432578,-70.6530164,170a,35y,270h,39.31t/data=!3m1!1e3!4m5!3m4!1s0x9662c5a6fd47e465:0x5d0fa12b4d88ae82!8m2!3d-33.4429091!4d-70.6538699) that will be W2W pieces, so people can set up some complex buildings with it.
The small pieces are 2x1, the corner piece is 2x2, those big mirrored buildings are 3x4 and the one in the middle is 3x2.
There is a big gap on the mirrored buildings with 16 meters wide, so I'll make it possible to add a road there - probably doing the building as a prop. Also, I figured out a way to make seamless roof there so it can perfectly work as W2W, it's going to be laborious but I think it will work.
Preview in zoom 5, click here (https://c1.staticflickr.com/5/4160/34080421501_e9d76329b3_o.png) to see it full sized.
(https://c1.staticflickr.com/5/4160/34080421501_e9d76329b3_o.png)
What a great idea! More W2W buildings are always useful.
Wonderful work, I really like the idea of the slight geometric variations! Also, these remind me a little of a couple of buildings along Karl-Marx-Allee (https://www.google.de/maps/@52.5154616,13.4432076,258a,35y,39.42t/data=!3m1!1e3) in Berlin. &apls
Wow! Excellent work! Idea to split the building into several W2W's puzzles is fantastic, a possibility to create unique complexes! :thumbsup:
These are cute little buildings. The renderings are nice and crisply detailed.. are they HD or SD?
Curious to know how you will do the roof junk though?
Look forward to seeing these progress :thumbsup:
Vizoria: thanks to Matias, and I love w2w buildings :)
praiodan: thank you! Those are very nice as well :)
kbieniu7 thank you :)
reddonquixote: thank you! They are SD - at least for now. I've some ideas to the roof I intend to try next time I deal with the models to see if it works. It's great to see you around again :)
Well, this one is not new, I started doing it almost 1 year ago, but I was frustrated after the first previews and I realize that it was the most bizarre preview I had ever done. I don't know if it's because the building doesn't have many colourations, or because of its staggering, it does not look good for the game for me. However today I saw a photo from Central Park where this building appeared and I was excited again. Maybe if I add a lot of plants on the balconies it will cause a certain contrast and it will look good.
The Hampshire House
(https://c1.staticflickr.com/5/4186/34116990992_b9b46ffa3e_o.png)(https://c1.staticflickr.com/3/2873/33432419824_c51a1be481_o.png)
(https://c1.staticflickr.com/3/2863/33432419004_6bd7dbe215_o.png)(https://c1.staticflickr.com/3/2948/34274272885_571ac24c3a_o.png)
Model-wise this is very well done so far and to me it already will be a classic addition to the NYC tileset ;) Maybe you could add further visual interest and contrast with lanterns on the balconies' walls or add some darker and/or brownish spots to the copper roof texture (especially around the chimneys), a bit like I did it with my Oslo Slottet. From the few details visible on Google Earth I'd also suggest ventilation on the small top patios and there also seems to be a "column" of air conditioning units on the right back face of the building.
(https://picload.org/image/rccoroor/hampshirehouse.jpg)
What's with the blind sides? Will you leave them so it will be purely w2w useable (as it also stands in RL)?
I'd like to know how you have configured your render settings to make the renders so crisp like that. Is it slow?
I'm gradually tweaking mine, trying to find the right balance of crispness without slowing down too much. I've just upgraded to 2017 version but finding the native settings a bit grainy. If you can share yours that would be great ;D
The Hampshire House is looking good :thumbsup:
Ps. I'm still around.. working on something quietly in the background. Hopefully ready to share something soon...
Keep on going with these NYC W2W buildings: corner and orthogonal. They look great!
praiodan: thank you! Yeah I plan to do what you said, I think the only way to make this building less weird on SC4 angles is to add lots of details, so there a lot of work to this one yet. About the blind sides, my first intention is to do it like in RL, but maybe I can add some windows there as well in case people doesn't like to use it only as W2W. :)
reddonquixote: thank you! :thumbsup:
Yay it's great to know you have something to us. Of course I wasn't thinking you left us forever but you know, when someone doesn't appear for a while I'm always like 'oh my God I hope they will be back' D:
As far as I know 3ds Max and BAT4Max aren't completely compatible since the 2014 version. You have to set some configurations manually every time you start a new BAT. To 'fix' mine in 2015 version the only thing I have to do is go to the Render Setup, and in the Renderer tab I change the Sampling Mod from Unified/Raytraced to Classic/Raytraced. Then in the Global Illumination tab I change it from Skylight Illumination from IBL to Skylight Illumination from Final Gather (FG).
Those two changes are enough to my renders be with a good quality and it doesn't take too long. These from the Hampshire house were like 3,5 min each.
The thing is I don't know if 2016 and 2017 versions have other problems to be fixed.
Also, in the newer versions, you'll notice a whitish/greyish line around the buildings after export it due to the background colour. To disguise this problem I change the ground colour value to 0,029 and it usually works.
I'm not able to do pics from the configs at the moment, but if you wish I can do it later.
Vizoria: thank you, Vizoria! :P
Quote from: Schriefer on April 26, 2017, 07:28:15 AM
Also, in the new versions the after the export you'll notice a whitish/greyish line around the buildings due to the background colour. To disguise this problem I change the ground colour value to 0,029.
In ran into this problem as well when I picked up the 2014 version for rendering the Staatsbibliothek and the Geschossbau (attempted the latter also with Max9, since it's the original version I created the model with) and it happened no matter which rendering options or program version or BAT script I chose. I then decided to manually edit the FSH's alpha channels of the rendered .SC4Model which back then seemed to be the lesser evil to fight for me. :D But thanks for the idea with the ground colour, this indeed might do the trick and is something I haven't tried yet, since it in fact seems to be the BAT scripts having their problems of creating sharper alpha channels along the model edges and therefore the alpha channels get fuzzy and ground colour lines around the rendered model will be visible. At least under certain circumstances I wasn't able to further investigate yet.
I am really liking The Hampshire House. Looking forward to the release. &apls
Quote from: JP Schriefer on April 26, 2017, 07:28:15 AM
in the Renderer tab I change the Sampling Mod from Unified/Raytraced to Classic/Raytraced. Then in the Global Illumination tab I change it from Skylight Illumination from IBL to Skylight Illumination from Final Gather (FG).
Works magnificently.. thanks so much for that! These changes don't increase the render time at all either. I wasn't even looking at these settings so thanks heaps for the tips :thumbsup:
I haven't tried exporting anything yet so will be interesting to see how it goes :)
The Hampshire House renderings look great to me, so far. :thumbsup: Maybe adding a little grime like praiodan said and some plants, etc on the balconies would improve it.
Quote from: JP Schriefer on April 26, 2017, 07:28:15 AM
Also, in the newer versions, you'll notice a whitish/greyish line around the buildings after export it due to the background colour. To disguise this problem I change the ground colour value to 0,029 and it usually works.
Quote from: praiodan on April 26, 2017, 07:52:53 AM
In ran into this problem as well when I picked up the 2014 version for rendering the Staatsbibliothek and the Geschossbau (attempted the latter also with Max9, since it's the original version I created the model with) and it happened no matter which rendering options or program version or BAT script I chose. I then decided to manually edit the FSH's alpha channels of the rendered .SC4Model which back then seemed to be the lesser evil to fight for me. :D But thanks for the idea with the ground colour, this indeed might do the trick and is something I haven't tried yet, since it in fact seems to be the BAT scripts having their problems of creating sharper alpha channels along the model edges and therefore the alpha channels get fuzzy and ground colour lines around the rendered model will be visible. At least under certain circumstances I wasn't able to further investigate yet.
My very old version of 3dsmax has an option Customize->Preference Settings->Rendering->Don't Anitalias against background. If checked, this eliminates the problem of the background color appearing at the edges of the building, so you don't have to do any work messing with the alpha settings after rendering. I don't know if newer versions still have this option available, but if so, it might be something worth trying. ()what()
Quote from: c.p. on April 27, 2017, 08:36:08 AMMy very old version of 3dsmax has an option Customize->Preference Settings->Rendering->Don't Anitalias against background. If checked, this eliminates the problem of the background color appearing at the edges of the building, so you don't have to do any work messing with the alpha settings after rendering. I don't know if newer versions still have this option available, but if so, it might be something worth trying. ()what()
I just had a look and at least up to the 2014 version this check box is still available as you suggested. I will try working with that for future works. :thumbsup:
(Sorry Schriefer for hijacking your thread a little. $%Grinno$% )
praiodan: it's ok, don't worry about that, it's an important discussion to the community improve BATs. I checked here as well, looks like all the newer versions still have this option.
Shark7: thank you very much :)
reddonquixote: it's great to know, now I want 15 new BATs from you tomorrow! Nah just kidding :D
I believe Jasoncw was the first one to notice this problem and gave me this awesome settings, so all credits go to him.
c.p.: this is awesome! I didn't test it yet, but I'm really excited about this suggestion from you, I'll test it as soon as possible. Thank you very much!!
Oh and like I said above, this option is still available to the newer versions.
Really cool projects &apls Hampshire House looks great; reminds me a bit of some towers in Milwaukee and Detroit with the roof. W2W smaller ones look very nice as well--and HD would be great if you're considering it ;D
noahclem: thank you very much! Actually when I started to look for a building way ago, I was in the doubt between doing the Hampshire House or the Chicago Board of Trade Building, but I end up choosing the first one because the one from Chicago has a very weird annex '-'
Regarding to the Santiago buildings, I'll think about do it as HD. The only "problem" with this is that I'm lazy to be rendering so many buildings, after all they will also be diagonal. It means that I'll have to render the buildings 144 times to this pack (12 day versions + 12 MaxisNite + 12 DarkNite, the same with diagonal, the same with HD and diagonal HD). Oh my God that's the first time I think about it, I'm depressed now :D
The three commercial buildings from Cidade Jardim Corporate Center are now on STEx. Remembering that Simmer2 will still release a lot with the three buildings based on the real life one with some of his custom content. What I can say at the moment is that it's getting wonderful $%#Ninj2
I'm happy with these buildings because they made me break 2 records. I'm now the BATter who made the most Brazillian buildings (13), surpassing Suico (11) - may he be resting in peace. The other is a personal record of most uploads in a year. In 2014 I uploaded two files, in 2015 five, in 2016 seven and we are in april 2017 and I released eight :bnn:
Here you go to the new files:
Park Tower: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3512
Capital Building: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3513
Continental Tower: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3514
Quote from: JP Schriefer on April 28, 2017, 05:32:20 PM
Regarding to the Santiago buildings, I'll think about do it as HD. The only "problem" with this is that I'm lazy to be rendering so many buildings, after all they will also be diagonal. It means that I'll have to render the buildings 144 times to this pack (12 day versions + 12 MaxisNite + 12 DarkNite, the same with diagonal, the same with HD and diagonal HD). Oh my God that's the first time I think about it, I'm depressed now :D
Wow, that really sounds overkill :-[ . When I proposed the idea of diagonal buildings, it was thinking on only two or three models, so it sounded much less daunting... Maybe you can reduce the rendering toll by not doing the SD version; yes, that would disminish the rendering time less than discarding the HD, but is the most redundant part of the process...
Already rated and downloaded the three buildings, it was a nice surprise to come home after work and see them pop up in the STEX and LEX. And congratulations on being the #1 brazilian BATer! Keep it up! ;)
I hadn't seen the Santiago buildings, absolutely love them and support the modular approach, they could be made into functional rewards to form an all-in-one civic complex: bureau of bureaucracy, courthouse, etcetera. I assume they are government buildings IRL? Maybe Matias could tell us better. If you'd like, I offer my modding services for it ;D
Nice work JP :thumbsup:
You want me to make 15 new BATs and you only make 3?? Double standard I think $%Grinno$%
Must be Christmas already :bnn:
Quote from: Edvarz on April 28, 2017, 08:17:25 PM
Already rated and downloaded the three buildings, it was a nice surprise to come home after work and see them pop up in the STEX and LEX. And congratulations on being the #1 brazilian BATer! Keep it up! ;)
I hadn't seen the Santiago buildings, absolutely love them and support the modular approach, they could be made into functional rewards to form an all-in-one civic complex: bureau of bureaucracy, courthouse, etcetera. I assume they are government buildings IRL? Maybe Matias could tell us better. If you'd like, I offer my modding services for it ;D
Clockwise from the western entrance of the Alameda:
- Social Prevision Service
- Ministry of Agriculture
- General treasury of the republic
- General comptroller of the republic
- Various offices of the following ministries: interior, social development, general secretariat of the presidency, general secretariat of government.
- Foreigner's office
- Ministry of Hacienda (didn't find a translation, is the main economic government office) (not modelled)
- Ministry of Foreign relations (not modelled) (former Hotel Carrera)
- Headquarters of La Nación, State newspaper (not modelled)
- National Directorate of Work (not modelled)
- Several private offices (not modelled)
- National Health Fund (not modelled)
- Central Bank (not modelled)
- State Railway Company
- Internal Revenue Service
- Ministry of Justice (not modelled)
- Quartermaster of the Metropolitan Region (not modelled)
- Ministry of Public Works
- Antonio Varas Theatre
- Headquarters of the State Bank (partially modelled)
- Buildings of the National Defense (the both big ones with the street passing)
As you can see, we don't live on a centralised country. But to mention that the farthest ministry is 5 blocks away.
Brilliant stuff!
matias93: I think it will worth in the end :P
Edvarz: thank you very much! Your modding services are very welcome :)
reddonquixote: thank you! You are doing more than 15 D:
Vizzoria: thank you!
I'm doing an old train station from my city. It was demolished in 1921 so I think it would be nice to reconstruct it to SC4.
I'll export the model in HD and SD. The modelling part is almost done now - I'm studying how the windows really looked - and I think this building is very fun to do. BTW there's also a little European station on the JP's infinite projects backstage :P
(https://c1.staticflickr.com/5/4274/34813154086_79b1e80372_o.png)
(https://c1.staticflickr.com/5/4268/34813153506_665f57e58c_o.png)
(https://c1.staticflickr.com/5/4269/34813153286_4bac421192_o.png)
(https://c1.staticflickr.com/5/4202/34813153166_dd22fc59e1_o.png)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fvfco.brazilia.jor.br%2Festacoes-ferroviarias%2F1960-sudeste-EFCB%2Festacao-Belo-Horizonte%2Festacao-ferroviaria-Belo-Horizonte-1910.jpg&hash=f9b32f443723e92a9de0388052b0582654cd235d)
Oh, great ! The central clocktower curiously reminds me this famous neo-gothic belgian castle ::) : https://en.wikipedia.org/wiki/Ch%C3%A2teau_Miranda (https://en.wikipedia.org/wiki/Ch%C3%A2teau_Miranda)
Which is sadly, about to be destroyed (or maybe, only dismounted, so it could be re-build somewhere else)
Nice station! Although it looks like it is the railwaystation to Disney World. :P
Nice! I love seeing how other batters work - it looks like a very faithful rendition ()stsfd()
It's look perfect to Wild West MD :)
Wonderful modelling, though the platform roofing could use another couple of pillars maybe? On the other hand this just might be my occupation breaking free while having a day off (https://picload.org/image/riaroliw/2.1-objektplanung-bild-schauke.jpg). :D
Shaping up really nice &apls
I do love rails....
Nick
Beautiful modelling so far :thumbsup:
Lovely work on the station &apls &apls
It's sad that it is gone :(
Krasner: oh it's so beautiful! What a shame it's going to be destroyed :(
FrankU: thanks! Nice to know I'm not the only one who thinks it looks like a fantasy building (at least that tower).
mattb325: thanks, matt!
Dantes: nice to know :P
praiodan: thank you! I was thinking about that too, it's a bit weird only a few pillars there.
Simmer2: thank you, Nick!
c.p.: thank you!
seraf: thanks! Yeah, but a new station was built there and today it's a museum. I think in this case it was a great loss but also a great addition:
(https://cdn.olhares.pt/client/files/foto/big/280/2809984.jpg)
So last weekend I just checked the new measures from the Singer Building model with the original ones to make sure they are right this time. BTW I think I didn't posted it here, but I realized the Singer Building actually had an annex building with a different architectonic style, so I'm thinking about doing it as a different BAT in the future. Now I intend just to change some things like it was in its first version before modifications, especially on the top.
A quick render from a different angle (yeah I took out all the textures to start it again and make them better):
(https://c1.staticflickr.com/5/4262/35298368472_d738942a97_o.png)
Wonderful model! The level of detail is stunning. &apls
I think I like the new station better, but the older one was also charming.
Wow that just got so much details. :thumbsup:
Very impressive detail love! :o
Stunning!!
Wow!!
Incredible! &apls &apls
Your greatest masterpiece so far &apls &apls
Truly a gem :thumbsup:
This is superb modelling. &apls I hope you can match the modelling with superb textures, because the texturing is important in SC4. :thumbsup:
Ok, the new station is great too, but I wish the old was saved somehow $%Grinno$%
Wonderful work on Singer, truly beautiful &apls &apls &apls
Thank you very much, folks! I really appreciate your comments :)
So I released a building I started in the end of 2015 and just finished today '-'
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3535
For a long time I'm avoiding to show here and on ST every project I start because I feel bad showing lots of things and just releasing a few of them. I don't know if other batters are like that as well, but I have 54 projects that are not finished yet. On the first post I only show here 19, so I believe you understand what I mean feeling bad about it :D
But I like to show something especially when I release a new BAT :P
This one is 667 Madison Avenue, I started it at the same time as 261 5th Avenue. I just need to work on the roofs now - hate that part - and the textures of course.
(https://farm5.staticflickr.com/4319/35924737241_bfc4f3407f_o.png)(https://farm5.staticflickr.com/4301/36016421916_5fce3ef363_o.png)
(https://farm5.staticflickr.com/4310/35668271330_c1f4057336_o.png)(https://farm5.staticflickr.com/4310/36016421726_c91b6ce64f_o.png)
Great choice of building and very nice modelling :thumbsup:
54 Unfinished BATs..? that might be a record &mmm
Wow! 54 unfinished stuff? Well, no pushing, but where are the download buttoms for them? :D :D :D
Thanks for sharing your BATs, they are truely amizing! :)
- Tyberius
The new bats are beautiful! :thumbsup:
54 unfinished bats...wow....that's amazing :P
54 Buildings ? And I think MattB and c.p are bin in stress :'(
Have fun and step by step. Relax Dude! :P
Thank you very much, folks :)
My classes are coming back tomorrow, but I hope to release 667 Madison Avenue soon anyway. Everything is now modelled so I'm just working on the textures. The building was 14 meters taller on the last preview and it was wrong, it's now fixed. Don't worry about the weird effects on some shadowed faces btw, failed test :P
(https://farm5.staticflickr.com/4308/36144250641_d71cd21ba1_o.png)(https://farm5.staticflickr.com/4306/36109896072_995e88db57_o.png)
(https://farm5.staticflickr.com/4315/36109895242_a8fb416a6b_o.png)(https://farm5.staticflickr.com/4302/36144251851_abdc6a4106_o.png)
Oh and 600 Madison Avenue is available on the LEX:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3537
Beautiful as always :)
I'll have just the perfect spot for it here soon.. :P
Without being familiar with this building, it immediately struck me as a bit dark... looking it up, online references range anywhere from pale grey-almost white, to mid grey. Streetview shows much lighter where the sun hits the top of the building, yours seems to match more closely the building in shadow. It doesn't really need changing if you want to keep it that way, but thought I'd mention it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F6009%2FBeGAP9.jpg&hash=06af3660bb6cecb03267ccc18f57b30419fcd307)
The reflection in the glass does seem quite busy though, giving overall chunky look, and the uniformly green blinds detract a bit, recommend making them a bit more neutral (e.g. grey). The glass on 600 Madison was very nice, maybe try to copy across...?
The modelling is sensational as always :thumbsup:
Fantastic work again!
korver: thank you, korver! But wait...OMG...are you gonna do what I'm thinking you're gonna do? :o
reddonquixote: thank you! I changed it, Francis90b also said the same thing about it on ST. I also changed the glasses reflections. The old one was exactly like the one from 600 Madison Avenue, but I believe it wasn't looking good because the windows from this one is way bigger, so I changed the ground map and also the bump map and I got satisfied with it :P
Dantes: thank you! :)
Here you go to 667 Madison Avenue: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3539
Now another one that is in the end of the drawer for almost one year. I started this one thinking about getting some experience to start the Municipal Theatre (https://www.google.com.br/search?q=theatro+municipal+rj&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjVxPzi9LvVAhVFDZAKHXJuAl0Q_AUICygC&biw=1280&bih=591) from Rio someday. Some time later I started the Singer Building and today I think the only thing I need is actually a lot of patience for these buildings with so many details *:lol:
CCBB (https://www.google.com.br/search?q=ccbb+belo+horizonte&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi4s9yL8LvVAhUDW5AKHUAwDLgQ_AUICygC&biw=1280&bih=591) (Centro Cultural Banco do Brasil - Bank of Brazil Culture Centre)
I'm focusing the HD version to this one.
(https://farm5.staticflickr.com/4346/36313027226_f87f92826b_o.png)
Great job on 667 Madison, the updates, particularly the glass, have much improved the BAT.
Nice start on CCBB so far too :thumbsup:
reddonquixote: thank you very much! :)
Another one from the drawer, Johns-Manville Building at 275 Madison Avenue:
(https://farm5.staticflickr.com/4414/36567698845_13cc09a2d8_o.png)(https://farm5.staticflickr.com/4432/36399296842_d5ecd5405e_o.png)
(https://farm5.staticflickr.com/4376/36399296432_ced50e05fc_o.png)(https://farm5.staticflickr.com/4428/36567694065_720cdb3338_o.png)
Again a very promising W2W building &apls &apls &apls, I'm looking forward to playing with.
Wonderful work! &apls 275 Madison is one of my favorite art deco buildings in Midtown and looks a bit like a smaller version of 500 Fifth Avenue.
Looking forward to seeing the finished result.
Beautiful!! &apls
Nice work on 275 Madison Avenue :thumbsup: And CCBB looks wonderful already &apls &apls
manga rivotra: thank you!
Ehanson: thanks! It also remembers me 500 5th Avenue.
Simmer2: thank you!
seraf: thanks!
My first intention was to make the Majestic from Central Park, but I was a bit impatient to be looking for the exact measurements and all those terraces furniture and roof junk, so I decided to do a building by my own - saying it's located in my fictional city - based on those four twin towers buildings from Central Park. I love their shape and I hope me or anyone else do it someday. I'll export two versions with different bricks colouration. To finish this one I need to add some dirty to the bricks and work on the roof junk and terraces, probably I'll do something simple there.
(https://farm5.staticflickr.com/4388/36402631673_cda118da34_o.png)(https://farm5.staticflickr.com/4372/36402628023_2e620166e4_o.png)
It's amazing my friend !!
Very cool! The lighter version looks like a bit like a variation of 15 Central Park West and 80 Riverside Boulevard
Really superb models, both the real and fictional ones. :) A little gradient on the wall textures would be the icing on the cake, as they look a little too clean and uniform. As you said, a little roof junk here and there would spice them up, but your model is very expressive already, with lots of visual interest all around. Kudos!
Beautiful models &apls &apls
Texture-wise, a few things need fixing I think, to do these beautiful models justice...
The grey concrete slabs are pretty good, the grey tiles is a nice base texture but perhaps a tad too glossy.
The red tiles however are a bit too saturated, they need toning down as well as being way too glossy. The facade seems to me to be too speckled, or at least, the contrast is too high. I agree with Andreas, while I'm not usually a fan of 'fake ray-tracing', I think gradients, at least on the lower levels, would be really nice. Lastly, the glass looks like the reflectivity is too high, suggest either lower the IOR, and/or darken the reflection colour swatch, down to a mid to dark grey, that should reduce the glittery effect.
or, you could do nothing, it still looks amazing :thumbsup:
You always present outstanding BAT art, and I simply downloaded every single one, although I never reached to build a town for such big buildings. :thumbsup:
But the last one tops all, it´s a beautiful gem! &apls
I have to agree with @carlfatal , an outstanding work as always.I really enjoy your Work and this will be no Exeption.
Keep em coming. &apls
Thank you very much, folks! I'll take the gradient tip in consideration :)
Almost 2 months with no activity here, but I'm having my last exam tomorrow an i'll be back.
So, for me to warm up, I did some previews from a building I was doing for a while. I don't know if you hate when I ask that, but................can you guess the building? I think it's a bit hard although it's flashy design. There are just a few ornaments to add and I also intend to release a HD version as well.
(https://farm5.staticflickr.com/4526/27139084349_a41c877a6b_o.png)
CLICK HERE TO SEE THE HD VERSION. (https://farm5.staticflickr.com/4640/24051327127_1718130d74_o.png)
I don't recognize this building, but it's amazing! Good luck for the last exam!
I can't wait to see this building in game! :)
- Tyberius
amazing building as usual, good luck at the exam
What a beautiful building. I love seeing your model progress. So much cleaner and tidier than when I model things :P Good luck with the exam :thumbsup:
Indeed a beauty - has anyone solved which building it is.. I'm keen to know ()what()
Mentioning there will be exams and then ... silence. If you were me I'd think, you failed. No, sorry, if you are me, it's me who failed. No? Oh, I don't know ... maybe we didn't fail but instead we were hired immediatly by some king in a far away land and ...
... just dropping a note that you're fine could prevent me from having further abstruse thoughts.
Stunning work! Blown away by the detail on the HD ones--can't wait to see it with some textures :)
Hi, folks! Long time with no updates here. Some days ago a member (ESP15) asked me about some projects. I said I wasn't having so much time to my works, but I'd bring other previews from the last building I posted here with 2 other buildings from the same block Ididn't show before. Let's see if someone will be able to guess it this time :D
Tyberius06: thank you very much!
Unconstantean: thank you!
mattb325: thank you!
reddonquixote: people on ST were able to guess it's from NYC and that's it :D
fantozzi: actually I failed indeed, but I'm ok about that :p
noahclem: thank you very much! I hope I can work on it soon as well =/
Some previews from the mysterious buildings and a render from ground level:
(https://farm1.staticflickr.com/976/27224300837_5a98847a8f_o.png)
CLICK HERE TO HD PREVIEW (https://farm1.staticflickr.com/909/40287736580_0e872c2216_o.png)
(https://farm1.staticflickr.com/911/27224304867_0c0f8ec455_o.png)
stunning :thumbsup:
(sorry to hear about your exam)
Lindo trabalho ;)
Stunning.. your magnum opus (so far)
Amazing work as always!
I'm still trying to think of what building it is in NYC.... is a demolished building? It looks like a building I walked by on my way to work in the Flatiron District along Fifth Avenue near 23rd Street.
mattb325: thank you!
feyss: obrigado! :)
reddonquixote: thank you! Now I can say it, we're doing the same thing but in different times! :)
Ehanson: thank you! your comment made me realize I forgot to come here to say Odainsaker figured it out on Simtropolis, so here we go:
These buildings were demolished in the late sixties to make way for Zuccotti Park. In order for the 1 Liberty Plaza to be built (on the block where the Singer Building and the City Investing Building were located), a green area must also be created so as not to violate the zoning law. Then the builder of Liberty Plaza also bought all the buildings of the two adjacent blocks to make the park - it is worth remembering that before the construction of the park that block was divided in two by Temple Street, which no longer exists.
The buildings from left to right are: North American Trust Company Building, Liberty National Bank and finally the Washington Life Building. An interesting curiosity is that there was an owner on the ground floor of the North American Trust Co. Building who refused to leave the place with his restaurant, so everything was demolished on the block but the first floor of the building. That episode delayed for years the complete construction of the park.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-ivjTQsBM_ZM%2FTwnu6-THrbI%2FAAAAAAAAP40%2F24aRw_Zgv1I%2Fs1600%2Fmcny%2B01.JPG&hash=4bede5cb6dc51c0363b15fa65240d4113696754d)
Just noticed this thread. Great work, Great detail. Awesome job!
How on earth did I miss this? ???
Wonderful work, all the details look perfect and I must say I'm very happy that there is someone as talented as you making buildings from my favorite period :thumbsup: :thumbsup: Please, show us more ;D
Thank you very much, Papa-J and seraf :-)
Since I started to do BATs, 2018 is definitely my least active year, but I'm still around. I sent a message to Ocean Quigley to see if I can get any reference to that painting on the back of the Triangle Terrace to continue the texturing work on it. Today I took the opportunity to show another building - in fact 3 - that was in the refrigerator. I textured it quickly to get a better look, so don't worry about textures, they will still be improved. I'm still with a big lack of time, my hope is the end of the year.
I hope you like it :)
45 Broadway Atrium
(https://farm2.staticflickr.com/1881/43695490835_ce7c0a7998_o.png)
Hi JP
Glad to know that you are still kicking the can down SC4 lane :thumbsup:
Nick
It looks so beautiful! At first I thought you haven't finished one side yet, but then I realized that's a 30+ storey w2w building ???. Since I haven't been in NY yet, it's the first time I realize that this is actually a thing!
Simmer2: thank you :)
Seaman: thank you! Yeah it's kinda weird thinking about how such a big building is a W2W..well..New York things...
Now my classes are over and I still want to double the number of BATs released this year (eer..I mean from 1 to 2). So the one I'll try to release still this year is the Wellington Hotel (https://image.phorio.com/photo/453686024/mars/image.jpg):
(https://farm5.staticflickr.com/4831/32445073458_b9658b0db9_o.png)
Nice to see that you are still modeling :)
Good luck for your release, still 2 weeks to go :P
Thanks, Girafe :)
It's now available on the LEX: https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3741
Very nice indeed. Good work you've done here.
PaPa-J: thank you very much! :)
I'm not so sure if I'll make it, but I'll try to release 477 Madison Avenue (http://images.skyscrapercenter.com/building/477-madison-avenue_nathaniel-lindsey1.jpg) still this year. The modeling part is done and I'm starting to texture it today. I know this building is not versatile, I mean that it doesn't fit with many cities, but since there are just a few of them available to SC4 I intend to bring more in the future.
(https://farm5.staticflickr.com/4807/32630009128_da4b7a28e2_o.png)
After some problems with no lights after exporting twice I thought I'd have to postpone this model, but it worked on the third attempt and here we go. 477 Madison Avenue is now on LEX: https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3747
(https://farm5.staticflickr.com/4853/45812800954_61b521a9d2_o.png)
A happy new year to you! And thank you for the fireworks of bats.
I'll have an eye on your promise of staying around. But in case you break your promise and do one or two bats again ... well, I won't judge.
()flower()
fantozzi: Well, now I already have 1 BAT released this year ;D
Happy New Year!
A small one to begin the year, a Bank of Brazil branch is now on the LEX: https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3748
Great to see these new releases from you. I really like them both, especially the bank of brazil which is awesomely unique :satisfied:
mattb325: Thank you. I'm happy you like it, Matt :)
So I decided to do some first texture tests on the block of the Washington Life Building. You may notice that the textures are very poor, but I really wanted to see what these buildings would look like with colors, since all of their images are black and white. I sure will need to do a lot of testing until I get the textures that are satisfying and that might have been the real ones.
(https://farm8.staticflickr.com/7919/46568589792_4927cd8d58_c.jpg)
WOW! Nice!
Thanks Papa-J :)
I'm travelling for almost a month now. I was in the countryside and now I'm on the coast until next week when I'll be back home. But I couldn't be on vacation and do nothing related to BATs, so I have a notebook with me. My initial plans were to work on the Singer, 275 Madison Avenue and try to finish the Washington Life Bldg block. Although I was able to fix some wrong dimensions on 275 Madison Ave, this notebook just can't deal with them because 3ds Max is sooooo slow it's just impossible. I had to work with simple buildings then.
The little monster below is a governmental building in my city´and it's the local HQ for something like the IRS in the United States - you know... that thing that steals your money.
(https://farm8.staticflickr.com/7826/40112948363_c207f833b6_o.png)
(https://i.imgur.com/EHXDumy.png)
Also I was able to continue the other block from the old New York where today it's Zuccotti Park. It's where Fidelity & Casualty Building (https://collections.mcny.org/Doc/MNY/Media/TR3/7/b/d/3/MNY207158.jpg) used to be and it's in a very advanced stage, but I can't continue it now because it also became too slow to deal with after adding details.
I'll at least try to do some previews, but it will probably be posted in a new thread, because I'm happy to say I'm now part of NYBT team after an @Aaron Graham invite :party:
Yup definitively gov building, blocky and austere enough to convey a sense of authority. There ought to be a sign over the main entrance that says ""Abandon all hope, ye who enter here." As you walk out you feel lighter due to the sudden disappearance of your wallet :D
Great modelling JP &apls
Simmer2
Looking good! It definitely fits the government styled building :thumbsup:
Yes! Totally yes!
I would really enjoy if the final lot would do absolutely nothing. No monument effect, no econommic boost, nothing. Just consuming a lot of money and current and water for a few bureaucrat jobs.
And then you name this building "jobcenter" (german employment exchange).
To my taste this would be perfect.
Sorry. I changed my mind.
Call it: "The ministry of silly walks"
http://sc4devotion.com/forums/index.php?topic=18379.msg530673;topicseen#new (http://sc4devotion.com/forums/index.php?topic=18379.msg530673;topicseen#new)
Simmer2: thank you! :D
mattb325: thanks, Matt!
fantozzi: that would be a funny thing to do, especially the Ministry of Silly Walks thing :D the problem would be people are usually looking for ordinary landmarks and commercial buildings. My intention was to make a reward version but I didn't know how to do it so I just made a commercial office version of it.
So I know the LEX had some problems sometime ago but since yesterday I'm not able to see LEX content, so this one is only going to be on STEx:
https://community.simtropolis.com/files/file/33022-drf-building/
(https://www.simtropolis.com/objects/screens/monthly_2019_07/2.png.849c73cbdf49a666762fd4b0749ec90d.png)
Really like that building! Great addition to the game.
Best building ever! ()stsfd() Give him +1 Rep! &apls :thumbsup:
Hi Schriefer, I'm glad that you're back ;D It's a really cool mid-rise that you just uploaded.
Wow, really nice stuff! I like it very much! It fits in many situations!
Thanks for sharing it!
- Tyberius
Thank you very much, guys!
Due to lack of time I'm not advancing so much in my projects, but I try to do something when possible.
A while ago I uploaded 10 Grand Central: https://community.simtropolis.com/files/file/33363-10-grand-central/
This is 1 George Quay's Plaza (https://imageproxy-v2.services.lokalebasen.dk/825x500/global/assets/1399942/1712012-one-georges-quay-plaza.jpg?v=1554206557) in Dublin. Since I think it's a quite interesting building I decided to release it as a diag version as well.
Normal view:
(https://live.staticflickr.com/65535/49667798803_3af0175d0e_o.png)
Diagonal view:
(https://live.staticflickr.com/65535/49667798768_4cd7abebaa_o.png)
I forgot to post about these courts here. So I'm doing the sports courts from the school I attended in the different versions they had along the years.
(https://live.staticflickr.com/65535/49795981852_cca4f99cc3_o.png)
No, no, no. My Sims should stay at home.
But, well ... with some link ... maybe to convince Despot-Major Fantozzi. ::) At least on tennis it seems possible to keep the distance.